Anything can be posted here as long as you credit the codes. Feel free to post suggestions on how to make a code better, fix a code, or comments on the code in general :D you can always use the original as reference:
http://wiird.l0nk.org/forum/index.php?topic=38.990 (http://wiird.l0nk.org/forum/index.php?topic=38.990)
Quote from: paprika_killer on November 13, 2008, 08:39:56 PM
first!
anyway, I haven't tested it out yet, but appereantly DDD always ful down-b affects it's up-b too. does anyone know why?
(in other words, can we fix it?)
I guess i could try recreating the code, when i made the code i did not use any other attacks to interfere so i actually find it strange as well.
I found out about the extra information when i did a match with DDD, i searched for the code in 8bit but codes apparently still can be 32bit or 16bit when you do these searches so either it was suppose to be 05, 03 or 01 in the start of the code.
The code itself is easy coded, so the results is not so much specified and so it could have meant that his b-up is included with the code.
http://www.usbgecko.com/codetypes.htm (http://www.usbgecko.com/codetypes.htm)
EDIT: nvm not in there 0.o
Quote from: paprika_killer on November 14, 2008, 08:48:53 PM
hehe, already looked through the code type document twice.
I think it's some ASM code, can whoever made the sheik needle etc. explain?
Alright, you have 3 different types of code searches:
8bit XX|XX|XX|XX
16bit XXXX|XXXX
32bit XXXXXXXX
When the address is starting with 81 and the code type is 32bit you must translate it into 05. 16bit code = 03 and 8bit code = 01
If the address is starting with 80 and the code type is 32bit you must translate it to 04, 16bit = 02 and 8bit = 00
However sometimes when you search for a 8bit code it can still be a 32bit code, if i can explain it shortly like that.
If you look here: http://usbgecko.com/codetypes.htm
04 means 04______ XXXXXXXX : 32bits ram write (ba) writes XXXXXXXX at ba+address which goes for the same as 05 like i told you above. If im explaining this correct it should mean write 04 into 80 as a base address (orginal address example: 80D5C81F) and when you writing it from the wiird gui it will have to be 04D5C81F.
Sorry im not good to explain these things, i just know what to do with the things ive figuired out so far.
So in short 05 is 81 and 04 is 80 in 32bit.A tips for you paprika, when searching for Ikes b-side charge move do this: Start a greater search just as Ike starts his side-b move, then keep holding down bottons and side, continue with clicking next and search for greater again. Do this alittle untill you are sure that you wont search when he ends the attack. When he does simply start another charge and search for lower and start searching for greater after that. when you have around 100-200 codes left in Wiird Gui look after 81 addresses poke one and go to gct codes and make a new code instead of the 81 change it to 05XXXXXX and fill up the X's with the rest of the code. You will probably find out a certain value of the code to test it out with like for me Dedede was 76 try to change this and apply the code. If this did not work you can try to change it to 03 and 01. If this does not work its the wrong 81 code.
Hope this helped you out if you are making codes. I can make the code for you if you tell me as soon as possible.
are you sure?
I've always used 04 regardless of it being 80 or 81 and i've had no problems
And for that to be true what would you do for 90 91 92 and 93?
Quote from: Igglyboo on November 14, 2008, 10:55:09 PM
are you sure?
I've always used 04 regardless of it being 80 or 81 and i've had no problems
And for that to be true what would you do for 90 91 92 and 93?
0 turns into 1 for 90 codes
10, 11, 12, 13
yup 04 is fine for all 8x codes though.
Just wondering if anyone that makes super codes for NTSC-US can answer me here, do you use breakerpoint to make them? If anyone could pm me an example explaining them abit, it would be great.
you use an execute breakpoint at a certain address to find all the certain variables for that move, so that you can speed it up, cut frames, and even change the move completely.
ask. Power Marshal if you need help.
lol, so you can make the move so it goes backwards (reverse the frame order or something)
Hey I've had a look around and it seams no one has ported the code to let you use victory poses in battle, can someone please do this =3
I can't find these codes where are there ?
- Illimited Hammer for break case for unlock CD, Trophy ...
- All CD Music Unlock
- All My Music For the Stage Unlock
- Adventure Mode Completed to 100% Finish
Quote from: Thomgame on November 16, 2008, 04:54:35 PM
I can't find these codes where are there ?
- Illimited Hammer for break case for unlock CD, Trophy ...
- All CD Music Unlock
- All My Music For the Stage Unlock
- Adventure Mode Completed to 100% Finish
Probably within the 90 range instead of 80. try there.
Does anyone have the Wii Remote button activators (adresses and values)? I can't seem to find them.
I would also like to have the Classic Controller button activators, but I haven't heard of a PAL hacker with a Classic Controller yet :confused:.
Quote from: Trif on November 16, 2008, 07:39:23 PM
Does anyone have the Wii Remote button activators (adresses and values)? I can't seem to find them.
I would also like to have the Classic Controller button activators, but I haven't heard of a PAL hacker with a Classic Controller yet :confused:.
Well i have a classic controller... but i have not been using button activators before.
Quote from: pl0xman123 on November 16, 2008, 10:38:13 PM
QuoteHey I've had a look around and it seams no one has ported the code to let you use victory poses in battle, can someone please do this =3
marshtomp8, is that you from Brawlsnapshots??
BTW: Yeah, I agree!
Can someone port that code over?
Someone ported(sorry, can`t remember the username) over the Taunts are Characters intro code, so it wouldn`t be THAT hard to port the Taunts are victory poses code over?.. right?
Please use the suggest thread on codes and porting for these things, this thread should only concern code making or codes already made.
(If im not wrong)
Quote from: paprika_killer on November 17, 2008, 03:46:37 PM
yeah. mod plz, topic needs to stay clean
anyway, I've been working on a always 0% code, but it's harder then I thought, because the knockback seems
to be independent to is and I have no clue what those values would be or how they respond.
does anyone have a ASM code list, like what does "stw" etc. do, that would help.
Its not really needed is it now, you can force the percent to stay at 0% in display and then use Links Defense Ratio Modifier.
Unless its the display code that you are looking for...
for the ASM codelist
PDF:
http://class.ee.iastate.edu/cpre211/labs/simplified_mnemonics.pdf (http://class.ee.iastate.edu/cpre211/labs/simplified_mnemonics.pdf)
site:
http://class.ee.iastate.edu/cpre211/labs/quickrefPPC.html (http://class.ee.iastate.edu/cpre211/labs/quickrefPPC.html)
Quote from: paprika_killer on November 18, 2008, 05:31:42 PM
no it's not.
after major testing, I can conclude te following:
-my first attempt was simply searching the dmg value adress(es) and locking them. combined with some bp nopping, I could manage to keep all associated values at 0. BUT only the displayed value stayed at 0% blinking if you get hit, but the knockback you recieve still increases over time.
-second attempt was going stamina mode and locking you HP, but once again, only the display allowed to lock himself, the HP still went down.
-an idea from my friend was trying insivible (not invincible) because you would recieve no dmg then, and then make yourself visible.
getting youself visible was easy, but it just resulted in the same thing as my first attempt.
-then I started to mess with defense ratio modifier and recieve dmg/knockback codes, but the result was once again, a failure.
(knockback still increased over time, codes only apply a multiplier to that.)
clearly this is harder than I thought, but I'm gonna try some more stuff. if anyone has ideas, plz tell me.
If you could use my percent code modifier you could make them invinsible but then you would need to not make them do anything to main menu. Check Test Arena and try to poke with those codes at 00000000
Quote from: Thomgame on November 16, 2008, 04:54:35 PM
I can't find these codes where are there ?
- Illimited Hammer for break case for unlock CD, Trophy ...
- All CD Music Unlock
- All My Music For the Stage Unlock
- Adventure Mode Completed to 100% Finish
Because they don't exist. I didn't saw these codes posted in this forum. It could be that somebody is working on them.
hello
i need the code where i can shoot smash balls from the nintendo scope
i have only this code but it doesnt work
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00037 60000000
90DD08C0 00000000
Quote from: LeonardoLR on November 20, 2008, 11:21:50 PM
hello
i need the code where i can shoot smash balls from the nintendo scope
i have only this code but it doesnt work
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00037 60000000
90DD08C0 00000000
I don`t know if this post should be here or not, but here`s a smash ball scope that works:
C29890F0 00000003
2C06003E 40820008
38C00037 60000000
90DD08C0 00000000
you should credit the hacker
Ugh.. Guys... Why am I finding it so hard to modify my music with my PAL wii. I have an American Wii, I used the music modifier code to change the menu theme song, fd, Yoshi island, and Smashvilles music with ease. Why can't I find a workable pal brawl music modifier yet that does exactly this? The one that is listed in the "official download codes" doesn't work. Could someone help by posting the correct pal brawl music modifier code that allows you to change individual stages music... Thanks =)
Can anyone port this code?
Game Camera v3.5 [Igglyboo]
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
205BA488 00000064
C0000000 00000003
3E40805B 82726D94
3A737999 92726D94
4E800020 00000000
E2000001 00000000
205BA488 00000068
C0000000 00000003
3E40805B 82726D94
3A738667 92726D94
4E800020 00000000
E2000001 00000000
205BA488 00000070
045B6D94 430E0000
E2000001 00000000
205BA488 00000041
C0000000 00000005
3E40805B C2726D8C
3C003F80 90120000
C0120000 EE730028
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000042
C0000000 00000005
3E40805B C2726D8C
3C003F80 90120000
C0120000 EE73002A
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000044
C0000000 00000005
3E40805B C2726D90
3C003F80 90120000
C0120000 EE730028
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000048
C0000000 00000005
3E40805B C2726D90
3C003F80 90120000
C0120000 EE73002A
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000028
C0000000 00000005
3E40805B C2726D84
3C003F80 90120000
C0120000 EE73002A
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000024
C0000000 00000005
3E40805B C2726D84
3C003F80 90120000
C0120000 EE730028
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000021
C0000000 00000005
3E40805B C2726D80
3C003F80 90120000
C0120000 EE730028
D2726D80 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000022
C0000000 00000005
3E40805B C2726D80
3C003F80 90120000
C0120000 EE73002A
D2726D80 4E800020
60000000 00000000
All Directions are on the dpad and only work for the gamecube controller in port one.
Rotate Right L + Right
Rotate Left L + Left
Rotate Up L + Up
Rotate Down L + Down
Pan Right R + Right
Pan Left R + Left
Pan Up R + Up
Pan Down R + Down
Zoom In R + L + Up
Zoom Out R + L + Down
Reset Zoom R + L + Z
My first code
http://fr.youtube.com/watch?v=3uTRkbLNEPQ (http://fr.youtube.com/watch?v=3uTRkbLNEPQ)
It's an "On the Fly code move swap"
Now you can change the move swap for one character in game
More information in the SSBB PAL codes topic
EDIT:
My second code ^^
Change Color In Game P1 [Edited by Master Hand]
(On the fly original by omgnowai)
(original color modifer by Y.S and Link)
284F86B0 00000281
4A000000 9018F140
1000009D 00000000
E0000000 80008000
284F86B0 00000282
4A000000 9018F140
1000009D 00000001
E0000000 80008000
284F86B0 00000284
4A000000 9018F140
1000009D 00000002
E0000000 80008000
284F86B0 00000288
4A000000 9018F140
1000009D 00000003
E0000000 80008000
284F86B0 00000181
4A000000 9018F140
1000009D 00000004
E0000000 80008000
284F86B0 00000182
4A000000 9018F140
1000009D 00000005
E0000000 80008000
284F86B0 00000184
4A000000 9018F140
1000009D 00000006
E0000000 80008000
284F86B0 00000188
4A000000 9018F140
1000009D 00000007
E0000000 80008000
284F86B0 00000881
4A000000 9018F140
1000009D 00000008
E0000000 80008000
284F86B0 00000882
4A000000 9018F140
1000009D 00000009
E0000000 80008000
284F86B0 00000884
4A000000 9018F140
1000009D 0000000A
E0000000 80008000
284F86B0 00000888
4A000000 9018F140
1000009D 0000000B
E0000000 80008000
284F86B0 00000481
4A000000 9018F140
1000009D 0000000C
E0000000 80008000
284F86B0 00000482
4A000000 9018F140
1000009D 0000000C
E0000000 80008000
284F86B0 00000484
4A000000 9018F140
1000009D 0000000C
E0000000 80008000
284F86B0 00000488
4A000000 9018F140
1000009D 0000000C
E0000000 80008000
B + D-Pad Left = Color 1
B + D-Pad Rigth = Color 2
B + D-Pad Down = Color 3
B + D-Pad Up = Color 4
A + D-Pad Left = Color5
A + D-Pad Rigth = Color 6
A + D-Pad Down = Color 7
A + D-Pad Up = Color 8
Y + D-Pad Left = Color9
Y + D-Pad Rigth = Color 10
Y + D-Pad Down = Color 11
Y + D-Pad Up = Color 12
X + D-Pad=Emerald (SSE)
With somes character, sometimes the game freeze
It's actually not your own code because you just edited someone else's codes.
Yes it's why i wrote the credits for the hackers
But I will have my Usb gecko soon and then I will Really make code
guys... a music modifier code that actual works please...
Music Modifer [ported by Link, original by Heinermann] (According to II Arrows)
4A000000 9018F1XX = 28 or 26
14000076 FF00XXXX
E0000000 80008000
Take effort to find the music values yourself, should be here.
And please dont whine mr. pride.
Like the "on the fly" move swap and the "color change in game",I edited the Music Modifer, and then you can change music when you press somes buttons
And if you want the normal music,don't press the D-Pad
Change Music Modifer (press buttons) [Edited By Master Hand]
(Original on th fly code by omgnowai)
(Original Music Modifer by Heinermann)
284F86B0 00000081
4A000000 9018F126
14000076 FF00XXXX
E0000000 80008000
284F86B0 00000082
4A000000 9018F126
14000076 FF00YYYY
E0000000 80008000
284F86B0 00000084
4A000000 9018F126
14000076 FF00ZZZZ
E0000000 80008000
284F86B0 00000088
4A000000 9018F126
14000076 FF00SSSS
E0000000 80008000
D-Pad Left = Music 1 (XXXX)
D-Pad Right = Music 2 (YYYY)
D-Pad Down = Music 3 (ZZZZ)
D-Pad Up = Music 4 (SSSS)
:rstar: How can I start porting codes please answer me thanks :-[
ugh I have that code. It doesnt work. I know the tags already >_>
^Works perfectly for me.
Quote from: paprika_killer on November 24, 2008, 07:35:59 PM
well, first question: do you have a USB gecko?
if you answered no, I'm afraid you can't port any codes.
if yes, next question: do you know how USB gecko works?
if you answered no, look around on the forum to learn more.
if you do know how it works, think of a code you want to port/make (start VERY VERY small)
and then try to figure out how you can find the values related to your code and see if you
can manipulte them in way they give you the desired effect.
well i dont have usb gecko so i cant :( well thanks anyway :D
I just checked for buying a USB Gecko and it didn't say they delivered to the UK so I couldn't even if I wanted to :(
Quote from: ssbbdude57 on November 30, 2008, 07:00:00 PM
I just checked for buying a USB Gecko and it didn't say they delivered to the UK so I couldn't even if I wanted to :(
http://www.gp2xstore.com/ (http://www.gp2xstore.com/) does
Quote from: Romaap on November 30, 2008, 07:20:13 PM
Quote from: ssbbdude57 on November 30, 2008, 07:00:00 PM
I just checked for buying a USB Gecko and it didn't say they delivered to the UK so I couldn't even if I wanted to :(
http://www.gp2xstore.com/ (http://www.gp2xstore.com/) does
:rstar: thanks :rstar:
QuoteSuper Smash Brothers Brawl isn't the only game on the wii.
Just to mention it about the txt file, has it been corrected with credits?
Last time i used his source ive been asked who faked the credit.
stickied topic....
also why not just check for yourself and report it to a moderator if it's missing credit. It saves me a lot of time.
There's an error with the Change Character on the fly-code.
If you press left/right d-pad button, it says "Game" and the match ends...
Quote from: Yoshi 3000 on December 03, 2008, 08:44:54 PM
There's an error with the Change Character on the fly-code.
If you press left/right d-pad button, it says "Game" and the match ends...
thats only on stock use time
heyy, that's right. thanks
Anyone explain this code for me?
Question is its four Y's and four X's, but only three digits. Well im just alittle unsure about this, mind explain some in detail for me? :P
My Music Modifier[ported by GaryGXJk, original by Phantom Wings]
4A000000 9018CDEC
1400XXXX 0000YYYY
E0000000 80008000
!ATTENTION! Be care if you change menu music, that cannot be
reset! Instruction now:
XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with
Offset list:
+000: Battle field (5 songs)
+028: Final Destination (5 songs)
+050: Delfino Plaza (5 songs)
+078: Luigi's Mansion (5 songs)
+0A0: Mushroomy Kingdom 1 (3 songs)
+0B8: Mushroomy Kingdom 2 (3 songs)
+0D0: Mario Circuit (7 songs)
+108: 75m (3 songs)
+120: Jungle Falls (7 songs)
+158: Pirate Ship (8 songs)
+198: Bridge of Eldin (9 songs)
+1E0: Norfair (6 songs)
+210: Frigate Orpheon (6 songs)
+250: Yoshi's Island (5 songs)
+268: Halberd (12 songs)
+2C8: Space Armada (11 songs)
+320: Pokemon Stadium 2 (5 songs)
+348: Spear Pillar (5 songs)
+370: Port Town Aero Dive (12 songs)
+3D0: Summit (5 songs)
+3F8: Flat Zone 2 (3 songs)
+410: Castle Siege (12 songs)
+470: Wario Ware, Inc. (8 songs)
+4B0: Distant Planet (9 songs)
+4F8: Skyworld (4 songs)
+518: Mario Bros. (5 songs)
+540: New Pork City (6 songs)
+570: Smashville (5 songs)
+598: Shadow Moses Island (9 songs)
+5E0: Green Hill Zone (12 songs)
+640: Picto Chat (9 songs)
+688: *Hanenbow (1 song)
+690: Temple (Melee) (2 songs)
+6A0: Yoshi's Island (Melee) (2 songs)
+6B0: Jungle Japes (Melee) (2 songs)
+6C0: Onett (Melee) (2 songs)
+6D0: Green Greens (Melee) (2 songs)
+6E0: Pokemon Stadium (Melee) (3 songs)
+6F8: Rainbow Cruise (Melee) (2 songs)
+708: Corneria (Melee) (2 songs)
+718: Big Blue (Melee) (2 songs)
+728: Brinstar (Melee) (2 songs)
+738: Menu (4 songs)
--------------------
*Hanenbow's music will freeze if you try to change it in the "My
Music" menu.
Could someone please port these codes?
[spoiler]SSBM Air Dodge:[Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021
40820008 3B800010
60000000 939E0038
60000000 00000000
L-Canceling:[Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 000000C4
92210006 00000010
4A000000 805A0100
92210007 00000000
88A00006 00000007
88A00007 00000006
86A00007 BF800000
4A001004 00000000
32000036 00000018
4A001003 00000000
360000C4 80000000
92210005 000000C4
88900005 00000007
94210005 000000C4
360000C9 80000000
92210005 000000C8
88900005 00000007
94210005 000000C8
340000C5 80000000
38000076 FFF70008
140000C4 42140000
140000C8 40E00000
E2000003 00000000
4A001004 00000000
30000036 00000018
4A001003 00000000
360000C8 80000000
4A001002 00000000
92210005 00000040
88900005 00000006
94210005 00000040
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000[/spoiler]
Thanks in advance if you port it.
Sorry didn't realize that there was a request sub-forum.
Hey exkillerxe, I'm trying to port over a Brawl+ code too: Hitstun 2.0. It's not working yet though. I should point out, however, that you shouldn't request codes here.
I have a couple of questions. First: I've compared the PAL and NTSC codes for Brawl and found that the addresses were always apart by exactly E220 (PAL = NTSC+E220). So, in order to port the codes, I got the NTSC Hitstun code and added E220 to all addresses. However, I've got a problem. I have no way of knowing if the addresses being written to are pointers (any values written to pointers should also be incremented by E220). How can I tell if any given address is a pointer? Is there a specific memory range which contains pointers in Brawl or anything that I can use to determine if what's at an address is a pointer?
I have encountered a problem while using these codes, either I used too many at once or they didn't work well with others...
but whenever I go into stage builder and exit it my game freezes and the 'Challenge' feature also freezes my game.
The codes I used are the following:
- Unrestricted pause camera (I know that wasnt the problem)
- Infinite Up B
- Taunt gives player smash ball
- Control loser on victory screen
- Allow smash balls to be created even if a player already has one
- Super scope mod
- Item modifier (snakes grenades become bob-omb)
- Unlock all stickers
- Unlock all trophies
- Unlock all challenges (maybe that was the problem?)
Now this error occurs in and out of ocarina and there the only problems i've encountered so far..
was wondering if there was a way to reset this ... and hopefully thats enough information to find out the problem :)
Note: I use the PAL version
Thanks.
Quote from: Josh0 on December 07, 2008, 11:53:18 AM
[spoiler]I have encountered a problem while using these codes, either I used too many at once or they didn't work well with others...
but whenever I go into stage builder and exit it my game freezes and the 'Challenge' feature also freezes my game.
The codes I used are the following:
- Unrestricted pause camera (I know that wasnt the problem)
- Infinite Up B
- Taunt gives player smash ball
- Control loser on victory screen
- Allow smash balls to be created even if a player already has one
- Super scope mod
- Item modifier (snakes grenades become bob-omb)
- Unlock all stickers
- Unlock all trophies
- Unlock all challenges (maybe that was the problem?)
Now this error occurs in and out of ocarina and there the only problems i've encountered so far..
was wondering if there was a way to reset this ... and hopefully thats enough information to find out the problem :)
Note: I use the PAL version
Thanks.
Well codes are suppost to be about fun, the more you use em the more youre game is going to be corrupted thats why you should use either savegame and install extractor to backup wifi games like brawl and mario kart (or use the copyflag feature).
Quote from: BrutalBrutal on December 07, 2008, 03:15:15 AM
Hey exkillerxe, I'm trying to port over a Brawl+ code too: Hitstun 2.0. It's not working yet though. I should point out, however, that you shouldn't request codes here.
I have a couple of questions. First: I've compared the PAL and NTSC codes for Brawl and found that the addresses were always apart by exactly E220 (PAL = NTSC+E220). So, in order to port the codes, I got the NTSC Hitstun code and added E220 to all addresses. However, I've got a problem. I have no way of knowing if the addresses being written to are pointers (any values written to pointers should also be incremented by E220). How can I tell if any given address is a pointer? Is there a specific memory range which contains pointers in Brawl or anything that I can use to determine if what's at an address is a pointer?
How many codes have you tested?, well from my hacking i also know that its a 52hex difference between P1-P2-P3-P4 etc. You should show us where this difference is? The whole 8digits or at the end of it? Characters are 3th to 5th digit (i think).
I think when its a pointer address code starts with 4A000000 XXXXXXXX or something like that (but i have not worked with pointers much myself, so you could ask someone at ntsc forum by support since the topic is much the same).
Good Luck and thanks for information, please go more into detail where the difference is in the code. XXXXX(XXX) <-Here?
QuoteI think when its a pointer address code starts with 4A000000 XXXXXXXX or something like that
That's just the code type for loading pointer values into the pointer offset (po). I meant pointers as in actual pointers, which are used in the game. It's possible that he is writing values to memory locations which contain pointers which the game uses to find certain objects or variables when he actually writes a value to a location.
Quotewell from my hacking i also know that its a 52hex difference between
Using the character size, gravity and attack ratio modifiers to compare the difference between NTSC and PAL, I found the difference to be 0x0000E220 between the two versions. The difference refers to the memory location where the value (XXXXXXXX) was written in the two different versions.
Quoteyou can recognise pointer codes since they usually have a line with 4A000....
Are you saying that it's a convention to use the po for codes dealing with pointers, and ba for other memory locations? That makes sense.
Quotepointers are kinda annoying since they are kind of random
Ah, ok, thanks for the info. That helps. Thanks for your help.
the only major differnce of po and ba is: po can be everything.. ba can only be a multiple of 02000000
Quote from: Link on December 08, 2008, 04:25:41 PM
the only major differnce of po and ba is: po can be everything.. ba can only be a multiple of 02000000
why is that?
why don't only use the po, its even handyer than the ba :confused:
Hey, I have a few problems.
first of all is witht the Aggressive Assistant and Pokémon [ported by quadra, original by Phantom Wings]
(4A000000 8077A684
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000)
basically..it doesnt work.
Next, I cant find a stage reset for Skworld which currently has gotten veyr messed up and has none of the original songs.
and lastly is one that allows all players to be on the same team which freezes the game whenever I try and pick any charicter. unfortunatley I dont have a referance as to who made/ported the code so I cant post it.
No it does nothing. the PB/AT just land down and wait to be picked up.
Hey guys! I was looking at the "Pokémon Selection" code and I didn't notice Mew's value? Does anyone know it? It'll make getting CD's MUCH easier!
hi guys
im trying to make codes for masterpieces and i need the "disable time limit on virtual console games" code (for obvious reasons), now im using the code with the rebooter but it still doesnt seem to be working, im on 3.2E with a wasabi modchip. is there anything else i have to do to make this codework?
thanks in advanced
EDIT: never mind it suddenly started working again, lol
I have problem whit the action swapper (who did create it and if there was anyone who ported it, who was it?)
I change the Netural B to Side B and I want it to work on some characters only and Side B to Neutral B on others.
(Won't post the code before I found who the creator was)
Can you just add a simple row that check the character?
Ok, so.. I`ve been playing AC ever since I got my new Wii, and today I decided to play Brawl again.
But here`s the problem:
I activate the Unrestricted Pause Camera code and I play normally until I press start.
The game freezes but I can still hear the music, so there`s no beeping or anything, just a freezed screen and normal sounds(no fighting sounds or anything like that though).
Somebody please help me, If I can`t pause the game, I can`t take anymore snapshots!
The code(sorry, don`t remember right now who made it):
040A9424 4E800020
0410B4E0 38800001
Quote from: pl0xman123 on January 12, 2009, 11:08:34 PM
Ok, so.. I`ve been playing AC ever since I got my new Wii, and today I decided to play Brawl again.
But here`s the problem:
I activate the Unrestricted Pause Camera code and I play normally until I press start.
The game freezes but I can still hear the music, so there`s no beeping or anything, just a freezed screen and normal sounds(no fighting sounds or anything like that though).
Somebody please help me, If I can`t pause the game, I can`t take anymore snapshots!
The code(sorry, don`t remember right now who made it):
040A9424 4E800020
0410B4E0 38800001
does it freeze when you pause even if the code isnt activated?
if yes, then delete your save file and use cheats to get all your characters and other things back (or use a power save with the copy flags removed in the rebooter from gecko os)
if no, then remake the .gct file (basically go to the code manager, activate whichever codes you want on and save the gct file)
im pretty sure it should work fine after youve done these, if not then i apologise
Quote from: jassim on January 12, 2009, 11:30:14 PM
does it freeze when you pause even if the code isnt activated?
if yes, then delete your save file and use cheats to get all your characters and other things back (or use a power save with the copy flags removed in the rebooter from gecko os)
if no, then remake the .gct file (basically go to the code manager, activate whichever codes you want on and save the gct file)
im pretty sure it should work fine after youve done these, if not then i apologise
I tried it again with only the Melee Airdodge code on. It worked perfectly fine.
How do I exactly remake the .gct file?
EDIT: Ok so.. I deleted my Super Smash Bros. Brawl save file and used the Unlock all stages code, Unlock all characters code and the Unrestriced Pause Camera code.... It still freezes when I press start.
Jose gallardo made a code to play Home Run,Multiman,Basic Brawl...with more than 2 players
Fred ported it in PAL and I test all the values for this code
It's the Home run 3 player codes, I just put XXXX and YY and change the name
Change Character Select Screen [Jose Gallardo] (Ported by Fred)
4A000000 9018ED64
38000000 00FFXXXX
10000000 000000YY
Remplace the select screen of the game mode XXXX by the select screen YY
I find these values (Master hand)
I thinks the hackeur found them before,but he didn't shows them
So there are the values
XXXX Values :
0000:Brawl
0100:Rotation
0200:Special Brawl
0300:Brawl 2 ???
0400:Classic Mode
0500:All Star
0600:Smash Boss
0700:Break the Target
0800:Home Run Contest
0900:Multiman Brawl
0A00:Training
0B00:Events
0C00:Friend Brawl (Online)
0D00:Multiman Brawl (Online)
0E00:Home Run Contest (Online)
0F00:Boss Battle (Online)
1000:Basic Brawl (Online)
1100:Team Battle (Online)
1200:Unknow (Online)
Y Values :
00:Brawl screen
01:Rotation screen
02:Special Brawl screen
03:Brawl screen 2
04:Classic screen
05:All Star screen
06:Boss Battle screen
07:Break The Target screen
08:Home Run Contest screen
09:Multiman Brawl screen
0A:Training screen
0B:Events screen
0C:Friend Brawl screen (Online)
0D:Multiman Brawl screen (Online)
0E:Home Run Contest screen (Online)
0F:Boss Battle screen (Online)
10:Basic Brawl (Online)
11:Team Battle (Online)
12:Unknow (Online)
So for the Home Run with 3 Player
He remplaced the Home Run select screen by the Brawl select screen ^^
Quote from: marshtomp8 on December 12, 2008, 04:06:36 PM
Hey, I have a few problems.
first of all is witht the Aggressive Assistant and Pokémon [ported by quadra, original by Phantom Wings]
(4A000000 8077A684
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000)
basically..it doesnt work.
Next, I cant find a stage reset for Skworld which currently has gotten veyr messed up and has none of the original songs.
and lastly is one that allows all players to be on the same team which freezes the game whenever I try and pick any charicter. unfortunatley I dont have a referance as to who made/ported the code so I cant post it.
Casually, I have compared "Taunt is Character's intro" NTSC and PAL with the first line of this code and I have discovered that NTSC "Taunt is Character's intro" code and "Aggressive Assistant and Pokémon" NTSC have the same line, so I used PAL "Taunt is Character's intro" code first line and I replaced 1st (wrong) line of "Aggressive Assistant and Pokémon" PAL for this. The result is:
Aggressive Assistant and Pokémon [ported by quadra, fixed by mario642007, original by Phantom Wings]
4A000000 8077A780
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000
Sorry for my bad english.
Posted wrong place sorry.
Please, someone gotta help me!
I`ve tried everything, and the Unrestricted Pause Camera code still doesn`t work!
BTW: My Wii verison is 3.3E and I have the 1.01 version of the Homebrew Channel.
It's this exact code right?
040A9424 4E800020 [original Y.S., ported by Link]
0410B4E0 38800001
If it is then it should work flawlessly.
Quote from: Duker on January 15, 2009, 03:25:42 PM
It's this exact code right?
040A9424 4E800020 [original Y.S., ported by Link]
0410B4E0 38800001
If it is then it should work flawlessly.
040A9424 4E800020
0410B4E0 38800001
Yes had the same code, this should work.
Am I supposed to delete the code and then paste the same one in again?
How will that help? :confused:
I was just checking IF you had the same code. Since you do I can only say that it's weird.
I'm not exactly good at this but you could always TRY to delete the gct-file (or whatever lol) from the sd-card and then put on the codes again on the computer. Don't see how that could solve anything but who knows, something miiiight've gotten messed up with the codes after you put them there.
.gct's are automatically written over, not edited or recycled.
Is there is a code to load textures?
Example:
The dream land GCN course has load the apple texture. When change the diddys penauts with apples, in dream land GCN works perfectly but, in other courses crashes
I've been looking around and I've been using the search function. With no result. I really want the no trip code and infinite replay code for PAL. Everything has been working fine, I've added (American it turned out) codes and trying to play with them. I found an infinte replay code for PAL, but it caused my game to freeze right after I started a match. So does someone have / is able to make a no trip and a working infinte replay code? If this is the wrong thread I'm sorry and hope you can direct to the proper one.
-D1RE
Quote from: D1RE on January 30, 2009, 11:31:25 PM
I've been looking around and I've been using the search function. With no result. I really want the no trip code and infinite replay code for PAL. Everything has been working fine, I've added (American it turned out) codes and trying to play with them. I found an infinte replay code for PAL, but it caused my game to freeze right after I started a match. So does someone have / is able to make a no trip and a working infinte replay code? If this is the wrong thread I'm sorry and hope you can direct to the proper one.
-D1RE
Tripping modificator [ported by Link]
04817B68 C0220060
045AB140 00000000
cant find the replay one, sorry
Quote from: Jassim on January 31, 2009, 01:01:27 AM
Quote from: D1RE on January 30, 2009, 11:31:25 PM
I've been looking around and I've been using the search function. With no result. I really want the no trip code and infinite replay code for PAL. Everything has been working fine, I've added (American it turned out) codes and trying to play with them. I found an infinte replay code for PAL, but it caused my game to freeze right after I started a match. So does someone have / is able to make a no trip and a working infinte replay code? If this is the wrong thread I'm sorry and hope you can direct to the proper one.
-D1RE
Tripping modificator [ported by Link]
04817B68 C0220060
045AB140 00000000
cant find the replay one, sorry
You're an angel. I used the thank you button.
FUCK YOU SAKURAI, I'LL NEVER TRIP AGAIN!
I found a new value
But I don't know who to convert it into GTC code
Some one can help me ?
