WiiRd forum

Wii & Gamecube Hacking => USA Wii Cheat Codes => USA Wii Code Support => Topic started by: Warchamp7 on August 05, 2008, 10:16:31 PM

Title: Super Smash Bros Brawl [RSBE01]
Post by: Warchamp7 on August 05, 2008, 10:16:31 PM
Attention! It is highly recommended that you back up your game save before using any codes.

According to SMK, the following codes have been confirmed to cause problems

Quote from: SMK
1) Music Modifiers (the My Music one and the one that you can only play one song while you're playing. This is mostly if you mess the code up).
2) Stage Modifier (WiFi and offline)
3) Character Modifier (FOR SURE now)
4) Stage Builder codes (Unlimited Parts and Overlapping, I think the version 2 codes might reduce the possibility though so, I don't think these are a worry anymore, probably 20% chance of it happening now. Just don't go overboard with the unlimited parts code)
-----

Due to the popularity of the SSBB USA thread (http://www.usbgecko.com/forums/showthread.php?t=37), it was decided that it was probably a better idea to have two threads to separate all the clutter.

This thread is for assistance if you're having trouble with a code not working or have a question.

If you would like to request a code, please go here:
http://www.usbgecko.com/forums/showthread.php?t=141 (http://www.usbgecko.com/forums/showthread.php?t=141)

Please keep all questions and issues in this thread to reduce clutter in the hacking thread. I will try to keep this post and the post in the code thread as up to date as possible.

This is the latest code list I've assembled as of 6:15PM, October 30

Also attached is a Music Fixer list. This list contains specially designed codes meant to restore the default music to a level (In case they have been glitched or you changed them and want them back)

Also attached is a Moveswap code list, a super list with just Super codes and a list of code's for Brawl's Masterpieces
Title: SSBB RSBE01 USA - Support
Post by: MurraySkull on August 05, 2008, 10:22:06 PM
I would like a dark character dump from SSE, so I can try to figure out how to make the icon dark.
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 05, 2008, 10:55:39 PM
Whats the difference between Mario & Mario #32?
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 05, 2008, 11:01:13 PM
None as far as anyone knows
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 06, 2008, 02:26:16 AM
How do the character addreses work? I want a simple explanation,I know nothing about this stuff.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 06, 2008, 03:00:06 AM
First off the code

48000000 XXXXXXXX
DE000000 80009380
50010000 0000014C
48000000 YYYYYYYY
DE000000 80009380
54010000 0000014C
E0000000 80008000

It's kind of like a copy and paste operation

XXXXXXXX = Character Texture used
YYYYYYYY = Character whose texture is replaced

The X is character that the texture will be copied from and the Y is the character it will be placed on.

Basically theres 4 character addresses

80672FA8 character 1
80672FB4 character 2
80672FC0 character 3
80672FCC character 4

Now let's say you had Player 1 as Mario and Player 2 as Luigi and you wanted Luigi's texture on Mario. You would put Character 2's address as the X (To take Luigi's texture) and Character 1's address as the Y (To place it on Mario)
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 06, 2008, 03:14:33 AM
Oi, small suggestion, but...

Has anyone with a borked save file tried to use the My Music Modifier code?

It might be just a stupid theory, but it could be that the My Music songs all get replaced by non-existent songs, thus causing the borking of the game.

If that's the case, you can officially call me Gary the Messiah.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 06, 2008, 03:19:41 AM
QuoteIt might be just a stupid theory, but it could be that the My Music songs all get replaced by non-existent songs, thus causing the borking of the game.

Well, until we have some way to prove it, it's just that, a theory :/
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 06, 2008, 03:27:21 AM
Well, I bet there are a lot of people with borked save files, and I bet most of them are located in the US, and most of them know how to use Ocarina, and there are codes to change all My Music music associations permanently, so, the logical conclusion to this is that it can be tested.

Why nobody even thought about it still baffles me.
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on August 06, 2008, 04:02:54 AM
I have a question about the actual change on a fly code.  Everytime I have tryed it in the past hour, it hasn't worked, along with the stage modifier on the fly, and the moving block by Pizza.  Do they just not work with ocarina or am I screwing the codes up somehow.  

I USE OCARINA NOT GECKO OS to clear things up
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 06, 2008, 04:10:16 AM
There is no stage modifier on the fly.

As for the change character on the fly, what are you pressing to do it? The direction specified in the code is the D PAD just to be sure. Not the control stick.
Title: SSBB RSBE01 USA - Support
Post by: Veritech Fox on August 06, 2008, 04:10:24 AM
Quote from: GaryCXJk;2272Oi, small suggestion, but...

Has anyone with a borked save file tried to use the My Music Modifier code?

It might be just a stupid theory, but it could be that the My Music songs all get replaced by non-existent songs, thus causing the borking of the game.

If that's the case, you can officially call me Gary the Messiah.

Though online if you give the game a non Existent song just causes it to have no music at all.
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on August 06, 2008, 04:12:49 AM
Quote from: Warchamp7;2282There is no stage modifier on the fly.

As for the change character on the fly, what are you pressing to do it? The direction specified in the code is the D PAD just to be sure. Not the control stick.

Correct, In the first gamecube controller spot, if I press and hold A+UP on the D-Pad... NOTHING HAPPENS... And I'll get a link to the stage changer on the fly in just a sec
Title: SSBB RSBE01 USA - Support
Post by: Veritech Fox on August 06, 2008, 04:13:26 AM
Quote from: Warchamp7;2282There is no stage modifier on the fly.

Hold at selection screen untill stage has loaded.

Hold R for Practice Stage
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for Target Test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for Result Stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000028
E2000002 80008000

Hold X for Home Run Contest
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

Whaa..? =P
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on August 06, 2008, 04:15:32 AM
Here is a revision of my code for those who are using Krisan Thyme's On the Fly Character Modifier.

284DE4B0 000001C4
4A000000 90180F08
10000033 000000XX
10000034 000000YY
E0000000 80008000
284DE4B0 000001A4
4A000000 90180F08
10000033 00000000
10000034 00000000
E0000000 80008000

XX is Stage ID
YY is Sub Stage ID

L + A + Down = Activates the code (Hold while loading).
R + A + Down = Deactivates the code (Press when level has loaded).

The rules of using this code are the same as the last, but this code is compatable with the On the Fly Character Modifier, using the two unused variables.


That is taken from mariomaniac33 I think... that's what I was talking about

Edit:  But still, both codes don't work... and I don't get the sub-stage ID in this code
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 06, 2008, 04:17:44 AM
I suggest downloading my codelist and trying the On the Fly Character Modifier in that and see if it works

Quote from: Xtreme Starfox;2285Hold at selection screen untill stage has loaded.

I'm referring to a mid-match swap :P
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on August 06, 2008, 04:19:23 AM
Quote from: Warchamp7;2287I suggest downloading my codelist and trying the On the Fly Character Modifier in that and see if it works



I'm referring to a mid-match swap :P
I already tryed that... are you using it and getting it to work on Ocarina or Gecko?
Title: SSBB RSBE01 USA - Support
Post by: Veritech Fox on August 06, 2008, 04:20:55 AM
Quote from: Warchamp7;2287I'm referring to a mid-match swap :P

That sounds like it's going to crash the game.
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on August 06, 2008, 04:21:41 AM
Quote from: Xtreme Starfox;2291That sounds like it's going to crash the game.
That'd never work lol

I was always talking about the code that I posted.
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on August 06, 2008, 04:37:13 AM
I've even tryed breaking up that character on the fly modifier code and after like 40 tries, it still doesn't work for ocarina.  :(
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 06, 2008, 04:42:33 AM
Quote from: Warchamp7;2270Now let's say you had Player 1 as Mario and Player 2 as Luigi and you wanted Luigi's texture on Mario. You would put Character 2's address as the X (To take Luigi's texture) and Character 1's address as the Y (To place it on Mario)

So,character 1 = player 1?
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 06, 2008, 04:42:51 AM
1. You used my list?
2. You used the D-PAD for the direction?
3. The controller you used was a Gamecube controller?
4. The gamecube controller was in slot 1

Check these things
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 06, 2008, 04:46:14 AM
Quote from: Androu1;2303So,character 1 = player 1?

In a normal Brawl yes
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on August 06, 2008, 04:56:53 AM
Quote from: Warchamp7;23041. You used my list?
2. You used the D-PAD for the direction?
3. The controller you used was a Gamecube controller?
4. The gamecube controller was in slot 1

Check these things

Sadly... yes... lemme get a quote of the code... tell me if it's wrong

Edit:
284DE4B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000284
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 000000A1
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 000000A4
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000098
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000091
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000092
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000094
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 000000E1
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C88
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000

That's what I'm using with a gamecube controller in slot 1 while pressing the D-Pad + the correct buttons
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 06, 2008, 04:58:52 AM
Quote from: Warchamp7;2305In a normal Brawl yes

That's what I wanted to know,mah boy! Thanks for the help and sorry for the "mah boy".
Title: SSBB RSBE01 USA - Support
Post by: Kamek on August 06, 2008, 05:08:25 AM
re: Phantom Wings' My Music code

I used the My Music code by Phantom Wings to restore the music for Luigi's Mansion and Mushroomy Kingdom. Mushroomy Kingdom is back to normal, but Luigi's Mansion is still weird. The songs show up, but all the sliders are stuck at zero and cannot be altered. Is there a way to fix that? Thanks in advance.
Title: SSBB RSBE01 USA - Support
Post by: Krisan Thyme on August 06, 2008, 06:43:18 AM
Quote from: omgnowai;2300I've even tryed breaking up that character on the fly modifier code and after like 40 tries, it still doesn't work for ocarina.  :(

I use Ocarina, and the code was specifically made for my own testing purposes to see whether or not I could switch between different characters mid-battle.. It works, I know this for a fact.

I honestly have no idea how anyone could be having such trouble with it, considering it is fairly basic in its construction. However, it is grotesquely huge.. Coming in at 168 lines in length. I'd suggest not using dozens of other codes when trying this one out, especially since.. as I recall, Ocarina has a hard limit of something over 200 lines of code allowed. (I'm not sure the exact number, but someone careless could probably hit the limit if they activated enough crap at once.) That still shouldn't cause the code to completely cease functioning, but I can't begin to guess what else might be wrong at the moment.
Title: SSBB RSBE01 USA - Support
Post by: GrandMasterJimmy on August 06, 2008, 09:16:20 AM
The on the fly character modifier works fine for me too.

=\
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 06, 2008, 09:17:40 AM
Quote from: Kamek;2315re: Phantom Wings' My Music code

I used the My Music code by Phantom Wings to restore the music for Luigi's Mansion and Mushroomy Kingdom. Mushroomy Kingdom is back to normal, but Luigi's Mansion is still weird. The songs show up, but all the sliders are stuck at zero and cannot be altered. Is there a way to fix that? Thanks in advance.

See my post on the third page of the code topic for SSBB.
Title: SSBB RSBE01 USA - Support
Post by: Falco on August 06, 2008, 11:43:40 AM
well every ssbb code i try on this site don't work and i dno y :(
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 06, 2008, 12:47:19 PM
Quote from: Falco;2405well every ssbb code i try on this site don't work and i dno y :(
you're probably using too many codes or they aren't typed right or your variables are off... use this txt and gct i'm attaching to see if its only you or just the codes

Move the GCT to codes folder on your SD card and try that first. Then you can mess around with whats on the txt file
Title: SSBB RSBE01 USA - Support
Post by: smk on August 06, 2008, 03:13:02 PM
Okay, how well does the My Music Modifier work? Like, does it cause any freezing when you're not using Ocarina and you've done the changes? Does it make stages unplayable? What songs crash the stages? (I'm assuming nameless ones?)

I must know all these things before using the code.
Title: SSBB RSBE01 USA - Support
Post by: Reakt00r on August 06, 2008, 03:45:57 PM
Can't get the Character on the Fly code working either. Just doesn't do anything for me. I've tried it multiple times but with the same result.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 06, 2008, 05:24:03 PM
Quote from: smk;2451Okay, how well does the My Music Modifier work? Like, does it cause any freezing when you're not using Ocarina and you've done the changes? Does it make stages unplayable? What songs crash the stages? (I'm assuming nameless ones?)

I must know all these things before using the code.
so far from what i've done with the music modifier it works fine all the time and it saves it like it should and works even when i'm not using ocarina. It also has not made any stages unplayable and i would not recommend using nameless music or ones not supposed to be used for stages i have not tested these and they may ruin your save. but official music works fine
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 06, 2008, 05:25:09 PM
Quote from: Reakt00r;2458Can't get the Character on the Fly code working either. Just doesn't do anything for me. I've tried it multiple times but with the same result.
I couldn't get any button activators to work with a wireless wavebird controller. I don't know why, but when i switched to wired all of them work so try that if you're using a wavebird, otherwise i have no idea
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 06, 2008, 05:30:29 PM
Quote from: Ultralisk27;2362Is this what you wanted?

4A000000 90180F20
100000B3 00000008 = Dark Icon
100000B2 00000001 = Mute
1000009D 0000000C = Subspace form
E0000000 80008000
I dont think thats what they want. A dump is a .bin file extracted to their USB Gecko. With all the information on it.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 06, 2008, 06:44:05 PM
Oh btw i have confirmed that Wavebird controllers do no work with Dpad and Button combo activated codes
Title: SSBB RSBE01 USA - Support
Post by: Signiquitatis on August 06, 2008, 08:25:25 PM
On the fly character code doesn't work for me either.
I've tried with gamecube controller in port 1 tons of times
and classic controller a couple times for the hell of it and neither work lmao
Does it only work in really specific modes of play or something?

The only other codes that never worked for me are the Alloy character mods for P1, P2, P3, and P4.  Every time I use a character mod to be an Alloy or even play against one, upon loading stage, the game freezes (usually makes that loud buzz noise that happens when you select luigi's mansion from My Music).

And for some reason whenever I use the emerald color mod now,
the game freezes at the end of the match (but i can still press home).
I'm going to do further testing though, because the emerald color code always worked for me when I played against CPUs, but upon facing a human player this started happening.
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on August 06, 2008, 08:28:38 PM
Quote from: Poink;2542On the fly character code doesn't work for me either.
I've tried with gamecube controller in port 1 tons of times
and classic controller a couple times for the hell of it and neither work lmao
Does it only work in really specific modes of play or something?

The only other codes that never worked for me are the Alloy character mods for P1, P2, P3, and P4.  Every time I use a character mod to be an Alloy or even play against one, upon loading stage, the game freezes (usually makes that loud buzz noise that happens when you select luigi's mansion from My Music).

And for some reason whenever I use the emerald color mod now,
the game freezes at the end of the match (but i can still press home).
I'm going to do further testing though, because the emerald color code always worked for me when I played against CPUs, but upon facing a human player this started happening.

The on the fly character modifier won't work because the person who made it didn't do his math correctly
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 06, 2008, 08:29:44 PM
the controller in port one for the on the fly character mod must be a classic wired GCN controller
Title: SSBB RSBE01 USA - Support
Post by: Signiquitatis on August 06, 2008, 08:33:35 PM
^that's what I've been using and it hasn't worked. >__>
Title: SSBB RSBE01 USA - Support
Post by: Falco on August 06, 2008, 08:50:21 PM
Quote from: hetoan2;2420you're probably using too many codes or they aren't typed right or your variables are off... use this txt and gct i'm attaching to see if its only you or just the codes

Move the GCT to codes folder on your SD card and try that first. Then you can mess around with whats on the txt file

i used that and it sed couldn't find codes for that game :S
maybe Game ID Is wrong  ? :S

Oh i dunno it just isn't working :(

Edit:

Problem...

Booting Game..
Game ID: RSBP01
Looking For Codes
Couldn't Find Codes

Then it boots the game up without cheats... any help ? :S
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 06, 2008, 08:57:07 PM
Do you have the right version of the game?

The codes in this thread are all for the NTSC version, in other words, for the US version, or, to say it simpler, for the American version.

If you're still unsure what version you have, run Ocarina and write down what the game ID is. Or, look at the back of your box, and somewhere above the bar code, you can find RVL-????-???, or something with RVL. The one with the four characters is the game ID. If it doesn't say RSBE, you're in the wrong thread.

EDIT: You're in the wrong thread. Try the EU thread for once.
Title: SSBB RSBE01 USA - Support
Post by: Falco on August 06, 2008, 09:06:27 PM
Quote from: GaryCXJk;2565Do you have the right version of the game?

The codes in this thread are all for the NTSC version, in other words, for the US version, or, to say it simpler, for the American version.

If you're still unsure what version you have, run Ocarina and write down what the game ID is. Or, look at the back of your box, and somewhere above the bar code, you can find RVL-????-???, or something with RVL. The one with the four characters is the game ID. If it doesn't say RSBE, you're in the wrong thread.

EDIT: You're in the wrong thread. Try the EU thread for once.

How come when i downloaded ocarina it had some of pizzaboys stage modifier codes on it and they work on my version ? :S
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 06, 2008, 09:08:47 PM
Quote from: Falco;2576How come when i downloaded ocarina it had some of pizzaboys stage modifier codes on it and they work on my version ? :S

9------- memory range codes work on all versions of the game.
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 06, 2008, 09:09:19 PM
Probably because you used the RSBP.txt?
Title: SSBB RSBE01 USA - Support
Post by: smk on August 06, 2008, 09:09:50 PM
Quote from: Falco;2576How come when i downloaded ocarina it had some of pizzaboys stage modifier codes on it and they work on my version ? :S

Because they're probably for the PAL version... And all this time it was because you had the wrong codes for your version.
Title: SSBB RSBE01 USA - Support
Post by: Falco on August 06, 2008, 09:12:08 PM
Quote from: smk;2583Because they're probably for the PAL version... And all this time it was because you had the wrong codes for your version.

Everybody has been trying to help me as well, i would like to say thanks to all those people but i am a noob and i waste peoples time, and now i'm sorta upset coz ther aren't very many codes for the (EU) Version :cry
Title: SSBB RSBE01 USA - Support
Post by: Kamek on August 07, 2008, 12:37:52 AM
Quote from: Warchamp7;2652SUPPORT THREAD1!!13#!!12!!
http://www.usbgecko.com/forums/showthread.php?t=258
http://www.usbgecko.com/forums/showthread.php?t=258
http://www.usbgecko.com/forums/showthread.php?t=258
http://www.usbgecko.com/forums/showthread.php?t=258

XD

But seriously guys, keep the questions there, we want to avoid the clutter from last time.

Anyway, can anyone else test and confirm omgnowai's Wavebird Character On the Fly code? If so, I'll make player 2,3 and 4 version and add it in.

Everything works except the Alloys. Only Red works, the other alloys crash.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 07, 2008, 12:41:35 AM
Quote from: Kamek;2653Everything works except the Alloys. Only Red works, the other alloys crash.
all alloys work its just you cannot go from alloy to alloy. try going from alloy to default character list to alloy :D
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 07, 2008, 12:43:28 AM
Quote from: Poink;2549^that's what I've been using and it hasn't worked. >__>
try using a different controller if you have one. official controllers are supposed to work
Title: SSBB RSBE01 USA - Support
Post by: Kamek on August 07, 2008, 12:45:48 AM
Quote from: hetoan2;2654all alloys work its just you cannot go from alloy to alloy. try going from alloy to default character list to alloy :D

Oh, okay. Then in that case it works.
Title: SSBB RSBE01 USA - Support
Post by: Signiquitatis on August 07, 2008, 03:33:17 AM
Quote from: hetoan2;2655try using a different controller if you have one. official controllers are supposed to work

I used the one that came with my Gamecube and one I purchased seperately.
They're both official wired Nintendo Gamecube controllers.
They're the black version though...
It'd be really sad if that made a difference.
Look on the reverse side of the controller where the c-stick is and see if the model number is different;
On the back if mine, they both say DOL-003.

By the way, I'm only trying to use that code by itself. (via Ocarina)
I didn't try doing it with any other codes activated.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 07, 2008, 03:38:57 AM
Quote from: Poink;2676I used the one that came with my Gamecube and one I purchased seperately.
They're both official wired Nintendo Gamecube controllers.
They're the black version though...
It'd be really sad if that made a difference.
Look on the reverse side of the controller where the c-stick is and see if the model number is different;
On the back if mine, they both say DOL-003.

By the way, I'm only trying to use that code by itself. (via Ocarina)
I didn't try doing it with any other codes activated.

Have you tried with the latest list? I recently made some updates (Not to the On the Fly but you may have missed the update before this one)
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 07, 2008, 06:44:20 AM
hey guys, i dont know if this fits here but it is support thred.

Mah problem: i dont know which version of my brawl is! well i figured out some diffrencees, but dont know which is which. "????" version of brawl after a match is "GAME SET" while mine said "GAME!" that's the only diffrence i found. and duh it's not japanese....i think.....anyone can help me celerifify? and i dont have the box, ( my friend gave it to me for mah b-day and he said he lost the box so well ya, i dont have it but i got free BRAWL!) Help please.
Title: SSBB RSBE01 USA - Support
Post by: TheSilenceOfNoOne on August 07, 2008, 06:53:19 AM
Is the overlapping v2 code still dangerous to mushroomy, delphino, Luigi's mansion and My music?
Title: SSBB RSBE01 USA - Support
Post by: mariofanpm on August 07, 2008, 06:53:42 AM
so when using the characer defense ratio modifier, would you want the value to be lower or higher to make the character near invincible? Example:

0.25= strong or weak?

also, does the defense and attack ratio modifier affect damage input and output from moves, or does it affect knockback?
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 07, 2008, 06:57:54 AM
Quote from: m.warrior(backup);2726hey guys, i dont know if this fits here but it is support thred.

Mah problem: i dont know which version of my brawl is! well i figured out some diffrencees, but dont know which is which. "????" version of brawl after a match is "GAME SET" while mine said "GAME!" that's the only diffrence i found. and duh it's not japanese....i think.....anyone can help me celerifify? and i dont have the box, ( my friend gave it to me for mah b-day and he said he lost the box so well ya, i dont have it but i got free BRAWL!) Help please.

help please~
Title: SSBB RSBE01 USA - Support
Post by: picano on August 07, 2008, 07:03:08 AM
m.warrior(backup)

When Ocarina loads up (the black screen with the text) shortly after pressing "A" it should tell you which version... RSB***

Also, I believe it should be shown somewhere on the inner ring of the game disk.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 07, 2008, 07:03:28 AM
Quote from: m.warrior(backup);2733help please~

Where do you live? Europe? USA?

----------
Edit:
Quote from: picano;2738Also, I believe it should be shown somewhere on the inner ring of the game disk.

It's actually along the bottom on the front and on the inner ring on the back

Front
"FOR USE ONLY IN USA, CANADA, MEXICO AND LATIN AMERICA. RVL-RSBE-USA."

Back
"RVL-RSBE-OB-1-USA"

If yours says RSBE, you're good with these codes. If it says RSBP you'll have to use whats in the EU thread.

----------

Quote from: TheSilenceIs the overlapping v2 code still dangerous to mushroomy, delphino, Luigi's mansion and My music?
I don't believe so, but even if it is, there is a music fixer file now.

Quote from: Mariofanso when using the characer defense ratio modifier, would you want the value to be lower or higher to make the character near invincible? Example:

0.25= strong or weak?

also, does the defense and attack ratio modifier affect damage input and output from moves, or does it affect knockback?

Higher Defense ratio = Closer to invincible

Attack Ratio affects damage dealt only I believe
Title: SSBB RSBE01 USA - Support
Post by: picano on August 07, 2008, 07:08:37 AM
I believe attack ratio messes with knockback...

Wasn't getting anywhere using it on Boss Battles, but I used the nearly invincible value from defense on attack... and a nuetral-A of falco's 1HKO'd a ganondorf at 0%.
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 07, 2008, 07:23:51 AM
sad to admit but i just called my friend and i asked him what ver it is and he said it's......he burnt it...... i asked him why and he said he told be that because he ddint want to dissapont me not buying me a REAL version......damn......well i dont see any other clues......are there any minor language driffrence in the two languages? and if you ddin't know yet, i'm from hong kong. and my friend said he forgot what ver it is...... = = troublsome....altho i forgive him. ALSO on the front of the disc it says "PWU-205"
Title: SSBB RSBE01 USA - Support
Post by: mariofanpm on August 07, 2008, 07:38:50 AM
thx warchamp7 and picano! also i have one more question. is there a technical limit to floating point numbers. using a floating point converter i use, could i, say, put in the decimal value as .0000001 and get an xxxxxxxx value that would work with, say, character size? same for if i put in 500.0, for example. is there a true limit on floating point values and their effects?
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 07, 2008, 07:39:42 AM
Do you have any Language settings anywhere?
Title: SSBB RSBE01 USA - Support
Post by: SoLuS xX on August 07, 2008, 07:40:09 AM
I can't get the "On the Fly Swap" code to work for me :/
Help?

On the Fly Swap code uses button cominations (Ex. R+Right)...
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 07, 2008, 07:44:08 AM
Quote from: Warchamp7;2755Do you have any Language settings anywhere?

??? i have no idea what is that. really. but if you can, help out find some diffrences in the game?

EDIT: I have a  jap wii

DUBLE EDIT: well, i have sonic and the secret rings and the disc's bottom says "for use only in usa, canada, mexico and latin america RVL-RSPE-USA model no.RVL-006(USA)" does that mean mah brawl could be USA? but i dunno if that means that. and i didn't install the homebrew channel yet. my mario kart wii is (USA) too. same for mah super mario glaxay.
Title: SSBB RSBE01 USA - Support
Post by: User232365 on August 07, 2008, 08:02:43 AM
Cool!  The music fixer works like a charm.  Problem solved for me!  Yay!  I'm so glad that a solution was found!  Just one code and all my worries went away.  :clap
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 07, 2008, 08:12:42 AM
Quote from: m.warrior(backup);2761??? i have no idea what is that. really. but if you can, help out find some diffrences in the game?

EDIT: I have a  jap wii

DUBLE EDIT: well, i have sonic and the secret rings and the disc's bottom says "for use only in usa, canada, mexico and latin america RVL-RSPE-USA model no.RVL-006(USA)" does that mean mah brawl could be USA? but i dunno if that means that. and i didn't install the homebrew channel yet. my mario kart wii is (USA) too. same for mah super mario glaxay.

I was referring to a language setting in Brawl ;)

Have you tried any of the codes from the codelist? I suggest getting the list and just running a single, noticeable code (Such as Four Times Size on player 1)

If it works, you have the US version and you can go crazy with the other codes. If it doesn't work, well, you're outta luck I guess D:
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 07, 2008, 08:34:33 AM
i would have BUT I DONT HAVE TWILIGHT PRINCESS!!
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 07, 2008, 08:40:59 AM
Well, it's not a huge issue until you do and can use the codes then is it? :P :)
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 07, 2008, 08:43:22 AM
ya, but.......hm.....never though about it like that.....but i'm just censored that the version of twilight princess i buy will not work etc....i just hope mah brawl is USA, cause USA has the most codes between jap and euro >_<

so that leaves me to this: ANYONE KNOW WHERE TO RENT GAMES IN HONG KONG?!!

EDIT:nvm about where to rent, my friend said he'd help me download twilght and burn it for me! YAYZ!!! MAH FRIEND IS AWSOME! anyways, um.....warchamp i dont think that codes is obvious enough.....i know! i'll try the "get all trophies" codes.....but i have a question, do i have to play one brawl before the message will comeup to activate it? (ME USING ORCANIA)
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 07, 2008, 08:53:27 AM
The codes are set up before Brawl ever actually loads. I assume the message would pop up when you start the game.
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 07, 2008, 09:59:27 AM
oh ok then, i dont wanna waste mah time playing a brawl...so i can get it done faster....altho i have to try out euro and US right? wait, do i have to try NTSU (i dunno if i spelt it right) and pal?! oh man! i wish i had a laptop..... hey um....is anything like a cheat activator/deactivator channel or something like that in development?
 also "hey, what do you think the maxiam size is? cause. if orcania falls into the hands of perverts........*humungous zzs tits*"
anyone answer?

also, i've tried ask pizza boy this but, he didnt respond. i'll try here:

"since pizza boy can delete the "no enough spawn points" message, what will happen if there is nothnig? or just one thing? what if there is a block so thin "it's like there is nothing there" is the only thing on the stage?"

anyone answer? and logicaly i think nothing on the stage will cause a freeze
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 07, 2008, 12:17:26 PM
Quote from: mariofanpm;2754thx warchamp7 and picano! also i have one more question. is there a technical limit to floating point numbers. using a floating point converter i use, could i, say, put in the decimal value as .0000001 and get an xxxxxxxx value that would work with, say, character size? same for if i put in 500.0, for example. is there a true limit on floating point values and their effects?
there is no technical limit to the Floating Points, but if you go too high or too low the game will freeze or just put you in an infinite cycle of death...
Title: SSBB RSBE01 USA - Support
Post by: mariofanpm on August 07, 2008, 03:37:29 PM
Quote from: Warchamp7;2740Where do you live? Europe? USA?

----------
Edit:


It's actually along the bottom on the front and on the inner ring on the back

Front
"FOR USE ONLY IN USA, CANADA, MEXICO AND LATIN AMERICA. RVL-RSBE-USA."

Back
"RVL-RSBE-OB-1-USA"

If yours says RSBE, you're good with these codes. If it says RSBP you'll have to use whats in the EU thread.

----------


I don't believe so, but even if it is, there is a music fixer file now.



Higher Defense ratio = Closer to invincible

Attack Ratio affects damage dealt only I believe
after messing around with the defense ratio codes, i found out that the higher the def ratio, the greater the knockback the character takes from attacks. Setting it at 100.0 for Bowser, a single Jab from a normal Mario KOed him at 0%... so should i put the defense ratio lower for more invincibility?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 07, 2008, 06:31:55 PM
u sure you didn't set mario to 100.0 att and bowser at regular def. ?
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 07, 2008, 07:17:30 PM
Small request.

If someone could dump both the character data (offset 0x90180FB8, length 0x284) and the stage data (offset 0x90180F08, length unknown, but preferably 0x1000) for as many events as possible, I would be happy. It might give us a little insight on how the stage data is handled, so that we might even disable stage events, making some stages more tournament legal.
Title: SSBB RSBE01 USA - Support
Post by: MrReaper9 on August 07, 2008, 08:25:59 PM
I know I'm really new here, (my friend told me about Ocarina late last night) and I was playing around with the texture swapping codes, and about to take a picture when *gasp* it says there is no SD card inserted so i cant save it. I tried reinserting it and trying again, but same thing. When I go to normal brawl without codes, i can save to my sd card though. Has this happened to anyone else? Or is there some way to fix it? I'm planning to take pics of texture swapping of EVERYONE. (Just one random thing i'm gonna say, DON'T use Oli's texture to swap, it freezes the game.)
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 07, 2008, 08:34:32 PM
Quote from: Link;377Some release notes:
-Due to some bugs, games cannot access SD cards anymore when they are booted via Ocarina.. Brawlers who do stage builder stuff or screenshots.. please store them into your Wii memory and copy them over!

Here is your answer.
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 07, 2008, 08:35:40 PM
Quote from: MrReaper9;2973I know I'm really new here, (my friend told me about Ocarina late last night) and I was playing around with the texture swapping codes, and about to take a picture when *gasp* it says there is no SD card inserted so i cant save it. I tried reinserting it and trying again, but same thing. When I go to normal brawl without codes, i can save to my sd card though. Has this happened to anyone else? Or is there some way to fix it? I'm planning to take pics of texture swapping of EVERYONE. (Just one random thing i'm gonna say, DON'T use Oli's texture to swap, it freezes the game.)

SD Cards currently don't work when Ocarina is running, some reason I don't really know. Just save it to the Wii, stop using codes for a bit, transfer it to your SD Card, and all will be good.

Edit: These forums really need to inform people when someone has made a post while they're making a post. =|
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 07, 2008, 08:42:58 PM
Quote from: MrReaper9;2973I know I'm really new here, (my friend told me about Ocarina late last night) and I was playing around with the texture swapping codes, and about to take a picture when *gasp* it says there is no SD card inserted so i cant save it. I tried reinserting it and trying again, but same thing. When I go to normal brawl without codes, i can save to my sd card though. Has this happened to anyone else? Or is there some way to fix it? I'm planning to take pics of texture swapping of EVERYONE. (Just one random thing i'm gonna say, DON'T use Oli's texture to swap, it freezes the game.)
It's been known for a while that olimar's texture freezes the game. Personally i think its the semi-clear helmet or the pikmin that do it. anyways ocarina uses front SD slot to get the codes off of and then renders it unusable. at this time there is no way to fix this although i'm sure it's being looked into
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 07, 2008, 08:43:49 PM
Quote from: Full Metal Kirby;2977SD Cards currently don't work when Ocarina is running, some reason I don't really know. Just save it to the Wii, stop using codes for a bit, transfer it to your SD Card, and all will be good.

Edit: These forums really need to inform people when someone has made a post while they're making a post. =|

they most certainly do .... sorry for posting almost exactly what you said -.-

guess i should refresh more too :(
Title: SSBB RSBE01 USA - Support
Post by: Andydark on August 07, 2008, 08:53:16 PM
The Emerald code still has problems for me.

New problems more recently...

Using the Emerald code, characters get random icons. After a match, the game crashes.

Mario got red Donkey Kong
Ike got Yellow Rob.

And so on. Peach still fails to even load for a match, any idea what's causing this?
Title: SSBB RSBE01 USA - Support
Post by: MrReaper9 on August 07, 2008, 09:15:23 PM
Thanks for telling me that, just wanted to make sure I wasn't the only one having the problem. I was just about to answer a question, but I already knew the answer when I started typing it. I was gonna ask how to copy it over, but I already forgot about normal loading it X_x
Title: SSBB RSBE01 USA - Support
Post by: mariofanpm on August 07, 2008, 11:47:43 PM
i have a problem with ocarina that i havent had before
when i use cheats and begin match, its plays like normal, but...
when the match ends (or I end it myself) a black screen appears and stays forever...
anyone know about this? it just began hapening.

also, i dont't know if this is a side effect, but my laptop wont read sd cards anymore, an it wontpower off... this ma just be the latop though.

anyone, plz help?
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 08, 2008, 12:18:43 AM
I just want to confirm that for the AT override code, 05 indeed is the "bill", from coins mode.

And Togezo is Spiny.

Also:

Quote from: GaryCXJk;2951Small request.

If someone could dump both the character data (offset 0x90180FB8, length 0x284) and the stage data (offset 0x90180F08, length unknown, but preferably 0x1000) for as many events as possible, I would be happy. It might give us a little insight on how the stage data is handled, so that we might even disable stage events, making some stages more tournament legal.

And you guys still haven't called me Gary the Messiah, despite the fact that I was right about the My Music fix.
Title: SSBB RSBE01 USA - Support
Post by: MrReaper9 on August 08, 2008, 01:01:56 AM
Quote from: mariofanpm;3027i have a problem with ocarina that i havent had before
when i use cheats and begin match, its plays like normal, but...
when the match ends (or I end it myself) a black screen appears and stays forever...
anyone know about this? it just began hapening.

also, i dont't know if this is a side effect, but my laptop wont read sd cards anymore, an it wontpower off... this ma just be the latop though.

anyone, plz help?

I have that problem too, but only if i end a match with an alloy. are you doing that? and i cant turn off my laptop either without holding down the power button, but it started doing that waaaay before I found out about ocarina, so its not from that (I can read sd cards though)
Title: SSBB RSBE01 USA - Support
Post by: smk on August 08, 2008, 01:31:46 AM
Quote from: GaryCXJk;3036I just want to confirm that for the AT override code, 05 indeed is the "bill", from coins mode.

And Togezo is Spiny.

Also:



And you guys still haven't called me Gary the Messiah, despite the fact that I was right about the My Music fix.

Gary the Messiah (LOL), perhaps you should PM TS (James0x57), he'd be more than happy to help you with getting a dump. =)

Edit: I would love you forever if you removed those blasted cars from F-Zero X Port Town Aero Dive! <3
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 08, 2008, 01:45:05 AM
Quote from: Andydark;2986The Emerald code still has problems for me.

New problems more recently...

Using the Emerald code, characters get random icons. After a match, the game crashes.

Mario got red Donkey Kong
Ike got Yellow Rob.

And so on. Peach still fails to even load for a match, any idea what's causing this?
i think that either the code you're using is corrupted or your save is. if it doesn't work fine without cheats its your save and only with is code
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 08, 2008, 01:49:01 AM
Quote from: smk;3046Edit: I would love you forever if you removed those blasted cars from F-Zero X Port Town Aero Dive! <3

Yeah, one of the few reasons I needed the dumps. They might give some insight on some stage hazard stuff, like the cars in Mario Circuit and / or Port Town Aero Dive, although it's also a possibility that these are just stored elsewhere.

But I'll try to contact James0x57. At least, when I feel like it. I'm also trying to figuring out all the color modifications / overlay values.
Title: SSBB RSBE01 USA - Support
Post by: Signiquitatis on August 08, 2008, 01:54:47 AM
Quote from: Andydark;2986The Emerald code still has problems for me.

New problems more recently...

Using the Emerald code, characters get random icons. After a match, the game crashes.

Mario got red Donkey Kong
Ike got Yellow Rob.

And so on. Peach still fails to even load for a match, any idea what's causing this?

I've been having the same exact problem with the emerald code now.

&& the on-the-fly character swap code causes the match to end and the opponent to automatically win right when I input any of the button combinations.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 01:56:26 AM
Hmm, Emerald codes worked fine on my Friend's Wii but on mine, I was Emerald Marth, had Yellow G&Ws icon and the game hung on a black screen when I ended the match : /

Edit: I'm wondering, could the fact that the codelist is so long attribute to this at all? Cause I didn't have such a long list back when I used it on my friend's Wii

Quote from: Poink;3054I've been having the same exact problem with the emerald code now.

&& the on-the-fly character swap code causes the match to end and the opponent to automatically win right when I input any of the button combinations.

That happens if you only have two players as it removes your character from the game which makes it think you are dead. Try it with three people on :)
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 08, 2008, 02:02:04 AM
With Emerald costume, the problem lies in the fact that there is no Emerald icon. Therefore, the code:

4A000000 90180F20
1000009D 0001000C
E0000000 80008000

Should be:

4A000000 90180F20
1000009D 0000000C
E0000000 80008000

Sorry if this wasn't clear. The 1 indicates it fills the last byte two times (0 + 1) at adress 9D, meaning it will also write to 9E, which is the character portrait modifier.
Title: SSBB RSBE01 USA - Support
Post by: Signiquitatis on August 08, 2008, 02:02:24 AM
Quote from: Warchamp7;3055Hmm, Emerald codes worked fine on my Friend's Wii but on mine, I was Emerald Marth, had Yellow G&Ws icon and the game hung on a black screen when I ended the match : /

Edit: I'm wondering, could the fact that the codelist is so long attribute to this at all? Cause I didn't have such a long list back when I used it on my friend's Wii



That happens if you only have two players as it removes your character from the game which makes it think you are dead. Try it with three people on :)

^oh that totally makes sense now lmao
especially since there's no box for player-1 on the result screen.
thanks.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 02:04:08 AM
Quote from: GaryCXJk;3056With Emerald costume, the problem lies in the fact that there is no Emerald icon. Therefore, the code:

4A000000 90180F20
1000009D 0001000C
E0000000 80008000

Should be:

4A000000 90180F20
1000009D 0000000C
E0000000 80008000

Sorry if this wasn't clear. The 1 indicates it fills the last byte two times (0 + 1) at adress 9D, meaning it will also write to 9E, which is the character portrait modifier.

Thanks for that fix, I'll edit the codelist :)
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 08, 2008, 02:51:22 AM
Expanded the Overlay list:


00 = None
01 = Lighter
02 = Darker
03 = Darker
04 = Completely black
05 = Cyan
06 = None
07 = None
08 = None
09 = Dark
0A = Darker
0B = None
0C = None
0D = Darker
0E = None
0F = Emerald green
10 = Blue
11 = None
12 = Blue
13 = Blue
14 = Green
15 = Very slightly lighter
16 = Darker
17 = Emerald green
18 = None
19 = Light blue
1A = None
1B = None
1C = None
1D = None
1E = Light green
1F = None
20 = None
21 = None
22 = None
23 = None
24 = None
25 = None
26 = None
27 = Blue
28 = None
29 = None
2A = None
2B = None
2C = None
2D = None
2E = None
2F = Emerald green
30 = None
31 = Green
32 = None
33 = None
34 = None
35 = Dark purple
36 = None
37 = None
38 = None
39 = None
3A = Blue
3B = None
3C = None
3D = None
3E = None
3F = None
40 = Emerald green
41 = None
42 = Cyan
43 = None
44 = None
45 = None
46 = None
47 = None
48 = None
49 = Blue
4A = Emerald green
4B = Darker (purplish)
4C = Puce
4D = Pink
4E = Blue
4F = None
50 = None
51 = Emerald green
52 = None
53 = Emerald green
54 = Cyan (greenish)
55 = None
56 = None
57 = Cyan
58 = Cyan
59 = Blue
5A = Puce
5B = None
5C = Slightly darker
5D = None
5E = Dark cyan
5F = None
60 = Light blue
61 = Light purple
62 = None
63 = None
64 = Light blue
65 = Light purple
66 = Purple
67 = None
68 = Pink
69 = None
6A = Green
6B = Emerald green
6C = None
6D = None
6E = Light purple
6F = Purple
... (Yet to be tested)
FF = None
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 03:20:07 AM
Thanks Gary, nice work O.o

Also, the Emerald (Great Maze) color, is it just like an animated texture or something?

I'd love to be able to "lock" it on the Aqua color ^^


Edit: I'm also currently going through all characters with Emerald to see which ones it does not work with. So far I know Peach, Sonic and Jigglypuff do not.

List of working that I know so far
Game & Watch
Snake
Marth
Ike
Ness
Lucas
Pikachu
Pokemon Trainer
Lucario
Falco
Olimar
Metaknight
Title: SSBB RSBE01 USA - Support
Post by: Slippy on August 08, 2008, 04:21:47 AM
Quote from: Warchamp7;3081Thanks Gary, nice work O.o

Also, the Emerald (Great Maze) color, is it just like an animated texture or something?

I'd love to be able to "lock" it on the Aqua color ^^

I agree but will there ever be a emerald texture for sonic?
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 04:28:57 AM
Quote from: Slippy;3090I agree but will there ever be a emerald texture for sonic?

We can't 'Create' textures for the game so no

Until a method is found to load textures from an SD card (If even possible, it's unlikely) there won't ever be one. Unless the Emerald textures are somehow coded and not actual textures O.o

Moving my list here

List of working that I know so far
Game & Watch
Snake
Marth
Ike
Ness
Lucas
Pikachu
Pokemon Trainer
Lucario
Fox
Falco
Captain Falcon
Olimar
Metaknight
Link
Ganondorf
Donkey Kong
Diddy Kong
Yoshi
Wario
Mario
Luigi
Bowser

Does Not Work
Peach
Jigglypuff
Sonic
Wolf
Toon Link
Zelda
Title: SSBB RSBE01 USA - Support
Post by: Green_Swirl on August 08, 2008, 04:43:45 AM
Quote from: Warchamp7;3091We can't 'Create' textures for the game so no

Until a method is found to load textures from an SD card (If even possible, it's unlikely) there won't ever be one. Unless the Emerald textures are somehow coded and not actual textures O.o

Moving my list here

List of working that I know so far
Game & Watch
Snake
Marth
Ike
Ness
Lucas
Pikachu
Pokemon Trainer
Lucario
Fox
Falco
Captain Falcon
Olimar
Metaknight
Mario
Luigi
Bowser

Does Not Work
Peach
Jigglypuff
Sonic
Wolf

Last time I tried, I was able to have a 1 vs 1 vs 1 match with emerald Link, dark Link, and regular Link.
Title: SSBB RSBE01 USA - Support
Post by: Signiquitatis on August 08, 2008, 04:46:02 AM
^i'd automatically assume there's no emerald texture for Toon Link, Wolf, or Jigglypuff since you never fight an emerald version of them in subspace.

By the way, the Mushroomy Kingdom music-reset code doesn't work.
Luigi's mansion worked like a charm, but when i tried the mushroomy kingdom music restoration code,
right when Ocarina booted the game, it says, "please insert super smash brothers brawl game disc."
and the screen freezes that way. :(

I tried it like 3 times and got the same result. (yes my disc is inserted lmao)
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 04:59:08 AM
*In a Jack Sparrow Accent* Well that's interesting

Seems if you use Emerald Samus' Final Smash, you get locked in that Glowy orb and never transform into Zamus, Game also freezes once it ends haha

Once again moving my list, just for my own conveniance

List of working that I know so far
Game & Watch
Snake
Marth
Ike
Ness
Lucas
Pikachu
Pokemon Trainer
Lucario
Fox
Falco
Captain Falcon
Kirby*
Metaknight
King Dedede
Olimar
Samus**
Pit
ROB
Link
Ganondorf
Donkey Kong
Diddy Kong
Yoshi
Wario
Mario
Luigi
Bowser

*Can't steal powers

**Can't use Final Smash

Does Not Work
Peach
Jigglypuff
Sonic
Wolf
Toon Link
Zero Suit Samus
Ice Climbers

Also, the Emerald colors don't work on Giga Bowser or Wario Man themselves, but if you use Emerald on Bowser or Wario you CAN transform into their special forms (They're just normal colors)
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 08, 2008, 06:08:02 AM
Emerald Peach,Ice Climbers and Zelda worked for me.Peach,I am not really sure,but Zelda works flawlessly.

Popo's eyes are weird in Emerald color,tho.He has the right,but when you get the FS it's like they become his normal eyes.
Title: SSBB RSBE01 USA - Support
Post by: zerosyko on August 08, 2008, 06:10:39 AM
For the texture modifier code: is there a list of all of the textures? Or is it a crap shoot? In general, just some instructions on the code please.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 06:17:05 AM
Quote from: Androu1;3110Emerald Peach,Ice Climbers and Zelda worked for me.Peach,I am not really sure,but Zelda works flawlessly.

Popo's eyes are weird in Emerald color,tho.He has the right,but when you get the FS it's like they become his normal eyes.

My Wii seems to be picky :P

Zelda I've realized works fine. Ice Climbers I'll test again. Peach I'll test again as well.

Quote from: zerosyko;3111For the texture modifier code: is there a list of all of the textures? Or is it a crap shoot? In general, just some instructions on the code please.

The Texture Swap takes the texture off ANOTHER character thats IN THE MATCH.

For example, if you were playing a match of Mario vs Luigi, you can't place Bowser's texture onto Luigi, you would only have the option of placing Mario's texture onto Luigi.

Understand? ^^
Title: SSBB RSBE01 USA - Support
Post by: killdroid93 on August 08, 2008, 06:18:57 AM
Whoever made the my music reset codes need to make seperate post and sticky it!

btw, I DOUBT that the emerald colors are textures
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 06:21:49 AM
Quote from: killdroid93;3113Whoever made the my music reset codes need to make seperate post and sticky it!

btw, I DOUBT that the emerald colors are textures

Well, the Permanent Music Changing Code is in my main post in the code section as well as Full Metal Kirby's premade music fixing list is in both the posts in the Code Section and here in the Support section :)

Testing Peach with Emerald, my Wii has gone dead silent and the game is doing nothing : /

I'll try Ice Climbers next. - Ice Climbers indeed working fine :P
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 08, 2008, 07:18:22 AM
Do these codes work for the US version? Y.S. made them for the Japanese version, does it work for the US version?

Turnip Modifier
4A000000 805A8E9C
DE000000 80008100
30000000 38600056
14000000 386000XX
E0000000 80008000

Link's bomb Modifier
4A000000 805A8E9C
DE000000 80008100
30000000 38600055
14000000 386000XX
E0000000 80008000

Toon Link's bomb Modifier
4A000000 805A8E9C
DE000000 80008100
30000000 3860005B
14000000 386000XX
E0000000 80008000

Snake's Grenade Modifier
4A000000 805A8E9C
DE000000 80008100
30000000 38600059
14000000 386000XX
E0000000 80008000

Someone should convert it.
Title: SSBB RSBE01 USA - Support
Post by: zerosyko on August 08, 2008, 07:19:38 AM
I mean, is there a texture MODIFIER? I saw some snapshots where link was black with a white face, Falcon had nothing but extremities (arms, legs, torso, head- nothing connecting them)

How would you do these?
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 07:28:05 AM
Quote from: zerosyko;3121I mean, is there a texture MODIFIER? I saw some snapshots where link was black with a white face, Falcon had nothing but extremities (arms, legs, torso, head- nothing connecting them)

How would you do these?

Do you have any links to videos or pictures showing these?

Any actual texture edits can not be done with codes and textures loaded from the SD card, texture hacks have to be done on the Brawl disc itself.
Title: SSBB RSBE01 USA - Support
Post by: zerosyko on August 08, 2008, 07:36:44 AM
//www.brawlsnapshots.com/users/259
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 07:40:25 AM
Quote from: zerosyko;3130//www.brawlsnapshots.com/users/259

Ah, those are Masterlink's results with the Texture Swap code (I'm pretty sure), he just got some interesting results with some (Such as dismembered Captain Falcon :D)
Title: SSBB RSBE01 USA - Support
Post by: Lunar on August 08, 2008, 07:40:29 AM
Quote from: MrReaper9;2973I know I'm really new here, (my friend told me about Ocarina late last night) and I was playing around with the texture swapping codes, and about to take a picture when *gasp* it says there is no SD card inserted so i cant save it. I tried reinserting it and trying again, but same thing. When I go to normal brawl without codes, i can save to my sd card though. Has this happened to anyone else? Or is there some way to fix it? I'm planning to take pics of texture swapping of EVERYONE. (Just one random thing i'm gonna say, DON'T use Oli's texture to swap, it freezes the game.)

Probly coz he has a transparent texture on part of his body
Title: SSBB RSBE01 USA - Support
Post by: zerosyko on August 08, 2008, 07:43:37 AM
Alright, thanks guys! I just gotta wait till Saturday so my new laptop power cord can get here and I can switch up from the measly Online practice stage code and unrestriced camera that I have on now.
Title: SSBB RSBE01 USA - Support
Post by: Syoudous on August 08, 2008, 09:44:01 AM
I have a problem with the "Music Fixer". As far as I know I tested Battlefield - Pirate Ship before and it works fine but any other stages like Norfair - Green Hill Zone doesn't reset my music back. Another problem is I tested Battlefield - Pirate Ship music fix codes (Not from the uploaded "Music Fixer") and Menu (Melee) was added accidently yet for some reason I can't change that at all nor use the codes to fix the other songs to their default settings as I said above... Is there maybe some limitation to some enabled codes I don't know about? Sorry I am a bit new and i'm also using Ocarina.

Anyone else having this problem? (I didn't go through the thread so sorry if this has been posted...)

Edit: I might not be making too much sense in this post as it is late here but any help/advice is nice also I had all the codes on from Music Fixer before and nothing at all changed to sum it up.

Edit 2: I was able to use the past codes I used when I tested Battlefield - Pirate Ship. I was able to fix my Battlefield music problem but is there still a limit to codes i'm allowed to use or is there any explanation to why the other codes from the list didn't work?

Edit 3: It seems having all the music fixes on all at once was my problem... I loaded 7 music fixes at a time and everything seems to work fine as it should.
Title: SSBB RSBE01 USA - Support
Post by: Doctor Qwerty on August 08, 2008, 01:12:43 PM
(http://i252.photobucket.com/albums/hh28/HardcoreTM/emeraldPeach.jpg)

She works in SSE, at least.

Maybe there's a workaround needing to be done?
I think the SSE Peach has special settings or something. Notice how she jumps higher in SSE?
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 04:40:40 PM
Quote from: Doctor Qwerty;3176(http://i252.photobucket.com/albums/hh28/HardcoreTM/emeraldPeach.jpg)

She works in SSE, at least.

Maybe there's a workaround needing to be done?
I think the SSE Peach has special settings or something. Notice how she jumps higher in SSE?

Very interesting point Qwerty


Also, did we ever officially blame anything for breaking the My Music stuff? I can play Luigi's Mansion and Mushroomy Kingdom but they have no music (Going to Luigi's mansion in My Music gave me a Squealing Death Wii) Also, I'm playing the stages now and I don't even have my SD Card in the slot (Same as when I checked Luigi's mansion shortly before playing them)

I thought we blamed the Stage Editor codes? I haven't used any stage codes at all

Edit: Music Fixer codes lead to my Wii asking for the Brawl Disc >.>
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 08, 2008, 04:50:40 PM
When I got that issue it was right after trying out the character mod code.
Played a game as Yellow Alloy, and then I had to use my backup save.

Edit: Oh, right. It was in Classic mode. Figured something like that would be important to mention.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 05:04:33 PM
Quote from: Peach;3218When I got that issue it was right after trying out the character mod code.
Played a game as Yellow Alloy, and then I had to use my backup save.

Edit: Oh, right. It was in Classic mode. Figured something like that would be important to mention.

I've done nothing but play normal Brawls, Training Mode or WiFi matches with codes (WiFi was only codes like Emerald : /)
Title: SSBB RSBE01 USA - Support
Post by: Hiyoko on August 08, 2008, 05:07:44 PM
(http://img413.imageshack.us/img413/7571/glitchxq9.png)

Had some fun with Joodude on Wi-Fi, both we're pulling Sandbags.. ^^
Title: SSBB RSBE01 USA - Support
Post by: smk on August 08, 2008, 05:07:45 PM
I believe you should be using the Music Fixers one at a time though, I'm not 100% positive.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 05:26:30 PM
Quote from: smk;3223I believe you should be using the Music Fixers one at a time though, I'm not 100% positive.

Most likely :P

Oh well, I just installed my back up, everything's fine again. I'll make an edit to the music fixer saying to use one at a time cause that seems rather logical.
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 08, 2008, 05:45:56 PM
For me, at least in the PAL version, the My Music Fixers work fine when used simultaneously.
Title: SSBB RSBE01 USA - Support
Post by: HellReborn on August 08, 2008, 06:18:53 PM
and i can use them 3 at a time USA NTCS verson (US)
Title: SSBB RSBE01 USA - Support
Post by: WII_SOS on August 08, 2008, 07:38:22 PM
*Snif* how much codes T_T I want
PD: WTF? Throw CD´s xD
Quote from: Joodude;3240I had a go at this with Smash Balls and we turned out with crazy results!
http://www.usbgecko.com/forums/picture.php?albumid=6&pictureid=24 (http://www.usbgecko.com/forums/picture.php?albumid=6&pictureid=24)
http://www.usbgecko.com/forums/picture.php?albumid=6&pictureid=23 (http://www.usbgecko.com/forums/picture.php?albumid=6&pictureid=23)
http://www.usbgecko.com/forums/picture.php?albumid=6&pictureid=22 (http://www.usbgecko.com/forums/picture.php?albumid=6&pictureid=22)

OMG loco xD
Title: SSBB RSBE01 USA - Support
Post by: Shadowluigi323 on August 08, 2008, 07:58:17 PM
Can anyone help using texture swap i really don't understand it i want i like im Toon link and i want Gannondorfs Texture So what do i do....
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 08, 2008, 08:25:59 PM
Quote from: Shadowluigi323;3265Can anyone help using texture swap i really don't understand it i want i like im Toon link and i want Gannondorfs Texture So what do i do....

You could always read through the thread a bit

Quote from: Warchamp7;3112The Texture Swap takes the texture off ANOTHER character thats IN THE MATCH.

For example, if you were playing a match of Mario vs Luigi, you can't place Bowser's texture onto Luigi, you would only have the option of placing Mario's texture onto Luigi.

Understand? ^^

:P
Title: SSBB RSBE01 USA - Support
Post by: smk on August 08, 2008, 09:13:33 PM
How does the My Music Modifier work exactly? I mean, as in, how do I put in the values if I wanted to replace say, Giga Bowser (Melee) on Final Destination with Star Wolf from Lylat Cruise? The example doesn't really explain much to me and I'm confused by it, it's the first time I've ever seen something like it before.
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 08, 2008, 09:26:35 PM
Quote from: smk;3279How does the My Music Modifier work exactly? I mean, as in, how do I put in the values if I wanted to replace say, Giga Bowser (Melee) on Final Destination with Star Wolf from Lylat Cruise? The example doesn't really explain much to me and I'm confused by it, it's the first time I've ever seen something like it before.

XXXX:
(Stage offset) 28 + (song number) 4 * 8 = 48

YYYY:
(song id) 2767


4A000000 9017EBCC
14000048 00002767
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: Shadowluigi323 on August 08, 2008, 09:34:53 PM
Im streaming current cheats live at the following link http://www.ustream.tv/channel/console-gaming-stream (http://www.ustream.tv/channel/console-gaming-stream) You can tell me any request i will test or do it w/e you want me to do =\ Currently testing cheats =\
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 08, 2008, 09:36:39 PM
NVM beat too it guess i just need to type faster :(
Title: SSBB RSBE01 USA - Support
Post by: smk on August 08, 2008, 10:36:06 PM
Quote from: Peach;3280XXXX:
(Stage offset) 28 + (song number) 4 * 8 = 48

YYYY:
(song id) 2767


4A000000 9017EBCC
14000048 00002767
E0000000 80008000

I... still don't really get it. The math part that is, I understand the YYYY part but, the math is a bit confusing. This is what I'm trying to understand to bear with me.

I understand where you got the numbers for the equation but, the answer doesn't make sense to me. 28 + 4 is 32 so... 32 * 8 should be 256, unless, you're not multiplying that? I don't really get it at all... The other thing would be 4 * 8 which gets 32 and then 28 + 32 is 60, not 48, if that is correct way to do it.
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 08, 2008, 10:47:05 PM
It's in hex. xd
6 + 6 = C

If you use Windows, the built-in calculator has a hex mode, just hit F5 while it's open.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 08, 2008, 11:11:59 PM
Quote from: Peach;3290It's in hex. xd
6 + 6 = C

If you use Windows, the built-in calculator has a hex mode, just hit F5 while it's open.

Ohhhh, okay, NOW I get it. :)

Thanks.
Title: SSBB RSBE01 USA - Support
Post by: Shadowluigi323 on August 08, 2008, 11:20:55 PM
Can any of you help me use texture swap i read what it said i didn't really understand perhaps someone can go here and help me http://www.ustream.tv/channel/console-gaming-stream (http://www.ustream.tv/channel/console-gaming-stream) i wanna learn do use Texture hack:mad:
Title: SSBB RSBE01 USA - Support
Post by: Shadowluigi323 on August 09, 2008, 01:03:58 AM
Ok i figured out how to use texture hacks i found out some freeze the game go to the link i previously wrote and request something and i will do it.:clap
Title: SSBB RSBE01 USA - Support
Post by: alterbob on August 09, 2008, 03:04:23 AM
How would one go about getting a level of target smash other than 1 for the wifi stage code?
Title: SSBB RSBE01 USA - Support
Post by: XxOblivion77 on August 09, 2008, 05:29:03 AM
Hmm so could I play Wifi Waiting Room with my friend who can't hack?
Title: SSBB RSBE01 USA - Support
Post by: LCampoy8 on August 09, 2008, 10:23:10 AM
Quote from: XxOblivion77;3388Hmm so could I play Wifi Waiting Room with my friend who can't hack?

yeah
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 09, 2008, 01:16:42 PM
Question about this code.

True Item Mod:
4A000000 8098D528
D2000000 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000

Is it ok to replace several items at once? (Link's bomb with hammer, Diddy Kong's nut with Pokeball, etc.)

Also, what happens if I replace inanimate object with Pokemon/AT? Will it be like Melee? (when Ness used Moltres as his baseball bat, yup.)
Title: SSBB RSBE01 USA - Support
Post by: SoLuS xX on August 09, 2008, 02:14:14 PM
Anyone have the Values for the True Item Mod?
Title: SSBB RSBE01 USA - Support
Post by: FireC on August 09, 2008, 03:18:06 PM
Quote from: Onyx;3458Anyone have the Values for the True Item Mod?



Here's a link to the values: http://heinermann.kakkoister.com/object.txt

(Values found by Heinermann)
Title: SSBB RSBE01 USA - Support
Post by: SoLuS xX on August 09, 2008, 04:39:45 PM
Quote from: FireC;3466Here's a link to the values: http://heinermann.kakkoister.com/object.txt

(Values found by Heinermann)

Thanks A lot:irule:
Title: SSBB RSBE01 USA - Support
Post by: SoLuS xX on August 09, 2008, 04:48:24 PM
Also new discovery with the Greatest Ether code, you can edit replays with it. I was trying to find a way to get it to work in a replay, and while he was doing his great ether in the replay I held "L" and it still worked. It may be possible to edit other replays.
Title: SSBB RSBE01 USA - Support
Post by: qwertyuiop on August 09, 2008, 08:36:29 PM
can i use the unrestricted pause camera WHILE im playing? you know how they do it in brawl machinima
Title: SSBB RSBE01 USA - Support
Post by: Hiyoko on August 09, 2008, 08:40:26 PM
I had so much fun messing with the item modifier code, I'm not done with it yet though, oh no I'm not. ^^

(http://i331.photobucket.com/albums/l470/Hiyoko14/CD2.png)
The CD's go outside to play.

(http://i331.photobucket.com/albums/l470/Hiyoko14/CD3.png)
This is mother CD.

(http://i331.photobucket.com/albums/l470/Hiyoko14/CD4.png)
father CD and mother CD don't know where their children are.

(http://i331.photobucket.com/albums/l470/Hiyoko14/CD1.png)
The CD's return to their father.
Title: SSBB RSBE01 USA - Support
Post by: Micnax on August 09, 2008, 08:45:06 PM
Quote from: Hiyoko;3533I had so much fun messing with the item modifier code, I'm not done with it yet though, oh no I'm not. ^^

(http://i331.photobucket.com/albums/l470/Hiyoko14/CD2.png)
The CD's go outside to play.

(http://i331.photobucket.com/albums/l470/Hiyoko14/CD3.png)
This is mother CD.

(http://i331.photobucket.com/albums/l470/Hiyoko14/CD4.png)
father CD and mother CD don't know where their children are.

(http://i331.photobucket.com/albums/l470/Hiyoko14/CD1.png)
The CD's return to their father.

We got over 200 songs by doing this XD
Title: SSBB RSBE01 USA - Support
Post by: qwertyuiop on August 09, 2008, 08:46:43 PM
can i use the unrestricted pause camera WHILE im playing? you know how they do it in brawl machinima

can someone please resond
Title: SSBB RSBE01 USA - Support
Post by: Hiyoko on August 09, 2008, 08:49:51 PM
No, you can't. I think it will ever be there though.
Title: SSBB RSBE01 USA - Support
Post by: qwertyuiop on August 09, 2008, 08:52:20 PM
then how do they move and tilt the camera when there playing?
Title: SSBB RSBE01 USA - Support
Post by: alterbob on August 09, 2008, 08:56:17 PM
I'm pretty sure you can move the camera around while viewing replays.
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 09, 2008, 09:15:09 PM
If you think spawning CD's with a Superscope is fun, try Trophies;
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00017 60000000
90DD08C0 00000000
Title: SSBB RSBE01 USA - Support
Post by: Hiyoko on August 09, 2008, 09:29:47 PM
Quote from: Full Metal Kirby;3552If you think spawning CD's with a Superscope is fun, try Trophies;
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00017 60000000
90DD08C0 00000000


I allready did that, but the epic thing is. It only makes Mario Trophies.. ^^
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 09, 2008, 11:00:37 PM
Quote from: Hiyoko;3557I allready did that, but the epic thing is. It only makes Mario Trophies.. ^^
They aren't even real trophies if you go to your trophies on a brand new game save it shows none :( same with stickers. only item like that that works is CD's
Title: SSBB RSBE01 USA - Support
Post by: RupeeClock on August 09, 2008, 11:49:24 PM
I have a japanese version of brawl, but many of these American codes still work (like unlock characters and music fixer)

The only problem is the music fixer for Mushroomy Kingdom, it does this:
(http://img205.imageshack.us/img205/262/supersmashbrosbrawljp28zi4.jpg)

The Mushroomy Kingdom code from the Music Fixer-1.txt is bad.
It's missing the initial 4A000000 9017XXXX line that the other codes do.

Btw, what does the error message say? I don't read japanese. :P
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 10, 2008, 12:19:41 AM
I need help with the Status Modifier code. I don't understand how to use it. I want P1 having HP but only P1.I don't know if you will understand me.
Title: SSBB RSBE01 USA - Support
Post by: Shadowluigi323 on August 10, 2008, 12:57:05 AM
Warchamp07 can you upload if you have updated your ssbb cheats upload them so i can download them there has been plenty new ones you didn't have. Thanks.
Title: SSBB RSBE01 USA - Support
Post by: Green_Swirl on August 10, 2008, 01:01:16 AM
Hey I was using the true item mod to get a lot of smash balls, and it freezes every time I use Marth's final smash when somebody else still has their's. Does anyone knows what other final smashes will freeze the wii with this code?
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 10, 2008, 01:46:08 AM
gawd, please! dont be lazy and look through the pages! i'm sure someone posted it. if not then your fine. but someone did post it.....in the old thred?
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 10, 2008, 02:00:01 AM
LOL,you can't get real trophies or stickers changing the weapons bullets for them.The only way to get REAL trophies is to substitute the stickers with them.Fun fact,any trophy will come out.That means,you can get characters,Final Smash,Subspace Army and even challenge trophies this way! Sometimes the fake Mario trophy shows up,tho.

We need working trophies and stickes via superscope,NAO! Giant sticker is win,tho.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 10, 2008, 02:03:10 AM
Quote from: RupeeClock;3589I have a japanese version of brawl, but many of these American codes still work (like unlock characters and music fixer)

The only problem is the music fixer for Mushroomy Kingdom, it does this:
(http://img205.imageshack.us/img205/262/supersmashbrosbrawljp28zi4.jpg)

The Mushroomy Kingdom code from the Music Fixer-1.txt is bad.
It's missing the initial 4A000000 9017XXXX line that the other codes do.

Btw, what does the error message say? I don't read japanese. :P

Rupee <3 :eek:

I'm glad to help people like you /fanboy XD :lol

That message is telling you to insert your Brawl Disc :P

I'm pretty sure the code has still taken effect, it did with me :)

Quote from: Androu1;3617The only way to get REAL trophies is to substitute the stickers with them.Fun fact,any trophy will come out.That means,you can get characters,Final Smash,Subspace Army and even challenge trophies this way! Sometimes the fake Mario trophy shows up,tho.

lmfao Trophy factory anyone?
Title: SSBB RSBE01 USA - Support
Post by: Mikemasterm1 on August 10, 2008, 02:21:29 AM
Is there any way to have infinite Final Smash time?
Title: SSBB RSBE01 USA - Support
Post by: DragonSamurai55 on August 10, 2008, 02:30:39 AM
I guess I must be doing something wrong with the music modifier. All of these calculations are supposed to be in hexadecimal, right? I'm doing the calculations with the Windows calculator, for reference. Could somebody tell me where I'm going wrong? I'm trying to replace Final Destination song 2 with Bramble Blast (Rumble Falls song 4). So, for XXXX I was trying:
028 + (2-1) * 8 = 0030
And for YYYY:
120 + (4-1) * 8 = 0138
But it doesn't seem to be working; my Wii just freezes when I try to choose Final Destination in the My Music menu.

What I want to do is replace Final Destination songs 2-5 with:
Bramble Blast (Rumble Falls Song 4)
Tal Tal Heights (Pirate Ship Song 3)
Golden Sun Final Battle (Norfair Song 5)
and Mute City (Melee) (Big Blue Song 2)

If anyone can tell me what I need to do to correct my calculations (or if I'm mistaken about something in the process) I would appreciate it.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 10, 2008, 03:00:28 AM
well I hope this si the right place

I was using the greatest aether on FD, I noticed, time slowed down and the background stopped
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 10, 2008, 03:21:46 AM
I've been looking at how variables respond to King Dedede's side-B attack and here's what I have so far:

-8124776B is a baddie counter. Poking this to 0 strangely results in 1 or both baddies sticking to Dedede's right hand (sometimes)

-81247760 and 81247764 are 32-bit variables for what Dedede has thrown. If only 1 baddie is on screen then both of these addresses will be the baddie's ID. If there are 2 on screen then each address will have its own Id respectively. Here's what I have:

81277840: Waddle Dee
8127507C: Waddle Dee
814C8D3C: Capsule??? (Smart Bomb)
8127507C: waddle Doo???
814c0ABC: Food??? (in a capsule?)
814B883C: Capsule??? (Smash Ball)
812728B8: Spikey

Is spawning capsules normal, or a glitch in the game code? And do the IDs have anything to do with normal object IDs?
Title: SSBB RSBE01 USA - Support
Post by: smk on August 10, 2008, 03:35:24 AM
Quote from: SSBVET;3631well I hope this si the right place

I was using the greatest aether on FD, I noticed, time slowed down and the background stopped

It's normal for the code, don't worry. It does that for other stages like Big Blue (stops it from moving).
Title: SSBB RSBE01 USA - Support
Post by: picano on August 10, 2008, 03:35:47 AM
Capsules is pretty normal.

The first time I ever played with D3 was a 4 player FFA... won because I threw (and broke) a smashball. ^_^
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 10, 2008, 03:52:22 AM
Quote from: Crashdance22;3637I've been looking at how variables respond to King Dedede's side-B attack and here's what I have so far:

-8124776B is a baddie counter. Poking this to 0 strangely results in 1 or both baddies sticking to Dedede's right hand (sometimes)

-81247760 and 81247764 are 32-bit variables for what Dedede has thrown. If only 1 baddie is on screen then both of these addresses will be the baddie's ID. If there are 2 on screen then each address will have its own Id respectively. Here's what I have:

81277840: Waddle Dee
8127507C: Waddle Dee
814C8D3C: Capsule??? (Smart Bomb)
8127507C: waddle Doo???
814c0ABC: Food??? (in a capsule?)
814B883C: Capsule??? (Smash Ball)
812728B8: Spikey

Is spawning capsules normal, or a glitch in the game code? And do the IDs have anything to do with normal object IDs?
capsules are normal and they spawn random items every time
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 10, 2008, 04:14:59 AM
Hmm, a line was actually missing from the Mushroomy Kingdom code, Full Metal Kirby pointed it out and a new music fixer is up.
Title: SSBB RSBE01 USA - Support
Post by: Logan289 on August 10, 2008, 04:24:19 AM
Hello everyone. I was just introduced to this today, so I'm having a little bit of trouble with the music swapping codes.

My goal is to change some of the songs on Final Destination and Battlefield, but I think I'm doing it wrong.

For example, I want to exchange the Final Destination Giga Bowser music with the SMB3 Airship music instead. I did the math (that I thought was correct) following the guide on the first page. I uploaded that single code (no others were active) and went to play. However, it seemed Giga Bowser was still playing on Final Destination.

I went into My Music and it also played Giga Bowser there. So I was curious and went to Luigi's Mansion, the place the song comes from, and the game froze on me.

I turned the Wii off and on once again and thought that maybe if I play on Luigi's Mansion, something might happen, so I played on FD again and everything was fine, then went to Luigi's Mansion and the game froze again.

So, right now I'm resetting all the music back to normal. However, I would like to find out where I went wrong. So this is what I've got so far:

XXXX = 028 + (5 - 1) * 8 (There are 5 songs on FD and #5 is Giga Bowser, the song I'm replacing)

028 + 4 * 8
028 + 32 = 60

So My code looks like:

4A000000 90180F06
14000060 FF002718
E0000000 80008000

2718 = Airship music.

So...where did I go wrong in this?
Title: SSBB RSBE01 USA - Support
Post by: smk on August 10, 2008, 04:55:03 AM
Quote from: Logan289;3650Hello everyone. I was just introduced to this today, so I'm having a little bit of trouble with the music swapping codes.

My goal is to change some of the songs on Final Destination and Battlefield, but I think I'm doing it wrong.

For example, I want to exchange the Final Destination Giga Bowser music with the SMB3 Airship music instead. I did the math (that I thought was correct) following the guide on the first page. I uploaded that single code (no others were active) and went to play. However, it seemed Giga Bowser was still playing on Final Destination.

I went into My Music and it also played Giga Bowser there. So I was curious and went to Luigi's Mansion, the place the song comes from, and the game froze on me.

I turned the Wii off and on once again and thought that maybe if I play on Luigi's Mansion, something might happen, so I played on FD again and everything was fine, then went to Luigi's Mansion and the game froze again.

So, right now I'm resetting all the music back to normal. However, I would like to find out where I went wrong. So this is what I've got so far:

XXXX = 028 + (5 - 1) * 8 (There are 5 songs on FD and #5 is Giga Bowser, the song I'm replacing)

028 + 4 * 8
028 + 32 = 60

So My code looks like:

4A000000 90180F06
14000060 FF002718
E0000000 80008000

2718 = Airship music.

So...where did I go wrong in this?

LOL It shouldn't be 60 because you're doing it in hex. Use your hex calculator on your computer to figure it out. It should be 48 though FYI.
Title: SSBB RSBE01 USA - Support
Post by: XxOblivion77 on August 10, 2008, 05:00:26 AM
Hey guys, I have a few questions.

1. What codes work online and which ones don't?

2. Would there be a way to use other stages' backgrounds and parts?

3. Can someone make the on the fly character modifier to work online?
Title: SSBB RSBE01 USA - Support
Post by: Green_Swirl on August 10, 2008, 05:03:37 AM
Quote from: Green_Swirl;3601Hey I was using the true item mod to get a lot of smash balls, and it freezes every time I use Marth's final smash when somebody else still has their's. Does anyone knows what other final smashes will freeze the wii with this code?
I can also confirm that Sonic's FS will freeze as well.
Title: SSBB RSBE01 USA - Support
Post by: Logan289 on August 10, 2008, 05:11:22 AM
Quote from: smk;3652LOL It shouldn't be 60 because you're doing it in hex. Use your hex calculator on your computer to figure it out. It should be 48 though FYI.

Thanks. I have one last question, though. How is the music saved without using the SD card? I already got the song to work once, then I did some coin launchers to make the Wii save some things, and then i turned off the Wii, turned it back on, turned on Brawl (without the Ocarina program) and tested it...but it was back to normal Giga Bowser music.

So...what else did I do wrong here?

Edit: I also tried using a hex calculator, but it didn't work. I put the result in and nothing happened.

28 + (4-1) * 8
28 + 3 * 8
28 + 18 = 40

This is to make Final Destination (melee) into King Dedede's theme, so the code was:

4A000000 9017EBCC
14000040 00002758
E0000000 80008000

This didn't work, even though I did it on a hex calculator.

Edit2: After further investigation, I found out that the original music change I did to Final Destination (Giga Bowser to Airship theme) actually made the airship theme the only song played on FD no matter what settings I have set for My Music. Now I'm quite confused.

Edit3: Scratch that. the Airship music plays on EVERY stage!
Title: SSBB RSBE01 USA - Support
Post by: RupeeClock on August 10, 2008, 06:22:51 AM
Quote from: Warchamp7;3618Rupee <3 :eek:

I'm glad to help people like you /fanboy XD :lol

That message is telling you to insert your Brawl Disc :P

I'm pretty sure the code has still taken effect, it did with me :)

I'm surprised I'm known, even around here. :o

I thought it would just be a basic message like that, although whatever I do with the disc doesn't matter. :p

Also, I'm pretty sure that the code hasn't worked, infact, Mushroomy Kingdom just freezes if I select the stage.
I need to know what the actual missing line of code is, it's just a stage ID isn't it? It was missing in the text file that I downloaded.
The other codes certainly work, Final Destination now loads music properly, and doesn't freeze when I select it on My Music.
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 10, 2008, 06:36:45 AM
Quote from: RupeeClock;3664I'm surprised I'm known, even around here. :o

I thought it would just be a basic message like that, although whatever I do with the disc doesn't matter. :p

Also, I'm pretty sure that the code hasn't worked, infact, Mushroomy Kingdom just freezes if I select the stage.
I need to know what the actual missing line of code is, it's just a stage ID isn't it? It was missing in the text file that I downloaded.
The other codes certainly work, Final Destination now loads music properly, and doesn't freeze when I select it on My Music.

My post on page 3 of the code topic has the correct first line; He just must of not copied it. :P
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 10, 2008, 06:42:37 AM
Quote from: RupeeClock;3664I'm surprised I'm known, even around here. :o

I am surprised you are NOT too know.I though more people went to NewGrounds and sites of the like...
Title: SSBB RSBE01 USA - Support
Post by: RupeeClock on August 10, 2008, 07:01:53 AM
Yeah, a lot of people goto Newgrounds and such, and I have a lot of popular movies there (usually those old sprite movies I did), but I always find someone on some messageboard PMing me, or commenting that "OMG are you the real ruppe clock?"

Full Metal Kirby, thanks for the tip. :)
Title: SSBB RSBE01 USA - Support
Post by: Logan289 on August 10, 2008, 08:27:33 AM
Whew! I finally got everything working correctly (after much trial and error). All I need now is a music fixer for Yoshi's Island and Lylat Cruise (Space Armada) since they weren't in the original music fix list.

Is that available now or is it in development? A few songs at both places are frozen at 0% due to me using some bad math, and though I replaced it with the correct math, they're still frozen, so I need the music for them fixed to default so I can replace them with my updated math.
Title: SSBB RSBE01 USA - Support
Post by: Green_Swirl on August 10, 2008, 08:32:02 AM
Is PK Fire technically an item? I thought it was since Wario can eat it.
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 10, 2008, 08:32:30 AM
Quote from: Logan289;3684Whew! I finally got everything working correctly (after much trial and error). All I need now is a music fixer for Yoshi's Island and Lylat Cruise (Space Armada) since they weren't in the original music fix list.

Is that available now or is it in development? A few songs at both places are frozen at 0% due to me using some bad math, and though I replaced it with the correct math, they're still frozen, so I need the music for them fixed to default so I can replace them with my updated math.

Click Me. (http://www.usbgecko.com/forums/attachment.php?attachmentid=84&d=1218338042)
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 10, 2008, 10:05:50 AM
Quote from: Logan289;3684Whew! I finally got everything working correctly (after much trial and error). All I need now is a music fixer for Yoshi's Island and Lylat Cruise (Space Armada) since they weren't in the original music fix list.

Is that available now or is it in development? A few songs at both places are frozen at 0% due to me using some bad math, and though I replaced it with the correct math, they're still frozen, so I need the music for them fixed to default so I can replace them with my updated math.

The list was outdated Kirby. For whatever stupid reason, Ctrl S apparently wasn't working when I added the last few stages.

It's up to date now.

http://www.usbgecko.com/forums/attachment.php?attachmentid=89&d=1218359060
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 10, 2008, 02:17:02 PM
Question about True Item Mod.

Is it possible to change several items at the same time? (Replacing Link's Bomb with Smart Bomb, Diddy's p-nut with Rolling Crate, ROB with Hammer Head Gyromite all at once)

It'd be fun.
Title: SSBB RSBE01 USA - Support
Post by: XxOblivion77 on August 10, 2008, 03:56:15 PM
Hey if I modify the music, does my opponent hear the same song I'm hearing? Like if had Boss Battle 1 theme at Final Destination instead of the Giga Bowser theme, would my opponent online hear Boss Battle 1?
Title: SSBB RSBE01 USA - Support
Post by: alterbob on August 10, 2008, 04:31:07 PM
Quote from: Dark Lugia;3718Question about True Item Mod.

Is it possible to change several items at the same time? (Replacing Link's Bomb with Smart Bomb, Diddy's p-nut with Rolling Crate, ROB with Hammer Head Gyromite all at once)

It'd be fun.

From what I've tried, you can use multiple instances of the item code, but only one will work.
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 10, 2008, 04:42:40 PM
Do these spawned items get transferred over to replays?
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 10, 2008, 06:36:47 PM
I need help with the Status Modifier code. I don't understand how to use it. I want P1 having HP but only P1.I don't know if you will understand me
Title: SSBB RSBE01 USA - Support
Post by: Hiyoko on August 10, 2008, 06:39:05 PM
How can that be so hard?

For Metal with HP
4A000000 90180F20
100000B3 00000010
100000B4 00000080
E0000000 80008000

For Invisible with HP
4A000000 90180F20
100000B3 00000004
100000B4 00000080
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 10, 2008, 07:37:56 PM
What if I want only 1 Status like HP on P1. How would I do that?
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 10, 2008, 07:52:50 PM
OK.After playing around with TRUE item mod,someones needs to make it so more than one item can be changed.It only works for 1 item,even if duplicated.

Also,since there is an Snorlax gun...can someone please make an Jirachi gun? Or just find the value for Jirachi for Pokemon modifier code.I want me some stickers/trophies! And NO,changing Diddy Kong's nut to sticker/trophy won't cut it.An fake trophy/sticker pops up.

The only way to get trophies spawn normally is substituting the stickers with trophies.Probably won't work with anything else due to the stickers having random instance.I mean,"this sticker is *random*",making them have random instaces for trophies too.Would explain the randomly spawned fake Mario trophy,probably it tells the sticker to go to a random number between 1 and 700,so it tells the trophy to be from 1 to 700 too.There are not 700 trophies

Basically,just making an randomizer code for any item would get us working trophies and stickers that are shoot from anything (super-scope FTW!)
Title: SSBB RSBE01 USA - Support
Post by: Hiyoko on August 10, 2008, 08:20:23 PM
Quote from: wiistevenduda1;3808What if I want only 1 Status like HP on P1. How would I do that?

Not sure, try this..

I guess this one only does HP.
4A000000 90180F20
100000B4 00000080
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 10, 2008, 09:25:56 PM
something to remember... dont abuse unlimited items in stage builder, it froze and got the loud buzzing sound, and it happend when I was... um... "testing" bob-ombs are super scope bullets, it works but dont abuse it.... still works

btw, the code to get luigis mansion and mushroomy kingdom overworld doesnt work for me
Title: SSBB RSBE01 USA - Support
Post by: alterbob on August 10, 2008, 09:37:24 PM
Quote from: Androu1;3810Also,since there is an Snorlax gun...can someone please make an Jirachi gun? Or just find the value for Jirachi for Pokemon modifier code.
The value for Jirachi is 70, so just drop that in place of Snorlax's 71 in the Pokemon switch code.

Also, posting this again since it was ignored a few pages back: (either that or it's not possible with that code and no one wanted to tell me)
Quote from: alterbob;3344How would one go about getting a level of target smash other than 1 for the wifi stage code?
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 10, 2008, 09:53:44 PM
The code works. HP is next to the % number but one problem. It doesn't cound down only up. I want Staminia mode on only one character. I don't think its posable.
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 10, 2008, 10:21:34 PM
Quote from: alterbob;3838The value for Jirachi is 70, so just drop that in place of Snorlax's 71 in the Pokemon switch code.

Also, posting this again since it was ignored a few pages back: (either that or it's not possible with that code and no one wanted to tell me)

In the Pokemon switch code the value for Snorlax is 000001000.Unless I missed something.
Title: SSBB RSBE01 USA - Support
Post by: alterbob on August 10, 2008, 11:24:32 PM
Quote from: Androu1;3849In the Pokemon switch code the value for Snorlax is 000001000.Unless I missed something.
Oh, right. I'm an idiot. I guess Jirachi's value for the Pokemon switch hasn't been found yet.

01000000=Togepi
02000000=Goldeen
04000000=Gardevoir
08000000=Wobbuffet
10000000=Suicune
20000000=Bonsly
00010000=Lugia
00020000=Manaphy
00040000=Weavile
00080000=Electrode
00100000=Metagross
00200000=No Pokemon
00400000=Meowth
00800000=Piplup
00000100=Gulpin
00000200=Staryu
00000400=Ho-oh
00000800=No Pokeball
00001000=Snorlax
00002000=Bellossom
00004000=Kyogre
00008000=Latios & Latias
00000001=Torchic
00000002=No Pokeball
00000004=Chikorita
00000008=Entei
00000010=Moltres
00000020=Munchlax
00000040=Deoxys
00000080=Groudon

They all seem to be 1, 2, 4, or 8 followed or preceded by 0s. Reordered:

10000000=Suicune
20000000=Bonsly
40000000= ?
80000000= ?
01000000=Togepi
02000000=Goldeen
04000000=Gardevoir
08000000=Wobbuffet
00100000=Metagross
00200000=No Pokemon
00400000=Meowth
00800000=Piplup
00010000=Lugia
00020000=Manaphy
00040000=Weavile
00080000=Electrode
00001000=Snorlax
00002000=Bellossom
00004000=Kyogre
00008000=Latios & Latias
00000100=Gulpin
00000200=Staryu
00000400=Ho-oh
00000800=No Pokeball
00000010=Moltres
00000020=Munchlax
00000040=Deoxys
00000080=Groudon
00000001=Torchic
00000002=No Pokeball
00000004=Chikorita
00000008=Entei

Mew, Celebi and Jirachi are the only ones unaccounted for. I'm guessing 40000000 and 80000000 would be two of them, but the third's still missing. I have a slight hunch it might be in one of those two No Pokeball entries, but I have no evidence to back that up.

Play around a bit and see what you find. I'd do it myself, but I have a crippling code-locking problem that I still haven't figured out how to fix which is preventing me from doing much testing.
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 10, 2008, 11:31:43 PM
Manaphy holds Jirachi, Celebi, and Mew data as well, as I have said before. As for the item modifier, Jirachi is in fact 70 for Item values; The list you're looking at is for bitwise spawning (or whatever it's called), which is just a way to conserve space.

Ex: Say you want to have a Pokeball to be able to choose between spawning A, B, C, and D; You could do it so you have 00000000, where if one of the bytes is FF, said letter would spawn...

OR, you could fit it all into one byte using bitwise (01, 02, 04, 08, 10, 20, 40, 80), where when the values added together get the same result as before (Ex: A is 01, B is 02, C is 04, D is 08, if you wanted all four able to spawn, you'd make the value 0F.)
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 10, 2008, 11:38:51 PM
Interesting...I didn't have these values:
40000000= ?
80000000= ?

I am going to test them later.I will post my results here :P
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 10, 2008, 11:39:09 PM
Interesting...I didn't have these values:
40000000= ?
80000000= ?

I am going to test them later.I will post my results here :P
Title: SSBB RSBE01 USA - Support
Post by: Reakt00r on August 11, 2008, 12:04:51 AM
Character on the fly still doesn't work with me. Can anybody help? Using an original Gamecube Controller.

Also, I have this bug. Whenever I have used a code (I have tried the Giga Bowser for Player 1, the Custom Stage Modifier Code (playing on WiFi Waiting Room) and the Character on the fly Code that does not work) and each time I did so my name changes. I use the name RKTR (all capitals) and it changes to RK[][]. The [][] being squares that are completely white. How can this be? I've also tried RKTRZ but that doesn't seem to change. It only happens with RKTR, even if I make a new one it will happen again.

Can anybody find a nickname modifier or something? Would be awesome since I hate having all my stats removed or playing with a nickname I don't like. Thanks in advance.
Title: SSBB RSBE01 USA - Support
Post by: Green_Swirl on August 11, 2008, 12:09:54 AM
Quote from: Green_Swirl;3685Is PK Fire technically an item? I thought it was since Wario can eat it.

In case anyone missed it.
Title: SSBB RSBE01 USA - Support
Post by: Phantom Wings on August 11, 2008, 12:34:59 AM
Hello everyone, I just thought I'd drop by and see how things are going.

I noticed that there are a few people requesting a way to have multiple Item replacements. Here's a way that I've been using for a little while and it works fine for me:


[B]Item Replacement Code:[/B]
4A000000 8098D528
D2000000 000000ZZ        
2C0600XX 40820008\__________Copy These two
38C000YY 60000000/
                 <---------Create Copies into here
90DD08C0 00000000

XX = Item Replaced
YY = Item Replaced with
ZZ = <# of Items replaced> * 2 + 1

So if you wanted to modify 3 items at a time, you would have:

4A000000 8098D528
D2000000 00000007--- Got 7 from: 3 * 2  + 1 = [B]7[/B]
2C0600X1 40820008                ^# of Items
38C000Y1 60000000
2C0600X2 40820008\
38C000Y2 60000000  \_________Copies of the code
2C0600X3 40820008  /
38C000Y3 60000000/
90DD08C0 00000000

So the code would cause:
X1 = Y1
X2 = Y2
X3 = Y3




oh, and Reakt00r(did I spell that right?) the values for the name (for P1) is held in these offsets:

90180FC4
90180FC6
90180FC8
90180FCA
90180FCC

I'm guessing that one of the codes you have activated is constantly writing to the last two making a different symbol appear. Check your codes and make sure none of them are writing to there.
Title: SSBB RSBE01 USA - Support
Post by: Logan289 on August 11, 2008, 03:50:55 AM
My game freezes while loading matches for online matches after I've done the music swap. I thought it was supposed to work online as well. What happened?
Title: SSBB RSBE01 USA - Support
Post by: RupeeClock on August 11, 2008, 05:17:53 AM
Ah, about the music fixer.

The distant planet fix seems to have a mistake in it, I've got the Big Brain Academy song in the list twice.

I don't have all songs unlocked either, so there might be other mistakes I'm not able to find.

Edit: The melee stages also have duplicate tracks, and Melee DK stage just displays a blank list, that freezes if I try to exit...
Maybe it's because i'm on a japanese version here.

Edit: All of my melee stages are like this, they either have no listed music or two of the same track.
The music fixer seems to have broken my melee stages, hmm.
They all play fine though, no crashes.
Title: SSBB RSBE01 USA - Support
Post by: giangatang on August 11, 2008, 05:23:53 AM
how do you use the infinite smash ball cheat? I have it enabled but when I finish using it, it disappears. I saw a video where they had the smash ball ability after the guy finished using it. How do I get this to work?
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 11, 2008, 05:42:15 AM
Quote from: RupeeClock;3913Ah, about the music fixer.

The distant planet fix seems to have a mistake in it, I've got the Big Brain Academy song in the list twice.

I don't have all songs unlocked either, so there might be other mistakes I'm not able to find.

Edit: The melee stages also have duplicate tracks, and Melee DK stage just displays a blank list, that freezes if I try to exit...
Maybe it's because i'm on a japanese version here.

Edit: All of my melee stages are like this, they either have no listed music or two of the same track.
The music fixer seems to have broken my melee stages, hmm.
They all play fine though, no crashes.

That's interesting, due to the fact (As an example);
Jungle Japes (Melee) My Music Reset
4A000000 9017F27C <-- Sets the starting memory write at said address.
14000000 00002801 <-- Sets the music for Jungle Japes #1 to "2801".
14000004 00002232 <-- Sets the chance it'll appear to 32 (Half).
140000[u]00[/u] 00002818 <-- Sets the music for Jungle Japes #2 to "2818".
140000[u]04[/u] 00002232 <-- Sets the chance it'll appear to 32 (Half).
E0000000 80008000 <-- Common ending line.


...Oh wait, I see my mistake already; Hold on while I go through and fix them, I'll upload a corrected version when done.

Simple explanation; I was tired and Hanenbow screwed me up.

Long explanation; ...The underlined in the previous code explains it quite well.

The messed up files (That should be fixed now): All the Melee stages and the Menu code, as well as Distant Planet.
Title: SSBB RSBE01 USA - Support
Post by: darien95 on August 11, 2008, 06:24:13 AM
With the Wi-Fi stage modifier, is it possible to have more than one of the stages at once? For example, you could choose Final Destination and it'd take you to the target test, and you could have other stages assigned to other levels.

And with the wi-fi music modifier, can you only have one track at a time? Or is it possible to switch between others?

And are these the only two codes that work on Wi-Fi?
Title: SSBB RSBE01 USA - Support
Post by: Myto~ on August 11, 2008, 06:29:07 AM
can someone post me a code that works for TL bombs being pokeball Link bomb being mini hammer diddy popgun being smart bomb and super scope having the smash ball come out?

im asking on the support bored cause the one i made didnt work
Title: SSBB RSBE01 USA - Support
Post by: RupeeClock on August 11, 2008, 07:26:02 AM
Quote from: Full Metal Kirby;3920The messed up files (That should be fixed now): All the Melee stages and the Menu code, as well as Distant Planet.

Nicely done, the melee stages all work properly now, and distant planet doesn't have the duplicate track. :)

These music fixers are a god-send, hopefully this means being able to play online now! Thanks man.

Btw, that reverse stage speed code is awesome, it has a really weird effect on distant planet, doesn't it?
Title: SSBB RSBE01 USA - Support
Post by: Syoudous on August 11, 2008, 07:43:30 AM
Quote from: Full Metal Kirby;3920...Oh wait, I see my mistake already; Hold on while I go through and fix them, I'll upload a corrected version when done.

Simple explanation; I was tired and Hanenbow screwed me up.

Long explanation; ...The underlined in the previous code explains it quite well.

The messed up files (That should be fixed now): All the Melee stages and the Menu code, as well as Distant Planet.

I thought you fixed that? >> I think I told you about that as well when I PM'd you... Anyway there was also a mistake on New Pork City which I still see in the list you uploaded... Sorry for the trouble but here's my music fixer list (attachment) where things should be fixed. (That I've spotted at least. But no guarantees.)

Quote from: RupeeClock;3936Btw, that reverse stage speed code is awesome, it has a really weird effect on distant planet, doesn't it?

That code is great on that stage but the sad part is it gets terribly glitchy after the second time you jump on it. :(
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 11, 2008, 07:50:16 AM
Quote from: Syoudous;3939I thought you fixed that? >> I think I told you about that as well when I PM'd you... Anyway there was also a mistake on New Pork City which I still see in the list you uploaded... Sorry for the trouble but here's my music fixer list (attachment) where things should be fixed. (That I've spotted at least. But no guarantees.)



That code is great on that stage but the sad part is it gets terribly glitchy after the second time you jump on it. :(

Aye, I missed that too; I'll update my post with the correct-correct text file after I triple check it for any other errors.

Edit: Done; Hopefully everything is correct.
Title: SSBB RSBE01 USA - Support
Post by: flashtst on August 11, 2008, 11:21:35 AM
I'm having problems with pizzaboy's edge code can someone please help.
Thanks,
Flashtst
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 11, 2008, 11:22:51 AM
make sure you have the 2nd version on which is in the code section. then press + and a on the object you want to overlap. once its over press - and a and it will be there even if you can't see it
Title: SSBB RSBE01 USA - Support
Post by: flashtst on August 11, 2008, 11:53:03 AM
Is it wiimote on side or with joystick?
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 11, 2008, 12:00:56 PM
Quote from: Full Metal Kirby;3920That's interesting, due to the fact (As an example);
Jungle Japes (Melee) My Music Reset
4A000000 9017F27C <-- Sets the starting memory write at said address.
14000000 00002801 <-- Sets the music for Jungle Japes #1 to "2801".
14000004 00002232 <-- Sets the chance it'll appear to 32 (Half).
140000[u]00[/u] 00002818 <-- Sets the music for Jungle Japes #2 to "2818".
140000[u]04[/u] 00002232 <-- Sets the chance it'll appear to 32 (Half).
E0000000 80008000 <-- Common ending line.

...Oh wait, I see my mistake already; Hold on while I go through and fix them, I'll upload a corrected version when done.

Simple explanation; I was tired and Hanenbow screwed me up.

Long explanation; ...The underlined in the previous code explains it quite well.

The messed up files (That should be fixed now): All the Melee stages and the Menu code, as well as Distant Planet.

Yeah, I noticed it too while porting it to the European version, so I fixed it beforehand. Although I never uploaded it here.
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 11, 2008, 01:46:12 PM
Quote from: Phantom Wings...the values for the name (for P1) is held in these offsets:

90180FC4
90180FC6
90180FC8
90180FCA
90180FCC

I've been looking for something like that, but changes the name permanently.
Those are only kicking in while the codes are on, and then only in a game. :/
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 11, 2008, 03:06:41 PM
I'll be thankful if anyone can find digit for Peach's peach and Diddy King's peanut from their Final Smash.

As well as Waddle Dee/Doo and Gordo.

Because I am thinking of something evil...really evil, yup.
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 11, 2008, 03:16:43 PM
oh? triple D always throws Gordos? and who is diddy king? do you mean diddy kong? LOL. wait, DIDDY KONG SHOOT PEACHES AND PEACHES DROP PEANUTS?!!

*OMG - freaks out and faints* - "it's harmfull peaches!" :eek:
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 11, 2008, 03:49:56 PM
Quote from: m.warrior(backup);3995oh? triple D always throws Gordos? and who is diddy king? do you mean diddy kong? LOL. wait, DIDDY KONG SHOOT PEACHES AND PEACHES DROP PEANUTS?!!

*OMG - freaks out and faints* - "it's harmfull peaches!" :eek:

Yeah, it's a typo, I need sleep.

I have Raygun shooting out Rolling Crate, it'd be fun to try different stuff with it.
Title: SSBB RSBE01 USA - Support
Post by: Signiquitatis on August 11, 2008, 09:10:46 PM
Anyone try this code by PhantomWings with Olimar?

Taunt to do your character's entry:
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010E 60000000
939E0038 00000000


I'm about to pluck 5 pikmin and do it to see if i'll end up with 8,
considering that upon entry Olimar plucks 3 pikmin >__>
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 11, 2008, 09:21:51 PM
Quote from: flashtst;3969Is it wiimote on side or with joystick?
doesn't matter
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 11, 2008, 09:42:52 PM
Quote from: Poink;4042Anyone try this code by PhantomWings with Olimar?

Taunt to do your character's entry:
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010E 60000000
939E0038 00000000


I'm about to pluck 5 pikmin and do it to see if i'll end up with 8,
considering that upon entry Olimar plucks 3 pikmin >__>

It just overwrites the other Pikmin; Try it with ZSS though, it's a lovely way to spam her three suit pieces.
Title: SSBB RSBE01 USA - Support
Post by: Andydark on August 11, 2008, 09:50:35 PM
I just had a thought.

To all of those who had problems with "My Music" Did you ever play around with the music modifier?

If  so, what songs?

Could it be possible that activating some songs with the modifiers and then doing certain things could make the game think that unused songs are unlocked?

Just a thought. I only played around with Beware the forest's Mushrooms and Mario and Luigi Boss battle and I lost Luigi's Mansion, Delfino Plaza, and Mushroomy Kingdom.

*shrugs*
Title: SSBB RSBE01 USA - Support
Post by: mariofanpm on August 11, 2008, 09:56:22 PM
whenever i use the "hold -- to play ----- stage codes they don't work..." like holding X to play homerun contest. it says to hold them on the stage select screen whileloading, but it won't work...
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 11, 2008, 09:59:46 PM
just keep holding it until your character pops up. and if that doesn't work switch to a wired gcn controller
Title: SSBB RSBE01 USA - Support
Post by: smk on August 11, 2008, 10:10:46 PM
AWW YEAH! I have Star Wolf on Final Destination now, it's soo weird but awesome at the same time. It definitely doesn't fit the stage's background but, it's too kick ass to get rid of! XD
Title: SSBB RSBE01 USA - Support
Post by: truenrpeace on August 12, 2008, 12:12:11 AM
Full Metal Kirby & All,

You guys are awesome.  I'm a n00b.  'nuff said.

I'm trying to understand what code to use to make either Mew, Celebi, or Jirachi pop out of a pokeball.  I've searched the boards all day and tried out many of the codes I've found, but can't achieve the desired results or see any of the above rare Pokemon.

When you say that Manaphy holds Jirachi, Celebi, and Mew data as well, does that mean if I put Manaphy (00020000) in the Pokemon switch code, eventually Jirachi, Celebi, and Mew will show up in a Pokeball?  If that's not the case, what am I supposed to enter in the Pokemon switch code for things to work right?

I'm really lost.  Thanks for your patience.
Title: SSBB RSBE01 USA - Support
Post by: Myto~ on August 12, 2008, 01:11:23 AM
Quote from: Phantom Wings;3867Hello everyone, I just thought I'd drop by and see how things are going.

I noticed that there are a few people requesting a way to have multiple Item replacements. Here's a way that I've been using for a little while and it works fine for me:

[B]Item Replacement Code:[/B]
4A000000 8098D528
D2000000 000000ZZ        
2C0600XX 40820008\__________Copy These two
38C000YY 60000000/
                 <---------Create Copies into here
90DD08C0 00000000

XX = Item Replaced
YY = Item Replaced with
ZZ = <# of Items replaced> * 2 + 1

So if you wanted to modify 3 items at a time, you would have:

4A000000 8098D528
D2000000 00000007--- Got 7 from: 3 * 2  + 1 = [B]7[/B]
2C0600X1 40820008                ^# of Items
38C000Y1 60000000
2C0600X2 40820008\
38C000Y2 60000000  \_________Copies of the code
2C0600X3 40820008  /
38C000Y3 60000000/
90DD08C0 00000000

So the code would cause:
X1 = Y1
X2 = Y2
X3 = Y3



oh, and Reakt00r(did I spell that right?) the values for the name (for P1) is held in these offsets:

90180FC4
90180FC6
90180FC8
90180FCA
90180FCC

I'm guessing that one of the codes you have activated is constantly writing to the last two making a different symbol appear. Check your codes and make sure none of them are writing to there.


i cant get that to work, when i start up my game with that code on(only 3) none of them work, why?
Title: SSBB RSBE01 USA - Support
Post by: MASTERLINKX on August 12, 2008, 01:21:51 AM
I made some Pictures using that "Taunt to do your character's entry" Code:



FALCON LUNCH!
(http://www.brawlsnapshots.com/snapshots/48416.jpg?1218500465)


Toon Link takes a bath
(http://www.brawlsnapshots.com/snapshots/48358.jpg?1218496290)


Subspace Space Emissary Reference:
(http://www.brawlsnapshots.com/snapshots/48338.jpg?1218495175)


Hello Ladies!
(http://www.brawlsnapshots.com/snapshots/48331.jpg?1218494647)


For more of my Snapshots Visit Here (http://www.brawlsnapshots.com/users/259)
Title: SSBB RSBE01 USA - Support
Post by: smk on August 12, 2008, 02:50:36 AM
Hey, uhh, I tried Star Wolf on Final Destination online and... I got DC'ed twice, it's the My Music Modifier code incase you're wondering. Is there anyway to get it to work online? Or does it just desync because the other person doesn't have that song on that stage? Please help!
Title: SSBB RSBE01 USA - Support
Post by: Phantom Wings on August 12, 2008, 03:07:17 AM
Anything that doesn't directly affect gameplay shouldn't cause you to DC.
I used the nametag, color, and level speed(on unchanging levels) codes and I was never disconnected. I haven't tried going online with modded music selections so I can't help you there... It may be that some other code you have on is affecting it but I don't know.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 12, 2008, 03:19:39 AM
Quote from: Phantom Wings;4080Anything that doesn't directly affect gameplay shouldn't cause you to DC.
I used the nametag, color, and level speed(on unchanging levels) codes and I was never disconnected. I haven't tried going online with modded music selections so I can't help you there... It may be that some other code you have on is affecting it but I don't know.

This was without any codes on, just the permanent change to the My Music selection and for some reason, every time I get it, it freezes before the match starts and we DC. Offline it works like a charm no freezes, exactly like it's supposed to. Online though, it DC's unless I don't get the song. All I did was replace Giga Bowser (Melee) with Star Wolf on Final Destination and it just won't work online.

You made the code so... I dunno... you should at least try it though and see what happens. XP

Edit: On second thought, you don't have to, I know why it DC's now. It tries to look for the song for the other person and because it can't find it means = DC. I doubt there's any way to fix this, right?
Title: SSBB RSBE01 USA - Support
Post by: darien95 on August 12, 2008, 03:42:02 AM
Can someone please tell me if it's currently possible to select more than one of the extra stages online at a time? Or do you have to turn off the game and edit the code every time you want to switch from wi-fi training room to break the targets? And when using a stage from stage builder, does your opponent have to have the same stage in their game for it to work? Same question about the Wi-Fi music modifier, can you only have one modified track at a time?

I was trying Giga Bowser, Infinite jumps, Infinite Up b, pokemon modifier, and infinite pokeballs, and they all disconnected me. And the game freezes offline when selecting the dark character P1 code when loading the stage.
Title: SSBB RSBE01 USA - Support
Post by: mariofanpm on August 12, 2008, 03:52:13 AM
Quote from: hetoan2;4054just keep holding it until your character pops up. and if that doesn't work switch to a wired gcn controller
sorry if i'ma nussaince, but i dont exactly understand what you mean...

also, which code make sit so where you taunt as your character's introduction?
Title: SSBB RSBE01 USA - Support
Post by: smk on August 12, 2008, 04:07:32 AM
Quote from: darien95;4086Can someone please tell me if it's currently possible to select more than one of the extra stages online at a time? Or do you have to turn off the game and edit the code every time you want to switch from wi-fi training room to break the targets? And when using a stage from stage builder, does your opponent have to have the same stage in their game for it to work? Same question about the Wi-Fi music modifier, can you only have one modified track at a time?

I was trying Giga Bowser, Infinite jumps, Infinite Up b, pokemon modifier, and infinite pokeballs, and they all disconnected me. And the game freezes offline when selecting the dark character P1 code when loading the stage.

1. Well... technically there is but, I'm too lazy to get the codes atm.

2. Yes, your opponent has to have the stage for Custom Stages online, they ALSO have to play it offline (one match) before going on (they CAN No Contest)

3. Yes, WiFi Music Modifier can only use one track at a time.

4. Too many codes on at once AND your friends DO NOT have those codes on. So, Infinite jumps, up B, Pokemon modifier, and inf. pokeballs will NOT work unless your friends have those same codes on. Otherwise, you get desynced (DC'ed) which you have experienced. Same goes for With Anyone mode. I'm none too sure about Giga Bowser though... I've seen people say he works online but... I don't know.
Title: SSBB RSBE01 USA - Support
Post by: specht on August 12, 2008, 04:10:54 AM
Quote from: Andydark;4048I just had a thought.

To all of those who had problems with "My Music" Did you ever play around with the music modifier?

If  so, what songs?

Could it be possible that activating some songs with the modifiers and then doing certain things could make the game think that unused songs are unlocked?

Just a thought. I only played around with Beware the forest's Mushrooms and Mario and Luigi Boss battle and I lost Luigi's Mansion, Delfino Plaza, and Mushroomy Kingdom.

*shrugs*

Out of curiosity, did those songs actually play when you tried them?  Or did they just come up blank.

I'm still not completely sure if the songs are actually on the disc or just the names of the songs in the list.  There has been a case where the unused Metal Gear song worked on occasion, but it was online and only worked once.  So it could've been in an online database or something since the Mushroomy Kingdom and Luigi's Mansion stages still work online when they've been disabled offline.  Or when the stages and songs are used offline, they use a different call.

Anyway, did they actually play??? :rockband
Title: SSBB RSBE01 USA - Support
Post by: darien95 on August 12, 2008, 05:33:22 AM
Quote from: darien95;3925With the Wi-Fi stage modifier, is it possible to have more than one of the stages at once? For example, you could choose Final Destination and it'd take you to the target test, and you could have other stages assigned to other levels.

And with the wi-fi music modifier, can you only have one track at a time? Or is it possible to switch between others?

And are these the only two codes that work on Wi-Fi?

Quote from: smk;40891. Well... technically there is but, I'm too lazy to get the codes atm.

2. Yes, your opponent has to have the stage for Custom Stages online, they ALSO have to play it offline (one match) before going on (they CAN No Contest)

3. Yes, WiFi Music Modifier can only use one track at a time.

4. Too many codes on at once AND your friends DO NOT have those codes on. So, Infinite jumps, up B, Pokemon modifier, and inf. pokeballs will NOT work unless your friends have those same codes on. Otherwise, you get desynced (DC'ed) which you have experienced. Same goes for With Anyone mode. I'm none too sure about Giga Bowser though... I've seen people say he works online but... I don't know.

Thanks for answering my questions. Now I have some more. When you say you're too lazy to get them, does that mean they already have been found? Also, has the cause for people's music not working after using music modifiers been found? And does using the modified music codes (not the WiFi music modifier) cause disconnects online?
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 12, 2008, 05:40:21 AM
Ness and Lucas freeze after an match if you use one of their victory poses as taunts.It's weird,they also become bigger when they do one.
Title: SSBB RSBE01 USA - Support
Post by: Signiquitatis on August 12, 2008, 05:56:19 AM
Quote from: Androu1;4108Ness and Lucas freeze after an match if you use one of their victory poses as taunts.It's weird,they also become bigger when they do one.

That code must be conflicting with another that you're using then.
I was using that code, and only that code, today with Ness
(because Ness has the best entrance obviously ;))
and it was working fine.
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 12, 2008, 06:06:36 AM
Quote from: Poink;4111That code must be conflicting with another that you're using then.
I was using that code, and only that code, today with Ness
(because Ness has the best entrance obviously ;))
and it was working fine.

NOT the entrance.The entrance is fine.The VICTORY POSES are the ones that will cause a freeze after the match ends...but it seems it's not really an problem unless you have just one stock.If you have spare stocks you can kill yourself and come back without causing a freeze in the end of the match.

Same with Captain Falcon.
Title: SSBB RSBE01 USA - Support
Post by: Signiquitatis on August 12, 2008, 06:11:18 AM
Oh, that makes more sense if it actually alters their size.
I don't think it's fixable;
that's probably just the character specific poses,
as you said it works with others fine.
Title: SSBB RSBE01 USA - Support
Post by: ~PK~ on August 12, 2008, 07:14:23 AM
Guys, I've been having that stupid Luigi's Mansion, Mushroomy Kingdom, etc freeze when you select them on My music..
I've fixed those two, but what other stages usually get affected by the Stage Builder codes? Cause I don't want to fix them all..it'd take too long..
Title: SSBB RSBE01 USA - Support
Post by: Phreeq on August 12, 2008, 07:56:43 AM
I was wondering if anyone know's if there is a way to have on more than one Item Switcher codes?

Because I can Only do one at a time it seems.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 12, 2008, 08:08:55 AM
Quote from: Phreeq;4124I was wondering if anyone know's if there is a way to have on more than one Item Switcher codes?

Because I can Only do one at a time it seems.

Try reading the thread before posting. :mad:

Don't be lazy! :)
Title: SSBB RSBE01 USA - Support
Post by: SoLuS xX on August 12, 2008, 01:00:41 PM
Can't get the Poison Mushrooms Kill You or Mushroom Stacker codes to work :mad:
Edit: Also the Character Texture Swap occasionally freezes the wii on loading the 2nd player, same for the Characters Entry Pose is Victory Pose
Edit 2: Also I cannot see the stage when using the Fight At Results Screen code is active and cannot use my taunts to perform the entrance poses.
Edit 3: The Aggressive Pokeballs and Assist Trophies Codes aren't working either :mad:
Title: SSBB RSBE01 USA - Support
Post by: smk on August 12, 2008, 01:49:28 PM
Quote from: darien95;4106Thanks for answering my questions. Now I have some more. When you say you're too lazy to get them, does that mean they already have been found? Also, has the cause for people's music not working after using music modifiers been found? And does using the modified music codes (not the WiFi music modifier) cause disconnects online?

1. Yes, they do exist, and should be in the latest code text file on the first page (though I'm not 100% sure).

2. There... are music fixers (codes) that fix the issue, so, yes.

3. I do not know as I have not used that.
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 12, 2008, 02:37:25 PM
Quote from: Link;4155Okay, some codes by me.. also for EU version, see thread:

Mushroom Stacker first try
C2891568 00000002
7C23052E E3E10018
60000000 00000000
0483E0F0 38800000
0483E110 38800000
0483DEA8 38800001
04B84808 3F3504F3
Limitations: any real-time character change (includes but probably not limited to: Zelda<>Shiek, Samus<>Zero Suit Samus, Pok?mon Swaps) will reset your size! Dying will also but this is way it is intended to be. Includes lightning!

And.. mushroom/lightning factors:

Super Mushroom growth factor:
04B88800 XXXXXXXX
Normally 3FD9999A=170%..

Poison Mushroom "growth" factor:
04B88808 XXXXXXXX
Normally 3F000000=50%
In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%

Normal Lightning (shrinking you or enemies):
04B88824 XXXXXXXX
Normally 3F000000=50%

WTF Lightning (enlarging enemies):
04B8881C XXXXXXXX
Normally 4019999A=240%


Have fun!

ok, i copied this from the code thred to ask a question, the mushrom stacker, HOW DOES IT WORK?!
Title: SSBB RSBE01 USA - Support
Post by: Hiyoko on August 12, 2008, 02:47:48 PM
Use your eyes, get a super mushroom for example and you'll turn big, the effect is, you will never go small again unless you grab a poison mushroom or lightning.
Title: SSBB RSBE01 USA - Support
Post by: Link on August 12, 2008, 02:49:20 PM
sorry, I messed up the code

please use the new one:

* C28960E8 00000002
* 7C23052E E3E10018
* 60000000 00000000
* 04842C74 38800000
* 04842C94 38800000
* 04842A2C 38800001
* 04B88808 3F3504F3

It just works by enabling it and get mushrooms/lighning

Then it should work like: http://l0nk.org/wii/?playflv=1&video=stacker.mp4
Title: SSBB RSBE01 USA - Support
Post by: User232365 on August 12, 2008, 05:07:39 PM
Yay!  A Mushroom Stacker!  You certainly know what the ladies like Link!  Oh I can just imagine the fun I'm going to have with this!
Title: SSBB RSBE01 USA - Support
Post by: smk on August 12, 2008, 05:14:04 PM
Quote from: User232365;4204Yay!  A Mushroom Stacker!  You certainly know what the ladies like Link!  Oh I can just imagine the fun I'm going to have with this!

You should record moar videos using it in action and tease the hell out of the YT users. XD
Title: SSBB RSBE01 USA - Support
Post by: Link on August 12, 2008, 05:16:26 PM
Quote from: User232365;4204Yay!  A Mushroom Stacker!  You certainly know what the ladies like Link!  Oh I can just imagine the fun I'm going to have with this!

Lol, knowing your YT account for quite some weeks I would jhave expected you liked that code ^^
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 12, 2008, 05:17:40 PM
I didn't see anyone bring this up, so I figured I would.

A big problem I spotted with the music changing code (the temporary one) is that you always play with that song.
I just did the obvious and set a button trigger thing on it. xd

Music Modifier [Heinermann]
284DE4B0 0000XXXX
4A000000 90180F06
14000076 FF00YYYY
E0000000 80008000

Here's an example:
Hold L and R while loading a stage to play with Midna's Lament as the music.
284DE4B0 000000E0
4A000000 90180F06
14000076 FF002745
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: User232365 on August 12, 2008, 07:31:19 PM
I am gonna have some videos made!  Hopefully, I can get one or two up tonight!  Such a popular code could attract and interest more people in using Ocarina.
Title: SSBB RSBE01 USA - Support
Post by: Ryokutheman on August 12, 2008, 10:53:52 PM
Hey, I have a Suggestion, IS there a Way that you can unlock ow many Pikmin Olimar Can Pick up? So you can Have like  20 Pikmin? Or is that A dumb, Impossible idea?
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 12, 2008, 11:02:45 PM
Quote from: Ryokutheman;4256Hey, I have a Suggestion, IS there a Way that you can unlock ow many Pikmin Olimar Can Pick up? So you can Have like  20 Pikmin? Or is that A dumb, Impossible idea?

1)This goes in the request thread
2)I already asked for that,but it's good to know someone else brings it up.I think noone read my post
3)It seems very posible.Maybe just making the game think you always have 0 Pikmins so you can pluck as many as you want would work...the only think that could be an problem is making it so that ALL the plucked pikmins work right.
Title: SSBB RSBE01 USA - Support
Post by: darien95 on August 12, 2008, 11:04:31 PM
Quote from: Peach;4208I didn't see anyone bring this up, so I figured I would.

A big problem I spotted with the music changing code (the temporary one) is that you always play with that song.
I just did the obvious and set a button trigger thing on it. xd

Music Modifier [Heinermann]
284DE4B0 0000XXXX
4A000000 90180F06
14000076 FF00YYYY
E0000000 80008000

Here's an example:
Hold L and R while loading a stage to play with Midna's Lament as the music.
284DE4B0 000000E0
4A000000 90180F06
14000076 FF002745
E0000000 80008000

Awesome code. With this, shouldn't it be possible to have many button activators for all your favorite music? I have found that it's possible to use this code the same time you're using button activators to select the other stages like Home Run Contest and Result Screen. For example, when selecting a stage you hold X for the Homerun Contest code. Immediately release A after selecting the stage and continue to hold X for about half a second, then quickly release it and hold L + R, and you should be able to play on Homerun Contest with the music you had enabled for L + R.  

I would like to make a lot of button activators with the above code for different music, but what are the activators for all the buttons on the GameCube controller? I only know R, L, X, and Y. And with L + R, how does C0 + A0 = E0?
Title: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on August 12, 2008, 11:05:57 PM
Hi. I'm having some trouble with the On the Fly Character Swap code. I use a Gamecube Wired Controller.

I just have a few questions about this code. I've gotten this to work, but it has some glitches. First off, which code should I use, the new one or the old one? Also, after a while the code just stops working and the character disappears completely, and it says the game is over. Does anybody know a way to resolve this?

Another thing is how does this work on Wi-fi? I tried using it against a friend and it didn't work against him, but it worked in the waiting room. However, in the waiting room I would just disappear and not reappear.

Thanks for reading and if you could get back to me that would be great. Thank you.
Title: SSBB RSBE01 USA - Support
Post by: BuckM on August 12, 2008, 11:21:53 PM
I had a similar problem the last time I tried this code else, it seems (or seemed) to only work in timed brawls, stock would just end the match. But hey, when in doubt go w/ the newer version of the code, it may have been fixed since then.
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 12, 2008, 11:42:22 PM
Quote from: darien95And with L + R, how does C0 + A0 = E0?

It's actually 0080 (Nothing) + 0040 (L) + 0020 (R)  = 00E0

The list you were looking at was telling you the value of the buttons with that base 0080 already added.
Title: SSBB RSBE01 USA - Support
Post by: darien95 on August 13, 2008, 01:37:41 AM
Quote from: Peach;4265It's actually 0080 (Nothing) + 0040 (L) + 0020 (R)  = 00E0

The list you were looking at was telling you the value of the buttons with that base 0080 already added.

I still don't see how 0080 + 0040 + 0020 = 00E0? But I have found that the button activators also allow you to listen to the music you activated on the stage select screen in the Wi-Fi waiting room. And to play the music in the stage after the waiting room, you have to hold the buttons after everyone says "Brawling" as the stage is loading in the Wi-Fi waiting room.
Title: SSBB RSBE01 USA - Support
Post by: adamisgood36 on August 13, 2008, 01:51:45 AM
You know that some cheats change replays. it really weird...
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 13, 2008, 02:03:44 AM
Quote from: darien95;4304I still don't see how 0080 + 0040 + 0020 = 00E0?
0080 + 0040 + 0020 = 80 + 40 + 20 = ( 8 + 4 + 2 ) << 4

8 + 4 + 2 in decimals is 14, which, calculated in hex, is E. So:

8 + 4 + 2 = E

Now,
t << n
means that t shifts n bits to the left. Four bits make up the numbers 0 to F, so shifting 4 bits to the left (with all bits added being set to zero) makes:

t << 4 = t0

So, in this case:

( 8 + 4 + 2 ) << 4 = E << 4 = E0

Now, we know that adding zeroes to the left side doesn't change a thing, just like any type of number. In decimals, 001337 is the same as 1337. So:

E0 = 00E0

So, in short:

0080 + 0040 + 0020 = 00E0
Title: SSBB RSBE01 USA - Support
Post by: darien95 on August 13, 2008, 02:23:48 AM
Quote from: GaryCXJk;43100080 + 0040 + 0020 = 80 + 40 + 20 = ( 8 + 4 + 2 ) << 4

8 + 4 + 2 in decimals is 14, which, calculated in hex, is E. So:

8 + 4 + 2 = E

Now,
t << n
means that t shifts n bits to the left. Four bits make up the numbers 0 to F, so shifting 4 bits to the left (with all bits added being set to zero) makes:

t << 4 = t0

So, in this case:

( 8 + 4 + 2 ) << 4 = E << 4 = E0

Now, we know that adding zeroes to the left side doesn't change a thing, just like any type of number. In decimals, 001337 is the same as 1337. So:

E0 = 00E0

So, in short:

0080 + 0040 + 0020 = 00E0

Thanks for that explanation, but how do you find out that 14 is E in hex? And why is the X button 480 and the Y button 880? Shouldn't they also be letters?  How were those calculated? And is there not a list of all the button activators for this game?
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 13, 2008, 02:36:08 AM
Quote from: darien95;4313Thanks for that explanation, but how do you find out that 14 is E in hex? And why is the X button 480 and the Y button 880? Shouldn't they also be letters?  How were those calculated? And is there not a list of all the button activators for this game?

0 1 2 3 4 5 6 7 8 9 A B C D E F

Now count from 1 to E. You'll see that up to 9 you count to nine, then you get ten (A), eleven (B), twelve (C), thirteen (D) and fourteen (E).
Title: SSBB RSBE01 USA - Support
Post by: darien95 on August 13, 2008, 03:16:50 AM
Quote from: GaryCXJk;43150 1 2 3 4 5 6 7 8 9 A B C D E F

Now count from 1 to E. You'll see that up to 9 you count to nine, then you get ten (A), eleven (B), twelve (C), thirteen (D) and fourteen (E).

Alright, I get it now. But I tried to make a button activator for X + Y by adding 800 and 400 and then adding 80 for 1280 as the value, but it didn't work. What did I do wrong? And what are the values for Z, A, B, Start, Up, Left, Right, Down, and C Stick??
Title: SSBB RSBE01 USA - Support
Post by: BlueDo on August 13, 2008, 03:22:37 AM
Quote from: darien95;4321Alright, I get it now. But I tried to make a button activator for X + Y by adding 800 and 400 and then adding 80 for 1280 as the value, but it didn't work. What did I do wrong? And what are the values for Z, A, B, Start, Up, Left, Right, Down, and C Stick??

You added wrong
Remember, Hexidecimal means base 16, not 10

800 + 400 + 80 =
(12) (8) (0)
C80
Title: SSBB RSBE01 USA - Support
Post by: yoshicircuit on August 13, 2008, 03:58:13 AM
I tried the "Dark Character (P1)" code, and whenever I select a stage to start a Brawl the game freezes. How do I fix this?

And when I use "Defense Modifier, x2.0", the CPUs will one-hit-kill my character.

I need these codes for a modded character I'm working on. Help please.
Title: SSBB RSBE01 USA - Support
Post by: darien95 on August 13, 2008, 04:03:46 AM
Quote from: BlueDo;4322You added wrong
Remember, Hexidecimal means base 16, not 10

800 + 400 + 80 =
(12) (8) (0)
C80

How did you turn 800 into 12 and 400 into 8? Gary turned 80 into 8 in his post. so why did you turn 80 into 0? And why don't X and Y by themselves have to be converted into anything? They work by just adding 400 to 80 and 800 to 80.
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 13, 2008, 10:04:55 AM
With (12) (8) (0) he does not mean 800 = 12. He means:

800 + 400 + 80 = 80

Where means C. So it says C80.

Jesus Christ, this is one of the most easy concepts. Not getting that now means you'll never get it. Especially when we actually explain it to you at least three times AND devote a complete topic about hexadecimal numbering.
Title: SSBB RSBE01 USA - Support
Post by: Micnax on August 13, 2008, 11:26:40 AM
Quote from: yoshicircuit;4328I tried the "Dark Character (P1)" code, and whenever I select a stage to start a Brawl the game freezes. How do I fix this?

And when I use "Defense Modifier, x2.0", the CPUs will one-hit-kill my character.

I need these codes for a modded character I'm working on. Help please.

It only works on some characters, such as Link from one of the Events, where you fight Dark Link.
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 13, 2008, 11:47:18 AM
hry guys, i figured something. the fact that brawl snapshots are just a list of commands, so if we take a picture of master hand, could we trace the commands etc, and maybe we can get colser to a master hand hack or something? i mean i heard that brawl snapshots are commands so if we can somehow identify / unpak all the commands, we might find a lead to where master hand is stored or how we can play on the "master hand final destination" i'm not sure if this will work, so i need someone to test it. i think it has 60% of getting a lead (maybe can) and 40% cant.

please reply and give some USEFUL comments/replies back.
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 13, 2008, 12:19:16 PM
Snapshots are actual images. It makes a dump of the current video output, and saves it as JPEG. It's not a set of commands.

Replays are.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 13, 2008, 01:06:05 PM
Quote from: Kirby is cool;4352Tripping Rate Modifier
0481CB34 C0220020
045A9340 XXXXXXXX
Hacked by Y.S. for NTSC-J, ported by Kirby is cool. MAJOR thanks to Y.S. for his support.

XXXXXXXX is a float number

For testing purposes I set it to 42C80000 which is 100.0 and the characters tripped at a far more higher rate than normal and everytime a match would start or they would die they would trip every time they tried to move. I tested it with 0 and they wouldent trip at all from what I could tell and I had long matches going for some time. However kicking with a Down A and Diddy's bannanas still tripped for those who use those alot.


What's the floating point for 0 for this code? I need it!
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 13, 2008, 01:58:48 PM
Quote from: smkWhat's the floating point for 0 for this code? I need it!

Apparently it's 00000000. xd
I forget who, but someone here linked to an awesome site for that stuff: http://babbage.cs.qc.edu/IEEE-754/Decimal.html
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 13, 2008, 02:00:10 PM
Quote from: Peach;4394Apparently it's 00000000. xd
I forget who, but someone here linked to an awesome site for that stuff: http://babbage.cs.qc.edu/IEEE-754/Decimal.html
that would be me thank you very much :P
Title: SSBB RSBE01 USA - Support
Post by: smk on August 13, 2008, 03:05:29 PM
Quote from: Peach;4394Apparently it's 00000000. xd
I forget who, but someone here linked to an awesome site for that stuff: http://babbage.cs.qc.edu/IEEE-754/Decimal.html

Is it really? So that means that C0000000 is almost no tripping, right? Just double checking.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 13, 2008, 06:55:47 PM
Quote from: Joodude;4370It only works on some characters, such as Link from one of the Events, where you fight Dark Link.

Dark character refers to the "Shadow Bug" form as someone put it I think.

Doesn't work on many people, I need to go through and get a proper list : /
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 13, 2008, 07:01:32 PM
Quote from: m.warrior(backup);4371hry guys, i figured something. the fact that brawl snapshots are just a list of commands, so if we take a picture of master hand, could we trace the commands etc, and maybe we can get colser to a master hand hack or something? i mean i heard that brawl snapshots are commands so if we can somehow identify / unpak all the commands, we might find a lead to where master hand is stored or how we can play on the "master hand final destination" i'm not sure if this will work, so i need someone to test it. i think it has 60% of getting a lead (maybe can) and 40% cant.

please reply and give some USEFUL comments/replies back.

your thinking of replays. CPUS just do what you did.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on August 13, 2008, 07:45:23 PM
I'm new here so I'm not 100% sure if I should ask this here or not. Does anybody know the code to play as Wario-Man? I looked on all 12 pages in this thread, searched on Google, nothing. I'm getting USB Gecko in a few days, and I want to have some codes ready :)
Title: SSBB RSBE01 USA - Support
Post by: picano on August 13, 2008, 08:00:32 PM
You mustn't have looked that hard then. ^_^;;

Download the zip in the very first post of this topic, the code is in there (character modifier). I'd love to get a USB Gecko to help out the code creators in some way... wish I had some extra $ >.>
Title: SSBB RSBE01 USA - Support
Post by: Fatal on August 13, 2008, 09:42:59 PM
I've got a problem, whenever I try to start up Ocarina it just says "Loading Ocarina" and stays at 0% the whole time with nothing happening.
Title: SSBB RSBE01 USA - Support
Post by: Micnax on August 13, 2008, 09:54:19 PM
Quote from: Fatal;4460I've got a problem, whenever I try to start up Ocarina it just says "Loading Ocarina" and stays at 0% the whole time with nothing happening.

