Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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Cooler 101

#2085
Quote from: Yoshi52 on January 09, 2009, 11:04:02 PM
Quote from: paprika_killer on January 09, 2009, 09:31:54 PM
the more than likely loads the FS into a specifc region and trying to load both there is a bad idea ofcourse

Er, that's a little hard to understand... I think you're saying, "The game more than likely loads the Final Smash into a specific region and trying to load both creates a problem. It's a bad idea to do so, of course."

If that's it, I'll reply with, "So, the game stores the Final Smash into a spot that only has room for one Final Smash? Then, how did the people who recorded that video get multiple Final Smashes to activate one after another without freezing? I saw a list here somewhere about which Final Smashes are compatible with a Final Smash code... Could that list be saying that only a few Final Smashes work with each other?"
It depends on who you're using. Mario and Luigi have weird Final Smashes. They need to start their final smashes with their effects loaded, but once it's started the effects can be unloaded. For example, Luigi needs to start his Negative Zone with the effects loaded, but the second you press B the effects can be unloaded. Some people need their final smash's effects, while some people don't, which is why some final smashes are compatible with each other, and others aren't.

If you're using different characters, the last person to get the smash ball is the only person with their effects.

Yoshi52

Quote from: Cooler 101 on January 10, 2009, 04:02:08 AMIt depends on who you're using. Mario and Luigi have weird Final Smashes. They need to start their final smashes with their effects loaded, but once it's started the effects can be unloaded. For example, Luigi needs to start his Negative Zone with the effects loaded, but the second you press B the effects can be unloaded. Some people need their final smash's effects, while some people don't, which is why some final smashes are compatible with each other, and others aren't.

If you're using different characters, the last person to get the smash ball is the only person with their effects.


They're not weird, they just use objects that are only loaded with the Final Smash data... I think... Uh... Would someone happen to have a list of which Final Smashes can work with each other? I saw a list somewhere, but when you're a Procrastinating Fool, you don't go back and look up where it could be...

Cooler 101

#2087
Quote from: Yoshi52 on January 10, 2009, 04:33:37 PM
Quote from: Cooler 101 on January 10, 2009, 04:02:08 AMIt depends on who you're using. Mario and Luigi have weird Final Smashes. They need to start their final smashes with their effects loaded, but once it's started the effects can be unloaded. For example, Luigi needs to start his Negative Zone with the effects loaded, but the second you press B the effects can be unloaded. Some people need their final smash's effects, while some people don't, which is why some final smashes are compatible with each other, and others aren't.

If you're using different characters, the last person to get the smash ball is the only person with their effects.


They're not weird, they just use objects that are only loaded with the Final Smash data... I think... Uh... Would someone happen to have a list of which Final Smashes can work with each other? I saw a list somewhere, but when you're a Procrastinating Fool, you don't go back and look up where it could be...
That would be quite a long list, but I can list people who do and don't need effects.

Need Effects
Mario (for first frame only)
Luigi (for first frame only)
Zelda and Sheik
Ganondorf
Pit
Ice Climbers
Kirby
Olimar
Fox
Falco
Wolf
Captain Falcon
Pokemon Trainer
Marth (when he hits someone)
Snake
Sonic

Most people on the above list are compatible with each other as long as they're the same characters. (e.g. 3 Olimars using their Final Smash)

Don't Need Effects
Mario (after first frame)
Luigi (after first frame)
Peach
Bowser
Donkey Kong
Diddy Kong
Wario
Link
Toon Link
Samus
Zero Suit Samus
ROB
Meta Knight
King Dedede
Pikachu
Lucario
Jigglypuff
Ike
Ness
Lucas
Mr. Game and Watch

Just remember that for Final Smashes that are the same being used on the same person (e.g. 2 Great Aethers or Triforce Slashes) crashes. A combonation like Captain Falcon and Meta Knight or Toon Link and Ike will work because their final smashes have different properties.

Y.S.

Quote from: Yoshi52 on January 09, 2009, 09:22:46 PM
Quote from: Cooler 101 on January 08, 2009, 11:47:05 PM
If you have the Japanese version, your question is answered.  ;)

If you don't, they're called Zako in the Japanese version. (e.g. Zako Red)


Uhm, one thing though... "Zako" translates to "Small fish." And "Alloy" translates to "Goukin." So, what's with that?


Although "Zako" literally means small fish, this word is broadly employed when we refer to something
that is small, weak, and not so important...etc
In fact, original meaning of "Zako" is hardly used in daily life.


Questions about Japanese language is always welcome ;)

spunit262

#2089
 :eek: It's Y.S. You like never post. I didn't think you came here any more.
Not active but may still sporadically make codes.
(ooo)
``´´

BrwlUsr1206

Nevermind, my math wasn't correct.  I fixed the problem.
[spoiler]
You don\\\'t mess with emos.[/spoiler]

Jumpi95

Can I have a birthday wish?(todays my birthday and I was wondering if any1 could fullfill a wish.^_^)

Louisdebou

Infinite lives in Classic mode [jassim]
2D28AE67 00000005
0128AE67 00000005
E0000000 80008000


Hello guys,

This code doesn't work on my Wii ? That's normal ? All others codes works well (No tripping, All trophy/sticker etc..). I need help ! Thanks ! ;)

Jassim

louis when you use that code, you wll see no lives on your character but you will have infinite lives

