Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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REDSOXROX

Quote from: gamepro2 on October 15, 2008, 01:20:13 AM
LOL thx but i tried dat alredy the first line makes sense wit da controller ID but! the button ID makes no sense...
lookin at da code (which is set 4 GCN) the only changes r...u no wat ill jus type da code...

hold X for HRC
284DE4B0 *00000480   (*i tink dis is da button)
4A000000 81000000
145E25D8 00000034
E2000002 80008000

hold L for target smash
(same) *000000C0   (*i tink dis is da button)
(same) (same)
(same) 00000038
(same) (same)


those r da only diff in da codes 4 GCN...but i c wat u mean 4 da controller ID ... ne ideas 4 da buttons?


PS i dnt no who made these its not listed in my codelist
Those were made by Xtreme Starfox, if my memory serves me correctly...
Can you post the full codes?
I'll change them for you.
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

Austin

#1426
Quote from: REDSOXROX on October 15, 2008, 01:25:52 AM
Quote from: gamepro2 on October 15, 2008, 01:20:13 AM
LOL thanks but i tried that already. the first line makes sense with the controller ID but! the button ID makes no sense...
lookin at the code (which is set 4 GCN) the only changes are...u no wat ill jus type da code...

hold X for HRC
284DE4B0 *00000480   (*i think this is the button)
4A000000 81000000
145E25D8 00000034
E2000002 80008000

hold L for target smash
(same) *000000C0   (*i think this is the button)
(same) (same)
(same) 00000038
(same) (same)


those are da only difference in the codes 4 GCN...but i see what you mean for the controller ID ... any ideas for the buttons?


PS i dont know who made these, its not listed in my codelist
Those were made by Xtreme Starfox, if my memory serves me correctly...
Can you post the full codes?
I'll change them for you.


okey doky...

Hold R for WIFI room
284DE4B0 000000A0
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L for target test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold Y for custom stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold X for HRC
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000

All made by Xtreme Starfox

can u post da button values 4 these codes 4 me?

[spoiler][/spoiler]

REDSOXROX

Quote from: gamepro2 on October 15, 2008, 01:40:36 AM
Quote from: REDSOXROX on October 15, 2008, 01:25:52 AM
Quote from: gamepro2 on October 15, 2008, 01:20:13 AM
LOL thx but i tried dat alredy the first line makes sense wit da controller ID but! the button ID makes no sense...
lookin at da code (which is set 4 GCN) the only changes r...u no wat ill jus type da code...

hold X for HRC
284DE4B0 *00000480   (*i tink dis is da button)
4A000000 81000000
145E25D8 00000034
E2000002 80008000

hold L for target smash
(same) *000000C0   (*i tink dis is da button)
(same) (same)
(same) 00000038
(same) (same)


those r da only diff in da codes 4 GCN...but i c wat u mean 4 da controller ID ... ne ideas 4 da buttons?


PS i dnt no who made these its not listed in my codelist
Those were made by Xtreme Starfox, if my memory serves me correctly...
Can you post the full codes?
I'll change them for you.


okey doky...

Hold R (Dpad)for WIFI room
284F7880 FFBF0002
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L (Dpad)for target test
284F7880 FFBF0001
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold D (Dpad)for custom stage
284F7880 FFBF0004
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold U (Dpad)for HRC
284F7880 FFBF0008
4A000000 81000000
145E25D8 00000034
E2000002 80008000

All made by Xtreme Starfox

can u post da button values 4 these codes 4 me?

Okay

Hold R (Dpad)for WIFI room
284F7880 FFBF0002
4A000000 81000000
145E25D8 00000037
E2000002 80008000

Hold L (Dpad)for target test
284F7880 FFBF0001
4A000000 81000000
145E25D8 00000038
E2000002 80008000

Hold D (Dpad)for custom stage
284F7880 FFBF0004
4A000000 81000000
145E25D8 00000035
E2000002 80008000

Hold U (Dpad)for HRC
284F7880 FFBF0008
4A000000 81000000
145E25D8 00000034
E2000002 80008000

NOTE:
Codes originally made by Xtreme Starfox.
Codes fixed and made to work with Wii Controller by REDSOXROX
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

santa the hero

Has someone composed a list of all the Character's ids? (specifically for the partial size codes.) I know Mario's is 00 and DK is 01

Austin

#1429
thanks REDSOXROX :)

[spoiler][/spoiler]

Jose_Gallardo

#1430
Quote from: santa the hero on October 15, 2008, 02:00:42 AM
Has someone composed a list of all the Character's ids? (specifically for the partial size codes.) I know Mario's is 00 and DK is 01

XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario


I do not have credits for these on my TXT file, but I didn't make them, that's for sure.

Quote from: hetoan2 on October 14, 2008, 08:25:16 PM
do not post modifications of a code that has the variables to change listed. If you feel you need to you can compile a list of all the different variables and what they do.