Are you sure the applications for it are in the right place on the SD card?
It tends to stay like that until it finds applications.
Title: SSBB RSBE01 USA - Support
Post by: zero on August 13, 2008, 10:05:55 PM
smah acatavator
if i use 2 final smashes my game freezes
Title: SSBB RSBE01 USA - Support
Post by: zero on August 13, 2008, 10:07:13 PM
Quote from: Fatal;4460I've got a problem, whenever I try to start up Ocarina it just says "Loading Ocarina" and stays at 0% the whole time with nothing happening.
...
remove gc memory card(s)
if they are in
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 13, 2008, 10:33:39 PM
Quote from: zero;4464smah acatavator
if i use 2 final smashes my game freezes
if the game wasn't meant to do something it can and usually will result in freezing -.-
Title: SSBB RSBE01 USA - Support
Post by: zero on August 13, 2008, 10:52:23 PM
but i've seen vids where someone used 4 final smashes
like lucairos

like MAST3RLINKX vid
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 13, 2008, 11:07:14 PM
Can anyone check if the tripping modifier affects replays made with this cheat on?

With that I mean when the code is deactivated, will the trips show in the replay?
Title: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on August 14, 2008, 12:11:20 AM
Is there a way to get the On the Fly Character switcher to work on Wi-fi?
Title: SSBB RSBE01 USA - Support
Post by: Bigman40 on August 14, 2008, 12:33:00 AM
Can anyone explain the "Dark Character" code? I've tried them, and I always freeze on the loading screen (just before fighting).

Also, can someone explain the tripping code? I've used it and I don't trip any more than normal (I have it set at 100)
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 14, 2008, 12:34:41 AM
Quote from: Xpwnage123;4494Is there a way to get the On the Fly Character switcher to work on Wi-fi?
certain final smashes are compatible while others are not. xtremestarfox posted a list somewhere...
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 14, 2008, 12:35:12 AM
Quote from: Bigman40;4497Can anyone explain the "Dark Character" code? I've tried them, and I always freeze on the loading screen (just before fighting).

Also, can someone explain the tripping code? I've used it and I don't trip any more than normal (I have it set at 100)
the dark character code only works on zelda peach diddy and bowser i think there might be one more but i'm not sure...
Title: SSBB RSBE01 USA - Support
Post by: Bigman40 on August 14, 2008, 12:42:05 AM
Quote from: hetoan2;4499the dark character code only works on zelda peach diddy and bowser i think there might be one more but i'm not sure...
Okay, that's why it froze on me all the time. The text said that it could work on all characters except for a certain few... *Goes to update list*
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 14, 2008, 12:50:59 AM
Quote from: Bigman40;4503Okay, that's why it froze on me all the time. The text said that it could work on all characters except for a certain few... *Goes to update list*
you're welcome. i think that note is supposed to be for the emerald color mod. which puts them in their SSE costumes which only doesn't work on toon link, wolf, jiggs, zss, and sonic.
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on August 14, 2008, 01:35:31 AM
I tried using the action modifier that Phantom Wings made but when I played Brawl with that code, it doesn't work! Please help... Thanks... :)
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 14, 2008, 02:16:01 AM
woops wrong topic >_<
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 14, 2008, 02:25:44 AM
2 things.

When I try to mod P2, 3 or 4 P1 always gets messed. For example, Ness loses his head, Weegee loses the back of his head, D3's head goes into his body, most characters have their eyes shut with the eyebrows messed up. How do I fix this?

Also, when I try that Snorlax gun code my Wii freezes. Whats up with that?
Title: SSBB RSBE01 USA - Support
Post by: mariofanpm on August 14, 2008, 03:22:01 AM
is the home run contest stage now designed so that the camera always stays at the central platform? unlike in melee... it does this to me whenever i try to movre around. the camera won't keep up. do i have to break the barrier?
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on August 14, 2008, 04:40:18 AM
Does the size modifier affect the alloys?
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 14, 2008, 05:10:58 AM
Quote from: hetoan2;4499the dark character code only works on zelda peach diddy and bowser i think there might be one more but i'm not sure...

Game and Watch. He loses the grey outline.
Title: SSBB RSBE01 USA - Support
Post by: PizzaBoy on August 14, 2008, 06:49:05 AM
Quote from: Fatal;4460I've got a problem, whenever I try to start up Ocarina it just says "Loading Ocarina" and stays at 0% the whole time with nothing happening.

This occurred for me the other day. I fixed it by loading Brawl with no codes, loading a stage off of my SD card, then turning the game off and blowing into the SD card slot (heh, NES technique on the wii). Fixed it.
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 14, 2008, 07:39:58 AM
I don't understand how to use the stage builder code that lets you put stuff beyond the edge. I press A and + and stuff but it doesn't go beyond the edge.

When I do the custom stage thing online it just sends me and my opponent to a black room. I have the code on and they have the stage.
Title: SSBB RSBE01 USA - Support
Post by: picano on August 14, 2008, 07:55:59 AM
Quote from: Hippochinfat;4570I don't understand how to use the stage builder code that lets you put stuff beyond the edge. I press A and + and stuff but it doesn't go beyond the edge.

When I do the custom stage thing online it just sends me and my opponent to a black room. I have the code on and they have the stage.

Can't answer your first... never used it myself...

But, for your other one... did you both play the stage once offline before trying it online?
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 14, 2008, 08:17:59 AM
Quote from: picano;4573Can't answer your first... never used it myself...

But, for your other one... did you both play the stage once offline before trying it online?

I actually just found out before you posted that that BOTH of us had to try it. Thanks anyways.

BUT do you know the code that allows multiple final smashes to be done at once?
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 14, 2008, 12:37:02 PM
yes. there is one, why is everyone so stupid around here? ok, i dont care if your new, and dont be lazy, and i'll give you a hint, there is a code list, where? LOOK FOR IT YOURSELF!

Mah problem:
Quote from: Kirby is cool;4352Tripping Rate Modifier
0481CB34 C0220020
045A9340 XXXXXXXX
Hacked by Y.S. for NTSC-J, ported by Kirby is cool. MAJOR thanks to Y.S. for his support.

XXXXXXXX is a float number

For testing purposes I set it to 42C80000 which is 100.0 and the characters tripped at a far more higher rate than normal and everytime a match would start or they would die they would trip every time they tried to move. I tested it with 0 and they wouldent trip at all from what I could tell and I had long matches going for some time. However kicking with a Down A and Diddy's bannanas still tripped for those who use those alot.

can anyone make a list of the ratio - (like all the codes for all the ratios etc, like 42C80000 is 100 so on) ? or is it done? please comfirm it for me.
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 14, 2008, 01:03:36 PM
Quote from: m.warrior(backup);4589yes. there is one, why is everyone so stupid around here? ok, i dont care if your new, and dont be lazy, and i'll give you a hint, there is a code list, where? LOOK FOR IT YOURSELF!

Mah problem:


can anyone make a list of the ratio - (like all the codes for all the ratios etc, like 42C80000 is 100 so on) ? or is it done? please comfirm it for me.

You could've linked it instead of being a jerk and saying look for it.
Title: SSBB RSBE01 USA - Support
Post by: RupeeClock on August 14, 2008, 01:20:31 PM
Here's a funny thing for ya:

Reverse Level Speed Code
+ Icicle Mountain
+ Special curry brawl
= invisible fire breath!

Makes for awesome shots.
(http://img80.imageshack.us/img80/1757/previewkn1.jpg)
Title: SSBB RSBE01 USA - Support
Post by: smk on August 14, 2008, 02:02:54 PM
Quote from: m.warrior(backup);4589yes. there is one, why is everyone so stupid around here? ok, i dont care if your new, and dont be lazy, and i'll give you a hint, there is a code list, where? LOOK FOR IT YOURSELF!

Mah problem:


can anyone make a list of the ratio - (like all the codes for all the ratios etc, like 42C80000 is 100 so on) ? or is it done? please comfirm it for me.

It's the same floating points that you use for size mods, level speed mods, and defense ratio mods. So, just use those floating points in the attached text file on the first page and it should work. 0 = 0000000 FYI.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 14, 2008, 02:22:26 PM
Quote from: smk;45930 = 0000000 FYI.

So that means no tripping? HORRAH!!!!! im going to go test it on sonic!

... I think I misuderstood something cause the 00000000 doesnt work... im sad now
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 14, 2008, 02:55:02 PM
it doesn't work on bananas or Tingle cuz they change it to 100% when you step on them or when they're in play.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 14, 2008, 05:07:12 PM
It does work and I will have a video up soon demonstrating that it does and without it on what the replay does to handle it.
Title: SSBB RSBE01 USA - Support
Post by: 007RTW on August 14, 2008, 05:37:32 PM
Hey again.  I have a question apropos of the "Greatest Aether" code.  Firstly, has the button handler issue been fixed?  Secondly, and more importantly, has a code been released for the Wavebird?  Thank you.

Please ignore the question in italics.  As a replacement, does the Wavebired coed (Andydark's, I believe) work?  Thanks.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 14, 2008, 06:04:13 PM
Quote from: smk;4621It does work and I will have a video up soon demonstrating that it does and without it on what the replay does to handle it.

did you use the one for no tripping? that 00000000?
Title: SSBB RSBE01 USA - Support
Post by: smk on August 14, 2008, 06:05:04 PM
Quote from: SSBVET;4628did you use the one for no tripping? that 00000000?

Yep, works 100%, it just doesn't work in training mode (as I have been told). So, if you tried it there, that's why it probably didn't work.
Title: SSBB RSBE01 USA - Support
Post by: User232365 on August 14, 2008, 06:37:35 PM
Making it so you slip constantly makes every match so goofy!
Title: SSBB RSBE01 USA - Support
Post by: Mr. Ryan on August 14, 2008, 07:19:15 PM
Quote from: hetoan2;4598you know it really doesn't help by flaming and posting exactly what we tell you not to post. anyways i'm not gonna dignify that with a post alone so i'm gonna post a code to and set an example for all the noobs that think that they can do whatever they want.
Flying Lucario (tons of glitches on other characters btw) use Up B to make his Up B last forever creating a flying effect. By Phantom Wings:

4A000000 8077F780
D2000000 00000008
2C030000 41820010
2C1C0114 40820008
3B80011B 60000000
2C1C011C 40820008
3B80011B 60000000
2C1C011D 40820008
3B800000 60000000
939E0038 00000000

with this code, do you think we can use this on Wifi?
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 14, 2008, 07:40:04 PM
Quote from: smk;4629Yep, works 100%, it just doesn't work in training mode (as I have been told). So, if you tried it there, that's why it probably didn't work.

I cant even get it exported to the SD card

the code it is

0481CB34 C0220020
045A9340 00000000
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 14, 2008, 07:44:20 PM
Quote from: Mr. Ryan;4633with this code, do you think we can use this on Wifi?
if it doesn't work on replays it will never work on wifi. thats the way i figure. :P
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 14, 2008, 07:46:02 PM
Like I said before, I cannot get the stage builder code where you can puts pieces outside the map working even after perfectly follow the instructions. Someone help.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 14, 2008, 08:01:03 PM
Quote from: SSBVET;4635I cant even get it exported to the SD card

the code it is

0481CB34 C0220020
045A9340 00000000

I know the code, otherwise, how else do you think I'd be able to use it? That being said, if you can't export it from the PC Application to the SD Card I can't help you there, that's troubleshooting the application and maybe someone can help you in the Ocarina part of this forum. Otherwise, I can't help you if I don't know what it's doing.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 14, 2008, 08:45:43 PM
Double post plox.

I decided to make videos to prove that the code works.

http://www.youtube.com/watch?v=1jxpbfk66c8 (the first one is a replay which in the next video is the same one but, without the code on).

http://www.youtube.com/watch?v=M86mb_SnvrI

It shows how much I would have tripped without the code on, also, it shows how the game handles a replay without no tripping being on and as you can see, I SD'd myself three times where as in the original I did not.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 14, 2008, 09:40:39 PM
Quote from: smk;4639I know the code, otherwise, how else do you think I'd be able to use it? That being said, if you can't export it from the PC Application to the SD Card I can't help you there, that's troubleshooting the application and maybe someone can help you in the Ocarina part of this forum. Otherwise, I can't help you if I don't know what it's doing.
...wait wheres my SD card anyways?

... ok, let me try to add it again
Title: SSBB RSBE01 USA - Support
Post by: mariofanpm on August 14, 2008, 09:43:09 PM
Quote from: Cooler 101;4556Does the size modifier affect the alloys?
yes, it does for me
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on August 15, 2008, 01:09:59 AM
Also Is the action modifier, beta or something?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 15, 2008, 01:39:37 AM
no it works fine with me
Title: SSBB RSBE01 USA - Support
Post by: Jonathan on August 15, 2008, 01:41:32 AM
Quote from: hetoan2;4598you know it really doesn't help by flaming and posting exactly what we tell you not to post. anyways i'm not gonna dignify that with a post alone so i'm gonna post a code to and set an example for all the noobs that think that they can do whatever they want.

Flying Lucario (tons of glitches on other characters btw) use Up B to make his Up B last forever creating a flying effect. By Phantom Wings:

4A000000 8077F780
D2000000 00000008
2C030000 41820010
2C1C0114 40820008
3B80011B 60000000
2C1C011C 40820008
3B80011B 60000000
2C1C011D 40820008
3B800000 60000000
939E0038 00000000

You really should look into getting memory dumps when you use this code for Toon Link and Link, for some reason it causes him to do his Final Smash instead of a B-up or B-side as everyone except Lucario does.

Perhaps if you tinker with the code, you might find a way to enable Final Smashes at any time without actually having one.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 15, 2008, 01:51:47 AM
Can yall tell me how mews value in the pokemon modifier is in manaphys value.
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 15, 2008, 02:05:11 AM
Quote from: pichu04;4695Can yall tell me how mews value in the pokemon modifier is in manaphys value.

It's like how Latias and Latios are the same bitwise-value, except with Mew, Celebi, Jirachi, and Manaphy.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 15, 2008, 02:20:18 AM
Quote from: Full Metal Kirby;4699It's like how Latias and Latios are the same bitwise-value, except with Mew, Celebi, Jirachi, and Manaphy.


Yeah but when i use the manaphys value only manaphy pops out and not mew or jirachi.
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 15, 2008, 02:20:23 AM
hey, anyone know how the lucario fly code work? so we hold on to UP - B to keep him fly, if we want him to stop we let go? or it will go actmatically and die on the top of the screen?
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 15, 2008, 02:21:29 AM
oh, that'd be great but shouldnt you put your reply in the support thred?
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 15, 2008, 02:37:43 AM
Quote from: Full Metal Kirby;4699It's like how Latias and Latios are the same bitwise-value, except with Mew, Celebi, Jirachi, and Manaphy.


why dont you try it out for yourself.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 15, 2008, 02:38:55 AM
Quote from: pichu04;4709why dont you try it out for yourself.
thats only because manaphy is a lot more common than mew celebi and jirachi. why dont you try it out for yourself. it works...
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 15, 2008, 03:12:55 AM
And i bet i know what im doing wrong mew jirachi and celebi dont appear in training mode.
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 15, 2008, 04:09:43 AM
You need these digit along with Manaphy in order to make them appear.

00200000 = Mew
00000800 = Jirachi
00000002 = Celebi

In the end, you'll get this.

00220802 = Manaphy, Mew, Jirachi and Celebi appears

They are still VERY rare, although not as rare as before.
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 15, 2008, 06:25:38 AM
Quote from: kyleglor;4720not necesarly since hes not asking or giving support he was just commenting on the code

Do comments look like "Codes"? If I'm not mistaken, the only posts that should be in this thread are only codes that haven't already been posted already or are in the first posts download. Nothing else. (Heck, just me pointing this out is going against said fact, which is why I've waited so long to post it; But I can't stand it anymore.)

In all honesty, when a topic contains 33~% codes and 66~% comments/non-codes with over 100~ posts... Yeah, I really can't put it in to words.

This is the only post I'll be making on the matter, so don't bother responding to it, regardless of if you understand or not, even if you have something to add (This applies to everyone; There is no reason all non-code posts can't go in the "Support" thread; Though it really should be named "Support/Etc").
Title: SSBB RSBE01 USA - Support
Post by: alterbob on August 15, 2008, 07:20:39 AM
Hey, why not try posting this again?

Is there any way one could go about getting a level of target smash other than the first for the wifi stage code?
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 15, 2008, 08:31:07 AM
Quote from: alterbob;4726Hey, why not try posting this again?

Is there any way one could go about getting a level of target smash other than the first for the wifi stage code?

If you would not be lazy and take some time to read through the code thread, you'll find what you need :)
Title: SSBB RSBE01 USA - Support
Post by: alterbob on August 15, 2008, 10:46:26 AM
Quote from: Warchamp7;4731If you would not be lazy and take some time to read through the code thread, you'll find what you need :)

Well apparently I am blind, because I did that twice before I originally asked and again upon your post, and have found nothing pertaining to the wifi stage code. If you're talking about one (http://www.usbgecko.com/forums/showpost.php?p=2241&postcount=12)
of these (http://www.usbgecko.com/forums/showpost.php?p=2292&postcount=24) posts, I'm too much of a clueless newb to know how to work those into the wifi stage code.
Title: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on August 15, 2008, 03:04:43 PM
Alright well I posted twice before, and I got a response both times but they didn't fully answer my questions.

Is there a way to get the On the Fly Character Swapper to work on Wi-fi? I'm pretty sure the new one doesn't work. Maybe it's supposed to work for Wi-fi? I don't know.
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 15, 2008, 03:41:26 PM
SIMPLY EITHER IT DESONT WORK ON WIFI OR IT'S NOT MENT TO!
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 15, 2008, 04:07:12 PM
there are always ways to get things to work on wifi, but If you read the rules you'd know that WiFi codes are banned on these forums.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 15, 2008, 08:10:36 PM
Quote from: Dark Lugia;4719You need these digit along with Manaphy in order to make them appear.

00200000 = Mew
00000800 = Jirachi
00000002 = Celebi

In the end, you'll get this.

00220802 = Manaphy, Mew, Jirachi and Celebi appears

They are still VERY rare, although not as rare as before.

I apperciate it. Thats what i was doin wrong i didnt put them values together.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 15, 2008, 10:05:32 PM
Have yall found an all cds code? Ive tried finding one for it but no luck. Just can't find the right value.
Title: SSBB RSBE01 USA - Support
Post by: zerosyko on August 15, 2008, 11:08:16 PM
1. Use ocarina
2. Make CD gun
3. ????
4. PROFIT!
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 15, 2008, 11:09:02 PM
SWEET time for longachu and zero suit luigi! I will post back if it freezes

well, instead of like that regular character model with the hands to the side, it just freezes, so I reccomend only doing smash attack. specials will freeze it

oh and longachus down smash is really effective when its mixed with that lightning
vid:
http://www.youtube.com/watch?v=GXpnNKmR-lU
Title: SSBB RSBE01 USA - Support
Post by: Micnax on August 15, 2008, 11:24:40 PM
Quote from: James0x57;4795Move Swap

Captain Falcon
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede
077DB648 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Diddy Kong
077DB768 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Donkey Kong
077DB870 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Falco
077DB960 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Fox
077DBA74 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Mr.Game & Watch
077DBAF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Ganondorf
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Giga Bowser
077DBC48 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Ike
077DBD38 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Kirby
077DC128 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Bowser
077DC614 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Link
077DC704 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Lucario
077DC7DC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Lucas
077DC8D8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Luigi
077DC9F8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Mario
077DCAF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Marth
077DCBE4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Metaknight
077DCCE0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Ness
077DCDDC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Peach
077DCF2C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Pikachu
077DCFF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Captain Olimar
077DD13C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Pit
077DD238 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Venasaur
077DD304 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Charizard
077DD3D0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


PokeTrainer
077DD4F0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Squirtle
077DD5BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Popo
077DD6B8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Jigglypuff
077DD784 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Robot
077DD8D4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Samus
077DD9E8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Sheik
077DDAD8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Snake
077DDBD4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Sonic
077DDCAC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Zero Suit Samus
077DDDF0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Toon Link
077DDEC8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Wario
077DE060 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Wolf
077DE1BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Yoshi
077DE2AC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoBall
077DE300 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoBoy
077DE33C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoChild
077DE378 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoGirl
077DE3B4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Zelda
077DE4A4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


XXXXXXXX XXXXXXXX Values by Character Name:
All hacked by Y.S. for NTSC-JP and ported by James0x57 to NTSC-US

Captain Falcon
2F0E4EFA 00382120
Dedede
2F4E5221 0040C500
Diddy Kong
2F8A27E0 0036BCC0
Donkey Kong
2FD78C71 00331F00
Falco
301C41C7 00307920
Fox
306A7958 00360800
Mr.Game & Watch
3088574E 002404A0
Ganondorf
30CA8FF4 0038B5A0
Giga Bowser
30E068FF 001A02E0
Ike
311F4198 002D1EE0
Kirby
31809D75 002BBB20
Bowser
32029EF9 003328E0
Link
3243794C 002BAAA0
Lucario
32910A1F 00339140
Lucas
32CE06CF 0034CD00
Luigi
3314681D 002E3140
Mario
334D15F9 0032CD40
Marth
33888F16 0031A2E0
Metaknight
33C9B63A 003223C0
Ness
340E1995 0035DE60
Peach
3451FE02 003FA380
Pikachu
34832B63 0039E8E0
Captain Olimar
34C23459 002CC2E0
Pit
35052F39 0035B240
Venasaur
3529DE41 002BAF80
Charizard
35449279 002D98E0
PokeTrainer
3576A408 000B1F00
Squirtle
358F1278 0032FEE0
Popo
35D262AE 002B48A0
Jigglypuff
35EC8CA7 002C2460
Robot
3629E963 00215F80
Samus
3675964F 002FD180
Sheik
36C3CD5D 00301560
Snake
36FCC548 003EA8E0
Sonic
3733B0FB 003A63C0
Zero Suit Samus
3790CD17 002C4580
Toon Link
37C39136 00364DE0
Wario
38208394 003F66A0
Wolf
38798C69 003656A0
Yoshi
38C489F7 002E3A20
ZakoBall
38D40688 000EC9E0
ZakoBoy
38D9674A 000A4260
ZakoChild
38DD91AD 000E0D60
ZakoGirl
38E2BE3F 000DEE60
Zelda
391164EB 003DFCE0

My GOD this is the best code of them ALL! Thanks so much for the port!
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 15, 2008, 11:37:57 PM
I wonder toon link to link...

well some of them will freeze the game, and thats probably no exaption, though I have seen link to toon link work... no wait, that was texture

http://www.ustream.tv/channel/console-gaming-stream
hes doing the character swaps, now SNAKE WITH SONIC
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 16, 2008, 12:20:26 AM
SSBVET,Toon Link with Link's moveset or viceversa?

Well,here is a pic of TL with Link's moveset:
http://www.brawlsnapshots.com/snapshots/49553?user=46

Anyway,an question! Does this work the same way as with the real,original ISO editing thing for swapping? I mean,as in if the moveset filesize has to be less or equal than the one being replaced?
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 12:35:24 AM
Quote from: Androu1;4860SSBVET,Toon Link with Link's moveset or viceversa?

Well,here is a pic of TL with Link's moveset:
http://www.brawlsnapshots.com/snapshots/49553?user=46

Anyway,an question! Does this work the same way as with the real,original ISO editing thing for swapping? I mean,as in if the moveset filesize has to be less or equal than the one being replaced?

oh it was a move swap hack
Title: SSBB RSBE01 USA - Support
Post by: ssbmaster on August 16, 2008, 02:06:07 AM
After viewing the other thread, I agree with smk that you should port the Unrestricted Replay Camera code next James, that's one of the codes I've been wanting that still isn't available yet (I'm also anxiously waiting for a Speed Modifier (P1) code). ;)

Btw, I'm ssbmaster, some of you may recognize me somewhat from the forums at GSCentral, even though I only have 59 posts there right now. :P
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 02:33:35 AM
Quote from: ssbmaster;4868After viewing the other thread, I agree with smk that you should port the Unrestricted Replay Camera code next James, that's one of the codes I've been wanting that still isn't available yet (I'm also anxiously waiting for a Speed Modifier (P1) code). ;)

Btw, I'm ssbmaster, some of you may recognize me somewhat from the forums at GSCentral, even though I only have 59 posts there right now. :P

FINALLY somebody agrees with me! REPLAY CAMERA NOW!
Title: SSBB RSBE01 USA - Support
Post by: ssbmaster on August 16, 2008, 02:38:21 AM
You could put the camera behind your character in a replay and view it like you are playing a game in third person. :D I really like the Unrestricted Pause Camera code, so naturally I'd really like a Unrestricted Replay Camera code, this coming from someone with 275 Replays. XD
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 02:40:27 AM
Quote from: ssbmaster;4878You could put the camera behind your character in a replay and view it like you are playing a game in third person. :D I really like the Unrestricted Pause Camera code, so naturally I'd really like a Unrestricted Replay Camera code, this coming from someone with 275 Replays. XD

EXACTLY Im doing a machinia and thats why I want it
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 16, 2008, 04:49:56 AM
hey guys, i think i missed something and i cant find it, but how does the move swap work? does it work like the texture hack? like for example i want lucario to swap with marth so

077DC7DC 00000008 <---lucario's ID
33888F16 0031A2E0 <---marth's ID

Correct? if wrong or right tell me anyways.
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 16, 2008, 05:16:07 AM
Quote from: m.warrior(backup);4901077DC7DC 00000008 <---lucario's ID
33888F16 0031A2E0 <---marth's ID

Correct? if wrong or right tell me anyways.

If you want to put Marth's moves into Lucario,correct.If you want to put Lucario's into Marth,wrong!

Lemme explain the code as fast as I can.

So here is the code:

Marth
077DCBE4 00000008 <---This is to reference to the original character moves.
XXXXXXXX XXXXXXXX <---Here we put the substitute moveset.

Say,I want to put Lucario's into Marth.I do this:

Marth
077DCBE4 00000008
XXXXXXXX XXXXXXXX

And the change the XXXXs for the other character value.In this case,Lucario,it's 32910A1F 00339140

The final code would be

Marth
077DCBE4 00000008
32910A1F 00339140

Thing is,Lucario's moves into Marth can't be done (I think).You can try,but you should check my post in the CODE topic,there I give an nice explanation of what can be done and what can't be done.
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 16, 2008, 08:54:35 AM
no, i cheak the file size thingy and i watned lucario with marth's moves, so i'm correct. thanks for explainnig both wrong and rite.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 16, 2008, 12:22:47 PM
yea that file size explination was very good :D should help some of the people that wanna change Pokemon Trainer with someone and only find that it freezes for everyone :D
Title: SSBB RSBE01 USA - Support
Post by: ssbmaster on August 16, 2008, 12:34:42 PM
...Charizard could have Ike's moveset? How can he have a swordsmen's moveset and not cause the game to freeze? :/

And Jigglypuff, it'll be the funniest thing to see Charizard use Sing. XD
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 02:07:11 PM
Quote from: ssbmaster;4946...Charizard could have Ike's moveset? How can he have a swordsmen's moveset and not cause the game to freeze? :/

And Jigglypuff, it'll be the funniest thing to see Charizard use Sing. XD

well snake can be link, so can wolf. but as far as I saw, pts pokemon and bowser cant have moveswaps.

and things cant go from small to large. the small characters (jiggs, kirby, and metaknight) have less characters it can switch with
Title: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on August 16, 2008, 02:11:01 PM
Anyone know what that thing is when Sonic has Fox's moveset and uses his ^b? Some type of airwing or....what?
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 02:12:37 PM
Quote from: MAL2;4957Anyone know what that thing is when Sonic has Fox's moveset and uses his ^b? Some type of airwing or....what?

what? an arwing? or it just looks like one.
Title: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on August 16, 2008, 02:20:27 PM
Quote from: SSBVET;4958what? an arwing? or it just looks like one.

It looks like an airwing mixed with a Wolfen, but its probalbey some type of airwing since I swaped with Fox....
Title: SSBB RSBE01 USA - Support
Post by: smk on August 16, 2008, 02:56:13 PM
Quote from: MAL2;4959It looks like an airwing mixed with a Wolfen, but its probalbey some type of airwing since I swaped with Fox....

It's just Fox's entrance Arwing, it's weird. For Diddy's FS, if you swap with Falco, there will be two Arwings mixed together covering Diddy up and it looks like an actual Arwing shooting at you with peanuts. It's pretty funny and makes you wonder if they were planning an FS like that.
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 16, 2008, 03:06:40 PM
Has someone posted a list on which Assist Trophies work in numbers? If not then I can do some testing.
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 16, 2008, 03:14:45 PM
I need some help. theres no music for Delfino Plaza and I cant play on Luigi's Manshin.Is there a way this can be fixed? Sorry bad spelling,can't spell good.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 04:31:11 PM
Quote from: smk;4966It's already been done for the Japanese Brawl and PAL Brawl, we need for US Brawl so all someone has to do is port it.

well how long does that take? james did the move swap in 10 min. didnt he?
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 16, 2008, 05:39:56 PM
Ok, here's a list of Assist Trophy compatibility when using a single trophy more than once with infinite Assist Trophies and the modifier:

Tingle: Crashes when new trophy is loaded
Waluigi: Crashes when new trophy is loaded
Dr. Wright: Crashes when trophy is unloaded
Metroid: works
Nintendog: Only loads 1, once the dog covers the screen the graphics glitch up and the game crashes.
Mr. Resetti: works, only loads 1 and Resetti talks like he's being pushed off-screen and attacked. Normal?
Isaac: works
Saki Amamiya: Crashes not long after spawning
Shadow: works, weird screen effects
Stafy: works
Infantry and Tanks: Crashes not long after spawning
Lakitu: Crashes when trophy is unloaded
Knuckle Joe: works
Hammer Bro: Hammer Bros stop, models glitch up, and game crashes. Cool glitch, plenty of time to capture screen before the crash
Helirin: works, funny collision
Kat & Ana: works
Jill & Drill Dozer: Crashes when trophy is unloaded
Lyn: Crashes when trophy is unloaded
Little Mac: Crashes not long after spawning
Andross: Crashes not long after spawning
Barbara: works
Gray Fox: Last trophy on-screen glitches up and game crashes
Custom Robo: Trophies stop and game crashes
Samurai Goroh: works
Devil: Screen moves crazy fast, in the end devils stop, glitch up, and game crashes
Excitebike: Trophies stop and game crashes
Jeff: works

So basically the only ones that are safe to use are:
Metroid
Mr. Resetti
Isaac
Shadow
Stafy
Knuckle Joe
Helirin
Kat & Ana
Barbara
Samurai Goroh
Jeff


Edit: I tested these Assist Trophies in Training using the GUI menu to spawn objects, not the Kirby FS glitch. Unfortunately, using the Kirby glitch in combination with the aggressive pokeballs/trophies code does have the potential to crash with safe trophies, so I'm just going to call crashing random with the glitch.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 05:40:57 PM
i going to do a stream of hacks and moveswaps for a while
...im having technical difficulty
http://www.ustream.tv/channel/brawl-hacks
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 16, 2008, 05:43:53 PM
Can you put some of that on YouTube? And is the US moveset code available, or are you porting or something?
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 05:46:36 PM
Quote from: Crashdance22;4999Can you put some of that on YouTube? And is the US moveset code available, or are you porting or something?

james ported it yesterday

and if anyone is an expert with ustream, come by to help me. I see a preview but it still says offline. is it able to record when you just have a capture cord?
Title: SSBB RSBE01 USA - Support
Post by: Mr. Ryan on August 16, 2008, 05:47:37 PM
for some strange reason i cant seem to run luigi's mansion even though i didn't use the music modifier will i still need to use the music fixer to make it work again?
Title: SSBB RSBE01 USA - Support
Post by: war450 on August 16, 2008, 05:53:02 PM
Sorry, if this has been asked before but will the item mod work when you replace more then one item at a time and if there is any code to get it to work to be able to replace lets say 5+ items at a time? :)

also what are the values for the Super Mushroom growth factor:

04B88800 XXXXXXXX the only value that came with the code was 170%

could some one positively link me or tell me the other values for say

5%, 25%, 50%, 70%, 100%, 125%, 150%? thanks in advance.
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 16, 2008, 06:06:40 PM
You must use floating point values for the mushroom code. You can find a list in rsbe.txt.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 06:20:25 PM
well that failed, apparentlly I need more equipment or something. I couldn't get t to broadcast right. it wouldn't show live
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 16, 2008, 06:31:19 PM
I need some help. theres no music for Delfino Plaza and I cant play on Luigi's Manshin.Is there a way this can be fixed? Sorry bad spelling,can't spell good.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 06:38:45 PM
Quote from: wiistevenduda1;5019I need some help. theres no music for Delfino Plaza and I cant play on Luigi's Manshin.Is there a way this can be fixed? Sorry bad spelling,can't spell good.

I believe there are hacks to do it

anyways, I went somewhere else. TAKING REQUEST!
http://www.blogtv.com/People/SSBVET
this is probably the best quality I will get
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 16, 2008, 07:19:11 PM
SSBVET, where can I find the moveset swap code and its character values? I checked the latest rsbe.txt but didn't find anything moveset related.
Title: SSBB RSBE01 USA - Support
Post by: picano on August 16, 2008, 07:32:23 PM
Quote from: Crashdance22;5029SSBVET, where can I find the moveset swap code and its character values? I checked the latest rsbe.txt but didn't find anything moveset related.

Look at the last couple pages of the SSBB Code Topic (USA). There hasn't been a code compilation update in a while... so many of the newest codes aren't added yet. (Wonder how long till the Code Database rivals the number of codes in the topic...)

http://www.usbgecko.com/forums/showpost.php?p=4795&postcount=245

and for good measure... read this as well.

http://www.usbgecko.com/forums/showpost.php?p=4898&postcount=272
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 16, 2008, 07:34:25 PM
Thanks, found it on page 13. :)
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 16, 2008, 07:59:10 PM
ok guys, so here are all my issues I've got from all the cheats/hacks posted in the respective topic this far:
1) I tried the attack ratio modifier and the defense ratio modifier. works this far. except that it doesn't work only with player 1, rather with all players! And if I try to set the defense and attack ratios of Player 2, it does nothing, or at least the P1 AR and DR overlaps the P2 ones. so what to do about it? And in case I have something like some outdated Beta-codes, here are the ones I used for P1:

Defense ratio modifier (P1)
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000


Attack Ratio Modifier (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000


2)
QuoteDark Character Info
Attention: Does not work with Jigglypuff, Toon Link, Wolf, Sonic, and Zero Suit Samus.
Sure? I tried with Ganondorf and it froze while loading the stage (though without the nasty BEEEEEEEEEEEEEEEEEEEEEEEEEEEEP-freeze-sound and the music still going on). I tried with Zelda (who actually has a dark manifestation) who worked, but when I tried to transform into Shiek, Zelda locked herself in the transformation process; it didn't freeze, though, it just refused to load. And when I quitted the match, it froze again. without nasty freeze sound, the music went on too. The code:

Dark character (P1)
4A000000 90180F20
140000B4 00E81219
E0000000 80008000


3) Infinite up-B doesn't work, not even on charas with a recovery ending in helpless mode. Code:

Infinite Up B
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0010 40820008
3B80000F 60000000
939E0038 00000000
Infinite Up B attacks for characters with a disabling Up B
(In other words, you free fall after using it and cannot do anything. As such, this does not work with characters like Snake and Sonic. It is also pointless on characters like Ike and Kirby)


4) "Taunt to do your character's entry" doesn't work. not at all. (might this be because I had Emerald code on while I tried?)

Taunt to do your character's entry:
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010E 60000000
939E0038 00000000


Thanks in advance.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 16, 2008, 09:24:26 PM
Too many codes on at once = cause conflicts. Only use codes that you know work well together, otherwise, if you don't know use them one at a time or try only two codes together (i.e Dark Character and Defense Ratio). Dark Characters isn't the Emerald Code you're thinking of, it's only for these characters: Bowser, Zelda, and Diddy Kong. The Emerald Code is the one you want. Also, of course Sheik doesn't have darkness, that's why you got that problem.

Infinite Up B works, try it without any other codes on. Same with Taunt to Do Character Entry, ONLY have that on.
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 16, 2008, 09:32:58 PM
I once found a variable that controls how many CPU players are on-screen in Training, but I didn't write down the address. Now I wish I did, since I performed the same 16-bit search 4 or 5 times and get different results each time. Is it because I'm using different CPU characters?

Can someone try and find that address? If you poke it to 0 then you'll be the only character on-screen.
Title: SSBB RSBE01 USA - Support
Post by: M-Warrior on August 16, 2008, 09:36:16 PM
Quote from: smk;5048Infinite Up B works, try it without any other codes on. Same with Taunt to Do Character Entry, ONLY have that on.
Actually, I've done the Taunt to do character entry code with other codes on, I forgot which codes though, I think they were item codes and some character altering codes, like capless Mario and Shield Pit
Title: SSBB RSBE01 USA - Support
Post by: DragnFiyar on August 16, 2008, 09:38:50 PM
QuoteMatch Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000

SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game

TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match

UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed

VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match

WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score

XX
0x20 - Players???

YY
0x20 - Difficulty (3 bits)

ZZ
Unknown

How does this work? I would like to use the angled camera howere this confuses me.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 16, 2008, 09:45:33 PM
I know that I mustn't have too much codes on, but I'm certain Id idn't reach the somewhere else stated "something over 200 lines"-limit.

I know what dark character does, it's just that the description for darkness that I got with the download of the cheat document ain't quite correct, as it states that just a few character's won't work; I know which characters work for sure, I tried other characters the description told me were usable but the game failed at loading the characters on dark mode; that's at least what I've experienced with Sheik and Ganondorf. And that's my point, the description seems to be wrong or my code is wrong and I wondered. But I guess the question was unnecessary to ask, as I think I know what happened...

Emerald which I'm certain about that I didn't mistake it for darkness works fine for me. And I know that I mustn't use cheats that collide, such as having Emerald and Dark at the same time. I know that games aren't able to load 2 things at the exact same moment.

So these codes are work-alone codes where I mustn't activate anything else? okay then. thanks.

so 3 of 4 of my issues are solved now, but there still is the problem that the attack ratio and defense ratio modifiers, even though I only activated them for Player 1, work with Player 2 and probably with every other Players as well. it's kind of annoying.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 16, 2008, 09:51:35 PM
Quote from: Naraku2000;5056but there still is the problem that the attack ratio and defense ratio modifiers, even though I only activated them for Player 1, work with Player 2 and probably with every other Players as well. it's kind of annoying.

They never did that for me, at least, the Defense ratio didn't, I didn't have attack ratio on when I had defense on so maybe that's why? I don't know.

Quote from: MWarriorActually, I've done the Taunt to do character entry code with other codes on, I forgot which codes though, I think they were item codes and some character altering codes, like capless Mario and Shield Pit

It worked probably because those specific codes you had on didn't conflict with the Taunt to do character entry where as the codes Naraku2000 had on might have some issues with it.
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 16, 2008, 10:09:20 PM
So there isn't any codes or anything that can fix the problem of not being able to play on Luigi's Manshion?
Title: SSBB RSBE01 USA - Support
Post by: smk on August 16, 2008, 10:13:56 PM
Quote from: wiistevenduda1;5063So there isn't any codes or anything that can fix the problem of not being able to play on Luigi's Manshion?

There should be, go to the first page and download the second attachment.
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 16, 2008, 10:22:05 PM
Quote from: smk;5064There should be, go to the first page and download the second attachment.

But thats the music fixer.My problem is that When I pick Luigi's Manshion It freezes.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 16, 2008, 10:25:02 PM
Quote from: wiistevenduda1;5068But thats the music fixer.My problem is that When I pick Luigi's Manshion It freezes.

That's what you have to use to fix the problem, the problem with LM is that it's trying to load music that isn't there. The music fixer fixes that, use it. JUST use it already, please God, it's what fixes your problem.
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 16, 2008, 10:27:59 PM
thanks your right it did fix the problem! :)
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 10:30:17 PM
Quote from: smk;5071That's what you have to use to fix the problem, the problem with LM is that it's trying to load music that isn't there. The music fixer fixes that, use it. JUST use it already, please God, it's what fixes your problem.

wait, is that code by phantom wing?

also, move swapping was a sussese. All I hope for is for someone to port the unrestricted replay camera
Title: SSBB RSBE01 USA - Support
Post by: smk on August 16, 2008, 10:46:08 PM
Quote from: SSBVET;5074wait, is that code by phantom wing?

Yes, I believe so.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 16, 2008, 11:04:48 PM
so I've experimented and found out that the attack ratio modifier code I've used modifies the defense ratio of every character except Player 1. defense ratio modifier works fine, at least for player 1.

So could anyone check what's wrong with the following code?
Attack Ratio Modifier (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 16, 2008, 11:09:51 PM
Quote from: smk;5077Yes, I believe so.

that really long one?
wiistevenduda1 witnessed me trying to use it. he saw it froze up
Title: SSBB RSBE01 USA - Support
Post by: smk on August 16, 2008, 11:30:14 PM
Quote from: SSBVET;5086that really long one?
wiistevenduda1 witnessed me trying to use it. he saw it froze up

Which code are we talking about here? Because I was talking about the music fixers.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 16, 2008, 11:40:08 PM
oh, okay, found the reason for the not working attack ratio modifier! it was just that when I put C0000000 for the 8 X it corrupted the code for some reason. (seems that the game cannot handle such a high attack ratio)

Thanks to anyone who would have tried to help if I didn't find it out =P
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 17, 2008, 01:15:43 AM
Quote from: smk;5097Which code are we talking about here? Because I was talking about the music fixers.

meh, maybe they were different
Title: SSBB RSBE01 USA - Support
Post by: Unseen_Killa on August 17, 2008, 01:23:40 AM
My friend has been using Ocarina and is now unable to play Luigi's Mansion. Here are the codes he has used so far:
Solid Black Characters, Warioman, GigaBowser (p1), unrestricted pause camera, infinite Smash balls and Pokeballs, on the fly swap list.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 17, 2008, 01:24:47 AM
Quote from: Unseen_Killa;5137My friend has been using Ocarina and is now unable to play Luigi's Mansion. Here are the codes he has used so far:
Solid Black Characters, Warioman, GigaBowser (p1), unrestricted pause camera, infinite Smash balls and Pokeballs, on the fly swap list.

See second attachment in the first post and use the Luigi's Mansion Music Fixer code, this has been covered already. Giga Bowser/Warioman caused the problem.
Title: SSBB RSBE01 USA - Support
Post by: Mr. Ryan on August 17, 2008, 02:53:41 AM
can someone make a txt on how to do those hacked stages like the wifi training room or the other stages that are able to brawl on please?
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 17, 2008, 04:51:52 AM
Quote from: Mr. Ryan;5149can someone make a txt on how to do those hacked stages like the wifi training room or the other stages that are able to brawl on please?

If you mean a list of what stages work, it's in the code's description.

If you're asking how to use the Stage Modifier, again. Read :mad:
Title: SSBB RSBE01 USA - Support
Post by: Xandrix on August 17, 2008, 05:12:26 AM
Do the move set swap codes have any repercussions that anyone knows of? Was also curious if they were permanent. Still somewhat new to this. :(
Title: SSBB RSBE01 USA - Support
Post by: James0x57 on August 17, 2008, 05:17:01 AM
No, well they don't work sometimes.. And no.
Title: SSBB RSBE01 USA - Support
Post by: Mr. Ryan on August 17, 2008, 05:23:04 AM
Quote from: Warchamp7;5164If you mean a list of what stages work, it's in the code's description.

If you're asking how to use the Stage Modifier, again. Read :mad:

ok thanks warchamp ill read next time :D
Title: SSBB RSBE01 USA - Support
Post by: SoLuS xX on August 17, 2008, 02:11:41 PM
I ordered the Movesets by data size.


ZakoBall
077DE300 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBoy
077DE33C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoChild
077DE378 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoGirl
077DE3B4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Giga Bowser
077DBC48 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pokemon Trainer
077DD4F0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

R.O.B
077DD8D4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mr.Game & Watch
077DBAF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Popo
077DD6B8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Link
077DC704 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ivysaur
077DD304 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Kirby
077DC128 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Jigglypuff
077DD784 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zero Suit Samus
077DDDF0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Olimar
077DD13C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ike
077DBD38 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Charizard
077DD3D0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Luigi
077DC9F8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Yoshi
077DE2AC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Samus
077DD9E8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sheik
077DDAD8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Falco
077DB960 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Marth
077DCBE4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Metaknight
077DCCE0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mario
077DCAF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Squirtle
077DD5BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Donkey Kong
077DB870 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Bowser
077DC614 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucario
077DC7DC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucas
077DC8D8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pit
077DD238 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ness
077DCDDC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Fox
077DBA74 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Toon Link
077DDEC8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wolf
077DE1BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Diddy Kong
077DB768 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Captain Falcon
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ganondorf
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pikachu
077DCFF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sonic
077DDCAC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zelda
077DE4A4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Snake
077DDBD4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Wario
077DE060 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Peach
077DCF2C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede
077DB648 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


I ordered it so when you're choosing who to swap, you don't have to look back at the list, just look for your character and anyone above them you wan't to swap with.
Title: SSBB RSBE01 USA - Support
Post by: SoLuS xX on August 17, 2008, 02:30:54 PM
Also here are the character switch values organized by letter.

Moveset Values by Y.S., ported to USA by James0x57
--------------------------------------
|Bowser:| 32029EF9 003328E0
|Captain Falcon:| 2F0E4EFA 00382120
|Charizard:| 35449279 002D98E0
|Dedede:| 2F4E5221 0040C500
|Diddy Kong:| 2F8A27E0 0036BCC0
|Donkey Kong:| 2FD78C71 00331F00
|Falco:| 301C41C7 00307920
|Fox:| 306A7958 00360800
|Mr.Game & Watch:| 3088574E 002404A0
|Ganondorf:| 30CA8FF4 0038B5A0
|Giga Bowser:| 30E068FF 001A02E0
|Ike:| 311F4198 002D1EE0
|Ivysaur:| 3529DE41 002BAF80
|Jigglypuff:| 35EC8CA7 002C2460
|Kirby:| 31809D75 002BBB20
|Link: 3243794C 002BAAA0
|Lucario:| 32910A1F 00339140
|Lucas:| 32CE06CF 0034CD00
|Luigi:| 3314681D 002E3140
|Mario:| 334D15F9 0032CD40
|Marth:| 33888F16 0031A2E0
|Metaknight:| 33C9B63A 003223C0
|Ness:| 340E1995 0035DE60
|Olimar:| 34C23459 002CC2E0
|Peach:| 3451FE02 003FA380
|Pikachu:| 34832B63 0039E8E0
|Pit:| 35052F39 0035B240
|Pokemon Trainer:| 3576A408 000B1F00
|Popo:| 35D262AE 002B48A0
|R.O.B:| 3629E963 00215F80
|Samus:| 3675964F 002FD180
|Sheik:| 36C3CD5D 00301560
|Snake:| 36FCC548 003EA8E0
|Sonic:| 3733B0FB 003A63C0
|Squirtle:| 358F1278 0032FEE0
|Toon Link:| 37C39136 00364DE0
|Wario:| 38208394 003F66A0
|Wolf:| 38798C69 003656A0
|Yoshi:| 38C489F7 002E3A20
|ZakoBall:| 38D40688 000EC9E0
|ZakoBoy:| 38D9674A 000A4260
|ZakoChild:| 38DD91AD 000E0D60
|ZakoGirl:| 38E2BE3F 000DEE60
|Zelda:| 391164EB 003DFCE0
|Zero Suit Samus:| 3790CD17 002C4580

Sorry for the double post, just didn't want everything scrunched together.
Title: SSBB RSBE01 USA - Support
Post by: Mr. Ryan on August 17, 2008, 04:39:59 PM
can someone help me?

im using the stage modifier code:

Don't post codes without credit.

and im trying to get the WiFi waiting room stage to work but how exactly do i set it up? because when ever i try to start a match it freezes.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 17, 2008, 05:32:56 PM
just replace the XX with the stage ID and it should work otherwise another code is interfering with it.
Title: SSBB RSBE01 USA - Support
Post by: Phreeq on August 17, 2008, 05:57:37 PM
Does anyone know if it's possible to switch people like Zelda\Sheik or PT, or Kirby, Ice Climbers(Popo), Wario, or Bowser? Zelda\Sheik, PT, Kirby and Bowser don't have anything changed with them when in battle(and I made sure the filesize and everything was correct). Ice climbers and Wario just freeze after I select a stage.
Title: SSBB RSBE01 USA - Support
Post by: Bakkon on August 17, 2008, 07:07:55 PM
Quote from: Phreeq;5266Does anyone know if it's possible to switch people like Zelda\Sheik or PT, or Kirby, Ice Climbers(Popo), Wario, or Bowser? Zelda\Sheik, PT, Kirby and Bowser don't have anything changed with them when in battle(and I made sure the filesize and everything was correct). Ice climbers and Wario just freeze after I select a stage.

Are you playing in training mode? The intros will freeze the game unless you use some sort of action modifier.
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 17, 2008, 07:48:35 PM
Does anyone know why player 2 (and possibly 3 and 4) doesn't look emerald when I use the emerald code or the color modifier code set to 0C? I found a small fix with a weird name for the official emerald code (10+ lines and I think it had P4 in the name), and I think dexter0 posted it. But now I can't find it.

Edit: Nevermind, I'm switching USB devices and for some reason it causes WiiRd not to turn all the codes on.
Title: SSBB RSBE01 USA - Support
Post by: Phreeq on August 17, 2008, 08:29:45 PM
It doesn't get to the character intros, and besides I'm playing in Training anyway.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 17, 2008, 10:02:50 PM
Quote from: Onyx;5226I ordered the Movesets by data size.

ZakoBall
077DE300 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBoy
077DE33C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoChild
077DE378 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoGirl
077DE3B4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Giga Bowser
077DBC48 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pokemon Trainer
077DD4F0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

R.O.B
077DD8D4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mr.Game & Watch
077DBAF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Popo
077DD6B8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Link
077DC704 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ivysaur
077DD304 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Kirby
077DC128 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Jigglypuff
077DD784 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zero Suit Samus
077DDDF0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Olimar
077DD13C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ike
077DBD38 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Charizard
077DD3D0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Luigi
077DC9F8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Yoshi
077DE2AC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Samus
077DD9E8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sheik
077DDAD8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Falco
077DB960 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Marth
077DCBE4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Metaknight
077DCCE0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mario
077DCAF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Squirtle
077DD5BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Donkey Kong
077DB870 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Bowser
077DC614 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucario
077DC7DC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucas
077DC8D8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pit
077DD238 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ness
077DCDDC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Fox
077DBA74 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Toon Link
077DDEC8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wolf
077DE1BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Diddy Kong
077DB768 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Captain Falcon
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ganondorf
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pikachu
077DCFF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sonic
077DDCAC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zelda
077DE4A4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Snake
077DDBD4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Wario
077DE060 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Peach
077DCF2C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede
077DB648 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

I ordered it so when you're choosing who to swap, you don't have to look back at the list, just look for your character and anyone above them you wan't to swap with.

sorry, but that's not neccessarily how it works, every single character (except samus/zamus, zelda/sheik, bowser, kirby, popo, and PT's pokemon) can have mario's moveset. it isn't a deal with character filesize, it's merely whether the game doesn't compute the character's moveset working with a specific character. you'll need to completely debug each character in order to know which work. the total combination of character moveswaps, not including giga bowser, PT(the person), or the alloys, is 1406. that's alot of debugging.

thanks for the alphabetical list though!
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 17, 2008, 10:39:08 PM
Quote from: Onyx;5226I ordered the Movesets by data size.


ZakoBall
077DE300 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBoy
077DE33C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoChild
077DE378 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoGirl
077DE3B4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Giga Bowser
077DBC48 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pokemon Trainer
077DD4F0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

R.O.B
077DD8D4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mr.Game & Watch
077DBAF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Popo
077DD6B8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Link
077DC704 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ivysaur
077DD304 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Kirby
077DC128 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Jigglypuff
077DD784 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zero Suit Samus
077DDDF0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Olimar
077DD13C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ike
077DBD38 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Charizard
077DD3D0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Luigi
077DC9F8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Yoshi
077DE2AC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Samus
077DD9E8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sheik
077DDAD8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Falco
077DB960 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Marth
077DCBE4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Metaknight
077DCCE0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mario
077DCAF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Squirtle
077DD5BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Donkey Kong
077DB870 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Bowser
077DC614 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucario
077DC7DC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucas
077DC8D8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pit
077DD238 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ness
077DCDDC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Fox
077DBA74 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Toon Link
077DDEC8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wolf
077DE1BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Diddy Kong
077DB768 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Captain Falcon
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ganondorf
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pikachu
077DCFF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sonic
077DDCAC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zelda
077DE4A4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Snake
077DDBD4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Wario
077DE060 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Peach
077DCF2C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede
077DB648 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


I ordered it so when you're choosing who to swap, you don't have to look back at the list, just look for your character and anyone above them you wan't to swap with.

so where's Wario Man? cannot find him there. thanks for the list, though.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 17, 2008, 11:20:17 PM
Quote from: Naraku2000;5305so where's Wario Man? cannot find him there. thanks for the list, though.

wario man's moveswap codes are not posted, they may be the same as wario's or the japanese version has codes for it.
Title: SSBB RSBE01 USA - Support
Post by: Gold Atrocity on August 17, 2008, 11:59:25 PM
I put in these codes:

DO NOT POST CODES WITHOUT CREDIT
READ THE FORUM RULES

I tried it out in Training mode, then normal Brawl. Nothing happened. What did i do wrong? and how exactly does the codes work hand in hand?
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 12:06:09 AM
which code?
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 18, 2008, 12:09:49 AM
Quote from: meleemaster500;5325which code?

it was probably deleted due to Forum Rules.
Title: SSBB RSBE01 USA - Support
Post by: Gold Atrocity on August 18, 2008, 12:20:37 AM
Smash Ball Activator [Phantom Wings]
4A000000 80000000
1482B194 38000000
14814E14 38000000

whoops sorry about that. Also, the other one, i don't know who made it. give me a sec

EDIT:

infinite final smashes [hetoan2?]
4A000000 80000000
1462C3A0 00000000

not sure, i used searched and he didn't credit anyone, so i assumed he created it.

So anyway, hopefully i didn't break anymore rules...any help with these two?
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 18, 2008, 12:58:01 AM
Quote from: meleemaster500;5318wario man's moveswap codes are not posted, they may be the same as wario's or the japanese version has codes for it.
well, but that's a small problem because I wanna make Wario with Wario Man-behaviour (invincible and some small move differences you might know) or, if Wario Man's file size is bigger than Wario's, Wario Man with Wario-behaviour so no invincibility. yeah, it might sound senseless since I could choose the characters directly, but it's just for the optical effect. It's not important, though.
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 18, 2008, 01:23:58 AM
This is where I am supposed to ask for question about codes?

I'm quite tired of swapping the SD Crad between PC and Wii, so I ask.

Does theses cods harms ths savE file in ANY way? Or just freezes due to lacking of material. (Like Dark Chacters)

Emerald Character
Dark Character
Smash Ball Activator
Infinite Items/Smash Balls
Stage Modifier (Hold button for stage.) (Btw, I didn't get Y or X button to work)
Unrestricted Camera
Unlimited Object
Allow Overlapping

And btw, what does "On the Fly" means? Do the button input in the air or something?
BTW again, what happens if I have 2 character modifiers at the same time? (Like Emerald and Dark)
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 01:24:16 AM
character file sizes don't determine whether moveswaps can work, mario's moveset can work on nearly everyone (except it freezes on ice-climbers and doesn't affect bowser, kirby, sheik, zelda, samus, zamus, and all of PT's pokemon)

and wario man's effects wouldn't probably transfer over in a moveswap, definitely not invincibility at least.
Title: SSBB RSBE01 USA - Support
Post by: Phreeq on August 18, 2008, 01:49:26 AM
So how do you moveswap between Bowser -> PT's pokemon?

I kinda get why they might not work, or atleast how they're all related. But is there a way to mess around with their moveset?
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 01:54:12 AM
either the codes don't work on those specific characters, or their codes are wrong...
Title: SSBB RSBE01 USA - Support
Post by: Phreeq on August 18, 2008, 01:56:35 AM
Hmm, alright, I suppose I'll wait to see if they can fix them, or I'll look and see if it's been done by actually swapping files on the disc.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 02:25:23 AM
well all the muli characters (zelda/sheik...) don't seem to work, don't know if that has anything to do with it...
Title: SSBB RSBE01 USA - Support
Post by: Myto~ on August 18, 2008, 03:15:55 AM
hmm, i find this rather interesting, when giving fox's move set to luigi, when luigi does his neutral B a giant arwing comes out... dont know if that works with any other character you give fox's move set to...
Title: SSBB RSBE01 USA - Support
Post by: SabataDX on August 18, 2008, 03:51:53 AM
Is there a way to swap only one move instead of the entire moveset?
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 03:53:13 AM
give it to sonic, his spring is a arwing too. and the arwing texture swaps off of player two, when sonic is player 1.

anyway, bowser, kirby, zelda/sheik, samus/zamus, and all of PT's pokemon moveswaps don't work at all.
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 03:55:34 AM
Quote from: SabataDX;5404Is there a way to swap only one move instead of the entire moveset?

I belive it is not possibly through a hex editor (usb gecko, ocarina, ect)if it was it would have an exstramly long code probally over 20 lines unless you edited the files directly with an iso on the computer
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 03:59:18 AM
Quote from: meleemaster500;5405give it to sonic, his spring is a arwing too. and the arwing texture swaps off of player two, when sonic is player 1.

anyway, bowser, kirby, zelda/sheik, samus/zamus, and all of PT's pokemon moveswaps don't work at all.
It dosnt only swap off a characters texture it takes the texture of the last spawned item/character that is still on the feild also for refrence to get it gold
http://www.brawlsnapshots.com/snapshots/50964?user=418 (http://www.brawlsnapshots.com/snapshots/50964?user=418) is to spawn a bomb or go against pit
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 18, 2008, 04:03:06 AM
Quote from: Myto~;5384hmm, i find this rather interesting, when giving fox's move set to luigi, when luigi does his neutral B a giant arwing comes out... dont know if that works with any other character you give fox's move set to...

Diddy Kong does this.Sonic does this (with Up B,tho)
Title: SSBB RSBE01 USA - Support
Post by: Myto~ on August 18, 2008, 04:04:20 AM
why is it an arwing though?
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 18, 2008, 04:08:09 AM
OKAY,this is from the code topic:
Quote from: meleemaster500no, there are ALOT of exceptions, the rule that character file sizes determine whether a character moveswap works is entirely incorrect.

It probably does ONLY work that way wia codes.But still,whatever if there are a LOT of exceptions.I've changed almost everyones moveset to be those of which they couldn't use if based on the filesize list and them all froze.Mario did work on someone,but his moveset was the only one that worked...

Also,if you want,call the filesize list an "guideline" or an "safe moveset swapping list" or something like that.Not an rule.
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 04:09:44 AM
Quote from: Myto~;5412why is it an arwing though?

the arwing is actually from foxes intro it just has no hex to control what texture to use so it takes the code from the last active texture
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 04:13:59 AM
i just did it and got the EXACT same result with luigi.

so even rob with his tiny file size was able to do both luigi's moveset and mario's. fact, i'm testing all 1400+ combinations for moveset swapping of characters, you can read more about it here: http://smashboards.com/showthread.php?t=189443

my next moveset to test out will be peach's, unless i receive any requests.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 05:07:50 AM
I've tested peach's codes, it was very annoying, mostly cause it would freeze before even selecting a stage, or even a character. the only characters that did not work for her (except for those couple characters that no codes are working for) are:
DK
Yoshi
Ice climbers
Fox
Falco
Wolf
Captain falcon
lucario
ike
and ness

and she had the second largest character file apparently...
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 05:23:04 AM
Quote from: meleemaster500;5425I've tested peach's codes, it was very annoying, mostly cause it would freeze before even selecting a stage, or even a character. the only characters that did not work for her (except for those couple characters that no codes are working for) are:
DK
Yoshi
Ice climbers
Fox
Falco
Wolf
Captain falcon
lucario
ike
and ness

and she had the second largest character file apparently...
the reason they frezze befor the stage loads is because it was trying to load there intros just use the action mod to switch there entrance to the standing pose and you should beable to test those characters
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 18, 2008, 05:24:01 AM
I tried using mew replacing links bombs for the true item mod but it freezes when i press down b.
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 18, 2008, 05:27:06 AM
I think the filesize difference only applies to the ORIGINAL way (ISO editing)
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 05:28:08 AM
wow warchamp7 has deleted every single person's post in the code thread that isn't code, an answer, or put by him.

in fact, he asked a question, i answered, he put my answer in another person's post beforehand. in my post i also said

"and it seems like you deleted more than just the spam in this thread...

in fact all the posts that are not codes or answers to questions seem to come from one particular user, Warchamp7."

a few seconds later, poof! my post got a big magic trick done to it...
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 05:28:10 AM
Quote from: pichu04;5434I tried using mew replacing links bombs for the true item mode but it freezes when i press down b.

probaly due to mew being a pokemon witch cant be grabed(exept bonsly) and mew is developed to move in an upwords motion while links bomb is made to follow links hand(also your best bet would be to try bonsly but that may not work ether
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 05:29:01 AM
Quote from: kyleglor;5433the reason they frezze befor the stage loads is because it was trying to load there intros just use the action mod to switch there entrance to the standing pose and you should beable to test those characters

you do know i was the original person to suggest that...

so i think i know what i was doing
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 05:30:47 AM
Quote from: meleemaster500;5438you do know i was the original person to suggest that...

so i think i know what i was doing

funny cas i got peach as ness to work
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 05:33:29 AM
well as i said, it kept freezing even at points before i chose a character, or stage, so it's completely plausible that ness would work
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 05:35:55 AM
i have an idea that could help you test faster put a code on for every character at a time so that you dont need to reload the wii and your list would be done faster
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 05:42:01 AM
already doing that, you're a bit behind on the suggestions dontcha think?
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 05:55:30 AM
i didnt know i was just guessing since you only have certain caracters done in your smash boards post
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 06:03:26 AM
yes, but i always do a particular moveset at a time, i cannot do that for a particular character, but i can have every character have the same moveset, which is why only mario luigi and peach are completely filled.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 18, 2008, 06:21:20 AM
Quote from: meleemaster500;5436wow warchamp7 has deleted every single person's post in the code thread that isn't code, an answer, or put by him.

in fact, he asked a question, i answered, he put my answer in another person's post beforehand. in my post i also said

"and it seems like you deleted more than just the spam in this thread...

in fact all the posts that are not codes or answers to questions seem to come from one particular user, Warchamp7."

a few seconds later, poof! my post got a big magic trick done to it...

Not me Melee, I'm not a moderator, James was responsible for the cleaning (Though I did request it). Please do not angry at me

The only reason some of my comments remained in the thread is because they're usually questions I ask to clarify for code descriptions.
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 18, 2008, 06:26:41 AM
okay, i dont have an account on smashboards YET so can a put a moveset request here?

please try every char with capt falcon THANKS!

SIDENOTE: Please make sure to test "FALCON PAWUNCH"
Title: SSBB RSBE01 USA - Support
Post by: Myto~ on August 18, 2008, 07:02:09 AM
ive seen certain code for P5 P6 and P7, how do i get said players into a brawl? and can they be human, or cpu only?
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 18, 2008, 07:04:19 AM
Quote from: Myto~;5456ive seen certain code for P5 P6 and P7, how do i get said players into a brawl? and can they be human, or cpu only?

I'm pretty sure as of now, Players 5 6 and 7 can only be computers and they can only be alloys. Apparently making them anything other than alloys freezes the game.
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 07:08:41 AM
Quote from: Warchamp7;5457I'm pretty sure as of now, Players 5 6 and 7 can only be computers and they can only be alloys. Apparently making them anything other than alloys freezes the game.

dont forget that each pair of ice climbers count as two so there can be a total of 8
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 18, 2008, 07:20:31 AM
Quote from: kyleglor;5458dont forget that each pair of ice climbers count as two so there can be a total of 8

I don't quite understand what you're trying to point out >.>
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 07:25:44 AM
Quote from: Warchamp7;5471I don't quite understand what you're trying to point out >.>
when ice climbers are on the field as p1 it will be like this
p1 = p1 and p2 (the second climber) p2 = p3, p4 = p5
so if theres one ice climbers in p1-3 you would have to edit p5 to edit p4
then if thers 2 ice climbers in p1-2 you would have to edit p5 to edit p3 and p6 to edit p4 ect
sry if its confusing

i was trying to point out that there are other reasons for the p5-7 codes
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 18, 2008, 07:32:27 AM
Quote from: kyleglor;5474when ice climbers are on the field as p1 it will be like this
p1 = p1 and p2 (the second climber) p2 = p3, p4 = p5
so if theres one ice climbers in p1-3 you would have to edit p5 to edit p4
then if thers 2 ice climbers in p1-2 you would have to edit p5 to edit p3 and p6 to edit p4 ect
sry if its confusing

i was trying to point out that there are other reasons for the p5-7 codes

I was unaware that both ice climbers each took a player slot. I don't think that's correct.

They may take up CHARACTERS 1 and 2 but I don't think PLAYERS.
Title: SSBB RSBE01 USA - Support
Post by: kyleglor on August 18, 2008, 07:36:34 AM
yes your right i worded that badly they do take up two characters tho thanks for pointing that out
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 18, 2008, 10:00:33 AM
Quote from: TNinja;5359This is where I am supposed to ask for question about codes?

I'm quite tired of swapping the SD Crad between PC and Wii, so I ask.

Does theses cods harms ths savE file in ANY way? Or just freezes due to lacking of material. (Like Dark Chacters)

Emerald Character
Dark Character
Smash Ball Activator
Infinite Items/Smash Balls
Stage Modifier (Hold button for stage.) (Btw, I didn't get Y or X button to work)
Unrestricted Camera
Unlimited Object
Allow Overlapping

And btw, what does "On the Fly" means? Do the button input in the air or something?
BTW again, what happens if I have 2 character modifiers at the same time? (Like Emerald and Dark)

Um, help? It seems like the Dark Character makes some freezes. Infinite items as well.

Does Music Modiefier from Phantom Wing does anything?
I used Heinermann's, and that messd up alot.
Title: SSBB RSBE01 USA - Support
Post by: m.warrior(backup) on August 18, 2008, 10:26:28 AM
USE FULL METAL KIRBY"S!
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 18, 2008, 10:31:30 AM
The Eemerald? Well, I do use them, but I'm asking if there would be any problem.

Don't kill me. :\
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 18, 2008, 10:42:12 AM
Pretty much all codes have the potential to maybe bust your save, it's highly recommended you back up your save file when using any codes. In the meantime, I made a few comments for you in Aqua :)

QuoteThis is where I am supposed to ask for question about codes?

I'm quite tired of swapping the SD Crad between PC and Wii, so I ask.

Does theses cods harms ths savE file in ANY way? Or just freezes due to lacking of material. (Like Dark Chacters)

Emerald Character Set up to only work with characters it works with (Cept Yoshi when using his Final Smash and any others that follow suit with that)
Dark Character Works with VERY few characters
Smash Ball Activator
Infinite Items/Smash Balls
Stage Modifier (Hold button for stage.) (Btw, I didn't get Y or X button to work)
Unrestricted Camera
Unlimited Object
Allow Overlapping

And btw, what does "On the Fly" means? Do the button input in the air or something? The On the Fly character changer allows to input the mentioned buttons to change your character whenever you want. You're character will disappear for about 5 seconds while it loads the new one (If playing a two player match, you will lose if you use the modifier as it temporarily removes you from the game)
BTW again, what happens if I have 2 character modifiers at the same time? (Like Emerald and Dark) Not recommended, it'll most likely just freeze
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 18, 2008, 10:49:59 AM
I see, thanks for the answer.

If I choosed characters not Dark supported, the game freezes.
It's fine to choose characters not supported for Emerald. (Exept Samus turning to Zamus)
Does it freeze if I change to Zamus in mid-battle, or does it only freeze during Final Smash?
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 18, 2008, 11:03:17 AM
Quote from: TNinja;5505I see, thanks for the answer.

If I choosed characters not Dark supported, the game freezes.
It's fine to choose characters not supported for Emerald. (Exept Samus turning to Zamus)
Does it freeze if I change to Zamus in mid-battle, or does it only freeze during Final Smash?

It locks going to Zamus cause she doesn't have an Emerald, I'm sure using the taunt method would end up the same in the end as her Final Smash.

Regarding Emerald, as mentioned, thanks to Full Metal Kirby, the specific Emerald modifier code is made so it will not go on characters that do not have it (If you put Emerald on a character without an Emerald, the game hangs at the stage screen)

I will get around to the Dark Character modifier as well, it's just a bit less popular and applies to much fewer people
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 18, 2008, 01:15:05 PM
When I change one character (For example, I make P1 Emerald or invisible or Giga Bowser) the other 3 players get messed up. Ness loses his head, Peach loses her dress, D3 loses his hammer and his head goes into his body, back of Luigi's head dissapears, Bowser loses horns, you get the idea.

What is going on and how do I fix it?
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 02:38:43 PM
Quote from: m.warrior(backup);5455okay, i dont have an account on smashboards YET so can a put a moveset request here?

please try every char with capt falcon THANKS!

SIDENOTE: Please make sure to test "FALCON PAWUNCH"

i'm not testing moves, only if they can at least load the moveset.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 02:39:30 PM
Quote from: Warchamp7;5457I'm pretty sure as of now, Players 5 6 and 7 can only be computers and they can only be alloys. Apparently making them anything other than alloys freezes the game.

or classic mode with a particular character team
Title: SSBB RSBE01 USA - Support
Post by: Kyzon Xin on August 18, 2008, 03:11:44 PM
I have a small request on this page..  
When you update the Text file for download could you add a "last update" date to the title so we know jif you've updated the list so we can re load it?


thx
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 03:37:52 PM
Quote from: kyleglor;5439funny cas i got peach as ness to work

not peach with ness's moveset.

if you got ness to work with peach's moveset then that would be something, cause i've tried it twice.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 04:12:14 PM
i'm not sure if bowser's moveswap value works as it froze with everyone i thought he might be compatible with.

that or no one likes bowser's moveset put on them.

im not gunna finish testing every character with him until the code is fixed, someone finds a character that works with him, or at the end of my testing.


someone post so that this doesn't continue into a quintuple post, (like it did on smashboards...)
Title: SSBB RSBE01 USA - Support
Post by: UltraPuff on August 18, 2008, 05:54:03 PM
I know this has been posted before, but it freezes a second after I select my player even with no other codes on. I tried Sonic with Fox's moveset with and without the character intro is standing animation code.
Title: SSBB RSBE01 USA - Support
Post by: qwertyuiop on August 18, 2008, 05:59:44 PM
can someone tell me the ike's greatest aether code? please
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 18, 2008, 06:17:28 PM
Quote from: FireC;5600Unrestricted Replay Camera (ported):
0409E934 60000000
0409E93C 60000000
0409E9AC FC201890
0409E9B8 FC600090
0409E9BC FC000890
0409E9C8 FC001890


Original code by Y.S., converted to USA version by FireC(me).
THANK YOU ill go use this now

....damn, theres a dream killer, I cant take the camera off the characters still. my dream is 75 percent complete

and here is the first sample. and from my research on youtube, its the first video EVER to show this hack
http://www.youtube.com/watch?v=nDGXbs6tDj0
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 18, 2008, 07:02:00 PM
Well, conratulation for having the glory of the first video of the hack.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 18, 2008, 07:04:56 PM
Quote from: Kyzon Xin;5552I have a small request on this page..  
When you update the Text file for download could you add a "last update" date to the title so we know jif you've updated the list so we can re load it?


thx

Quote from: Warchamp7This is the latest code list I've assembled as of 2:45PM EST, August 18

*Sigh*

Taken right out of the first post
Title: SSBB RSBE01 USA - Support
Post by: smk on August 18, 2008, 07:31:40 PM
Warchamp, I think in the first post you should put what codes cause the save data to be corrupted. I know of at least 4 definite ones, if there are any others, it's the code user's fault and not the code itself.

1) Music Modifiers (the My Music one and the one that you can only play one song while you're playing. This is mostly if you mess the code up).
2) Stage Modifier (WiFi and offline)
3) Character Modifier (FOR SURE now)
4) Stage Builder codes (Unlimited Parts and Overlapping, I think the version 2 codes might reduce the possibility though so, I don't think these are a worry anymore, probably 20% chance of it happening now. Just don't go overboard with the unlimited parts code)

So, yeah, I think we need to put these as a warning in the first post. Also, to say to back up your save data before using any codes (though, pretty sure you have this down already).
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 08:51:28 PM
anyone know the credit for the code "special action modifier"?
Title: SSBB RSBE01 USA - Support
Post by: smk on August 18, 2008, 09:00:25 PM
Quote from: meleemaster500;5648anyone know the credit for the code "special action modifier"?

Phantom Wings.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 18, 2008, 09:32:40 PM
well i stopped being lazy and fixed my luigis manshion and mushroomy kingdom. finally

also
Quote from: meleemaster500;5671Replaces Entrances with Standing Animation
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC00000 60000000
93DD0038 00000000
for playing move-swapped characters who freeze on character entrances, helps them work in regular brawl mode.
special action modifier by Phantom Wings
I guess entering the values was my idea(meleemaster500)
what about the results screen animation? wont it freeze there? like it does for wireframes?
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 18, 2008, 10:56:55 PM
so I've pretty much got an issue now.

I was trying out the Music Modifier because I wanted to replace the Battlefield Ver. 2-Song with the Cruel Brawl theme...

Music Modifier [Heinermann]
4A000000 9018CDEC
1400XXXX 0000YYYY
E0000000 80008000

so I wanted to calculate the XXXX-part. Offset 000 plus Song #02 (yep, 3rd song - 1 = #2) multiplated with 8; the Windows hex calculator then gave me a 10 so I replaced the XXXX with a 0010. Cruel Brawl has a value of 2709, so my code was pretty much:

4A000000 9018CDEC
14000010 00002709
E0000000 80008000
however, not only didn't it work, it messed up Final Destination and, like at everyone else, Mushroomy Kingdom and Luigi's Mansion. That's no problem, though, as we have the Music fixer, thanks to Full Metal Kirby.

so my question is: what did I do wrong? I swear I've used a hex calculator, I swear I calculated the right stuff (at least the right values with the right formula), but yet it messes around with me. Am I even using the right code?

[I know there is a music trigger code made by... erm... don't quite remember, sorry, but I want it constantly playing instead of Battlefield ver. 2 because Cruel Brawl theme is kickass and Battlefield ver. 2 not =/]

@SSBVET: I think you can fix that thing with the victory pose with the winner/loser can move at the results screen code, as  it prevents the game from loading the victory pose, as far as I know.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 18, 2008, 11:04:18 PM
ill keep that in mind, im gonna do probably a lot of filming with pikaman
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 18, 2008, 11:17:59 PM
Quote from: Naraku2000;5675so I've pretty much got an issue now.

I was trying out the Music Modifier because I wanted to replace the Battlefield Ver. 2-Song with the Cruel Brawl theme...

Music Modifier [Heinermann]
4A000000 9018CDEC
1400XXXX 0000YYYY
E0000000 80008000

so I wanted to calculate the XXXX-part. Offset 000 plus Song #02 (yep, 3rd song - 1 = #2) multiplated with 8; the Windows hex calculator then gave me a 10 so I replaced the XXXX with a 0010. Cruel Brawl has a value of 2709, so my code was pretty much:

4A000000 9018CDEC
14000010 00002709
E0000000 80008000
however, not only didn't it work, it messed up Final Destination and, like at everyone else, Mushroomy Kingdom and Luigi's Mansion. That's no problem, though, as we have the Music fixer, thanks to Full Metal Kirby.

so my question is: what did I do wrong? I swear I've used a hex calculator, I swear I calculated the right stuff (at least the right values with the right formula), but yet it messes around with me. Am I even using the right code?

[I know there is a music trigger code made by... erm... don't quite remember, sorry, but I want it constantly playing instead of Battlefield ver. 2 because Cruel Brawl theme is kickass and Battlefield ver. 2 not =/]

@SSBVET: I think you can fix that thing with the victory pose with the winner/loser can move at the results screen code, as  it prevents the game from loading the victory pose, as far as I know.

You're mixing two completely different codes, that's why it didn't work. Those offset instructions are for the permanent music modifier. The music modifier you're trying to use is just a temporary one with instructions in the code list.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 18, 2008, 11:19:02 PM
Quote from: SSBVET;5661well i stopped being lazy and fixed my luigis manshion and mushroomy kingdom. finally

also

what about the results screen animation? wont it freeze there? like it does for wireframes?

a victory animation COULD freeze, but so far i have not found any problems with the no-contest screen. and i haven't had a victory animation freeze yet.

although if the moveset you put on a character does not have a victory or a no contest animation, then most definitely, it will freeze, probably.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 18, 2008, 11:36:37 PM
Quote from: Warchamp7;5680You're mixing two completely different codes, that's why it didn't work. Those offset instructions are for the permanent music modifier. The music modifier you're trying to use is just a temporary one with instructions in the code list.

geez, so I have to research the permanent one. ok. thanks.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 18, 2008, 11:37:36 PM
Quote from: Naraku2000;5688geez, so I have to research the permanent one. ok. thanks.

The permanent one is in my first post of the code thread. I don't know where you got those instructions if not from there
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 18, 2008, 11:43:28 PM
I don't know either...

well, does this code screw with Luigi's Mansion and Mushroomy Kingdom again so I have to use the Reset codes again? just asking, as I don't want to check just to let my Wii crash again.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 18, 2008, 11:46:51 PM
Quote from: Naraku2000;5691I don't know either...

well, does this code screw with Luigi's Mansion and Mushroomy Kingdom again so I have to use the Reset codes again? just asking, as I don't want to check just to let my Wii crash again.

All codes have a chance, just some more than others. The top 4 according to SMK are also in my Code post
Title: SSBB RSBE01 USA - Support
Post by: zerosyko on August 19, 2008, 04:08:39 AM
Does moveset swapping work on Wifi?  I don't have my comp atm, so I can't test it out.  Prolly just desyncs.
Title: SSBB RSBE01 USA - Support
Post by: Andydark on August 19, 2008, 09:53:17 AM
I'm having some wifi issues after doing the stage modifier online...

I only did it once >_> This is strange.

EDIT: Wifi is back to life.
Title: SSBB RSBE01 USA - Support
Post by: Kyzon Xin on August 19, 2008, 10:07:54 AM
Quote from: Warchamp7;5612*Sigh*

Taken right out of the first post

*scratches chin*

hmm i'm a blind mofo  :(

lol thanks anyway:eek:
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 19, 2008, 10:59:39 AM
Quote from: Hippochinfat;5526When I change one character (For example, I make P1 Emerald or invisible or Giga Bowser) the other 3 players get messed up. Ness loses his head, Peach loses her dress, D3 loses his hammer and his head goes into his body, back of Luigi's head dissapears, Bowser loses horns, you get the idea.

What is going on and how do I fix it?

Someone please answer this.
Title: SSBB RSBE01 USA - Support
Post by: Mr. Ryan on August 19, 2008, 11:52:25 AM
Just for a laugh but is it possible to change zero suit samus's blue suit to a bright pink like her skin?

;)
Title: SSBB RSBE01 USA - Support
Post by: Kyzon Xin on August 19, 2008, 12:35:08 PM
hmmm i'm tired now but i just wanted to see if there was a way to get emerald Zamus.. say P1 is Zamus P2 is emerald idk.. anyone
so with that code in effect also turn on the texture swap...
Emerald Zamus???  j
idk yet cuz i'm about to sleep but someone try that plz or i'll do it in like 24 hours when i wake lol
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 19, 2008, 01:02:32 PM
Quote from: Mr. Ryan;5836Just for a laugh but is it possible to change zero suit samus's blue suit to a bright pink like her skin?

;)

Horny pervert. XD

http://www.brawlsnapshots.com/users/1882

I don't know how he did it with Sheik, maybe you can do it with ZSS too.

Or Snake, just to please some girl gamers.
Title: SSBB RSBE01 USA - Support
Post by: Mr. Ryan on August 19, 2008, 01:22:12 PM
Quote from: Dark Lugia;5842Horny pervert. XD

http://www.brawlsnapshots.com/users/1882

I don't know how he did it with Sheik, maybe you can do it with ZSS too.

Or Snake, just to please some girl gamers.

Cant help it ;)

her boobs are what motivate me to destroy my enemies xD
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 19, 2008, 01:44:03 PM
Quote from: Mr. Ryan;5845Cant help it ;)

her boobs are what motivate me to destroy my enemies xD

Unrestricted Camera code is a god-send code for you, isn't it. XD

It makes pausing with Peach/Zelda on the map more fun.
Title: SSBB RSBE01 USA - Support
Post by: Mr. Ryan on August 19, 2008, 01:54:48 PM
Quote from: Dark Lugia;5847Unrestricted Camera code is a god-send code for you, isn't it. XD

It makes pausing with Peach/Zelda on the map more fun.

i havent used that code yet :/ ive only been using Ocarina for Twilight princess and some other games
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 19, 2008, 05:08:42 PM
Uh, doesn't the code need credits?

ANyway. Found out that if P4 has the Emerald code, and it's a character not supported for it, the game freezes after selecting stage or watching a Replay where P4 is a unsupported character.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 19, 2008, 08:46:18 PM
Quote from: TNinja;5885Uh, doesn't the code need credits?

ANyway. Found out that if P4 has the Emerald code, and it's a character not supported for it, the game freezes after selecting stage or watching a Replay where P4 is a unsupported character.
the game will freeze no matter what if a character is not supported by the color >_< no matter what player
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 19, 2008, 10:13:21 PM
Nope. Not P1. If P1 choose a unsupported character (Thanks to FMKirby I guess)
the game won't freeze.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 19, 2008, 10:46:12 PM
i have a question: wasn't there codes that modified particular parts of a character model in melee? like make big head mode or stuff? cause if there was, could it be possible that such a code exists for brawl?
Title: SSBB RSBE01 USA - Support
Post by: Bigman40 on August 19, 2008, 10:48:45 PM
Alright, I've been testing the tripping code and I haven't had any success with it.

this is the code I'm using:
 
Tripping Rate Modifier
0481CB34 C0220020
045A9340 XXXXXXXX

Is the numbers the same as the ones for other numbers (like atk, def, size, etc information)? Or are there supposed to be different numbers for me to use?
Title: SSBB RSBE01 USA - Support
Post by: smk on August 19, 2008, 11:08:04 PM
Quote from: Bigman40;5951Alright, I've been testing the tripping code and I haven't had any success with it.

this is the code I'm using:
 
Tripping Rate Modifier
0481CB34 C0220020
045A9340 XXXXXXXX

Is the numbers the same as the ones for other numbers (like atk, def, size, etc information)? Or are there supposed to be different numbers for me to use?

They should be the same numbers but, if not, if you don't want tripping at all here's what it should look like.

Tripping Rate Modifier (Kirby is cool)
0481CB34 C0220020
045A9340 00000000

You replace the X's with the value for 0 to never trip which is in fact eight zeros. If you need the entire floating point list for it, I can give it to you, but, that's what it is for no tripping. It works for me and I have a video on it working for 10 whole minutes of me dash dancing back and forth.
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 20, 2008, 12:40:31 AM
If anyone could make some memory dumps of various, if not all events (preferably at different difficulty levels), I might make a few Event codes. You know, so you could actually make replays.

That is, if replays would actually work with event codes on.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 20, 2008, 09:18:16 AM
oh wow, size modifier by button press! it would be neat though to delete some of the sizes to make the character still playable, as such making free L or R and maybe Y or X because most jump with the Y or X buttons. thereas, I think 100.00 is unnecessary because 64.00 is as big as New Pork City, the biggest stage, and 100.00 would make you die constantly as you touch the death zones in every direction I think. so deleting 100.00 and 64.00 and making Y or X and L or R free and we're fine. (can't retype the code myself, as I'm not able to)

EDIT: what, you can't play a character on size modifier anyway because A and B aren't free either o_ô
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 20, 2008, 09:52:27 AM
The "on the fly" size mod doesn't change your size DURING the fight.I understood you press an button while the stage loads to change your size during that brawl.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 20, 2008, 11:36:42 AM
facepalm.

I'm so stupid.
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 20, 2008, 04:37:58 PM
Uh, I think I need some learning about hax thingie. But if I want Music for Battle Field, it's 04000050 YYYYYYYY?
How do I know the song kode? Got a list? Or could I use the list from Heinermanns Music Modifier that followed with Warchamps codelist.

Btw, Smash Ball Activator make sounds and freezes once both uses FS.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 20, 2008, 06:20:39 PM
Quote from: Amorphis_X;6162thx :clap

here it is for all players:

.::Damagesets::.

Receive Damage/Stun

P1
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000


P2
4A000000 90180F7C
140000C8 XXXXXXXX
E0000000 80008000


P3
4A000000 90180FD8
140000C8 XXXXXXXX
E0000000 80008000


P4
4A000000 90181034
140000C8 XXXXXXXX
E0000000 80008000


P5
4A000000 90181128
140000C8 XXXXXXXX
E0000000 80008000


P6
4A000000 90181184
140000C8 XXXXXXXX
E0000000 80008000


P7
4A000000 901811E0
140000C8 XXXXXXXX
E0000000 80008000


Deal Damage/Stun

P1
4A000000 90180F20
140000C4 XXXXXXXX
E0000000 80008000

P2
4A000000 90180F7C
140000C4 XXXXXXXX
E0000000 80008000


P3
4A000000 90180FD8
140000C4 XXXXXXXX
E0000000 80008000


P4
4A000000 90181034
140000C4 XXXXXXXX
E0000000 80008000


P5
4A000000 90181128
140000C4 XXXXXXXX
E0000000 80008000


P6
4A000000 90181184
140000C4 XXXXXXXX
E0000000 80008000


P7
4A000000 901811E0
140000C4 XXXXXXXX
E0000000 80008000

thanks, I was looking for this code. Ill go test this out

..no it wasnt the code I was looking for. I was looking for like giga bowser able to be stunned
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 20, 2008, 07:22:09 PM
Ultimate Superman Code (P1) [Amorphis_X]
4A000000 90180F20
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000

Thank you! However, I wanna be Emerald Superman. so what would the code for it? (with the code from Full Metal Kirby naturally, since it makes sure nothing can freeze)
Title: SSBB RSBE01 USA - Support
Post by: smk on August 20, 2008, 07:44:23 PM
Quote from: SSBVET;6173I was looking for like giga bowser able to be stunned

*Slap*

What makes you think Giga will ever be able to be stunned? He would have missing animations for when he gets hit, Giga can never be stunned and if he ever does have a code like that it'll just be the T default character stance when he gets hit and you don't want that every time he is hit or sent flying, do you? Much less, I don't even expect the game to recognize it to use the T stance so, it could even freeze if he's hit once.

I doubt you could even use Bowser's animations for it without any freezing...
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 20, 2008, 08:57:45 PM
What's this Superman? Godmode?
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 20, 2008, 09:13:13 PM
Its the combination of invincible and one hit kos all in one code.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 20, 2008, 09:17:39 PM
Quote from: smk;6184*Slap*

What makes you think Giga will ever be able to be stunned? He would have missing animations for when he gets hit, Giga can never be stunned and if he ever does have a code like that it'll just be the T default character stance when he gets hit and you don't want that every time he is hit or sent flying, do you? Much less, I don't even expect the game to recognize it to use the T stance so, it could even freeze if he's hit once.

I doubt you could even use Bowser's animations for it without any freezing...

I was afraid of that...
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 20, 2008, 09:22:27 PM
lol gigabowser does have a T stance. you see it if you use captain falcon's final smash on him :D its awesome. and that is his stun look
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 20, 2008, 09:25:34 PM
Quote from: pichu04;6218Its the combination of invincible and one hit kos all in one code.

Well, that's pretty much godmode.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 20, 2008, 09:26:47 PM
Quote from: TNinja;6223Well, that's pretty much godmode.

even the B attack?
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 20, 2008, 09:43:35 PM
Quote from: SSBVET;6224even the B attack?

What about it? I know godmode as total invincible and 1HKO just to watch how the game looks like.
Title: SSBB RSBE01 USA - Support
Post by: Zero254 on August 20, 2008, 10:26:12 PM
Hey, how come in SSE Peach jumps higher, but in boss battles, it uses her normal jump as if you were playing a normal brawl?

Maybe a someone can give me a memory dump?

I need to get a gecko so I can do dumps myself.
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 20, 2008, 11:07:42 PM
The movement, speeed and what not is SO nefed on SSE. I can't believe she jumps higher. O.o
Title: SSBB RSBE01 USA - Support
Post by: UltraPuff on August 21, 2008, 12:08:37 AM
Is there any way to get the pokeball modifier to work online?
Or, a code that allows it to work online?
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 21, 2008, 12:17:10 AM
Quote from: UltraPuff;6288Is there any way to get the pokeball modifier to work online?
Or, a code that allows it to work online?

http://www.usbgecko.com/forums/showpost.php?p=2243&postcount=12
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 21, 2008, 01:13:11 AM
damn thats awesome! 1 hit KO fireball mario

lol, works fine in boss battle too

and HRC

BUT here is the flaw: SHIELDS, ITS NOT AMMUNE!... this gives me an idea...
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 21, 2008, 01:34:32 AM
After poking around with the Selecting something on the Main Menu (The one with Group, Solo, etc.) takes you to XX [Full Metal Kirby] code (pun intended), I came to the conclusion that the Debug Menu is unlikely.

00 - Group
01 - Solo
02 - Nintendo WFC
03 - Vault
04 - Options
05 - Data
06 - Options/Screen
07 - Options/Deflicker
08 - Options/Rumble
09 - Options/Controls
0A - Options/Sound
0B - Options/My Music
0C - Options/Erase Data
0D - Data/Movies
0E - (Options/Sound/) Sound Test
0F - Data/Records
10 - (Data/Records/) Notices
11 - (Data/Records/) Brawl Records
12 - (Data/Movies/) Subspace Emissary
   13 - *Freezes*
14 - (Data/Records/) Group Records
15 - Group/Names
16 - Vault/Trophies & Stickers
17 - Group/Special Brawl
18 - (Solo/) Stadium
19 - Nintendo WFC/With Friends
1A - Nintendo WFC/With Anyone
   1B - Nintendo WFC/Options (blank, stops you from navigating)
   1C - *Crashes*
1D - Group/Rules
   1E - *Crashes*
   1F - *Crashes*

When I see two consecutive crashes, I stop going further.
Title: SSBB RSBE01 USA - Support
Post by: UltraPuff on August 21, 2008, 03:08:01 AM
Thanks FMK, now I have 1 more..

How do you make it so you can play on the other target test stages instead of just level 1? (I'm using the stage modifier [wi-fi] code)
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 21, 2008, 03:24:22 AM
what would be the recomended button activator for this debug menu?
Title: SSBB RSBE01 USA - Support
Post by: Jonathan on August 21, 2008, 04:53:18 AM
Anyone have any word on a code that removes the three minute limit on replays?
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 21, 2008, 05:38:38 AM
Quote from: UltraPuff;6314Thanks FMK, now I have 1 more..

How do you make it so you can play on the other target test stages instead of just level 1? (I'm using the stage modifier [wi-fi] code)

I've been working on it, but have not yet had any luck on it. (I've been working on it a few weeks now, so, don't get your hopes up.)
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 21, 2008, 10:57:51 AM
I don't get Phantom Wings' Music Modifier to work. Mainly because I don't quite know how to work with it. Tried to use Halberd example, and the Music values from Heinermanns Music Modifier. Guess that didn't work.
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 21, 2008, 11:50:02 AM
What the hell...I just tried adding a new code and I'm getting this "THE DISK IS WRITE PROTECTED" crap when I try to save codemgr. Crap, I can't export to GCT or anything either. This sucks, I have no idea what's going on. It somehow just randomly became write protected? How is that possible?

What's going on? Someone please help this time, my questions always get ignored in this thread.

****, now my SD card randomly isn't fitting into the SD card reader. 2 big problems randomly happen at the same time.
Title: SSBB RSBE01 USA - Support
Post by: alterbob on August 21, 2008, 12:12:41 PM
Quote from: Hippochinfat;6408What the hell...I just tried adding a new code and I'm getting this "THE DISK IS WRITE PROTECTED" crap when I try to save codemgr. Crap, I can't export to GCT or anything either. This sucks, I have no idea what's going on. It somehow just randomly became write protected? How is that possible?

What's going on? Someone please help this time, my questions always get ignored in this thread.

****, now my SD card randomly isn't fitting into the SD card reader. 2 big problems randomly happen at the same time.

You might've locked your card accidentally. Take it out and check the side of it to see if it has a sliding lock thing.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 21, 2008, 01:31:27 PM
Quote from: hetoan2;6422All Codes Below From Phantom Wings:
P1 Super Mario:
4A000000 90180FB8
38000000 00000000
4A000000 81000000
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41a00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4f000000
14289CC4 4f000000
E2000002 00000000
30262604 00000115
1425E978 4f000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
14289CC4 4F000000
E2000002 00000000

Does not affect CPUs
Does not affect Replays(without code)

would this be like the super[insert character name here]? ill go try it out

YES! this is what I needed, though the super cape isnt so super...wait am I still able to add things to P1 like the gravity mod?
Title: SSBB RSBE01 USA - Support
Post by: matrix8000 on August 21, 2008, 01:34:10 PM
Can someone tell me what special characters dont freeze the game when match ends? [giga bowser,wario man ,etc]
And if the color emerald also freezes after a match?
thanks in advance  :)

Going to install channel today or tomorrow  :irule:
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on August 21, 2008, 01:46:24 PM
Quote from: matrix8000;6433Can someone tell me what special characters dont freeze the game when match ends? [giga bowser,wario man ,etc]
And if the color emerald also freezes after a match?
thanks in advance  :)

Going to install channel today or tomorrow  :irule:

as far as I have done, the alloys and wario man freeze. giga bowser and emerald dont
Title: SSBB RSBE01 USA - Support
Post by: smk on August 21, 2008, 01:51:48 PM
Quote from: matrix8000;6433Can someone tell me what special characters dont freeze the game when match ends? [giga bowser,wario man ,etc]
And if the color emerald also freezes after a match?
thanks in advance  :)

Going to install channel today or tomorrow  :irule:

Just bare in mind that the Character Modifier CAN corrupt your save data. Don't come crying to here when you find your save data corrupted, because I just gave you a fair warning of it. Not only that but, it can be fixed by using the Music Fixers codes in the first post as well as by backing up your save data with the application for HBC called "Savegame Extractor" and it can be reinstalled back on with "Savegame Installer".

Don't say I didn't warn you.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 21, 2008, 01:52:44 PM
is it possible for there to be a code that does a moveswap for another player (like texture swap) instead of replacing one particular character with another?

it'd be great for my project.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 21, 2008, 01:56:31 PM
it does seem possible just like texture swap only has character options, single player options would probably work too. its just probably more difficult to code.
Title: SSBB RSBE01 USA - Support
Post by: matrix8000 on August 21, 2008, 02:00:24 PM
So i should put the music fixer code first?i have seen like 5 different versions of that code @_@
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 21, 2008, 02:48:22 PM
With my extensive knowledge of the EndIf code types *cough*bragging*cough* I can now say that the code is wrong.


- - - - Emerald Characters (P1) [Special Thanks to Full Metal Kirby]
4A000000 90180F20
3A000098 00FF0300
3A000098 00FF0400
3A000098 00FF0D00
3A000098 00FF2700
3A000098 00FF2800
3A000098 00FF2900
3A000098 00FF2B00
3A000098 00FF2C00
3A000098 00FF2D00
3A000098 00FF2E00
3A000098 00FF2F00
3A000098 00FF3000
3A000098 00FF3100
1000009D 0000000C
E0000000 80008000


The 00FF instead of the 0000 before the character definition will automatically ignore the second byte. Right now this code will only work if Player 1 is human controlled. Now it will also work when it's computer controlled.
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 21, 2008, 02:52:36 PM
So that's the reason. :\ Got a fix for it then?

Would like it if the same was done to Dark Characters.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 21, 2008, 02:55:40 PM
Quote from: GaryCXJk;6454With my extensive knowledge of the EndIf code types *cough*bragging*cough* I can now say that the code is wrong.


- - - - Emerald Characters (P1) [Special Thanks to Full Metal Kirby]
4A000000 90180F20
3A000098 00FF0300
3A000098 00FF0400
3A000098 00FF0D00
3A000098 00FF2700
3A000098 00FF2800
3A000098 00FF2900
3A000098 00FF2B00
3A000098 00FF2C00
3A000098 00FF2D00
3A000098 00FF2E00
3A000098 00FF2F00
3A000098 00FF3000
3A000098 00FF3100
1000009D 0000000C
E0000000 80008000


The 00FF instead of the 0000 before the character definition will automatically ignore the second byte. Right now this code will only work if Player 1 is human controlled. Now it will also work when it's computer controlled.

Brag all you like, thanks for this fix :)
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 21, 2008, 03:30:52 PM
Quote from: alterbob;6415You might've locked your card accidentally. Take it out and check the side of it to see if it has a sliding lock thing.

Yeah, there's a white thing that goes up and down. I moved it but now I have another problem from before. My SD card just isn't going into the reader for some reason. It just won't "click", you know?
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 21, 2008, 04:24:52 PM
Well, you're reeader sucks. Either that or you just don't do it properly.


Anyway, still asking for help with Phantom Wings' Music Modifier. I already backed up if something bad's gonna happen.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 21, 2008, 04:36:10 PM
The XXXX value is supposed to be what you get when you add the numbers together and have calculated the value in hex. So, take your hexadecimal calculator out and substitute the variables for the numbers and put the calculation in your hexadecimal calculator. Voila! You should now have your value for XXXX. Put that value in and then go get the song value list out. Now that you have the song you want to replace, you have to get the song that replaces it, so just choose the song value of the song you want and put it in YYYY and that's all.

If you must, you can give me what you're trying to do and I can show you how the math works.
Title: SSBB RSBE01 USA - Support
Post by: Bakkon on August 21, 2008, 04:46:44 PM
Quote from: Phantom Wings;6422P1 Super Mario:
4A000000 90180FB8
38000000 00000000
4A000000 81000000
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41a00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4f000000
14289CC4 4f000000
E2000002 00000000
30262604 00000115
1425E978 4f000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
14289CC4 4F000000
E2000002 00000000

Does not affect CPUs
Does not affect Replays(without code)

Just messed around with this a bit and it seems there's a limit on Mario's fireballs. Think we could get a code going to make it unlimited? I think that's the way it was in the Melee code.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 21, 2008, 04:48:29 PM
Quote from: Bakkon;6496Just messed around with this a bit and it seems there's a limit on Mario's fireballs. Think we could get a code going to make it unlimited? I think that's the way it was in the Melee code.

What do you mean by limit? You mean how they disappear after reaching their maximum range?
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 21, 2008, 05:15:15 PM
Quote from: smk;6495The XXXX value is supposed to be what you get when you add the numbers together and have calculated the value in hex. So, take your hexadecimal calculator out and substitute the variables for the numbers and put the calculation in your hexadecimal calculator. Voila! You should now have your value for XXXX. Put that value in and then go get the song value list out. Now that you have the song you want to replace, you have to get the song that replaces it, so just choose the song value of the song you want and put it in YYYY and that's all.

If you must, you can give me what you're trying to do and I can show you how the math works.

What number do I add? 50? A * 8 seems to be 50. But doing B - 1 * 8 makes 3, and B - 1 seems to be A.
Anyways, I just add 50 and the stages value together?

Well, I don't know what the values for what song is what what what.
I don't have the song list.

Trying to use Cruel Brawl song on Battle Field.
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 21, 2008, 05:15:57 PM
I don't think the maximum range for projectile can be modified.

Maybe they CAN be modified, seeing how giant sized Fox's blaster goes further, or Mario's fireball get bigger.

EDIT: I find out his problem now. If you shoot too many fireballs, their range gets shorter, I guess that's what he meant.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 21, 2008, 05:58:56 PM
i think the range only gets shorter cuz its like a max item sort of thing. and as soon as a new one pops up the old one goes away
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 21, 2008, 06:02:48 PM
Quote from: hetoan2;6522i think the range only gets shorter cuz its like a max item sort of thing. and as soon as a new one pops up the old one goes away

A good theory, it's possible.
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 21, 2008, 06:12:51 PM
Quote from: TNinja;6505What number do I add? 50? A * 8 seems to be 50. But doing B - 1 * 8 makes 3, and B - 1 seems to be A.
Anyways, I just add 50 and the stages value together?

In decimal:

3 - 2 * 5 = 3 - 10 = -7

(3 - 2) * 5 = 1 * 5 = 5

I mean, seriously man, you violated Math's most well known rule.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 21, 2008, 06:41:05 PM
its true. it works with items like peach's turnips and diddy's peanuts :P
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 21, 2008, 06:41:24 PM
Well, sorry for not being here long enough to know his well known rule that I probably should know.

And what does it help telling me those math examples? :\
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 21, 2008, 06:52:26 PM
Quote from: TNinja;6491Well, you're reeader sucks. Either that or you just don't do it properly.


Anyway, still asking for help with Phantom Wings' Music Modifier. I already backed up if something bad's gonna happen.

It worked fine before.

Can someone please answer my question?

Now I have another problem from before. My SD card just isn't going into the reader for some reason. It just won't "click", you know?
Title: SSBB RSBE01 USA - Support
Post by: Zero254 on August 21, 2008, 07:07:04 PM
Quote from: Hippochinfat;6547It worked fine before.

Can someone please answer my question?

Now I have another problem from before. My SD card just isn't going into the reader for some reason. It just won't "click", you know?

OH you mean it won't stay in the SD reader?

Well I'd just hold it in till it's done loading.
Title: SSBB RSBE01 USA - Support
Post by: UltraPuff on August 21, 2008, 09:31:29 PM
The pokemon switcher doesn't work, my code looks like this.

4A000000 90FDCD38
14000000 10010440
E0000000 80008000

Byte 1: Suicune
Byte 2: Lugia
Byte 3: Ho-oh
Byte 4: Deoxys

I'm guessing you have to do some hex math. But I have absolutely no idea how to do that, so... >.>
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 21, 2008, 09:40:04 PM
i've never tried with combined bytes, but it has always worked with one byte at a time has always worked for me ... try with one pokemon before you combine
Title: SSBB RSBE01 USA - Support
Post by: UltraPuff on August 21, 2008, 09:55:43 PM
One pokemon works, but that gets pretty boring after a while. :P

So is it possible to do 4 bytes? I think I've seen a video of it..
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 21, 2008, 09:58:01 PM
urm, what does the stop watch strength-code by Phantom Wings do? I don't quite get it, as there's no real description.
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 21, 2008, 10:00:07 PM
I THINK it's the Item "Watch" that stops time. It probably modifies it's power.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 21, 2008, 10:04:37 PM
no it just effects how slow everyone moves. just like in Practice mode when you can make it go to 1/2 speed 2x speed, etc.
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 22, 2008, 12:02:40 AM
Quote from: Zero254;6551OH you mean it won't stay in the SD reader?

Well I'd just hold it in till it's done loading.

I found the problem...it was broken...well sort of. I'll have to get a new one and re-download Ocarina.
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 22, 2008, 12:07:51 AM
Well, I did say it sucked. Maybe I should wrote down more details in what I meant. :P
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 22, 2008, 12:10:30 AM
Quote from: UltraPuff;6589The pokemon switcher doesn't work, my code looks like this.

4A000000 90FDCD38
14000000 10010440
E0000000 80008000

Byte 1: Suicune
Byte 2: Lugia
Byte 3: Ho-oh
Byte 4: Deoxys

I'm guessing you have to do some hex math. But I have absolutely no idea how to do that, so... >.>

I've changed the Pok?mon list a bit since it was very unorganized. All Heinermann, but that should have been obvious, although I do question the intelligence of the moderating team at this point:


00000001 - Torchic
00000002 - No Pokeball
00000004 - Chikorita
00000008 - Entei
00000010 - Moltres
00000020 - Munchlax
00000040 - Deoxys
00000080 - Groudon
00000100 - Gulpin
00000200 - Staryu
00000400 - Ho-oh
00000800 - No Pokeball
00001000 - Snorlax
00002000 - Bellossom
00004000 - Kyogre
00008000 - Latios & Latias
00010000 - Lugia
00020000 - Manaphy
00040000 - Weavile
00080000 - Electrode
00100000 - Metagross
00200000 - No Pokemon
00400000 - Meowth
00800000 - Piplup
01000000 - Togepi
02000000 - Goldeen
04000000 - Gardevoir
08000000 - Wobbuffet
10000000 - Suicune
20000000 - Bonsly


So, your code should have been compiled right. However...

4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000

This is the Pokemon Switcher from Heinermann. Now I'm not sure what kind of switcher you've used, but that might explain why the code didn't work.
Title: SSBB RSBE01 USA - Support
Post by: UltraPuff on August 22, 2008, 12:38:13 AM
I am using the switcher that is compatible with wi-fi. I don't know what I'm doing wrong, I've even tried using the one that the creator gave out, which is supposedly supposed to turn legendaries on only. *(100344D8) Yet still, default pokemon came out. The same thing is happening with the assist trophy switcher for wi-fi: the one I want doesn't come out. I am testing this in offline matches, in case that has to do with anything.

* BTW, how exactly did he get that code? Most of the bytes aren't even on the list.
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 22, 2008, 12:50:08 AM
Quote from: UltraPuff;6643I am using the switcher that is compatible with wi-fi. I don't know what I'm doing wrong, I've even tried using the one that the creator gave out, which is supposedly supposed to turn legendaries on only. *(100344D8) Yet still, default pokemon came out. The same thing is happening with the assist trophy switcher for wi-fi: the one I want doesn't come out. I am testing this in offline matches, in case that has to do with anything.

* BTW, how exactly did he get that code? Most of the bytes aren't even on the list.

Most codes either work for offline or online, never both; The only exception I've seen so far is the Custom Stages on WiFi code.
Title: SSBB RSBE01 USA - Support
Post by: UltraPuff on August 22, 2008, 12:56:31 AM
Quote from: Full Metal Kirby;6645Most codes either work for offline or online, never both; The only exception I've seen so far is the Custom Stages on WiFi code.

Are you serious? I feel very stupid right now, I thought it would work for both. T_T


Hmm... Well my code should work right? No hex math needed?
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 22, 2008, 01:06:15 AM
Quote from: UltraPuff;6649Are you serious? I feel very stupid right now, I thought it would work for both. T_T


Hmm... Well my code should work right? No hex math needed?

Should, but I also believe the values for pokemon are different online then offline.
Title: SSBB RSBE01 USA - Support
Post by: UltraPuff on August 22, 2008, 04:12:28 AM
Thank you, I got it to work.

Oh and if you put in Manaphy, does that mean Celebi/Mew will also come out just on more rare occasions?
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 22, 2008, 04:15:05 AM
Quote from: UltraPuff;6685Thank you, I got it to work.

Oh and if you put in Manaphy, does that mean Celebi/Mew will also come out just on more rare occasions?

Could be, you might also need to use the "blank" pokeballs; Since I'm quite sure no one is really sure if it's just Manaphy alone or Manaphy and the blank pokeballs.
Title: SSBB RSBE01 USA - Support
Post by: Fatal on August 22, 2008, 04:18:33 AM
I've got a question about the moveset swapping.

How can I make it so I can enable it on more than one player?  The one I have so far works only on Player 1, how can I make it so it can work on all 4 players, swapping to whoever I choose?  Thanks.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 22, 2008, 04:43:52 AM
Quote from: Full Metal Kirby;6686Could be, you might also need to use the "blank" pokeballs; Since I'm quite sure no one is really sure if it's just Manaphy alone or Manaphy and the blank pokeballs.

Blank Pokeballs?
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 22, 2008, 04:50:17 AM
Quote from: pichu04;6689Blank Pokeballs?

Quote00000001 - Torchic
00000002 - No Pokeball
00000004 - Chikorita
00000008 - Entei
00000010 - Moltres
00000020 - Munchlax
00000040 - Deoxys
00000080 - Groudon
00000100 - Gulpin
00000200 - Staryu
00000400 - Ho-oh
00000800 - No Pokeball
00001000 - Snorlax
00002000 - Bellossom
00004000 - Kyogre
00008000 - Latios & Latias
00010000 - Lugia
00020000 - Manaphy
00040000 - Weavile
00080000 - Electrode
00100000 - Metagross
00200000 - No Pokemon
00400000 - Meowth
00800000 - Piplup
01000000 - Togepi
02000000 - Goldeen
04000000 - Gardevoir
08000000 - Wobbuffet
10000000 - Suicune
20000000 - Bonsly
.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 22, 2008, 05:02:22 AM
Quote from: Full Metal Kirby;6692.

So you use those to make mew celebi and jirachi appear right?
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 22, 2008, 05:25:55 AM
Only when combined with Manaphy, correct.
Title: SSBB RSBE01 USA - Support
Post by: OneUp on August 22, 2008, 05:28:36 AM
Quote from: Fatal;6687I've got a question about the moveset swapping.

How can I make it so I can enable it on more than one player?  The one I have so far works only on Player 1, how can I make it so it can work on all 4 players, swapping to whoever I choose?  Thanks.

It should work on whoever chooses the character that you moveswapped.  The player number shouldn't matter.

TNinja, I think you can find the song values in Warchamp7's codelist on the first page of brawl codes.  As for the hex stuff, I figured out that it counts up like 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F and then 10,11,12,13 etc. Once you figure out which song number it is, subtract 1 from that song using the hex calculator and multiply by 8, then add the stage value.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 22, 2008, 05:39:28 AM
Quote from: Full Metal Kirby;6692.

Quote from: Full Metal Kirby;6698Only when combined with Manaphy, correct.

Ive tried to find a value where mew celebi and jirachi could appear more often like in melee but i can't find it in brawl.
Title: SSBB RSBE01 USA - Support
Post by: SoLuS xX on August 22, 2008, 06:00:20 AM
About the Pokemon Switcher, to combine them you must add them together using hex.
Open you calculator (Start -> All Programs -> Accessories or Run -> Calc.exe).
Then go to (View -> Scientific)
Then Click on the little tab "Hex"

[b][color=red]Example[/color][/b]
00001000 (Snorlax)
+00002000 (Bellossom)
+00004000 (Kyogre)
------------
= 00007000 (Don't forget the 0's when your re-inputting the values for the code.)
[Note: You don't need the 0's in the beginning when adding.]

4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000
|
v
4A000000 90180F08
14000050 [color=red]00007000[/color]
E0000000 80008000


So in the XXXXXXXX in the Pokemon Modifier should be the "00007000" and when a pokeball is thrown, any of the pokemon added may come out of the ball. (In this case Snorlax, Bellosom or Kyogre)
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 22, 2008, 06:03:59 AM
Quote from: Full Metal Kirby;669200000001 - Torchic
00000002 - Celebi
00000004 - Chikorita
00000008 - Entei
00000010 - Moltres
00000020 - Munchlax
00000040 - Deoxys
00000080 - Groudon
00000100 - Gulpin
00000200 - Staryu
00000400 - Ho-oh
00000800 - Jirachi
00001000 - Snorlax
00002000 - Bellossom
00004000 - Kyogre
00008000 - Latios & Latias
00010000 - Lugia
00020000 - Manaphy
00040000 - Weavile
00080000 - Electrode
00100000 - Metagross
00200000 - Mew
00400000 - Meowth
00800000 - Piplup
01000000 - Togepi
02000000 - Goldeen
04000000 - Gardevoir
08000000 - Wobbuffet
10000000 - Suicune
20000000 - Bonsly

Fixed, you need both Mew/Celebi/Jirachi and Manaphy together, or else the effect will be what I said earlier, no Pokemon/ball.
Title: SSBB RSBE01 USA - Support
Post by: spunit262 on August 22, 2008, 06:11:48 AM
I can't get the Alloys to work. I'm using the On the Fly Character Switcher code.  I can get everyone else fine but not one Alloy. The game always freezes when I try.
Title: SSBB RSBE01 USA - Support
Post by: SoLuS xX on August 22, 2008, 06:14:23 AM
Quote from: spunit262;6707I can't get the Alloys to work. I'm using the On the Fly Character Switcher code.  I can get everyone else fine but not one Alloy. The game always freezes when I try.

Make sure your pressing the right buttons, or the code is correct.
Also you cannot switch from an alloy to another alloy.
Title: SSBB RSBE01 USA - Support
Post by: spunit262 on August 22, 2008, 06:31:59 AM
I using Warchamp7's list from the fist post. I press A and up (on the d-pad) and my character disappeared like it should but then my Wii freeze right when the alloy should appear.

Edit: I had an idea and tested it in Multi-man Brawl, and it work. I can even go From Alloy to Alloy. I just can't get it to work in any other mode.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 22, 2008, 07:14:17 AM
Quote from: Onyx;6704About the Pokemon Switcher, to combine them you must add them together using hex.
Open you calculator (Start -> All Programs -> Accessories or Run -> Calc.exe).
Then go to (View -> Scientific)
Then Click on the little tab "Hex"

[b][color=red]Example[/color][/b]
00001000 (Snorlax)
+00002000 (Bellossom)
+00004000 (Kyogre)
------------
= 00007000 (Don't forget the 0's when your re-inputting the values for the code.)
[Note: You don't need the 0's in the beginning when adding.]

4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000
|
v
4A000000 90180F08
14000050 [color=red]00007000[/color]
E0000000 80008000


So in the XXXXXXXX in the Pokemon Modifier should be the "00007000" and when a pokeball is thrown, any of the pokemon added may come out of the ball. (In this case Snorlax, Bellosom or Kyogre)

I get 14 when i combine them do i use that?
Title: SSBB RSBE01 USA - Support
Post by: spunit262 on August 22, 2008, 07:46:50 AM
I think I found the reason. It because I had 4 players in a match (they don't seam to like 3 player matches ether, only 1 on 1). No clue why that would make a difference.
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 22, 2008, 11:02:21 AM
Maybe I find out about the hex stuff later, but I think I do need the Music List so I know WHAT I replace the old music with.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 22, 2008, 11:49:57 AM
first post of codes thread...
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 22, 2008, 02:45:30 PM
but i didn't get those to  work. :\
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 22, 2008, 02:50:35 PM
thats cuz you need to know hex in order to add and multiply them correctly to get them to work :mad:
Title: SSBB RSBE01 USA - Support
Post by: UltraPuff on August 22, 2008, 03:07:54 PM
Alright, so I added Manaphy + the other 3 bytes and got 220802. (00200000+00020000+00000800+00000002) So where do I put the other 2 zeros?  And did I even add them up correctly? O.o
Title: SSBB RSBE01 USA - Support
Post by: Phreeq on August 22, 2008, 03:31:46 PM
00200000
  00020000
  00000800
+00000002
  00220802
Title: SSBB RSBE01 USA - Support
Post by: Gold Atrocity on August 22, 2008, 06:49:40 PM
Quote from: Gold Atrocity;5335Smash Ball Activator [Phantom Wings]
4A000000 80000000
1482B194 38000000
14814E14 38000000

whoops sorry about that. Also, the other one, i don't know who made it. give me a sec

EDIT:

infinite final smashes [hetoan2?]
4A000000 80000000
1462C3A0 00000000

not sure, i used searched and he didn't credit anyone, so i assumed he created it.

So anyway, hopefully i didn't break anymore rules...any help with these two?
Still need help with this guys. please. also awesome Super Mario code.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 22, 2008, 07:28:11 PM
i didn't create it you can thank Full Metal Kirby for that tho :D just use the smash ball activator and it will allow more than one Smash Ball appear at a time in a Regular match. infinite final smashes allows it to work to begin with. so you only need smash activator if you want unfair regular matches, but if its only practice mode then you only need FMK's infinite final smashes code
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 22, 2008, 07:54:48 PM
whether the codes work or not doesn't depend on the origins of your Wii, it depends on the origins of the game. if you have the PAL version, you're most likely at the wrong thread.

it could be that some other codes you have on interfere with these both codes. deactivate all other codes, except these two and try again.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 22, 2008, 08:48:49 PM
works fine for me...
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 22, 2008, 09:07:20 PM
Quote from: pichu04;6867Theres one more Stage Sub ID you forgot to mention for the spear pillar stage.

00=Dialga
01=Palkia
02=Cresselia
but you know that Cresselia never appears alone and is a side Pokemon that comes randomly between the Dialga/Palkia-appeareances, thus being with Dialga and Palkia and NOT standalone? or actually IS there a stage ID where only Cressi appears? Did you even try this out? if yes and it worked, nevermind. I just can't believe this.
Title: My Luigi's Mansion and Scrolling Mario stage freezes...
Post by: Napman1 on August 22, 2008, 09:15:34 PM
What do I need to fix these? Luigi's Mansion 100% freezes, while the Mario stage only freezes if the fourth song is playing or if I try to play it in My Music.:(

Also I tried to find the Wii Game Extractor/Installer to back up my save file, but it wouldn't load on my Homebrew channel, there wasn't even a little picture for it.

So in conclusion, can I have a step by step instruction on how to fix my stages, and can anyone supply me with the Save Game Extractor/Installer?

EDIT: I've only used the overlapping objects and character modifier, this was before I knew of the warnings. As of now I only use No Tripping, and Unrestricted Pause Camera.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 22, 2008, 09:21:20 PM
Quote from: napman1;6881What do I need to fix these? Luigi's Mansion 100% freezes, while the Mario stage only freezes if the fourth song is playing or if I try to play it in My Music.:(

Also I tried to find the Wii Game Extractor/Installer to back up my save file, but it wouldn't load on my Homebrew channel, there wasn't even a little picture for it.

So in conclusion, can I have a step by step instruction on how to fix my stages, and can anyone supply me with the Save Game Extractor/Installer?

EDIT: I've only used the overlapping objects and character modifier, this was before I knew of the warnings. As of now I only use No Tripping, and Unrestricted Pause Camera.

-> music fixer for Luigi's mansion and mushroomy kingdom in the first post in the code topic. use these and you'll be completely fine.

(also, make sure you copied the savegame extractor and installer to the apps-folder and then check whether the respective folders contain at least boot.elf)
Title: SSBB RSBE01 USA - Support
Post by: Napman1 on August 22, 2008, 09:37:11 PM
Quote from: Naraku2000;6884-> music fixer for Luigi's mansion and mushroomy kingdom in the first post in the code topic. use these and you'll be completely fine.

(also, make sure you copied the savegame extractor and installer to the apps-folder and then check whether the respective folders contain at least boot.elf)

Thank you for the information, I'm going to go do it now.

I did put it in the apps folder, but each folder only contained a .dol and a .elf, neither of them worked.

All my other applications have a .elf, a 128 x 48 PNG image, and a XML document that is named "meta" I have no idea what that is.

So I would really appreciate (Spelling I know.) it if I could get the whole files. :)


EDIT: Yay it fixed it, thank you very much Naraku. :D

EDIT#2: I'm an idiot, I forgot to rename the .elf for the Extrator/Installer to "boot"....sorry for the trouble people, thank you!!
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 22, 2008, 10:40:58 PM
the pngs contain the icon loaded in the Homebrew Channel Menu, the XML contains the title, predescription and full description that'll display in the HomeBrew Channel Menu.

And don't thank me as I just said you should use the music fixer because that's something everybody could have, you should thank Full Metal Kirby for actually making it possible having something like a (quick) music fixer.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 23, 2008, 12:29:04 AM
Quote from: Naraku2000;6878but you know that Cresselia never appears alone and is a side Pokemon that comes randomly between the Dialga/Palkia-appeareances, thus being with Dialga and Palkia and NOT standalone? or actually IS there a stage ID where only Cressi appears? Did you even try this out? if yes and it worked, nevermind. I just can't believe this.


What are you talking about yes it worked!!! I wouldnt be putting it on here if it didnt. Everytime you select the spear pillar stage a different pokemon appears. Like for instance when the color is pink that means palkia will only appear. And if the color is blue the pokemon will only be dialga. And i dont know what color cresselia is but when it appears its only gunna be that pokemon.
Title: SSBB RSBE01 USA - Support
Post by: spunit262 on August 23, 2008, 01:36:51 AM
Quote from: pichu04;6918What are you talking about yes it worked!!! I wouldnt be putting it on here if it didnt. Everytime you select the spear pillar stage a different pokemon appears. Like for instance when the color is pink that means palkia will only appear. And if the color is blue the pokemon will only be dialga. And i dont know what color cresselia is but when it appears its only gunna be that pokemon.

I can confirm that. I once did a 99 stock match on Spear Pillar and ONLY Cresselia. With Cresselia the stage is the same color as Dialga (even though Clesselia is a pink Pokemon).
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 23, 2008, 04:04:29 AM
is there a way to spawn (or object replace) a particular food. like Falco's bread.
Title: SSBB RSBE01 USA - Support
Post by: nickjuly4 on August 23, 2008, 06:53:10 AM
Spawn Items With Button(s) XXXX (Activator 28YYYYYY)
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY

What are the values for XXXX and YYYYYY?

EDIT:

Ohh I figured it out, but I can't find the button codes for the classic controller.


XXXX = Button Code

YYYYYY = Controller ID
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 23, 2008, 12:02:56 PM
FMK doesn't have a classic controller therefore, we have no values for it :(
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 23, 2008, 12:23:28 PM
http://heinermann.kakkoister.com/AUTOSV.txt

How do I go about using that info?

When I look into my AUTOSV0.BIN file, all the data seems to be in the places mentioned, but none of it actually matching up. (I'm pretty sure I've played more than 2 stock matches >_>)
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 23, 2008, 02:36:31 PM
Quote from: pichu04;6918What are you talking about yes it worked!!! I wouldnt be putting it on here if it didnt. Everytime you select the spear pillar stage a different pokemon appears. Like for instance when the color is pink that means palkia will only appear. And if the color is blue the pokemon will only be dialga. And i dont know what color cresselia is but when it appears its only gunna be that pokemon.

okay? so nevermind. it's just that I thought Cressi was something that appears WITH these 2 pokemon and not extra.

...wait, does Cressi appear in Normal Brawls when not in Classic mode? For me it never appeared in Multiplayer. I always thought Cresselia appears sometimes between Dialga and Palkia, so did I think wrong?

that's confusing. =/
Title: SSBB RSBE01 USA - Support
Post by: UltraPuff on August 23, 2008, 03:28:26 PM
The pokemon modifier worked, except Manaphy came out a lot and sometimes nothing came out.
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on August 23, 2008, 03:47:28 PM
Quote from: nickjuly4;6963
Spawn Items With Button(s) XXXX (Activator 28YYYYYY)
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY


What are the values for XXXX and YYYYYY?

EDIT:

Ohh I figured it out, but I can't find the button codes for the classic controller.


XXXX = Button Code

YYYYYY = Controller ID

I know the button values, but what are the controller ID numbers?
As for classic, why can't this work?
GCN Wii Clasic
L 0001 L 0001 U+ 0001
R 0002 R 0002 L+ 0002
D 0004 D 0004 Zr 0004
U 0008 U 0008 X  0008
Z 0010 + 0010 A  0010
R 0020 2 0100 Y  0020
L 0040 1 0200 B  0040
A 0100 B 0400 Zl 0080
B 0200 A 0800 R  0200
X 0400 - 1000 +  0400
Y 0800 Z 2000 -  1000
S 1000 C 4000 L  2000
D+ 4000
R+ 8000
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 23, 2008, 03:55:17 PM
How are you supposed to use the item swap code? I've tried turning it on at the menu and in-game and both times it crashed. I'm replacing a bomb-omb with a crate, BTW.
Title: SSBB RSBE01 USA - Support
Post by: Goten10100 on August 23, 2008, 04:01:09 PM
Hi im new can sumone convert this code for me plz. Debug Menu

4756-JG8D-857F-HDH5Y-BW06-3754-BCFE-CBFH8 (dont know how made the code.)
Title: SSBB RSBE01 USA - Support
Post by: adamisgood36 on August 23, 2008, 04:01:17 PM
oy is there a code to change the music on one stage to the music on another stage???
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on August 23, 2008, 04:05:52 PM
Quote from: adamisgood36;7098oy is there a code to change the music on one stage to the music on another stage???
Yes, please check the first page.

Quote from: Goten10100;7097Hi im new can sumone convert this code for me plz. Debug Menu

4756-JG8D-857F-HDH5Y-BW06-3754-BCFE-CBFH8 (dont know how made the code.)


:confusedThere is no Debug Menu. That was in Melee.
Title: SSBB RSBE01 USA - Support
Post by: Goten10100 on August 23, 2008, 04:19:52 PM
:) k thx
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 23, 2008, 05:13:24 PM
there is no Debug Menu yet.... and i think what he means to say was that that code is for melee, not brawl. and you can still convert it. just decrypt the GCN AR cheat into hex and convert using James' code converter. :P (but you can only use them if you have a usb gecko :( )
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 23, 2008, 06:02:14 PM
SD card is write protected.

My last one broke but before it broke it was write protected. I got a new one and I'm trying to reinstall Ocarina but I can't because it's write protected. I can't format it either or do ANYTHING with it. It's not locked, I've checked the thing at the side. Someone please help, this is one of the most annoying things of all time.
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 23, 2008, 06:12:50 PM
Nevermind about the item switch, I forgot the last line. :P
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 23, 2008, 07:15:00 PM
So the wavebird controllers wont work with the button size modifier.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 23, 2008, 08:23:29 PM
Quote from: Hippochinfat;7132SD card is write protected.

My last one broke but before it broke it was write protected. I got a new one and I'm trying to reinstall Ocarina but I can't because it's write protected. I can't format it either or do ANYTHING with it. It's not locked, I've checked the thing at the side. Someone please help, this is one of the most annoying things of all time.

Some times, if you have it unlocked and the SD Card still says it's write protected, it's a good idea to get some scotch tape and tape the switch in place. Because when you put it in the SD Card Reader, the switch may or may not go down or the Reader sees it as being locked. That's what I had to do to mine to get it to work right.
Title: SSBB RSBE01 USA - Support
Post by: izzy01 on August 23, 2008, 08:47:58 PM
Hey I was wondering if theres a code so you can use the move swap code but in a brawl not just in training mode because it freezes on the intros.:confused
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 23, 2008, 10:14:40 PM
Quote from: izzy01;7150Hey I was wondering if theres a code so you can use the move swap code but in a brawl not just in training mode because it freezes on the intros.:confused

. . .