EDIT:Some one help me,the code work in GTC
P1 Axys Z size modifer (Luigi only) [Master Hand]
05271E14 XXXXXXXX
XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000 (normal size)
0.70 = 3D8F5C29 (Flat zone size)
If you don't understand the code (because the name of the code is not very good,I haven't got idea for a better name)
You can change the Z axys of the P1 characater,so like in Flat zone,your character is flat
It work only with Luigi but I thinks I will found the values for others charcaters
(http://www.monsterup.com/upload/1234046449.jpg) (http://www.monsterup.com)
(http://www.monsterup.com/upload/1234046490.jpg) (http://www.monsterup.com)
(http://www.monsterup.com/upload/1234046387.jpg) (http://www.monsterup.com)
(http://www.monsterup.com/upload/1234046524.jpg) (http://www.monsterup.com)
I will post the values for others player and charcaters I think
the code should be:
05276EE8 XXXXXXXX
btw, look in the memory viewer if the address before and/or after 81276EE8 has an 3F800000 because it could be the Z and X
it should be called super smash paper brawl :P
I edited my post because I posted wrong code
And the code only for Luigi in P1
Sorry
I will try to find the others values
Here is the rigth code
EDIT: I found somes new values
Axys Z size modifer (No complete,in testing) [Master Hand]
05XXXXXX ZZZZZZZZ
XXXXXX:Characters and players values (I just find just a few values for
this time)
ZZZZZZZZ = Floating point number
Examples:
1.0 = 3F800000 (normal size)
0.70 = 3D8F5C29 (Flat zone size)
Characters and Players values (No complete) [found by Master Hand]
P1
Mario:252398
Donkey Kong:26D9F8
Link:265C18
Samus:25A3B4
Zero Suit Samus:23D0B8
Kirby:263CF8
Fox:263260
Pikachu:255138
Marth:277A18
Luigi:271E14
Diddy Kong:
Zelda:
Sheik:
Pit:
Meta Knigth:
Falco:262F00
Pokemon Trainer:
Charizard:
Venasaur:
Squirtle:
Ike:275418
Snake:
Peach:
Yoshi:
Ganondorf:
Ices Climbers:
King Dedede:
Wolf:
Lucario:
Ness:
Sonic:
Bowser:
Wario:
Toon Link:
R.O.B.:
Olimar:
Captain Falcon:
Jigglypuff:
Lucas:
P2
Mario:2A4398
Donkey Kong:2BF9F8
Link:2B7C18
Samus:2AC3B4
Zero Suit Samus:28F0B8
Kirby:2B5CF8
Fox:2B5260
Pikachu:2A7138
Marth:2C9A18
Luigi:2C3E14
Diddy Kong:
Zelda:
Sheik:
Pit:
Meta Knigth:
Falco:2B4F00
Pokemon Trainer:
Charizard:
Venasaur:
Squirtle:
Ike:2C7418
Snake:
Peach:
Yoshi:
Ganondorf:
Ices Climbers:
King Dedede:
Wolf:
Lucario:
Ness:
Sonic:
Bowser:
Wario:
Toon Link:
R.O.B.:
Olimar:
Captain Falcon:
Jigglypuff:
Lucas:
P3
Mario:2F6398
Donkey Kong:3119F8
Link:309C18
Samus:2FE3B4
Zero Suit Samus:2E10B8
Kirby:307CF8
Fox:307260
Pikachu:2F9138
Marth:31BA18
Luigi:315E14
Diddy Kong:
Zelda:
Sheik:
Pit:
Meta Knigth:
Falco:306F00
Pokemon Trainer:
Charizard:
Venasaur:
Squirtle:
Ike:3119418
Snake:
Peach:
Yoshi:
Ganondorf:
Ices Climbers:
King Dedede:
Wolf:
Lucario:
Ness:
Sonic:
Bowser:
Wario:
Toon Link:
R.O.B.:
Olimar:
Captain Falcon:
Jigglypuff:
Lucas:
P4
Mario:348398
Donkey Kong:3639F8
Link:35BC18
Samus:3503B4
Zero Suit Samus:3330B8
Kirby:359CF8
Fox:359260
Pikachu:34B138
Marth:36DA18
Luigi:367E14
Diddy Kong:
Zelda:
Sheik:
Pit:
Meta Knigth:
Falco:358F00
Pokemon Trainer:
Charizard:
Venasaur:
Squirtle:
Ike:36B418
Snake:
Peach:
Yoshi:
Ganondorf:
Ices Climbers:
King Dedede:
Wolf:
Lucario:
Ness:
Sonic:
Bowser:
Wario:
Toon Link:
R.O.B.:
Olimar:
Captain Falcon:
Jigglypuff:
Lucas:
284F86B0 00000881
0527229C XXXXXXXX
E0000000 80008000
284F86B0 00000882
0527229C YYYYYYYY
E0000000 80008000
284F86B0 00000884
0527229C ZZZZZZZZ
E0000000 80008000
284F86B0 00000888
0527229C 3F800000
E0000000 80008000
should be:
284F86B0 00000881
0527229C XXXXXXXX
284F86B1 00000882
0527229C YYYYYYYY
284F86B1 00000884
0527229C ZZZZZZZZ
284F86B1 00000888
0527229C 3F800000
E0000000 80008000
if you add 1 at an IF it will act as an EndIF first
ok thanks you but I found a bad thinks with this code
It work only with Luigi :mad:
So I delete it in my post because I haven't got time to find the values for others characters
I must finish the Axys Z size code
why not just post how you found them and then Romaap can do it :P :D
Rommap could found all the values easily ?
So for finding these values :
1-In code shearch : 32 Bit / Value = 3D8F5C29
2-Do a match in the stage Flat Zone
3-Start the shearch
4-Tou have between 46 and 136 codes found
5-In theses code,poke all the values which begin between 8124 and 8137
EDIT:I found the values for others characters
I thinks I willcontinue tomorow
Axys Z size modifer (No complete,in testing) [Master Hand]
05XXXXXX ZZZZZZZZ
XXXXXX:Characters and players values (I just find just a few values for
this time)
ZZZZZZZZ = Floating point number
Examples:
1.0 = 3F800000 (normal size)
0.70 = 3D8F5C29 (Flat zone size)
Characters and Players values (No complete) [found by Master Hand]
P1
Mario:252398
Donkey Kong:26D9F8
Link:265C18
Samus:25A3B4
Zero Suit Samus:23D0B8
Kirby:263CF8
Fox:263260
Pikachu:255138
Marth:277A18
Luigi:271E14
Diddy Kong:
Zelda:
Sheik:
Pit:
Meta Knigth:
Falco:262F00
Pokemon Trainer:
Charizard:
Venasaur:
Squirtle:
Ike:275418
Snake:
Peach:
Yoshi:
Ganondorf:
Ices Climbers:
King Dedede:
Wolf:
Lucario:
Ness:
Sonic:
Bowser:
Wario:
Toon Link:
R.O.B.:
Olimar:
Captain Falcon:
Jigglypuff:
Lucas:
P2
Mario:2A4398
Donkey Kong:2BF9F8
Link:2B7C18
Samus:2AC3B4
Zero Suit Samus:28F0B8
Kirby:2B5CF8
Fox:2B5260
Pikachu:2A7138
Marth:2C9A18
Luigi:2C3E14
Diddy Kong:
Zelda:
Sheik:
Pit:
Meta Knigth:
Falco:2B4F00
Pokemon Trainer:
Charizard:
Venasaur:
Squirtle:
Ike:2C7418
Snake:
Peach:
Yoshi:
Ganondorf:
Ices Climbers:
King Dedede:
Wolf:
Lucario:
Ness:
Sonic:
Bowser:
Wario:
Toon Link:
R.O.B.:
Olimar:
Captain Falcon:
Jigglypuff:
Lucas:
P3
Mario:2F6398
Donkey Kong:3119F8
Link:309C18
Samus:2FE3B4
Zero Suit Samus:2E10B8
Kirby:307CF8
Fox:307260
Pikachu:2F9138
Marth:31BA18
Luigi:315E14
Diddy Kong:
Zelda:
Sheik:
Pit:
Meta Knigth:
Falco:306F00
Pokemon Trainer:
Charizard:
Venasaur:
Squirtle:
Ike:3119418
Snake:
Peach:
Yoshi:
Ganondorf:
Ices Climbers:
King Dedede:
Wolf:
Lucario:
Ness:
Sonic:
Bowser:
Wario:
Toon Link:
R.O.B.:
Olimar:
Captain Falcon:
Jigglypuff:
Lucas:
P4
Mario:348398
Donkey Kong:3639F8
Link:35BC18
Samus:3503B4
Zero Suit Samus:3330B8
Kirby:359CF8
Fox:359260
Pikachu:34B138
Marth:36DA18
Luigi:367E14
Diddy Kong:
Zelda:
Sheik:
Pit:
Meta Knigth:
Falco:358F00
Pokemon Trainer:
Charizard:
Venasaur:
Squirtle:
Ike:36B418
Snake:
Peach:
Yoshi:
Ganondorf:
Ices Climbers:
King Dedede:
Wolf:
Lucario:
Ness:
Sonic:
Bowser:
Wario:
Toon Link:
R.O.B.:
Olimar:
Captain Falcon:
Jigglypuff:
Lucas:
this i not a request because i know the code already exists but what i the code for on the lfy swap character code? i found one in the txt on the fhrist page of the codes tread but thats for the gc controller and i have an classic controller
i haz a request :)
this code lets you play on the stage you put in the 2 xx (value of the lvl you want 2 play) on wifi so you can play lvls like homerun contest like offline not sure though...
could somebody port this code 2 pal?
it could be request before but i dont know, ive looked for it but i only found one of the CUSTOM stage version and offline one
thanks anyway.
(here's the link were i found the code) http://www.youtube.com/watch?v=EaaIJb6opsQ (http://www.youtube.com/watch?v=EaaIJb6opsQ)
Wi-Fi stage modifier (credit goes to Mackorony101? or Deep40000?)
4A000000 81000000
3253CDDC 01010101
305E25C4 000000XX
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000
Quote
Insert Custom Item Description [REDSOXROX]
157739C4 XXXXXXXX
157739C8 XXXXXXXX
157739CC XXXXXXXX
157739D0 XXXXXXXX
157739D4 XXXXXXXX
157739D8 XXXXXXXX
157739DC XXXXXXXX
157739E0 XXXXXXXX
157739E4 XXXXXXXX
Replace XXXXXXXX with text in hex. Go here: http://dscoders.com/KR/hexascii.html (http://dscoders.com/KR/hexascii.html) <-- text to hex converter by King Rhyno
1. Insert text
2. Convert
3. Put together the numbers into groups of 8
4. Replace X's with them
5. Once you're done you don't need to include any more lines, and if your text stops in the middle of a line just put 0's for nothing
Example:
[Custom Say Falcon Pawnch]
* 157739C4 46616C63
* 157739C8 6F6E2050
* 157739CC 61776E63
* 157739D0 68000000 [The one I used in the pic]
Currently you can only edit the Invincibilty star's description, but I will do more if people like it
Also if you're having trouble seeing it, it can definitely be seen in the Basic Brawl Item Switch
I have ported my first code ^^
(http://img220.imageshack.us/img220/7171/supersmashbrosbrawleu00ob8.jpg)
So here is the PAL version
Insert Custom Item Description "StarMan"(Only in English Language)[Original by REDSOXROX,ported by Master Hand]
057676E0 0000XXXX
057676E4 XXXXXXXX
057676E8 XXXXXXXX
057676EC XXXXXXXX
057676F0 XXXXXXXX
057676F4 XXXXXXXX
057676F8 XXXXXXXX
057676FC XXXXXXXX
05767700 XXXXXXXX
05767704 XXXXXXXX
Insert Custom Item Description "StarMan"(Only in French Language)[Original by REDSOXROX,ported by Master Hand]
057679A8 0000XXXX
057679AC XXXXXXXX
057679B0 XXXXXXXX
057679B4 XXXXXXXX
057679B8 XXXXXXXX
057679BC XXXXXXXX
057679C0 XXXXXXXX
057679C4 XXXXXXXX
057679C8 XXXXXXXX
057679CC XXXXXXXX
Convert your text in Hexa decimale here http://dscoders.com/KR/hexascii.html (http://dscoders.com/KR/hexascii.html)
Maybe I will port this code for others items
wow nice one master hand :D
Quote from: shadowofchaos on February 15, 2009, 03:44:07 AM
PAL Ports
Infinite Smash Balls [original by Phantom Wings, ported by shadowofchaos]
4A000000 80000000
14625D61 00000000
Unrestricted Replay Camera [Original Y.S., Port by shadowofchaos]
0409FFF8 60000000
040A0000 60000000
040A0070 FC201890
040A007C FC600090
040A0080 FC000890
040A008C FC001890
Edit: Took some searching but I found that Link already ported it... Was pretty hard to find...
Allow Replays Longer Than Three Minutes (Updated Version) [Original brkirch, ported by shadowofchaos]
040E771C 60000000
04953F9C 60000000
0495403C 60000000
Hi guys...
LOL
Since I can't post in the codes forum... I guess I should put this here...
One more question... the PAL version of Brawl (just got it) how does it support the other languages?
i could post them there if you want
done :D
I did a new code
I would like to postit in the code thread but I can't
(http://img9.imageshack.us/img9/7122/supersmashbrosbrawleu01sv0.jpg)
It's not very useful but it's very fun
Select screen cursor's size modifer [Master Hand]
054DD00C XXXXXXXX
0549494C YYYYYYYY
0544C28C ZZZZZZZZ
05403BCC SSSSSSSS
XXXXXXXX=P1 cursor size
YYYYYYYY=P2 cursor size
ZZZZZZZZ=P3 cursor size
SSSSSSSS=P4 cursor size
Floating point number
Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to
floating point!
http://babbage.cs.qc.edu/IEEE-754/Decimal.html (http://babbage.cs.qc.edu/IEEE-754/Decimal.html)
dude thats fricken awsome :D ill post them for ya :D
Ok thanks,but why I can't post in the code thread ?
Anyway:An other code
(http://img3.imageshack.us/img3/9366/supersmashbrosbrawleu01xa0.jpg)
Change axys X,Y and Z of the select coins (The coin become dark when we put his Z axys to 00000000)
P1 select coin size modifer [Master Hand]
054DE7BC XXXXXXXX
054DE7C0 YYYYYYYY
054DE7C4 ZZZZZZZZ
P2 select coin size modifer [Master Hand]
054960FC XXXXXXXX
05496100 YYYYYYYY
054DE104 ZZZZZZZZ
P3 select coin size modifer [Master Hand]
0544DA3C XXXXXXXX
0544DA40 YYYYYYYY
0544DA44 ZZZZZZZZ
P4 select coin size modifer [Master Hand]
0540537C XXXXXXXX
05405380 YYYYYYYY
05405384 ZZZZZZZZ
Floating point number
Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to
floating point!
http://babbage.cs.qc.edu/IEEE-754/Decimal.html (http://babbage.cs.qc.edu/IEEE-754/Decimal.html)
i think you need 100 posts :-[ anyway i posted them :D
I ported an other code
EDIT:there was a mistake in the code,I forgot a 5
Custom Character Select Screen (CSS) [original by spunit262,ported by Master Hand]
055DB41B 000000XX
055DB350 000000ZZ
055DB354 000000ZZ
055DB358 000000ZZ
055DB35C 000000ZZ
Add 4 to the 05DB3xx to add others lines
(I didn't test all the characters lines)
XX=Number of characters
ZZ=Characters
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
Master Hand, you can post in the Code Section now.
Master Hand you seem preety busy today lol good codes :D keep it up ^_^
Hi! Since I can't post these codes in the code section I will post them here.
King Dedede's Ultimate Army (Created by Phantom Wings, edited by Brawlhacka94, ported by mario642007)
284F86B0 00000080
4A000000 8077A780
14000000 939E0038
E2000001 80008000
284F86B0 000000A0
4A000000 8077A780
D2000000 00000004
2C1C0138 40820008
3B800139 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F86B0 000000C0
4A000000 8077A780
D2000000 00000004
2C1C0139 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
In GCN controller port 1:
Hold L to keep dancing......
Hold R for apparently end the FS instantly
Release L to end the FS normally.
The Greatest Aether (P1/Wired): (original by Phantom Wings, ported by mario642007)
284F86B0 00000080
4A000000 8077A780
14000000 939E0038
E2000001 80008000
284F86B0 000000A0
4A000000 8077A780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F86B0 000000C0
4A000000 8077A780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
While Performing Great Aether with P1 controller:
Hold R to do Bring them down to the ground.
Hold L to knock them into the air.
Release all to end the combo.
I think (but i'm not sure) these codes won't work if both are activated at the same time or if the "Aggressive Assistant and Pokémon" [ported by quadra, original by Phantom Wings] code is also activated when these also are.
PS. Sorry for my bad english. :)
posted them for you good sir :D
Oh I did a mistake in the Custom CSS code I forgot a 5
So it's not 05DB41B But it's 055DB41B
Custom Character Select Screen (CSS) [original by spunit262,ported by Master Hand]
055DB41B 000000XX
055DB350 000000ZZ
055DB354 000000ZZ
055DB358 000000ZZ
055DB35C 000000ZZ
Add 4 to the 05DB3xx to add others lines
(I didn't test all the characters lines)
XX=Number of characters
ZZ=Characters
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
Sorry, now it will work
lol no problem :D
Hi
Can someone port the dnamic Sd loader and texture relacement code?
http://www.smashboards.com/showthread.php?t=225642 (http://www.smashboards.com/showthread.php?t=225642)
Master Hand, Paprika_Killer, Gary. As you may (or probably may not) have noticed, I've been trying to contact you about porting afew must needed codes that alot of people have been bugging the americans over on smashboards for. Now the websites back up, I'd like to properly ask you and any other PAL code porters to please, make these codes a top priority.
They are the codes to allow custom texture hacking WITHOUT ISO's. American brawlers have enjoyed this for over a week, and unfairly we have been left to rot. So without further ado, here's the codes.
Thanks to Igglyboo for support and bkirch for the inspiration.
File Replacement v1.3: [Phantom Wings]
C20234B8 0000000E
80DF0018 80BE0024
3C807666 6084303A
7C042800 41820058
3C807364 60843A2F
7C042800 41820048
3C806E61 60846E64
7C042800 41820038
80BE0000 2C050000
4182002C 3CA0805A
60A58500 80850044
7C04F000 41820018
80850048 7C04F000
4182000C 3CC0805A
60C68700 00000000
C20224C0 00000026
7F83E378 3E60805A
62728080 62738700
3E20805B 6231FAE0
A2310002 2C110000
40820098 A2330002
2C110000 4182008C
A2330000 2C110000
40820084 82330004
82110010 2C100000
41820018 81F00084
7E107A14 3A100080
39E00001 4800000C
8211000C 39E00000
39C00000 92120388
91F2038C 91D20390
91D20394 3A1202A9
39F2032F 9DD00001
7C0F8000 4082FFF8
3A310023 3A1202A9
8DF10001 9DF00001
2C0F0000 4082FFF4
3A200010 B2330000
3A200009 92320350
48000054 2C110001
4082004C 7E729B78
86330004 A2120002
39F0FFFF B1F20002
85F30004 95F20004
3A10FFFF 2C100000
4082FFF0 3E60805B
6273FAE0 A2530002
3A120001 B2130002
5652103A 7E739214
92330004 3E60805A
62738700 A2530000
2C120000 4182000C
3A52FFFF B2530000
60000000 00000000
C201C338 00000005
38A00020 3E60805A
62738080 82530394
2C120000 4182000C
80930390 83130390
60000000 00000000
C201C384 00000006
3E60805A 62738080
82530394 2C120000
41820010 3B400000
3A400000 48000008
541A0034 60000000
60000000 00000000
v1.3 - fixed one of the leading causes for the freezing.
v1.2 - No longer have to wait in the CSS before textures are loaded. Remains untested, so expect at least a bit of freezing maybe.
v1.1 - Fixed to work for stages.
v1.0 - Replaces all files read from the disk with any files of the same name on the SD card.
Disable Custom Stages v1.1:
046B841C 48000040
Use to remove the last of the freezing.
Dynamic SD Loader: v1.0[Phantom Wings]
205A8080 80456FF0
2062F9E8 00000000
04494E5C 805A8440
0462F9E8 805A8080
E0000000 80008000
045A855C 01000000
C201CD04 0000000A
38A00000 3C80805A
60848440 7C032000
40820030 3884FC40
80640388 80A4038C
2C050000 4182000C
7C7B1850 90640388
93640390 38A00001
90A40394 38A00001
2C050001 7F64DB78
38A00020 00000000
0401CD08 41820008
C202632C 00000007
3D608003 616BB160
7C0802A6 7C0B0000
4082001C 3D60805A
616B8080 816B0388
7C035800 40820008
4E800020 9421FFE0
60000000 00000000
C201CDA4 00000004
3DC0805A 61CE8080
81CE0388 7C1D7000
40820008 3BC00020
93D80008 00000000
0403B000 48000014
Requires SD Files
SD Files:
225A8000 C0DE8001
065A8000 000000F8
C0DE8001 C0DE9001
C0DE9002 C0DE8002
C0DE8003 C0DE8004
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
FF000000 00000000
00000000 00000000
00000000 00000000
00000000 0000002A
00000000 C0DE8005
C0DE8006 000003C0
00000000 00000000
00000000 C0DE8007
00000000 CCCCCCCC
80456FF0 8062F9E0
00000000 8062F9E0
00000000 8062F9E0
00000000 00000000
00000000 00000000
00000047 45010400
0F08FFFF 00000000
00000000 80457030
0000002A 00000050
00000000 C0DE9003
C0DE9004 0000001A
00F00000 C0DE8008
C0DE9005 C0DE8009
00000000 00000000
00000003 00000002
00000240 00000000
045A817C 805A80FC
045A8190 805A8500
045A8328 70662F00
065A83C0 00000048
00000000 00000000
00000000 805A82CC
00000000 00000002
00000000 00000000
00000000 0000006B
00000000 01010000
00000001 00000000
00003BA3 00000000
00000001 805A8328
065A8440 00000028
80421FE0 805A8440
92650100 00C99B00
00070017 00000000
00000000 00000000
805A84A0 018FD011
065A8480 00000050
805A0030 805A8440
0000002B 00000000
2D36A0D5 2E36B038
2F41D008 30388F86
805A8440 00000000
805A84C0 00000000
00000000 3602F02E
3709306A 3817F05F
805A8440 13017B40
805A84A0 00000000
045A8500 80423738
045A8504 804236A0
065A852C 00000018
0000005B 04028000
0E060001 00000000
00000000 80422F08
065A8550 00000030
00000050 00000000
00000000 01000000
00000000 00000140
919B6660 00000000
00000001 9258F600
00000000 DDDDDDDD
E0000000 80008000
The grand total is 178 lines.
Could someone port these:
No HUD [Phantom Wings]
4A000000 800E08D4
14000000 38A00000
Effect: No icons during a match
No Tags [Phantom Wings]
C20E5190 00000002
38800000 90830354
60000000 00000000
Effect: No P1,P2 etc. tags
Quote from: paprika_killer on March 23, 2009, 10:41:46 PM
I've been out the race for a while now, but if no one else has started on this yet,
I'll be glad to pick it up as comeback so to say. ;D
THANK YOU PAPRIKA_KILLER! it seams no one else is intrested so pleeeeeeease port this. we will love you forever as people on the original topic wont stop posting for a pal port!
=D Thank yoooooou!!!
Yeah thanks!!!
Quote from: Ovide on March 24, 2009, 12:15:03 AM
Could someone port these:
No HUD [Phantom Wings]
4A000000 800E08D4
14000000 38A00000
Effect: No icons during a match
No Tags [Phantom Wings]
C20E5190 00000002
38800000 90830354
60000000 00000000
Effect: No P1,P2 etc. tags
they already have, i think
Can someone tell me how the Music Modifier works and what to fill in in the XXXX part?
and does the code work on wifi?
I saw in smashboard t Y.S. has ported the textures code in PAL
http://www.smashboards.com/showpost.php?p=7027430&postcount=836 (http://www.smashboards.com/showpost.php?p=7027430&postcount=836)
Somes peoples say that it work but it don't work for me
did you try english?
If you mean english language it's rigth
I play always in English for better voices (but I'm French)
So it's not the problem
i would test it but i cant =[
It's work now
You just must to put the codes in the rigth order
So I did private/wii/app/RSBP/pf/figther/luigi/FitLuigi00.psc
It's very nice
So now,we need a code for custom Music
Question though, why:
Quote
C201C74C 00000006
3E60805A 62739E40
82530394 2C120000
41820010 3B400000
3A400000 48000008
541A0034 60000000
60000000 00000000
at the end of the File Replacement v1.3: [Phantom Wings, ported by Y.S] code, while
Quote
C201C74C 00000005
3E60805A 62739E40
82530394 2C120000
41820010 3B400000
3A400000 48000008
541A0034 00000000
practically does the same with one line less?
umm could someone tell me how the "WITH ANYONE online -Basic Brawl Multiplayer" works? I've put it on but i dont see how your ment to get two players active at the bottom :\ (Im using Gamecube controllers)
This is NOT a request, just a question!
We have the Taunt to Final Smash code. Is it possible to create a Taunt to Grow by one Mushroom code? So if you taunted, then you would get the same effect as with a Super Mushroom/grow once?
If it is possible, then I will request it in the right place.
requests go here anyway
Aaah, long time since I last used these forums. Then it IS a request now, if it's possible!
Assist Trophy Switcher [Heinermann, ported by shadowofchaos]
4A000000 9018F128
14000054 XXXXXXXX
E0000000 80008000
<!--[!include:Assist Trophy List]-->
Assist Trophy List
01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00010000 Metroid
00020000 Nintendogs
00040000 Mr. Resetti
00080000 Isaac
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry and Tanks
00000100 Lakitu
00000200 Knuckle Joe
00000400 Hammer Bro.
00000800 Helirin
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000001 Andross
00000002 Barbara
00000004 Gray Fox
00000008 Custom Robo
00000010 Samurai Goroh
00000020 Devil
00000040 Excitebike
00000080 Jeff
Pokemon Switches [Heinermann, ported by shadowofchaos]
4A000000 9018F128
14000050 XXXXXXXX
E0000000 80008000
<!--[!include:Pokemon List]-->
Pokemon List
01000000=Togepi
02000000=Goldeen
04000000=Gardevoir
08000000=Wobbuffet
10000000=Suicune
20000000=Bonsly
00010000=Lugia
00020000=Manaphy
00040000=Weavile
00080000=Electrode
00100000=Metagross
00200000=No Pokemon
00400000=Meowth
00800000=Piplup
00000100=Gulpin
00000200=Staryu
00000400=Ho-oh
00000800=No Pokeball
000001000=Snorlax
000002000=Bellossom
000004000=Kyogre
000008000=Latios & Latias
00000001=Torchic
00000002=No Pokeball
00000004=Chikorita
00000008=Entei
00000010=Moltres
00000020=Munchlax
00000040=Deoxys
00000080=Groudon
Can someone see if the ports are successful? I can't test it until I get home ._.
Edit: Tested and corrected... Will post in the codes forum once I port some more codes...
Is there a ultimate invincability code?
So you can't be hit? Not invicable as in not-se-able.
hi im new here and i kind of need help. i got the code for smash ball scope and everytime 2 people grab the smash ball everytime we both use the final smash the game freezes. is there a code that can make up to 4 people to use the final smash at the same time?
Post Merge: April 12, 2009, 04:24:54 PM
and could somebody please port this codes to pal? they are pretty handy and i got them from a NTCS Forum
Control All Players with P1 (Wii+nunchuk) [Jose_Gallardo]48000000 815E7628
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
Always Have 99 Lives [REDSOXROX]4A000000 81000000
1428AE64 00000063
E0000000 80008000
1 player matches [spunit262]
0468D420 2C060001
1 team matches [spunit262]
0468D534 38600000
Infinite Coin Launcher Coins [James0x57]
04103D14 38602710
Well, here's the reason why.
First off, there are some final smashes that can be combined with others becuase thier affects don't have to be loaded form the disk. For example, Mario's FS has to be loaded form the disk, so it has to finish loading, if someone else uses thier own whlie he's doing it, game freeze. :(
About the 4 people, well it's possible, have the code Infinite Smash Balls on and break it, but I've only seen with the same characters, like 4 foxes. Hope this helps :)
Is there one for HRC wall never breaks until buttons are pressed?
Such:
HRC wall does not break (C+Dpadleft to activate/de)
[spoiler]
Quote from: iagorockboy on April 12, 2009, 04:13:01 PM
hi im new here and i kind of need help. i got the code for smash ball scope and everytime 2 people grab the smash ball everytime we both use the final smash the game freezes. is there a code that can make up to 4 people to use the final smash at the same time?
Post Merge: April 12, 2009, 05:24:54 PM
and could somebody please port this codes to pal? they are pretty handy and i got them from a NTCS Forum
Control All Players with P1 (Wii+nunchuk) [Jose_Gallardo]48000000 815E7628
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
Always Have 99 Lives [REDSOXROX]4A000000 81000000
1428AE64 00000063
E0000000 80008000
1 player matches [spunit262]
0468D420 2C060001
1 team matches [spunit262]
0468D534 38600000
Infinite Coin Launcher Coins [James0x57]
04103D14 38602710
[/spoiler]
1 player matches and 1 team matches have alredy been done
thanks for telling me you guys
Post Merge: April 15, 2009, 02:00:05 AM
and ssbbdude57 i just asked to port the 1 player matches and 1 team matches because the one that i have freezes the game when i select the character. and steven69 thanks for telling me about the final smash problem. it really helped me. :)
Quote from: steven69 on April 13, 2009, 04:43:23 PM
Well, here's the reason why.
First off, there are some final smashes that can be combined with others becuase thier affects don't have to be loaded form the disk. For example, Mario's FS has to be loaded form the disk, so it has to finish loading, if someone else uses thier own whlie he's doing it, game freeze. :(
About the 4 people, well it's possible, have the code Infinite Smash Balls on and break it, but I've only seen with the same characters, like 4 foxes. Hope this helps :)
http://www.youtube.com/watch?v=OTwnyyo_Hmw (http://www.youtube.com/watch?v=OTwnyyo_Hmw)
^^^ My old, but epic Double Final Smash video...
Anyway, I do believe that I've been wanting a fix for that... I tried hacking a way to do that, but Phantom Wings stated it was impossible... until that is that the SD Loader came out...
He says I can probably go back to it, but I feel that it's such a daunting task... He says if there is enough free space in memory, there could be another one loaded at all times with the SD loader...
MAYBE...Quote from: iagorockboy on April 15, 2009, 01:56:00 AM
thanks for telling me you guys
Post Merge: April 15, 2009, 10:00:05 AM
and ssbbdude57 i just asked to port the 1 player matches and 1 team matches because the one that i have freezes the game when i select the character. and steven69 thanks for telling me about the final smash problem. it really helped me. :)
I could probably port it for you, but it'll be the exact same address again, wouldn't it? I don't think that'll fix it for you... I'll do it real quick for you tomorrow and edit it on to this post...
But I don't think it'll do any good ._.
Edit #2: Exact Samething ._.
Could someone port igglyboo's pause/game camera, and explain how item modifier codes are used?
Is it me, or is the database lacking ALOT of codes?
igglys pause game camera has been ported before
Any idea where the code is? It would be alot of help. On item modifiers, is the smash ball scope just that, and if I could know where the "xx" and "yy" go, i could use it to, for instance, make the laser pistol shoot curry shot? :confused:
http://www.smashboards.com/showpost.php?p=7027430&postcount=836 (http://www.smashboards.com/showpost.php?p=7027430&postcount=836)
Hello. Maybe this isn't the correct place, but I can't find any section for code requests. Could somebody please port this NTSC-U code to PAL? A lot of people would be very pleased.
Generalized Super Code (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
10000020 00000080
10000034 00000080
10000048 00000080
1000005C 00000080
10000070 00000080
100000D4 00000080
100000E8 00000080
100000FC 00000080
10000110 00000080
10000124 00000080
10000138 00000080
10000174 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Allows you to chain together any attack - careful not to mash buttons, or you'll override the attack before it can land a blow... CPU's fail.
Thank you.
I'd like to ask, if it would be possible for someone could create some codes to modify the values in the brawl records? For those who can't be bothered to unlock the extra rules as well as other stuff which is unlockable by doing certain challenges to get cetain CDs and trophies.
Many thanks....
Do The Illimited Hammer code to use to break cases exist ?
Pokemon Selection[ported by paprika_killer, original by Heinermann]
4A000000 90180F08
1400E270 XXXXXXXX
E0000000 80008000
WHAT IS THE CODE FOR JIRUCHI? IT IS NOT THERE!
hi,
i was wondering if anyone could port any "super" codes?
i dont know if anyone has asked this before but im looking for them for a while and i cant find them for pal
the generalized super code was ported so try that ;)
Quote from: ssbbdude57 on April 27, 2009, 08:05:58 PM
the generalized super code was ported so try that ;)
k cool, i will look for that one, thx
I wonder if it's somehow possible to switch the character control from the joystick to the crosshair and vice versa - mainly for the classic controller, since that's the one with the ineffective stick placement. It's been done in so many games, I dunno why Nintendo didn't include it...
I also wonder if there's a code to re-enable Sheik's needle functionality from Melee (instead of pressing once to charge, you had to hold it, and on release, she'd throw them).
Thanks ;)
1. I use WiiRD codes to make in example infinite objects on stage editor
2. I go to stage editor
3. Game freezes
what... :confused:
could someone port this
Regular Zelda Icon (CSS) [spunit262] (1 Line)
* 046900E8 60000000
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262] (6 Lines)
* 80693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000
CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6
Custom CSS V3 [spunit262] (18 lines)
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002D
* 00090713 02141121
* 060C0D25 0A0E0F0B
* 19161505 03041824
* 011A1F28 0823201B
* 5D5E5C28 28101726
* 29271222 28282828
Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090713 02141121
* 060C0D25 0A0E0F0B
* 19161505 03041824
* 011A1F08 23201B5D
* 5E5C1017 26271222
http://fc01.deviantart.com/fs40/f/2009/032/e/2/ULTIMATE_BRAWL_ROSTER_by_Zephyrnereus.jpg (http://fc01.deviantart.com/fs40/f/2009/032/e/2/ULTIMATE_BRAWL_ROSTER_by_Zephyrnereus.jpg)
Hello, i heard and read on this threat that the taunt for final smash code is out for pal? But i cant find it anywere, can some1 help me out and post the code for taunt for final smash here? Also will it work on wifi? just wondering, and thanks for all these codes people :)
As Reddevil said, they should port the super codes, since the generalized super code allows to chain attacks, but the super codes make the attacks instantaneous and fully charged. Paprika_killer says that he is bored but when I ask him to convert the super codes he ignores me :mad:
Yes he is right we need super code for full charged attacks and super speed and the amazing or extreme codes are needed
I know this is really much but all the people woth NTSC brawl are so lucky that they have these codes. . .
PAL users should have this codes too!!
I dont know of it is allready posted but super char codes would be ::) ... SUPER! :o
it alredy has
Unai why dont you try porting super codes its beter then nothing! You do better
Quote from: ssbbdude57 on May 05, 2009, 07:26:37 PM
it alredy has
Do you mean the generalized?
you cant look at my emote for ever:
:rolleyes:[move] :rolleyes:[move] :rolleyes:[move] :rolleyes:[move] :rolleyes:[move] :rolleyes:[move] :rolleyes:[move] :rolleyes:
[/move][/move][/move][/move][/move][/move][/move]
yes i do :P
Quote from: ssbbdude57 on May 06, 2009, 03:59:57 PM
Unai why dont you try porting super codes its beter then nothing! You do better
I don't know how, and I need USB Gecko, which I haven't got and I'm not going to buy it.
Quote from: paprika_killer on May 06, 2009, 01:09:40 PM
Quote from: Unai on May 03, 2009, 11:37:06 AM
As Reddevil said, they should port the super codes, since the generalized super code allows to chain attacks, but the super codes make the attacks instantaneous and fully charged. Paprika_killer says that he is bored but when I ask him to convert the super codes he ignores me :mad:
wow chill out, I'm like the only one that is still coding for PAL brawl and most of my time goes into the Brawl+ project.
and I more than likely said that I would do it IF I'm bored out, but don't quote me on that
Well, the super code doesn't need to come out THAT soon, the work you do is awesome, paprika_killer, and the GSC is enough for me at the moment, also, porting the entire brawl+ codeset is far more important and fun to play with than super codes, and the super codes are looooooooooooooooooooong, which makes it take more time to port them, right? ;D
Quote from: Ho-oh on May 08, 2009, 02:34:06 PM
Quote from: paprika_killer on May 06, 2009, 01:09:40 PM
Quote from: Unai on May 03, 2009, 11:37:06 AM
As Reddevil said, they should port the super codes, since the generalized super code allows to chain attacks, but the super codes make the attacks instantaneous and fully charged. Paprika_killer says that he is bored but when I ask him to convert the super codes he ignores me :mad:
wow chill out, I'm like the only one that is still coding for PAL brawl and most of my time goes into the Brawl+ project.
and I more than likely said that I would do it IF I'm bored out, but don't quote me on that
Well, the super code doesn't need to come out THAT soon, the work you do is awesome, paprika_killer, and the GSC is enough for me at the moment, also, porting the entire brawl+ codeset is far more important and fun to play with than super codes, and the super codes are looooooooooooooooooooong, which makes it take more time to port them, right? ;D
yeah i think you're right. But i just can't wait to :D
Post Merge: Fri May 8 20:08:27 2009
hi guys a time ago posted ssbbdude57 the code
The Greatest Aether (P1/Wired): (original by Phantom Wings, ported by mario642007)
284F86B0 00000080
4A000000 8077A780
14000000 939E0038
E2000001 80008000
284F86B0 000000A0
4A000000 8077A780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F86B0 000000C0
4A000000 8077A780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
While Performing Great Aether with P1 controller:
Hold R to do Bring them down to the ground.
Hold L to knock them into the air.
Release all to end the combo.
but if you change the 25's to 24 and the 24 to 23 you will have an infenite LUCARIO final smash! :eek:
(u still have to use R or L)
like this:
284F86B0 00000080
4A000000 8077A780
14000000 939E0038
E2000001 80008000
284F86B0 000000A0
4A000000 8077A780
D2000000 00000004
2C1C0124 40820008
3B800123 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F86B0 000000C0
4A000000 8077A780
D2000000 00000004
2C1C0124 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
Quote from: paprika_killer on May 10, 2009, 08:57:52 PM
lol, long doesn't make codes harder to port, since the general structure can be kept.
