Super Smash Bros Brawl [RSBP01]

Started by Link, July 26, 2008, 07:35:07 AM

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Fred

#720
Y.S
* Ridely wont do any other attacks than his air pushing breath.
* Crazy hand and Master hand dosnt have a death animation?
* Galleom dosnt have properly A^/v B^/v moves or Y
* Seems that most side, up and down moves dosnt work at all?
If someone helped you press the thank you button.

Kinggamer

Quote from: Fred on October 05, 2008, 04:06:27 PM
Y.S
* Ridely wont do any other attacks than his air pushing breath.
* Crazy hand and Master hand dosnt have a death animation?
* Galleom dosnt have properly A^/v B^/v moves or Y
* Seems that most side, up and down moves dosnt work at all?

But it's cool to control the bosses in general ? i cannot test the codes because i don't have a gamecube controller yet  :P. Hope this problems get fixed.

Fred

Quote from: Kinggamer on October 06, 2008, 12:13:14 AM
Quote from: Fred on October 05, 2008, 04:06:27 PM
Y.S
* Ridely wont do any other attacks than his air pushing breath.
* Crazy hand and Master hand dosnt have a death animation?
* Galleom dosnt have properly A^/v B^/v moves or Y
* Seems that most side, up and down moves dosnt work at all?

But it's cool to control the bosses in general ? i cannot test the codes because i don't have a gamecube controller yet  :P. Hope this problems get fixed.
Yeah its pretty fun but im just naming something incase it can be corrected, most bosses you wont be able to much. Master hand and crazy hand got stuck with Bullets shots over and over even though i didnt enable them.
If someone helped you press the thank you button.

Kinggamer

Quote from: Fred on October 06, 2008, 03:56:26 PM
Quote from: Kinggamer on October 06, 2008, 12:13:14 AM
Quote from: Fred on October 05, 2008, 04:06:27 PM
Y.S
* Ridely wont do any other attacks than his air pushing breath.
* Crazy hand and Master hand dosnt have a death animation?
* Galleom dosnt have properly A^/v B^/v moves or Y
* Seems that most side, up and down moves dosnt work at all?

But it's cool to control the bosses in general ? i cannot test the codes because i don't have a gamecube controller yet  :P. Hope this problems get fixed.
Yeah its pretty fun but im just naming something incase it can be corrected, most bosses you wont be able to much. Master hand and crazy hand got stuck with Bullets shots over and over even though i didnt enable them.

That was one of my favourite attacks of Master/Crazy Hand  :eek:.

quadra

Hi guys,
yeah sorry ive been busy last couple of weeks.
ill post all codes i can find on my pc if thats alright

HnS

That would be really awesome, but please ppst them really this time
Thank you very much
Greetings

pabland

Quadra, I want the taunt enables final smash code... ¿Have you got that code?

Kinggamer

Hey quadra, good to see you again  :cool:.

GaryCXJk

Warning! The following code is highly untested, perhaps unstable, so use with caution! You might throw your controller out in frustration because the Wii has a chance of crashing. A lot. However, the current code has so far been tested without problems. On just one Wii. In English. So if this code doesn't work, try running your Wii in English. With that out of the way, let's groove tonight, share the spice of life. Baby slice it right. We're gonna groove tonight.

Also, no way in hell are you able to create your own fully functional stage. Or at least not for now. Ever. Something. Something. Something.


Custom stage texture swap
4A000000 9018F128
38000032 FF000035
48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 90179760
82200002 90179768
88000001 00000002
82200002 9017976C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
60000000 00000001
48000000 80001850
4A100000 00000018
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000


So far the only stage that works with this code is this one:

st_fhqwhgads_ts.bin

Fred

Mind taking a picture for us Gary? Thanks anyway
If someone helped you press the thank you button.

GaryCXJk

No, but I'm uploading a GT video, and later tonight (today, whatever region you're in) I'll upload a two-parter on YouPoop.

Wiwiweb

#731
Using info from this post I tried to port some codes. This is the first time I ever do this, can someone test them ?




Original (US) :
Music Modifier (WiFi) [FMK]
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000


Pal :
Music Modifier (WiFi) [Original : FMK]
4A000000 90FEAF40
14000000 FF00xxxx
E0000000 80008000





Quote from: hetoan2 on August 08, 2008, 03:11:49 AM
until then here's a code i whipped up that makes you automatically die! it can be activated by Pressing L+R when the stage is loading, and it usually crashes after the match... only once it didn't and that was in Practice mode...