Just use the Special Action Modifier (by Phantom Wings) and make it so the entrances are replaced by the standing animation...

Actually,I feel nice today,so let me post it:

--Characters don't have entrances (Phantom Wings)--
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC00000 60000000
93DD0038 00000000
Title: SSBB RSBE01 USA - Support
Post by: mittsy08 on August 24, 2008, 03:51:22 AM
I'd like a list of all the item id's for item swap. i dont have codes for items like links bomb and stuff
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on August 24, 2008, 03:55:02 AM
Quote from: mittsy08;7195I'd like a list of all the item id's for item swap. i dont have codes for items like links bomb and stuff

Look around instead of being lazy, they've been posted in the SSBB - Code topic at least twice.
Title: SSBB RSBE01 USA - Support
Post by: mittsy08 on August 24, 2008, 04:12:11 AM
(starts to whine) but this is the support thread!!! (also i have too sleep)
k i found it it's all...(snore)
Title: SSBB RSBE01 USA - Support
Post by: nickjuly4 on August 24, 2008, 06:42:06 AM
Quote from: REDSOXROX;7093I know the button values, but what are the controller ID numbers?
As for classic, why can't this work?
GCN Wii Clasic
L 0001 L 0001 U+ 0001
R 0002 R 0002 L+ 0002
D 0004 D 0004 Zr 0004
U 0008 U 0008 X  0008
Z 0010 + 0010 A  0010
R 0020 2 0100 Y  0020
L 0040 1 0200 B  0040
A 0100 B 0400 Zl 0080
B 0200 A 0800 R  0200
X 0400 - 1000 +  0400
Y 0800 Z 2000 -  1000
S 1000 C 4000 L  2000
D+ 4000
R+ 8000


There are the controller ID codes:

GCN Controller (16 bits)
1 284DE4B0
2 284DE4B8
3 284DE4C0
4 284DE4C8
Wii Controller
1 284F7880
2 284F8220
3 284F8BC0
4 284F9560
Clasic Controller
1 284F78AA
2 284F824A
3 284F8BEA
4 284F958A
Title: SSBB RSBE01 USA - Support
Post by: MrReaper9 on August 24, 2008, 05:59:25 PM
Remember when move swap was first introduced,(I mean for brawl) and there were three videos of move swapping posted on youtube? There was snake with captain falcon's move set and it was talking about using any attacks would be highly unstable or something. Has anyone tried attacking? Does it mean just a simple game freeze or like causing the whole wii to explode. I feel like trying it but I dont want to totally blow up my wii.
Title: SSBB RSBE01 USA - Support
Post by: BlueDo on August 24, 2008, 06:23:51 PM
About the Giga-lypuff code.

Do you walk very slow like the normal speed?
Ad no increase in power?
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on August 24, 2008, 06:44:26 PM
Quote from: nickjuly4;7208There are the controller ID codes:


GCN Controller (16 bits)
1 284DE4B0
2 284DE4B8
3 284DE4C0
4 284DE4C8
Wii Controller
1 284F7880
2 284F8220
3 284F8BC0
4 284F9560
Clasic Controller
1 284F78AA
2 284F824A
3 284F8BEA
4 284F958A

Thank you.
I'm going to finally be getting a USB Gecko soon, and would like to know if you use MEM1/ MEM2 or both for making Brawl codes?
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 24, 2008, 06:44:41 PM
Quote from: MrReaper9;7304Remember when move swap was first introduced,(I mean for brawl) and there were three videos of move swapping posted on youtube? There was snake with captain falcon's move set and it was talking about using any attacks would be highly unstable or something. Has anyone tried attacking? Does it mean just a simple game freeze or like causing the whole wii to explode. I feel like trying it but I dont want to totally blow up my wii.

it is absolutely impossible destroying hardware because of Software, and by "unstable" they meant it has high chance to freeze the Wii. However, you can't even destroy the Wii-Software and just can mess a little with your Save; the only thing that will get messed up is the music on Luigi's Mansion and Mushroom Kingdom. there's nothing else reported since hacking Brawl, at least I remember.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 24, 2008, 06:45:20 PM
it does the final smash so just check for yourself on one of the youtube videos
Title: SSBB RSBE01 USA - Support
Post by: MrReaper9 on August 24, 2008, 06:53:56 PM
Quote from: Naraku2000;7311it is absolutely impossible destroying hardware because of Software, and by "unstable" they meant it has high chance to freeze the Wii. However, you can't even destroy the Wii-Software and just can mess a little with your Save; the only thing that will get messed up is the music on Luigi's Mansion and Mushroom Kingdom. there's nothing else reported since hacking Brawl, at least I remember.

I knew it wouldn't really "explode" I just like using that word =D. But I was just thinking like causing problems like music on luigi's mansion. Thanks for answering though.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 24, 2008, 07:16:29 PM
Quote from: MrReaper9;7315I knew it wouldn't really "explode" I just like using that word =D. But I was just thinking like causing problems like music on luigi's mansion. Thanks for answering though.

Move swap doesn't cause any save file errors though so, you should be good using it even if it freezes. Also, when it does freeze, just hold the Power button on your Wii for 7 seconds to turn it off.
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 24, 2008, 09:40:25 PM
Quote from: hetoan2;6809thats cuz you need to know hex in order to add and multiply them correctly to get them to work :mad:

Well, I used the Halberd example, and an example SHOULD be right, yes?

Quote from: Peach;7051http://heinermann.kakkoister.com/AUTOSV.txt

How do I go about using that info?

When I look into my AUTOSV0.BIN file, all the data seems to be in the places mentioned, but none of it actually matching up. (I'm pretty sure I've played more than 2 stock matches >_>)

That picture of your's, is it photoshopped or did I miss an Emerald update? O.o
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 24, 2008, 09:58:07 PM
That picture of your's, is it photoshopped or did I miss an Emerald update? O.o[/QUOTE]

nothing updated, but Peach actually IS capable of being Emerald. It's just that only the SSE-Version of her is because she can jump higher there. he shot it in the SSE (and unrestricted pause camera works in SSE too).
Title: SSBB RSBE01 USA - Support
Post by: Moustachio on August 25, 2008, 01:35:36 AM
Hello there everyone. I've been skulking around the forums for a while now but I haven't really been posting. Anyways, can anyone tell me if there is a code that makes it so there can only be 1 of a particular item on the stage at a time (For example let's say Diddy can only throw one bannana peel, soo instead of throwing a second peel he would just do the animation of pulling out a peel but none would be created). Pleaaase tell me if there is such a code, and what it is. Thanks a ton guys.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 25, 2008, 02:09:14 AM
nope there isn't, but there is a nice request thread in a different area ;)
Title: SSBB RSBE01 USA - Support
Post by: Ryuusei on August 25, 2008, 03:14:26 AM
Quote from: hetoan2;7109there is no Debug Menu yet....

... I'm sorry for asking, but can you elaborate on this a bit? Exactly what do you mean by, "Yet?" =/

Quote from: Naraku2000;7358It's just that only the SSE-Version of her is because she can jump higher there. he shot it in the SSE (and unrestricted pause camera works in SSE too).

If only the unrestricted replay camera could work in SSE, that would be great for what I'm planning. *Sniff* :cry
Title: SSBB RSBE01 USA - Support
Post by: Heinermann on August 25, 2008, 03:43:26 AM
Can anyone describe what the "Super Codes" do exactly?

Quote... I'm sorry for asking, but can you elaborate on this a bit? Exactly what do you mean by, "Yet?" =/
There is a lot of debug information in the game, and our attempts at accessing potential debug functions so far have failed. Smash Bros Brawl is one of the largest Wii games, and we're making AMAZING progress at hacking it right now. In comparison to Super Smash Bros. Melee, it took several years just to get where Brawl is right now.

Maybe Brawl doesn't have a debug menu? Give it a year and you'll get the answers.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 25, 2008, 03:51:08 AM
Quote from: Heinermann;7463Can anyone describe what the "Super Codes" do exactly?

Just like the Melee ones, the Super codes improve a character's B moves by a lot. From Mario being able to shoot his fire balls rapidly to Lucario having a faster Aura Charge to Toon Link being able to pull out bombs faster or having a higher recovery. B moves can even be made faster, in Melee certain character's B moves even allowed them to levitate if you kept using the same B move (Mario's cape for example or Fox's shine). They are, essentially, modifying the character to make their B moves souped up.
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 25, 2008, 04:48:05 AM
Remember Lucario's infinite Up-B.If it isn't infinite,it does last more than 3 minutes.
Title: SSBB RSBE01 USA - Support
Post by: Zero254 on August 25, 2008, 08:58:45 AM
The play as little wierd blue thing is actually a tiny messed up mario and will attack you in practice mode. And Using jiggly's FS gives interesting reulsts.

Sometimes he will recover and sometimes he will not.
Title: SSBB RSBE01 USA - Support
Post by: alterbob on August 25, 2008, 10:00:21 AM
Quote from: Androu1;7474Remember Lucario's infinite Up-B.If it isn't infinite,it does last more than 3 minutes.

I'm sorry for this useless post, but imagining someone just flying Lucario all over the stage for over three minutes straight to find this out gave me a chuckle.
Title: SSBB RSBE01 USA - Support
Post by: ismification on August 25, 2008, 02:53:00 PM
So far, all I got to work on Ocarina was No Tripping and Unlocks.  I couldn't get on the fly, infinite jumps, final smash on taunt, and a few others to work. What might I be screwing up? :(
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 25, 2008, 03:03:16 PM
some codes interfere with others, thus disturbing each other. you should test all codes apart or just a few at the same time.

also, it's not good if you activated too much code lines (like something a bit over 256 lines).The on the Fly-code has a ****load of lines, remember, you should use it apart from every other code.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 25, 2008, 03:03:18 PM
you're not activating the right codes, going in the right places, or you're just not using correct codes. some of them need activators. some of them like on the fly need a certain controller (wired) and so does final smash on taunt. i would suggest using some other simple ones first 0.o ... without activators
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 25, 2008, 06:33:21 PM
Mmm...it seems that Super Toon Link code has 2 problems:

1)Randomly crashes the game (I say "crash" because the music keeps playing without buzz sound)

2)It seems to cancel Super Lucario...and yes,I was playing with only Super Toon Link,Super Mario and Super Lucario.Lucario wasn't working,so I disabled Mario.Still not working.I enabled Mario again and disabled Toon Link and it started working.
Title: SSBB RSBE01 USA - Support
Post by: ssbmaster on August 25, 2008, 07:46:16 PM
Odd. How it could conflict, I wouldn't know. How could any of Toon Link's data interfere with Lucario's keeping there from simultaneously being working Super Toon Link and Super Lucario codes at the same time?

Btw the Super Lucario code is great, except for that his Up-B is fast to the point of out of control, and the controls just go wacky and unpredictable, but otherwise it is great, gotta love shooting fully charged Aura Spheres rapidly for up to three at once before any of them make contact with a foe or wall. :)
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on August 25, 2008, 08:31:46 PM
Quote from: Androu1;7576Mmm...it seems that Super Toon Link code has 2 problems:

1)Randomly crashes the game (I say "crash" because the music keeps playing without buzz sound)

2)It seems to cancel Super Lucario...and yes,I was playing with only Super Toon Link,Super Mario and Super Lucario.Lucario wasn't working,so I disabled Mario.Still not working.I enabled Mario again and disabled Toon Link and it started working.

I had Super TL on, Lucario worked.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 25, 2008, 08:38:06 PM
the values for one player are different for another but still manipulate different characters. so for best results i would suggest using only 1 modifier and ONLY that type of character in battle cuz otherwise you will get undesired results 0.o
Title: SSBB RSBE01 USA - Support
Post by: User232365 on August 25, 2008, 09:21:40 PM
Holy crap!  The Super Ike code makes him freaking insane!  Hahaha!  It's my favorite Super code for now.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on August 25, 2008, 09:39:09 PM
Im trying to combine the final smashes using the taunt for final smash code but if you do it with some characters it freezes like when you combine ice climbers and pikachu.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 25, 2008, 10:30:00 PM
Quote from: ssbmaster;7591Odd. How it could conflict, I wouldn't know. How could any of Toon Link's data interfere with Lucario's keeping there from simultaneously being working Super Toon Link and Super Lucario codes at the same time?

Phantom Wings could have been poking around the same range of where both codes stem from. Or they could have similar pointers, so when you have TL and Lucario both on the field, there are issues that exist between the two when in use by two players. I could be wrong though.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 25, 2008, 10:47:14 PM
now Toon Link froze my Wii too without having any other codes on.it has something to do with the arrows I guess, as it occured while firing a ****load of arrows.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 25, 2008, 10:53:37 PM
Quote from: Naraku2000;7643now Toon Link froze my Wii too without having any other codes on.it has something to do with the arrows I guess, as it occured while firing a ****load of arrows.

Yeah uhh... don't fire too many. A lot on screen = lag which can lead to freezing if I'm not mistaken.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 25, 2008, 11:02:41 PM
Quote from: smk;7646Yeah uhh... don't fire too many. A lot on screen = lag which can lead to freezing if I'm not mistaken.

the funny thing though is that I fired that way before without any lags... and even shortly before the freeze occured, everything was fine. but I think it is important that, while it froze, I jumped - meaning the arrows had less time to disappear so there were more on screen.
Title: SSBB RSBE01 USA - Support
Post by: User232365 on August 25, 2008, 11:07:01 PM
Quote from: Naraku2000;7647the funny thing though is that I fired that way before without any lags... and even shortly before the freeze occured, everything was fine. but I think it is important that, while it froze, I jumped - meaning the arrows had less time to disappear so there were more on screen.

Same here.  Toon Link only froze the game when I fired nonstop arrows while jumping.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 25, 2008, 11:16:41 PM
oh my goodness.

the Super ROB is just amazing.

I mean - I shot my down Special at this Sand Bag at Homerun Contest....

and it flew....

OVER 9000!!! feet O_O

well, to be exactly, it flew (OH MY) 43094.9 ft. This is blasphemy. This is madness!

...and that Gyro sucker flew faster than light, too! (So did the CPU who got hit by it D: )
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 26, 2008, 12:59:14 AM
i wouldn't load over 12 arrows cuz i figure thats the limit (3 for each character x 4 players) the game probably doesn't load more than that at a time to prevent glitches and stuff like black hole in melee.
Title: SSBB RSBE01 USA - Support
Post by: Phantom Wings on August 26, 2008, 03:41:20 AM
Yes, I had that happen to me once while I was testing, but I thought it was just because of something random occurring in the game (item spawned at the exact time I shot an arrow or something) so I just ignored it, I didn't think it would actually persist... Oh well, I'll see if I can get around to fixing it.

As far as I know, Lucario works fine with Toon Link. There was, however, a bug with a older version of the code that made him always have full aura but occasionally made him unable to hit anyone... I think it had to do with the value that I used being dynamic instead of static which was what I originally thought.  I've been trying to find a workaround for it, but no luck so far. I have released a version without the full aura, just tell me if you don't have it and I'll post it here.

Oh, and for controlling Lucario's up b:
all controls are relative to your current angle - so if you're going right and you press left, you'll turn up... Keep in mind though that this changes if you change his starting direction when you first initiate the move(if you press up b and go immidiately sideways, it will adjust accordingly to up/down instead of left/right.)
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on August 26, 2008, 04:12:29 AM
I've pinpointed the problem of that blue fan glitch thing, and it's caused by the fact that either all vertices have a size of zero, or that there just isn't a zero times size.
Title: SSBB RSBE01 USA - Support
Post by: Unfraggable1 on August 26, 2008, 05:04:00 AM
If you use the My Music music modifier codes, will you still be able to play the custom music during wifi matches? Brawl froze online, and now I'm concerned.
Title: SSBB RSBE01 USA - Support
Post by: Zero254 on August 26, 2008, 06:25:20 AM
Hay guyz, when you activate certain final smashes, listen to the Wii.

Some actually have to load.

Like CF or super sonic.

I think thats why they freeze.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 26, 2008, 11:25:56 AM
Quote from: Unfraggable1;7703If you use the My Music music modifier codes, will you still be able to play the custom music during wifi matches? Brawl froze online, and now I'm concerned.

Your WiFi is fine, that just means that you can't play on that stage online WHILE having that song on that stage because your friends or whoever don't have it on their stage. So, you get DC'ed because your opponent lacks that song on that stage. If you use the regular Music Modifier, you can use any music that's on the disc where as the My Music Modifier only works well offline. Online, the person needs the music on their stage as well and if they don't have it, you get what you have. It happened to me and my WiFi is a okay.

Also, I should mention, if you send a replay with the song playing on that stage that replaced one and the recipient doesn't have that song on that stage, their Wii freezes when they try to load the replay.
Title: SSBB RSBE01 USA - Support
Post by: sorox on August 26, 2008, 05:38:45 PM
i have 2 problems/questiony type things to say.
1: I have the super mario code on, what does it do?
2: I had the Ultimate Superman code on when i was using captain falcon. he went blue, became metal, but that's it. No ultimate hits that cause massive damage. Is this because i have too many cheats on? It didnt freeze my wii though.
Title: SSBB RSBE01 USA - Support
Post by: Warchamp7 on August 26, 2008, 05:48:14 PM
Quote from: sorox;7808i have 2 problems/questiony type things to say.
1: I have the super mario code on, what does it do?
2: I had the Ultimate Superman code on when i was using captain falcon. he went blue, became metal, but that's it. No ultimate hits that cause massive damage. Is this because i have too many cheats on? It didnt freeze my wii though.

Super Mario makes his Up B go really high, his normal B and Side B are sped up.
Title: SSBB RSBE01 USA - Support
Post by: wiimaster86 on August 26, 2008, 08:23:05 PM
What is the code that MLX used in his mario forever (http://www.youtube.com/watch?v=MtVgyRyKS8k) video?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 26, 2008, 08:29:07 PM
he used a replace action modifier and switched taunts with intros so he just kept taunting. its like 3rd or 4th page on code forums just search Action Modifier and you'll find it.
Title: SSBB RSBE01 USA - Support
Post by: flamejosh1 on August 26, 2008, 09:45:07 PM
big question: if you use more than one super code[the one that speeds up special moves] would it conflict with one another even though each code is for different chracters?
Title: SSBB RSBE01 USA - Support
Post by: wiimaster86 on August 26, 2008, 10:06:25 PM
Quote from: hetoan2;7847he used a replace action modifier
Thanks:)
Title: SSBB RSBE01 USA - Support
Post by: DoggieDog52 on August 26, 2008, 11:00:03 PM
Quote from: flamejosh1;7869big question: if you use more than one super code[the one that speeds up special moves] would it conflict with one another even though each code is for different chracters?

Yeah, and dealing with that similar question:

The Super Ike cheat works with more than just one player. I just tested it, it worked for all players as long as the code was on. Is that like...supposed to happen or is it just that cheat?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 26, 2008, 11:28:05 PM
Quote from: DoggieDog52;7887Yeah, and dealing with that similar question:

The Super Ike cheat works with more than just one player. I just tested it, it worked for all players as long as the code was on. Is that like...supposed to happen or is it just that cheat?
i answered this before. pointers are the same for P1 but are used in different ways for different characters, so it will have different effects on different characters -.-
Title: SSBB RSBE01 USA - Support
Post by: Nikoking on August 26, 2008, 11:44:08 PM
Ya Know Phantom Wing's My Music Swap? Can someone tell me the music codes?
Title: SSBB RSBE01 USA - Support
Post by: DoggieDog52 on August 26, 2008, 11:54:15 PM
Quote from: hetoan2;7891i answered this before. pointers are the same for P1 but are used in different ways for different characters, so it will have different effects on different characters -.-

Sorry, couldn't find that. Didn't look to be honest. Thanks!
Title: SSBB RSBE01 USA - Support
Post by: smk on August 27, 2008, 01:07:47 AM
Quote from: Nikoking;7903Ya Know Phantom Wing's My Music Swap? Can someone tell me the music codes?

If you mean the values for the songs, they're in the code attachment on the first page (the very last one). If you don't understand how it works, I suggest reading the example thoroughly and remember to have a hex calculator when putting in the values! Also, bear in mind that if you try to play that stage on WiFi that has a song replaced with one you put on it and your friends or anyone else DON'T have that song on that stage, the game will DC you if you get your song. So, if you plan to show off with your friends, it's best to use the regular Music Modifier.

Also, replays that have the replaced song freeze the Wii if you lack the song on that stage. But, with the regular Music Modifier, they do not.
Title: SSBB RSBE01 USA - Support
Post by: Bigman40 on August 27, 2008, 01:43:43 AM
I haven't seen this while browsing lately, has there been a code to do anything with the "foridden seven"? Like anything that allows you to play them or of the sort?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 27, 2008, 01:46:15 AM
Quote from: Bigman40;7918I haven't seen this while browsing lately, has there been a code to do anything with the "foridden seven"? Like anything that allows you to play them or of the sort?
there is incomplete data for the forbidden seven. only titles for them so it wont be possible at all if ever. :( fortunately there are other characters that are playable through hacks that aren't accessible normally :D which just makes it more fun :)
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on August 27, 2008, 01:58:39 AM
The forbidden seven don't even have REAL data.Only some dummy effect files.Yeah,nothing can be done about them.NOTHING.
Title: SSBB RSBE01 USA - Support
Post by: Bigman40 on August 27, 2008, 02:15:51 AM
Quote from: hetoan2;7919there is incomplete data for the forbidden seven. only titles for them so it wont be possible at all if ever. :( fortunately there are other characters that are playable through hacks that aren't accessible normally :D which just makes it more fun :)
For the other characters, you mean the alloys, giga bowser, wario-man, and of the such?

Also, thx about the seven... really wished I could use mewtwo again T_T
Title: SSBB RSBE01 USA - Support
Post by: TwilightErik on August 27, 2008, 04:50:24 AM
How does this code works?

Golden Hammer Modifier (RSBE/RSBJ):
40000000 9017B638
000015B0 000000XX < I know this is the # Modifier but it doesn't give me hammers.
E0000000 80008000

Can anyone help me out please?

Thanks,
TwilightErik
Title: SSBB RSBE01 USA - Support
Post by: Renald100 on August 27, 2008, 07:34:11 AM
I've read through the previous forums for codes and this forum and I remember someone talking about extending the replay limit.  Well, I did some experimenting and I came across a few things that may be of some interest.

I started a 10 stock, 10 min. match as Super Ike against 3 lvl. 1 cps.  I beat them in just under 3 min.  I went and watched the replay and everything went just as it did in the match.  But once I turned off the codes and viewed the replay again Ike was not super anymore, which was expected, but when I reached the time the match ended last time, Ike stopped and the cps kept fighting.  Once that happened everything speed up by like 2x.  The match continued speed up until around the last 30 sec. of the match, then it went back to normal speed.  The match lasted around 7 min. in real time.

In conclusion, I believe it must be possible to extend the replay limit.  But this is just my observation, I don't know all of the technical stuff involved so it may be impossible.  Hopefully this helped someone out, but I didn't want this info to go to waste.

Whew! Now I don't feel like a moocher. :)
By the way, you guys are AWESOME!!!
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 27, 2008, 10:08:46 AM
Quote from: Renald100;7977I've read through the previous forums for codes and this forum and I remember someone talking about extending the replay limit.  Well, I did some experimenting and I came across a few things that may be of some interest.

I started a 10 stock, 10 min. match as Super Ike against 3 lvl. 1 cps.  I beat them in just under 3 min.  I went and watched the replay and everything went just as it did in the match.  But once I turned off the codes and viewed the replay again Ike was not super anymore, which was expected, but when I reached the time the match ended last time, Ike stopped and the cps kept fighting.  Once that happened everything speed up by like 2x.  The match continued speed up until around the last 30 sec. of the match, then it went back to normal speed.  The match lasted around 7 min. in real time.

In conclusion, I believe it must be possible to extend the replay limit.  But this is just my observation, I don't know all of the technical stuff involved so it may be impossible.  Hopefully this helped someone out, but I didn't want this info to go to waste.

Whew! Now I don't feel like a moocher. :)
By the way, you guys are AWESOME!!!
Get the Replay on your SD Memory Card and Put it in an attachment 0.o i'm sure it will help.
Title: SSBB RSBE01 USA - Support
Post by: Heinermann on August 27, 2008, 12:37:34 PM
Odd that those codes didn't work, I'll test them before I post any again. Maybe I wrote down the wrong base address?
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 27, 2008, 12:49:38 PM
I just frankensteined this monstrous thing together.
If anyone comes in and tells me I could've done it in about ten thousand less lines... I'll hate you. D:


Character one always has Final Smash eyes.
4A000000 90180F20
3A000098 00FF0800
3A000098 00FF1400
3A000098 00FF1C00
3A000098 00FF1800
3A000098 00FF1D00
3A000098 00FF1E00
3A000098 00FF1F00
3A000098 00FF2000
3A000098 00FF2100
3A000098 00FF2200
3A000098 00FF0500
3A000098 00FF2600
3A000098 00FF1A00
3A000098 00FF0A00
3A000098 00FF2C00
3A000098 00FF2D00
3A000098 00FF2E00
3A000098 00FF2F00
3A000098 00FF3000
3A000098 00FF3100
3A000098 00FF3200
3A000098 00FF0000
3A000098 00FF0700
3A000098 00FF0900
3A000098 00FF1500
3A000098 00FF0D00
3A000098 00FF2300
3A000098 00FF2900
3A000098 00FF0B00
3A000098 00FF2B00
3A000098 00FF0600
48000000 80672FA8
DE000000 80009380
58010000 00000148
10000001 00000001
E0000000 80008000
4A000000 90180F20
3A000098 00FF0800
3A000098 00FF1400
3A000098 00FF1C00
3A000098 00FF1800
3A000098 00FF1D00
3A000098 00FF1E00
3A000098 00FF1F00
3A000098 00FF2000
3A000098 00FF2100
3A000098 00FF2200
3A000098 00FF0500
3A000098 00FF2600
3A000098 00FF1A00
3A000098 00FF0A00
3A000098 00FF2C00
3A000098 00FF2D00
3A000098 00FF2E00
3A000098 00FF2F00
3A000098 00FF3000
3A000098 00FF3100
3A000098 00FF3200
3A000098 00FF0100
3A000098 00FF0200
3A000098 00FF0300
3A000098 00FF0400
3A000098 00FF1300
3A000098 00FF0E00
3A000098 00FF0F00
3A000098 00FF1900
3A000098 00FF2500
3A000098 00FF2A00
3A000098 00FF1600
3A000098 00FF1000
3A000098 00FF1100
3A000098 00FF1200
3A000098 00FF2400
3A000098 00FF0C00
3A000098 00FF1700
3A000098 00FF2800
3A000098 00FF2700
3A000098 00FF1B00
3A000098 00FF0600
48000000 80672FA8
DE000000 80009380
58010000 00000148
10000002 00000001
E0000000 80008000
4A000000 90180F20
3A000098 00FF0800
3A000098 00FF1400
3A000098 00FF1C00
3A000098 00FF1800
3A000098 00FF1D00
3A000098 00FF1E00
3A000098 00FF1F00
3A000098 00FF2000
3A000098 00FF2100
3A000098 00FF2200
3A000098 00FF0500
3A000098 00FF2600
3A000098 00FF1A00
3A000098 00FF0A00
3A000098 00FF2C00
3A000098 00FF2D00
3A000098 00FF2E00
3A000098 00FF2F00
3A000098 00FF3000
3A000098 00FF3100
3A000098 00FF3200
3A000098 00FF0100
3A000098 00FF0200
3A000098 00FF0300
3A000098 00FF0400
3A000098 00FF1300
3A000098 00FF0E00
3A000098 00FF0F00
3A000098 00FF1900
3A000098 00FF2500
3A000098 00FF2A00
3A000098 00FF1600
3A000098 00FF1000
3A000098 00FF1100
3A000098 00FF1200
3A000098 00FF2400
3A000098 00FF0C00
3A000098 00FF1700
3A000098 00FF2800
3A000098 00FF2700
3A000098 00FF1B00
3A000098 00FF0000
3A000098 00FF0700
3A000098 00FF0900
3A000098 00FF1500
3A000098 00FF0D00
3A000098 00FF2300
3A000098 00FF2900
3A000098 00FF0B00
3A000098 00FF2B00
48000000 80672FA8
DE000000 80009380
58010000 00000148
10000003 00000001
E0000000 80008000



Credits:

The "If character is XX, stop the code" lines:
Taken from the emerald colour code that was rigged to cancel for characters it didn't work with.
iirc, that was Full Metal Kirby's doing.

The Graphics Modifier and the values therein:
Phantom Wings

The person bored enough to pull all these numbers together:
Peach


A few characters either don't have Smash Eyes, Phantom Wings hasn't gotten around to finding their values, or I didn't know what to do for them (Wasn't sure if Pokemon Trainer took a character slot first or his Pokemon did), so a few characters won't have them.
Title: SSBB RSBE01 USA - Support
Post by: wiimaster86 on August 27, 2008, 08:31:52 PM
3 things to Peach.

First off awesome code!

Second Shouldn't that be in the code thread?

Third how did you get that picture of Peach? :confused
Title: SSBB RSBE01 USA - Support
Post by: smk on August 27, 2008, 08:38:28 PM
Quote from: wiimaster86;8062Third how did you get that picture of Peach? :confused

He took a snapshot of Peach with the Emerald code on, put it in his SD Card, put it on the computer, and used special software (this software is available to anyone) to convert the file to a .jpeg.
Title: SSBB RSBE01 USA - Support
Post by: twoacross on August 27, 2008, 08:44:48 PM
Quote from: Xtreme Starfox;2285Hold at selection screen untill stage has loaded.

Hold R for Practice Stage
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for Target Test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for Result Stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000028
E2000002 80008000

Hold X for Home Run Contest
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

Whaa..? =P

Hold Y for result and Hold X dosent work for me has any1 fixed this?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 27, 2008, 09:06:38 PM
don't use those codes. it will freeze if you try and jump or block 0.o but its probably because you're using a wavebird controller and it only works on wired gcn.
Title: SSBB RSBE01 USA - Support
Post by: jayloonar on August 27, 2008, 10:37:33 PM
Does anyone have a chart of item ID?
Title: SSBB RSBE01 USA - Support
Post by: OneUp on August 27, 2008, 11:05:41 PM
I cannot seem to figure out how Phantom Wings' character modifier code works.  Mainly that several characters have the same values for the parts of their model.  And also what value goes where.
Title: SSBB RSBE01 USA - Support
Post by: Phantom Wings on August 27, 2008, 11:14:32 PM
XXXXXXXX is the onscreen character of your choice, Y is the Part, and Z is the state(0 = off, 1 - on)... The reason most characters have the same values for parts is because, depending on which character is loaded, different parts could be loaded. So Part +05 or something could be one thing for one character and another for another character.
Title: SSBB RSBE01 USA - Support
Post by: TwilightErik on August 27, 2008, 11:19:12 PM
Golden Hammer Modifier (RSBE/RSBJ):
42000000 9017B638
000015B0 000000XX
E0000000 80008000

This doesn't work how does it work? I put in 5 Hammers and it won't work is there a specific way in order for this code to work?
Title: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on August 28, 2008, 01:43:55 AM
Quote from: Phantom Wings;8106XXXXXXXX is the onscreen character of your choice, Y is the Part, and Z is the state(0 = off, 1 - on)... The reason most characters have the same values for parts is because, depending on which character is loaded, different parts could be loaded. So Part +05 or something could be one thing for one character and another for another character.

I still don't understand what your saying?
Title: SSBB RSBE01 USA - Support
Post by: mariofanpm on August 28, 2008, 02:16:55 AM
Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000

SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game

TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match

UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed

VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match

WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score

XX
0x20 - Players???

YY
0x20 - Difficulty (3 bits)

ZZ
Unknown


Could I use this code to make a match with seven players?
Sorry if it's a noob question... please don't get mad anyone.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 28, 2008, 02:46:30 AM
Quote from: mariofanpm;8133Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000

SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game

TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match

UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed

VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match

WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score

XX
0x20 - Players???

YY
0x20 - Difficulty (3 bits)

ZZ
Unknown


Could I use this code to make a match with seven players?
Sorry if it's a noob question... please don't get mad anyone.

Probably not because you'd still load from normal Brawls where 7 players doesn't work as it isn't programmed to load those three extra players. Multi-man Brawl is the only place right now that can do this.

I could be wrong though, Heinermann would be the best to talk to about it since he made the code. But, something tells me I'm right anyway.
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 28, 2008, 03:40:36 AM
Quote from: wiimaster86;80623 things to Peach.

First off awesome code!

Second Shouldn't that be in the code thread?

Third how did you get that picture of Peach? :confused

Thanks. xd

I figured it shouldn't go in there since none of it is original; I just stuck a few things together to get my desired effect.

The emerald colour works on Peach in the SSE, but afaik, not anywhere else. (which makes me sad. :<)
Title: SSBB RSBE01 USA - Support
Post by: Goten10100 on August 28, 2008, 09:44:34 AM
If we want 7-man brawls is it possible to change the player 5 to 7 Alloys to playable characters like Marth,Link,Sonic ect. that would meen that you could only do 7-man brawls
in multi-man brawl and on battlefield stage but is a start.
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on August 28, 2008, 06:15:40 PM
Do the super codes spam the special moves, or just allow you to do them faster? If not then is there a turbo button code?
Title: SSBB RSBE01 USA - Support
Post by: SwordOfZork on August 28, 2008, 06:51:43 PM
Quote from: hetoan2;81900.o your wrong. and.... your still wrong -.- give credit to who's code it is

Alright, well, I tried to be civil and apologized, but you're still being condescending, so whatever.  I hope in the future you learn to lighten up a bit.  Its good for you health.

Also: I have no idea what you mean by giving credit.  I did give credit for the code by including the name of the person who posted it in the quote (MASTERLINKX), and never claimed or implied it was anyone else's than the person I quoted.  So, again:  lighten up.

I probably won't be back, so I wish you well.  Bye bye.
Title: SSBB RSBE01 USA - Support
Post by: Amorphis_X on August 28, 2008, 07:19:44 PM
What the hell...?
 
BTW, the super character codes works fine and can be combined as well. I like them much :clap

And the weird thing still has a few graphical errors at me, but I haven use the fix, maybe I'll use it. I like the virus effects and the fact that players can't play anymore after the Battle. It's funny to let players playing alone while this code is on :lol
Title: SSBB RSBE01 USA - Support
Post by: virustsunami on August 28, 2008, 07:26:40 PM
I've noticed the "Link pulls out Bumpers instead of Bombs" code messes up on WiFi...

For instance, I was playing a friend (wifi) when we ended a timd match tied, and on to sudden death.

My friend, however, watched me SD twice BEFORE sudden death. Any thoughts on why?
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on August 28, 2008, 08:07:18 PM
Quote from: virustsunami;8257I've noticed the "Link pulls out Bumpers instead of Bombs" code messes up on WiFi...

For instance, I was playing a friend (wifi) when we ended a timd match tied, and on to sudden death.

My friend, however, watched me SD twice BEFORE sudden death. Any thoughts on why?

Your friend doesn't have the code on so it caused desync.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 28, 2008, 08:35:55 PM
Quote from: Crashdance22;8248Do the super codes spam the special moves, or just allow you to do them faster?

It allows you to do them faster or be able to charge them faster. It also increases certain properties of the B moves such as longer height for an Up B, levitation for forward Bs or Down Bs (if applicable) and so on. It just doesn't make them faster, it makes them better.

Edit: I have moved most of the posts that were in the Code thread to here that did not belong there.
Title: SSBB RSBE01 USA - Support
Post by: twoacross on August 28, 2008, 09:11:44 PM
Quote from: Dark Lugia;3487This should help people who have trouble collecting CDs, aka people who don't know how to use CD Factory.

Diddy's Nuts become usable CD
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0000B 60000000
90DD08C0 00000000

I take no credit for this code, as it's modified from True Item mod code posted above.

 is there a code like this for JPN Brawl?
Title: SSBB RSBE01 USA - Support
Post by: Bakkon on August 28, 2008, 09:20:14 PM
I turned on all the super character codes that are out so far and nothing else. When I tried to load up the game with cheats with Ocarina, it said something about the GCT file being too big. Is there away to allow it to except larger GCT files or do I just have to use smaller codes?
Title: SSBB RSBE01 USA - Support
Post by: smk on August 28, 2008, 09:36:24 PM
Quote from: Bakkon;8291I turned on all the super character codes that are out so far and nothing else. When I tried to load up the game with cheats with Ocarina, it said something about the GCT file being too big. Is there away to allow it to except larger GCT files or do I just have to use smaller codes?

Ocarina can only load up to about 256 lines of codes, so, having all the Super codes in one .gct file is impossible. You'd only be able to have three on at most, possibly four (doing the math in my head says so but, this is based on a 25 line code, if it's more than that obviously the amount of codes is less). So, the most I'm going to say you could have on for Super codes is 3, any more and I think it'll be too big.
Title: SSBB RSBE01 USA - Support
Post by: Renald100 on August 29, 2008, 12:54:14 AM
Quote from: hetoan2;7984Get the Replay on your SD Memory Card and Put it in an attachment 0.o i'm sure it will help.

Ok i'll post it in a few hours.  Oh, and I was wondering if I posted this in the right place or should it go in the Codes Developement Forum?
Title: SSBB RSBE01 USA - Support
Post by: smk on August 29, 2008, 01:17:58 AM
Quote from: Renald100;8336Ok i'll post it in a few hours.  Oh, and I was wondering if I posted this in the right place or should it go in the Codes Developement Forum?

This is fine for now.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 29, 2008, 07:12:01 PM
yeah, i got a bit of trouble with the character modifier code, the one phantom wings posted that changes the values of character parts to either on or off.

could someone post an example code? cause the y values seem to have more than one digit for particular parts.
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 29, 2008, 08:10:13 PM
Quote from: meleemaster500;8429yeah, i got a bit of trouble with the character modifier code, the one phantom wings posted that changes the values of character parts to either on or off.

could someone post an example code? cause the y values seem to have more than one digit for particular parts.


Character one - Ike has no sword
4A000000 90180F20
38000098 00FF2500
48000000 80672FA8
DE000000 80009380
58010000 00000148
10000047 00000000
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 29, 2008, 09:29:34 PM
Quote from: Peach;8439Character one - Ike has no sword
4A000000 90180F20
38000098 00FF2500
48000000 80672FA8
DE000000 80009380
58010000 00000148
10000047 00000000
E0000000 80008000

Character Graphics Modifier:
48000000 XXXXXXXX
DE000000 80009380
58010000 00000148
1000000Y 0000000Z
E0000000 80008000

that isn't EXACTLY the same as the original code, so what did ya add (of course besides the entered in values)?
Title: SSBB RSBE01 USA - Support
Post by: Kama on August 29, 2008, 09:38:41 PM
Oops, forgot to read the rules

I didn't mean to request a code that lets G&W hammer always be a 9 in this section, sorry
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on August 30, 2008, 02:51:36 AM
Quote from: twoacross;8286is there a code like this for JPN Brawl?

You could try the code in Japanese game first...if it doesn't work, then look for "True Item Mod" Code for Japanese version, and then put in the value.
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on August 30, 2008, 09:42:24 AM
Quote from: meleemaster500;8451that isn't EXACTLY the same as the original code, so what did ya add (of course besides the entered in values)?

Those first two lines will make it so the code doesn't try to activate unless character one actualy is Ike.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 30, 2008, 10:50:05 AM
OK.

Btw, I still need to know:

-if the size of a character's model (specific parts) can be changed by code.

-if there is a food modifier.

-if you can texture swap with say "character 2" instead of changing a particular character into another and making another code file each time.

-codes that work to moveswap movesets onto Bowser, Kirby, Zelda, Shiek , Samus, Zamus, Ice Climbers, Squirtle, Ivysaur, and Charizard correctly.

-and if there's a U.S. code to take pics out side of the pause menu.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 30, 2008, 02:30:18 PM
Quote from: meleemaster500;8526OK.

Btw, I still need to know:

-if the size of a character's model (specific parts) can be changed by code.
probably not. if there aren't any unused things like bigger heads so the game actually recognizes this, then I think it's impossible.

Quote-if there is a food modifier.
-> item modifier? or what do you mean?


Quote-if you can texture swap with say "character 2" instead of changing a particular character into another and making another code file each time.
wha? isn't it like that already?

Quote-codes that work to moveswap movesets onto Bowser, Kirby, Zelda, Shiek , Samus, Zamus, Ice Climbers, Squirtle, Ivysaur, and Charizard correctly.
Squirtle, Ivysaur and Charizard work. Kirby works. Zamus works. Samus should work too. Bowser and Ice Climbers don't work because their movesets are probably saved somewhere else, I think it's because of Nana (the other Ice Climber, because the moveset actually belongs to Pepe) and Giga Bowser which refer to the same respective movesets, with Giga Bowser having different effects. If something doesn't work for you it's probably because the moveset size is too big for the character. Often movesets don't work because the Frankenstein's monsters can't perform any entrances, so try in training mode.

Quote-and if there's a U.S. code to take pics out side of the pause menu.
You can't let a game do something if the game isn't programmed for something like this. For example, they never programmed a camera mode for the menus.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 30, 2008, 04:49:42 PM
Quote from: Naraku2000;85531. probably not. if there aren't any unused things like bigger heads so the game actually recognizes this, then I think it's impossible.

2. item modifier? or what do you mean?

3. wha? isn't it like that already?

4. Squirtle, Ivysaur and Charizard work. Kirby works. Zamus works. Samus should work too. Bowser and Ice Climbers don't work because their movesets are probably saved somewhere else, I think it's because of Nana (the other Ice Climber, because the moveset actually belongs to Pepe) and Giga Bowser which refer to the same respective movesets, with Giga Bowser having different effects. If something doesn't work for you it's probably because the moveset size is too big for the character. Often movesets don't work because the Frankenstein's monsters can't perform any entrances, so try in training mode.

5. You can't let a game do something if the game isn't programmed for something like this. For example, they never programmed a camera mode for the menus.

1. there is not a big head mode in brawl, this would be some sort of a modifier to how the game loads character models, like the graphics modifier can do.

2. every time you spawn food, the food is random, the item modifier can only spawn "food", and not make, for example, Pie fall every time "food" spawns.

3. character 2, as in what texture swaps do, they still from a the 2nd character, and applies that texture to the other player. moveswaps need to be specified as in pikachu will always be replaced by mario or something.

4. of course many movesets break the game when they try to load the entrance animations, but the code which makes Bowser, Kirby, Zelda, Shiek , Samus, Zamus, Squirtle, Ivysaur, and Charizard have their moveset changed does not work, no movesets applied to them will affect them in any way. Ice Climbers just break whenever movesets are applied, either because they are not compatible, or the code does not work

5. I only mentioned it because rupeeclock has several pictures of characters during cutscenes and even the menu and safety warning screens. he has the japanese version of brawl and a usb gecko, i thought there could have been a way.
Title: SSBB RSBE01 USA - Support
Post by: smk on August 30, 2008, 05:24:12 PM
Quote from: meleemaster500;85845. I only mentioned it because rupeeclock has several pictures of characters during cutscenes and even the menu and safety warning screens. he has the japanese version of brawl and a usb gecko, i thought there could have been a way.

There isn't, what he did was used the picture function of WiiRD I believe (because WiiRD is much like GCNrd, which with GCNrd you could take in-game snapshots and take shots of generally anything). You normally cannot do this without WiiRD and of course, a USB Gecko to connect the two. A code isn't going to allow this.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on August 30, 2008, 06:30:19 PM
oh and to finally dispel the rumors about filesizes having to do with whether a moveswap works or not, here's some data:

in this order, these characters are the most likely to not work (most to least) (number is the number of movesets that don't work for them)
1.Lucario (6)
2. yoshi (5)
3. captain falcon (4)
4. fox (4)
5. wolf (4)
6. falco (3)
7. DK (3)
8. Ike (3)
9. ness (3)
10. (i believe pit had one, but i never wrote that down)

and here are the movesets who have characters that freeze the game (most to least)
1. Bowser (so far no one works, it could be a problem with the code)
2. Peach (9)
3. Wario (9)
4. Dedede (9)
5. Zelda (5)
6. Pikachu (2)
7. Ganon (1)

this is based off of the info so far, collected here: http://smashboards.com/showthread.php?t=189443

as you can see, there is no correlation to character file size and their ability to moveswap
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 30, 2008, 07:03:06 PM
Quote from: smk;8588There isn't, what he did was used the picture function of WiiRD I believe (because WiiRD is much like GCNrd, which with GCNrd you could take in-game snapshots and take shots of generally anything). You normally cannot do this without WiiRD and of course, a USB Gecko to connect the two. A code isn't going to allow this.
There is a way without WiiRD and stuff, you simply use a capture card and take a shot. simply as that.

Quote from: meleemaster500;85841. there is not a big head mode in brawl, this would be some sort of a modifier to how the game loads character models, like the graphics modifier can do.

2. every time you spawn food, the food is random, the item modifier can only spawn "food", and not make, for example, Pie fall every time "food" spawns.

3. character 2, as in what texture swaps do, they still from a the 2nd character, and applies that texture to the other player. moveswaps need to be specified as in pikachu will always be replaced by mario or something.

4. of course many movesets break the game when they try to load the entrance animations, but the code which makes Bowser, Kirby, Zelda, Shiek , Samus, Zamus, Squirtle, Ivysaur, and Charizard have their moveset changed does not work, no movesets applied to them will affect them in any way. Ice Climbers just break whenever movesets are applied, either because they are not compatible, or the code does not work

5. I only mentioned it because rupeeclock has several pictures of characters during cutscenes and even the menu and safety warning screens. he has the japanese version of brawl and a usb gecko, i thought there could have been a way.

3. You didn't write anything about moveswap before, thus I assumed you adressed texture swap (what you actually accidently did).

4. oh, you mean movesets filled in characters instead filling several movesets ON the respective characters.

5. Capture Card, baby.
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 31, 2008, 01:44:04 AM
The Custom Stage modifier borks the game, but how or what part of the gme does it bork?

The only reason Peach's SSE color doesn't work is only because she jumps higher on SSE? But SSE is different, so every character is different. Meta Knight is heavier, hence his mid-air jumps is harder to do. Everyone runs DAMN slow, even Sonic.
Title: ssbb infinite codes dont work...
Post by: JoebobMcslob on August 31, 2008, 02:06:20 AM
yeah whenever i want to use any infinite item codes, they just wont work. i try to do the infinite smash ball(smash enabler also activated) it doesnt work. infinite smart bombs dont work, etc. so, any advice? also, these are the codes that i usually have on:
size modifier(button)
taunt enables final smash
super ike(i LOVE super char)
greatest aether
infinite smash ball
smash ball enabler
infinite smart bomb
infinite pokeball
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on August 31, 2008, 02:32:56 AM
Quote from: JoebobMcslob;8744yeah whenever i want to use any infinite item codes, they just wont work. i try to do the infinite smash ball(smash enabler also activated) it doesnt work. infinite smart bombs dont work, etc. so, any advice? also, these are the codes that i usually have on:
size modifier(button)
taunt enables final smash
super ike(i LOVE super char)
greatest aether
infinite smash ball
smash ball enabler
infinite smart bomb
infinite pokeball
try not using the super characters and greatest aether cuz they mess with so many adresses that it can screw with other codes. so try it alone and see if it works. :P or just use an item editor and make superscopes shoot smash balls. that way you dont need any activators, you just can't use superscopes.... or set it to an item nobody uses.  like fire flower shots... lol
Title: SSBB RSBE01 USA - Support
Post by: Pokeninja on August 31, 2008, 06:00:53 AM
can someone help me break down this code?

Super Scope Mod(P1):[Phantom Wings] [fullmetalkirby]
284DE4B0 00000084
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00037 60000000
90DD08C0 00000000
E0000000 80008000
284DE4B0 00000088
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00007 60000000
90DD08C0 00000000
E0000000 80008000
284DE4B0 00000082
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C0002A 60000000
90DD08C0 00000000
E0000000 80008000
284DE4B0 00000081
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00000 60000000
90DD08C0 00000000
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: orochijes on August 31, 2008, 07:47:01 AM
I recently came across a good stage modifier. BUTTON ACTIVATED!

Anyway, you just add in the stage ID, and sub ID if there are variations on the level. For some reason, I can't get the anything besides level one when I try to play a target test. The target test's ID is 38. The sub IDs should be 00-04 (for levels 1-5). Sub IDs don't change anything, so does that mean each target test has a seperat ID? If not, there really should be some way to acess those stages...I mean it can't be impossible right?
 
Here's the code if it helps.
Quote from: mariomaniac33;2292New stage modifier (mariomaniac)
284DE4B0 00000188
4A000000 90180F08
10000033 000000SS
10000034 000000TT
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08
10000033 000000UU
10000034 000000VV
E0000000 80008000
284DE4B0 00000182
4A000000 90180F08
10000033 000000WW
10000034 000000XX
E0000000 80008000
284DE4B0 00000184
4A000000 90180F08
10000033 000000YY
10000034 000000ZZ
E0000000 80008000
Hold button combination of your choice while loading a stage.
Do not activate a stage in mid battle!!!
D-Pad Up + A Activates Stage 1
SS= Stage 1 ID
TT= Stage 1 Sub ID
D-Pad Left + A Activates Stage 2
UU= Stage 2 ID
VV= Stage 2 Sub ID
D-Pad Right + A Activates Stage 3
WW= Stage 3 ID
XX= Stage 3 Sub ID
D-Pad Down + A Activates Stage 4
YY= Stage 4 ID
ZZ= Stage 4 Sub ID
Title: SSBB ocarina gameplay problem
Post by: Power Marshall on August 31, 2008, 05:58:13 PM
When I use cheats then load the game...
But after selecting characters then pressing start, the game freezes and makes a loud buzzing noise! :(

The things I think caused this:
A code called "My music modifier" was on at the time...
Ocarina
SSBB (checked... it's not this... sigh, that's a good sign...)
Title: SSBB RSBE01 USA - Support
Post by: smk on August 31, 2008, 06:37:07 PM
Quote from: Power Marshall;8846When I use cheats then load the game...
But after selecting characters then pressing start, the game freezes and makes a loud buzzing noise! :(

The things I think caused this:
A code called "My music modifier" was on at the time...
Ocarina
SSBB (checked... it's not this... sigh, that's a good sign...)

Well, #1 what song were you trying to replace? It'd help to have the code you used. Because like I said in the first post of this topic, if the My Music Modifier is used incorrectly it can cause freezing and or mess up your Brawl save (which you say it didn't, which is good). Just try using codes WITHOUT this code on, everything should be fine then.
Title: SSBB RSBE01 USA - Support
Post by: JoebobMcslob on August 31, 2008, 08:13:24 PM
umm can i use codes such as infinite items and pokemon modifier on wifi with a friend if he doesnt have hacks?
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on August 31, 2008, 08:26:50 PM
no. it causes desynching, and you can't use the Pokemon modefier online at all.
Title: SSBB RSBE01 USA - Support
Post by: TNinja on August 31, 2008, 11:08:42 PM
Still asking. Does Custo stage mess the save file?

(http://www.usbgecko.com/forums/customavatars/avatar1424_1.gif)
This picture was actually taken OUTSIDE the fighting stage when you meet Peach. So you CAN play as SSE Peach, as long as you only play on SSE?
Title: SSBB RSBE01 USA - Support
Post by: Tatsu on September 01, 2008, 02:21:42 AM
I've been messing with the custom stage codes for a while, and I haven't gotten any corruption.

And I've made stages that break the limits in ridiculous ways. xP
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 01, 2008, 02:36:14 AM
Quote from: TNinja;8894Still asking. Does Custo stage mess the save file?

(http://www.usbgecko.com/forums/customavatars/avatar1424_1.gif)
This picture was actually taken OUTSIDE the fighting stage when you meet Peach. So you CAN play as SSE Peach, as long as you only play on SSE?
yea you can play as SSE peach, which is different from regular peach. SSE peach jumps a lot higher and has stronger moves and some weaker -.- i wonder why they did that... i bet its because they accidentally made an orange box too high up lol.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 01, 2008, 02:37:20 AM
Quote from: Tatsu;8906I've been messing with the custom stage codes for a while, and I haven't gotten any corruption.

And I've made stages that break the limits in ridiculous ways. xP
all you have to do to corrupt your brawl save file is go into a giant sized stage and place as many wheels as you can and boom! goodbye mushroomy kingdom and luigis mansion :D
Title: SSBB RSBE01 USA - Support
Post by: milkaholic123 on September 01, 2008, 04:05:51 AM
how do you edit those signatures in below your names? i have no idea how.:confused

oh and when i do the greatest aether and hold L it freezes. why?:confused
Title: SSBB RSBE01 USA - Support
Post by: smk on September 01, 2008, 04:37:56 AM
Quote from: milkaholic123;8927oh and when i do the greatest aether and hold L it freezes. why?:confused

You probably have other codes on, try it alone.
Title: SSBB RSBE01 USA - Support
Post by: Grimmjow0006 on September 01, 2008, 05:14:58 AM
Where do I post to find out how to fix something? The when I play with a couple of codes on it makes normal levels blank with just a black level with me and the other player falling to out death.

Will enabling emerald and choosing a none emerald character freeze it? It makes it sound like it just disables it so that the character will work.

I think it might be custom stages for online. Because my custom stages work fine. Also the black levels that has no ground plays battlefield ver 2 music.
Title: SSBB RSBE01 USA - Support
Post by: M-Warrior on September 01, 2008, 05:27:26 AM
Quote from: milkaholic123;8927how do you edit those signatures in below your names? i have no idea how.:confused

oh and when i do the greatest aether and hold L it freezes. why?:confused

After comparing two different Greatest Aether codes. One I have in my list, and the one you have on your list.
I used one code at a time.
While the Greatest Aether in my list is shorter and works perfectly(Though sometimes the L button doesn't work when other codes on, but when it is alone it works perfectly. Also, some glitch happened with the code on that King DDD uses his Final Smash immediately(Without a Smash ball!) after swallowing and spitting Ike out, I tried to see if the glitch can happen again, but it didn't, even with the actions that happened in that battle), the one in your list is longer and freezes when I press L.
So I conclude that there is something wrong with the code you have in your list.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 01, 2008, 01:24:16 PM
Quote from: Grimmjow0006;8942Where do I post to find out how to fix something? The when I play with a couple of codes on it makes normal levels blank with just a black level with me and the other player falling to out death.

Will enabling emerald and choosing a none emerald character freeze it? It makes it sound like it just disables it so that the character will work.

I think it might be custom stages for online. Because my custom stages work fine. Also the black levels that has no ground plays battlefield ver 2 music.

Yeah uh, don't bother playing normal stages if the Custom Stage online does that. If not, try it alone without any other code. The Emerald Code, as far as I know, the updated one makes it so when you select a non-Emerald character, the game doesn't try to load the Emerald on them. It's to reduce freezing for people. ALSO, don't do FSes or transform with Samus, because ZSS doesn't have an Emerald color even though the code makes it so these characters are still playable I believe ZSS still has trouble during in-game when you do Samus' taunt to transform into her.

However, as far as Custom Stages Online doing what you're saying, I haven't heard of this before so... try it alone? If you already have, then just don't try to play on normal stages online/offline =\.
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 01, 2008, 02:46:27 PM
Quote from: smk;8853Well, #1 what song were you trying to replace? It'd help to have the code you used. Because like I said in the first post of this topic, if the My Music Modifier is used incorrectly it can cause freezing and or mess up your Brawl save (which you say it didn't, which is good). Just try using codes WITHOUT this code on, everything should be fine then.

I was trying to replace The temple's 2nd music with Fire emblem(Melee)

This is what I got:
Fire emblem (Melee) replaces Temple (Melee)
4A000000 9017EBCC
14005528 000020E0
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on September 01, 2008, 03:05:39 PM
I'm just wondering, for the U.S. version of Brawl, what is the absolute SAFEST code for playing on the training stage/all other hacked online?  I've tryed many codes and all of them freeze after 8 seconds or so.  Any help would be majorly appreciated.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 01, 2008, 03:42:30 PM
as of now if you use online codes you will probably ruin your save. but i'm pretty sure that the play custom stages online when modified is the safest. when using the codes it's always possible to ruin your save, but the safest is on friendly matches
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 01, 2008, 05:01:13 PM
Quote from: hetoan2;9048as of now if you use online codes you will probably ruin your save. but i'm pretty sure that the play custom stages online when modified is the safest. when using the codes it's always possible to ruin your save, but the safest is on friendly matches

Can't you use them safely if the other person has Ocarina too?
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 01, 2008, 05:11:25 PM
Probably.. it does make sense...
Title: SSBB RSBE01 USA - Support
Post by: Tatsu on September 01, 2008, 05:34:40 PM
Quote from: Grimmjow0006;8942Where do I post to find out how to fix something? The when I play with a couple of codes on it makes normal levels blank with just a black level with me and the other player falling to out death.

Will enabling emerald and choosing a none emerald character freeze it? It makes it sound like it just disables it so that the character will work.

I think it might be custom stages for online. Because my custom stages work fine. Also the black levels that has no ground plays battlefield ver 2 music.

Activating the "Play custom stages online" code and picking random without first playing a custom stage will land you in "DUMMY". All black, no ground, you fall and die. Great for Infinite Double Jump deathmatches, but bad for everything else.

I accidentally activated it on WiFi once though. >.>;
My friend wasn't happy. xP

Sometimes the code will just randomly take you to DUMMY, but I've never had it happen consistently. Usually I have to pick Random to spawn DUMMY...
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on September 01, 2008, 06:26:00 PM
Can I get the code then?  >.<

I just need something to let me play the training stage online without the game freezing
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 01, 2008, 06:29:38 PM
hey, cool codes! [also got a request you can see in the request-topic]
Title: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on September 01, 2008, 07:01:58 PM
Quote from: Power Marshall;9035I was trying to replace The temple's 2nd music with Fire emblem(Melee)

This is what I got:
Fire emblem (Melee) replaces Temple (Melee)
4A000000 9017EBCC
14005528 000020E0
E0000000 80008000

XXXX= +690 + (01-1)*8

so rather than 14005528 it should be 14000690

it is also 280F not 20E0.

The code should look like this

4A000000 9017EBCC
14000690 0000280F
E0000000 80008000


You must have multipled the offset rather than conducting addition and your music number was just incorrect.

Try the above code and tell me if it works.
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 01, 2008, 07:15:01 PM
Thanks, Shadowlink84! :)

Say, have we met before?
Title: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on September 01, 2008, 07:20:10 PM
no
Oh crap I made an error don't use the code yet.
I thought you meant first song not the second one let me fix it for you.

4A000000 9017EBCC
14000698 0000280F
E0000000 80008000

My error.
If you need to change the first song back here is the code

4A000000 9017EBCC
14000690 00002735
E0000000 80008000


Again soz for the minor error.
Title: SSBB RSBE01 USA - Support
Post by: izzy01 on September 01, 2008, 07:27:19 PM
Well I've been looking 4 a code that lets up to seven players by that i mean 4 human 3 cpu? I've been looking 4 it but havent found it. maybe its here I just dont know what its called. Sorry if its not real the code i mean. Also if it is reAL could you do a teams match like 4humans vs 3 cpus like in team colors? or 3 on 3? thanks 4 anyone that helps.:)
Title: SSBB RSBE01 USA - Support
Post by: Slippy on September 01, 2008, 07:49:43 PM
Quote from: izzy01;9104Well I've been looking 4 a code that lets up to seven players by that i mean 4 human 3 cpu? I've been looking 4 it but havent found it. maybe its here I just dont know what its called. Sorry if its not real the code i mean. Also if it is reAL could you do a teams match like 4humans vs 3 cpus like in team colors? or 3 on 3? thanks 4 anyone that helps.:)

Isn't this basically  a request?
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 01, 2008, 07:49:54 PM
Quote from: izzy01;9104Well I've been looking 4 a code that lets up to seven players by that i mean 4 human 3 cpu? I've been looking 4 it but havent found it. maybe its here I just dont know what its called. Sorry if its not real the code i mean. Also if it is reAL could you do a teams match like 4humans vs 3 cpus like in team colors? or 3 on 3? thanks 4 anyone that helps.:)

It's possible, but unlikely.
Currently, it crashes when using 7 players unless in Multi-Man Melee.
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 01, 2008, 07:50:31 PM
Quote from: Slippy;9113Isn't this basically  a request?

I think he thinks the code has already been made.
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on September 01, 2008, 09:06:37 PM
Sorry for posting this in the code thread, smk. I spent at least 2 minutes trying to figure out what happened to my post. :lol

Anyway, does anyone know what unofficial item values work? Because I tried to spawn Wario's bike as Wario and with my opponent as Wario and the game still crashed. Have these been tested?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 01, 2008, 09:11:22 PM
don't double post. and i've done a 4 player 3 cpu match outside of multi man brawl. and the code exists btw. just download the code pack Warchamp7 compiled, make sure you turn on P7 as playing and stuff... also... it doesn't crash
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 01, 2008, 09:17:12 PM
Now I have another problem!

Whenever I use codes, the game crashes! :mad:
Title: SSBB RSBE01 USA - Support
Post by: Ciell on September 01, 2008, 10:05:53 PM
I have trouble with Peach turnip -> bom-omb.
I am using this code:
4A000000 8098D528
D2000000 00000003
2C06004E 40820008
38C00006 60000000
90DD08C0 00000000

She won't pull out bombs ><
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 01, 2008, 10:59:02 PM
Quote from: Power Marshall;9145Now I have another problem!

Whenever I use codes, the game crashes! :mad:
you probably corrupted your save file. load another version or backup and try again ... otherwise just only use codes you know will work. and not too many either.
Title: hiya
Post by: milkaholic123 on September 01, 2008, 11:00:26 PM
Quote from: smk;8936You probably have other codes on, try it alone.

oh ok. i had super ike on. but do you hold it when you activate it or when the combo ends you press it?:confused
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 01, 2008, 11:07:04 PM
Quote from: Ciell;9153I have trouble with Peach turnip -> bom-omb.
I am using this code:
4A000000 8098D528
D2000000 00000003
2C06004E 40820008
38C00006 60000000
90DD08C0 00000000

She won't pull out bombs ><
4A000000 8098D528
D2000000 00000003
2C060056 40820008
38C00006 60000000
90DD08C0 00000000

use that code instead. you were changing it for vegetable and that is a item on the ice climbers stage :P that will work lol
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 01, 2008, 11:14:15 PM
Quote from: hetoan2;9157you probably corrupted your save file. load another version or backup and try again ... otherwise just only use codes you know will work. and not too many either.

Whenever I load the game and it has codes, When I begin to select the stage it crashes! Also it happen at my friend's house too! :mad:
Title: SSBB RSBE01 USA - Support
Post by: milkaholic123 on September 01, 2008, 11:27:15 PM
Quote from: M-Warrior;8945After comparing two different Greatest Aether codes. One I have in my list, and the one you have on your list.
I used one code at a time.
While the Greatest Aether in my list is shorter and works perfectly(Though sometimes the L button doesn't work when other codes on, but when it is alone it works perfectly. Also, some glitch happened with the code on that King DDD uses his Final Smash immediately(Without a Smash ball!) after swallowing and spitting Ike out, I tried to see if the glitch can happen again, but it didn't, even with the actions that happened in that battle), the one in your list is longer and freezes when I press L.
So I conclude that there is something wrong with the code you have in your list.

can you get  your codelist
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 01, 2008, 11:42:03 PM
Quote from: milkaholic123;9164can you get  your codelist
i think he means super Ike and Greatest Aether. They do 2 different things. and one is much longer than the other. the glitch with DDD is from the super codes. unfortunately they mess with other characters and are only optimized for the characters they were created for :(
Title: SSBB RSBE01 USA - Support
Post by: milkaholic123 on September 01, 2008, 11:57:34 PM
Quote from: hetoan2;9167i think he means super Ike and Greatest Aether. They do 2 different things. and one is much longer than the other. the glitch with DDD is from the super codes. unfortunately they mess with other characters and are only optimized for the characters they were created for :(

the new code for the greatest aether. i think thats what he means.
he compared mine and his then it turned out mine codes were out.:irule:
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 02, 2008, 12:04:51 AM
Quote from: Power Marshall;9161Whenever I load the game and it has codes, When I begin to select the stage it crashes! Also it happen at my friend's house too! :mad:

OH! it happens when you select a stage, oh thats fixable. the music modifier I think. i believe it resets the music cause thats why its freezing, theres no song for it to load
Title: SSBB RSBE01 USA - Support
Post by: M-Warrior on September 02, 2008, 12:24:54 AM
Quote from: hetoan2;9167i think he means super Ike and Greatest Aether. They do 2 different things. and one is much longer than the other. the glitch with DDD is from the super codes. unfortunately they mess with other characters and are only optimized for the characters they were created for :(

No, I meant Greatest Aether, the one in his code list was like 3 lines longer than the one I found while looking around. So I tried one code at a time. I know what I am doing. And this glitch happened with the Greatest Aether on alone. It was the oddest thing!
Anyway, the R button part of the Greatest Aether works but the L button doesn't work in his code, while mine does.
And my codelist is basically Warchamp's codelist except with all the stuff I don't want taken out and stuff that I like that isn't in the codelist put in.
I have Super codes and Music Fixer(Though I don't think I need this anymore...) in different lists.

And I can't show you the code since I don't know who made it, and therefore can't credit them. And I know I can't show codes without crediting the makers...
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 02, 2008, 12:33:27 AM
Quote from: SSBVET;9171OH! it happens when you select a stage, oh thats fixable. the music modifier I think. i believe it resets the music cause thats why its freezing, theres no song for it to load
i already said that. and no it doesn't have 1 code to fix them all. its a bunch of codes. 1 for ever stage. and its just easier to use a new save.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 02, 2008, 12:45:46 AM
Quote from: hetoan2;9174i already said that. and no it doesn't have 1 code to fix them all. its a bunch of codes. 1 for ever stage. and its just easier to use a new save.
yeah thats what I meant. I had to use it for luigis mansion and mushroomy kingdom

what I dont understand is why does it freeze for those 2 when FD and delphino plaza dont load music but are still playable on
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 02, 2008, 12:56:25 AM
for Final destination there are still songs that can be loaded, just that not all of the starters are there. so you can play on them fine, but when you try and load it in my music the game knows something's wrong. because it has less than the default when you start, but it still has more than 1. still making it playable, but not accessible through my music. same goes for Delfino Plaza. only reason Luigi's mansion and mushroomy kingdom dont work entirely is cuz it gets rid of all of the songs
Title: SSBB RSBE01 USA - Support
Post by: smk on September 02, 2008, 01:21:11 AM
Quote from: M-Warrior;9172And I can't show you the code since I don't know who made it, and therefore can't credit them. And I know I can't show codes without crediting the makers...

Phantom Wings made the Greatest Aether code. =\
Title: SSBB RSBE01 USA - Support
Post by: izzy01 on September 02, 2008, 01:38:23 AM
Quote from: hetoan2;9143don't double post. and i've done a 4 player 3 cpu match outside of multi man brawl. and the code exists btw. just download the code pack Warchamp7 compiled, make sure you turn on P7 as playing and stuff... also... it doesn't crash

Thank you 4 the codelist but I don't know which code to click on to add the other cpu's. how do you choose which characters to be the cpu's? Thanks 4 your time.:)
Title: SSBB RSBE01 USA - Support
Post by: Flash-blade on September 02, 2008, 09:13:59 AM
Can someone please tell me the values for this:

Spawn Items With Button(s)[brkirch]

Thanks,
FlashBlade
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 02, 2008, 12:21:06 PM
Quote from: hetoan2;9174i already said that. and no it doesn't have 1 code to fix them all. its a bunch of codes. 1 for ever stage. and its just easier to use a new save.

I can do anything, BUT Fight! :mad:
Title: SSBB RSBE01 USA - Support
Post by: Kama on September 02, 2008, 07:55:40 PM
Super Lucario code doesn't work
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 02, 2008, 08:10:55 PM
Quote from: Kama;9344Super Lucario code doesn't work

It does, tested on myself. try activating it wothout any other codes on.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 02, 2008, 10:17:55 PM
Quote from: Power Marshall;9262I can do anything, BUT Fight! :mad:

With or without codes on?
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 02, 2008, 10:24:41 PM
Quote from: smk;9372With or without codes on?
With...

I'm thinking it's my SD... :mad:
Title: SSBB RSBE01 USA - Support
Post by: M-Warrior on September 02, 2008, 10:34:36 PM
Super Lucario doesn't work for me, period.
Yes, I had no other codes on.
Neither does the Gigglypuff code that someone posted on page 7 of the Code topic.
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 02, 2008, 10:45:47 PM
That stinks!
Title: SSBB RSBE01 USA - Support
Post by: izzy01 on September 02, 2008, 10:48:23 PM
I have a problem also the code of warchamps 7 players I cant seem to make it work...I know its only 4 humans and 3 cpu...so am I doing something wrong because I don't know how to work it. What code do I check?
Title: SSBB RSBE01 USA - Support
Post by: milkaholic123 on September 02, 2008, 10:59:46 PM
who knows what this information applies to?
heres the link: http://heinermann.kakkoister.com/STAGEFORMAT.txt
Title: SSBB RSBE01 USA - Support
Post by: Zersturong on September 03, 2008, 12:05:06 AM
I'm just wondering if anyone else got the code for the 5 Golden Hammers for the challenges to work, I just cant get them to work.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 03, 2008, 12:10:26 AM
Quote from: milkaholic123;9384who knows what this information applies to?
heres the link: http://heinermann.kakkoister.com/STAGEFORMAT.txt

Custom Stages/Normal Stages, you have no use for it, so I don't even know why you wanted to know.

Quote from: M-Warrior;9377Super Lucario doesn't work for me, period.
Yes, I had no other codes on.
Neither does the Gigglypuff code that someone posted on page 7 of the Code topic.

I don't know about the Gigalypuff code but, the Super Lucario, did you remove the Full Power Aura lines?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 03, 2008, 12:36:47 AM
i updated the Super Lucario code to Phantom's latest working version so try that.
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 03, 2008, 12:53:21 AM
Quote from: Power Marshall;9374
Quote from: smk;9372With or without codes on?
With...

I'm thinking it's my SD... :mad:

I guess it is my SD... gonna try me Bro's...
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 03, 2008, 01:07:41 AM
if it's with codes on you're probably using a bad combination >.<
Title: SSBB RSBE01 USA - Support
Post by: milkaholic123 on September 03, 2008, 01:20:03 AM
Quote from: smk;9394Custom Stages/Normal Stages, you have no use for it, so I don't even know why you wanted to know.

i was just curious
Title: SSBB RSBE01 USA - Support
Post by: M-Warrior on September 03, 2008, 01:37:08 AM
Quote from: smk;9394I don't know about the Gigalypuff code but, the Super Lucario, did you remove the Full Power Aura lines?
Yep. Still didn't work.

Quote from: hetoan2;9406i updated the Super Lucario code to Phantom's latest working version so try that.
Where? On that same post with the updated Super codes?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 03, 2008, 01:41:26 AM
Quote from: M-Warrior;9425Yep. Still didn't work.


Where? On that same post with the updated Super codes?
i think i may have posted it later, and not updated the original super codes.
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 03, 2008, 01:47:54 AM
Quote from: hetoan2;9418if it's with codes on you're probably using a bad combination >.<

Well, I'll try my other SD and see... :)
Title: SSBB RSBE01 USA - Support
Post by: luigibrobrawl on September 03, 2008, 01:50:05 AM
would someone be kind enough to give me a txt file? :)
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 03, 2008, 01:57:31 AM
Here you go, luigibrobrawl... ;)
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on September 03, 2008, 02:44:12 AM
Can someone please port this Jap code that makes Wario's fart always full to U.S.?

04A62448 3BC019C8
Title: SSBB RSBE01 USA - Support
Post by: luigibrobrawl on September 03, 2008, 03:58:08 AM
thanks power marshall, your the best XD
Title: SSBB RSBE01 USA - Support
Post by: smk on September 03, 2008, 11:12:01 AM
Quote from: omgnowai;9443Can someone please port this Jap code that makes Wario's fart always full to U.S.?

04A62448 3BC019C8

Or, y'know, you could port it yourself (http://arcentral.net/FAQs/convert.php). (That's a porting guide I linked to btw).
Title: SSBB RSBE01 USA - Support
Post by: GMX7 on September 03, 2008, 08:44:27 PM
is there anyone who has every US code in this thread on a TXT file that wants to share?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 03, 2008, 08:51:04 PM
Quote from: GMX7;9542is there anyone who has every US code in this thread on a TXT file that wants to share?
I know you mean in the Code thread, since codes aren't posted here. but its in the code thread on the first page. Warchamp7 puts out the latest version every now and again. Also... its kind-of impossible to have every code ever posted. since some codes are just modifiers you have to do some of the work yourself and put in the correct values. (even though they are given in the comments section)
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 03, 2008, 08:52:56 PM
there is one on the first page by Warchamp. though it is not quite THAT actual, you can use the whole thing and then try collecting codes from a certain point of sites. takes some time, but it's worth it.

EDIT: Crap, hetoan was faster.

Quote from: hetoan2;9546Also... its kind-of impossible to have every code ever posted.
Impossible? nothing's impossible! I've tried to collect every code born in these holy forums and I think I've got nearly everything, except "examples" with preput values. However, I won't share as it is a private document in which I allow myself forgetting to credit to the authors, and because of that it'll get deleted immadietely. (No, I won't put the credits in my private document. Because I know who made them and it's my PRIVATE one so nobody should even care. And it's impossible to do so, it takes too long.)
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 03, 2008, 09:19:48 PM
Quote from: GMX7;9542is there anyone who has every US code in this thread on a TXT file that wants to share?
Quote from: Power Marshall;9434Here you go... ;)

This...
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 03, 2008, 11:24:32 PM
Quote from: Power Marshall;9555This...
don't post the same post twice in the same thread -.- just dont say anything because other people have already answered the question fine. and if he's not going to look at the posts above him before he posts then shame on him.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 03, 2008, 11:28:35 PM
Quote from: REDSOXROX;9598Super Sheik B Move [REDSOXROX]
  4A000000 81270E94
  D2000000 00000003
  2C060094 40820008
  4A000000 8098D528
  38C00002 60000000
  90DD08C0 00000000
  E0000000 80008000

REDSOXROX, are there other values for this code since it modifies Sheik's needles? Or is this just fully charged needles?
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 03, 2008, 11:40:40 PM
Quote from: smk;9599REDSOXROX, are there other values for this code since it modifies Sheik's needles? Or is this just fully charged needles?

It makes fully charged needles instantly, and you throw about 25 needles.
So yes, it modifies Sheik's needles...I'm still seeing what I can do with this...if I change it around a bit, I might get a succesful needle mod.
I have to go to dinner now though.:mad:
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 03, 2008, 11:44:26 PM
How'd you learn to make those codes REDSOXROX?
Title: SSBB RSBE01 USA - Support
Post by: smk on September 03, 2008, 11:44:42 PM
Quote from: REDSOXROX;9602It makes fully charged needles instantly, and you throw about 25 needles.

O_O! Wow, that's an incredible amount of needles! Crazy! 25, really? Didn't think you could modify it so she throws more than she can in one charge, usually I'd expect that from Samus. In fact, this code already reminds me of the possibilities like Samus in Melee. :P
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 03, 2008, 11:47:56 PM
oh yeah! That was insane! :eek: :lol:
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 04, 2008, 12:32:04 AM
Quote from: smk;9604O_O! Wow, that's an incredible amount of needles! Crazy! 25, really? Didn't think you could modify it so she throws more than she can in one charge, usually I'd expect that from Samus. In fact, this code already reminds me of the possibilities like Samus in Melee. :P

Better yet, I think it's possible to throw even more then that...I will have to play with it some.:)
Title: SSBB RSBE01 USA - Support
Post by: smk on September 04, 2008, 12:34:27 AM
Quote from: REDSOXROX;9625Better yet, I think it's possible to throw even more then that...I will have to play with it some.:)

Well, don't play with it to the point where the game lags if she shoots too many needles. Maybe you should turn the code into a Sheik Throws XX Needles mod? (Since it is always fully charged anyway)
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 04, 2008, 12:37:54 AM
Quote from: smk;9628Well, don't play with it to the point where the game lags if she shoots too many needles. Maybe you should turn the code into a Sheik Throws XX Needles mod? (Since it is always fully charged anyway)

That's a good idea.:)
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 04, 2008, 12:41:43 AM
i dont think that's possible since i see no number value even close to 25. or any reasonable number value at all for how many sheik would throw. either 25 is an exaggeration or it doesn't modify the number... i haven't tested so i wouldn't know. and how can you even count sheik's needles anyways 0.o
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 04, 2008, 12:46:19 AM
Quote from: hetoan2;9632i dont think that's possible since i see no number value even close to 25. or any reasonable number value at all for how many sheik would throw. either 25 is an exaggeration or it doesn't modify the number... i haven't tested so i wouldn't know. and how can you even count sheik's needles anyways 0.o

I divided damage by needles to find out how many needles are thrown.
As for modyfying the number, one line multiplies it.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on September 04, 2008, 12:54:27 AM
Cause sheik throws out 5 needles when shes fully charged, and what line what would that be redsox
Title: SSBB RSBE01 USA - Support
Post by: Phreeq on September 04, 2008, 01:04:42 AM
I can see where it might shoot out 10 or 15, just looking at the code. Provided the multiplier works the way i think it does.
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on September 04, 2008, 01:24:38 AM
Quote from: smk;9464Or, y'know, you could port it yourself (http://arcentral.net/FAQs/convert.php). (That's a porting guide I linked to btw).

I'm actually not smart enough to do that so that's why I asked the people who actually know how to do that ;)

I'd still greatly appreciate it if anyone actually ports my code :D
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 04, 2008, 01:35:31 AM
Thank you God Almighty!!!! It works! Special thanks to all who help! ;) ;)
smk, SSBVET, Link...
Title: SSBB RSBE01 USA - Support
Post by: Phreeq on September 04, 2008, 01:38:20 AM
Did I miss something, what exactly works?
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 04, 2008, 01:39:12 AM
Quote from: Power Marshall;9647Thank you God Almighty!!!! It works! Special thanks to all who help! ;) ;)
smk, SSBVET, Link...

wait what did I do? I seriously forgot
Title: SSBB RSBE01 USA - Support
Post by: smk on September 04, 2008, 01:42:01 AM
Quote from: SSBVET;9651wait what did I do? I seriously forgot

He got his Brawl to work with codes on I guess.
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 04, 2008, 02:48:46 AM
Yup! I can't believe never saw this...
Title: SSBB RSBE01 USA - Support
Post by: Micnax on September 04, 2008, 04:34:13 PM
*Kill me, It was in the wrong thread >.<*

Good job on the codes guys!
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 04, 2008, 04:35:06 PM
trophy descriptions and the other **** are still there, but japanese voices are generally away now.
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 04, 2008, 09:18:59 PM
I think I will remake the Super Sheik B move a bit better.
And still trying to find out how to make a needle mod:mad:
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 04, 2008, 09:25:30 PM
I do have a guide on how to make super codes but not sure if phantom'll let me give it to the public... :(
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 04, 2008, 09:26:27 PM
Quote from: Power Marshall;9828I do have a guide on how to make super codes but not sure if phantom'll let me give it to the public... :(

I'd like to see that.:(
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 04, 2008, 09:27:55 PM
though I want to, I don't know if phantom'll give me permission... :(
Title: SSBB RSBE01 USA - Support
Post by: smk on September 04, 2008, 09:33:28 PM
Quote from: Power Marshall;9830though I want to, I don't know if phantom'll give me permission... :(

Just ask him and see what he says. He may want to get out all the Super codes himself and then allow the word to be spread about how he did them. I'm sure the data for how he did them would be very useful.

You'll never know if you never ask.
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 04, 2008, 09:37:04 PM
You know? I should give it out... so many who have the gecko can make the super codes themselves instead of requesting... ;)

Here:
Title: SSBB RSBE01 USA - Support
Post by: Maeurd on September 04, 2008, 09:55:24 PM
Quote from: Power Marshall;9834You know? I should give it out... so many who have the gecko can make the super codes themselves instead of requesting... ;)

Here:

Thanks for posting it, do these codes work on all regions (the ones in the tutorial)?
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 04, 2008, 11:00:11 PM
I fixed up Sheik Super B.
Notes:
They're can't be more than 30 needles thrown by one Sheik.
The new code(Old one did too) throws exactly 30 needles.
Title: SSBB RSBE01 USA - Support
Post by: HHHIII on September 04, 2008, 11:54:15 PM
I have some questions.

When playing on Wi-Fi, am I able to use the Target Smash, Homerun Contest stages with the L, R, X, and Y? I tried yesterday with my friend but it didn't work. So does this code only work offline?

And also the stage modifier code, the one where I have to edit the code,will it always freeze if I pick Target Smash or the other "hidden" stages? It freezes when I end the match or when the match ends. Or is it not supposed to freeze?
Title: SSBB RSBE01 USA - Support
Post by: smk on September 05, 2008, 12:26:33 AM
Quote from: REDSOXROX;9846I fixed up Sheik Super B.
Notes:
They're can't be more than 30 needles thrown by one Sheik.
The new code(Old one did too) throws exactly 30 needles.

How about making it so we could mod the amount of needles shot?

So, for example, (just an example not a real value) 02 = 2 needles, where as 0A = 10. Unless, you were already planning it and are working on it right now. ;) This way, if more than one person were to be Sheik, shooting more than 30 wouldn't have to be an issue if the amount was actually 15.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 05, 2008, 12:35:27 AM
Quote from: HHHIII;9857I have some questions.

When playing on Wi-Fi, am I able to use the Target Smash, Homerun Contest stages with the L, R, X, and Y? I tried yesterday with my friend but it didn't work. So does this code only work offline?

And also the stage modifier code, the one where I have to edit the code,will it always freeze if I pick Target Smash or the other "hidden" stages? It freezes when I end the match or when the match ends. Or is it not supposed to freeze?
yes the code with button activators only works offline. for an online version you need to edit the "custom stages on wifi test" code and change the value to the stage you want. i'm pretty sure this was posted in this thread...

Super Sheik B [REDSOXROX]
  4A000000 81000000
  14270E94 00000028
  E0000000 80008000

In this code. i see no value for 30 in there. so how do you know where to poke the address to get 30 needles. 30 = 1E in my mind and thats not even there. you specifically said that there was exactly 30 needles. so would you care to explain how you pulled that number out of nowhere?
Title: What is the giga bowser code?
Post by: Nebenator on September 05, 2008, 12:59:52 AM
And how do I activate it via wii cheat code manager? Also, wario man would be nice...
Title: SSBB RSBE01 USA - Support
Post by: bradhig on September 05, 2008, 01:22:43 AM
anyway to make yourself invinicble in boss battles?
Title: SSBB RSBE01 USA - Support
Post by: omgnowai on September 05, 2008, 01:58:50 AM
Quote from: omgnowai;9443Can someone please port this Jap code that makes Wario's fart always full to U.S.?

04A62448 3BC019C8

Lemme try this again... and I'm sure people would love to see this on the Code forums... this could be part of the Super Wario code.  If anyone could port this for me (Because I'm not smart enough to port it myself ;) ) then I'd love you.  That's it
Title: SSBB RSBE01 USA - Support
Post by: smk on September 05, 2008, 02:44:57 AM
Quote from: bradhig;9881anyway to make yourself invinicble in boss battles?

You didn't need to post this in two threads. Use the Defense ratio code and set it to Almost Invincible (C0000000). Or set it to completely invincible (00000000). This code can be found in the first post of this thread in the attachment for Warchamp7's Code list (last attachment).

Quote from: omgnowai;9885Lemme try this again... and I'm sure people would love to see this on the Code forums... this could be part of the Super Wario code.  If anyone could port this for me (Because I'm not smart enough to port it myself ;) ) then I'd love you.  That's it

If you keep nagging people, nobody will do it at all.
Title: SSBB RSBE01 USA - Support
Post by: Korean_Sonic on September 05, 2008, 03:18:03 AM
Hey is there a way i can my (US) brawl voices change to Japanese please? I Just want to change sonic's horrible Va Jason tho Jhunichi
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 05, 2008, 03:22:15 AM
Aw, sorry there is no way! The only way is if someone had both versions and did something to make your request true! :)
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on September 05, 2008, 03:47:05 AM
Quote from: Korean_Sonic;9897Hey is there a way i can my (US) brawl voices change to Japanese please? I Just want to change sonic's horrible Va Jason tho Jhunichi

You need to have firmware 3.2 or earlier, Trucha Signer and both Japanese and US ISO.

Just swap the US voice file with JP voice file via Trucha Signer and burn it.
Title: SSBB RSBE01 USA - Support
Post by: bradhig on September 05, 2008, 04:04:35 AM
sorry I thought my post here got deleted.
Title: SSBB RSBE01 USA - Support
Post by: Zakimo on September 05, 2008, 09:23:02 AM
Is this Fake????

Debug Menu [North America]

Debug Menu

4756-JG8D-857F-HDH5Y-BW06-3754-BCFE-CBFH8

Or can one of you guys
Do so it works on Ocarina????

Here is the site a fund it on
http://www.neoseeker.com/Games/Products/Wii/super_smash_bros_3/action_replay.html
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 05, 2008, 09:33:47 AM
dudes please help me! i dont know why this happened! i just did the music modifier...:S tell me if im wrong. i wanna put corneria song on corneria (melee)! i was trying to change Venom for Corneria one...
Corneria (melee) offset: +708 song number: 2 708+(2-1) = 708+1*8= 708+8 = 716
corneria song: 2764. finally the code is:
4A000000 9017EBCC
14000716 00002764
E0000000 80008000
tell me why it didnt work? please your help will be really apreciated :'(
Title: SSBB RSBE01 USA - Support
Post by: Deathcon on September 05, 2008, 11:15:29 AM
Sorry i'm new here but i've been looking around quite a bit but i was just using the character swap fine so i decided to put it on all four players and it stopped. is it cause im using ocarina?
Title: SSBB RSBE01 USA - Support
Post by: smk on September 05, 2008, 11:19:31 AM
Quote from: Zakimo;9927Is this Fake????

Debug Menu [North America]

Debug Menu

4756-JG8D-857F-HDH5Y-BW06-3754-BCFE-CBFH8

Or can one of you guys
Do so it works on Ocarina????

Here is the site a fund it on
http://www.neoseeker.com/Games/Products/Wii/super_smash_bros_3/action_replay.html

OMG DUDE THAT IS NOT FOR BRAWL! It is FOR MELEE! For the last time, your question was answered AWHILE ago!

JESUS. X_X
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on September 05, 2008, 12:30:31 PM
Quote from: Dalubot9300;9929dudes please help me! i dont know why this happened! i just did the music modifier...:S tell me if im wrong. i wanna put corneria song on corneria (melee)! i was trying to change Venom for Corneria one...
Corneria (melee) offset: +708 song number: 2 708+(2-1) = 708+1*8= 708+8 = 716
corneria song: 2764. finally the code is:
4A000000 9017EBCC
14000716 00002764
E0000000 80008000
tell me why it didnt work? please your help will be really apreciated :'(

You're supposed to calculate using Hex calculator, so 708+8 should be 710.
Title: SSBB RSBE01 USA - Support
Post by: GaseousSnake on September 05, 2008, 12:33:59 PM
Quote from: smk;9896You didn't need to post this in two threads. Use the Defense ratio code and set it to Almost Invincible (C0000000). Or set it to completely invincible (00000000). This code can be found in the first post of this thread in the attachment for Warchamp7's Code list (last attachment).

I'm real sorry to burst your bubble, smk (believe me I really hate to correct anyone), but I must point out that the value you stated for complete invincibility (00000000) does not work.  I just now tried it and my character takes normal damage.  The only value that I know for sure that works is the Almost Invincible value (C0000000).
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on September 05, 2008, 01:17:40 PM
Quote from: GaseousSnake;9950I'm real sorry to burst your bubble, smk (believe me I really hate to correct anyone), but I must point out that the value you stated for complete invincibility (00000000) does not work.  I just now tried it and my character takes normal damage.  The only value that I know for sure that works is the Almost Invincible value (C0000000).

Well, try CCCCCCCC. (and if you're bored, try FF800000 (-Infinity in Floating Point standards) or 7F800000 (Infinity in Floating Point standards)
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on September 05, 2008, 03:59:27 PM
Quote from: Full Metal Kirby;9956Well, try CCCCCCCC. (and if you're bored, try FF800000 (-Infinity in Floating Point standards) or 7F800000 (Infinity in Floating Point standards)

What does CCCCCCCC do?

Same goes for Infinity in Floating Point standards...I am curious, maybe I'll test it later.

Edit: I have another question.

What do I put into XXXX and YYYY value in "Spawn Items With Button(s) XXXX (Activator 28YYYYYY)"?

Can't post the code because I don't know who made it, but you get the idea.
Title: thanks DarkLugia!
Post by: Dalubot9300 on September 05, 2008, 05:18:22 PM
Quote from: Dark Lugia;9949You're supposed to calculate using Hex calculator, so 708+8 should be 710.
OMFG i feel like stupid now! :/ but thanks :clap now it works! sorry im new in hexagecimal thing :eek: but now i understand it! (i think it will be helpful in future grades in school :) maybe in 9 grade?)
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on September 05, 2008, 06:28:19 PM
Quote from: Power Marshall;9434Here you go, luigibrobrawl... ;)

(SSBB codes.zip attachment)
In the status modifier, controller modifier, etc. for the players it says include:Controller, but I couldn't find a section on that. Is it not written yet?
Title: SSBB RSBE01 USA - Support
Post by: GaseousSnake on September 05, 2008, 06:35:35 PM
Quote from: Full Metal Kirby;9956Well, try CCCCCCCC. (and if you're bored, try FF800000 (-Infinity in Floating Point standards) or 7F800000 (Infinity in Floating Point standards)

Well, I tried all three of those values and here's the verdict: CCCCCCCC has practically the same results as C0000000, and 7F800000 causes your character in a boss battle to become all buggy.

However, FF800000, much to my surprise, has created a greater result than any code I have seen yet.  I find that, when used with the code shown below, not only do I not take any damage but you can't get launched either!!!  That's right, you may get bounced around by enemy attacks a bit, but even if you walk on spikes you will not be launched.  I always found that to be a problem in SSE, especially in the scrolling areas which give me the most headaches ^^.

Anyway, use FF800000 with the code below and you have total Invincibility!  Please note that I got this code from the long laundry list of SSBB codes that you find at the beginning of this topic and I take NO responsibility for it whatsoever:

P1 Recieve Damage+stun
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000


Quote from: bradhig;9956anyway to make yourself invinicble in boss battles?

Here you go, dude.  Here's your Invincibility code.  ;)
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on September 05, 2008, 06:58:12 PM
Quote from: Dalubot9300;10001OMFG i feel like stupid now! :/ but thanks :clap now it works! sorry im new in hexagecimal thing :eek: but now i understand it! (i think it will be helpful in future grades in school :) maybe in 9 grade?)

I made that mistake the first time I was experimenting with item mod code too, it's nothing you should worry about.
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 05, 2008, 08:21:17 PM
Quote from: hetoan2;9862yes the code with button activators only works offline. for an online version you need to edit the "custom stages on wifi test" code and change the value to the stage you want. i'm pretty sure this was posted in this thread...

Super Sheik B [REDSOXROX]
  4A000000 81000000
  14270E94 00000028
  E0000000 80008000

In this code. i see no value for 30 in there. so how do you know where to poke the address to get 30 needles. 30 = 1E in my mind and thats not even there. you specifically said that there was exactly 30 needles. so would you care to explain how you pulled that number out of nowhere?

14270E94 00000028 writes 40 fully charge needles to Sheik's B.
28 is hex for 40, I put it at 40 to be safe.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 05, 2008, 09:54:12 PM
Quote from: REDSOXROX;1003414270E94 00000028 writes 40 fully charge needles to Sheik's B.
28 is hex for 40, I put it at 40 to be safe.
you said it can only load 30... i dont get how you put 40 and it does 30... you did say loading more than 30 would crash it so i still dont see it, haven't tested it either but i hear people saying it works so w/e
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 05, 2008, 11:00:47 PM
HOLY CRAP, 30? WOW IF ONLY i WASNT so lazy, I wold try it.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 05, 2008, 11:57:45 PM
welcome to my world... i haven't even tested move swaps yet i'm too lazy lol

no free time due to school :(
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 06, 2008, 12:13:57 AM
I have free time but I never do it
Title: Super smash bros. brawl code help
Post by: Keeley on September 06, 2008, 12:32:14 AM
I don't where to put this question they all seem to say don't post question here!!!! gee:cry but anyways for the Result stage hold y down on the stage selection screen while loading i don't get what happens maybe i'm doing it wrong....
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 06, 2008, 01:26:12 AM
I just use the code to make it evey match
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 06, 2008, 02:28:22 AM
Quote from: SSBVET;10104I just use the code to make it evey match
it really helps when people explain how rather than what... anyways codes like that aren't really good cuz they cause freezing when you try and jump 0.o anyways make sure your controller is wired first. and gcn
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 06, 2008, 02:48:15 AM
Ok I'm  bit confused about entering multiple codes. Do they all go on the same GCT file (w/e its called), or each code on a separate GCT file (w/e its called)? I just got Ocarina today.
Title: SSBB RSBE01 USA - Support
Post by: picano on September 06, 2008, 02:57:00 AM
1 GCT per game.

You get all your codes in a txt file (easiest way to get one set up is by downloading one from the database and adding any additional codes manually).

You run the code manager exe on your computer, select a text file (cheat list), select what cheats to activate, and export that list to a GCT.

From there... put the GCT (named something like RSBE01, RSGE01, etc... the name will be the applied automatically if you use a txt from the database / forum) in the /codes/ folder on your SD card.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 06, 2008, 04:48:37 AM
When I have the Super Sonic lasts forever code on, it brings a little bit of (good) side effects to Sonic. :)

1. Boosted Up-B
2. Side and Down-B have no lag when they turn around
3. Homing Attack when it isn't going towards a target goes ALOT farther.

Unless these are supposed to happen.
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on September 06, 2008, 05:08:16 AM
Quote from: Cooler 101;10122When I have the Super Sonic lasts forever code on, it brings a little bit of (good) side effects to Sonic. :)

1. Boosted Up-B
2. Side and Down-B have no lag when they turn around
3. Homing Attack when it isn't going towards a target goes ALOT farther.

Unless these are supposed to happen.

IDK,but it sounds a lot like the Super Sonic code.
Title: SSBB RSBE01 USA - Support
Post by: IAMASOMBODY on September 06, 2008, 05:40:41 AM
Quote from: GaseousSnake;10018Well, I tried all three of those values and here's the verdict: CCCCCCCC has practically the same results as C0000000, and 7F800000 causes your character in a boss battle to become all buggy.

However, FF800000, much to my surprise, has created a greater result than any code I have seen yet.  I find that, when used with the code shown below, not only do I not take any damage but you can't get launched either!!!  That's right, you may get bounced around by enemy attacks a bit, but even if you walk on spikes you will not be launched.  I always found that to be a problem in SSE, especially in the scrolling areas which give me the most headaches ^^.

Anyway, use FF800000 with the code below and you have total Invincibility!  Please note that I got this code from the long laundry list of SSBB codes that you find at the beginning of this topic and I take NO responsibility for it whatsoever:

P1 Recieve Damage+stun
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000




Here you go, dude.  Here's your Invincibility code.  ;)

The Invincibility code for some characters existed, quite some time ago. I know because I hacked them.
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 06, 2008, 08:07:33 AM
I wanna ask something of a really old but cool hack! well actually they are 2...please help me i will really apreciate it :)
1- I tried to make an "Alloy Fight" FFA with 4 players...with character modifier, and it frezeed -.- then i did just a 1 on 1 and it freezed too :S then i used On fly character modifier and it freezed too (with the 4 players FFA and then 1 on 1) its there is a way to play a 4 alloy matchs? or at least 2? or im doing something wrong :(?
2-How i can play in the Target test stages 2, 3,4 and 5, when i try them it only show some character entrances in the target test stage 1 and then it freezes---
Help will be really apreciated! :( i really wanna do this :(
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 06, 2008, 12:34:18 PM
Quote from: Dalubot9300;10137I wanna ask something of a really old but cool hack! well actually they are 2...please help me i will really apreciate it :)
1- I tried to make an "Alloy Fight" FFA with 4 players...with character modifier, and it frezeed -.- then i did just a 1 on 1 and it freezed too :S then i used On fly character modifier and it freezed too (with the 4 players FFA and then 1 on 1) its there is a way to play a 4 alloy matchs? or at least 2? or im doing something wrong :(?
2-How i can play in the Target test stages 2, 3,4 and 5, when i try them it only show some character entrances in the target test stage 1 and then it freezes---
Help will be really apreciated! :( i really wanna do this :(
when you end a match as an alloy you will always freeze...

for question 2 you have to change the stage sub id to 00-04 (00 being 1 and 04 being 5)
Title: SSBB RSBE01 USA - Support
Post by: smk on September 06, 2008, 12:59:10 PM
Quote from: Cooler 101;10122When I have the Super Sonic lasts forever code on, it brings a little bit of (good) side effects to Sonic. :)

1. Boosted Up-B
2. Side and Down-B have no lag when they turn around
3. Homing Attack when it isn't going towards a target goes ALOT farther.

Unless these are supposed to happen.

It's supposed to happen.

Jeez, didn't some of you guys ever use Melee AR codes? :mad: That's where the whole Super character code business originated from!
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 06, 2008, 01:06:26 PM
Quote from: hetoan2;10109it really helps when people explain how rather than what... anyways codes like that aren't really good cuz they cause freezing when you try and jump 0.o anyways make sure your controller is wired first. and gcn

all that happend is that I cnat end matches on BtT or HRC, thats it, I did full battles between 2 lv 9 characters for like 3 min. worked fine
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on September 06, 2008, 04:04:43 PM
Quote from: smk;10184It's supposed to happen.

Jeez, didn't some of you guys ever use Melee AR codes? :mad: That's where the whole Super character code business originated from!

Don't get so angry on the guy.The code is called "Super Sonic last forevers".As in the final smash SUPER SONIC.Thing is,it's the same as the Super Sonic (SUPER character) code...both of them have the same effects,sooo...

Anyway,I haven't played Melee and know from where the super characters codes come from thanks to a machinima.Also,it should be MEGA for some charcters like Mario,Ike and ROB.They are just way to overpowered with those cheats.Unlike others.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 06, 2008, 04:22:49 PM
Quote from: Androu1;10251Don't get so angry on the guy.

Angry =/= irritation. Irritation can lead to anger but, I wasn't angry.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 06, 2008, 05:02:07 PM
I looked through the code list in the code thread, but couldn't find a code to make Peach pick up _____ instead of turnips. Could anybody give it to me, along with a list of item IDs? Thanks in advance :)
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 06, 2008, 05:24:04 PM
Here you go, Cooler 101! ;)

Peach pulls out_____
4A000000 8098D528
D2000000 00000003
2C060056 40820008
38C000yy 60000000
90DD08C0 00000000

Here's the list! ;)
QuoteTrue Item values:
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bomb-omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freeze
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Ball
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Super Scope
3E Super Scope Shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunnyhood
45 Warpstar
These ones are to be loaded first.
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E Vegitable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor Piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E
62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shots
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot's
6E Ho-oh
6F Ho-oh's shot
70 Jirachi
71 Snorlax
72 Bellosson
73 Kyogre
74 Kyogre's Shot
75 Latinas/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Doaville
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shots
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly
86 Andross
87 Andross Shot
88 Barbara
89 Grey Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Exitebikes
90 Jeff Andonuts
91 Jeff Pencil Buffet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 Nintendogfull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE togexo (?)
AF Waluigi
B0 Dr. Wright
B1 Dr. Wright Buildings
Your welcome! ;)

Credit goes to Phantom wings! ;)
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 06, 2008, 05:37:00 PM
Quote from: Power Marshall;10271Here you go, Cooler 101! ;)

Peach pulls out_____
4A000000 8098D528
D2000000 00000003
2C060056 40820008
38C000yy 60000000
90DD08C0 00000000


Here's the list! ;)

Your welcome! ;)

Wow thanks a ton! I really appreciate it :irule:
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 06, 2008, 05:37:03 PM
Quote from: hetoan2;10179when you end a match as an alloy you will always freeze...

for question 2 you have to change the stage sub id to 00-04 (00 being 1 and 04 being 5)

thanks thanks hetoan2 noww it works :) also your videos are awesome (youtube) :P
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 06, 2008, 05:37:13 PM
Quote from: Power Marshall;10271Here you go, Cooler 101! ;)

Peach pulls out_____
4A000000 8098D528
D2000000 00000003
2C060056 40820008
38C000yy 60000000
90DD08C0 00000000

Here's the list! ;)

Your welcome! ;)
Dont. Post. Other. People's. Codes. Without. Credit.
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 06, 2008, 05:41:03 PM
Quote from: hetoan2;10277Dont. Post. Other. People's. Codes. Without. Credit.

Seriously, people get banned for this.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 06, 2008, 06:02:01 PM
Quote from: Dalubot9300;10276thanks thanks hetoan2 noww it works :) also your videos are awesome (youtube) :P
my youtube videos suck >.< and did you know me before or search after you found out about me here 0.o
Title: SSBB RSBE01 USA - Support
Post by: luigibrobrawl on September 06, 2008, 06:26:19 PM
ooh i have a youtube haha //www.youtube.com/luigibrobrawl lol wats urs?
Title: SSBB RSBE01 USA - Support
Post by: shadowkhan256 on September 06, 2008, 06:29:31 PM
So... I don't know if this has been told or not, but if you're playing a friend(s) on Wi-Fi, and the stage selected is a stage where you edited the music ("perminently"), the game will freeze in the Wi-Fi waiting room.  It didn't matter if I turned the "edited" songs on of off, it would just freeze anyway.

I don't know if the stage would work if all people played edited their My Music...

This supposed to happen?
Title: SSBB RSBE01 USA - Support
Post by: Goten10100 on September 06, 2008, 06:33:31 PM
Does anyone kown the vlaue of this code??

Team (P5) [Heinermann]
4A000000 90181128
1000000B 000000XX
E0000000 80008000

Please Reply.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 06, 2008, 06:59:24 PM
Quote from: Goten10100;10294Does anyone kown the vlaue of this code??

Team (P5) [Heinermann]
4A000000 90181128
1000000B 000000XX
E0000000 80008000

Please Reply.
it's a character modifier so the standard character values go in there.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 06, 2008, 07:19:23 PM
Quote from: luigibrobrawl;10291ooh i have a youtube haha //www.youtube.com/luigibrobrawl lol wats urs?

Off topic, don't do it again.

Quote from: shadowkhan256;10292So... I don't know if this has been told or not, but if you're playing a friend(s) on Wi-Fi, and the stage selected is a stage where you edited the music ("perminently"), the game will freeze in the Wi-Fi waiting room.  It didn't matter if I turned the "edited" songs on of off, it would just freeze anyway.

I don't know if the stage would work if all people played edited their My Music...

This supposed to happen?

Yes, because your friends lack the song on that My Music list for that stage. Either turn the frequency really low for the song, replace the old one back on, or don't ever pick that stage again. Also, any music you replaced that your friends still have, it'll do the same thing.

When I used the code and had Star Wolf on FD, I was still able to play on FD if the music wasn't selected. But, if it was their song and I didn't have it (the one I replaced with Star Wolf) the same thing would happen as if I got my song. So, either don't bother with the My Music Modifier if you plan to play online or deal with not being able to play a stage.
Title: SSBB RSBE01 USA - Support
Post by: Goten10100 on September 06, 2008, 09:22:41 PM
Thx

Is the FD Stage Master hand uses a different fd then the one we use on basic brawl???
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on September 06, 2008, 09:28:41 PM
Quote from: hetoan2;10299it's a character modifier so the standard character values go in there.

Actually, to be specific:

00 - Red
01 - Blue
02 - Green
Title: SSBB RSBE01 USA - Support
Post by: smk on September 06, 2008, 09:33:58 PM
Quote from: Goten10100;10330Is the FD Stage Master hand uses a different fd then the one we use on basic brawl???

Could you be a little more... clear? I really don't understand what you're trying to say.
Title: SSBB RSBE01 USA - Support
Post by: pichu04 on September 06, 2008, 09:34:22 PM
Quote from: REDSOXROX;10279Seriously, people get banned for this.

 
Any luck with the sheik needle mod redsox. Ive tried to find one but no luck in making one either out of the that B move code.
Title: SSBB Replays
Post by: Igglyboo on September 06, 2008, 09:40:28 PM
I have a couple questions about the replays in SSBB.

Is it possible to watch these on your comp?(convert them into computer format i.e wma,avi)

When I load ocarina it will not let me put them on the SD card, i have tried taking the sd card out and putting it back it, it does not detect the card. Any way to get around this?

When i take a replay with codes on, then i turn the codes off, they do not show in the replay. Why is this?

What is the best way to capture video from my TV?
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on September 06, 2008, 09:50:39 PM
Quote from: Goten10100;10330Thx

Is the FD Stage Master hand uses a different fd then the one we use on basic brawl???

Yes, I assume it is. Specifically, it's stage 900001 (if I'm correct), and is stored in the Subspace Emissary stage folder. Softswapping will result in a crash, just as any other stage.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 06, 2008, 10:01:12 PM
Quote from: Igglyboo;10340I have a couple questions about the replays in SSBB.

Is it possible to watch these on your comp?(convert them into computer format i.e wma,avi)

When I load ocarina it will not let me put them on the SD card, i have tried taking the sd card out and putting it back it, it does not detect the card. Any way to get around this?

When i take a replay with codes on, then i turn the codes off, they do not show in the replay. Why is this?

What is the best way to capture video from my TV?

1. No, it's just button input and RNG (Random Number Generator) information. It is not an actual video.

2. This is supposed to happen. Turn the Wii off, go back into Brawl normally and transfer them to the SD Card. It'll be fixed in future versions of Ocarina

3. Because the codes are not permanent, they are only temporarily written addresses to the memory. Therefore, the replays are messed up, even when you apply codes to replays that originally didn't have those codes on. Only a few codes remain permanent in the replays (Emerald color, defense/attack ratio modifier, and music modifier), but, that's only very few.

4. Capture card (such as a Dazzle) or a Camcorder that has S-Video.
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 06, 2008, 10:13:01 PM
THX SO MUCH
THE S VIDEO THING WORKED
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 06, 2008, 11:06:41 PM
Quote from: smk;103452. This is supposed to happen. Turn the Wii off, go back into Brawl normally and transfer them to the SD Card. It'll be fixed in future versions of Ocarina
wrong, it's already fixed. at least in the Gecko OS+Ocarina-Update.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 06, 2008, 11:08:44 PM
Quote from: Naraku2000;10373wrong, it's already fixed. at least in the Gecko OS+Ocarina-Update.
dude... dont insult a mod and sure it's fixed but he said it would be in future versions which it is...
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 06, 2008, 11:09:41 PM
Quote from: hetoan2;10374dude... dont insult a mod and sure it's fixed but he said it would be in future versions which it is...
....what?

where did I insult anyone in this sentence?
Title: SSBB RSBE01 USA - Support
Post by: smk on September 06, 2008, 11:13:18 PM
Quote from: Naraku2000;10373wrong, it's already fixed. at least in the Gecko OS+Ocarina-Update.

I was talking about just Ocarina standalone, he wasn't talking about Gecko OS + Ocarina. =\
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 06, 2008, 11:15:59 PM
It's the better alternative using this delicious combination, though. But well, have to read a little closer.
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 06, 2008, 11:20:58 PM
OK  i jumped the gun slighty
the s video doesnt work but the audio works

Does it have to be an S-Video out port on my TV?
Because it just says "S-Video" doesn't say in/out.

My dazzle gives my the audio but not the video.
And my tv doesnt have a video out (yellow wire).
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 06, 2008, 11:25:13 PM
Quote from: Igglyboo;10382OK  i jumped the gun slighty
the s video doesnt work but the audio works

Does it have to be an S-Video out port on my TV?
Because it just says "S-Video" doesn't say in/out.

My dazzle gives my the audio but not the video.
And my tv doesnt have a video out (yellow wire).
if your video doesn't have out wires you need to buy cable splitters which you can pick up @ almost anywhere.
Title: SSBB RSBE01 USA - Support
Post by: orochijes on September 07, 2008, 12:10:14 AM
The "my music modifier" code won't work correctly. It doesn't replace my songs, it just erases the song put in the XXXX spot. When you try to change a songs likelyhood, the game freezes. If the changed song would have normally played on my chosen stage, the entire match is held with no music at all.:mad:
Any advice? (besides "check your math". I've done that quite a few times now...)
And a question. In the Music menu, Brawl stages are on one page, while Melee stages (and Menu music) are on another page. Does this make any difference?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 07, 2008, 12:16:33 AM
Quote from: orochijes;10393The "my music modifier" code won't work correctly. It doesn't replace my songs, it just erases the song put in the XXXX spot. When you try to change a songs likelyhood, the game freezes. If the changed song would have normally played on my chosen stage, the entire match is held with no music at all.:mad:
Any advice? (besides "check your math". I've done that quite a few times now...)
And a question. Brawl stages are on one page, while Melee stages (and Menu music) are on another page. Does this make any difference?
can you post the code your using and say which songs you're switching and what place they are located in on the list? (i assume you're using NTSC otherwise it wont work lol)
Title: SSBB RSBE01 USA - Support
Post by: orochijes on September 07, 2008, 12:24:05 AM
Quote from: hetoan2;10396can you post the code your using and say which songs you're switching and what place they are located in on the list? (i assume you're using NTSC otherwise it wont work lol)

Sure:
Music Modifier [Phantom Wings]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000

One switch I tried was putting Port Town Aero Dive's 12th song (Mach Rider (Melee)) in Big Blue, replacing its 2nd song (Mute City (Melee)).

That would look like this if I'm not mistaken
4A000000 9017EBCC
14000720 000003C8
E0000000 80008000

And yes, it NTSC ^_^
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 07, 2008, 12:35:39 AM
Quote from: orochijes;10400Sure:
Music Modifier [Phantom Wings]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000

One switch I tried was putting Port Town Aero Dive's 12th song (Mach Rider (Melee)) in Big Blue, replacing its 2nd song (Mute City (Melee)).

That would look like this if I'm not mistaken
4A000000 9017EBCC
14000720 000003C8
E0000000 80008000

And yes, it NTSC ^_^
that looks right to me. the numbers are added up right. maybe the problem is you deleted one of them and then you can't change the only song left 0.o other than that i would try using the code, turning off you wii, and then loading without codes and see if it works. dont go to my music until you're not using cheats.
Title: SSBB RSBE01 USA - Support
Post by: orochijes on September 07, 2008, 01:13:41 AM
Still no luck...
If I were to try the music reseter, it would at least put the music back to normal I guess.
Maybe I'll try taking off my costum stages that go past the block limit by a big margin...I don't know.
Title: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on September 07, 2008, 01:17:37 AM
Quote from: orochijes;10400One switch I tried was putting Port Town Aero Dive's 12th song (Mach Rider (Melee)) in Big Blue, replacing its 2nd song (Mute City (Melee)).

That would look like this if I'm not mistaken
4A000000 9017EBCC
14000720 000003C8
E0000000 80008000

And yes, it NTSC ^_^[/QUOTE

718 + (02 -1) * 8=726

Your offset is wrong.
The Music number is wrong too.

It is 2810 for mach rider.

The songs go from 26F9 to 282E
it is impossible for anything like 03C8 to exist.
Where did you get it from?

4A000000 9017EBCC
14000726 00002810
E0000000 80008000

Thats the proper code.
The game is trying to place a song since there is nowhere to place the song.
Music Modifier [Phantom Wings]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000

XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with

So, if you wanted to change the eleventh song
on the Halberd to another song, then you
would just make:

   Stage offset for the Halberd    
    \
XXXX = 268 + (B - 1) * 8
          ^B = 11 in Hex

XXXX = 268 + A * 8
XXXX = 268 + 50
XXXX = 318

So your code would be:

4A000000 9017EBCC
14000318 0000YYYY<-- Insert New song here.
E0000000 80008000
Music List
Replace XXXX with one of the following (Nameless and Unused songs will most likely NOT work)
26F9 Menu 1
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E MLRPG02 (Unused)
271F MORINOKINOKO (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 KAZENOSAKANA (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 ****IE (Unused)
2754 Flower Field
2755 Wildlands
2756 ATHLETIC2 (Unused)
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 COMMAND (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
2794 BECAUSE (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 RADIOTAISO (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 SPORTSMEDLEY (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 WILDTRACKS (Unused)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 MAINTHEME (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 HOWTOPLAY (Unused)
27F1 DXTERMINAL (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 SSE Results (Nameless)
2825 Boss Battle Song 2
2826 Save Point
2827 SSE DK Jungle (Nameless)
2828 SSE Luigi Mansion (Nameless)
2829 Halberd Interior (Nameless)
282A SSE Data Select (Nameless)
282B SSE Brinstar (Nameless)
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E Halberd Moving (Nameless)




I am curious as to where you got those numbers for the music. 3C0 does not exist.
Title: SSBB RSBE01 USA - Support
Post by: orochijes on September 07, 2008, 01:58:43 AM
Quote from: Shadowlink84;10419It is 2810 for mach rider.

The songs go from 26F9 to 282E
it is impossible for anything like 03C8 to exist.
Where did you get it from?

4A000000 9017EBCC
14000726 00002810<-- Insert New song here.
E0000000 80008000

Thats the proper code.
The game is trying to place a song since there is nowhere to place the song.

I am curious as to where you got those numbers for the music. 3C0 does not exist.

Oh, now I see my problem. Thank you:irule:
I was using the stage offset thing to find songs for YYYY, when your only supposed to use that method for XXXX.
May I ask what thread you found that song list in?

Anyway, I got the stage offsets directly from the first post in the SSBB code thread, so it not wrong. Also, isn't your math a little off..?

Quote from: Shadowlink84;10419718 + (02 -1) * 8=726

In Hexadecimal, which is of course what the codes use, there are six more decimals to take into account (A,B,C,D,E and F), so adding 8 to 718 would not work like it usually would

Normal math:
718+8=726

Hexadecimal:
718+8=720 (six less than normal)

I used two different online hexadecimal calculators I found on google to check my answers here, and both came out to be 720
Title: SSBB RSBE01 USA - Support
Post by: ?!what!? on September 07, 2008, 03:27:15 AM
What is up with these codes?

http://www.neoseeker.com/Games/Products/Wii/super_smash_bros_3/action_replay.html
Title: SSBB RSBE01 USA - Support
Post by: Androu1 on September 07, 2008, 03:58:49 AM
Quote from: ?!what!?;10432What is up with these codes?

http://www.neoseeker.com/Games/Products/Wii/super_smash_bros_3/action_replay.html

Fake **** noone even cares about.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 07, 2008, 10:13:54 AM
Quote from: orochijes;10422In Hexadecimal, which is of course what the codes use, there are six more decimals to take into account (A,B,C,D,E and F), so adding 8 to 718 would not work like it usually would

Normal math:
718+8=726

Hexadecimal:
718+8=720 (six less than normal)

That's right, but you should rather multiplicate instead of adding when there's the symbol for multiplicating.

EDIT: Nevermind, you should multiplicate the number from the brackets and then add it to the first number. stupid me.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 07, 2008, 05:07:58 PM
(http://img370.imageshack.us/img370/1152/photo11fe6.jpg)
(http://img165.imageshack.us/img165/3279/photo12jh1.jpg)(Codes used here are NOT mine, and in case you can't notice, we made Ike with CF's moveset and Luigi's with ZSS's)

Having fun with Hiyoko in the HRC. I love hacking :)
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 07, 2008, 05:19:51 PM
wait, isn't it possible reading the SD card slot now while using Ocarina with the new GeckoOS+Ocarina-update? wouldn't there be a bit hope for us non-WiiRD-users?
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 07, 2008, 05:52:14 PM
Question: Does emerald work on move swapped characters? I know it wouldn't work on the characters you get later in the game.
Title: SSBB RSBE01 USA - Support
Post by: Bigman40 on September 07, 2008, 06:32:24 PM
Sadly, I just read that you can't use the Texture Hacking code on the other thread. Is their any particular reason why? I'm guessing that the length of the code is too big, but is there another reason to it?
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 07, 2008, 06:42:38 PM
Quote from: Cooler 101;10529Question: Does emerald work on move swapped characters? I know it wouldn't work on the characters you get later in the game.

when I tried with Pikaman/Pikadorf/whatever you wanna call it, it worked, but the texture was metallic silver. :P
Title: SSBB RSBE01 USA - Support
Post by: smk on September 07, 2008, 07:03:37 PM
Quote from: Naraku2000;10520wait, isn't it possible reading the SD card slot now while using Ocarina with the new GeckoOS+Ocarina-update? wouldn't there be a bit hope for us non-WiiRD-users?

What 'choo mean? Everybody can use Gecko OS, you don't need WiiRd for it or the USB Gecko. =\

Unless, I misunderstood your question in which, please clarify.
Quote from: Bigman40;10542Sadly, I just read that you can't use the Texture Hacking code on the other thread. Is their any particular reason why? I'm guessing that the length of the code is too big, but is there another reason to it?

It's because Ocarina lacks an upload .bin file function, which is what is needed in order to load the custom textures you made from the computer. WiiRd has this function but, Ocarina does not, not even the Gecko OS + Ocarina does.
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 07, 2008, 07:29:24 PM
Someone HAS to update Ocarina so we can do that. Seriously.
Title: SSBB RSBE01 USA - Support
Post by: BrwlUsr1206 on September 07, 2008, 07:38:08 PM
This is the PAL version
Quote from: quadra;9120taunt=char intro ported by quadra original ys and james0x57
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010E 60000000
939E0038 00000000

Has anyone ported this yet to NTSC-US because I can't find it in the SSBB RSBE01 USA - Code. I did a search for it in that thread.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 07, 2008, 07:39:31 PM
Quote from: BrwlUsr1206;10565This is the PAL version


Has anyone ported this yet to NTSC-US because I can't find it in the SSBB RSBE01 USA - Code.

This originated as an NTSC-US code otherwise, quadra would have nothing to port from. It's the special action modifier, NOW search for it in the code list attachment (last attachment in first post).
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 07, 2008, 07:39:57 PM
I'm almost positive it's been ported to the USA version since that MasterLink guy has a video with it. Sadly, I don't know the code.
Title: SSBB RSBE01 USA - Support
Post by: BrwlUsr1206 on September 07, 2008, 07:49:54 PM
Thanks, I found it!
Title: SSBB RSBE01 USA - Support
Post by: flamejosh1 on September 07, 2008, 08:44:39 PM
question........does using chracter item codes like diddy kong's gun shoot smart bombs conflict if you use more than one even if each code used is for different chracters?
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on September 07, 2008, 09:11:46 PM
Can someone explain how WiiRD can be used to dump a custom texture file to RAM for a character?

Quote from: smkThis originated as an NTSC-US code otherwise, quadra would have nothing to port from. It's the special action modifier, NOW search for it in the code list attachment (last attachment in first post).

I didn't see anything related to a special action modifier in the list. And yes, I did download the newest one.
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 07, 2008, 09:30:48 PM
After getting that write protected stuff to go away I have to re-install Ocarina but when I downloaded it, it didn't come with an apps folder to put the Ocarina file into to.

Help.
Title: SSBB RSBE01 USA - Support
Post by: milkaholic123 on September 07, 2008, 10:25:18 PM
Quote from: Crashdance22;10574Can someone explain how WiiRD can be used to dump a custom texture file to RAM for a character?



I didn't see anything related to a special action modifier in the list. And yes, I did download the newest one.


where is the taunt= entrance code i cant find it anywhere in the forums even in warchamps codelist
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 07, 2008, 10:39:38 PM
Quote from: Hippochinfat;10578After getting that write protected stuff to go away I have to re-install Ocarina but when I downloaded it, it didn't come with an apps folder to put the Ocarina file into to.

Help.
Make an apps folder yourself and put the Ocarina folder in there.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 07, 2008, 10:57:31 PM
Quote from: Crashdance22;10574I didn't see anything related to a special action modifier in the list. And yes, I did download the newest one.

Quote from: milkaholic123;10581where is the taunt= entrance code i cant find it anywhere in the forums even in warchamps codelist

Just. Search. Action. Modifier. Using. The. Search. Thread. Function. In. The. Top. Right. Corner. Of. This. Thread. You. Will. Find. It. Then. If. It. Isn't. In. The. Code. List. (Although, I KNOW it is because I saw it in there when I read through it once). But, whatever.

Okay? Gawd.
Title: SSBB RSBE01 USA - Support
Post by: Ovide on September 07, 2008, 11:22:38 PM
Could someone repost the Taunts are Victory poses code?
Title: SSBB RSBE01 USA - Support
Post by: Bigman40 on September 07, 2008, 11:36:58 PM
Quote from: smk;10557What 'choo mean? Everybody can use Gecko OS, you don't need WiiRd for it or the USB Gecko. =\

Unless, I misunderstood your question in which, please clarify.


It's because Ocarina lacks an upload .bin file function, which is what is needed in order to load the custom textures you made from the computer. WiiRd has this function but, Ocarina does not, not even the Gecko OS + Ocarina does.
Damn...Is that part being worked on for the next update for Ocarina? Or will we have a while before we see any access to the custom textures? (wishing I bought USB Gecko :( )
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 07, 2008, 11:52:39 PM
Quote from: Cooler 101;10590Make an apps folder yourself and put the Ocarina folder in there.

I have no Ocarina folder. Only a file named Ocarina. I had it downloaded on an old SD card but it broke and when I downloaded Ocarina the only folders I got were PC and HBC. I didn't install Homebrew Channel or Twilight Hack stuff since I already have the homebrew channel, will I have to install any of that again?
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 07, 2008, 11:57:41 PM
Quote from: Hippochinfat;10608I have no Ocarina folder. Only a file named Ocarina. I had it downloaded on an old SD card but it broke and when I downloaded Ocarina the only folders I got were PC and HBC. I didn't install Homebrew Channel or Twilight Hack stuff since I already have the homebrew channel, will I have to install any of that again?

No. In the HBC folder you will see a folder called ocarina, move that folder to the apps folder. Make sure the apps folder is in the root directory of your SD card ;)
Title: SSBB RSBE01 USA - Support
Post by: Korean_Sonic on September 08, 2008, 12:02:00 AM
Sorry a repeated post
Title: SSBB RSBE01 USA - Support
Post by: Korean_Sonic on September 08, 2008, 12:02:48 AM
Quote from: Dark Lugia;9904You need to have firmware 3.2 or earlier, Trucha Signer and both Japanese and US ISO.

Just swap the US voice file with JP voice file via Trucha Signer and burn it.

Wait what tell me what the heck is a TRucha singer
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 08, 2008, 12:16:12 AM
Quote from: Korean_Sonic;10614Wait what tell me what the heck is a TRucha singer
it's illegal since you need a key.bin which is illegal to distribute so i'm pretty sure it's illegal to tell you. just google it.
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 08, 2008, 12:53:41 AM
Quote from: hetoan2;10284my youtube videos suck >.< and did you know me before or search after you found out about me here 0.o

They are cool! The one of the textures without modchip is great! I were a lil scared of watch it i thought it should be a screamer of something  :eek: but then i saw you here and i realized that the texture video was yours so i saw it and AWESOME :) I saw the textures video in on of my vids related vids lol :irule:
Title: SSBB RSBE01 USA - Support
Post by: mariofanpm on September 08, 2008, 12:56:37 AM
i tried making P1 a red alloy, P2  a green, P3 Blue, p4 yellow...

and went to final destination and they were all lv9 CPUS... IT FROZE. anyone?
Title: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on September 08, 2008, 01:00:07 AM
Quote from: orochijes;10422In Hexadecimal, which is of course what the codes use, there are six more decimals to take into account (A,B,C,D,E and F), so adding 8 to 718 would not work like it usually would

Normal math:
718+8=726

Hexadecimal:
718+8=720 (six less than normal)

I used two different online hexadecimal calculators I found on google to check my answers here, and both came out to be 720


Oh I see my mistake I didn't take the six decimals into account doh
Title: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on September 08, 2008, 01:07:58 AM
I'm sure that this question has been asked before, but...

When I use the Moveset Swap code, it works in Training Mode but when I try to play a normal Brawl, the game freezes after I select my stage.

Can anyone please help me? Sorry if this is blatantly obvious or has been asked before.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 08, 2008, 01:11:10 AM
Quote from: gamerpaul611;10624I'm sure that this question has been asked before, but...

When I use the Moveset Swap code, it works in Training Mode but when I try to play a normal Brawl, the game freezes after I select my stage.

Can anyone please help me? Sorry if this is blatantly obvious or has been asked before.

It's because some character entrances cause the game to freeze. If you search the Code thread (or in here) you're likely to find a code that says "Change character entrances to taunts" here and that will help remove this problem and allow you to do actual Brawls with the move swap codes on.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 08, 2008, 01:26:22 AM
Hey, it is ok if I make a list of non-freezing move swaps? I'm sure most people already know them and more, but I'm just wondering.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 08, 2008, 01:32:03 AM
i'm pretty sure someone made a list a while ago.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 08, 2008, 01:56:31 AM
Quote from: Cooler 101;10629Hey, it is ok if I make a list of non-freezing move swaps? I'm sure most people already know them and more, but I'm just wondering.

SO LET IT BE WRITTEN!

THE GREAT MOVESET SWAP LIST IS COMPLETED! (version 1.0)


http://smashboards.com/showthread.php?t=189443
Title: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on September 08, 2008, 02:16:00 AM
Quote from: smk;10626It's because some character entrances cause the game to freeze. If you search the Code thread (or in here) you're likely to find a code that says "Change character entrances to taunts" here and that will help remove this problem and allow you to do actual Brawls with the move swap codes on.
Thank-you very much smk.:)
Title: SSBB RSBE01 USA - Support
Post by: Bigman40 on September 08, 2008, 02:36:01 AM
Quote from: Bigman40;10604Damn...Is that part being worked on for the next update for Ocarina? Or will we have a while before we see any access to the custom textures? (wishing I bought USB Gecko :( )
Anybody can answer this? And the "part" means the texture hacking.
Title: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on September 08, 2008, 03:06:24 AM
Does anyone know if it would be possible to give Sonic his super Sonic texture?
I would love to try and hack the game myself but I don't have the USB gecko.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 08, 2008, 11:01:44 AM
Quote from: Bigman40;10641Anybody can answer this? And the "part" means the texture hacking.


At the moment, there hasn't been a response from Link about the upload feature for Ocarina. So, it's unknown right now.
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on September 08, 2008, 02:04:22 PM
Quote from: smk;10597Just. Search. Action. Modifier. Using. The. Search. Thread. Function. In. The. Top. Right. Corner. Of. This. Thread. You. Will. Find. It. Then. If. It. Isn't. In. The. Code. List. (Although, I KNOW it is because I saw it in there when I read through it once). But, whatever.