I usually have to find 2/3 adresses and that should be it.
now writing codes is a whole different story (reminds me, I should post my new code here)
the super codes might actually get some attention though, since the adress it uses might also be used by a B+ codes, meaning I can port them more easily
EDIT!
ok above doesn't work for super codes, they have like 20 adresses each, gotta find a better way than that
EDIT2
can anyone tell me what the super codes actually do? all I hear is instant attack and that can easily be achieved with the framespeed code
if you wanna know what super character code is, watch this: http://www.youtube.com/watch?v=TITxLXgq7hQ (http://www.youtube.com/watch?v=TITxLXgq7hQ)
hello everyone. A time ago posted Jassim the code:
Lucas' pk fire has infinite range [Jassim]
01279943 00000001
ok this doen't work but if u change the 00000001 value to something like 000005FF (just saying something)
then it will work! change it as high or low if you want
could somebody port this to pal?
(ntsc code btw)
Samus Morph Ball: (Phantom Wings)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0300
4A001001 00000000
3026A840 0000011D
14289CCC 40000000
10269B58 00000080
34266994 42000000
14266994 41780000
E2000002 00000000
3026A840 0000011E
14289CCC 42200000
10269C34 00000080
34266994 42200000
14266994 414E0000
E2000002 00000000
3026A840 00000120
14289CCC 42200000
10269B58 00000080
34266994 42000000
14266994 41780000
E2000002 00000000
3026A840 00000121
14289CCC 42200000
10269C34 00000080
34266994 42200000
14266994 414E0000
E2000002 00000000
3026A840 0000011D
66000001 00000000
3026A841 00000120
3626AA44 80000000
3226AA44 00000000
14266B40 3F800000
14266B60 42B40000
E2000002 00000000
3426AA44 80000000
14266B40 BF800000
14266B60 C2B40000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Use Down B to enter Morph ball and jump to exit.
Quote from: paprika_killer on May 10, 2009, 08:57:52 PM
lol, long doesn't make codes harder to port, since the general structure can be kept.
Ok, i just thought that it would be more of thoose values, or adresses as you call it that you would have to find on a long code than what you would have to find on an small one.
Quote from: paprika_killer on May 10, 2009, 08:57:52 PM
the super codes might actually get some attention though, since the adress it uses might also be used by a B+ codes, meaning I can port them more easily
EDIT!
ok above doesn't work for super codes, they have like 20 adresses each, gotta find a better way than that
[narrator voice]And the winner is...[/narrator voice] xD
Quote from: paprika_killer on May 10, 2009, 08:57:52 PM
EDIT2
can anyone tell me what the super codes actually do? all I hear is instant attack and that can easily be achieved with the framespeed code
Illinialex(Illinialex24 on youtube) has some pretty good videos of it...
1 (http://www.youtube.com/watch?v=CDcgIpo8U-8&fmt=6)
2 (http://www.youtube.com/watch?v=AgqdeD-6PY0&feature=releated)
Since every1 totally ignored my last post :confused: i will ask again
Hello, i heard and read on this threat that the taunt for final smash code is out for pal? But i cant find it anywere, can some1 help me out and post the code for taunt for final smash here? Also will it work on wifi? just wondering, and thanks for all these codes people
Look in the old thread, I saw it there somewhere.
Quote from: Dance on May 17, 2009, 09:32:42 PM
Since every1 totally ignored my last post :confused: i will ask again
Hello, i heard and read on this threat that the taunt for final smash code is out for pal? But i cant find it anywere, can some1 help me out and post the code for taunt for final smash here? Also will it work on wifi? just wondering, and thanks for all these codes people
here you go:
Taunt enables final smash [ported by quadra]
04817968 8803001F
4A000000 901825EE
3A000002 FF00003D
C2817968 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
does someone haves an framespeed hack for me plz?
somthing like this?
http://www.youtube.com/watch?v=cM_kb8S_YJw&feature=channel_page (http://www.youtube.com/watch?v=cM_kb8S_YJw&feature=channel_page)
Is there absolutely any code at all to make jirachi mew or celebi come out of the pokeball everytime?
works perfectly thnx paprika killer I wonder if theres a code you cant port :P
Anyone know the color overlay code for pal
4A000000 9018F140
1000000A 00000004
E0000000 80008000
I have this for player 1 but it doesnt seem to work
i know it's a long code...
but atleast respond if any of you want 2 try to port it 2 pal.
im gonna try this code on brawl+ see if it fits well in samus fighting style.
Samus Morph Ball: (Phantom Wings)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0300
4A001001 00000000
3026A840 0000011D
14289CCC 40000000
10269B58 00000080
34266994 42000000
14266994 41780000
E2000002 00000000
3026A840 0000011E
14289CCC 42200000
10269C34 00000080
34266994 42200000
14266994 414E0000
E2000002 00000000
3026A840 00000120
14289CCC 42200000
10269B58 00000080
34266994 42000000
14266994 41780000
E2000002 00000000
3026A840 00000121
14289CCC 42200000
10269C34 00000080
34266994 42200000
14266994 414E0000
E2000002 00000000
3026A840 0000011D
66000001 00000000
3026A841 00000120
3626AA44 80000000
3226AA44 00000000
14266B40 3F800000
14266B60 42B40000
E2000002 00000000
3426AA44 80000000
14266B40 BF800000
14266B60 C2B40000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Use Down B to enter Morph ball and jump to exit.
sry about that. :( (i wont do it again)
they just continued with other questions and codes so i though i got ignored.
i know other people are important too as well that all you hackers out there are busy with other requests.
just hoped for an answer yes or no or something before they continued with the topic, just to clarify i didnt got ignored.
something like that happend with another code i wanted to get port here so i got a little impatient on this one. :)
i thought porting was hard and paprika killer makes it seem so easy :P
I cant quite find it. But i heard that the Game camera code for PAL version of brawl is uploaded. But i cant find it anywhere.
By the way, i mean the camera code that allows you to look everywhere while playing, and not through replays or through pausing.
you mean this code?
it was ported with the texture hack codes at smashboards.
Pause/Game Camera [Igglyboo, Link and Y.S]
040A9424 4E800020
0410B4E0 38800001
4A000000 800016C4
140A6C1C 60000000
140A6C24 60000000
140A6C2C 60000000
140A6C48 60000000
140A6C50 60000000
140A6C58 60000000
140AA84C 60000000
140AA840 60000000
140AA854 60000000
180AA874 60000000
20020004 00000000
180A0690 60000000
2004000C 00000000
E0000000 80008000
By the way, a lot of you guys have talked about codes being posted on the smashboards and not here, but i can't find it(at least not last time i tried), so could anyone please tell me if there is a certain topic where it is posted?
there are alot of codes posted on smashboards and yes there is a topic about it but it is only for ntsc code to be posted at.
http://www.smashboards.com/showthread.php?t=209575 (http://www.smashboards.com/showthread.php?t=209575)
some ntsc codes get ported to pal by requests sometimes, that also happens on other random topics on smashboards.
in other words pal codes is harder to find sinds there is no real topic about it on smashboards.
as far as i know there is no topic specificly for pal on smashboards.
wow takes alot longer then i expected even weeks?! you have my respect ;)
one question though
is porting harder then making codes yourself?
apperntly yes theres some codes i really wanted 2 port but couldnt and i dunno how to make them
paprika_killer are making codes of transformation hacks hard? example: samus transforms into zss through taunting that proces in reverse say zss transform into samus through taunting.
ive seen something like that in brawl+ 4.0 when ever i did the taunt trick with samus i flash and transform back to samus simulair as zss using her final smash.
dunno if a code like that would be hard but it would be great for future brawl+ samus :cool: (kinda like zelda)
Quote from: paprika_killer on May 21, 2009, 07:00:18 PM
lol porting CAN be hard. the first serious ports I made (had done some very small codes before that) were hitstun, melee airdodge,
S-cancel etc.
those codes literally cost me WEEKS to port.
but they were all made with the same system and only required one adress. that adress is for example also used by the general animation modifier, making codes like that very easy to port.
other codes however don't go by this system and also require a lot more adresses. examples are trhe specific super codes and the samus morphball codes.
Sounds hard.....
By the way, what do you mean with addresses? How do you find them? I don't have an USB gecko, but i want to know anyway, it sounds interesting... :3
found the code i was looking for but i only needed it for samus.
kinda lame code sinds it works for characters as wario or bowser (but it's fun:P)
works for samus/zss bowser/giga wario/warioman
Instant Transformation [Y.S.]
04FBF7F8 0C050100
04FBF888 0C050100
04FBF8B0 0C050100
press left on the dash buttons. (classic and gcc controler)
forgot what button for the wiimote and all but it works with those too.
also works on SSE
Quote from: dark samus ftw on May 21, 2009, 05:38:24 PM
you mean this code?
it was ported with the texture hack codes at smashboards.
Pause/Game Camera [Igglyboo, Link and Y.S]
040A9424 4E800020
0410B4E0 38800001
4A000000 800016C4
140A6C1C 60000000
140A6C24 60000000
140A6C2C 60000000
140A6C48 60000000
140A6C50 60000000
140A6C58 60000000
140AA84C 60000000
140AA840 60000000
140AA854 60000000
180AA874 60000000
20020004 00000000
180A0690 60000000
2004000C 00000000
E0000000 80008000
Wasnt what i quiet expected. But this is a useful code too. I think i can find an alturnative through this. Thanks Samus :D
oh btw warrior i found one code very simulair to the one you want but it can only be used at replays,
i also found the game camera but it's the ntcs version (you were searching for that hack right?)
(pal)
Unrestricted replay camera
0409FFFC 60000000
040A0004 60000000
040A0070 FC201890
040A007C FC600090
040A0080 FC000890
040A008C FC001890
[Ported by Link] (only possible when the camera follows somebody:()
this is the camera hack while playing but it's ntsc (4e controler moves camera)
(ntcs)
Game Camera 5.0 [Igglyboo]
04521230 40200000
080A0690 60000000
2004000C 00000000
205BA944 00000070
065B6D80 00000018
00000000 41600000
00000000 00000000
41D00000 43900000
E0000000 80008000
C0000000 00000015
9421FF80 BC410008
3E40804D 6252E450
C0520000 C0720004
C0920008 C0B2000C
3E40805B 6252A944
3D608052 616B1230
C00B0000 C032C450
82720000 2C130400
40820008 EC210028
2C130800 40820008
EC21002A D032C450
C032C448 EC420032
EC21102A D032C448
C032C44C EC630032
EC21182A D032C44C
C032C43C EC840032
EC21202A D032C43C
C032C440 ECA50032
EC21282A D032C440
B8410008 38210080
4E800020 00000000
JOYSTICK TRACKING MUST BE ON
Joystick Tracking[Phantom Wings]
C0000000 0000000F
9421FF80 BC410008
7C4802A6 90410004
38C00000 3CA0804D
60A5E4B0 3C80804D
6084E420 38400000
88650002 3863000B
3863FF80 706300F0
48000049 90640000
38A50001 38840004
38420001 2C020004
4180FFD8 38A50004
38C60001 2C060004
4180FFC4 80410004
7C4803A6 B8410008
38210080 4E800020
6620000F 00000000
9421FF80 BC810008
70640080 2C040000
4182000C 7C6300D0
7063007F 60000000
2C030000 41820048
38A00000 7C662830
74C70080 2C070000
4082000C 38A50001
4BFFFFEC 38E7FFFF
7CC63838 38E00017
7CA53850 38A5007F
7CA53830 7C653214
2C040000 41820008
64638000 B8810008
38210080 4E800020
044DE418 42C00000
044DE41C 3F800000
C0000000 0000000A
9421FF80 BC410008
3CA0804D 60A4E420
60A5E460 C3E4FFF8
C3C4FFFC C3A40000
EFBDF824 FC1DF040
40810008 FFA0F090
D3A40000 38840004
7C042800 4082FFE0
B8410008 38210080
4E800020 00000000
Can someone port these codes plz.
(NTSC-US)
Hit Effect Modifier:[Phantom Wings]
C2744A18 00000003
80DE0030 3980FFE0
7CC66038 38C600XX
60000000 00000000
Universally effects the hit type for all attacks
XX
00 hit
01 none
02 slash
03 electricity
04 Ice
05 Flame
06 Coin
07 Cape
08 Slip
09 Sleep
0A none
0B impale
0C Stun
0E Flower
0F none
10 none
11 slash 2
12 hit 2
13 Darkness
14 Stun
15 Aura
16 Impale 2
17 Down
18 No Flinch
(no, unfortunately the Aura effect doesn't make all characters get stronger with more damage.)
SFX Hit modifier:[Phantom Wings]
C2744A20 00000002
3C00X1X2 6000X3X4
60000000 00000000
Universally effects the sound effect for all attacks
X1X2X3X4
06200000 slash
07A00000 slash
11B80000 Fire
27A00000 Frying Pan
2BA00000 Tennis Racket
2DA00000 Aura
44200140 hit
46200000 slash
47A00000 slash
49A00000 Coin
79A00000 Electricity
85A01000 Darkness
86800000 Slash
8A200000 Screech Attack
8F2009E8 Electricity
90A00000 Fire
paprika im sorry but can you port this code please? I've tried and failed people tried to remake it but it didnt work the same way so plz can you try and port it (http://i108.photobucket.com/albums/n31/Romaap/cf1a750f.jpg)
Disable HRC Timer: Down and A to Finish [James0x57]
20959364 41820738
04959360 2C070001
04959364 40820738
284F7881 00000804
04959360 2C1B0000
04959364 41820738
E0000000 80008000
can someone port this code plz
Stack-able Stickers (Y.S.)
049DD1C8 38000000
it has
JPN
Stack-able Stickers(Y.S.)
049DCD10 38000000
USA
Stack-able Stickers (Y.S.) [!Untested!]
049DD1C8 38000000
PAL
Stack-able Stickers (Y.S.) [!Untested!]
049D8FD0 38000000
can someone port this code (i don't know the credits and the name but here can u see what it does: http://www.youtube.com/watch?v=D6yOM7Vwe1Q (http://www.youtube.com/watch?v=D6yOM7Vwe1Q)
4A000000 8098D5DC
D2000000 00000003
2C1B00XX 40820008
3B6000YY 60000000
937D091C 00000000
XX: Is the item
YY: Is the item you want it to be replaced with.
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E
It's not a normal item swapper as you can see on the video
Quote from: dynablade on May 24, 2009, 11:14:45 AM
can someone port this code (i don't know the credits and the name but here can u see what it does: http://www.youtube.com/watch?v=D6yOM7Vwe1Q (http://www.youtube.com/watch?v=D6yOM7Vwe1Q)
[spoiler]
4A000000 8098D5DC
D2000000 00000003
2C1B00XX 40820008
3B6000YY 60000000
937D091C 00000000
XX: Is the item
YY: Is the item you want it to be replaced with.
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E
It's not a normal item swapper as you can see on the video[/spoiler]
You could try this (http://wiird.l0nk.org/forum/index.php/topic,2894.0.html).
Quote from: dark samus ftw on May 22, 2009, 04:53:30 PM
[spoiler]oh btw warrior i found one code very simulair to the one you want but it can only be used at replays,
i also found the game camera but it's the ntcs version (you were searching for that hack right?)
(pal)
Unrestricted replay camera
0409FFFC 60000000
040A0004 60000000
040A0070 FC201890
040A007C FC600090
040A0080 FC000890
040A008C FC001890
[Ported by Link] (only possible when the camera follows somebody:()
this is the camera hack while playing but it's ntsc (4e controler moves camera)
(ntcs)
Game Camera 5.0 [Igglyboo]
04521230 40200000
080A0690 60000000
2004000C 00000000
205BA944 00000070
065B6D80 00000018
00000000 41600000
00000000 00000000
41D00000 43900000
E0000000 80008000
C0000000 00000015
9421FF80 BC410008
3E40804D 6252E450
C0520000 C0720004
C0920008 C0B2000C
3E40805B 6252A944
3D608052 616B1230
C00B0000 C032C450
82720000 2C130400
40820008 EC210028
2C130800 40820008
EC21002A D032C450
C032C448 EC420032
EC21102A D032C448
C032C44C EC630032
EC21182A D032C44C
C032C43C EC840032
EC21202A D032C43C
C032C440 ECA50032
EC21282A D032C440
B8410008 38210080
4E800020 00000000
JOYSTICK TRACKING MUST BE ON
Joystick Tracking[Phantom Wings]
C0000000 0000000F
9421FF80 BC410008
7C4802A6 90410004
38C00000 3CA0804D
60A5E4B0 3C80804D
6084E420 38400000
88650002 3863000B
3863FF80 706300F0
48000049 90640000
38A50001 38840004
38420001 2C020004
4180FFD8 38A50004
38C60001 2C060004
4180FFC4 80410004
7C4803A6 B8410008
38210080 4E800020
6620000F 00000000
9421FF80 BC810008
70640080 2C040000
4182000C 7C6300D0
7063007F 60000000
2C030000 41820048
38A00000 7C662830
74C70080 2C070000
4082000C 38A50001
4BFFFFEC 38E7FFFF
7CC63838 38E00017
7CA53850 38A5007F
7CA53830 7C653214
2C040000 41820008
64638000 B8810008
38210080 4E800020
044DE418 42C00000
044DE41C 3F800000
C0000000 0000000A
9421FF80 BC410008
3CA0804D 60A4E420
60A5E460 C3E4FFF8
C3C4FFFC C3A40000
EFBDF824 FC1DF040
40810008 FFA0F090
D3A40000 38840004
7C042800 4082FFE0
B8410008 38210080
4E800020 00000000[/spoiler]
I see. I already got unrestricted pause and replay camera code. I was searching for Game camera yes. But i got a PAL version of Brawl. And i heard that there was a PAL version of game camera somewhere aswell. Thats why i came here. But yea, it is the code that im looking for. Thanks.
Quote from: Romaap on May 24, 2009, 11:23:06 AM
Quote from: dynablade on May 24, 2009, 11:14:45 AM
can someone port this code (i don't know the credits and the name but here can u see what it does: http://www.youtube.com/watch?v=D6yOM7Vwe1Q (http://www.youtube.com/watch?v=D6yOM7Vwe1Q)
[spoiler]
4A000000 8098D5DC
D2000000 00000003
2C1B00XX 40820008
3B6000YY 60000000
937D091C 00000000
XX: Is the item
YY: Is the item you want it to be replaced with.
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Bill (?)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B mbclab
4C mbshell
4D pellet
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Seed
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike A
5E Wario's Bike B
5F Wario's Bike C
60 Wario's Bike D
61 Wario's Bike E
It's not a normal item swapper as you can see on the video[/spoiler]
You could try this (http://wiird.l0nk.org/forum/index.php/topic,2894.0.html).
as i already said: it's NOT a normal item swapper (check the vodeo)
Exactly what is not normal with it?
Seems just like normal item swapping to me...
Btw, here is the item swapper code with the items they used:
C29890F0 00000003
2C060028 40820008
38C0001B 60000000
90DD08C0 00000000
Quote from: Ho-oh on May 24, 2009, 03:55:51 PM
Exactly what is not normal with it?
Seems just like normal item swapping to me...
Btw, here is the item swapper code with the items they used:
C29890F0 00000003
2C060028 40820008
38C0001B 60000000
90DD08C0 00000000
So you can throw golden hammers ^.-
if you still dont see than watch this: http://www.youtube.com/watch?v=8uVqpmmCRaw (http://www.youtube.com/watch?v=8uVqpmmCRaw)
you can see that they GRAB a smashball and they USE it as a HOME-RUN BAT (is it already clear?)
ok i've really found a awesome ( http://www.youtube.com/watch?v=Ic6YuhMikEI (http://www.youtube.com/watch?v=Ic6YuhMikEI) ) code and I hope someone can port it :D
World Wrap X2 [Phantom Wings]
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
Can someone port this plz!!!!!!!!!!
Stage Editor Edge Placement
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000
Don't you mean anyone instead of everyone? :P
Anyways, i think the brawl stage studio(download (http://www.smashboards.com/showthread.php?t=217759)) would be better since there you can place spawn points too and it doesn't need to be ported...
and this!!!!
Link's Infinite Triforce Slash (Hold Special Move button) [Phantom Wings]
80000000 80623320
60000006 00000000
4A001000 00000000
30000000 00000002
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 0000007C
58010000 0000002C
58010000 00000004
92210005 00000018
4A001004 00000000
30000038 0000011B
4A001003 00000000
38000076 FFFD0002
4A001002 00000000
34000040 42C00000
4A001005 00000000
14000008 00208CCC
1200000E 0000011B
12000010 0000FFFF
E200000F 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
stop going like this!!!!!! demander
OK
:):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):)
Don't get ofended please, but you keep porting useless codes and not the really good ones, like the super codes...
Quote from: Unai on May 27, 2009, 09:21:23 PM
Don't get ofended please, but you keep porting useless codes and not the really good ones, like the super codes...
Super codes could be fun yes, but brawl+ is serious, so it's much more important, also, the codes he make aren't useless, GaW's fully charged down B is pretty much like a super code, because that's pretty much what a super code do. I haven't tested universal animation modifier, but i guess that it changes the framerate, and then you will die of awesomeness in 80, because that's the framerate our eyes use(manga facts >.>... xD). Hit effect modifier might be fun, use electric, then some hitstun, higher speed and heavier gravity, and brawl suddenly became awesome... or so i think..., and the infinite triforce thingy was requested...
I have searched the Item Swap old version (PAL, the one that replace item animations. You can use a Golden Hammer as a Homerun bat for example) but I couldn't find it. Can someone help me please? Thanks a lot and sorry for disturb and for my bad english.
Possible to port these?
Circle Camera [Igglyboo]
045B6D94 40200000
4A000000 805B6D8C
92210004 0006A540
86A00004 40200000
94210004 00000000
E0000000 80008000
*Makes the camera Turn, depending on your position relative to the stage
The Roadway [Phantom Wings]
4A000000 90180F3A
38000000 FF000031
48000000 805B8ADC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
*Removes Cars from Big Blue Stage, all except the Falcon Flyer on the very top
if they've already been ported let me know and where they are, there are some codes people have said are ported already but I've never seen em, even on the main code thred.
Dont know if its done yet. But are machinima hacks already ported? I mean like: No tags and no HUD and stuff. And im also still searching for the Game camera hack that allows you to use the camera during gameplay with the fourth controller.
Can Someone Please Port This Code
The Real Result Screen [Jose Gallardo]
284F7880 00004000
CC000000 00000000
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000
I Would Almost Hug The Person (No Homo) who ports this Code to PAL
Quote from: WarriorBroly on May 28, 2009, 08:14:41 PM
Dont know if its done yet. But are machinima hacks already ported? I mean like: No tags and no HUD and stuff. And im also still searching for the Game camera hack that allows you to use the camera during gameplay with the fourth controller.
I have one of the ones you asked for....
No Huds, No Tags and No Timer[Fred]
0572DAA4 0000000X
Set X to 0 to have no HUD's and no Display.
Set X to 1 to have no HUD's and Display.
Set X to 2-5 to have certain characters to have HUD.(random hud order for each extra point)This setup will only work on endless brawls.If you want to play with timer also you will need to add +1 extra for the code. example 1 = timer shown, display shown, 2 = Display, 3-6 = HUDS.Also note that the game will never end if you hide timer or hide display with stock will give you a matrix effect after running out but there is not way to get out without a reset.
Quote from: WarriorBroly on May 28, 2009, 08:14:41 PM
Dont know if its done yet. But are machinima hacks already ported? I mean like: No tags and no HUD and stuff. And im also still searching for the Game camera hack that allows you to use the camera during gameplay with the fourth controller.
you already asked for the game camera and we said its not released!
Quote from: Ho-oh on May 30, 2009, 11:22:34 AM
Quote from: WarriorBroly on May 28, 2009, 08:14:41 PM
Dont know if its done yet. But are machinima hacks already ported? I mean like: No tags and no HUD and stuff. And im also still searching for the Game camera hack that allows you to use the camera during gameplay with the fourth controller.
I have one of the ones you asked for....
No Huds, No Tags and No Timer[Fred]
0572DAA4 0000000X
Set X to 0 to have no HUD's and no Display.
Set X to 1 to have no HUD's and Display.
Set X to 2-5 to have certain characters to have HUD.(random hud order for each extra point)This setup will only work on endless brawls.If you want to play with timer also you will need to add +1 extra for the code. example 1 = timer shown, display shown, 2 = Display, 3-6 = HUDS.Also note that the game will never end if you hide timer or hide display with stock will give you a matrix effect after running out but there is not way to get out without a reset.
For some reason it wont work. Is it a NTSC code?
did you replace the X?
oh yeah i aint used code manager in a while :P so i forgot >_< :P
Quote from: ssbbdude on May 31, 2009, 07:13:41 PM
oh yeah i aint used code manager in a while :P so i forgot >_< :P
Well i did replace the X with 1. so i would have no HUD but a display right? Well once i picked my stage, it freezes. and i cant click 'Home'. So i dont know what the problem is.
Quote from: WarriorBroly on June 01, 2009, 09:53:28 PM
Quote from: ssbbdude on May 31, 2009, 07:13:41 PM
oh yeah i aint used code manager in a while :P so i forgot >_< :P
Well i did replace the X with 1. so i would have no HUD but a display right? Well once i picked my stage, it freezes. and i cant click 'Home'. So i dont know what the problem is.
Did u used some other codes?
Quote from: dynablade on June 02, 2009, 04:29:51 PM
Quote from: WarriorBroly on June 01, 2009, 09:53:28 PM
Quote from: ssbbdude on May 31, 2009, 07:13:41 PM
oh yeah i aint used code manager in a while :P so i forgot >_< :P
Well i did replace the X with 1. so i would have no HUD but a display right? Well once i picked my stage, it freezes. and i cant click 'Home'. So i dont know what the problem is.
Did u used some other codes?
I believe i did use some other codes like Pause/Game camera and some other stuffs.
Quote from: WarriorBroly on June 02, 2009, 05:21:40 PM
Quote from: dynablade on June 02, 2009, 04:29:51 PM
Quote from: WarriorBroly on June 01, 2009, 09:53:28 PM
Quote from: ssbbdude on May 31, 2009, 07:13:41 PM
oh yeah i aint used code manager in a while :P so i forgot >_< :P
Well i did replace the X with 1. so i would have no HUD but a display right? Well once i picked my stage, it freezes. and i cant click 'Home'. So i dont know what the problem is.
Did u used some other codes?
I believe i did use some other codes like Pause/Game camera and some other stuffs.
Then try to use only the HUD code and see if it works that way.
Maybe this code interferes with other codes.
The code was pretty buggy, but it was just an early solution to the problem for PAL mach's.
Wouldnt recommend it for normal use, im retired as a codemaker for now, exams are coming along. Ill might try to remake another code later if i have the time.
can someone port the prop code please :)
Hey guys, it's been a LONG time since I've been around. I'm sure there's a lot more new codes for Brawl, and I lost the .txt file I had with all or most of the PAL codes in. :(
Does someone around here have a .txt file with every, but if not, most of the codes for PAL?
Thanks. :D
Hi guys !!! :)
I'm wondering if exist a code to have Infinite Coin Launcher Coins !!!
Searching on the net, I found only a USA version code. I've not tried it yet in the PAL version but I think it won't work.
THANKS to all for the help !!! ;D
could someone port the "melee 2.0" code pls?
Quote from: Master Hand on November 24, 2008, 10:15:06 AM
Like the "on the fly" move swap and the "color change in game",I edited the Music Modifer, and then you can change music when you press somes buttons
And if you want the normal music,don't press the D-Pad
Change Music Modifer (press buttons) [Edited By Master Hand]
(Original on th fly code by omgnowai)
(Original Music Modifer by Heinermann)
284F86B0 00000081
4A000000 9018F126
14000076 FF00XXXX
E0000000 80008000
284F86B0 00000082
4A000000 9018F126
14000076 FF00YYYY
E0000000 80008000
284F86B0 00000084
4A000000 9018F126
14000076 FF00ZZZZ
E0000000 80008000
284F86B0 00000088
4A000000 9018F126
14000076 FF00SSSS
E0000000 80008000
D-Pad Left = Music 1 (XXXX)
D-Pad Right = Music 2 (YYYY)
D-Pad Down = Music 3 (ZZZZ)
D-Pad Up = Music 4 (SSSS)
Ive tested this code many of times, any have any idea what i could be doing wrong?
I looked though my code document earlier today, and somehow, a lot of it were missing, and one of them was the moveset swapper, so do anybody know what that code is?
Can someone port this:
Taunt for victory pose
284F7880 00004000
CC000000 00000000
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000
Im not sure who made it as I got it from a video, I've been wanting this code for ages. please port.
Quote from: marshtomp8 on June 19, 2009, 07:45:54 PM
Can someone port this:
Taunt for victory pose
284F7880 00004000
CC000000 00000000
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000
Im not sure who made it as I got it from a video, I've been wanting this code for ages. please port.
Try this:
Taunt for victory pose [original by Jose Gallardo, ported by mario642007]
28511A80 00004000
CC000000 00000000
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000
PD: If this code has already been ported by someone, tell me and sorry for my bad english
EDIT: The code work, but in part... You get the victory pose instead of taunts but to get it working
well you must use this code too:
Stage modifier [mariomaniac33 ported by quadra]
4A000000 9018F128
10000033 00000028
10000034 00000000
E0000000 80008000
With this code, the stage will be a black result screen, but when you taunt you will get the real result screen.
Works fine without, only problem is that the taunting charicters go big. oh well.
this code was just released, any chance of a port?
Baby Mario V2 - BigsharkZ
28708D68 00FF0000
48000000 805A9360
DE000000 80009380
140001E0 3FC05953
140001EC 00005953
14000210 00005953
140001D4 3FC05953
14000084 3F805953
140000C0 3F805953
14000114 3F805953
1400021C 3F805953
14000054 3F335953
E0000000 80008000
Quote from: Ho-oh on June 19, 2009, 05:49:49 PM
I looked though my code document earlier today, and somehow, a lot of it were missing, and one of them was the moveset swapper, so do anybody know what that code is?
I second this post. A lot of the codes are missing from the code database and I lost my old .txt file that had almost all of the codes in it. Dx
Quote from: Apache81 on June 13, 2009, 08:15:17 AM
Hi guys !!! :)
I'm wondering if exist a code to have Infinite Coin Launcher Coins !!!
Searching on the net, I found only a USA version code. I've not tried it yet in the PAL version but I think it won't work.
THANKS to all for the help !!! ;D
9999 Coins [Fred]
4A000000 90000000
14189B28 00018696
E0000000 E0000000
Every time you enter menu you will have 9999 coins again. So in tech terms if you should ever run out of 9999 coins in coin launcher or something you just have to quit and go back to stock up with 9999 coins again.
@Mush123: I have all the codes made untill now but im not sure if i have credited the right person in each and every one of them, just search the old code topic for PAL its not that big.
@marshtomp8: Im checking into it, the previous port to the partial size modifier was a failure to PAL, you need 3 other codes to make it work, if we're lucky these were ported correctly... I've talked to BigSharkZ and i might be able to get a port done when i have the time.
Quote from: Fred on June 24, 2009, 03:48:18 PM
@Mush123: I have all the codes made untill now but im not sure if i have credited the right person in each and every one of them, just search the old code topic for PAL its not that big.
Fred, would you be able to send me the TXT in PM? I don't really have time to look through the old code thread. :P
I won't distribute the file to anyone else, I'll just keep it for my use only. ;)
Thanks in advance.
I have ported a code that I found or at least I think I'm the only one who has ported this:
Taunt to die [original by PikachuMan]
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B8000BD 60000000
939E0038 00000000
Untested, but very likely to work.
Edit: I have discovered that this code is a slighty modification of Taunt is Character's intro [ported by quadra, original Y.S. and James0x57] so I'm not really the true porter.
Edit 2: Sorry, it's only the action modifier
Quote from: mario642007 on July 02, 2009, 10:56:21 PM
I have ported a code that I found or at least I think I'm the only one who has ported this:
Taunt to die [original by PikachuMan, ported by mario642007 (only this version)]
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B8000BD 60000000
939E0038 00000000
Untested, but very likely to work.
Edit: I have discovered that this code is a slighty modification of Taunt is Character's intro [ported by quadra, original Y.S. and James0x57] so I'm not really the true porter.
That's just a action modefier ;)
ok ;D ;D ;D ;D
Post Merge: July 04, 2009, 07:28:40 AM
iam make codes so you can play as mewtoo ;D ;D ;D ;D ;D ;D
Post Merge: July 04, 2009, 06:32:48 AM
here is the code
[spoiler]48000000 81700020
5A010000 FFFFFFDC
DE000000 80008180
30000000 7CEF4214
14000004 60000000
66000013 00000000
E0000000 80008000
C0000000 00000011
3E008170 3A100020
BF300004 3F2080B0
3F4080D8 3B600009
3F803BE0 3B9C1089
3FA00000 3FC00000
7C1DD800 41820018
83F90000 7FDEFA78
3B390004 3BBD0001
4BFFFFE8 1FBBFFFC
7C1EE000 4182002C
7C19D000 4080001C
7FF9E82E 7FDEFA78
83F90000 7FDEFA78
3B390004 4BFFFFDC
7E198378 48000008
3B39FFFC 93300000
BB300004 4E800020
E0000000 80008000
48000000 81700040
5A010000 FFFFFFE4
DE000000 80008180
30000000 7CE74214
14000004 60000000
66000013 00000000
E0000000 80008000
C0000000 00000011
3E008170 3A100040
BF300004 3F2080C0
3F4080E8 3B600008
3F80056C 3B9C5088
3FA00000 3FC00000
7C1DD800 41820018
83F90000 7FDEFA78
3B390004 3BBD0001
4BFFFFE8 1FBBFFFC
7C1EE000 4182002C
7C19D000 4080001C
7FF9E82E 7FDEFA78
83F90000 7FDEFA78
3B390004 4BFFFFDC
7E198378 48000008
3B39FFFC 93300000
BB300004 4E800020
E0000000 80008000
28F1B5B0 00000040
C0000000 00000007
3E008170 BF300004
3F208130 3B393E64
3F608132 3B7BD964
A39B0000 B39B0002
9399005C 3B9C8000
B3990002 BB300004
4E800020 00000000
E2000001 00000000
2CF1B5B4 00008000
2EF1B5B4 0000F800
C0000000 00000007
3E008170 BF300004
3F208130 3B393E64
3F608132 3B7BD964
A39B0000 3B9CFCA9
B39B0002 9399005C
3B9C8000 B3990002
BB300004 4E800020
E2000002 00000000
2CF1B5B4 00000800
2EF1B5B4 00008000
C0000000 00000007
3E008170 BF300004
3F208130 3B393E64
3F608132 3B7BD964
A39B0002 3B9C0357
B39B0002 9399005C
3B9C8000 B3990002
BB300004 4E800020
E2000002 00000000
00F1B5B4 00000000[/spoiler] <- Code does not work.