It seems to be working 100% of the time in Practice mode now 0.o wonder why it didn't work that one time...
This code could be cool with unlimited jumps.

Original (US) :
Falling stage Press L+R (Wired GCN 1st slot) [Hetoan2]
284DE4B0 000000E0
1416A904 BF800000
E0000000 80008000
4A000000 90180F08
10000033 00000019
10000034 00000000
E0000000 80008000


Pal :
Falling stage Press L+R (Wired GCN and Wavebird 1st slot) [Hetoan2]
284F86B0 00800060
1416A904 BF800000
E0000000 80008000
4A000000 9018F128
10000033 00000019
10000034 00000000
E0000000 80008000





Original (US) :

Control Stages with L, R and L+R (Wired GCN 1st slot) [Hetoan2]
284DE4B0 000000E0
4A000000 90000000
1416A904 00000000
E0000000 80008000
284DE4B0 000000C0
4A000000 90000000
1416A904 BF800000
E0000000 80008000
284DE4B0 000000A0
4A000000 90000000
1416A904 3F800000
E0000000 80008000


Pal :
Control Stages with L, R and L+R (Wired GCN and Wavebird 1st slot) [Original : Hetoan2]
284F86B0 00800060
4A000000 9000E220
1416A904 00000000
E0000000 80008000
284F86B0 00800040
4A000000 9000E220
1416A904 BF800000
E0000000 80008000
284F86B0 00800020
4A000000 9000E220
1416A904 3F800000
E0000000 80008000





Some questions :
The buttons activators for the Wired GCN and for the Wavebird seems to be the same according to this post. Is this correct ? Does this means the same code works for both Wired and Wavebird ?
Also, I feel there's a way to shorten the Control Stages code. Is the triple "4A000000 90000000" really necessary ?

GaryCXJk

First, yes, button activators are the same, however, use these codes instead:


Port 1
284F86B0 0080XXXX

Port 2
284F86BC 0080XXXX

Port 3
284F86C8 0080XXXX

Port 4
284F86D4 0080XXXX


Full Metal Kirby didn't know about if-masking. Only then it won't make a difference for Wavebird or wired controllers.

Also, if the pointer does not get moved and you are using multiple instances of 4A000000, remove all E0000000 80008000. E0000000 80008000 just resets the execution state and places the base address and pointer back to 80000000.

Anyway:


Wiwiweb

Quote from: GaryCXJk on October 07, 2008, 09:59:36 PM
First, yes, button activators are the same, however, use these codes instead:

Full Metal Kirby didn't know about if-masking. Only then it won't make a difference for Wavebird or wired controllers.

Ok, I just edited the codes in my posts, thanks.




Quote from: GaryCXJk on October 07, 2008, 09:59:36 PM
Also, if the pointer does not get moved and you are using multiple instances of 4A000000, remove all E0000000 80008000. E0000000 80008000 just resets the execution state and places the base address and pointer back to 80000000.


So this code :
284F86B0 00800060
4A000000 9000E220
1416A904 00000000
E0000000 80008000
284F86B0 00800040
4A000000 9000E220
1416A904 BF800000
E0000000 80008000
284F86B0 00800020
4A000000 9000E220
1416A904 3F800000
E0000000 80008000


would be the same as this one ?
4A000000 9000E220
284F86B0 00800060
1416A904 00000000
284F86B0 00800040
1416A904 BF800000
284F86B0 00800020
1416A904 3F800000
E0000000 80008000

GaryCXJk

Updated code:

Custom Stage Texture Swap
4A000000 9018F128
38000032 FF000035
48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 90179760
4A000000 90179760
96020001 00000008
96020001 0000000C
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 FFFFFFFF
88000004 00000003
86400004 FFFFFFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
04001000 43584A20
4E000000 00000000
4A100000 00000010
94110008 00000001
8A0000A6 00000000
8800000A 00000008
86000002 00000001
4A001007 00000008
64000000 00000000
E0000000 80008000


There's a huge bug in it though, but it gets bypassed by a non-existent pointer address. In fact, I'll be optimizing this code later on.