Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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Ezialo

Here:

On the Fly Character Switcher [Wired Gamecube Controller] (P1) [Krisan Thyme]
284DE4B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000284
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 000000A1
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 000000A4
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000098
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000091
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000092
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000094
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 000000E1
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C88
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000
On The Fly Swaplist
These button combos must be pressed on the corresponding slot Gamecube controller (Slot 1 for Player 1). The directions refer to the D Pad.
Button Combo and the Character it swaps you to
A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
Note: You cannot switch from one alloy to another alloy. However, you CAN switch from to an alloy to another character and then back to an alloy.
----------
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
----------
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
----------
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
----------
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
----------
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man (Do Not End Match As)
----------
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
----------
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
----------
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
----------
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down = (None)
----------
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down = (None)

On the Fly Character Switcher [Wavebird Gamecube Controller] (P1) [Krisan Thyme]
284DE4B0 00000108
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000101
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000102
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000104
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000208
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000201
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000202
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000204
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000408
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000401
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000402
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000404
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000808
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000801
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000802
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000804
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 00000048
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 00000041
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 00000042
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 00000044
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 00000028
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 00000021
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 00000022
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 00000024
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000018
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000011
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000012
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000014
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 00000068
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 00000061
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 00000062
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 00000064
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C08
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C01
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C02
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C04
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 00000148
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 00000141
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 00000142
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 00000128
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 00000121
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 00000122
4A000000 90180F20
10000098 00000023
E0000000 80008000
On The Fly Swaplist
These button combos must be pressed on the corresponding slot Gamecube controller (Slot 1 for Player 1). The directions refer to the D Pad.
Button Combo and the Character it swaps you to
A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
Note: You cannot switch from one alloy to another alloy. However, you CAN switch from to an alloy to another character and then back to an alloy.
----------
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
----------
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
----------
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
----------
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
----------
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man (Do Not End Match As)
----------
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
----------
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
----------
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
----------
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down = (None)
----------
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down = (None)

Naraku2000

I've been testing for hours on it, and finally I think it's ready, proudly presenting you: The Ultimate Final Godly Omegaman!

Ultimate Final Godly Omegaman (P1) [Naraku2000, full credits see description]
4A000000 90180F20
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90180FB8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Ultimate Final Godly Omegaman (P2) [Naraku2000, full credits see description]
4A000000 90180F7C
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90181014
1000000A 00000051
E0000000 80008000
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Ultimate Final Godly Omegaman (P3) [Naraku2000, full credits see description]
4A000000 90180FD8
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 90181070
1000000A 00000051
E0000000 80008000
48000000 805A9328
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Ultimate Final Godly Omegaman (P4) [Naraku2000, full credits see description]
4A000000 90181034
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 901810CC
1000000A 00000051
E0000000 80008000
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000


Comment area (no codes anymore)

Omega Man info
Superman? Ultraman? Kindergarten! This is the best man you'll find there. TOTAL invincibility (Only things you can gain damage from: Custom Stage-spikes, lip-stick flower, going over the above side of the screen), no knockback, and EVERY single hit maximal stun, damage and knockback I could squish out. The chance defeating you is equal to the chance killing a mosquito in the wide fields by bashing it with a living tyrannosaurus rex. However, be careful as the negative infinite defense ratio doesn't exclude one bug: sometimes if the opponent grabs and throws you, your character'll face the screen and while moving and attacking you'll dash with the speed of light across the stage/screen horizontally causing you to collide with the death boundaries. This or certain actions MAY freeze the game, but this is not too often.
However, due to your awesomeness touching you is impossible, now is it? :P (By the way, because I've included the infinite jump [must be on]-code to the code you don't need to turn that on manually for infinite jumps unlike in the Ultra man-code)
---
inspired by the Ultimate Super Man code.
---
Codes used and set values:
Status Modifier (Metal + Reflect) (Y.S.)
Gravity Modifier (Gravity 0.625) (Y.S.)
Defense Ratio Modifier (Defense ratio negative infinity) (Y.S.)
Attack ratio modifier (Don't ask me, it's as high as I could get with my experiments... the first floating point value digits for 100.0 are around 400 while the first 3 digits I used are exactly 777, to give you an idea; going onto 8 and higher makes your character just weaker, by the way) (Y.S.)
Deal Damage/Stun (same as attack ratio) (Rohins)
Receive Damage/Stun (Receive ratio almost 0, last floating point digit 1) (Rohins)
Color Overlay (Emerald-Green) (Heinermann)
Infinite Jumps+Infinite jumps must be on (Y.S., ported by James0x57)

Gonna fix the Ultra-Man-code with the infinite jumps (must be on)-thingy.

(By the way, using this code I've found out attacking a Landmaster actually makes its existing time shorter as if you attacked an Ice Climber iceberg which then will go down a bit...)