;D ;D ;D ;D ;D ;D
Post Merge: July 04, 2009, 05:43:23 AM
Unlimited air ;D ;D [GMO]
011A539E 00000008
;D
Quote from: arron on July 03, 2009, 07:24:53 PM
ok ;D ;D ;D ;D
Post Merge: July 03, 2009, 09:28:40 PM
iam make codes so you can play as mewtoo ;D ;D ;D ;D ;D ;D
Post Merge: July 03, 2009, 08:32:48 PM
here is the code 48000000 81700020
5A010000 FFFFFFDC
DE000000 80008180
30000000 7CEF4214
14000004 60000000
66000013 00000000
E0000000 80008000
C0000000 00000011
3E008170 3A100020
BF300004 3F2080B0
3F4080D8 3B600009
3F803BE0 3B9C1089
3FA00000 3FC00000
7C1DD800 41820018
83F90000 7FDEFA78
3B390004 3BBD0001
4BFFFFE8 1FBBFFFC
7C1EE000 4182002C
7C19D000 4080001C
7FF9E82E 7FDEFA78
83F90000 7FDEFA78
3B390004 4BFFFFDC
7E198378 48000008
3B39FFFC 93300000
BB300004 4E800020
E0000000 80008000
48000000 81700040
5A010000 FFFFFFE4
DE000000 80008180
30000000 7CE74214
14000004 60000000
66000013 00000000
E0000000 80008000
C0000000 00000011
3E008170 3A100040
BF300004 3F2080C0
3F4080E8 3B600008
3F80056C 3B9C5088
3FA00000 3FC00000
7C1DD800 41820018
83F90000 7FDEFA78
3B390004 3BBD0001
4BFFFFE8 1FBBFFFC
7C1EE000 4182002C
7C19D000 4080001C
7FF9E82E 7FDEFA78
83F90000 7FDEFA78
3B390004 4BFFFFDC
7E198378 48000008
3B39FFFC 93300000
BB300004 4E800020
E0000000 80008000
28F1B5B0 00000040
C0000000 00000007
3E008170 BF300004
3F208130 3B393E64
3F608132 3B7BD964
A39B0000 B39B0002
9399005C 3B9C8000
B3990002 BB300004
4E800020 00000000
E2000001 00000000
2CF1B5B4 00008000
2EF1B5B4 0000F800
C0000000 00000007
3E008170 BF300004
3F208130 3B393E64
3F608132 3B7BD964
A39B0000 3B9CFCA9
B39B0002 9399005C
3B9C8000 B3990002
BB300004 4E800020
E2000002 00000000
2CF1B5B4 00000800
2EF1B5B4 00008000
C0000000 00000007
3E008170 BF300004
3F208130 3B393E64
3F608132 3B7BD964
A39B0002 3B9C0357
B39B0002 9399005C
3B9C8000 B3990002
BB300004 4E800020
E2000002 00000000
00F1B5B4 00000000
;D ;D ;D ;D ;D ;D
Post Merge: July 03, 2009, 07:43:23 PM
Unlimited air ;D ;D [GMO]
011A539E 00000008
;D
I dont see change if I use the codes. What are the codes doing? ???
i have a problem i cant play the texture hack i get always a black screen help me pleas !
Yay we can now hack music into the game! well... the americans can, we need a port for this code:
File Patch Code 3.1 [Phantom WIngs]
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
0401CD0C 4858B1F4
065A7F00 00000078
2C030000 4182000C
4BA7DD51 48000068
60000000 80780014
2C03FFFF 4082000C
8078000C 48000050
9421FF88 BC810008
38F80030 80B8000C
38A5FFFF 38C7FFFF
8C650001 8C860001
2C040000 41820010
7C032000 4182FFEC
4BFFFFE4 7C673050
7C632850 3863FFB8
7C7E1850 B8810008
38210078 4BA74D9C
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
E0000000 80008000
065A7900 00000098
9421FF80 7C0802A6
9001000C BC810010
9421FF00 90610014
7C872378 3C80805A
608479A0 54A5BA7E
60000000 90A40000
90C40004 38800000
9081000C 90810010
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529E5
38610008 4BA75291
3C80805A 608479A0
38A00000 90A40000
90A40004 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000018
80BC0020 3C60805A
606379A0 80030000
7CA50214 4BE3C0EC
043DBAEC 481CBDE4
065A78D0 00000020
800302A4 3E60805A
627379A0 82530004
2C120000 41820008
7E409378 4BE34204
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60805A 60638000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80805A 60847FFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
Quote from: paprika_killer on November 24, 2008, 07:35:59 PM
well, first question: do you have a USB gecko?
if you answered no, I'm afraid you can't port any codes.
if yes, next question: do you know how USB gecko works?
if you answered no, look around on the forum to learn more.
if you do know how it works, think of a code you want to port/make (start VERY VERY small)
and then try to figure out how you can find the values related to your code and see if you
can manipulte them in way they give you the desired effect.
I ported 2 codes and I dont have a USB gecko
Ever since i found this site i've been keeping a text file (and many copies ot be sure it wasn't lost) i have now put it up on Mega Upload and here is the URL
It's not even slightly okay. REMOVED. Next time will be a ban. Nice first post.
(Sorry about not crediting anyone in the text file but it kinda gets in the way when i use the code manager :) anyways its all set out ready to be used on code manager, i hope this helps)
How does crediting anyone get in the way of Code manager? All you have to do is add [insert name of hacker here] right at the end of the code name ._.
mmm i spose i should of seen that comming :\ sorry about that. Well i shall look around and attempt to credit them all, does the original Brawl code Subject exist anywhere? The one with something like 600 posts
Quote from: Fred on June 24, 2009, 03:48:18 PM
Quote from: Apache81 on June 13, 2009, 08:15:17 AM
Hi guys !!! :)
I'm wondering if exist a code to have Infinite Coin Launcher Coins !!!
Searching on the net, I found only a USA version code. I've not tried it yet in the PAL version but I think it won't work.
THANKS to all for the help !!! ;D
9999 Coins [Fred]
4A000000 90000000
14189B28 00018696
E0000000 E0000000
Every time you enter menu you will have 9999 coins again. So in tech terms if you should ever run out of 9999 coins in coin launcher or something you just have to quit and go back to stock up with 9999 coins again.
@Mush123: I have all the codes made untill now but im not sure if i have credited the right person in each and every one of them, just search the old code topic for PAL its not that big.
@marshtomp8: Im checking into it, the previous port to the partial size modifier was a failure to PAL, you need 3 other codes to make it work, if we're lucky these were ported correctly... I've talked to BigSharkZ and i might be able to get a port done when i have the time.
thank you very much man !!! :)
I know that I already asked it but there is still no response so please can someone port this code:
World Wrap X2 [Phantom Wings]
(NTSC-US)
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
srry for my bad English
Hi, I found this code:
Taunt to get Ultra-Smash:
04817968 8803001F
4A000000 901825EE
3A000002 FF00003D
C2817968 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
could someone change it so that it works only for player 1? Thanks ;)
the code with the world wrab don´t work
Quote from: supermario44 on July 25, 2009, 11:57:40 AM
the code with the world wrab don´t work
It still need to be ported but I can't port... :'(
ok
Is there a code that stops the CPU's damage meter from resetting to 0 after looking at option menu in training? If so, what is it?
Can someone port this code please ?
hi all,
This code don't work in PAL SSBB, please somebody can port this code to PAL version RSBP ?
Thx verry much
Teleportation [Igglyboo]
C2912EF0 0000000A
C0190060 9421FF80
BC410008 3DC0805B
61CEA488 81CE0000
2C0E0068 40820024
3DC08062 61CE1270
7C0EC800 40820014
3DC08052 61CE0000
D00E0010 D02E0014
B8410008 38210080
60000000 00000000
82200004 80520010
82200005 80520014
205BA488 00000064
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000018
94210005 0000000C
94210004 00000010
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000000
62000000 00000000
E0000000 80008000
hi,
is there a code to change the camera position while you're playing? So that you can make videos like this one:http://www.youtube.com/watch?v=akKGaOIQ7Tc (http://www.youtube.com/watch?v=akKGaOIQ7Tc)
that would be amazing :D
Cool cheers paprika i found the old post ;D. Also i've been wondering, if I had an american version of the game an loaded it up with Gecko OS, would it be possible to use the NTSC codes with it? or is it the actual Wii that makes the difference between codes?
Quote from: ShadowmanX5 on August 29, 2009, 07:37:36 PM
Cool cheers paprika i found the old post ;D. Also i've been wondering, if I had an american version of the game an loaded it up with Gecko OS, would it be possible to use the NTSC codes with it? or is it the actual Wii that makes the difference between codes?
Yeah, that should work.
Awesome! thanks Romaap :)
Is it also possible to change kirby's b move with a button or from the start ???
srry for my bad English... I think
The problem with the code "Custom CSS" (Charater Select Screen). When I open the character selection screen game crashes. Region code such as PAL. How do I solve this problem? Give the code to the character selection screen were all the characters (Zero Suit Samus, Charlizard, Ivyzaur, Sqirtle (without a trainer), etc.). Preferably with Giga Bowser, Mega Wario, etc. Code region must be PAL.
Does anyone have a port for the X axis world wrap? and also i had a code for colour overlays a while ago but lost it so that code also exists somewhere out there
Can someone port this code please ?
CSS Fix:
046A0C68 C2000000
0469DC18 40820030
0469DC40 2C030000
04689E88 60000000
It's from this video
http://www.youtube.com/watch?v=DDR5Qh949G4
thx
Would anyone would be so nice, to say me a code, so that Charizard have infinite jumps, i would be very thankful.
EDIT: could it be, that this is the wrong section for requests? If it is, i say sorry
Is there/could someone make a code that allows replays to be longer than 3 minutes FOR WIFI? Would be very glad :)
Quote from: paprika_killer on October 11, 2009, 07:20:59 PM
you're in the right place, don't worry.
as for an actual code, I would need to make one for that, which right now I don't have the time for, and I doubt anyone else is still active with PAL brawl.
I've found one, but that doesn't work.
P1 infinite jumps [Link]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
Original by Y.S.
Quote from: DarkBowser on October 13, 2009, 03:10:58 PM
I've found one, but that doesn't work.
P1 infinite jumps [Link]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
Original by Y.S.
You need the mastercode ;)
Must be on [Link]
C2837F1C 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
Original by Y.S.
What? There is a mastercode? I haven't know that. Thx
I found a set of codes that I believe unlocks all songs. However, it was for NTSC-UC and I haven't been able to find a PAL version of the code. Does such a code already exist? If not, could someone write one? :P I mean, some of those songs require an idiotically large amount of work to unlock.
This is the code:
Battle Field
4A000000 9017EBCC
14000000 000026FC
14000004 00000032
14000008 000027EE
1400000C 00000032
14000010 00002711
14000014 00000032
14000018 00002813
1400001C 00000032
14000020 00002815
14000024 00000032
E0000000 80008000
Final Destination
4A000000 9017EBF4
14000000 000026FD
14000004 00000132
14000008 000027ED
1400000C 00000132
14000010 000027EF
14000014 00000132
14000018 00002817
1400001C 00000132
14000020 0000281D
14000024 00000132
E0000000 80008000
Delfino Plaza
4A000000 9017EC1C
14000000 00002720
14000004 00000232
14000008 0000271A
1400000C 00000232
14000010 0000271B
14000014 00000232
14000018 00002721
1400001C 002D0232
14000020 00002722
14000024 00AE0232
E0000000 80008000
Luigi's Mansion
4A000000 9017EC44
14000000 0000271C
14000004 00BE0332
14000008 00002719
1400000C 00000332
14000010 00002718
14000014 00000332
14000018 000027CC
1400001C 00000332
14000020 000027CD
14000024 00840332
E0000000 80008000
Mushroomy Kingdom 1
4A000000 9017EC6C
14000000 00002714
14000004 00000432
14000008 00002723
1400000C 00000432
14000010 0000271D
14000014 00000432
E0000000 80008000
Mushroomy Kingdom 2
4A000000 9017EC6C
14000018 00002715
1400001C 00000532
14000020 00002716
14000024 00240532
14000028 00002717
1400002C FFFF0532
E0000000 80008000
Mario Circuit
4A000000 9017EC9C
14000000 00002725
14000004 FFFF0632
14000008 00002726
1400000C 00000632
14000010 00002727
14000014 00480632
14000018 00002728
1400001C FFFF0632
14000020 000027D5
14000024 00480632
14000028 000027DE
1400002C 00000632
14000030 000027CB
14000034 00000632
E0000000 80008000
75m
4A000000 9017ECD4
14000000 0000272C
14000004 00000732
14000008 0000272B
1400000C 00000732
14000010 00002731
14000014 FFFF0732
E0000000 80008000
Jungle Falls
4A000000 9017ECEC
14000000 00002729
14000004 00000832
14000008 00002730
1400000C 00000832
14000010 0000272D
14000014 00000832
14000018 0000272E
1400001C 00900832
14000020 0000272F
14000024 00000832
14000028 00002732
1400002C 00000832
14000030 0000272A
14000034 FFFF0832
E0000000 80008000
Pirate Ship
4A000000 9017ED24
14000000 00002741
14000004 00000932
14000008 00002742
1400000C FFFF0932
14000010 00002739
14000014 00000932
14000018 0000273C
1400001C 00540932
14000020 0000273F
14000024 00000932
14000028 0000273D
1400002C 00000932
14000030 0000273E
14000034 FFFF0932
14000038 00002740
1400003C 00000932
E0000000 80008000
Eldin Bridge
4A000000 9017ED64
14000000 00002734
14000004 00000A32
14000008 0000273B
1400000C FFFF0A32
14000010 00002733
14000014 00000A32
14000018 00002736
1400001C 00000A32
14000020 00002737
14000024 00000A32
14000028 0000273A
1400002C 00960A32
14000030 00002743
14000034 00000A32
14000038 00002744
1400003C 00000A32
14000040 00002745
14000044 00000A32
E0000000 80008000
Norfair
4A000000 9017EDAC
14000000 00002746
14000004 00000B32
14000008 00002748
1400000C 00000B32
14000010 00002747
14000014 00000B32
14000018 0000274A
1400001C 00000B32
14000020 000027DC
14000024 00000B32
14000028 000027D7
1400002C 00120B32
E0000000 80008000
Frigate Orpheon
4A000000 9017EDDC
14000000 00002749
14000004 00000C32
14000008 0000274D
1400000C FFFF0C32
14000010 0000274C
14000014 00000C32
14000018 0000274B
1400001C 00000C32
14000020 0000274E
14000024 00000C32
14000028 0000274F
1400002C 00000C32
E0000000 80008000
Yoshi's Island
4A000000 9017EE0C
14000000 00002751
14000004 00000D32
14000008 00002750
1400000C 00000D32
14000010 00002752
14000014 00480D32
14000018 00002754
1400001C 00000D32
14000020 00002755
14000024 00000D32
E0000000 80008000
Halberd
4A000000 9017EE34
14000000 0000275C
14000004 00000E32
14000008 00002757
1400000C FFFF0E32
14000010 0000275B
14000014 00120E32
14000018 0000275A
1400001C 00540E32
14000020 00002758
14000024 00000E32
14000028 00002762
1400002C 00660E32
14000030 0000275D
14000034 00000E32
14000038 0000275E
1400003C 00000E32
14000040 00002759
14000044 00000E32
14000048 00002760
1400004C 00000E32
14000050 0000275F
14000054 FFFF0E32
14000058 00002761
1400005C 00000E32
E0000000 80008000
Lylat Cruise
4A000000 9017EE94
14000000 0000276C
14000004 00580F32
14000008 00002764
1400000C 00000F32
14000010 00002763
14000014 00480F32
14000018 00002765
1400001C 00000F32
14000020 00002766
14000024 00000F32
14000028 0000276D
1400002C 00480F32
14000030 00002767
14000034 00000F32
14000038 0000276B
1400003C 00000F32
14000040 00002769
14000044 00000F32
14000048 0000276A
1400004C 00000F32
14000050 000027CE
14000054 FFFF0F32
E0000000 80008000
Pokemon Stadium 2
4A000000 9017EEEC
14000000 0000276E
14000004 003C1032
14000008 00002770
1400000C 00001032
14000010 0000276F
14000014 00001032
14000018 00002771
1400001C 00001032
14000020 00002772
14000024 00121032
E0000000 80008000
Spear Pillar
4A000000 9017EF14
14000000 00002773
14000004 00541132
14000008 00002775
1400000C 00001132
14000010 00002774
14000014 00191132
14000018 00002776
1400001C 001E1132
14000020 00002777
14000024 00001132
E0000000 80008000
Port Town Aero Dive
4A000000 9017EF3C
14000000 00002778
14000004 00001232
14000008 0000277A
1400000C 00001232
14000010 00002779
14000014 001E1232
14000018 0000277B
1400001C FFFF1232
14000020 0000277C
14000024 00541232
14000028 0000277D
1400002C 001E1232
14000030 0000277E
14000034 005A1232
14000038 0000277F
1400003C 00001232
14000040 00002780
14000044 00001232
14000048 00002781
1400004C 00001232
14000050 000027D9
14000054 006C1232
14000058 00002810
1400005C 00001232
E0000000 80008000
Summit
4A000000 9017EF9C
14000000 000027C9
14000004 FFFF1332
14000008 000027C8
1400000C 00001332
14000010 000027CA
14000014 00001332
14000018 000027C7
1400001C 00001332
14000020 0000280B
14000024 00001332
E0000000 80008000
Flat Zone 2
4A000000 9017EFC4
14000000 000027D4
14000004 00001432
14000008 000027C6
1400000C 00001432
14000010 0000280C
14000014 00001432
E0000000 80008000
Castle Siege
4A000000 9017EFDC
14000000 00002783
14000004 00001532
14000008 00002785
1400000C 00001532
14000010 00002789
14000014 008A1532
14000018 00002787
1400001C 00001532
14000020 00002788
14000024 00001532
14000028 00002784
1400002C 00001532
14000030 0000278E
14000034 00001532
14000038 0000278A
1400003C 00721532
14000040 0000278B
14000044 00001532
14000048 0000278C
1400004C FFFF1532
14000050 0000278D
14000054 FFFF1532
14000058 0000280F
1400005C 006C1532
E0000000 80008000
Wario Ware Inc
4A000000 9017F03C
14000000 000027A1
14000004 00001632
14000008 000027A2
1400000C 00001632
14000010 000027A8
14000014 00001632
14000018 000027A7
1400001C 00001632
14000020 000027A6
14000024 00001632
14000028 000027A5
1400002C 00001632
14000030 000027A4
14000034 00001632
14000038 000027A3
1400003C 00001632
E0000000 80008000
Distant Planet
4A000000 9017F07C
14000000 0000279E
14000004 00001732
14000008 00002799
1400000C FFFF1732
14000010 0000279F
14000014 00001732
14000018 0000279A
1400001C FFFF1732
14000020 0000279C
14000024 00001732
14000028 000027A0
1400002C FFFF1732
14000030 0000279D
14000034 00001732
14000038 0000279B
1400003C 00001732
14000040 000027D8
14000044 00001732
E0000000 80008000
Skyworld
4A000000 9017F0C4
14000000 000027BF
14000004 00001832
14000008 000027C1
1400000C 008A1832
14000010 000027C0
14000014 00001832
14000018 000027C2
1400001C 00001832
E0000000 80008000
Mario Bros
4A000000 9017F0E4
14000000 00002724
14000004 00001932
14000008 000027C4
1400000C 00A81932
14000010 000027C3
14000014 00001932
14000018 000027CF
1400001C FFFF1932
14000020 000027D0
14000024 00001932
E0000000 80008000
New Pork City
4A000000 9017F10C
14000000 00002795
14000004 00001A32
14000008 00002797
1400000C 00001A32
14000010 00002796
14000014 00001A32
14000018 00002798
1400001C 00001A32
14000020 00002793
14000024 00001A32
14000028 0000278F
1400002C 00001A32
E0000000 80008000
Smashville
4A000000 9017F13C
14000000 000027B3
14000004 00001B32
14000008 000027B4
1400000C 00001B32
14000010 000027B5
14000014 FFFF1B32
14000018 000027B8
1400001C 00001B32
14000020 000027B7
14000024 00001B32
E0000000 80008000
Shadow Moses Island
4A000000 9017F164
14000000 000027E7
14000004 00641C32
14000008 000027E3
1400000C 00001C32
14000010 000027E4
14000014 00001C32
14000018 000027E9
1400001C FFFF1C32
14000020 000027E5
14000024 00001C32
14000028 000027E8
1400002C 00001C32
14000030 000027E6
14000034 00001C32
14000038 000027EB
1400003C 00001C32
14000040 000027EC
14000044 00001C32
E0000000 80008000
Green Hill Zone
4A000000 9017F1AC
14000000 000027F2
14000004 00541D32
14000008 000027F5
1400000C 00001D32
14000010 000027F3
14000014 00001D32
14000018 000027F4
1400001C 00001D32
14000020 000027F7
14000024 00001D32
14000028 000027F8
1400002C 00001D32
14000030 000027F9
14000034 00001D32
14000038 000027FA
1400003C 00001D32
14000040 000027FB
14000044 00001D32
14000048 000027FC
1400004C FFFF1D32
14000050 000027FD
14000054 00001D32
14000058 000027FE
1400005C FFFF1D32
E0000000 80008000
Picto Chat
4A000000 9017F20C
14000000 000027D2
14000004 00001E32
14000008 000027DA
1400000C 00001E32
14000010 000027DB
14000014 00001E32
14000018 000027DF
1400001C 00001E32
14000020 000027E0
14000024 00001E32
14000028 000027E1
1400002C 004E1E32
14000030 000027DD
14000034 00001E32
14000038 000027D6
1400003C 00001E32
14000040 00002812
14000044 00001E32
E0000000 80008000
Hanenbow
4A000000 9017F254
14000000 000027D3
14000004 00001F64
E0000000 80008000
Temple (Melee)
4A000000 9017F25C
14000000 00002735
14000004 00002032
14000008 00002816
1400000C 00002032
E0000000 80008000
Yoshi's Island (Melee)
4A000000 9017F26C
14000000 00002803
14000004 00582132
14000008 0000280D
1400000C 00002132
E0000000 80008000
Jungle Japes (Melee)
4A000000 9017F27C
14000000 00002801
14000004 00002232
14000008 00002818
1400000C 00002232
E0000000 80008000
Onett (Melee)
4A000000 9017F28C
14000000 0000280A
14000004 00002332
14000008 00002811
1400000C 00662332
E0000000 80008000
Green Greens (Melee)
4A000000 9017F29C
14000000 00002805
14000004 00002432
14000008 00002804
1400000C 00002432
E0000000 80008000
Pokemon Stadium (Melee)
4A000000 9017F2AC
14000000 00002807
14000004 008C2532
14000008 0000280E
1400000C FFFF2532
14000010 00002808
14000014 00002532
E0000000 80008000
Rainbow Cruise (Melee)
4A000000 9017F2C4
14000000 00002800
14000004 00002632
14000008 000027FF
1400000C 008A2632
E0000000 80008000
Corneria (Melee)
4A000000 9017F2D4
14000000 00002806
14000004 00002732
14000008 0000281A
1400000C 00002732
E0000000 80008000
Big Blue (Melee)
4A000000 9017F2E4
14000000 00002809
14000004 00002832
14000008 0000281B
1400000C 00002832
E0000000 80008000
Brinstar (Melee)
4A000000 9017F2F4
14000000 00002819
14000004 00542932
14000008 00002802
1400000C 00002932
E0000000 80008000
Menu
4A000000 9017EBCC
14000738 000026F9
14000740 000026FB
14000748 0000281C
E0000000 80008000
(found on GsCentral)
Hey Paprika_Killer. I love your codes and cannot get enough of them. I hate to be a bother but can you please port this code? ;D
Generalized Super code [Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
10000020 00000080
10000034 00000080
10000048 00000080
1000005C 00000080
10000070 00000080
100000D4 00000080
100000E8 00000080
100000FC 00000080
10000110 00000080
10000124 00000080
10000138 00000080
10000174 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
whenever i use codes with taunt to final smash, some codes dont work.
happens when i put different codes together.
also can someone make a taunt to final smash for P1 only, cause its annoying when u die and the CPU taunts and they get final smash, so ontop of killing you they get final smash.
i'd prefer 1 or 2 to activate final smash on you rather than just taunt.
I've been messing around with a few SSBB codes and I've started wondering, is it possible to change who the Lightning item affects? Ie making it so it always affects the enemy or always affects the person who grabs the lightning? :\
Please, can somebody convert the Music code to PAL? It's a shame that it haven't been converted after so much time.
BTW, the generalized super code is already converted to PAL. Here it is:
Generalized Super Code [Original: Phantom Wings, PAL Port: Paprika_killer and Y.S.]
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
10000020 00000080
10000034 00000080
10000048 00000080
1000005C 00000080
10000070 00000080
100000D4 00000080
100000E8 00000080
100000FC 00000080
10000110 00000080
10000124 00000080
10000138 00000080
10000174 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Quote from: Benedict on April 23, 2009, 07:57:40 PM
Pokemon Selection[ported by paprika_killer, original by Heinermann]
4A000000 90180F08
1400E270 XXXXXXXX
E0000000 80008000
WHAT IS THE CODE FOR JIRUCHI? IT IS NOT THERE!
Here is one related to this what I just ported :)
Only Legendary Pokemon [Original by Dark Lugia ported by slayer12909]
4A000000 9018F128
14000050 100344D8
E0000000 80008000
Works fine too!
I TRIED PUTTING COADS IN SSBB ON MY WII IT LOADS SAYING THE COADS ARE THERE BUT WHEN I COME TO PLAY IT IT JUST FREZZES AND STOPS AORKING ANY REASON FOR THIN
I DUN NO IF SOM1 WANNA HELP PEOPLL WHO TALK LIKE DIZZ!!!!
i was to loazy to turn caps lock off lol :)
The reason why it freezes could be that you have some codes that interfere with each other.
Quote from: Romaap on November 23, 2009, 03:07:03 PM
The reason why it freezes could be that you have some codes that interfere with each other.
i tried it with just one coad and it still froze
Quote from: Unai on November 19, 2009, 02:12:47 PM
Please, can somebody convert the Music code to PAL? It's a shame that it haven't been converted after so much time.
I think it's a shame that all the NTSC codes haven't been ported to PAL even though it's very difficult to do it with some.
There are all sorts of interesting NTSC codes I'd like to play with, I'm tempted to get an NTSC copy of Brawl...
Taunt for Losing Pose[Thewill]
4A000000 8077A780
D2000000 00000005
2C030000 41820010
2C1C010C 40820008
3B800110 60000000
939E0038 00000000
What it does is when you taunt you use your losing pose on the results screen
Quote from: wiidude134 on November 23, 2008, 06:55:00 PM
Can anyone port this code?
Game Camera v3.5 [Igglyboo]
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
205BA488 00000064
C0000000 00000003
3E40805B 82726D94
3A737999 92726D94
4E800020 00000000
E2000001 00000000
205BA488 00000068
C0000000 00000003
3E40805B 82726D94
3A738667 92726D94
4E800020 00000000
E2000001 00000000
205BA488 00000070
045B6D94 430E0000
E2000001 00000000
205BA488 00000041
C0000000 00000005
3E40805B C2726D8C
3C003F80 90120000
C0120000 EE730028
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000042
C0000000 00000005
3E40805B C2726D8C
3C003F80 90120000
C0120000 EE73002A
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000044
C0000000 00000005
3E40805B C2726D90
3C003F80 90120000
C0120000 EE730028
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000048
C0000000 00000005
3E40805B C2726D90
3C003F80 90120000
C0120000 EE73002A
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000028
C0000000 00000005
3E40805B C2726D84
3C003F80 90120000
C0120000 EE73002A
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000024
C0000000 00000005
3E40805B C2726D84
3C003F80 90120000
C0120000 EE730028
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000021
C0000000 00000005
3E40805B C2726D80
3C003F80 90120000
C0120000 EE730028
D2726D80 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000022
C0000000 00000005
3E40805B C2726D80
3C003F80 90120000
C0120000 EE73002A
D2726D80 4E800020
60000000 00000000
All Directions are on the dpad and only work for the gamecube controller in port one.
Rotate Right L + Right
Rotate Left L + Left
Rotate Up L + Up
Rotate Down L + Down
Pan Right R + Right
Pan Left R + Left
Pan Up R + Up
Pan Down R + Down
Zoom In R + L + Up
Zoom Out R + L + Down
Reset Zoom R + L + Z
I've tried porting it but its a little too complicated for me XD!
Heres the code BTW freezes when you activate it w/ the button combination
Test Game Camera v4.0 [Igglyboo, port by slayer12909]
285BBA8A 00001070
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
E2000001 00000000
285BBA8A 00001270
040AA84C D01E0064
040AA840 D01E0060
040AA854 D05E0068
040AA874 D09E006C
040AA878 D07E0070
040AA87C D05E0074
040A0690 D03F006C
040A069C D01F0070
040A06A8 D03F0074
040A06B4 D01F0060
040A06C0 D03F0064
E2000001 00000000
285BBA8A 00000064
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE73002A
D2726D94 4E800020
60000000 00000000
E2000001 00000000
285BBA8A 00000068
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE730028
D2726D94 4E800020
60000000 00000000
E2000002 00000000
285BBA8A 00000070
045B6D94 430E0000
60000000 00000000
E2000001 00000000
285BBA8A 00000041
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE730028
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
285BBA8A 00000042
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE73002A
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
285BBA8A 00000044
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE730028
D2726D90 4E800020
60000000 00000000
E2000001 00000000
285BBA8A 00000048
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE73002A
D2726D90 4E800020
60000000 00000000
E2000001 00000000
285BBA8A 00000028
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE73002A
D2726D84 4E800020
60000000 00000000
E2000001 00000000
285BBA8A 00000024
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE730028
D2726D84 4E800020
60000000 00000000
E2000001 00000000
285BBA8A 00000021
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE730028
D2726D80 4E800020
60000000 00000000
E2000001 00000000
285BBA8A 00000022
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE73002A
D2726D80 4E800020
60000000 00000000
All Directions are on the dpad and only work for the gamecube controller in port one.
Turn On Game Camera(no restrictions)
R + L + Z + Start
Turn Off Game Camera(restore restrictions)
R + L + Z + B + Start
Rotate Right L + Right
Rotate Left L + Left
Rotate Up L + Up
Rotate Down L + Down
Pan Right R + Right
Pan Left R + Left
Pan Up R + Up
Pan Down R + Down
Zoom In R + L + Up
Zoom Out R + L + Down
Reset Zoom R + L + Z
Also can someone tell me what I did wrong with it?...
Post Merge: December 04, 2009, 11:22:59 PM
Umm Can anyone tell me why this "Exception (DSI)" Crap comes up with this "Code Dump"???? :confused:
(//)
Here is my newest ported code. w/o USB Gecko as you might not believe...
Training Mode - Train Alone [Jose_Gallardo, Ported by slayer12909]
4A000000 9018ED64
38000000 00FF0A00
10000000 0000000B
If anyone has already ported it then I'll cry.
Post Merge: December 06, 2009, 01:05:57 AM
Oh and Paprika Killer any chance of port this code?
Game Camera v3.8 [Igglyboo]
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
205BA488 00000064
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE73002A
D2726D94 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000068
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE730028
D2726D94 4E800020
60000000 00000000
E2000002 00000000
205BA488 00000070
045B6D94 430E0000
60000000 00000000
E2000001 00000000
205BA488 00000041
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE730028
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000042
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE73002A
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000044
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE730028
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000048
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE73002A
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000028
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE73002A
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000024
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE730028
D2726D84 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000021
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE730028
D2726D80 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000022
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE73002A
D2726D80 4E800020
60000000 00000000
So Paprika Killer whats on your list to port? I'm pretty sure everyone would like to know.
OK i guess i'm getting pretty annoying but here a code for PAL that i found randomly
Link's Infinite Triforce Slash[unknown porter
80000000 8061CCE0
60000006 00000000
4A001000 00000000
30000000 00000002
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 0000007C
58010000 0000002C
58010000 00000004
92210005 00000018
4A001004 00000000
30000038 0000011B
4A001003 00000000
38000076 FFFD0002
4A001002 00000000
34000040 42C00000
4A001005 00000000
14000008 00208CCC
1200000E 0000011B
12000010 0000FFFF
E200000F 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Thanks Thewill BTW how do you use the triforce slash? any controls?
Hold the Special button
let go if wanna stop.
if the animation still goes on hold the special button to start again.
@thewill
omg thx can ya see if you can port the circle code? btw thx again for controls :)
Oh and here are some of my codes.
Training Mode - Train Alone [Jose_Gallardo, Ported by slayer12909]
4A000000 9018ED64
38000000 00FF0A00
10000000 0000000B
On the Fly Character Switcher [Wired Gamecube Controller] (P1) [Krisan Thyme]
284F86B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284F86B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284F86B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284F86B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284F86B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284F86B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284F86B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284F86B0 00000284
4A000000 90180F20
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
10000098 00000028
E0000000 80008000
284F86B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284F86B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284F86B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284F86B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284F86B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284F86B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284F86B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284F86B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284F86B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284F86B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284F86B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284F86B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284F86B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284F86B0 000000A1
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284F86B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284F86B0 000000A4
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284F86B0 00000098
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284F86B0 00000091
4A000000 90180F20
10000098 00000013
E0000000 80008000
284F86B0 00000092
4A000000 90180F20
10000098 00000025
E0000000 80008000
284F86B0 00000094
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284F86B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284F86B0 000000E1
4A000000 90180F20
10000098 00000008
E0000000 80008000
284F86B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284F86B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284F86B0 00000C88
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284F86B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284F86B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284F86B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284F86B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284F86B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284F86B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284F86B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284F86B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284F86B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000
<!--[!include:On The Fly Swaplist]-->
On the Fly Character Switcher [Wavebird Gamecube Controller] (P1) [Krisan Thyme]
4A000000 90180F20
284F86B0 00000108
10000098 0000002E
E0000000 80008000
284F86B0 00000101
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284F86B0 00000102
4A000000 90180F20
10000098 00000030
E0000000 80008000
284F86B0 00000104
4A000000 90180F20
10000098 00000031
E0000000 80008000
284F86B0 00000208
4A000000 90180F20
10000098 00000016
E0000000 80008000
284F86B0 00000201
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284F86B0 00000202
4A000000 90180F20
10000098 00000002
E0000000 80008000
284F86B0 00000204
4A000000 90180F20
10000098 00000028
E0000000 80008000
284F86B0 00000408
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284F86B0 00000401
4A000000 90180F20
10000098 00000003
E0000000 80008000
284F86B0 00000402
4A000000 90180F20
10000098 00000004
E0000000 80008000
284F86B0 00000404
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284F86B0 00000808
4A000000 90180F20
10000098 00000014
E0000000 80008000
284F86B0 00000801
4A000000 90180F20
10000098 00000019
E0000000 80008000
284F86B0 00000802
4A000000 90180F20
10000098 00000010
E0000000 80008000
284F86B0 00000804
4A000000 90180F20
10000098 00000026
E0000000 80008000
284F86B0 00000048
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284F86B0 00000041
4A000000 90180F20
10000098 00000000
E0000000 80008000
284F86B0 00000042
4A000000 90180F20
10000098 00000009
E0000000 80008000
284F86B0 00000044
4A000000 90180F20
10000098 00000005
E0000000 80008000
284F86B0 00000028
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284F86B0 00000021
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284F86B0 00000022
4A000000 90180F20
10000098 00000017
E0000000 80008000
284F86B0 00000024
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284F86B0 00000018
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284F86B0 00000011
4A000000 90180F20
10000098 00000013
E0000000 80008000
284F86B0 00000012
4A000000 90180F20
10000098 00000025
E0000000 80008000
284F86B0 00000014
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284F86B0 00000068
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284F86B0 00000061
4A000000 90180F20
10000098 00000008
E0000000 80008000
284F86B0 00000062
4A000000 90180F20
10000098 00000027
E0000000 80008000
284F86B0 00000064
4A000000 90180F20
10000098 00000024
E0000000 80008000
284F86B0 00000C08
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284F86B0 00000C01
4A000000 90180F20
10000098 00000007
E0000000 80008000
284F86B0 00000C02
4A000000 90180F20
10000098 00000015
E0000000 80008000
284F86B0 00000C04
4A000000 90180F20
10000098 00000029
E0000000 80008000
284F86B0 00000148
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284F86B0 00000141
4A000000 90180F20
10000098 00000001
E0000000 80008000
284F86B0 00000142
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284F86B0 00000128
4A000000 90180F20
10000098 00000006
E0000000 80008000
284F86B0 00000121
4A000000 90180F20
10000098 00000018
E0000000 80008000
284F86B0 00000122
4A000000 90180F20
10000098 00000023
E0000000 80008000
Player 1 is invincible [WiiMaster, port slayer12909]
4A000000 9018F140
140000D0 CCCCCCCC
E0000000 80008000
X values:
P1: 4A000000 9018F140
P2: 4A000000 9018F19C
P3: 4A000000 9018F1F8
P4: 4A000000 9018F254
Player 1 gets KO'd easily. [WiiMaster, port slayer12909]
4A000000 9018F19C
140000D0 4479C000
E0000000 80008000
X values:
P1: 4A000000 9018F140
P2: 4A000000 9018F19C
P3: 4A000000 9018F1F8
P4: 4A000000 9018F254
Player 1 KO's enemies with one hit. [WiiMaster, port slayer12909]
4A000000 9018F140
140000CC 4479C000
E0000000 80008000
X values:
P1: 4A000000 9018F140
P2: 4A000000 9018F19C
P3: 4A000000 9018F1F8
P4: 4A000000 9018F254
Player 1 gravity is reversed. [WiiMaster, port slayer12909]
4A000000 9018F140
140000E0 C0000000
E0000000 80008000
X values:
P1: 4A000000 9018F140
P2: 4A000000 9018F19C
P3: 4A000000 9018F1F8
P4: 4A000000 9018F254
Long-Legged Pikachu [WiiMaster, port slayer12909]
077D7FD8 00000008
2FD78C71 00331F00
Do NOT use the Up + B Move!