Is there a rule for this?

Not only does it have variables "added", it also combines some other codes (for P1, P2, etc), and yet I don't take credit for the creation of the codes. Please respond promptly, as i got other codes I'd like to share. Also, if SMK could answer this, I'll appreciate it all the better, thanks.

Austin

#1431
UM...i tried that code... & nuthing hapened any suggestions REDSOXROX?

[spoiler][/spoiler]

Andydark

As a thought, that new controller code that modifies which character slots are controlled by which controllers...

Would it ever be possible to modify who controls player five, six, and seven?

It would wind up being pretty epic, to say the least.

Presumably the "Fall from the sky when you respawn" code would be required...but yeah.

Lurker

Quote from: Cooler 101 on October 12, 2008, 01:21:56 AM
Quote from: spunit262 on October 12, 2008, 01:17:36 AM
Quote from: Cooler 101 on October 11, 2008, 04:11:41 PM
Grr. Whenever I try to do MMB with any alloy, it freezes after I kill about 5 alloys, yet right here: he managed to kill all 100.

HOW THE ****ing ****, ****!!!

I think It has some thing to do with the fact that the None Alloy enemy was always Meta-Night.
That's what I thought too. After re-watching the video, he obviously used a character modifier, since the P2 slot was empty the whole time until Meta Knight appeared.

Yes. I used the most broken character as the constant for lulz though. ^^

You can set  it to any *normal* character and just leave it like that. For some reason the command that spawns the random characters conflicts with the character modifier or something. <_<

Have fun now? Oh, and I personally feel the Red Alloy is the best. His "knee" has a set hitbox so no need to attack tax collectors for the sweetspot. ^^

Also, I'm extremely bored and heard someone say Phantom Wings fixed up a few flaws in his SSBM airdodge code.

Is this the latest version?:

SSBM Air Dodge:[Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021
40820008 3B800010
60000000 939E0038
60000000 00000000

Cooler 101

Quote from: gamepro2 on October 15, 2008, 02:43:37 AM
UM...i tried dat code... & nun hpnd ne suggestions REDSOXROX?
I could try to help you.. but I have no idea what you are trying to say.

spunit262

Quote from: Andydark on October 15, 2008, 10:24:23 PM
As a thought, that new controller code that modifies which character slots are controlled by which controllers...

Would it ever be possible to modify who controls player five, six, and seven?

It would wind up being pretty epic, to say the least.

Presumably the "Fall from the sky when you respawn" code would be required...but yeah.

Not with MY version, the pointer table I use only has room for 4 players (the table is made by the game so I can't modify it wily nily). Phantom Wing posted (on GSCentral) a version of his own (completely different from my version) that can modify them but you also have to set them to human and then only in Multi-Man Brawls.
Not active but may still sporadically make codes.
(ooo)
``´´

Hippochinfat

Quote from: Cooler 101 on October 15, 2008, 10:44:56 PM
Quote from: gamepro2 on October 15, 2008, 02:43:37 AM
UM...i tried dat code... & nun hpnd ne suggestions REDSOXROX?
I could try to help you.. but I have no idea what you are trying to say.

He's saying "Umm, I tried that code and nothing happened. Any suggestions REDSOXROX?

Crashdance22

Wasn't there a code that let the camera act like the one in the SSE? And speaking of the camera, is it possible to make a code where the camera can move completely freely by moving and rotating using all 3 axis?

Cooler 101

Quote from: Hippochinfat on October 16, 2008, 12:05:31 AM
Quote from: Cooler 101 on October 15, 2008, 10:44:56 PM
Quote from: gamepro2 on October 15, 2008, 02:43:37 AM
UM...i tried dat code... & nun hpnd ne suggestions REDSOXROX?
I could try to help you.. but I have no idea what you are trying to say.

He's saying "Umm, I tried that code and nothing happened. Any suggestions REDSOXROX?
Ah, I see.

gamepro2, are you sure you're using a wired Gamecube controller in the first slot?

Austin

#1439
Quote from: Cooler 101 on October 16, 2008, 01:19:08 AM
Quote from: Hippochinfat on October 16, 2008, 12:05:31 AM
Quote from: Cooler 101 on October 15, 2008, 10:44:56 PM
Quote from: gamepro2 on October 15, 2008, 02:43:37 AM
UM...i tried that code... & nuthing hapened. any suggestions REDSOXROX?
I could try to help you.. but I have no idea what you are trying to say.

He's saying "Umm, I tried that code and nothing happened. Any suggestions REDSOXROX?
Ah, I see.

gamepro2, are you sure you're using a wired Gamecube controller in the first slot?


the code is orriginally set up for the GCN. it works fine like that but i want it to work for the nunchuk

[spoiler][/spoiler]