Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

Previous topic - Next topic

GhostFaceLoser

#2040
i want to use these codes but i don't know how to active them



View Profile Personal Message (Offline)
   
   

Character Graphics Modifier:
48000000 XXXXXXXX
DE000000 80009380
58010000 00000148
100000YY 0000000Z
E0000000 80008000
XXXXXXXX On-screen Character
80672FA8 1
80672FB4 2
80672FC0 3
80672FCC 4
80672FD8 5
80672FE4 6
80672FF0 7
80672FFC 8
YY = Part Affected
Z = State
0 = Off
1 = On
Part's List:
Mario:
+00 Body
+01 Cap
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair
+06 Hair(Without Cap)
DK:
+00 Body
+01 FS Eyes
+25 Teeth(lower)
+29 Teeth(Upper)
Link:
+00 Body
+01 FS Eyes
+02 Teeth
+08 Pouch 1
+0A Pouch 2
+1C Sword(Hilt)
+1E Sword(Blade)
+31 Eyes
+47 Shield
+4A Sheath
+4C Shield(On Back)
+4E Sword(In Sheath)
Samus:
+00 Body
+01 FS Visor
+14 Left Shoulder
+26 Head
+29 Right Shoulder
+2C Arm Cannon
+2E Morph Ball
Zamus:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Kirby:
+00 Arms/Legs
+01 Body(Mouth Open)
+02 Body(Default)
+03 FS Eyes(Mouth Open Face)
+04 FS Eyes(Default Face)
Fox:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
+04 Face(Eyes Half Closed)
+05 Face(Eyes Closed)
+06 Face(Default)
Pikachu:
+00 Body
Marth:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+15 Sheath
+17 Sword in Sheath
+43 Sword(Blade)
+44 Sword(Hilt)
Mr. Game & Watch
+00 Body
+58 Head
+59 Head(Mouth Open)
+5A Arm(Back)
+5B Hand(Back)
Unfinished
Luigi:
+00 Body
+01 Cap + hair
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair(Without Cap)
Diddy Kong:
Not Done
Metaknight:
+00 = Body
+01 = cape
+29 = Sword
+4B = Dimensional Cape
+4C = Wings
Zelda:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage)
Sheik:
+00 Body
+01 FS Eyes
Pit:
+00 = Body
+01 = FS Eyes
+03 = Face(Brows Arched)
+04 = Face(Eyes Half Closed)
+05 = Face(Eyes Closed)
+06 = Face(Default)
+07 = Face(Damage 1)
+08 = Face(Damage 2)
+2D = Shield
+2f = L Hand weapon
+34 = Bracelet 1
+36 = Bracelet 2
+4A = R Hand Weapon
+4C = Dual Edge
+4E = Bow
Falco:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
Pokemon Trainer:
+00 Body
Charzard:
+00 Body
+01 FS Eyes
Squirtle:
+00 Body
+01 FS Eyes
Ivysuar:
+00 Body
+01 FS Eyes
Ike:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Teeth
+47 Sword
Snake:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Face(Shouting)
+09 Teeth
Peach:
+00 Body
+01 Crown
+02 FS Eyes
+03 Skirt
+49 Golf Club
+4A Crown(In Hand)
+4B Frying Pan
+4C Tennis Racket
Yoshi:
+00 Body
+12 Tail Guard
+2E Left Eye
+37 Right Eye
Ganondorf:
+00 Body
+01 FS Eyes
+02 Teeth
Ice Climber:
+00 Body
+01 FS Eyes
+18 Hammer
+1D Hair
Dedede:
+00 Hands + Feet + Head
+01 Body
+02 FS Eyes
+03 Hammer
Wolf:
+00 Body
+01 Blaster
+02 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Lucario:
+00 Body
+01 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
Ness:
+00 Body
+01 Head(Burnt)
+02 FS Eyes
+03 Head
+3D Bat
Sonic:
+00 Body
+01 Eyes
+02 FS Eyes
+04 Upper Face(Default)
+05 Lower Face(Half Grinning)
+06 Eyes Closed
+07 Eyes Half Closed
+08 Upper Face(Grinning)
+09 Lower Face(Grinning)
+0A Upper Face(Smirking)
+0B Lower Face(Smirking)
+0C Lower Face(Default)
Bowser:
+00 Body
+01 FS Eyes
+02 Left Horn
+03 Right Horn
+18 Body(While Jumping)
+19 Shell(while Jumping)
Wario:
+00 Body
+01 FS Eyes
Toon Link:
+00 Body
+01 FS Eyes
+18 Sword(Blade)
+1A Sword(Hilt)
+4A Shield
+4D Sheath
+4F Shield(On Back)
+52 Sword(In Sheath)
ROB:
Not Done
Olimar:
Not Done
Capt. Falcon:
+00 Body
+01 ??(FS?)
+2A Shoulder Guard
Jigglypuff:
+00 Body
+01 FS Eyes
Lucas:
+00 Body
+01 FS Eyes
+3B Stick


anyhelp would be nice.

nm mind i found out my answer.

sg_06

Quote from: chaotictails on December 23, 2008, 10:01:26 PM
Hi, I am working on importing custom textures into the game.
I have already compiled a modified .tpl file for Luigi's FitLuigi_body.tpl using the ]EE[ guide.
I uploaded the file to 0x93573000, and then used this code to tell the game to use that texture.
I found this code on my codelist, but there is a problem.