All players are emerald (subspace) characters. [WiiMaster, port slayer12909]
4A000000 9018F140
1000009D 0000000C
4A000000 9018F19C
1000009D 0000000C
4A000000 9018F1F8
1000009D 0000000C
4A000000 9018F254
1000009D 0000000C
E0000000 80008000
CAUTION: The game freezes when Zero Suit Samus appears.
BTW can you tell me what I did wrong with this code?
Character intros Are Victory Poses [Original MAST3RLINKX almost ported by slayer12909]
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC0010F 60000000
93DD0038 00000000
*Best on Results Screen, may freeze otherwise. Characters will not be able to be moved*
Post Merge: December 16, 2009, 11:03:39 AM
Oh, thewill? your codes don't work :( they can't run through gecko os because it comes up with this exception (dsi) occured crap... Sorry.. Look How I port codes is I look for a code related code thats from another region. For example:
Only Legendary Pokemon (3 lines)
4A000000 90180F08
14000050 100344D8
E0000000 80008000
[By Dark Lugia]
the one in red is the values you need to change but if its a longer code you will need to find similar values...
Here is the value thats related to this code:
4A000000 9018F128
now paste over the red value and you finished your code! Now post up on here! ATM i'm finding a values for control all characters w/ p1 gamecube.
BTW this is w/o USB Gecko.
Thanks for the tip
try ocarina with my codes, i'm not to familiar with gecko os it sometimes frezzes with me
yw btw tried ocarina and still don't work they freeze the game as soon as it starts :(
Does someone haves the Brawl+ codes please? thnx :D
The Roadway [Phantom Wings Second Port by Thewill]
4A000000 9018F128
38000000 FF000031
48000000 805B8ADC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
Cool I'll try them out :)
Post Merge: December 19, 2009, 12:22:42 AM
XD People have been leveling up my brawl card cause it saves lives? AWESOME! Well... it does save lives you know...[
Yeah, who wouldn't save lives if it is as easy as just 2 mouse-clicks.
I tried to port this but its to hard for me to port
Circle Camera [Igglyboo updated port by Thewill]
045B7778 XXXXXXXX
4A000000 805B6D8C
92210004 0006A540
46A00004 YYYYYYYY
94210004 00000000
E0000000 80008000
Post Merge: December 19, 2009, 02:03:57 PM
Atomic Aether Slash[Phantom Wings & Jose Gallardo Ported by Thewill](Fixed)
4A000000 8077A908
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B800126 60000000
939E0038 00000000
Aerodynamic Slash[Phantom Wings & Jose Gallardo ported by Thewill](Fixed)
4A000000 8077A908
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80011F 60000000
939E0038 00000000
I ported these cuz their useless
I tested the Ultimate Final Godly Omegaman (P1) (No Light Blue Texture) and Ultimate Final Godly Omegaman (P1) code but the only change i saw was that P3 had an empty name tag :'(
dynablade try these
Ultimate Final Godly Omegaman (P1) (No Light Blue Texture)
4A000000 9018F1D8
100000B3 00000000
100000B4 00000000
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 9018F1D8
1000000A 00000000
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Ultimate Final Godly Omegaman (P1) [Naraku2000 ported by Thewill]
4A000000 9018F1D8
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
E0000000 80008000
4A000000 9018F1D8
1000000A 00000051
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
They should be fixed if not...
I give up :'(
sorry, still no change... only a light blue texture with the second code... But don't give up, I think you are close now ;)
If these codes have been ported then why aren't on view?(Why aren't they here on this site?)
And did the shield colours work?
Sorry if this sounds aggressive but i'm just trying to help to stop people complaining that all US codes have not been ported, also other people should get involved if people are complaining
@paprika killer
Well I'm new to this site so yeah..
And I also ported a code thats for Olimar players.
QuotePikmin Modifier [Y.S, port by slayer12909]
80000000 8061CCE0
60000003 00000000
4A001000 00000000
3000002C 0000001A
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
140033B8 3BA0XXXX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXX Color
0000 Red
0001 Yellow
0002 Blue
0003 White
0004 Purple
BTW PK This is w/o USB Gecko it was easy enough to port. I'm feeling like getting a USB Gecko.
EDIT: Sorry PK I didn't know you ported this code b4 me XD!
Post Merge: December 21, 2009, 04:08:11 AM
And PK Whats on your list to port? ??? I wants to know! But if its private I understand...
Post Merge: December 21, 2009, 03:11:59 AM
Quote from: Thewill on December 20, 2009, 05:59:35 PM
OK ill look at a ported superman code and see what's wrong.
Post Merge: December 20, 2009, 08:29:31 PM
Ultimate Final Godly Omegaman (P1) (No Light Blue Texture)
4A000000 9018F1D8
100000B3 00000000
100000B4 00000000
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
4A000000 9018F1D8
1000000A 00000000
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Ultimate Final Godly Omegaman (P1) [Naraku2000 ported by Thewill]
4A000000 9018F1D8
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
4A000000 9018F1D8
1000000A 00000051
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
I doubt its fixed i just removed E0000000 80008000 parts
Post Merge: December 20, 2009, 07:47:16 PM
Instead of testing it it dynablade why don't you try and port it or Slayer12909 can try and port it
I think its the top line... Its probably universal line or global line.
Quote from: Thewill on December 20, 2009, 05:59:35 PM
Instead of testing it it dynablade why don't you try and port it or Slayer12909 can try and port it
because i don't know how to port :D
Player X Super-Player(P1) [WiiMaster ported by Thewill]
4A000000 9018F140
140000D0 CCCCCCCC
140000CC 4479C000
E0000000 80008000
X values:
P1: 4A000000 9018F140
P2: 4A000000 9018F19C
P3: 4A000000 9018F1F8
P4: 4A000000 9018F254
If somebody has ported it, just tell me
The master extreme code doesn't works :( but the Super-Player code works good :D , good job Thewill :D
Quote from: paprika_killer on December 22, 2009, 01:19:08 PM
ok it took me some deep searching but I think I found everything:
http://www.mediafire.com/?sharekey=9e6be94b80dbf0c5e5c3dee5769931ec9748314627f0f695a2d0568e5b24962e
the .doc file is basically all my past work (some things are missing, please do visit the PAL thread in the smash workshop on smashboards)
the .txt files both contain codes, the larger obviously has more but I noticed credit was missing.
Also, ported this master extreme thing:
Master Extreme Code v2:[PhantomWIngs, ported by The Paprika Killer]
80000000 8061CCE0
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40800000
86A00004 40800000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
58010000 00000018
92210005 0000000C
88900005 00000003
94210005 0000000C
92210005 00000010
88900005 00000004
94210005 00000010
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
you can make this code only affect one person by replacing the
Bold line with:
30000024 0000000X
X
0 = P1
1 = P2
2 = P3
3 = P4
EDIT: can someone identify the "bold" line in that code?
I will also keep an updated word file on mediafire with my codes instead of here because it allows me for easier editing and such.
I will ofcourse post here that I ported codes to prevent confusion.
I believe 36000024 00000007 is the bold line
:o paprika_killer i didn't know you were Dutch to :D
Dutch rules :p
Quote from: paprika_killer on December 23, 2009, 12:07:25 PM
whoops forgot to port the second adress
Master Extreme Code v2:[PhantomWIngs, ported by The Paprika Killer]
80000000 8061CCE0
80000001 00000000
60000006 00000000
80000002 8061AC7C
4A001000 00000000
36000024 00000007*
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40800000
86A00004 40800000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
58010000 00000018
92210005 0000000C
88900005 00000003
94210005 0000000C
92210005 00000010
88900005 00000004
94210005 00000010
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
you can make this code only affect one person by replacing the
Line with the asterisk with:
30000024 0000000X
X
0 = P1
1 = P2
2 = P3
3 = P4
What does this code? :D
this code is suppose to give all players ( including cpu's :p ) the ability to fly freely around the stage. :cool:
i recommend thar you should use the world wrap x. :p
:D :D :D the Master Extreme Code works great :D :D :D thnx paprika_killer ;D
Kirby keeps ability while taunting [Y.S. ported by Thewill]
80000000 8061CCE0
60000003 00000000
4A001000 00000000
3000002C 00000006
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000010
58010000 00000148
58010000 00000000
58010000 0000000C
5A010000 FFFF7B5C
140000A4 48000138
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Infinite Great Aether[Y.S. Ported by Thewill]
80000000 8061CCE0
60000006 00000000
4A001000 00000000
30000000 00000022
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 0000007C
58010000 0000002C
58010000 00000004
92210005 00000018
4A001004 00000000
30000038 00000124
4A001003 00000000
38000076 FFFD0002
4A001002 00000000
34000040 42800000
4A001005 00000000
14000008 00208CCC
1200000E 00000124
12000010 0000FFFF
E200000F 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
-Hold Special while using Ike's FS to infinitely perform Great Aether.
Infinite Grenade Rounds[Y.S. Ported by thewill]
80000000 8061CCE0
60000006 00000000
4A001000 00000000
30000000 0000002E
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000068
92210003 0000007C
58010000 00000070
58010000 00000024
92210004 0000000C
4A001003 00000000
30000038 00000131
4A001004 00000000
14000008 00000006
1400000C 00000000
14000010 000000FF
14000014 000000FF
4A001002 00000000
38000076 FFFD0002
4A001004 00000000
14000014 00000000
E200000F 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
-Gives Snake's Final Smash infinite time and grenade rounds.
-Press Special to end Snake's Final Smash
Infinite Aura Blast[Y.S. Ported by Thewill]
80000000 8061CCE0
60000006 00000000
4A001000 00000000
30000000 00000021
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 0000007C
58010000 0000002C
58010000 00000004
92210005 00000018
4A001004 00000000
30000038 00000123
4A001003 00000000
38000076 FFFD0002
4A001002 00000000
34000040 41800000
4A001005 00000000
14000008 00208CCC
1200000E 00000123
12000010 0000FFFF
E200000F 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
-Hold the Special button while using Lucario's FS to infinitely perform Aura Blast.
I Think its made by Y.S.
Great Job PK and thewill!
BTW Why do these freeze when I hold the specified button down?
- - - - Hold R for Practice Stage
284F86B0 000000A0
4A000000 81000000
046D75AC 00000037
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold L for Target Test
284F86B0 000000C0
4A000000 81000000
046D75AC 00000038
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold Y for Result Stage
284F86B0 00000880
4A000000 81000000
046D75AC 00000028
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold X for Home Run Contest
284F86B0 00000480
4A000000 81000000
046D75AC 00000034
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
Can anybody solve this problem? but when i ever use unrestricted pause camera the game just freezes.
Can somebody help?
WILL SOMEBODY EVER CONVERT THIS FUCKING CODE TO PAL???? EVEN JAPAN HAS IT!! THIS IS A SHAME!!! I'm really mad :mad:. I want custom music without having to download the NTSC Brawl!! People convert useless codes and they don't convert this, which is probably the most important code.
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
Ay! Its crap that no one has ported it to PAL! Btw thx for the advice on changing E2000000 To E0000000 I'll try it out now!
Quote from: Thewill on December 27, 2009, 08:17:54 PM
Can anybody solve this problem? but when i ever use unrestricted pause camera the game just freezes.
Can somebody help?
Maybe this one works:
Unrestricted pause camera [original Y.S., ported by Link]
040A9424 4E800020
0410B4E0 38800001
Quote
Maybe this one works:
Code:
Unrestricted pause camera [original Y.S., ported by Link]
040A9424 4E800020
0410B4E0 38800001
Sorry its the same thing
Hello there, I need a bit of help...
I don't own a USBGecko (hard to find these days) so...
Can someone put a button acitvator on these codes so:
The first code is wiimotenunchuck C and - (or Z and -)
The second code is wiimotenunchuck C and + (or Z and +)
They are the Pokémon selection[ported by paprika_killer, original by Heinermann] codes.
Kyogre
4A000000 90180F08
1400E270 00004000
E0000000 80008000
Groudon
4A000000 90180F08
1400E270 00000080
E0000000 80008000
Basically merge the codes (or don't merge) so one activates with button activator above and the other with the other.
Quote from: paprika_killer on December 28, 2009, 01:16:43 PM
can people just SHUT UP for once about the file patch code? I'm getting sick of it. you can do like everything except replace music in PAL. be happy with what you've got for once.
The thing is that NTSC ALWAYS has much more things than PAL, and that drives me and more users mad. The thing is that even japanese have that code, and everybody knows that japanese aren't as interested as europeans in Brawl. And you, paprika_killer, convert a lot of codes that are pretty useless and not the really important ones (no offense). Man, I still use the 1.3 code because the 2.1 works bad, and I can't use custom stages... This sucks, and I don't want to download the NTSC version.
Why is this code so hard to convert that nobody has done it yet? Is it too large? I've seen codes as long as that being converted.
Sorry PK i was just agreeing with Unai. I'm not asking you to port it. If only Someone ported it. BTW guys I'll port some more codes.
Quote from: paprika_killer on December 28, 2009, 01:16:43 PM
can people just SHUT UP for once about the file patch code? I'm getting sick of it. you can do like everything except replace music in PAL. be happy with what you've got for once.
I'm happy with changing the textures but it WOULD also be nice to change the music. I know that it's hard to port a code, but then nobody would ever aks to port it :p
Tons of great codes in this forum... I have read every pages of each Smash Bros Brawl codes topics :cool:
There are some codes which are not (or partially) working, here they are :
The action modifier for 2 moves
4A000000 8077A780
D2000000 00000005
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
It says "exception DSI occured".
The code which make freeze/move forward/move backwards the changing stages (with a GC pad in port 1, buttons are R+L, R, L)
284F86B0 00000140
4A000000 9000E220
1416A904 00000000
E0000000 80008000
284F86B0 00000120
4A000000 9000E220
1416A904 BF800000
E0000000 80008000
284F86B0 00000100
4A000000 9000E220
1416A904 3F800000
E0000000 80008000
This code is not working (wanted to freeze [R+L]) i tried different ways which are:
-Press and hold L+R before choosing and when loading a stage
-Press and hold L+R before choosing the character
Tested in training mode.
The superscope mod
284F86B0 00000081
C29890F0 00000003
2C06003E 40820008
38C00006 60000000
90DD08C0 00000000
E0000000 80008000
284F86B0 00000082
C29890F0 00000003
2C06003E 40820008
38C00012 60000000
90DD08C0 00000000
E0000000 80008000
284F86B0 00000084
C29890F0 00000003
2C06003E 40820008
38C0001C 60000000
90DD08C0 00000000
E0000000 80008000
284F86B0 00000088
C29890F0 00000003
2C06003E 40820008
38C00026 60000000
90DD08C0 00000000
E0000000 80008000
It is working, but only player one can change the ammos. If someone have this code with all players, it would be nice.
Moveset swapping with charizard
077D83B0 00000008
349C3A19 002D98E0
The code must be wrong, no character can swap with charizard. No result, the code do nothing.
Moveset swapping with Bowser
Tried 2 codes, with charizard as character swapped
077D75F4 00000008
315A4699 003328E0
077D75F4 00000008
349C3A19 002D98E0
But no result again, Bowser is still the same.
Only swap pokemon by down+B
C2811B50 00000004
7FA4EB78 2C170115
41820010 2C1A0023
41820008 8883000A
60000000 00000000
This code is not working.
Pause/game camera
040A9424 4E800020
0410B4E0 38800001
4A000000 800016C4
140A6C1C 60000000
140A6C24 60000000
140A6C2C 60000000
140A6C48 60000000
140A6C50 60000000
140A6C58 60000000
140AA84C 60000000
140AA840 60000000
140AA854 60000000
180AA874 60000000
20020004 00000000
180A0690 60000000
2004000C 00000000
E0000000 80008000
When leaving the pause after moving the camera, the camera angle stays, so at this point it is working.
But i've heard of a code which allows the camera move with a GC controller in slot 4, no need of the pause to move it.
In training mode, the camera angle can not be changed.
Last thing, just to ask because i really need this, with the Action Modifier code, i replaced "Escape" by "Held" to make grabs last forever unless opponent throws you, but when the grabbed character wants to escape, the wii freezes... Can someone tell me how i can do this without the freeze ? Like the good commands to replace, or maybe is there a code to cancel the grab time ?
Thanks for looking at these codes, and keep the good work ! ;D
I finnaly ported the two ultimate final godly codes
Ultimate Final Godly Omegaman (P1) (No Light Blue Texture)
4A000000 9018F140
100000B3 00000000
100000B4 00000000
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
4A000000 9018F140
1000000A 00000000
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Ultimate Final Godly Omegaman (P1) [Naraku2000 ported by Thewill]
4A000000 9018F140
100000B3 00000010
100000B4 00000001
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
4A000000 9018F140
1000000A 00000051
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
This code doesn't have a light blue texture, it has a blue texture but it still works.
I found this code:
Special action modifier
4A000000 8077F908
D2000000 00000003
2C1E003C 40820008
3BC0003A 60000000
93DD0038 00000000
First do someone know what is the difference between the [action modifier] and the [special action modifier] ? The Action modifier code got one more code line, but i don't know why...
And the code above is not working, i took it from "wiipals.net" (there is PAL in the name, so i suppose it's for PAL brawl), but maybe it is for NTSC, i noticed a lot of differences in the code compared to the Action modifier code. Can someone port it if it's NTSC ?
Thanks :cool:
It's only for victory poses and stuff
Hey Paprika Killer could you please port this code. Porting it w/o a USB Gecko is too much!
QuoteControl All Players with P1 (Gamecube) [Jose_Gallardo]
48000000 815E7624
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7628
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
*Works with Gamecube Controller Only* - Control Codes Provided by Spunit262
Sorry about the whole File Replacement thingy... I'm mainly into making BRSTMs and PSAs...
Speaking of that code does anyone know why it can't be restrained by a button activator?
To be honest.. I don't know.. :confused:
Post Merge: Sat Jan 2 02:06:35 2010
BTW here are all of marios moveset swaps
QuoteNo entry animations [original Heinermann]
4A000000 9018F128
9001000F 00000020
8641000F FFFFFFFF
8621000F 00100000
8641000F FFFFFFFF
8621000F 30000000
E0000000 80008000
Usefull with moveset swapper, since some times the entry animation
freezes the game.
Mario Moveset swaps
Bowser
077D75F4 00000008
32A4BD99 0032CD40
Giga Bowser
077D6C28 00000008
32A4BD99 0032CD40
Captain Falcon
077D652C 00000008
32A4BD99 0032CD40
CHARIZARD
077D83B0 00000008
32A4BD99 0032CD40
Diddy Kong
077D6748 00000008
32A4BD99 0032CD40
Donkey Kong
077D6850 00000008
32A4BD99 0032CD40
Falco
077D6940 00000008
32A4BD99 0032CD40
Fox
077D6A54 00000008
32A4BD99 0032CD40
Ganondorf
077D6BD4 00000008
32A4BD99 0032CD40
Ice Climbers (Popo)
077D86C8 00000008
32A4BD99 0032CD40
Ike
077D6D18 00000008
32A4BD99 0032CD40
IVYSAUR
077D82E4 00000008
32A4BD99 0032CD40
JIGGLYPUFF
077D8794 00000008
32A4BD99 0032CD40
King Dedede
077D6628 00000008
32A4BD99 0032CD40
Kirby
077D7108 00000008
32A4BD99 0032CD40
Link
077D76E4 00000008
32A4BD99 0032CD40
LUCARIO
077D77BC 00000008
32A4BD99 0032CD40
Lucas
077D78B8 00000008
32A4BD99 0032CD40
Luigi
077D79D8 00000008
32A4BD99 0032CD40
Marth
077D7BC4 00000008
32A4BD99 0032CD40
Meta Knight
077D7CC0 00000008
32A4BD99 0032CD40
Mr. Game & Watch
077D6AD8 00000008
32A4BD99 0032CD40
Ness
077D7DBC 00000008
32A4BD99 0032CD40
Olimar
077D811C 00000008
32A4BD99 0032CD40
Peach
077D7F0C 00000008
32A4BD99 0032CD40
PIKACHU
077D7FD8 00000008
32A4BD99 0032CD40
Pit
077D8218 00000008
32A4BD99 0032CD40
Pokémon Trainer
077D84C4 00000008
32A4BD99 0032CD40
R.O.B.
077D88E4 00000008
32A4BD99 0032CD40
Samus
077D89F8 00000008
32A4BD99 0032CD40
Shiek
077D8AE8 00000008
32A4BD99 0032CD40
Snake
077D8BE4 00000008
32A4BD99 0032CD40
Sonic
077D8CBC 00000008
32A4BD99 0032CD40
SQUIRTLE
077D85CC 00000008
32A4BD99 0032CD40
Toon Link
077D8ED8 00000008
32A4BD99 0032CD40
Wario
077D9070 00000008
32A4BD99 0032CD40
Wolf
077D91CC 00000008
32A4BD99 0032CD40
Yoshi
077D92BC 00000008
32A4BD99 0032CD40
Zelda
077D94B4 00000008
32A4BD99 0032CD40
Zero Suit Samus
077D8E00 00000008
32A4BD99 0032CD40
Make sure to give me credit!
EDIT:
To save time and money here is the txt code file with nearly every moveset swap possible:
Yes it is PAL
http://www.mediafire.com/?jnyngx3ft1o (http://www.mediafire.com/?jnyngx3ft1o)
paprika killer can you port please please please this one code?
(WiFi) Extra Stages [Y.S, Dragoomba]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
006B929C 0000001F
066B99D8 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B92A4 00000012
066B9A58 00000012
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
06407AAC 00000062
01010202 211B0D0D
130F0303 16120404
19150E0E 0C0C1410
09090B0B 2E3B3038
2B34323A 1D171511
2F372A33 241E2C35
2D36330A 1E18221C
231D0606 29320707
251F1C16 1F191814
08080505 3139201A
17130000 26642864
34643564 36643764
38640000 00000000
I'm looking for the wifi stage modifier pal but I could not find it :-[
Sweet, Thanks Paprika Killer!
Post Merge: January 02, 2010, 11:11:16 PM
Ok I know you ported every game mechanic and I downloaded the RSBP Text file but no Control All character code... But I don't want to trouble you by porting it cause I don't want to be a nuisance. Just remember I port codes with no USB Gecko.
same with me slayer, thats why i get some of my ports wrong!
Hey everyone, i found the Partial Size Modifier code in PK's file :D but could someone please tell the values please? thnx
I wants zem too! PK Could you post the values on here or smashboards? My user on smashboards is SlayerKillz
Is it possible to add a switch for the "Immortal (P1) code"? I ask because I used it to defeat 100 enemies in Endless brawl, however, there's no way of saving the score, because, being immortal the game will NEVER end ("quitting", obviously doesn't count).
Also, the "Always have XXXX alloys defeated in endless brawl" does NOT (freaking) work.
I put 6999 and it only says 99. I put 0105, and the code doesn't even DO anything, i.e. I start with "0 alloys defeated". Am I doing something wrong?
Also, why in God's name, doesn't my time save when I beat Target Test with any "X targets needed to complete" codes?
But I don't get the point in the "X targets needed to complete mode" if your time is never saved, and all I want is a code to have over 100 alloys killed in Endless Brawl, not a code where I always have 99, and actually ALWAYS have 99, even if alloys are killed :(
is there a port for the Xworld wrap yet or has anyone even attempted it? ive played it on the ntsc version and its great itd be great if people with pal could use it to
Mr. Game & Watch Down B Always full [Y.S. ported by Thewill]
80000000 8061CCE0
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400004C 40400000
14000050 4479C000
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Mr. Game & Watch Side B = 9 [Y.S. ported by Thewill]
80000000 8061CCE0
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Quote
TheWill, I alreadt did G&W down-B it's on page 15 of my code file.
nice work on the side B though, maybe you could modify it so it could always be a dertain value, not just 9?
Thats not all, i ported this:
Face Forward [Phantom Wings ported by Thewill]
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000018
14000060 44B40000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Post Merge: Fri Jan 8 10:09:32 2010
Is there a code you can't drown in water?
Replaces the direction of your player.
So your player will make a 90 Degrees turn and will stay that way.
Its pretty cool if you think about it, since the final smash will go in that direction as well.
ok
Quote from: Nesscafé on December 31, 2009, 03:37:22 PMThe code which make freeze/move forward/move backwards the changing stages (with a GC pad in port 1, buttons are R+L, R, L)
[snip]
This code is not working (wanted to freeze [R+L]) i tried different ways which are:
-Press and hold L+R before choosing and when loading a stage
-Press and hold L+R before choosing the character
Tested in training mode.
the stage movement adjust code has its activators set wrong, the code itself works fine
try this instead:
Stage Movement Adjust (Button Activated) [original Hetoan2, ported by quadra, fixed by Sharkbite]
284F86B0 000000E0
4A000000 9000E220
1416A904 00000000
E0000000 80008000
284F86B0 000000C0
4A000000 9000E220
1416A904 BF800000
E0000000 80008000
284F86B0 000000A0
4A000000 9000E220
1416A904 3F800000
E0000000 80008000
R to move the stage forward, L to move it backward. press L+R together and release them at EXACTLY the same time to make the stage stop.
Quote from: dynablade on January 03, 2010, 12:34:32 PM
Hey everyone, i found the Partial Size Modifier code in PK's file :D but could someone please tell the values please? thnx
Y.S's port of the partial size mod doesn't work, glitches up the menus and characters ingame so yes i have the values but it needs a proper port first. i've had a go myself but no joy, would appreciate if someone in the know can port it.
cheers sharkbite
I need people to test out these codes. If they don't work like sharkbite said. then there IS Something wrong with it.
Quote
Test Link has huge sword (P1) 1
4A000000 9018F140
28000098 00FF0200
48000000 805AB0E0
DE000000 80009380
14000138 40805953
E0000000 80008000
Test Link has huge sword (P1) 2
4A000000 9018F1D8
28000098 00FF0200
48000000 805AB0E0
DE000000 80009380
14000138 40805953
E0000000 80008000
Test Link has huge sword (P1) 3
4A000000 9018F140
28000098 00FF0200
48000000 805A8EE0
DE000000 80009380
14000138 40805953
E0000000 80008000
Test Link has huge sword (P1) 4
4A000000 9018F1D8
28000098 00FF0200
48000000 805A8EE0
DE000000 80009380
14000138 40805953
E0000000 80008000
Test Link has a huge sword (p1) 5
28000098 00FF0200
4A000000 9018F140
48000000 805A8EE0
DE000000 80009380
14000138 40805953
E0000000 80008000
Test Link has a huge sword (p1) 6
28000098 00FF0200
4A000000 9018F140
48000000 805AB0E0
DE000000 80009380
14000138 40805953
E0000000 80008000
Make sure you have the must be on code too!
Post Merge: January 08, 2010, 11:22:50 PM
And btw can someone port the rest of this code?
QuoteGame Camera v4.0 [Igglyboo]
284F86B0 00001070
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
E2000001 00000000
284F86B0 00001270
040AA84C D01E0064
040AA840 D01E0060
040AA854 D05E0068
040AA874 D09E006C
040AA878 D07E0070
040AA87C D05E0074
040A0690 D03F006C
040A069C D01F0070
040A06A8 D03F0074
040A06B4 D01F0060
040A06C0 D03F0064
E2000001 00000000
284F86B0 00000064
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE73002A
D2726D94 4E800020
60000000 00000000
E2000001 00000000
284F86B0 00000068
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE730028
D2726D94 4E800020
60000000 00000000
E2000002 00000000
284F86B0 00000070
045B6D94 430E0000
60000000 00000000
E2000001 00000000
284F86B0 00000041
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE730028
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
284F86B0 00000042
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE73002A
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
284F86B0 00000044
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE730028
D2726D90 4E800020
60000000 00000000
E2000001 00000000
284F86B0 00000048
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE73002A
D2726D90 4E800020
60000000 00000000
E2000001 00000000
284F86B0 00000028
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE73002A
D2726D84 4E800020
60000000 00000000
E2000001 00000000
284F86B0 00000024
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE730028
D2726D84 4E800020
60000000 00000000
E2000001 00000000
284F86B0 00000021
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE730028
D2726D80 4E800020
60000000 00000000
E2000001 00000000
284F86B0 00000022
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE73002A
D2726D80 4E800020
60000000 00000000
All Directions are on the dpad and only work for the gamecube controller in port one.
Turn On Game Camera(no restrictions)
R + L + Z + Start
Turn Off Game Camera(restore restrictions)
R + L + Z + B + Start
Rotate Right L + Right
Rotate Left L + Left
Rotate Up L + Up
Rotate Down L + Down
Pan Right R + Right
Pan Left R + Left
Pan Up R + Up
Pan Down R + Down
Zoom In R + L + Up
Zoom Out R + L + Down
Reset Zoom R + L + Z
I think I'll change the button activators If it still won't work
I'm looking for more codes to port.
Quote from: Thewill on January 10, 2010, 07:52:58 PM
I'm looking for more codes to port.
Maybe U could port this code :D
World Wrap X2 [Phantom Wings]
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
I've tried to port that but i couldn't.
Any others?
Maybe u could try to port the partial size modifier :D
Quote from: dynablade on January 12, 2010, 07:52:38 PM
Maybe u could try to port the partial size modifier :D
Whats that and what does it do?
Its like a size modifier only it sizes up the parts of the characters parta you want. Eg. Links sword huge!
Quote from: slayer12909 on January 14, 2010, 04:54:21 AM
Its like a size modifier only it sizes up the parts of the characters parta you want. Eg. Links sword huge!
Show me it!
Here are the US codes
Must be ON -Partial Size Modifier-
C2837F20 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
C21A9DA8 00000004
C01B0000 A87B0002
2C035953 4182000C
C002A058 67A44000
60000000 00000000
C21AAA68 00000004
C01A0000 A87A0002
2C035953 4182000C
C002A064 67A44000
60000000 00000000
and
P1 Partial Size Modifier
4A000000 9018F140
28000098 00FFXX00
48000000 805A8EE0
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
I don't know the the values but i think it's not a problem :-[
Good luck :D
Quote from: dynablade on January 14, 2010, 06:05:51 PM
Here are the US codes
Must be ON -Partial Size Modifier-
C2837F20 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
C21A9DA8 00000004
C01B0000 A87B0002
2C035953 4182000C
C002A058 67A44000
60000000 00000000
C21AAA68 00000004
C01A0000 A87A0002
2C035953 4182000C
C002A064 67A44000
60000000 00000000
and
P1 Partial Size Modifier
4A000000 9018F140
28000098 00FFXX00
48000000 805A8EE0
DE000000 80009380
1400YYYY ZZZZ5953
E0000000 80008000
I don't know the the values but i think it's not a problem :-[
Good luck :D
Even though this looks like a code i cannot port ill try my best! :)
Face Any Which Way[Original by Phantom Wings]
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
58010000 00000018
14000060 XXXXXXXX
80100001 00000008
62000000 00000001
E2000002 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXXXXXX Takes floating point values, more specifically, angles.
If you use a number greater than 360 the game will subtract 360 until it is between 0 and
360.
For example, you put in 560, thats the same as putting in 200.(560 - 360 = 200)
Just stay between 0 and 360.(360 and 0 produce the same effect)
Here are some starter angles.
0 = 00000000
45 = 42340000
90 = 42B40000
135 = 43070000
180 = 43340000
225 = 43610000
270 = 43870000
315 = 439D8000
360 = 43B40000
ganon, falcon, toon link, and bowser upB momentum [Phantom Wings, The Paprika Killer Ported by Thewill]
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
30000000 00000009
66000001 00000000
30000001 0000000B
66000001 00000000
30000001 00000029
66000001 00000000
30000001 00000014
66000001 00000000
30000001 0000000C
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
90010002 00000000
48001002 0000007C
30000038 00000114
48001002 00000018
92210003 00000040
48001002 00000088
58010000 0000002C
94210003 0000004C
48001002 0000007C
14000004 00000001
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Ganon & Falcon Down+B Recovery Fix [Ported by Thewill]
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
30000000 00000009
66000001 00000000
30000001 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
90010002 00000000
48001002 0000007C
30000038 00000114
48001002 00000018
92210003 00000040
48001002 00000088
58010000 0000002C
94210003 0000004C
48001002 0000007C
30000039 00000115
48001002 00000070
58010000 00000020
58010000 0000000C
14000004 00000001
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Hold Y to Stand in Air (GCC, Phantom Wings ported by Thewill)
0472FFA0 B3E30004
C2740628 00000005
8183002C 2C0C0002
40820018 8983FFAD
2C0C0001 4082000C
39800000 9183002C
8063002C 00000000
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
92210003 00000024
86100003 00000008
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000018
4A001002 00000000
100000CD 00000000
4A001003 804DE4B0
38000000 F7FF0800
14000000 00000000
4A001002 00000000
100000CD 00000001
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Spin Me Round [Igglyboo ported by Thewill]
82200003 XXXXXXXX
86A00003 YYYYYYYY
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
58010000 00000018
94210003 00000060
80100001 00000008
62000000 00000001
E2000002 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXXXXXX
Which players X coordinate to use.
806212CC P1
80621490 P2
80621654 P3
80621818 P4
YYYYYYYY
Floating Point value to add to it(speed of the spin).
In the video I use 4(0x40800000).
These codes are awesome :D i'm going to test some of them :)
Post Merge: January 16, 2010, 05:22:39 PM
The teleportation and hold Y to stand in air didn't work :-\ And the spin me round (P1) made all characters face forward... but the face any which way works good :D the rest of the codes i didn't test because I dont know what they do :p
Try this?
Peach can float forever [Jassim ported by Thewill]
0528B0B4 00000053
052DD0B4 00000053
0532F0B4 00000053
0537D0B4 00000053
I also could be close to unbricking my wii!
So then i can do more tests.
Post Merge: January 16, 2010, 07:31:13 PM
Quote
The teleportation and hold Y to stand in air didn't work :-\ And the spin me round (P1) made all characters face forward... but the face any which way works good :D the rest of the codes i didn't test because I dont know what they do :p
The codes that are you don't know they do are known to fix stuff up special moves and down special I think
The Peach can float forever didn't work either... :-\
Thewill, are you taking requests? If so, you should try to port this code to PAL. I requested this a loong time ago but nobody ported it. I hope that you can do it.
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
I will try and port it when i have time.
Post Merge: January 19, 2010, 08:18:11 PM
Might not work:
No FS Aura[Ported by Thewill]
0492CD34 60000000
04839E10 60000000
048435C4 60000000
04843604 48000024
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000064
58010000 00000024
10000001 000000FF
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
-Removes the Aura and glowing eyes that appears on a character when they have obtained a Final Smash.