Tajtehninja

I'm just wondering, is there a code that lets characters go out of bounds to the side of the screen without getting KO'd. I'm trying to balance a giant Donkey Kong and a giant Charizard on Isle Delfino and I want good separation between them.

BTW, I put them on the 20X size modifier.

Naraku2000

Quote from: Tajtehninja;12387I'm just wondering, is there a code that lets characters go out of bounds to the side of the screen without getting KO'd. I'm trying to balance a giant Donkey Kong and a giant Charizard on Isle Delfino and I want good separation between them.

BTW, I put them on the 20X size modifier.

Hey, what about taking the action modifier and replacing the death action with the midair stance action? Did anyone think about that? please try that out, I don't want to because of lazyness :O

SSBVET

do you need gecko to use the trial game hacks. or will ocarina work

Hippochinfat

Quote from: Naraku2000;12391Hey, what about taking the action modifier and replacing the death action with the midair stance action? Did anyone think about that? please try that out, I don't want to because of lazyness :O

I replaced it with standing but after a while there's no solid ground so you're in the air the whole time. It works and it's really fun. I took some cool shots using it

http://www.brawlsnapshots.com/snapshots/64896?user=1766

http://www.brawlsnapshots.com/snapshots/64897?user=1766

http://www.brawlsnapshots.com/snapshots/64859?user=1766

http://www.brawlsnapshots.com/snapshots/64861?user=1766

http://www.brawlsnapshots.com/snapshots/64895?user=1766

Tajtehninja

Quote from: Naraku2000;12391Hey, what about taking the action modifier and replacing the death action with the midair stance action? Did anyone think about that? please try that out, I don't want to because of lazyness :O

Thank you. One more question. Where is the link to the action modifier? I've looked everywhere and couldn't find it. Or is it already in the rsbe file?

Naraku2000

for some reason I couldn't find it eather, but I've got mine by taking the infinite B jumps code and replacing 2 digits by xxx and yyy values. the animation list MUST be around here somewhere, might it be in the European request topic where someone asked port the NTSC-one to PAL. (However, the code above the list is for special actions, you need another one.)

...You know what? why making everything more complicated when I've got the option to post the code instead?

Action Modifier [Phantom Wings]
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
013
014
015 Exit Crouch
016 Land 1
017 Land 2
018
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
025
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
041
042 Thrown
043
044
045 Thrown Released
046 Hit ground(back)
047 Hit ground(face)
0BD Death
0BE Respawn
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
10E Entrance
10F Victory(All)
110 Loss

XXX describes the animation to be replaced, while YYY replaces animation XXX.

gamerpaul611

After using some codes (I am unfortunately unsure of which ones) my My Music menu will not work. I can assure you that I dod not use the Music Modifier, as I've never used it or even attempted to... nor do I care for it. But now whenever I go to My Music it freezes, even without codes activated or Ocarina being used.

Full Metal Kirby

Quote from: gamerpaul611;12466After using some codes (I am unfortunately unsure of which ones) my My Music menu will not work. I can assure you that I dod not use the Music Modifier, as I've never used it or even attempted to... nor do I care for it. But now whenever I go to My Music it freezes, even without codes activated or Ocarina being used.

*face + palm + spork*

It has been stated before that certain codes that aren't the music modifier can mess up the My Music menu, which is why you should back up your saves before using codes on them.

Music Fixer, just use them on the broken My Music stages and everything should be fine again.

Ocarina_rulz

A friend requested this code to me for SSBB NTSC-U (I'm pretty sure that's rsbe):

C28960E8 00000002
7C23052E E3E10018
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88808 3F3504F3

But I'm not sure what it does or how to use it and he's not anwsering back my messages.  Any support on this would be greatly appreciated!

smk

Quote from: Ocarina_rulz;12512A friend requested this code to me for SSBB NTSC-U (I'm pretty sure that's rsbe):

C28960E8 00000002
7C23052E E3E10018
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88808 3F3504F3

But I'm not sure what it does or how to use it and he's not anwsering back my messages.  Any support on this would be greatly appreciated!

And... you expect us to go through the hundreds of codes out for Brawl right now and compare the lines of code to each other to find the name of the code?

Haha, funny.

The_KOA

How do you use the "Spawn Items With Button(s) XXXX (Activator 28YYYYYY)" code for SSBB?

Ocarina_rulz

Quote from: smk;12514And... you expect us to go through the hundreds of codes out for Brawl right now and compare the lines of code to each other to find the name of the code?

Haha, funny.

no, I expect someone who sees that post to go "hey I think i know that code" then they check their lists and go "right that code" and quote my post in a reply describing the code.

If not then could someone test this code please and tell me if it does anything?

C28960E8 00000002
7C23052E E3E10018
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88808 3F3504F3

Naraku2000

wow, instead of using the first line to search the code on yourself with the search function you enslave us doing it?

Mushroom Stacker, and please, use the search function next time.