Okay? Gawd.

Well I found it but it isn't in the list. Maybe it was removed?
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on September 08, 2008, 02:19:20 PM
On the subject of texture hacking, it's also being looked into by other means.
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 08, 2008, 07:57:31 PM
Could I have the hatless Mario (no final smash eyes) code? When I redownloaded Ocarina and Warchamp's code list it wasn't included for some reason.

Also the no stun/knock back code.
Title: SSBB RSBE01 USA - Support
Post by: Slashy on September 08, 2008, 10:03:19 PM
How do I access other target tests?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 08, 2008, 10:06:49 PM
Quote from: Slashy;10751How do I access other target tests?
change the stage sub id from 00 to 01, 02, 03, or 04
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on September 09, 2008, 02:12:24 AM
Quote from: Hippochinfat;10736Could I have the hatless Mario (no final smash eyes) code? When I redownloaded Ocarina and Warchamp's code list it wasn't included for some reason.

Also the no stun/knock back code.

Character One - Mario has no hat
4A000000 90180F20
38000098 00FF0000
48000000 80672FA8
DE000000 80009380
58010000 00000148
10000001 00000000
10000005 00000000
10000006 00000001
E0000000 80008000
Original graphics code and values by Phantom Wings, added character check lines by Full Metal Kirby.

Not sure if this is the one you wanted, but it works for just about everything.
I got it off of Warchamp's list, so blame him for the lack of credits. xd

Defense Ratio Modifier (P1)
4A000000 90180F20
140000D0 C0000000
E0000000 80008000

Edit: While I'm at it, I may as well post another code I mashed together from various other ones.
It can probably be made a few lines shorter, but I was too lazy to figure out which lines could be excluded. >_>

Character One - Ness has head explodey
4A000000 90180F20
38000098 00FF0B00
48000000 80672FA8
DE000000 80009380
58010000 00000148
10000001 00000001
10000002 00000000
10000003 00000000
E0000000 80008000
4A000000 90180F20
38000098 00FF0B00
4A000000 90180FB8
1000000A 00000004
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 09, 2008, 02:16:22 AM
Quote from: Peach;10799Defense Ratio Modifier (P1)
4A000000 90180F20
140000D0 C0000000
E0000000 80008000

That is not working with WiiRD for me...I do have WiiRD v.Beta.9 though...all the other codes work however...
Title: SSBB RSBE01 USA - Support
Post by: M-Warrior on September 09, 2008, 05:25:18 AM
Quote from: hetoan2;10753change the stage sub id from 00 to 01, 02, 03, or 04

Which part of the code is the stage sub ID?
Title: SSBB RSBE01 USA - Support
Post by: Korean_Sonic on September 09, 2008, 06:08:08 AM
hey guys just a noob asking the codes to playing on online practice and target test and all star.
Title: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on September 09, 2008, 06:36:19 AM
I forget what stage is what direction, but I have the all-star resting stage, the online practice stage, and Target Test 1 and 5 set.

Hold A and a direction on the dpad while selecting a stage.
Wired GameCube controller only.

And you can blame Warchamp again for lack of credits. xd

284DE4B0 00000188
4A000000 90180F08
10000033 00000037
10000034 00000000
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08
10000033 00000036
10000034 00000000
E0000000 80008000
284DE4B0 00000182
4A000000 90180F08
10000033 00000038
10000034 00000000
E0000000 80008000
284DE4B0 00000184
4A000000 90180F08
10000033 00000038
10000034 00000004
E0000000 80008000
Title: how how how howwwwwwwww
Post by: milkaholic123 on September 09, 2008, 07:53:54 PM
:confused:confused:confused:confusedhow do i  play replays on my pc when i save it on the sd in the regular version and try to read it, the video file wont show
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 09, 2008, 07:59:08 PM
Quote from: milkaholic123;10900:confused:confused:confused:confusedhow do i  play replays on my pc when i save it on the sd in the regular version and try to read it, the video file wont show

I think I heard somewhere that they are simply button inputs only the game can read.
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 09, 2008, 08:01:19 PM
Quote from: milkaholic123;10900:confused:confused:confused:confusedhow do i  play replays on my pc when i save it on the sd in the regular version and try to read it, the video file wont show


impossible
the replay is NOT a video
its is a list of input that the wii plays back to you
that is why when the codes are turned off the replay is different
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 09, 2008, 08:13:30 PM
Quote from: Peach;10824I forget what stage is what direction, but I have the all-star resting stage, the online practice stage, and Target Test 1 and 5 set.

Hold A and a direction on the dpad while selecting a stage.
Wired GameCube controller only.

And you can blame Warchamp again for lack of credits. xd

284DE4B0 00000188
4A000000 90180F08
10000033 00000037
10000034 00000000
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08
10000033 00000036
10000034 00000000
E0000000 80008000
284DE4B0 00000182
4A000000 90180F08
10000033 00000038
10000034 00000000
E0000000 80008000
284DE4B0 00000184
4A000000 90180F08
10000033 00000038
10000034 00000004
E0000000 80008000
dont blame others for not knowing the source... you should have searched harder... btw the base of that code was made by Y.S. i'm almost posotive >.< if it's not please tell me otherwise.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 09, 2008, 08:35:58 PM
I know this code exist. so can someone show me the code to be completly invisable or have a character vanish? there was this code

Invisible v 0.1 (character1) kyleglor
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 00000300
14000004 00000000
E0000000 80008000

but it doesnt get the shadows

I have seen this hack in videos before. I know it exist
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 09, 2008, 11:03:03 PM
Quote from: SSBVET;10916I know this code exist. so can someone show me the code to be completly invisable or have a character vanish? there was this code

Invisible v 0.1 (character1) kyleglor
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 00000300
14000004 00000000
E0000000 80008000

but it doesnt get the shadows

I have seen this hack in videos before. I know it exist
if you want yourself to not have a shadow, just use the regular status mod for invisibility too...

Y.S
made it
4A000000 90180F20
100000B3 00000004
100000B4 00000004
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 09, 2008, 11:07:38 PM
Could anyone tell me if final smashes could be used in boss battles, as in the taunt to have final smash code or something?
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 09, 2008, 11:22:36 PM
Quote from: meleemaster500;10934Could anyone tell me if final smashes could be used in boss battles, as in the taunt to have final smash code or something?

No, sadly. Nothing happens. It also doesn't work in the SSE or the fight against the hand(s) in classic.

But you can use item modifiers :)
Title: SSBB RSBE01 USA - Support
Post by: Korean_Sonic on September 09, 2008, 11:26:10 PM
Quote from: Peach;10824I forget what stage is what direction, but I have the all-star resting stage, the online practice stage, and Target Test 1 and 5 set.

Hold A and a direction on the dpad while selecting a stage.
Wired GameCube controller only.

And you can blame Warchamp again for lack of credits. xd

284DE4B0 00000188
4A000000 90180F08
10000033 00000037
10000034 00000000
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08
10000033 00000036
10000034 00000000
E0000000 80008000
284DE4B0 00000182
4A000000 90180F08
10000033 00000038
10000034 00000000
E0000000 80008000
284DE4B0 00000184
4A000000 90180F08
10000033 00000038
10000034 00000004
E0000000 80008000

Whenever i use it i get on the stage it free:mad::eek:zes
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 09, 2008, 11:28:57 PM
Quote from: Korean_Sonic;10937Whenever i use it i get on the stage it free:mad::eek:zes
you have to make sure you activate it while it's loading and not after you're on the stage otherwise it will freeze.
Title: SSBB RSBE01 USA - Support
Post by: RogueAssassin18 on September 09, 2008, 11:52:57 PM
can you use multiple item switcher codes [Phantom Wings], so you can have more than one item switch on. every time i try using more than 2 of those codes, it only applies the last code that i turned on.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 09, 2008, 11:57:18 PM
Quote from: hetoan2;10933if you want yourself to not have a shadow, just use the regular status mod for invisibility too...

Y.S
made it
4A000000 90180F20
100000B3 00000004
100000B4 00000004
E0000000 80008000

no thats not what I meant. I made a code that could help so NVM
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 10, 2008, 12:39:04 AM
Quote from: Cooler 101;10936No, sadly. Nothing happens. It also doesn't work in the SSE or the fight against the hand(s) in classic.

But you can use item modifiers :)

meaning there is absolutely no way for it to work in boss battles and such?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 10, 2008, 01:09:43 AM
Quote from: meleemaster500;10949meaning there is absolutely no way for it to work in boss battles and such?
yea it even says so when he posted the code i think...
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 10, 2008, 01:19:58 AM
hetoan,
 I'm confused on Phantom's Texture Editing code...how do I dump the file?
and how to reload it? I'm really confused:mad:
Title: SSBB RSBE01 USA - Support
Post by: Korean_Sonic on September 10, 2008, 01:58:48 AM
Quote from: hetoan2;10938you have to make sure you activate it while it's loading and not after you're on the stage otherwise it will freeze.

Whenever i finish the game it won't go to the result screen and just freezes:cry
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on September 10, 2008, 02:02:54 AM
Quote from: REDSOXROX;10952hetoan,
 I'm confused on Phantom's Texture Editing code...how do I dump the file?
and how to reload it? I'm really confused:mad:

"Show WiiRd" on WiiRd GUI then type in that little box on the new window "dump (finename).bin [Value at 80001808] [Value at 8000180C]", it's what I do.
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 10, 2008, 02:10:10 AM
Quote from: Full Metal Kirby;10957"Show WiiRd" on WiiRd GUI then type in that little box on the new window "dump (finename).bin [Value at 80001808] [Value at 8000180C]", it's what I do.

Oh, that's what you do, thanks!:)
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 10, 2008, 10:20:02 AM
How would one go about porting the "Partial Size Modifier" for the japan version to the USA one?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 10, 2008, 11:05:01 AM
Quote from: meleemaster500;11000How would one go about porting the "Partial Size Modifier" for the japan version to the USA one?
lol that code doesn't look like an easy port >.<
Title: SSBB RSBE01 USA - Support
Post by: smk on September 10, 2008, 11:07:44 AM
Quote from: meleemaster500;11000How would one go about porting the "Partial Size Modifier" for the japan version to the USA one?

Well, you could look at the port guide (http://arcentral.net/FAQs/convert.php) that's been posted before and see if that sheds any light on it or you could wait for someone else to port it.
Title: SSBB RSBE01 USA - Support
Post by: GaseousSnake on September 10, 2008, 03:01:38 PM
Could someone explain to me the purpose behind the Match Flags code that was made by Heinermann long ago???  Does it work???  And if so, could it help me with freezing the timer at Target Smash???  I'll post the codes here for someone to look at.  I keep trying to understand the meanings behind the values but I'm totally lost on it.  :(

Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000

SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game

TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match

UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed

VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match

WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score

XX
0x20 - Players???

YY
0x20 - Difficulty (3 bits)

ZZ
Unknown

To simplify things:

Target Smash!! Level 1 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01002000
E0000000 80008000


Target Smash!! Level 2 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01004000
E0000000 80008000

Target Smash!! Level 3 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01006000
E0000000 80008000

Target Smash!! Level 4 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01008000
E0000000 80008000

Target Smash!! Level 5 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 0100A000
E0000000 80008000
Title: SSBB RSBE01 USA - Support
Post by: Korean_Sonic on September 10, 2008, 04:12:06 PM
Originally Posted by hetoan2  
you have to make sure you activate it while it's loading and not after you're on the stage otherwise it will freeze.

Whenever i finish the game it won't go to the result screen and just freezes

Hey guys I know this is getting really annoying but whenever i finish a match it freezes
Title: SSBB INFINITE FINAL SMASHES?
Post by: Conker Gecko on September 10, 2008, 04:40:27 PM
hi, its there a code, that you can have a infinite final smash?, for example, i want to play as super sonic, all the game, i only want if there is a code, to do this.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 10, 2008, 07:40:51 PM
Quote from: Korean_Sonic;11035Hey guys I know this is getting really annoying but whenever i finish a match it freezes

Hey Korean_Sonic, I know you're annoying, but you don't have to double post to prove my point even further and act impatient for an answer. People like myself are still attending High School and can't be on these forums 24 hours a day 7 days a week, much less are we probably in the same time zone. You'll get your answer when one of us gets home, if you don't then it's probably because 1) we don't know the solution or 2) we're still busy and prompt you to wait patiently.

I, personally, experienced this problem however, I did not bother to pester people about it and decided to move on because to me, the stage codes weren't that important. Obviously they are to you, but, I do not know the solution to your problem. The codes clearly work, otherwise, there wouldn't be YT videos. I'm not saying you're saying they don't, but, if they work for other people they should work for you. Otherwise, you might be doing something wrong or have another code on.

Can someone who had this problem and fixed it give this guy a solution? I don't know it so. =\

Oh and I merged his posts which is why it doesn't look like he double posted (but, he originally did).
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 10, 2008, 07:49:01 PM
Could somebody post a TXT file of Warchamp's codelist? I have to run the codes on a Vista computer which thinks .ZIPs are .TXTs (and it's a bunch of mixed of numbers, letters, symbols, ect). It's not gonna be easy writing down a 69 line code and then manually typing it in.

Thanks in advance
Title: SSBB RSBE01 USA - Support
Post by: smk on September 10, 2008, 07:54:02 PM
Quote from: Conker Gecko;11041hi, its there a code, that you can have a infinite final smash?, for example, i want to play as super sonic, all the game, i only want if there is a code, to do this.

Just use Super Sonic Forever (search the Code thread for it, if it isn't there, go to the first post in either the Code thread or Support thread and download the last file attachment for the latest code list). There isn't an Infinite Final Smashes code for EVERYBODY though, only a select few (such as Ike and Sonic). You can use the "Taunt to get FS" code though for an effect like that.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 10, 2008, 08:00:15 PM
This is my first texture and i tried to make a Shadow Mario like this:

http://www.ghosteo.net/0727/shadow-mario/

Since you can't have translucent-ness

Please comment in the SUPPORT FORUM or PM me with suggestions and what you think

I thought this would have belonged in the code forum cuz it had to do with a code >.< but apparently it belongs here.
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 10, 2008, 09:03:49 PM
Quote from: Cooler 101;11063Could somebody post a TXT file of Warchamp's codelist? I have to run the codes on a Vista computer which thinks .ZIPs are .TXTs (and it's a bunch of mixed of numbers, letters, symbols, ect). It's not gonna be easy writing down a 69 line code and then manually typing it in.

Thanks in advance

I use Vista.
Right click on the file, extract to xxx
Title: On the Fly (Brawl USA)
Post by: ragnell on September 10, 2008, 10:06:30 PM
what is the code for character on the fly?
i know its on the forum somewhere, but i cannot find it
Title: SSBB RSBE01 USA - Support
Post by: shadowkhan256 on September 10, 2008, 11:09:33 PM
Is there a way to choose which Pokémon comes out of a Poké Ball (random one comes from list selected) that doesn't involve button combinations from a controller?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 10, 2008, 11:52:07 PM
Quote from: shadowkhan256;11100Is there a way to choose which Pokémon comes out of a Poké Ball (random one comes from list selected) that doesn't involve button combinations from a controller?
yea i know there is credit goes to Hienermann:

4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000

Pokemon Values are in the first post of the Code Thread.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 11, 2008, 12:40:18 AM
Quote from: ragnell;11093what is the code for character on the fly?
i know its on the forum somewhere, but i cannot find it

It's called the codelist.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 11, 2008, 01:31:25 AM
I doubt i'll ever be able to figure out how to convert the japanese character part size modifier code. i'll just wait until someone with more experience than me with that figures out how to do it.
Title: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on September 11, 2008, 05:19:53 AM
Excuse me for asking if this is obvious, but...

Can somebody please kindly explain to me what the Japanese Character Part Size Modifer is?
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 11, 2008, 11:11:59 AM
Quote from: gamerpaul611;11139Excuse me for asking if this is obvious, but...

Can somebody please kindly explain to me what the Japanese Character Part Size Modifer is?

http://usbgecko.com/forums/showthread.php?t=211&page=4

Look through that page ;)
Title: SSBB RSBE01 USA - Support
Post by: PizzaBoy on September 11, 2008, 08:26:54 PM
Quote from: REDSOXROX;10952hetoan,
 I'm confused on Phantom's Texture Editing code...how do I dump the file?
and how to reload it? I'm really confused:mad:

You have to have WiiRD. Right click in the memory editor for upload and dump options.



1000th post!
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 11, 2008, 09:53:09 PM
Is there a on the fly character swap for P1 that works with any controller? I don't have a GC controller :(
Title: SSBB RSBE01 USA - Support
Post by: REDSOXROX on September 11, 2008, 10:07:53 PM
Quote from: PizzaBoy;11203You have to have WiiRD. Right click in the memory editor for upload and dump options.



1000th post!

Heh, that'll help, manually using WiiRD Dump took some time
Title: SSBB RSBE01 USA - Support
Post by: shadowkhan256 on September 11, 2008, 10:56:59 PM
Quote from: hetoan2;11106yea i know there is credit goes to Hienermann:

4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000

Pokemon Values are in the first post of the Code Thread.

Does that code just work for one Pok?mon at a time, or say if you replaced "XXXXXXXX" with "00004080", would that make it only Kyogre and Groudon?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 12, 2008, 12:16:46 AM
Quote from: shadowkhan256;11221Does that code just work for one Pok?mon at a time, or say if you replaced "XXXXXXXX" with "00004080", would that make it only Kyogre and Groudon?
yes.
Title: Texture hacking
Post by: Advent Cloud on September 12, 2008, 12:18:38 AM
Is there anyway to make a code that could access a folder and and change the textures around like these

(http://www.ghosteo.net/wp-content/uploads/2008/08/metroid-prime_0001.png)

(http://www.ghosteo.net/wp-content/uploads/2008/08/metroid-primezero_002.png)

Thanks, I know theres already a texture swap code, but not like this and I just thought it would be awesome. Thanks again.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 12, 2008, 01:21:48 AM
ocarina cannot access other files like being able to do that, if you had other software, then you could load it. but there is no "code" for it
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 12, 2008, 01:22:14 AM
Quote from: Advent Cloud;11228Is there anyway to make a code that could access a folder and and change the textures around like these

(http://www.ghosteo.net/wp-content/uploads/2008/08/metroid-prime_0001.png)

(http://www.ghosteo.net/wp-content/uploads/2008/08/metroid-primezero_002.png)

Thanks, I know theres already a texture swap code, but not like this and I just thought it would be awesome. Thanks again.
yes there is. i posted a mario texture kind of like the one ghosteo.net posted (same site you got yours from) and it turned out pretty good. they're not easy to make and also i think it has been posted here before on how to do it. if not it's here:

http://board.gscentral.org/showthread.php?t=25716
Title: SSBB RSBE01 USA - Support
Post by: SWORD21 on September 12, 2008, 01:38:18 AM
Umm, you can edit textures??!!! And what's the code for being able to play on the results screen code?

Quote from: hetoan2;11231yes there is. i posted a mario texture kind of like the one ghosteo.net posted (same site you got yours from) and it turned out pretty good. they're not easy to make and also i think it has been posted here before on how to do it. if not it's here:

http://board.gscentral.org/showthread.php?t=25716
Would you please post a pic of it here? I can't view it. And how do you edit them? I would like to have a dark samus of my own.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 12, 2008, 02:41:20 AM
Quote from: SWORD21;11234Umm, you can edit textures??!!! And what's the code for being able to play on the results screen code?


Would you please post a pic of it here? I can't view it. And how do you edit them? I would like to have a dark samus of my own.

First off, you won't be able to edit textures without WiiRd and a USB Gecko because Ocarina cannot upload the textures at the moment. You're SOL until Ocarina gets an upload feature, otherwise, you need to buy a USB Gecko and use WiiRd in order to use the codes for the textures to be loaded and in order to upload them onto the game.

Also, in order to actually edit them, you have to either use Adobe Photoshop or MS Paint (once you have them on your computer anyway).

The other way to texture hack is to hack the ISO but, you also need a modchip in order to use the burned game with the new textures.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 12, 2008, 03:31:03 AM
When I try to activate this code, nothing happens:

Meowth's shots are gooey bombs
4A000000 8098D528
D2000000 00000003
2C06007E 40820008
38C0000C 60000000
90DD08C0 00000000
Title: Super Smash Bros. Brawl Codes
Post by: luigiman1928 on September 12, 2008, 04:01:15 AM
On some persons youtube intro, the guy plays as hatless mario.
Can you actually do that!? Please help, cause i like mario when he's hatless.:)
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 12, 2008, 11:02:57 AM
Quote from: Cooler 101;11239When I try to activate this code, nothing happens:

Meowth's shots are gooey bombs
4A000000 8098D528
D2000000 00000003
2C06007E 40820008
38C0000C 60000000
90DD08C0 00000000
pokemon shot modifiers cannot be modified from what i've done. only regular shots can be replaced with (some) pokemon shots.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 12, 2008, 11:20:00 AM
Quote from: hetoan2;11262pokemon shot modifiers cannot be modified from what i've done. only regular shots can be replaced with (some) pokemon shots.
But I saw a video of Meowth's shots becoming smash balls and smart bombs.
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 12, 2008, 06:41:11 PM
I got another question mthere is a way to play an alloy match with the 4 players being alloys or at least 2 players :( because when i try it BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE freezes.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 12, 2008, 08:00:24 PM
Quote from: Dalubot9300;11305I got another question mthere is a way to play an alloy match with the 4 players being alloys or at least 2 players :( because when i try it BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE freezes.
yes it is and it always will freeze at the end of the match. ALWAYS >,<
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 12, 2008, 11:02:14 PM
Can anybody give me a download link to the savegame extractor so I can back up my save? I've looked in alot of places and downloaded it, but I don't know how to use it. :mad:
Title: SSBB RSBE01 USA - Support
Post by: memorris on September 12, 2008, 11:11:07 PM
http://www.wiibrew.org/wiki/Save_Extractor






:)
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 12, 2008, 11:35:41 PM
Okay, so I put it in the homebrew browser, right?

But I need to know how to do that :confused
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 12, 2008, 11:51:59 PM
http://www.youtube.com/watch?v=26rmKdUqV94

the video you were talking about with the meowth coins being smart bombs and smash balls. it seems like it's a bit easy to freeze the game up by spawning alot of those limited items like that.
Title: SSBB RSBE01 USA - Support
Post by: memorris on September 12, 2008, 11:59:06 PM
Quote from: Cooler 101;11331Okay, so I put it in the homebrew browser, right?

But I need to know how to do that :confused


Have a look here
http://www.usbgecko.com/forums/showthread.php?t=477&highlight=savegame+extractor
I hope it helps you!:)
Title: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on September 13, 2008, 12:19:52 AM
Excuse me, but...

Does anyone know where I can find the Regular Costume Modifier, or can somebody please repost it?

Sorry if I'm causing trouble.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 13, 2008, 12:50:04 AM
http://img141.imageshack.us/img141/7590/photo16ym9.jpg

This is what happens when you use Mario's FS after breaking all the flooring in skyworld with the stop level speed code. :lol
Title: SSBB RSBE01 USA - Support
Post by: Ninja Mario on September 13, 2008, 12:53:37 AM
I once had a code that changes the texture of player 1 with player 2's.  I can't find it.  Where is it?  All of my codes got erased.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 13, 2008, 01:06:11 AM
Quote from: Ninja Mario;11344I once had a code that changes the texture of player 1 with player 2's.  I can't find it.  Where is it?  All of my codes got erased.

Search through the codelist on the first post. ;)
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 13, 2008, 01:20:41 AM
Quote from: hetoan2;11312yes it is and it always will freeze at the end of the match. ALWAYS >,<

But It freezes BEFORE the match :cry how do you play with 2, 3 or 4 alloys at same time PLEASE TELL ME :cry I tried character modifier (it freezes before) On the fly character modifier (it freezes when the second person changes to alloy) and press r or l + a or b and it frezees same that on the fly character modifier :cry
how please tell me :(
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 13, 2008, 01:36:14 AM
Quote from: memorris;11336Have a look here
http://www.usbgecko.com/forums/showthread.php?t=477&highlight=savegame+extractor
I hope it helps you!:)

Thanks so much memorris! :clap -gives memorris cookie-
Title: SSBB RSBE01 USA - Support
Post by: spunit262 on September 13, 2008, 01:39:04 AM
Quote from: Dalubot9300;11349But It freezes BEFORE the match :cry how do you play with 2, 3 or 4 alloys at same time PLEASE TELL ME :cry I tried character modifier (it freezes before) On the fly character modifier (it freezes when the second person changes to alloy) and press r or l + a or b and it frezees same that on the fly character modifier :cry
how please tell me :(
You can't the Alloys are... ficale. The mode they work best in is Multi-man Brawl (you can even go Alloy to Alloy), except the game crashes after K.O.ing a few. I never been able to get one into a 4 player match, and 3 player matches can be problematic.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 13, 2008, 01:49:28 AM
Quote from: Power Marshall;11353Alright, I'm a Hacker... these are my codes!

Pikachu's 1000 volts! [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000112
30261718 40000000
14261718 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Pikachu [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000112
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 00000113
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 00000114
30261718 40000000
14261718 42000000
E2000002 00000000
E2000002 00000000
30265590 00000115
30261718 40000000
14261718 42000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Amazing Pikachu [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000021
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 0000002E
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 0000002B
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 00000031
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 0000003A
30261718 40000000
14261718 4F000000
30265590 00000112
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 00000113
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 00000114
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 00000115
30261718 40000000
14261718 42000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Your welcome, Pikachu fans! ;)

And what do these codes happen to do?
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 13, 2008, 02:03:48 AM
yea, could you explain those?
I have no idea what the difference between 1000 volts, super, and amazing pikachu are.
Title: SSBB RSBE01 USA - Support
Post by: Power Marshall on September 13, 2008, 02:31:11 AM
1000 volts supers his B ONLY
Super supers all B (B, ^B,VB, >B/AMAZING is super but more moves are also supered!
(Air dodge, Smash, and Grab Attack are supered!)
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 13, 2008, 03:11:43 AM
I tried the amazing code, but to no avail.
The game loads fine but i dont see a difference in pikachu.
Maybe something is wrong with the code?
Button activator or need input values?

I like the pikachu codes but have noticed a few problems.
The 1000 volts works fine.
The Super code only makes the B and B UP super.
The Amazing code does not have any super B's, only Super Dodges/Grabs.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 13, 2008, 03:33:10 AM
Quote from: Igglyboo;11364I like the pikachu codes but have noticed a few problems.
The 1000 volts works fine.
The Super code only makes the B and B UP super.
The Amazing code does not have any super B's, only Super Dodges/Grabs.

All these posts (not just this one) above this post needed to be in the Support thread. I'm getting tired of seeing people post in here as though the rules of the threads haven't changed.

Finally, that's what the codes do, I bet he could comebine 1000 volts and Super code together and everything would be good (except adding Down B and Forward B would be nice). Amazing code should be all physical attacks + dodges + shield related stuff. THAT'D be interesting.

Anyway, moving all this crap to Support thread...

Edit: Moved.
Title: SSBB RSBE01 USA - Support
Post by: Ocarina_rulz on September 13, 2008, 04:30:23 AM
Hey I'm quite new here and I've been reading through the forums and I've come across alot of discussions from stage modifiers to final smashes lasting along time.  Anyways I sincerely appologise if I'm posting in the wrong thread but I don't think I am.  I have found this code called: character graphics modifier on smash broards created by meleemaster500
Character Graphics Modifier:
48000000 XXXXXXXX
DE000000 80009380
58010000 00000148
100000YY 0000000Z
E0000000 80008000
XXXXXXXX On-screen Character
80672FA8 1
80672FB4 2
80672FC0 3
80672FCC 4
80672FD8 5
80672FE4 6
80672FF0 7
80672FFC 8
YY = Part Affected
Z = State
0 = Off
1 = On
Part's List:
Mario:
+00 Body
+01 Cap
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair
+06 Hair(Without Cap)
DK:
+00 Body
+01 FS Eyes
+25 Teeth(lower)
+29 Teeth(Upper)
Link:
+00 Body
+01 FS Eyes
+02 Teeth
+08 Pouch 1
+0A Pouch 2
+1C Sword(Hilt)
+1E Sword(Blade)
+31 Eyes
+47 Shield
+4A Sheath
+4C Shield(On Back)
+4E Sword(In Sheath)
Samus:
+00 Body
+01 FS Visor
+14 Left Shoulder
+26 Head
+29 Right Shoulder
+2C Arm Cannon
+2E Morph Ball
Zamus:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Kirby:
+00 Arms/Legs
+01 Body(Mouth Open)
+02 Body(Default)
+03 FS Eyes(Mouth Open Face)
+04 FS Eyes(Default Face)
Fox:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
+04 Face(Eyes Half Closed)
+05 Face(Eyes Closed)
+06 Face(Default)
Pikachu:
+00 Body
Marth:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+15 Sheath
+17 Sword in Sheath
+43 Sword(Blade)
+44 Sword(Hilt)
Mr. Game & Watch
+00 Body
+58 Head
+59 Head(Mouth Open)
+5A Arm(Back)
+5B Hand(Back)
Unfinished
Luigi:
+00 Body
+01 Cap + hair
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair(Without Cap)
Diddy Kong:
Not Done
Metaknight:
+00 = Body
+01 = cape
+29 = Sword
+4B = Dimensional Cape
+4C = Wings
Zelda:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage)
Sheik:
+00 Body
+01 FS Eyes
Pit:
+00 = Body
+01 = FS Eyes
+03 = Face(Brows Arched)
+04 = Face(Eyes Half Closed)
+05 = Face(Eyes Closed)
+06 = Face(Default)
+07 = Face(Damage 1)
+08 = Face(Damage 2)
+2D = Shield
+2f = L Hand weapon
+34 = Bracelet 1
+36 = Bracelet 2
+4A = R Hand Weapon
+4C = Dual Edge
+4E = Bow
Falco:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
Pokemon Trainer:
+00 Body
Charzard:
+00 Body
+01 FS Eyes
Squirtle:
+00 Body
+01 FS Eyes
Ivysuar:
+00 Body
+01 FS Eyes
Ike:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Teeth
+47 Sword
Snake:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Face(Shouting)
+09 Teeth
Peach:
+00 Body
+01 Crown
+02 FS Eyes
+03 Skirt
+49 Golf Club
+4A Crown(In Hand)
+4B Frying Pan
+4C Tennis Racket
Yoshi:
+00 Body
+12 Tail Guard
+2E Left Eye
+37 Right Eye
Ganondorf:
+00 Body
+01 FS Eyes
+02 Teeth
Ice Climber:
+00 Body
+01 FS Eyes
+18 Hammer
+1D Hair
Dedede:
+00 Hands + Feet + Head
+01 Body
+02 FS Eyes
+03 Hammer
Wolf:
+00 Body
+01 Blaster
+02 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Lucario:
+00 Body
+01 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
Ness:
+00 Body
+01 Head(Burnt)
+02 FS Eyes
+03 Head
+3D Bat
Sonic:
+00 Body
+01 Eyes
+02 FS Eyes
+04 Upper Face(Default)
+05 Lower Face(Half Grinning)
+06 Eyes Closed
+07 Eyes Half Closed
+08 Upper Face(Grinning)
+09 Lower Face(Grinning)
+0A Upper Face(Smirking)
+0B Lower Face(Smirking)
+0C Lower Face(Default)
Bowser:
+00 Body
+01 FS Eyes
+02 Left Horn
+03 Right Horn
+18 Body(While Jumping)
+19 Shell(while Jumping)
Wario:
+00 Body
+01 FS Eyes
Toon Link:
+00 Body
+01 FS Eyes
+18 Sword(Blade)
+1A Sword(Hilt)
+4A Shield
+4D Sheath
+4F Shield(On Back)
+52 Sword(In Sheath)
ROB:
Not Done
Olimar:
Not Done
Capt. Falcon:
+00 Body
+01 ??(FS?)
+2A Shoulder Guard
Jigglypuff:
+00 Body
+01 FS Eyes
Lucas:
+00 Body
+01 FS Eyes
+3B Stick
In the top is the code and all other text is the values.  Now meleemaster also included an example code for Ike Has No Sword which works but there is one part of this code that I don't get and that is the XX values I realise that it says that that value is for On-Screen character but i don't really get what 2-8 values are for since his example code only used the number one XX value.  the quickest and most knoledgeable reply would be appreciated.

Oh and sorry for the long post i just figured that for the best reply i would have to post the whole code so the masters could get what i was talking about.  Please inform me if I don't need to do that.  Oh and yes i only have Ocarina.
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 13, 2008, 04:38:37 AM
meleemaster stole that
im pretty sure its phantom wings code
Title: SSBB RSBE01 USA - Support
Post by: smk on September 13, 2008, 04:56:58 AM
Quote from: Igglyboo;11375meleemaster stole that
im pretty sure its phantom wings code

He didn't steal it, he gave credit as far as I know, people just don't read where the credit is put on the code so they go by who posted it. =\
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 13, 2008, 06:16:00 AM
Not that im asking for online codes or want them but, Whenever i use codes online in Brawl i get d/ced at about the 1 minute mark. Is this because i am losing sync or something else?
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 13, 2008, 11:45:34 AM
PLEASE don't post codes put up by me in the smashboards thread.

That thread is essentially a collection of the codes here, to which i am trying to give credit wherever possible. my thread was just a place where all the codes were being collected even if they were not collected on the original downloadable document. I also provide support to questions there after i figured it out here, so that answers would be provided as easily as possible.

I do not lay claim to any codes, as i only run ocarina, therefore I never "stole" codes from anyone, even if i sometimes forgot to give the credit all the time (I will whenever I get around to it)


Oh, and the code he posted, I just changed the description a bit so that understanding it would be a bit easier.


so far the values of the parts are either 1=on or 0=off there are no other values for that code.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 13, 2008, 11:55:16 AM
can somebody post the code for taunts are intro poses? Im asking here cause I know it exist, and I cant find it on the code thread
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 13, 2008, 11:57:18 AM
ACTION MODIFIER
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 13, 2008, 12:01:29 PM
Quote from: meleemaster500;11408ACTION MODIFIER

that helps a bit but I now need that code and values
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 13, 2008, 12:05:01 PM
Not very sure on who the credit goes to but...

Taunt to do your character's entry:
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010E 60000000
939E0038 00000000

Player Action Modifier:
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
XXX=replaced
YYY=replaced with
Notes:
1. Some actions are only for specific people (crawling for example) and will cause a freeze if used with those who can't use that action.
2. Some action replacements will cause the game to freeze if certain requirements aren't met(throwing when you don't have someone, or standing in midair don't work)
LIST:
000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
013
014
015 Exit Crouch
016 Land 1
017 Land 2
018
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
025
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
041
042 Thrown
043
044
045 Thrown Released
046 Hit ground(back)
047 Hit ground(face)
0BD Death
*0BE Respawn
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
*10E Entrance
*10F Victory(All)
*110 Loss
* These ones can't be replaced with the standard action replacement code. But they can be used for a replacement. If you want to replace these, use the Special Action Modifier code.

Special Action Modifier:
4A000000 8077F908
D2000000 00000003
2C1e0XXX 40820008
3BC00YYY 60000000
93DD0038 00000000
XXX=replaced
YYY=replaced with
Notes:
1. Some actions are only for specific people (crawling for example) and will cause a freeze if used with those who can't use that action.
2. Some action replacements will cause the game to freeze if certain requirements aren't met(throwing when you don't have someone, or standing in midair don't work)
LIST:
000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
013
014
015 Exit Crouch
016 Land 1
017 Land 2
018
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
025
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
041
042 Thrown
043
044
045 Thrown Released
046 Hit ground(back)
047 Hit ground(face)
0BD Death
*0BE Respawn
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
*10E Entrance
*10F Victory(All)
*110 Loss
*this code is for replacing the actions with a *
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 13, 2008, 12:06:24 PM
thank you:)
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 13, 2008, 01:37:24 PM
Marsh, I won't use these codes unless you tell us for what these are in specific since the titles are NOT self-explanatory, except for one.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 13, 2008, 01:40:26 PM
Quote from: meleemaster500;11410Not very sure on who the credit goes to but...

Phantom Wings made them. =\
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 13, 2008, 02:41:25 PM
...you just had to quote that whole post
Title: SSBB RSBE01 USA - Support
Post by: Dark Lugia on September 13, 2008, 03:59:52 PM
I tried the code to replace all songs in this stage but only 2 appears...

Here's the list, bolded songs are what appears.

Final Destination
Fire Emblem (Melee)

Hidden Mountain & Forest (LoZ)
Boss Battle 2
Vs. Marx

Done on a brand new save file with nothing unlocked.
Title: SSBB RSBE01 USA - Support
Post by: Conker Gecko on September 13, 2008, 04:18:56 PM
o shet, thanks for this codes, this codes are amazing, i like the code, of TAUNT ENABLE FS, lol i like it, i can play as super sonic, when and where i want, thanks for this codes

This codes are amazing
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 13, 2008, 04:56:47 PM
why, oh WHY do people still keep commenting on the code topic without even having at least 1 code to present?! I mean, everytime I see there's a new post in the code topic I think 'yeah! a new code" and then it's AGAIN some kudos, requests and/or complaints or codes where only one value got changed. is it SO difficult posting actual new codes into the code topic and everything else into the support topic or request topic? Even if it is to say "you shall post this into the support topic and not into the code topic" which is quite paradox since you do it too then?
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on September 13, 2008, 05:29:21 PM
Quote from: Naraku2000;11441why, oh WHY do people still keep commenting on the code topic without even having at least 1 code to present?! I mean, everytime I see there's a new post in the code topic I think 'yeah! a new code" and then it's AGAIN some kudos, requests and/or complaints or codes where only one value got changed. is it SO difficult posting actual new codes into the code topic and everything else into the support topic or request topic? Even if it is to say "you shall post this into the support topic and not into the code topic" which is quite paradox since you do it too then?

I've learned not to expect new codes. :mad:

Anyway, so someone found slots in the game for possible 5th, 6th, and 7th players? As of now isn't it impossible to load these players in-game?

Edit: By request I've moved my modified codes. Credit to Phantom Wings for the action modifier.

Taunt to kill yourself

4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B8000BD 60000000
939E0038 00000000

Start out big

4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010E 40820008
3B8000F2 60000000
939E0038 00000000

Start out small

4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010E 40820008
3B8000F3 60000000
939E0038 00000000

Can't move

4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0000 40820008
3B80010C 60000000
939E0038 00000000

Unload when you die (good for training and opponentless brawls!)

4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C00BD 40820008
3B80010B 60000000
939E0038 00000000

If someone makes the action modifier for each player then we can freeze the computer players in vs matches! Good if you're experimenting and the CPU gets in the way.
Title: SSBB RSBE01 USA - Support
Post by: Powerbomb on September 13, 2008, 06:16:48 PM
Uh, Just a question, but for the "Hold L/R/X/Y for _____ Stage", how do we get it to select the preferred stage on Wi-fi consistently?

I've got it to work a few times, but never consistently.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 13, 2008, 07:06:48 PM
Quote from: Powerbomb;11449Uh, Just a question, but for the "Hold L/R/X/Y for _____ Stage", how do we get it to select the preferred stage on Wi-fi consistently?

I've got it to work a few times, but never consistently.

It won't work consistently because the game switches hosts around based on who won/lost. So, if you lost, you're host (you'll know when you're host when you can change the match settings for stock, time, and etc.) where as the other person gets their stage and you don't (if it is 1v1). If there's more than two people, it'll be based on which stages were chosen and choose one at random of the four chosen.

This cannot be made consistent because of this system (as far as I know).
Title: SSBB RSBE01 USA - Support
Post by: Powerbomb on September 13, 2008, 07:51:49 PM
Quote from: smk;11455It won't work consistently because the game switches hosts around based on who won/lost. So, if you lost, you're host (you'll know when you're host when you can change the match settings for stock, time, and etc.) where as the other person gets their stage and you don't (if it is 1v1). If there's more than two people, it'll be based on which stages were chosen and choose one at random of the four chosen.

This cannot be made consistent because of this system (as far as I know).

Yeah, I get that.

But when am I supposed to hold the "L/R/X/Y" buttons online? Same as offline? When the stage is loading and I'm in the practice stage?
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 13, 2008, 08:34:17 PM
Quote from: spunit262;11352You can't the Alloys are... ficale. The mode they work best in is Multi-man Brawl (you can even go Alloy to Alloy), except the game crashes after K.O.ing a few. I never been able to get one into a 4 player match, and 3 player matches can be problematic.
I will try it! thanks! i just need a 1 on 1 :)
Quote from: meleemaster500;11410Not very sure on who the credit goes to but...

Taunt to do your character's entry:
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010E 60000000
939E0038 00000000

Player Action Modifier:
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
XXX=replaced
YYY=replaced with
Notes:
1. Some actions are only for specific people (crawling for example) and will cause a freeze if used with those who can't use that action.
2. Some action replacements will cause the game to freeze if certain requirements aren't met(throwing when you don't have someone, or standing in midair don't work)
LIST:
000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
013
014
015 Exit Crouch
016 Land 1
017 Land 2
018
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
025
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
041
042 Thrown
043
044
045 Thrown Released
046 Hit ground(back)
047 Hit ground(face)
0BD Death
*0BE Respawn
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
*10E Entrance
*10F Victory(All)
*110 Loss
* These ones can't be replaced with the standard action replacement code. But they can be used for a replacement. If you want to replace these, use the Special Action Modifier code.

Special Action Modifier:
4A000000 8077F908
D2000000 00000003
2C1e0XXX 40820008
3BC00YYY 60000000
93DD0038 00000000
XXX=replaced
YYY=replaced with
Notes:
1. Some actions are only for specific people (crawling for example) and will cause a freeze if used with those who can't use that action.
2. Some action replacements will cause the game to freeze if certain requirements aren't met(throwing when you don't have someone, or standing in midair don't work)
LIST:
000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
013
014
015 Exit Crouch
016 Land 1
017 Land 2
018
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
025
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
041
042 Thrown
043
044
045 Thrown Released
046 Hit ground(back)
047 Hit ground(face)
0BD Death
*0BE Respawn
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
*10E Entrance
*10F Victory(All)
*110 Loss
*this code is for replacing the actions with a *

Im still not understanding how MLX did his video of Mario Forever...im confused with the * thing :cry what i should change? i tried changing Stand with Entrace! and it didnt work because of the * thing but you guys should see what happened...here the code:
Action modifier by Phantom Wings
4A000000 8077F908
D2000000 00000003
2C1E0000 40820008
3BC0010E 60000000
93DD0038 00000000
I tried to do the MLX video thing with Mario, luigi, Pika and Toon Link, but notting happened and i just started fighting to see if something was in about to happen and yes something happened! When Luigi or Mario use them Fireballs the fireballs freezes in the air and i tried to touch them and no damage (same thing with Fludd), Pikachu B dont attack anyone it just fall trhought the stage, and Toon link arrows are gone.
Then i tried with Respawn...well it worked but not as i wanted!
Can somebody tell me what action MLX replaced in his video please? :cry
Title: SSBB RSBE01 USA - Support
Post by: Korean_Sonic on September 13, 2008, 09:57:51 PM
Hey guys do you have a super code for sonic thanks
Title: SSBB RSBE01 USA - Support
Post by: LCampoy8 on September 13, 2008, 10:22:40 PM
can someone give me the code for the other target test Lv. I tried to do it myself but it doesn't work :(
Title: SSBB RSBE01 USA - Support
Post by: smk on September 13, 2008, 11:43:02 PM
Quote from: Korean_Sonic;11480Hey guys do you have a super code for sonic thanks

Super Sonic: (32 Lines) (Phantom Wings)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2B00
4A001001 00000000
142878C8 000000FF
14285548 000000FF
30283054 00000118
14282248 000000FF
E2000001 00000000
30283054 00000120
1427EF98 4F000000
E2000001 00000000
30283054 00000115
14282248 0000027F
E2000001 00000000
30283054 00000123
30283229 40ECCCCC
14283228 41100000
30283229 40BF5C28
14283228 41000000
E2000001 00000000
30283054 00000004
1428229c 704C36C0
30283055 00000008
1427EF98 4f000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

With this code, his FS also lasts forever.

Quote from: Dalubot9300;11468I will try it! thanks! i just need a 1 on 1 :)


Im still not understanding how MLX did his video of Mario Forever...im confused with the * thing :cry what i should change? i tried changing Stand with Entrace! and it didnt work because of the * thing but you guys should see what happened...here the code:
Action modifier by Phantom Wings
4A000000 8077F908
D2000000 00000003
2C1E0000 40820008
3BC0010E 60000000
93DD0038 00000000
I tried to do the MLX video thing with Mario, luigi, Pika and Toon Link, but notting happened and i just started fighting to see if something was in about to happen and yes something happened! When Luigi or Mario use them Fireballs the fireballs freezes in the air and i tried to touch them and no damage (same thing with Fludd), Pikachu B dont attack anyone it just fall trhought the stage, and Toon link arrows are gone.
Then i tried with Respawn...well it worked but not as i wanted!
Can somebody tell me what action MLX replaced in his video please? :cry

PM MLX, I don't know how to use it tbh.
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 13, 2008, 11:49:53 PM
when I used i, the pipe didnt show up for some reason. I still made the video I needed to make but it would of help if it ws a pipe
Title: SSBB RSBE01 USA - Support
Post by: milkaholic123 on September 14, 2008, 12:16:36 AM
how do you capture clips from brawl
Title: SSBB RSBE01 USA - Support
Post by: smk on September 14, 2008, 12:22:14 AM
Quote from: milkaholic123;11498how do you capture clips from brawl

Dude... what's with the random attachment?

Finally, you need either a Capture Card or camcorder and your TV has to have AV output ports (or you have to be AV splitters).

This question really didn't belong here...
Title: SSBB RSBE01 USA - Support
Post by: Ocarina_rulz on September 14, 2008, 12:50:20 AM
Quote from: smk;11376He didn't steal it, he gave credit as far as I know, people just don't read where the credit is put on the code so they go by who posted it. =\

Actually there was no credit goes to name on the site.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 14, 2008, 12:59:50 AM
Quote from: Ocarina_rulz;11500Actually there was no credit goes to name on the site.

I go to Smashboards, I'd think I read through his thread and told him myself to give proper credit to the codes he posted, I'm pretty sure he has abided by that each time he posts new codes. If not, give me the link to the post directly that had these codes in them and I'll see for myself if there's credit given.

But, really, it doesn't matter because I corrected it anyway.
Title: SSBB RSBE01 USA - Support
Post by: luigibrobrawl on September 14, 2008, 01:17:02 AM
how would you add all of these into the txt file, I have no clue, but if your nice a txt file would be good too
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 14, 2008, 01:34:39 AM
Quote from: smk;11492Super Sonic: (32 Lines) (Phantom Wings)
-code goes here-

With this code, his FS also lasts forever.



PM MLX, I don't know how to use it tbh.

Oh, that makes sense now. Somebody else posted this same code, but only called it Super Sonic Lasts Forever.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 14, 2008, 02:37:15 AM
Quote from: Cooler 101;11505Oh, that makes sense now. Somebody else posted this same code, but only called it Super Sonic Lasts Forever.

The one I posted is the updated version of that and makes Sonic run faster and turn around faster. (At least, that's what it said).
Title: SSBB RSBE01 USA - Support
Post by: M-Warrior on September 14, 2008, 02:44:57 AM
I wonder... I see some people post codes yet they don't test it first? Wouldn't testing it be the right idea?
Ugh... and here I am, actually trying out any code that sounds interesting, only to find some don't work at all, and some cause some weird but sometimes funny glitches.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 14, 2008, 02:55:42 AM
Quote from: M-Warrior;11514I wonder... I see some people post codes yet they don't test it first? Wouldn't testing it be the right idea?
Ugh... and here I am, actually trying out any code that sounds interesting, only to find some don't work at all, and some cause some weird but sometimes funny glitches.
some people dont want or have time to do that when people are willing to test anyways.

and also for super codes its not that Phantom didn't test it, its that phantom made an improvement later on.
Title: SSBB RSBE01 USA - Support
Post by: luigibrobrawl on September 14, 2008, 05:26:09 AM
We should have txt updated for every update, because i would like these codes
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 14, 2008, 06:18:41 AM
Quote from: smk;11492PM MLX, I don't know how to use it tbh.
Do you think he will really message me back? i hope it so then! i will ask SSBVET too!
Quote from: SSBVET;11496when I used i, the pipe didnt show up for some reason. I still made the video I needed to make but it would of help if it ws a pipe
I dont care about the pipe lol how did you did that please tell me!
Thanks to both BTW!
Title: SSBB RSBE01 USA - Support
Post by: luigibrobrawl on September 14, 2008, 07:37:29 AM
woot i found out how to add codes, thanks guys i love you, im gonna make a video dedicated to you guys soon, with all the hacks u have shown with credits and etc, thanks!
Title: SSBB RSBE01 USA - Support
Post by: Varna on September 14, 2008, 10:08:12 AM
I'm slightly confused here: What do the "infinite item" codes do, exactly?
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 14, 2008, 11:12:53 AM
Quote from: Varna;11545I'm slightly confused here: What do the "infinite item" codes do, exactly?

You can have infinite of a certain item.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 14, 2008, 12:25:41 PM
Quote from: Dalubot9300;11468I will try it! thanks! i just need a 1 on 1 :)


Im still not understanding how MLX did his video of Mario Forever...im confused with the * thing :cry what i should change? i tried changing Stand with Entrace! and it didnt work because of the * thing but you guys should see what happened...here the code:
Action modifier by Phantom Wings
4A000000 8077F908
D2000000 00000003
2C1E0000 40820008
3BC0010E 60000000
93DD0038 00000000
I tried to do the MLX video thing with Mario, luigi, Pika and Toon Link, but notting happened and i just started fighting to see if something was in about to happen and yes something happened! When Luigi or Mario use them Fireballs the fireballs freezes in the air and i tried to touch them and no damage (same thing with Fludd), Pikachu B dont attack anyone it just fall trhought the stage, and Toon link arrows are gone.
Then i tried with Respawn...well it worked but not as i wanted!
Can somebody tell me what action MLX replaced in his video please? :cry

I always assumed it was standing being replaced, maybe landing could do it, or walking? maybe he replaced everything with the entrance action?
Title: SSBB RSBE01 USA - Support
Post by: Varna on September 14, 2008, 01:02:16 PM
Quote from: Cooler 101;11551You can have infinite of a certain item.

And that means...? I don't really get it. Are there spawn limits on items then? I've never noticed any.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 14, 2008, 01:25:59 PM
Quote from: Varna;11562And that means...? I don't really get it. Are there spawn limits on items then? I've never noticed any.

:mad:


You can have an endless amount of the item you want. Do you get it now?
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 14, 2008, 05:11:17 PM
Why do I always d/c when im playing online with codes?
Is it desyncing?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 14, 2008, 05:16:19 PM
Quote from: Igglyboo;11601Why do I always d/c when im playing online with codes?
Is it desyncing?
some codes are not compatible online and will make you d/c
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on September 14, 2008, 05:20:05 PM
Quote from: hetoan2;11602some codes are not compatible online and will make you d/c

Correction: Most codes are not compatible.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 14, 2008, 06:10:31 PM
Quote from: Full Metal Kirby;11604Correction: Most codes are not compatible.
... pfft i meant the ones they were using... otherwise it wouldn't crash wifi
Title: SSBB RSBE01 USA - Support
Post by: M-Warrior on September 14, 2008, 06:21:46 PM
Can someone put a list of codes that do work online?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 14, 2008, 07:14:11 PM
Quote from: M-Warrior;11611Can someone put a list of codes that do work online?
i dont think we're allowed to post online codes, but any code that says WiFi on it works on wifi lol
Title: SSBB RSBE01 USA - Support
Post by: Conker Gecko on September 14, 2008, 07:22:17 PM
Quote from: smk;11492Super Sonic: (32 Lines) (Phantom Wings)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2B00
4A001001 00000000
142878C8 000000FF
14285548 000000FF
30283054 00000118
14282248 000000FF
E2000001 00000000
30283054 00000120
1427EF98 4F000000
E2000001 00000000
30283054 00000115
14282248 0000027F
E2000001 00000000
30283054 00000123
30283229 40ECCCCC
14283228 41100000
30283229 40BF5C28
14283228 41000000
E2000001 00000000
30283054 00000004
1428229c 704C36C0
30283055 00000008
1427EF98 4f000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

With this code, his FS also lasts forever.



PM MLX, I don't know how to use it tbh.


hEY, I LIKE THIS SUPER CODE, BUT HOW I CAN TURN OFF, SONIC FS
Title: SSBB RSBE01 USA - Support
Post by: flamejosh1 on September 14, 2008, 07:26:28 PM
Quote from: Conker Gecko;11620hEY, I LIKE THIS SUPER CODE, BUT HOW I CAN TURN OFF, SONIC FS

well the only way i know how to do it is to play on eldin bridge and when the bridge comes back after exploding, you go in the middle of it.
Title: SSBB RSBE01 USA - Support
Post by: M-Warrior on September 14, 2008, 07:27:01 PM
Quote from: hetoan2;11617i dont think we're allowed to post online codes, but any code that says WiFi on it works on wifi lol

There isn't any codes that says it works online in my list...
I meant codes that are already out. I've heard of people playing on the Practice Stage in online, I'm not sure if it was With Friends or Anyone though.
Or is it that some of these online codes only work With Friends?
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 14, 2008, 08:30:10 PM
Quote from: meleemaster500;11557I always assumed it was standing being replaced, maybe landing could do it, or walking? maybe he replaced everything with the entrance action?
Can you replace everything with entrace? or it will be when you use item modifier? that just one will be activated?
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 14, 2008, 09:06:42 PM
When trying to export codes to GCT it gives me some annoying message in German and  when it goes to the Export Manager it says "No Valid drive selected"

My SD card IS in my reader. It was just working before and I can go to My Computer and click SD card and it'll open just fine.

Someone help.
Title: SSBB RSBE01 USA - Support
Post by: cr101 on September 14, 2008, 09:11:10 PM
Quote from: Hippochinfat;11636When trying to export codes to GCT it gives me some annoying message in German and  when it goes to the Export Manager it says "No Valid drive selected"

My SD card IS in my reader. It was just working before and I can go to My Computer and click SD card and it'll open just fine.

Someone help.

Sometimes you need to format your SD card for it to work with ithe Code manager Application.
Title: Greatest Aether for all...
Post by: Uzuro on September 14, 2008, 09:47:40 PM
Ok I was just playing around with the Super Ike codes (incredibly fast smash and special attacks n all) then i get the smash ball and use the greatest aether..... about 80x or so:irule:... on the other three ikes. Now another Ike grabs the smash ball :eek: and uses their great aether. I paid no attention to it and held the L button..... and pandemonium struck me.:cry the code STILL works as long as either L or R is being held on the first slotted wired gamecube controller. Also since it can be used by more than just me.... I tried it in a team brawl....:clap
Title: SSBB RSBE01 USA - Support
Post by: smk on September 14, 2008, 09:48:55 PM
Quote from: Conker Gecko;11620hEY, I LIKE THIS SUPER CODE, BUT HOW I CAN TURN OFF, SONIC FS

Caps lock makes everyone look cool, right, guys?

Anyway, I don't believe you can, just don't get his FS, problem solved. =\
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 15, 2008, 12:30:40 AM
Quote from: Dalubot9300;11633Can you replace everything with entrace? or it will be when you use item modifier? that just one will be activated?

I meant Using the code multiple times to replace several actions, though it seems like double jumping, air attacks, b moves, swimming, dying, respawning, falling, walljumping, and freefalling were not replaced by the entrance.
Title: SSBB RSBE01 USA - Support
Post by: cr101 on September 15, 2008, 01:42:48 AM
I've been having some trouble with replacing diddy's peanuts (his neutral B) with other items, such as a green shell.  Can someone tell me what I'm doing wrong?


Swap Diddy's Peanut's for Green Shells:

4A000000 8098D5DC
D2000000 00000003
2C1B0058 40820008
3B60001C 60000000
937D091C 00000000


EDIT:  Nevermind, I figured it out my self, the item swap code didn;t work, so I had to find another.
Title: SSBB RSBE01 USA - Support
Post by: shadowofchaos on September 15, 2008, 08:37:11 AM
Hello all.... I'm new here.... (But I've had some experience with codes such as Jokers and such with the PS2)

So.... I won't be asking questions that are probably impossible to answer...

Here goes....

I have a question concerning multiple final smashes....

I've searched around and saw the list that Xtreme Starfox posted concerning which ones work in a same character x4 situation....

He says that Fox and Olimar Crash (which in my situation... DOES happen....)

But the question is...

How'd did MAST3RLINX get 4 landmasters and olimars to work in this vid?

http://www.youtube.com/watch?v=Tl6TgINNS9c

Landmasters at 2:23 to 2:37..... Olimar Ships at 3:22 to 3:33....
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 15, 2008, 09:03:01 AM
he did training mode with 4 fox's and use an infinite smash ball code and ive done it with 4 and it didnt crash ... maybe they arent at the same time
Title: SSBB RSBE01 USA - Support
Post by: Warlock on September 15, 2008, 03:11:56 PM
I have a problem with one of the codes -

Infinite Coin Launcher Coins [James0x57]
04103D14 38602710


This doesn't give you infinite coins.  It instead replaces your coin count with 9999 coins and you still don't have that many coins either.  All that this code is doing is a textual overwrite of what you actually have.  If you're lost by this, here's an example -

1. Played a game without the code and earned 25 coins.  Go to coin launcher and it reads 25 coins as well.  Exit out of game and reset console.
2. Start game up with Ocarina and load just the code that's stated above.  Go to coin launcher and it reads 9999 coins.
3. Start playing coin launcher and after 25 coins are launched, no more coins come out and coin launcher still reads 9999 coins.

Any help here would be great.

On a technical point, I've even changed the "2710" and had the coin launcher read any number from 0000 to 9999 but still end up with the same results as stated in the example.

Thanks in advance!
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 15, 2008, 07:13:39 PM
Can someone explain the Action Modifier code?(what it does, how to use it)
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 15, 2008, 07:50:18 PM
Quote from: Igglyboo;11771Can someone explain the Action Modifier code?(what it does, how to use it)
action modifier just replaces one action with another. so if you were to disable shields then you would switch shield action to standing action

Quote from: Warlock;11730I have a problem with one of the codes -

Infinite Coin Launcher Coins [James0x57]
04103D14 38602710


This doesn't give you infinite coins.  It instead replaces your coin count with 9999 coins and you still don't have that many coins either.  All that this code is doing is a textual overwrite of what you actually have.  If you're lost by this, here's an example -

1. Played a game without the code and earned 25 coins.  Go to coin launcher and it reads 25 coins as well.  Exit out of game and reset console.
2. Start game up with Ocarina and load just the code that's stated above.  Go to coin launcher and it reads 9999 coins.
3. Start playing coin launcher and after 25 coins are launched, no more coins come out and coin launcher still reads 9999 coins.

Any help here would be great.

On a technical point, I've even changed the "2710" and had the coin launcher read any number from 0000 to 9999 but still end up with the same results as stated in the example.

Thanks in advance!
yes this has been said before, unfortunately it is just the look of the numbers and not the actual value
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 15, 2008, 11:21:14 PM
How do I make things like Mario's warp pipe to appear with the character action modifier?

Also, what is the value for CDs (The ones you can pick up and carry, not usable ones that actually give you music)
Title: SSBB RSBE01 USA - Support
Post by: GaryCXJk on September 15, 2008, 11:45:37 PM
Mario's pipe is part of his entrance file (FitMarioEntry.pac), so it's unlikely that it would appear ever.

I do say unlikely, not impossible. Remember that the file is still loaded at start and probably doesn't get cleared from memory before the end of battle.
Title: SSBB RSBE01 USA - Support
Post by: Warlock on September 16, 2008, 12:11:44 AM
Quote from: hetoan2;11773yes this has been said before, unfortunately it is just the look of the numbers and not the actual value

Well, that was one thing that I was trying to avoid (posting something that's already been stated).  That's why I did a search for it but nothing came up.  Thanks though!  :D
Title: SSBB RSBE01 USA - Support
Post by: BrwlUsr1206 on September 16, 2008, 12:15:03 AM
Quote from: Hippochinfat;11798How do I make things like Mario's warp pipe to appear with the character action modifier?

Also, what is the value for CDs (The ones you can pick up and carry, not usable ones that actually give you music)
If you use the  Replace Entrances with Standing Animation code you can see mario's pipe, dedede's waddle dees, star fox arwings etc. However, you can only taunt once to see the intro with his pipe since really you're only supposed to see the entrance once.  Anytime you taunt after that his pipe won't appear again as if you were just using the action modifier code by itself.  You're trying to find out what code MASTERLINKX used in his video so you can see his pipe as many times as you want, right?  Sorry, that's all I know of.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 16, 2008, 02:04:07 AM
Quote from: Hippochinfat;11798How do I make things like Mario's warp pipe to appear with the character action modifier?

Also, what is the value for CDs (The ones you can pick up and carry, not usable ones that actually give you music)

if you want other characters to have mario's pipe, then moveswap sometimes causes a weird combination of entrance animations, but highly increases the chance of the game freezing.

but yeah, anytime mario does his entrance after the first one, he just jumps up into the air saying "Lets-a Go!"


i believe that if you replace the baseball bat with other items, then you can hold them.

but i assume the "cd" you are talking about is the trophy stands from SSE. they are located in the list of values, i don't know the value right here right now.
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 16, 2008, 02:09:06 AM
Quote from: meleemaster500;11820if you want other characters to have mario's pipe, then moveswap sometimes causes a weird combination of entrance animations, but highly increases the chance of the game freezing.

but yeah, anytime mario does his entrance after the first one, he just jumps up into the air saying "Lets-a Go!"


i believe that if you replace the baseball bat with other items, then you can hold them.

but i assume the "cd" you are talking about is the trophy stands from SSE. they are located in the list of values, i don't know the value right here right now.

I'm not talking about trophy stands. I've seen pictures of characters holding CDs.

I'll try the baseball bat.
Title: SSBB RSBE01 USA - Support
Post by: Phantom Wings on September 16, 2008, 02:39:56 PM
The code you're looking for for modifying CDs to throw able weapons is the partial item replacement code, you should be able to find it in the code forums somewhere. Anyways thats the code you use to make things like a gold hammer that you can swing like a home-run-bat.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 16, 2008, 07:05:56 PM
not hacks, but a glitch that lets you pick up hammers like items. http://www.youtube.com/watch?v=nLkMXMtL5DY
Title: SSBB RSBE01 USA - Support
Post by: Korean_Sonic on September 16, 2008, 08:30:04 PM
Hey MasterLinkX Do you know how to use final smashes at the same time if so please tell me the code. Cheers! :beer Lol :lol
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 16, 2008, 08:32:18 PM
Does anyone know if the new gecko os w/ocarina allows more lines of code to be run? and does it allow non-gecko users anything besides an updated ocarina and region free booting?
Title: SSBB RSBE01 USA - Support
Post by: smk on September 16, 2008, 08:55:20 PM
Quote from: meleemaster500;11905Does anyone know if the new gecko os w/ocarina allows more lines of code to be run?

It doesn't. You will never be able to have more than 256 lines (rough estimation) of code for a single game because that's the limit WiiRd's code handler has (which is what Ocarina is made from).
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 16, 2008, 08:56:21 PM
dat sucks...
Title: SSBB RSBE01 USA - Support
Post by: shadowkhan256 on September 16, 2008, 09:20:34 PM
When you make your character "Squirtle" (with Pok?mon Trainer), and you switch out, will it be something like "Get back!  Go, Squirtle!  *Squitle dies* Go Squirtle!"?
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 16, 2008, 09:33:33 PM
I don't understand the post above at all.
Title: SSBB RSBE01 USA - Support
Post by: chaotictails on September 16, 2008, 10:14:36 PM
I am wondering how to use the texture modifier code.
How to I download and upload the files?
I didn't make this (obviously lol)
QuoteFinally done!:890: Texture hacking is finally complete(with the
exception of the extra
 compressed texture files).

Anyways, it's kind of complicated but it's pretty easy once you get
the hang of it.
Also, this code would work 100% if Ocarina had a upload file function.

I'll try to explain it the best I can and
I'll try not to make this very long.

Code:

Texture Finder:
4A000000 XXXXXXXX
30000000 00000001
58010000 00000008
DE000000 80009380
6610001A 00000000
58010000 0000014C
80000000 000000YY
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 00000000
88000001 00000000
6000FFFF 00000000
86000001 00000020
4A000000 00000000
48101001 00000030
48101001 00000034
48101001 00000038
48101001 0000003C
90010002 00000000
80000003 00000000
80000004 80001810
80000005 80001814
A0000000 45000000
80000004 80001812
A0000000 45000000
66000002 00000000
E2000002 00000000
62000000 00000000
80000004 00000000
80000005 00000000
E0000000 80008000

XXXXXXXX Player
YY Texture File to find
Texture File Location is stored at 80001808
Texture File End is stored at 8000180C

XXXXXXXX
80494EEC P1
80494F54 P2
80494FBC P3
80495024 P4
etc.

This code is for finding the texture files for each character. The textures for
each character are stored in multiple parts so you've got to find each one(I'll
make a list someday)

Usually a character will have 2 primary texture files that modify their main
textures - you do, however, have to sort through other unusable files like the
ones my editor can't modify yet(the unusable ones are much shorter than the
normal ones - so there's a hint) My best advice is to start with YY = 00 and
dump each file from there up to about 10 - then just keep the larger files.

Note
To keep things organized you may want to code each file you dump to
something like .bin - so Green Links texture file #2,
for example, would be LinkG2.bin.

After finding your textures you can modify them using the utility and what not.

Now to upload it back into the game(this is the code that would work perfectly
 with Ocarina as well)

Code:

Texture Setter:
80000002 80494EEC
80000003 90180FB8
60000006 00000000
4A001003 00000000
38000000 00FFXX00
38000004 FF0000YY
4A001002 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
80000000 00000001
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 TTTTTTTT
6000SSSS 00000001
8A002010 00000000
86000000 00000020
86000001 00000020
62000000 00000001
E2000003 00000000
80100002 00000068
80100003 0000005C
62000000 00000000
E0000000 80008000

XX Character Affected
YY Color Affected
ZZ Texture File Written to
TTTTTTTT Location of uploaded file
SSSS uploaded file size \ 20(Hex) - 1

TTTTTTTT
can be anywhere from 93573000 - 935E0000(Empty)

SSSS can be found by subtracting the End file address from the Start file
address(or you can just look at the size in a hex editor) and then doing the
divided by 20(Hex) - 1 part

Using this code you only have to upload the texture file once at
the start of the game - instead of each time the match starts.

Oh, and this code is also affected by the Sheik/Zelda or
charzard/Ivysuar/Squirtle problem.

whew, it's good to have it done:cool: I'll try and
release a few examples soon.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 16, 2008, 10:54:23 PM
if you don't have usb gecko, you cannot do it
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 16, 2008, 10:58:58 PM
Quote from: chaotictails;11919I am wondering how to use the texture modifier code.
How to I download and upload the files?
I didn't make this (obviously lol)
for that you need wiiRD and a usb gecko, but once you have that you have to have the texture finder code activated and then you have to click show wiird button. then type in "dump nameyouwantfiletobe.bin (address first pointer goes to 80001808) (address second pointer goes to 8000180C) you have to go under memory viewer and put in those  and see what address's come up and they go in the perenthesis. there's something with ZZ that Phantom said but i have been able to dump the bin files, just not the right ones >_<
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 16, 2008, 11:01:57 PM
Quote from: Phantom Wings;11861The code you're looking for for modifying CDs to throw able weapons is the partial item replacement code, you should be able to find it in the code forums somewhere. Anyways thats the code you use to make things like a gold hammer that you can swing like a home-run-bat.

I used the "Item Switcher" code since I couldn't find the partial item replacment code you were talking about. I switched the homerun bat with CDs and Homerun bats DO appear as CDs, I still can't pick them up.

Quote from: BrwlUsr1206;11803If you use the  Replace Entrances with Standing Animation code you can see mario's pipe, dedede's waddle dees, star fox arwings etc. However, you can only taunt once to see the intro with his pipe since really you're only supposed to see the entrance once.  Anytime you taunt after that his pipe won't appear again as if you were just using the action modifier code by itself.  You're trying to find out what code MASTERLINKX used in his video so you can see his pipe as many times as you want, right?  Sorry, that's all I know of.

Thanks, but is there any way I can make things from victory poses appear in regular brawls when replacing taunts with victory poses?
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 16, 2008, 11:28:45 PM
QuoteThanks, but is there any way I can make things from victory poses appear in regular brawls when replacing taunts with victory poses?

I know that certain moveswaps, like fox's moveset, can cause arwings to appear when you use particular moves. for example, snake with fox's moveset spawns a large arwing (which steals textures from stuff) when a downsmash mine is planted, the arwing acts exactly as a mine, just looks different. sonic's spring also spawns arwings instead of springs.

so maybe mario's moveset could create a pipe.
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 16, 2008, 11:29:31 PM
When I use the ultimate superman code and do a certain move/taunt, that move/taunt becomes the SSE green.

Example:
(http://img528.imageshack.us/img528/3081/64289cp7.jpg) (His down-b not matching Dedede's body is normal, it also appears when doing it in invisible brawl)

Is it just metal with SSE colors giving it a shadow shade?
Title: SSBB RSBE01 USA - Support
Post by: rizard on September 17, 2008, 06:20:49 AM
does anyone have a .txt file with all or most of the codes for this game?
The oen that comes with ocarina doesnt have them all and warchamp7's code list doesnt have them all either. Plus i really cant be bothered adding them all myself.

Soz if this is in the wrong thread
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 17, 2008, 09:43:31 AM
Quote from: rizard;11952does anyone have a .txt file with all or most of the codes for this game?
The oen that comes with ocarina doesnt have them all and warchamp7's code list doesnt have them all either. Plus i really cant be bothered adding them all myself.

Soz if this is in the wrong thread

1. He's made 4 lists all with different codes, use them.
2. You can't be bothered adding them yourself, huh? Don't be so lazy.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 17, 2008, 02:33:00 PM
wow, the rebooter doesn't live 24 hours and someone already made a code supporting it? kirch, you're awesome.

Quote from: Cooler 101;11936When I use the ultimate superman code and do a certain move/taunt, that move/taunt becomes the SSE green.

Example:
[Not gonna quote the picture here]

Is it just metal with SSE colors giving it a shadow shade?

nope, it's metal with SSE color with color overlay, color value #13 ("blue"). At least the last 2 lines of the code 4A000000 90180FB8
1000000A 00000013
tell me when comparing to the standalone color overlay code which is the exact same (and while we're at it, posting codes without giving credits is bastardy, so I'm gonna say it's Heinermann's).

Quote from: Hippochinfat;11934Thanks, but is there any way I can make things from victory poses appear in regular brawls when replacing taunts with victory poses?
Like the special taunts (Fox', Falco's, Wolf's and Snake's intermissions on the respective stages) victory poses are designed ONLY for the respective stage, any else stage than the result screen will not work and crash.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 17, 2008, 06:04:56 PM
so the rebooter/rebooter codes are only available to usbgecko users, right?
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 17, 2008, 06:18:15 PM
Quote from: meleemaster500;12001so the rebooter/rebooter codes are only available to usbgecko users, right?

Quote from: Nuke;11950As an added bonus for None USB Gecko users i've added ocarina to work with rebooter. Just make sure its enabled in the 'config' menu like before

...
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 17, 2008, 07:00:07 PM
that doesn't answer my question, but i've figured it out on my own.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 17, 2008, 07:02:16 PM
QuoteAs an added bonus for None USB Gecko users

It does. just read a little closer please.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 17, 2008, 07:34:48 PM
but it said a "bonus" to none (should be non) gecko users was ocarina along with it, it also claimed that without usb gecko, you could do things like remove the "3. Skip Button check - Just skips the A button check. " and stuff. it never specifically claimed that only usb gecko users could use the rebooter codes, and i was just trying to confirm my inference that that was true.
Title: Unlock Events [US]
Post by: shadowkc on September 17, 2008, 07:34:51 PM
Unlock Events: [Link]
42000000 90000000
0818AD88 80638063
201F0004 00000000
E0000000 80008000

This is the EU version of the code, but I haven't sen (i searched, too) a US version of the code.

Can someone please convert this or at least show me how?

Thanks!
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 17, 2008, 07:38:58 PM
Quote from: shadowkc;12015Unlock Events: [Link]
42000000 90000000
0818AD88 80638063
201F0004 00000000
E0000000 80008000

This is the EU version of the code, but I haven't sen (i searched, too) a US version of the code.

Can someone please convert this or at least show me how?

Thanks!

I'm not sure why one would use such a code.
Title: SSBB RSBE01 USA - Support
Post by: shadowkc on September 17, 2008, 07:43:47 PM
just want to unlock all the events stages, and i'm sure if there's an EU code, than someone wanted it, so why not make a US version
RSBE01
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 17, 2008, 08:14:18 PM
Like the special taunts (Fox', Falco's, Wolf's and Snake's intermissions on the respective stages) victory poses are designed ONLY for the respective stage, any else stage than the result screen will not work and crash.[/QUOTE]

Victory poses actually work fine on all stages. Just things like Chaos Emeralds don't appear. I was trying to get those objects appear but I guess that's a no.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 17, 2008, 08:18:17 PM
Quote from: Hippochinfat;12022Victory poses actually work fine on all stages. Just things like Chaos Emeralds don't appear. I was trying to get those objects appear but I guess that's a no.

Seriously? I've heard something off that it crashed the game and only worked on the result screen and stuff, sorry.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 17, 2008, 08:26:30 PM
Quote from: Nuke;11986Super Metroid SNES VC (Only Works With Rebooter Gecko 1.07 and above)

Unlimited Energy
203368F8 53757065
044D4BA8 00006300
E0000000 80008000

Have all Beams, Suits, Boots & Powerups
203368F8 53757065
044D4B90 07100008
044D4B8C 2FF30710
E0000000 80008000

Unlimited Missiles
203368F8 53757065
044D4BB0 A000FF00
004D4BAE 000000FF
E0000000 80008000

Items will only show working once on Crateria
are these for the SSBB version or both? are they the same btw?
Title: SSBB RSBE01 USA - Support
Post by: smk on September 17, 2008, 08:30:46 PM
Quote from: brkirch;11975To use this code, you'll need to use the latest version of Gecko OS, and load the codes by using the rebooter feature.

Disable Time Limit On VC Games (Only Works With Rebooter)
2001A960 41820028
0401A960 48000028
E2000001 00000000
200107B4 4182000C
040107B4 4800000C
E2000001 00000000
20057214 41800028
04057214 48000028
E0000000 80008000

Quote from: Nuke;11986Super Metroid SNES VC (Only Works With Rebooter Gecko 1.07 and above)

Unlimited Energy
203368F8 53757065
044D4BA8 00006300
E0000000 80008000

Have all Beams, Suits, Boots & Powerups
203368F8 53757065
044D4B90 07100008
044D4B8C 2FF30710
E0000000 80008000

Unlimited Missiles
203368F8 53757065
044D4BB0 A000FF00
004D4BAE 000000FF
E0000000 80008000

Items will only show working once on Crateria

Wow! I didn't think it was possible, but... I've been proven wrong again! Great work you two! What happens when you keep playing past the time limit? Is it the full VC game? Someone tell me, I'm curious.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 17, 2008, 08:37:21 PM
Quote from: Hippochinfat;12022Like the special taunts (Fox', Falco's, Wolf's and Snake's intermissions on the respective stages) victory poses are designed ONLY for the respective stage, any else stage than the result screen will not work and crash.

Victory poses actually work fine on all stages. Just things like Chaos Emeralds don't appear. I was trying to get those objects appear but I guess that's a no.[/QUOTE]

for some reason having fox's(?) moveset on pikachu will cause the "transmission" (for lylat cruise or cornaria) animation for pika's side taunt. it doesn't do anything though.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 17, 2008, 08:54:58 PM
Quote from: smk;12029Wow! I didn't think it was possible, but... I've been proven wrong again! Great work you two! What happens when you keep playing past the time limit? Is it the full VC game? Someone tell me, I'm curious.

I hope they're not, as it means 2 things:

1) it's an illegal code since we're able playing full versions of commercial games, as the demos actually were for free.
2) Sora Ltd. wasted lots of space they could have used for better things like a few new characters D:<

when there's something like an invincibility code out there for SMB I'm gonna test whether it's the full version.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 17, 2008, 09:35:37 PM
Quote from: smk;12029Wow! I didn't think it was possible, but... I've been proven wrong again! Great work you two! What happens when you keep playing past the time limit? Is it the full VC game? Someone tell me, I'm curious.
yes i believe the game is full i just made it through to star world in SMW so i think they are :D and its not illegal if they put it on the game. you get what you pay for >_<
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 17, 2008, 10:00:02 PM
Quote from: hetoan2;12048yes i believe the game is full i just made it through to star world in SMW so i think they are :D and its not illegal if they put it on the game. you get what you pay for >_<

no, you didn't. you paid for Super Smash Bros. Brawl alone, it included free demos. extending the free demos to full versions is not what you paid for.They still make money out of the games per VC, mind you.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 17, 2008, 10:15:02 PM
Quote from: hetoan2;12048yes i believe the game is full i just made it through to star world in SMW so i think they are :D and its not illegal if they put it on the game. you get what you pay for >_<

Wow, haha, that's lame. They wasted SO much space then, well... at least with whatever N64 games are on there (isn't it just SF64 that's on there as the only N64 game?) Anyway... yeah... not smart of them.
Title: SSBB RSBE01 USA - Support
Post by: Phreeq on September 17, 2008, 10:29:36 PM
VC games don't take up an awful amount of space, or they wouldn't work on your wii with the crappy amount of memory it has.
Title: SSBB RSBE01 USA - Support
Post by: Gamemaster1379 on September 17, 2008, 11:00:54 PM
Quote from: smk;12062Wow, haha, that's lame. They wasted SO much space then, well... at least with whatever N64 games are on there (isn't it just SF64 that's on there as the only N64 game?) Anyway... yeah... not smart of them.

I thought Ocarina of Time was on there too...
Title: SSBB RSBE01 USA - Support
Post by: brkirch on September 17, 2008, 11:10:37 PM
Quote from: Naraku2000;12058no, you didn't. you paid for Super Smash Bros. Brawl alone, it included free demos. extending the free demos to full versions is not what you paid for.They still make money out of the games per VC, mind you.

I've thought about this before I released the code, but ultimately concluded that since I didn't have to alter the ROMs (not in memory or on disc), there shouldn't be an issue.  Should Nintendo have a legal complaint I'll probably remove the code from the forum(s) and ask that anyone has it to delete it.  Hopefully no one will care though, it isn't like you can save to the VC games in SSBB anyway.
Title: SSBB RSBE01 USA - Support
Post by: MASTERLINKX on September 18, 2008, 12:55:56 AM
There is still a time limit on Kid Icarus, the code didn't effect that game.
Title: SSBB RSBE01 USA - Support
Post by: brkirch on September 18, 2008, 01:08:38 AM
Quote from: MASTERLINKX;12101There is still a time limit on Kid Icarus, the code didn't effect that game.

You might want to update your code, I found a few games it didn't affect and fixed it.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 18, 2008, 01:14:10 AM
if they bothered putting whole games on the disk, what's wrong with making it play the game for longer than 2 minutes, it was their fault for putting the game on the disk in the first place. you bought the disk meaning you bought the data on it, if full games are on that disk, i don't see anything wrong in playing them fully. they could have put less into the games, which would undoubtably be more effort to do, and make it so that areas that are impossible to beat in the demo time was never meant to load in the first place.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 18, 2008, 01:18:31 AM
Quote from: meleemaster500;12104if they bothered putting whole games on the disk, what's wrong with making it play the game for longer than 2 minutes, it was their fault for putting the game on the disk in the first place. you bought the disk meaning you bought the data on it, if full games are on that disk, i don't see anything wrong in playing them fully. they could have put less into the games, which would undoubtably be more effort to do, and make it so that areas that are impossible to beat in the demo time was never meant to load in the first place.
Amen to that. If they give it to you its yours. you can do whatever you want, even more so if they put the whole game on and sell it to you anyways. they could have cut the rom. it wouldn't have hurt.


ALSO to brkirch your code for unlimited time in materpieces doesn't work on kirby 0.o i dont know why but it always stops. works fine on everything else i've tested >.<
Title: SSBB RSBE01 USA - Support
Post by: brkirch on September 18, 2008, 01:29:14 AM
Quote from: hetoan2;12105ALSO to brkirch your code for unlimited time in materpieces doesn't work on kirby 0.o i dont know why but it always stops. works fine on everything else i've tested >.<

It's fixed, try with the newer version of the code:
Quote from: brkirchDisable Time Limit On VC Games (Only Works With Rebooter)
2001A960 41820028
0401A960 48000028
200107B5 4182000C
040107B4 4800000C
20057215 41800028
04057214 48000028
2001C099 41820028
0401C098 48000028
2001C4C9 41820028
0401C4C8 48000028
2001C4E5 41820028
0401C4E4 48000028
2001C74D 41820028
0401C74C 48000028
E0000000 80008000

Kind of funny how I'm getting all these problem reports right after I had fixed them and posted the fixed code.(http://smilies.vidahost.com/kao/mamies/hiku.gif)
Title: SSBB RSBE01 USA - Support
Post by: virustsunami on September 18, 2008, 02:42:52 AM
are there any codes that enable spawning items in HRC, Target Smash, Online Practice, and Resting Area?

I used "taunt to get a FS" and took a beating, and the smash ball floated, no problems.. Should I just use "Press ___ to spawn __"?
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 18, 2008, 02:46:04 AM
Just to clarify about all this "legality" junk floating around about these roms or what not.
You do not own the data when you buy SSBB, nor do you own the demo data.
You own a LICENSE to the data.
Title: SSBB RSBE01 USA - Support
Post by: rizard on September 18, 2008, 06:36:12 AM
Quote from: Cooler 101;119601. He's made 4 lists all with different codes, use them.

Where might i find these 4 lists?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 18, 2008, 10:09:49 AM
Quote from: rizard;12123Where might i find these 4 lists?
top of the code thread. -.- and you probably wont find them all, i think he means it's been updated 4 times.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 18, 2008, 12:46:28 PM
Quote from: hetoan2;12138top of the code thread. -.- and you probably wont find them all, i think he means it's been updated 4 times.

General list, Moveswap list, my music list, super list. Well, if I remember 1st class in Principal school correctly, this MIGHT be 4 lists.

EDIT:

by the way, inspired of the Ultimate Superman Code I've put together a code way more powerful: The Final Ultraman code (it's not so final as I'll make an Omegaman with even more power, just can't make out a name that'll fit into the row of ultimate and final...). It's a collage of codes you know and love by people you know and love.

Final Ultra Man (P1) [Naraku2000, Original creators see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F400000
140000D0 C0000000
140000CC 42800000
140000C4 42800000
140000C8 3D4CCCCD
E0000000 80008000
4A000000 90180FB8
1000000A 0000004B
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Final Ultra Man (P2) [Naraku2000, Original creators see description]
4A000000 90180F7C
100000B3 00000010
100000B4 00000001
140000E0 3F400000
140000D0 C0000000
140000CC 42800000
140000C4 42800000
140000C8 3D4CCCCD
E0000000 80008000
4A000000 90181014
1000000A 0000004B
E0000000 80008000
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Final Ultra Man (P3) [Naraku2000, Original creators see description]
4A000000 90180FD8
100000B3 00000010
100000B4 00000001
140000E0 3F400000
140000D0 C0000000
140000CC 42800000
140000C4 42800000
140000C8 3D4CCCCD
E0000000 80008000
4A000000 90181070
1000000A 0000004B
E0000000 80008000
48000000 805A9328
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Final Ultra Man (P4) [Naraku2000, Original creators see description]
4A000000 90181034
100000B3 00000010
100000B4 00000001
140000E0 3F400000
140000D0 C0000000
140000CC 42800000
140000C4 42800000
140000C8 3D4CCCCD
E0000000 80008000
4A000000 901810CC
1000000A 0000004B
E0000000 80008000
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Comment area (no codes anymore)

Ultra Man info
including infinite jumps, you don't have to activate the infinite jumps (must be on)-code anymore.
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.75) (Y.S.)
Defense Ratio Modifier (Defense ratio "Almost invincible") (Y.S.)
Attack ratio modifier (Attack ratio 64.0) (Y.S.)
Deal Damage/Stun (Deal ratio 64.0) (Rohins)
Receive Damage/Stun (Receive ratio 0.05) (Rohins)
Color Overlay (dark-purple) (Heinermann)
Infinite Jumps+Infinite Jumps [must be on] (Y.S., ported by James0x57)

EDIT3: ready now, this should work after testing around estimately 1000 times.
Title: SSBB RSBE01 USA - Support
Post by: shadowkc on September 18, 2008, 04:49:12 PM
I can't wait to test this!
Hopefully it will work much better than the superman codes
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 18, 2008, 04:52:08 PM
Quote from: hetoan2;12140Super Pikachu (Phantom Wings):
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000112
14261718 4F000000
14289CC8 4F000000
E2000001 00000000
30265590 00000115
14261718 4F000000
14289CC8 4F000000
E2000001 00000000
30265590 0000011D
14261718 4F000000
E2000001 00000000
30265590 00000118
142647A8 00000001
14264798 00000000
14261718 42000000
E2000001 00000000
30265590 00000113
14261718 4F000000
E2000001 00000000
30265590 00000119
14264798 000000CF
E2000001 00000000
30265590 0000011C
14261718 4F000000
E2000001 00000000
30265590 0000001F
14261718 4F000000
E2000001 00000000
30265590 00000020
14261718 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Didn't someone post something just like that a few pages back?
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 18, 2008, 05:03:36 PM
wait a sec please, I did something wrong with the gravity part.

It actually makes you just more imba than before, and before the superman code was strong enough. (you don't even trip over banana peels! you just run over it!)

EDIT: Gravity works out now. it's perfect, getting higher jumping height without ridiculously missing the target :> the code is officially ready now :O
Title: SSBB RSBE01 USA - Support
Post by: cr101 on September 18, 2008, 07:58:43 PM
Does anyone have a working 2p on the fly character swap for wavebird?  Because the one listed in the code section causes P1 to change when P2 presses the button combonation.
Title: SSBB RSBE01 USA - Support
Post by: meleemaster500 on September 18, 2008, 08:27:57 PM
QuoteJust to clarify about all this "legality" junk floating around about these roms or what not.
You do not own the data when you buy SSBB, nor do you own the demo data.
You own a LICENSE to the data.

You're allowed to do whatever you want with your own game, as long as you don't sell/give copies to others.
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 18, 2008, 09:22:13 PM
Quote from: Naraku2000;12154by the way, inspired of the Ultimate Superman Code I've put together a code way more powerful: The Final Ultraman code (it's not so final as I'll make an Omegaman with even more power, just can't make out a name that'll fit into the row of ultimate and final...). It's a collage of codes you know and love by people you know and love.

Awesome this works :):):)
BTW is this your first code? if is congratulations your first code :beer
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 18, 2008, 09:27:12 PM
Quote from: Dalubot9300;12230Awesome this works :):):)
BTW is this your first code? if is congratulations your first code :beer
it's not my code, I just had the idea making a stronger Superman code. everything in this code is collaged out of several other codes whose authors I creditted to in the description. I don't even know if this code reaches the threshold of originality to be claimed 'mine'.
Title: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on September 18, 2008, 09:33:41 PM
Quote from: Naraku2000;12231it's not my code, I just had the idea making a stronger Superman code. everything in this code is collaged out of several other codes whose authors I creditted to in the description. I don't even know if this code reaches the threshold of originality to be claimed 'mine'.
Oh...yes but i thought you were inspired by them so then you made that code, but w/e its still awesome :)
Title: SSBB RSBE01 USA - Support
Post by: smk on September 18, 2008, 09:51:48 PM
Quote from: cr101;12217Does anyone have a working 2p on the fly character swap for wavebird?  Because the one listed in the code section causes P1 to change when P2 presses the button combonation.

Why would you even need a P2 code when if you have P1 you won't have enough lines left for P2? (There is a limitation for the amount of lines of code you can have on per game, 256 to estimate).
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 18, 2008, 09:51:56 PM
Quote from: Dalubot9300;12233Oh...yes but i thought you were inspired by them so then you made that code, but w/e its still awesome :)
No, I was inspired by the Superman code (which was a collage of different modifiers too) and used these codes.
Title: SSBB RSBE01 USA - Support
Post by: smk on September 18, 2008, 09:53:51 PM
Quote from: Hippochinfat;12186Didn't someone post something just like that a few pages back?

No, this is a completely different Super code by Phantom Wings. Power Marshall's code doesn't do what this Super code does. It's basically an updated version of it.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 19, 2008, 12:32:50 AM
Quote from: smk;12238No, this is a completely different Super code by Phantom Wings. Power Marshall's code doesn't do what this Super code does. It's basically an updated version of it.
it's not completely different. phantom just made a better version of the code with his permission. and it ended up being a super code ;)
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 19, 2008, 02:06:08 AM
How come most textures on the color overlay make the game freeze on the "Ready to Fight!" screen? Are they unable to load on that character?
Title: SSBB RSBE01 USA - Support
Post by: Ezialo on September 19, 2008, 02:45:00 AM
Quote from: hetoan2;11071This is my first texture and i tried to make a Shadow Mario like this:

http://www.ghosteo.net/0727/shadow-mario/

Since you can't have translucent-ness

Please comment in the SUPPORT FORUM or PM me with suggestions and what you think

I thought this would have belonged in the code forum cuz it had to do with a code >.< but apparently it belongs here.

How do you use this?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 19, 2008, 10:33:20 AM
Quote from: Ezialo;12273How do you use this?
you need a usb gecko.
Title: SSBB RSBE01 USA - Support
Post by: Ezialo on September 19, 2008, 01:16:02 PM
Quote from: hetoan2;12314you need a usb gecko.

OK... that doesn't help. Let me rephrase that:
In what folder do I put it, and how do I get it to work?
Thanks.
Title: SSBB RSBE01 USA - Support
Post by: Korean_Sonic on September 19, 2008, 04:24:15 PM
Hey whats the code for on the fly character please and thank you
Title: SSBB RSBE01 USA - Support
Post by: Ezialo on September 19, 2008, 05:11:27 PM
Here:

On the Fly Character Switcher [Wired Gamecube Controller] (P1) [Krisan Thyme]
284DE4B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000284
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 000000A1
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 000000A4
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000098
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000091
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000092
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000094
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 000000E1
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C88
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000
On The Fly Swaplist
These button combos must be pressed on the corresponding slot Gamecube controller (Slot 1 for Player 1). The directions refer to the D Pad.
Button Combo and the Character it swaps you to
A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
Note: You cannot switch from one alloy to another alloy. However, you CAN switch from to an alloy to another character and then back to an alloy.
----------
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
----------
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
----------
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
----------
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
----------
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man (Do Not End Match As)
----------
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
----------
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
----------
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
----------
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down = (None)
----------
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down = (None)

On the Fly Character Switcher [Wavebird Gamecube Controller] (P1) [Krisan Thyme]
284DE4B0 00000108
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000101
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000102
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000104
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000208
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000201
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000202
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000204
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000408
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000401
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000402
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000404
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000808
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000801
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000802
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000804
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 00000048
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 00000041
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 00000042
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 00000044
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 00000028
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 00000021
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 00000022
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 00000024
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000018
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000011
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000012
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000014
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 00000068
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 00000061
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 00000062
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 00000064
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C08
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C01
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C02
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C04
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 00000148
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 00000141
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 00000142
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 00000128
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 00000121
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 00000122
4A000000 90180F20
10000098 00000023
E0000000 80008000
On The Fly Swaplist
These button combos must be pressed on the corresponding slot Gamecube controller (Slot 1 for Player 1). The directions refer to the D Pad.
Button Combo and the Character it swaps you to
A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
Note: You cannot switch from one alloy to another alloy. However, you CAN switch from to an alloy to another character and then back to an alloy.
----------
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
----------
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
----------
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
----------
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
----------
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man (Do Not End Match As)
----------
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
----------
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
----------
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
----------
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down = (None)
----------
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down = (None)
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 19, 2008, 06:36:15 PM
I've been testing for hours on it, and finally I think it's ready, proudly presenting you: The Ultimate Final Godly Omegaman!

Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Ultimate Final Godly Omegaman (P2) [Naraku2000, full credits see description]
4A000000 90180F7C
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90181014
1000000A 00000051
E0000000 80008000
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Ultimate Final Godly Omegaman (P3) [Naraku2000, full credits see description]
4A000000 90180FD8
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90181070
1000000A 00000051
E0000000 80008000
48000000 805A9328
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Ultimate Final Godly Omegaman (P4) [Naraku2000, full credits see description]
4A000000 90181034
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 901810CC
1000000A 00000051
E0000000 80008000
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Comment area (no codes anymore)

Omega Man info
Superman? Ultraman? Kindergarten! This is the best man you'll find there. TOTAL invincibility (Only things you can gain damage from: Custom Stage-spikes, lip-stick flower, going over the above side of the screen), no knockback, and EVERY single hit maximal stun, damage and knockback I could squish out. The chance defeating you is equal to the chance killing a mosquito in the wide fields by bashing it with a living tyrannosaurus rex. However, be careful as the negative infinite defense ratio doesn't exclude one bug: sometimes if the opponent grabs and throws you, your character'll face the screen and while moving and attacking you'll dash with the speed of light across the stage/screen horizontally causing you to collide with the death boundaries. This or certain actions MAY freeze the game, but this is not too often.
However, due to your awesomeness touching you is impossible, now is it? :P (By the way, because I've included the infinite jump [must be on]-code to the code you don't need to turn that on manually for infinite jumps unlike in the Ultra man-code)
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)

Gonna fix the Ultra-Man-code with the infinite jumps (must be on)-thingy.

(By the way, using this code I've found out attacking a Landmaster actually makes its existing time shorter as if you attacked an Ice Climber iceberg which then will go down a bit...)
Title: SSBB RSBE01 USA - Support
Post by: Tajtehninja on September 19, 2008, 06:52:16 PM
I'm just wondering, is there a code that lets characters go out of bounds to the side of the screen without getting KO'd. I'm trying to balance a giant Donkey Kong and a giant Charizard on Isle Delfino and I want good separation between them.

BTW, I put them on the 20X size modifier.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 19, 2008, 07:23:48 PM
Quote from: Tajtehninja;12387I'm just wondering, is there a code that lets characters go out of bounds to the side of the screen without getting KO'd. I'm trying to balance a giant Donkey Kong and a giant Charizard on Isle Delfino and I want good separation between them.

BTW, I put them on the 20X size modifier.

Hey, what about taking the action modifier and replacing the death action with the midair stance action? Did anyone think about that? please try that out, I don't want to because of lazyness :O
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 19, 2008, 08:21:33 PM
do you need gecko to use the trial game hacks. or will ocarina work
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 19, 2008, 08:24:46 PM
Quote from: Naraku2000;12391Hey, what about taking the action modifier and replacing the death action with the midair stance action? Did anyone think about that? please try that out, I don't want to because of lazyness :O

I replaced it with standing but after a while there's no solid ground so you're in the air the whole time. It works and it's really fun. I took some cool shots using it

http://www.brawlsnapshots.com/snapshots/64896?user=1766

http://www.brawlsnapshots.com/snapshots/64897?user=1766

http://www.brawlsnapshots.com/snapshots/64859?user=1766

http://www.brawlsnapshots.com/snapshots/64861?user=1766

http://www.brawlsnapshots.com/snapshots/64895?user=1766
Title: SSBB RSBE01 USA - Support
Post by: Tajtehninja on September 19, 2008, 09:07:30 PM
Quote from: Naraku2000;12391Hey, what about taking the action modifier and replacing the death action with the midair stance action? Did anyone think about that? please try that out, I don't want to because of lazyness :O

Thank you. One more question. Where is the link to the action modifier? I've looked everywhere and couldn't find it. Or is it already in the rsbe file?
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 19, 2008, 10:22:39 PM
for some reason I couldn't find it eather, but I've got mine by taking the infinite B jumps code and replacing 2 digits by xxx and yyy values. the animation list MUST be around here somewhere, might it be in the European request topic where someone asked port the NTSC-one to PAL. (However, the code above the list is for special actions, you need another one.)

...You know what? why making everything more complicated when I've got the option to post the code instead?

Action Modifier [Phantom Wings]
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
013
014
015 Exit Crouch
016 Land 1
017 Land 2
018
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
025
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
041
042 Thrown
043
044
045 Thrown Released
046 Hit ground(back)
047 Hit ground(face)
0BD Death
0BE Respawn
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
10E Entrance
10F Victory(All)
110 Loss

XXX describes the animation to be replaced, while YYY replaces animation XXX.
Title: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on September 20, 2008, 04:23:11 AM
After using some codes (I am unfortunately unsure of which ones) my My Music menu will not work. I can assure you that I dod not use the Music Modifier, as I've never used it or even attempted to... nor do I care for it. But now whenever I go to My Music it freezes, even without codes activated or Ocarina being used.
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on September 20, 2008, 07:47:57 AM
Quote from: gamerpaul611;12466After using some codes (I am unfortunately unsure of which ones) my My Music menu will not work. I can assure you that I dod not use the Music Modifier, as I've never used it or even attempted to... nor do I care for it. But now whenever I go to My Music it freezes, even without codes activated or Ocarina being used.

*face + palm + spork*

It has been stated before that certain codes that aren't the music modifier can mess up the My Music menu, which is why you should back up your saves before using codes on them.

Music Fixer (http://www.usbgecko.com/forums/attachment.php?attachmentid=92&d=1218432643), just use them on the broken My Music stages and everything should be fine again.
Title: SSBB RSBE01 USA - Support
Post by: Ocarina_rulz on September 20, 2008, 03:36:24 PM
A friend requested this code to me for SSBB NTSC-U (I'm pretty sure that's rsbe):

C28960E8 00000002
7C23052E E3E10018
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88808 3F3504F3

But I'm not sure what it does or how to use it and he's not anwsering back my messages.  Any support on this would be greatly appreciated!
Title: SSBB RSBE01 USA - Support
Post by: smk on September 20, 2008, 04:04:19 PM
Quote from: Ocarina_rulz;12512A friend requested this code to me for SSBB NTSC-U (I'm pretty sure that's rsbe):

C28960E8 00000002
7C23052E E3E10018
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88808 3F3504F3

But I'm not sure what it does or how to use it and he's not anwsering back my messages.  Any support on this would be greatly appreciated!

And... you expect us to go through the hundreds of codes out for Brawl right now and compare the lines of code to each other to find the name of the code?

Haha, funny.
Title: SSBB RSBE01 USA - Support
Post by: The_KOA on September 20, 2008, 05:07:03 PM
How do you use the "Spawn Items With Button(s) XXXX (Activator 28YYYYYY)" code for SSBB?
Title: SSBB RSBE01 USA - Support
Post by: Ocarina_rulz on September 20, 2008, 05:51:51 PM
Quote from: smk;12514And... you expect us to go through the hundreds of codes out for Brawl right now and compare the lines of code to each other to find the name of the code?

Haha, funny.

no, I expect someone who sees that post to go "hey I think i know that code" then they check their lists and go "right that code" and quote my post in a reply describing the code.

If not then could someone test this code please and tell me if it does anything?

C28960E8 00000002
7C23052E E3E10018
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88808 3F3504F3
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 20, 2008, 06:50:04 PM
wow, instead of using the first line to search the code on yourself with the search function you enslave us doing it?

Mushroom Stacker, and please, use the search function next time.
Title: SSBB RSBE01 USA - Support
Post by: flamejosh1 on September 20, 2008, 07:48:01 PM
Quote from: Naraku2000;12535wow, instead of using the first line to search the code on yourself with the search function you enslave us doing it?

Mushroom Stacker, and please, use the search function next time.

there's a search function? :confused
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on September 20, 2008, 07:59:02 PM
Quote from: flamejosh1;12536there's a search function? :confused

... (http://www.usbgecko.com/forums/search.php)
Title: SSBB RSBE01 USA - Support
Post by: kevin319 on September 20, 2008, 08:10:32 PM
Having Smashball activator and Infinite smash ball while wifi, it disconnects me. While putting a music modifier online, the other person cannot hear it Just you. Stage modifier like pressing R for OnlinePractice in wifi it doesnt work or when it works They cant see it only you. Pretty weird
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 20, 2008, 08:26:02 PM
Quote from: kevin319;12538Having Smashball activator and Infinite smash ball while wifi, it disconnects me. While putting a music modifier online, the other person cannot hear it Just you. Stage modifier like pressing R for OnlinePractice in wifi it doesnt work or when it works They cant see it only you. Pretty weird
the codes you're using are non-WiFi you need regular wifi codes which are posted separately
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 20, 2008, 08:27:01 PM
Quote from: Full Metal Kirby;12537... (http://www.usbgecko.com/forums/search.php)

so thats where it is. that could of saved me a lot of time here.
Title: SSBB RSBE01 USA - Support
Post by: kevin319 on September 20, 2008, 08:31:00 PM
Then which Codes can be USED on Wifi?
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 20, 2008, 08:47:07 PM
Quote from: kevin319;12543Then which Codes can be USED on Wifi?

The ones that were meant for Wi-Fi.
Title: SSBB RSBE01 USA - Support
Post by: kevin319 on September 20, 2008, 08:50:07 PM
Quote from: Cooler 101;12547The ones that were meant for Wi-Fi.

Like what...
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on September 20, 2008, 08:52:56 PM
Quote from: kevin319;12548Like what...

The ones with the notes saying something along the lines of "Works for WiFi.".

All codes unless otherwise noted Don't[/u] work on WiFi.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 20, 2008, 09:04:45 PM
Quote from: hetoan2;12540the codes you're using are non-WiFi you need regular wifi codes which are posted separately

they're not posted separately, they're posted in no way as all (okay, most) Wi-Fi codes are not allowed - the codes giving you advantages over other in with anyone. Only some have permission, like the Custom stages WiFi-code (which only works if the opposite agrees either, otherwise it can't work as it needs some action of the opposite).

Smash Ball activators and endless Smash Balls are those codes who have a high abuse chance online.
Title: SSBB RSBE01 USA - Support
Post by: Ocarina_rulz on September 20, 2008, 09:41:08 PM
Quote from: Naraku2000;12535wow, instead of using the first line to search the code on yourself with the search function you enslave us doing it?

Mushroom Stacker, and please, use the search function next time.

I have a mushroom stacker code and it doesn't look anything like that.  Here it is:

C28960E8 00000007
7C23052E E3E10018
2C1E0000 41820024
80DE00D8 80C60064
80C60020 80C6000C
A9460002 1D4A0008
394A0020 7C22552E
60000000 00000000
C281C7B0 0000000D
2C1D0000 41820058
821D00D8 82100064
82100020 8210000C
ABF00002 1FFF0008
3BFF0020 81C30030
7DFF1214 836F0004
7C0ED800 41820014
91CF0004 C02304A0
D02F0000 4800001C
820F0000 2C100000
4182000C C02F0000
48000008 C02304A0
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88804 3F3504F3
04B88808 3F3504F3
04B88DFC 3F3504F3
04B88E00 3F3504F3
20666928 00000001
085A9340 00000000
200F0004 00000000
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 20, 2008, 09:52:20 PM
Please, I tell no lies. (http://www.usbgecko.com/forums/showpost.php?p=4155&postcount=73) (Second Link. (http://www.usbgecko.com/forums/showpost.php?p=4189&postcount=249))
Title: SSBB RSBE01 USA - Support
Post by: The_KOA on September 20, 2008, 10:32:22 PM
Quote from: kevin319;12538Having Smashball activator and Infinite smash ball while wifi, it disconnects me. While putting a music modifier online, the other person cannot hear it Just you. Stage modifier like pressing R for OnlinePractice in wifi it doesnt work or when it works They cant see it only you. Pretty weird

Where can I find all of these Codes mentioned above?
Title: SSBB RSBE01 USA - Support
Post by: shadowofchaos on September 21, 2008, 01:18:44 AM
Hello again guys... I'm using the Greatest Aether Code for Wavebird....

And I'm having a problem ending the combo.... even when I hold R to bring them to the ground and then immediately release it... It keeps going on the last one I held even if I release everything....

If it's a very simple answer... you have my permission to slap me..... :\

Quote from: The_KOA;12580Where can I find all of these Codes mentioned above?

On the text files and ZIP archive attachments on the first post....
Title: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 21, 2008, 02:18:57 AM
When I use the item mod and make the super scope shoot a trophy or food, it'll always be a Mario trophy/Apple. Is there any way to change this?

Also, something cool I noticed. To get things like Mario's warp pipe to appear all the time when using the "Taunts are entrances" code just replaces intros with standing and make P1 and P2/P3/P4 the same character. Objects like Arwings and Warp Pipes will always appear if you taunt with P2/P3/P4. Don't try it with P1 though since it'll only appear once.
Title: brawl stage load problem
Post by: Sol on September 21, 2008, 08:11:15 AM
Quote from: hetoan2;8912all you have to do to corrupt your brawl save file is go into a giant sized stage and place as many wheels as you can and boom! goodbye mushroomy kingdom and luigis mansion :D


if mushroomy kindgom and luigis mansion dont work due to codes like character modifier and what not (didn't use music modifier) what are my options to fix this problem and be able to play on those two stages again
(stops when I click on stage on both "Stage selection" and "My Music" screens)

i have the european version of brawl

someone please help .... il make a band on the bottom for your viewing pleasure?
:rockband
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 21, 2008, 11:25:08 AM
Quote from: Sol;12605if mushroomy kindgom and luigis mansion dont work due to codes like character modifier and what not (didn't use music modifier) what are my options to fix this problem and be able to play on those two stages again
(stops when I click on stage on both "Stage selection" and "My Music" screens)

i have the european version of brawl

someone please help .... il make a band on the bottom for your viewing pleasure?
:rockband

music reseter. IDK if its in the PAL version though
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 21, 2008, 12:03:28 PM
music reset codes are not in pal version
Title: SSBB RSBE01 USA - Support
Post by: smk on September 21, 2008, 02:36:17 PM
Quote from: hetoan2;12616music reset codes are not in pal version

Yes they are, they've been posted I believe in the PAL thread once or twice. I KNOW GaryCXjk ported them over and some of them were posted in old threads in the request forum.

They exist, you just have to use your brain to find them.
Title: SSBB RSBE01 USA - Support
Post by: Dchen on September 21, 2008, 04:33:08 PM
I've been experimenting with the Player Action Modifier codes and I couldn't get something to work. What I've been trying to do is to make it so that as soon as you do a dodge such as rolling backward or rolling forward, instead of doing the whole dodge animation, you just teleport to where you are supposed to end up. Can anyone help me figure out how to do it?
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 21, 2008, 04:43:53 PM
Quote from: Dchen;12641I've been experimenting with the Player Action Modifier codes and I couldn't get something to work. What I've been trying to do is to make it so that as soon as you do a dodge such as rolling backward or rolling forward, instead of doing the whole dodge animation, you just teleport to where you are supposed to end up. Can anyone help me figure out how to do it?

What action did you replace it with?
Title: SSBB RSBE01 USA - Support
Post by: Ocarina_rulz on September 21, 2008, 04:44:17 PM
Quote from: Naraku2000;12570Please, I tell no lies. (http://www.usbgecko.com/forums/showpost.php?p=4155&postcount=73) (Second Link. (http://www.usbgecko.com/forums/showpost.php?p=4189&postcount=249))

yes I realise that that code is a mushroom stacker now but that is the older version you posted that most of real time switches such as samus>Zero Suit Samus will reset the size the one i had posted thinking was the only one doesn't reset sizes unless you die.
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 21, 2008, 04:52:01 PM
I told you which code you were talking about, that's all I had to do. I never talked about the quality of the code.
Title: SSBB RSBE01 USA - Support
Post by: Dchen on September 21, 2008, 09:27:47 PM
QuoteWhat action did you replace it with?
I've tried replacing dodging with rolling forward, also tried to replace rolling forward with standing still.
Title: SSBB RSBE01 USA - Support
Post by: Fred on September 21, 2008, 09:59:42 PM
Will it even be possible for more than 2 Players to play SSE? Even on small parts?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 21, 2008, 10:27:56 PM
Quote from: Fred;12686Will it even be possible for more than 2 Players to play SSE? Even on small parts?
no it will not be possible. and it makes no difference on what parts.
Title: SSBB RSBE01 USA - Support
Post by: kinetik on September 22, 2008, 01:12:49 AM
Quote from: Dchen;12682I've tried replacing dodging with rolling forward, also tried to replace rolling forward with standing still.

Replacing dodging with rolling won't work because dodging is the sidestep move. So when you press shield and down, you roll forward instead of sidestepping. The teleporting thing works by cutting out frames of the rolling animation(I'm guessing that's the basis of super codes). The second one you tried just removes the rolling completely.

Also, someone tell what the difference is between "player" action modifier and "special" action modifier. Is it something blatantly obvious, cuz I can't figure it out by the names.

And would it work if you duplicate the codes so you could replace more than one move? I tried duplicating the item switcher code once, so I could replace wario's bike into spicy curry and spicy curry shots into cracker launcher shots, but it didn't work.
Title: SSBB RSBE01 USA - Support
Post by: Dchen on September 22, 2008, 01:34:25 AM
Well thanks for the answer about cutting out the frames of the rolling animation. Btw even though my attempts may have not worked they didn't work like you said they should have. When I pressed shield down I never rolled forward and for the second one I was still able to roll.
Title: SSBB RSBE01 USA - Support
Post by: kinetik on September 22, 2008, 01:42:16 AM
oh, my bad, that was a theoretical answer, tbh i don't really know how this code works.
Title: SSBB RSBE01 USA - Support
Post by: Dchen on September 22, 2008, 02:00:45 AM
Thanks for the reply anyway. At least I know why it doesn't work now, I noticed that Phantom Wings made something like teleporting with his super code for Pikachu and I was just wondering how to do it.
Title: SSBB RSBE01 USA - Support
Post by: Clay on September 22, 2008, 02:12:22 AM
Does that code that lets you go to a certain level if you hold a certain button work with the wavebird controller?
Cause I can't seem to get it to work for me. :mad:
Title: SSBB RSBE01 USA - Support
Post by: smk on September 22, 2008, 02:20:33 AM
Quote from: brkirch;12727Allow Replays Longer Than Three Minutes
040EB804 60000000

To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen).

w00t! I knew this is how you were supposed to do it! I'mma thinkin' you stole mah idea brkirch when I mentioned it on IRC. Oh well, I guess it's done so I don't have to do it. I'd imagine this would also work for WiFi matches?

Good work as always.
Title: SSBB RSBE01 USA - Support
Post by: ?!what!? on September 22, 2008, 02:23:56 AM
Quote from: brkirch;12727Allow Replays Longer Than Three Minutes
040EB804 60000000

To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen).

YES! Finally I can save long replays. Thanks soooo much! ;)
Title: SSBB RSBE01 USA - Support
Post by: spunit262 on September 22, 2008, 03:39:39 AM
Quote from: brkirch;12727Allow Replays Longer Than Three Minutes
040EB804 60000000

To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen).

Does It save the whole thing? What happens if you save a 30 min, 1 hour, etc... replay?
Title: SSBB RSBE01 USA - Support
Post by: Deep20 on September 22, 2008, 03:41:51 AM
Quote from: spunit262;12742Does It save the whole thing? What happens if you save a 30 min, 1 hour, etc... replay?

BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
:O
Title: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on September 22, 2008, 03:46:41 AM
Quote from: spunit262;12742Does It save the whole thing? What happens if you save a 30 min, 1 hour, etc... replay?

It works fine as can be; I just recorded a 30 life, four level 9 CPU match, which ended up about 30 minutes long. Only notable side-effect is after 3 minutes the match goes about 2x as fast unless you pause and unpause for about 3 more minutes, then is fine again.
Title: SSBB RSBE01 USA - Support
Post by: shadowofchaos on September 22, 2008, 05:35:45 AM
Hello guys... I got good news in terms of the "Greatest Aether Code"!!!

The Greatest Aether (wavebird) Ported By Andydark:
284DE4B0 0000[B][U]0080[/U][/B]
4A000000 8077F780
........


This is needs to be changed... as in the current state.... it will lead to a neverending Great Aether.....

It has 0080 which is for the Wired Gamecube Controller....

The Greatest Aether (wavebird) Ported By Andydark:
284DE4B0 0000[B][U]0000[/U][/B]
4A000000 8077F780
........


This one will work now!!!!

And thanks to Full Metal Kirby's Button Activators... I "ported" it to the Wiimote and Nunchuck Combo!!!

Note: Activating the code for the Wii Remote and & Nunchuck combo, as well as the ones for the Gamecube (Wired or Wavebird) will result in NEITHER of them working!!!!


The Greatest Aether (Wii Remote and Nunchuck) Converted By shadowofchaos all thanks to Button Activators by FMK (and Phantom Wings
For Making the Code in the First Place!!!!):
284F7880 00000000
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284F7880 00002000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F7880 00000400
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000

While Performing Great Aether use the following commands:
Hold Z to do Bring them down to the ground.
Hold B to knock them into the air.
Release all buttons to end the combo.


This is NOTHING compared to their work.... as I simply used what the other hackers already provided....

I humbly put my name on it just because I wanted the honor of doing that once.... If you feel I am not worthy.... Feel free to remove it from there... it's your right since I didn't actually do anything to "hack" or "port" it.... I just simply used the button combos FMK put out....
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 22, 2008, 10:15:30 AM
Quote from: shadowofchaos;12762Hello guys... I got good news in terms of the "Greatest Aether Code"!!!

The Greatest Aether (wavebird) Ported By Andydark:
284DE4B0 0000[B][U]0080[/U][/B]
4A000000 8077F780
........

This is needs to be changed... as in the current state.... it will lead to a neverending Great Aether.....

It has 0080 which is for the Wired Gamecube Controller....

The Greatest Aether (wavebird) Ported By Andydark:
284DE4B0 0000[B][U]0000[/U][/B]
4A000000 8077F780
........

This one will work now!!!!

And thanks to Full Metal Kirby's Button Activators... I "ported" it to the Wiimote and Nunchuck Combo!!!

Note: Activating the code for the Wii Remote and & Nunchuck combo, as well as the ones for the Gamecube (Wired or Wavebird) will result in NEITHER of them working!!!!


The Greatest Aether (Wii Remote and Nunchuck) [B]Converted to Wiimote (and nunchuck)[/B] by shadowofchaos
 [B]all thanks to Button Activators by FMK[/B] [COLOR=Red](and phantom wings for actually making the code)[/COLOR]:
284F7880 00000000
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284F7880 00002000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F7880 00000400
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000

While Performing Great Aether use the following commands:
Hold Z to do Bring them down to the ground.
Hold B to knock them into the air.
Release all buttons to end the combo.

This is NOTHING compared to their work.... as I simply used what the other hackers already provided....

I humbly put my name on it just because I wanted the honor of doing that once.... If you feel I am not worthy.... Feel free to remove it from there... it's your right since I didn't actually do anything to "hack" or "port" it.... I just simply used the button combos FMK put out....
lol i'm not worthy XD but seriously ported means from region to region and it should be something like converted to wiimote. also you need credit to phantom wings who originally made the code. and in the code forum at least you realized what you did wrong :P i was gonna say the exact same thing ;)
Title: SSBB RSBE01 USA - Support
Post by: Micnax on September 22, 2008, 01:24:26 PM
Quote from: brkirch;12727Allow Replays Longer Than Three Minutes
040EB804 60000000

To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen).
Absolutely BRILLIANT!
Title: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 22, 2008, 06:47:39 PM
Is there a Greatest Aether code for the Classic Controller? I don't see one on the codelist, or in this thread. :(
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 22, 2008, 07:46:51 PM
Quote from: Cooler 101;12825Is there a Greatest Aether code for the Classic Controller? I don't see one on the codelist, or in this thread. :(
no there is not no button activators have been made for the classic controller and it takes way too long to search for every single one for me to do it :D
Title: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 22, 2008, 09:10:08 PM
Moveswap questions.
The XXX line, is that the character i want to take moves from, orthe character i want to use the model of.
Which moveswaps work?
How can i tell if they should work before starting the game?
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 22, 2008, 09:11:29 PM
machinimators win again

unlimited replay camera FTW!
Title: SSBB RSBE01 USA - Support
Post by: ratm-arm on September 22, 2008, 09:13:50 PM
Quote from: brkirch;12727Allow Replays Longer Than Three Minutes
040EB804 60000000

To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen).

...I love you.
(in a non-gay way)
Title: SSBB RSBE01 USA - Support
Post by: Naraku2000 on September 22, 2008, 10:02:40 PM
Quote from: ratm-arm;12857...I love you.
(in a non-gay way)

you're doing it wrong, fail. :< c'mon, here are the maths:

Person X?

I love you.

(In a non-homo way, of course.)


Quotemachinimators win again

unlimited replay camera FTW!

It's not pure win yet, After 3 minutes replays speed up unless you press start - manageable with good cutting abilities, though. there should be a code that after 3 minutes the replay slows down to 0.5 of the speed :<
Title: SSBB RSBE01 USA - Support
Post by: Crashdance22 on September 22, 2008, 10:28:10 PM
I just noticed that charging your arrow with the Super Toon Link code when landing freezes the game. So say, if you jump, hold B, and land, the game will freeze. But the interesting thing is, it doesn't make the loud BEEEEEEEEEEEEP sound it ususally does. The music keeps on playing as usual. :confused
Title: SSBB RSBE01 USA - Support
Post by: SSBVET on September 22, 2008, 10:38:49 PM
I tested it all that speed up was the announcer at the end
Title: SSBB RSBE01 USA - Support
Post by: Phantom Wings on September 22, 2008, 10:43:27 PM
Quote from: Crashdance22;12863I just noticed that charging your arrow with the Super Toon Link code when landing freezes the game. So say, if you jump, hold B, and land, the game will freeze. But the interesting thing is, it doesn't make the loud BEEEEEEEEEEEEP sound it ususally does. The music keeps on playing as usual. :confused

Thanks, I was wondering what was causing the freezing - most of the time it seemed random to me.
Title: Hold y for result stage
Post by: Conker Gecko on September 23, 2008, 12:14:35 AM
i don?t know if this is the correct section, but i put a code, that when you Hold y you appear in the result Stage, but when i hold Y after selecting stage, and i let go  when the match starts, i appear in the stage in and no in the result stage


WAIT WHAT IS THE RESULT STAGE


HELP!!!!!:eek:
Title: SSBB RSBE01 USA - Support
Post by: Lunar on September 23, 2008, 12:19:47 AM
the result stage is the stage is where it goes when a brawl ends. im not sure whats wrong
Title: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on September 23, 2008, 12:57:43 AM
When using the Allow Replays Longer Than 3 Minutes Code... is it safe to send it to others by WiiConnect24?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 23, 2008, 01:31:17 AM
Quote from: gamerpaul611;12887When using the Allow Replays Longer Than 3 Minutes Code... is it safe to send it to others by WiiConnect24?
yes it is it should be exactly the same as your regular replay
Title: SSBB RSBE01 USA - Support
Post by: shadowofchaos on September 23, 2008, 03:30:01 AM
Quote from: hetoan2;12783lol i'm not worthy XD but seriously ported means from region to region and it should be something like converted to wiimote. also you need credit to phantom wings who originally made the code. and in the code forum at least you realized what you did wrong :P i was gonna say the exact same thing ;)


:offtopicLOL... Well, I'm NOT worthy.... XD

I've ALWAYS wanted to do something for a code community of some kind... I've never been able to do it for a PS2 forum I used to be active in....

And I did what you said... Sorry I didn't credit the original hacker...:offtopic

Anyway, just as the other people have said... I love the fact that we can now save replays over three minutes!!! I don't think the speed up is that big of a deal if you're trying to save a memorable brawl.... and I don't happen to have my Capture Card recording at the time....

Ever had that happen to you? An awesome "WTF" moment and you can't save it since it was a stock match that lasted more than 3 minutes?
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 23, 2008, 10:48:33 AM
Quote from: shadowofchaos;12908:offtopicLOL... Well, I'm NOT worthy.... XD

I've ALWAYS wanted to do something for a code community of some kind... I've never been able to do it for a PS2 forum I used to be active in....

And I did what you said... Sorry I didn't credit the original hacker...:offtopic

Anyway, just as the other people have said... I love the fact that we can now save replays over three minutes!!! I don't think the speed up is that big of a deal if you're trying to save a memorable brawl.... and I don't happen to have my Capture Card recording at the time....

Ever had that happen to you? An awesome "WTF" moment and you can't save it since it was a stock match that lasted more than 3 minutes?
if anything the off topic belongs on the last part :P but seriously this is the support thread. it was made to handle all the off topic crap that cluttered the poor code thread :)
Title: SSBB RSBE01 USA - Support
Post by: Kyzon Xin on September 23, 2008, 07:12:56 PM
well idk which code i used. i forgot but i do know that i cant connect to other players on wifi anymore..  
would i have to restart or is there a wifi fix code?
Title: SSBB RSBE01 USA - Support
Post by: smk on September 23, 2008, 08:50:58 PM
Quote from: Kyzon Xin;12966well idk which code i used. i forgot but i do know that i cant connect to other players on wifi anymore..  
would i have to restart or is there a wifi fix code?

Probably used Stage Modifier online which is known for causing WiFi troubles (I experienced this myself) but, it's rare. There is NO fix for this, which is why it is recommended in the first place to back up your save with Gecko OS's rebooter options (you SHOULD be using Gecko OS 1.07a now instead of the standalone Ocarina).

You snooze, you lose.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 23, 2008, 09:55:29 PM
Quote from: Kyzon Xin;12966well idk which code i used. i forgot but i do know that i cant connect to other players on wifi anymore..  
would i have to restart or is there a wifi fix code?
if you dont have a backup save you can find plenty on wiisave.com
Title: SSBB RSBE01 USA - Support
Post by: Deep20 on September 23, 2008, 11:00:16 PM
Quote from: smk;12987Probably used Stage Modifier online which is known for causing WiFi troubles (I experienced this myself) but, it's rare. There is NO fix for this, which is why it is recommended in the first place to back up your save with Gecko OS's rebooter options (you SHOULD be using Gecko OS 1.07a now instead of the standalone Ocarina).

You snooze, you lose.

Can it also corrupt my friend's save file?
Title: SSBB RSBE01 USA - Support
Post by: smk on September 23, 2008, 11:10:19 PM
Quote from: Deep20;13021Can it also corrupt my friend's save file?

Nope, it's okay for them because they aren't using the codes.
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 24, 2008, 12:03:13 AM
Quote from: smk;13025Nope, it's okay for them because they aren't using the codes.
unless you mean with the code, which it can >.<
Title: SSBB RSBE01 USA - Support
Post by: Deep20 on September 24, 2008, 12:53:14 AM
Quote from: hetoan2;13035unless you mean with the code, which it can >.<

Ya that's what i meant. >.<
Title: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 24, 2008, 01:41:37 AM
Quote from: Deep20;13044Ya that's what i meant. >.<
yea, unfortunately the code that ruined your file probably will ruin your friends too. it ruined mine like 3 times :P
Title: SSBB RSBE01 USA - Support
Post by: Mini Mii on September 24, 2008, 04:57:23 AM
Does the Allow Replay Longer than 3 Minutes work online? And if so, how long DOES the replay last? As long as you play?


Uhhm.. I just put the code on, and it worked, BUT when I saved it it doesn't show up in my Vault.. o.O
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 25, 2008, 08:40:33 PM
Quote from: Mini Mii on September 24, 2008, 04:57:23 AM
Does the Allow Replay Longer than 3 Minutes work online? And if so, how long DOES the replay last? As long as you play?


Uhhm.. I just put the code on, and it worked, BUT when I saved it it doesn't show up in my Vault.. o.O

I don't know what went wrong but, I've used it online and saved roughly 15 replays and ALL of them showed up. Did you save them in your SD Card without realizing it? You may have, check them. OR, if you're using the old Ocarina, they're probably the first ones you should see due to the date that Ocarina sets it to (1/1/2000). Download Gecko OS 1.07b if you want access to the SD Card and the date change problems fixed.
Title: Re: SSBB RSBE01 USA - Support
Post by: kinetik on September 25, 2008, 09:52:53 PM
This isn't really asking for help, but I wouldn't know where else to post ideas.

I'm going to my friend's house on Saturday to show him some of the hacks from Ocarina. Unfortunately, he doesn't have an SD card reader on his comp. You'd imagine that the codes I can show him are limited because the GCT files can only handle 256 lines(right?). Well recently, I came across this app called SD explorer for the homebrew channel that allows you to move, rename, or delete files on the SD card directly on the Wii. It does not, however, allow you to open any of the files, therefore, you'd not be able to access Wii code manager and edit the codes. Then, I thought,"what about making multiple GCT files" and putting them in the codes folder when you want to use them. However, when you press export on the Wii code manager program, it replaces the one that's already there disallowing you to make different and multiple "code files". So I renamed the old one and pressed export again. As I thought, the new GCT did not replace the one I renamed. Then, I went back over to the Wii; Ocarina does not see the code file unless it's named exactly 'RSBE01.GCT'(probably obvious, but it's good to know). So I named a few 'super.GCT', 'super2.GCT', 'super3.GCT', etc. for the super codes, another 'basic.GCT' for codes that don't affect gameplay at all(i.e. stage editor hax, unlimited VC time, free roam camera), and a bunch of other ones like color,size, gravity, and power modifiers that you wouldn't want to be turned on all the time. As you can see, it's pretty limited because you can only make preset mixtures of codes rather than turning on individual ones, but it at least eliminates having to go to the computer for a simple code switch and solves my problem. I was hoping some of you can up with ideas to make this procedure more efficient.
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on September 25, 2008, 10:00:31 PM
Quote from: kinetik on September 25, 2008, 09:52:53 PM
This isn't really asking for help, but I wouldn't know where else to post ideas.

I'm going to my friend's house on Saturday to show him some of the hacks from Ocarina. Unfortunately, he doesn't have an SD card reader on his comp. You'd imagine that the codes I can show him are limited because the GCT files can only handle 256 lines(right?). Well recently, I came across this app called SD explorer for the homebrew channel that allows you to move, rename, or delete files on the SD card directly on the Wii. It does not, however, allow you to open any of the files, therefore, you'd not be able to access Wii code manager and edit the codes. Then, I thought,"what about making multiple GCT files" and putting them in the codes folder when you want to use them. However, when you press export on the Wii code manager program, it replaces the one that's already there disallowing you to make different and multiple "code files". So I renamed the old one and pressed export again. As I thought, the new GCT did not replace the one I renamed. Then, I went back over to the Wii; Ocarina does not see the code file unless it's named exactly 'RSBE01.GCT'(probably obvious, but it's good to know). So I named a few 'super.GCT', 'super2.GCT', 'super3.GCT', etc. for the super codes, another 'basic.GCT' for codes that don't affect gameplay at all(i.e. stage editor hax, unlimited VC time, free roam camera), and a bunch of other ones like color,size, gravity, and power modifiers that you wouldn't want to be turned on all the time. As you can see, it's pretty limited because you can only make preset mixtures of codes rather than turning on individual ones, but it at least eliminates having to go to the computer for a simple code switch and solves my problem. I was hoping some of you can up with ideas to make this procedure more efficient.