-Somehow causes a change in replays.
And has anybody realized that some super codes are parts of the universal animation mod and the super gen code?
Thats what I was trying to explain! Copy and pasting from known codes!! Now everyone who doesn't have a USBGecko should be able to port codes! Probably...
yes PAL users can also hack stages over wifi. :D
WiFi Stage Modifier [Deathwolf] (PAL)
42000000 90000000
00FDCD1C 000000XX
E0000000 80008000
*can be used with button activator
XX values:
Stage Id's (ones with * work)
00 (0) - Battle
*01 (1) - BattleField (Battlefield)
*02 (2) - Final (Final Destination)
*03 (3) - Dolpic (Delfino Plaza)
*04 (4) - Mansion (Luigi's Mansion)
*05 (5) - MarioPast (Mushroomy Kingdom)
*06 (6) - Kart (Mario Circuit)
*07 (7) - Donkey (75 m)
*08 ( 8 ) - Jungle (Rumble Falls)
*09 (9) - Pirates (Pirate Ship)
*0A (10) - Zelda2 (Bridge of Eldin)
*0B (11) - Norfair (Norfair)
*0C (12) - Orpheon (Frigate Orpheon)
*0D (13) - Crayon (Yoshi's Island)
*0E (14) - Halberd (Halberd)
0F (15) - TestHalberd_00
10 (16) - TestHalberd_01
11 (17) - TestHalberd_02
12 (18) - Karby2
*13 (19) - Starfox (Lylat Cruise)
*14 (20) - Stadium (Pokémon Stadium 2)
*15 (21) - Tengan (Spear Pillar)
*16 (22) - Fzero (Port Town Aero Dive)
*17 (23) - Ice (Summit)
*18 (24) - Gw (Flat Zone 2)
*19 (25) - Emblem (Castle Siege)
1A (26) - TestEmblem_00
1B (27) - TestEmblem_01
*1C (28) - Madein (WarioWare, Inc.)
*1D (29) - Earth (Distant Planet)
*1E (30) - Palutena (Skyworld)
*1F (31) - Famicom (Mario Bros.)
*20 (32) - Newpork (New Pork City)
*21 (33) - Village (Smashville)
*22 (34) - Metalgear (Shadow Moses Island)
*23 (35) - Greenhill (Green Hill Zone)
*24 (36) - Pictchat (PictoChat)
*25 (37) - Plankton (Hanenbow)
*26 (38) - ConfigTest
27 (39) - Viewer
*28 (40) - Result
*29 (41) - DxShrine (Temple)
*2A (42) - DxYorster (Yoshi's Island)
*2B (43) - DxGarden (Jungle Japes)
*2C (44) - DxOnett (Onett)
*2D (45) - DxGreens (Green Greens)
*2E (46) - DxPStadium (Pokémon Stadium)
*2F (47) - DxRCruise (Rainbow Cruise)
*30 (48) - DxCorneria (Corneria)
*31 (49) - DxBigBlue (Big Blue)
*32 (50) - DxZebes (Brinstar)
*33 (51) - Oldin
*34 (52) - Homerun (Homerun Contest)
*35 (53) - Edit (Stages made using the Stage Builder.)
*36 (54) - Heal (All-Star Resting Stage)
*37 (55) - OnlineTraining
*38 (56) - TargetBreak (Break The Targets)
39 (57) - CharaRoll
3A (58) - General
3B (59) - Adventure
3C (60) - Adventure0
3D (61) - Adventure2
3E (62) - AdvMeleeTest
3F (63) - AdvMelee
40 (64) - BattleS
41 (65) - BattleFieldS
42 (66) - Max
43 (67) - Unknown
have fun :)
Is there a code that only replaces the WIFI training stage?
its not a wifi stage replacement.
you can fight on break the traget stage or on online stage
Sweet! A WiFi Stage Modifier!! Yay!
WiFi Stage Modifier [Deathwolf] (PAL/NTSC) GCN button activator
285BB686 0000ZZZZ <--- Button activator GCN
42000000 90000000
00FDCD1C 00000038 <--- break the traget
E0000000 80008000
4A000000 90FDCD20
14000000 FF002712
E0000000 80008000
285BB686 0000ZZZZ
42000000 90000000
00FDCD1C 00000037 <--- Online Training
E0000000 80008000
4A000000 90FDCD20
14000000 FF0026FF
E0000000 80008000
285BB686 0000ZZZZ
42000000 90000000
00FDCD1C 00000036 <--- All-Star Resting Stage
E0000000 80008000
4A000000 90FDCD20
14000000 FF002707
E0000000 80008000
285BB686 0000ZZZZ
42000000 90000000
00FDCD1C 00000034 <--- Homerun Contest
E0000000 80008000
4A000000 90FDCD20
14000000 FF002708
E0000000 80008000
WiFi Stage Modifier [Deathwolf] (PAL/NTSC) Wiimote button activator
284F9780 0000ZZZZ
42000000 90000000
00FDCD1C 00000038
E0000000 80008000
4A000000 90FDCD20
14000000 FF002712
E0000000 80008000
284F9780 0000ZZZZ
42000000 90000000
00FDCD1C 00000037
E0000000 80008000
4A000000 90FDCD20
14000000 FF0026FF
E0000000 80008000
284F9780 0000ZZZZ
42000000 90000000
00FDCD1C 00000036
E0000000 80008000
4A000000 90FDCD20
14000000 FF002707
E0000000 80008000
284F9780 0000ZZZZ
42000000 90000000
00FDCD1C 00000034
E0000000 80008000
4A000000 90FDCD20
14000000 FF002708
E0000000 80008000
Looking for more codes to port. But not the nearly impossible ones!
Same with me slayer!
try to port the extra stage code.
Extra Stages [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
006B929C 0000001F
066B99D8 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B92A4 00000012
066B9A58 00000012
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
06407AAC 00000062
01010202 211B0D0D
130F0303 16120404
19150E0E 0C0C1410
09090B0B 2E3B3038
2B34323A 1D171511
2F372A33 241E2C35
2D36330A 1E18221C
231D0606 29320707
251F1C16 1F191814
08080505 3139201A
17130000 26642864
34643564 36643764
38640000 00000000
Why is it always spunit262 are hard to port.
Sorry I haven't seen the addresses before, Sorry.
I was looking for a code so that you can fight on "Mario Bros." or another stage when you wait for other players,
Training Stage -> any other stage ^^
Wi-Fi Waiting Room Replacement original by Y.S portet by Deathwolf
285BB686 0000ZZZZ
4A000000 9018F128
10000033 000000XX
E0000000 80008000
press the button activator to activate the stage.
XX values:
Stage Id's (ones with * work)
00 (0) - Battle
*01 (1) - BattleField (Battlefield)
*02 (2) - Final (Final Destination)
*03 (3) - Dolpic (Delfino Plaza)
*04 (4) - Mansion (Luigi's Mansion)
*05 (5) - MarioPast (Mushroomy Kingdom)
*06 (6) - Kart (Mario Circuit)
*07 (7) - Donkey (75 m)
*08 ( 8 ) - Jungle (Rumble Falls)
*09 (9) - Pirates (Pirate Ship)
*0A (10) - Zelda2 (Bridge of Eldin)
*0B (11) - Norfair (Norfair)
*0C (12) - Orpheon (Frigate Orpheon)
*0D (13) - Crayon (Yoshi's Island)
*0E (14) - Halberd (Halberd)
0F (15) - TestHalberd_00
10 (16) - TestHalberd_01
11 (17) - TestHalberd_02
12 (18) - Karby2
*13 (19) - Starfox (Lylat Cruise)
*14 (20) - Stadium (Pokémon Stadium 2)
*15 (21) - Tengan (Spear Pillar)
*16 (22) - Fzero (Port Town Aero Dive)
*17 (23) - Ice (Summit)
*18 (24) - Gw (Flat Zone 2)
*19 (25) - Emblem (Castle Siege)
1A (26) - TestEmblem_00
1B (27) - TestEmblem_01
*1C (28) - Madein (WarioWare, Inc.)
*1D (29) - Earth (Distant Planet)
*1E (30) - Palutena (Skyworld)
*1F (31) - Famicom (Mario Bros.)
*20 (32) - Newpork (New Pork City)
*21 (33) - Village (Smashville)
*22 (34) - Metalgear (Shadow Moses Island)
*23 (35) - Greenhill (Green Hill Zone)
*24 (36) - Pictchat (PictoChat)
*25 (37) - Plankton (Hanenbow)
*26 (38) - ConfigTest
27 (39) - Viewer
*28 (40) - Result
*29 (41) - DxShrine (Temple)
*2A (42) - DxYorster (Yoshi's Island)
*2B (43) - DxGarden (Jungle Japes)
*2C (44) - DxOnett (Onett)
*2D (45) - DxGreens (Green Greens)
*2E (46) - DxPStadium (Pokémon Stadium)
*2F (47) - DxRCruise (Rainbow Cruise)
*30 (48) - DxCorneria (Corneria)
*31 (49) - DxBigBlue (Big Blue)
*32 (50) - DxZebes (Brinstar)
*33 (51) - Oldin
*34 (52) - Homerun (Homerun Contest)
*35 (53) - Edit (Stages made using the Stage Builder.)
*36 (54) - Heal (All-Star Resting Stage)
*37 (55) - OnlineTraining
*38 (56) - TargetBreak (Break The Targets)
39 (57) - CharaRoll
3A (58) - General
3B (59) - Adventure
3C (60) - Adventure0
3D (61) - Adventure2
3E (62) - AdvMeleeTest
3F (63) - AdvMelee
40 (64) - BattleS
41 (65) - BattleFieldS
42 (66) - Max
43 (67) - Unknown
Thewill, have you tried converting the file patch code?
I really haven't got time to port codes sometimes.
Don't worry Unai, ill try when i have time like i said, but i have more things to do like high school.
Oof... The File Patch code? I'm already downloading the SSBB NTSC Version. I've already tried to port the file patch code but it was a little bit too complicated for me.
Deathwolf thank you for posting this code :D but one question, could you make it without a button activator? Very good job though :)
when you haven't a button activator it will be load the stage in match so you must have a button acticator
Ok could you tell me the button activator for gamecube controller P1 like X oder Y? and do i have to press it when it loads the stage? thx ^^
285BB686 0000ZZZZ
4A000000 9018F128
10000033 000000XX
E0000000 80008000
XX values:
Stage Id's (ones with * work)
00 (0) - Battle
*01 (1) - BattleField (Battlefield)
*02 (2) - Final (Final Destination)
*03 (3) - Dolpic (Delfino Plaza)
*04 (4) - Mansion (Luigi's Mansion)
*05 (5) - MarioPast (Mushroomy Kingdom)
*06 (6) - Kart (Mario Circuit)
*07 (7) - Donkey (75 m)
*08 ( 8 ) - Jungle (Rumble Falls)
*09 (9) - Pirates (Pirate Ship)
*0A (10) - Zelda2 (Bridge of Eldin)
*0B (11) - Norfair (Norfair)
*0C (12) - Orpheon (Frigate Orpheon)
*0D (13) - Crayon (Yoshi's Island)
*0E (14) - Halberd (Halberd)
0F (15) - TestHalberd_00
10 (16) - TestHalberd_01
11 (17) - TestHalberd_02
12 (18) - Karby2
*13 (19) - Starfox (Lylat Cruise)
*14 (20) - Stadium (Pokémon Stadium 2)
*15 (21) - Tengan (Spear Pillar)
*16 (22) - Fzero (Port Town Aero Dive)
*17 (23) - Ice (Summit)
*18 (24) - Gw (Flat Zone 2)
*19 (25) - Emblem (Castle Siege)
1A (26) - TestEmblem_00
1B (27) - TestEmblem_01
*1C (28) - Madein (WarioWare, Inc.)
*1D (29) - Earth (Distant Planet)
*1E (30) - Palutena (Skyworld)
*1F (31) - Famicom (Mario Bros.)
*20 (32) - Newpork (New Pork City)
*21 (33) - Village (Smashville)
*22 (34) - Metalgear (Shadow Moses Island)
*23 (35) - Greenhill (Green Hill Zone)
*24 (36) - Pictchat (PictoChat)
*25 (37) - Plankton (Hanenbow)
*26 (38) - ConfigTest
27 (39) - Viewer
*28 (40) - Result
*29 (41) - DxShrine (Temple)
*2A (42) - DxYorster (Yoshi's Island)
*2B (43) - DxGarden (Jungle Japes)
*2C (44) - DxOnett (Onett)
*2D (45) - DxGreens (Green Greens)
*2E (46) - DxPStadium (Pokémon Stadium)
*2F (47) - DxRCruise (Rainbow Cruise)
*30 (48) - DxCorneria (Corneria)
*31 (49) - DxBigBlue (Big Blue)
*32 (50) - DxZebes (Brinstar)
*33 (51) - Oldin
*34 (52) - Homerun (Homerun Contest)
*35 (53) - Edit (Stages made using the Stage Builder.)
*36 (54) - Heal (All-Star Resting Stage)
*37 (55) - OnlineTraining
*38 (56) - TargetBreak (Break The Targets)
39 (57) - CharaRoll
3A (58) - General
3B (59) - Adventure
3C (60) - Adventure0
3D (61) - Adventure2
3E (62) - AdvMeleeTest
3F (63) - AdvMelee
40 (64) - BattleS
41 (65) - BattleFieldS
42 (66) - Max
43 (67) - Unknown
[ZZZZ Values - GCN Controller]
0081 = Left
0082 = Right
0084 = Down
0088 = Up
0090 = Z
00A0 = R
00C0 = L
0180 = A
0280 = B
0480 = X
0880 = Y
1080 = Start
activate it while you are choose a stage
Quote from: Thewill on January 25, 2010, 04:47:18 PM
Any more requests?
I got 2 code requests ;)
1-Disable the "ready to fight" line, it covers the head of the characters in my CSPs, and sometimes i click on it accidentaly...
2-Disable the struggle during a grab.
Thanks !
Quote from: Nesscafé on January 29, 2010, 05:54:55 PM
Quote from: Thewill on January 25, 2010, 04:47:18 PM
Any more requests?
I got 2 code requests ;)
1-Disable the "ready to fight" line, it covers the head of the characters in my CSPs, and sometimes i click on it accidentaly...
2-Disable the struggle during a grab.
Thanks !
I mean't codes to port
But ill see what i can do.
Thewill. There are heaps of codes at GSCentral. Maybe we could port some :P If there not all ported.
Post Merge: January 30, 2010, 12:23:30 AM
BTW In super codes. The only thing that needs to be ported is the:
Quote80000000 90180FB8
And those lines with:
Quote302745C8 00000026
302702DC 40000000
142702DC 42000000
Ganondorfs^
Or similar.
Quote from: slayer12909 on January 29, 2010, 11:08:06 PM
Thewill. There are heaps of codes at GSCentral. Maybe we could port some :P If there not all ported.
Post Merge: January 30, 2010, 01:23:30 AM
BTW In super codes. The only thing that needs to be ported is the:
Quote80000000 90180FB8
And those lines with:
Quote302745C8 00000026
302702DC 40000000
142702DC 42000000
Ganondorfs^
Or similar.
80000000 9018F1D8Is that it for PAL?
Boss Controll
Control Boss (MUST BE ON) original by Y.S ported by Deathwolf
4A000000 810F1F3C
D2000000 00000002
901F058C 5400843E
90020070 00000000
C277A780 00000010
7CDFF050 2C06414C
4082006C 2C1C0002
40810064 39820074
809E0038 A0EC0000
7C043800 41810050
A0EC0002 7C1C3800
41820044 3CC0804E
A0C6E4C0 A8EC0004
2C070000 41820030
A8EC0004 7C063800
4082000C A38C0006
4800001C 2C07FFFF
4082000C AB8C0006
4800000C 398C0004
4BFFFFD8 939E0038
60000000 00000000
4A000000 805A9320
14000078 00000000
E0000000 80008000
Petey Piranha
4A000000 805A9320
30000070 00005C00
16000074 0000001C
0083B47D 10800001
01840006 01880007
0181000B 0182000C
FFFFFFFF 00000000
E0000000 80008000
Rayquaza
4A000000 805A9320
30000070 00005C01
16000074 00000038
000816CA 1080001E
0180000B 0184000C
0182000D 0181000D
01880010 02880013
0283B490 02800017
0281B07A 0281001A
04756131 FFFFFFFF
E0000000 80008000
Duon
4A000000 805A9320
30000070 00005C06
16000074 0000003C
000916AD 10800001
0180000B 0181000F
0182000F 02800010
027232B1 02820012
0283B48F 02880014
009FDDB9 00C00015
01840016 01880017
FFFFFFFF 00000000
E0000000 80008000
Galleom
4A000000 805A9320
30000070 00005C04
66000001 00000000
30000071 00005C03
16000074 00000040
00131609 1080002D
01800014 01810015
01820015 02810016
0281B076 02800017
0287B49A 00A0001E
005B6FF4 01840027
01880028 02840029
04756140 FFFFFFFF
E0000000 80008000
Master Hand
4A000000 805A9320
30000070 00005A01
16000074 00000038
000A16F8 10800034
0287B48B 0188000E
01840011 02800014
01810019 0281001A
047232BB 0488001D
01820020 02820024
01800026 FFFFFFFF
E0000000 80008000
Crazy Hand
4A000000 805A9320
30000070 00005A02
16000074 00000040
000916DE 10800032
0287B48B 0188000E
01840011 02800014
0283B491 01820016
0281B077 04840018
0475612D 0488001A
0181001D 02810020
01800023 FFFFFFFF
E0000000 80008000
Ridley
4A000000 805A9320
30000070 00005C05
16000074 00000034
000B1627 1080001B
0275611D 01800009
0182000B 0181000B
0281B06B 0281000B
0184000E 0284000F
01880011 02880012
FFFFFFFF 00000000
E0000000 80008000
Meta Ridley
4A000000 805A9320
30000070 00005C07
16000074 00000020
000A16DF 1080001B
0182000B 0180000F
01800010 0184000F
01810016 FFFFFFFF
E0000000 80008000
Porky
4A000000 805A9320
30000070 00005C02
16000074 00000028
000816AD 10800001
0081B073 00810013
01800017 0188001A
0287B49E 02840022
02756137 FFFFFFFF
E0000000 80008000
Tabuu
4A000000 805A9320
30000070 00005C08
16000074 00000048
0010144B 10800027
01840011 01800012
009FDDB7 01810016
01820018 01880019
04756131 0284001E
0287B49F 02810020
0202DC6F 00C00024
0275613A 10800027
FFFFFFFF 00000000
E0000000 80008000
Post Merge: January 30, 2010, 10:27:09 PM
Game Camera v4 ported by Deathwolf
20501B80 00001070
080ABF38 60000000
20020138 00000000
080A1D54 60000000
20040CD0 00000000
040ABF10 60000000
040ABF04 60000000
040ABF18 60000000
E2000001 00000000
20501B80 00001270
040ABF10 D01E0064
040ABF04 D01E0060
040ABF18 D05E0068
040ABF38 D09E006C
040ABF3C D07E0070
040ABF40 D05E0074
040A1D54 D03F006C
040A1D60 D01F0070
040A1D6C D03F0074
040A1D78 D01F0060
040A1D84 D03F0064
E2000001 00000000
20501B80 00000064
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE73002A
D2721D14 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000068
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE730028
D2721D14 4E800020
60000000 00000000
E2000002 00000000
20501B80 00000070
045B7F94 430E0000
60000000 00000000
E2000001 00000000
20501B80 00000041
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE730028
D2721D0C 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000042
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE73002A
D2721D0C 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000044
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE730028
D2721D10 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000048
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE73002A
D2721D10 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000028
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE73002A
D2721D04 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000024
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE730028
D2721D04 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000021
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE730028
D2721D00 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000022
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE73002A
D2721D00 4E800020
60000000 00000000
Post Merge: January 30, 2010, 09:28:47 PM
Alloys Don't Crash & Music doesn't Crash ported by Deathwolf
0640AA80 0000000E
04030FD9 2C0B2D11
32001F1B 211B0000
60000003 00000000
4A000000 9017F444
38000000 00FF1100
10000000 00000010
38000001 00FF1200
10000000 00000010
38000001 00FF1E00
10000000 0000001D
38000001 00FF2000
10000000 0000001F
38000001 00FF2200
10000000 00000021
38000001 00FF2E00
10000000 0000000A
38000001 00FF2F00
10000000 0000000E
38000001 00FF3000
10000000 00000000
38000001 00FF3100
10000000 00000006
E0000000 00000000
5A010000 000002AC
62000000 00000000
E0000000 80008000
Post Merge: January 30, 2010, 08:30:34 PM
No Tags ported by Deathwolf
C20E6AC4 00000002
38800000 90830354
60000000 00000000
Deathwolf, I think somebody already ported the control bosses code.
oh sorry, I don't know ???
Quote from: Deathwolf on January 30, 2010, 08:50:59 PM
oh sorry, I don't know ???
But still good to see your porting!
:)
Game camera code ?
Is that the one which allows to control the camera with a GCN pad in slot 4 ?
And thanks The Will for looking at my codes request !
Could someone please try port the File Patch 3.5.1 code. I'm no hacker and therefore I have no idea if it's for some reason harder to port than the other codes but I too ask someone at least try.
Everyone, Now that i have time i'm gonna try and port the File Patch 3.5.1 Code!
Thank you very much and good luck will!
thewill, I have also started to port the patch code ;)
File Patch Code v3.5.1: [Phantom Wings] - Update #3 PAL uncompletted
E0000000 80008000
22059586 00000000
04001900 4858BE20
0636A064 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
[4800001C B8410008]
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
04ED66E3 48585BC0
06003845 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
04001900 4858B1F4
06033784 00000038
2C02FFF0 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
[48000008 8078000C]
4BA74DE0 00000000
0427C130 48000014
0427C130 48000014
048176E8 48000018
041FC08C 38600000
04[117826C] 38600000
040000C7 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
0400196F 2F525342
04453781 452F7066
80000001 805A7B00
8A001001 00000000
0600196F 0000000F
2F525342 452F7066
2F736F75 6E642F00
040133A8 483E0D20
060018A8 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
06026DA4 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
04[1367EB6] 481C3F04
06012058 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
0422D16C 481CBDE4
0600D758 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
04001900 483D9884
06001D54 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
[41820010 B8410008]
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
060018A8 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
Great Ports Deathwolf! BTW Good Luck on porting the File Patch! :)
thank you, but its really not easy xD
Yeah I know. BTW Do you use a USB Gecko or port from known codes? Or some other way? I port from known codes :)
Post Merge: January 31, 2010, 01:51:05 AM
Oh and also what controller and what port do you need for the Game Camera v4?
with known codes ;)
Character intros Are Victory Poses [Original MAST3RLINKX almost ported by slayer12909 fixed Thewill]
28511A80 00004000
CC000000 00000000
4A000000 8077A780
D2000000 00000003
2C1e010E 40820008
3BC0010F 60000000
93DD0038 00000000
939E0038 00000000
E0000000 80008000
I no i fixed this long ago but it should be fixed properly for this code to work anywhere.
And also to get out of the pose you need the super Generalized code.
Quote from: Thewill on January 31, 2010, 10:55:45 AM
Character intros Are Victory Poses [Original MAST3RLINKX almost ported by slayer12909 fixed Thewill]
28511A80 00004000
CC000000 00000000
4A000000 8077A780
D2000000 00000003
2C1e010E 40820008
3BC0010F 60000000
93DD0038 00000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000
I no i fixed this long ago but it should be fixed properly for this cod e to work anywhere.
And also to get out of the pose you need the super Generalized code.
lol look at the 10. line
[4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000]
why is there the wifi stage modifier? :p
please help me I can't port the file patch code alone...
I'm porting it alone, But whats wrong?
what's your porting code?
pls show me it.
File Patch Code v3.5.1: [Phantom Wings almost ported by Thewill] - Update #3
E0000000 80008000
225A9DC0 00000000
0401BFE0 4858BE20
065A9DC0 00000070
38A00000 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
04BDA868 38A00068
60A5A2C0 38610020
9421FF80 BC410008
3D608003 4BA74DB9 <-- This is the last part i got to port, im gonna finish it soon.
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
nice work!
3D608003 4BA74DB9 the last part?
is it 3D608003 4BA70BC1?
Quote from: Deathwolf on January 31, 2010, 02:03:22 PM
nice work!
3D608003 4BA74DB9 the last part?
Thats where i got up to.
It still needs to be finished
is it 3D608003 4BA70BC1
Sorry i didn't explain it right there are other lines that needed to be changed to get it to work with PAL(Might not work)
okay but good work ;)
Yeah, I tried the code and it keeps freezing when opening video ends or when I interrupt it. I think your almost there (though in reality I have no idea :b) keep up the good work.
there are some flotaing points must to port
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20 <--- flotaing point
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0 <--- flotaing point
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
0401CD0C 4858B1F4 <--- flotaing point
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014 <--- flotaing point
043EEBD4 48000014 <--- flotaing point
043D8B9C 48000018 <--- flotaing point
043E9B4C 38600000 <--- flotaing point
043E9D38 38600000 <--- flotaing point
043D8C80 60000000 <--- flotaing point
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342 <--- flotaing point
045A7C14 452F7066 <--- flotaing point
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20 <--- flotaing point
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04 <--- flotaing point
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4 <---- flotaing point
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884 <--- flotaing point
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
Thanks for the note.
there are some flotaings ported by me
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20 <--- PAL 04001900 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0 <---PAL 04ED66E3 48585BC0
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
0401CD0C 4858B1F4 <---PAL 04001900 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014 <---PAL 0427C130 48000014
043EEBD4 48000014 <---PAL 0427C130 48000014
043D8B9C 48000018 <---PAL 048176E8 48000018
043E9B4C 38600000 <---PAL 041FC08C 38600000
043E9D38 38600000 <---PAL 0417826C 38600000
043D8C80 60000000 <---PAL 040000C7 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342 <---PAL 0400196F 2F525342
045A7C14 452F7066 <---PAL 04453781 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20 <---PAL 040133A8 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04 <---PAL 04167EB6 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4 <---PAL 0422D16C 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884 <---PAL 04001900 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
The for porting those lines, ill take this code and port the rest of it.
btw all 06 codes are also flotaing points ;)
Post Merge: January 31, 2010, 07:45:59 PM
all flotaing points 04 and 06 are ported
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20 <--- PAL 04001900 4858BE20
065A7E00 00000070 <--- PAL 0636A064 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0 <---PAL 04ED66E3 48585BC0
065A7FA0 00000020 <---PAL 06003845 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
0401CD0C 4858B1F4 <---PAL 04001900 4858B1F4
065A7F00 00000038 <---PAL 06033784 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014 <---PAL 0427C130 48000014
043EEBD4 48000014 <---PAL 0427C130 48000014
043D8B9C 48000018 <---PAL 048176E8 48000018
043E9B4C 38600000 <---PAL 041FC08C 38600000
043E9D38 38600000 <---PAL 0417826C 38600000
043D8C80 60000000 <---PAL 040000C7 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342 <---PAL 0400196F 2F525342
045A7C14 452F7066 <---PAL 04453781 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F <---PAL 0600196F 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20 <---PAL 040133A8 483E0D20
065A7A00 00000028 <---PAL 060018A8 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078 <---PAL 06026DA4 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04 <---PAL 04167EB6 481C3F04
065A78A0 00000010 <---PAL 06012058 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4 <---PAL 0422D16C 481CBDE4
065A78D0 00000018 <---PAL 0600D758 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884 <---PAL 04001900 483D9884
065A7800 00000098 <---PAL 06001D54 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048 <---PAL 060018A8 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
You two will be both credited alot for porting that file patch code. :)
Post Merge: February 05, 2010, 10:16:46 AM
I think I'll help too. I found some Possible NTSC Lines to be ported such as "225664EC" <--[NTSC]
Post Merge: February 05, 2010, 09:18:02 AM
Well! Better get to work! *Cracks Knuckles* Lol.
Post Merge: February 05, 2010, 08:28:54 AM
I Used some floats and other stuff from Deathwolf and found a value to be ported.
So here it is. I haven't tested it out yet but I will soon.
File Patch Code 3.5.1 [Phantom Wings, nearly ported by Thewill, Deathwolf and help from slayer12909]
E0000000 80008000
225683EC 00000000
04001900 4858BE20
0636A064 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
04ED66E3 48585BC0
06003845 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
04001900 4858B1F4
06033784 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
0427C130 48000014
0427C130 48000014
048176E8 48000018
041FC08C 38600000
0417826C 38600000
040000C7 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
0400196F 2F525342
04453781 452F7066
80000001 805A7B00
8A001001 00000000
0600196F 0000000F
2F525342 452F7066
2F736F75 6E642F00
040133A8 483E0D20
060018A8 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
06026DA4 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
04167EB6 481C3F04
06012058 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
0422D16C 481CBDE4
0600D758 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
04001900 483D9884
06001D54 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
060018A8 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
very nice slayer ;)
thank's for your help. :)
I don't know if it works but I test it also soon.
Btw you ported the game camera wrong. But no tags works perfecto! Thanks for the ports :)
I tried the code, but the game just freezes before anything has happened. maybe i´m doing something wrong?
Edit: Oops I failed to notice the code was still in works. Nvm ::)
yea I know slayer :)
thanks^^
The reason I haven't had the time to do anything is cuz I got skool, and I usually port and do others at the weekend.
Buy a USB Stick at your local store and store all at txt codes in a folder on your usb and you can port at school if you have any free time at school :P
does the code freez or not?
Unfortunately the file patch comes up with this... EXCEPTION (DSI) OCCURED!
^When I tried it, I didn't get any 'expection occured'-messages the game simply froze before the game even started. But I guess that in the end it's the same thing.
well I activated 2 codes. Thewill fixed a entry poses code. But it must have been the 2 codes combined that made it come up with that. BTW Thanks for testing it out :).
Y.S said its allready possible to port the file patch code but he had not enough time at the moment
(P1/Wiimote and Nunchuk) (Created by Phantom Wings edited by Brawlhacka94 ported by Thewill)
284F9780 00000000
4A000000 8077A780
14000000 939E0038
E2000001 80008000
284F9780 00004000
4A000000 8077A780
D2000000 00000004
2C1C0138 40820008
3B800139 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F9780 00002000
4A000000 8077A780
D2000000 00000004
2C1C0139 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
While using the Ultimate Army with King Dedede (P1):
Hold Z to keep dancing......
Release Z to end the FS normally.
The Greatest Aether (Wii Remote and Nunchuck)[Ported By ported by Thewill thanks to Full Metal Kirby]
284F9780 00000000
4A000000 8077A780
14000000 939E0038
E2000001 80008000
284F9780 00002000
4A000000 8077A780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F9780 00000400
4A000000 8077A780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
While Performing Great Aether use the following commands:
Hold Z to do Bring them down to the ground.
Hold B to knock them into the air.
Release all buttons to end the combo.
P1 WiFi Color Modifier [Deathwolf]
42000000 90000000
00FDCCF8 000000XX
E0000000 80008000
P2 WiFi Color Modifier [Deathwolf]
42000000 90000000
00FDCD02 000000XX
E0000000 80008000
P3 WiFi Color Modifier [Deathwolf]
42000000 90000000
00FDCD0C 000000XX
E0000000 80008000
P4 WiFi Color Modifier [Deathwolf]
42000000 90000000
00FDCD16 000000XX
E0000000 80008000
XX Values:
00-05 Normal 6 colors
06-0B Wario's 6 colors
0C Emerald (subspace, only some char)
Emerald would be nice :)
have fun ;)
Post Merge: February 06, 2010, 11:25:32 PM
I think WiFi - Status/Size Modifier are not possible :(
Post Merge: February 07, 2010, 12:28:38 AM
Can start match with zero players [Igglyboo ported by Deathwolf]
04684C4C 2C060000
Post Merge: February 07, 2010, 01:13:42 AM
Universal size Mod [Spunit262 ported by Deathwolf]
04AD34E0 XXXXXXXX
us normal floatings
Post Merge: February 07, 2010, 12:38:03 AM
Default CPU Level Modifier[Igglyboo ported by Deathwolf]
C2693A70 00000002
3880000X 909E01D4
60000000 00000000
CPU Level - 1 = X
(level 9 would be X=8)
No FastFall on C-stick [spunit262, Phantom Wings ported by Deathwolf]
048596DC 40A20008
048596D8 2C000001
No Auto Sweetspotting [Phantom Wings, spunit262 ported by Deathwolf]
C277C2B0 00000006
2C04000A 40A20020
8181003C 816C0018
C00B0010 C02B001C
FC000840 40A10008
38000000 5400CFFF
60000000 00000000
No ledge Grabbing [Phantom Wings, spunit262 ported by Deathwolf]
C277C2B0 00000003
2C04000A 40A20008
38000000 5400CFFF
60000000 00000000
P.Trainer Infinite Stamina [Phantom Wings, spunit262 ported by Deathwolf]
04A87BB4 60000000
C2193374 00000002
38A00000 90A40008
60000000 00000000
Hitstun [Phantom Wings, spunit262 ported by Deathwolf]
02B84F48 00030001
04B83AA8 3ECCCCCD
Charactor Id Fix [spunit262 ported by Deathwolf]
C2810244 00000002
819E003C 907EFFFC
60000000 00000000
Waiting room music [spunit262 ported by Deathwolf]
041113E0 3863XXXX
Buffer Mod [Phantom Wings, spunit262 ported by Deathwolf]
0485B784 3860XXXX
Z = |X|[Igglyboo ported by Deathwolf]
C272982C 00000002
FC401210 D0430014
60000000 00000000
Z = -|X| [Igglyboo ported by Deathwolf]
C272982C 00000002
FC401210 FC401050
D0430014 00000000
Post Merge: February 06, 2010, 10:05:15 PM
Disable Time Limit On VC Games [brkirch ported by Deathwolf]
2001A940 41820028
0401A940 48000028
20010399 4182000C
04010398 4800000C
2000D489 41800028
04058230 48000028
2001C461 41820028
0401C460 48000028
2001C891 41820028
0401C890 48000028
2001C8AD 41820028
0401C8AC 48000028
2001C2AD 41820028
0401C2AC 48000028
E0000000 80008000
Allow More Than 1000 Replays/Stages/Snapshots [brkirch ported by Deathwolf]
040C5E04 48000184
I think its very unfair that NTSC Gets everything. PAL And JPN should get Everything too! But I'm not complaining I'm just saying so please do not get mad at me NTSC Users.
you are talking about?
what!?
the most epic brawl hackers are ntsc users :mad:
that's unfair
Never mind.. Forget I said anything..
... okay!? ;D
Deathwolf? How are you porting these codes so easily?
with 2 dumps why?
Your porting codes like its nothing.
Hell yea! Keep it up, ill try to do the same.
What does 2 dumps mean?... ???
Dark Brawl[Igglyboo ported by Deathwolf]
C2193374 00000002
38A00000 90A40008
60000000 00000000
Uh.. 2 dumps... Let me think.. I think I heard of it before... Nope nvm.. Someone tell me what 2 dumps is?
wtf whats going on? :confused:
I must not port codes anymore!?
Don't worry Deathwolf I can figure it out by myself.
