Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

Previous topic - Next topic

shadowofchaos

Quote from: gamepro2 on October 20, 2008, 11:04:47 PM
your welcome ive been messin with my friends to (eviler grin)

and if you use 2 controllers offline ... its wierd.., but one of the controllers controls 3 ppl(people) while the other just controlls the 1

LOL.....

Anyway... I assume that since it makes it so that the inputs for player 1 make it the same for player 2 and/or player 3 on YOUR console, the other console receives the same instructions as if there were another person playing on your Wii putting in the EXACT same inputs.... LOL

Makes sense....

However, in the case of other codes... the infinite jump code for example... WILL cause desynching and disconnection...

Others such as ones that don't affect the gameplay (ex. the color modifer code) work fine... it's just that your opponent won't see them....

Quote from: hetoan2i dont think it's a good idea to credit most of the wifi codes to FMK since he did 2 and the rest were a variety of other people.

I apologize, I should give proper credit always... It doesn't matter if I'm posting a code or not....

I do recall that he did make the "Wi-fi" version for the music modifier, pokemon, and assist trophy modifiers though....(only works with friends... causes immediate disconnection on the pokemon and assist trophy mods if not the host... Other people won't hear music unless your the host, but works some of the time on your end when you join a game.... If you're the host, you can modify the music, I use code activator buttons, anytime and it will work...)

Edit: Though proper credit should go to the ones who made the offline version first....

Austin

never said that code worked :)
itd be awesome if it did though... =0

[spoiler][/spoiler]

virustsunami


Sonic4Ever

Quote from: paprika_killer on October 21, 2008, 03:11:04 PM
I think my question would go here.

as you might suspect we PAL users want the wavedashing and L-cancel hacks ported,
but I know those are asm (or likewise) codes, so I want to ask whoever made em, can show the
original code (asm, not the hex code), because that would give us so possibilities to port it.

thx in advance

Your question goes in the suggestion section. (Wich no one seems to care unfortunaly. Ask Phantom Wings on smashboards maybe?)

smk

Quote from: virustsunami on October 21, 2008, 04:01:00 PM
Quote from: paprika_killer on October 21, 2008, 03:11:04 PM
so I want to ask whoever made em

That would be Phantom Wings

Which he should be contacted through PM here or PM over at GSCentral.

‮nukaaD

Each of Snake's codec conversations are just one big sound file, right?
Not a different file for each bit of dialogue?

Exotahu

Got a question for y'all.

I've seen a video where 4 final smashes went off at once, but I can't seem to figure out the codes for it.

Also, How do I change the Item Spawn codes so that they work?

I've tried using the values from the other thread but it doesn't come out right.

What am I doing wrong?

shadowofchaos

Quote from: Exotahu on October 22, 2008, 03:59:02 AM
Got a question for y'all.

I've seen a video where 4 final smashes went off at once, but I can't seem to figure out the codes for it.

Also, How do I change the Item Spawn codes so that they work?

I've tried using the values from the other thread but it doesn't come out right.

What am I doing wrong?

That is very unstable but, it can be done by using the Infinite Smashballs Code and Smash Ball Activator:

Smash Ball Activator: [Phantom Wings]
4A000000 80000000
1482B194 38000000
14814E14 38000000
Allows Smash Balls to be created even when someone has one. (Works best with the Infinite Smash Balls code)

- - - - Infinite Smash Balls [Phantom Wings] (I'm not sure about this one... please correct me if I'm wrong...)
4A000000 80000000
1462C3A0 00000000

Taunt enables Final Smash [Y.S ported by brkirch]
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Use your taunt to gain a final Smash! (Does not work in SSE or Boss Battles)


Be warned that some of the Final Smashes NEED their effects... For example, Captain Falcon and Sonic WILL freeze if they're not the last one to get "the glow"... as the final smash data effects will be loaded for the person who obtained the standby status last....

Marth's will freeze the Wii if he hits someone without his "effects"...

There are a lot more... but the most compatible one's I've seen include Ike, Link, Toon Link, Giga Bowser, Wario, and Jigglypuff...

They were the ones I used the most when having someone "unstable" when I was making my Dual Final Smash Montage vid....

Pogey

#1493
I'm having trouble with the partial size modifier's cycle code:


Partial size modifier by Y.S.

48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 3F800000
284DE4B1 000000C1
205A9380 00000000
225A9370 00000000
80000000 805A9370
86010000 FFFFFFF4
045A9380 00000001
E2000003 00000000
284DE4B0 000000C2
205A9380 00000000
80000000 805A9370
86010000 0000000C
045A9380 00000001
E2000003 00000000
284DE4B0 000000E0
045A9370 00000000
E2000001 00000000
284DE4B0 000000C0
045A9380 00000000
E2000001 00000000
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 YYYY5953
E0000000 80008000


For some reason, the whole character itself is set to the size I add in where YYYY value is, and when I try and cycle using R + D</D>, nothing happens. Do I have to do it in a particular menu of the game, or do I need other codes on/off? I put the Partial Size Modifier Set Pointer and Skip Write codes on along with the cycle code. Is this what causes the problem?

Hippochinfat

Can I have all the values for the partial size modifier? The highest I can find is 4080 (4.0) and the lowest I can find is 2000 (Really damn small)

hetoan2

there is an infinite amount of possibilities. but i'll give a few of what you want

42C8 - x100
4248 - x50
41C8 - x25
4158 - x13.5
4120 - x10
4110 - x9
4100 - x8
40E0 - x7
40C0 - x6
40A0 - x5

feel free to ask for a specific value if you want it.

Hippochinfat

Quote from: hetoan2 on October 22, 2008, 09:20:08 PM
there is an infinite amount of possibilities. but i'll give a few of what you want

42C8 - x100
4248 - x50
41C8 - x25
4158 - x13.5
4120 - x10
4110 - x9
4100 - x8
40E0 - x7
40C0 - x6
40A0 - x5

feel free to ask for a specific value if you want it.


Something like X40 would be great.

Jassim

SSBM Air Dodge with Multiple Air Dodges (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021

the person who posted this code said he editted it (for some god knows reason)

now when i boot it up with GECKO OS or ocarina (i have a pal wii) it just freezes, no sound comes out or anything and the dvds still sounds like its spinning

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Cooler 101

Quote from: jassim on October 22, 2008, 11:52:52 PM
SSBM Air Dodge with Multiple Air Dodges (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021

the person who posted this code said he editted it (for some god knows reason)

now when i boot it up with GECKO OS or ocarina (i have a pal wii) it just freezes, no sound comes out or anything and the dvds still sounds like its spinning
Did you ever get the feeling that that code is for the US version?

Austin

LOL cooler 101!!!!
yea you should READ things BEFORE you post jassim

[spoiler][/spoiler]