Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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PsychicKid

Hey, I was wondering if someone could take a look at these codes that I requested and got a few months ago. I keep trying them and they simply don't work at all.

-VS Match Modifier- (Modifies the counter under Records that shows how many VS matches you have played)

42000000 9017B638
04000290 XXXXXXXX
04000294 YYYYYYYY
04000298 ZZZZZZZZ
E0000000 80008000

X = Time
Y = Stock
Z = Coin

-Reset Character Unlock Information-
42000000 9017B638
00000008 00070000
E0000000 80008000


If anyone could test these and post their results or help fix them for me, I would greatly appreciate it. Thanks!

(Brief note, I did not make these codes. I'd give credit to who made them originally but I forgot their name so if you're reading this, I'm sorry >_<)

Sakura13

Quote from: PsychicKid on December 02, 2008, 04:46:39 AM
Hey, I was wondering if someone could take a look at these codes that I requested and got a few months ago. I keep trying them and they simply don't work at all.

-VS Match Modifier- (Modifies the counter under Records that shows how many VS matches you have played)

42000000 9017B638
04000290 XXXXXXXX
04000294 YYYYYYYY
04000298 ZZZZZZZZ
E0000000 80008000

X = Time
Y = Stock
Z = Coin

-Reset Character Unlock Information-
42000000 9017B638
00000008 00070000
E0000000 80008000


If anyone could test these and post their results or help fix them for me, I would greatly appreciate it. Thanks!

(Brief note, I did not make these codes. I'd give credit to who made them originally but I forgot their name so if you're reading this, I'm sorry >_<)
Yeah, i tried these codes too but didn't work at all.
I always have all the hidden characters.

And the code to modifie the counter under Records would be great!

Dalubot9300

Quote from: Apocolypse3000 on December 01, 2008, 07:11:26 PM
I got a completely unrelated question. On page 44 of the  WiiRD (Usbgecko+Ocarina) Brawl Codes For USA RSBE (Updated frequently) forum there is this code posted for infinite shield with player x. It says if you increase the italized value ur shield becomes overcharged. What does that mean and which value do i increase. Additionally does anyone kno what code is being used on lucas in this video to make him look like he has an invisible shield (starts around 6:55) and what codes keeps your character looking normal without giving him knockback when he gets hit.

Video:
http://www.youtube.com/watch?v=gq2eep8wV5M

WOOT my video =D
The code used on that vid was the Ultimate Final Godly Omegaman (P1) by Naraku2000 using codes created by Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)
This are the codes BTW:
Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Superman? Ultraman? Kindergarten! This is the best man you'll find there. TOTAL invincibility (Only things you can gain damage from: Custom Stage-spikes, lip-stick flower, going over the above side of the screen), no knockback, and EVERY single hit maximal stun, damage and knockback I could squish out. The chance defeating you is equal to the chance killing a mosquito in the wide fields by bashing it with a living tyrannosaurus rex. However, be careful as the negative infinite defense ratio doesn't exclude one bug: sometimes if the opponent grabs and throws you, your character'll face the screen and while moving and attacking you'll dash with the speed of light across the stage/screen horizontally causing you to collide with the death boundaries. This or certain actions MAY freeze the game, but this is not too often.
However, due to your awesomeness touching you is impossible, now is it? :P (By the way, because I've included the infinite jump [must be on]-code to the code you don't need to turn that on manually for infinite jumps unlike in the Ultra man-code)
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)

Ocarina and USBGecko ROCKS!:)
Dalub is here!
I will just own you

Dark Lugia

I have a problem...not sure if it belongs here, but anyway.

If I turn on Custom Stage Selector(using recommended default value) code, Gecko OS won't boot but Ocarina works fine.

Thanks for your help.

Apocolypse3000

Quote from: Dalubot9300 on December 03, 2008, 04:16:43 AM
Quote from: Apocolypse3000 on December 01, 2008, 07:11:26 PM
I got a completely unrelated question. On page 44 of the  WiiRD (Usbgecko+Ocarina) Brawl Codes For USA RSBE (Updated frequently) forum there is this code posted for infinite shield with player x. It says if you increase the italized value ur shield becomes overcharged. What does that mean and which value do i increase. Additionally does anyone kno what code is being used on lucas in this video to make him look like he has an invisible shield (starts around 6:55) and what codes keeps your character looking normal without giving him knockback when he gets hit.