Pick Any Color You Want [Igglyboo ported by Deathwolf]
04691AE4 60000000
04691BF4 60000000
0468E804 60000000
0467C6A0 60000000
Trippy Colors[Igglyboo ported by Deathwolf]
08193364 60000000
20020138 00000000
Thanks for the codes. They'll be fun! ;D
Shield Colours [ported by thewill](Fixed)
4A000000 80F55A40
14000088 XXXXXXX
14000090 XXXXXXX
140000A0 XXXXXXX
140000A8 XXXXXXX
80F59A60 Red Shield
80F59ED4 Blue Shield
80F5A348 Yellow Shield
80F5A7BC Green Shield
Waiting Room Replacement [spunit262, found by breakpoint on Y.S.'s stage mod ported by Deathwolf]
046ED008 380000XX
046EDE70 380000XX
046EEED8 380000XX
046EEED8 380000XX
046EEED8 380000XX
Test Character Changer [spuint262, found by breakpoint on Y.S.'s char mod ported by Deathwolf]
046F1E48 380000XX
046F1E5C 98BD0099
C26F8420 00000002
3B6000XX 9B730098
3B600000 00000000
Pretty Unusual Colors [Jose_Gallardo ported by Deathwolf]
08193378 60000000
20020138 00000000
08193370 60000000
20020138 00000000
08193360 60000000
20020138 00000000
Game Camera Will Not Move [Igglyboo ported by Deathwolf]
080A1D54 60000000
20040CD0 00000000
Icon mod [spunit262 ported by Deathwolf]
C20E3828 00000002
60000000 38A000XX
2C040CC5 00000000
Sandbag Icons [spunit262 ported by Deathwolf]
C20E3828 00000002
60000000 38800001
2C040CC5 00000000
No Icons [spunit262 ported by Deathwolf]
C20E21F0 00000002
7C9F2378 38C00002
90C40000 00000000
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo (Mario Icon)
12 Nana (Mario Icon)
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario
33 BossPackun (Petey Piranha) (crashes)
34 Rayquaza (crashes)
35 PorkyStatue (crashes)
36 Porky (crashes)
37 HeadRobo (Galleom) (crashes)
38 Ridley (crashes)
39 Duon (crashes)
3A MetaRidley (Meta Ridley) (crashes)
3B Taboo (Tabuu) (crashes)
3C MasterHand (Master Hand)
3D CrazyHand (Crazy Hand)
3E None (Mario Icon)
Target Smash levels 2-5 [spunit262 ported by Deathwolf]
06945898 00000008
8804001C 60000000
This code make it possible to access levels 2-5, you still need to use another code to select them.
Pause/Game Camera [Igglyboo, Link and Y.S ported by Deathwolf]
040A9424 4E800020
0402E8C0 38800001
040A82E0 60000000
040A82E8 60000000
040A82F0 60000000
040A830C 60000000
040A8314 60000000
040A831C 60000000
040ABF10 60000000
040ABF04 60000000
040ABF18 60000000
080ABF38 60000000
20020138 00000000
080A1D54 60000000
20040CD0 00000000
Post Merge: Sun Feb 7 12:47:21 2010
Quote from: Thewill on February 07, 2010, 11:06:11 AM
Shield Colours [ported by thewill]
4A000000 80F55A40
14000088 P1XXXXX
14000090 P2XXXXX
140000A0 P3XXXXX
140000A8 P4XXXXX
80F59A60 Red Shield
80F59ED4 Blue Shield
80F5A348 Yellow Shield
80F5A7BC Green Shield
code doesn't work (freez)
Horizontal Brawl character select [ported by Deathwolf]
0467A88C 48000064
C267A8F0 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02678560 0022FFFF
06678560 00000024
000923B8 011A0515
020E2D58 03171022
061635D8 0713250A
081B363B 11210B19
12262729 00000000
flippin nice work deathwolf, keep it up. we need more porters like you
and the 2 dumps idea is brilliant, surprised nobodys used that method before to be honest
cheers sharkbite
thanks sharkbite. :)
I will try my best and thewill/slayer also. ;)
Song Name Changer "Final Destination" to "No Items Fox Only"[ported by Deathwolf]
20423B54 616C2044
0659E860 00000011
4E6F2049 74656D73
20467050 204F6E6C
79000000 00000000
E2000001 80008000
Song Name Changer "Final Destination" to "One-Winged Angel [ported by Deathwolf]
20423B54 616C2044
0659E860 00000011
4F6E652D 57696E67
65642041 6E67656C
00000000 00000000
E2000001 80008000
Infinite Shield [spunit262] ported by Deathwolf]
04B84440 7F7FFFFF
Shield Max [spunit262 ported by Deathwolf]
04B84440 XXXXXXXX
Default 42480000 (50)
Shield Reset [spunit262 ported by Deathwolf]
04B88458 XXXXXXXX
Default 41f00000 (30)
Shield Loss [spunit262 ported by Deathwolf]
04B84450 XXXXXXXX
Default 3E8F5C29 (0.28)
Shield Gain [spunit262 ported by Deathwolf]
04B84454 XXXXXXXX
Default 3D8F5C29 (0.07)
Shield damage ratio [spunit262 ported by Deathwolf]
04B8447C XXXXXXXX
Default 3E99999A (0.3)
attack_damag*(1-X)=shield_damage
Whatever happened to the File patch code? Are you guys still porting it?
yes we are porting the file patch code but its really not easy. so this take a while
Somebody please tell me what 2 dumps is please!
Post Merge: Sun Feb 7 21:03:01 2010
My BrawlPlus[Thewill]
42000000 80000000
80000000 8061CCE0
80000001 00000000
60000006 00000000
80000002 8061AC7C
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 8059E68C
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C277C6DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000
040E771C 60000000
04953F9C 60000000
0495403C 60000000
040C5DFC 48000184
I have finished the texture replacement thing in the file patch. There are two parts in the file patch.
1. Textures.
2. Music.
I've ported the first part succesfully but the other must be ported.
Part 1.
E0000000 80008000
225683EC 00000000
C201C3A8 00000017
38A00067 38810020
3862E8F8 3D80803F
618CD148 7D8903A6
4E800421 38A0007F
3883FFE8 38610020
3D80803F 618CD148
7D8903A6 4E800421
38A00068 3882E8F8
38610020 9421FF80
BC410008 38610088
3D808001 618CCE7C
7D8903A6 4E800421
7C7C1B78 2C030000
4082000C 38210080
48000034 B8410008
38210080 3D80803F
618CD148 7D8903A6
4E800421 38610008
3D808001 618CC50C
7D8903A6 4E800421
7C7C1B78 3D808001
618CC3AC 7D8903A6
4E800420 00000000
C201CF94 00000007
2C030000 41820018
3D808002 618C5BFC
7D8903A6 4E800421
48000008 8078000C
3D808001 618CCF98
7D8903A6 4E800420
60000000 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A99C0
8A001001 00000000
065A99D0 00000008
2F525342 502F7066
Part 2 AKA The part that freezes the game as soon as you press A at the intro.
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
So its up to the three of us to port part 2
Post Merge: Tue Feb 9 03:59:31 2010
Or anyone who would like to help to get this difficult code ported!
Nah, the last piece of code in the first part is correct. It writes the correct directory. You see, as you already know, 06 codes just write a long string of code, the length which is determined by the value next to the code.
Are you sure though that this part belongs to the previous code and not to the next? Seeing as the first line in the second part also writes the part for the sound (albeit missing a part of the code).
Dark Character(GCN Activator)[Thewill]
284F86B0 00800080
4A000000 9018F140
1000009D 00000000
E0000000 80008000
284F86B0 00800020
4A000000 9018F140
140000B4 00E81219
E0000000 80008000
Press the R button to activate(Freeze with some characters)
I think it might. Though I'm not sure. I heard part of it reads a directory on your SD Card "RSBE" Not "RSBP" Thats one part that also needs to be ported. I'm checking the differences in The JPN Code and the US Code to find out what needs to be ported. BTW Thanks GaryCXJk for the Note :).
I have inset day tomorrow which means i'm not going to school, so I have time to finish porting the File Patch Code.
I hope it works ;D
thewill are you finished with this code or not? :)
No I'm not finished. Seems i had to go somewhere, maybe tomorrow. I'm sorry but every free time I have sometimes gets rewind.
Post Merge: February 13, 2010, 10:40:17 PM
I want this code badly as well, but please be patient.
I heard on smashboards that "RSBE" in the code is writen in Hex then probably converted to floating point.
In other words. It loads music from the 'RSBE" Directory and in "sound", "strm" directories.
Quote from: slayer12909 on February 13, 2010, 11:41:59 PM
I heard on smashboards that "RSBE" in the code is writen in Hex then probably converted to floating point.
In other words. It loads music from the 'RSBE" Directory and in "sound", "strm" directories.
Do you know how to change it or anybody else?
Actually:
2F525342502F70662F736F756E642F
translates into:
/RSBP/pf/sound/
using a hex editor, so it does point to RSBP instead of RSBE. Don't know what kind of crack Smashboards has been smoking.
good job but sometimes I think ONLY phantom wings can port HIS code in pal :-\
I think so too.
It's really unfair, because phantom wings and Y.S. doesn't port it.
this is one of the best brawl code and again only ntsc users can do this.
unfair :mad:
Teleportation [Igglyboo ported by Thewill]
285BB686 00000040
4A000000 806212CC
92210005 00000000
92210004 00000004
E0000000 80008000
285BB686 00000020
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000018
92210006 000000BC
100000BC 00000007
94210005 0000000C
94210004 00000010
94210006 000000BC
58010000 00000088
10000075 00000000
94210005 0000000C
94210004 00000010
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000000
62000000 00000000
E0000000 80008000
R+L+Up(Dpad) To save coordinates
R+L+Down(Dpad) To teleport to coordinates
To change the teleport command change this line
205BA488 00000064
Do not change the coordinate saving command
Post Merge: February 17, 2010, 08:56:41 AM
Teleportation(Wii Remote & Nunchuck) [Igglyboo edited & ported by Thewill]
284F9780 00004000
4A000000 806212CC
92210005 00000000
92210004 00000004
E0000000 80008000
284F9780 00001000
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000018
92210006 000000BC
100000BC 00000007
94210005 0000000C
94210004 00000010
94210006 000000BC
58010000 00000088
10000075 00000000
94210005 0000000C
94210004 00000010
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000000
62000000 00000000
E0000000 80008000
C Button To save coordinates
- Button To teleport to coordinates
To change the teleport command change this line
205BA488 00000064
Do not change the coordinate saving command
Teleportation(Wii Remote) [Igglyboo edited & ported by Thewill]
284F9780 00000400
4A000000 806212CC
92210005 00000000
92210004 00000004
E0000000 80008000
284F9780 00001000
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000018
92210006 000000BC
100000BC 00000007
94210005 0000000C
94210004 00000010
94210006 000000BC
58010000 00000088
10000075 00000000
94210005 0000000C
94210004 00000010
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000000
62000000 00000000
E0000000 80008000
B Button To save coordinates
- Button To teleport to coordinates
To change the teleport command change this line
205BA488 00000064
Do not change the coordinate saving command
I have found the code to translate into strm.
2F525342502F70662F736F756E642F7374726D
translates into:
/RSBP/pf/sound/strm
Post Merge: February 17, 2010, 06:51:56 PM
now PAL user can play Custom Stage on WiFi WITHOUT host AND host.
all these codes can be used with button activator.
all these codes works offline and online*
have fun ;)
Custom Stage on WiFi [original by Pizzaboy ported by Deathwolf]
4A000000 81000000
145D62D8 00000035
E0000000 80008000
WiFi Stage Modifier [original by Pizzaboy ported by Deathwolf]
4A000000 81000000
145D62D8 000000XX
E0000000 80008000
Stage Id's (ones with * work)
00 (0) - Battle
*01 (1) - BattleField (Battlefield)
*02 (2) - Final (Final Destination)
*03 (3) - Dolpic (Delfino Plaza)
*04 (4) - Mansion (Luigi's Mansion)
*05 (5) - MarioPast (Mushroomy Kingdom)
*06 (6) - Kart (Mario Circuit)
*07 (7) - Donkey (75 m)
*08 (8) - Jungle (Rumble Falls)
*09 (9) - Pirates (Pirate Ship)
*0A (10) - Zelda2 (Bridge of Eldin)
*0B (11) - Norfair (Norfair)
*0C (12) - Orpheon (Frigate Orpheon)
*0D (13) - Crayon (Yoshi's Island)
*0E (14) - Halberd (Halberd)
0F (15) - TestHalberd_00
10 (16) - TestHalberd_01
11 (17) - TestHalberd_02
12 (18) - Karby2
*13 (19) - Starfox (Lylat Cruise)
*14 (20) - Stadium (Pokémon Stadium 2)
*15 (21) - Tengan (Spear Pillar)
*16 (22) - Fzero (Port Town Aero Dive)
*17 (23) - Ice (Summit)
*18 (24) - Gw (Flat Zone 2)
*19 (25) - Emblem (Castle Siege)
1A (26) - TestEmblem_00
1B (27) - TestEmblem_01
*1C (28) - Madein (WarioWare, Inc.)
*1D (29) - Earth (Distant Planet)
*1E (30) - Palutena (Skyworld)
*1F (31) - Famicom (Mario Bros.)
*20 (32) - Newpork (New Pork City)
*21 (33) - Village (Smashville)
*22 (34) - Metalgear (Shadow Moses Island)
*23 (35) - Greenhill (Green Hill Zone)
*24 (36) - Pictchat (PictoChat)
*25 (37) - Plankton (Hanenbow)
*26 (38) - ConfigTest
27 (39) - Viewer
*28 (40) - Result
*29 (41) - DxShrine (Temple)
*2A (42) - DxYorster (Yoshi's Island)
*2B (43) - DxGarden (Jungle Japes)
*2C (44) - DxOnett (Onett)
*2D (45) - DxGreens (Green Greens)
*2E (46) - DxPStadium (Pokémon Stadium)
*2F (47) - DxRCruise (Rainbow Cruise)
*30 (48) - DxCorneria (Corneria)
*31 (49) - DxBigBlue (Big Blue)
*32 (50) - DxZebes (Brinstar)
*33 (51) - Oldin
*34 (52) - Homerun (Homerun Contest)
*35 (53) - Edit (Stages made using the Stage Builder.)
*36 (54) - Heal (All-Star Resting Stage)
*37 (55) - OnlineTraining
*38 (56) - TargetBreak (Break The Targets)
39 (57) - CharaRoll
3A (58) - General
3B (59) - Adventure
3C (60) - Adventure0
3D (61) - Adventure2
3E (62) - AdvMeleeTest
3F (63) - AdvMelee
40 (64) - BattleS
41 (65) - BattleFieldS
42 (66) - Max
43 (67) - Unknown
If you know what they are, where do they go?
/RSBP/pf/sound/strm (BRTSM)
it opens the brstm
Custom Stage on WiFi (Full) [original by pizzaboy ported by Deathwolf]
4A000000 81000000
3253CDDC 01010101
305D62C4 00000036
145D62DC FFFFFFFF
E2000001 00000000
305D62DC FFFFFFFF
145D62D8 00000035
E2000002 80008000
there are many lines not needed but here is the full code
I need someone who tests out codes after I release them.
Post Merge: February 18, 2010, 06:42:11 PM
Use Ganondorf's Sword [Phantom Wings ported by Thewill]
04783EC8 60000000
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
30000000 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000060
58010000 000000B4
58010000 00000038
3000000C FFFFFFFF
1400000C 00000004
14000014 00000004
E2000001 00000000
48001002 00000014
DE000000 80008180
58010000 00000010
14000050 00000041
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
This is useless without the other codes you need.
hammer and golden hammer lasts forever[jassim ported by Thewill]
0528A4B0 0000005A
052DC4B0 0000005A
0532F4B0 0000005A
053704B0 0000005A
Replace Taunt with Size Change[Ported by Thewill]
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B8000F2 60000000
939E0038 00000000
Sorry I couldn't be on for days. Cause I ran out of internet! Anyways
QuoteI have found the code to translate into strm.
2F525342502F70662F736F756E642F7374726D
translates into:
/RSBP/pf/sound/strm
Yup you got it right.
Btw guys. Can't test out codes till I get a new wii sensor bar. Cause I accidentely cut through it!!! :'(
BTW Again. We nearly have ported the code :) :) :)
Post Merge: February 20, 2010, 01:00:31 AM
Oh and I tried this Delta Maker 2.10 thingy and I dunno if I ported some codes.
Here they are. All possibly ported by me.. :confused:
Sheik can stick to walls forever Paprika Killer and [jassim]
FD27BEEE 00000059
FD2CDEEE 00000059
FD31FEEE 00000059
FD371EEE 00000059
lucario can stick to walls forever [jassim]
FD28B536 0000005E
FD2DD536 0000005E
FD32F536 0000005E
FD381536 0000005E
Squirtle can stick to walls forever [jassim]
FD285286 00000061
FDCB5286 00000061
FD329286 00000061
FD3CD286 00000061
Diddys final smash lasts forever [jassim]
FD27505E 00000046
FD2C705E 00000046
FD31905E 00000046
FD36B05E 00000046
falcos final smash lasts forever [jassim]
FD2816B2 00000088
FD2D36B2 00000088
FD3256B2 00000088
FD3776B2 00000088
Fox's final smash lasts forever [jassim]
FD281A1E 0000005A
FD2D3A1E 0000005A
FD325A1E 0000005A
FD377A1E 0000005A
Edit: Heres a code that SHOULD work.
Invisible Items & Romaap [Fred, edited by slayer12909]
284F86B0 000000C0
CC000000 00000000
1466B4C6 00000000
Press L for toggling on/off (First activated GCN Controller)
Yes, its my first edited code. I plan on editing other codes too.
Quote
Oh and I tried this Delta Maker 2.10 thingy and I dunno if I ported some codes.
Here they are. All possibly ported by me.. :confused:
Sheik can stick to walls forever Paprika Killer and [jassim]
FD27BEEE 00000059
FD2CDEEE 00000059
FD31FEEE 00000059
FD371EEE 00000059
lucario can stick to walls forever [jassim]
FD28B536 0000005E
FD2DD536 0000005E
FD32F536 0000005E
FD381536 0000005E
Squirtle can stick to walls forever [jassim]
FD285286 00000061
FDCB5286 00000061
FD329286 00000061
FD3CD286 00000061
Diddys final smash lasts forever [jassim]
FD27505E 00000046
FD2C705E 00000046
FD31905E 00000046
FD36B05E 00000046
falcos final smash lasts forever [jassim]
FD2816B2 00000088
FD2D36B2 00000088
FD3256B2 00000088
FD3776B2 00000088
Fox's final smash lasts forever [jassim]
FD281A1E 0000005A
FD2D3A1E 0000005A
FD325A1E 0000005A
FD377A1E 0000005A
Edit: Heres a code that SHOULD work.
Invisible Items & Romaap [Fred, edited by slayer12909]
284F86B0 000000C0
CC000000 00000000
1466B4C6 00000000
Press L for toggling on/off (First activated GCN Controller)
Yes, its my first edited code. I plan on editing other codes too.
Yeah i used that dealta thingy and it doesn't look like it does anything.
I probably didn't read the instructions right or something. Oh well..
I'm gonna announce that me,Slayer and Deathwolf are porting the File Patch Code.
Level Speed Modifier [Phantom Wings ported by Deathwolf]
4A000000 90000000
14178B24 XXXXXXXX
E0000000 80008000
3F800000 = default
40000000 = 2x
Quote from: Deathwolf on February 20, 2010, 01:48:01 PM
Level Speed Modifier [Phantom Wings ported by Deathwolf]
4A000000 90000000
14178B24 XXXXXXXX
E0000000 80008000
3F800000 = default
40000000 = 2x
Link already ported that.
oh I haven't see that^^
2F525342502F70662F736F756E642F7374726D
translates into:
/RSBP/pf/sound/strm
First Part PAL:
File Patch Code v3.5.1: [Phantom Wings]
E0000000 80008000
225683EC 00000000
C201C3A8 00000017
38A00067 38810020
3862E8F8 3D80803F
618CD148 7D8903A6
4E800421 38A0007F
3883FFE8 38610020
3D80803F 618CD148
7D8903A6 4E800421
38A00068 3882E8F8
38610020 9421FF80
BC410008 38610088
3D808001 618CCE7C
7D8903A6 4E800421
7C7C1B78 2C030000
4082000C 38210080
48000034 B8410008
38210080 3D80803F
618CD148 7D8903A6
4E800421 38610008
3D808001 618CC50C
7D8903A6 4E800421
7C7C1B78 3D808001
618CC3AC 7D8903A6
4E800420 00000000
C201CF94 00000007
2C030000 41820018
3D808002 618C5BFC
7D8903A6 4E800421
48000008 8078000C
3D808001 618CCF98
7D8903A6 4E800420
60000000 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A99C0
8A001001 00000000
065A99D0 00000008
2F525342 502F7066
Part two uncompletted
2F736F75 6E642F00
040133A8 483E0D20
060018A8 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
06026DA4 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
04367EB6 481C3F04
06012058 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
0422D16C 481CBDE4
0600D758 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
04001900 483D9884
06001D54 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
060018A8 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
Yeah thats a good idea not to take any requests we just make/port codes.
thewill I hope you port the file patch code also...
part 2 is uncompletted
Post Merge: February 20, 2010, 11:46:24 PM
This code will allow you to replace music in the "My Music"
menu thus making it act as if the music was originally part
of the stage.
!WARNING!:
Changes made with this code are saved to memory so
changes are permanent until changed back
Music Modifier [Phantom Wings ported by Deathwolf]
4A000000 9018CDEC
1400XXXX 0000YYYY
E0000000 80008000
XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with
So, if you wanted to change the eleventh song
on the Halberd to another song, then you
would just make:
Stage offset for the Halberd
XXXX = 268 + (B - 1) * 8
^B = 11 in Hex
XXXX = 268 + A * 8
XXXX = 268 + 50
XXXX = 318
So your code would be:
4A000000 9017EBCC
14000318 0000YYYY<-- Insert New song here.
E0000000 80008000
Offset List
_______________________________________
|Stage Name |Offset | # of |
|______________________|_______|_songs_|
|Battle field |+000 |5 |
|Final Destination |+028 |5 |
|Delfino Plaza |+050 |5 |
|Luigi's Mansion |+078 |5 |
|Mushroomy Kingdom 1 |+0A0 |3 |
|Mushroomy Kingdom 2 |+0B8 |3 |
|Mario Circuit |+0D0 |7 |
|75m |+108 |3 |
|Jungle Falls |+120 |7 |
|Pirate Ship |+158 |8 |
|Eldin Bridge |+198 |9 |
|Norfair |+1E0 |6 |
|Frigate Orpheon |+210 |6 |
|Yoshi's Island |+240 |5 |
|Halberd |+268 |C |
|Space Armada |+2C8 |B |
|Pokemon Stadium 2 |+320 |5 |
|Spear Pillar |+348 |5 |
|Port Town Aero Dive |+370 |C |
|Summit |+3D0 |5 |
|Flat Zone 2 |+3F8 |3 |
|Castle Siege |+410 |C |
|Wario Ware, Inc. |+470 |8 |
|Distant Planet |+4B0 |9 |
|Skyworld |+4F8 |4 |
|Mario Bros. |+518 |5 |
|New Pork City |+540 |6 |
|Smashville |+570 |5 |
|Shadow Moses Island |+598 |9 |
|Green Hill Zone |+5E0 |C |
|Picto Chat |+640 |9 |
|*Hanenbow |+688 |1 |
|Temple (Melee) |+690 |2 |
|Yoshi's Island (Melee) |+6A0 |2 |
|Jungle Japes (Melee) |+6B0 |2 |
|Onett (Melee) |+6C0 |2 |
|Green Greens (Melee) |+6D0 |2 |
|Pokemon Stadium (Melee)|+6E0 |3 |
|Rainbow Cruise (Melee) |+6F8 |2 |
|Corneria (Melee) |+708 |2 |
|Big Blue (Melee) |+718 |2 |
|Brinstar (Melee) |+728 |2 |
|Menu |+738 |4 |
|______________________|_______|_______|
*Hanenbow's music will freeze if you try to
change it in the "my Music" menu.
Post Merge: February 20, 2010, 11:01:05 PM
Menu My Music Reset (Resets all music back to as it should be, bar in the middle for probability) ported by Deathwolf
4A000000 9018D524
14000000 000026FA
14000004 00002A32
14000000 000026FB
14000004 00002A32
14000000 0000281C
14000004 00002A32
14000000 000026F9
14000004 00002A32
E0000000 80008000
Fix Luigi Mansion and Mushroomy Kingdom music -- [Phantom Wings ported by Deathwolf]
4A000000 9018CDEC
14000078 0000271C
E0000000 80008000
4A000000 9018CDEC
14000080 00002719
E0000000 80008000
4A000000 9018CDEC
14000088 00002718
E0000000 80008000
4A000000 9018CDEC
14000090 000027CC
E0000000 80008000
4A000000 9018CDEC
14000098 000027CD
E0000000 80008000
4A000000 9018CDEC
140000A0 00002714
E0000000 80008000
4A000000 9018CDEC
140000A8 00002723
E0000000 80008000
4A000000 9018CDEC
140000B0 0000271D
E0000000 80008000
4A000000 9018CDEC
140000B8 00002715
E0000000 80008000
4A000000 9018CDEC
140000C0 00002717
E0000000 80008000
4A000000 9018CDEC
140000C8 00002716
E0000000 80008000
Post Merge: February 20, 2010, 10:29:40 PM
Super Spicy Curry into Cracker Launcher Shots PAL [ported by Deathwolf]
4A000000 809890F0
D2000000 00000003
2C060011 40820008
38C0000E 60000000
90DD08C0 00000000
Sweet! ;D Can't wait to test them!
Patrick: "NO!!" Sparta remix. ftw!!!XD
good job slayer! ;D
Thx :)
smashball curry swap [ported by Deathwolf]
4A000000 809890F0
D2000000 00000003
2C060011 40820008
38C00037 60000000
90DD08C0 00000000
Don't transform into Zero Suit Samus after Final Smash [Phantom Wings ported by Deathwolf]
C2811B28 00000003
801C0110 2C000003
40820008 38A00000
7C0802A6 00000000
pokeball curry swap [ported by Deathwolf]
4A000000 809890F0
D2000000 00000003
2C060011 40820008
38C0002A 60000000
90DD08C0 00000000
Post Merge: February 21, 2010, 12:41:56 AM
Must be ON -Partial Size Modifier-[ported by Deathwolf]
C283339C 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
C235B790 00000004
C01B0000 A87B0002
2C035953 4182000C
C002A058 67A44000
60000000 00000000
C21AC128 00000004
C01A0000 A87A0002
2C035953 4182000C
C002A064 67A44000
60000000 00000000
P1 Partial Size Modifier
I port it tomorrow
Can't wait for that code to be ported :)
Post Merge: February 21, 2010, 12:56:56 AM
YESH I'M A JR MEMBER! ;D
I was going to port the next code, but I gave up on it, seeing as it crashes upon loading any stage:
Phantom Wings' Stage Roster Expansion System v1.1:
E0000000 80008000
040447E4 3800003A
04044804 1C060018
0404481C 38840018
--049456A0 3884B460
--04945724 3884B460
--04945834 3884B460
--04945910 3884B460
C2945F9C 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042BB78 00000041
0442BB78 00000000
80000000 8042BB78
80000001 8042BB78
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C014 024B0000
80000000 8042C010
80000001 00000040
80000002 00000031
60000008 00000000
4A001000 00000000
94210001 00000000
16000004 00000010
73745F63 7573746F
6D002E72 656C0000
94010002 0000000D
86000000 00000018
86000001 00000001
86000002 00000001
62000000 00000000
80000000 8042C908
80000001 8042C128
8A010001 00000000
0042C908 010F0000
80000000 8042C904
80000001 8042C228
80000002 00000031
60000008 00000000
4A001001 00000000
94210000 00000000
4A001000 00000000
16000000 00000008
43757374 6F6D3100
94010002 00000006
86000000 0000000C
86000001 00000004
86000002 00000001
62000000 00000000
E0000000 80008000
The four I marked I am almost certain aren't correct. I haven't figured out the correct values for this one, but I'm fairly sure all addresses are correct.
The "Rumble Falls is the Online Waiting Room" code, is it ported yet?
show it (the code)
Rumble Falls is now Online Waiting Room (NTSC)
C26DCEE0 00000003
A37A0022 2C1B0008
40820008 3B600037
60000000 00000000
Found it in the Brawlplusery Codeset, will be grateful if ported.
Here are some probably ported codes All ported by me. Unless someone else ported them:
Wolf's final smash lasts forever [jassim, ported by slayer12909]
05269410 0000005A
052BB410 0000005A
0530D410 0000005A
0535F410 0000005A
Mr game and watch's final smash lasts forever [jassim, ported by slayer12909]
052688C2 0000003D
052BA8C2 0000003D
0530C8C2 0000003D
0535E8C2 0000003D
opponent sticks to pikachu forever after being grabbed [jassim, ported by slayer12909]
052584A0 0000001B
0530A4A0 0000001B
0535C4A0 0000001B
054144A0 0000001B
opponent will be released after being hit, i cant explain how this works so just test it out but picking pikachu and doing a grab move on an oppoent, quite humourous results
lucario can stick to walls forever [jassim, ported by slayer12909]
05272F30 0000005E
052C4F30 0000005E
05316F30 0000005E
05368F30 0000005E
Squirtle can stick to walls forever [jassim, ported by slayer12909]
0526CC80 00000061
05C9CC80 00000061
05310C80 00000061
053B4C80 00000061
Diddys final smash lasts forever [jassim, ported by slayer12909]
0525CA58 00000046
052AEA58 00000046
05300A58 00000046
05352A58 00000046
falcos final smash lasts forever [jassim, ported by slayer12909]
052690AC 00000088
052BB0AC 00000088
0530D0AC 00000088
0535F0AC 00000088
Fox's final smash lasts forever [jassim, ported by slayer12909]
05269418 0000005A
052BB418 0000005A
0530D418 0000005A
0535F418 0000005A
Diddy can stick to walls forever [jassim, ported by slayer12909]
0525CA60 00000065
052AEA60 00000065
05300A60 00000065
05352A60 00000065
Donkey Kong's B move always charged [jassim, ported by slayer12909]
052720B4 0000000A
052C40B4 0000000A
053160B4 0000000A
053680B4 0000000A
Squirtle's B move always charged [jassim, ported by slayer12909]
0526DEEC 0000003C
052BFEEC 0000003C
05311EEC 0000003C
05363EEC 0000003C
Infinite DK Final Smash [jassim, ported by slayer12909]
05270DE8 00000002
052C2DE8 00000002
05314DE8 00000002
05366DE8 00000002
Infinite Luigi Final Smash [jassim, ported by slayer12909]
05277798 0000000A
052C9798 0000000A
0531B798 0000000A
0536D798 0000000A
Infinite Ness' PK Thunder [jassim, ported by slayer12909]
0526934C 00000030
052BB34C 00000030
0530D34C 00000030
0535F34C 00000030
Snakes side b infinite range [jassim, ported by slayer12909]
0526987C 0000009B
052BB87C 0000009B
0530D87C 0000009B
0535F87C 0000009B
No FS Aura[ported by thewill, fixed by slayer12909]
08920A31 60000000
0882DB0D 60000000
088372C1 60000000
08837301 48000024
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000064
58010000 00000024
10000001 000000FF
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
-Removes the Aura and glowing eyes that appears on a character when they have obtained a Final Smash.
-Somehow causes a change in replays.
P1 Infinite wall kick in one side [Cross1955, ported by slayer12909]
48000000 805AB0E0
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
3200000C 00000000
1400000C 00000001
E0000000 80008000
P1 Infinite tread on head [Cross1955, ported by slayer12909]
48000000 805AB0E0
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 000003AC
DE000000 80008180
32000000 00000000
14000000 00000000
E0000000 80008000
Post Merge: February 23, 2010, 02:55:17 AM
Oh and here are some more that I KNOW That should work:
- - - - Hold R for Practice Stage
284F86B0 000000A0
4A000000 81000000
145D62D8 00000037
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold L for Target Test
284F86B0 000000C0
4A000000 81000000
145D62D8 00000038
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold Y for Result Stage
284F86B0 00000880
4A000000 81000000
145D62D8 00000028
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold X for Home Run Contest
284F86B0 00000480
4A000000 81000000
145D62D8 00000034
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
Nice codes ! I tested some of them.
opponent sticks to pikachu forever after being grabbed > not working. When pikachu is grabbed, he struggles one time, and after no more animation until he's released.
Hold X for Home Run Contest > working.
No FS Aura > exception DSI occured.
Infinite Luigi Final Smash > causes various negative effects, freeze when trying to put on the smash ball in item selection, red screen in character selection screen, many display glitches, etc...
Donkey Kong's B move always charged > working.
Rumble Falls is now Online Waiting Room [ported by Deathwolf]
C26D75AC 00000003
A37A0022 2C1B0008
40820008 3B600037
60000000 00000000
Post Merge: February 23, 2010, 03:44:51 PM
Stage replacement [ported by Deathwolf]
4A000000 9018F15A
38000000 FF0000YY <-- original stage
10000001 000000XX <-- replace stage
E0000000 80008000
Quote from: slayer12909 on February 23, 2010, 01:47:23 AM
Here are some probably ported codes All ported by me. Unless someone else ported them:
Wolf's final smash lasts forever [jassim, ported by slayer12909]
05269410 0000005A
052BB410 0000005A
0530D410 0000005A
0535F410 0000005A
Mr game and watch's final smash lasts forever [jassim, ported by slayer12909]
052688C2 0000003D
052BA8C2 0000003D
0530C8C2 0000003D
0535E8C2 0000003D
opponent sticks to pikachu forever after being grabbed [jassim, ported by slayer12909]
052584A0 0000001B
0530A4A0 0000001B
0535C4A0 0000001B
054144A0 0000001B
opponent will be released after being hit, i cant explain how this works so just test it out but picking pikachu and doing a grab move on an oppoent, quite humourous results
lucario can stick to walls forever [jassim, ported by slayer12909]
05272F30 0000005E
052C4F30 0000005E
05316F30 0000005E
05368F30 0000005E
Squirtle can stick to walls forever [jassim, ported by slayer12909]
0526CC80 00000061
05C9CC80 00000061
05310C80 00000061
053B4C80 00000061
Diddys final smash lasts forever [jassim, ported by slayer12909]
0525CA58 00000046
052AEA58 00000046
05300A58 00000046
05352A58 00000046
falcos final smash lasts forever [jassim, ported by slayer12909]
052690AC 00000088
052BB0AC 00000088
0530D0AC 00000088
0535F0AC 00000088
Fox's final smash lasts forever [jassim, ported by slayer12909]
05269418 0000005A
052BB418 0000005A
0530D418 0000005A
0535F418 0000005A
Diddy can stick to walls forever [jassim, ported by slayer12909]
0525CA60 00000065
052AEA60 00000065
05300A60 00000065
05352A60 00000065
Donkey Kong's B move always charged [jassim, ported by slayer12909]
052720B4 0000000A
052C40B4 0000000A
053160B4 0000000A
053680B4 0000000A
Squirtle's B move always charged [jassim, ported by slayer12909]
0526DEEC 0000003C
052BFEEC 0000003C
05311EEC 0000003C
05363EEC 0000003C
Infinite DK Final Smash [jassim, ported by slayer12909]
05270DE8 00000002
052C2DE8 00000002
05314DE8 00000002
05366DE8 00000002
Infinite Luigi Final Smash [jassim, ported by slayer12909]
05277798 0000000A
052C9798 0000000A
0531B798 0000000A
0536D798 0000000A
Infinite Ness' PK Thunder [jassim, ported by slayer12909]
0526934C 00000030
052BB34C 00000030
0530D34C 00000030
0535F34C 00000030
Snakes side b infinite range [jassim, ported by slayer12909]
0526987C 0000009B
052BB87C 0000009B
0530D87C 0000009B
0535F87C 0000009B
No FS Aura[ported by thewill, fixed by slayer12909]
08920A31 60000000
0882DB0D 60000000
088372C1 60000000
08837301 48000024
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000064
58010000 00000024
10000001 000000FF
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
-Removes the Aura and glowing eyes that appears on a character when they have obtained a Final Smash.
-Somehow causes a change in replays.