Name them all the same thing(RSBE01.gct) but when you hit export you click store to file (above the store to sd card thing) then put them in seperate folder's on you SD card
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on September 26, 2008, 02:01:53 AM
Quote from: Mini Mii on September 24, 2008, 04:57:23 AM
Does the Allow Replay Longer than 3 Minutes work online? And if so, how long DOES the replay last? As long as you play?


Uhhm.. I just put the code on, and it worked, BUT when I saved it it doesn't show up in my Vault.. o.O

Check all replays, (until you find the icon, stage, etc) hacked ones dont apper last like regular ones
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 26, 2008, 02:52:39 AM
Quote from: MAL2 on September 26, 2008, 02:01:53 AM
Quote from: Mini Mii on September 24, 2008, 04:57:23 AM
Does the Allow Replay Longer than 3 Minutes work online? And if so, how long DOES the replay last? As long as you play?


Uhhm.. I just put the code on, and it worked, BUT when I saved it it doesn't show up in my Vault.. o.O

Check all replays, (until you find the icon, stage, etc) hacked ones dont apper last like regular ones

Or y'know, everybody could download Gecko OS 1.07b and this problem is solved...
Title: Re: SSBB RSBE01 USA - Support
Post by: Deep20 on September 26, 2008, 03:20:25 AM
Quote from: smk on September 26, 2008, 02:52:39 AM
Quote from: MAL2 on September 26, 2008, 02:01:53 AM
Quote from: Mini Mii on September 24, 2008, 04:57:23 AM
Does the Allow Replay Longer than 3 Minutes work online? And if so, how long DOES the replay last? As long as you play?


Uhhm.. I just put the code on, and it worked, BUT when I saved it it doesn't show up in my Vault.. o.O

Check all replays, (until you find the icon, stage, etc) hacked ones dont apper last like regular ones

Or y'know, everybody could download Gecko OS 1.07b and this problem is solved...

Yeah but Gecko OS+Ocarina is alot more glitchy. =/
Title: Re: SSBB RSBE01 USA - Support
Post by: M-Warrior on September 26, 2008, 03:32:51 AM
I recently downloaded GeckoOS, I got it to work almost perfectly. But it froze my system several times.(I mean, like I tried to access Brawl normally, and it froze, it is working now though)
For some reason, I did a 4 minute match when I was playing Brawl normally, and I pressed the Replay button out of curiosity... and it worked! O_o Do some codes stay in effect without accessing the game through Ocarina and GeckoOS?!
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 26, 2008, 04:12:05 AM
Quote from: Hippochinfat on September 21, 2008, 02:18:57 AM
When I use the item mod and make the super scope shoot a trophy or food, it'll always be a Mario trophy/Apple. Is there any way to change this?

Also, something cool I noticed. To get things like Mario's warp pipe to appear all the time when using the "Taunts are entrances" code just replaces intros with standing and make P1 and P2/P3/P4 the same character. Objects like Arwings and Warp Pipes will always appear if you taunt with P2/P3/P4. Don't try it with P1 though since it'll only appear once.

I never get an answer so I'm reposting this.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 26, 2008, 11:54:04 AM
Quote from: M-Warrior on September 26, 2008, 03:32:51 AM
I recently downloaded GeckoOS, I got it to work almost perfectly. But it froze my system several times.(I mean, like I tried to access Brawl normally, and it froze, it is working now though)
For some reason, I did a 4 minute match when I was playing Brawl normally, and I pressed the Replay button out of curiosity... and it worked! O_o Do some codes stay in effect without accessing the game through Ocarina and GeckoOS?!

No... they shouldn't. I don't believe that this can happen at all, it shouldn't, I don't believe you to be honest. All codes (except the My Music Modifier) are never permanent and can never become permanent unless they're made so.

QuoteYeah but Gecko OS+Ocarina is alot more glitchy. =/

Sure, it is. And for the past ohhh... two weeks I've been using it it's been freezing like hell, amirite? [/sarcasm] It's not more glitchy... it's the same thing as if you were to use Ocarina, the only changes made to Ocarina was the date and the SD Card access.

While 1.07 is in its early stages, the Ocarina side should be fine.
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 26, 2008, 05:36:53 PM
I've downloaded and used Gecko OS 1.07 but I really haven't noticed much of a difference. Am I able to add codes mid game? And if so, how?
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 26, 2008, 06:04:41 PM
Quote from: Hippochinfat on September 26, 2008, 05:36:53 PM
I've downloaded and used Gecko OS 1.07 but I really haven't noticed much of a difference. Am I able to add codes mid game? And if so, how?

No, the difference lies in the date being correct and being able to save things to the SD Card for games like Brawl.
Title: Re: SSBB RSBE01 USA - Support
Post by: gangstakirby on September 26, 2008, 10:20:46 PM
im trying to figure out a online character hacks code but im a n00b at hacking

so far ive got this for player one

[removed]

whats wrong with that code? is there something different than F20 used to state the code is for player 1 or is it something else entirely? help me out here
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 26, 2008, 10:22:56 PM
first of all. no wifi codes on these forums. second. dont ask for something that will get you banned. and third. if i were a mod. you'd be banned. just a heads up so delete it now before anyone else finds out.
Quote from: gangstakirby on September 26, 2008, 10:20:46 PM
im trying to figure out a online character hacks code but im a n00b at hacking

so far ive got this for player one

[removed]

whats wrong with that code? is there something different than F20 used to state the code is for player 1 or is it something else entirely? help me out here
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 26, 2008, 10:52:13 PM
Nevermind this post I got it
Title: Re: SSBB RSBE01 USA - Support
Post by: Whipped Cream on September 27, 2008, 12:34:55 AM
Hate to sound like a noob, but does anyone here have an item modifier code I can have? :]
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 27, 2008, 12:52:34 AM
Quote from: Whipped Cream on September 27, 2008, 12:34:55 AM
Hate to sound like a noob, but does anyone here have an item modifier code I can have? :]
go to the SSBB code thread and look there are 2 of them, one for looks, and one for an actual item mod. Just search and you'll find it ;)
Title: Luigi's Fireball?
Post by: NarutoKirby165 on September 27, 2008, 04:08:38 AM
Could anyone mind finding me the Item ID for Luigi's Fireball? I wanna make this code and see if it works...
Title: Re: Luigi's Fireball?
Post by: smk on September 27, 2008, 04:23:29 AM
Quote from: NarutoKirby165 on September 27, 2008, 04:08:38 AM
Could anyone mind finding me the Item ID for Luigi's Fireball? I wanna make this code and see if it works...

His fireballs aren't items, they are projectiles. Therefore, there is no item ID.
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 27, 2008, 09:32:40 AM
Quote from: smk on September 27, 2008, 04:23:29 AM
Quote from: NarutoKirby165 on September 27, 2008, 04:08:38 AM
Could anyone mind finding me the Item ID for Luigi's Fireball? I wanna make this code and see if it works...

His fireballs aren't items, they are projectiles. Therefore, there is no item ID.
because they are stored in a different area.... it won't be possible...


just thought i'd finish that thought up :P
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 27, 2008, 05:40:59 PM
Can I have the code for multiple assist trophies?
Title: Gigantic Items?
Post by: NarutoKirby165 on September 27, 2008, 06:49:38 PM
How about changing the size of items? Because I'd like a gigantic beam sword.
Title: Re: SSBB RSBE01 USA - Support
Post by: kinetik on September 27, 2008, 07:10:47 PM
here's an indirect method

switch super scope shot for beam sword and charge up the super scope
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00004 60000000
90DD08C0 00000000
Title: Re: SSBB RSBE01 USA - Support
Post by: kevin319 on September 27, 2008, 07:15:28 PM
Does Stage modifier works for Friend battles?
it doesnt seem like it wants to work. It works on basic brawl but not friend battles.
The Result stage only appeared once in friend battle.
Title: Re: SSBB RSBE01 USA - Support
Post by: izzy01 on September 27, 2008, 07:42:02 PM
I have a question I've been searching for the longer replay code and can't find it and does it work online and for how long is it thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on September 27, 2008, 08:05:24 PM
Quote from: izzy01 on September 27, 2008, 07:42:02 PM
I have a question I've been searching for the longer replay code and can't find it and does it work online and for how long is it thanks.

The search button is your friend, but since you at least posted in the right topic...

Quote from: brkirch on September 22, 2008, 01:50:54 AM
Allow Replays Longer Than Three Minutes
040E5DE8 60000000
04953184 60000000
04953224 60000000
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 27, 2008, 09:35:51 PM
Quote from: kevin319 on September 27, 2008, 07:15:28 PM
Does Stage modifier works for Friend battles?
it doesnt seem like it wants to work. It works on basic brawl but not friend battles.
The Result stage only appeared once in friend battle.

It does, you have to be host or rather your stage has to be chosen. Because there are three other players, the game can choose from any of the stages chosen and it's usually random. When you're host, the chances are higher I believe.

But, it DOES work.
Title: Re: SSBB RSBE01 USA - Support
Post by: Deep20 on September 27, 2008, 11:55:48 PM
There' s a Wifi version of the code and offline version. Which one are you using? And if you can and it's NOT against the rules post it and if it's a Wifi code, let one of the mods delete it.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 28, 2008, 12:11:16 AM
Quote from: Deep20 on September 27, 2008, 11:55:48 PM
There' s a Wifi version of the code and offline version. Which one are you using? And if you can and it's NOT against the rules post it and if it's a Wifi code, let one of the mods delete it.

He says it works 100% of the time in With Anyone mode so obviously he's using the right code. It's just more dependent on some factors in With Friends than it is in With Anyone.
Title: Re: SSBB RSBE01 USA - Support
Post by: GaseousSnake on September 28, 2008, 01:29:44 AM
Hello...I should mention that the code for Infinite Coin Launcher Coins code listed on the USB Gecko website doesn't really work.  While the code does shoot the number of coins up to 9999, after shooting the CL off for a while it still runs out of ammo.  The code only affects the counter and not the coins in the launcher themselves and is therefore somewhat of a cosmetic change only.  So, I think it needs to be looked at.  Here's the code and the hacker (sorry, dude) who made it.

Infinite Coin Launcher Coins [James0x57]
04103D14 38602710

Thanks for your time.
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 28, 2008, 01:47:47 AM
if you run out of coins try going on wifi and betting 100 coins. see if it works.

and it's been posted before that it doesn't work. i only said to go in spectator mode because if you could bet more money than you had then you could just "earn" it like other people
Title: Re: SSBB RSBE01 USA - Support
Post by: GaseousSnake on September 28, 2008, 02:10:52 AM
Quote from: hetoan2 on September 28, 2008, 01:47:47 AM
if you run out of coins try going on wifi and betting 100 coins. see if it works.

and it's been posted before that it doesn't work. i only said to go in spectator mode because if you could bet more money than you had then you could just "earn" it like other people

I can't go online.  I don't have a broadband hook-up or wifi and I really don't have the money to get them at this time.  All I have is dial-up and I don't think it works with the Wii.  And I'm sorry, I didn't know the code was already reported.  I thought I read through everything in this thread but I guess not.  -_-
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 28, 2008, 03:01:03 AM
Quote from: Hippochinfat on September 27, 2008, 05:40:59 PM
Can I have the code for multiple assist trophies?

Can someone give me the code?
Title: Re: SSBB RSBE01 USA - Support
Post by: wiistevenduda1 on September 28, 2008, 05:16:30 AM
were can I find all the codes that are out now?
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 28, 2008, 05:21:29 AM
Quote from: wiistevenduda1 on September 28, 2008, 05:16:30 AM
were can I find all the codes that are out now?

Code thread. It has all the latest codes and there's a file with a bunch of codes on the first post.
Title: Re: SSBB RSBE01 USA - Support
Post by: Syoudous on September 28, 2008, 08:12:04 AM
The "allow replays longer than three minutes" code, are replays supposed to be capped at 5 minutes? Or just during the 5 minutes mark? I did a 5 minute coin fest earlier on Wi-Fi and a 3 stock FFA fight on Wi-Fi at around 5 minutes and I wasn't able to save the replay. Has anyone else had this problem...?

Also I did use the latest code and pressed Z to try and save, nothing happened.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 28, 2008, 01:26:54 PM
Quote from: Syoudous on September 28, 2008, 08:12:04 AM
The "allow replays longer than three minutes" code, are replays supposed to be capped at 5 minutes? Or just during the 5 minutes mark? I did a 5 minute coin fest earlier on Wi-Fi and a 3 stock FFA fight on Wi-Fi at around 5 minutes and I wasn't able to save the replay. Has anyone else had this problem...?

Also I did use the latest code and pressed Z to try and save, nothing happened.

There is no cap, you can save as long as you want, don't really know your problem. Try a normal Brawl first and then come back to us.
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on September 28, 2008, 03:34:16 PM
it's probably because you're on wifi. try it with a regular battle and see if it works. i only had it not work once and that was because my wii didnt have enough memory left on it 0.o
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 28, 2008, 03:43:40 PM
Quote from: hetoan2 on September 28, 2008, 03:34:16 PM
it's probably because you're on wifi.

Dude... the code works online, otherwise, I wouldn't be using it every time I play the game online.
Title: Re: SSBB RSBE01 USA - Support
Post by: Syoudous on September 28, 2008, 07:36:37 PM
Quote from: smk on September 28, 2008, 01:26:54 PM
There is no cap, you can save as long as you want, don't really know your problem. Try a normal Brawl first and then come back to us.

I did try it last night in a normal offline brawl which appeared to have worked normally i'll try poking around again and edit the post with results later.

Quote from: hetoan2 on September 28, 2008, 03:34:16 PM
it's probably because you're on wifi. try it with a regular battle and see if it works. i only had it not work once and that was because my wii didnt have enough memory left on it 0.o

It works anywhere (as far as I know) and on Wi-Fi it shouldn't be a problem. My Wii also has or had 100 blocks left last I checked so I don't think that's the problem...
Title: Re: SSBB RSBE01 USA - Support
Post by: Slifer-san on September 28, 2008, 08:11:07 PM
Not sure if this is already know and stuff, so sorry if I'm reposting.

Did some tests with the World Warp Code. I know its unfinished, but here are some of the stages that work:

Battlefield
Final Destination
Bridge of Elden
Pirate Ship
Norfair
Halberd
Lylat Cruise
Pokemon Stadium 2
Spear Pillar
New Pork City
Skyworld
75 M
Pictochat
Temple
Corneria
Pokemon Stadium

(Forgot to try Luigi's masion and Mushroomy Kingdom, so unsure if they work or don't)

Just putting this out there
Title: Re: SSBB RSBE01 USA - Support
Post by: Hyrulian_Royalty on September 28, 2008, 10:40:21 PM
How come when I use the code that allows you to play on the result screen, instead I get a stage that's just all black?

Is that happeneing to everyone, or only me?
Title: Re: SSBB RSBE01 USA - Support
Post by: Hyrulian_Royalty on September 28, 2008, 11:05:59 PM
Also, can someone post the code so you can fight in the wifi waiting room?
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 29, 2008, 12:11:14 AM
Quote from: Hyrulian_Royalty on September 28, 2008, 10:40:21 PM
How come when I use the code that allows you to play on the result screen, instead I get a stage that's just all black?

Is that happeneing to everyone, or only me?
That IS the results screen. However, the background doesn't load. It happens to everyone.
Quote from: Hyrulian_Royalty on September 28, 2008, 11:05:59 PM
Also, can someone post the code so you can fight in the wifi waiting room?
4A000000 90180F08
10000033 00000037
10000034 00000000
E0000000 80008000
;)
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 30, 2008, 12:10:21 AM
*sigh* If Luigi's Mansion freezes for me when I pick it, I have to use the My Music reset, right? Or am I thinking of something else?

EDIT: Whoops. Forgot I was the last poster here.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 30, 2008, 12:12:37 AM
Quote from: Cooler 101 on September 30, 2008, 12:10:21 AM
*sigh* If Luigi's Mansion freezes for me when I pick it, I have to use the My Music reset, right? Or am I thinking of something else?

EDIT: Whoops. Forgot I was the last poster here.


Yes, music reset, just the one for LM.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 30, 2008, 03:22:50 AM
I know this is a double post and I'm being a hypocrite for telling people not to do it but, I figure that I should warn some of you all using the replay code. No, it's not something serious like corruption of saves, more like a limitation. You can only save 1,000 replays per SD Card and probably per Wii (if you have the space). So, choose wisely on what you save, because I now had to get rid of about 50 in order to make room for more important ones.

It'd be nice if this limitation could be gotten rid of and I'm pretty sure it could since the SD Card can hold more space than the Wii can. Anyone wanna look into this? I'm not too good at hacking to do it myself otherwise, I wouldn't be asking.
Title: Re: SSBB RSBE01 USA - Support
Post by: Edracon on September 30, 2008, 03:41:09 AM
Is there a code to unlock all music?  And I mean UNLOCK, not just play/switch.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 30, 2008, 03:45:30 AM
Quote from: Edracon on September 30, 2008, 03:41:09 AM
Is there a code to unlock all music?  And I mean UNLOCK, not just play/switch.

No, there isn't, and it's probably because some of the music is unlocked as a challenge so, it'd probably wouldn't be a very easy code to hack up... especially considering the way you unlock the others. That and it could conflict with your My Music and we wouldn't want that. Just use some of the Item mods here and replace them with CDs (I think that's how some people did it) or just do the Music Factory stage, it makes things faster (I know it did me, only took me two days to get roughly 240 songs or so, anything after that was gotten in-game by chance).

At least, do one or the other until an actual code of the like is released.
Title: Re: SSBB RSBE01 USA - Support
Post by: Edracon on September 30, 2008, 03:55:12 AM
Quote from: smk on September 30, 2008, 03:45:30 AMJust use some of the Item mods here and replace them with CDs (I think that's how some people did it)
do you have a code for that?  I know there is an item switch code, but I don't know/can't find the item codes.
Title: Re: SSBB RSBE01 USA - Support
Post by: M-Warrior on September 30, 2008, 04:40:48 AM
1000 replays?!
Wow... you must make a lot of replays...
I only have around 100... XD
Er... I replied late....
Umm...
Why is it that the Unlimited Replay time code I have in my codelist is only one line and works perfectly while the others I'm seeing are three lines?
Is there a difference between them?
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on September 30, 2008, 11:49:31 AM
Quote from: smk on September 30, 2008, 03:22:50 AM
I know this is a double post and I'm being a hypocrite for telling people not to do it but, I figure that I should warn some of you all using the replay code. No, it's not something serious like corruption of saves, more like a limitation. You can only save 1,000 replays per SD Card and probably per Wii (if you have the space). So, choose wisely on what you save, because I now had to get rid of about 50 in order to make room for more important ones.

It'd be nice if this limitation could be gotten rid of and I'm pretty sure it could since the SD Card can hold more space than the Wii can. Anyone wanna look into this? I'm not too good at hacking to do it myself otherwise, I wouldn't be asking.
Does this also happen with snapshots? I have about 990. O.o
Title: Re: SSBB RSBE01 USA - Support
Post by: kinetik on September 30, 2008, 02:21:47 PM
the three lines allows you to save replays of stadium modes, not just multiplayer brawls. whether you think you need it or not is up to you.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 30, 2008, 02:41:56 PM
Quote from: Cooler 101 on September 30, 2008, 11:49:31 AM
Quote from: smk on September 30, 2008, 03:22:50 AM
I know this is a double post and I'm being a hypocrite for telling people not to do it but, I figure that I should warn some of you all using the replay code. No, it's not something serious like corruption of saves, more like a limitation. You can only save 1,000 replays per SD Card and probably per Wii (if you have the space). So, choose wisely on what you save, because I now had to get rid of about 50 in order to make room for more important ones.

It'd be nice if this limitation could be gotten rid of and I'm pretty sure it could since the SD Card can hold more space than the Wii can. Anyone wanna look into this? I'm not too good at hacking to do it myself otherwise, I wouldn't be asking.
Does this also happen with snapshots? I have about 990. O.o

I would imagine so, but, I'm not 100% sure. There's probably a restriction on stages too. You might wanna get those last ten snapshots and see what it says about saving anymore over 1,000.
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on September 30, 2008, 09:30:00 PM
Whenever you're dangerously close to running of Wii system memory you'll get a notice. You can probably save as many as you want until you use up to much of the Wii's memory.

Anyways can I have the partial item modifier code (or whatever code it is that lets me hold things like CDs and the multiple Assist trophy code? They're not in the code thread.
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on September 30, 2008, 10:30:30 PM
I've looked all over the support thread for the button activator for the corded GCN controller and its button values but I can't find them. Can someone post the list?
Title: Re: SSBB RSBE01 USA - Support
Post by: izzy01 on September 30, 2008, 11:23:44 PM
Question I tried the eplay code and it works online and offline in ffa but in teams it I'm never able to save why is that?
Title: Re: SSBB RSBE01 USA - Support
Post by: GanLnkZld on September 30, 2008, 11:36:26 PM
I've got a few problems with my game.  I'm not sure if there's a way to fix this, but, my game keeps telling me that an error has occured, and then it freezes.  It has never happened before and I know that it's not the disc because the disc is in perfect condition.  It even happens when i'm not using any codes.  It actually happened one time when I was on the Wii menu.  

Maybe is my save file messed up or something?  

Also, I don't have all of the songs, but when I use the item modifier to make characters shoot out CD's, they don't give me any new music.  
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on September 30, 2008, 11:36:47 PM
Quote from: izzy01 on September 30, 2008, 11:23:44 PM
Question I tried the eplay code and it works online and offline in ffa but in teams it I'm never able to save why is that?

PM brkirch.
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on October 01, 2008, 03:44:35 AM
Can I have the "angle axis battle" code? It was used for this snapshot http://www.brawlsnapshots.com/snapshots/69746

And PLEASE don't ignore me. Nearly all my posts in this thread get ignored.
Title: Re: SSBB RSBE01 USA - Support
Post by: brkirch on October 01, 2008, 07:20:10 AM
Quote from: izzy01 on September 30, 2008, 11:23:44 PM
Question I tried the eplay code and it works online and offline in ffa but in teams it I'm never able to save why is that?

I was able to save when I tried a 4 minute team battle, so I'm not sure exactly what the problem is.
Title: Re: SSBB RSBE01 USA - Support
Post by: baller4eva14 on October 01, 2008, 04:37:32 PM
hey what are the item values for the item spawn code. I already know the ones for the controllers
GCN      Wii      Clasic
L 0001      L 0001      U+ 0001
R 0002      R 0002      L+ 0002
D 0004      D 0004      Zr 0004
U 0008      U 0008      X  0008
Z 0010      + 0010      A  0010
R 0020      2 0100      Y  0020
L 0040      1 0200      B  0040
A 0100      B 0400      Zl 0080
B 0200      A 0800      R  0200
X 0400      - 1000      +  0400
Y 0800      Z 2000      -  1000
S 1000      C 4000      L  2000
            D+ 4000
            R+ 8000

the item I want to spawn are super mushrooms.
Title: Re: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on October 01, 2008, 08:18:20 PM
Quote from: baller4eva14 on October 01, 2008, 04:37:32 PM
hey what are the item values for the item spawn code.

Use the search, mate.
Those have been posted and reposted over and over again. xd

Quote from: HeinermannObject(Item) ID List
ITEMS

00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar


NON-STANDARD ITEMS (must be loaded by respective character/stage)

46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E


POKEMON

62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly


ASSIST TROPHIES

86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE togezo (?)
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 01, 2008, 11:49:36 PM
Quote from: baller4eva14 on October 01, 2008, 04:37:32 PM
hey what are the item values for the item spawn code. I already know the ones for the controllers

Can you post the controller values too?

Quote from: Hippochinfat
Can I have the "angle axis battle" code? It was used for this snapshot http://www.brawlsnapshots.com/snapshots/69746

And PLEASE don't ignore me. Nearly all my posts in this thread get ignored.

Do you mean the unrestricted camera code? It can be found in Warchamp's code list, but since attachments were wiped out earlier, I don't know if he's posted them somewhere else or not.
Title: Re: SSBB RSBE01 USA - Support
Post by: baller4eva14 on October 01, 2008, 11:57:29 PM
OK here's the complication of the spawn items code. It spawns a bunch of items out of no where when you press a certain button which you'll assign yourself, but the spawn is random and you can't make a certain item spawn only. Although you change them in versus only but they will spawn in pairs and will appear at different spots. So here's the code, also I don't know who's credit goes to the ID code.

XXXX is the button you want to press on the controller and YYYYYY is the controller you're using (classic, GCN, and wiimote with nun chuck only)

Spawn Items With Button(s) XXXX (Activator 28YYYYYY) [brkirch]
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY
Doesn't work in certain modes (The Subspace Emissary, and modes that don't have items such as Home Run Contest)

BUTTON CODE
GCN      Wii      Clasic
L 0001      L 0001      U+ 0001
R 0002      R 0002      L+ 0002
D 0004      D 0004      Zr 0004
U 0008      U 0008      X  0008
Z 0010      + 0010      A  0010
R 0020      2 0100      Y  0020
L 0040      1 0200      B  0040
A 0100      B 0400      Zl 0080
B 0200      A 0800      R  0200
X 0400      - 1000      +  0400
Y 0800      Z 2000      -  1000
S 1000      C 4000      L  2000
                  D+ 4000
                  R+ 8000

CONTROLLER CODE

Gamecube controller
1 4DE4B0
2 4DE4B8
3 4DE4C0
4 4DE4C8
Wii Controller
1 4F7880
2 4F8220
3 4F8BC0
4 4F9560
Clasic Controller
1 4F78AA
2 4F824A
3 4F8BEA
4 4F958A

Update
fixed mess again
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on October 02, 2008, 12:21:36 AM
Quote from: Crashdance22 on October 01, 2008, 11:49:36 PM
Quote from: Hippochinfat
Can I have the "angle axis battle" code? It was used for this snapshot http://www.brawlsnapshots.com/snapshots/69746

And PLEASE don't ignore me. Nearly all my posts in this thread get ignored.

Do you mean the unrestricted camera code? It can be found in Warchamp's code list, but since attachments were wiped out earlier, I don't know if he's posted them somewhere else or not.

No, he's not talking about that, he's talking about the XYZ Battle code which changes some stuff in-game.

Angle Axis Battle (Phantom Wings)
4A000000 8072E8AC
14000000 D0430014
E0000000 80008000
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 02, 2008, 12:50:52 AM
Quote from: baller4eva14 on October 01, 2008, 11:57:29 PM
Quote from: Daakun on October 01, 2008, 08:18:20 PM
Quote from: baller4eva14 on October 01, 2008, 04:37:32 PM
hey what are the item values for the item spawn code.

Use the search, mate.
Those have been posted and reposted over and over again. xd

Quote from: HeinermannObject(Item) ID List
ITEMS

00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar


NON-STANDARD ITEMS (must be loaded by respective character/stage)

46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E


POKEMON

62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly


ASSIST TROPHIES

86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE togezo (?)
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings

Those aren't the values for this code. Their needs to be 6 values for this code not 2 and I can't find them anywhere in the search, only the buttons codes which I posted before.

Spawn Items With Button(s) XXXX (Activator 28YYYYYY) [brkirch]
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY
Doesn't work in certain modes (The Subspace Emissary, and modes that don't have items such as HRC)

Also crash dance, I posted the controller codes in the last post.

XXXX = Button Code

YYYYYY = Controller ID

GCN      Wii      Clasic
L 0001      L 0001      U+ 0001
R 0002      R 0002      L+ 0002
D 0004      D 0004      Zr 0004
U 0008      U 0008      X  0008
Z 0010      + 0010      A  0010
R 0020      2 0100      Y  0020
L 0040      1 0200      B  0040
A 0100      B 0400      Zl 0080
B 0200      A 0800      R  0200
X 0400      - 1000      +  0400
Y 0800      Z 2000      -  1000
S 1000      C 4000      L  2000
                  D+ 4000
                  R+ 8000

Also I have no idea what controller ID is.

Update
Ok now I found the codes but they don't make any sense
Controller (16 bits)
1 284DE4B0
2 284DE4B8
3 284DE4C0
4 284DE4C8
Wii Controller
1 284F7880
2 284F8220
3 284F8BC0
4 284F9560
Clasic Controller
1 284F78AA
2 284F824A
3 284F8BEA
4 284F958A

This is too confusing I just want an item spawn code for super mushrooms and we got all this.

Update again
Ok turns out the 28 are all the same so just add them but I don't know where to add the values for the items. Someone needs to put all of this together.
Those Button activators need credit.
Title: Re: SSBB RSBE01 USA - Support
Post by: brkirch on October 02, 2008, 11:20:20 AM
Seems that I need to post an example of how to use the spawn items code.

GCN Controller P1 (16 bits) [Full Metal Kirby]
284DE4B0

If you are using a Wavebird controller, the D-Pad Left value is 0x0001.

Spawn Items With D-Pad Left (P1 Wavebird Controller) [brkirch & Full Metal Kirby]
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 38000001
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 804DE4B0

Quote from: hetoan2 on October 02, 2008, 12:50:52 AMAnd are you sure brkirch made that code? I was almost positive it was Y.S.

I created that code from scratch, it was not one of Y.S.'s codes.
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 02, 2008, 11:26:48 AM
sorry i should have searched before assuming it was Y.S's but btw great job on that code. I dont know if i've said it before but i thought i'd shove it in this post.

Also i edited my original post to get rid of my stupid remark

Title: Re: SSBB RSBE01 USA - Support
Post by: baller4eva14 on October 02, 2008, 01:30:43 PM
never mind, I just reread the name of the code, spawn item"s". my bad
Title: Re: SSBB RSBE01 USA - Support
Post by: M-Warrior on October 03, 2008, 12:53:03 AM
Quote from: baller4eva14 on October 01, 2008, 11:57:29 PM
OK here's the complication of the spawn items code. It spawns the an item but its random and you can't make a certain item spawn only, yet. so here's the code, also I don't know who's credit goes to the ID code.

Spawn Items With Button(s) XXXX (Activator 28YYYYYY) [brkirch]
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY
Doesn't work in certain modes (The Subspace Emissary, and modes that don't have items such as HRC)

XXXX = Button Code

YYYYYY = Controller ID

GCN      Wii      Clasic
L 0001      L 0001      U+ 0001
R 0002      R 0002      L+ 0002
D 0004      D 0004      Zr 0004
U 0008      U 0008      X  0008
Z 0010      + 0010      A  0010
R 0020      2 0100      Y  0020
L 0040      1 0200      B  0040
A 0100      B 0400      Zl 0080
B 0200      A 0800      R  0200
X 0400      - 1000      +  0400
Y 0800      Z 2000      -  1000
S 1000      C 4000      L  2000
                  D+ 4000
                  R+ 8000

Controller (16 bits)
1 4DE4B0
2 4DE4B8
3 4DE4C0
4 4DE4C8
Wii Controller
1 4F7880
2 4F8220
3 4F8BC0
4 4F9560
Clasic Controller
1 4F78AA
2 4F824A
3 4F8BEA
4 4F958A

Update
fixed mess
This is so awesome and random!
Title: Re: SSBB RSBE01 USA - Support
Post by: rizard on October 03, 2008, 10:11:07 AM
im still confused with the code

I want dpad up to spawn items (using a normal wired gcn controller)

What values should i put in XXXX and YYYYYY?

thanks to whoever helps
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 03, 2008, 08:46:56 PM
Quote from: rizard on October 03, 2008, 10:11:07 AM
im still confused with the code

I want dpad up to spawn items (using a normal wired gcn controller)

What values should i put in XXXX and YYYYYY?

thanks to whoever helps
do you know how to read?!? it says right above you >.<'

put the controller value in for YYYYYY and the buttons in XXXX.  They are in the post above you... all the values and whatnot
Title: Re: SSBB RSBE01 USA - Support
Post by: AAGAJA on October 03, 2008, 10:53:32 PM
help, i can't find the attachments on the first post
how do i download them?
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 03, 2008, 11:05:48 PM
Wow, I've been gone for so long... :P So what's new? I'll get back to hacking Brawl I guess...
Title: Re: SSBB RSBE01 USA - Support
Post by: GanLnkZld on October 03, 2008, 11:54:52 PM
th
Quote from: hetoan2 on October 03, 2008, 08:46:56 PM
Quote from: rizard on October 03, 2008, 10:11:07 AM
im still confused with the code

I want dpad up to spawn items (using a normal wired gcn controller)

What values should i put in XXXX and YYYYYY?

thanks to whoever helps
do you know how to read?!? it says right above you >.<'

put the controller value in for YYYYYY and the buttons in XXXX.  They are in the post above you... all the values and whatnot

I don't see any values on that list for the D-pad on GCN controller... :confused:
Title: Re: SSBB RSBE01 USA - Support
Post by: rizard on October 03, 2008, 11:59:43 PM
its ok people my friend sammature helped this is what he gave me if anyone wants it.
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 38000008
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 804DE4B0
Title: Re: SSBB RSBE01 USA - Support
Post by: GanLnkZld on October 04, 2008, 12:45:14 AM
Could someone help me figure out why this code is freezing the game: 4A000000 8098D528
D2000000 00000003
2C06002D 40820008
38C000A6 60000000
90DD08C0 00000000
4A000000 90180F08
14000054 00100000
E0000000 80008000

Credit: Phantom Wings & Heinermann


I combined the item switcher with the AT switcher to make the ray gun shoot out Saki Amamiya's 2nd shot.  It works at first, but after about three shots, it freezes. 
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 04, 2008, 02:07:34 AM
Quote from: GanLnkZld on October 04, 2008, 12:45:14 AM
Could someone help me figure out why this code is freezing the game: 4A000000 8098D528
D2000000 00000003
2C06002D 40820008
38C000A6 60000000
90DD08C0 00000000
4A000000 90180F08
14000054 00100000
E0000000 80008000


I combined the item switcher with the AT switcher to make the ray gun shoot out Saki Amamiya's 2nd shot.  It works at first, but after about three shots, it freezes. 
first off, you need credits for that code. and second, it's because the game can only load a maximum of 3 of that 1 type of shot. Just like it can only load 1 Ho-oh shot and roughly 10 of toon link's arrows.
Title: Re: SSBB RSBE01 USA - Support
Post by: GanLnkZld on October 04, 2008, 05:48:36 AM
Thanks.  Is it possible for me make it so that the item switcher code works for only P1? 
Then I could control how many shots were on the screen. 
Title: Re: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on October 04, 2008, 04:05:27 PM
Is it possible to have 2 item modifier codes going at the same time. For instance:

Super Scope shoots bumpers and Spicey Curry shot is the Cracker Launcher shot.
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 04, 2008, 04:18:36 PM
Quote from: Xpwnage123 on October 04, 2008, 04:05:27 PM
Is it possible to have 2 item modifier codes going at the same time. For instance:

Super Scope shoots bumpers and Spicey Curry shot is the Cracker Launcher shot.
yes it is but you have to rework the code a little.

True Item Mod (phantom wings):

4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000

(change xx to item replacing, change yy to item to replace with, change z to # of items you want to have + 3)

so for 2 items you'd have:

4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
2C0600xx 40820008
38C000yy 60000000
90DD08C0 00000000
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 04, 2008, 04:19:27 PM
Quote from: GanLnkZld on October 04, 2008, 05:48:36 AM
Thanks.  Is it possible for me make it so that the item switcher code works for only P1? 
Then I could control how many shots were on the screen. 
only if you switch something like peach's turnips or links bomb.. it has to be character specific otherwise it will work for everyone.
Title: Re: SSBB RSBE01 USA - Support
Post by: GaseousSnake on October 04, 2008, 04:41:17 PM
Hey Igglyboo, just wanted to tell you that the Infinite Coins code works!  Thanks a million!  Also, just to warn everyone, when using this code and playing the Coin Launcher, it may look like you're only getting one trophy and sticker every time you get one, seeing as how the counters are all stuck at one, but don't worry.  You're still getting a lot of trophies at the game.

Again, thanks!  Now all that's left for me is that Target Smash code.
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on October 04, 2008, 06:22:22 PM
Awesome, i'm glad it helped.
My first succesful code, ill go try that target smash code.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 04, 2008, 06:27:33 PM
Quote from: Igglyboo on October 04, 2008, 06:22:22 PM
Awesome, i'm glad it helped.
My first succesful code, ill go try that target smash code.
target smash code?
Title: Re: SSBB RSBE01 USA - Support
Post by: omgnowai on October 04, 2008, 07:21:21 PM
I'm actually having some problems with the Stage Builder code to place objects past the boundaries.  The code works fine and I can get a couple of things out of bounds but there are 2 problems.  #1.  After placing about 4-6 objects out of bounds, when you play the level, the respawn point is a million lightyears away from the battle so you die before even respawning.  And #2.  The game freezes after about 10 minutes of editing.  If SCUPizzaBoy could look at this problem and maybe try to fix it, that'd be great.
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 04, 2008, 07:41:00 PM
Does anyone know why the spawn items with buttons code stops working randomly? For me it only happens when I spawn items during countdown to start the match and causing chain reactions, such as spawning smart bombs when others are going off. From then on it will only spawn sticker sheets. I'm using the down D-pad button on a corded GCN controller.

Edit: Turns out it stops working whenever all the items I spawned are unloaded, either by being used, thrown, etc. And the code loads 2 items per button press. Does this have anything to do with it?
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 04, 2008, 09:21:26 PM
Quote from: REDSOXROX on October 04, 2008, 06:27:33 PM
Quote from: Igglyboo on October 04, 2008, 06:22:22 PM
Awesome, i'm glad it helped.
My first succesful code, ill go try that target smash code.
target smash code?
yea the one you already made :D
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 04, 2008, 10:00:17 PM
Quote from: hetoan2 on October 04, 2008, 09:21:26 PM
Quote from: REDSOXROX on October 04, 2008, 06:27:33 PM
Quote from: Igglyboo on October 04, 2008, 06:22:22 PM
Awesome, i'm glad it helped.
My first succesful code, ill go try that target smash code.
target smash code?
yea the one you already made :D
XD Just what I was thinking :P
Title: Re: SSBB RSBE01 USA - Support
Post by: Brookman5 on October 04, 2008, 11:13:44 PM
Quote from: FireC on August 09, 2008, 03:18:06 PM
Quote from: Onyx;3458Anyone have the Values for the True Item Mod?



Here's a link to the values: http://heinermann.kakkoister.com/object.txt (http://heinermann.kakkoister.com/object.txt)

(Values found by Heinermann)
The link says that the account has been deleted. Could someone please up load it to a different site?
Title: Re: SSBB RSBE01 USA - Support
Post by: rafalfaro_18 on October 05, 2008, 12:00:30 AM
Quote from: hetoan2 on October 04, 2008, 04:18:36 PM
Quote from: Xpwnage123 on October 04, 2008, 04:05:27 PM
Is it possible to have 2 item modifier codes going at the same time. For instance:

Super Scope shoots bumpers and Spicey Curry shot is the Cracker Launcher shot.
yes it is but you have to rework the code a little.

True Item Mod (phantom wings):

4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000

(change xx to item replacing, change yy to item to replace with, change z to # of items you want to have + 3)

so for 2 items you'd have:

4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
2C0600xx 40820008
38C000yy 60000000
90DD08C0 00000000


What this code does??? and where are the values???
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on October 05, 2008, 12:05:55 AM
Quote from: omgnowai on October 04, 2008, 07:21:21 PM
I'm actually having some problems with the Stage Builder code to place objects past the boundaries.  The code works fine and I can get a couple of things out of bounds but there are 2 problems.  #1.  After placing about 4-6 objects out of bounds, when you play the level, the respawn point is a million lightyears away from the battle so you die before even respawning.  And #2.  The game freezes after about 10 minutes of editing.  If SCUPizzaBoy could look at this problem and maybe try to fix it, that'd be great.

Can't be fixed, PizzaBoy already warned of freezing when using the code, that's the best you're going to get.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 05, 2008, 12:56:47 AM
Quote from: smk on October 05, 2008, 12:05:55 AM
Quote from: omgnowai on October 04, 2008, 07:21:21 PM
I'm actually having some problems with the Stage Builder code to place objects past the boundaries.  The code works fine and I can get a couple of things out of bounds but there are 2 problems.  #1.  After placing about 4-6 objects out of bounds, when you play the level, the respawn point is a million lightyears away from the battle so you die before even respawning.  And #2.  The game freezes after about 10 minutes of editing.  If SCUPizzaBoy could look at this problem and maybe try to fix it, that'd be great.

Can't be fixed, PizzaBoy already warned of freezing when using the code, that's the best you're going to get.
About that code, I think I'm using it wrong, I can only get objects to overlap 1 square outside the builder, and when playing at the stage, the object just has a few flashes here and there, and you can't stand on it...
Title: Re: SSBB RSBE01 USA - Support
Post by: omgnowai on October 05, 2008, 01:21:32 AM
Quote from: REDSOXROX on October 05, 2008, 12:56:47 AM
Quote from: smk on October 05, 2008, 12:05:55 AM
Quote from: omgnowai on October 04, 2008, 07:21:21 PM
I'm actually having some problems with the Stage Builder code to place objects past the boundaries.  The code works fine and I can get a couple of things out of bounds but there are 2 problems.  #1.  After placing about 4-6 objects out of bounds, when you play the level, the respawn point is a million lightyears away from the battle so you die before even respawning.  And #2.  The game freezes after about 10 minutes of editing.  If SCUPizzaBoy could look at this problem and maybe try to fix it, that'd be great.

Can't be fixed, PizzaBoy already warned of freezing when using the code, that's the best you're going to get.
About that code, I think I'm using it wrong, I can only get objects to overlap 1 square outside the builder, and when playing at the stage, the object just has a few flashes here and there, and you can't stand on it...

"Your doin it wrong" :P

You're supposed to hold A and - and then place the object.  I had the same thing happen.  So when using the wiimote you press either A and - and 2 to place an object or A and - and B to place an object.  :)
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 05, 2008, 01:25:43 AM
Quote from: omgnowai on October 05, 2008, 01:21:32 AM
Quote from: REDSOXROX on October 05, 2008, 12:56:47 AM
Quote from: smk on October 05, 2008, 12:05:55 AM
Quote from: omgnowai on October 04, 2008, 07:21:21 PM
I'm actually having some problems with the Stage Builder code to place objects past the boundaries.  The code works fine and I can get a couple of things out of bounds but there are 2 problems.  #1.  After placing about 4-6 objects out of bounds, when you play the level, the respawn point is a million lightyears away from the battle so you die before even respawning.  And #2.  The game freezes after about 10 minutes of editing.  If SCUPizzaBoy could look at this problem and maybe try to fix it, that'd be great.

Can't be fixed, PizzaBoy already warned of freezing when using the code, that's the best you're going to get.
About that code, I think I'm using it wrong, I can only get objects to overlap 1 square outside the builder, and when playing at the stage, the object just has a few flashes here and there, and you can't stand on it...

"Your doin it wrong" :P

You're supposed to hold A and - and then place the object.  I had the same thing happen.  So when using the wiimote you press either A and - and 2 to place an object or A and - and B to place an object.  :)
Cool, thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 05, 2008, 07:43:35 PM
hey the code : diddys pop gun shoots smart bombs doesnt work
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 05, 2008, 07:47:31 PM
Quote from: jassim on October 05, 2008, 07:43:35 PM
hey the code : diddys pop gun shoots smart bombs doesnt work
Post the code you're using here. Then maybe me or someone else will fix it.
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 05, 2008, 09:41:54 PM
make sure you give credit before you post it.
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 06, 2008, 01:07:15 AM
Quote from: Crashdance22
Does anyone know why the spawn items with buttons code stops working randomly? For me it only happens when I spawn items during countdown to start the match and causing chain reactions, such as spawning smart bombs when others are going off. From then on it will only spawn sticker sheets. I'm using the down D-pad button on a corded GCN controller.

Edit: Turns out it stops working whenever all the items I spawned are unloaded, either by being used, thrown, etc. And the code loads 2 items per button press. Does this have anything to do with it?
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on October 06, 2008, 04:22:56 AM
This is what I posted on the request thread....

Quote from: shadowofchaos on October 06, 2008, 03:42:18 AM

Even though this MIGHT have been addressed before... It seems that I know a little bit from experimenting with "Dual Final Smashes"

http://www.youtube.com/watch?v=OTwnyyo_Hmw (http://www.youtube.com/watch?v=OTwnyyo_Hmw)

(I'm sorry if the video should not be embedded here... I don't think there were any spoiler tags....)

[offtopic]Many thanks to you guys for making the codes... You made this video possible....[/offtopic]

From the video... I believe it is possible that the Wii is only freezing due to the Final Smash "Effects" disappearing whenever another character gets the smash ball... Some are able to perform their final smashes without any problems... while others do not...

To the point:

I would like to request a code that allows the "effects" to stay with the characters who still glow even if someone else gets another smash ball....

Do any of you think this is even possible?

It's because the Landmaster Final Smashes, Ice Climbers, Captain Falcon, and Marth (When he hits someone) freezes whenever they have the "glow" first and another person gets a smash ball and take their "effects" away and they freeze the game....

But whenever someone else is performing their final smash (like Giga Bowser, Ike, Link, G&W, Wario, Jigglypuff, etc.) who "don't need" their effects.... Those who "need" their effects don't freeze....
Title: Re: SSBB RSBE01 USA - Support
Post by: GanLnkZld on October 06, 2008, 04:35:11 AM
I used the level speed modifier to make moving levels go backwards, then I turned it off because it was causing problems, and now none of my stages will load.  Not even custom stages. 
Title: Re: SSBB RSBE01 USA - Support
Post by: S_i_S on October 06, 2008, 05:07:33 AM
So....

I looked around for a bit and I am still not sure where to post this(pretty sure not here), but I was wondering if anyone could direct in the ways of how these codes work and how to get information on them so I might create and edit my own codes (specifically for SSBB RSBE01).  Can anyone help me with this or direct me to where I should be asking this?
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 06, 2008, 11:15:54 PM
Quote from: S_i_S on October 06, 2008, 05:07:33 AM
So....

I looked around for a bit and I am still not sure where to post this(pretty sure not here), but I was wondering if anyone could direct in the ways of how these codes work and how to get information on them so I might create and edit my own codes (specifically for SSBB RSBE01).  Can anyone help me with this or direct me to where I should be asking this?
You'll need to buy a USB Gecko. Go to the USB Gecko link on the nav bar.
Before you get it though, I suggest you watch Foxx's vid on how to hack to see if it's something you really want to do.
Good programming/Hex knowledge is recommended but not required.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 06, 2008, 11:17:40 PM
Quote from: GanLnkZld on October 06, 2008, 04:35:11 AM
I used the level speed modifier to make moving levels go backwards, then I turned it off because it was causing problems, and now none of my stages will load.  Not even custom stages. 
Did you try ressetting? If it still doesn't work, you'll have to start  a new save.
Don't say you were'nt warned.
Title: Re: SSBB RSBE01 USA - Support
Post by: Whipped Cream on October 07, 2008, 02:38:22 AM
I'm honestly too lazy to go through 90 pages, so, I'm going to ask... what are some of the best codes for Brawl?

Ones I know I need are...
1.) Size modifier
2.) Unrestricted Camera*
3.) Dark Chars./Color swaps
4.) Item mod (projectile modification)
5.) AT and Pokeball set
6.) Multiple final smashes

annnd I suppose that's it. Any new and cool codes I should know about? PLEASE post the codes for me? Thanks.  :D
Title: Re: SSBB RSBE01 USA - Support
Post by: Whipped Cream on October 07, 2008, 03:00:45 AM
Sorry, not color swaps, I meant texture swaps. x3
Title: Re: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on October 07, 2008, 03:05:48 AM
A personal favourite of mine is the WiFi music mod code.

I have it rigged with LOTS of button triggers, so every time I pick Captain Falcon the music can be Climb Up! And Get The Last Chance!.
Ness and Lucas are Snowman, Ike is Power-Hungry Fool, etc.

It's especially neat when I'm playing in random matches, because you can tell other people are going "wtf?". xd
Title: Re: SSBB RSBE01 USA - Support
Post by: Ntsc on October 07, 2008, 06:12:44 AM
I've just got two questions here...

1) Does the "Music Fix" fix the "My Music" screen itself or will that screen still crash your game after you've applied those codes (found here http://wiird.l0nk.org/forum/index.php?topic=487.0)

2) Is there a more up to date list of codes beside http://www.usbgecko.com/codes/index.php?r=u&c=RSBE01? Searching through 150 pages is extremely frustrating.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 07, 2008, 06:35:04 AM
Quote from: Daakun on October 07, 2008, 03:05:48 AM
A personal favourite of mine is the WiFi music mod code.

I have it rigged with LOTS of button triggers, so every time I pick Captain Falcon the music can be Climb Up! And Get The Last Chance!.
Ness and Lucas are Snowman, Ike is Power-Hungry Fool, etc.

It's especially neat when I'm playing in random matches, because you can tell other people are going "wtf?". xd

Does the regular Music Mod affect wi-fi as well? Haven't tried it, because I believe each Wii loads their own music depending on their MY MUSIC settings, since its not really affecting gameplay.
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on October 07, 2008, 07:08:51 AM
Quote from: Jose_Gallardo on October 07, 2008, 06:35:04 AM

Does the regular Music Mod affect wi-fi as well? Haven't tried it, because I believe each Wii loads their own music depending on their MY MUSIC settings, since its not really affecting gameplay.

Use this code for that... It's a different one that Full Metal Kirby made:

Music Modifier (WiFi) [FMK]

4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000


And like the other Music modifier code, XXXX represents what music you want... You should probably make multiple copies of it and put a button activator for it, so that you can use different songs or choose not to use it during many matches in a row....


Quote from: Whipped Cream on October 07, 2008, 02:38:22 AM
I'm honestly too lazy to go through 90 pages, so, I'm going to ask... what are some of the best codes for Brawl?

Ones I know I need are...
1.) Size modifier
2.) Unrestricted Camera*
3.) Dark Chars./Color swaps
4.) Item mod (projectile modification)
5.) AT and Pokeball set

annnd I suppose that's it. Any new and cool codes I should know about? PLEASE post the codes for me? Thanks.  :D

Those are basically in the TXT file in the first page....


Quote from: Whipped Cream on October 07, 2008, 02:38:22 AM

6.) Multiple final smashes


That is very unstable, but yes, it is also in the TXT file attachment... You use the "infinite smash balls" code as well as (if you want) the "Smash ball activator"....

Some combos work as some characters need their "effects" or it will freeze... Others can make do without their "effects" (This is if you're using different characters... and not just same character matchups)
Title: Re: SSBB RSBE01 USA - Support
Post by: numonezeldafan on October 07, 2008, 07:32:25 AM
@ Warchamp7 and hetoan2: Because the switch over from the usbgecko forum to this one, the text files you originally posted can no longer be downloaded. Is it possible for you guys to repost them??? thanks! ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 07, 2008, 08:05:56 AM
Quote from: shadowofchaos on October 07, 2008, 07:08:51 AM

Use this code for that... It's a different one that Full Metal Kirby made:

Music Modifier (WiFi) [FMK]

4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000



Much appreciated. I never really knew controlling what others hear on wi-fi was actually possible.
Title: Re: SSBB RSBE01 USA - Support
Post by: Ntsc on October 07, 2008, 08:27:00 AM
Hmm I'm having a problem Resetting my music for Defino Plaza, Luigi's Mansion, and Mushroomy kingdom.

I read up and wrote this code based on Warchamp7's work.

Quote
Music Fix (Luigi Mansion)
* 4A000000 9017EBCC
* 14000078 0000271C
* 1400007C 00002232
* 14000080 00002719
* 14000084 00002232
* 14000088 00002718
* 1400008C 00002232
* 14000090 000027CC
* 14000094 00002232
* 14000098 000027CD
* 1400009C 00002232
* E0000000 80008000

Music Fix (Defino)
* 4A000000 9017EBCC
* 14000050 00002720
* 14000054 00002232
* 14000058 0000271A
* 1400005c 00002232
* 14000060 0000271B
* 14000064 00002232
* 14000068 00002721
* 1400006c 00002232
* 14000070 00002722
* 14000074 00002232
* E0000000 80008000

Music Fix (MK)
* 4A000000 9017EBCC
* 140000A0 00002714
* 140000A4 00002232
* 140000A8 00002723
* 140000Ac 00002232
* 140000B0 0000271D
* 140000B4 00002232
* 140000B8 00002715
* 140000Bc 00002232
* 140000C0 00002716
* 140000C4 00002232
* 140000C8 00002717
* E0000000 80008000

All of the songs correctly appear in the MyMusic menu BUT they are all stuck at OFF and I cannot move it. I tried following Warchamp's example below to increase the chance but it doesn't do anything on my system (everywhere you see 2232 above is me trying to change the frequency).

QuoteJungle Japes (Melee) My Music Reset
4A000000 9017F27C <-- Sets the starting memory write at said address.
14000000 00002801 <-- Sets the music for Jungle Japes #1 to "2801".
14000004 00002232 <-- Sets the chance it'll appear to 32 (Half).
14000000 00002818 <-- Sets the music for Jungle Japes #2 to "2818".
14000004 00002232 <-- Sets the chance it'll appear to 32 (Half).
E0000000 80008000 <-- Common ending line.

Edit: oh and by the way there is NO music fix attached to the first post in this thread. Probably lost at switch from old forums?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 07, 2008, 10:03:49 AM
Weird, anyone else having an online epidemic? I get disconnected in the waiting lobby (in Brawl of course) before I even get the chance to connect with others. This happens within a minute or two. I tried a back-up "save" file, and it isn't the file that is messed up. I wonder if this has anything to do with using codes?

I can see online replays. This just happened a couple of hours ago, so it might fix on its own soon. My router/modem have never been better, so it can't possibly be the cause. Hopefully its just the lack of people playing online at this hour.

EDIT: Nevermind. My guess is that the servers can't find a match for me, as the waiting times now surpass the 5 minutes. Al least now I know its not some Hack error.
Title: Re: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on October 07, 2008, 02:04:21 PM
Quote from: Ntsc on October 07, 2008, 08:27:00 AM
Hmm I'm having a problem Resetting my music for Defino Plaza, Luigi's Mansion, and Mushroomy kingdom.

I read up and wrote this code based on Warchamp7's work.

Quote
Music Fix (Luigi Mansion)
* 4A000000 9017EBCC
* 14000078 0000271C
* 1400007C 00002232
* 14000080 00002719
* 14000084 00002232
* 14000088 00002718
* 1400008C 00002232
* 14000090 000027CC
* 14000094 00002232
* 14000098 000027CD
* 1400009C 00002232
* E0000000 80008000

Music Fix (Defino)
* 4A000000 9017EBCC
* 14000050 00002720
* 14000054 00002232
* 14000058 0000271A
* 1400005c 00002232
* 14000060 0000271B
* 14000064 00002232
* 14000068 00002721
* 1400006c 00002232
* 14000070 00002722
* 14000074 00002232
* E0000000 80008000

Music Fix (MK)
* 4A000000 9017EBCC
* 140000A0 00002714
* 140000A4 00002232
* 140000A8 00002723
* 140000Ac 00002232
* 140000B0 0000271D
* 140000B4 00002232
* 140000B8 00002715
* 140000Bc 00002232
* 140000C0 00002716
* 140000C4 00002232
* 140000C8 00002717
* E0000000 80008000

All of the songs correctly appear in the MyMusic menu BUT they are all stuck at OFF and I cannot move it. I tried following Warchamp's example below to increase the chance but it doesn't do anything on my system (everywhere you see 2232 above is me trying to change the frequency).

QuoteJungle Japes (Melee) My Music Reset
4A000000 9017F27C <-- Sets the starting memory write at said address.
14000000 00002801 <-- Sets the music for Jungle Japes #1 to "2801".
14000004 00002232 <-- Sets the chance it'll appear to 32 (Half).
14000000 00002818 <-- Sets the music for Jungle Japes #2 to "2818".
14000004 00002232 <-- Sets the chance it'll appear to 32 (Half).
E0000000 80008000 <-- Common ending line.

Edit: oh and by the way there is NO music fix attached to the first post in this thread. Probably lost at switch from old forums?

Attached file has all the fixes.
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 07, 2008, 03:02:55 PM
I'd appreciate it if someone actually paid attention to my posts.
Title: Re: SSBB RSBE01 USA - Support
Post by: virustsunami on October 07, 2008, 04:59:06 PM
Somene requested Warchamp 7's codelist?

I salvaged it, plus added a bunch of codes.
Not neatly organized, sorry.. Someone fix that, eh? XD
Also, huge credit to phantom wings, y.s., hetoan2, and all the other great hackers! I might have forgotten to credit a few codes, if someone fixes that too, AWESOME!

Anyways, here (Couldnt attach, too large) =P: http://cid-7f449537cf672797.skydrive.live.com/self.aspx/Public/ALL%20CODES%20-%20VirusTsunami%20Compilation.txt (http://cid-7f449537cf672797.skydrive.live.com/self.aspx/Public/ALL%20CODES%20-%20VirusTsunami%20Compilation.txt)
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 07, 2008, 06:30:41 PM
Quote from: Ntsc on October 07, 2008, 08:27:00 AM
Edit: oh and by the way there is NO music fix attached to the first post in this thread. Probably lost at switch from old forums?

Unfortunately all the attachments were lost during the move to the new forums. Warchamp needs to bring those back though, especially the codelist.
Title: Re: SSBB RSBE01 USA - Support
Post by: virustsunami on October 07, 2008, 09:43:30 PM
Quote from: Crashdance22 on October 07, 2008, 06:30:41 PM
Unfortunately all the attachments were lost during the move to the new forums. Warchamp needs to bring those back though, especially the codelist.

I just posted it right above you! oh well ----> http://tinyurl.com/43dajk

EDIT: I'd also like to request this code to be ported from EU to US, if it hasn't been already:

Multiple Assist trophies [link]
04625D28 00000000
04625DE0 00000000
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 07, 2008, 11:27:53 PM
An alternative would be to change Super Scope shots with Assist Trophies. You can use that while you wait for an official port  :)
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 08, 2008, 12:46:20 AM
Quote from: virustsunami on October 07, 2008, 09:43:30 PM
EDIT: I'd also like to request this code to be ported from EU to US, if it hasn't been already:

Multiple Assist trophies [link]
04625D28 00000000
04625DE0 00000000

Infinite Assist Trophies (US) [Crashdance22]
4A000000 80000000
1462C368 00000000
1462C423 00000000

By the way, has anyone had any success with the items never disappear code? It doesn't work for me, items still disappear as normal. I'm doing this in Training. Does it not work in Training?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 08, 2008, 01:19:03 AM
I've heard remarks about some codes working differently in Training Mode than actual Brawls. Try it on a Normal Brawl first and see what happens.
Title: Re: SSBB RSBE01 USA - Support
Post by: santa the hero on October 08, 2008, 04:39:12 AM
Well, I got a problem, I made it so that the stage will always be Hyrule Temple. It works wifi without problems execpt at the end. The game freezes and won't load. My guess is that the result screen has also been modified so it is Hyrule temple and won't load.

Is there a fix for this? or does it just not work on wifi or does it do this for all brawls?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 08, 2008, 05:10:33 AM
Quote from: santa the hero on October 08, 2008, 04:39:12 AM
Well, I got a problem, I made it so that the stage will always be Hyrule Temple. It works wifi without problems execpt at the end. The game freezes and won't load. My guess is that the result screen has also been modified so it is Hyrule temple and won't load.

Is there a fix for this? or does it just not work on wifi or does it do this for all brawls?

Try using button activators instead of always having Hyrule Temple. They are very reliable, and it won't load a modified stage unless you press the specified button. Of course, you should ONLY press that button while you wait for the stage/match to load (do not hold the button while entering result screen).

You'll find all you need to create your button combos here: http://wiird.l0nk.org/forum/index.php?topic=257.0 (http://wiird.l0nk.org/forum/index.php?topic=257.0)

*scroll down that page a bit
Title: Re: SSBB RSBE01 USA - Support
Post by: Ntsc on October 08, 2008, 05:32:16 AM
Quote from: Full Metal Kirby on October 07, 2008, 02:04:21 PM
Attached file has all the fixes.
Quote from: virustsunami on October 07, 2008, 04:59:06 PM
Anyways, here (Couldnt attach, too large) =P: http://cid-7f449537cf672797.skydrive.live.com/self.aspx/Public/ALL%20CODES%20-%20VirusTsunami%20Compilation.txt (http://cid-7f449537cf672797.skydrive.live.com/self.aspx/Public/ALL%20CODES%20-%20VirusTsunami%20Compilation.txt)

Many thanks to both of you <3
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 08, 2008, 07:21:46 AM
Quote from: shadowofchaos on October 07, 2008, 07:08:51 AM

Use this code for that... It's a different one that Full Metal Kirby made:

Music Modifier (WiFi) [FMK]

4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000




Quick Question:

Does this also modify what others hear when Brawling?
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on October 08, 2008, 11:41:17 AM
Quote from: Jose_Gallardo on October 08, 2008, 07:21:46 AM
Quote from: shadowofchaos on October 07, 2008, 07:08:51 AM

Use this code for that... It's a different one that Full Metal Kirby made:

Music Modifier (WiFi) [FMK]

4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000




Quick Question:

Does this also modify what others hear when Brawling?

Yes.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 08, 2008, 12:08:36 PM
Hmm, thanks for a prompt response.

Guess I'll have to think twice before using this code, as I don't really want to ruin others' taste in music.

I'll most likely use it for quick "WTFs?"

EDIT: So far I've posted EVERY OTHER POST in this page, so I'll stop for a while. I'm also not a fan of Spamming.
Title: Re: SSBB RSBE01 USA - Support
Post by: sonicman210 on October 08, 2008, 08:48:03 PM
Does anyone have the world warp code (the one that teleports you from left death zone of a stage to the right and vica versa)? I can't find it on the code forums, or in the support forum. I have no idea who made it.

By the way, page 10 of the code forum doesn't work.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 08, 2008, 10:32:38 PM
Quote from: sonicman210 on October 08, 2008, 08:48:03 PM
Does anyone have the world warp code (the one that teleports you from left death zone of a stage to the right and vica versa)? I can't find it on the code forums, or in the support forum. I have no idea who made it.

By the way, page 10 of the code forum doesn't work.

Guess I'll break my posting promise as long as its to help someone:

World Wrap X (unfinished) - Phantom Wings

4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 0000000E
3CA08000 91C52F10
91E52F14 92052F18
92252F1C 81C40000
81E40004 82040008
3E204360 7C0E8800
41800008 3DC0C35F
3E20C360 7C0E8800
41800014 3A20FFFF
7C0E8800 41810008
3DC0435F 60000000
91C3000C 91E30010
92030014 81C52F10
81E52F14 82052F18
82252F1C 00000000


It works with a very few stages, hence the "unfinished".
Title: Re: SSBB RSBE01 USA - Support
Post by: Puppet on October 09, 2008, 01:21:18 AM
Question: In an Item Mod code, What are the IDs of player weapons? For Example:

4A000000 8098D528
D2000000 00000003
2C06004E 40820008
38C0001B 60000000
90DD08C0 00000000

In this code peach pulls out a golden hammer instead of a turnip, I have the ID list of all the weapons (including golden hammer), but I dont have the ID list of character weapons, examples: Peaches Turnips or Snakes Grenades.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 09, 2008, 01:35:50 AM
Quote from: Puppet on October 09, 2008, 01:21:18 AM
Question: In an Item Mod code, What are the IDs of player weapons? For Example:

4A000000 8098D528
D2000000 00000003
2C06004E 40820008
38C0001B 60000000
90DD08C0 00000000

In this code peach pulls out a golden hammer instead of a turnip, I have the ID list of all the weapons (including golden hammer), but I dont have the ID list of character weapons, examples: Peaches Turnips or Snakes Grenades.

I think you are looking for this part of the items list. Let me know otherwise:
My Updated ID List (the one I have)
XX= Item Used to be
YY= Item is replaced by

NON-STANDARD ITEMS (must be loaded by respective
character/stage)
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B Sidestepper
4C Shellcreeper
4D Pellet (Distant Planet)
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa (g)
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnip
57 R.O.B.'s Gyro
58 Diddy's Nut
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike Part A
5E Wario's Bike Part B
5F Wario's Bike Part C
60 Wario's Bike Part D
61 Wario's Bike Part E
POKEMON
62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly
ASSIST TROPHIES
86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE Spiny
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings

Title: Re: SSBB RSBE01 USA - Support
Post by: Puppet on October 09, 2008, 01:43:01 AM
What do you mean by:
(must be loaded by respective
character/stage)
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 09, 2008, 01:45:50 AM
I think he means that for example, Peach's Turnip should be replaced only with Peach. But that confuses me...

Speaking of, what is the "seeds" item in the newest item list? I thought it was Ivysaur's special but turns out it wasn't. I would really like to see those seeds replaced though. :D But they might be projectiles, like Mario's fireballs.
Title: Re: SSBB RSBE01 USA - Support
Post by: Puppet on October 09, 2008, 01:59:46 AM
Does anyone know the code for activating a Smash Ball by taunting? I dont mean creating one, I mean making the player have it (rainbow flames).
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 09, 2008, 02:05:11 AM
Quote from: Puppet on October 09, 2008, 01:43:01 AM
What do you mean by:
(must be loaded by respective
character/stage)

It means items won't show up unless you are using the appropriate character. For example: no turnips will appear unless Peach is present while using the code. Others, like the Apple, won't appear unless you play on Kirby's Stage (Green Greens). I haven't confirmed this, but it is what the statement was trying to say.

Quote from: Puppet on October 09, 2008, 01:59:46 AM
Does anyone know the code for activating a Smash Ball by taunting? I don't mean creating one, I mean making the player have it (rainbow flames).

Although I don't mind helping, these things can easily be found by using the SEARCH BAR. If you have seen this code before, then its most likely posted on these forums.

Taunt enables Final Smash [Original by Y.S, ported by Phantom Wings if I'm not mistaken]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.


Title: Re: SSBB RSBE01 USA - Support
Post by: santa the hero on October 09, 2008, 02:23:18 AM
Quote from: Jose_Gallardo on October 08, 2008, 05:10:33 AM
Quote from: santa the hero on October 08, 2008, 04:39:12 AM
Well, I got a problem, I made it so that the stage will always be Hyrule Temple. It works wifi without problems execpt at the end. The game freezes and won't load. My guess is that the result screen has also been modified so it is Hyrule temple and won't load.

Is there a fix for this? or does it just not work on wifi or does it do this for all brawls?

Try using button activators instead of always having Hyrule Temple. They are very reliable, and it won't load a modified stage unless you press the specified button. Of course, you should ONLY press that button while you wait for the stage/match to load (do not hold the button while entering result screen).

You'll find all you need to create your button combos here: http://wiird.l0nk.org/forum/index.php?topic=257.0 (http://wiird.l0nk.org/forum/index.php?topic=257.0)

*scroll down that page a bit

Thank you!! But I have another problem. I have worked for awhile now trying to get the button activator working. I have a wavebird controller so it makes it a little more difficult. how do I make it so I just have a code for only one stage swap with the z button on a wavebird?
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on October 09, 2008, 02:36:40 AM
(Wavebird Gamecube Controller Button Activator by Holding Z) [FMK]
284DE4B0 00000010

Try sticking that on top of the code you want to activate....

Remeber, it will only work when you HOLD the button and that your Wavebird Controller is plugged into the first controller slot....

Edit: LOL at Jose_Gallardo for the post below this....
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 09, 2008, 02:38:36 AM
Lol, I pressed the Preview button (as I was just about to put the code posted by shadowofchaos).

XD You beat me to it!

*Warning - while you were typing a new reply has been posted. You may wish to review your post.

Was the message I got XD
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 09, 2008, 03:37:34 AM
I tried the items never disappear code in a normal match and it still doesn't work. Has this even been tested? Becuase it's frustrating to come across a code that doesn't work, or worse, hasn't been tested.
Title: Re: SSBB RSBE01 USA - Support
Post by: Puppet on October 09, 2008, 06:00:20 AM
Quote
It means items won't show up unless you are using the appropriate character. For example: no turnips will appear unless Peach is present while using the code. Others, like the Apple, won't appear unless you play on Kirby's Stage (Green Greens). I haven't confirmed this, but it is what the statement was trying to say.

So do you mean that Peach can't pull a Diddy Kong peanut out of the ground, or Diddy kong wouldn't be able to shoot a turnip?
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on October 09, 2008, 06:34:42 AM
I believe that's exactly what he's saying IF the other character isn't in the match...

For example: Diddy can't shoot turnips without Peach being in the same match...

and Vice Versa (Peach can't pull out peanuts without Diddy Kong being the same match...)

Is that correct?
Title: Re: SSBB RSBE01 USA - Support
Post by: Puppet on October 09, 2008, 06:39:06 AM
Thanx! ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 09, 2008, 08:07:30 AM
Quote from: shadowofchaos on October 09, 2008, 06:34:42 AM
I believe that's exactly what he's saying IF the other character isn't in the match...

For example: Diddy can't shoot turnips without Peach being in the same match...

and Vice Versa (Peach can't pull out peanuts without Diddy Kong being the same match...)

Is that correct?

That is exactly what I meant.

But don't take my word for it. Try it for yourself and see if this is in fact true, as I have not messed around with the Item Mod enough to confirm this.
Title: Re: SSBB RSBE01 USA - Support
Post by: krlosf on October 09, 2008, 11:33:58 AM
!!! hey guys... I know this is not the best place to post this msg because is for SSBB USA but I have searched and I haven't found the Music Modifier Code for SSBB JP, does anybody know where I can find it??? I hope u can help me!!  :confused:
Title: Re: SSBB RSBE01 USA - Support
Post by: virustsunami on October 09, 2008, 04:19:33 PM
Quote from: Crashdance22 on October 09, 2008, 03:37:34 AM
I tried the items never disappear code in a normal match and it still doesn't work. Has this even been tested? Becuase it's frustrating to come across a code that doesn't work, or worse, hasn't been tested.

ive been having th smae problem;;;;

I use it in a normal match, but it freezes! However, on Trainig, I can play, but items STILL disappear. Any hackers out there that can check this issue out?
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 09, 2008, 04:30:47 PM
ive gotten it to work in training so are you sure you're not talking about the item's shots?
Title: Re: SSBB RSBE01 USA - Support
Post by: krlosf on October 10, 2008, 12:47:40 AM
=S can I translate RSBE codes to RSBJ? is there a program can I use?? =S ... cuz I haven't found yet... I post this msg here cuz I think nobody post in the RSBJ forum long time ago!
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 10, 2008, 01:05:53 AM
nope although there is a guide in the FAQ section of arcentral.net
http://arcentral.net/FAQs/convert.php
Title: Re: SSBB RSBE01 USA - Support
Post by: krlosf on October 10, 2008, 01:21:00 AM
Quote from: hetoan2 on October 10, 2008, 01:05:53 AM
nope although there is a guide in the FAQ section of arcentral.net
http://arcentral.net/FAQs/convert.php (http://arcentral.net/FAQs/convert.php)


Thank you very much!!!! u know I have SSBB JP since it came out, later I bought SSBB USA but for some reason NTSC-U is not working well, and my Wii freezes. I don't know if it's because I have duplicate Jp channels... and that is why I'm looking for SSBBJp codes, now I'm going to try what the tutorial says... Thanks!  :D ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: GaseousSnake on October 10, 2008, 03:47:49 AM
Destroy 1 target to beat Target Smash!! [REDSOXROX]
4A000000 81000000
1454E478 00000001
146FBE04 00000001
E0000000 80008000

Tried this code from the USBGecko site, but it freezes the game when trying to enter Target Smash from either Classic Mode or the Stadium.  Maybe there's a way to activate this code at the touch of a button, that way, hopefully, it won't freeze up???
Title: Re: SSBB RSBE01 USA - Support
Post by: krlosf on October 10, 2008, 04:58:12 AM
Noup, nothing Hetoan, I couldn't do it  :confused: but thanx for your help, now I've requested my music modifier code for SSBB JP version, I hope any of you guys can help me, because I've messed up Luigi's Mansion and Super Mario Bros. Stage by using bad codes!!  :confused: now I need the Fix Codes too!!! snif.... Please if u know where I can find it let me know!! xD
Thanks!  :-[
Title: Re: SSBB RSBE01 USA - Support
Post by: Xyraphius on October 10, 2008, 08:19:36 PM
I searched the first page after someone said a code compilation is kept in a TXT file and updated there, and I did not find it... Could someone please direct me to this TXT file? Thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 10, 2008, 08:47:49 PM
Quote from: Xyraphius on October 10, 2008, 08:19:36 PM
I searched the first page after someone said a code compilation is kept in a TXT file and updated there, and I did not find it... Could someone please direct me to this TXT file? Thanks.
first page of code thread for ssbb
Title: Re: SSBB RSBE01 USA - Support
Post by: Xyraphius on October 10, 2008, 08:57:34 PM
Hehe...^^; Oh. My apologies. Thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on October 10, 2008, 11:13:02 PM
EDIT: Wait, problem sovled.
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on October 11, 2008, 01:25:43 AM
Does Phantom Wings have his own site or anything?

Also, what are the values for the Wolfen and Arwing for the props modifier?
Title: Re: SSBB RSBE01 USA - Support
Post by: Deep20 on October 11, 2008, 02:01:50 AM
I have pulled out snake's grenade with peach without Snake in the match.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on October 11, 2008, 04:31:45 AM
Quote from: Hippochinfat on October 11, 2008, 01:25:43 AM
Does Phantom Wings have his own site or anything?

No, the best way to get in contact with him is through PM on here or at GSCentral.org (where he frequents most).
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 11, 2008, 06:48:39 AM
Quote from: Hippochinfat on October 11, 2008, 01:25:43 AM
Also, what are the values for the Wolfen and Arwing for the props modifier?

Fox:
812867DC Blaster
92D62220 Arwing(Freeze at end of match)

Falco:
812867D4 Blaster
92D62100 Arwing(Freeze at end of match)

Wolf
812867D4 Blaster
92D5F9E0 Wolfen(Freeze at end of match)


Updated Starfox Props (as of Oct. 04)

Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 11, 2008, 04:11:41 PM
Grr. Whenever I try to do MMB with any alloy, it freezes after I kill about 5 alloys, yet right here: (http://www.youtube.com/watch?v=AbU3Xwpybm0&feature=related) he managed to kill all 100.
Title: Re: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on October 11, 2008, 04:17:32 PM
I have a question about the longer than 3 minute replay code. I just wanted to know if a replay that was longer than 3 minutes would still be longer than 3 minutes if the code was off. Also, can you transfer the replays to an SD card and have them still remain longer than 3 minutes (while still working properly) if the code is off? Thanks.

If you got a nickel for everytime I said longer than 3 minutes...

I owe you 20 cents.
Title: Re: SSBB RSBE01 USA - Support
Post by: virustsunami on October 11, 2008, 05:27:24 PM
Does anyone have ALL the prop / item / at values? I mean ALL....

Specifically sonic's chaos emeralds.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 11, 2008, 06:08:10 PM
Quote from: virustsunami on October 11, 2008, 05:27:24 PM
Does anyone have ALL the prop / item / at values? I mean ALL....

Specifically sonic's chaos emeralds.
No, Phantom is the only one hacking Brawl, and the last time he updated the list was with the arwings/wolfens.
Title: Re: SSBB RSBE01 USA - Support
Post by: Hiyoko on October 11, 2008, 09:00:08 PM
I haven't been on for a while, but I was bored and decided to look around with Umbro with the Trippy Colors code, unfortunately he saw other colours then I saw.. Pictures:
(Pictures were made with my 5 megapixel mobile phone camera)
For some reason, the pictures are huge, here are the links to them..

http://img100.imageshack.us/my.php?image=11102008296rw3.jpg (http://img100.imageshack.us/my.php?image=11102008296rw3.jpg) - Blood Castle
http://img151.imageshack.us/my.php?image=11102008297xv8.jpg (http://img151.imageshack.us/my.php?image=11102008297xv8.jpg) - Blood Bridge
http://img296.imageshack.us/my.php?image=11102008299ac9.jpg (http://img296.imageshack.us/my.php?image=11102008299ac9.jpg) - New Pork City burned down
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 11, 2008, 09:22:59 PM
Quote from: Xpwnage123 on October 11, 2008, 04:17:32 PM
I have a question about the longer than 3 minute replay code. I just wanted to know if a replay that was longer than 3 minutes would still be longer than 3 minutes if the code was off. Also, can you transfer the replays to an SD card and have them still remain longer than 3 minutes (while still working properly) if the code is off? Thanks.

If you got a nickel for everytime I said longer than 3 minutes...

I owe you 20 cents.
it will stay longer after the code and even if you send it to someone else
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on October 12, 2008, 01:17:36 AM
Quote from: Cooler 101 on October 11, 2008, 04:11:41 PM
Grr. Whenever I try to do MMB with any alloy, it freezes after I kill about 5 alloys, yet right here: (http://www.youtube.com/watch?v=AbU3Xwpybm0&feature=related) he managed to kill all 100.

HOW THE ****ing ****, ****!!!

I think It has some thing to do with the fact that the non-alloy enemy was always Meta-Night.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 12, 2008, 01:21:56 AM
Quote from: spunit262 on October 12, 2008, 01:17:36 AM
Quote from: Cooler 101 on October 11, 2008, 04:11:41 PM
Grr. Whenever I try to do MMB with any alloy, it freezes after I kill about 5 alloys, yet right here: (http://www.youtube.com/watch?v=AbU3Xwpybm0&feature=related) he managed to kill all 100.

HOW THE ****ing ****, ****!!!

I think It has some thing to do with the fact that the None Alloy enemy was always Meta-Night.
That's what I thought too. After re-watching the video, he obviously used a character modifier, since the P2 slot was empty the whole time until Meta Knight appeared.
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on October 12, 2008, 04:29:57 AM
Quote from: Hiyoko on October 11, 2008, 09:00:08 PM
I haven't been on for a while, but I was bored and decided to look around with Umbro with the Trippy Colors code, unfortunately he saw other colours then I saw.. Pictures:
(Pictures were made with my 5 megapixel mobile phone camera)
For some reason, the pictures are huge, here are the links to them..

http://img100.imageshack.us/my.php?image=11102008296rw3.jpg (http://img100.imageshack.us/my.php?image=11102008296rw3.jpg) - Blood Castle
http://img151.imageshack.us/my.php?image=11102008297xv8.jpg (http://img151.imageshack.us/my.php?image=11102008297xv8.jpg) - Blood Bridge
http://img296.imageshack.us/my.php?image=11102008299ac9.jpg (http://img296.imageshack.us/my.php?image=11102008299ac9.jpg) - New Pork City burned down

Its not unfortunate, thats how i made the code.
It's different every time.
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on October 12, 2008, 05:04:01 AM
http://www.youtube.com/watch?v=kdl8iN1TXa8 (http://www.youtube.com/watch?v=kdl8iN1TXa8)
As seen in the video, at the beginning, hes on the Target Test, But its like the waiting room, is this the stage modifier? Or a new code completley?
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 12, 2008, 05:18:10 AM
Quote from: MAL2 on October 12, 2008, 05:04:01 AM
http://www.youtube.com/watch?v=kdl8iN1TXa8 (http://www.youtube.com/watch?v=kdl8iN1TXa8)
As seen in the video, at the beginning, hes on the Target Test, But its like the waiting room, is this the stage modifier? Or a new code completley?

Waiting Room Replacement (Phantom Wings)
4A000000 90180F3A
38000000 FF000037
10000001 000000XX
E0000000 80008000

There ya go buddy  ;) Just replace XX with any stage ID
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 12, 2008, 05:29:09 AM
Quote from: MAL2 on October 12, 2008, 05:04:01 AM
As seen in the video, at the beginning, hes on the Target Test, But its like the waiting room, is this the stage modifier? Or a new code completley?

I would also recommend using button activators for the online waiting room Replacement, because it tends to override the actual Brawling Stage as well (as shown in the video you posted).
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 12, 2008, 01:19:39 PM
no it doesnt.  the code used in the video was just a regular stage modifier and modifies every stage. the waiting room replacement is ONLY for the waiting room and will not modify any other stage.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 12, 2008, 01:23:49 PM
Its a glitch that tends to happen when I use it, and I have no idea why (and not really looking for a solution). It happens especially when using it along with the Stage Modifier code. Its an odd occurrence on my part, so I'd thought it be best to let someone else know, just in case it has happened to anyone else.
Title: Re: SSBB RSBE01 USA - Support
Post by: pichu04 on October 13, 2008, 07:28:08 AM
the pokemon and assist size codes makes them huge but it hits the opponent like their normal reckon there isnt away for you to hit the opponent just right when your big like rangeing for example.
Title: Re: SSBB RSBE01 USA - Support
Post by: milkaholic123 on October 13, 2008, 06:37:53 PM
wasnt there a code that you can play as 7 players?
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on October 13, 2008, 08:30:27 PM
Quote from: milkaholic123 on October 13, 2008, 06:37:53 PM
wasnt there a code that you can play as 7 players?

Not in normal Brawls.
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on October 13, 2008, 09:01:55 PM
Okay, I've got a few problems with some new codes.

First off, the Trophy Resizer. At the end of the code there's S1, S2, S3 and S4. I know that it means which trophy number but how exactly am I supposed to change the size? What do I put in to make it smaller/larger?

I'm having the same problem with the Item size modifier. I don't know what to put to change the size.

Also, can I have a list of values for the partial size modifier? They weren't included in the post in the code thread.
Title: Re: SSBB RSBE01 USA - Support
Post by: LinksDarkArrows on October 13, 2008, 10:26:29 PM
I am having a problem with the following code:

[Destroy 1 target to beat Target Smash!! [REDSOXROX]
4A000000 81000000
1454E478 00000001
146FBE04 00000001
E0000000 80008000


Like the last person that had a problem with it, it freezes for me through "Target Smash!!" and "Classic Mode." Adding a button to activate it would be nice, or is this code only for use with something that's not Ocarina? I'll admit that I don't know much about hacking in general, but I do know that one code in the database requires the rebooter. (Which I'm assuming is something that's built into USB Gecko) If this code requires something more than just Ocarina, could anyone please make the code work with Ocarina, or detail what I need to get this code working? I have no problem saving up money for a couple months to get a USB Gecko, I just need to know if it'll be a surefire thing.

Thank you for your time.
Title: Re: SSBB RSBE01 USA - Support
Post by: NarutoKirby165 on October 13, 2008, 10:46:37 PM
Quote from: Jose_Gallardo on October 13, 2008, 12:45:24 PM
It didn't take long for the above-mentioned code(s) to be posted  :P

Anyhow, here is a completed code that I set-up using Phantom Wing's Partial Size Modifier Hack:

Turn On Partial Size Modifier Set Pointers & Skip Write
Ike Has Huge Sword
28708D68 00FF2500
48000000 805A9360
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708DC4 00FF2500
48000000 805A9364
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708E20 00FF2500
48000000 805A9368
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708E7C 00FF2500
48000000 805A936C
DE000000 80009380
1400033C 40805953
E0000000 80008000


Works for all 4 players. Just something to get people started with Phantom's latest code.

Could someone (Mainly Jose_Gallardo) make EVERY character with a sword have Huge Swords too? Like Marth, Meta Knight, Link, and Toon Link? I've always wanted a giant sword fight. :P
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 13, 2008, 11:24:26 PM
Quote from: NarutoKirby165 on October 13, 2008, 10:46:37 PMCould someone (Mainly Jose_Gallardo) make EVERY character with a sword have Huge Swords too? Like Marth, Meta Knight, Link, and Toon Link? I've always wanted a giant sword fight. :P

They are in the works. Keep an eye on the SSBB Codes thread.
Title: Re: SSBB RSBE01 USA - Support
Post by: krlosf on October 13, 2008, 11:33:35 PM
 :D The huge sword code is amazing! lol btw Is there a code that lets u change Peach's turnip into a pokeball after pressing a determinate button and if u press another button combination, change now Peach's pokeball to a bomb for example? So u can fight and change the iteme that u want (at least three -including turnip-) with a button combination? I've tried with Peach pulls out___ code adding Specified button code but nothing... I can only change turnip to a pokeball for example but I cannot change that pokeball to another item anymore despite I press the another button combination... I also tried with Phantom Wing's True Item Mod code....  :confused:
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on October 13, 2008, 11:36:18 PM
Can I have the tripping rate modifier code? I want to make it so I trip every time I try to run.
Title: Re: SSBB RSBE01 USA - Support
Post by: BrwlUsr1206 on October 14, 2008, 01:45:12 AM
Tripping Rate Modifier
0481CB34 C0220020
045A9340 XXXXXXXX
Hacked by Y.S. for NTSC-J, ported by Kirby is cool. MAJOR thanks to Y.S. for his support.

XXXXXXXX is a float number
Title: Re: SSBB RSBE01 USA - Support
Post by: Darkechoes X on October 14, 2008, 06:05:47 AM
Quote from: m.warrior(backup) on August 12, 2008, 02:37:25 PM
Quote from: Link;4155Okay, some codes by me.. also for EU version, see thread:

Mushroom Stacker first try
C2891568 00000002
7C23052E E3E10018
60000000 00000000
0483E0F0 38800000
0483E110 38800000
0483DEA8 38800001
04B84808 3F3504F3
Limitations: any real-time character change (includes but probably not limited to: Zelda<>Shiek, Samus<>Zero Suit Samus, Pok?mon Swaps) will reset your size! Dying will also but this is way it is intended to be. Includes lightning!

And.. mushroom/lightning factors:

Super Mushroom growth factor:
04B88800 XXXXXXXX
Normally 3FD9999A=170%..

Poison Mushroom "growth" factor:
04B88808 XXXXXXXX
Normally 3F000000=50%
In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%

Normal Lightning (shrinking you or enemies):
04B88824 XXXXXXXX
Normally 3F000000=50%

WTF Lightning (enlarging enemies):
04B8881C XXXXXXXX
Normally 4019999A=240%


Have fun!

ok, i copied this from the code thred to ask a question, the mushrom stacker, HOW DOES IT WORK?!

I have a question?
Can someone tell me how do i work out the Wtf Lightning growth (Enlarging Size) Code.

Please & Thank You
P.s. Wiird & USB Gecko is #1
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 14, 2008, 11:58:38 AM
Quote from: Darkechoes X on October 14, 2008, 06:05:47 AM
I have a question?
Can someone tell me how do i work out the Wtf Lightning growth (Enlarging Size) Code.

If you want the lighting to enlarge enemies every time you touch it, set the Values for XXXX on the WTF lighting code as well as the XXXX values for the Normal Lighting. Instead of shrinking, it will make the enemy get bigger.

EX:

Normal Lighting
04B88824 41800000 <-----XXXX value/same as WTF lighting

WTF Lighting
04B8881C 41800000 <----XXXX value/same as Normal Lighting

Upload those two codes and Lighting will always equal "WTF?!"
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 14, 2008, 10:13:27 PM
Can someone edit the pokemon size modifier to where it doesn't interfere with the item swap code when it's set to pokeballs? I'd like to see big pokemon spawning from big pokeballs, or vice-versa.

Also, can someone extend the any character color code to where characters on a common team aren't shaded lighter and darker?

Quote from: krlosf on October 13, 2008, 11:33:35 PM
:D The huge sword code is amazing! lol btw Is there a code that lets u change Peach's turnip into a pokeball after pressing a determinate button and if u press another button combination, change now Peach's pokeball to a bomb for example? So u can fight and change the iteme that u want (at least three -including turnip-) with a button combination? I've tried with Peach pulls out___ code adding Specified button code but nothing... I can only change turnip to a pokeball for example but I cannot change that pokeball to another item anymore despite I press the another button combination... I also tried with Phantom Wing's True Item Mod code....  :confused:

That would probably cause the game to crash because that's what happens when you change either the item being replaced or the replacing item in item swap during a match. Using a button activator for the same code would also crash it.

Edit: And the mushroom stacker code doesn't work, in Training nor in a normal brawl. The only other code I had on was pick any color.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 14, 2008, 11:32:25 PM
I remember that someone asked how to re-size multiple parts with the partial size modifier. Here's how:

Here is the normal partial size modifier for character 1:
28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

For 2 parts, it'd look like this:

28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
1400XXXX YYYY5953
E0000000 80008000

For 3 parts, it'd look like this:

28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
1400XXXX YYYY5953
1400XXXX YYYY5953
E0000000 80008000

And so on. ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 15, 2008, 12:16:39 AM
i have a question...
is it possible to make the button activator stage mod work 4 wiimote/nunchuk?i tried messing with it but i only figured out how to change the stage the button is applied to

(sorry...id post the code too but the wii cant copy & paste...)

i got this code from warchamp7's txt doc. before the file got wiped out
Title: Re: SSBB RSBE01 USA - Support
Post by: santa the hero on October 15, 2008, 12:26:08 AM
Okay well I typed in the Cycle Code (made by Hetoan2)

48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 3F800000
284DE4B1 000000C1
205A9380 00000000
225A9370 00000000
80000000 805A9370
86010000 FFFFFFF4
045A9380 00000001
E2000003 00000000
284DE4B0 000000C2
205A9380 00000000
80000000 805A9370
86010000 0000000C
045A9380 00000001
E2000003 00000000
284DE4B0 000000E0
045A9370 00000000
E2000001 00000000
284DE4B0 000000C0
045A9380 00000000
E2000001 00000000
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 40005953
E0000000 80008000

but all it does is make Mario and DK big. Can someone please help me and convert it the D pad/trigger combos to Wavebird? Or is it set to be used on a normal controller and I am being an idiot and doing something wrong?
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 15, 2008, 01:04:28 AM
Quote from: gamepro2 on October 15, 2008, 12:16:39 AM
i gots a question...
is it possible to make the button activator stg mod work 4 wiimote/nunchuk?i tried messin wit it but i only figured out how to change the stg the button is applied 2

(sorry...id post the code 2 but the wii cant copy & paste...)

i got this code from warchamp7's txt doc. b4 the file got wiped out
Yes...

GCN                     Wii                       Classic
L 0001 L 0001 U+ 0001
R 0002 R 0002 L+ 0002
D 0004 D 0004 Zr 0004
U 0008 U 0008 X  0008
Z 0010 + 0010 A  0010
R 0020 2 0100 Y  0020
L 0040 1 0200 B  0040
A 0100 B 0400 Zl 0080
B 0200 A 0800 R  0200
X 0400 - 1000 +  0400
Y 0800 Z 2000 -  1000
S 1000 C 4000 L  2000
                     HOME 8000 D+ 4000
                                                 R+ 8000
Add values for pressed together effects!
GCN Controller (16 bits)
1 284DE4B0
2 284DE4B8
3 284DE4C0
4 284DE4C8
Wii Controller
1 284F7880
2 284F8220
3 284F8BC0
4 284F9560
Clasic Controller
1 284F78AA
2 284F824A
3 284F8BEA
4 284F958A


First, find the line the control button press is in.
Insert 284F7880 FFBFxxxx (X's are numbers from table)
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 15, 2008, 01:20:13 AM
LOL thanks but i tried that already. the first line makes sense with the controller ID but! the button ID makes no sense...
lookin at the code (which is set 4 GCN) the only changes are...u no wat ill jus type da code...

hold X for HRC
284DE4B0 *00000480   (*i think this is the button)
4A000000 81000000
145E25D8 00000034
E2000002 80008000

hold L for target smash
(same) *000000C0   (*i think this is the button)
(same) (same)
(same) 00000038
(same) (same)


those are da only difference in the codes 4 GCN...but i see what you mean for the controller ID ... any ideas for the buttons?


PS i dont know who made these, its not listed in my codelist

Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 15, 2008, 01:25:52 AM
Quote from: gamepro2 on October 15, 2008, 01:20:13 AM
LOL thx but i tried dat alredy the first line makes sense wit da controller ID but! the button ID makes no sense...
lookin at da code (which is set 4 GCN) the only changes r...u no wat ill jus type da code...

hold X for HRC
284DE4B0 *00000480   (*i tink dis is da button)
4A000000 81000000
145E25D8 00000034
E2000002 80008000

hold L for target smash
(same) *000000C0   (*i tink dis is da button)
(same) (same)
(same) 00000038
(same) (same)


those r da only diff in da codes 4 GCN...but i c wat u mean 4 da controller ID ... ne ideas 4 da buttons?


PS i dnt no who made these its not listed in my codelist
Those were made by Xtreme Starfox, if my memory serves me correctly...
Can you post the full codes?
I'll change them for you.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 15, 2008, 01:40:36 AM
Quote from: REDSOXROX on October 15, 2008, 01:25:52 AM
Quote from: gamepro2 on October 15, 2008, 01:20:13 AM
LOL thanks but i tried that already. the first line makes sense with the controller ID but! the button ID makes no sense...
lookin at the code (which is set 4 GCN) the only changes are...u no wat ill jus type da code...

hold X for HRC
284DE4B0 *00000480   (*i think this is the button)
4A000000 81000000
145E25D8 00000034
E2000002 80008000

hold L for target smash
(same) *000000C0   (*i think this is the button)
(same) (same)
(same) 00000038
(same) (same)


those are da only difference in the codes 4 GCN...but i see what you mean for the controller ID ... any ideas for the buttons?


PS i dont know who made these, its not listed in my codelist
Those were made by Xtreme Starfox, if my memory serves me correctly...
Can you post the full codes?
I'll change them for you.


okey doky...

Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for target test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for custom stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

All made by Xtreme Starfox

can u post da button values 4 these codes 4 me?
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 15, 2008, 01:55:21 AM
Quote from: gamepro2 on October 15, 2008, 01:40:36 AM
Quote from: REDSOXROX on October 15, 2008, 01:25:52 AM
Quote from: gamepro2 on October 15, 2008, 01:20:13 AM
LOL thx but i tried dat alredy the first line makes sense wit da controller ID but! the button ID makes no sense...
lookin at da code (which is set 4 GCN) the only changes r...u no wat ill jus type da code...

hold X for HRC
284DE4B0 *00000480   (*i tink dis is da button)
4A000000 81000000
145E25D8 00000034
E2000002 80008000

hold L for target smash
(same) *000000C0   (*i tink dis is da button)
(same) (same)
(same) 00000038
(same) (same)


those r da only diff in da codes 4 GCN...but i c wat u mean 4 da controller ID ... ne ideas 4 da buttons?


PS i dnt no who made these its not listed in my codelist
Those were made by Xtreme Starfox, if my memory serves me correctly...
Can you post the full codes?
I'll change them for you.


okey doky...

Hold R (Dpad)for WIFI room
284F7880 FFBF0002
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L (Dpad)for target test
284F7880 FFBF0001
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold D (Dpad)for custom stage
284F7880 FFBF0004
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold U (Dpad)for HRC
284F7880 FFBF0008
4A000000 81000000
145E25D8 00000034
E2000002 80008000

All made by Xtreme Starfox

can u post da button values 4 these codes 4 me?

Okay

Hold R (Dpad)for WIFI room
284F7880 FFBF0002
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L (Dpad)for target test
284F7880 FFBF0001
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold D (Dpad)for custom stage
284F7880 FFBF0004
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold U (Dpad)for HRC
284F7880 FFBF0008
4A000000 81000000
145E25D8 00000034
E2000002 80008000

NOTE:
Codes originally made by Xtreme Starfox.
Codes fixed and made to work with Wii Controller by REDSOXROX
Title: Re: SSBB RSBE01 USA - Support
Post by: santa the hero on October 15, 2008, 02:00:42 AM
Has someone composed a list of all the Character's ids? (specifically for the partial size codes.) I know Mario's is 00 and DK is 01
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 15, 2008, 02:01:09 AM
thanks REDSOXROX :)
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 15, 2008, 02:06:08 AM
Quote from: santa the hero on October 15, 2008, 02:00:42 AM
Has someone composed a list of all the Character's ids? (specifically for the partial size codes.) I know Mario's is 00 and DK is 01

XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario


I do not have credits for these on my TXT file, but I didn't make them, that's for sure.

Quote from: hetoan2 on October 14, 2008, 08:25:16 PM
do not post modifications of a code that has the variables to change listed. If you feel you need to you can compile a list of all the different variables and what they do.

Is there a rule for this?

Not only does it have variables "added", it also combines some other codes (for P1, P2, etc), and yet I don't take credit for the creation of the codes. Please respond promptly, as i got other codes I'd like to share. Also, if SMK could answer this, I'll appreciate it all the better, thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 15, 2008, 02:43:37 AM
UM...i tried that code... & nuthing hapened any suggestions REDSOXROX?
Title: Re: SSBB RSBE01 USA - Support
Post by: Andydark on October 15, 2008, 10:24:23 PM
As a thought, that new controller code that modifies which character slots are controlled by which controllers...

Would it ever be possible to modify who controls player five, six, and seven?

It would wind up being pretty epic, to say the least.

Presumably the "Fall from the sky when you respawn" code would be required...but yeah.
Title: Re: SSBB RSBE01 USA - Support
Post by: Lurker on October 15, 2008, 10:44:04 PM
Quote from: Cooler 101 on October 12, 2008, 01:21:56 AM
Quote from: spunit262 on October 12, 2008, 01:17:36 AM
Quote from: Cooler 101 on October 11, 2008, 04:11:41 PM
Grr. Whenever I try to do MMB with any alloy, it freezes after I kill about 5 alloys, yet right here: (http://www.youtube.com/watch?v=AbU3Xwpybm0&feature=related) he managed to kill all 100.

HOW THE ****ing ****, ****!!!

I think It has some thing to do with the fact that the None Alloy enemy was always Meta-Night.
That's what I thought too. After re-watching the video, he obviously used a character modifier, since the P2 slot was empty the whole time until Meta Knight appeared.

Yes. I used the most broken character as the constant for lulz though. ^^

You can set  it to any *normal* character and just leave it like that. For some reason the command that spawns the random characters conflicts with the character modifier or something. <_<

Have fun now? Oh, and I personally feel the Red Alloy is the best. His "knee" has a set hitbox so no need to attack tax collectors for the sweetspot. ^^

Also, I'm extremely bored and heard someone say Phantom Wings fixed up a few flaws in his SSBM airdodge code.

Is this the latest version?:

SSBM Air Dodge:[Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021
40820008 3B800010
60000000 939E0038
60000000 00000000
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 15, 2008, 10:44:56 PM
Quote from: gamepro2 on October 15, 2008, 02:43:37 AM
UM...i tried dat code... & nun hpnd ne suggestions REDSOXROX?
I could try to help you.. but I have no idea what you are trying to say.
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on October 15, 2008, 10:51:26 PM
Quote from: Andydark on October 15, 2008, 10:24:23 PM
As a thought, that new controller code that modifies which character slots are controlled by which controllers...

Would it ever be possible to modify who controls player five, six, and seven?

It would wind up being pretty epic, to say the least.

Presumably the "Fall from the sky when you respawn" code would be required...but yeah.

Not with MY version, the pointer table I use only has room for 4 players (the table is made by the game so I can't modify it wily nily). Phantom Wing posted (on GSCentral) a version of his own (completely different from my version) that can modify them but you also have to set them to human and then only in Multi-Man Brawls.
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on October 16, 2008, 12:05:31 AM
Quote from: Cooler 101 on October 15, 2008, 10:44:56 PM
Quote from: gamepro2 on October 15, 2008, 02:43:37 AM
UM...i tried dat code... & nun hpnd ne suggestions REDSOXROX?
I could try to help you.. but I have no idea what you are trying to say.

He's saying "Umm, I tried that code and nothing happened. Any suggestions REDSOXROX?
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 16, 2008, 01:14:31 AM
Wasn't there a code that let the camera act like the one in the SSE? And speaking of the camera, is it possible to make a code where the camera can move completely freely by moving and rotating using all 3 axis?
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 16, 2008, 01:19:08 AM
Quote from: Hippochinfat on October 16, 2008, 12:05:31 AM
Quote from: Cooler 101 on October 15, 2008, 10:44:56 PM
Quote from: gamepro2 on October 15, 2008, 02:43:37 AM
UM...i tried dat code... & nun hpnd ne suggestions REDSOXROX?
I could try to help you.. but I have no idea what you are trying to say.

He's saying "Umm, I tried that code and nothing happened. Any suggestions REDSOXROX?
Ah, I see.

gamepro2, are you sure you're using a wired Gamecube controller in the first slot?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 16, 2008, 04:50:45 PM
Quote from: Cooler 101 on October 16, 2008, 01:19:08 AM
Quote from: Hippochinfat on October 16, 2008, 12:05:31 AM
Quote from: Cooler 101 on October 15, 2008, 10:44:56 PM
Quote from: gamepro2 on October 15, 2008, 02:43:37 AM
UM...i tried that code... & nuthing hapened. any suggestions REDSOXROX?
I could try to help you.. but I have no idea what you are trying to say.

He's saying "Umm, I tried that code and nothing happened. Any suggestions REDSOXROX?
Ah, I see.

gamepro2, are you sure you're using a wired Gamecube controller in the first slot?


the code is orriginally set up for the GCN. it works fine like that but i want it to work for the nunchuk
Title: Re: SSBB RSBE01 USA - Support
Post by: Full Metal Kirby on October 16, 2008, 07:41:08 PM
Quote from: gamepro2 on October 16, 2008, 04:50:45 PM
Quote from: Cooler 101 on October 16, 2008, 01:19:08 AM
Quote from: Hippochinfat on October 16, 2008, 12:05:31 AM
Quote from: Cooler 101 on October 15, 2008, 10:44:56 PM
Quote from: gamepro2 on October 15, 2008, 02:43:37 AM
UM...i tried dat code... & nun hpnd ne suggestions REDSOXROX?
I could try to help you.. but I have no idea what you are trying to say.

He's saying "Umm, I tried that code and nothing happened. Any suggestions REDSOXROX?
Ah, I see.

gamepro2, are you sure you're using a wired Gamecube controller in the first slot?


the code is orriginally set up 4 da GCN it wrks fine like dat but i want it to wrk 4 da nunchuk

You really should stp wit da cht spek cuz it aint dat cul, dwg.

Seriously, either type like everyone else, or don't post. 'Chat speak' is annoying as hell to read, and I'm sure others think just as much.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 16, 2008, 07:54:07 PM
Quote from: gamepro2 on October 16, 2008, 04:50:45 PM
Quote from: Cooler 101 on October 16, 2008, 01:19:08 AM
Quote from: Hippochinfat on October 16, 2008, 12:05:31 AM
Quote from: Cooler 101 on October 15, 2008, 10:44:56 PM
Quote from: gamepro2 on October 15, 2008, 02:43:37 AM
UM...i tried dat code... & nun hpnd ne suggestions REDSOXROX?
I could try to help you.. but I have no idea what you are trying to say.

He's saying "Umm, I tried that code and nothing happened. Any suggestions REDSOXROX?
Ah, I see.

gamepro2, are you sure you're using a wired Gamecube controller in the first slot?


the code is orriginally set up 4 da GCN it wrks fine like dat but i want it to wrk 4 da nunchuk
I'm going to have to ask you again, what the heck are you trying to say?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 16, 2008, 08:27:08 PM
sorry guys i was at school and the bell rung so i was trying to hurry up... im home now so i'll type the words

what im saying is

Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for target test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for custom stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

all made by Xtreme Starfox

these codes are set up for the GCN, i dont use that controller i use the nunchuk...
REDSOXROX tried to help but the code didnt work. is there any way to make it work for the nunchuk,if so can you change it for me?

once again...sorry
Title: Re: SSBB RSBE01 USA - Support
Post by: cr101 on October 16, 2008, 11:39:48 PM
Can someone give me a link to the latest music fixer code?  Yes I used the search bar and checked the first post but failed to find it.  Alos, do you only need to run this once to fix it, or does it need to be on every time?  Thanks.

--Cr101
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 16, 2008, 11:44:57 PM
no. you only need it once. music codes are permenate unless changed using hacks
and there are different music codes. first specify which stage needs fixing

(sorry if im wrong)
Title: Re: SSBB RSBE01 USA - Support
Post by: cr101 on October 16, 2008, 11:47:31 PM
My final D and Luigi's mansion are screwed up.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 16, 2008, 11:59:32 PM
alright i just checked... type in "music fixer" in the search, make it only search this thread (usa wii cheat codes (wiiRD and ocarinia)) search it and check the last result it finds (it'll be a post by FMK)
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 17, 2008, 12:28:36 AM
Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for target test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for custom stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

all made by SOMEONE
[/quote]this code is for the GCN. can someone(anyone) change it so it works with the wiimote?plz?
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 17, 2008, 11:02:26 AM
Quote from: gamepro2 on October 17, 2008, 12:28:36 AM
Quote from: gamepro2 on October 16, 2008, 08:27:08 PM
sorry guys i was at school and the bell rung so i was trying to hurry up... im home now so i'll type the words

what im saying is

Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for target test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for custom stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

all made by Xtreme Starfox

these codes are set up for the GCN, i dont use that controller i use the nunchuk...
REDSOXROX tried to help but the code didnt work. is there any way to make it work for the nunchuk,if so can you change it for me?

once again...sorry
(just incase you missed it)

cr101: did that help?
those codes aren't made by Xtreme Starfox. he doesn't even own a USB Gecko. i'm not sure 100% but i think it's heinermann's code
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 17, 2008, 11:13:32 AM
well i was told it was him but if you say so...


can you help me or not
Title: Re: SSBB RSBE01 USA - Support
Post by: nicalobe on October 17, 2008, 04:45:47 PM
Has anyone else been having the problem where you get DC'd from a wifi match if you use the change stage music wifi code?

284F7880 00002000
4A000000 90FDCD20
14000000 FF00XXXX
E0000000 80008000

That code is for if you hold Z on nunchuck, it will change the current stages music with what you choose for the XXXX value. It works like a charm, but about 1 minute into the match I get disconnected. Has this happened to anyone else, and is there anyway to fix it?
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on October 17, 2008, 04:47:20 PM
Quote from: hetoan2 on October 17, 2008, 11:02:26 AM
Quote from: gamepro2 on October 17, 2008, 12:28:36 AM
Quote from: gamepro2 on October 16, 2008, 08:27:08 PM
sorry guys i was at school and the bell rung so i was trying to hurry up... im home now so i'll type the words

what im saying is

Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for target test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for custom stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

all made by Xtreme Starfox

these codes are set up for the GCN, i dont use that controller i use the nunchuk...
REDSOXROX tried to help but the code didnt work. is there any way to make it work for the nunchuk,if so can you change it for me?

once again...sorry
(just incase you missed it)

cr101: did that help?
those codes aren't made by Xtreme Starfox. he doesn't even own a USB Gecko. i'm not sure 100% but i think it's heinermann's code
Really? He posted those awhile back...
anyways...
Have you tried all of them? Because the originals I think L and R stages didn't work for me...
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 17, 2008, 05:15:17 PM
yes ive tried all of those codes and they all work everytime (and since it cant ruin a match ill say that they even work online)

but its irritating when my friends want to go to a certain stage and i gotta go get my GCN to go there

id rather just use the nunchuk. and i thought that was possible, still do. but i cant seem to get it to work
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 17, 2008, 07:39:15 PM
Quote from: nicalobe on October 17, 2008, 04:45:47 PM
Has anyone else been having the problem where you get DC'd from a wifi match if you use the change stage music wifi code?

284F7880 00002000
4A000000 90FDCD20
14000000 FF00XXXX
E0000000 80008000

That code is for if you hold Z on nunchuck, it will change the current stages music with what you choose for the XXXX value. It works like a charm, but about 1 minute into the match I get disconnected. Has this happened to anyone else, and is there anyway to fix it?
Because nobody else in the match hears it unless you use the Wi-Fi Music Modifier.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 17, 2008, 09:28:41 PM
hey cooler 101: are you able to help me?
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 18, 2008, 12:13:16 AM
Quote from: gamepro2 on October 17, 2008, 09:28:41 PM
hey cooler 101: are you able to help me?
What do you need help with?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 18, 2008, 12:39:22 AM
well i use a nunchuk and id like the code that ive been posting converted to work with the nunchuk. as of now its for the gcn. is it possible to change that?
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on October 18, 2008, 01:04:05 AM
Quick Question. Has anyone ever been able to play any level other that level 1 of target test outside of target test, because I can't. I know that I have the code correct, because if I try it in target test I get the level I select in the code not at the screen.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jumpi95 on October 18, 2008, 04:20:09 AM
Hey guys, i have this code:
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000038
E2000002 80008000

And i dont know were the Sub ID is suposed to go.. Help?
This is FMK's Wifi stage......i forgot the name..
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 18, 2008, 02:12:21 PM
Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for target test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for custom stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

this code is for the GCN. can someone(anyone) change it so it works with the wiimote/nunchuk?plz?
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on October 18, 2008, 04:28:01 PM
Can someone post the custom stages online code? I searched for it in the code thread but got no results. And I also have questions about it...

1) When you go to play the custom stage before going online, is that the custom stage that will be picked when you choose random?

2) Does the other player need to have codes on? I know he needs to have the stage, but will this work with a non-homebrew enabled Wii on the other end?

3) If this doesn't need codes for all players, will it work for 4 players?
Title: Re: SSBB RSBE01 USA - Support
Post by: flamejosh1 on October 18, 2008, 04:30:45 PM
Quote from: Crashdance22 on October 18, 2008, 04:28:01 PM
Can someone post the custom stages online code? I searched for it in the code thread but got no results. And I also have questions about it...

1) When you go to play the custom stage before going online, is that the custom stage that will be picked when you choose random?

2) Does the other player need to have codes on? I know he needs to have the stage, but will this work with a non-homebrew enabled Wii on the other end?

3) If this doesn't need codes for all players, will it work for 4 players?

here you go

Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000

In order to play a custom stage online you must perform the following steps:
1. Your opponent(s) must have the custom stage you intend to play
2. You must play the custom stage you intend to play in an offline Brawl FIRST
3. After you've played the stage in an offline Brawl, go online and select Random as your stage
4. If your choice is picked for the stage, your custom stage should load

it wil work for any player if you and the other players follow all the steps

Title: Re: SSBB RSBE01 USA - Support
Post by: SSBVET on October 18, 2008, 04:36:31 PM
I have seen it before, how can I avoid having the game freeze at the end of a match when I play on Target test?
Title: Re: SSBB RSBE01 USA - Support
Post by: nicalobe on October 18, 2008, 05:47:12 PM
Quote from: Cooler 101 on October 17, 2008, 07:39:15 PM
Quote from: nicalobe on October 17, 2008, 04:45:47 PM
Has anyone else been having the problem where you get DC'd from a wifi match if you use the change stage music wifi code?

284F7880 00002000
4A000000 90FDCD20
14000000 FF00XXXX
E0000000 80008000

That code is for if you hold Z on nunchuck, it will change the current stages music with what you choose for the XXXX value. It works like a charm, but about 1 minute into the match I get disconnected. Has this happened to anyone else, and is there anyway to fix it?
Because nobody else in the match hears it unless you use the Wi-Fi Music Modifier.

I thought this was the wifi music modifier code... If it isn't, can you tell me which code it is?
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 18, 2008, 06:15:50 PM
Hmm... strange. Try taking out the button activator.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 18, 2008, 06:37:23 PM
Quote from: Crashdance22 on October 18, 2008, 04:28:01 PM
Can someone post the custom stages online code? I searched for it in the code thread but got no results. And I also have questions about it...

1) When you go to play the custom stage before going online, is that the custom stage that will be picked when you choose random?

2) Does the other player need to have codes on? I know he needs to have the stage, but will this work with a non-homebrew enabled Wii on the other end?

3) If this doesn't need codes for all players, will it work for 4 players?
you couldve just clicked that "http" thing on the bottom of all my posts its a codelist for brawl
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 19, 2008, 08:40:51 AM
Quote from: gamepro2 on October 18, 2008, 02:12:21 PM
Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for target test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for custom stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

this code is for the GCN. can someone(anyone) change it so it works with the wiimote/nunchuk?plz?
nevermind i figured it out...thanks REDSOXROX for trying and anyone else who tried but never posted anything
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 19, 2008, 01:51:31 PM
Quote from: nicalobe on October 18, 2008, 05:47:12 PM

284F7880 00002000
4A000000 90FDCD20
14000000 FF00XXXX
E0000000 80008000

I thought this was the wifi music modifier code... If it isn't, can you tell me which code it is?

-------------------------------------------------------------------------------------------------------------------------------

Wi-fi Music Modifier [FMK - wifi]
284F7880 0000YYYY  <------- Insert Button Value /2000 = Z
4A000000 90180F06
14000076 FF00XXXX   <------- Music ID/Value
E0000000 80008000


This is for use with the Wiimote+Nunchuk Combo. I am assuming that is what you want, right?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jumpi95 on October 19, 2008, 05:58:20 PM
When ever i try Ike's Greatest Aether code (Wii+nunchuck)
Diddy's up B gives him his FS when he doesnt have a smash ball.. Here is the code:
284F7880 00000000
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284F7880 00002000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F7880 00000400
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000

Dont get me wrong, I like having diddy use a handycap but it gets anoying...
Any advise?
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 19, 2008, 05:59:42 PM
super codes can affect more than 1 character and side affects are normal
Title: Re: SSBB RSBE01 USA - Support
Post by: Jumpi95 on October 19, 2008, 08:34:09 PM
Quote from: hetoan2 on October 19, 2008, 05:59:42 PM
super codes can affect more than 1 character and side affects are normal
Realy? Thanks^_^ now can you help me with the sub ID on this code?

4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000038
E2000002 80008000

Its FMK's Wifi Target practice stage
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 19, 2008, 08:50:22 PM
Quote from: Jumpi95 on October 19, 2008, 05:58:20 PM
When ever i try Ike's Greatest Aether code (Wii+nunchuck)
Diddy's up B gives him his FS when he doesnt have a smash ball.. Here is the code:
284F7880 00000000
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284F7880 00002000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F7880 00000400
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000

Dont get me wrong, I like having diddy use a handycap but it gets anoying...
Any advise?
i had this code on and P1 controlls all and i figured id show just the P1 code online. i picked random and it gave me diddy. 3diddys vs 1fox. he knockd all 3 off at the same time so i charged his up B...they used thier final smash but my foe didnt see it
Title: Re: SSBB RSBE01 USA - Support
Post by: nicalobe on October 20, 2008, 03:12:19 AM
Quote from: Jose_Gallardo on October 19, 2008, 01:51:31 PM
Quote from: nicalobe on October 18, 2008, 05:47:12 PM

284F7880 00002000
4A000000 90FDCD20
14000000 FF00XXXX
E0000000 80008000

I thought this was the wifi music modifier code... If it isn't, can you tell me which code it is?

-------------------------------------------------------------------------------------------------------------------------------

Wi-fi Music Modifier [FMK - wifi]
284F7880 0000YYYY  <------- Insert Button Value /2000 = Z
4A000000 90180F06
14000076 FF00XXXX   <------- Music ID/Value
E0000000 80008000


This is for use with the Wiimote+Nunchuk Combo. I am assuming that is what you want, right?
Thanks, I'm not at my wii right now, but I'll try it and let you know.
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on October 20, 2008, 05:04:34 AM
Quote from: gamepro2 on October 19, 2008, 08:50:22 PM
i had this code on and P1 controlls all and i figured id show just the P1 code online. i picked random and it gave me diddy. 3diddys vs 1fox. he knockd all 3 off at the same time so i charged his up B...they used thier final smash but my foe didnt see it

Any of the codes (except the ones deemed "Wi-fi", mostly by Full Metal Kirby) do NOT work online unless you BOTH/ALL OF YOU have the codes on....

Most of them will cause desynching AND disconnection within a short period of time....
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 20, 2008, 11:42:22 AM
i dont think it's a good idea to credit most of the wifi codes to FMK since he did 2 and the rest were a variety of other people.
Title: Re: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on October 20, 2008, 01:26:08 PM
I don't think it really matters who you credit unless you're actually posting a code. >_>
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 20, 2008, 05:23:01 PM
Quote from: shadowofchaos on October 20, 2008, 05:04:34 AM
Quote from: gamepro2 on October 19, 2008, 08:50:22 PM
i had this code on and P1 controlls all and i figured id show just the P1 code online. i picked random and it gave me diddy. 3diddys vs 1fox. he knockd all 3 off at the same time so i charged his up B...they used thier final smash but my foe didnt see it

Any of the codes (except the ones deemed "Wi-fi", mostly by Full Metal Kirby) do NOT work online unless you BOTH/ALL OF YOU have the codes on....

Most of them will cause desynching AND disconnection within a short period of time....
um... how about you try some of them first! i know greatest aether code doesnt work online but P1 controlls all does. and a few others that was only ment for offline work on WiFi too. and dont think im a noob with these codes i know how to use them, know which work online, and i know how to convert them to work with other controllers.
Title: Re: SSBB RSBE01 USA - Support
Post by: virustsunami on October 20, 2008, 06:02:53 PM
Quote from: gamepro2 on October 20, 2008, 05:23:01 PM
Quote from: shadowofchaos on October 20, 2008, 05:04:34 AM
Quote from: gamepro2 on October 19, 2008, 08:50:22 PM
i had this code on and P1 controlls all and i figured id show just the P1 code online. i picked random and it gave me diddy. 3diddys vs 1fox. he knockd all 3 off at the same time so i charged his up B...they used thier final smash but my foe didnt see it

Any of the codes (except the ones deemed "Wi-fi", mostly by Full Metal Kirby) do NOT work online unless you BOTH/ALL OF YOU have the codes on....

Most of them will cause desynching AND disconnection within a short period of time....
um... how about you try some of them first! i know greatest aether code doesnt work online but P1 controlls all does. and a few others that was only ment for offline work on WiFi too. and dont think im a noob with these codes i know how to use them, know which work online, and i know how to convert them to work with other controllers.

facepalmNOOB.jpg

Most codes WORK, but your opponent will only see and get the same effects if he ALSO has the SAME codes ON.
Otherwise, the only person who will see the codes is YOU.

tl;dr - You and your opponent MUST have the SAME codes ON
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 20, 2008, 07:30:14 PM
Quote from: gamepro2 on October 20, 2008, 05:23:01 PM
um... how about you try some of them first! i know greatest aether code doesnt work online but P1 controlls all does.

Uh, what? P1 Controls All Players does NOT work on wi-fi. If anything, it causes you to disconnect in a minute or less.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 20, 2008, 09:38:04 PM
Quote from: Jose_Gallardo on October 20, 2008, 07:30:14 PM
Quote from: gamepro2 on October 20, 2008, 05:23:01 PM
um... how about you try some of them first! i know greatest aether code doesnt work online but P1 controlls all does.

Uh, what? P1 Controls All Players does NOT work on wi-fi. If anything, it causes you to disconnect in a minute or less.
o realy? have you tried it? cause i have and it works fine AND my opponet who DOESNT have ANY hacks WHATSOEVER seen it online and ill prove it too if you PM me your friend code and that goes to anybody
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 20, 2008, 10:13:15 PM
Quote from: gamepro2 on October 20, 2008, 09:38:04 PM
o realy? have you tried it? cause i have and it works fine AND my opponet who DOESNT have ANY hacks WHATSOEVER seen it online and ill prove it too if you PM me your friend code and that goes to anybody

I don't see why I shouldn't have tested it. I made that code (with the use of Spunits' Controller Codes)

And if it works online for you, then ok. Not good, but at least it seems it only works with friends. I have no idea how, but it doesn't work every time I play WITH ANYONE (4 player matches, btw).
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 20, 2008, 10:24:43 PM
Quote from: Jose_Gallardo on October 20, 2008, 10:13:15 PM
Quote from: gamepro2 on October 20, 2008, 09:38:04 PM
o realy? have you tried it? cause i have and it works fine AND my opponet who DOESNT have ANY hacks WHATSOEVER seen it online and ill prove it too if you PM me your friend code and that goes to anybody

I don't see why I shouldn't have tested it. I made that code (with the use of Spunits' Controller Codes)

And if it works online for you, then ok. Not good, but at least it seems it only works with friends. I have no idea how, but it doesn't work every time I play WITH ANYONE (4 player matches, btw).
well let me tell you this. for it to work online you must have 2 controllers. i used the nunchuk and GCN was my 2nd one. you can join or host. at the char. screen press start/+ on 2nd controller, a char window pops up BUT the 2nd controller cant move the P2 icon/hand/thing...controller 1 can though. to have 3 people just press start/+ on 2nd controller again (you cant control your foe thats why it dont work with anyone)
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 20, 2008, 10:50:18 PM
That is great! With friends is one thing (evil grin).

But with ANYONE is a violation of my hacker moral. The fact that this code DOESN'T control an enemy is all that matters.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 20, 2008, 11:04:47 PM
your welcome ive been messin with my friends to (eviler grin)

and if you use 2 controllers offline ... its wierd.., but one of the controllers controls 3 ppl(people) while the other just controlls the 1
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on October 21, 2008, 07:25:48 AM
Quote from: Jumpi95 on October 19, 2008, 08:34:09 PM
Quote from: hetoan2 on October 19, 2008, 05:59:42 PM
super codes can affect more than 1 character and side affects are normal
Realy? Thanks^_^ now can you help me with the sub ID on this code?

4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000038
E2000002 80008000

Its FMK's Wifi Target practice stage

I tried to add the line for it but that causes the code to stop working, which is probably why it was left out. Pulse I don't it's possible to play on level other than 1 out side of target test.
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on October 21, 2008, 08:53:31 AM
Quote from: gamepro2 on October 20, 2008, 11:04:47 PM
your welcome ive been messin with my friends to (eviler grin)

and if you use 2 controllers offline ... its wierd.., but one of the controllers controls 3 ppl(people) while the other just controlls the 1

LOL.....

Anyway... I assume that since it makes it so that the inputs for player 1 make it the same for player 2 and/or player 3 on YOUR console, the other console receives the same instructions as if there were another person playing on your Wii putting in the EXACT same inputs.... LOL

Makes sense....

However, in the case of other codes... the infinite jump code for example... WILL cause desynching and disconnection...

Others such as ones that don't affect the gameplay (ex. the color modifer code) work fine... it's just that your opponent won't see them....

Quote from: hetoan2i dont think it's a good idea to credit most of the wifi codes to FMK since he did 2 and the rest were a variety of other people.

I apologize, I should give proper credit always... It doesn't matter if I'm posting a code or not....

I do recall that he did make the "Wi-fi" version for the music modifier, pokemon, and assist trophy modifiers though....(only works with friends... causes immediate disconnection on the pokemon and assist trophy mods if not the host... Other people won't hear music unless your the host, but works some of the time on your end when you join a game.... If you're the host, you can modify the music, I use code activator buttons, anytime and it will work...)

Edit: Though proper credit should go to the ones who made the offline version first....
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 21, 2008, 11:24:01 AM
never said that code worked :)
itd be awesome if it did though... =0
Title: Re: SSBB RSBE01 USA - Support
Post by: virustsunami on October 21, 2008, 04:01:00 PM
Quote from: paprika_killer on October 21, 2008, 03:11:04 PM
so I want to ask whoever made em

That would be Phantom Wings
Title: Re: SSBB RSBE01 USA - Support
Post by: Sonic4Ever on October 21, 2008, 05:25:06 PM
Quote from: paprika_killer on October 21, 2008, 03:11:04 PM
I think my question would go here.

as you might suspect we PAL users want the wavedashing and L-cancel hacks ported,
but I know those are asm (or likewise) codes, so I want to ask whoever made em, can show the
original code (asm, not the hex code), because that would give us so possibilities to port it.

thx in advance

Your question goes in the suggestion section. (Wich no one seems to care unfortunaly. Ask Phantom Wings on smashboards maybe?)
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on October 21, 2008, 08:19:44 PM
Quote from: virustsunami on October 21, 2008, 04:01:00 PM
Quote from: paprika_killer on October 21, 2008, 03:11:04 PM
so I want to ask whoever made em

That would be Phantom Wings

Which he should be contacted through PM here or PM over at GSCentral.
Title: Re: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on October 22, 2008, 02:30:43 AM
Each of Snake's codec conversations are just one big sound file, right?
Not a different file for each bit of dialogue?
Title: Re: SSBB RSBE01 USA - Support
Post by: Exotahu on October 22, 2008, 03:59:02 AM
Got a question for y'all.

I've seen a video where 4 final smashes went off at once, but I can't seem to figure out the codes for it.

Also, How do I change the Item Spawn codes so that they work?

I've tried using the values from the other thread but it doesn't come out right.

What am I doing wrong?
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on October 22, 2008, 07:01:38 AM
Quote from: Exotahu on October 22, 2008, 03:59:02 AM
Got a question for y'all.

I've seen a video where 4 final smashes went off at once, but I can't seem to figure out the codes for it.

Also, How do I change the Item Spawn codes so that they work?

I've tried using the values from the other thread but it doesn't come out right.

What am I doing wrong?

That is very unstable but, it can be done by using the Infinite Smashballs Code and Smash Ball Activator:

Smash Ball Activator: [Phantom Wings]
4A000000 80000000
1482B194 38000000
14814E14 38000000
Allows Smash Balls to be created even when someone has one. (Works best with the Infinite Smash Balls code)

- - - - Infinite Smash Balls [Phantom Wings] (I'm not sure about this one... please correct me if I'm wrong...)
4A000000 80000000
1462C3A0 00000000

Taunt enables Final Smash [Y.S ported by brkirch]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Use your taunt to gain a final Smash! (Does not work in SSE or Boss Battles)


Be warned that some of the Final Smashes NEED their effects... For example, Captain Falcon and Sonic WILL freeze if they're not the last one to get "the glow"... as the final smash data effects will be loaded for the person who obtained the standby status last....

Marth's will freeze the Wii if he hits someone without his "effects"...

There are a lot more... but the most compatible one's I've seen include Ike, Link, Toon Link, Giga Bowser, Wario, and Jigglypuff...

They were the ones I used the most when having someone "unstable" when I was making my Dual Final Smash Montage vid....
Title: Re: SSBB RSBE01 USA - Support
Post by: Pogey on October 22, 2008, 08:11:28 PM
I'm having trouble with the partial size modifier's cycle code:


Partial size modifier by Y.S.

48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 3F800000
284DE4B1 000000C1
205A9380 00000000
225A9370 00000000
80000000 805A9370
86010000 FFFFFFF4
045A9380 00000001
E2000003 00000000
284DE4B0 000000C2
205A9380 00000000
80000000 805A9370
86010000 0000000C
045A9380 00000001
E2000003 00000000
284DE4B0 000000E0
045A9370 00000000
E2000001 00000000
284DE4B0 000000C0
045A9380 00000000
E2000001 00000000
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 YYYY5953
E0000000 80008000


For some reason, the whole character itself is set to the size I add in where YYYY value is, and when I try and cycle using R + D</D>, nothing happens. Do I have to do it in a particular menu of the game, or do I need other codes on/off? I put the Partial Size Modifier Set Pointer and Skip Write codes on along with the cycle code. Is this what causes the problem?
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on October 22, 2008, 08:58:05 PM
Can I have all the values for the partial size modifier? The highest I can find is 4080 (4.0) and the lowest I can find is 2000 (Really damn small)
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 22, 2008, 09:20:08 PM
there is an infinite amount of possibilities. but i'll give a few of what you want

42C8 - x100
4248 - x50
41C8 - x25
4158 - x13.5
4120 - x10
4110 - x9
4100 - x8
40E0 - x7
40C0 - x6
40A0 - x5

feel free to ask for a specific value if you want it.
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on October 22, 2008, 11:09:57 PM
Quote from: hetoan2 on October 22, 2008, 09:20:08 PM
there is an infinite amount of possibilities. but i'll give a few of what you want

42C8 - x100
4248 - x50
41C8 - x25
4158 - x13.5
4120 - x10
4110 - x9
4100 - x8
40E0 - x7
40C0 - x6
40A0 - x5

feel free to ask for a specific value if you want it.