Video:
http://www.youtube.com/watch?v=gq2eep8wV5M

WOOT my video =D
The code used on that vid was the Ultimate Final Godly Omegaman (P1) by Naraku2000 using codes created by Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)
This are the codes BTW:
Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Superman? Ultraman? Kindergarten! This is the best man you'll find there. TOTAL invincibility (Only things you can gain damage from: Custom Stage-spikes, lip-stick flower, going over the above side of the screen), no knockback, and EVERY single hit maximal stun, damage and knockback I could squish out. The chance defeating you is equal to the chance killing a mosquito in the wide fields by bashing it with a living tyrannosaurus rex. However, be careful as the negative infinite defense ratio doesn't exclude one bug: sometimes if the opponent grabs and throws you, your character'll face the screen and while moving and attacking you'll dash with the speed of light across the stage/screen horizontally causing you to collide with the death boundaries. This or certain actions MAY freeze the game, but this is not too often.
However, due to your awesomeness touching you is impossible, now is it? :P (By the way, because I've included the infinite jump [must be on]-code to the code you don't need to turn that on manually for infinite jumps unlike in the Ultra man-code)
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)


your such a boss dalubot!! ive been looking for this forever. so i have to refer some ppl to ur vid. oh i have a follow up question. will any of these codes make lucas do that weird shield thing. that was retardedly awesome.

Dalubot9300

Quote from: Apocolypse3000 on December 03, 2008, 08:53:09 AM
Quote from: Dalubot9300 on December 03, 2008, 04:16:43 AM
Quote from: Apocolypse3000 on December 01, 2008, 07:11:26 PM
I got a completely unrelated question. On page 44 of the  WiiRD (Usbgecko+Ocarina) Brawl Codes For USA RSBE (Updated frequently) forum there is this code posted for infinite shield with player x. It says if you increase the italized value ur shield becomes overcharged. What does that mean and which value do i increase. Additionally does anyone kno what code is being used on lucas in this video to make him look like he has an invisible shield (starts around 6:55) and what codes keeps your character looking normal without giving him knockback when he gets hit.

Video:
http://www.youtube.com/watch?v=gq2eep8wV5M

WOOT my video =D
The code used on that vid was the Ultimate Final Godly Omegaman (P1) by Naraku2000 using codes created by Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)
This are the codes BTW:
Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Superman? Ultraman? Kindergarten! This is the best man you'll find there. TOTAL invincibility (Only things you can gain damage from: Custom Stage-spikes, lip-stick flower, going over the above side of the screen), no knockback, and EVERY single hit maximal stun, damage and knockback I could squish out. The chance defeating you is equal to the chance killing a mosquito in the wide fields by bashing it with a living tyrannosaurus rex. However, be careful as the negative infinite defense ratio doesn't exclude one bug: sometimes if the opponent grabs and throws you, your character'll face the screen and while moving and attacking you'll dash with the speed of light across the stage/screen horizontally causing you to collide with the death boundaries. This or certain actions MAY freeze the game, but this is not too often.
However, due to your awesomeness touching you is impossible, now is it? :P (By the way, because I've included the infinite jump [must be on]-code to the code you don't need to turn that on manually for infinite jumps unlike in the Ultra man-code)
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)


your such a boss dalubot!! ive been looking for this forever. so i have to refer some ppl to ur vid. oh i have a follow up question. will any of these codes make lucas do that weird shield thing. that was retardedly awesome.

No im not the boss i think the bosses are actually the hackers who made those codes ^^ i just put them togheter on a video but thanks!
Also the shield thing is another code
Player X has Infinite Shield:[Phantom Wings right?]
4A000000 80623324
60000006 00000000
32000020 0000000X
4A100000 00000244
62000000 00000000
E2000001 00000000
58010000 00000000
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400000C XXXXXXXX
E0000000 80008000
0 = P1
1 = P2
2 = P3
3 = P4
4 = P5
5 = P6
6 = P7
You can also overcharge the shield by increasing the XXXXXXXX value.
42480000 = Normal Shield

The value on that vid was REALLY overcharged lol XP
Ocarina and USBGecko ROCKS!:)
Dalub is here!
I will just own you

Apocolypse3000

Quote from: Dalubot9300 on December 03, 2008, 09:31:28 PM
Quote from: Apocolypse3000 on December 03, 2008, 08:53:09 AM
Quote from: Dalubot9300 on December 03, 2008, 04:16:43 AM
Quote from: Apocolypse3000 on December 01, 2008, 07:11:26 PM
I got a completely unrelated question. On page 44 of the  WiiRD (Usbgecko+Ocarina) Brawl Codes For USA RSBE (Updated frequently) forum there is this code posted for infinite shield with player x. It says if you increase the italized value ur shield becomes overcharged. What does that mean and which value do i increase. Additionally does anyone kno what code is being used on lucas in this video to make him look like he has an invisible shield (starts around 6:55) and what codes keeps your character looking normal without giving him knockback when he gets hit.