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Cooler 101

   Does anybody know why my endless brawl, cruel brawl and home-run contest freeze when I try to access them on wi-fi? No matter what I try to do it freezes the game. I tried joining someone else's game: freezes when they accept my request to join. I try making one: freezes after pressing yes when it asks me if I want to make one. This has happened for about 2 months now.   

nicalobe

Hey all, long time watcher, first time asking for help writer.  I'm trying to use the Giga Bowser and Company in Random code and it seems to freeze the wii if (I assume) Giga/Warioman/Alloys get picked randomly.  When I pick a stage, It will freeze while loading. The codes I'm using are:

QuoteGiga and Company in Random:
C20AF8D0 00000006
7C641B78 2C040028
41A00020 38600001
2C040043 41A00010
2C040046 41A10008
38600005 4E800020
3C808045 00000000
C2684844 00000004
83B80410 2C1D0028
41A00010 3BBDFFD8
39E0003F 99F400B8
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Giga and Company Engine:
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Alloys don't crash and others don't wreck My Music:
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Am I doing something wrong?  Or is the code just faulty at the moment?  Thanks for the help.

KingKombat

Yes, this is a weird question and may not be the most intelligent.

But, I'm trying to simulate Melee gravity with the gravity modifier. I've tried a few floating pints now and haven't found something PERFECT yet. Soo, what do you guys think would be a good floating point for Melee gravity? (I need this for a project i'm doing)

spunit262

Quote from: nicalobe on January 18, 2009, 03:50:50 PM
Hey all, long time watcher, first time asking for help writer.  I'm trying to use the Giga Bowser and Company in Random code and it seems to freeze the wii if (I assume) Giga/Warioman/Alloys get picked randomly.  When I pick a stage, It will freeze while loading. The codes I'm using are:

QuoteGiga and Company in Random:
C20AF8D0 00000006
7C641B78 2C040028
41A00020 38600001
2C040043 41A00010
2C040046 41A10008
38600005 4E800020
3C808045 00000000
C2684844 00000004
83B80410 2C1D0028
41A00010 3BBDFFD8
39E0003F 99F400B8
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Giga and Company Engine:
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Alloys don't crash and others don't wreck My Music:
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Am I doing something wrong?  Or is the code just faulty at the moment?  Thanks for the help.
"Giga and Company Engine" does every thing "Giga and Company in Random does". They shouldn't crash if used together but I never tried.
Also they need other codes to work. Try this.
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000032
00090C0D 0515011A
0A103A50 03171222
06161F18 0713250B
190E0224 14081B46
47482320 11212627
46474836 3F34382A
30290000 00000000


Quote from: KingKombat on January 18, 2009, 08:42:50 PM
Yes, this is a weird question and may not be the most intelligent.

But, I'm trying to simulate Melee gravity with the gravity modifier. I've tried a few floating pints now and haven't found something PERFECT yet. Soo, what do you guys think would be a good floating point for Melee gravity? (I need this for a project i'm doing)
I think you might be interested in Brawl+
Not active but may still sporadically make codes.
(ooo)
``´´

KingKombat

Quote from: spunit262 on January 18, 2009, 10:30:00 PM
Quote from: nicalobe on January 18, 2009, 03:50:50 PM
Hey all, long time watcher, first time asking for help writer.  I'm trying to use the Giga Bowser and Company in Random code and it seems to freeze the wii if (I assume) Giga/Warioman/Alloys get picked randomly.  When I pick a stage, It will freeze while loading. The codes I'm using are:

QuoteGiga and Company in Random:
C20AF8D0 00000006
7C641B78 2C040028
41A00020 38600001
2C040043 41A00010
2C040046 41A10008
38600005 4E800020
3C808045 00000000
C2684844 00000004
83B80410 2C1D0028
41A00010 3BBDFFD8
39E0003F 99F400B8
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Giga and Company Engine:
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Alloys don't crash and others don't wreck My Music:
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Am I doing something wrong?  Or is the code just faulty at the moment?  Thanks for the help.
"Giga and Company Engine" does every thing "Giga and Company in Random does". They shouldn't crash if used together but I never tried.
Also they need other codes to work. Try this.
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000032
00090C0D 0515011A
0A103A50 03171222
06161F18 0713250B
190E0224 14081B46
47482320 11212627
46474836 3F34382A
30290000 00000000


Quote from: KingKombat on January 18, 2009, 08:42:50 PM
Yes, this is a weird question and may not be the most intelligent.

But, I'm trying to simulate Melee gravity with the gravity modifier. I've tried a few floating pints now and haven't found something PERFECT yet. Soo, what do you guys think would be a good floating point for Melee gravity? (I need this for a project i'm doing)
I think you might be interested in Brawl+

Thanks! I found the code. This'll make some things easier.

smk

Quote from: Cooler 101 on January 18, 2009, 02:42:55 PM
   Does anybody know why my endless brawl, cruel brawl and home-run contest freeze when I try to access them on wi-fi? No matter what I try to do it freezes the game. I tried joining someone else's game: freezes when they accept my request to join. I try making one: freezes after pressing yes when it asks me if I want to make one. This has happened for about 2 months now.   

Your WiFi is corrupted, gonna have to erase your save file and either get a new save or put your old one back on your Wii that you HOPEFULLY backed up some weeks ago.