Something like X40 would be great.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 22, 2008, 11:52:52 PM
SSBM Air Dodge with Multiple Air Dodges (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021

the person who posted this code said he editted it (for some god knows reason)

now when i boot it up with GECKO OS or ocarina (i have a pal wii) it just freezes, no sound comes out or anything and the dvds still sounds like its spinning
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 23, 2008, 12:27:46 AM
Quote from: jassim on October 22, 2008, 11:52:52 PM
SSBM Air Dodge with Multiple Air Dodges (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021

the person who posted this code said he editted it (for some god knows reason)

now when i boot it up with GECKO OS or ocarina (i have a pal wii) it just freezes, no sound comes out or anything and the dvds still sounds like its spinning
Did you ever get the feeling that that code is for the US version?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 23, 2008, 12:37:35 AM
LOL cooler 101!!!!
yea you should READ things BEFORE you post jassim
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 23, 2008, 11:14:28 AM
Quote from: Hippochinfat on October 22, 2008, 11:09:57 PM
Quote from: hetoan2 on October 22, 2008, 09:20:08 PM
there is an infinite amount of possibilities. but i'll give a few of what you want

42C8 - x100
4248 - x50
41C8 - x25
4158 - x13.5
4120 - x10
4110 - x9
4100 - x8
40E0 - x7
40C0 - x6
40A0 - x5

feel free to ask for a specific value if you want it.


Something like X40 would be great.

x40 - 4044
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on October 23, 2008, 11:46:01 AM
http://babbage.cs.qc.edu/IEEE-754/Decimal.html (http://babbage.cs.qc.edu/IEEE-754/Decimal.html)
;)
Title: Re: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on October 23, 2008, 03:42:19 PM
Quote from: spunit262 on October 23, 2008, 09:39:45 AMCostume Replacement

Think you could change those ones to work with the value on the character selection screen?
Using the "in-game" colour value from Y.S.'s code causes extra load time because it has to wait until there actually is a colour value there there before telling it to load a different colour.

Awesome code, though. :3
*just finished making it so all Wario costumes are their respective overalls*
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 23, 2008, 08:55:12 PM
Quote from: Cooler 101 on October 23, 2008, 12:27:46 AM
Quote from: jassim on October 22, 2008, 11:52:52 PM
SSBM Air Dodge with Multiple Air Dodges (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021

the person who posted this code said he editted it (for some god knows reason)

now when i boot it up with GECKO OS or ocarina (i have a pal wii) it just freezes, no sound comes out or anything and the dvds still sounds like its spinning
Did you ever get the feeling that that code is for the US version?

did u ever get the feeling im using gecko OS and EVERY other code works except this one
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 23, 2008, 08:57:17 PM
guys i dont mean to be rude but u said i dont read things but it turns out its the other way around coz i said i use GECKO OS and it works perfectly
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 23, 2008, 09:28:20 PM
Quote from: jassim on October 23, 2008, 08:57:17 PM
guys i dont mean to be rude but u said i dont read things but it turns out its the other way around coz i said i use GECKO OS and it works perfectly
still, you said pal...this isnt for pal
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on October 23, 2008, 09:34:22 PM
Quote from: Daakun on October 23, 2008, 03:42:19 PM
Quote from: spunit262 on October 23, 2008, 09:39:45 AMCostume Replacement

Think you could change those ones to work with the value on the character selection screen?
Using the "in-game" colour value from Y.S.'s code causes extra load time because it has to wait until there actually is a colour value there there before telling it to load a different colour.

Awesome code, though. :3
*just finished making it so all Wario costumes are their respective overalls*

I didn't want to use Y.S.'s code but it's the only place that you can set the emerald color, all other location i found are XX locations. And also know that i think about it, I think the Character Replacement would be faster with Y.S.'s code because I don't think it start to load until you actually select the stage, not positive because I never really care to test it.

Quote from: gamepro2 on October 23, 2008, 09:28:20 PM
Quote from: jassim on October 23, 2008, 08:57:17 PM
guys i dont mean to be rude but u said i dont read things but it turns out its the other way around coz i said i use GECKO OS and it works perfectly
still, you said pal...this isnt for pal

Perhaps he's running NTSC Brawl on a Pal Wii.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 23, 2008, 10:49:26 PM
Quote from: spunit262 on October 23, 2008, 09:34:22 PMPerhaps he's running NTSC Brawl on a Pal Wii.

So you see, there is bound to be some conflict, jassim. Maybe it was a matter of bad luck that this code had some compatibility issues with your current settings/method for playing Brawl. Of course, assuming that Spunit's statement is true.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 23, 2008, 11:35:21 PM
Quote from: jassim on October 23, 2008, 08:55:12 PM
Quote from: Cooler 101 on October 23, 2008, 12:27:46 AM
Quote from: jassim on October 22, 2008, 11:52:52 PM
SSBM Air Dodge with Multiple Air Dodges (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021

the person who posted this code said he editted it (for some god knows reason)

now when i boot it up with GECKO OS or ocarina (i have a pal wii) it just freezes, no sound comes out or anything and the dvds still sounds like its spinning
Did you ever get the feeling that that code is for the US version?

did u ever get the feeling im using gecko OS and EVERY other code works except this one
I don't know everything about you and how codes work on your Wii  ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 23, 2008, 11:57:21 PM
ditto
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on October 24, 2008, 03:00:20 AM
Quote from: jassim on October 23, 2008, 08:55:12 PM
Quote from: Cooler 101 on October 23, 2008, 12:27:46 AM
Quote from: jassim on October 22, 2008, 11:52:52 PM
SSBM Air Dodge with Multiple Air Dodges (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021

the person who posted this code said he editted it (for some god knows reason)

now when i boot it up with GECKO OS or ocarina (i have a pal wii) it just freezes, no sound comes out or anything and the dvds still sounds like its spinning
Did you ever get the feeling that that code is for the US version?

did u ever get the feeling im using gecko OS and EVERY other code works except this one

I don't recall Phantom Wings ever making a code that allowed multiple air dodges while still having the SSBM Air Dodge properties of directional movement... can you tell us WHERE you got it from? It's probably an invalid code if someone who truly isn't a hacker "edited" the code. =\
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on October 24, 2008, 08:32:21 AM
I need the music fixer.
I used the search function but everything refers to the now lost attachments.
I was testing some stuff for a code I'm making, and used "Mario 32". I have a backup but it's a bit old.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 24, 2008, 12:03:47 PM
I attached a music fixer txt file with every single stage fixer  ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 24, 2008, 12:04:55 PM
Quote from: gamepro2 on October 16, 2008, 11:59:32 PM
alright i just checked... type in "music fixer" in the search, make it only search this thread (usa wii cheat codes (wiiRD and ocarinia)) search it and check the last result it finds (it'll be a post by FMK)
well if you were to look on page 98, i answered this

id post the code to but wii cant copy&paste but in the code forum its on page 3
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 24, 2008, 12:08:46 PM
Quote from: Cooler 101 on October 24, 2008, 12:03:47 PM
I attached a music fixer txt file with every single stage fixer  ;)
your quick...
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 24, 2008, 01:39:16 PM
SSBM Air Dodge with Multiple Air Dodges (Phantom Wings) (EDITED BY SOME GUY FOR A REASON I CANT UNDERSTAND)
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021

the person who posted this code said he editted it (for some god knows reason)

now when i boot it up with GECKO OS or ocarina (i have a pal wii AND NO DONT TELL ME TO GET A US WII GOES EVERY SINGLE OTHER CODE WORKS EXCEPT FOR THIS ONE BECAUSE THE PERSON WHO POSTED IT EDITED THE CODE FOR SOME GOD KNOWS REASON SO IF U TELL ME TO GET A US WII BECAUSE I DONT NEED TO IF I HAVE GECKO OS AND ALL CODES WORK EXCEPT THIS ONE COZ THE GUY WHO POSTED IT DECIDED TO EDIT IT it just freezes, no sound comes out or anything and the dvds still sounds like its spinning
Title: Re: SSBB RSBE01 USA - Support
Post by: Phantom Wings on October 24, 2008, 03:00:17 PM
Hold on, hold on... I recognize this code as one of my older versions of the code... The guy obviously tried to convert it to PAL but wasn't successful. The reason for the unlimited air dodges, is that the ASM code on the end that was used for disabling your character is invalid - the correct address is different on PAL. The rest of the code should work fine on it's own - but don't ask me how he got it to start if it's freezing like you said it is... What he most likely did was remove the ASM code(what's causing the freezing) so it could be used, but forgot to do so when he posted it.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 24, 2008, 04:28:41 PM
thx a lot for your help phantom.
Title: Re: SSBB RSBE01 USA - Support
Post by: dalekjd on October 24, 2008, 07:28:16 PM
Easiest way jassim is to get a US copy of Brawl. The code wasn't designed to be compatible with PAL copies of Brawl. I would wait until a professional hacker converts it to PAL. Lucky for me I have a US Copy that I can use on my PAL Wii.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 24, 2008, 07:47:38 PM
Here is the SSBM air dodge v2.1 code
[spoiler]SSBM Air Dodge 2.1 (Phantom Wings)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000[/spoiler]
Is that what you were looking for, jassim?
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on October 24, 2008, 08:38:13 PM
Quote from: jassim on October 24, 2008, 04:55:03 PM
Quote from: jassim on October 24, 2008, 04:28:41 PM
thx a lot for your help phantom.

so does anyone know the ASM code so i can stop this from freezing

Stop quoting yourself and using it as a way to edit your post, there's a "Modify" button for a reason. Double posting is not allowed.
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on October 24, 2008, 09:15:02 PM
I remember hearing about how certain codes can mess up your online.

Here's the deal, I can connect to wifi in Brawl yet I get disconnected after about a minute in the waiting room. I can't play other online games either, does this glitch affect all online games? I can still connect to things like the news channel fine and when I do a connection test it says it's fine so is this from codes or is it some other problem?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jumpi95 on October 24, 2008, 10:00:20 PM
Im just puting this out their because this is support thread, I admire FMK for not giving wifi caracter modifier because idiots CAN ruin wifi with that code..
I dont have the code but dang that was smart..
Also what is wiird...
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 24, 2008, 10:19:06 PM
Quote from: dalekjd on October 24, 2008, 07:28:16 PM
Easiest way jassim is to get a US copy of Brawl. The code wasn't designed to be compatible with PAL copies of Brawl. I would wait until a professional hacker converts it to PAL. Lucky for me I have a US Copy that I can use on my PAL Wii.
i do have a us copy of brawl.
im tellin u, its not the console or the disk or anything.

i have a pal wii, an NTSC-U brawl dvd with GECKO OS so anythhing to do with the region has nothing to do with why this code doesnt work, my wiis also modded, and im tellin u, ALL codes work except this one, the guy said i removed the alst three lines, so all i need is the ful code without removing the last three lines, plz.

thx
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 24, 2008, 10:21:21 PM
Quote from: smk on October 24, 2008, 08:38:13 PM
Quote from: jassim on October 24, 2008, 04:55:03 PM
Quote from: jassim on October 24, 2008, 04:28:41 PM
thx a lot for your help phantom.

so does anyone know the ASM code so i can stop this from freezing

Stop quoting yourself and using it as a way to edit your post, there's a "Modify" button for a reason. Double posting is not allowed.

i didnt do that i edited it.

first i said thx phantom, then ie dited it so i can add on to say wheres the ASM code, turns out i only need that if im using a pal copy of brawl so i dont need it anymore
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 24, 2008, 10:25:07 PM
lemme try and make things a little less complex. this is what the guy posted on the US ssbb thread, i have a pal wii but that doesnt matter coz im using an american disk of brawl with GECKO OS so theres no problem. this is what he said.


Quote from: Clel on October 22, 2008, 11:56:25 AM
I only edited the code.

SSBM Air Dodge with Multiple Air Dodges (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021







now he said he edited it and i cant figure out why and i all i need is the full correct code without editting.

thx in future
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 24, 2008, 10:27:40 PM
Quote from: Cooler 101 on October 24, 2008, 07:47:38 PM
Here is the SSBM air dodge v2.1 code
[spoiler]SSBM Air Dodge 2.1 (Phantom Wings)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000[/spoiler]
Is that what you were looking for, jassim?

im not sure thats the one, im looking for the one with multiple air dodges

and can i jsut say thanks to everyone thats helping out
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on October 24, 2008, 10:35:01 PM
Quote from: Cooler 101 on October 24, 2008, 12:03:47 PM
I attached a music fixer txt file with every single stage fixer  ;)

Thank you.

Quote from: gamepro2 on October 24, 2008, 12:04:55 PM
Quote from: gamepro2 on October 16, 2008, 11:59:32 PM
alright i just checked... type in "music fixer" in the search, make it only search this thread (usa wii cheat codes (wiiRD and ocarinia)) search it and check the last result it finds (it'll be a post by FMK)
well if you were to look on page 98, i answered this

id post the code to but wii cant copy&paste but in the code forum its on page 3

The music fixer isn't something that would fit in a single post
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on October 24, 2008, 10:44:05 PM
Quote from: Hippochinfat on October 24, 2008, 09:15:02 PM
I remember hearing about how certain codes can mess up your online.

Here's the deal, I can connect to wifi in Brawl yet I get disconnected after about a minute in the waiting room. I can't play other online games either, does this glitch affect all online games? I can still connect to things like the news channel fine and when I do a connection test it says it's fine so is this from codes or is it some other problem?

Come on, someome please answer, I really need to know if this is because of codes.

And Jassmin, seriously, use the edit button. The fact that you're like triple posting is annoying as hell.
Title: Re: SSBB RSBE01 USA - Support
Post by: Ready_Start_L_Arc on October 24, 2008, 11:15:44 PM
=/ hey what's the code that lets u play Target Test, All Star, and Waiting Room stages on wifi?
Title: Re: SSBB RSBE01 USA - Support
Post by: Brookman5 on October 24, 2008, 11:18:26 PM
Quote from: jassim on October 24, 2008, 10:25:07 PM
lemme try and make things a little less complex. this is what the guy posted on the US ssbb thread, i have a pal wii but that doesnt matter coz im using an american disk of brawl with GECKO OS so theres no problem. this is what he said.


Quote from: Clel on October 22, 2008, 11:56:25 AM
I only edited the code.

SSBM Air Dodge with Multiple Air Dodges (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021







now he said he edited it and i cant figure out why and i all i need is the full correct code without editting.

thx in future
I can confirm that it is not because jassim has a PAL Wii and a US disc. I have a US Wii and US disc and I have the same problem.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 24, 2008, 11:38:12 PM
i swear to god im using the modify button to edit any of my psots i hoenstly dont know why everyones saying its coming out as different posts, in future i wont modify posts ill try and make sure that what im writing is exactly what i want to write.

and oh btw, someone just confirmed that its the code and nothing to do with the region of my wii or gecko OS is acting gay or anything like that, its the code.

what slightly frustrates me is that this person went through the hassle of posting the code, then he went through the hassle of making the code completely useless and it takes more time (a bit more but still more) to remove parts of the codes.

how does he expect people to guess the real code
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on October 25, 2008, 04:07:53 AM
Quote from: Hippochinfat on October 24, 2008, 10:44:05 PM
Quote from: Hippochinfat on October 24, 2008, 09:15:02 PM
I remember hearing about how certain codes can mess up your online.

Here's the deal, I can connect to wifi in Brawl yet I get disconnected after about a minute in the waiting room. I can't play other online games either, does this glitch affect all online games? I can still connect to things like the news channel fine and when I do a connection test it says it's fine so is this from codes or is it some other problem?

Come on, someome please answer, I really need to know if this is because of codes.

Yes it was caused by codes, yes you need to delete your save file and put it back on (if you backed it up ) if you didn't, gonna have to get a save from wiisave.com if you want all the characters again. Unless, you wanna wait a day or so and see if it's your connection (doubtful, I experienced WiFi problems myself when I tried to use stage codes online, turns out it corrupted my WiFi but, luckily I had my save file backed up).
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 25, 2008, 08:58:20 AM
Don't ask where, but I confirmed these online DC problems are actually Nintendo messing/fixing their wi-fi. I had 3 different saves, and none worked. Then I looked up the problem, and it mentioned "temporary changes to wi-fi". For the good, I guess, but my best advice is to try a backup save. It that doesn't work, then you are in luck because it was only Nintendo.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on October 25, 2008, 12:00:50 PM
Quote from: Jose_Gallardo on October 25, 2008, 08:58:20 AM
Don't ask where, but I confirmed these online DC problems are actually Nintendo messing/fixing their wi-fi. I had 3 different saves, and none worked. Then I looked up the problem, and it mentioned "temporary changes to wi-fi". For the good, I guess, but my best advice is to try a backup save. It that doesn't work, then you are in luck because it was only Nintendo.
That's a good thing because the same thing was happening to me :)
Title: Re: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on October 25, 2008, 02:56:34 PM
What do these codes do?

Character/Costume Replacement (all) [spunit262, includes Y.S.'s color mod]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FFWW00
4A001001 00000000
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
Title: Re: SSBB RSBE01 USA - Support
Post by: rafalfaro_18 on October 25, 2008, 04:01:30 PM
 ;)good question... What does this code???
Title: Re: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on October 25, 2008, 04:53:55 PM
Quote from: Xpwnage123 on October 25, 2008, 02:56:34 PM
What do these codes do?

Character/Costume Replacement (all) [spunit262, includes Y.S.'s color mod]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FFWW00
4A001001 00000000
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000

WW=Character to replace
XX=Costume to replace
YY=New Character
ZZ=New Costume
---------
Q=1 and ZZ=00 if YY is an Aloy, else Q=0
---------
WW:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Venasaur
2D Squirtle
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
---------
XX: just count how many time you press X/tap character portrait.
---------
YY:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario
---------
ZZ:
Wario's
XX value
00 00    Normal
01 01    Red
02 03    Green
03 05    Blue
04 04    Extra costume (Pikachu lacks)
05 02    Extra costume (all Pokemon lack)
06 06    Overalls/Extra costume (if main costume is team color)
07 07    Overalls Red
08 09    Overalls Green
09 08    Overalls Blue
0A 0A    Extra Overalls
0B 0B    Extra Overalls
0C       Emerald
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 25, 2008, 05:32:13 PM
the code allows you to swap costumes on a character basis instead of Phantom Wing's Player character texture swapper. So it's only for people who want certain characters to switch
Title: Re: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on October 25, 2008, 05:53:46 PM
Ok thank you.
Title: Re: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on October 25, 2008, 06:32:22 PM
Well i came here to ask...that all codees for Ocarina Masterpiece, made by Lakitux doesnt work. its my wii or what?
those are the codes:
Tunic Color Modifier
4A000000 81000000
10337A6C 000000XX
Replace XX with:
00     Green(Kokiri Tunic)
01     Red(Goron Tunic
02     Blue(Zora Tunic)
03     Black
04     White
05     Yellow
and so on and so on.
(Don't have time to scan through hundreds of addresses for color descriptions)

Character Modifier
4A000000 81000000
102772C7 000000XX
Replace XX with:
00     Adult Link
01     Young Link
Does not change appearance. The game will alter Link to fit the height of whichever values. It does however affect the items you can use and how he functions.

Infinite Keys V2
4A000000 81000000
1027737F 00000001
10277380 00000001
10277381 00000001
10277382 00000001
10277383 00000001
Now works in all dungeons.

Infinite Health & Magic V2
4A000000 81000000
122772F0 00000140
122772EE 00000140
102772FA 00000001
102772F3 00000030
Gives you 20 hearts and Magic Meter from the start.

Infinite Magic Beans
4A000000 81000000
10277342 00000010
1027735A 00000009
Delete the old have Magic Beans code if you still have it. This gives you them automatically.

Infinite Health & Magic[LakituX]
4A000000 81000000
102772F0 00000140
102772F3 00000030

Infinite Rupees [LakituX]
4A000000 81000000
122772F4 000003E7

Infinite Small Keys [LakituX]
4A000000 81000000
1027737F 00000063

Infinite Deku Sticks [LakituX]
4A000000 81000000
10277334 00000000
1027734C 00000009

Infinite Deku Nuts [LakituX]
4A000000 81000000
10277335 00000001
1027734D 00000009

Infinite Bombs [LakituX]
4A000000 81000000
10277336 00000002
1027734E 00000009

Infinite Bombchus [LakituX]
4A000000 81000000
1027733C 00000009
10277354 00000009

Infinite Slingshot Seeds [LakituX]
4A000000 81000000
1027733A 00000006
10277352 00000009

Infinite Arrows + Elements[LakituX]
4A000000 81000000
1027734F 00000009
10277337 00000003
10277338 00000004
1027733E 0000000C
10277344 00000012

Have Din, Farore, and Nayru [LakituX]
4A000000 81000000
10277339 00000005
1027733F 0000000D
10277345 00000013

Have Boomerang [LakituX]
4A000000 81000000
10277340 0000000E

Have Lens of Truth [LakituX]
4A000000 81000000
10277341 0000000F

Have Magic Beans [LakituX]
4A000000 81000000
10277342 00000010

Have Megaton Hammer [LakituX]
4A000000 81000000
10277343 00000011

Have Ocarina [LakituX]
4A000000 81000000
1027733B 000000XX
Replace XX with:
07     Fairy Ocarina
08     Ocarina of Time

Have ????shot [LakituX]
4A000000 81000000
1027733D 000000XX
Replace XX with:
0A     Hookshot
0B     Longshot

Have All Bottles [LakituX]
4A000000 81000000
10277346 00000014
10277347 00000014
10277348 00000014
10277349 00000014

Have All Equipment [LakituX]
4A000000 81000000
1027735D 000000FF
1027735C 000000FF
This code gives you:
Kokiri Sword
Master Sword
Giant's Knife(Working on this)
Deku Shield
Hylian Shield
Mirror Shield
Goron Tunic
Zora Tunic
Iron Boots
Hover Boots
(Working on other items)

Have All Quest Status Items [LakituX]
4A000000 81000000
10277366 000000FF
10277367 000000FF
10277365 000000FF
10277391 00000064
This code gives you:
All Ocarina Songs
All Stones & Medallions
Gerudo Membership Card
Stone of Agony
100 Gold Skulltula's

Bottle 1 Modifier [LakituX]
4A000000 81000000
10277346 000000XX
Replace XX with:
14     Empty Bottle
15     Red Potion
16     Green Potion
17     Blue Potion
18     Bottled Fairy
19     Fish
1A     Lon Lon Milk
1B     Letter
1C     Blue Fire
1D     Bug
1E     Big Poe
1F     Lon Lon Milk (Half)
20     Poe

Bottle 2 Modifier [LakituX]
4A000000 81000000
10277347 000000XX
Replace XX with:
14     Empty Bottle
15     Red Potion
16     Green Potion
17     Blue Potion
18     Bottled Fairy
19     Fish
1A     Lon Lon Milk
1B     Letter
1C     Blue Fire
1D     Bug
1E     Big Poe
1F     Lon Lon Milk (Half)
20     Poe

Bottle 3 Modifier [LakituX]
4A000000 81000000
10277348 000000XX
Replace XX with:
14     Empty Bottle
15     Red Potion
16     Green Potion
17     Blue Potion
18     Bottled Fairy
19     Fish
1A     Lon Lon Milk
1B     Letter
1C     Blue Fire
1D     Bug
1E     Big Poe
1F     Lon Lon Milk (Half)
20     Poe

Bottle 4 Modifier [LakituX]
4A000000 81000000
10277349 000000XX
Replace XX with:
14     Empty Bottle
15     Red Potion
16     Green Potion
17     Blue Potion
18     Bottled Fairy
19     Fish
1A     Lon Lon Milk
1B     Letter
1C     Blue Fire
1D     Bug
1E     Big Poe
1F     Lon Lon Milk (Half)
20     Poe

Item Modifier 1 [LakituX]
4A000000 81000000
1027734A 000000XX
Replace XX with:
2D     Pocket Egg
2E     Pocket Cucco
2F     Cojiro
30     Odd Mushroom
31     Odd Potion
32     Poacher's Saw
33     Goron's Sword (Broken)
34     Prescription
35     Eyeball Frog
36     Eye Drops
37     Claim Check

Item Modifier 2 [LakituX]
4A000000 81000000
1027734B 000000XX
Replace XX with:
21     Weird Egg
22     Chicken
23     Zelda's Letter
24     Keaton Mask
25     Skull Mask
26     Spooky Mask
27     Bunny Hood
28     Goron Mask
29     Zora Mask
2A     Gerudo Mask
2B     Mask of Truth
2C     SOLD OUT
Title: Re: SSBB RSBE01 USA - Support
Post by: LakituX on October 25, 2008, 06:45:33 PM
Quote from: Dalubot9300 on October 25, 2008, 06:32:22 PM
Well i came here to ask...that all codees for Ocarina Masterpiece, made by Lakitux doesnt work. its my wii or what?
those are the codes:
Are you using the rebooter function on GeckoOS? If not, you need to make sure you are. If you are then I don't know what it is. I've gotten them to work.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 25, 2008, 07:14:31 PM
Quote from: LakituX on October 25, 2008, 06:45:33 PM
Quote from: Dalubot9300 on October 25, 2008, 06:32:22 PM
Well i came here to ask...that all codees for Ocarina Masterpiece, made by Lakitux doesnt work. its my wii or what?
those are the codes:
Are you using the rebooter function on GeckoOS? If not, you need to make sure you are. If you are then I don't know what it is. I've gotten them to work.

sry to be a noob but i use gecko OS and theres half the things in the settings which i dont understand and one of those is the rebooter, reckon u can clarify wat it is an what it does plz.

thx
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 25, 2008, 07:19:28 PM
all you need to do is when you start up gecko OS press B itll say rebooting. but if you updated your system menu...you cant reboot... :( ...theyll fix that though... :) ...does this help?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 25, 2008, 09:34:11 PM
Quote from: gamepro2 on October 25, 2008, 07:19:28 PM
all you need to do is when you start up gecko OS press B itll say rebooting. but if you updated your system menu...you cant reboot... :( ...theyll fix that though... :) ...does this help?

u mean when u hold b while its loading the game ur nintendo wii will restart is that wat ur sayin?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 25, 2008, 09:40:23 PM
no... wen u start gecko and it pulls up the menu and it says "launch game, config options, reboot options" and other stuff press B, itll say "rebooting". dont click launch game
Title: Re: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on October 25, 2008, 09:51:19 PM
I apologize if its already been done but, did phantom wings make a character texture swap that lets you swap specific textures?

For example switching Sonic's textures and replacing them with Shadow's.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 25, 2008, 09:59:14 PM
Character/Costume Replacement (all) [spunit262, includes Y.S.'s color mod]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FFWW00
4A001001 00000000
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
WW=Character to replace
XX=Costume to replace
YY=New Character
ZZ=New Costume
---------
Q=1 and ZZ=00 if YY is an Aloy, else Q=0
---------
WW:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Venasaur
2D Squirtle
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
---------
XX: just count how many time you press X/tap character portrait.
---------
YY:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario
---------
ZZ:
Wario's
XX value
00 00    Normal
01 01    Red
02 03    Green
03 05    Blue
04 04    Extra costume (Pikachu lacks)
05 02    Extra costume (all Pokemon lack)
06 06    Overalls/Extra costume (if main costume is team color)
07 07    Overalls Red
08 09    Overalls Green
09 08    Overalls Blue
0A 0A    Extra Overalls
0B 0B    Extra Overalls
0C       Emerald
it was posted a couple posts above yours
Title: Re: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on October 25, 2008, 10:08:45 PM
Perhaps I am using it wrong because I attempted to swap Sonic's textures with link's indigo outfit and it simply replaced Sonic with Link in his indigo outfit.
here is the code I used

80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF2700
4A001001 00000000
38000004 FF000000
10000000 00000002
100003C5 00000005
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000


It only swapped out Sonic for Link it didn't replace Sonic's textures with those of Link's.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 25, 2008, 10:10:33 PM
X and Z is what you want to change not WW and YY
Title: Re: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on October 25, 2008, 10:11:42 PM
oh so I am allowed to leave those parts empty?

okay I thought thatw as the issue. Thanks.

Edit: I mean the same >.<
Since it sounds like it would just swap out Sonic's first outfit with his 05 outfit (which is the same one)

edit2: i'll just shut up and try it.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 25, 2008, 10:14:10 PM
i think so...
Title: Re: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on October 25, 2008, 10:16:09 PM
That won't work. I think its only meant to switch out characters as well as the costumes not one or the other.

That and ocarina code manager doesn't like it like that >_>
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 25, 2008, 10:19:10 PM
o well idk then
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 25, 2008, 10:29:09 PM
make it to where W and Y make you sonic and make X and Z make your color indigo
Title: Re: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on October 25, 2008, 11:15:32 PM
Quote from: Austin on October 25, 2008, 10:29:09 PM
make it to where W and Y make you sonic and make X and Z make your color indigo
Indigo?
That only tells the code to replace Sonic with Sonic and his first costume with his first costume. >_>
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 26, 2008, 10:46:58 AM
anyone got the full code for ssbm multiple air dodges yet?
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 26, 2008, 10:49:05 AM
been posted a while ago in the code thread
Title: Re: SSBB RSBE01 USA - Support
Post by: Clel on October 26, 2008, 10:55:22 AM
Quote from: Phantom Wings on October 24, 2008, 03:00:17 PM
Hold on, hold on... I recognize this code as one of my older versions of the code... The guy obviously tried to convert it to PAL but wasn't successful. The reason for the unlimited air dodges, is that the ASM code on the end that was used for disabling your character is invalid - the correct address is different on PAL. The rest of the code should work fine on it's own - but don't ask me how he got it to start if it's freezing like you said it is... What he most likely did was remove the ASM code(what's causing the freezing) so it could be used, but forgot to do so when he posted it.

I didn't try to convert it to PAL, I was using the code, removed the final three lines, and could air-dodge multiple times in the air. So I posted this editted version I figured out up. Guess it was dumb of me, cause first you gotta activate the normal version of the code, then remove the final three lines for you to actually be able to multiple airdodge, which I don't think you can do on Ocarina =(
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 26, 2008, 01:02:57 PM
Quote from: hetoan2 on October 26, 2008, 10:49:05 AM
been posted a while ago in the code thread

the giuy that posted it said he edited it so now it doesnt work and i cant get the full correct working code off of him
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on October 26, 2008, 02:04:40 PM
Quote from: Clel on October 26, 2008, 10:55:22 AM
Quote from: Phantom Wings on October 24, 2008, 03:00:17 PM
Hold on, hold on... I recognize this code as one of my older versions of the code... The guy obviously tried to convert it to PAL but wasn't successful. The reason for the unlimited air dodges, is that the ASM code on the end that was used for disabling your character is invalid - the correct address is different on PAL. The rest of the code should work fine on it's own - but don't ask me how he got it to start if it's freezing like you said it is... What he most likely did was remove the ASM code(what's causing the freezing) so it could be used, but forgot to do so when he posted it.

I didn't try to convert it to PAL, I was using the code, removed the final three lines, and could air-dodge multiple times in the air. So I posted this editted version I figured out up. Guess it was dumb of me, cause first you gotta activate the normal version of the code, then remove the final three lines for you to actually be able to multiple airdodge, which I don't think you can do on Ocarina =(

so the code  isnt supposed to work with ocarina. if it does whats the code im supposed to put in coz i dont have usb gecko i use ocarina
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on October 26, 2008, 04:53:13 PM
Quote from: jassim on October 26, 2008, 02:04:40 PM
Quote from: Clel on October 26, 2008, 10:55:22 AM
Quote from: Phantom Wings on October 24, 2008, 03:00:17 PM
Hold on, hold on... I recognize this code as one of my older versions of the code... The guy obviously tried to convert it to PAL but wasn't successful. The reason for the unlimited air dodges, is that the ASM code on the end that was used for disabling your character is invalid - the correct address is different on PAL. The rest of the code should work fine on it's own - but don't ask me how he got it to start if it's freezing like you said it is... What he most likely did was remove the ASM code(what's causing the freezing) so it could be used, but forgot to do so when he posted it.

I didn't try to convert it to PAL, I was using the code, removed the final three lines, and could air-dodge multiple times in the air. So I posted this editted version I figured out up. Guess it was dumb of me, cause first you gotta activate the normal version of the code, then remove the final three lines for you to actually be able to multiple airdodge, which I don't think you can do on Ocarina =(

so the code  isnt supposed to work with ocarina. if it does whats the code im supposed to put in coz i dont have usb gecko i use ocarina

Let me put it in PLAIN English.

You need the original code for the other code that he edited in order for it to work. It WORKS but, you need the ORIGINAL code that Phantom Wings made. Finally, it works on BOTH Ocarina or Gecko OS.

Now stop posting about it and stop double posting, it's getting annoying as hell with you constantly filling this thread with your obvious non-intellectual posts.
Title: Re: SSBB RSBE01 USA - Support
Post by: Mush123 on October 26, 2008, 05:39:41 PM
^ I agree
I was just stopping by to see what new codes the US version has :P
You have loads more than us Europeans :( :P
Title: Re: SSBB RSBE01 USA - Support
Post by: XLER8 on October 27, 2008, 03:00:17 AM
?
Title: Re: SSBB RSBE01 USA - Support
Post by: SoLuS xX on October 28, 2008, 01:32:56 AM
Quote from: Dalubot9300 on October 25, 2008, 06:32:22 PM
Well i came here to ask...that all codees for Ocarina Masterpiece, made by Lakitux doesnt work. its my wii or what?
those are the codes:
Tunic Color Modifier
4A000000 81000000
10337A6C 000000XX
Replace XX with:
00     Green(Kokiri Tunic)
01     Red(Goron Tunic
02     Blue(Zora Tunic)
03     Black
04     White
05     Yellow
and so on and so on.
(Don't have time to scan through hundreds of addresses for color descriptions)

Character Modifier
4A000000 81000000
102772C7 000000XX
Replace XX with:
00     Adult Link
01     Young Link
Does not change appearance. The game will alter Link to fit the height of whichever values. It does however affect the items you can use and how he functions.

Infinite Keys V2
4A000000 81000000
1027737F 00000001
10277380 00000001
10277381 00000001
10277382 00000001
10277383 00000001
Now works in all dungeons.

Infinite Health & Magic V2
4A000000 81000000
122772F0 00000140
122772EE 00000140
102772FA 00000001
102772F3 00000030
Gives you 20 hearts and Magic Meter from the start.

Infinite Magic Beans
4A000000 81000000
10277342 00000010
1027735A 00000009
Delete the old have Magic Beans code if you still have it. This gives you them automatically.

Infinite Health & Magic[LakituX]
4A000000 81000000
102772F0 00000140
102772F3 00000030

Infinite Rupees [LakituX]
4A000000 81000000
122772F4 000003E7

Infinite Small Keys [LakituX]
4A000000 81000000
1027737F 00000063

Infinite Deku Sticks [LakituX]
4A000000 81000000
10277334 00000000
1027734C 00000009

Infinite Deku Nuts [LakituX]
4A000000 81000000
10277335 00000001
1027734D 00000009

Infinite Bombs [LakituX]
4A000000 81000000
10277336 00000002
1027734E 00000009

Infinite Bombchus [LakituX]
4A000000 81000000
1027733C 00000009
10277354 00000009

Infinite Slingshot Seeds [LakituX]
4A000000 81000000
1027733A 00000006
10277352 00000009

Infinite Arrows + Elements[LakituX]
4A000000 81000000
1027734F 00000009
10277337 00000003
10277338 00000004
1027733E 0000000C
10277344 00000012

Have Din, Farore, and Nayru [LakituX]
4A000000 81000000
10277339 00000005
1027733F 0000000D
10277345 00000013

Have Boomerang [LakituX]
4A000000 81000000
10277340 0000000E

Have Lens of Truth [LakituX]
4A000000 81000000
10277341 0000000F

Have Magic Beans [LakituX]
4A000000 81000000
10277342 00000010

Have Megaton Hammer [LakituX]
4A000000 81000000
10277343 00000011

Have Ocarina [LakituX]
4A000000 81000000
1027733B 000000XX
Replace XX with:
07     Fairy Ocarina
08     Ocarina of Time

Have ????shot [LakituX]
4A000000 81000000
1027733D 000000XX
Replace XX with:
0A     Hookshot
0B     Longshot

Have All Bottles [LakituX]
4A000000 81000000
10277346 00000014
10277347 00000014
10277348 00000014
10277349 00000014

Have All Equipment [LakituX]
4A000000 81000000
1027735D 000000FF
1027735C 000000FF
This code gives you:
Kokiri Sword
Master Sword
Giant's Knife(Working on this)
Deku Shield
Hylian Shield
Mirror Shield
Goron Tunic
Zora Tunic
Iron Boots
Hover Boots
(Working on other items)

Have All Quest Status Items [LakituX]
4A000000 81000000
10277366 000000FF
10277367 000000FF
10277365 000000FF
10277391 00000064
This code gives you:
All Ocarina Songs
All Stones & Medallions
Gerudo Membership Card
Stone of Agony
100 Gold Skulltula's

Bottle 1 Modifier [LakituX]
4A000000 81000000
10277346 000000XX
Replace XX with:
14     Empty Bottle
15     Red Potion
16     Green Potion
17     Blue Potion
18     Bottled Fairy
19     Fish
1A     Lon Lon Milk
1B     Letter
1C     Blue Fire
1D     Bug
1E     Big Poe
1F     Lon Lon Milk (Half)
20     Poe

Bottle 2 Modifier [LakituX]
4A000000 81000000
10277347 000000XX
Replace XX with:
14     Empty Bottle
15     Red Potion
16     Green Potion
17     Blue Potion
18     Bottled Fairy
19     Fish
1A     Lon Lon Milk
1B     Letter
1C     Blue Fire
1D     Bug
1E     Big Poe
1F     Lon Lon Milk (Half)
20     Poe

Bottle 3 Modifier [LakituX]
4A000000 81000000
10277348 000000XX
Replace XX with:
14     Empty Bottle
15     Red Potion
16     Green Potion
17     Blue Potion
18     Bottled Fairy
19     Fish
1A     Lon Lon Milk
1B     Letter
1C     Blue Fire
1D     Bug
1E     Big Poe
1F     Lon Lon Milk (Half)
20     Poe

Bottle 4 Modifier [LakituX]
4A000000 81000000
10277349 000000XX
Replace XX with:
14     Empty Bottle
15     Red Potion
16     Green Potion
17     Blue Potion
18     Bottled Fairy
19     Fish
1A     Lon Lon Milk
1B     Letter
1C     Blue Fire
1D     Bug
1E     Big Poe
1F     Lon Lon Milk (Half)
20     Poe

Item Modifier 1 [LakituX]
4A000000 81000000
1027734A 000000XX
Replace XX with:
2D     Pocket Egg
2E     Pocket Cucco
2F     Cojiro
30     Odd Mushroom
31     Odd Potion
32     Poacher's Saw
33     Goron's Sword (Broken)
34     Prescription
35     Eyeball Frog
36     Eye Drops
37     Claim Check

Item Modifier 2 [LakituX]
4A000000 81000000
1027734B 000000XX
Replace XX with:
21     Weird Egg
22     Chicken
23     Zelda's Letter
24     Keaton Mask
25     Skull Mask
26     Spooky Mask
27     Bunny Hood
28     Goron Mask
29     Zora Mask
2A     Gerudo Mask
2B     Mask of Truth
2C     SOLD OUT


It's not all the codes but the tunic modifier. It doesn't load the game but all the other codes work fine. If the tunic code could be updated or checked that would be awesome as I would like to play as a black/white suited link ^_^. Nice codes btw
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on October 28, 2008, 05:25:02 AM
Quote from: Heinermann on August 22, 2008, 12:29:07 PM
Sorry, I've been away.

Anyway, I came across a wonderful idea in another forum which may prove useful; the ability to load data from content files. For example, texture mods can be stored in content files and referenced or replaced with ocarina.

Hacked Stage: http://heinermann.kakkoister.com/st_halfpipe.bin (http://heinermann.kakkoister.com/st_halfpipe.bin)
Some people wanted this. As it stands, it's the smallest stage ever created (288 bytes). There is no image preview(fuzz/overflow), and the game's physics with it is quite buggy(use wario's bike). It's quite fun to play with.

Updated documents:
AUTOSV save format: http://heinermann.kakkoister.com/AUTOSV.txt (http://heinermann.kakkoister.com/AUTOSV.txt)
Stage IDs(with subIDs for spear pillar and mushroomy kingdom): http://heinermann.kakkoister.com/BrawlStageID.txt (http://heinermann.kakkoister.com/BrawlStageID.txt)
Notice/Message data: http://heinermann.kakkoister.com/info_en.txt (http://heinermann.kakkoister.com/info_en.txt)
Object ID(more descriptive and updated names): http://heinermann.kakkoister.com/object.txt (http://heinermann.kakkoister.com/object.txt)
Custom Stage Format(discovered more unknowns, removed an assumed value): http://heinermann.kakkoister.com/STAGEFORMAT.txt (http://heinermann.kakkoister.com/STAGEFORMAT.txt)
Replay Format(updated Pokemon/Assist switches): http://heinermann.kakkoister.com/REPLAYFORMAT.txt (http://heinermann.kakkoister.com/REPLAYFORMAT.txt)

If you receive the SUSPEND error, just wait a few minutes and try again. Why is this message coming up? Thousands of people are using the Snapshot decrypter hosted on the same domain, and millions of snapshots are being held on the server right now.

Does someone have a copy of these file, specifily the Custom Stage Format one? Now that I know the character-encoding that brawl use I've been able to find were the costume stages are stored, and I'm hoping it will help me make a code so that you can copy sumit stages.
Title: Re: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on October 28, 2008, 07:42:05 AM
Quote from: spunit262 on October 28, 2008, 05:25:02 AMDoes someone have a copy of these file, specifily the Custom Stage Format one? Now that I know the character-encoding that brawl use I've been able to find were the costume stages are stored, and I'm hoping it will help me make a code so that you can copy sumit stages.

Google cache ftw. (http://74.125.45.104/search?q=cache:D8MV16_lsHIJ:heinermann.kakkoister.com/STAGEFORMAT.txt+http://heinermann.kakkoister.com/STAGEFORMAT.txt)
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on October 28, 2008, 08:15:09 AM
Quote from: Daakun on October 28, 2008, 07:42:05 AM
Quote from: spunit262 on October 28, 2008, 05:25:02 AMDoes someone have a copy of these file, specifily the Custom Stage Format one? Now that I know the character-encoding that brawl use I've been able to find were the costume stages are stored, and I'm hoping it will help me make a code so that you can copy sumit stages.

Google cache ftw. (http://74.125.45.104/search?q=cache:D8MV16_lsHIJ:heinermann.kakkoister.com/STAGEFORMAT.txt+http://heinermann.kakkoister.com/STAGEFORMAT.txt)

Thank, but I realized that I could I could use Google cache after posting that.
Title: Re: SSBB RSBE01 USA - Support
Post by: Master000 on October 28, 2008, 01:11:00 PM
EDIT: nevermind
Title: Re: SSBB RSBE01 USA - Support
Post by: Andydark on October 29, 2008, 10:03:15 PM
I realize it is sort of an asinine request, but due to the size of the code topic, it seems valid.

Would anyone be so kind as to upload their own up to date code list? I don't know if this is appropriate for here, but it would make it make so many people's lives so much easier :P
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 29, 2008, 11:04:33 PM
Quote from: Andydark on October 29, 2008, 10:03:15 PM
I realize it is sort of an asinine request, but due to the size of the code topic, it seems valid.

Would anyone be so kind as to upload their own up to date code list? I don't know if this is appropriate for here, but it would make it make so many people's lives so much easier :P
i already have it look at my sig

...

...ok ok i know... needs updating...i HAVE the most recent...i just need to upload...will do tomarrow...(no CPU right now(using wii :P))

can you wait till tomarrow?
Title: Re: SSBB RSBE01 USA - Support
Post by: Andydark on October 30, 2008, 01:56:41 AM
Of course. Thank you very much!
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 30, 2008, 01:59:46 AM
Quote from: Andydark on October 30, 2008, 01:56:41 AM
Of course. Thank you very much!
did you download it?

if so...will it -make-do- till tomarrow?

off topic...(extremly!!!)

-elevendy divided by infinity is .5

the equation: 11dy ÷ ∞=.5
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on October 30, 2008, 02:13:45 AM
He's baaaaccckkkk

:cool:
Title: Re: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on October 30, 2008, 11:24:06 PM
It's not all the codes but the tunic modifier. It doesn't load the game but all the other codes work fine. If the tunic code could be updated or checked that would be awesome as I would like to play as a black/white suited link ^_^. Nice codes btw
[/quote]
So they work...well they didnt for me sadly...i want to play with Black tunic too :(
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 30, 2008, 11:29:40 PM
Quote from: Dalubot9300 on October 30, 2008, 11:24:06 PM
It's not all the codes but the tunic modifier. It doesn't load the game but all the other codes work fine. If the tunic code could be updated or checked that would be awesome as I would like to play as a black/white suited link ^_^. Nice codes btw
So they work...well they didnt for me sadly...i want to play with Black tunic too :(
well i didnt no what 2 do... the person who made it put 9 numbers when ocarina only acceps 8 numbers per line

EX: original: XXXXXXXXX XXXXXXXXX
ocarina only allows: XXXXXXXX XXXXXXXX

see the difference?

EDIT: lol dalubot9300:1 more post and your a Jr member :cool:
Title: Re: SSBB RSBE01 USA - Support
Post by: SuperLink on October 31, 2008, 12:57:19 AM
Is there a "Flying Lucario" code for US Brawl? Because there's one for PAL Brawl and I havn't found a US one yet.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 31, 2008, 01:41:21 AM
Quote from: SuperLink on October 31, 2008, 12:57:19 AM
Is there a "Flying Lucario" code for US Brawl? Because there's one for PAL Brawl and I havn't found a US one yet.

Doesn't Super Lucario do this?  :confused:
Title: Re: SSBB RSBE01 USA - Support
Post by: Mush123 on October 31, 2008, 02:03:02 AM
Quote from: Jose_Gallardo on October 31, 2008, 01:41:21 AM
Quote from: SuperLink on October 31, 2008, 12:57:19 AM
Is there a "Flying Lucario" code for US Brawl? Because there's one for PAL Brawl and I havn't found a US one yet.

Doesn't Super Lucario do this?  :confused:
SuperLink i thought you had PAL brawl? :P
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on October 31, 2008, 02:28:46 AM
Quote from: GaryCXJk on October 07, 2008, 06:16:20 PM
Warning! The following code is highly untested, perhaps unstable, so use with caution! You might throw your controller out in frustration because the Wii has a chance of crashing. A lot. However, the current code has so far been tested without problems. On just one Wii. In English. So if this code doesn't work, try running your Wii in English. With that out of the way, let's groove tonight, share the spice of life. Baby slice it right. We're gonna groove tonight.

Also, no way in hell are you able to create your own fully functional stage. Or at least not for now. Ever. Something. Something. Something.


Custom stage texture swap
4A000000 9018F128
38000032 FF000035
48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 90179760
82200002 90179768
88000001 00000002
82200002 9017976C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
60000000 00000001
48000000 80001850
4A100000 00000018
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000


So far the only stage that works with this code is this one:

st_fhqwhgads_ts.bin (http://www.multiverseworks.com/garycxjkrandomstuff/st_fhqwhgads_ts.bin)

Any chance someone could look into porting this? :S
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 31, 2008, 02:51:23 AM
What does the above code DO exactly?  :eek:
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on October 31, 2008, 02:54:39 AM
Mixed with that stage it made the background a dark green and all the stage parts a beige yellow

I mostly want it ported to use that green for Chroma keying (Green Screen)
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 31, 2008, 03:12:34 AM
Quote from: SuperLink on October 31, 2008, 12:57:19 AM
Is there a "Flying Lucario" code for US Brawl? Because there's one for PAL Brawl and I havn't found a US one yet.
i think thats infinate up B
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on October 31, 2008, 03:56:38 AM
Quote from: Warchamp7 on October 31, 2008, 02:54:39 AM
Mixed with that stage it made the background a dark green and all the stage parts a beige yellow

I mostly want it ported to use that green for Chroma keying (Green Screen)

And that is NOT the US version of the code, am I right? (kinda confused cause it said English)
Title: Re: SSBB RSBE01 USA - Support
Post by: Ghork on October 31, 2008, 09:50:49 AM
My wii freezes every time I try to play luigi's mansion, without codes, and it freezes when I go into sound thing on luigi's mansion, Delfino plaza and Mushroomy kingdom. I tried the no freeze modifier but not sure if I used it right... If I don't want freeze on luigi's masion I replace XX with 04 and YY with 04? And then when stage loads I hold the L-button A-button and Down-controlstick on the gamecubecontroller. Still freezes, what's wrong?
(ok if I post this here???)  :confused:
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 31, 2008, 09:55:47 AM
Quote from: Ghork on October 31, 2008, 09:50:49 AM
My wii freezes every time I try to play luigi's mansion, without codes, and it freezes when I go into sound thing on luigi's mansion, Delfino plaza and Mushroomy kingdom. I tried the no freeze modifier but not sure if I used it right... If I don't want freeze on luigi's masion I replace XX with 04 and YY with 04? And then when stage loads I hold the L-button A-button and Down-controlstick on the gamecubecontroller. Still freezes, what's wrong?
(ok if I post this here???)  :confused:
yes and i think its the music...click the link in my sig, and use the music fixer with the proper code...

sorry to say but if this doesnt work...i think your brawl save is ruined
Title: Re: SSBB RSBE01 USA - Support
Post by: Ghork on October 31, 2008, 10:17:35 AM
Quote from: Austin on October 31, 2008, 09:55:47 AM
Quote from: Ghork on October 31, 2008, 09:50:49 AM
My wii freezes every time I try to play luigi's mansion, without codes, and it freezes when I go into sound thing on luigi's mansion, Delfino plaza and Mushroomy kingdom. I tried the no freeze modifier but not sure if I used it right... If I don't want freeze on luigi's masion I replace XX with 04 and YY with 04? And then when stage loads I hold the L-button A-button and Down-controlstick on the gamecubecontroller. Still freezes, what's wrong?
(ok if I post this here???)  :confused:
yes and i think its the music...click the link in my sig, and use the music fixer with the proper code...

sorry to say but if this doesnt work...i think your brawl save is ruined
Thanks!  :D Seems to work! At least with delfino plaza, haven't tried the other ones yet..
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 31, 2008, 10:21:59 AM
Quote from: Ghork on October 31, 2008, 10:17:35 AM
Quote from: Austin on October 31, 2008, 09:55:47 AM
Quote from: Ghork on October 31, 2008, 09:50:49 AM
My wii freezes every time I try to play luigi's mansion, without codes, and it freezes when I go into sound thing on luigi's mansion, Delfino plaza and Mushroomy kingdom. I tried the no freeze modifier but not sure if I used it right... If I don't want freeze on luigi's masion I replace XX with 04 and YY with 04? And then when stage loads I hold the L-button A-button and Down-controlstick on the gamecubecontroller. Still freezes, what's wrong?
(ok if I post this here???)  :confused:
yes and i think its the music...click the link in my sig, and use the music fixer with the proper code...

sorry to say but if this doesnt work...i think your brawl save is ruined
Thanks!  :D Seems to work! At least with delfino plaza, haven't tried the other ones yet..
your welcome! glad i could help! :cool: ←hes "cool"...
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on October 31, 2008, 12:49:20 PM
Quote from: Jose_Gallardo on October 31, 2008, 03:56:38 AM
Quote from: Warchamp7 on October 31, 2008, 02:54:39 AM
Mixed with that stage it made the background a dark green and all the stage parts a beige yellow

I mostly want it ported to use that green for Chroma keying (Green Screen)

And that is NOT the US version of the code, am I right? (kinda confused cause it said English)

It's for PAL (Europe)

Quote from: Austin on October 31, 2008, 09:55:47 AM
Quote from: Ghork on October 31, 2008, 09:50:49 AM
My wii freezes every time I try to play luigi's mansion, without codes, and it freezes when I go into sound thing on luigi's mansion, Delfino plaza and Mushroomy kingdom. I tried the no freeze modifier but not sure if I used it right... If I don't want freeze on luigi's masion I replace XX with 04 and YY with 04? And then when stage loads I hold the L-button A-button and Down-controlstick on the gamecubecontroller. Still freezes, what's wrong?
(ok if I post this here???)  :confused:
yes and i think its the music...click the link in my sig, and use the music fixer with the proper code...

sorry to say but if this doesnt work...i think your brawl save is ruined

You can always link them to the first post since that's got the attachments again :P
Title: Re: SSBB RSBE01 USA - Support
Post by: SuperLink on October 31, 2008, 01:33:52 PM
Quote from: Mush123 on October 31, 2008, 02:03:02 AM
SuperLink i thought you had PAL brawl? :P
I do, but I still have my US Brawl from the good ol' Freeloading days :P

I'll check out Super Lucario then, thanks.

One more problem I'm having, I used the Code Manager and quite a few codes don't work. The Replay Longer than 3 mins, Unlock Replay Camera, Unlock Pause Camera and Stage Builder codes don't work.

The Melee 2 codes work fine, as do the Character and stage unlock codes, but for some reason the rest don't. Any help?

EDIT: Nevermind, I got them working. Free pause and replay camera will be AWESOME for machinima :D

Do they not work alongside Melee 2 codes or something? I had to turn the Melee 2 codes off to get them working.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 31, 2008, 04:07:30 PM
Quote from: Warchamp7 on October 31, 2008, 12:49:20 PM
You can always link them to the first post since that's got the attachments again :P
not if your using a Wii...
See i use a computer ocasionaly thats how my sig has the codelist but i use the Wii when my comp. isnt availible


...usually its not
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on October 31, 2008, 04:53:51 PM
Quote from: Austin on October 31, 2008, 04:07:30 PM
Quote from: Warchamp7 on October 31, 2008, 12:49:20 PM
You can always link them to the first post since that's got the attachments again :P
not if your using a Wii...
See i use a computer ocasionaly thats how my sig has the codelist but i use the Wii when my comp. isnt availible


...usually its not

I'm very confused as to what you mean >.>
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 31, 2008, 06:02:19 PM
he means he uses his wiis internet and not his computer so he is functionality is limited
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 31, 2008, 06:49:08 PM
Quote from: hetoan2 on October 31, 2008, 06:02:19 PM
he means he uses his wiis internet and not his computer so his functionality is limited
exactly, but occasionaly im allowed to use the computer...get it warchamp7?
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on October 31, 2008, 07:12:49 PM
I still don't see how that affects anything. People can't download from his sig or my first post on the Wii and saying "in my sig" or "First post" are not that different.

I'm just confused is all
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on October 31, 2008, 07:33:24 PM
i wasn't following the conversation, so i don't know what anyones talking about @_@
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 31, 2008, 08:38:18 PM
Quote from: Warchamp7 on October 31, 2008, 07:12:49 PM
I still don't see how that affects anything. People can't download from his sig or my first post on the Wii and saying "in my sig" or "First post" are not that different.

I'm just confused is all
o i thought you ment post a link...ok i c what your saying
Title: Re: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on October 31, 2008, 10:56:07 PM
Could someone please re-post the Mushroom Stacker Code and the Receive Damage/Stun Codes (for P1 to P7)?

Please and thank-you! :)
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 31, 2008, 11:36:15 PM
Quote from: gamerpaul611 on October 31, 2008, 10:56:07 PM
Could someone please re-post the Mushroom Stacker Code and the Receive Damage/Stun Codes (for P1 to P7)?

Please and thank-you! :)
i cannot copy & paste as the wii cannot BUT go to page 6 of the CODE forum...its the first post
Title: Re: SSBB RSBE01 USA - Support
Post by: shangoa on October 31, 2008, 11:41:47 PM
Is there anyone who can modify the ssbm air dodge 2.1 by Phantom wings, in order to do attacks/recover abilities after it is used like it is without the code on. I'm quite sure many who have used it have found it frustrating that as a reaction after being knocked off the stage, the R trigger is pressed and all you can do is watch your character die in slow motion. Also thanks phantom, finally links claw shot is not useless as a recovery move anymore.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on October 31, 2008, 11:46:39 PM
i think theres a code out to where you have unlimited air dodges but that means you can keep going up and up and up...
Title: Re: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on November 01, 2008, 12:34:57 AM
Would it be possible to make a code that swaps certain character textures instead of swapping with the character within the match?
For example swapping Sonic's textures with Shadow's?
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 01, 2008, 02:43:15 AM
Has anyone made a list of Wifi codes that will work in Basic Brawl?
Title: Re: SSBB RSBE01 USA - Support
Post by: Dragonrage on November 01, 2008, 02:47:50 AM
Quote from: Warchamp7 on October 31, 2008, 02:54:39 AM
Mixed with that stage it made the background a dark green and all the stage parts a beige yellow

I mostly want it ported to use that green for Chroma keying (Green Screen)

A port of that code would actually be awesome. It kinda sucks having to use my PAL version everytime I want to do a scene that contains chroma-keying. Some of the codes I use for creating my machinima aren't even ported to PAL yet, so that sucks even more.
A port of that code combined with a tweaked stage, pferrabely completly flat and green instead of green/beige could bring brawl machinima to a whole new level.

As for the tweaked stage idea. The stage created by Gary is limited in use for chroma-keying. Having two different colors to make invisible is quite tricky and usually results in lowered quality or even some leftovers that didn't got transparent at all. The lack of a long flat ground makes it difficult to record fights on it.
Anyway. I'm not a hacker or anything and I don't know what can be done with that code and stage and what not. The above are just a few ideas if anyone is interested in looking into that code.

I've already posted that video in the PAL thread, but I repost it here so you guys can see for yourself what potential lies within that code.
http://www.youtube.com/watch?v=WvxzPq7wlrY (http://www.youtube.com/watch?v=WvxzPq7wlrY)
And here's a pic of what the stage looks like (originally posted by GaryCXJk)
(http://www.multiverseworks.com/garycxjkrandomstuff/VidCapDev.jpg)
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 01, 2008, 03:03:03 AM
Does anyone know how use taunt messages in Basic Brawl is coming along?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 01, 2008, 04:19:21 AM
Quote from: Crashdance22 on November 01, 2008, 03:03:03 AM
Does anyone know how use taunt messages in Basic Brawl is coming along?
someone was working on this???
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on November 01, 2008, 04:25:03 AM
Quote from: shangoa on October 31, 2008, 11:41:47 PM
Is there anyone who can modify the ssbm air dodge 2.1 by Phantom wings, in order to do attacks/recover abilities after it is used like it is without the code on. I'm quite sure many who have used it have found it frustrating that as a reaction after being knocked off the stage, the R trigger is pressed and all you can do is watch your character die in slow motion. Also thanks phantom, finally links claw shot is not useless as a recovery move anymore.

This defeats the point of the whole Melee Air Dodge code. It's meant to make air dodges perform as they did in Melee
Title: Re: SSBB RSBE01 USA - Support
Post by: NarutoKirby165 on November 01, 2008, 02:50:36 PM
Is it possible to have no limit to sending stages/replays/snapshots? Because I like sending mines to friends.
Title: Re: SSBB RSBE01 USA - Support
Post by: bob smith on November 01, 2008, 03:06:31 PM
Yes it is, the code is the second one down on the 14th page of the code thread.

I've got a problem with the items never disappear code. Whenever I try it in training to make a black hole, with hotheads, the hotheads will disappear. When I tried to do a normal brawl with default settings, my screen froze with a beeep sound after I pressed start in the character select screen.
Here's the code im using.
Items Never Disappear [Phantom Wings]
4A000000 814CD0A8
60000027 00000000
36000000 00000046
14000004 00000100
E2000001 00000000
4A100000 FFFFBEC0
62000000 00000000
E0000000 80008000
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on November 01, 2008, 03:50:38 PM
Quote from: bob smith on November 01, 2008, 03:06:31 PM
Yes it is, the code is the second one down on the 14th page of the code thread.

I've got a problem with the items never disappear code. Whenever I try it in training to make a black hole, with hotheads, the hotheads will disappear. When I tried to do a normal brawl with default settings, my screen froze with a beeep sound after I pressed start in the character select screen.
Here's the code im using.
Items Never Disappear [Phantom Wings]
4A000000 814CD0A8
60000027 00000000
36000000 00000046
14000004 00000100
E2000001 00000000
4A100000 FFFFBEC0
62000000 00000000
E0000000 80008000


Code is right

Just a note about Training though, it's limited to 8 items on screen, no matter what
Title: Re: SSBB RSBE01 USA - Support
Post by: wiiztec on November 01, 2008, 04:19:51 PM
But that code just freezes unless you use training mode
Title: Re: SSBB RSBE01 USA - Support
Post by: bob smith on November 01, 2008, 04:27:00 PM
I still want to know why hotheads disapear even when unused. I tried green shells and smart bombs, both disapeared unused. I spawned a capsule, but that didnt disapear, so I don't know what is wrong.
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on November 01, 2008, 04:45:48 PM
Hmm, I don't know

It worked for me with rolling crates
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 01, 2008, 05:40:15 PM
Quote from: Austin on November 01, 2008, 04:19:21 AM
someone was working on this???

I believe Warchamp or smk said something about that. I searched all over the code and support forums but I couldn't find anything on it.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 01, 2008, 07:13:06 PM
Quote from: bob smith on November 01, 2008, 03:06:31 PM
Yes it is, the code is the second one down on the 14th page of the code thread.

I've got a problem with the items never disappear code. Whenever I try it in training to make a black hole, with hotheads, the hotheads will disappear. When I tried to do a normal brawl with default settings, my screen froze with a beeep sound after I pressed start in the character select screen.
Here's the code im using.
Items Never Disappear [Phantom Wings]
4A000000 814CD0A8
60000027 00000000
36000000 00000046
14000004 00000100
E2000001 00000000
4A100000 FFFFBEC0
62000000 00000000
E0000000 80008000

the part bolded is what i mean...
thats not what he was asking...that code is for saving over 1000 vault stuff he wants a code to SEND infinate vault stuff
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on November 01, 2008, 08:10:46 PM
Quote from: NarutoKirby165 on November 01, 2008, 02:50:36 PM
Is it possible to have no limit to sending stages/replays/snapshots? Because I like sending mines to friends.

It's not happening and this is the wrong thread to be requesting it.
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on November 01, 2008, 10:30:59 PM
Quote from: Igglyboo on November 01, 2008, 09:49:02 PM
Ok, here is my first super code.
If you see any bugs, please report them.
Neutral B was not able to be super'd and the supers in the air are a bit buggy.

Super Bowser [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0C00
4A001001 00000000
3027C27C 00000117
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 00000118
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 00000119
302783F8 40000000
142783F8 43000000
E2000002 00000000
3027C27C 0000011A
302783F8 41000000
142783F8 42000000
E2000002 00000000
3027C27C 0000011B
302783F8 40000000
142783F8 43000000
E2000002 00000000
3027C27C 00000121
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 0000011E
302783F8 40000000
142783F8 42000000
E2000002 00000000
3027C27C 0000011C
302783F8 40000000
142783F8 41000000
E2000002 00000000
3027C27C 0000011D
302783F8 40000000
142783F8 41000000
E2000002 00000000
3027C27C 0000011F
302783F8 40000000
142783F8 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

This code is only cosmetic Igglyboo, the actual damage doesn't seem to come any sooner
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on November 01, 2008, 10:39:04 PM
for which move?
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on November 01, 2008, 10:46:43 PM
Quote from: Igglyboo on November 01, 2008, 10:39:04 PM
for which move?

Down B and Up B

Side B doesn't even seem changed
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on November 01, 2008, 10:58:11 PM
in the air or on the ground
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 01, 2008, 11:47:03 PM
Quote from: Warchamp7 on November 01, 2008, 03:50:38 PM
Just a note about Training though, it's limited to 8 items on screen, no matter what

Has someone looked into this? And what's this have to do with items don't disappear?
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on November 02, 2008, 04:29:48 AM
Quote from: Igglyboo on November 01, 2008, 10:58:11 PM
in the air or on the ground

In the air and ground for Down B

On the ground for Up B

Up B in the air appears unmodified

Quote from: Igglyboo on November 02, 2008, 03:44:32 AM
Well here is my second super code, once again, PLEASE tell me if there are any bugs in this code.

Features
Improved farming, pick turnips in the blink of an eye!
Faster over b(butt attack?)
Faster up b(umbrella)
Faster B(toad)
Faster Over A (golf club,tennis racket, etc.)

Super codes should only affect B moves. Going outside of B moves is intruding on Amazing Code territory :P
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 02, 2008, 04:37:07 AM
ooooooooooooohhhhhhh...
so amazing codes affect all other moves???

... i new THAT (http://that) :P
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on November 02, 2008, 03:37:39 PM
Have you seen super ike, made by phantom wings who started the super codes?
kthxbai
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 02, 2008, 06:20:21 PM
ya why?
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on November 02, 2008, 09:38:37 PM
....
amazing codes are just something that power marshall started, their is not norm for super codes
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 02, 2008, 09:41:46 PM
wait what?so what do they do exactly?
Title: Re: SSBB RSBE01 USA - Support
Post by: leeharris100 on November 03, 2008, 12:59:24 AM
No idea if someone has an easy way to do this (I would think so considering all of the super codes!), but does someone have a hack so that your running momentum carries over to your jumping momentum? For example, in Melee if you walked and jumped your distance you travel would be short. If you ran and jumped, you'd go much further. In Brawl, your jumps are the same distance if you stand still, walk, or run.

It would be amazing if someone could create a code to make running jumps go (twice-ish?) further!
Title: Re: SSBB RSBE01 USA - Support
Post by: GaryCXJk on November 03, 2008, 03:45:12 AM
For the tweaked stage, it's quite easy, really.

First, one must know the offsets of each texture, relative to the address of the start of the actual stage data. Here are most of the ones I used:

000A4260 - Background
002080E0 - Ladder

Actually, those are the only ones I'm sure of. These are three others I'm not sure of. You'll have to test them, with the regular blocks:

0013B1E0
00150260
0015AAA0

Now the files themselves can't be bigger than 64 kB without overwriting any data, but it appears that stages over 10 kB don't work at all anyway. But since you would only want to use simple colours, it's not that big a deal.

Anyway, here are the instructions on how to create your own stages with custom textures. The tools I'll post at the end.

The tools I used were Isaac356's crypter tools, a CRC32 calculator and DeLZSS.

First, decrypt the stage using Isaac356's decrypter. You will get a decrypted stage. If it's a hacked stage, chances are it's already DeLZSS'd, otherwise, you'll have to decompress it.

But in order to do that, you will need to first temporarily strip the first sixteen bytes. Then, use DeLZSS on the stripped file. Afterwards, re-add the sixteen bytes.

Now it's time to get working. First of all, to prepare for recompilation, change the four bytes at 0x10 to D8D75498. We'll leave it at that. Next thing we should do is go to the address where you can find the string "ED01". Then go eight bytes further. These four bytes are the offset where the JPEG data is, starting at the "ED01" part. The four bytes after define the length of the JPEG data.

What you'll need to do is go to the end of the file. This can be done by adding the two values to each other (the offset and the length of the JPEG data), and go that much bytes forward from the "ED01" part. Now, if you want you could pad zeroes, so that you get a round address number, but you will have to change the JPEG data length accordingly.

Now, at this point, you must add the following:

0x00 - 4 - TLD0
0x04 - 4 - The amount of textures to be replaced (not the amount of textures included)
0x08 - 8 - Zeroes
-- For each texture to be replaced --
0x00 - 4 - Offset of the TEX0 block, starting from "TLD0"
0x04 - 4 - Offset of the texture to be replaced (as defined above)

For TEX0 files, I've included a base TEX0 file. The only things you'll have to know are:

0x04 - 4 - Size of TEX0 block
0x1C - 2 - Width
0x1E - 2 - Height
0x20 - 2 - Texture type
0x40 - - - Texture data

In this case, the texture type is 4. All you have to know is that the texture is stored as RGB565, which means that color is stored in 16 bits, five bits for red, six bits for green and five bits for blue (rrrrrggg gggbbbbb). So if you would want a completely red background, you would have to encode it as F800 (11111000 00000000), a completely green as 07E0 (00000111 11100000) and a completely blue as 001F (00000000 00011111).

After you're complete, you can finish the stage file. First, however, you'll have to check if the total file length can be divided by 16. Next you'll have to change both 0x18 and 0x1C to the total file length, minus 0x20. Finally, change the four bytes after "ED01" into the previous value (total file length - 0x20) minus 0x34. Save the file, and run the CheckCRC on the stage. Now, look at the value you got, and put that value at 0x10 of the stage file. You're done now, all you need to do is encrypt the file.

You can use the st_fhqwhgads.bin as a reference. I've included the decrypted file in the tools.

http://www.multiverseworks.com/stagetools.rar (http://www.multiverseworks.com/stagetools.rar)

Also, to make sure you got the most recent fixed code for PAL:

4A000000 9018F128
38000032 FF000035
48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 90179760
82200002 90179768
88000001 00000002
82200002 9017976C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
4E000000 00000000
4A100000 00000010
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000


Here are the instructions to port it to your own version:


4A000000 9018F128
38000032 FF000035

This sets the pointer to the match data, used in the match settings code, the stage modifier and the pokémon / Assist Trophy switchers. You can just replace it with the same address of your own region. The check just looks if the 16bit value at po+address is 0035, with the biggest two bytes being set to zero.


48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380

It first goes to the address specified in the pointer at location 8065AE4C. Then it reads the address at 8 bytes from [8065AE4C] and goes to that location. Last, it goes to the address specified in [[8065AE4C]+08]+B0.

However, for your region, it might be something else. To find the correct address, go to the MEM2 memory block and search for the PAC file. In my case, just searching for the string "PAC" starting at the address 93000000 will work. The proper address of the PAC file is the string PAC with, 16 bytes after, just a "2", maybe 2.pac, I forgot. However, if you supply me with a full memory dump of MEM2 and MEM1 while playing in a stage builder stage, I'll port the code for your region.


80000001 90179760
82200002 90179768
88000001 00000002
82200002 9017976C
88000001 00000002
4A001001 00000000
DE000000 90009380

The address of the stage builder file is fixed. In my case it's at this address (90179760). Just look for ED0 when running a stage, and make sure it's in the 90100000 - 90200000 range, or at least fairly close to that address. Strictly speaking the stage block starts earlier, but we don't really need the comment block.

Anyway, I hope I gave enough information.

By the way, this might be the last time I am giving you this opportunity. I'm sick and tired to hear people wanting to have this code ported while doing crap on actually getting it to happen.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on November 04, 2008, 12:04:04 PM
Quote from: Austin on November 04, 2008, 05:59:04 AM
Heres a code that replaces what charactor you get if you coose random 'Random' Modifyer [made by Austin]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF2900
4A001001 00000000
10000000 000000XX
E0000000 80008000

Someone please tell me the difference between this code, and the regular character modifiers. Same darn effect, if you ask me.
And if its limited to only the RANDOM option, then I think its pretty useless (no offense).
Title: Re: SSBB RSBE01 USA - Support
Post by: shutupthe3rd on November 04, 2008, 05:38:18 PM
Igglyboo...

That "Godly Marth" code you made in the other thread has a very Major flaw: The range on all of his A moves (except for his Dair and his Smashes) gets drastically nerfed. Is there any way you could fix that?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 04, 2008, 06:27:16 PM
ok ill just ask again since people arent understanding what im asking for, and no plz dont tell me to look in the code thread because as i said earlier the guy who posted it said he changed the code which he shouldntve done.

plz, all i need is the FULL ssbm air dodge with multiple dodges code coz its been released, its been given but the person who has just isnt posting the full code and i dont know why
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 04, 2008, 09:06:45 PM
Quote from: Jose_Gallardo on November 04, 2008, 12:04:04 PM
Quote from: Austin on November 04, 2008, 05:59:04 AM
Heres a code that replaces what charactor you get if you coose random 'Random' Modifyer [made by Austin]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF2900
4A001001 00000000
10000000 000000XX
E0000000 80008000

Someone please tell me the difference between this code, and the regular character modifiers. Same darn effect, if you ask me.
And if its limited to only the RANDOM option, then I think its pretty useless (no offense).
no its not just limited to the 'random' option. and the difference is that your not forced to be the same charactor every time instead of picking 'random' pick the charactor you want and the code is dissabled...intill you pick 'random' again. if youd like, i could change it so it works with any charactor you want on the selection screen...
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 04, 2008, 09:28:15 PM
Quote from: jassim on November 04, 2008, 06:27:16 PM
ok ill just ask again since people arent understanding what im asking for, and no plz dont tell me to look in the code thread because as i said earlier the guy who posted it said he changed the code which he shouldntve done.

plz, all i need is the FULL ssbm air dodge with multiple dodges code coz its been released, its been given but the person who has just isnt posting the full code and i dont know why
I guess you didn't pay attention to the first time I answered you. I posted the full code a couple pages back. =\
Title: Re: SSBB RSBE01 USA - Support
Post by: Jumpi95 on November 04, 2008, 09:32:54 PM
Hey guys, does that "Random" Character modifier code work on wifi?
If it does, then I would get rid of that code as soon as posible.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 04, 2008, 09:39:50 PM
Quote from: Jumpi95 on November 04, 2008, 09:32:54 PM
Hey guys, does that "Random" Character modifier code work on wifi?
If it does, then I would get rid of that code as soon as posible.
no it doesnt, as the maker i tested it, if you change it to giga bowser you are giga bowser at the waiting room but the game picks a 'random' charactor in the real battle
Title: Re: SSBB RSBE01 USA - Support
Post by: Jumpi95 on November 05, 2008, 12:02:51 AM
Ah, smart. :P
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on November 05, 2008, 12:22:49 PM
Quote from: Austin on November 04, 2008, 09:06:45 PM
no its not just limited to the 'random' option. and the difference is that your not forced to be the same charactor every time instead of picking 'random' pick the charactor you want and the code is dissabled...intill you pick 'random' again. if youd like, i could change it so it works with any charactor you want on the selection screen...

No thanks. I use WiiRD, so I can change characters whenever I want using the normal Character Modifier.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 05, 2008, 01:30:33 PM
Quote from: Jose_Gallardo on November 05, 2008, 12:22:49 PM
thanks. I use WiiRD, so I can change characters whenever I want using the normal Character Modifier.
okey dokey then
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 05, 2008, 04:18:59 PM
Quote from: Cooler 101 on October 24, 2008, 07:47:38 PM
Here is the SSBM air dodge v2.1 code
[spoiler]SSBM Air Dodge 2.1 (Phantom Wings)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000[/spoiler]
Is that what you were looking for, jassim?

no it isnt the guy posted the code with the title, SSBM air dodge with multiple dodges
Title: Re: SSBB RSBE01 USA - Support
Post by: GaryCXJk on November 05, 2008, 07:55:09 PM
Can anyone test this code:


Custom Stage Texture Swap
4A000000 90180F08
38000032 FF000035
48000000 8066174C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 9016B540
82200002 9016B548
88000001 00000002
82200002 9016B54C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
4E000000 00000000
4A100000 00000010
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000


st_fhqwhgads_ts.bin (http://www.multiverseworks.com/garycxjkrandomstuff/st_fhqwhgads_ts.bin)

If it doesn't work at some point due to the fact that it can't find certain entries, it just terminates before it can write anything.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on November 05, 2008, 08:23:06 PM
Quote from: jassim on November 05, 2008, 04:18:59 PM
Quote from: Cooler 101 on October 24, 2008, 07:47:38 PM
Here is the SSBM air dodge v2.1 code
[spoiler]SSBM Air Dodge 2.1 (Phantom Wings)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000[/spoiler]
Is that what you were looking for, jassim?

no it isnt the guy posted the code with the title, SSBM air dodge with multiple dodges

The guy that posted the code that YOU'RE talking about did it wrong, there IS no code for multiple air dodges while carrying the SSBM Air Dodge mechanics. He just removed a strip of coding for it to have that effect and, it doesn't even work right. STOP ASKING FOR IT. Jesus Christ.
Title: Re: SSBB RSBE01 USA - Support
Post by: Dragonrage on November 05, 2008, 09:41:25 PM
Quote from: GaryCXJk on November 05, 2008, 07:55:09 PM
Can anyone test this code:


Custom Stage Texture Swap
4A000000 90180F08
38000032 FF000035
48000000 8066174C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 9016B540
82200002 9016B548
88000001 00000002
82200002 9016B54C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
4E000000 00000000
4A100000 00000010
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000


st_fhqwhgads_ts.bin (http://www.multiverseworks.com/garycxjkrandomstuff/st_fhqwhgads_ts.bin)

If it doesn't work at some point due to the fact that it can't find certain entries, it just terminates before it can write anything.
It works as far as I can tell.

Thanks a lot for porting this code.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 05, 2008, 10:20:11 PM
guys i have a problem with the super yoshi code and the super link code, i tried them both without ANY other codes and they still dont work. any help plz?
Title: Re: SSBB RSBE01 USA - Support
Post by: gfruyka on November 05, 2008, 10:32:42 PM
When loading, does the thing say, "SD codes found, applying code list", or something like that?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 05, 2008, 10:36:21 PM
yep it does, i load the game and everything i use link or yohi and i try ALL of their moves and i guarantee u they arent different
Title: Re: SSBB RSBE01 USA - Support
Post by: santa the hero on November 05, 2008, 11:24:52 PM
Can some one please help me convert this code to a wavebird controller?

Cycle Code (by PhantomWings)

48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 3F800000
284DE4B1 000000C1
205A9380 00000000
225A9370 00000000
80000000 805A9370
86010000 FFFFFFF4
045A9380 00000001
E2000003 00000000
284DE4B0 000000C2
205A9380 00000000
80000000 805A9370
86010000 0000000C
045A9380 00000001
E2000003 00000000
284DE4B0 000000E0
045A9370 00000000
E2000001 00000000
284DE4B0 000000C0
045A9380 00000000
E2000001 00000000
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 YYYY5953
E0000000 80008000

I am trying to chasnge the button activators but am having too much of a tough time.
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on November 05, 2008, 11:27:01 PM
who's code is that really?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on November 05, 2008, 11:37:28 PM
If this Cycle Code is the one used for the Partial Size modifier, then it was created by [Phantom Wings].
Title: Re: SSBB RSBE01 USA - Support
Post by: santa the hero on November 05, 2008, 11:42:53 PM
Oh sorry, I saw that you had posted it on the other code thread so I thought it was yours. I'll fix it. Sorry   :-[
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on November 06, 2008, 02:50:59 AM
Quote from: smk on November 05, 2008, 08:23:06 PM
Quote from: jassim on November 05, 2008, 04:18:59 PM
Quote from: Cooler 101 on October 24, 2008, 07:47:38 PM
Here is the SSBM air dodge v2.1 code
[spoiler]SSBM Air Dodge 2.1 (Phantom Wings)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000[/spoiler]
Is that what you were looking for, jassim?

no it isnt the guy posted the code with the title, SSBM air dodge with multiple dodges

The guy that posted the code that YOU'RE talking about did it wrong, there IS no code for multiple air dodges while carrying the SSBM Air Dodge mechanics. He just removed a strip of coding for it to have that effect and, it doesn't even work right. STOP ASKING FOR IT. Jesus Christ.

The Generalized Super Code allows for multiple air dodges with that code on actually.

Anyways, the value listed for food only creates apples. Could I have the values for OTHER foods? Like Strawberries?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 06, 2008, 06:20:42 PM
Quote from: Hippochinfat on November 06, 2008, 02:50:59 AM
Quote from: smk on November 05, 2008, 08:23:06 PM
Quote from: jassim on November 05, 2008, 04:18:59 PM
Quote from: Cooler 101 on October 24, 2008, 07:47:38 PM
Here is the SSBM air dodge v2.1 code
[spoiler]SSBM Air Dodge 2.1 (Phantom Wings)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000[/spoiler]
Is that what you were looking for, jassim?

no it isnt the guy posted the code with the title, SSBM air dodge with multiple dodges

The guy that posted the code that YOU'RE talking about did it wrong, there IS no code for multiple air dodges while carrying the SSBM Air Dodge mechanics. He just removed a strip of coding for it to have that effect and, it doesn't even work right. STOP ASKING FOR IT. Jesus Christ.

The Generalized Super Code allows for multiple air dodges with that code on actually.

Anyways, the value listed for food only creates apples. Could I have the values for OTHER foods? Like Strawberries?

does anyone happen to have this generalised super code?
Title: Re: SSBB RSBE01 USA - Support
Post by: LakituX on November 06, 2008, 07:14:15 PM
Quote from: jassim on November 06, 2008, 06:20:42 PM
Quote from: Hippochinfat on November 06, 2008, 02:50:59 AM
Quote from: smk on November 05, 2008, 08:23:06 PM
Quote from: jassim on November 05, 2008, 04:18:59 PM
Quote from: Cooler 101 on October 24, 2008, 07:47:38 PM
Here is the SSBM air dodge v2.1 code
[spoiler]SSBM Air Dodge 2.1 (Phantom Wings)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000[/spoiler]
Is that what you were looking for, jassim?

no it isnt the guy posted the code with the title, SSBM air dodge with multiple dodges

The guy that posted the code that YOU'RE talking about did it wrong, there IS no code for multiple air dodges while carrying the SSBM Air Dodge mechanics. He just removed a strip of coding for it to have that effect and, it doesn't even work right. STOP ASKING FOR IT. Jesus Christ.

The Generalized Super Code allows for multiple air dodges with that code on actually.

Anyways, the value listed for food only creates apples. Could I have the values for OTHER foods? Like Strawberries?

does anyone happen to have this generalised super code?
Generalized Super Code

80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
10000020 00000080
10000034 00000080
10000048 00000080
1000005C 00000080
10000070 00000080
100000D4 00000080
100000E8 00000080
100000FC 00000080
10000110 00000080
10000124 00000080
10000138 00000080
10000174 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Title: Re: SSBB RSBE01 USA - Support
Post by: GaryCXJk on November 06, 2008, 09:19:45 PM
Quote from: santa the hero on November 05, 2008, 11:24:52 PM
Can some one please help me convert this code to a wavebird controller?

Cycle Code (by PhantomWings)

48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 3F800000
284DE4B1 000000C1
205A9380 00000000
225A9370 00000000
80000000 805A9370
86010000 FFFFFFF4
045A9380 00000001
E2000003 00000000
284DE4B0 000000C2
205A9380 00000000
80000000 805A9370
86010000 0000000C
045A9380 00000001
E2000003 00000000
284DE4B0 000000E0
045A9370 00000000
E2000001 00000000
284DE4B0 000000C0
045A9380 00000000
E2000001 00000000
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 YYYY5953
E0000000 80008000

I am trying to chasnge the button activators but am having too much of a tough time.


Cycle Code (by PhantomWings)
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 3F800000
284DE4B0 00800041
205A9380 00000000
225A9370 00000000
80000000 805A9370
86010000 FFFFFFF4
045A9380 00000001
E2000003 00000000
284DE4B0 00800042
205A9380 00000000
80000000 805A9370
86010000 0000000C
045A9380 00000001
E2000003 00000000
284DE4B0 00800060
045A9370 00000000
E2000001 00000000
284DE4B0 00800040
045A9380 00000000
E2000001 00000000
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 YYYY5953
E0000000 80008000


Works for both wired as well as Wavebirds (because idiots still don't know how the if-codetype works).
Title: Re: SSBB RSBE01 USA - Support
Post by: Exotahu on November 06, 2008, 10:32:00 PM
I got another question.

How do I get infinite of any item plus a way to spawn that item?

Like Infinite B-Bombs or Hammers or something.

Is that possible?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 06, 2008, 10:39:24 PM
Quote from: Exotahu on November 06, 2008, 10:32:00 PM
I got another question.

How do I get infinite of any item plus a way to spawn that item?

Like Infinite B-Bombs or Hammers or something.

Is that possible?
use the infinate item code. and use the spawn item with _____ button code. and to spawn a specific item turn JUST the item that you want on...on (and yes you can have 2 items on itll just choose randomly between the 2) [spoiler]why did you click this button?[/spoiler]
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on November 06, 2008, 11:41:24 PM
The game crashed while i was copying the stage gary.
I have a usb gecko, anything i could do to help you with this?
Title: Re: SSBB RSBE01 USA - Support
Post by: Exotahu on November 07, 2008, 01:31:31 AM
Quote from: Austin on November 06, 2008, 10:39:24 PM
Quote from: Exotahu on November 06, 2008, 10:32:00 PM
I got another question.

How do I get infinite of any item plus a way to spawn that item?

Like Infinite B-Bombs or Hammers or something.

Is that possible?
use the infinate item code. and use the spawn item with _____ button code. and to spawn a specific item turn JUST the item that you want on...on (and yes you can have 2 items on itll just choose randomly between the 2) [spoiler]why did you click this button?[/spoiler]

I can't seem to be able to find the infinite item code.

Also
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY


Is what I have for the Item spawn. Now The item values I have are two characters, and the controller button values only 4. How do I make them fit so it works?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 07, 2008, 02:34:45 AM
the item spawn doesnt spawn specific items, it just makes items spawn. the items dont dissapear code can be found in my sig (the first link) what controller do you use and what button do you want the spawn code assigned to?(ill change the value for you)
Title: Re: SSBB RSBE01 USA - Support
Post by: Exotahu on November 07, 2008, 03:06:43 AM
Could you make it so that Pressing "c" on the Nunchuck does it.

Is there a list of values to switch the XX and YYYYYY with? (The ones I have found don't seem to fit...)
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 07, 2008, 03:51:13 AM
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 38004000
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 804F7880
here you go :) (now everytime you want to spawn an item...youll jump...unless you change the buttons in options on brawl :P
and yes there is a list with values
[spoiler]why did you click this button again???[/spoiler]
Title: Re: SSBB RSBE01 USA - Support
Post by: GanLnkZld on November 08, 2008, 12:09:21 AM
Several codes are no longer working for me:

Spawn Items with Buttons freezes when I start the game
Items Never Disappear doesn't work
Aggressive Pokéballs and ATs doesn't work
Infinite Up-B only works sometimes(this happens at random)
Infinite Jumps only works when I am in modes like SSE, but if another player appears on the screen that I have to fight, then Infinite Jumps will not work (this also happens at random)

I have retried these codes several times and I have also tried each code seperately, but I get the same results. 

Does anyone know what I'm doing wrong? 
Title: Re: SSBB RSBE01 USA - Support
Post by: dalekjd on November 08, 2008, 12:53:05 AM
I'd try them with a different SD card or make sure the codes are put in correctly.
Title: Re: SSBB RSBE01 USA - Support
Post by: GanLnkZld on November 08, 2008, 01:00:44 AM
Oh...well I don't have another SD card.  and I've already checked all of the codes.   They're all correct. 

btw, Can somebody post they player action modifier and the special action modifier?  I know I saw them once, but I can't find them when I search. 
Title: Re: SSBB RSBE01 USA - Support
Post by: GaryCXJk on November 08, 2008, 02:19:08 AM
Quote from: Igglyboo on November 06, 2008, 11:41:24 PM
The game crashed while i was copying the stage gary.
I have a usb gecko, anything i could do to help you with this?
You should not be actually copying the stages to the Wii system. They were not built for decrypted stages. It might be that most stages will keep on working, but since this stage also writes to the end of the file, and the whole file has been modified overall, there are huge chances a lot of things won't work anymore.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 08, 2008, 02:21:22 AM
so what ARE you supposed to do?
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on November 08, 2008, 09:08:10 PM
Could someone give me a link to the list of button activators and their addresses?
Title: Re: SSBB RSBE01 USA - Support
Post by: Sonic4Ever on November 08, 2008, 09:39:50 PM
There is a Wifi Boss Battle Beta code but it doesn't work. Maybe someone will success into fixing it?
Quote from: Sonic4Ever on November 08, 2008, 07:21:40 PM
Quote from: Sonic4Ever on November 02, 2008, 02:12:43 PM
Quote from: Warchamp7 on October 31, 2008, 08:04:48 PM
Quote from: Warchamp7 on October 31, 2008, 12:56:42 PM
Quote from: Sonic4Ever on October 31, 2008, 10:10:24 AM
Can someone port this code? I found it on smashboards. Unfortunaly I dont know If it's Japan or US, and I dont even know the author of the code.

Wifi Boss Battle Beta
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 0EFF0000
10000000 0000000F
E0000000 80008000

Tested, it seems to place you in an online Boss Battle match (NTSC code)

Will test this later when I have a friend online to test with

It only seems to work in 'With Friends' so I don't think theres any harm in this WiFi code

Edit: It does not seem to work, it may require both people using the code, I'm not sure but with just me using it, it modified nothing but the select screen

Alright, while running the code, it converts Normal Friend Brawls and Home Run Contest to the Boss Battle character screen (With the difficulties and such). The normal Brawl one doesn't do anything, however. The Home Run Contest name gets changed to Boss Battle when you make a room "Create a Boss Battle game?" and on the friend roster it displays as "Seeking Boss Battle 1/2". The game cannot be joined however so it seems the code needs refining.

Might I ask where on Smashboards you found that code? I sure as heck couldn't find it anywhere

Thanks for testing. Of course I'll search it for you; it will be here soon.

Here it is!

http://www.smashboards.com/showthread.php?t=200122&highlight=wifi+boss+battle (http://www.smashboards.com/showthread.php?t=200122&highlight=wifi+boss+battle)

Also there was a suggestion on this topic@Smash boards:
Quotewell i think it could be tweaked to work online from the first 1 or 2 lines of the code

i have never seen a code that works on wifi that starts like this : 4A000000 90[COLOR="Red"]180FB4[/COLOR] that **** 180XXX ALWAYS ****s it up

all wifi codes are like this 4A000000 90[COLOR="DarkGreen"]FDCDXX[/COLOR]

xx bein different for each code but it always has FDCD to FDDB (so far...) with the exeption of the boss battles beta code which is beta so that might change
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on November 08, 2008, 09:47:01 PM
Mind posting the Target Test values/IDs, so I can change the Target Test level?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 09, 2008, 12:04:16 AM
that tip was not for the boss battles it was for the random mod. id remove your post because he was telling me how to make it work online (like being giga bowser online) also im pretty sure phantom wings made the boss battles online code
Title: Re: SSBB RSBE01 USA - Support
Post by: GaryCXJk on November 09, 2008, 03:12:01 AM
Quote from: Austin on November 08, 2008, 02:21:22 AM
so what ARE you supposed to do?
Activate code, insert SD card, question mark question mark question mark, profit.
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on November 09, 2008, 03:19:41 AM
would it be possible to encrypt the stages so that we could copy them on to the wii?
Or would that require the wii's private key?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on November 09, 2008, 04:40:39 AM
Quote from: Igglyboo on November 08, 2008, 09:08:10 PM
Could someone give me a link to the list of button activators and their addresses?

http://wiird.l0nk.org/forum/index.php?topic=257.0 (http://wiird.l0nk.org/forum/index.php?topic=257.0)

Scroll down a bit
Title: Re: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on November 09, 2008, 06:51:47 AM
Wait... what does the Generalized Super Code do?
Title: Re: SSBB RSBE01 USA - Support
Post by: Li-Sama on November 09, 2008, 08:38:20 AM
Could someone send me the wi-fi pokemon modifier code and the pokemon values please? I can't seem to find it...
Title: Re: SSBB RSBE01 USA - Support
Post by: Clay on November 09, 2008, 06:17:17 PM
Wi-fi codes aren't allowed here Li-Sama.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 09, 2008, 06:19:17 PM
Quote from: LakituX on November 06, 2008, 07:14:15 PM
Quote from: jassim on November 06, 2008, 06:20:42 PM
Quote from: Hippochinfat on November 06, 2008, 02:50:59 AM
Quote from: smk on November 05, 2008, 08:23:06 PM
Quote from: jassim on November 05, 2008, 04:18:59 PM
Quote from: Cooler 101 on October 24, 2008, 07:47:38 PM
Here is the SSBM air dodge v2.1 code
[spoiler]SSBM Air Dodge 2.1 (Phantom Wings)
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000[/spoiler]
Is that what you were looking for, jassim?

no it isnt the guy posted the code with the title, SSBM air dodge with multiple dodges

The guy that posted the code that YOU'RE talking about did it wrong, there IS no code for multiple air dodges while carrying the SSBM Air Dodge mechanics. He just removed a strip of coding for it to have that effect and, it doesn't even work right. STOP ASKING FOR IT. Jesus Christ.

The Generalized Super Code allows for multiple air dodges with that code on actually.

Anyways, the value listed for food only creates apples. Could I have the values for OTHER foods? Like Strawberries?

does anyone happen to have this generalised super code?
Generalized Super Code

80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
10000020 00000080
10000034 00000080
10000048 00000080
1000005C 00000080
10000070 00000080
100000D4 00000080
100000E8 00000080
100000FC 00000080
10000110 00000080
10000124 00000080
10000138 00000080
10000174 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

thx a lot, any idea on how to use this?

edit: nvm i figured it out DANG THIS CODES AMAZING MAN!!! thx so much for it, im surprised its not on usebgecko.com/codes or in the codes thread.
Title: Re: SSBB RSBE01 USA - Support
Post by: Li-Sama on November 09, 2008, 06:24:16 PM
Oh yeah...My bad. Oh well.
Title: Re: SSBB RSBE01 USA - Support
Post by: neorez on November 10, 2008, 02:57:00 AM
Hey is there any way to get a USA Brawl game to turn the language to Japanese?
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on November 10, 2008, 04:14:30 AM
Quote from: Igglyboo on November 09, 2008, 04:26:35 PM
Camera Control Mark 1 [Igglyboo]
040188A8 60000000
04018644 60000000
040194F0 60000000
040A06A8 60000000
0494E704 60000000
0494E65C 60000000
205B6D94 430E0000
80000000 430E0000
E2000001 00000000
205BA488 00000048
86000000 0000FFFF
84200000 805B6D94
E2000001 00000000
205BA488 00000044
86000000 FFFF0000
84200000 805B6D94
E0000000 80008000

FIRST GAME CUBE CONTROLLER
Press L + Down on the D Pad to zoom in
Press L + Up on the D Pad to zoom out



This only zooms in and out, next week i'm going to finish this to include panning and rotation.
Try not to use this code with other codes that use an 80000000 XXXXXXXX line.


Using a Gecko Register for storage between executions isn't a good idea, and if you must you should at least use one other than gr0, like gr6 (choose a random number between 4 and 0xF).

The best solution would be
4E000008 00000000 <-- set po to address of data
66000001 00000000 <-- goto, skip data
430E0000 00000000 <-- data
92210000 00000000 <-- loads data into gr0

and after your done
94210000 00000000 <-- stores gr0 into data
E0000000 80008000 <-- restores po and ba



Quote from: neorez on November 10, 2008, 02:57:00 AM
Hey is there any way to get a USA Brawl game to turn the language to Japanese?
Impossible there's no Japaness language data on the disk. Pluse this should go in the requests thread.
Title: Re: SSBB RSBE01 USA - Support
Post by: bloodbend3r on November 11, 2008, 12:14:59 AM
i'm having trouble with the "Copy Submit Data" code.  does this code allow you to save the replay downloaded from wifi to your wii/sd card?  i might just have the wrong idea of what the code actually does.  also, sorry if someone has already asked this. 
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 11, 2008, 12:26:19 AM
Quote from: bloodbend3r on November 11, 2008, 12:14:59 AM
does this code allow you to save the replay downloaded from wifi to your wii/sd card? 
Yes.
Title: Re: SSBB RSBE01 USA - Support
Post by: XZ14094 on November 11, 2008, 03:29:31 AM
Hello my name is XZ I'm new here and I have a problem :-[ when I tryied useing this code.

1. Activate trophy resizers:by Link
C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2 <------
S3S3S3S3 S4S4S4S4<-------

Those two arrows must be the main problem becuase At first with those two in the Code manager they say that it's got a error in the code and won't let me export it to the  GCT. :eek:

Can someone please PM me or just say it right here what the code is correcrtly? Because even when I deleated those two it let me countinue that time but sadly I wasn't able to see my trophies at all and when I left the trophies aera the game froze :eek:

Thanks if you can help ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: bloodbend3r on November 11, 2008, 03:40:16 AM
Quote from: Cooler 101 on November 11, 2008, 12:26:19 AM
Quote from: bloodbend3r on November 11, 2008, 12:14:59 AM
does this code allow you to save the replay downloaded from wifi to your wii/sd card? 
Yes.

that's great!  but i still have one problem: it won't let me transfer the replay to my sd card while the cheat is active.  is there a way around this?
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 11, 2008, 04:02:35 AM
Quote from: bloodbend3r on November 11, 2008, 03:40:16 AM
Quote from: Cooler 101 on November 11, 2008, 12:26:19 AM
Quote from: bloodbend3r on November 11, 2008, 12:14:59 AM
does this code allow you to save the replay downloaded from wifi to your wii/sd card? 
Yes.

that's great!  but i still have one problem: it won't let me transfer the replay to my sd card while the cheat is active.  is there a way around this?
Are you using Gecko OS or Ocarina?
Title: Re: SSBB RSBE01 USA - Support
Post by: bloodbend3r on November 11, 2008, 04:37:05 AM
Quote from: Cooler 101 on November 11, 2008, 04:02:35 AM
Quote from: bloodbend3r on November 11, 2008, 03:40:16 AM
Quote from: Cooler 101 on November 11, 2008, 12:26:19 AM
Quote from: bloodbend3r on November 11, 2008, 12:14:59 AM
does this code allow you to save the replay downloaded from wifi to your wii/sd card? 
Yes.

that's great!  but i still have one problem: it won't let me transfer the replay to my sd card while the cheat is active.  is there a way around this?
Are you using Gecko OS or Ocarina?

i'm using ocarina. but let me guess, it doesn't work with ocarina, does it?
Title: Re: SSBB RSBE01 USA - Support
Post by: XZ14094 on November 11, 2008, 04:50:25 AM
Can someone please help me with this?

1. Activate trophy resizers:by Link

C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2 <------
S3S3S3S3 S4S4S4S4<-------

I'm nervoues to try doing random numbers that I might screw it up :{
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on November 11, 2008, 05:00:01 AM
Marth's [i]Electric[/i] Aerials [REDSOXROX]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1300
4A001001 00000000
3028806C 00000033
302C1840 40000000
142C1840 FFFFFFFF
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Try out some aerials on an opponent for interesting results.


Freezes whenever I use an aerial attack with Marth (I tried the code in Training Mode, so maybe that was it).

Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on November 11, 2008, 05:46:10 AM
Quote from: bloodbend3r on November 11, 2008, 04:37:05 AM
Quote from: Cooler 101 on November 11, 2008, 04:02:35 AM
Quote from: bloodbend3r on November 11, 2008, 03:40:16 AM
Quote from: Cooler 101 on November 11, 2008, 12:26:19 AM
Quote from: bloodbend3r on November 11, 2008, 12:14:59 AM
does this code allow you to save the replay downloaded from wifi to your wii/sd card? 
Yes.

that's great!  but i still have one problem: it won't let me transfer the replay to my sd card while the cheat is active.  is there a way around this?
Are you using Gecko OS or Ocarina?

i'm using ocarina. but let me guess, it doesn't work with ocarina, does it?

Ocarina blocks SD card access, GeckoOS fixed that. Just to make sure that the code is working, there aren't crossed out circles on the other options are there, and can you edit the submit stage?
Title: Re: SSBB RSBE01 USA - Support
Post by: Pokeninja on November 11, 2008, 07:01:11 AM
ummm...
I can't seem to get this code to work

New Pork City My Music Reset [full metal kirby](I think that's who made this.)
4A000000 9017F10C
14000000 00002795
14000004 00001A32
14000008 00002797
1400000C 00001A32
14000010 00002796
14000014 00001A32
14000018 00002798
1400001C 00001A32
14000020 00002793
14000024 00001A32
14000020 0000278F
14000024 00001A32
E0000000 80008000

every time i use this, it gives me 2 of the "snowman" song
Title: Re: SSBB RSBE01 USA - Support
Post by: TNinja on November 11, 2008, 10:42:51 AM
I wonder where the complete SSBB code list have been gone. It's been a while since I was here.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 11, 2008, 10:58:08 AM
Quote from: Jose_Gallardo on November 11, 2008, 05:00:01 AM
Marth's [i]Electric[/i] Aerials [REDSOXROX]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1300
4A001001 00000000
3028806C 00000033
302C1840 40000000
142C1840 FFFFFFFF
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Try out some aerials on an opponent for interesting results.


Freezes whenever I use an aerial attack with Marth (I tried the code in Training Mode, so maybe that was it).


That code doesn't freeze for me, but I honestly see no difference in his aerial attacks.  :confused:
Quote from: narutofan0211 on November 11, 2008, 07:01:11 AM
ummm...
I can't seem to get this code to work

New Pork City My Music Reset [full metal kirby](I think that's who made this.)
4A000000 9017F10C
14000000 00002795
14000004 00001A32
14000008 00002797
1400000C 00001A32
14000010 00002796
14000014 00001A32
14000018 00002798
1400001C 00001A32
14000020 00002793
14000024 00001A32
14000020 0000278F
14000024 00001A32
E0000000 80008000

every time i use this, it gives me 2 of the "snowman" song
Make sure no other codes are on.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 11, 2008, 11:06:04 AM
guys, sry to be such a nub but wth r aerial attacks? lol, thx in advance
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 11, 2008, 01:23:30 PM
Quote from: jassim on November 11, 2008, 11:06:04 AM
guys, sry to be such a nub but wth r aerial attacks? lol, thx in advance
when your in the air and you attack
mid-air attacks
pressing A in mid-air this help?
Title: Re: SSBB RSBE01 USA - Support
Post by: wiiztec on November 11, 2008, 01:30:58 PM
Quote from: Igglyboo on November 09, 2008, 04:26:35 PM
Camera Control Mark 1 [Igglyboo]
040188A8 60000000
04018644 60000000
040194F0 60000000
040A06A8 60000000
0494E704 60000000
0494E65C 60000000
205B6D94 430E0000
80000000 430E0000
E2000001 00000000
205BA488 00000048
86000000 0000FFFF
84200000 805B6D94
E2000001 00000000
205BA488 00000044
86000000 FFFF0000
84200000 805B6D94
E0000000 80008000

FIRST GAME CUBE CONTROLLER
Press L + Down on the D Pad to zoom in
Press L + Up on the D Pad to zoom out



This only zooms in and out, next week i'm going to finish this to include panning and rotation.
Try not to use this code with other codes that use an 80000000 XXXXXXXX line.


If anyone was having trouble getting this to work with a wired controller it's because this code is for wavebird controllers to make it work with wired controllers change the 0's in front of the bolded values to 1's
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 11, 2008, 04:11:29 PM
Quote from: wiiztec on November 11, 2008, 01:30:58 PM
Quote from: Igglyboo on November 09, 2008, 04:26:35 PM
Camera Control Mark 1 [Igglyboo]
040188A8 60000000
04018644 60000000
040194F0 60000000
040A06A8 60000000
0494E704 60000000
0494E65C 60000000
205B6D94 430E0000
80000000 430E0000
E2000001 00000000
205BA488 00000048
86000000 0000FFFF
84200000 805B6D94
E2000001 00000000
205BA488 00000044
86000000 FFFF0000
84200000 805B6D94
E0000000 80008000

FIRST GAME CUBE CONTROLLER
Press L + Down on the D Pad to zoom in
Press L + Up on the D Pad to zoom out



This only zooms in and out, next week i'm going to finish this to include panning and rotation.
Try not to use this code with other codes that use an 80000000 XXXXXXXX line.


If anyone was having trouble getting this to work with a wired controller it's because this code is for wavebird controllers to make it work with wired controllers change the 0's in front of the bolded values to 1's
I have a wired GC, and it works fine.  :) I didn't change anything in the code when I used it.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 11, 2008, 04:14:10 PM
Quote from: Austin on November 11, 2008, 01:23:30 PM
Quote from: jassim on November 11, 2008, 11:06:04 AM
guys, sry to be such a nub but wth r aerial attacks? lol, thx in advance
when your in the air and you attack
mid-air attacks
pressing A in mid-air this help?

ahh silly me, that helps a lot tyvm
Title: Re: SSBB RSBE01 USA - Support
Post by: virustsunami on November 11, 2008, 04:37:40 PM
Quote from: TNinja on November 11, 2008, 10:42:51 AM
I wonder where the complete SSBB code list have been gone. It's been a while since I was here.

http://cid-7f449537cf672797.skydrive.live.com/self.aspx/Public/All%20Codes%20-%20VirusTsunami%20Compilation%20II.txt (http://cid-7f449537cf672797.skydrive.live.com/self.aspx/Public/All%20Codes%20-%20VirusTsunami%20Compilation%20II.txt)

my codelist...

Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 11, 2008, 05:14:49 PM
Quote from: TNinja on November 11, 2008, 10:42:51 AM
I wonder where the complete SSBB code list have been gone. It's been a while since I was here.
or you could download mine, in my sig
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 11, 2008, 05:39:50 PM
Quote from: Jose_Gallardo on November 11, 2008, 05:00:01 AM
Marth's [i]Electric[/i] Aerials [REDSOXROX]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1300
4A001001 00000000
3028806C 00000033
302C1840 40000000
142C1840 FFFFFFFF
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Try out some aerials on an opponent for interesting results.


Freezes whenever I use an aerial attack with Marth (I tried the code in Training Mode, so maybe that was it).



I made it in training. It works for me in Brawl and training.
As for the difference, when you hit an opponent, they become...stunned...and fidgetty...they kinda start skaing really weird
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 11, 2008, 08:12:14 PM
Quote from: REDSOXROX on November 11, 2008, 05:39:50 PM
Quote from: Jose_Gallardo on November 11, 2008, 05:00:01 AM
Marth's [i]Electric[/i] Aerials [REDSOXROX]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1300
4A001001 00000000
3028806C 00000033
302C1840 40000000
142C1840 FFFFFFFF
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Try out some aerials on an opponent for interesting results.


Freezes whenever I use an aerial attack with Marth (I tried the code in Training Mode, so maybe that was it).



I made it in training. It works for me in Brawl and training.
As for the difference, when you hit an opponent, they become...stunned...and fidgetty...they kinda start skaing really weird
I still see no difference :(
Title: Re: SSBB RSBE01 USA - Support
Post by: LakituX on November 11, 2008, 08:19:34 PM
Quote from: REDSOXROX on November 11, 2008, 05:39:50 PM
Quote from: Jose_Gallardo on November 11, 2008, 05:00:01 AM
Marth's [i]Electric[/i] Aerials [REDSOXROX]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1300
4A001001 00000000
3028806C 00000033
302C1840 40000000
142C1840 FFFFFFFF
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Try out some aerials on an opponent for interesting results.


Freezes whenever I use an aerial attack with Marth (I tried the code in Training Mode, so maybe that was it).



I made it in training. It works for me in Brawl and training.
As for the difference, when you hit an opponent, they become...stunned...and fidgetty...they kinda start skaing really weird
The code does nothing on my end.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 11, 2008, 08:30:10 PM
Marth's Electric Aerials [REDSOXROX]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1300
4A001001 00000000
3028806C 00000033
302C1840 40000000
142C1840 4FFFFFFF
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Try out some aerials on an opponent for interesting results.

Try it now, does it work?
Title: Re: SSBB RSBE01 USA - Support
Post by: D-S on November 11, 2008, 09:07:36 PM
I have a really small 'n' newbie question...

I want to play my custom stages with a friend, but she doesn't have the Ocarina thingie, so we can play custom stages online?
And If we can, how?
I dont think is that hard
Title: Re: SSBB RSBE01 USA - Support
Post by: LakituX on November 11, 2008, 09:11:47 PM
Quote from: D-S on November 11, 2008, 09:07:36 PM
I have a really small 'n' newbie question...

I want to play my custom stages with a friend, but she doesn't have the Ocarina thingie, so we can play custom stages online?
And If we can, how?
I dont think is that hard
Only one of you needs the code.

Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
In order to play a custom stage online you must perform the following steps:
1. Your opponent(s) must have the custom stage you intend to play
2. You must play the custom stage you intend to play in an offline Brawl FIRST
3. After you've played the stage in an offline Brawl, go online and select Random as your stage
4. If your choice is picked for the stage, your custom stage should load

Quote from: REDSOXROX on November 11, 2008, 08:30:10 PM
Marth's Electric Aerials [REDSOXROX]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1300
4A001001 00000000
3028806C 00000033
302C1840 40000000
142C1840 4FFFFFFF
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Try out some aerials on an opponent for interesting results.

Try it now, does it work?
Nothing was changed between this and the previous one.
Title: Re: SSBB RSBE01 USA - Support
Post by: Pete993 on November 11, 2008, 09:25:14 PM
Quote from: REDSOXROX on November 11, 2008, 08:30:10 PM
Marth's Electric Aerials [REDSOXROX]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1300
4A001001 00000000
3028806C 00000033
302C1840 40000000
142C1840 4FFFFFFF
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Try out some aerials on an opponent for interesting results.

Try it now, does it work?
Tried it myself. Doesn't seem to do anything. Does it matter if you use WiiRd?
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on November 11, 2008, 10:05:27 PM
Yo RED
Changing the value from 4F000000 to 4FFFFFFF does nothing
The only values that you can change are the 2nd and 3rd
4XX00000 and 4F is the maximum so 4F000000 = 4FFFFFFFF
Title: Re: SSBB RSBE01 USA - Support
Post by: D-S on November 12, 2008, 01:19:54 AM
Thanks! ^^
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 12, 2008, 01:34:50 AM
Quote from: Igglyboo on November 11, 2008, 10:05:27 PM
Yo RED
Changing the value from 4F000000 to 4FFFFFFF does nothing
The only values that you can change are the 2nd and 3rd
4XX00000 and 4F is the maximum so 4F000000 = 4FFFFFFFF
Yeah, I know that, but I noticed something like I said in the Pt...it was affecting all his aerials, and if I put more F's, there was more stun.
I dunno, maybe it only works with WiiRD or something o.0
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on November 12, 2008, 02:05:50 AM
i think you might be doing something else
i tried it an noticed nothing whatsoever
Title: Re: SSBB RSBE01 USA - Support
Post by: Pete993 on November 12, 2008, 04:39:04 AM
Quote from: REDSOXROX on November 12, 2008, 01:34:50 AM
Quote from: Igglyboo on November 11, 2008, 10:05:27 PM
Yo RED
Changing the value from 4F000000 to 4FFFFFFF does nothing
The only values that you can change are the 2nd and 3rd
4XX00000 and 4F is the maximum so 4F000000 = 4FFFFFFFF
Yeah, I know that, but I noticed something like I said in the Pt...it was affecting all his aerials, and if I put more F's, there was more stun.
I dunno, maybe it only works with WiiRD or something o.0
That can't be it because I tried it with WiiRd myself.
Title: Re: SSBB RSBE01 USA - Support
Post by: Clel on November 12, 2008, 04:32:16 PM
One Pokemon Only!!
  80000000 90180B48
  80000001 90180BF8
  60000003 00000000
  4A001000 00000000
  38000002 00FF1C00
  4A001001 00000000
  10000000 0000001E
  E0000000 80008000
  86000000 00000004
  86000001 0000005C
  62000000 00000000
  80000000 90180B48
  80000001 90180BF8
  60000003 00000000
  4A001000 00000000
  38000002 00FF1D00
  4A001001 00000000
  10000000 00000020
  E0000000 80008000
  86000000 00000004
  86000001 0000005C
  62000000 00000000
  80000000 90180B48
  80000001 90180BF8
  60000003 00000000
  4A001000 00000000
  38000002 00FF1E00
  4A001001 00000000
  10000000 00000022
  E0000000 80008000
  86000000 00000004
  86000001 0000005C
  62000000 00000000

Basically, if you choose squirtle on the character select screen you'll get squirtle only. Same with Charizard and Ivysuar, though picking the actual pokemon trainer will get you the original setup.

BTW anyone think they can do a cheat where if you hold a button while selecting a character you can get an alloy (for example, select Captain Falcon and hold L as the match is starting to get Red Alloy, same goes for Mario-Yellow Alloy, Zelda-Blue Alloy, Kirby-Green Alloy)?
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 12, 2008, 06:51:36 PM
What does the generalized super code do? Does it make everyone super? And what's the point of Igglyboo's camera code?
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on November 12, 2008, 08:24:59 PM
you can zoom in and out whenever you want
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on November 12, 2008, 08:34:24 PM
generalized super code just makes characters in general move faster, shield forever and faster, and jump higher and hit stronger. it's better to use individuals because they work more effectively.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 13, 2008, 12:29:54 AM
Jose:

Your Ike's Atomic Aether- when I use taunts with other characters, they go through the floors of the stage and can't move! Lol, it's fun, but sometimes annoying.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on November 13, 2008, 12:57:08 AM
I noticed it has flaws, but it was a quick sketch of some hidden values for the Action modifier. Other than that, the code works properly, right? As in, if Ike uses his Atomic Slash, the other players won't fall down, correct? I thought it was fun, so I decided to post it for others to use.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 13, 2008, 01:04:10 AM
Quote from: Jose_Gallardo on November 13, 2008, 12:57:08 AM
I noticed it has flaws, but it was a quick sketch of some hidden values for the Action modifier. Other than that, the code works properly, right? As in, if Ike uses his Atomic Slash, the other players won't fall down, correct? I thought it was fun, so I decided to post it for others to use.
Yeah it's still awesome :D
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on November 13, 2008, 01:24:53 AM
Quote from: TNinja on November 11, 2008, 10:42:51 AM
I wonder where the complete SSBB code list have been gone. It's been a while since I was here.

You could always check the first post since they're back now
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on November 13, 2008, 08:39:52 AM
Quote from: Clel on November 12, 2008, 04:32:16 PM
One Pokemon Only!!
  80000000 90180B48
  80000001 90180BF8
  60000003 00000000
  4A001000 00000000
  38000002 00FF1C00
  4A001001 00000000
  10000000 0000001E
  E0000000 80008000
  86000000 00000004
  86000001 0000005C
  62000000 00000000
  80000000 90180B48
  80000001 90180BF8
  60000003 00000000
  4A001000 00000000
  38000002 00FF1D00
  4A001001 00000000
  10000000 00000020
  E0000000 80008000
  86000000 00000004
  86000001 0000005C
  62000000 00000000
  80000000 90180B48
  80000001 90180BF8
  60000003 00000000
  4A001000 00000000
  38000002 00FF1E00
  4A001001 00000000
  10000000 00000022
  E0000000 80008000
  86000000 00000004
  86000001 0000005C
  62000000 00000000

Basically, if you choose squirtle on the character select screen you'll get squirtle only. Same with Charizard and Ivysuar, though picking the actual pokemon trainer will get you the original setup.

BTW anyone think they can do a cheat where if you hold a button while selecting a character you can get an alloy (for example, select Captain Falcon and hold L as the match is starting to get Red Alloy, same goes for Mario-Yellow Alloy, Zelda-Blue Alloy, Kirby-Green Alloy)?

Please, always remember to credit the hacker who make the original code (in this case it would be me) usually by putting their name after the code name in "[]"s

Also here's a much shorter version that I put together for someone at SWF
Independent Pokemon (all) [spunit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1C00
4A001001 00000000
10000000 0000001E
E0000000 80008000
4A001000 00000000
38000002 00FF1D00
4A001001 00000000
10000000 00000020
E0000000 80008000
4A001000 00000000
38000002 00FF1E00
4A001001 00000000
10000000 00000022
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000


That should be easy. There are two ways to do that with a button activator or by hooking the code that does that for ZSS, I'd probably do the later, It's harder but the code would work much better.
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on November 13, 2008, 02:28:12 PM
Quote from: spunit262 on November 13, 2008, 08:45:55 AM
(http://i204.photobucket.com/albums/bb125/spunit262/SSBB/SuperSmashBrothersBrawlNA_001.jpg)

I'm still working on the Random modifier, but I found this while making it and it was too good to sit on.

This is epic
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 13, 2008, 04:54:25 PM

Custom CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
YY Number of characters
ZZZZZZZZ ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random[code]





sry but i just have no idea wat this is for and how  u use it
[/code]
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 13, 2008, 05:00:37 PM
Quote from: jassim on November 13, 2008, 04:54:25 PM

Custom CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
YY Number of characters
ZZZZZZZZ ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random






sry but i just have no idea wat this is for and how  u use it
nor do i. and i also dont know what thisSSB64 CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000C
09000102 030A0B05
06070823 00000000
does can anyone elaborate? :confused:
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on November 13, 2008, 06:34:14 PM
i'm not sure but looking at the picture and the code I think it is a Custom Character Selection Screen
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 13, 2008, 06:51:30 PM
Quote from: Romaap on November 12, 2008, 08:24:59 PM
you can zoom in and out whenever you want

What do you mean? Can you do it in-game, online, during replays, etc.?

Edit: And is someone still working on getting taunt messages to work in Wifi Basic Brawl?
Title: Re: SSBB RSBE01 USA - Support
Post by: wiiztec on November 13, 2008, 08:19:26 PM
How do you get more than one item mod or player action mod to work at once?
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 13, 2008, 09:55:17 PM
Quote from: Austin on November 13, 2008, 05:00:37 PM
Quote from: jassim on November 13, 2008, 04:54:25 PM

Custom CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
YY Number of characters
ZZZZZZZZ ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random






sry but i just have no idea wat this is for and how  u use it
nor do i. and i also dont know what thisSSB64 CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000C
09000102 030A0B05
06070823 00000000
does can anyone elaborate? :confused:

You know, you can look at the picture and read what spunit posted below the code.
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 13, 2008, 10:05:04 PM
Quote from: REDSOXROX on November 13, 2008, 09:34:25 PM
I think you can do this item swapping you want with the "True Item Mod" Code by PhantomWings.

No, you can't. If you plug in any value above 0x45 into YY then the game will freeze. I've already tried Superscope shots > Wario bike and Assist Trophy > Wario bike and they both froze (I was even playing as Wario). The list says "use with respective character/stage", but it should instead say "don't use items past 0x45 as replacements". Phantom Wings, can you explain why these items don't work?
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on November 13, 2008, 11:15:04 PM
Quote from: Cooler 101 on November 13, 2008, 09:55:17 PM
Quote from: Austin on November 13, 2008, 05:00:37 PM
Quote from: jassim on November 13, 2008, 04:54:25 PM

Custom CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
YY Number of characters
ZZZZZZZZ ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random






sry but i just have no idea wat this is for and how  u use it
nor do i. and i also dont know what thisSSB64 CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000C
09000102 030A0B05
06070823 00000000
does can anyone elaborate? :confused:

You know, you can look at the picture and read what spunit posted below the code.

The SSB64 one is an example. The second code is one with out any values puged in (so you can make your own). The ZZZZZ part is the value part of a string code.
Quote from: Code Type DocumentCST3: String Code

06______ YYYYYYYY : Patch code (ba) d1d2d3d4 d5d6d7d8... writes d1d2d3d4 d5d6d7d8... at ba+address. YYYYYYYY is the number of bytes to write

I hope that explains it. Also 0x2A(42) is the maximum number of characters you can put in, you and try to add more but it will ignore them (in order to avoid crashing the game). When I figure out how to control the width I'll release the Melee version too.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 14, 2008, 12:02:28 AM
Custom CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
YY Number of characters
ZZZZZZZZ ZZZZZZZZ
what are the Y values? i know you said they=how many characters but in the 64 example where Y is it says 0C. 0C = 12?  :confused:
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on November 14, 2008, 12:15:39 AM
Quote from: Austin on November 14, 2008, 12:02:28 AM
Custom CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
YY Number of characters
ZZZZZZZZ ZZZZZZZZ
what are the Y values? i know you said they=how many characters but in the 64 example where Y is it says 0C. 0C = 12?  :confused:

The Y value is the number of characters in hex. I don't know what 64 example you're referring to.

Anyway

All Metaknight Roster [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000024
16161616 16161616
16161616 16161616
16161616 16161616
16161616 16161616
16161629 00000000


No Metaknight Roster [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000024
00050201 03070811
12090C0E 1A06131B
21260D15 14171F25
200B2729 22241018
0A231929 00000000
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on November 14, 2008, 12:20:04 AM
It's in hex, and yes 0x0C is 12. Just use Windows Calculator and switch to scientific view. Make sure the dec radio button is selected, enter your number and select the hex radio button. The dispay number will now be in hex.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 14, 2008, 12:34:40 AM
SSB64 CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000C
09000102 030A0B05
06070823 00000000
this is what im talking about and thanks guys  :D
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 14, 2008, 01:08:03 AM
Manly roster [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000024
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 00000000

:P
Title: Re: SSBB RSBE01 USA - Support
Post by: wiiztec on November 14, 2008, 02:08:16 AM
I'm trying to get a code for removing airdodging that I made with the player action modifier to work with the infinate up B code
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on November 14, 2008, 05:06:04 AM
Quote from: Romaap on November 12, 2008, 08:24:59 PM
Edit: And is someone still working on getting taunt messages to work in Wifi Basic Brawl?
http://www.youtube.com/watch?v=ZiapRKY9rpY&feature=related (http://www.youtube.com/watch?v=ZiapRKY9rpY&feature=related)
yay.
Title: Re: SSBB RSBE01 USA - Support
Post by: Sakura13 on November 14, 2008, 08:13:33 AM
Quote from: spunit262 on November 13, 2008, 11:15:04 PM
Quote from: Cooler 101 on November 13, 2008, 09:55:17 PM
Quote from: Austin on November 13, 2008, 05:00:37 PM
Quote from: jassim on November 13, 2008, 04:54:25 PM

Custom CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
YY Number of characters
ZZZZZZZZ ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random






sry but i just have no idea wat this is for and how  u use it
nor do i. and i also dont know what thisSSB64 CSS  [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000C
09000102 030A0B05
06070823 00000000
does can anyone elaborate? :confused:

You know, you can look at the picture and read what spunit posted below the code.

The SSB64 one is an example. The second code is one with out any values puged in (so you can make your own). The ZZZZZ part is the value part of a string code.
Quote from: Code Type DocumentCST3: String Code

06______ YYYYYYYY : Patch code (ba) d1d2d3d4 d5d6d7d8... writes d1d2d3d4 d5d6d7d8... at ba+address. YYYYYYYY is the number of bytes to write

I hope that explains it. Also 0x2A(42) is the maximum number of characters you can put in, you and try to add more but it will ignore them (in order to avoid crashing the game). When I figure out how to control the width I'll release the Melee version too.
There is a bug when you add characters like Sheik/zero suit samus/Charizard,...
You can't choose them. When I select ZSS, it plays with Samus.

42 is the maximum number of characters you can put in, but there are no more than 42 different characters  :P
Title: Re: SSBB RSBE01 USA - Support
Post by: nukethames on November 14, 2008, 03:48:35 PM
Quote from: Naraku2000 on September 19, 2008, 06:36:15 PM

I love your code Naraku2000 but I have a problem. Every time I get smaller or bigger from a mushroom, the opponent is able to kill me with one hit. Is this a flaw in the code?
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 14, 2008, 06:23:47 PM
I'm not a moderator, but you guys need to trim off previous quotes because it's getting really messy.

Quote from: Sakura13 on November 14, 2008, 08:13:33 AM
There is a bug when you add characters like Sheik/zero suit samus/Charizard,...
You can't choose them. When I select ZSS, it plays with Samus.

If you can't choose ZSS then how do you know you're Samus when you start a match?
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 14, 2008, 09:16:26 PM
Quote from: Cooler 101 on November 14, 2008, 01:08:03 AM
Manly roster [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000024
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 0A0A0A0A
0A0A0A0A 00000000

:P

WIN
All CF roster ftw
Title: Re: SSBB RSBE01 USA - Support
Post by: Pete993 on November 14, 2008, 10:39:09 PM
Took me a while to do (mainly because I kept messing up...) but I went ahead and made a Melee CSS.
Melee CSS [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000015
00090C0D 05010A14
13070B10 06030E02
08231211 29000000

I included "Random" as well so it looks nice.
Title: Re: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on November 14, 2008, 10:42:03 PM
The Game Camera v1.5 Code doesn't work right... the screen is all white.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 14, 2008, 10:47:45 PM
Quote from: gamerpaul611 on November 14, 2008, 10:42:03 PM
The Game Camera v1.5 Code doesn't work right... the screen is all white.
That's why there is a zoom in and zoom out feature.
Title: Re: SSBB RSBE01 USA - Support
Post by: HHHIII on November 14, 2008, 11:04:50 PM
I'd like some help with the My Music Editor.
I want to place the Credits music onto Final Destination but I don't understand anything about Hex or whatever it's called.
Title: Re: SSBB RSBE01 USA - Support
Post by: kinetik on November 14, 2008, 11:27:11 PM
Can someone test this out for me and see if it works? I don't have access to my wii right now.
It should be the original roster except fox. I replaced 28 for him to change his space into none and I don't know if it's going to be left a blank space or shift the whole thing to fill his space in, or not work at all because there's only 35 spots plus the "none"
Custom CSS minus Fox [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000024
00010203 06280811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 00000000
If it does work without shifting, I also need a picture of it for a friend. Thanks in advance to whoever tests this.
Title: Re: SSBB RSBE01 USA - Support
Post by: Warchamp7 on November 14, 2008, 11:57:21 PM
Quote from: kinetik on November 14, 2008, 11:27:11 PM
Can someone test this out for me and see if it works? I don't have access to my wii right now.
It should be the original roster except fox. I replaced 28 for him to change his space into none and I don't know if it's going to be left a blank space or shift the whole thing to fill his space in, or not work at all because there's only 35 spots plus the "none"
Custom CSS minus Fox [spunit262]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000024
00010203 06280811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 00000000
If it does work without shifting, I also need a picture of it for a friend. Thanks in advance to whoever tests this.

'None' is just a Random button that doesn't do anything
(It lights up as if you hovered over it whenever you move your cursor OFF the roster. You can't select it though)
Title: Re: SSBB RSBE01 USA - Support
Post by: NarutoKirby165 on November 15, 2008, 01:54:16 AM
Could someone make a Custom CSS removing Lucario and Pokemon Trainer?
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 15, 2008, 02:26:58 AM
Quote from: MAL2 on November 14, 2008, 05:06:04 AM
http://www.youtube.com/watch?v=ZiapRKY9rpY&feature=related (http://www.youtube.com/watch?v=ZiapRKY9rpY&feature=related)
yay.