Video:
http://www.youtube.com/watch?v=gq2eep8wV5M

WOOT my video =D
The code used on that vid was the Ultimate Final Godly Omegaman (P1) by Naraku2000 using codes created by Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)
This are the codes BTW:
Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Superman? Ultraman? Kindergarten! This is the best man you'll find there. TOTAL invincibility (Only things you can gain damage from: Custom Stage-spikes, lip-stick flower, going over the above side of the screen), no knockback, and EVERY single hit maximal stun, damage and knockback I could squish out. The chance defeating you is equal to the chance killing a mosquito in the wide fields by bashing it with a living tyrannosaurus rex. However, be careful as the negative infinite defense ratio doesn't exclude one bug: sometimes if the opponent grabs and throws you, your character'll face the screen and while moving and attacking you'll dash with the speed of light across the stage/screen horizontally causing you to collide with the death boundaries. This or certain actions MAY freeze the game, but this is not too often.
However, due to your awesomeness touching you is impossible, now is it? :P (By the way, because I've included the infinite jump [must be on]-code to the code you don't need to turn that on manually for infinite jumps unlike in the Ultra man-code)
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)


your such a boss dalubot!! ive been looking for this forever. so i have to refer some ppl to ur vid. oh i have a follow up question. will any of these codes make lucas do that weird shield thing. that was retardedly awesome.

No im not the boss i think the bosses are actually the hackers who made those codes ^^ i just put them togheter on a video but thanks!
Also the shield thing is another code
Player X has Infinite Shield:[Phantom Wings right?]
4A000000 80623324
60000006 00000000
32000020 0000000X
4A100000 00000244
62000000 00000000
E2000001 00000000
58010000 00000000
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400000C XXXXXXXX
E0000000 80008000
0 = P1
1 = P2
2 = P3
3 = P4
4 = P5
5 = P6
6 = P7
You can also overcharge the shield by increasing the XXXXXXXX value.
42480000 = Normal Shield

The value on that vid was REALLY overcharged lol XP
well even if you dont want to admit ur a boss u have helped me out a lot. as for the actually hackers who discovered these codes, its a given that they are the next rulers of the world. if u need anything just ask. thanks again.

blackbelt528

#1867
not sure if this has been asked before, but

can someone modify the boss control codes so that they work with a wavebird controller?


EDIT: or oculd someone give me teh digits for  a GCN controller and a Wavebird controller and ill do it myself?

Veritech Fox

Quote from: blackbelt528 on December 04, 2008, 11:33:45 PM
not sure if this has been asked before, but

can someone modify the boss control codes so that they work with a wavebird controller?


EDIT: or oculd someone give me teh digits for  a GCN controller and a Wavebird controller and ill do it myself?

Well here are the GC controls..

0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause


& This is wavebird

Wavebird:

0000 - No Button
0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause

blackbelt528

sorry for asking this as well, but could you(or someone else) give me the digits for 2-button combination for both? im no good at adding hexidecimal digits

Igglyboo


nintendojii

Question: How exactly do you use the follow codes:

Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for Target Test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for Custom Stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

I held the L button right after I chose my character. When I went to the stage select screen it just froze. Also, can these codes be used in Wifi? If it can be used online, does the other player online need the same custom stage I already have?

blackbelt528

just to make sure im adding bytes right, A0+C0=60, right?

Jassim

#1873
Quote from: nintendojii on December 05, 2008, 03:55:13 AM
Question: How exactly do you use the follow codes:

Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for Target Test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for Custom Stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

I held the L button right after I chose my character. When I went to the stage select screen it just froze. Also, can these codes be used in Wifi? If it can be used online, does the other player online need the same custom stage I already have?

try holding iut after choosing the stage

Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000[code]

well i just thought id point a glitch (not criticising the creator just informing everyone) theres a major graphic glitch when u hit someone with foxes gun, quite cool to look at but i quickly exited incase something happened
[/code]

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Igglyboo

Quote from: blackbelt528 on December 05, 2008, 11:21:04 AM
just to make sure im adding bytes right, A0+C0=60, right?
no
A0+C0=160