Texture Setter:
80000002 80494EEC
80000003 90180FB8
60000006 00000000
4A001003 00000000
38000000 00FFXX00
38000004 FF0000YY
4A001002 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
80000000 00000001
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 TTTTTTTT
6000SSSS 00000001
8A002010 00000000
86000000 00000020
86000001 00000020
62000000 00000001
E2000003 00000000
80100002 00000068
80100003 0000005C
62000000 00000000
E0000000 80008000

XX Character Affected
YY Color Affected
ZZ Texture File Written to
TTTTTTTT Location of uploaded file
SSSS uploaded file size \ 20(Hex) - 1

TTTTTTTT
can be anywhere from 93573000 - 935E0000(Empty)

SSSS can be found by subtracting the End file address from the Start file
address(or you can just look at the size in a hex editor) and then doing the
divided by 20(Hex) - 1 part


I am sorry, I do not know who made this code, I got it from the forums at usbgecko.com before they closed...
But my problem is that it seems I foolishly overwrote the ZZ values! Does anyone have this code, and know where it belongs?
I would appreciate it very much if somebody could give me this code, I am almost done with my costume change!
Thanks in advance
It wasn't your mistake: the code was distributed without a ZZ value.

I poked around with it for awhile and found the missing value:
Texture Setter  (Phantom Wings)
80000002 80494EEC
80000003 90180FB8
60000006 00000000
4A001003 00000000
38000000 00FFXX00
38000004 FF0000YY
4A001002 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
80000000 000000ZZ
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 TTTTTTTT
6000SSSS 00000001
8A002010 00000000
86000000 00000020
86000001 00000020
62000000 00000001
E2000003 00000000
80100002 00000068
80100003 0000005C
62000000 00000000
E0000000 80008000
XX Character Affected
YY Color Affected
ZZ Texture File Written to
TTTTTTTT Location of uploaded file
--can be anywhere from 93573000 - 935E0000(Empty)
SSSS uploaded file size \ 20(Hex) - 1
--
SSSS can be found by subtracting the End file address from the Start file
address(or you can just look at the size in a hex editor) and then doing the
divided by 20(Hex) - 1 part
--
Using this code you only have to upload the texture file once at the start of the game
- instead of each time the match starts.
--
Oh, and this code is also affected by the Sheik/Zelda or charzard/Ivysuar/Squirtle
problem.

I also added credit: the code was by Phantom Wings.
:D
[insert something interesting here]

Jassim

Wifi Boss Battles:
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 0EFF0000
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles

Wifi Boss Battles: (TEST 2)
4A000000 806F91E0
10000003 00000004
1000000C 00000002
4A000000 90180B44
38000000 00FF0E00
10000000 0000000F
E0000000 80008000
Replaces Wifi HRC with Boss Battles[code/]

sorry can i just know the dfference between these 2 codes?

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



blackbelt528

i recently found this code:

Receive Damage/Stun

P1
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000


so if i didnt want to get any damage, would i do this?
Receive Damage/Stun

P1
4A000000 90180F20
140000C8 00000000
E0000000 80008000

supermariorick

Where can I find all of the extreme codes? I already have all of the super and amazing codes, but I lost the extreme codes.

supermariorick

Quote from: supermariorick on January 03, 2009, 11:39:35 PM
Where can I find all of the extreme codes? I already have all of the super and amazing codes, but I lost the extreme codes.
Nevermind, I googled extreme codes and found them on a different site........

hetoan2


Pokeninja

XXXX alloys defeated in cruel brawl/endless brawl (Jassim)
02614346 0000XXXX


What do you put for X?

Bonzai7

I am an extreme n00b at this moment. Can someone explain, in a n00b friendly way using the most words possible, how to use the texture finder and setter codes created by phantomwings? Please help me ye almighty, 1337 haxorz more powerful than Chuck Norris.

Romaap

Quote from: narutofan0211 on January 04, 2009, 07:32:17 PM
XXXX alloys defeated in cruel brawl/endless brawl (Jassim)
02614346 0000XXXX


What do you put for X?
a number >_>

Quote from: Bonzai7 on January 04, 2009, 07:34:32 PM
I am an extreme n00b at this moment. Can someone explain, in a n00b friendly way using the most words possible, how to use the texture finder and setter codes created by phantomwings? Please help me ye almighty, 1337 haxorz more powerful than Chuck Norris.
Thats for hackers to find where the texture is stored in ram.

Pokeninja

Quote from: Romaap on January 04, 2009, 07:37:58 PM
Quote from: narutofan0211 on January 04, 2009, 07:32:17 PM
XXXX alloys defeated in cruel brawl/endless brawl (Jassim)
02614346 0000XXXX


What do you put for X?
a number >_>

I know that, but which number? Hex numbers? (sorry if I sound like a n00b)

Romaap

hex number, to calculate normal number <-> hex number you can use the windows calculator or goolge

Igglyboo

Hex is base 16 as opposed to decimal which is base 10.
Hex uses A,B,C,D,E, and F.

i.e
10 in Hex is equal to 16 in decimal
A in hex is equal to 10 in decimal.

Pokeninja

so it's just the ordinary hex numbers?
thanks

Bonzai7

Quote from: Romaap on January 04, 2009, 07:37:58 PM
Quote from: narutofan0211 on January 04, 2009, 07:32:17 PM
XXXX alloys defeated in cruel brawl/endless brawl (Jassim)
02614346 0000XXXX


What do you put for X?
a number >_>

Quote from: Bonzai7 on January 04, 2009, 07:34:32 PM
I am an extreme n00b at this moment. Can someone explain, in a n00b friendly way using the most words possible, how to use the texture finder and setter codes created by phantomwings? Please help me ye almighty, 1337 haxorz more powerful than Chuck Norris.
Thats for hackers to find where the texture is stored in ram.
How do I use it though? What do I do to use the codes?