Um... your point? It is being worked on?
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 15, 2008, 03:01:31 AM
My Roster:

CUSTOM CSS BY SPUNIT262:

0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 00000018
02070809 0A0B0E10
11121417 1A1B2123
24262702 02020202
Title: Re: SSBB RSBE01 USA - Support
Post by: X-20 on November 15, 2008, 06:16:46 AM
Hey, i've been lurking for awhile but now i need help :P
Anyway i have been trying to play as blue alloy using these two codes.
'Random' Modifyer [made by Austin]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF2900
4A001001 00000000
10000000 000000XX
E0000000 80008000
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario

And

Alloys don't crash and Others don't wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 2C0B2D11
32001F1B 211B0000
60000003 00000000
4A000000 9017F444
38000000 00FF1100
10000000 00000010
38000001 00FF1200
10000000 00000010
38000001 00FF1E00
10000000 0000001D
38000001 00FF2000
10000000 0000001F
38000001 00FF2200
10000000 00000021
38000001 00FF2E00
10000000 0000000A
38000001 00FF2F00
10000000 0000000E
38000001 00FF3000
10000000 00000000
38000001 00FF3100
10000000 00000006
E0000000 00000000
5A010000 000002AC
62000000 00000000
E0000000 80008000

But when i select random then select a stage, i either get the buzzing noise of death or nothing happens at all.
Any ideas? Thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: Dark Lugia on November 15, 2008, 06:34:26 AM
Does anyone know the exact floating point/value for these status?

Size
Super Mushroom
Poison Mushroom
Lightning (Giant)
Lightning (Tiny)
Giant Brawl
Tiny Brawl
Giant Diddy Kong in SSE

Gravity
During Flying type mode in Pokemon Stadium stage
When the ship is going down in Pirate Ship stage
Light Gravity Mode
Heavy Gravity Mode
Intense SSE where the wind pushes you up

I don't have USB Gecko so I can't figure them out.

Thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 15, 2008, 10:01:08 AM
Quote from: Crashdance22 on November 15, 2008, 02:26:58 AM
Quote from: MAL2 on November 14, 2008, 05:06:04 AM
http://www.youtube.com/watch?v=ZiapRKY9rpY&feature=related (http://www.youtube.com/watch?v=ZiapRKY9rpY&feature=related)
yay.


Um... your point? It is being worked on?
The video tells you.
Title: Re: SSBB RSBE01 USA - Support
Post by: Pogey on November 15, 2008, 11:49:53 AM
For the mushroom/lightning growth factor code, e.g. shrinking lightning (not made by me):
04B88824 XXXXXXXX
It doesn't work on some characters, e.g. Lucario, PT. Why is this the case?
And is there a request thread for this game anywhere? I want to request a code, but I'm not sure if this topic is the right place to post it.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 15, 2008, 01:50:11 PM
Quote from: gamerpaul611 on November 14, 2008, 10:42:03 PM
The Game Camera v1.5 Code doesn't work right... the screen is all white.

happened to me as well, turnns out u need to zoom our coz this code has an effect evrywhere including the main menu
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 15, 2008, 01:51:14 PM
guys i have a problem with the generalized super code, freezes if i try it with P.T
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on November 15, 2008, 02:46:35 PM
Quote from: Cooler 101 on November 15, 2008, 10:01:08 AM
Quote from: Crashdance22 on November 15, 2008, 02:26:58 AM
Quote from: MAL2 on November 14, 2008, 05:06:04 AM
http://www.youtube.com/watch?v=ZiapRKY9rpY&feature=related (http://www.youtube.com/watch?v=ZiapRKY9rpY&feature=related)
yay.


Um... your point? It is being worked on?
The video tells you.

It expresses joy, I thought nobody had been working on it.
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on November 15, 2008, 07:35:50 PM
The Pokemon switches code doesn't include the values for Mew, Celebi or Jirachi. Can I have those values?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 15, 2008, 08:34:46 PM
Quote from: X-20 on November 15, 2008, 06:16:46 AM
Hey, i've been lurking for awhile but now i need help :P
Anyway i have been trying to play as blue alloy using these two codes.
'Random' Modifyer [made by Austin]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF2900
4A001001 00000000
10000000 000000XX
E0000000 80008000

But when i select random then select a stage, i either get the buzzing noise of death or nothing happens at all.
Any ideas? Thanks.
sorry but for some retarted reason that code doesnt work with alloys :( :eek:
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 15, 2008, 09:17:57 PM
Quote from: Austin on November 15, 2008, 08:34:46 PM
Quote from: X-20 on November 15, 2008, 06:16:46 AM
Hey, i've been lurking for awhile but now i need help :P
Anyway i have been trying to play as blue alloy using these two codes.
'Random' Modifyer [made by Austin]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF2900
4A001001 00000000
10000000 000000XX
E0000000 80008000

But when i select random then select a stage, i either get the buzzing noise of death or nothing happens at all.
Any ideas? Thanks.
sorry but for some retarted reason that code doesnt work with alloys :( :eek:
It's most likely because the random character selected is using an alternate costume. Remember the alloys only have one costume, so they only have one icon. Different costumes=different icons, so there is a 5/6 chance the game will freeze when making it an alloy, because the game tries to load a different icon than the default, but there is none, so it freezes.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 16, 2008, 01:38:08 AM
Quote from: Cooler 101 on November 15, 2008, 09:17:57 PM
Quote from: Austin on November 15, 2008, 08:34:46 PM
Quote from: X-20 on November 15, 2008, 06:16:46 AM
Hey, i've been lurking for awhile but now i need help :P
Anyway i have been trying to play as blue alloy using these two codes.
'Random' Modifyer [made by Austin]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF0000
4A001001 00000000
10000000 0000002E
E0000000 80008000

But when i select random then select a stage, i either get the buzzing noise of death or nothing happens at all.
Any ideas? Thanks.
sorry but for some retarted reason that code doesnt work with alloys :( :eek:
It's most likely because the random character selected is using an alternate costume. Remember the alloys only have one costume, so they only have one icon. Different costumes=different icons, so there is a 5/6 chance the game will freeze when making it an alloy, because the game tries to load a different icon than the default, but there is none, so it freezes.
MAKES SENSE!!!! i modified the code try it now(pick mario and dont change color)tell me if your the red alloy
Title: Re: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on November 16, 2008, 03:25:04 AM
Quote from: jassim on November 15, 2008, 01:50:11 PM
Quote from: gamerpaul611 on November 14, 2008, 10:42:03 PM
The Game Camera v1.5 Code doesn't work right... the screen is all white.

happened to me as well, turnns out u need to zoom our coz this code has an effect evrywhere including the main menu
Wait...what? You need to zoom out? Does it show normal after you input the zoom out command?
Title: Re: SSBB RSBE01 USA - Support
Post by: X-20 on November 16, 2008, 03:55:16 AM
It works! thanks, but heres a little interesting thing that happened once the match ended.

When it went to the results screen it was black and the alloy was in the default arms reaching out pose, plus it said that captain falcon won, had his icon and everything.

Now if only this worked on WiFi, id love to play some alloy matchs with my friend.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 16, 2008, 03:57:12 AM
what codes did you have on exactly?
Title: Re: SSBB RSBE01 USA - Support
Post by: X-20 on November 16, 2008, 04:07:20 AM
Just the modified random and the alloys don't crash.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 16, 2008, 04:10:01 AM
o i thought  the modified random allowed alloys at results but no. the reason why the alloy did that is because of the alloys dont crash code
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on November 16, 2008, 04:11:28 AM
Quote from: Hippochinfat on November 15, 2008, 07:35:50 PM
The Pokemon switches code doesn't include the values for Mew, Celebi or Jirachi. Can I have those values?

Can someone help?
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 16, 2008, 04:14:25 AM
Quote from: Hippochinfat on November 16, 2008, 04:11:28 AM
Quote from: Hippochinfat on November 15, 2008, 07:35:50 PM
The Pokemon switches code doesn't include the values for Mew, Celebi or Jirachi. Can I have those values?

Can someone help?
POKEMON
62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly

credit to Heinerrmann
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on November 16, 2008, 04:17:34 AM
Thanks for the values and VERY fast response.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 16, 2008, 04:48:16 AM
Quote from: Hippochinfat on November 16, 2008, 04:17:34 AM
Thanks for the values and VERY fast response.
No problem. :]
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on November 16, 2008, 04:49:05 AM
Wait, where do I stick the values in? In the Pokemon Switcher code, there's a bunch of zeros then the values somewhere in those zeros. I tried sticking the Celebi value in at the end of the zeros and only Torchic and Munchlax spawned.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 16, 2008, 04:57:49 AM
Quote from: Hippochinfat on November 16, 2008, 04:49:05 AM
Wait, where do I stick the values in? In the Pokemon Switcher code, there's a bunch of zeros then the values somewhere in those zeros. I tried sticking the Celebi value in at the end of the zeros and only Torchic and Munchlax spawned.
Can you post the code?
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on November 16, 2008, 05:04:36 AM
Quote from: REDSOXROX on November 16, 2008, 04:57:49 AM
Quote from: Hippochinfat on November 16, 2008, 04:49:05 AM
Wait, where do I stick the values in? In the Pokemon Switcher code, there's a bunch of zeros then the values somewhere in those zeros. I tried sticking the Celebi value in at the end of the zeros and only Torchic and Munchlax spawned.
Can you post the code?

4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000

All the values listed below are like this: 00040000. Just a bunch of zeros with the value placed somewhere, I need to know where.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 16, 2008, 05:08:14 AM
Quote from: Hippochinfat on November 16, 2008, 05:04:36 AM
Quote from: REDSOXROX on November 16, 2008, 04:57:49 AM
Quote from: Hippochinfat on November 16, 2008, 04:49:05 AM
Wait, where do I stick the values in? In the Pokemon Switcher code, there's a bunch of zeros then the values somewhere in those zeros. I tried sticking the Celebi value in at the end of the zeros and only Torchic and Munchlax spawned.
Can you post the code?

4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000

All the values listed below are like this: 00040000. Just a bunch of zeros with the value placed somewhere, I need to know where.
4A000000 90180F08
14000050 00XX0000
E0000000 80008000

Try that, replace XX with number
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on November 16, 2008, 05:20:05 AM
Quote from: REDSOXROX on November 16, 2008, 05:08:14 AM
Quote from: Hippochinfat on November 16, 2008, 05:04:36 AM
Quote from: REDSOXROX on November 16, 2008, 04:57:49 AM
Quote from: Hippochinfat on November 16, 2008, 04:49:05 AM
Wait, where do I stick the values in? In the Pokemon Switcher code, there's a bunch of zeros then the values somewhere in those zeros. I tried sticking the Celebi value in at the end of the zeros and only Torchic and Munchlax spawned.
Can you post the code?

4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000

All the values listed below are like this: 00040000. Just a bunch of zeros with the value placed somewhere, I need to know where.
4A000000 90180F08
14000050 00XX0000
E0000000 80008000

Try that, replace XX with number


Nope, that seems to just make Meowth come out.

I just noticed the values you gave me (I already had some of the ones listed there) are different then the ones listed in my code manager. For example, the value for Meowth you gave me is 7D yet the value on my code manager is just 4.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 16, 2008, 05:44:21 AM
Quote from: Hippochinfat on November 16, 2008, 05:20:05 AM
Quote from: REDSOXROX on November 16, 2008, 05:08:14 AM
Quote from: Hippochinfat on November 16, 2008, 05:04:36 AM
Quote from: REDSOXROX on November 16, 2008, 04:57:49 AM
Quote from: Hippochinfat on November 16, 2008, 04:49:05 AM
Wait, where do I stick the values in? In the Pokemon Switcher code, there's a bunch of zeros then the values somewhere in those zeros. I tried sticking the Celebi value in at the end of the zeros and only Torchic and Munchlax spawned.
Can you post the code?

4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000

All the values listed below are like this: 00040000. Just a bunch of zeros with the value placed somewhere, I need to know where.
4A000000 90180F08
14000050 00XX0000
E0000000 80008000

Try that, replace XX with number


Nope, that seems to just make Meowth come out.

I just noticed the values you gave me (I already had some of the ones listed there) are different then the ones listed in my code manager. For example, the value for Meowth you gave me is 7D yet the value on my code manager is just 4.
Oh. I don't know then...it must be a different code...
Title: Re: SSBB RSBE01 USA - Support
Post by: Hippochinfat on November 16, 2008, 05:51:05 AM
Thanks for trying, one last thing, is it possible to search threads on the forum? I don't see a button.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 16, 2008, 05:31:42 PM
Quote from: Hippochinfat on November 16, 2008, 05:51:05 AM
Thanks for trying, one last thing, is it possible to search threads on the forum? I don't see a button.
Top right of the forum; search box.
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 16, 2008, 08:34:07 PM
Has anyone looked into why items past 0x45 can't be used as replacements?

Edit: It turns out that a few nonstandard items work, such as Link's bomb.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on November 16, 2008, 08:50:01 PM
Quote from: Crashdance22 on November 16, 2008, 08:34:07 PM
Has anyone looked into why items past 0x45 can't be used as replacements?

Edit: It turns out that a few nonstandard items work, such as Link's bomb.
Have you tried loading them with their respective chars/stages?

I.E.

We want to switch Peach's Turnip with the Apples at the Dreamland Green Greens stage.

Try 1:
We start a battle at Final Destination with Peach.

Effect: NO item switch

Try 2:
We start a battle at Green Greens with Peach

Effect: SUCCESS
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 16, 2008, 08:57:14 PM
Quote from: REDSOXROX on November 16, 2008, 08:50:01 PM
Have you tried loading them with their respective chars/stages?

I.E.

We want to switch Peach's Turnip with the Apples at the Dreamland Green Greens stage.

Try 1:
We start a battle at Final Destination with Peach.

Effect: NO item switch

Try 2:
We start a battle at Green Greens with Peach

Effect: SUCCESS

Well like I said, most items like Wario's bike always crash, even when I'm playing as Wario.
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on November 17, 2008, 06:46:40 AM
Quote from: X-20 on November 16, 2008, 03:55:16 AM
It works! thanks, but heres a little interesting thing that happened once the match ended.

When it went to the results screen it was black and the alloy was in the default arms reaching out pose, plus it said that captain falcon won, had his icon and everything.

Now if only this worked on WiFi, id love to play some alloy matchs with my friend.

You were using the Red Alloy right? I had to choose someone to pretend each alloy was so I choose the character that they are clones of. The reason the screen was black is because the victory pose loads the background and the alloys don't have proper victory poses.
Title: Re: SSBB RSBE01 USA - Support
Post by: kinetik on November 17, 2008, 08:39:07 PM
Isn't there a code to be able to switch any button with any other button on the controller? I think there was, but I can't find it. Anyone know what it's called so I can search it? I need to switch the d-pad with the analog stick.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on November 17, 2008, 09:02:49 PM
Quote from: kinetik on November 17, 2008, 08:39:07 PM
Isn't there a code to be able to switch any button with any other button on the controller? I think there was, but I can't find it. Anyone know what it's called so I can search it? I need to switch the d-pad with the analog stick.

Unrestricted Control Editing.
Title: Re: SSBB RSBE01 USA - Support
Post by: kinetik on November 17, 2008, 09:57:32 PM
Darn, I need someone who knows how to port this, unless it already is ported but it's called something else.
Unrestricted Control Editing [Y.S jap version]
21196F30 7CC6F82E
05196F30 38C20060
05196FCC 38620060
051970D8 38820060
051971E4 38E20060
05197218 38620060
05197430 38E20060
E0000000 80008000
065A8F00 0000000A
00010203 04050A0B
0C0D0000 00000000

Thanks anyway, smk.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 18, 2008, 09:33:56 PM
Jose, I found a neat trick in your amazing Snake code. I noticed that he doesn't pull out that weapon during his forward smash at all. I tried moveset swapping him with someone who freezes with his forward smash, and it completely worked!  However, his up and down smash still freeze, along with his B moves.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on November 19, 2008, 02:27:37 AM
Quote from: Cooler 101 on November 18, 2008, 09:33:56 PM
Jose, I found a neat trick in your amazing Snake code.I tried moveset swapping him with someone who freezes with his forward smash, and it completely worked!

Yeah. That's because the Animation for Snakes Bazooka is skipped. That's what causes other characters to freeze, since they do not (or can't) execute this value.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 19, 2008, 11:52:01 AM
Quote from: Jose_Gallardo on November 19, 2008, 02:27:37 AM
Quote from: Cooler 101 on November 18, 2008, 09:33:56 PM
Jose, I found a neat trick in your amazing Snake code.I tried moveset swapping him with someone who freezes with his forward smash, and it completely worked!

Yeah. That's because the Animation for Snakes Bazooka is skipped. That's what causes other characters to freeze, since they do not (or can't) execute this value.
Since nothing is in CF's moveset to replace his bazooka, or something along those lines, right?  :D
Title: Re: SSBB RSBE01 USA - Support
Post by: sith12345 on November 21, 2008, 11:34:50 PM
For the custom random code, If I wanted to do Ike, Samus, Pikachu, and Mario, would I do this?

06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00004
06680E80 00000004
00030821

I want 4 characters for random, Mario (00) Samus (03) Pikachu (08) Ike(21)

Would this work?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 22, 2008, 12:21:44 AM
Quote from: sith12345 on November 21, 2008, 11:34:50 PM
For the custom random code, If I wanted to do Ike, Samus, Pikachu, and Mario, would I do this?

06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00004
06680E80 00000004
00030821 00000000

I want 4 characters for random, Mario (00) Samus (03) Pikachu (08) Ike(21)

Would this work?
no itd be like that↑
Title: Re: SSBB RSBE01 USA - Support
Post by: sith12345 on November 22, 2008, 12:34:13 AM
So I just have to add some 0s?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 22, 2008, 03:55:21 AM
yes but it depends on how many characters you want to how many 0s to add. you only want enough to end the line
Title: Re: SSBB RSBE01 USA - Support
Post by: Fred on November 22, 2008, 03:15:06 PM
Im hacking for Brawl on PAL, we can't make super codes with the setup as you have so i have to figuire out other ways to make moves faster. Anyways i cant find the code for Lucario's Growing Aura ball, im trying to make a code where he has always a full charged aura ball. I've already made this for Sheik, King Dedede's down b and ROB on PAL. But i just cant figuire this one out. If you have a suggestion would you mind pming me about it?
Title: Re: SSBB RSBE01 USA - Support
Post by: FireC on November 22, 2008, 06:46:40 PM
Quote from: Fred on November 22, 2008, 03:15:06 PM
Im hacking for Brawl on PAL, we can't make super codes with the setup as you have so i have to figuire out other ways to make moves faster. Anyways i cant find the code for Lucario's Growing Aura ball, im trying to make a code where he has always a full charged aura ball. I've already made this for Sheik, King Dedede's down b and ROB on PAL. But i just cant figuire this one out. If you have a suggestion would you mind pming me about it?

You can use our setup, Fred. There is no difference between our version and yours, with the exception of language availability. Although the address may be different in PAL, have you tried breakpointing the address 8077F780?
Title: Re: SSBB RSBE01 USA - Support
Post by: Playtendo on November 22, 2008, 08:22:14 PM
SSBB Demo CSS [Thanks to spunit262 for the Custom CSS code]
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000F
00010203 07081A17
16210D05 270C2900
Title: Re: SSBB RSBE01 USA - Support
Post by: Fred on November 22, 2008, 09:34:52 PM
Quote from: FireC on November 22, 2008, 06:46:40 PM
Quote from: Fred on November 22, 2008, 03:15:06 PM
Im hacking for Brawl on PAL, we can't make super codes with the setup as you have so i have to figuire out other ways to make moves faster. Anyways i cant find the code for Lucario's Growing Aura ball, im trying to make a code where he has always a full charged aura ball. I've already made this for Sheik, King Dedede's down b and ROB on PAL. But i just cant figuire this one out. If you have a suggestion would you mind pming me about it?

You can use our setup, Fred. There is no difference between our version and yours, with the exception of language availability. Although the address may be different in PAL, have you tried breakpointing the address 8077F780?

Yeah im actually researching about this here: http://wiird.l0nk.org/forum/index.php?topic=1546.msg19511#msg19511

So basically in the breakpoint it gives a different outcome with action and animation thus making it a different result. But what i wanted to know actually for now is how you find the actually find the code for lucarios ball. Eg if it is always stored like Dk, Rob and Sheik etc because the way i tried to search for them did not work out for Lucario. Im out of ideas how to find this code, all ive managed to do is to find a code of him blinking, charging a ball with lag or charging a small ball with my many, many different tries of search. I think Lucario has a easy function of storing his ball and releasing a full one always when clicking b, for thats how everything else has been with any other character so far. So if you have an idea please notice me.
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on November 23, 2008, 06:16:54 AM
WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C


So If I did this, would their Taunt comments appear? or would none appear at all? or only mine & my friend?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on November 23, 2008, 06:32:26 AM
Quote from: MAL2 on November 23, 2008, 06:16:54 AM
WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]

So If I did this, would their Taunt comments appear? or would none appear at all? or only mine & my friend?

No taunt comments. Everything is the same, except you can now add a second (or third) player from your Wii.
Title: Re: SSBB RSBE01 USA - Support
Post by: luigibrobrawl on November 25, 2008, 12:35:18 AM
Would anyone mind porting this to PAL?


Game Camera v3.75  [Igglyboo]
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
205BA488 00000064
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE73002A
D2726D94 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000068
265B6D94 B0000000
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE730028
D2726D94 4E800020
60000000 00000000
E2000002 00000000
205BA488 00000070
045B6D94 430E0000
60000000 00000000
E2000001 00000000
205BA488 00000041
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE730028
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000042
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE73002A
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000044
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE730028
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000048
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE73002A
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000028
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE73002A
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000024
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE730028
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000021
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE730028
D2726D80 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000022
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE73002A
D2726D80 4E800020
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 25, 2008, 12:41:23 AM
↑wouldnt this go in request not support?↑
Title: Re: SSBB RSBE01 USA - Support
Post by: luigibrobrawl on November 25, 2008, 12:45:06 AM
uh...I though this would be support.. :confused:
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 25, 2008, 12:57:50 AM
ya but your requesting for it to be ported.
Title: Re: SSBB RSBE01 USA - Support
Post by: TheSparrow on November 25, 2008, 09:43:41 PM
The "Defeat Target Smash with one target" code doesn't work. It causes my game to freeze whenever I try to start a Target Smash. Could somebody fix it?
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on November 26, 2008, 05:54:24 AM
Quote from: Austin on November 25, 2008, 12:57:50 AM
ya but your requesting for it to be ported.

He does make a point....

Also, you should probably use "code" tags around the actual code... takes up less vertical space that way....

And from what I can tell, it has intense amount of ASM code... And from what I've heard, that won't be easy to port.....
Title: Re: SSBB RSBE01 USA - Support
Post by: luigibrobrawl on November 26, 2008, 07:39:33 AM
Sorry, I learned from my mistake  ;) will hopefully not happen again. :) :cool: :D :P :-[
Title: Re: SSBB RSBE01 USA - Support
Post by: khronosforce on November 27, 2008, 09:10:31 PM
someone could convert this code to classic controller


On the Fly Character Switcher [Wired Gamecube Controller] (P1) [Krisan Thyme]
284DE4B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000284
4A000000 90180F20
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
10000098 00000028
E0000000 80008000
284DE4B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 000000A1
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 000000A4
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000098
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000091
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000092
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000094
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 000000E1
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C88
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000

please mods dont hammer me because of this post and the request thread is gone
Title: Re: SSBB RSBE01 USA - Support
Post by: Fred on November 27, 2008, 09:26:08 PM
Is there a recent txt with all codes for brawl ntsc-us?
Title: Re: SSBB RSBE01 USA - Support
Post by: khronosforce on November 27, 2008, 09:31:28 PM
the last one was in october 30 6:15
i'd really love to see new codes being made now because brawl looks like it was forgotten by the code hackers here
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on November 27, 2008, 10:00:58 PM
I think thats because almost every hackable thing has been hacked :P
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on November 27, 2008, 10:08:14 PM
Quote from: Romaap on November 27, 2008, 10:00:58 PM
I think thats because almost every hackable thing has been hacked :P

That and AC:CF is taking priority over it while PW is the only real hacker (next to Igglyboo) still hacking Brawl.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 27, 2008, 10:09:10 PM
@khronosforce: what do you mean the request thread is gone? its still there!
Title: Re: SSBB RSBE01 USA - Support
Post by: Fred on November 27, 2008, 10:11:19 PM
Quote from: smk on November 27, 2008, 10:08:14 PM
Quote from: Romaap on November 27, 2008, 10:00:58 PM
I think thats because almost every hackable thing has been hacked :P

That and AC:CF is taking priority over it while PW is the only real hacker (next to Igglyboo) still hacking Brawl.
We're lacking at PAL Brawl aswell, either i need to learn how to port some codes over or get an instruction to make them for PAL.
But i have both ntsc-us and pal brawl so, but still wants pal to get more codes.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on November 27, 2008, 10:15:52 PM
Quote from: khronosforce on November 27, 2008, 09:10:31 PM
someone could convert this code to classic controller please mods dont hammer me because of this post and the request thread is gone

It's not gone... it's just not getting ANY attention because people have moved onto AC:CF while there's only four hackers working on Brawl (spunit, Jose, PW, and Igglyboo).
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 27, 2008, 10:23:11 PM
Quote from: smk on November 27, 2008, 10:15:52 PM
Quote from: khronosforce on November 27, 2008, 09:10:31 PM
someone could convert this code to classic controller please mods dont hammer me because of this post and the request thread is gone

It's not gone... it's just not getting ANY attention because people have moved onto AC:CF while there's only four hackers working on Brawl (spunit, Jose, PW, and Igglyboo).
once i get a USB gecko there'll be 5 hackers! :)
Title: Re: SSBB RSBE01 USA - Support
Post by: khronosforce on November 27, 2008, 10:26:39 PM
@smk if i could find the thread i would post in there but smk could you make the code work on classic controller because its the only control scheme with enough buttons to make the code work that is still missing
@Austin yeah finally we are going to see progress here and the rest of the forums :cool:
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 28, 2008, 12:04:32 AM
I got my USB Gecko in August. Now if only I had a Windows computer nearby... it'd actually have some use. I have a Macintosh laptop, which can't run WiiRD sadly since it's a .exe file. :(
Title: Re: SSBB RSBE01 USA - Support
Post by: Fred on November 28, 2008, 12:38:58 AM
Quote from: Cooler 101 on November 28, 2008, 12:04:32 AM
I got my USB Gecko in August. Now if only I had a Windows computer nearby... it'd actually have some use. I have a Macintosh laptop, which can't run WiiRD sadly since it's a .exe file. :(
CrossOver?
Or you could make a partision for windows on your mac hd and install windows there.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 28, 2008, 01:48:09 AM
Quote from: Cooler 101 on November 28, 2008, 12:04:32 AM
I got my USB Gecko in August. Now if only I had a Windows computer nearby... it'd actually have some use. I have a Macintosh laptop, which can't run WiiRD sadly since it's a .exe file. :(
lol you need what i have and vise-versa
Title: Re: SSBB RSBE01 USA - Support
Post by: Mobious on November 28, 2008, 02:09:26 AM
Quote from: Jose_Gallardo on November 23, 2008, 06:32:26 AM
Quote from: MAL2 on November 23, 2008, 06:16:54 AM
WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]

So If I did this, would their Taunt comments appear? or would none appear at all? or only mine & my friend?

No taunt comments. Everything is the same, except you can now add a second (or third) player from your Wii.

Cool code. Does anyone know if there's one that works for With Anyone - Team Match?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 28, 2008, 02:14:04 AM
yes there is. look in the code section
Title: Re: SSBB RSBE01 USA - Support
Post by: Slashy on November 28, 2008, 06:27:54 AM
Quote from: Cooler 101 on November 28, 2008, 12:04:32 AM
I got my USB Gecko in August. Now if only I had a Windows computer nearby... it'd actually have some use. I have a Macintosh laptop, which can't run WiiRD sadly since it's a .exe file. :(

Get Q emulator for Mac and get ReactOS on it. You can run exe's that way.
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on November 28, 2008, 03:08:01 PM
Quote from: Fred on November 28, 2008, 12:38:58 AM
Quote from: Cooler 101 on November 28, 2008, 12:04:32 AM
I got my USB Gecko in August. Now if only I had a Windows computer nearby... it'd actually have some use. I have a Macintosh laptop, which can't run WiiRD sadly since it's a .exe file. :(
CrossOver?
Or you could make a partision for windows on your mac hd and install windows there.
I used CrossOver a while back for code manager before I found out about the txt2gct way, and my trial ended. When I opened WiiRD I honestly had no clue on how to use it.

Slashy: Thank you for the help, I will do it right now :)

BTW, I never got the installation CD with my USB Gecko.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 28, 2008, 03:24:58 PM
it might help if have that...
Title: Re: SSBB RSBE01 USA - Support
Post by: R.O.B.O.T. on November 28, 2008, 05:22:28 PM
Um, my friend has a problem. Whenever someone uses Ike on his game, it freezes. Is there a solution or even a reason as to why this occurs?
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 28, 2008, 07:21:33 PM
What does this code do?

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 28, 2008, 07:31:42 PM
Quote from: Crashdance22 on November 28, 2008, 07:21:33 PM
What does this code do?

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C


it makes you the host of the game in basic brawl so people join yyour game instead of you joining their game

while im at it i have a question myself, wat is this code and wat does it do?

Unrestricted Control Editing [spunit262]
211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by spunit262.

thx in advance
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 28, 2008, 09:18:48 PM
Quote from: jassim on November 28, 2008, 07:31:42 PM
Quote from: Crashdance22 on November 28, 2008, 07:21:33 PM
What does this code do?

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C


it makes you the host of the game in basic brawl so people join yyour game instead of you joining their game

while im at it i have a question myself, wat is this code and wat does it do?

Unrestricted Control Editing [spunit262]
211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by spunit262.

thx in advance
no it doesnt 'make' you the host. it allows for a P2 or P3 on your wii. and that code is supposed to allow you have any button do anything when changed in options. doesnt work for me tho.
Title: Re: SSBB RSBE01 USA - Support
Post by: lampiaio on November 28, 2008, 10:45:33 PM
Quote from: jassim on November 28, 2008, 07:31:42 PM
while im at it i have a question myself, wat is this code and wat does it do?

Unrestricted Control Editing [spunit262]
211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by spunit262.

thx in advance
I had high hopes for this code, but there's some limitations... I wanted to assign movement to the D-pad, or maybe make it have the same behavior as the C-stick (but if you set it to "Smash", it always does a front smash attack ):
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 28, 2008, 11:07:49 PM
Quote from: Austin on November 28, 2008, 09:18:48 PM
Quote from: jassim on November 28, 2008, 07:31:42 PM
Quote from: Crashdance22 on November 28, 2008, 07:21:33 PM
What does this code do?

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C


it makes you the host of the game in basic brawl so people join yyour game instead of you joining their game

while im at it i have a question myself, wat is this code and wat does it do?

Unrestricted Control Editing [spunit262]
211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by spunit262.

thx in advance
no it doesnt 'make' you the host. it allows for a P2 or P3 on your wii. and that code is supposed to allow you have any button do anything when changed in options. doesnt work for me tho.

isnt that a different code, this is the description for it look:
Must Be Host. You must also start the Waiting Room before someone else joins (kinda like having someone join your game instead of you joining theirs). i knwo wich code urtalking about theres a utube vid about it and ive tried the code before its a completely different code the one ur talking about.

well thx for the help with my problem

Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 29, 2008, 01:47:56 AM
*sigh*
the code quoted in your post DOES allow you add P2&P3. that code doesnt 'make' you the host!
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on November 29, 2008, 02:36:59 AM
When I use it....it doesn't load, I stay in the waiting room with the timer at zero, so this simply means I'm not the host, right?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 29, 2008, 02:44:32 AM
in order for the WITH ANYONE to work you must be host. for the WITH TEAM one you just need to get to waiting room before others join. same for WITH ANYONE
Title: Re: SSBB RSBE01 USA - Support
Post by: R.O.B.O.T. on November 29, 2008, 03:24:52 AM
Quote from: R.O.B.O.T. on November 28, 2008, 05:22:28 PM
Um, my friend has a problem. Whenever someone uses Ike on his game, it freezes. Is there a solution or even a reason as to why this occurs?

Yeah can someone help me out here?
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on November 29, 2008, 04:20:33 AM
Quote from: R.O.B.O.T. on November 29, 2008, 03:24:52 AM
Quote from: R.O.B.O.T. on November 28, 2008, 05:22:28 PM
Um, my friend has a problem. Whenever someone uses Ike on his game, it freezes. Is there a solution or even a reason as to why this occurs?

Yeah can someone help me out here?

Are YOU SURE it's just Ike? =\
Title: Re: SSBB RSBE01 USA - Support
Post by: Clel on November 29, 2008, 06:42:45 AM
Quote from: Austin on November 29, 2008, 02:44:32 AM
in order for the WITH ANYONE to work you must be host. for the WITH TEAM one you just need to get to waiting room before others join. same for WITH ANYONE

How do I make sure/know I'm hosting on WITH ANYONE?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 29, 2008, 08:41:14 AM
Quote from: Austin on November 29, 2008, 01:47:56 AM
*sigh*
the code quoted in your post DOES allow you add P2&P3. that code doesnt 'make' you the host!

oh ok ur right sry my bad, but seriously the description is confusing
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 29, 2008, 06:36:29 PM
Quote from: Clel on November 29, 2008, 06:42:45 AM
Quote from: Austin on November 29, 2008, 02:44:32 AM
in order for the WITH ANYONE to work you must be host. for the WITH TEAM one you just need to get to waiting room before others join. same for WITH ANYONE

How do I make sure/know I'm hosting on WITH ANYONE?
thats the hard part. with 2 ppl on your wii theres a 33.3333333% chance of you being host. with 3 ppl on your wii theres a 50% chance. theres no current way to make yourself the host. so if it works then your the host. IMO i'd just do team battle because you dont need to be host
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 29, 2008, 06:38:55 PM
Multiplayer (Team Battle)[Phantom Wings + JoseGallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C

doesnt work

thx in advance
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on November 29, 2008, 08:55:11 PM
Quote from: jassim on November 29, 2008, 06:38:55 PM
Multiplayer (Team Battle)[Phantom Wings + JoseGallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C

doesnt work

thx in advance

Lies, it does work, you must be doing something wrong.
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on November 29, 2008, 09:38:03 PM
code works fine
smk is right
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 29, 2008, 10:03:29 PM
Quote from: smk on November 29, 2008, 08:55:11 PM
Quote from: jassim on November 29, 2008, 06:38:55 PM
Multiplayer (Team Battle)[Phantom Wings + JoseGallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C

doesnt work

thx in advance

Lies, it does work, you must be doing something wrong.

well it said u dont have to be the host and i tried it, i couldnt even get P2 to join, maybe i can only have one of those codes at the same time (as in the basic brawl one and team battle) i had both at the same time so ill try again with one of em
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on November 29, 2008, 11:38:46 PM
Quote from: jassim on November 29, 2008, 10:03:29 PM
Quote from: smk on November 29, 2008, 08:55:11 PM
Quote from: jassim on November 29, 2008, 06:38:55 PM
Multiplayer (Team Battle)[Phantom Wings + JoseGallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C

doesnt work

thx in advance

Lies, it does work, you must be doing something wrong.

well it said u dont have to be the host and i tried it, i couldnt even get P2 to join, maybe i can only have one of those codes at the same time (as in the basic brawl one and team battle) i had both at the same time so ill try again with one of em

You MUST have P2 join BEFORE anyone else joins.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 29, 2008, 11:45:18 PM
Quote from: smk on November 29, 2008, 11:38:46 PM
Quote from: jassim on November 29, 2008, 10:03:29 PM
Quote from: smk on November 29, 2008, 08:55:11 PM
Quote from: jassim on November 29, 2008, 06:38:55 PM
Multiplayer (Team Battle)[Phantom Wings + JoseGallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C

doesnt work

thx in advance

Lies, it does work, you must be doing something wrong.

well it said u dont have to be the host and i tried it, i couldnt even get P2 to join, maybe i can only have one of those codes at the same time (as in the basic brawl one and team battle) i had both at the same time so ill try again with one of em

You MUST have P2 join BEFORE anyone else joins.

thats exactly wat i was trying. doesnt even say at the bottom of the characcter press start/+ on p2/3/4 to join, i pressed start/+ anyway and still nothing happened
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 30, 2008, 12:21:13 AM
is anyone having a problem with page 18 of the code thread?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 30, 2008, 12:22:35 AM
Quote from: Austin on November 30, 2008, 12:21:13 AM
is anyone having a problem with page 18 of the code thread?
yh i thoyught that itd be jsut me, lol, and i wanna see it coz theres a new post
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on November 30, 2008, 12:23:56 AM
i no! thats the whole reason i went there!
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 30, 2008, 12:28:11 AM
id laugh if it isnt even a code

dont mean to be prejudice but i think sakura put some sort of virus there, lol
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on November 30, 2008, 02:48:59 PM
Quote from: jassim on November 29, 2008, 11:45:18 PM
Quote from: smk on November 29, 2008, 11:38:46 PM
Quote from: jassim on November 29, 2008, 10:03:29 PM
Quote from: smk on November 29, 2008, 08:55:11 PM
Quote from: jassim on November 29, 2008, 06:38:55 PM
Multiplayer (Team Battle)[Phantom Wings + JoseGallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C

doesnt work

thx in advance

Lies, it does work, you must be doing something wrong.

well it said u dont have to be the host and i tried it, i couldnt even get P2 to join, maybe i can only have one of those codes at the same time (as in the basic brawl one and team battle) i had both at the same time so ill try again with one of em

You MUST have P2 join BEFORE anyone else joins.

thats exactly wat i was trying. doesnt even say at the bottom of the characcter press start/+ on p2/3/4 to join, i pressed start/+ anyway and still nothing happened

What controller are you using in Port 1 and Port 2?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 30, 2008, 03:22:13 PM
Quote from: smk on November 30, 2008, 02:48:59 PM
Quote from: jassim on November 29, 2008, 11:45:18 PM
Quote from: smk on November 29, 2008, 11:38:46 PM
Quote from: jassim on November 29, 2008, 10:03:29 PM
Quote from: smk on November 29, 2008, 08:55:11 PM
Quote from: jassim on November 29, 2008, 06:38:55 PM
Multiplayer (Team Battle)[Phantom Wings + JoseGallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C

doesnt work

thx in advance

Lies, it does work, you must be doing something wrong.

well it said u dont have to be the host and i tried it, i couldnt even get P2 to join, maybe i can only have one of those codes at the same time (as in the basic brawl one and team battle) i had both at the same time so ill try again with one of em

You MUST have P2 join BEFORE anyone else joins.

thats exactly wat i was trying. doesnt even say at the bottom of the characcter press start/+ on p2/3/4 to join, i pressed start/+ anyway and still nothing happened

What controller are you using in Port 1 and Port 2?

port 1: GC wired
port 2: classic

i dont think the controllers im using is the problem because it doesnt even say beneath the characters " press start/+ on p2,p3 or p4 to join". it does for basic brawl but not team battle
Title: Re: SSBB RSBE01 USA - Support
Post by: R.O.B.O.T. on November 30, 2008, 05:00:33 PM
Quote from: smk on November 29, 2008, 04:20:33 AM
Quote from: R.O.B.O.T. on November 29, 2008, 03:24:52 AM
Quote from: R.O.B.O.T. on November 28, 2008, 05:22:28 PM
Um, my friend has a problem. Whenever someone uses Ike on his game, it freezes. Is there a solution or even a reason as to why this occurs?

Yeah can someone help me out here?

Are YOU SURE it's just Ike? =\

Yes I am sure it is just Ike.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 30, 2008, 05:50:23 PM
tell ur friend to delete his save then use cheats to get all the characters, stickers, stages and trophies back. he will get a new fc tho
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on November 30, 2008, 08:40:29 PM
Quote from: R.O.B.O.T. on November 30, 2008, 05:00:33 PM
Quote from: smk on November 29, 2008, 04:20:33 AM
Quote from: R.O.B.O.T. on November 29, 2008, 03:24:52 AM
Quote from: R.O.B.O.T. on November 28, 2008, 05:22:28 PM
Um, my friend has a problem. Whenever someone uses Ike on his game, it freezes. Is there a solution or even a reason as to why this occurs?

Yeah can someone help me out here?

Are YOU SURE it's just Ike? =\

Yes I am sure it is just Ike.

Are you SURE it's not his My Music and he's just picking a stage that has its My Music corrupted? =\

As for jassim, I don't know your problem but, the code clearly works.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on November 30, 2008, 09:32:46 PM
Quote from: smk on November 30, 2008, 08:40:29 PM
Quote from: R.O.B.O.T. on November 30, 2008, 05:00:33 PM
Quote from: smk on November 29, 2008, 04:20:33 AM
Quote from: R.O.B.O.T. on November 29, 2008, 03:24:52 AM
Quote from: R.O.B.O.T. on November 28, 2008, 05:22:28 PM
Um, my friend has a problem. Whenever someone uses Ike on his game, it freezes. Is there a solution or even a reason as to why this occurs?

Yeah can someone help me out here?

Are YOU SURE it's just Ike? =\

Yes I am sure it is just Ike.

Are you SURE it's not his My Music and he's just picking a stage that has its My Music corrupted? =\

As for jassim, I don't know your problem but, the code clearly works.
3rd time lucky XD
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on November 30, 2008, 11:28:17 PM
For those of you who have seen the half-pipe stage (also the smallest stage to date), is there a way to scale other parts besides the ramp? I'm guessing X/Y scaling parameters exist because of the size flag?
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on December 01, 2008, 05:26:17 AM
Okay seriously, why cant I go to the SSBB Code pg 18? (It just doesn't load) Ive tried going on it on Google Chrome & IE, but it wont work. Could somebody post the recent codes on that page?
Title: Re: SSBB RSBE01 USA - Support
Post by: Pete993 on December 01, 2008, 06:04:35 AM
Quote from: spunit262 on November 28, 2008, 01:40:03 AM
(http://i204.photobucket.com/albums/bb125/spunit262/SSBB/SuperSmashBrothersBrawlNA_006.jpg)Custom SSS [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
48000000 806B9298
006B929C 000000WW
16000000 000000WW
VVVVVVVV VVVVVVVV
48000000 806B92A0
006B92A4 000000NN
16000000 000000NN
MMMMMMMM MMMMMMMM
06407AAC 000000YY
ZZZZZZZZ ZZZZZZZZ
E0000000 80008000

Special thank to pizzaboy for "Custom Stages On Wifi Test", as it made finding the rom locations so much easier.

Recommended defaults

WW=1F
VVVVVVVV
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
NN=12
MMMMMMMM
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
YY=62
ZZZZZZZZ
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 260A2832
34053504 36113702
38070000 00000000

VVVVVVVV & MMMMMMMM
The values are indexes into ZZZZZZZZ, that only maters if you use a value for ZZZZZZZZ other than the one I provided.
The list belowe has the values to use for the provided ZZZZZZZZ.

default indexes level id, icon id
-- Blank -- 00
00 BattleField 01 01
01 Final Destination 02 02
02 Delfino Plaza 03 03
03 Luigi's Mansion 04 04
04 Mushroomy Kingdom 05 05
05 Mario Circuit 06 06
06 75 m 07 07
07 Rumble Falls 08 08
08 Pirate Ship 09 09
09 Oldin (Bridge of Eldin) 33 0A
0A Norfair 0B 0B
0B Frigate Orpheon 0C 0C
0C Yoshi's Island 0D 0D
0D Halberd 0E 0E
0E Lylat Cruise 13 0F
0F Pokémon Stadium 2 14 10
10 Spear Pillar 15 11
11 Port Town Aero Dive 16 12
12 Summit 17 13
13 Flat Zone 2 18 14
14 Castle Siege 19 15
15 WarioWare, Inc. 1C 16
16 Distant Planet 1D 17
17 Skyworld 1E 18
18 Mario Bros. 1F 19
19 New Pork City 20 1A
1A Smashville 21 1B
1B Shadow Moses Island 22 1C
1C Green Hill Zone 23 1D
1D PictoChat 24 1E
1E Hanenbow 25 1F
1F Temple 29 32
20 Yoshi's Island (Melee) 2A 33
21 Jungle Japes 2B 34
22 Onett 2C 35
23 Green Greens 2D 36
24 Rainbow Cruise 2F 37
25 Corneria 30 38
26 Big Blue 31 39
27 Brinstar 32 3A
28 Pokémon Stadium 2E 3B
29 Menu -- 64
2A ConfigTest 26 -- Bridge of Eldin
2B Result 28 -- Temple
2C Homerun 34 -- Mushroomy Kingdom
2D Edit 35 -- Luigi's Mansion
2E Heal 36 -- Spear Pillar
2F OnlineTraining 37 -- Final Destination
30 TargetBreak 38 -- 75 m

WW & NN = Number of bytes in VVVVVVVV & NNNNNNNN respectively.
ZZZZZZZZ
For the most part you won't need to touch this. There are only 2 reason you would want to. To change what stages are in rotation for random, the first 28 (40 decimal) slots. And to change the icon a stage uses. Each slot is 2 bytes (1 byte = 2 hex digits), the first byte is what level is loaded when selected, the second is what icon is displayed. Slot 29 (41 decimal) must be the Menu (used for my music).
YY is the number of byte in ZZZZZZZZ (slots*2)
Ok yeah this is confusing... I'd like to know what each of the variables are for and what they do... I've been able to figure out a couple things but it's really confusing.
Title: Re: SSBB RSBE01 USA - Support
Post by: Dark Lugia on December 01, 2008, 02:49:20 PM
Anyone know what's the cause of this problem? I had some codes on, but Smash Balls aren't appearing at all...it can be called in Training Mode, but it isn't appearing at all.

These are the codes I have on.

AT Switch (Mr.Resetti only)
Color modifier for all players (individually)
Unrestricted Pause Camera
Smash Ball activator
Infinite Smash Balls/Pokeballs/Bob-ombs
Pick any color you want
1-Player Match
Same Team Match
Tripping Rate Mod (no tripping)
Independent PT Pokemon
Hold Shield for Giga & Company
Alloys don't crash and Others don't wreck My Music
Copy Submit Data
Spawn Items With Button(s) XXXX (Activator 28YYYYYY) (set to D-Pad Right GC controller 1)
Mushroomy Kingdom & Luigi Mansion Music Fixer


Thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jose_Gallardo on December 01, 2008, 03:06:28 PM
Quote from: Dark Lugia on December 01, 2008, 02:49:20 PM
Anyone know what's the cause of this problem? I had some codes on, but Smash Balls aren't appearing at all...it can be called in Training Mode, but it isn't appearing at all

Thanks.

Hmm, I'm not so sure, but first of all, if you don't need the Music Fix anymore, might as well take it off. And I have reason to believe that the Spawn Items with Buttons is interfering with your normal game spawn. Try taking that out as well.
Title: Re: SSBB RSBE01 USA - Support
Post by: Dark Lugia on December 01, 2008, 03:22:31 PM
Quote from: Jose_Gallardo on December 01, 2008, 03:06:28 PM
Quote from: Dark Lugia on December 01, 2008, 02:49:20 PM
Anyone know what's the cause of this problem? I had some codes on, but Smash Balls aren't appearing at all...it can be called in Training Mode, but it isn't appearing at all

Thanks.

Hmm, I'm not so sure, but first of all, if you don't need the Music Fix anymore, might as well take it off. And I have reason to believe that the Spawn Items with Buttons is interfering with your normal game spawn. Try taking that out as well.

Even though I kept using the button to spawn items(when I have only Smash Balls on), they still don't come even though they did before.

I wonder why? O_o
Title: Re: SSBB RSBE01 USA - Support
Post by: Apocolypse3000 on December 01, 2008, 07:11:26 PM
I got a completely unrelated question. On page 44 of the  WiiRD (Usbgecko+Ocarina) Brawl Codes For USA RSBE (Updated frequently) forum there is this code posted for infinite shield with player x. It says if you increase the italized value ur shield becomes overcharged. What does that mean and which value do i increase. Additionally does anyone kno what code is being used on lucas in this video to make him look like he has an invisible shield (starts around 6:55) and what codes keeps your character looking normal without giving him knockback when he gets hit.

Video:
http://www.youtube.com/watch?v=gq2eep8wV5M (http://www.youtube.com/watch?v=gq2eep8wV5M)
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on December 01, 2008, 11:42:24 PM
If you're a tourney player like me, you'll love this code...
Neutral and Counterpick Stages Only[spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
48000000 806B9298
006B929C 00000006
16000000 00000006
0001090C 1A280000
48000000 806B92A0
006B92A4 00000006
16000000 00000006
030E141E 252F0000
06407AAC 00000062
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 260A2832
34053504 36113702
38070000 00000000
E0000000 80008000


The first screen includes the nuetrals:
(http://i289.photobucket.com/albums/ll224/REDSOXROX_RSR/SuperSmashBrothersBrawlNA_039.jpg)

The second includes counterpicks:
(http://i289.photobucket.com/albums/ll224/REDSOXROX_RSR/SuperSmashBrothersBrawlNA_040.jpg)
NOTE: THE FINAL DESTINATION HERE IS ACTUALLY ONLINE TRAINING

Enjoy!
Title: Re: SSBB RSBE01 USA - Support
Post by: PsychicKid on December 02, 2008, 04:46:39 AM
Hey, I was wondering if someone could take a look at these codes that I requested and got a few months ago. I keep trying them and they simply don't work at all.

-VS Match Modifier- (Modifies the counter under Records that shows how many VS matches you have played)

42000000 9017B638
04000290 XXXXXXXX
04000294 YYYYYYYY
04000298 ZZZZZZZZ
E0000000 80008000

X = Time
Y = Stock
Z = Coin

-Reset Character Unlock Information-
42000000 9017B638
00000008 00070000
E0000000 80008000


If anyone could test these and post their results or help fix them for me, I would greatly appreciate it. Thanks!

(Brief note, I did not make these codes. I'd give credit to who made them originally but I forgot their name so if you're reading this, I'm sorry >_<)
Title: Re: SSBB RSBE01 USA - Support
Post by: Sakura13 on December 02, 2008, 10:56:50 AM
Quote from: PsychicKid on December 02, 2008, 04:46:39 AM
Hey, I was wondering if someone could take a look at these codes that I requested and got a few months ago. I keep trying them and they simply don't work at all.

-VS Match Modifier- (Modifies the counter under Records that shows how many VS matches you have played)

42000000 9017B638
04000290 XXXXXXXX
04000294 YYYYYYYY
04000298 ZZZZZZZZ
E0000000 80008000

X = Time
Y = Stock
Z = Coin

-Reset Character Unlock Information-
42000000 9017B638
00000008 00070000
E0000000 80008000


If anyone could test these and post their results or help fix them for me, I would greatly appreciate it. Thanks!

(Brief note, I did not make these codes. I'd give credit to who made them originally but I forgot their name so if you're reading this, I'm sorry >_<)
Yeah, i tried these codes too but didn't work at all.
I always have all the hidden characters.

And the code to modifie the counter under Records would be great!
Title: Re: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on December 03, 2008, 04:16:43 AM
Quote from: Apocolypse3000 on December 01, 2008, 07:11:26 PM
I got a completely unrelated question. On page 44 of the  WiiRD (Usbgecko+Ocarina) Brawl Codes For USA RSBE (Updated frequently) forum there is this code posted for infinite shield with player x. It says if you increase the italized value ur shield becomes overcharged. What does that mean and which value do i increase. Additionally does anyone kno what code is being used on lucas in this video to make him look like he has an invisible shield (starts around 6:55) and what codes keeps your character looking normal without giving him knockback when he gets hit.

Video:
http://www.youtube.com/watch?v=gq2eep8wV5M (http://www.youtube.com/watch?v=gq2eep8wV5M)

WOOT my video =D
The code used on that vid was the Ultimate Final Godly Omegaman (P1) by Naraku2000 using codes created by Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)
This are the codes BTW:
Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Superman? Ultraman? Kindergarten! This is the best man you'll find there. TOTAL invincibility (Only things you can gain damage from: Custom Stage-spikes, lip-stick flower, going over the above side of the screen), no knockback, and EVERY single hit maximal stun, damage and knockback I could squish out. The chance defeating you is equal to the chance killing a mosquito in the wide fields by bashing it with a living tyrannosaurus rex. However, be careful as the negative infinite defense ratio doesn't exclude one bug: sometimes if the opponent grabs and throws you, your character'll face the screen and while moving and attacking you'll dash with the speed of light across the stage/screen horizontally causing you to collide with the death boundaries. This or certain actions MAY freeze the game, but this is not too often.
However, due to your awesomeness touching you is impossible, now is it? :P (By the way, because I've included the infinite jump [must be on]-code to the code you don't need to turn that on manually for infinite jumps unlike in the Ultra man-code)
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)

Title: Re: SSBB RSBE01 USA - Support
Post by: Dark Lugia on December 03, 2008, 07:26:37 AM
I have a problem...not sure if it belongs here, but anyway.

If I turn on Custom Stage Selector(using recommended default value) code, Gecko OS won't boot but Ocarina works fine.

Thanks for your help.
Title: Re: SSBB RSBE01 USA - Support
Post by: Apocolypse3000 on December 03, 2008, 08:53:09 AM
Quote from: Dalubot9300 on December 03, 2008, 04:16:43 AM
Quote from: Apocolypse3000 on December 01, 2008, 07:11:26 PM
I got a completely unrelated question. On page 44 of the  WiiRD (Usbgecko+Ocarina) Brawl Codes For USA RSBE (Updated frequently) forum there is this code posted for infinite shield with player x. It says if you increase the italized value ur shield becomes overcharged. What does that mean and which value do i increase. Additionally does anyone kno what code is being used on lucas in this video to make him look like he has an invisible shield (starts around 6:55) and what codes keeps your character looking normal without giving him knockback when he gets hit.

Video:
http://www.youtube.com/watch?v=gq2eep8wV5M (http://www.youtube.com/watch?v=gq2eep8wV5M)

WOOT my video =D
The code used on that vid was the Ultimate Final Godly Omegaman (P1) by Naraku2000 using codes created by Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)
This are the codes BTW:
Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Superman? Ultraman? Kindergarten! This is the best man you'll find there. TOTAL invincibility (Only things you can gain damage from: Custom Stage-spikes, lip-stick flower, going over the above side of the screen), no knockback, and EVERY single hit maximal stun, damage and knockback I could squish out. The chance defeating you is equal to the chance killing a mosquito in the wide fields by bashing it with a living tyrannosaurus rex. However, be careful as the negative infinite defense ratio doesn't exclude one bug: sometimes if the opponent grabs and throws you, your character'll face the screen and while moving and attacking you'll dash with the speed of light across the stage/screen horizontally causing you to collide with the death boundaries. This or certain actions MAY freeze the game, but this is not too often.
However, due to your awesomeness touching you is impossible, now is it? :P (By the way, because I've included the infinite jump [must be on]-code to the code you don't need to turn that on manually for infinite jumps unlike in the Ultra man-code)
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)


your such a boss dalubot!! ive been looking for this forever. so i have to refer some ppl to ur vid. oh i have a follow up question. will any of these codes make lucas do that weird shield thing. that was retardedly awesome.
Title: Re: SSBB RSBE01 USA - Support
Post by: Dalubot9300 on December 03, 2008, 09:31:28 PM
Quote from: Apocolypse3000 on December 03, 2008, 08:53:09 AM
Quote from: Dalubot9300 on December 03, 2008, 04:16:43 AM
Quote from: Apocolypse3000 on December 01, 2008, 07:11:26 PM
I got a completely unrelated question. On page 44 of the  WiiRD (Usbgecko+Ocarina) Brawl Codes For USA RSBE (Updated frequently) forum there is this code posted for infinite shield with player x. It says if you increase the italized value ur shield becomes overcharged. What does that mean and which value do i increase. Additionally does anyone kno what code is being used on lucas in this video to make him look like he has an invisible shield (starts around 6:55) and what codes keeps your character looking normal without giving him knockback when he gets hit.

Video:
http://www.youtube.com/watch?v=gq2eep8wV5M (http://www.youtube.com/watch?v=gq2eep8wV5M)

WOOT my video =D
The code used on that vid was the Ultimate Final Godly Omegaman (P1) by Naraku2000 using codes created by Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)
This are the codes BTW:
Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Superman? Ultraman? Kindergarten! This is the best man you'll find there. TOTAL invincibility (Only things you can gain damage from: Custom Stage-spikes, lip-stick flower, going over the above side of the screen), no knockback, and EVERY single hit maximal stun, damage and knockback I could squish out. The chance defeating you is equal to the chance killing a mosquito in the wide fields by bashing it with a living tyrannosaurus rex. However, be careful as the negative infinite defense ratio doesn't exclude one bug: sometimes if the opponent grabs and throws you, your character'll face the screen and while moving and attacking you'll dash with the speed of light across the stage/screen horizontally causing you to collide with the death boundaries. This or certain actions MAY freeze the game, but this is not too often.
However, due to your awesomeness touching you is impossible, now is it? :P (By the way, because I've included the infinite jump [must be on]-code to the code you don't need to turn that on manually for infinite jumps unlike in the Ultra man-code)
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)


your such a boss dalubot!! ive been looking for this forever. so i have to refer some ppl to ur vid. oh i have a follow up question. will any of these codes make lucas do that weird shield thing. that was retardedly awesome.

No im not the boss i think the bosses are actually the hackers who made those codes ^^ i just put them togheter on a video but thanks!
Also the shield thing is another code
Player X has Infinite Shield:[Phantom Wings right?]
4A000000 80623324
60000006 00000000
32000020 0000000X
4A100000 00000244
62000000 00000000
E2000001 00000000
58010000 00000000
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400000C XXXXXXXX
E0000000 80008000
0 = P1
1 = P2
2 = P3
3 = P4
4 = P5
5 = P6
6 = P7
You can also overcharge the shield by increasing the XXXXXXXX value.
42480000 = Normal Shield

The value on that vid was REALLY overcharged lol XP
Title: Re: SSBB RSBE01 USA - Support
Post by: Apocolypse3000 on December 04, 2008, 04:11:34 AM
Quote from: Dalubot9300 on December 03, 2008, 09:31:28 PM
Quote from: Apocolypse3000 on December 03, 2008, 08:53:09 AM
Quote from: Dalubot9300 on December 03, 2008, 04:16:43 AM
Quote from: Apocolypse3000 on December 01, 2008, 07:11:26 PM
I got a completely unrelated question. On page 44 of the  WiiRD (Usbgecko+Ocarina) Brawl Codes For USA RSBE (Updated frequently) forum there is this code posted for infinite shield with player x. It says if you increase the italized value ur shield becomes overcharged. What does that mean and which value do i increase. Additionally does anyone kno what code is being used on lucas in this video to make him look like he has an invisible shield (starts around 6:55) and what codes keeps your character looking normal without giving him knockback when he gets hit.

Video:
http://www.youtube.com/watch?v=gq2eep8wV5M (http://www.youtube.com/watch?v=gq2eep8wV5M)

WOOT my video =D
The code used on that vid was the Ultimate Final Godly Omegaman (P1) by Naraku2000 using codes created by Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)
This are the codes BTW:
Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Superman? Ultraman? Kindergarten! This is the best man you'll find there. TOTAL invincibility (Only things you can gain damage from: Custom Stage-spikes, lip-stick flower, going over the above side of the screen), no knockback, and EVERY single hit maximal stun, damage and knockback I could squish out. The chance defeating you is equal to the chance killing a mosquito in the wide fields by bashing it with a living tyrannosaurus rex. However, be careful as the negative infinite defense ratio doesn't exclude one bug: sometimes if the opponent grabs and throws you, your character'll face the screen and while moving and attacking you'll dash with the speed of light across the stage/screen horizontally causing you to collide with the death boundaries. This or certain actions MAY freeze the game, but this is not too often.
However, due to your awesomeness touching you is impossible, now is it? :P (By the way, because I've included the infinite jump [must be on]-code to the code you don't need to turn that on manually for infinite jumps unlike in the Ultra man-code)
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)


your such a boss dalubot!! ive been looking for this forever. so i have to refer some ppl to ur vid. oh i have a follow up question. will any of these codes make lucas do that weird shield thing. that was retardedly awesome.

No im not the boss i think the bosses are actually the hackers who made those codes ^^ i just put them togheter on a video but thanks!
Also the shield thing is another code
Player X has Infinite Shield:[Phantom Wings right?]
4A000000 80623324
60000006 00000000
32000020 0000000X
4A100000 00000244
62000000 00000000
E2000001 00000000
58010000 00000000
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400000C XXXXXXXX
E0000000 80008000
0 = P1
1 = P2
2 = P3
3 = P4
4 = P5
5 = P6
6 = P7
You can also overcharge the shield by increasing the XXXXXXXX value.
42480000 = Normal Shield

The value on that vid was REALLY overcharged lol XP
well even if you dont want to admit ur a boss u have helped me out a lot. as for the actually hackers who discovered these codes, its a given that they are the next rulers of the world. if u need anything just ask. thanks again.
Title: Re: SSBB RSBE01 USA - Support
Post by: blackbelt528 on December 04, 2008, 11:33:45 PM
not sure if this has been asked before, but

can someone modify the boss control codes so that they work with a wavebird controller?


EDIT: or oculd someone give me teh digits for  a GCN controller and a Wavebird controller and ill do it myself?
Title: Re: SSBB RSBE01 USA - Support
Post by: Veritech Fox on December 05, 2008, 02:00:27 AM
Quote from: blackbelt528 on December 04, 2008, 11:33:45 PM
not sure if this has been asked before, but

can someone modify the boss control codes so that they work with a wavebird controller?


EDIT: or oculd someone give me teh digits for  a GCN controller and a Wavebird controller and ill do it myself?

Well here are the GC controls..

0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause


& This is wavebird

Wavebird:

0000 - No Button
0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause
Title: Re: SSBB RSBE01 USA - Support
Post by: blackbelt528 on December 05, 2008, 02:14:59 AM
sorry for asking this as well, but could you(or someone else) give me the digits for 2-button combination for both? im no good at adding hexidecimal digits
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on December 05, 2008, 02:17:34 AM
use ms calc and set it to hex
Title: Re: SSBB RSBE01 USA - Support
Post by: nintendojii on December 05, 2008, 03:55:13 AM
Question: How exactly do you use the follow codes:

Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for Target Test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for Custom Stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

I held the L button right after I chose my character. When I went to the stage select screen it just froze. Also, can these codes be used in Wifi? If it can be used online, does the other player online need the same custom stage I already have?
Title: Re: SSBB RSBE01 USA - Support
Post by: blackbelt528 on December 05, 2008, 11:21:04 AM
just to make sure im adding bytes right, A0+C0=60, right?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 05, 2008, 12:48:31 PM
Quote from: nintendojii on December 05, 2008, 03:55:13 AM
Question: How exactly do you use the follow codes:

Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for Target Test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for Custom Stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

I held the L button right after I chose my character. When I went to the stage select screen it just froze. Also, can these codes be used in Wifi? If it can be used online, does the other player online need the same custom stage I already have?

try holding iut after choosing the stage

Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000[code]

well i just thought id point a glitch (not criticising the creator just informing everyone) theres a major graphic glitch when u hit someone with foxes gun, quite cool to look at but i quickly exited incase something happened
[/code]
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on December 05, 2008, 01:44:34 PM
Quote from: blackbelt528 on December 05, 2008, 11:21:04 AM
just to make sure im adding bytes right, A0+C0=60, right?
no
A0+C0=160
Title: Re: SSBB RSBE01 USA - Support
Post by: ‮nukaaD on December 05, 2008, 04:06:19 PM
Why do people keep posting that messed up list? >_<

Wired GameCube

0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0080 - No Button
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause


Just remember that you are always pressing "no button", so add 0080 to the end value of whatever you get.
Title: Re: SSBB RSBE01 USA - Support
Post by: yoshicircuit on December 05, 2008, 04:13:34 PM
Chances are this is where I'm supposed to post this, so here I go. Does anyone know where I can find the famous Halfpipe stage? It was created using a PC, and had features beyond that of what Gecko OS can do. It was originally downloaded here (http://heinermann.kakkoister.com/st_halfpipe.bin), but it seems to have become a broken link.

I've created several hacked stages by editing it, even resulting with a stage that had absolutely nothing in it. Check out yoshicircuit (http://www.brawlsnapshots.com/users/1296) at BrawlSnapshots.
Title: Re: SSBB RSBE01 USA - Support
Post by: Veritech Fox on December 05, 2008, 04:30:42 PM
Quote from: nintendojii on December 05, 2008, 03:55:13 AM
Question: How exactly do you use the follow codes:

Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for Target Test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for Custom Stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

I held the L button right after I chose my character. When I went to the stage select screen it just froze. Also, can these codes be used in Wifi? If it can be used online, does the other player online need the same custom stage I already have?

No, don't hold after character select, start holding it at the stage select screen & at the same time, push any stage & quickly let go of A.. if you did it right you should go to the stage you held the button for.. (Works for me anyway)

Quote from: Daakun on December 05, 2008, 04:06:19 PM
Why do people keep posting that messed up list? >_<

Wired GameCube

0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0080 - No Button
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause


Just remember that you are always pressing "no button", so add 0080 to the end value of whatever you get.

I posted it because it was the first one I found & assumed it was working.

Quote from: yoshicircuit on December 05, 2008, 04:13:34 PM
Chances are this is where I'm supposed to post this, so here I go. Does anyone know where I can find the famous Halfpipe stage? It was created using a PC, and had features beyond that of what Gecko OS can do. It was originally downloaded here (http://heinermann.kakkoister.com/st_halfpipe.bin), but it seems to have become a broken link.

I've created several hacked stages by editing it, even resulting with a stage that had absolutely nothing in it. Check out yoshicircuit (http://www.brawlsnapshots.com/users/1296) at BrawlSnapshots.

http://www.mediafire.com/download.php?ci3hkj723qu (http://www.mediafire.com/download.php?ci3hkj723qu) <-?
Title: Re: SSBB RSBE01 USA - Support
Post by: Zardus on December 05, 2008, 09:08:38 PM
Not really sure if this is the place.....

I'm having trouble getting to Heinermann's format docs, ie:

http://heinermann.kakkoister.com/contentHead.txt (http://heinermann.kakkoister.com/contentHead.txt)
http://heinermann.kakkoister.com/REPLAYFORMAT.txt (http://heinermann.kakkoister.com/REPLAYFORMAT.txt)
http://heinermann.kakkoister.com/STAGEFORMAT.txt (http://heinermann.kakkoister.com/STAGEFORMAT.txt)
http://heinermann.kakkoister.com/object.txt (http://heinermann.kakkoister.com/object.txt)

Can't seem to resolve the hostname. Is anyone else having trouble? Does anyone have copies of these? Thanks!
Title: Re: SSBB RSBE01 USA - Support
Post by: Veritech Fox on December 05, 2008, 09:30:15 PM
Quote from: Zardus on December 05, 2008, 09:08:38 PM
Not really sure if this is the place.....

I'm having trouble getting to Heinermann's format docs, ie:

http://heinermann.kakkoister.com/contentHead.txt (http://heinermann.kakkoister.com/contentHead.txt)
http://heinermann.kakkoister.com/REPLAYFORMAT.txt (http://heinermann.kakkoister.com/REPLAYFORMAT.txt)
http://heinermann.kakkoister.com/STAGEFORMAT.txt (http://heinermann.kakkoister.com/STAGEFORMAT.txt)
http://heinermann.kakkoister.com/object.txt (http://heinermann.kakkoister.com/object.txt)

Can't seem to resolve the hostname. Is anyone else having trouble? Does anyone have copies of these? Thanks!

His site seems to be down/gone.

I don't have any copies myself but I'm sure someone else has..
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 05, 2008, 09:34:46 PM
guys, i posted a message on the code thread tos ee if it would take me to page 18 im so so sry plz delete it
Title: Re: SSBB RSBE01 USA - Support
Post by: blackbelt528 on December 06, 2008, 12:20:27 AM
can y0u combine buttons on eh wavebird?
Title: Re: SSBB RSBE01 USA - Support
Post by: Veritech Fox on December 06, 2008, 01:28:25 AM
Quote from: blackbelt528 on December 06, 2008, 12:20:27 AM
can y0u combine buttons on eh wavebird?

Yes.. on all controllers.
Title: Re: SSBB RSBE01 USA - Support
Post by: weirdozinc on December 06, 2008, 02:53:26 AM
Hold Shield for Giga & Company [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Samus -> ZSS (Code gimp and code ungimp, also ONLY one that work online)
Ice Climbers -> Popo
R.O.B. -> Nana
Charizard -> Independant Charizard
Squirtle -> Independant Squirtle
Venasaur -> Independant Venasaur
Bowser -> Giga Bowser
Wario -> WarioMan
C. Falcon -> Red Alloy
Zelda -> Blue Alloy
Mario -> Yellow Alloy
Kirby -> Green Alloy


I used this code in place of the character replacement code being told that it circumvents the Name and My Music corruption. Unfortunately(maybe just for me) it still generates the same glitches.

Is there something I'm missing? Is there a way to make it glitch-free? How would I go about removing unwanted characters (eg. alloys, etc.)?
Title: Re: SSBB RSBE01 USA - Support
Post by: yoshicircuit on December 06, 2008, 03:00:02 AM
How do I work with Link's trophy size mod code? Here it is:

C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4

What do I do with the S's? Or in otherwords, how do I change the size of each trophy?
Title: Re: SSBB RSBE01 USA - Support
Post by: blackbelt528 on December 06, 2008, 03:18:48 AM
hopefully my last question about this... it the coding for self destruct on the bosses in the must be on code, or the boss codes themselves?
Title: Re: SSBB RSBE01 USA - Support
Post by: flaredshadow on December 06, 2008, 03:47:48 AM
I used the multiple smash balls and infinite smash balls codes that came with code manager

Smash Ball Activator: [Phantom Wings]
4A000000 80000000
1482B194 38000000
14814E14 38000000
Allows Smash Balls to be created even when someone has one.

- - - - Infinite Smash Balls
4A000000 80000000
1462C3A0 00000000

hoping that I could have multiple final smashes going at once(as I have seen on youtube), but when a player tries to use a final smash while another player is in possesion of their final smash the game freezes and my wii buzzes loudly, I use Gecko OS, can someone please explain why it freezes for me, thank you
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on December 06, 2008, 06:00:12 AM
Quote from: flaredshadow on December 06, 2008, 03:47:48 AM
I used the multiple smash balls and infinite smash balls codes that came with code manager

Smash Ball Activator: [Phantom Wings]
4A000000 80000000
1482B194 38000000
14814E14 38000000
Allows Smash Balls to be created even when someone has one.

- - - - Infinite Smash Balls
4A000000 80000000
1462C3A0 00000000

hoping that I could have multiple final smashes going at once(as I have seen on youtube), but when a player tries to use a final smash while another player is in possesion of their final smash the game freezes and my wii buzzes loudly, I use Gecko OS, can someone please explain why it freezes for me, thank you

Yeah... I made one of those video montages fo double final smashes.... Really, some of them require their "effects" or they will freeze... there is not a code at this time that fixes this....
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on December 06, 2008, 11:15:22 AM
Quote from: yoshicircuit on December 06, 2008, 03:00:02 AM
How do I work with Link's trophy size mod code? Here it is:

C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4

What do I do with the S's? Or in otherwords, how do I change the size of each trophy?
Replace the S's with a floating point.

For example, if you wanted each trophy five times larger, you make the code look like this:
C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
40A00000 40A00000
40A00000 40A00000

;)

You can also make each trophy a different size, they don't all have to be the same.[/b]
Title: Re: SSBB RSBE01 USA - Support
Post by: shutupthe3rd on December 06, 2008, 03:25:00 PM
there were a few codes in that video i can't seem to find...

the one where everybody was facing toward the screen
the one where you could go through the sides of the screen, and reappear on the other side without dying.
the one where you walked diagnally, even if it meant walking off the stage

does anyone have those codes?
Title: Re: SSBB RSBE01 USA - Support
Post by: blackbelt528 on December 07, 2008, 01:23:24 AM
http://uk.youtube.com/watch?v=IivCVDRoKNY&feature=related (http://uk.youtube.com/watch?v=IivCVDRoKNY&feature=related)


could somone please tell what code(s) this guy is using?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 07, 2008, 02:40:39 PM
Quote from: blackbelt528 on December 07, 2008, 01:23:24 AM
http://uk.youtube.com/watch?v=IivCVDRoKNY&feature=related (http://uk.youtube.com/watch?v=IivCVDRoKNY&feature=related)


could somone please tell what code(s) this guy is using?

i know of the codes he using, its called: link has big sword, not sure who made the code
Title: Re: SSBB RSBE01 USA - Support
Post by: NarutoKirby165 on December 07, 2008, 09:09:48 PM
There should be more of those... one for Meta Knight, Marth, Dedede, Toon Link, Ice Climbers, Pit, and anyone else holding a weapon. And one code that makes a character's wings big.
Title: Re: SSBB RSBE01 USA - Support
Post by: khronosforce on December 07, 2008, 10:37:39 PM
Anyone at this thread or forums could compliate a updated code list because the current is rather unupdated and loaded with very old codes and lacking many new codes
Title: Re: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on December 07, 2008, 11:27:57 PM
Hi guys I need help

For this code:
Character 1 Partial Size Modifier:
28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

How would I make it so I can enlarge both Sonic's left and right foot by four? The values are:
Sonic's Character ID (ZZ): 2B
X4 Size (YYYY): 4080
Sonic's left foot (XXXX): 0120
Sonic's right foot (XXXX): 0150

I guess it would be this:

Sonic 4x Feet - P1
28708D68 00FF2B00
48000000 805A9360
DE000000 80009380
14000120 01500000
00000000 40805953
E0000000 80008000

Is that correct? If not, what is the correct way to do it? Thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: nicalobe on December 08, 2008, 01:43:17 AM
Quote from: Xpwnage123 on December 07, 2008, 11:27:57 PM
Hi guys I need help

For this code:
Character 1 Partial Size Modifier:
28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

How would I make it so I can enlarge both Sonic's left and right foot by four? The values are:
Sonic's Character ID (ZZ): 2B
X4 Size (YYYY): 4080
Sonic's left foot (XXXX): 0120
Sonic's right foot (XXXX): 0150

I guess it would be this:

Sonic 4x Feet - P1
28708D68 00FF2B00
48000000 805A9360
DE000000 80009380
14000120 01500000
00000000 40805953
E0000000 80008000

Is that correct? If not, what is the correct way to do it? Thanks.

No, it should be:
28708D68 00FF2B00
48000000 805A9360
DE000000 80009380
14000120 40805953
14000150 40805953
E0000000 80008000
Title: Re: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on December 08, 2008, 01:53:39 AM
Ok thanks :)
Title: Re: SSBB RSBE01 USA - Support
Post by: nicalobe on December 08, 2008, 06:43:25 PM
Quote from: paprika_killer on December 07, 2008, 09:32:21 PM
my guess would be that the wings can't be enlarged sperately from the body, but I've seen a lot of amazing things so I might be wrong

ps would be cool though to use way oversized swords
Biggified wings work fine. If I knew how to post a pic, I'd show you my big winged Charizard...
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on December 09, 2008, 01:06:37 AM
Quote from: weirdozinc on December 06, 2008, 02:53:26 AM
Hold Shield for Giga & Company [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Samus -> ZSS (Code gimp and code ungimp, also ONLY one that work online)
Ice Climbers -> Popo
R.O.B. -> Nana
Charizard -> Independant Charizard
Squirtle -> Independant Squirtle
Venasaur -> Independant Venasaur
Bowser -> Giga Bowser
Wario -> WarioMan
C. Falcon -> Red Alloy
Zelda -> Blue Alloy
Mario -> Yellow Alloy
Kirby -> Green Alloy


I used this code in place of the character replacement code being told that it circumvents the Name and My Music corruption. Unfortunately(maybe just for me) it still generates the same glitches.

Is there something I'm missing? Is there a way to make it glitch-free? How would I go about removing unwanted characters (eg. alloys, etc.)?

Only one code prevents my music corruption.

Alloys don't crash and Others don't wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 2C0B2D11
32001F1B 211B0000
60000003 00000000
4A000000 9017F444
38000000 00FF1100
10000000 00000010
38000001 00FF1200
10000000 00000010
38000001 00FF1E00
10000000 0000001D
38000001 00FF2000
10000000 0000001F
38000001 00FF2200
10000000 00000021
38000001 00FF2E00
10000000 0000000A
38000001 00FF2F00
10000000 0000000E
38000001 00FF3000
10000000 00000000
38000001 00FF3100
10000000 00000006
E0000000 00000000
5A010000 000002AC
62000000 00000000
E0000000 80008000


I don't know were any one would get the impression that any other code does so. The only other way I know of that prevents the corruption is to play special brawl, because no records are saved.
Title: Re: SSBB RSBE01 USA - Support
Post by: weirdozinc on December 09, 2008, 03:04:20 AM
So there's no way to adjust the current code, or make a new one that doesn't cause these glitches?

Also, does that My Music glitch prevention help with the corrupted names too?
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on December 09, 2008, 10:52:55 AM
The corruption is caused when the game tries to save the records of the brawl (spacificaly the usage stats for the characters). What happen is that when the game calculates the where to save the records the special character fall though the cracks and the game end up writing 2 past the end of the array. The recodes are sorted imeadaitly before My music and your name.
Title: Re: SSBB RSBE01 USA - Support
Post by: Dark Lugia on December 09, 2008, 02:38:24 PM
No Final Smash closeup code by Phantom Wings seems to disable Ice Climbers' Final Smash...no icicle came out of the ground, but my controller rumble as if it was.

Weird.
Title: Re: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on December 09, 2008, 09:49:53 PM
Hi, I'm having trouble with this code:

Cycle Code:
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 3F800000
284DE4B1 000000C1
205A9380 00000000
225A9370 00000000
80000000 805A9370
86010000 FFFFFFF4
045A9380 00000001
E2000003 00000000
284DE4B0 000000C2
205A9380 00000000
80000000 805A9370
86010000 0000000C
045A9380 00000001
E2000003 00000000
284DE4B0 000000E0
045A9370 00000000
E2000001 00000000
284DE4B0 000000C0
045A9380 00000000
E2000001 00000000
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 YYYY5953
E0000000 80008000

YYYY Size(FP value)

Only affects Character 1.
Press R + D</D> on Controller 1 to cycle forward or back
Press R + L to reset back to 0.
You must completely release the D pad in order to cycle again.(you can't just hold down D>/D<, you have to tap it)
Don't go to high or it might freeze.

I set the YYYY value to twice the amount and I did have Skip Write and Set Pointers on. I don't understand how to use the code. I was holding R while pressing left and right on the D-Pad and nothing on the characters changed. Will someone explain how to use this code more in-depth? Thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 09, 2008, 10:07:38 PM
has anyone managed to get super link or super zero samus working?

also can someone plz give me the online stage modifier (if it exists) thx
Title: Re: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on December 09, 2008, 11:24:23 PM
@ Jassim

I have gotten Super Link and ZSS to work before. My suggestion would be to make sure you are using GeckoOs. If that doesn't work, try testing the one where all the codes are listed,       ( http://www.usbgecko.com/codes/index.php?r=u&c=RSBE01 )  and then the ones on the forum.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 10, 2008, 04:32:01 PM
thats gr8, thx ill try em later.

anyone got the online stage modifier? thx
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on December 10, 2008, 08:21:26 PM
I kinda need some help, I want to continue working on my game camera code but I can't think of anything to add..
Any suggestions?(here or you can drop me a PM)
Title: Re: SSBB RSBE01 USA - Support
Post by: gfruyka on December 10, 2008, 08:35:07 PM
You could make it compatible with the other controllers (unless you already did)
Title: Re: SSBB RSBE01 USA - Support
Post by: sith12345 on December 10, 2008, 09:50:19 PM
Add a button combo for the normal game cam, so it follows the characters instead of being frozen in the middle.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 10, 2008, 10:30:16 PM
Quote from: jassim on December 10, 2008, 04:32:01 PM
thats gr8, thx ill try em later.

anyone got the online stage modifier? thx
you can use a special mod with a button activater(note:works online but its a different code). which can be found here (http://wiicodes.site50.net)(you hav2 sign up to view/get/download it.)
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 12, 2008, 07:49:59 PM
Quote from: Crashdance22 on December 12, 2008, 06:33:39 PM
Can someone post this in the code thread for me? Like everyone else, I can't get to the page. (*needs fixing coughcough*)

King Dedede throws infinite baddies (All players) [Crashdance22]

4A000000 80000000
152493A6 00000000
E0000000 80008000
4A000000 80000000
1529B3A6 00000000
E0000000 80008000
4A000000 80000000
152ED3A6 00000000
E0000000 80008000
4A000000 80000000
1533F3A6 00000000
E0000000 80008000
done, its on page 19 now so ull be able to get in.
thx for the code
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on December 12, 2008, 07:52:00 PM
You do not need to repeatedly do 4A000000 80000000 and E0000000 80008000.
You are not even changing the po so you dont need either of those anywhere.
Title: Re: SSBB RSBE01 USA - Support
Post by: Wii Wicked on December 13, 2008, 12:28:18 AM
Is there a code where u can pick up stickers? If so, could someone show me the code?
Title: Re: SSBB RSBE01 USA - Support
Post by: sith12345 on December 13, 2008, 02:31:19 AM
?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 13, 2008, 03:10:01 AM
Quote from: Wii Wicked on December 13, 2008, 12:28:18 AM
Is there a code where u can pick up stickers? If so, could someone show me the code?
yeah there is. when you start the game(with/without hacks) it automaticaly puts the code on. all you do is when a sticker falls you walk up to it and press the attack button. but if your skilled you can catch it in mid-air!
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on December 13, 2008, 03:47:38 AM
Shortened the code, removed unneccessary lines. However, in Dexter0's SMG Infinite lives example he used 4A000000 80000000 before his code, and all of the infinite item codes have that line before them.

King Dedede throws infinite baddies (All players) (optimized) [Crashdance22]

152493A6 00000000
1529B3A6 00000000
152ED3A6 00000000
1533F3A6 00000000

And can you post this again in the code thread jassim? For some reason I can view page 19 but can't post a reply; I get a "page unavailable" error. Do you get the error as well?
Title: Re: SSBB RSBE01 USA - Support
Post by: Wii Wicked on December 13, 2008, 10:17:03 AM
So could u show me the code?
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on December 13, 2008, 10:36:00 AM
Quote from: Wii Wicked on December 13, 2008, 10:17:03 AM
So could u show me the code?
it's not a code >_>
the game can already do that without codes. ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 13, 2008, 12:27:17 PM
loooooool @ the stickers hack
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on December 13, 2008, 03:43:45 PM
King Dedede's hammer always charged (All players) [Crashdance22]

152480A6 00000078
1529A0A6 00000078
152EC0A6 00000078
1533E0A6 00000078
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on December 13, 2008, 03:48:56 PM
Stop posting codes in the support thread.
If you can't get into a thread have someone else post them for you.
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on December 13, 2008, 04:46:10 PM
That's what I'm doing, posting them so others can put them in the code thread...
Title: Re: SSBB RSBE01 USA - Support
Post by: Wii Wicked on December 13, 2008, 04:53:21 PM
Maybe I should be more specific. Is there a code where u can pick up stickers, hold them, and throw them? I heard the code was called the "Item Replacment" but that did no help at all
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on December 13, 2008, 05:05:36 PM
Quote from: paprika_killer on December 13, 2008, 05:00:42 PMyou can't post in the codes thread or something??

I can view page 19 of the code thread, but I can't post a new reply, no matter what page I'm on. I'm using IE7, and no, I'm not switching to Firefox.
Title: Re: SSBB RSBE01 USA - Support
Post by: Puppet on December 13, 2008, 07:02:41 PM
Could someone give me a list of the codes that work on wifi? PM me or reply!
Thanx!
Title: Re: SSBB RSBE01 USA - Support
Post by: sith12345 on December 13, 2008, 07:30:53 PM
^
Fail.
Title: Re: SSBB RSBE01 USA - Support
Post by: Puppet on December 13, 2008, 07:42:07 PM
What??
Title: Re: SSBB RSBE01 USA - Support
Post by: sith12345 on December 13, 2008, 07:44:19 PM
I don't think we support WIFI codes...
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 13, 2008, 08:38:46 PM
Quote from: sith12345 on December 13, 2008, 07:44:19 PM
I don't think we support WIFI codes...
check this out...
Quote from: Link on November 18, 2008, 08:39:52 AM
Quote from: Link on November 02, 2008, 03:27:49 PM
POSTING CHEAT CODES
1. Posting cheat codes of whatever type is fine. What's forbidden however is: Posting codes which give you advantage over other player in WiFi mode. Therefore the typical "Force custom stage in Wi-Fi" code or so for Smash Bros is completely fine as it'll only work if all players activate it - if all players have to cheat they know the others are cheating - a speed up code for Wifi for Mario Kart however is NOT!

@Austin: if that's the case for you, fine. People don't realize Wi-Fi codes are generally not forbidden here either. The only codes forbidden are those putting you into an advantage over other players. Other codes are fine by me. If that's the same for you, cool!
Title: Re: SSBB RSBE01 USA - Support
Post by: BlueFlameDude on December 13, 2008, 08:51:17 PM
ultimate final godly omeganman

4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000

could someone could take out the metal status modifer that would be awsome, but i still want the reflect,
thanx
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 13, 2008, 09:01:54 PM
ultimate final godly omeganman

4A000000 90180F20
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000

try this.
Title: Re: SSBB RSBE01 USA - Support
Post by: sith12345 on December 13, 2008, 09:06:10 PM
Quote from: Austin on December 13, 2008, 08:38:46 PM
Quote from: sith12345 on December 13, 2008, 07:44:19 PM
I don't think we support WIFI codes...
check this out...
Quote from: Link on November 18, 2008, 08:39:52 AM
Quote from: Link on November 02, 2008, 03:27:49 PM
POSTING CHEAT CODES
1. Posting cheat codes of whatever type is fine. What's forbidden however is: Posting codes which give you advantage over other player in WiFi mode. Therefore the typical "Force custom stage in Wi-Fi" code or so for Smash Bros is completely fine as it'll only work if all players activate it - if all players have to cheat they know the others are cheating - a speed up code for Wifi for Mario Kart however is NOT!

@Austin: if that's the case for you, fine. People don't realize Wi-Fi codes are generally not forbidden here either. The only codes forbidden are those putting you into an advantage over other players. Other codes are fine by me. If that's the same for you, cool!

k. I didn't mean to be mean. I thoght we did not allow WIFI codes.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 13, 2008, 09:25:31 PM
i wasnt implying that that was mean i was just stating what link told me :P
Title: Re: SSBB RSBE01 USA - Support
Post by: sith12345 on December 13, 2008, 09:33:04 PM
k. lets just forget those posts and get back on topic.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 13, 2008, 09:43:03 PM
to conclude even more...certain codes dont desync
Title: Re: SSBB RSBE01 USA - Support
Post by: Shadowlink84 on December 14, 2008, 12:45:54 AM
Not exactly sure but is it possible to switch between music modifiers?

For example if I use a button activator would it switch the music that is modified?
Title: Re: SSBB RSBE01 USA - Support
Post by: matt123337 on December 14, 2008, 01:17:10 AM
Quote from: Shadowlink84 on December 14, 2008, 12:45:54 AM
Not exactly sure but is it possible to switch between music modifiers?

For example if I use a button activator would it switch the music that is modified?
I have tested and it worked for me (I had eack with a activator/deactivator with different bottens) I would post the code but my dad formated are laptop that had the code on it. :mad: :mad:
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on December 14, 2008, 01:53:31 AM
Not exactly, alot of ASM codes will not desync.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 14, 2008, 02:08:39 AM
omg guys shut up about austins wifi supporting forum who cares, if he wants to  run it let him run it, if wifi codes dont work and u think hes wasting his time with his forum hes wasting his time not yours.

Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 14, 2008, 03:22:21 AM
whos talking about wasting time? :confused: we're talking about wifi codes not my forum :P
Title: Re: SSBB RSBE01 USA - Support
Post by: Dark Lugia on December 14, 2008, 09:40:26 AM
I got a question about this code.

Custom CSS V2 [spunit262]
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
48000028 60000000
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ


Will it work properly if I want to use both version of Samus? Also, will it work if I wanted to include PT's Pokemon individually so I can use them independently?

Last thing, Gecko OS can't boot Brawl with this code on.

Custom SSS [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
48000000 806B9298
006B929C 00000005
16000000 00000005
03062225 26000000
48000000 806B92A0
006B92A4 00000003
16000000 00000003
0D0E0F00 00000000
06407AAC 00000062
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 260A2832
34053504 36113702
38070000 00000000
E0000000 80008000


Ocarina seems to work fine though. But then there's SD card problem. Anyway to fix it?

Thanks.
Title: Re: SSBB RSBE01 USA - Support
Post by: Apocolypse3000 on December 15, 2008, 05:28:33 PM
This is a question I have been wondering for awhile. Is there any code that takes off or makes invisible that P1, P2, P3, P4, or CPU sign that appears over a character's head in battle. Or for iggyboo, do u have a camera that allows you to look at all the character's on screen in a replay without those signs over their head. A bunch of ppl have been wonder who do machinima and I would be so happy if someone knew how to get rid of those things.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 15, 2008, 07:25:59 PM
just this thread apocolypse3000 http://wiird.l0nk.org/forum/index.php?topic=141.0
Title: Re: SSBB RSBE01 USA - Support
Post by: Darkechoes X on December 16, 2008, 02:51:50 PM
Quote from: smk on September 17, 2008, 08:30:46 PM
Quote from: brkirch;11975To use this code, you'll need to use the latest version of Gecko OS, and load the codes by using the rebooter feature.

Disable Time Limit On VC Games (Only Works With Rebooter)
2001A960 41820028
0401A960 48000028
E2000001 00000000
200107B4 4182000C
040107B4 4800000C
E2000001 00000000
20057214 41800028
04057214 48000028
E0000000 80008000

Quote from: Nuke;11986Super Metroid SNES VC (Only Works With Rebooter Gecko 1.07 and above)

Unlimited Energy
203368F8 53757065
044D4BA8 00006300
E0000000 80008000

Have all Beams, Suits, Boots & Powerups
203368F8 53757065
044D4B90 07100008
044D4B8C 2FF30710
E0000000 80008000

Unlimited Missiles
203368F8 53757065
044D4BB0 A000FF00
004D4BAE 000000FF
E0000000 80008000

Items will only show working once on Crateria

Wow! I didn't think it was possible, but... I've been proven wrong again! Great work you two! What happens when you keep playing past the time limit? Is it the full VC game? Someone tell me, I'm curious.

Hey guys, i have a problem. Can someone tell me why the Gecko OS's Rebooter is showing me ( Error Loading Menu) i have tried to get the rebooter working, but i failed. i need help
Please & Thank You. :)
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on December 16, 2008, 02:59:18 PM
Quote from: Darkechoes X on December 16, 2008, 02:51:50 PM
Hey guys, i have a problem. Can someone tell me why the Gecko OS's Rebooter is showing me ( Error Loading Menu) i have tried to get the rebooter working, but i failed. i need help
Please & Thank You. :)
Thats because you have Wii System menu 3.3v2 or 3.4 xwink
Title: Re: SSBB RSBE01 USA - Support
Post by: Darkechoes X on December 16, 2008, 03:02:01 PM
:confused: So that means The Rebooter is useless now?
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on December 16, 2008, 07:38:04 PM
Quote from: Darkechoes X on December 16, 2008, 03:02:01 PM
:confused: So that means The Rebooter is useless now?
It's being worked on iirc
Title: Re: SSBB RSBE01 USA - Support
Post by: BrawlTube on December 17, 2008, 08:31:08 AM
Yeah. Umm, if it isn't too much trouble, could someone post the props modifier code?
Title: Re: SSBB RSBE01 USA - Support
Post by: virustsunami on December 17, 2008, 09:13:24 PM
Oh hai gaiz.

Poppin by to offer mah Bigass Codelist.

Clicky!:  http://www.mediafire.com/?ogrnctidzdu
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on December 17, 2008, 11:12:59 PM
Is anybody else noticing that you can't post in the code thread? This time I don't even see the reply or quote buttons. It's as if I'm logged out or have restricted posting privelages.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 17, 2008, 11:37:36 PM
for those who cant reply in the code thread this MIGHT work.
click profile
on the left, under "modify profile" click "look and layour prefferences"
where it says Use quick reply on topic display: show, off by default, change it to show on by default.

no whenevr u go on a thread ull see a quick reply at the bottom of the page.


hope that helps


Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on December 18, 2008, 12:33:46 AM
Check this code out and tell me what you think

http://www.youtube.com/watch?v=uqMvAvD_YLo&feature=channel_page (http://www.youtube.com/watch?v=uqMvAvD_YLo&feature=channel_page)
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 18, 2008, 12:40:38 AM
awesome! whats the code?
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on December 18, 2008, 02:02:25 AM
Quote from: Igglyboo on December 18, 2008, 12:33:46 AM
Check this code out and tell me what you think

http://www.youtube.com/watch?v=uqMvAvD_YLo&feature=channel_page (http://www.youtube.com/watch?v=uqMvAvD_YLo&feature=channel_page)
I like

Do you still have the crazy colors code? That was cool :P
Title: Re: SSBB RSBE01 USA - Support
Post by: BrawlTube on December 18, 2008, 07:28:58 AM
I NEED PROPS MODIFIER CODE FOR MACHINIMA.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 18, 2008, 11:30:10 AM
Prop Hack Must Be On:
4A000000 807767C4
D2000000 0000000B
80630000 3C808000
38842C00 80040000
2C000000 41820038
7CC83378 3D808120
4800000C 3D08FFFB
3908E000 7C086000
40810014 7C004000
4082FFEC 38000000
48000010 38840004
4BFFFFC4 38000001
2C000000 00000000

Index Code (For prop hacks) (Phantom Wings)
4A000000 80002C00
16000000 000000YY
X1X1X1X1 X2X2X2X2
E0000000 80008000
XXXXXXXX = props that stay
YY = Lines * 8
Prop IDs
Snake:
8126896C Grenade Rounds
8126A8BC Targeting Recticle
8126C88C Grenade Launcher
8126E7F0 Ladder
81270724 Nikita Launcher
8127C8CC Rocket Launcher
8127DF88 Mortar Launcher
81285C7C - Mine
81278264 - Explosive
81276EF4 - Detonator
Fox:
812867DC Blaster
92D62220 Arwing(Freeze at end of match)
Falco:
812867D4 Blaster
92D62100 Arwing(Freeze at end of match)
Wolf
812867D4 Blaster
92D5F9E0 Wolfen(Freeze at end of match)
Pikachu:
8126BAF0 Volt Tackle
Link:
812780D0 Clawshot
812797A4 Claw Open
8127AEE0 Claw Closed
812870EC Bow
81285108 Arrow
812769FC Navi
Zelda
8127875C Light Arrow
8127A698 Light Bow
Sheik
8125784C Light Arrow
81259788 Light Bow
8125D608 Chain
Zamus
81258A88 Plasma Whip
812574A8 Lower Armor
81255ED0 Upper Armor
812548F8 Arm Cannon
81253320 Helmet
81251D48 Left Legging
81250770 Right Arm armor
8124F198 Left Shoulder guard
8124DBC0 Right Legging
Ness
81247E1C Yoyo sting
Samus
8126DF60 green missile(super missile?)
8127BB6C purple missile
81286D10 charge beam
8126AE9C grapple
81277014 - Invisible Zero Laser (final smash)
Yoshi
81282590 - Egg's(Up-B)
8127A474 - Wings
King Dedede
812762BC - Throw Guys(Over B)
81282950 - Super Hammer(down B)
92D5F1A0 - Chariot(WILL CRASH AT GAME END)
Peach
812787B8 Toad
812864BC Umbrella
Kirby:
81285BB4 Hammer
8127FAE0 B-Down(Rock, Whomp, Spike Ball, or 100LB)
Ike:
81286278 Aether/Great Aether
game and watch
81270E60 multiple props (fish or blower(toxin and air) or other)
81277960 sign with number
8127BB54 trampoline
81279A68 parachute
pit
81285084 arrow
meta knight
812864F0 cape(does weird stuff with his cape, not that cool)
Cpt. Falcon
8128647C Blue Falcon (final smash)
Mario
92D8F020 - Green Pipe (freezes at end of game)
Ganondorf
81284030 - Sword (not in hand)
Cpt. Olimar
92D60CA0 - Space Ship (freezes at end of game)
Diddy Kong
8128686C - Pop Gun
81284BB4 - Pop Gun (final smash) - Combined with regular Pop Gun prop = Double Pop Guns
Ice Climbers
81272948 - String
81270920 - Invisible mini-iceberg (final smash)
R.O.B.
812865F0 - Gyro
Lucas
81247E48 - Snake Thingy
Toon Link
8127CFF4 - Boomerang
Lucario
81286524 - Mini Aura Sphere
Luigi
81282688 - Negative Zone (can move around with Negative Zone while final smash lasts)
Donkey Kong
81286480 Bongos (final smash)
Kirby
8127BE70 - Chef Hat (final smash; will freeze if someone other than kirby gets a smash ball)

OR YOU COULD GO TO MY SITE. WE HAVE IT THERE TO...                                 THE LINK TO MY SITE IS IN MY SIG.
Title: Re: SSBB RSBE01 USA - Support
Post by: gfruyka on December 18, 2008, 09:33:19 PM
Quote from: virustsunami on December 17, 2008, 09:13:24 PM
Oh hai gaiz.

Poppin by to offer mah Bigass Codelist.

Clicky!:  http://www.mediafire.com/?ogrnctidzdu

What codes did you use in the brawl+ code?
Title: Re: SSBB RSBE01 USA - Support
Post by: Crashdance22 on December 18, 2008, 10:30:46 PM
Jassim, turning on quick reply does nothing, the box shows up everywhere else except for the code thread.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 18, 2008, 10:43:27 PM
you probably dont have/have restricted access there. cause i see the reply button. although when i click it it does the same as before... ima try the quick reply thing. also you can see the posts on page 18 if you use the search thing.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on December 18, 2008, 10:53:28 PM
Quote from: Crashdance22 on December 18, 2008, 10:30:46 PM
Jassim, turning on quick reply does nothing, the box shows up everywhere else except for the code thread.
Might be like another one of the forums, only people that are hackers/mods/admins/100+posts can post...

How do you use Brawl props?
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on December 18, 2008, 11:14:04 PM
Check this out, hopefully a code will follow.
(http://img56.imageshack.us/img56/5099/supersmashbrothersbrawltk8.png)
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on December 18, 2008, 11:15:39 PM
Quote from: Igglyboo on December 18, 2008, 11:14:04 PM
Check this out, hopefully a code will follow.
(http://img56.imageshack.us/img56/5099/supersmashbrothersbrawltk8.png)
:eek: Another Christmas miracle

I was thinking about making one for that, modifies Z axis is my guess?
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on December 18, 2008, 11:41:55 PM
Yep, Just changing the axises.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 19, 2008, 01:19:05 AM
from what i can see, it looks like a small sonic using his down b/forward b in mid air.

i may be wrong, sry if i am
Title: Re: SSBB RSBE01 USA - Support
Post by: ssbbdude57 on December 19, 2008, 09:28:11 AM
Quote from: jassim on December 19, 2008, 01:19:05 AM
from what i can see, it looks like a small sonic using his down b/forward b in mid air.

i may be wrong, sry if i am

but if you look closely his on the edge the loop thing
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on December 19, 2008, 11:14:31 AM
dust flying = on ground...
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 19, 2008, 11:58:21 AM
Target Smash levels 2-5 [spunit262]
06949E84 00000008
8804001C 60000000

how would i modify the following code to access the other target test stages?
Hold Z for Target Test
284F7880 00002000
4A000000 81000000
145E25D8 00000038
E2000002 80008000
Hold the specified button down on the
stage selection screen while
loading.
Title: Re: SSBB RSBE01 USA - Support
Post by: Darkechoes X on December 19, 2008, 04:54:35 PM
Please. i need help with this code.:(

Character 1 Partial Size Modifier:
28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

& where can I find the HEX codes for it?
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on December 19, 2008, 04:56:52 PM
you mean values. and try in the ssbb code thread
Title: Re: SSBB RSBE01 USA - Support
Post by: Darkechoes X on December 19, 2008, 04:59:08 PM
Quote from: hetoan2 on December 19, 2008, 04:56:52 PM
you mean values. and try in the ssbb code thread
Thanks. and Merry Christmas
Title: Re: SSBB RSBE01 USA - Support
Post by: shutupthe3rd on December 19, 2008, 05:38:26 PM
So, igglyboo, exactly what code did you use in the video where everyone was flying


And merry christmas. Today's a snow day, and since it's the day before christmas break, you can guess my school's getting a lot of days off  xwink
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 20, 2008, 05:08:56 AM
Quote from: Austin on December 19, 2008, 11:58:21 AM
Target Smash levels 2-5 [spunit262]
06949E84 00000008
8804001C 60000000

how would i modify the following code to access the other target test stages?
Hold Z for Target Test
284F7880 00002000
4A000000 81000000
145E25D8 00000038
E2000002 80008000
Hold the specified button down on the
stage selection screen while
loading.

i hate being ignored!
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on December 20, 2008, 05:27:18 AM
Quote from: Austin on December 20, 2008, 05:08:56 AM
Quote from: Austin on December 19, 2008, 11:58:21 AM
Target Smash levels 2-5 [spunit262]
06949E84 00000008
8804001C 60000000

how would i modify the following code to access the other target test stages?
Hold Z for Target Test
284F7880 00002000
4A000000 81000000
145E25D8 00000038
E2000002 80008000
Hold the specified button down on the
stage selection screen while
loading.

i hate being ignored!

284F7880 00002000
4A000000 81000000
145E25D8 00000038
105E25DC 000000YY
E2000002 80008000

That should work.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 20, 2008, 01:16:01 PM
Quote from: spunit262 on December 20, 2008, 05:27:18 AM
Quote from: Austin on December 20, 2008, 05:08:56 AM
Quote from: Austin on December 19, 2008, 11:58:21 AM
Target Smash levels 2-5 [spunit262]
06949E84 00000008
8804001C 60000000

how would i modify the following code to access the other target test stages?
Hold Z for Target Test
284F7880 00002000
4A000000 81000000
145E25D8 00000038
E2000002 80008000
Hold the specified button down on the
stage selection screen while
loading.

i hate being ignored!

284F7880 00002000
4A000000 81000000
145E25D8 00000038
105E25DC 000000YY
E2000002 80008000

That should work.
sry can tell me what you did please just so i can adjust it so it would work on my gc controller
Title: Re: SSBB RSBE01 USA - Support
Post by: Darkechoes X on December 20, 2008, 09:55:10 PM
Guys, i don't want to get anyone here upset. but i don't see the Hex values (char.) in the SSBB Code thread. Sad , I've been searching for 5 days.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 20, 2008, 10:34:52 PM
all he did was add this line
105E25DC 000000YY
and YY stands for the target stage
i think its:
YY Target Test level
00 TT1
01 TT2
02 TT3and so on
     wrong...
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on December 20, 2008, 10:59:13 PM
Quote from: shutupthe3rd on December 19, 2008, 05:38:26 PM
So, igglyboo, exactly what code did you use in the video where everyone was flying


And merry christmas. Today's a snow day, and since it's the day before christmas break, you can guess my school's getting a lot of days off  xwink
Won't be releasing the code for a while now, it's not ready.
I also had a snow day yesterday :)
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 20, 2008, 11:11:38 PM
Quote from: spunit262 on December 20, 2008, 05:27:18 AM
284F7880 00002000
4A000000 81000000
145E25D8 00000038
105E25DC 000000YY
E2000002 80008000

That should work.
either i got the Y values wrong or it doesnt work... brings me to the first one every time...
Title: Re: SSBB RSBE01 USA - Support
Post by: polyesterday on December 21, 2008, 01:32:35 AM
WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C

*Must Be Host. You must also start the Waiting Room before someone else joins (kinda like having someone join your game instead of you joining theirs).


WITH ANYONE - Team Battle Multiplayer [Phantom Wings & Jose Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C

*Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room).

Unrestricted Control Editing [spunit262]
211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by spunit262.


What do these codes do? I was under the impression that the multiplayer ones allowed for sending more than one player online in basic brawl and the unrestricted control editing one would allow you to assign any command to any button in the control editor, but I put all of them on and they don't seem to be doing anything.
Okay, I read earlier into the thread and it turns out that they are supposed to do what I thought they would... but they don't. I'm using them in conjunction with the unlimited objects/allow overlapping stage builder codes, unrestricted pause/replay camera, replays longer than three minutes, and waiting room replacement.
Nevermind! The wifi multiplayer codes magically work now. Still having issues with the control code, though.

Also, with this code:
Waiting Room Replacement [spunit262, found by breakpoint on Y.S.'s stage mod]
046F2560 380000XX
046F33C8 380000XX
046F4430 380000XX
046F5148 380000XX
046F7200 380000XX

Is there any easy way to specify a number of stages and make it select from them randomly?

Also, thirding the claim that the CSS code breaks GeckoOS.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 21, 2008, 03:26:41 PM
i use the custom CSS code all the time with gecko OS. it works perfectly
Title: Re: SSBB RSBE01 USA - Support
Post by: jrumery997 on December 22, 2008, 02:09:36 AM
Custom CSS V2
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
48000028 60000000
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ

Im trying to make this work so I have ZSS +Sheik + seperate pokemon selecatable. I change YY to  40..then what do I put for the ZZZZZZZ?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 22, 2008, 02:27:31 AM
according to what your asking this is the code you want:
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
48000028 60000000
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000005
040F1C1D 1E000000
Title: Re: SSBB RSBE01 USA - Support
Post by: jrumery997 on December 22, 2008, 02:39:41 AM
Ah, I should have made myself more clear, I want all the characters selectable but with sheik, ZSS, and the pokemon selectable aswell, is that possible?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 22, 2008, 02:41:12 AM
yes one second let me compose it...
Title: Re: SSBB RSBE01 USA - Support
Post by: jrumery997 on December 22, 2008, 02:42:10 AM
Thank you, I appreciate it.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 22, 2008, 02:51:32 AM
Quote from: jrumery997 on December 22, 2008, 02:39:41 AM
Ah, I should have made myself more clear, I want all the characters selectable but with sheik, ZSS, and the pokemon selectable aswell, is that possible?
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
48000028 60000000
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000028
00010203 04060708
1112091A 0E0F1716
131C1D1E 1B21260D
0514101F 25200B27
0C152422 180A2319
29000000 00000000
there you go
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on December 22, 2008, 03:08:12 AM
Quote from: Austin on December 20, 2008, 11:11:38 PM
Quote from: spunit262 on December 20, 2008, 05:27:18 AM
284F7880 00002000
4A000000 81000000
145E25D8 00000038
105E25DC 000000YY
E2000002 80008000

That should work.
either i got the Y values wrong or it doesnt work... brings me to the first one every time...

It appears to only work if you write the sub-ID at it's final location (90180F3C). I'll have to fix that.

Quote from: jrumery997 on December 22, 2008, 02:09:36 AM
Custom CSS V2
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
48000028 60000000
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ

Im trying to make this work so I have ZSS +Sheik + seperate pokemon selecatable. I change YY to  40..then what do I put for the ZZZZZZZ?
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random

Custom CSS  [spunit262]
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
4800002C 60000000
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002A
00010203 04050607
08090A0B 0C0D0E0F
10111213 14151617
18191A1B 1C1D1E1F
20212223 24252627
28290000 00000000

Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 22, 2008, 03:14:16 AM
Quote from: spunit262 on December 22, 2008, 03:08:12 AM
Quote from: Austin on December 20, 2008, 11:11:38 PM
Quote from: spunit262 on December 20, 2008, 05:27:18 AM
284F7880 00002000
4A000000 81000000
145E25D8 00000038
105E25DC 000000YY
E2000002 80008000

That should work.
either i got the Y values wrong or it doesnt work... brings me to the first one every time...

It appears to only work if you write the sub-ID at it's final location (90180F3C). I'll have to fix that.
is it a hard task figuring it out? if not would you mind hurrying it up? id really love to brawl at ice target test.
Quote from: spunit262 on December 22, 2008, 03:08:12 AM
Quote from: jrumery997 on December 22, 2008, 02:09:36 AM
Custom CSS V2
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
48000028 60000000
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ

Im trying to make this work so I have ZSS +Sheik + seperate pokemon selecatable. I change YY to  40..then what do I put for the ZZZZZZZ?
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random

Custom CSS  [spunit262]
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
4800002C 60000000
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002A
00010203 04050607
08090A0B 0C0D0E0F
10111213 14151617
18191A1B 1C1D1E1F
20212223 24252627
28290000 00000000

im pretty sure i fixed the problem with him...
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on December 22, 2008, 04:16:23 AM
Quote from: Austin on December 22, 2008, 03:14:16 AM
Quote from: spunit262 on December 22, 2008, 03:08:12 AM
Quote from: Austin on December 20, 2008, 11:11:38 PM
Quote from: spunit262 on December 20, 2008, 05:27:18 AM
284F7880 00002000
4A000000 81000000
145E25D8 00000038
105E25DC 000000YY
E2000002 80008000

That should work.
either i got the Y values wrong or it doesnt work... brings me to the first one every time...

It appears to only work if you write the sub-ID at it's final location (90180F3C). I'll have to fix that.
is it a hard task figuring it out? if not would you mind hurrying it up? id really love to brawl at ice target test.

It turns out that location isn't a stage sub-id. It 0 when you hold nothing, 1 when you hold X or Y and 2 when you hold L or R.

here's a quick fix
C26DCF00 00000003
889A0024 2C030038
40A20008 989F001C
60000000 00000000
It only work with regular Brawls
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 22, 2008, 04:56:05 PM
did you know:
these are some interesting things that i found...




Quote from: spunit262 on December 22, 2008, 04:16:23 AM
It turns out that location isn't a stage sub-id. It 0 when you hold nothing, 1 when you hold X or Y and 2 when you hold L or R.

here's a quick fix
C26DCF00 00000003
889A0024 2C030038
40A20008 989F001C
60000000 00000000
It only work with regular Brawls
i have no idea where im supposed to put this code or what i do to use it...
Title: Re: SSBB RSBE01 USA - Support
Post by: shangoa on December 22, 2008, 11:15:16 PM
hey igglyboo i tried the character speed code and i notice it seems like any code above normal has the characters warp back a few steps a number of times when you run. Are you able to make a more stable character speed code?
Title: Re: SSBB RSBE01 USA - Support
Post by: chaotictails on December 23, 2008, 10:01:26 PM
Hi, I am working on importing custom textures into the game.
I have already compiled a modified .tpl file for Luigi's FitLuigi_body.tpl using the ]EE[ guide.
I uploaded the file to 0x93573000, and then used this code to tell the game to use that texture.
I found this code on my codelist, but there is a problem.

Texture Setter:
80000002 80494EEC
80000003 90180FB8
60000006 00000000
4A001003 00000000
38000000 00FFXX00
38000004 FF0000YY
4A001002 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
80000000 00000001
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 TTTTTTTT
6000SSSS 00000001
8A002010 00000000
86000000 00000020
86000001 00000020
62000000 00000001
E2000003 00000000
80100002 00000068
80100003 0000005C
62000000 00000000
E0000000 80008000

XX Character Affected
YY Color Affected
ZZ Texture File Written to
TTTTTTTT Location of uploaded file
SSSS uploaded file size \ 20(Hex) - 1

TTTTTTTT
can be anywhere from 93573000 - 935E0000(Empty)

SSSS can be found by subtracting the End file address from the Start file
address(or you can just look at the size in a hex editor) and then doing the
divided by 20(Hex) - 1 part


I am sorry, I do not know who made this code, I got it from the forums at usbgecko.com before they closed...
But my problem is that it seems I foolishly overwrote the ZZ values! Does anyone have this code, and know where it belongs?
I would appreciate it very much if somebody could give me this code, I am almost done with my costume change!
Thanks in advance
Title: Re: SSBB RSBE01 USA - Support
Post by: polyesterday on December 23, 2008, 10:08:23 PM
Quote from: Austin on December 21, 2008, 03:26:41 PM
i use the custom CSS code all the time with gecko OS. it works perfectly

Should've clarified; I meant "CSS" as "custom stage select," not "character select screen." I haven't tried the custom character select screen yet.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 24, 2008, 12:27:16 AM
Quote from: Austin on December 22, 2008, 04:56:05 PM
did you know:

  • that captin falcon's final smash creates a visual only stage(meaning you can see it but not walk on it...)?
  • that the above 'stage' is created way way way above the actual stage?


    if u cba to watch it all 0:47 http://uk.youtube.com/watch?v=ePtYFeYnA7I&feature=related
    • only the smash ball and dragoon parts can be spawned at target test, HRC, practice stage, configuration test, and rest area if spawned through training mode?
    • you can have a final smash at one of the above stages(no smash ball just final smash) if the item is turned on and you die enough times?

    • if you make everyone change characters at the same time during the countdown(3, 2, 1, GO!)on a timed brawl the game wont freeze but the timer/counter/w. e. wont start?

    • that in the front of ROB at the bottom it says "FAMILY COMPUTER ROBOT"
    • that if you use the general super code and either wario or bowsers final smash, at the end if you mash down buttons he'll stay in that cloud?
    these are some interesting things that i found...




Quote from: spunit262 on December 22, 2008, 04:16:23 AM
It turns out that location isn't a stage sub-id. It 0 when you hold nothing, 1 when you hold X or Y and 2 when you hold L or R.

here's a quick fix
C26DCF00 00000003
889A0024 2C030038
40A20008 989F001C
60000000 00000000
It only work with regular Brawls
i have no idea where im supposed to put this code or what i do to use it...


i managed to get captain falcos car out of that stage and into final destination, chek it out, skip to 0:44 if u cba to watch it all

http://www.youtube.com/v/ePtYFeYnA7I&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1 (http://www.youtube.com/v/ePtYFeYnA7I&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1)[/list]
Title: Re: SSBB RSBE01 USA - Support
Post by: wilt on December 24, 2008, 03:33:02 AM
Hello i'm new here and I was wondering just how to use the custom stage selection screen code.
If anyone could help me I would greatly appreciate it. Thanks in advance :)
Title: Re: SSBB RSBE01 USA - Support
Post by: mariomariobrosluigi on December 25, 2008, 12:42:21 AM
The Greatest Aether (p1/wii controller)
284F7880 00000000
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284F7880 00004000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F7880 00002000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
While Performing Great Aether with P1:
Hold C on Nunchuck to do Bring them down to the ground.
Hold Z on Nunchuck to knock them into the air.
Release all to end the combo.

i used the code from Hetoad and change a little bit of code in it!!!
for hetoad was The Greatest Aether (p1/wired GCN)but i put it in,wiimot and nunchuck.
IT WORKS!!! :D
Title: Re: SSBB RSBE01 USA - Support
Post by: Wii Wicked on December 26, 2008, 07:42:27 AM
When I tried out the Props Modifier 4 Fox's Arwing, and noticed that the hacked didnt work at New Pork City but the hack did work at Lylat Cruise. R there only a few stages u can use the Props Modifier 4 Fox's Arwing?
Title: Re: SSBB RSBE01 USA - Support
Post by: matt123337 on December 26, 2008, 03:47:17 PM
Quote from: Wii Wicked on December 26, 2008, 07:42:27 AM
When I tried out the Props Modifier 4 Fox's Arwing, and noticed that the hacked didnt work at New Pork City but the hack did work at Lylat Cruise. R there only a few stages u can use the Props Modifier 4 Fox's Arwing?

the person who made the code most likely didn't use pointers :(
Title: Re: SSBB RSBE01 USA - Support
Post by: Xpwnage123 on December 26, 2008, 04:39:01 PM
Quote from: chaotictails on December 23, 2008, 10:01:26 PM
Hi, I am working on importing custom textures into the game.
I have already compiled a modified .tpl file for Luigi's FitLuigi_body.tpl using the ]EE[ guide.
I uploaded the file to 0x93573000, and then used this code to tell the game to use that texture.
I found this code on my codelist, but there is a problem.

Texture Setter:
80000002 80494EEC
80000003 90180FB8
60000006 00000000
4A001003 00000000
38000000 00FFXX00
38000004 FF0000YY
4A001002 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
80000000 00000001
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 TTTTTTTT
6000SSSS 00000001
8A002010 00000000
86000000 00000020
86000001 00000020
62000000 00000001
E2000003 00000000
80100002 00000068
80100003 0000005C
62000000 00000000
E0000000 80008000

XX Character Affected
YY Color Affected
ZZ Texture File Written to
TTTTTTTT Location of uploaded file
SSSS uploaded file size \ 20(Hex) - 1

TTTTTTTT
can be anywhere from 93573000 - 935E0000(Empty)

SSSS can be found by subtracting the End file address from the Start file
address(or you can just look at the size in a hex editor) and then doing the
divided by 20(Hex) - 1 part


I am sorry, I do not know who made this code, I got it from the forums at usbgecko.com before they closed...
But my problem is that it seems I foolishly overwrote the ZZ values! Does anyone have this code, and know where it belongs?
I would appreciate it very much if somebody could give me this code, I am almost done with my costume change!
Thanks in advance

Yeah will somebody please tell us how to use this code, like give an example or something? Also does this work for GeckoOs.
Title: Custom Character Screen Help
Post by: Ultimatum on December 27, 2008, 02:51:56 AM
 :mad: Im getting mad at geckoOS because all codes work except whenever i try to do any form of the custom character select screen code, it will freeze at the "Applying Codes" screen, i have tried the code all by itself but still no luck.....please help me out K? :-[
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on December 27, 2008, 11:11:26 AM
Quote from: mariomariobrosluigi on December 25, 2008, 12:42:21 AM
The Greatest Aether (p1/wii controller)
284F7880 00000000
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284F7880 00004000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F7880 00002000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
While Performing Great Aether with P1:
Hold C on Nunchuck to do Bring them down to the ground.
Hold Z on Nunchuck to knock them into the air.
Release all to end the combo.

i used the code from Hetoad and change a little bit of code in it!!!
for hetoad was The Greatest Aether (p1/wired GCN)but i put it in,wiimot and nunchuck.
IT WORKS!!! :D

Didn't I do that a looooong time ago?

lemme find the post....

Edit: Can't find it...

I distinctly remember though that I pointed out that the one for the Wavebird required the first line to be changed from "80" to "00" for no button input to end the final smash when I put the one for the nunchuck in....

I also remember getting whacked verbally by a mod for posting it in the "codes" section for Brawl when I only modified the code... lol

Edit #2: Scratch that... I found it:

http://wiird.l0nk.org/forum/index.php?topic=258.msg12762#msg12762 (http://wiird.l0nk.org/forum/index.php?topic=258.msg12762#msg12762)

Man... that was waaaaay back when Igglyboo was just starting out hacking... look at him now... XD

The Greatest Aether (Wii Remote and Nunchuck) Converted By shadowofchaos all thanks to Button Activators by FMK (and Phantom Wings
For Making the Code in the First Place!!!!):
284F7880 00000000
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284F7880 00002000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F7880 00000400
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000

While Performing Great Aether use the following commands:
Hold Z to do Bring them down to the ground.
Hold B to knock them into the air.
Release all buttons to end the combo.


I did it with "B" instead to keep going since it made sense to me that it's what you used to activate the Final Smash in the first place.... lol
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 27, 2008, 03:24:06 PM
ya i remember that. was gonna post bout it wen i read that it was only for P1. that one u converted is for all players :P
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on December 27, 2008, 05:45:29 PM
Quote from: Austin on December 27, 2008, 03:24:06 PM
ya i remember that. was gonna post bout it wen i read that it was only for P1. that one u converted is for all players :P

LOL, I completely missed that....

Hmm... so with that one... I can completely surprise my friend when he tries to do the same thing to me? LOL

I forgot that someone tried to resolve that issue so that it only works for one Ike.... XD
Title: Re: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on December 28, 2008, 02:07:41 AM
Does All-Star Rest Area freeze for everyone when the match is over? Cuz if there's a way or code to make it not freeze when the game ends I need it. (I want to make a replay of myself playing there for a machinima).
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 28, 2008, 02:28:07 AM
 Hold C+A for Rest Area
284F7880 00004800
4A000000 81000000
145E25D8 00000036
E2000002 80008000

for wiimote+nunchuk
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on December 28, 2008, 03:03:53 AM
@gamerpaul611
Use this code:
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000036
E2000002 80008000

Pick random and it'll take you to the all star rest stage.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 28, 2008, 03:50:24 AM
Quote from: Cooler 101 on December 28, 2008, 03:03:53 AM
Pick random and it'll take you to the all star rest stage.
unless it picks a custom stage...
Title: Re: SSBB RSBE01 USA - Support
Post by: BlueFlameDude on December 28, 2008, 05:31:36 AM
anyone wanna try making a code that lets you enter the de-bug menu for brawl?  it would be greatly appreciated
Title: Re: SSBB RSBE01 USA - Support
Post by: shadowofchaos on December 28, 2008, 09:04:36 AM
Quote from: BlueFlameDude on December 28, 2008, 05:31:36 AM
anyone wanna try making a code that lets you enter the de-bug menu for brawl?  it would be greatly appreciated

Hmm...


I think that would more appropriately go on the "Code Requests Thread"... right?

Also, I think that SMK said that it can't be done... as the "folder" containing the debug functions are nonexistent, while in melee it was "full"....

I think I read that on the suggestions thread itself... lemme check....

Edit: Yep... "forceful message" against it right here:

Quote from: smk on July 31, 2008, 03:45:33 AM
ALSO STOP REQUESTING FOR THE DEBUG MENU! THE FOLDER FOR DEBUG IS EMPTY AND THAT MEANS THERE ISN'T ANY INFORMATION ON IT TO GET A CODE MADE! FINALLY, IT DOESN'T EXIST IN BRAWL AND HAS BEEN REMOVED COMPLETELY GATHERED FROM THE FACT THAT THE FOLDER IS EMPTY WHERE AS IN MELEE IT WAS FULL! SO, AGAIN, DO NOT REQUEST IT!
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 28, 2008, 03:07:53 PM
4A000000 81525000
100000C3 000000xx
E0000000 80008000
00 - Group
01 - Solo
02 - Nintendo Wi-Fi Connect
03 - Vault
04 - Options
05 - Data
06 - Options/Screen
07 - Options/Deflicker
08 - Options/Rumble
09 - Options/Controls
0A - Options/Sound
0B - Options/My Music
0C - Options/Erase Data
0D - Data/Movies
0E - (Options/Sound/) Sound Test
0F - Data/Records
Title: Re: SSBB RSBE01 USA - Support
Post by: gamerpaul611 on December 28, 2008, 07:23:06 PM
Quote from: Cooler 101 on December 28, 2008, 03:03:53 AM
@gamerpaul611
Use this code:
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000036
E2000002 80008000

Pick random and it'll take you to the all star rest stage.

Well, see, I have no problems getting to the All-Star Rest Area, but when I pause the match and try to reset (so I can make a replay) it just stops.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 28, 2008, 09:54:30 PM
Quote from: paprika_killer on December 28, 2008, 05:59:19 PM
that has nothing to do with debug menu, it only forces specific parts of the menu
well duh thats because the debug menu is nonexistant but thats the closest thing to it...

Quote from: paprika_killer on December 28, 2008, 07:14:10 PM
question about the PT no switch code:
can you still switch manually?
if you read below where the code was posted it says "still allows you to change pokemon manualy but doesnt change when you die"

Quote from: gamerpaul611 on December 28, 2008, 07:23:06 PM
Well, see, I have no problems getting to the All-Star Rest Area, but when I pause the match and try to reset (so I can make a replay) it just stops.
try the code i posted i use it all the time and it doesnt freeze ;)

Quote from: paprika_killer on December 28, 2008, 07:30:04 PM
sort of duh here, in single player there is NO result screen or the like, only in HRC, BTT and brawl
sort of a duh back to you here but, he's going to those stages in the multiplayer part so there IS a results screen. all he's doing is changing the stage
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on December 28, 2008, 10:45:29 PM
I'm just making a precaution here:

I have Wi-Fi and Gecko OS, but my friend doesn't have Gecko OS. What codes can I use that will work on Wi-Fi without de-syncing? I know the Character and Stage mods are delivered throughout the host's Wii to the other people's Wiis, but will the Character Mod cause the friend's "My Music" stuff to freeze?

And are things like Attack Ratio and Size delivered too?
Title: Re: SSBB RSBE01 USA - Support
Post by: supermariorick on December 28, 2008, 11:25:43 PM
Quote from: Yoshi52 on December 28, 2008, 10:45:29 PM
I'm just making a precaution here:

I have Wi-Fi and Gecko OS, but my friend doesn't have Gecko OS. What codes can I use that will work on Wi-Fi without de-syncing? I know the Character and Stage mods are delivered throughout the host's Wii to the other people's Wiis, but will the Character Mod cause the friend's "My Music" stuff to freeze?

And are things like Attack Ratio and Size delivered too?
Wifi codes aren't allowed here
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on December 28, 2008, 11:27:11 PM
Wifi codes aren't allowed if they give you advantage over other people or will ruin their online experience.
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on December 29, 2008, 03:49:31 AM
Quote from: Romaap on December 28, 2008, 11:27:11 PM
Wifi codes aren't allowed if they give you advantage over other people or will ruin their online experience.

Uhm, I'm not asking for Wi-Fi codes, I'm just asking if those ones I wanted to test would work with my friend... But, I see what you mean, I guess. I assume no one is gonna PM me about if the codes would damage his Wii? That's all I'm really asking...
Title: Re: SSBB RSBE01 USA - Support
Post by: supermariorick on December 29, 2008, 03:57:12 AM
Quote from: Yoshi52 on December 29, 2008, 03:49:31 AM
Quote from: Romaap on December 28, 2008, 11:27:11 PM
Wifi codes aren't allowed if they give you advantage over other people or will ruin their online experience.

Uhm, I'm not asking for Wi-Fi codes, I'm just asking if those ones I wanted to test would work with my friend... But, I see what you mean, I guess. I assume no one is gonna PM me about if the codes would damage his Wii? That's all I'm really asking...
Oh...with friends it should be fine, as long as your aren't ruining their fun. The codes wouldn't damage his wii, but they might freeze your wii. In that case, you would just have to turn off your wii by holding the button on the wii for 5 seconds. Your friend's wii would just quit out of the match, and he/she would have to rejoin.
Title: Re: SSBB RSBE01 USA - Support
Post by: supermariorick on December 29, 2008, 04:00:21 AM
Quote from: Romaap on December 28, 2008, 11:27:11 PM
Wifi codes aren't allowed if they give you advantage over other people or will ruin their online experience.
Wait, so then WiFi codes ARE allowed as long as they don't take advantage over the other players?
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on December 29, 2008, 04:05:12 AM
Quote from: supermariorick on December 29, 2008, 03:57:12 AM
Oh...with friends it should be fine, as long as your aren't ruining their fun. The codes wouldn't damage his wii, but they might freeze your wii. In that case, you would just have to turn off your wii by holding the button on the wii for 5 seconds. Your friend's wii would just quit out of the match, and he/she would have to rejoin.

Yeah, i told him that I would be using codes and he said it's OK. I just want to know if the game will desync if I use Size, Attack Ratio, Defense Ratio, and Gravity mods. Also, he said he disconnected every time he attempted to join my group. Could the codes affect that?
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on December 29, 2008, 04:20:51 AM
Pause/Game Camera [Igglyboo, Link and Y.S]
040A7D60 4E800020
04109D88 38800001
040A6C1C 60000000
040A6C24 60000000
040A6C2C 60000000
040A6C48 60000000
040A6C50 60000000
040A6C58 60000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000

:rstar: Ultimate Code of Awesomeness ^
I love Iggyboo. I want your babies.
Title: Re: SSBB RSBE01 USA - Support
Post by: supermariorick on December 29, 2008, 04:35:14 AM
Quote from: Yoshi52 on December 29, 2008, 04:05:12 AM
Quote from: supermariorick on December 29, 2008, 03:57:12 AM
Oh...with friends it should be fine, as long as your aren't ruining their fun. The codes wouldn't damage his wii, but they might freeze your wii. In that case, you would just have to turn off your wii by holding the button on the wii for 5 seconds. Your friend's wii would just quit out of the match, and he/she would have to rejoin.

Yeah, i told him that I would be using codes and he said it's OK. I just want to know if the game will desync if I use Size, Attack Ratio, Defense Ratio, and Gravity mods. Also, he said he disconnected every time he attempted to join my group. Could the codes affect that?
??? I had codes on wifi with my friends and we did not disconnect, but the characters that we were playing as were not in the same area on the stage on each other's wiis, because the character on my wii was invincible, and the one on his wii against him was not. So the effects of the hacks on your wii won't exist on your friends wii, due to the fact that the hacks aren't sent to your wii.
I have actually done the same thing, and you will probably have to google how to port offline codes to Wifi codes. Good luck finding any sites that support such a thing!!!
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 29, 2008, 04:59:45 AM
Quote from: MAL2 on December 29, 2008, 04:20:51 AM
I love Iggyboo. I want your babies.
...

Quote from: supermariorick on December 29, 2008, 04:00:21 AM
Quote from: Romaap on December 28, 2008, 11:27:11 PM
Wifi codes aren't allowed if they give you advantage over other people or will ruin their online experience.
Wait, so then WiFi codes ARE allowed as long as they don't take advantage over the other players?
check this out ...
QuotePOSTING CHEAT CODES
1. Posting cheat codes of whatever type is fine. What's forbidden however is: Posting codes which give you advantage over other player in WiFi mode. Therefore the typical "Force custom stage in Wi-Fi" code or so for Smash Bros is completely fine as it'll only work if all players activate it - if all players have to cheat they know the others are cheating - a speed up code for Wifi for Mario Kart however is NOT!
Quote from: Yoshi52 on December 29, 2008, 04:05:12 AM
Yeah, i told him that I would be using codes and he said it's OK. I just want to know if the game will desync if I use Size, Attack Ratio, Defense Ratio, and Gravity mods. Also, he said he disconnected every time he attempted to join my group. Could the codes affect that?
the only codes that work on wifi are as follows:
Copy Submit Data [spunit262]
2119E99C 4182001C
0519E99C 60000000
21196C99 40800244
05196C98 40800008
E0000000 80008000

Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
<!--[!include:WiFi Custom]-->

WiFi Damage Ratio  Modifier (FMK)
4A000000 90FDDB60
10000069 000000xx
E0000000 80008000
xx=floating point number

Custom Stages On Wifi Test [Phantom Wings] (I think)
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
In order to play a custom stage online you must perform the following steps:
1. Your opponent(s) must have the custom stage you intend to play
2. You must play the custom stage you intend to play in an offline Brawl FIRST
3. After you've played the stage in an offline Brawl, go online and select Random as your stage
4. If your choice is picked for the stage, your custom stage should load

WiFi Music Modifier (FMK)
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000

WiFi Pokemon Switch (FMK)
4A000000 90FDCD38
14000000 XXXXXXXX
E0000000 80008000
xxxxxxxxx=0000000 + Pokemanz ID. Lemme show you them

WiFi Assist Trophy Switch (FMK)
4A000000 90FDCD3C
14000000 XXXXXXXX
E0000000 80008000
xxxxxxxxx=0000000 + A.T. ID

Wifi Boss Battles:
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 0EFF0000
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Wifi Boss Battles: (TEST 2)
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 00FF0E00
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Waiting Room Replacement [spunit262, found by breakpoint on Y.S.'s stage mod]
046F2560 380000XX

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C
*Must Be Host. You must also start the Waiting Room before someone else joins (kinda like having someone join your game instead of you joining theirs).

WITH ANYONE - Team Battle Multiplayer [Phantom Wings & Jose Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C
*Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room).
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on December 29, 2008, 05:41:58 AM
Quote from: gamerpaul611 on December 28, 2008, 07:23:06 PM
Quote from: Cooler 101 on December 28, 2008, 03:03:53 AM
@gamerpaul611
Use this code:
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000036
E2000002 80008000

Pick random and it'll take you to the all star rest stage.

Well, see, I have no problems getting to the All-Star Rest Area, but when I pause the match and try to reset (so I can make a replay) it just stops.
Uh, this code fixes that...?
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on December 29, 2008, 06:06:58 AM
Quote from: Austin on December 29, 2008, 04:59:45 AMthe only codes that work on wifi are as follows:
Copy Submit Data [spunit262]
2119E99C 4182001C
0519E99C 60000000
21196C99 40800244
05196C98 40800008
E0000000 80008000

Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
<!--[!include:WiFi Custom]-->

WiFi Damage Ratio  Modifier (FMK)
4A000000 90FDDB60
10000069 000000xx
E0000000 80008000
xx=floating point number

Custom Stages On Wifi Test [Phantom Wings] (I think)
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
In order to play a custom stage online you must perform the following steps:
1. Your opponent(s) must have the custom stage you intend to play
2. You must play the custom stage you intend to play in an offline Brawl FIRST
3. After you've played the stage in an offline Brawl, go online and select Random as your stage
4. If your choice is picked for the stage, your custom stage should load

WiFi Music Modifier (FMK)
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000

WiFi Pokemon Switch (FMK)
4A000000 90FDCD38
14000000 XXXXXXXX
E0000000 80008000
xxxxxxxxx=0000000 + Pokemanz ID. Lemme show you them

WiFi Assist Trophy Switch (FMK)
4A000000 90FDCD3C
14000000 XXXXXXXX
E0000000 80008000
xxxxxxxxx=0000000 + A.T. ID

Wifi Boss Battles:
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 0EFF0000
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Wifi Boss Battles: (TEST 2)
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 00FF0E00
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Waiting Room Replacement [spunit262, found by breakpoint on Y.S.'s stage mod]
046F2560 380000XX

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C
*Must Be Host. You must also start the Waiting Room before someone else joins (kinda like having someone join your game instead of you joining theirs).

WITH ANYONE - Team Battle Multiplayer [Phantom Wings & Jose Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C
*Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room).


Those are the only codes that work on Wi-Fi? Oh, OK. But, then how did some people get the Character Mods to work on there? You must have skipped that one because you think someone would use it on "With Anyone," huh?


And is using a code to replace the Random Option with a Trainer Independent Ivysaur gonna mess with other people's "My Music" options?
Is it illegal to use a code like that just for a Trainer Independent Pokémon on Wi-Fi?

(Sorry about these questions. I don't want to risk messing up someone else's game)
Title: Re: SSBB RSBE01 USA - Support
Post by: MamaLuigi4Brawl on December 29, 2008, 02:48:52 PM
I lost some codes when my computer was cleared out, would someone be kind enough to post the Taunts are Character's intros please?
And I did search....it wasn't there.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 29, 2008, 04:11:44 PM
Quote from: Yoshi52 on December 29, 2008, 06:06:58 AM
Those are the only codes that work on Wi-Fi? Oh, OK. But, then how did some people get the Character Mods to work on there? You must have skipped that one because you think someone would use it on "With Anyone," huh?


And is using a code to replace the Random Option with a Trainer Independent Ivysaur gonna mess with other people's "My Music" options?
Is it illegal to use a code like that just for a Trainer Independent Pokémon on Wi-Fi?

(Sorry about these questions. I don't want to risk messing up someone else's game)
no the char mod doesnt work online. people got it to work online by both people using the code. or by using a wifi char mod.

no it wont ruin thier my music, basicaly because that code doesnt work on wifi.
id say yes because if a code to make THAT work on wifi was made then you could find the values and whatnot then there would be a working wifi char mod on the lose.

(its ok thats what this thread is here for ;) if its just you using codes and not them then theres no way possible to ruin thier my music :) )

Quote from: MAL2 on December 29, 2008, 02:48:52 PM
I lost some codes when my computer was cleared out, would someone be kind enough to post the Taunts are Character's intros please?
And I did search....it wasn't there.
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010E 60000000
939E0038 00000000
Title: Re: SSBB RSBE01 USA - Support
Post by: mariomariobrosluigi on December 29, 2008, 06:29:11 PM
Quote from: Austin on December 28, 2008, 03:07:53 PM
4A000000 81525000
100000C3 000000xx
E0000000 80008000
00 - Group
01 - Solo
02 - Nintendo Wi-Fi Connect
03 - Vault
04 - Options
05 - Data
06 - Options/Screen
07 - Options/Deflicker
08 - Options/Rumble
09 - Options/Controls
0A - Options/Sound
0B - Options/My Music
0C - Options/Erase Data
0D - Data/Movies
0E - (Options/Sound/) Sound Test
0F - Data/Records


are you saying that the nintendo wi-fi connection,if you put this in a code,it will work on wifi/online? :confused:
Title: Re: SSBB RSBE01 USA - Support
Post by: supermariorick on December 29, 2008, 06:47:02 PM
Quote from: mariomariobrosluigi on December 29, 2008, 06:29:11 PM
Quote from: Austin on December 28, 2008, 03:07:53 PM
4A000000 81525000
100000C3 000000xx
E0000000 80008000
00 - Group
01 - Solo
02 - Nintendo Wi-Fi Connect
03 - Vault
04 - Options
05 - Data
06 - Options/Screen
07 - Options/Deflicker
08 - Options/Rumble
09 - Options/Controls
0A - Options/Sound
0B - Options/My Music
0C - Options/Erase Data
0D - Data/Movies
0E - (Options/Sound/) Sound Test
0F - Data/Records


are you saying that the nintendo wi-fi connection,if you put this in a code,it will work on wifi/online? :confused:
No, wifi codes don't work that way, it is way more complex than just putting codes next to a code to make it do something else
Title: Re: SSBB RSBE01 USA - Support
Post by: mariomariobrosluigi on December 29, 2008, 06:55:36 PM
Quote from: Yoshi52 on December 29, 2008, 06:06:58 AM
Quote from: Austin on December 29, 2008, 04:59:45 AMthe only codes that work on wifi are as follows:
Copy Submit Data [spunit262]
2119E99C 4182001C
0519E99C 60000000
21196C99 40800244
05196C98 40800008
E0000000 80008000

Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
<!--[!include:WiFi Custom]-->

WiFi Damage Ratio  Modifier (FMK)
4A000000 90FDDB60
10000069 000000xx
E0000000 80008000
xx=floating point number

Custom Stages On Wifi Test [Phantom Wings] (I think)
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
In order to play a custom stage online you must perform the following steps:
1. Your opponent(s) must have the custom stage you intend to play
2. You must play the custom stage you intend to play in an offline Brawl FIRST
3. After you've played the stage in an offline Brawl, go online and select Random as your stage
4. If your choice is picked for the stage, your custom stage should load

WiFi Music Modifier (FMK)
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000

WiFi Pokemon Switch (FMK)
4A000000 90FDCD38
14000000 XXXXXXXX
E0000000 80008000
xxxxxxxxx=0000000 + Pokemanz ID. Lemme show you them

WiFi Assist Trophy Switch (FMK)
4A000000 90FDCD3C
14000000 XXXXXXXX
E0000000 80008000
xxxxxxxxx=0000000 + A.T. ID

Wifi Boss Battles:
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 0EFF0000
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Wifi Boss Battles: (TEST 2)
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 00FF0E00
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Waiting Room Replacement [spunit262, found by breakpoint on Y.S.'s stage mod]
046F2560 380000XX

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C
*Must Be Host. You must also start the Waiting Room before someone else joins (kinda like having someone join your game instead of you joining theirs).

WITH ANYONE - Team Battle Multiplayer [Phantom Wings & Jose Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C
*Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room).


Those are the only codes that work on Wi-Fi? Oh, OK. But, then how did some people get the Character Mods to work on there? You must have skipped that one because you think someone would use it on "With Anyone," huh?


And is using a code to replace the Random Option with a Trainer Independent Ivysaur gonna mess with other people's "My Music" options?
Is it illegal to use a code like that just for a Trainer Independent Pokémon on Wi-Fi?

(Sorry about these questions. I don't want to risk messing up someone else's game)

there must be more wifi code.if theres non then how come i see alot of people playing with giga bowser or wario man online,iv seen this in youtube lots of times.there must be a code like Super codes and taunt for final smash and the greatest aether my favorit code!!! and especially level speed modifier and New mushroom stacker!C'mon people!!!give out those wifi code.people won't play this WITH ANYONE,they will play this mostly with their friends!
Title: Re: SSBB RSBE01 USA - Support
Post by: supermariorick on December 29, 2008, 07:02:19 PM
Quote from: mariomariobrosluigi on December 29, 2008, 06:55:36 PM
Quote from: Yoshi52 on December 29, 2008, 06:06:58 AM
Quote from: Austin on December 29, 2008, 04:59:45 AMthe only codes that work on wifi are as follows:
Copy Submit Data [spunit262]
2119E99C 4182001C
0519E99C 60000000
21196C99 40800244
05196C98 40800008
E0000000 80008000

Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
<!--[!include:WiFi Custom]-->

WiFi Damage Ratio  Modifier (FMK)
4A000000 90FDDB60
10000069 000000xx
E0000000 80008000
xx=floating point number

Custom Stages On Wifi Test [Phantom Wings] (I think)
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
In order to play a custom stage online you must perform the following steps:
1. Your opponent(s) must have the custom stage you intend to play
2. You must play the custom stage you intend to play in an offline Brawl FIRST
3. After you've played the stage in an offline Brawl, go online and select Random as your stage
4. If your choice is picked for the stage, your custom stage should load

WiFi Music Modifier (FMK)
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000

WiFi Pokemon Switch (FMK)
4A000000 90FDCD38
14000000 XXXXXXXX
E0000000 80008000
xxxxxxxxx=0000000 + Pokemanz ID. Lemme show you them

WiFi Assist Trophy Switch (FMK)
4A000000 90FDCD3C
14000000 XXXXXXXX
E0000000 80008000
xxxxxxxxx=0000000 + A.T. ID

Wifi Boss Battles:
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 0EFF0000
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Wifi Boss Battles: (TEST 2)
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 00FF0E00
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Waiting Room Replacement [spunit262, found by breakpoint on Y.S.'s stage mod]
046F2560 380000XX

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C
*Must Be Host. You must also start the Waiting Room before someone else joins (kinda like having someone join your game instead of you joining theirs).

WITH ANYONE - Team Battle Multiplayer [Phantom Wings & Jose Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C
*Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room).


Those are the only codes that work on Wi-Fi? Oh, OK. But, then how did some people get the Character Mods to work on there? You must have skipped that one because you think someone would use it on "With Anyone," huh?


And is using a code to replace the Random Option with a Trainer Independent Ivysaur gonna mess with other people's "My Music" options?
Is it illegal to use a code like that just for a Trainer Independent Pokémon on Wi-Fi?

(Sorry about these questions. I don't want to risk messing up someone else's game)

there must be more wifi code.if theres non then how come i see alot of people playing with giga bowser or wario man online,iv seen this in youtube lots of times.there must be a code like Super codes and taunt for final smash and the greatest aether my favorit code!!! and especially level speed modifier and New mushroom stacker!C'mon people!!!give out those wifi code.people won't play this on vs everyone,they will play this mostly with their friends!
They don't allow wifi ruinable codes here period, end of discussion!
Title: Re: SSBB RSBE01 USA - Support
Post by: mariomariobrosluigi on December 29, 2008, 07:11:37 PM
Quote from: supermariorick on December 29, 2008, 07:02:19 PM
Quote from: mariomariobrosluigi on December 29, 2008, 06:55:36 PM
Quote from: Yoshi52 on December 29, 2008, 06:06:58 AM
Quote from: Austin on December 29, 2008, 04:59:45 AMthe only codes that work on wifi are as follows:
Copy Submit Data [spunit262]
2119E99C 4182001C
0519E99C 60000000
21196C99 40800244
05196C98 40800008
E0000000 80008000

Custom Stages On Wifi Test
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
<!--[!include:WiFi Custom]-->

WiFi Damage Ratio  Modifier (FMK)
4A000000 90FDDB60
10000069 000000xx
E0000000 80008000
xx=floating point number

Custom Stages On Wifi Test [Phantom Wings] (I think)
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
In order to play a custom stage online you must perform the following steps:
1. Your opponent(s) must have the custom stage you intend to play
2. You must play the custom stage you intend to play in an offline Brawl FIRST
3. After you've played the stage in an offline Brawl, go online and select Random as your stage
4. If your choice is picked for the stage, your custom stage should load

WiFi Music Modifier (FMK)
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000

WiFi Pokemon Switch (FMK)
4A000000 90FDCD38
14000000 XXXXXXXX
E0000000 80008000
xxxxxxxxx=0000000 + Pokemanz ID. Lemme show you them

WiFi Assist Trophy Switch (FMK)
4A000000 90FDCD3C
14000000 XXXXXXXX
E0000000 80008000
xxxxxxxxx=0000000 + A.T. ID

Wifi Boss Battles:
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 0EFF0000
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Wifi Boss Battles: (TEST 2)
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 00FF0E00
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Waiting Room Replacement [spunit262, found by breakpoint on Y.S.'s stage mod]
046F2560 380000XX

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C
*Must Be Host. You must also start the Waiting Room before someone else joins (kinda like having someone join your game instead of you joining theirs).

WITH ANYONE - Team Battle Multiplayer [Phantom Wings & Jose Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C
*Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room).


Those are the only codes that work on Wi-Fi? Oh, OK. But, then how did some people get the Character Mods to work on there? You must have skipped that one because you think someone would use it on "With Anyone," huh?


And is using a code to replace the Random Option with a Trainer Independent Ivysaur gonna mess with other people's "My Music" options?
Is it illegal to use a code like that just for a Trainer Independent Pokémon on Wi-Fi?

(Sorry about these questions. I don't want to risk messing up someone else's game)

there must be more wifi code.if theres non then how come i see alot of people playing with giga bowser or wario man online,iv seen this in youtube lots of times.there must be a code like Super codes and taunt for final smash and the greatest aether my favorit code!!! and especially level speed modifier and New mushroom stacker!C'mon people!!!give out those wifi code.people won't play this on vs everyone,they will play this mostly with their friends!
They don't allow wifi ruinable codes here period, end of discussion!

like i say and like everybody says,Wifi codes aren't allowed IF,IF and ill say it again, IFFF they give you advantage over other people or will ruin their online experience.

SOOOOOOO then WiFi codes ARE allowed as long as they DON'T take advantage over the other players?
so wifi is allowed if other people IS enjoying it! :) you know what i mean!
Title: Re: SSBB RSBE01 USA - Support
Post by: mariomariobrosluigi on December 29, 2008, 07:42:17 PM
can somone be kind and send me the code Extreme Ike General Super Code
Marth's Electrical Aerials i don't seem to find thes code.those code just like in these sites:

SSBB Hacks: Godly Marth vs Extreme Ike
http://www.youtube.com/watch?v=ryiUqpL64tg (http://www.youtube.com/watch?v=ryiUqpL64tg)

and

EXTREME IKE
http://www.youtube.com/watch?v=4hFMy6S1U-0 (http://www.youtube.com/watch?v=4hFMy6S1U-0)
but i wonder if he used more code for IKE to be like that in the site EXTREME IKE.i really want that code!
can someone please send me these code!
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on December 29, 2008, 08:12:52 PM
Quote from: Austin on December 29, 2008, 04:11:44 PM
no the char mod doesn't work online. people got it to work online by both people using the code. or by using a wifi char mod.

no it wont ruin thier my music, basicaly because that code doesnt work on wifi.
id say yes because if a code to make THAT work on wifi was made then you could find the values and whatnot then there would be a working wifi char mod on the lose.

(its ok thats what this thread is here for ;) if its just you using codes and not them then theres no way possible to ruin thier my music :) )

I thought for sure it did. I read somewhere that Character data is sent through the Wiis, making them work online without de-sync... I guess it's not as simple as using a Write Character Offset kind of thing, huh?

Or, you're just not telling me something because of ill placed trust... But, I doubt that's the case.

But, if there was a Character Mod for Wi-Fi, would it mess up their My Music?

And, how does a Character Mod mess up My Music anyway? Because when it tries to save what player you were, it finds that the character isn't defined, so it tries to save it, but fails and changes the wrong data?
Title: Re: SSBB RSBE01 USA - Support
Post by: mariomariobrosluigi on December 29, 2008, 08:43:50 PM
can somebody creat a code that has the same function as:
Godly Marth [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1300
4A001001 00000000
3028806C 00000112
1428723C 00000100
14283FF8 4F000000
E2000001 00000000
3028806C 00000113
14288240 3D700000
3028806D 0000011A
14288240 3D700000
3028806D 0000011B
14288240 3D700000
3028806D 0000011B
122879EA 00000113
E2000001 00000000
3028806C 00000115
30283FF8 41000000
14283FF8 42600000
E2000002 00000000
12287686 00000120
122879AE 00000120
3028806C 00000033
30283FF8 40000000
14283FF8 40D00000
E2000002 00000000
3028806C 00000030
30283FF8 40000000
14283FF8 41A00000
E2000002 00000000
3028806C 00000032
30283FF8 40000000
14283FF8 41A00000
E2000002 00000000
3028806C 0000002C
30283FF8 40000000
14283FF8 40600000
E2000002 00000000
3028806C 0000002D
30283FF8 40000000
14283FF8 41800000
E2000002 00000000
3028806C 0000002F
30283FF8 40000000
14283FF8 41800000
E2000002 00000000
3028806C 00000031
30283FF8 40000000
14283FF8 4F000000
E2000002 00000000
3028806C 0000002B
30283FF8 40000000
14283FF8 4F000000
E2000002 00000000
3028806C 0000002E
30283FF8 40000000
14283FF8 4F000000
E2000002 00000000
3028806C 00000028
30283FF8 40000000
14283FF8 40A00000
E2000002 00000000
3028806C 00000027
30283FF8 40000000
14283FF8 40A00000
E2000002 00000000
3028806C 00000029
30283FF8 40000000
14283FF8 41000000
E2000002 00000000
3028806C 00000024
30283FF8 40000000
14283FF8 40800000
E2000002 00000000
3028806C 00000026
30283FF8 40000000
14283FF8 40D00000
E2000002 00000000
3028806C 0000001F
30283FF8 40000000
14283FF8 42000000
E2000002 00000000
3028806C 00000020
30283FF8 40000000
14283FF8 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

for IKE
like GODLY IKE?
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on December 29, 2008, 09:08:46 PM
try the request thread
Title: Re: SSBB RSBE01 USA - Support
Post by: mariomariobrosluigi on December 29, 2008, 09:14:05 PM
Quote from: jassim on December 29, 2008, 09:08:46 PM
try the request thread

where is that?
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 29, 2008, 10:07:23 PM
http://wiird.l0nk.org/forum/index.php?topic=141.0 (http://wiird.l0nk.org/forum/index.php?topic=141.0)
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on December 30, 2008, 02:38:31 PM
Quote from: Yoshi52 on December 29, 2008, 08:12:52 PM
Quote from: Austin on December 29, 2008, 04:11:44 PM
no the char mod doesn't work online. people got it to work online by both people using the code. or by using a wifi char mod.

no it wont ruin thier my music, basicaly because that code doesnt work on wifi.
id say yes because if a code to make THAT work on wifi was made then you could find the values and whatnot then there would be a working wifi char mod on the lose.

(its ok thats what this thread is here for ;) if its just you using codes and not them then theres no way possible to ruin thier my music :) )

I thought for sure it did. I read somewhere that Character data is sent through the Wiis, making them work online without de-sync... I guess it's not as simple as using a Write Character Offset kind of thing, huh?

Or, you're just not telling me something because of ill placed trust... But, I doubt that's the case.

But, if there was a Character Mod for Wi-Fi, would it mess up their My Music?

And, how does a Character Mod mess up My Music anyway? Because when it tries to save what player you were, it finds that the character isn't defined, so it tries to save it, but fails and changes the wrong data?

No, it wouldn't touch their game if you were using codes. As long as they aren't using any, all the 'bad' side effects will only attribute to you. If you try to use ANY offline codes online, eventually you'll get desynced from your friend as he won't see what you're seeing without using the same codes as you, even Character Mods. Character mod was made for WiFi but, wasn't posted due to what it could potentially do for WiFi, even if SOME people were to use it in With Friends, there would still be people using it for With Anyone regardless of saying 'no' to it.

Also, the character mod messes up your my music by not knowing WHERE to store the unplayable character's data. So, when you play as Independent Charizard and you finish a  match, it doesn't know where to save the win and other records since he isn't NORMALLY able to be played as. Thus, it messes up your My Music and your name that you used with the character at the time.

There ARE a few codes that work together to stop this from happening though and if you want them I can post them but, beyond that, using the Character Modifier by itself for characters like Alloys and Independent Pokemon, it will NOT know where to store the character data for the victory/losing.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on December 30, 2008, 04:05:20 PM
ive been having a hard time clearing that up around here :P thx smk!
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on December 30, 2008, 04:20:26 PM
Quote from: smk on December 30, 2008, 02:38:31 PM

No, it wouldn't touch their game if you were using codes. As long as they aren't using any, all the 'bad' side effects will only attribute to you. If you try to use ANY offline codes online, eventually you'll get desynced from your friend as he won't see what you're seeing without using the same codes as you, even Character Mods. Character mod was made for WiFi but, wasn't posted due to what it could potentially do for WiFi, even if SOME people were to use it in With Friends, there would still be people using it for With Anyone regardless of saying 'no' to it.

OK, I think I get this now. Unless everyone is using the same codes, there will be a desync. But, hypothetically, let's say I got this Wi-Fi Character Mod and used it with Friends, with their knowing of it, but they don't have Gecko OS, but I do. Would we both see the modded character without desync? And, if we do, will we both get messed up names and music when we enter the Results Screen? And could the Character Mod Fixer prevent us both from messed up Music?
Title: Re: SSBB RSBE01 USA - Support
Post by: GhostFaceLoser on December 31, 2008, 12:07:59 AM
i want to use these codes but i don't know how to active them



View Profile Personal Message (Offline)
   
   

Character Graphics Modifier:
48000000 XXXXXXXX
DE000000 80009380
58010000 00000148
100000YY 0000000Z
E0000000 80008000
XXXXXXXX On-screen Character
80672FA8 1
80672FB4 2
80672FC0 3
80672FCC 4
80672FD8 5
80672FE4 6
80672FF0 7
80672FFC 8
YY = Part Affected
Z = State
0 = Off
1 = On
Part's List:
Mario:
+00 Body
+01 Cap
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair
+06 Hair(Without Cap)
DK:
+00 Body
+01 FS Eyes
+25 Teeth(lower)
+29 Teeth(Upper)
Link:
+00 Body
+01 FS Eyes
+02 Teeth
+08 Pouch 1
+0A Pouch 2
+1C Sword(Hilt)
+1E Sword(Blade)
+31 Eyes
+47 Shield
+4A Sheath
+4C Shield(On Back)
+4E Sword(In Sheath)
Samus:
+00 Body
+01 FS Visor
+14 Left Shoulder
+26 Head
+29 Right Shoulder
+2C Arm Cannon
+2E Morph Ball
Zamus:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Kirby:
+00 Arms/Legs
+01 Body(Mouth Open)
+02 Body(Default)
+03 FS Eyes(Mouth Open Face)
+04 FS Eyes(Default Face)
Fox:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
+04 Face(Eyes Half Closed)
+05 Face(Eyes Closed)
+06 Face(Default)
Pikachu:
+00 Body
Marth:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+15 Sheath
+17 Sword in Sheath
+43 Sword(Blade)
+44 Sword(Hilt)
Mr. Game & Watch
+00 Body
+58 Head
+59 Head(Mouth Open)
+5A Arm(Back)
+5B Hand(Back)
Unfinished
Luigi:
+00 Body
+01 Cap + hair
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair(Without Cap)
Diddy Kong:
Not Done
Metaknight:
+00 = Body
+01 = cape
+29 = Sword
+4B = Dimensional Cape
+4C = Wings
Zelda:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage)
Sheik:
+00 Body
+01 FS Eyes
Pit:
+00 = Body
+01 = FS Eyes
+03 = Face(Brows Arched)
+04 = Face(Eyes Half Closed)
+05 = Face(Eyes Closed)
+06 = Face(Default)
+07 = Face(Damage 1)
+08 = Face(Damage 2)
+2D = Shield
+2f = L Hand weapon
+34 = Bracelet 1
+36 = Bracelet 2
+4A = R Hand Weapon
+4C = Dual Edge
+4E = Bow
Falco:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
Pokemon Trainer:
+00 Body
Charzard:
+00 Body
+01 FS Eyes
Squirtle:
+00 Body
+01 FS Eyes
Ivysuar:
+00 Body
+01 FS Eyes
Ike:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Teeth
+47 Sword
Snake:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Face(Shouting)
+09 Teeth
Peach:
+00 Body
+01 Crown
+02 FS Eyes
+03 Skirt
+49 Golf Club
+4A Crown(In Hand)
+4B Frying Pan
+4C Tennis Racket
Yoshi:
+00 Body
+12 Tail Guard
+2E Left Eye
+37 Right Eye
Ganondorf:
+00 Body
+01 FS Eyes
+02 Teeth
Ice Climber:
+00 Body
+01 FS Eyes
+18 Hammer
+1D Hair
Dedede:
+00 Hands + Feet + Head
+01 Body
+02 FS Eyes
+03 Hammer
Wolf:
+00 Body
+01 Blaster
+02 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Lucario:
+00 Body
+01 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
Ness:
+00 Body
+01 Head(Burnt)
+02 FS Eyes
+03 Head
+3D Bat
Sonic:
+00 Body
+01 Eyes
+02 FS Eyes
+04 Upper Face(Default)
+05 Lower Face(Half Grinning)
+06 Eyes Closed
+07 Eyes Half Closed
+08 Upper Face(Grinning)
+09 Lower Face(Grinning)
+0A Upper Face(Smirking)
+0B Lower Face(Smirking)
+0C Lower Face(Default)
Bowser:
+00 Body
+01 FS Eyes
+02 Left Horn
+03 Right Horn
+18 Body(While Jumping)
+19 Shell(while Jumping)
Wario:
+00 Body
+01 FS Eyes
Toon Link:
+00 Body
+01 FS Eyes
+18 Sword(Blade)
+1A Sword(Hilt)
+4A Shield
+4D Sheath
+4F Shield(On Back)
+52 Sword(In Sheath)
ROB:
Not Done
Olimar:
Not Done
Capt. Falcon:
+00 Body
+01 ??(FS?)
+2A Shoulder Guard
Jigglypuff:
+00 Body
+01 FS Eyes
Lucas:
+00 Body
+01 FS Eyes
+3B Stick


anyhelp would be nice.

nm mind i found out my answer.
Title: Re: SSBB RSBE01 USA - Support
Post by: sg_06 on January 01, 2009, 12:51:47 AM
Quote from: chaotictails on December 23, 2008, 10:01:26 PM
Hi, I am working on importing custom textures into the game.
I have already compiled a modified .tpl file for Luigi's FitLuigi_body.tpl using the ]EE[ guide.
I uploaded the file to 0x93573000, and then used this code to tell the game to use that texture.
I found this code on my codelist, but there is a problem.

Texture Setter:
80000002 80494EEC
80000003 90180FB8
60000006 00000000
4A001003 00000000
38000000 00FFXX00
38000004 FF0000YY
4A001002 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
80000000 00000001
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 TTTTTTTT
6000SSSS 00000001
8A002010 00000000
86000000 00000020
86000001 00000020
62000000 00000001
E2000003 00000000
80100002 00000068
80100003 0000005C
62000000 00000000
E0000000 80008000

XX Character Affected
YY Color Affected
ZZ Texture File Written to
TTTTTTTT Location of uploaded file
SSSS uploaded file size \ 20(Hex) - 1

TTTTTTTT
can be anywhere from 93573000 - 935E0000(Empty)

SSSS can be found by subtracting the End file address from the Start file
address(or you can just look at the size in a hex editor) and then doing the
divided by 20(Hex) - 1 part


I am sorry, I do not know who made this code, I got it from the forums at usbgecko.com before they closed...
But my problem is that it seems I foolishly overwrote the ZZ values! Does anyone have this code, and know where it belongs?
I would appreciate it very much if somebody could give me this code, I am almost done with my costume change!
Thanks in advance
It wasn't your mistake: the code was distributed without a ZZ value.

I poked around with it for awhile and found the missing value:
Texture Setter  (Phantom Wings)
80000002 80494EEC
80000003 90180FB8
60000006 00000000
4A001003 00000000
38000000 00FFXX00
38000004 FF0000YY
4A001002 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
80000000 000000ZZ
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 TTTTTTTT
6000SSSS 00000001
8A002010 00000000
86000000 00000020
86000001 00000020
62000000 00000001
E2000003 00000000
80100002 00000068
80100003 0000005C
62000000 00000000
E0000000 80008000
XX Character Affected
YY Color Affected
ZZ Texture File Written to
TTTTTTTT Location of uploaded file
--can be anywhere from 93573000 - 935E0000(Empty)
SSSS uploaded file size \ 20(Hex) - 1
--
SSSS can be found by subtracting the End file address from the Start file
address(or you can just look at the size in a hex editor) and then doing the
divided by 20(Hex) - 1 part
--
Using this code you only have to upload the texture file once at the start of the game
- instead of each time the match starts.
--
Oh, and this code is also affected by the Sheik/Zelda or charzard/Ivysuar/Squirtle
problem.

I also added credit: the code was by Phantom Wings.
:D
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on January 03, 2009, 04:37:41 PM
Wifi Boss Battles:
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 0EFF0000
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Wifi Boss Battles: (TEST 2)
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 00FF0E00
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles[code/]

sorry can i just know the dfference between these 2 codes?
Title: Re: SSBB RSBE01 USA - Support
Post by: blackbelt528 on January 03, 2009, 05:12:59 PM
i recently found this code:

Receive Damage/Stun

P1
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000


so if i didnt want to get any damage, would i do this?
Receive Damage/Stun

P1
4A000000 90180F20
140000C8 00000000
E0000000 80008000
Title: Re: SSBB RSBE01 USA - Support
Post by: supermariorick on January 03, 2009, 11:39:35 PM
Where can I find all of the extreme codes? I already have all of the super and amazing codes, but I lost the extreme codes.
Title: Re: SSBB RSBE01 USA - Support
Post by: supermariorick on January 04, 2009, 12:42:40 AM
Quote from: supermariorick on January 03, 2009, 11:39:35 PM
Where can I find all of the extreme codes? I already have all of the super and amazing codes, but I lost the extreme codes.
Nevermind, I googled extreme codes and found them on a different site........
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on January 04, 2009, 02:03:24 AM
they're all the same -.-
Title: Re: SSBB RSBE01 USA - Support
Post by: Pokeninja on January 04, 2009, 07:32:17 PM
XXXX alloys defeated in cruel brawl/endless brawl (Jassim)
02614346 0000XXXX


What do you put for X?
Title: Re: SSBB RSBE01 USA - Support
Post by: Bonzai7 on January 04, 2009, 07:34:32 PM
I am an extreme n00b at this moment. Can someone explain, in a n00b friendly way using the most words possible, how to use the texture finder and setter codes created by phantomwings? Please help me ye almighty, 1337 haxorz more powerful than Chuck Norris.
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on January 04, 2009, 07:37:58 PM
Quote from: narutofan0211 on January 04, 2009, 07:32:17 PM
XXXX alloys defeated in cruel brawl/endless brawl (Jassim)
02614346 0000XXXX


What do you put for X?
a number >_>

Quote from: Bonzai7 on January 04, 2009, 07:34:32 PM
I am an extreme n00b at this moment. Can someone explain, in a n00b friendly way using the most words possible, how to use the texture finder and setter codes created by phantomwings? Please help me ye almighty, 1337 haxorz more powerful than Chuck Norris.
Thats for hackers to find where the texture is stored in ram.
Title: Re: SSBB RSBE01 USA - Support
Post by: Pokeninja on January 04, 2009, 07:42:04 PM
Quote from: Romaap on January 04, 2009, 07:37:58 PM
Quote from: narutofan0211 on January 04, 2009, 07:32:17 PM
XXXX alloys defeated in cruel brawl/endless brawl (Jassim)
02614346 0000XXXX


What do you put for X?
a number >_>

I know that, but which number? Hex numbers? (sorry if I sound like a n00b)
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on January 04, 2009, 07:43:56 PM
hex number, to calculate normal number <-> hex number you can use the windows calculator or goolge
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on January 04, 2009, 07:46:34 PM
Hex is base 16 as opposed to decimal which is base 10.
Hex uses A,B,C,D,E, and F.

i.e
10 in Hex is equal to 16 in decimal
A in hex is equal to 10 in decimal.
Title: Re: SSBB RSBE01 USA - Support
Post by: Pokeninja on January 04, 2009, 07:54:57 PM
so it's just the ordinary hex numbers?
thanks
Title: Re: SSBB RSBE01 USA - Support
Post by: Bonzai7 on January 04, 2009, 09:33:07 PM
Quote from: Romaap on January 04, 2009, 07:37:58 PM
Quote from: narutofan0211 on January 04, 2009, 07:32:17 PM
XXXX alloys defeated in cruel brawl/endless brawl (Jassim)
02614346 0000XXXX


What do you put for X?
a number >_>

Quote from: Bonzai7 on January 04, 2009, 07:34:32 PM
I am an extreme n00b at this moment. Can someone explain, in a n00b friendly way using the most words possible, how to use the texture finder and setter codes created by phantomwings? Please help me ye almighty, 1337 haxorz more powerful than Chuck Norris.
Thats for hackers to find where the texture is stored in ram.
How do I use it though? What do I do to use the codes?
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on January 04, 2009, 10:20:51 PM
You need a USBGecko.
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on January 05, 2009, 04:50:44 AM
Quote from: Romaap on January 04, 2009, 10:20:51 PM
You need a USBGecko.
And patience :P

The texture finder/uploader never seems to work for me,
1: Textures come out as random pixels. Now, I'm pretty sure Phantom Wings didn't go to all that work to give us pixels to edit we have no idea where they'll end up on the bodies.
2: I never see the textures when uploading

I'm probably just doing it wrong, or hadn't gotten to the main file yet when I stopped

But then, I was new to the Gecko back the last time I tried that
Title: Re: SSBB RSBE01 USA - Support
Post by: Bonzai7 on January 05, 2009, 08:50:44 PM
I have the Gecko and Wiird and the kitchen sink etc. My problem is the code itself doesn't seem to do anything. Is there more to it?
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on January 05, 2009, 08:58:59 PM
the texture finder will store the address of a texture somewhere and the texture setter is needed if you upload a texture in RAM if I'm not mistaken.
Title: Re: SSBB RSBE01 USA - Support
Post by: BlueFlameDude on January 06, 2009, 07:45:19 PM
Quote from: skydive
you can unlock over 100 characters i did but using action replay. if you have action replay version 1.0 then input this code for debug mode:
4756-JG8D-857F-HDH5Y-BWO6-3754-BCFE-CBFH8
to unlock all sorts of guys use this code then play
MABEY ONLY IN JAPAN
or
Quote from: Paul Viersen4756-JG8D-857F-HDH5Y-BW06-3754-BCFE-CBFH8
could some one port these from AR to gecko OS for me? these are codes to get the debug menu:D

and also this one 1894 5890 34785 1938 4739 4839 473857 1000 0000 00000 for squashed worlds
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on January 06, 2009, 07:49:50 PM
Quote from: BlueFlameDude on January 06, 2009, 07:45:19 PM
Quote from: skydive
you can unlock over 100 characters i did but using action replay. if you have action replay version 1.0 then input this code for debug mode:
4756-JG8D-857F-HDH5Y-BWO6-3754-BCFE-CBFH8
to unlock all sorts of guys use this code then play
MABEY ONLY IN JAPAN
or
Quote from: Paul Viersen4756-JG8D-857F-HDH5Y-BW06-3754-BCFE-CBFH8
could some one port these from AR to gecko OS for me? these are codes to get the debug menu:D

and also this one 1894 5890 34785 1938 4739 4839 473857 1000 0000 00000 for squashed worlds

Dude... that's likely for MELEE'S Debug Menu. WHY would there be an AR code for BRAWL when there isn't even an AR available for any of the current gen consoles to begin with? (This means PS3, 360, and Wii to be more specific). Nor are they available in ANY region.

Debug Menu =/= not possible in Brawl, get over it.
Title: Re: SSBB RSBE01 USA - Support
Post by: BlueFlameDude on January 06, 2009, 09:34:31 PM
could someone tell me how to use the move swap codes? everytime i use them i get the 'buzzing noise of death!'  :mad:
Title: Re: SSBB RSBE01 USA - Support
Post by: yoshicircuit on January 07, 2009, 02:43:53 AM
I'm trying to use the Trophy Size modifier code, but it's not going well. Could someone tell me what to insert to change the size of a trophy? Noob-friendly please.

Here's the code:
C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on January 07, 2009, 03:19:56 AM
Quote from: yoshicircuit on January 07, 2009, 02:43:53 AM
I'm trying to use the Trophy Size modifier code, but it's not going well. Could someone tell me what to insert to change the size of a trophy? Noob-friendly please.

Here's the code:
C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4
I already answered your exact question a while back, but I guess you didn't really care. =\
Title: Re: SSBB RSBE01 USA - Support
Post by: yoshicircuit on January 07, 2009, 04:13:04 AM
Sorry, I just didn't quite understand what you meant by the floating point. Yeah, I'm just weird like that.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on January 07, 2009, 10:05:57 PM
so then how do you convert 1 to 3f800000? i just dont see the resemblence.....
Title: Re: SSBB RSBE01 USA - Support
Post by: Romaap on January 07, 2009, 10:10:59 PM
it is similar to converting decimal to binary.
I use this site (http://babbage.cs.qc.edu/IEEE-754/Decimal.html) to convert between fp and hex
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on January 07, 2009, 10:15:54 PM
ok thx got it :)
Title: Re: SSBB RSBE01 USA - Support
Post by: BlueFlameDude on January 07, 2009, 10:28:37 PM
Quote from: BlueFlameDude on January 06, 2009, 09:34:31 PM
could someone tell me how to use the move swap codes? everytime i use them i get the 'buzzing noise of death!'  :mad:
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on January 07, 2009, 11:01:23 PM
whos move are you swapping
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on January 08, 2009, 02:44:15 AM
Quote from: BlueFlameDude on January 07, 2009, 10:28:37 PM
Quote from: BlueFlameDude on January 06, 2009, 09:34:31 PM
could someone tell me how to use the move swap codes? everytime i use them i get the 'buzzing noise of death!'  :mad:
What have you entered in the code manager for the code? I have an idea on what you might have done incorrectly.
Title: Re: SSBB RSBE01 USA - Support
Post by: BlueFlameDude on January 08, 2009, 03:37:43 AM
i take one move set mod like metaknight XXXXXXX XXXXXXX and put kirbys move set XXXXXX XXXXX under metaknights,
am i doing something wrong?
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on January 08, 2009, 04:28:54 AM
Quote from: BlueFlameDude on January 08, 2009, 03:37:43 AM
i take one move set mod like metaknight XXXXXXX XXXXXXX and put kirbys move set XXXXXX XXXXX under metaknights,
am i doing something wrong?
That's... really informative.

Tell me the exact code you're putting in. What you just said doesn't make sense to me.
Title: Re: SSBB RSBE01 USA - Support
Post by: BlueFlameDude on January 08, 2009, 04:41:35 AM
077DCCE0 00000008 <--metaknight
077DC128 00000008 <--kirby


the exact code
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on January 08, 2009, 11:58:01 AM
no no no... thats NOT what you do. there are seperate codes for replaced and replacing.
here
Move Swap
YYYYYYYY YYYYYYYY
XXXXXXXX XXXXXXXX

YYYYYYYY YYYYYYYY values
Captain Falcon
077DB54C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Dedede
077DB648 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Diddy Kong
077DB768 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Donkey Kong
077DB870 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Falco
077DB960 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Fox
077DBA74 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mr.Game & Watch
077DBAF8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ganondorf
077DBBF4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Giga Bowser
077DBC48 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ike
077DBD38 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Kirby
077DC128 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-Us
Bowser
077DC614 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Link
077DC704 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucario
077DC7DC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucas
077DC8D8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Luigi
077DC9F8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mario
077DCAF4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Marth
077DCBE4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Metaknight
077DCCE0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ness
077DCDDC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Peach
077DCF2C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pikachu
077DCFF8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Captain Olimar
077DD13C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pit
077DD238 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Venasaur
077DD304 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Charizard
077DD3D0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
PokeTrainer
077DD4F0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Squirtle
077DD5BC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Popo
077DD6B8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Jigglypuff
077DD784 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Robot
077DD8D4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Samus
077DD9E8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sheik
077DDAD8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Snake
077DDBD4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sonic
077DDCAC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zero Suit Samus
077DDDF0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Toon Link
077DDEC8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wario
077DE060 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wolf
077DE1BC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Yoshi
077DE2AC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBall
077DE300 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBoy
077DE33C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoChild
077DE378 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoGirl
077DE3B4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zelda
077DE4A4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
XXXXXXXX XXXXXXXX Values by Character Name: All hacked by Y.S.
for NTSC-JP and ported by James0x57 to NTSC-US
Captain Falcon
2F0E4EFA 00382120
Dedede
2F4E5221 0040C500
Diddy Kong
2F8A27E0 0036BCC0
Donkey Kong
2FD78C71 00331F00
Falco
301C41C7 00307920
Fox
306A7958 00360800
Mr.Game & Watch
3088574E 002404A0
Ganondorf
30CA8FF4 0038B5A0
Giga Bowser
30E068FF 001A02E0
Ike
311F4198 002D1EE0
Kirby
31809D75 002BBB20
Bowser
32029EF9 003328E0
Link
3243794C 002BAAA0
Lucario
32910A1F 00339140
Lucas
32CE06CF 0034CD00
Luigi
3314681D 002E3140
Mario
334D15F9 0032CD40
Marth
33888F16 0031A2E0
Metaknight
33C9B63A 003223C0
Ness
340E1995 0035DE60
Peach
3451FE02 003FA380
Pikachu
34832B63 0039E8E0
Captain Olimar
34C23459 002CC2E0
Pit
35052F39 0035B240
Venasaur
3529DE41 002BAF80
Charizard
35449279 002D98E0
PokeTrainer
3576A408 000B1F00
Squirtle
358F1278 0032FEE0
Popo
35D262AE 002B48A0
Jigglypuff
35EC8CA7 002C2460
Robot
3629E963 00215F80
Samus
3675964F 002FD180
Sheik
36C3CD5D 00301560
Snake
36FCC548 003EA8E0
Sonic
3733B0FB 003A63C0
Zero Suit Samus
3790CD17 002C4580
Toon Link
37C39136 00364DE0
Wario
38208394 003F66A0
Wolf
38798C69 003656A0
Yoshi
38C489F7 002E3A20
ZakoBall
38D40688 000EC9E0
ZakoBoy
38D9674A 000A4260
ZakoChild
38DD91AD 000E0D60
ZakoGirl
38E2BE3F 000DEE60
Zelda
391164EB 003DFCE0
so for what you want its:
077DCCE0 00000008 <--Metaknight
31809D75 002BBB20 <--Kirby
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on January 08, 2009, 11:04:14 PM
Quote from: smk on January 06, 2009, 07:49:50 PM
Debug Menu =/= not possible in Brawl, get over it.

If that's true, where did people come up with the Alloys being called, "Zako?"

I hope this is a valid post for a Support Thread...
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on January 08, 2009, 11:11:00 PM
yeah ive always wondered that too, where the heck did the name zako come from, lol
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on January 08, 2009, 11:47:05 PM
If you have the Japanese version, your question is answered.  ;)

If you don't, they're called Zako in the Japanese version. (e.g. Zako Red)
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on January 09, 2009, 12:04:54 AM
ohhh k, i have the japanese version(sooooo scratched fails to make a backup on my computer)  they dont actually ever say alloy or zako in super smash bros, but ill take ur word for it.

ok someone asked this question a few pages back and it did get answered but it was the wrong answer and it was left at that point. and i sort of lost the code, sorry. but incase anyone can find it, can someone pease tell me how to play in target test 2 3 4 and 5. thanks.

Quote from: Romaap on January 04, 2009, 10:20:51 PM
You need a USBGecko.

this was about the code i made for multiman brawl, you dont need a usbgecko to use this code, this code was designed for cheating in the higscores so someone would replace xxxx with something like 9999 , start multiman brawl, die instantly, and he gets 9999 for his highscore. and by the way from all the values ive tried you dont need to use hex, you just right the number down.

e.g if u want 1838 always dead you just replace xxxx with 1838

Title: Re: SSBB RSBE01 USA - Support
Post by: BlueFlameDude on January 09, 2009, 07:11:03 AM
Quote from: Austin on January 08, 2009, 11:58:01 AM
no no no... thats NOT what you do. there are seperate codes for replaced and replacing.
here
Move Swap
YYYYYYYY YYYYYYYY
XXXXXXXX XXXXXXXX

YYYYYYYY YYYYYYYY values
Captain Falcon
077DB54C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Dedede
077DB648 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Diddy Kong
077DB768 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Donkey Kong
077DB870 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Falco
077DB960 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Fox
077DBA74 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mr.Game & Watch
077DBAF8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ganondorf
077DBBF4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Giga Bowser
077DBC48 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ike
077DBD38 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Kirby
077DC128 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-Us
Bowser
077DC614 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Link
077DC704 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucario
077DC7DC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucas
077DC8D8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Luigi
077DC9F8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mario
077DCAF4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Marth
077DCBE4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Metaknight
077DCCE0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ness
077DCDDC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Peach
077DCF2C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pikachu
077DCFF8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Captain Olimar
077DD13C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pit
077DD238 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Venasaur
077DD304 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Charizard
077DD3D0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
PokeTrainer
077DD4F0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Squirtle
077DD5BC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Popo
077DD6B8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Jigglypuff
077DD784 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Robot
077DD8D4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Samus
077DD9E8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sheik
077DDAD8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Snake
077DDBD4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sonic
077DDCAC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zero Suit Samus
077DDDF0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Toon Link
077DDEC8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wario
077DE060 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wolf
077DE1BC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Yoshi
077DE2AC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBall
077DE300 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBoy
077DE33C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoChild
077DE378 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoGirl
077DE3B4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zelda
077DE4A4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
XXXXXXXX XXXXXXXX Values by Character Name: All hacked by Y.S.
for NTSC-JP and ported by James0x57 to NTSC-US
Captain Falcon
2F0E4EFA 00382120
Dedede
2F4E5221 0040C500
Diddy Kong
2F8A27E0 0036BCC0
Donkey Kong
2FD78C71 00331F00
Falco
301C41C7 00307920
Fox
306A7958 00360800
Mr.Game & Watch
3088574E 002404A0
Ganondorf
30CA8FF4 0038B5A0
Giga Bowser
30E068FF 001A02E0
Ike
311F4198 002D1EE0
Kirby
31809D75 002BBB20
Bowser
32029EF9 003328E0
Link
3243794C 002BAAA0
Lucario
32910A1F 00339140
Lucas
32CE06CF 0034CD00
Luigi
3314681D 002E3140
Mario
334D15F9 0032CD40
Marth
33888F16 0031A2E0
Metaknight
33C9B63A 003223C0
Ness
340E1995 0035DE60
Peach
3451FE02 003FA380
Pikachu
34832B63 0039E8E0
Captain Olimar
34C23459 002CC2E0
Pit
35052F39 0035B240
Venasaur
3529DE41 002BAF80
Charizard
35449279 002D98E0
PokeTrainer
3576A408 000B1F00
Squirtle
358F1278 0032FEE0
Popo
35D262AE 002B48A0
Jigglypuff
35EC8CA7 002C2460
Robot
3629E963 00215F80
Samus
3675964F 002FD180
Sheik
36C3CD5D 00301560
Snake
36FCC548 003EA8E0
Sonic
3733B0FB 003A63C0
Zero Suit Samus
3790CD17 002C4580
Toon Link
37C39136 00364DE0
Wario
38208394 003F66A0
Wolf
38798C69 003656A0
Yoshi
38C489F7 002E3A20
ZakoBall
38D40688 000EC9E0
ZakoBoy
38D9674A 000A4260
ZakoChild
38DD91AD 000E0D60
ZakoGirl
38E2BE3F 000DEE60
Zelda
391164EB 003DFCE0
so for what you want its:
077DCCE0 00000008 <--Metaknight
31809D75 002BBB20 <--Kirby
ok thanks!
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on January 09, 2009, 08:35:41 PM
can someone please explain what a debug menu is for?
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on January 09, 2009, 09:16:27 PM
he didn't ask if it existed...
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on January 09, 2009, 09:22:46 PM
Quote from: Cooler 101 on January 08, 2009, 11:47:05 PM
If you have the Japanese version, your question is answered.  ;)

If you don't, they're called Zako in the Japanese version. (e.g. Zako Red)


Uhm, one thing though... "Zako" translates to "Small fish." And "Alloy" translates to "Goukin." So, what's with that?

Quote from: paprika_killer on January 09, 2009, 12:35:01 PM
about the zako thing, you can look at the File System Tree with usbgecko, so you can see an empty debug folder and the zako names, and people cracked the iso in like the first week it was out.

OK, so that means they followed my advice of "Delete All Beta Things to Save Space" before I gave out the advice?


Anyone want to explain to me why Brawl can't handle more than one Final Smash at a time? Like, I got Luigi and Mario to have a Final Smash ready, but when I used Luigi's, without activating Mario's, the game froze... I've seen a video where 3 Final Smashes were used one after another to beat up Sonic...(Those were probably Link, Zelda, and Ike)
Title: Re: SSBB RSBE01 USA - Support
Post by: omniferious on January 09, 2009, 10:42:10 PM
I was able to get players to use their Final Smashes at the same time, but they were both the same characters. i.e. Luigi Vs Luigi, etc.

So it should work if they are both the same characters.
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on January 09, 2009, 11:04:02 PM
Quote from: paprika_killer on January 09, 2009, 09:31:54 PM
the more than likely loads the FS into a specifc region and trying to load both there is a bad idea ofcourse

Er, that's a little hard to understand... I think you're saying, "The game more than likely loads the Final Smash into a specific region and trying to load both creates a problem. It's a bad idea to do so, of course."

If that's it, I'll reply with, "So, the game stores the Final Smash into a spot that only has room for one Final Smash? Then, how did the people who recorded that video get multiple Final Smashes to activate one after another without freezing? I saw a list here somewhere about which Final Smashes are compatible with a Final Smash code... Could that list be saying that only a few Final Smashes work with each other?"
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on January 10, 2009, 04:02:08 AM
Quote from: Yoshi52 on January 09, 2009, 11:04:02 PM
Quote from: paprika_killer on January 09, 2009, 09:31:54 PM
the more than likely loads the FS into a specifc region and trying to load both there is a bad idea ofcourse

Er, that's a little hard to understand... I think you're saying, "The game more than likely loads the Final Smash into a specific region and trying to load both creates a problem. It's a bad idea to do so, of course."

If that's it, I'll reply with, "So, the game stores the Final Smash into a spot that only has room for one Final Smash? Then, how did the people who recorded that video get multiple Final Smashes to activate one after another without freezing? I saw a list here somewhere about which Final Smashes are compatible with a Final Smash code... Could that list be saying that only a few Final Smashes work with each other?"
It depends on who you're using. Mario and Luigi have weird Final Smashes. They need to start their final smashes with their effects loaded, but once it's started the effects can be unloaded. For example, Luigi needs to start his Negative Zone with the effects loaded, but the second you press B the effects can be unloaded. Some people need their final smash's effects, while some people don't, which is why some final smashes are compatible with each other, and others aren't.

If you're using different characters, the last person to get the smash ball is the only person with their effects.
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on January 10, 2009, 04:33:37 PM
Quote from: Cooler 101 on January 10, 2009, 04:02:08 AMIt depends on who you're using. Mario and Luigi have weird Final Smashes. They need to start their final smashes with their effects loaded, but once it's started the effects can be unloaded. For example, Luigi needs to start his Negative Zone with the effects loaded, but the second you press B the effects can be unloaded. Some people need their final smash's effects, while some people don't, which is why some final smashes are compatible with each other, and others aren't.

If you're using different characters, the last person to get the smash ball is the only person with their effects.


They're not weird, they just use objects that are only loaded with the Final Smash data... I think... Uh... Would someone happen to have a list of which Final Smashes can work with each other? I saw a list somewhere, but when you're a Procrastinating Fool, you don't go back and look up where it could be...
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on January 10, 2009, 06:26:25 PM
Quote from: Yoshi52 on January 10, 2009, 04:33:37 PM
Quote from: Cooler 101 on January 10, 2009, 04:02:08 AMIt depends on who you're using. Mario and Luigi have weird Final Smashes. They need to start their final smashes with their effects loaded, but once it's started the effects can be unloaded. For example, Luigi needs to start his Negative Zone with the effects loaded, but the second you press B the effects can be unloaded. Some people need their final smash's effects, while some people don't, which is why some final smashes are compatible with each other, and others aren't.

If you're using different characters, the last person to get the smash ball is the only person with their effects.


They're not weird, they just use objects that are only loaded with the Final Smash data... I think... Uh... Would someone happen to have a list of which Final Smashes can work with each other? I saw a list somewhere, but when you're a Procrastinating Fool, you don't go back and look up where it could be...
That would be quite a long list, but I can list people who do and don't need effects.

Need Effects
Mario (for first frame only)
Luigi (for first frame only)
Zelda and Sheik
Ganondorf
Pit
Ice Climbers
Kirby
Olimar
Fox
Falco
Wolf
Captain Falcon
Pokemon Trainer
Marth (when he hits someone)
Snake
Sonic

Most people on the above list are compatible with each other as long as they're the same characters. (e.g. 3 Olimars using their Final Smash)

Don't Need Effects
Mario (after first frame)
Luigi (after first frame)
Peach
Bowser
Donkey Kong
Diddy Kong
Wario
Link
Toon Link
Samus
Zero Suit Samus
ROB
Meta Knight
King Dedede
Pikachu
Lucario
Jigglypuff
Ike
Ness
Lucas
Mr. Game and Watch

Just remember that for Final Smashes that are the same being used on the same person (e.g. 2 Great Aethers or Triforce Slashes) crashes. A combonation like Captain Falcon and Meta Knight or Toon Link and Ike will work because their final smashes have different properties.
Title: Re: SSBB RSBE01 USA - Support
Post by: Y.S. on January 11, 2009, 06:35:08 AM
Quote from: Yoshi52 on January 09, 2009, 09:22:46 PM
Quote from: Cooler 101 on January 08, 2009, 11:47:05 PM
If you have the Japanese version, your question is answered.  ;)

If you don't, they're called Zako in the Japanese version. (e.g. Zako Red)


Uhm, one thing though... "Zako" translates to "Small fish." And "Alloy" translates to "Goukin." So, what's with that?


Although "Zako" literally means small fish, this word is broadly employed when we refer to something
that is small, weak, and not so important...etc
In fact, original meaning of "Zako" is hardly used in daily life.


Questions about Japanese language is always welcome ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on January 11, 2009, 03:05:00 PM
 :eek: It's Y.S. You like never post. I didn't think you came here any more.
Title: Re: SSBB RSBE01 USA - Support
Post by: BrwlUsr1206 on January 17, 2009, 04:23:28 PM
Nevermind, my math wasn't correct.  I fixed the problem.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jumpi95 on January 18, 2009, 12:51:02 AM
Can I have a birthday wish?(todays my birthday and I was wondering if any1 could fullfill a wish.^_^)
Title: Re: SSBB RSBE01 USA - Support
Post by: Louisdebou on January 18, 2009, 02:20:28 PM
Infinite lives in Classic mode [jassim]
2D28AE67 00000005
0128AE67 00000005
E0000000 80008000


Hello guys,

This code doesn't work on my Wii ? That's normal ? All others codes works well (No tripping, All trophy/sticker etc..). I need help ! Thanks ! ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: Jassim on January 18, 2009, 02:40:16 PM
louis when you use that code, you wll see no lives on your character but you will have infinite lives
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on January 18, 2009, 02:42:55 PM
   Does anybody know why my endless brawl, cruel brawl and home-run contest freeze when I try to access them on wi-fi? No matter what I try to do it freezes the game. I tried joining someone else's game: freezes when they accept my request to join. I try making one: freezes after pressing yes when it asks me if I want to make one. This has happened for about 2 months now.   
Title: Re: SSBB RSBE01 USA - Support
Post by: nicalobe on January 18, 2009, 03:50:50 PM
Hey all, long time watcher, first time asking for help writer.  I'm trying to use the Giga Bowser and Company in Random code and it seems to freeze the wii if (I assume) Giga/Warioman/Alloys get picked randomly.  When I pick a stage, It will freeze while loading. The codes I'm using are:

QuoteGiga and Company in Random:
C20AF8D0 00000006
7C641B78 2C040028
41A00020 38600001
2C040043 41A00010
2C040046 41A10008
38600005 4E800020
3C808045 00000000
C2684844 00000004
83B80410 2C1D0028
41A00010 3BBDFFD8
39E0003F 99F400B8
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Giga and Company Engine:
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Alloys don't crash and others don't wreck My Music:
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Am I doing something wrong?  Or is the code just faulty at the moment?  Thanks for the help.
Title: Re: SSBB RSBE01 USA - Support
Post by: KingKombat on January 18, 2009, 08:42:50 PM
Yes, this is a weird question and may not be the most intelligent.

But, I'm trying to simulate Melee gravity with the gravity modifier. I've tried a few floating pints now and haven't found something PERFECT yet. Soo, what do you guys think would be a good floating point for Melee gravity? (I need this for a project i'm doing)
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on January 18, 2009, 10:30:00 PM
Quote from: nicalobe on January 18, 2009, 03:50:50 PM
Hey all, long time watcher, first time asking for help writer.  I'm trying to use the Giga Bowser and Company in Random code and it seems to freeze the wii if (I assume) Giga/Warioman/Alloys get picked randomly.  When I pick a stage, It will freeze while loading. The codes I'm using are:

QuoteGiga and Company in Random:
C20AF8D0 00000006
7C641B78 2C040028
41A00020 38600001
2C040043 41A00010
2C040046 41A10008
38600005 4E800020
3C808045 00000000
C2684844 00000004
83B80410 2C1D0028
41A00010 3BBDFFD8
39E0003F 99F400B8
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Giga and Company Engine:
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Alloys don't crash and others don't wreck My Music:
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Am I doing something wrong?  Or is the code just faulty at the moment?  Thanks for the help.
"Giga and Company Engine" does every thing "Giga and Company in Random does". They shouldn't crash if used together but I never tried.
Also they need other codes to work. Try this.
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000032
00090C0D 0515011A
0A103A50 03171222
06161F18 0713250B
190E0224 14081B46
47482320 11212627
46474836 3F34382A
30290000 00000000


Quote from: KingKombat on January 18, 2009, 08:42:50 PM
Yes, this is a weird question and may not be the most intelligent.

But, I'm trying to simulate Melee gravity with the gravity modifier. I've tried a few floating pints now and haven't found something PERFECT yet. Soo, what do you guys think would be a good floating point for Melee gravity? (I need this for a project i'm doing)
I think you might be interested in Brawl+ (http://www.smashboards.com/showthread.php?t=204677)
Title: Re: SSBB RSBE01 USA - Support
Post by: KingKombat on January 19, 2009, 12:43:16 AM
Quote from: spunit262 on January 18, 2009, 10:30:00 PM
Quote from: nicalobe on January 18, 2009, 03:50:50 PM
Hey all, long time watcher, first time asking for help writer.  I'm trying to use the Giga Bowser and Company in Random code and it seems to freeze the wii if (I assume) Giga/Warioman/Alloys get picked randomly.  When I pick a stage, It will freeze while loading. The codes I'm using are:

QuoteGiga and Company in Random:
C20AF8D0 00000006
7C641B78 2C040028
41A00020 38600001
2C040043 41A00010
2C040046 41A10008
38600005 4E800020
3C808045 00000000
C2684844 00000004
83B80410 2C1D0028
41A00010 3BBDFFD8
39E0003F 99F400B8
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Giga and Company Engine:
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Alloys don't crash and others don't wreck My Music:
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Am I doing something wrong?  Or is the code just faulty at the moment?  Thanks for the help.
"Giga and Company Engine" does every thing "Giga and Company in Random does". They shouldn't crash if used together but I never tried.
Also they need other codes to work. Try this.
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000032
00090C0D 0515011A
0A103A50 03171222
06161F18 0713250B
190E0224 14081B46
47482320 11212627
46474836 3F34382A
30290000 00000000


Quote from: KingKombat on January 18, 2009, 08:42:50 PM
Yes, this is a weird question and may not be the most intelligent.

But, I'm trying to simulate Melee gravity with the gravity modifier. I've tried a few floating pints now and haven't found something PERFECT yet. Soo, what do you guys think would be a good floating point for Melee gravity? (I need this for a project i'm doing)
I think you might be interested in Brawl+ (http://www.smashboards.com/showthread.php?t=204677)

Thanks! I found the code. This'll make some things easier.
Title: Re: SSBB RSBE01 USA - Support
Post by: smk on January 19, 2009, 03:45:25 PM
Quote from: Cooler 101 on January 18, 2009, 02:42:55 PM
   Does anybody know why my endless brawl, cruel brawl and home-run contest freeze when I try to access them on wi-fi? No matter what I try to do it freezes the game. I tried joining someone else's game: freezes when they accept my request to join. I try making one: freezes after pressing yes when it asks me if I want to make one. This has happened for about 2 months now.   

Your WiFi is corrupted, gonna have to erase your save file and either get a new save or put your old one back on your Wii that you HOPEFULLY backed up some weeks ago.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on January 21, 2009, 01:24:46 AM
Default Settings Modifier[Igglyboo, Brkirch, and FMK]

how will this react to wifi? like will it dsync or something?
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on January 21, 2009, 02:10:34 AM
It only writes once, and most likely only affect the setting for Vs.
Title: Re: SSBB RSBE01 USA - Support
Post by: Igglyboo on January 21, 2009, 02:46:38 AM
Yea, Like spunit says, it writes once.
It doesn't modify your save or anything though, you will need it each time.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on January 21, 2009, 11:46:23 AM
ok thanks
Title: Re: SSBB RSBE01 USA - Support
Post by: braelin on January 24, 2009, 10:20:28 PM
Is there a way to get the super character codes to work for every controller slot?  My brothers and I like to mess around with super characters every once in a while, and right now it only works for players 2-4 if they're the same character as player 1. I looked at the codes to see if I could figure out a pattern to do it myself, but I couldn't find anything.

Also if anyone knows where to find a super luigi code, I'd appreciate if they would share. Been trying to find one forever.

Thanks
Title: Re: SSBB RSBE01 USA - Support
Post by: Deku on January 25, 2009, 01:44:05 AM
Can start match with zero players[spunit262]
0468D420 2C060000


Just to let everyone know, if you start the match with 0 players it will crash on the results screen, I don't know if it can be fixed, since you can't load a character just for the results animation, right?
Title: Re: SSBB RSBE01 USA - Support
Post by: Fred on January 25, 2009, 12:56:26 PM
Does anyone have the first infinite b-up code? not v.2.
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on January 25, 2009, 01:08:40 PM
http://wiird.l0nk.org/forum/index.php?topic=37.0 (http://wiird.l0nk.org/forum/index.php?topic=37.0)

search in the ancient archive thread
Title: Re: SSBB RSBE01 USA - Support
Post by: Ghork on January 25, 2009, 01:36:10 PM
Hey, what's the difference between "Item Switcher:   (Creates TypeA) (Hetoan2)" and "True Item Mod:  (Creates TypeB) (Phantom Wings)"
I use the "True Item Mod:  (Creates TypeB) (Phantom Wings)" one but it seems to only change every item into a super scope bullet,
I havn't tried the other one, but what's the difference and why doesn't it work properly for me?  :confused:
(...I hope it's okay to post this here...)
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on January 25, 2009, 01:58:44 PM
the one by me changes it's picture, true item mod flips the whole item
Title: Re: SSBB RSBE01 USA - Support
Post by: Ghork on January 25, 2009, 02:01:48 PM
but I don't know why the other one wont work properly...

4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000

and I don't know what z is for but I put it as 3...
Edit: got it working with two items now but still don't work with 6 items...
if I am supposed to add 3 to the number, wich is 6, shouldn't it be 9? or is it something special like it only goes up to 8?
Title: Re: SSBB RSBE01 USA - Support
Post by: supermariorick on January 27, 2009, 12:49:38 AM
what does spunit262's buffer mod do?
I am a bit confused about values.
Title: Re: SSBB RSBE01 USA - Support
Post by: spunit262 on January 27, 2009, 04:29:26 AM
Quote from: supermariorick on January 27, 2009, 12:49:38 AM
what does spunit262's buffer mod do?
I am a bit confused about values.

If you don't know you probably wouldn't care.
Normally the game save your button press for 10 frames, checking each frame if you can do anything with them. I it kind of hard to explain.
It was also originally made by PW (as a 23 line code).
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on January 27, 2009, 11:29:43 AM
Quote from: supermariorick on January 27, 2009, 12:49:38 AM
what does spunit262's buffer mod do?
I am a bit confused about values.
the reason anyone would want it is because it's different from melee, which is what all the "pros" like. They feel that anything that is changed now that used to give them an unfair advantage is bad, that's why there are the frame mods, l-cancels, trip mods, and tons of other codes to make it that way.

They're good codes, but only for the real competitive people.
Title: Re: SSBB RSBE01 USA - Support
Post by: Ghork on January 27, 2009, 03:51:55 PM
can anyone help me with this?
True Item Mod:  (Creates TypeB) (Phantom Wings)
4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000
(change XX to item replacing, change YY to item to replace with, change Z to # of items you want to have + 3)
so for 2 items you'd have:
4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000
(values by Phantom Wings)
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill from coin matches
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy (sometimes a dud)
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
NON-STANDARD ITEMS (must be loaded by respective character/stage)
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E
POKEMON
62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly
ASSIST TROPHIES
86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE togezo (?)
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings

I have tried to use 5 swaps at the same time but all it does is changing every item into a super scope shot :O
with 5 swaps Z should be 8 right? I have tried 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9 but they all gives the same result except 0 wich said I was to insert the super smash bros brawl disc...?
Anyoe who knows what I should do?
here,s my code (Z unchanged):
4A000000 8098D528
D2000000 0000000Z
2C06002D 40820008
38C00030 60000000
2C06003E 40820008
38C0001C 60000000
2C060054 40820008
38C00078 60000000
2C060055 40820008
38C00026 60000000
2C060056 40820008
38C0006F 60000000
90DD08C0 00000000
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on January 27, 2009, 06:02:47 PM
Quote from: hetoan2 on January 27, 2009, 11:29:43 AM
Quote from: supermariorick on January 27, 2009, 12:49:38 AM
what does spunit262's buffer mod do?
I am a bit confused about values.
the reason anyone would want it is because it's different from melee, which is what all the "pros" like. They feel that anything that is changed now that used to give them an unfair advantage is bad, that's why there are the frame mods, l-cancels, trip mods, and tons of other codes to make it that way.

They're good codes, but only for the real competitive people.
Like me ^.^

Also Igglyboo why can't the teleport code go through walls?
I have done it before without codes with and without glitches (going through walls)
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on January 27, 2009, 08:36:25 PM
you're statement is kindof a paradox.

you say that you don't use codes,

and codes are things designed to make the game do unwanted functions.

you say without glitches,

yet glitches are doing unwanted game functions without codes.

But you have walked through walls without using glitches or codes.

=

Paradox.

q->~p
p->~q
w->~q
w->~p

but,

~p->q

which is a contradiction to what you said, (~p->~q)

P is glitches,
Q is codes
W is whatever the hell you did
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on January 27, 2009, 09:29:33 PM
Quote from: hetoan2 on January 27, 2009, 08:36:25 PM
q->~p
p->~q
w->~q
w->~p

but,

~p->q

which is a contradiction to what you said, (~p->~q)

P is glitches,
Q is codes
W is whatever the hell you did
wtf??? omg!!! i learned this today! and yesterday!
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on January 27, 2009, 09:42:06 PM
in what? it's just standard shorthand...
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on January 27, 2009, 09:46:44 PM
Quote from: hetoan2 on January 27, 2009, 08:36:25 PM
you're statement is kindof a paradox.

you say that you don't use codes,

and codes are things designed to make the game do unwanted functions.

you say without glitches,

yet glitches are doing unwanted game functions without codes.

But you have walked through walls without using glitches or codes.

=

Paradox.

q->~p
p->~q
w->~q
w->~p

but,

~p->q

which is a contradiction to what you said, (~p->~q)

P is glitches,
Q is codes
W is whatever the hell you did

You seriously don't get what I mean? :P :P :P :P :P
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on January 27, 2009, 09:49:02 PM
Quote from: hetoan2 on January 27, 2009, 09:42:06 PM
in what? it's just standard shorthand...
honors geomotry. yesterday and today we were learning something about contropostive or something like that, and inverse, and a bunch of other useless stuff.....

anyways we were talking about p q and ~p ~q and all that jazz
Title: Re: SSBB RSBE01 USA - Support
Post by: REDSOXROX on January 27, 2009, 09:49:56 PM
Quote from: Austin on January 27, 2009, 09:49:02 PM
Quote from: hetoan2 on January 27, 2009, 09:42:06 PM
in what? it's just standard shorthand...
honors geomotry. yesterday and today we were learning something about contropostive or something like that, and inverse, and a bunch of other useless stuff.....

anyways we were talking about p q and ~p ~q and all that jazz
You never learned it in Logic? :confused:
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on January 27, 2009, 09:51:17 PM
im in 9th grade, so havent taken it yet, but for some reason we learning it in geomotry(trust me its just common sense)
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on January 28, 2009, 01:11:16 AM
The phollowing codes are supposed to modify the Growth Factors of the Shrooms and Lightning.

04B88800 XXXXXXXX

04B88808 XXXXXXXX

04B8881C XXXXXXXX

04B88824 XXXXXXXX


They're supposed to work with everyone, but, for some reason, it randomly chooses if it wants to work with 1 player or all. Most of the time, it only works with one player, which isn't what it's supposed to do. It should work for everyone... Any idea what might be wrong with the code?
Title: Re: SSBB RSBE01 USA - Support
Post by: matt123337 on January 28, 2009, 02:26:24 AM
Quote from: Yoshi52 on January 28, 2009, 01:11:16 AM
The phollowing codes are supposed to modify the Growth Factors of the Shrooms and Lightning.

04B88800 XXXXXXXX

04B88808 XXXXXXXX

04B8881C XXXXXXXX

04B88824 XXXXXXXX


They're supposed to work with everyone, but, for some reason, it randomly chooses if it wants to work with 1 player or all. Most of the time, it only works with one player, which isn't what it's supposed to do. It should work for everyone... Any idea what might be wrong with the code?
doesn't look pointered
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on January 28, 2009, 01:09:56 PM
Quote from: Yoshi52 on January 28, 2009, 01:11:16 AM
The phollowing codes are supposed to modify the Growth Factors of the Shrooms and Lightning.

04B88800 XXXXXXXX

04B88808 XXXXXXXX

04B8881C XXXXXXXX

04B88824 XXXXXXXX


They're supposed to work with everyone, but, for some reason, it randomly chooses if it wants to work with 1 player or all. Most of the time, it only works with one player, which isn't what it's supposed to do. It should work for everyone... Any idea what might be wrong with the code?
some of them are for WTF lightning which only works on 1/all. so it will be random.
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on January 28, 2009, 06:03:09 PM
Quote from: matt123337 on January 28, 2009, 02:26:24 AM
doesn't look pointered

Ah yes, pointers...

4A000000 90180F20

E0000000 80008000


So, I would add in the codes in the middle of those two lines and it will work for P1 only?
Title: Re: SSBB RSBE01 USA - Support
Post by: blackbelt528 on January 29, 2009, 03:48:00 AM
can someone make the telleportation code usable with a wavebird controller?
Title: Re: SSBB RSBE01 USA - Support
Post by: sith12345 on January 31, 2009, 12:47:09 AM
Quote from: blackbelt528 on January 29, 2009, 03:48:00 AM
can someone make the telleportation code usable with a wavebird controller?


Or with 2 players?
Title: Re: SSBB RSBE01 USA - Support
Post by: teconmoon on February 01, 2009, 06:23:26 PM
I have a question.

I like the Results Screen stage, but how can I get the background to load with the stage?

Play on Results Screen *Select Random*
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000

When I use this code, there is only black in the background. While this is cool, it's not what I had in mind.

Thanks
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on February 01, 2009, 07:19:56 PM
Quote from: teconmoon on February 01, 2009, 06:23:26 PM
I have a question.

I like the Results Screen stage, but how can I get the background to load with the stage?

Play on Results Screen *Select Random*
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000

When I use this code, there is only black in the background. While this is cool, it's not what I had in mind.

Thanks
The Real Result Screen [Jose Gallardo]
284F7880 00004000
CC000000 00000000
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000

Victory poses can be used anywhere, with no freezing at the end of a match. If you select random as a stage (custom stages don't count), you will get a regular Black Result stage. Press Taunt and you will do a victory pose that will bring you to the REAL RESULT SCREEN. Battle there and have fun!

***Things to Note***
1)Do NOT end a match while in your Victory Pose if you are not at the result stage (black or real).

2)You cannot move after doing a victory pose. Have someone else hit you, or use the Generalized Super Code to move after Posing.
Title: Re: SSBB RSBE01 USA - Support
Post by: teconmoon on February 01, 2009, 07:52:47 PM
So for whatever reason, Nintendo decided to have the background only load when someone does a victory pose?

Alright, thanks for the code.
Title: Re: SSBB RSBE01 USA - Support
Post by: tony on February 02, 2009, 11:20:09 PM
Unlock all Characters [eric]
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF

Unlock all Stages [eric]
42000000 90000000
0417B658 FFFFFFFF

when I put this in code manager it sees no code.

Oh and by the way, I have tried both versions below and neither code shows in code manager to be selected. What am I doing wrong? Could someone fix this so I can export to .gct and unlock the characters and stages please.


RSBE01
unlock all
Code:
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF
E2000001 80008000

and

RSBE01
unlock all
Code:
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF
E0000000 80008000


Title: Re: SSBB RSBE01 USA - Support
Post by: TNTkryzt on February 02, 2009, 11:33:57 PM
The correct format should be;

RSBE01
Super Smash Bros. Brawl

Unlock all Characters [eric]
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF
E0000000 80008000
Title: Re: SSBB RSBE01 USA - Support
Post by: tony on February 02, 2009, 11:54:24 PM
Quote from: TNTkryzt on February 02, 2009, 11:33:57 PM
The correct format should be;

RSBE01
Super Smash Bros. Brawl

Unlock all Characters [eric]
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF
E0000000 80008000



Okay, now I have both the ..txt and .gct files for the stages and characters. So, are there any instructions for use or do both, the stages and the characters, unlock automaticly when I begin gameplay through Gecko entry?  Thanks for the help, much appeciated.
Title: Re: SSBB RSBE01 USA - Support
Post by: Jumpi95 on February 02, 2009, 11:55:29 PM
Were do Code requests go?    -.-
Title: Re: SSBB RSBE01 USA - Support
Post by: ssbbdude57 on February 03, 2009, 12:05:46 AM
last time i checked it was in the o god what was it called o yea! code suggestions
Title: Re: SSBB RSBE01 USA - Support
Post by: tony on February 03, 2009, 12:17:45 AM
TO:  TNTkryzt

all unlocked, stages and characters, you have just made a my kid very happy, thanks Bud
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on February 04, 2009, 01:45:16 AM
Mr. Game & Watch Side B = 9 [Y.S.] UNTESTED
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

This code works great :D
Title: Re: SSBB RSBE01 USA - Support
Post by: Shadowtroop on February 06, 2009, 10:09:04 PM
I NEED Classic controller input IDs :mad:.

And how do I use it with this code?
QuoteTeleportation [Igglyboo]
C2912EF0 0000000A
C0190060 9421FF80
BC410008 3DC0805B
61CEA488 81CE0000
2C0E0068 40820024
3DC08062 61CE1270
7C0EC800 40820014
3DC08052 61CE0000
D00E0010 D02E0014
B8410008 38210080
60000000 00000000
82200004 80520010
82200005 80520014
205BA488 00000064
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000018
94210005 0000000C
94210004 00000010
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000000
62000000 00000000
E0000000 80008000

R+L+Up(Dpad) To save coordinates
R+L+Down(Dpad) To teleport to coordinates
To change the teleport command change this line
205BA488 00000064
Do not change the coordinate saving command

Please help me... :fire:
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on February 06, 2009, 11:58:48 PM
acording to the note at the bottom you cant change the save command. but you can the teleport command. but then youd have to use the GC to save it and the classic to teleport (http://i108.photobucket.com/albums/n31/Romaap/b9c78e67.jpg)
Title: Re: SSBB RSBE01 USA - Support
Post by: Yoshi52 on February 07, 2009, 02:50:49 PM

Infinite Diddy's Final Smash [Jassim]
284DE4B0 FFBF0040
01268D5B 00000046
012BAD5B 00000046
0130CD5B 00000046
0135ED5B 00000046

Infinite Falco's Final Smash [Jassim]
284DE4B0 FFBF0040
012753AF 00000088
012C73AF 00000088
013193AF 00000088
0136B3AF 00000088

Infinite Fox's Final Smash [Jassim]
284DE4B0 FFBF0040
0127571B 0000005A
012C771B 0000005A
0131971B 0000005A
0136B71B 0000005A

Infinite Wolf's Final Smash [Jassim]
284DE4B0 FFBF0040
01275713 0000005A
012C7713 0000005A
01319713 0000005A
0136B713 0000005A

Infinite G&W's Final Smash [Jassim]
284DE4B0 FFBF0040
01274BC5 0000003D
012C6BC5 0000003D
01318BC5 0000003D
0136ABC5 0000003D

Infinite Luigi's Final Smash [Jassim]
01283A9B 0000000A
012D5A9B 0000000A
01327A9B 0000000A
01379A9B 0000000A

These Final Smash codes are quite buggy... Well, Luigi's Final Smash is perfect, actually, but it only stays on when I hold L, and that's a bit of a bother, since L is used for shielding... But, the others are buggy. Diddy's Final Smash, when used with spunit's codes listed further down of this post, seemed to have froze a lot when used on stages that have active events. But, it didn't freeze when used on a Custom Stage... When I took spunit's codes off, his Final Smash on Norfair didn't freeze.

G&W's Final Smash is very Buggy indeed... It freezes when I'm holding L and am in the air simultaneously. It also froze a couple times when I use an attack.

Falco's Final Smash seems to freeze when I fired mah lazor! But, no really, it froze when using the blaster. But, when I tried letting a computer test it out, it froze when he turned around.

Fox's Final Smash never froze on me. I've only tried once or twice, but it never froze. But, it would still be good to go through some more testing with this one, just to be safe...

Wolf's Final Smash didn't freeze at all in training mode, on stages Wario Ware and Spear Pillar. But, when I tried watching a CPU match on Delfino Plaza, and giving Wolf infinite Final Smash, the game froze when he fired his blaster. Not sure if it's the stage or not, but it froze...

And finally, the game froze when I tried to reset a match while Toon Link had a Final Smash loaded. I didn't try resetting again because I didn't want to have to go through starting the game all over again.


Pirate Ship Water Level[spunit262]
0554958C YYYYYYYY

Death Boundaries Modifier[spunit262]
0492CF10 60000000
48000000 80B8A428
DE000000 80008180
16000058 00000010
LLLLLLLL RRRRRRRR
TTTTTTTT VVVVVVVV
E0000000 80008000

Pirate Ship Water Level code freezes on certain other stages, like Wario Ware's "Sidestep" minigame. It also seems to lag large scale stages, like Temple, Delfino Plaza, New Pork City(Not as much as others, though), etc. When the game lags, it removes visual data to free up space, so characters can't be seen when that happens.
The Death Boundaries Modifier seems to work OK. Not sure what would happen if I put the values to max, though... ;)
Title: Re: SSBB RSBE01 USA - Support
Post by: KaiserYoshi on February 07, 2009, 11:44:42 PM
Cam someone help me with this code:

Name Changer [spunit262]
4A000000 90172E20
16YYYYYY 0000000A
ZZZZZZZZ ZZZZZZZZ
ZZZZ0000 00000000
E0000000 80008000
Each character is 2 bytes (4 hex digits), the encoding use is basically
the ASCII value + 0xFFE0, except that "space" is 3000.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4


What exactly does "ASCII value + 0xFFE0" mean? I know how to get the ASCII values for any given character (charmap.exe). Also, is the first name on that list 0 or 1? The name I want to change is sixth down on the list, so is the number 5 or 6?
Title: Re: SSBB RSBE01 USA - Support
Post by: Ntsc on February 09, 2009, 06:27:23 AM
Quote from: KaiserYoshi on February 07, 2009, 11:44:42 PM
What exactly does "ASCII value + 0xFFE0" mean? I know how to get the ASCII values for any given character (charmap.exe). Also, is the first name on that list 0 or 1? The name I want to change is sixth down on the list, so is the number 5 or 6?

It means the characters are actually UTF-16 (at least I think thats it). By adding 0xFFE0 you are converting the character into UTF-16. The reason it is UTF is so it can hold non-ASCII characters. Each character is represented by 16 bits or 2 bytes (aka a WORD).

ASCII how characters are stored as a value.  http://www.asciitable.com/ (http://www.asciitable.com/) You might be able to use charmap for odd characters but I don't remember if it notes the ASCII value of each character.
Title: Re: SSBB RSBE01 USA - Support
Post by: KaiserYoshi on February 09, 2009, 08:57:40 AM
Quote from: Ntsc on February 09, 2009, 06:27:23 AM
Quote from: KaiserYoshi on February 07, 2009, 11:44:42 PM
What exactly does "ASCII value + 0xFFE0" mean? I know how to get the ASCII values for any given character (charmap.exe). Also, is the first name on that list 0 or 1? The name I want to change is sixth down on the list, so is the number 5 or 6?

It means the characters are actually UTF-16 (at least I think thats it). By adding 0xFFE0 you are converting the character into UTF-16. The reason it is UTF is so it can hold non-ASCII characters. Each character is represented by 16 bits or 2 bytes (aka a WORD).

ASCII how characters are stored as a value.  http://www.asciitable.com/ (http://www.asciitable.com/) You might be able to use charmap for odd characters but I don't remember if it notes the ASCII value of each character.

Charmap gives what I think is the UTF-16 value at the bottom of the window (ex. A is 0041). Is that right?

And do I start counting the names at 0 or 1?
Title: Re: SSBB RSBE01 USA - Support
Post by: santa the hero on February 10, 2009, 04:05:54 AM
Whenever I use the the Wifi Multiplayer so I can have two players in online anyone (made by Phantomwings) I always have the same problem.

The very few times I get to be host and have that second player, he can't move even with his controller.

How do I over come this problem!
Title: Re: SSBB RSBE01 USA - Support
Post by: BrwlUsr1206 on February 13, 2009, 08:40:41 PM
2711 Battlefield Ver. 2

This is the music ID for Battlefield Ver. 2 for the Music Modifier code.

I don't know if this will help anyone.
Title: Re: SSBB RSBE01 USA - Support
Post by: Poiuy on February 15, 2009, 01:47:16 AM
Ya know the moveset swap code? Do you add them like normal codes? How do you actually use them in the game?

Edit: Now I know how to add them, but the ones i've tried haven't worked.

Peach with MK's
DK with Diddy's
Mario with Luigi's

And they just freeze the Wii and I have to unplug it from the back.

How do I fix this???
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on February 15, 2009, 02:07:04 PM
Quote from: Poiuy on February 15, 2009, 01:47:16 AM
Ya know the moveset swap code? Do you add them like normal codes? How do you actually use them in the game?

Edit: Now I know how to add them, but the ones i've tried haven't worked.

Peach with MK's
DK with Diddy's
Mario with Luigi's

And they just freeze the Wii and I have to unplug it from the back.

How do I fix this???
there are certain values for certain things. try this:
Move Swap[Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US]
YYYYYYYY YYYYYYYY
XXXXXXXX XXXXXXXX

YYYYYYYY YYYYYYYY values
Captain Falcon
077DB54C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Dedede
077DB648 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Diddy Kong
077DB768 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Donkey Kong
077DB870 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Falco
077DB960 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Fox
077DBA74 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mr.Game & Watch
077DBAF8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ganondorf
077DBBF4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Giga Bowser
077DBC48 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ike
077DBD38 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Kirby
077DC128 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-Us
Bowser
077DC614 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Link
077DC704 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucario
077DC7DC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Lucas
077DC8D8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Luigi
077DC9F8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Mario
077DCAF4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Marth
077DCBE4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Metaknight
077DCCE0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Ness
077DCDDC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Peach
077DCF2C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pikachu
077DCFF8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Captain Olimar
077DD13C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Pit
077DD238 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Venasaur
077DD304 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Charizard
077DD3D0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
PokeTrainer
077DD4F0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Squirtle
077DD5BC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Popo
077DD6B8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Jigglypuff
077DD784 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Robot
077DD8D4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Samus
077DD9E8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sheik
077DDAD8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Snake
077DDBD4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Sonic
077DDCAC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zero Suit Samus
077DDDF0 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Toon Link
077DDEC8 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wario
077DE060 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Wolf
077DE1BC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Yoshi
077DE2AC 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBall
077DE300 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoBoy
077DE33C 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoChild
077DE378 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
ZakoGirl
077DE3B4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Zelda
077DE4A4 00000008
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
XXXXXXXX XXXXXXXX Values by Character Name: All hacked by Y.S.
for NTSC-JP and ported by James0x57 to NTSC-US
Captain Falcon
2F0E4EFA 00382120
Dedede
2F4E5221 0040C500
Diddy Kong
2F8A27E0 0036BCC0
Donkey Kong
2FD78C71 00331F00
Falco
301C41C7 00307920
Fox
306A7958 00360800
Mr.Game & Watch
3088574E 002404A0
Ganondorf
30CA8FF4 0038B5A0
Giga Bowser
30E068FF 001A02E0
Ike
311F4198 002D1EE0
Kirby
31809D75 002BBB20
Bowser
32029EF9 003328E0
Link
3243794C 002BAAA0
Lucario
32910A1F 00339140
Lucas
32CE06CF 0034CD00
Luigi
3314681D 002E3140
Mario
334D15F9 0032CD40
Marth
33888F16 0031A2E0
Metaknight
33C9B63A 003223C0
Ness
340E1995 0035DE60
Peach
3451FE02 003FA380
Pikachu
34832B63 0039E8E0
Captain Olimar
34C23459 002CC2E0
Pit
35052F39 0035B240
Venasaur
3529DE41 002BAF80
Charizard
35449279 002D98E0
PokeTrainer
3576A408 000B1F00
Squirtle
358F1278 0032FEE0
Popo
35D262AE 002B48A0
Jigglypuff
35EC8CA7 002C2460
Robot
3629E963 00215F80
Samus
3675964F 002FD180
Sheik
36C3CD5D 00301560
Snake
36FCC548 003EA8E0
Sonic
3733B0FB 003A63C0
Zero Suit Samus
3790CD17 002C4580
Toon Link
37C39136 00364DE0
Wario
38208394 003F66A0
Wolf
38798C69 003656A0
Yoshi
38C489F7 002E3A20
ZakoBall
38D40688 000EC9E0
ZakoBoy
38D9674A 000A4260
ZakoChild
38DD91AD 000E0D60
ZakoGirl
38E2BE3F 000DEE60
Zelda
391164EB 003DFCE0
Title: Re: SSBB RSBE01 USA - Support
Post by: Poiuy on February 15, 2009, 06:50:03 PM
That's what I did.

I'd put the code of Peach ontop, then MK's, and it'd freeze when I was selecting the characters in Training Mode. Same with the other combos.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on February 15, 2009, 06:57:03 PM
some people freeze when moveswapping. theres a code to prevent that but i dont know it...
Title: Re: SSBB RSBE01 USA - Support
Post by: Cooler 101 on February 15, 2009, 07:14:49 PM
Quote from: Poiuy on February 15, 2009, 06:50:03 PM
That's what I did.

I'd put the code of Peach ontop, then MK's, and it'd freeze when I was selecting the characters in Training Mode. Same with the other combos.
What is the exact code you entered? I don't want the name you put or the moveswap, give me the exact code to see what you did wrong.
Title: Re: SSBB RSBE01 USA - Support
Post by: shangoa on February 17, 2009, 10:15:09 AM
hey igglyboo i tried out the friction mod you posted but the codes you put to replace the XXXXXXX doesn't work for me. I tried using the codes from the character speed mod but every one i use it just removes all friction.

Also is there a code for the speed mod that is between 1.0(normal) and 1.5. I tried altering these codes to get a better balance but all that happens is that i get the modded speed but when any character runs for a while, they warp back a little. I can't remember if it was you or someone else who made this speed code but i like but just want it to be better since i don't understand the hexidecimal calculations.
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on February 17, 2009, 11:50:31 AM
thats because the codes he posted werent for the X values. they werent floating points, unless im wrong... use a floating point converter and put in the values he posted then convert it and try that.
Title: Re: SSBB RSBE01 USA - Support
Post by: Powerbomb on February 17, 2009, 10:31:06 PM
What is the code for starting a vs. match with only one player? I've looked in the SSBB code thread and I couldn't find it (I'm either blind or overlooking things).
Title: Re: SSBB RSBE01 USA - Support
Post by: Austin on February 17, 2009, 10:39:19 PM
here you go...

0468D420 2C060001

spunit262 made it
Title: Re: SSBB RSBE01 USA - Support
Post by: marshtomp8 on March 20, 2009, 02:46:14 PM
Seeing as I cant post in the codes section, heres how to allow custom textures for you lucky lucky americans.

Thanks to Igglyboo for support and bkirch for the inspiration.

File Replacement v1.3: [Phantom Wings]
C20234B8 0000000E
80DF0018 80BE0024
3C807666 6084303A
7C042800 41820058
3C807364 60843A2F
7C042800 41820048
3C806E61 60846E64
7C042800 41820038
80BE0000 2C050000
4182002C 3CA0805A
60A58500 80850044
7C04F000 41820018
80850048 7C04F000
4182000C 3CC0805A
60C68700 00000000
C20224C0 00000026
7F83E378 3E60805A
62728080 62738700
3E20805B 6231FAE0
A2310002 2C110000
40820098 A2330002
2C110000 4182008C
A2330000 2C110000
40820084 82330004
82110010 2C100000
41820018 81F00084
7E107A14 3A100080
39E00001 4800000C
8211000C 39E00000
39C00000 92120388
91F2038C 91D20390
91D20394 3A1202A9
39F2032F 9DD00001
7C0F8000 4082FFF8
3A310023 3A1202A9
8DF10001 9DF00001
2C0F0000 4082FFF4
3A200010 B2330000
3A200009 92320350
48000054 2C110001
4082004C 7E729B78
86330004 A2120002
39F0FFFF B1F20002
85F30004 95F20004
3A10FFFF 2C100000
4082FFF0 3E60805B
6273FAE0 A2530002
3A120001 B2130002
5652103A 7E739214
92330004 3E60805A
62738700 A2530000
2C120000 4182000C
3A52FFFF B2530000
60000000 00000000
C201C338 00000005
38A00020 3E60805A
62738080 82530394
2C120000 4182000C
80930390 83130390
60000000 00000000
C201C384 00000006
3E60805A 62738080
82530394 2C120000
41820010 3B400000
3A400000 48000008
541A0034 60000000
60000000 00000000

v1.3 - fixed one of the leading causes for the freezing.
v1.2 - No longer have to wait in the CSS before textures are loaded. Remains untested, so expect at least a bit of freezing maybe.
v1.1 - Fixed to work for stages.
v1.0 - Replaces all files read from the disk with any files of the same name on the SD card.

Disable Custom Stages v1.1:
046B841C 48000040

Use to remove the last of the freezing.

Dynamic SD Loader: v1.0[Phantom Wings]
205A8080 80456FF0
2062F9E8 00000000
04494E5C 805A8440
0462F9E8 805A8080
E0000000 80008000
045A855C 01000000
C201CD04 0000000A
38A00000 3C80805A
60848440 7C032000
40820030 3884FC40
80640388 80A4038C
2C050000 4182000C
7C7B1850 90640388
93640390 38A00001
90A40394 38A00001
2C050001 7F64DB78
38A00020 00000000
0401CD08 41820008
C202632C 00000007
3D608003 616BB160
7C0802A6 7C0B0000
4082001C 3D60805A
616B8080 816B0388
7C035800 40820008
4E800020 9421FFE0
60000000 00000000
C201CDA4 00000004
3DC0805A 61CE8080
81CE0388 7C1D7000
40820008 3BC00020
93D80008 00000000
0403B000 48000014

Requires SD Files


SD Files:
225A8000 C0DE8001
065A8000 000000F8
C0DE8001 C0DE9001
C0DE9002 C0DE8002
C0DE8003 C0DE8004
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
FF000000 00000000
00000000 00000000
00000000 00000000
00000000 0000002A
00000000 C0DE8005
C0DE8006 000003C0
00000000 00000000
00000000 C0DE8007
00000000 CCCCCCCC
80456FF0 8062F9E0
00000000 8062F9E0
00000000 8062F9E0
00000000 00000000
00000000 00000000
00000047 45010400
0F08FFFF 00000000
00000000 80457030
0000002A 00000050
00000000 C0DE9003
C0DE9004 0000001A
00F00000 C0DE8008
C0DE9005 C0DE8009
00000000 00000000
00000003 00000002
00000240 00000000
045A817C 805A80FC
045A8190 805A8500
045A8328 70662F00
065A83C0 00000048
00000000 00000000
00000000 805A82CC
00000000 00000002
00000000 00000000
00000000 0000006B
00000000 01010000
00000001 00000000
00003BA3 00000000
00000001 805A8328
065A8440 00000028
80421FE0 805A8440
92650100 00C99B00
00070017 00000000
00000000 00000000
805A84A0 018FD011
065A8480 00000050
805A0030 805A8440
0000002B 00000000
2D36A0D5 2E36B038
2F41D008 30388F86
805A8440 00000000
805A84C0 00000000
00000000 3602F02E
3709306A 3817F05F
805A8440 13017B40
805A84A0 00000000
045A8500 80423738
045A8504 804236A0
065A852C 00000018
0000005B 04028000
0E060001 00000000
00000000 80422F08
065A8550 00000030
00000050 00000000
00000000 01000000
00000000 00000140
919B6660 00000000
00000001 9258F600
00000000 DDDDDDDD
E0000000 80008000

The grand total is 178 lines
.
Now, if you encounter any bugs or constant freezes with the File Replacement v 1.3 and Disable Custom Stages v 1.1 you can use the older version of the File Replacement code without Disable Custom Stages and have to wait for the game to load the texture before pressing start to the Stage Select Screen. This version of the code is below:


Code:
File Replacement v1.1:[Phantom Wings]
C20234B8 00000006
80DF0018 3CA0805A
60A58500 80850044
7C04F000 41820018
80850048 7C04F000
4182000C 3CC0805A
60C68700 00000000
C20224C0 00000024
7F83E378 3E60805A
62728080 62738700
3E20805B 6231FAE0
A2310002 2C110000
40820098 A2330002
2C110000 4182008C
A2330000 2C110000
40820084 82330004
82110010 2C100000
41820018 81F00084
7E107A14 3A100080
39E00001 4800000C
8211000C 39E00000
39C00000 92120388
91F2038C 91D20390
91D20394 3A1202A9
39F2032F 9DD00001
7C0F8000 4082FFF8
3A310023 3A1202A9
8DF10001 9DF00001
2C0F0000 4082FFF4
3A200010 B2330000
3A200009 92320350
48000048 2C110001
40820040 7E729B78
86330004 A2120002
39F0FFFF B1F20002
85F30004 95F20004
3A10FFFF 2C100000
4082FFF0 3E60805B
6273FAE0 3A400001
B2530002 92330004
3E60805A 62738700
A2530000 2C120000
4182000C 3A52FFFF
B2530000 00000000
C201C338 00000005
38A00020 3E60805A
62738080 82530394
2C120000 4182000C
80930390 83130390
60000000 00000000
C201C384 00000006
3E60805A 62738080
82530394 2C120000
41820010 3B400000
3A400000 48000008
541A0034 60000000
60000000 00000000


Now here's the tricky part everyone seems to have trouble with understanding. It is not very hard to understand at all, read carefully. Make the following directory (meaning folders) in your SD Card:

private/wii/app/RSBE/pf/fighter

Now, inside fighter you would create a specific folder for each character based on how their names are stored on the disc, the list for that is below.


Code:
Captain Falcon: captain
King Dedede: dedede
Diddy Kong: diddy
Donkey Kong: donkey
Falco: falco
Fox: fox
Mr. Game & Watch:gamewatch
Ganondorf: ganon
GIGA Bowser: gkoopa
Ike: ike
Kirby: kirby
Bowser: koopa
Link: link
Lucario: lucario
Lucas: lucas
Luigi: luigi
Mario: mario
Marth: marth
Meta Knight: metaknight
Ness: ness
Peach: peach
Pikachu: pikachu
Captain Olimar: pikmin
Pit: pit
Ivysaur: pokefushigisou
Charizard: pokelizardon
PokÈmon Trainer:poketrainer
Squirtle: pokezenigame
Ice Climbers: popo
Jigglypuff: purin
R.O.B.: robot
Samus: samus
Sheik: sheik
Snake: snake
Sonic: sonic
Zero Suit Samus:szerosuit
Toon Link: toonlink
Wario: wario
Warioman: warioman
Wolf: wolf
Yoshi: yoshi
Zelda: zelda
Green Alloy: zakoball
Yellow Alloy: zakochild
Blue Alloy: zakogirl
Red Alloy: zakoboy


So, a directory for Sonic would look like this: private/wii/app/RSBE/pf/fighter/sonic

6. Once you have all the folders you want for the characters you want textures for, visit a few texture sites (listed below) to grab cool textures you like (this list will likely grow over time):

Stack Smash
Kitty Corp.

7. Once you have the textures you want, you need to name the texture file the color you want to replace. Each number represents a color of that character, so, 00 = default, 01 = first color, 02 = second color and so on. Now, the order of the colors can be quite confusing for each character so here is a convenient list of that below.


Code:
Captain Falcon
00-Original
01-Blood Hawk
02-Green
03-Blue
04-Black
05-Pink

Dedede
00-Original
02-Green
03-White
04-Grayscale
05-Purple
06-Pink

Diddy Kong
00-Original
02-Green
03-Blue
04-Pink
05-Yellow
06-Purple

Donkey Kong
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White

Falco
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Yellow

Fox
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White

Ganondorf
00-Original
01-Red
02-Green
03-Blue
04-Grandpa Ganon
05-Brown

Ike
00-Original
01-Red
02-Green
03-Blue
04-Another Kind Of Green
05-Yellow

Kirby
00-Original
01-Red
02-Green
03-Blue
04-Yellow
05-White

Bowser
00-Original
01-Red
03-Blue
04-Black
05-Pimp Gold
06-Brown

Link
00-Original
01-Red
03-Blue
04-Dark
05-White/Light Blue
06-Yellow

Lucario
00-Original
01-Red
02-Green
04-Light Blue
05-White

Lucas
00-Original
01-Red
02-Green
03-Blue
04-Claus
05-Pink/Purple

Luigi
00-Original
01-Red
02-UNUSED-Blue
03-Blue
04-Fire Luigi
05-Orange
06-Waluigi

Mario
00-Original
02-Green
03-Jumpman
04-Wario
05-Black
06-Fire Mario

Marth
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White

Meta-Knight
00-Original
01-Red
02-Green
03-Blue
04-White
05-Pink

Ness
00-Original
02-Green
03-Blue
04-Bumble-Bee
05-Fuel
06-Mr.Saturn

Peach
00-Original
01-Red
02-Green
03-Blue
04-White
05-Daisy/Yellow

Pikachu
00-Original
01-Cap
02-Bandana
03-Googles

Olimar
00-Original
01-Red
02-Green
03-Blue
04-White
05-Dirty Helmet (Yellow and Black)

Pit
00-Original
01-Red
02-Green
03-Blue
04-Gold
05-Black

Pokemon Trainer
00-Original
01-Red
02-Green
03-Blue
04-Light

Ice Climbers
00-Original
01-Red
02-Green
03-Blue
04-Dark
05-Light

Jigglypuff
00-Normal
01-Flower
02-Sleep Hat
03-Japan Hat
04-Trainer Cap

ROB
00-Original
02-Green
03-Blue
04-Pink/Purple
05-Yellow
06-NES

Samus
00-Original
01-Pink
02-Green
03-Fusion/Blue
04-Gravity Suit/Purple
05-Dark Suit/Black

Zelda
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Ocarina of Time colors

Snake
00-Original
01-Red/Black
02-Green
03-Blue
04-"IDK WTF this is" camo
05-Wild Feline camo

Sonic
00-Original
01-Red
02-Green
04-Gold
05-Black

Toon Link
00-Original
01-Red
03-Blue
04-Purple
05-NES Link
06-Dark

Wario
00-Original (WarioWare)
01-Red (WarioWare)
02-Green (WarioWare)
03-Blue (WarioWare)
04-Black & Red (WarioWare)
05-Orange & Blue (WarioWare)
06-Original (Overall)
07-Red (Overall)
08-Green (Overall)
09-Blue (Overall)
10-WarioLand 2 color (Overall)
11-WarioLand 3 color (Overall)

Wolf
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Red & White

Yoshi
00-Original
01-Red
03-Blue
04-Yellow
05-Pink
06-Light Blue


Here's an example of what a Sonic texture file would be named if it were replacing his 01 color: FitSonic01.pcs

And here's what the directory would look like with that finally included: private/wii/app/RSBE/pf/fighter/sonic/FitSonic01.pcs

Every character does NOT need their .pac file but, you need to name the .pac file the same way you named the .pcs file except without the .pcs extension (just the .pac extension instead) so Sonic's .pac file would look like this: FitSonic01.pac (of his first color, you need to change the number according to what you set it to for the .pcs, this is merely an example, it will not always be 01). The characters who DO need their .pac files are below:

Code:
Samus/ZSS
Zelda/Sheik
PT
Bowser
Wario.pac


files are mostly used for the other modes outside of versus modes, so, you do not need them if they are not the characters above. The reason why the characters above need them are for their transformations, otherwise, the textures get lost in the sea of the abyss when you transform or switch (PT). Also, for ZSS, you may need to use a CSS code with her to get her to work better (as her textures need to be loaded from the CSS if you are using v 1.1).

(the codes should apply, if they do not, you need to make sure you have everything set up right with your .gct), when you get to the CSS there's two things you need to do based on which set of codes you are running with (v 1.1 of File Replacement or v 1.3).

a. If you have v 1.1 instead of v 1.3 for whatever reason, when you select a color, you need to wait for your Wii to stop loading/making noises. Otherwise, if you press start right as you've selected your color, bad things can happen (your texture won't work for one and for another, you may encounter freezing issues). If your Wii freezes, simply press and hold the Power button for 7 seconds (most people don't know about this and unplug their Wii, not the most recommended choice hehe).

b. If you have v 1.3, you can just go ahead and press start once you've selected your color. MAKE SURE YOU ARE USING THE DISABLE CUSTOM STAGES V 1.1 WITH THIS CODE! OTHERWISE, IT WILL NOT WORK RIGHT!

9. If your textures did not work, make sure your directory is set up accordingly or you didn't mess up on the color choice, check EVERY color if you really don't know which one you put it on. The codes DO work, you're just doing something wrong.

10. Otherwise, you have done it! Congratulations! You have successfully put textures on your Wii! These textures are in no way permanent, you have to load the codes each time you want access to them and NOBODY WILL SEE THEM ONLINE UNLESS THEY HAVE THE SAME CODES ON AS YOU AND THE SAME TEXTURES AS YOU! Also, Gecko OS has a 256 line limit (due to the Wii's RAM limit) so please try not to add anymore codes than that after the texture codes have been applied. Textures also do not show up in replays if you watch them without the codes on (in other words, the replays do not store texture data). However, Snapshots DO save the textures even without the codes on (this is obvious) so you can show off to your friends that you can do texture hacking now!

And no, this does not work for custom music.


hopefully someone will port this is PAL soon.
Title: Re: SSBB RSBE01 USA - Support
Post by: mkarim85 on March 20, 2009, 06:43:12 PM
i have problems with these codes: infinite shield and infinite jump. i use this in boss battles mode and the game freezes.    
can someone help me?
Title: Re: SSBB RSBE01 USA - Support
Post by: steven69 on March 20, 2009, 07:16:32 PM
Either the code is wrong, or the game can't read having those cheats on fighting boss battle. try one code at a time to see if it's one of them
Title: Re: SSBB RSBE01 USA - Support
Post by: MGWFan01 on March 21, 2009, 04:18:42 AM
Quote from: marshtomp8 on March 20, 2009, 02:46:14 PM
[spoiler]Seeing as I cant post in the codes section, heres how to allow custom textures for you lucky lucky americans.

Thanks to Igglyboo for support and bkirch for the inspiration.

File Replacement v1.3: [Phantom Wings]
C20234B8 0000000E
80DF0018 80BE0024
3C807666 6084303A
7C042800 41820058
3C807364 60843A2F
7C042800 41820048
3C806E61 60846E64
7C042800 41820038
80BE0000 2C050000
4182002C 3CA0805A
60A58500 80850044
7C04F000 41820018
80850048 7C04F000
4182000C 3CC0805A
60C68700 00000000
C20224C0 00000026
7F83E378 3E60805A
62728080 62738700
3E20805B 6231FAE0
A2310002 2C110000
40820098 A2330002
2C110000 4182008C
A2330000 2C110000
40820084 82330004
82110010 2C100000
41820018 81F00084
7E107A14 3A100080
39E00001 4800000C
8211000C 39E00000
39C00000 92120388
91F2038C 91D20390
91D20394 3A1202A9
39F2032F 9DD00001
7C0F8000 4082FFF8
3A310023 3A1202A9
8DF10001 9DF00001
2C0F0000 4082FFF4
3A200010 B2330000
3A200009 92320350
48000054 2C110001
4082004C 7E729B78
86330004 A2120002
39F0FFFF B1F20002
85F30004 95F20004
3A10FFFF 2C100000
4082FFF0 3E60805B
6273FAE0 A2530002
3A120001 B2130002
5652103A 7E739214
92330004 3E60805A
62738700 A2530000
2C120000 4182000C
3A52FFFF B2530000
60000000 00000000
C201C338 00000005
38A00020 3E60805A
62738080 82530394
2C120000 4182000C
80930390 83130390
60000000 00000000
C201C384 00000006
3E60805A 62738080
82530394 2C120000
41820010 3B400000
3A400000 48000008
541A0034 60000000
60000000 00000000

v1.3 - fixed one of the leading causes for the freezing.
v1.2 - No longer have to wait in the CSS before textures are loaded. Remains untested, so expect at least a bit of freezing maybe.
v1.1 - Fixed to work for stages.
v1.0 - Replaces all files read from the disk with any files of the same name on the SD card.

Disable Custom Stages v1.1:
046B841C 48000040

Use to remove the last of the freezing.

Dynamic SD Loader: v1.0[Phantom Wings]
205A8080 80456FF0
2062F9E8 00000000
04494E5C 805A8440
0462F9E8 805A8080
E0000000 80008000
045A855C 01000000
C201CD04 0000000A
38A00000 3C80805A
60848440 7C032000
40820030 3884FC40
80640388 80A4038C
2C050000 4182000C
7C7B1850 90640388
93640390 38A00001
90A40394 38A00001
2C050001 7F64DB78
38A00020 00000000
0401CD08 41820008
C202632C 00000007
3D608003 616BB160
7C0802A6 7C0B0000
4082001C 3D60805A
616B8080 816B0388
7C035800 40820008
4E800020 9421FFE0
60000000 00000000
C201CDA4 00000004
3DC0805A 61CE8080
81CE0388 7C1D7000
40820008 3BC00020
93D80008 00000000
0403B000 48000014

Requires SD Files


SD Files:
225A8000 C0DE8001
065A8000 000000F8
C0DE8001 C0DE9001
C0DE9002 C0DE8002
C0DE8003 C0DE8004
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
FF000000 00000000
00000000 00000000
00000000 00000000
00000000 0000002A
00000000 C0DE8005
C0DE8006 000003C0
00000000 00000000
00000000 C0DE8007
00000000 CCCCCCCC
80456FF0 8062F9E0
00000000 8062F9E0
00000000 8062F9E0
00000000 00000000
00000000 00000000
00000047 45010400
0F08FFFF 00000000
00000000 80457030
0000002A 00000050
00000000 C0DE9003
C0DE9004 0000001A
00F00000 C0DE8008
C0DE9005 C0DE8009
00000000 00000000
00000003 00000002
00000240 00000000
045A817C 805A80FC
045A8190 805A8500
045A8328 70662F00
065A83C0 00000048
00000000 00000000
00000000 805A82CC
00000000 00000002
00000000 00000000
00000000 0000006B
00000000 01010000
00000001 00000000
00003BA3 00000000
00000001 805A8328
065A8440 00000028
80421FE0 805A8440
92650100 00C99B00
00070017 00000000
00000000 00000000
805A84A0 018FD011
065A8480 00000050
805A0030 805A8440
0000002B 00000000
2D36A0D5 2E36B038
2F41D008 30388F86
805A8440 00000000
805A84C0 00000000
00000000 3602F02E
3709306A 3817F05F
805A8440 13017B40
805A84A0 00000000
045A8500 80423738
045A8504 804236A0
065A852C 00000018
0000005B 04028000
0E060001 00000000
00000000 80422F08
065A8550 00000030
00000050 00000000
00000000 01000000
00000000 00000140
919B6660 00000000
00000001 9258F600
00000000 DDDDDDDD
E0000000 80008000

The grand total is 178 lines
.
Now, if you encounter any bugs or constant freezes with the File Replacement v 1.3 and Disable Custom Stages v 1.1 you can use the older version of the File Replacement code without Disable Custom Stages and have to wait for the game to load the texture before pressing start to the Stage Select Screen. This version of the code is below:


Code:
File Replacement v1.1:[Phantom Wings]
C20234B8 00000006
80DF0018 3CA0805A
60A58500 80850044
7C04F000 41820018
80850048 7C04F000
4182000C 3CC0805A
60C68700 00000000
C20224C0 00000024
7F83E378 3E60805A
62728080 62738700
3E20805B 6231FAE0
A2310002 2C110000
40820098 A2330002
2C110000 4182008C
A2330000 2C110000
40820084 82330004
82110010 2C100000
41820018 81F00084
7E107A14 3A100080
39E00001 4800000C
8211000C 39E00000
39C00000 92120388
91F2038C 91D20390
91D20394 3A1202A9
39F2032F 9DD00001
7C0F8000 4082FFF8
3A310023 3A1202A9
8DF10001 9DF00001
2C0F0000 4082FFF4
3A200010 B2330000
3A200009 92320350
48000048 2C110001
40820040 7E729B78
86330004 A2120002
39F0FFFF B1F20002
85F30004 95F20004
3A10FFFF 2C100000
4082FFF0 3E60805B
6273FAE0 3A400001
B2530002 92330004
3E60805A 62738700
A2530000 2C120000
4182000C 3A52FFFF
B2530000 00000000
C201C338 00000005
38A00020 3E60805A
62738080 82530394
2C120000 4182000C
80930390 83130390
60000000 00000000
C201C384 00000006
3E60805A 62738080
82530394 2C120000
41820010 3B400000
3A400000 48000008
541A0034 60000000
60000000 00000000


Now here's the tricky part everyone seems to have trouble with understanding. It is not very hard to understand at all, read carefully. Make the following directory (meaning folders) in your SD Card:

private/wii/app/RSBE/pf/fighter

Now, inside fighter you would create a specific folder for each character based on how their names are stored on the disc, the list for that is below.


Code:
Captain Falcon: captain
King Dedede: dedede
Diddy Kong: diddy
Donkey Kong: donkey
Falco: falco
Fox: fox
Mr. Game & Watch:gamewatch
Ganondorf: ganon
GIGA Bowser: gkoopa
Ike: ike
Kirby: kirby
Bowser: koopa
Link: link
Lucario: lucario
Lucas: lucas
Luigi: luigi
Mario: mario
Marth: marth
Meta Knight: metaknight
Ness: ness
Peach: peach
Pikachu: pikachu
Captain Olimar: pikmin
Pit: pit
Ivysaur: pokefushigisou
Charizard: pokelizardon
PokÈmon Trainer:poketrainer
Squirtle: pokezenigame
Ice Climbers: popo
Jigglypuff: purin
R.O.B.: robot
Samus: samus
Sheik: sheik
Snake: snake
Sonic: sonic
Zero Suit Samus:szerosuit
Toon Link: toonlink
Wario: wario
Warioman: warioman
Wolf: wolf
Yoshi: yoshi
Zelda: zelda
Green Alloy: zakoball
Yellow Alloy: zakochild
Blue Alloy: zakogirl
Red Alloy: zakoboy


So, a directory for Sonic would look like this: private/wii/app/RSBE/pf/fighter/sonic

6. Once you have all the folders you want for the characters you want textures for, visit a few texture sites (listed below) to grab cool textures you like (this list will likely grow over time):

Stack Smash
Kitty Corp.

7. Once you have the textures you want, you need to name the texture file the color you want to replace. Each number represents a color of that character, so, 00 = default, 01 = first color, 02 = second color and so on. Now, the order of the colors can be quite confusing for each character so here is a convenient list of that below.


Code:
Captain Falcon
00-Original
01-Blood Hawk
02-Green
03-Blue
04-Black
05-Pink

Dedede
00-Original
02-Green
03-White
04-Grayscale
05-Purple
06-Pink

Diddy Kong
00-Original
02-Green
03-Blue
04-Pink
05-Yellow
06-Purple

Donkey Kong
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White

Falco
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Yellow

Fox
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White

Ganondorf
00-Original
01-Red
02-Green
03-Blue
04-Grandpa Ganon
05-Brown

Ike
00-Original
01-Red
02-Green
03-Blue
04-Another Kind Of Green
05-Yellow

Kirby
00-Original
01-Red
02-Green
03-Blue
04-Yellow
05-White

Bowser
00-Original
01-Red
03-Blue
04-Black
05-Pimp Gold
06-Brown

Link
00-Original
01-Red
03-Blue
04-Dark
05-White/Light Blue
06-Yellow

Lucario
00-Original
01-Red
02-Green
04-Light Blue
05-White

Lucas
00-Original
01-Red
02-Green
03-Blue
04-Claus
05-Pink/Purple

Luigi
00-Original
01-Red
02-UNUSED-Blue
03-Blue
04-Fire Luigi
05-Orange
06-Waluigi

Mario
00-Original
02-Green
03-Jumpman
04-Wario
05-Black
06-Fire Mario

Marth
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White

Meta-Knight
00-Original
01-Red
02-Green
03-Blue
04-White
05-Pink

Ness
00-Original
02-Green
03-Blue
04-Bumble-Bee
05-Fuel
06-Mr.Saturn

Peach
00-Original
01-Red
02-Green
03-Blue
04-White
05-Daisy/Yellow

Pikachu
00-Original
01-Cap
02-Bandana
03-Googles

Olimar
00-Original
01-Red
02-Green
03-Blue
04-White
05-Dirty Helmet (Yellow and Black)

Pit
00-Original
01-Red
02-Green
03-Blue
04-Gold
05-Black

Pokemon Trainer
00-Original
01-Red
02-Green
03-Blue
04-Light

Ice Climbers
00-Original
01-Red
02-Green
03-Blue
04-Dark
05-Light

Jigglypuff
00-Normal
01-Flower
02-Sleep Hat
03-Japan Hat
04-Trainer Cap

ROB
00-Original
02-Green
03-Blue
04-Pink/Purple
05-Yellow
06-NES

Samus
00-Original
01-Pink
02-Green
03-Fusion/Blue
04-Gravity Suit/Purple
05-Dark Suit/Black

Zelda
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Ocarina of Time colors

Snake
00-Original
01-Red/Black
02-Green
03-Blue
04-"IDK WTF this is" camo
05-Wild Feline camo

Sonic
00-Original
01-Red
02-Green
04-Gold
05-Black

Toon Link
00-Original
01-Red
03-Blue
04-Purple
05-NES Link
06-Dark

Wario
00-Original (WarioWare)
01-Red (WarioWare)
02-Green (WarioWare)
03-Blue (WarioWare)
04-Black & Red (WarioWare)
05-Orange & Blue (WarioWare)
06-Original (Overall)
07-Red (Overall)
08-Green (Overall)
09-Blue (Overall)
10-WarioLand 2 color (Overall)
11-WarioLand 3 color (Overall)

Wolf
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Red & White

Yoshi
00-Original
01-Red
03-Blue
04-Yellow
05-Pink
06-Light Blue


Here's an example of what a Sonic texture file would be named if it were replacing his 01 color: FitSonic01.pcs

And here's what the directory would look like with that finally included: private/wii/app/RSBE/pf/fighter/sonic/FitSonic01.pcs

Every character does NOT need their .pac file but, you need to name the .pac file the same way you named the .pcs file except without the .pcs extension (just the .pac extension instead) so Sonic's .pac file would look like this: FitSonic01.pac (of his first color, you need to change the number according to what you set it to for the .pcs, this is merely an example, it will not always be 01). The characters who DO need their .pac files are below:

Code:
Samus/ZSS
Zelda/Sheik
PT
Bowser
Wario.pac


files are mostly used for the other modes outside of versus modes, so, you do not need them if they are not the characters above. The reason why the characters above need them are for their transformations, otherwise, the textures get lost in the sea of the abyss when you transform or switch (PT). Also, for ZSS, you may need to use a CSS code with her to get her to work better (as her textures need to be loaded from the CSS if you are using v 1.1).

(the codes should apply, if they do not, you need to make sure you have everything set up right with your .gct), when you get to the CSS there's two things you need to do based on which set of codes you are running with (v 1.1 of File Replacement or v 1.3).

a. If you have v 1.1 instead of v 1.3 for whatever reason, when you select a color, you need to wait for your Wii to stop loading/making noises. Otherwise, if you press start right as you've selected your color, bad things can happen (your texture won't work for one and for another, you may encounter freezing issues). If your Wii freezes, simply press and hold the Power button for 7 seconds (most people don't know about this and unplug their Wii, not the most recommended choice hehe).

b. If you have v 1.3, you can just go ahead and press start once you've selected your color. MAKE SURE YOU ARE USING THE DISABLE CUSTOM STAGES V 1.1 WITH THIS CODE! OTHERWISE, IT WILL NOT WORK RIGHT!

9. If your textures did not work, make sure your directory is set up accordingly or you didn't mess up on the color choice, check EVERY color if you really don't know which one you put it on. The codes DO work, you're just doing something wrong.

10. Otherwise, you have done it! Congratulations! You have successfully put textures on your Wii! These textures are in no way permanent, you have to load the codes each time you want access to them and NOBODY WILL SEE THEM ONLINE UNLESS THEY HAVE THE SAME CODES ON AS YOU AND THE SAME TEXTURES AS YOU! Also, Gecko OS has a 256 line limit (due to the Wii's RAM limit) so please try not to add anymore codes than that after the texture codes have been applied. Textures also do not show up in replays if you watch them without the codes on (in other words, the replays do not store texture data). However, Snapshots DO save the textures even without the codes on (this is obvious) so you can show off to your friends that you can do texture hacking now!

And no, this does not work for custom music.


hopefully someone will port this is PAL soon.[/spoiler]

Is there any reason why Mr. Game and Watch can not be edited?
Title: Re: SSBB RSBE01 USA - Support
Post by: Batandy on March 21, 2009, 10:27:11 AM
Because he as a 1 pixel texture...
Title: Re: SSBB RSBE01 USA - Support
Post by: MGWFan01 on March 21, 2009, 05:39:01 PM
I was able to edit his avatar without a problem.....
Title: Re: SSBB RSBE01 USA - Support
Post by: mkarim85 on March 21, 2009, 06:28:34 PM
   
can i use the codes of gecko os with a wavebird gc controller connected from the start?when i use some codes in smash,    
then connect the control and after some time, the game freezes.    
can i only use the Wiimote and Nunchuk?
Title: Re: SSBB RSBE01 USA - Support
Post by: blackbelt528 on March 31, 2009, 08:47:18 PM
alright i hop someone responds, because this is kind of pissing me off

im looking or a complete list of music IDs to go with the music modifier code. ive looked everywhere and cant even find a reference to where to find it
Title: Re: SSBB RSBE01 USA - Support
Post by: nicalobe on March 31, 2009, 08:50:56 PM
This isn't an ID list, but if you're looking to swap the music for stages, here is a program that makes it very easy to do so.

http://www.fileshaker.com/brawlmusicswap_1 (http://www.fileshaker.com/brawlmusicswap_1)
Title: Re: SSBB RSBE01 USA - Support
Post by: blackbelt528 on March 31, 2009, 09:58:49 PM
Quote from: nicalobe on March 31, 2009, 08:50:56 PM
This isn't an ID list, but if you're looking to swap the music for stages, here is a program that makes it very easy to do so.

http://www.fileshaker.com/brawlmusicswap_1 (http://www.fileshaker.com/brawlmusicswap_1)
wow! this is better than anything i was hoping for, thanks!

also, not to be a pain, could someone give me a list of the original music that was for each stage? you know, so i know what i am changing.
Title: Re: SSBB RSBE01 USA - Support
Post by: TyDoMaster on April 05, 2009, 04:20:58 AM
O_o this thread is really big, I looked and got lost so I will just ask. I'm looking to make a smash bros. movie. the only codes I need to do this are:
A code to make the camera free and able to move all the way around a character (and through walls)
and a code to remove the icons heads and health bars from the bottom.

Thanks in advance guys, and keep it real  8)
Title: Re: SSBB RSBE01 USA - Support
Post by: hetoan2 on April 05, 2009, 10:36:59 AM
You didn't really ask a question....

If you want permission to use the codes in a movie all you need to do is say who created the codes in description if you post it to youtube or some other place.

If you are looking for the actual codes and cant find them you could always use a Replay Extender (brkirch made one that extends the limit forever) a Replay camera modifier (Y.S. made one i think) and then you're set since replays don't have Icons when you zoom in and stuff.

The codes probably already exist.

Although you do bring up a good point. This thread is WAY too crowded.