P1 Infinite wall kick in one side [Cross1955, ported by slayer12909]
48000000 805AB0E0
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
3200000C 00000000
1400000C 00000001
E0000000 80008000
P1 Infinite tread on head [Cross1955, ported by slayer12909]
48000000 805AB0E0
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 000003AC
DE000000 80008180
32000000 00000000
14000000 00000000
E0000000 80008000
Post Merge: February 23, 2010, 05:55:17 AM
Oh and here are some more that I KNOW That should work:
- - - - Hold R for Practice Stage
284F86B0 000000A0
4A000000 81000000
145D62D8 00000037
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold L for Target Test
284F86B0 000000C0
4A000000 81000000
145D62D8 00000038
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold Y for Result Stage
284F86B0 00000880
4A000000 81000000
145D62D8 00000028
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold X for Home Run Contest
284F86B0 00000480
4A000000 81000000
145D62D8 00000034
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
What did you do to fix no FS aura?
Item Switch Modifier [Phantom Wing ported by Deathwolf]
4A000000 809891A4
D2000000 00000003
2C1B00XX 40820008
3B6000YY 60000000
937D091C 00000000
True Item Mod: [Phantom Wings ported by Deathwolf]
4A000000 809890F0
D2000000 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000
XX Item Replaced
YY Item Replaced With
Post Merge: February 23, 2010, 09:39:00 PM
does it work lolirofle?
Rumble Falls is now Online Waiting Room [ported by Deathwolf]
C26D75AC 00000003
A37A0022 2C1B0008
40820008 3B600037
60000000 00000000
Quote from: Deathwolf on February 23, 2010, 05:57:17 PM
does it work lolirofle?
Rumble Falls is now Online Waiting Room [ported by Deathwolf]
C26D75AC 00000003
A37A0022 2C1B0008
40820008 3B600037
60000000 00000000
Yes, it works. Thanks.
Quote from: Thewill on February 23, 2010, 04:52:09 PM
Quote from: slayer12909 on February 23, 2010, 01:47:23 AM
Here are some probably ported codes All ported by me. Unless someone else ported them:
Wolf's final smash lasts forever [jassim, ported by slayer12909]
05269410 0000005A
052BB410 0000005A
0530D410 0000005A
0535F410 0000005A
Mr game and watch's final smash lasts forever [jassim, ported by slayer12909]
052688C2 0000003D
052BA8C2 0000003D
0530C8C2 0000003D
0535E8C2 0000003D
opponent sticks to pikachu forever after being grabbed [jassim, ported by slayer12909]
052584A0 0000001B
0530A4A0 0000001B
0535C4A0 0000001B
054144A0 0000001B
opponent will be released after being hit, i cant explain how this works so just test it out but picking pikachu and doing a grab move on an oppoent, quite humourous results
lucario can stick to walls forever [jassim, ported by slayer12909]
05272F30 0000005E
052C4F30 0000005E
05316F30 0000005E
05368F30 0000005E
Squirtle can stick to walls forever [jassim, ported by slayer12909]
0526CC80 00000061
05C9CC80 00000061
05310C80 00000061
053B4C80 00000061
Diddys final smash lasts forever [jassim, ported by slayer12909]
0525CA58 00000046
052AEA58 00000046
05300A58 00000046
05352A58 00000046
falcos final smash lasts forever [jassim, ported by slayer12909]
052690AC 00000088
052BB0AC 00000088
0530D0AC 00000088
0535F0AC 00000088
Fox's final smash lasts forever [jassim, ported by slayer12909]
05269418 0000005A
052BB418 0000005A
0530D418 0000005A
0535F418 0000005A
Diddy can stick to walls forever [jassim, ported by slayer12909]
0525CA60 00000065
052AEA60 00000065
05300A60 00000065
05352A60 00000065
Donkey Kong's B move always charged [jassim, ported by slayer12909]
052720B4 0000000A
052C40B4 0000000A
053160B4 0000000A
053680B4 0000000A
Squirtle's B move always charged [jassim, ported by slayer12909]
0526DEEC 0000003C
052BFEEC 0000003C
05311EEC 0000003C
05363EEC 0000003C
Infinite DK Final Smash [jassim, ported by slayer12909]
05270DE8 00000002
052C2DE8 00000002
05314DE8 00000002
05366DE8 00000002
Infinite Luigi Final Smash [jassim, ported by slayer12909]
05277798 0000000A
052C9798 0000000A
0531B798 0000000A
0536D798 0000000A
Infinite Ness' PK Thunder [jassim, ported by slayer12909]
0526934C 00000030
052BB34C 00000030
0530D34C 00000030
0535F34C 00000030
Snakes side b infinite range [jassim, ported by slayer12909]
0526987C 0000009B
052BB87C 0000009B
0530D87C 0000009B
0535F87C 0000009B
No FS Aura[ported by thewill, fixed by slayer12909]
08920A31 60000000
0882DB0D 60000000
088372C1 60000000
08837301 48000024
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000064
58010000 00000024
10000001 000000FF
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
-Removes the Aura and glowing eyes that appears on a character when they have obtained a Final Smash.
-Somehow causes a change in replays.
P1 Infinite wall kick in one side [Cross1955, ported by slayer12909]
48000000 805AB0E0
DE000000 80008180
58010000 000007B0
DE000000 80008180
4A100000 0000039C
DE000000 80008180
3200000C 00000000
1400000C 00000001
E0000000 80008000
P1 Infinite tread on head [Cross1955, ported by slayer12909]
48000000 805AB0E0
DE000000 80008180
58010000 000007B0
DE000000 80008180
5A010000 000003AC
DE000000 80008180
32000000 00000000
14000000 00000000
E0000000 80008000
Post Merge: February 23, 2010, 06:55:17 AM
Oh and here are some more that I KNOW That should work:
- - - - Hold R for Practice Stage
284F86B0 000000A0
4A000000 81000000
145D62D8 00000037
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold L for Target Test
284F86B0 000000C0
4A000000 81000000
145D62D8 00000038
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold Y for Result Stage
284F86B0 00000880
4A000000 81000000
145D62D8 00000028
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
- - - - Hold X for Home Run Contest
284F86B0 00000480
4A000000 81000000
145D62D8 00000034
E2000002 80008000
Hold the specified button down on the stage selection screen while loading.
What did you do to fix no FS aura?
Post Merge: February 23, 2010, 07:41:09 PM
As a point of interest do the super codes work?
If they do try this
Amazing Snake - (67 Lines) [Jose_Gallardo ported by Thewill]
80000000 9018F1D8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
302635F8 00000112
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000118
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000114
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000113
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
302635F8 00000121
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000011C
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000119
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
302635F8 00000030
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000031
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
302635F8 0000002A
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002C
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002D
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002E
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002F
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
I didn't really fix it up you just ported most of it but I noticed the
0492CD34 60000000
04839E10 60000000
048435C4 60000000
04843604 48000024Addresses we're not ported so I ported them. So it should be.
No FS Aura [ported by Thewill and slayer12909]
Note that my earlier ports such as infinite Luigi FS Freezes. I should look for more addresses and see if it'll work. BTW I'm using the Delta Maker thingy. It seems that the lower address goes into first address and bigger address goes into second address so you calculate it and get your offset. Note: You cannot port ASM Codes as it said in the instructions.
Post Merge: February 24, 2010, 01:38:46 AM
Quote from: Nesscafé on February 23, 2010, 12:34:04 PM
Nice codes ! I tested some of them.
opponent sticks to pikachu forever after being grabbed > not working. When pikachu is grabbed, he struggles one time, and after no more animation until he's released.
Hold X for Home Run Contest > working.
No FS Aura > exception DSI occured.
Infinite Luigi Final Smash > causes various negative effects, freeze when trying to put on the smash ball in item selection, red screen in character selection screen, many display glitches, etc...
Donkey Kong's B move always charged > working.
Yeah I just noticed that when I tested them :(
Post Merge: February 24, 2010, 12:45:57 AM
BTW, I finally learned how to Wavedash with snake! Or Snake Dash... ;D
The Real Result Screen [Jose Gallardo ported by Deathwolf]
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
145D62D8 00000028
E2000002 80008000
Victory poses can be used anywhere, with no freezing at the end of a match.
If you select random as a stage (custom stages don't count), you will get a regular Black Result stage.
Press Taunt and you will do a victory pose that will bring you to the REAL RESULT SCREEN. B
attle there and have fun!
lolirofle, can you please test my codes?
oh okay sorry paprika killer :-[
Post Merge: February 24, 2010, 07:53:59 PM
paprika killer why you don't port the file patch code!?
I think slayer, thewill and I can't port this code.
only Y.S. but he wont port the code because HE CAN'T.
Phantom Wings don't port it and get mad to pal users because he only us the ntsc version.
so I think PAL users can't play custom songs on brawl...
Again ONLY NTSC USERS
Generalized Super Code (P1) [Ported by Thewill]
80000000 8061CCE0
80000001 00000000
60000006 00000000
4A001000 00000000
30000024 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
10000020 00000080
10000034 00000080
10000048 00000080
1000005C 00000080
10000070 00000080
100000D4 00000080
100000E8 00000080
100000FC 00000080
10000110 00000080
10000124 00000080
10000138 00000080
10000174 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Quote from: Thewill on February 24, 2010, 06:17:02 PM
lolirofle, can you please test my codes?
which codes do you want me to test?
Quote
which codes do you want me to test?
Erm, kinda all of them on this page and page before. Sorry if its to much, if it is just test out amazing snake.
Quote from: Thewill on February 25, 2010, 05:38:05 PM
Quote from: Thewill on February 24, 2010, 06:17:02 PM
Quote from: Thewill on February 24, 2010, 06:17:02 PM
lolirofle, can you please test my codes?
which codes do you want me to test?
Erm, kinda all of them on this page and page before. Sorry if its to much, if it is just test out amazing snake.
I tested the Generalized Super Code and the Amazing Snake code. I couldnt find more.
I dont really know what they are supposed to do but I didnt notice any difference with the Snake code...
I think the General Super Code worked though.
Fast Edges v1.2:[Ported by Thewill]
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210008 0000002C
92210002 00000014
92210003 00000018
92210004 00000068
92210005 0000007C
58010000 0000007C
58010000 0000002C
58010000 00000004
92210006 00000018
80000007 BF800000
4A001005 00000000
30000038 00000074
4A001002 00000000
34000040 40100000
C0000000 00000014
9421FF80 BC410008
3C808000 60841808
80A40008 80C4000C
80E40010 81040014
81240018 81440020
C004001C C0270044
FC010040 40810010
C027003C FC010040
4081002C C0460040
C0270040 EC2100B2
FC010040 40810014
C0270038 EC2100B2
FC010040 40810008
4800002C 39600001
B1690008 3960000E
B169000E 3960FFFF
B1690010 39600002
996AFFEB 39600017
996AFFEF B8410008
38210080 4E800020
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Try any more codes i release.
First part is part of the last part of the previous code. Add the following to the code to the beginning:
065A99D8 00000008
By the way, this has been taken from the previous code, with the address changed. That one does not need porting.
That way it makes sense.
However, to be more correct, the first line should actually be:
065A99D0 0000000C
2F525342 502F7066
2F736F75 6E642F00
Finally, from what I've seen, it's the completely unported code.
ALL these blue lines are NOT in the PAL VERSION...
I think it's impossible to port this code WITHOUT Phantom Wings.
PK, The super gen code is modified for Player 1 only. I know that you ported it otherwise is would of ported it already.
Post Merge: February 26, 2010, 08:35:15 PM
The Roadway [Phantom Wings Ported & Fixed by Thewill]
4A000000 9018F128
38000000 FF000031
48000000 809890F0
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
Question though, what does Sakurai have with DEADBABE? Or is it just a coincidence that this hex value was picked?
I'll try and learn some PowerPC assembly, but yeah. Not easy.
is there a code that wifi set right player place?
A WiFi Charakter Modifier with NO HOST would be funny (basic brawl/Team brawl)
it exist a code for the stage with no host but I can't find the code for the charakter..
what ever does any one an idea?
Quote from: paprika_killer on February 26, 2010, 09:27:12 PM
you mean DEADBEAF?
Not really, on my dumps, it both says DEADBABE. Like on 805A6F54 in the PAL version (5A5154 in NTSC-U).
So are you two(Gary & PK) participating in our port for the File Patch Code?
I hate this code...
And I'm halfway trough the code right now.
Quote from: GaryCXJk on February 27, 2010, 12:41:41 AM
I hate this code...
And I'm halfway trough the code right now.
Oh OK, I hate it as-well.
Phantom Wing's thingy
E0000000 80008000
225683EC 00000000
C201C3A8 00000017
38A00067 38810020
3862E8F8 3D80803F
618CD148 7D8903A6
4E800421 38A0007F
3883FFE8 38610020
3D80803F 618CD148
7D8903A6 4E800421
38A00068 3882E8F8
38610020 9421FF80
BC410008 38610088
3D808001 618CCE7C
7D8903A6 4E800421
7C7C1B78 2C030000
4082000C 38210080
48000034 B8410008
38210080 3D80803F
618CD148 7D8903A6
4E800421 38610008
3D808001 618CC50C
7D8903A6 4E800421
7C7C1B78 3D808001
618CC3AC 7D8903A6
4E800420 00000000
C201CF94 00000007
2C030000 41820018
3D808002 618C5BFC
7D8903A6 4E800421
48000008 8078000C
3D808001 618CCF98
7D8903A6 4E800420
60000000 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A99C0
8A001001 00000000
065A99D0 0000000C
2F525342 502F7066
2F736F75 6E642F00
041C6CE0 483E2341
065A9800 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE53939 B8410008
38210080 4BE5399D
4BC1DCA4 00000000
065A9700 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE539FD
38610008 4BA73729
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C58D8
065A96A0 00000010
80BC0020 7CA59214
3A400000 4BE3A720
043DBF18 481CD7B8
065A96D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE32838
041CE75C 483DAEA4
065A9600 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC25104
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC250EC
141CD770 483DBD90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC24234 00000000
E0000000 80008000
Either the code doesn't work, or you can't hear any music unless the music is stored on the SD card.
EDIT:
Crashes. This is the part of the code that I got:
2F736F75 6E642F00
041C6CE0 483E2341
065A9800 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE53939 B8410008
38210080 4BE5399D
4BC1DCA4 00000000
065A9700 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE539FD
38610008 4BA73729
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C58D8
065A96A0 00000010
80BC0020 7CA59214
3A400000 4BE3A720
043DBF18 481CD7B8
065A96D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE32838
041CE75C 483DAEA4
065A9600 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC25104
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC250EC
141CD770 483DBD90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC24234 00000000
E0000000 80008000
God I feel so useless.. I'm not skilled enough to port Part 2... Sigh.. I'll just leave it up to you guys to port the rest.. Part 2 is too much!
part 2 ported
2F736F75 6E642F00
04133A80 483E2341
065A9800 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE53939 B8410008
38210080 4BE5399D
4BC1DCA4 00000000
065A9700 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE539FD
38610008 4BA73729
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
04367EB6 481C58D8
065A96A0 00000010
80BC0020 7CA59214
3A400000 4BE3A720
043DC344 481CD7B8
065A96D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE32838
041CEF3C 483DAEA4
065A9600 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC25104
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC250EC
141CD770 483DBD90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC24234 00000000
E0000000 80008000
Smash Ball Smasher[Jose_Gallardo ported by Thewill]
4A000000 809890F0
D2000000 00000003
2C1B0021 40820008
3B600037 60000000
937D091C 00000000
E0000000 80008000
Post Merge: February 27, 2010, 11:51:40 AM
World Wrap X2 [Phantom Wings ported by Thewill]
4A000000 8071A3B4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
I'm not sure because many codes are not in the pal version. I don't know what's wrong.
all 04/06 and orther has been ported but I don't know if it works because there are not in the pal version.
it's really hard to port part 2 but please don't get mad to me if it doesn't work...
Nope, doesn't work.
I'll check it again later this week, when I get the time. Anyway, I've yet again altered the addresses, seeing as they weren't correct, now all we need to do is check if the assembly is correct.
2F736F75 6E642F00
041C74C0 483E2341
065A9800 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE53939 B8410008
38210080 4BE5399D
4BC1DCA4 00000000
065A9700 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE539FD
38610008 4BA73729
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C58D8
065A96A0 00000010
80BC0020 7CA59214
3A400000 4BE3A720
043DBF18 481CD7B8
065A96D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE32838
041CE75C 483DAEA4
065A9600 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC25104
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC250EC
141CD770 483DBD90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC24234 00000000
E0000000 80008000
I'm now 100% confident the problem lies in the assembly. I probably have messed things up here and there.
However, there is that very small possibility that the first part isn't completely correct either, so if I can't find anything in part two I'll take a second look at part uno as well.
who say that part 1 one is correct?
Quote from: Deathwolf on February 27, 2010, 01:35:01 PM
who say that part 1 one is correct?
It isn't. When you add the first line of the second part and alter the second to last line accordingly, it crashes.
gary what about your stage texture swap code?
for pal?^^
Okay, after further investigation, the first part of the code is completely different to the original code. When trying to port the original code in itself, the code does absolutely nothing.
Now, the only way it would work is to actually create a completely new code from scratch. Just transcribing the code from one to the other probably does no good.
I'll try to seach trough it. Here's the code anyway I got by directly transcribing:
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE53539 38A0007F
3883FFE8 38610020
4BE53529 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA73241
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE534ED
38610008 4BA728A9
7C7C1B78 4BA727B0
04022394 48587A0C
065A9DA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA785E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7BEF5 4BA7328C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA73268 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A9A00
8A001001 00000000
045A9A10 2F525342
045A9A14 502F7066
80000001 805A9900
8A001001 00000000
065A9910 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E2341
065A9800 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE53939 B8410008
38210080 4BE5399D
4BC1DCA4 00000000
065A9700 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE539FD
38610008 4BA73729
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C58D8
065A96A0 00000010
80BC0020 7CA59214
3A400000 4BE3A720
043DBF18 481CD7B8
065A96D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE32838
041CE75C 483DAEA4
065A9600 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC25104
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC250EC
141CD770 483DBD90
065A9500 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC24234 00000000
E0000000 80008000
Okay, so I finally got something more. I finally got the code to crash, so that's a good start.
Here's a revised part one:
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
4BE53539 38A0007F
3883FFE8 38610020
4BE53529 38A00068
60E49A18 38610020
9421FF80 BC410008
38610088 4BA73241
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE534ED
38610008 4BA728A9
7C7C1B78 4BA727B0
04022394 48587A0C
065A9DA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA785E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7BEF5 4BA7328C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA73268 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A9A00
8A001001 00000000
045A9A10 2F525342
045A9A14 502F7066
80000001 805A9900
8A001001 00000000
065A9910 0000000F
2F525342 502F7066
2F736F75 6E642F00
nice one ;)
Quote from: GaryCXJk on February 27, 2010, 03:31:06 PM
Okay, after further investigation, the first part of the code is completely different to the original code. When trying to port the original code in itself, the code does absolutely nothing.
Now, the only way it would work is to actually create a completely new code from scratch. Just transcribing the code from one to the other probably does no good.
I'll try to seach trough it. Here's the code anyway I got by directly transcribing:
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE53539 38A0007F
3883FFE8 38610020
4BE53529 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA73241
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE534ED
38610008 4BA728A9
7C7C1B78 4BA727B0
04022394 48587A0C
065A9DA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA785E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7BEF5 4BA7328C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA73268 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A9A00
8A001001 00000000
045A9A10 2F525342
045A9A14 502F7066
80000001 805A9900
8A001001 00000000
065A9910 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E2341
065A9800 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE53939 B8410008
38210080 4BE5399D
4BC1DCA4 00000000
065A9700 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE539FD
38610008 4BA73729
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C58D8
065A96A0 00000010
80BC0020 7CA59214
3A400000 4BE3A720
043DBF18 481CD7B8
065A96D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE32838
041CE75C 483DAEA4
065A9600 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC25104
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC250EC
141CD770 483DBD90
065A9500 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC24234 00000000
E0000000 80008000
Okay, so I finally got something more. I finally got the code to crash, so that's a good start.
Here's a revised part one:
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
4BE53539 38A0007F
3883FFE8 38610020
4BE53529 38A00068
60E49A18 38610020
9421FF80 BC410008
38610088 4BA73241
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE534ED
38610008 4BA728A9
7C7C1B78 4BA727B0
04022394 48587A0C
065A9DA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA785E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7BEF5 4BA7328C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA73268 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A9A00
8A001001 00000000
045A9A10 2F525342
045A9A14 502F7066
80000001 805A9900
8A001001 00000000
065A9910 0000000F
2F525342 502F7066
2F736F75 6E642F00
Brilliant. So should I say that where going to create another File Patch Code instead of porting it?
Edit: What mean is, i've posted something on my Youtube channel saying that Me,Slayer and Deathwolf are porting the File Patch Code
Well, apparently the code only crashes when it loads custom stuff. I do have to check if that's really the case though, but if it is, then we're on the right track of porting the code.
So far I do think it's best to just try and assemble a new code for the music part. The texture part works like a charm, it's just that the music part needs the same rework as the other part. We already got the addresses and we've got the assembly code for the original, so placing breakpoints on the old addresses should probably help us out here.
is it not enough [pf/strm/brstm]?
We need PW If we want it done faster because there are heaps of PAL Users needing this code. BTW PK will you put this on The PAL Code database with the game mechanics?
It's not like PAL users actually NEED it. Besides, we already don't get everything, seeing as the custom movesets are all based on US REL files and assembly, something that's less likely to be ported anyway.
I'll make part 2 of the File Patch Video I made.
I'll just port some more codes...
Quote from: slayer12909 on February 28, 2010, 04:20:41 AM
I'll just port some more codes...
Me too :)
Edit: Even thou i'm helping to port the File Patch Code.
Did anyone test World Wrap X on the last page?
Post Merge: February 28, 2010, 03:55:10 PM
Infinite Up-B v.2:[Ported by Thewill]
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C0010 40820008
3B80000F 60000000
939E0038 00000000
This one will only affect the players (not the items, assist trophies, pokemon, bosses, or SSE Enemies).
Fall out of the air when you Respawn: (Phantom Wings ported by Thewill)
4A000000 8077A908
D2000000 00000003
2C1e00BE 40820008
3BC0000E 60000000
93DD0038 00000000
Quote from: Thewill on February 28, 2010, 01:55:54 PM
Quote from: slayer12909 on February 28, 2010, 04:20:41 AM
I'll just port some more codes...
Me too :)
Edit: Even thou i'm helping to port the File Patch Code.
Did anyone test World Wrap X on the last page?
Post Merge: February 28, 2010, 04:55:10 PM
Infinite Up-B v.2:[Ported by Thewill]
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C0010 40820008
3B80000F 60000000
939E0038 00000000
This one will only affect the players (not the items, assist trophies, pokemon, bosses, or SSE Enemies).
Fall out of the air when you Respawn: (Phantom Wings ported by Thewill)
4A000000 8077A908
D2000000 00000003
2C1e00BE 40820008
3BC0000E 60000000
93DD0038 00000000
Fall out of the air when you Respawn: Works
Infinite Up-B v.2: Works, except for Lucario
World Wrap X: Freeze when loading stage
Online Special Brawl [Thewill]
4A000000 9018ED64
38000000 00FF1100
10000000 00000002
Replaces Team Battle
Online All Starmode [Thewill]
4A000000 9018ED64
38000000 00FF1000
10000000 00000005
Replaces Basic Brawl
Thanks for uploading the codes Thewill, I'll test them out :)
Lucario's Repeating Aura Storm [Phantom Wings port by Thewill]
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C0124 40820008
3B800123 60000000
939E0038 00000000
Post Merge: March 01, 2010, 08:15:57 AM
Superscope shoots out ray gun shots[Thewill]
C29890F0 00000003
2C06003E 40820008
38C0002D 60000000
90DD08C0 00000000
Lucas' pk fire has infinite range (P1) [Jassim edit by Thewill]
01279943 00000XXX
Lucas' pk fire has infinite range (P2) [Jassim edit by Thewill]
012CB943 00000XXX
Lucas' pk fire has infinite range (P3) [Jassim edit by Thewill]
0131D943 00000XXX
Lucas' pk fire has infinite range (P4) [Jassim edit by Thewill]
0136F943 00000XXX
Superspicy curry shots are cracker launcher shots[Thewill]
C29890F0 00000003
2C060011 40820008
38C0000E 60000000
So what do we do if we want to join?
Post Merge: March 01, 2010, 05:56:04 PM
Poison Mushrooms Kill you[Ported by Thewill]
4A000000 8077A780
D2000000 00000004
2C030000 41820010
2C1C00F3 40820008
3B8000BD 60000000
939E0038 00000000
Unrestricted Camera In Pause (Clel edited by Thewill)
4A000000 80000000
040A9424 4E800020
0410B4E0 38800001
Quote from: paprika_killer on March 02, 2010, 06:41:02 PM
you put a post up there and quote a bunch of your work.
I really advice to put all your work up in the code thread (then you can just link to that)
I posted my ported/made codes
No Offscreen Indicators [Phantom Wings ported by Deathwolf]
04961BF8 38000000
Reverse Grips: [Phantom Wings ported by Deathwolf]
C2773C84 00000002
C0810064 FC802050
60000000 00000000
C2773C88 00000002
C0A10054 FCA02850
60000000 00000000
C2773C90 00000002
C0610074 FC601850
60000000 00000000
sometimes I think all codes has been porten^^
I got a new wii! Now I can test my codes.
Its my birthday in 2 days.
yea happy birthday lol xD
Wolf and Fox' B move has infinite range [Jassim]
05279C00 00000003
052CBC00 00000003
0531DC00 00000003
0536FC00 00000003
05279C08 00000003
052CBC08 00000003
0531DC08 00000003
0536FC08 00000003
note: its not perfect cant explain why but youll realise when you use it
Happy B'day Thewill! My B'day is in April 24th. And I'm getting a PS2 w/ GTA San Andreas :) but thats off topic. So I'll just keep looking for some more codes to port. :)
Stronger Superscope and Raygun[Thewill]
4A000000 8077A780
D2000000 00000008
2C000002 40820030
2C12002C 40820010
2C1C0003 40820008
3B800005 60000000
2C12003D 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000
Giant's knife ---> Biggoron's Sword [sg_06 ported by Thewill]
0526B0FA 00000010
Curry lasts forever [Jassim ported by Thewill]
05262018 0000007F
052C4018 0000007F
05316018 0000007F
05366018 0000007F
cracker launcher has infinite shots and always shoots smokey shot [Jassim ported by Thewill]
05487B09 00000001
yes I know there is another code.
Unlimited objects v2 [Pizzaboy ported by Deathwolf]
4A000000 81000000
30653264 01010101
1451BD7C 00000000
E2000001 80008000
Post Merge: Sat Mar 6 15:22:54 2010
Default CPU Level Modifier[Igglyboo ported by Deathwolf]
C268B280 00000002
3880000X 909E01D4
60000000 00000000
Post Merge: Sat Mar 6 16:11:11 2010
wtf look at this.
This is not the real file patch code.
What this code does is load any textures, music files, and pac files on your SD card. If they are named correctly.
I'm talking about the file patch code 3.5.1
in this code is the musik replacement code who opens the pf/sound/strm/.
Character Movesets:
X:\Private\Wii\App\RSBE\pf\fighter\(Character Name)\Fit(Character Name).pac
Character Textures:
X:\Private\Wii\App\RSBE\pf\fighter\(Character Name)\Fit(Character Name)(Color #).pcs/.pac
Final Smash Textures:
X:\Private\Wii\App\RSBE\pf\fighter\(Character Name)\Fit(Character Name)Final.pac (PT will have a color # in between Final and .pac)
Stage Textures:
X:\Private\Wii\App\RSBE\pf\stage\melee\(StageName)
Pokemon Textures:
X:\Private\Wii\App\RSBE\pf\item\(Pokemon Name)\Pkm(Pokemon Name)Brres.pac
Assist Trophy Textures:
X:\Private\Wii\App\RSBE\pf\item\(AT Name)\Asf(AT Name)Brres.pac
Character Images(CSPs):
X:\Private\Wii\App\RSBE\pf\system\common5.pac
X:\Private\Wii\App\RSBE\pf\info\portrite\InfFace###.brres
X:\Private\Wii\App\RSBE\pf\menu\common\char_bust_t ex\MenSelchrFaceB###.brres
Item Textures:
X:\Private\Wii\App\RSBE\pf\system\common3.pac
Music:
X:\private\Wii\App\RSBE\pf\sound\strm\(Music Number).brstm
^uhhh... now I'm confused. whatever code you mean? Are you porting a code like that? or is there a code like that or what?
in the file patch code is a short code for the musik replacement.
all orther are for textures in this code.
private/wii/RSBP/pf/sound/strm/(brstm)
in this code is the musik file patch code
File Patch Code v3.5.1: [Phantom Wings] - Update #3
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
Post Merge: March 06, 2010, 09:34:00 PM
so I think now it's possible to port the code if we had found the ntsc code in the file patch code ;)
Quote from: Deathwolf on March 06, 2010, 12:28:29 PM
yes I know there is another code.
Unlimited objects v2 [Pizzaboy ported by Deathwolf]
4A000000 81000000
30653264 01010101
1451BD7C 00000000
E2000001 80008000
Post Merge: Sat Mar 6 15:22:54 2010
Default CPU Level Modifier[Igglyboo ported by Deathwolf]
C268B280 00000002
3880000X 909E01D4
60000000 00000000
Post Merge: Sat Mar 6 16:11:11 2010
wtf look at this.
This is not the real file patch code.
What this code does is load any textures, music files, and pac files on your SD card. If they are named correctly.
I'm talking about the file patch code 3.5.1
in this code is the musik replacement code who opens the pf/sound/strm/.
Character Movesets:
X:\Private\Wii\App\RSBE\pf\fighter\(Character Name)\Fit(Character Name).pac
Character Textures:
X:\Private\Wii\App\RSBE\pf\fighter\(Character Name)\Fit(Character Name)(Color #).pcs/.pac
Final Smash Textures:
X:\Private\Wii\App\RSBE\pf\fighter\(Character Name)\Fit(Character Name)Final.pac (PT will have a color # in between Final and .pac)
Stage Textures:
X:\Private\Wii\App\RSBE\pf\stage\melee\(StageName)
Pokemon Textures:
X:\Private\Wii\App\RSBE\pf\item\(Pokemon Name)\Pkm(Pokemon Name)Brres.pac
Assist Trophy Textures:
X:\Private\Wii\App\RSBE\pf\item\(AT Name)\Asf(AT Name)Brres.pac
Character Images(CSPs):
X:\Private\Wii\App\RSBE\pf\system\common5.pac
X:\Private\Wii\App\RSBE\pf\info\portrite\InfFace###.brres
X:\Private\Wii\App\RSBE\pf\menu\common\char_bust_t ex\MenSelchrFaceB###.brres
Item Textures:
X:\Private\Wii\App\RSBE\pf\system\common3.pac
Music:
X:\private\Wii\App\RSBE\pf\sound\strm\(Music Number).brstm
Default CPU Level Modifier has been ported. Its in... The brawl + code list txt file? I think... Oh well.. Glad to see your still porting the file patch ;)
it's not the file patch code..
it's only the code for musik and atm I don't know where is the code in the file patch.
but yea thanks....
I'll look for it.
Post Merge: March 07, 2010, 12:28:03 AM
Dang this is hard! I can't find it! Now I know how you feel..
I think the code 225664EC 00000000 opens pirvate/wii/RSBE/pf/ but I'm not sure....
SFX Hit modifier:[Phantom Wings ported by Deathwolf]
C273FA20 00000002
3C00X1X2 6000X3X4
60000000 00000000
Universally effects the sound effect for all attacks
X1X2X3X4
06200000 slash
07A00000 slash
11B80000 Fire
27A00000 Frying Pan
2BA00000 Tennis Racket
2DA00000 Aura
44200140 hit
46200000 slash
47A00000 slash
49A00000 Coin
79A00000 Electricity
85A01000 Darkness
86800000 Slash
8A200000 Screech Attack
8F2009E8 Electricity
90A00000 Fire
Death Boundary Mod V2[spunit262 ported by Deathwolf]
C292CA7C 0000001D
3C004248 90010008
C0610008 3C004B00
60000800 90010008
C0210008 3C809018
A0640F3A 88840F3C
811D0020 38A2FCD8
84C50008 80E50004
54C0463E 7C001800
40A2009C 54C0673E
2C00000F 41A2000C
7C002000 40A20088
54C0E53F 4182001C
68000800 B001000A
C0010008 FC000828
FC80182A D0880000
54C0452E 50E0463F
4182001C 68000800
B001000A C0410008
FC420828 FC821828
D0880004 54E0A53F
4182001C 68000800
B001000A C0C10008
FCC60828 FC861828
D0880008 54E0053F
4182001C 68000800
B001000A C0E10008
FCE70828 FC87182A
D088000C 7CC03B79
4082FF50 00000000
yes it works....
hmm now I think it's possible to port this code...
Hello, can any one port this code for me please.
WiFi Damage Ratio Modifier (FMK)
4A000000 90FDDB60
10000069 000000xx
E0000000 80008000
xx=floating point number
Also any idea if the gigerbowser or warioman wifi was ever ported to pal?
And lastly was the 7man brawl have ever finished?
thanks
btw all wifi codes for brawl are region free
it works on pal/ntsc-u/ntsc-j
Quote from: Manaboy on March 08, 2010, 05:36:17 PM
Hello, can any one port this code for me please.
WiFi Damage Ratio Modifier (FMK)
4A000000 90FDDB60
10000069 000000xx
E0000000 80008000
xx=floating point number
Also any idea if the gigerbowser or warioman wifi was ever ported to pal?
And lastly was the 7man brawl have ever finished?
thanks
No I don't think 7man brawl is finished ask igglyboo.
I ask that myself sometimes.
he won't give out his code.
and phantom wings also...
In the 10000 hours I played online there was one player that loaded 6 player slots at the bottom of the screen then it DCed
Deathwolf are you sure all Wifi codes are region free?
I may get grilled for asking this, but do you know where I can get other Wifi enabled SSBB codes? I have got them for MKwii but none of my friends play that game, and SSBB is starting to get boring, I am only asking for codes that works on friend mode only, ones that don’t Dc, all my friends don’t have homebrew so a code that don’t require them to have it as well would be good.
Email me if you have to
thanks
yes they are region free! ALL wifi codes
Let me dissect it for you, or at least the parts I understand.
File Patch Code v3.5.1: [Phantom Wings] - Update #3
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
This part loads the textures.
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
This part loads the music. The above two parts were the parts we were talking about, so yes, they were the file patch codes we were talking about. If you don't understand the following parts, I suggest reading up the documentary on it altogether, seeing as reading actually is required to actually be able to port codes.
Now, let's get back on the first part of the code.
E0000000 80008000
Obviously, it does a full terminate of any previously loaded code, and resets both base address and pointer.
225664EC 00000000
This will determine if a certain address, specifically, 805664EC, has the 32-bit value (4 bytes) of 00000000. If it doesn't, it executes the rest of the code.
0401BFE0 4858BE20
This will place a 32-bit value of 4858BE20 at the adress 8001BFE0. What it actually does is insert a piece of assembly code, in this case it will branch off to the address that lies 5815840 bytes right off the current position (executing the part of code that lies there, 5815840 == 0x58BE20). In this case, it will start executing at 805A7E00.
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
This again is a code insert, but this time, it writes to the position 805A7E00, the address we previously got, and which is 11436 bytes right from one of the hex values DEADBABE. Take note of this when porting, seeing as this position was obviously taken to make sure you have enough unused parts in the Wii memory. Also, here it writes 112 bytes. You can read up all specifics on why this is. The following bit of code will continue this trend.
040223E0 48585BC0
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
Now, what these bits of code inserts at the positions specified I don't really know for sure. What I do know is that for the first three codes it inserts a bit of assembly which makes sure it skips execution of a certain part of code.
80000000 80406920
80000001 805A7C00
8A001001 00000000
Here it first loads the value 80406920 into gecko register 0, and 805A7C00 into gecko register 1. Both are addresses, where the first points to a string signifying the SD card directory where things like snapshots and replays are stored, and the second points to another bit of empty space. Finally, it will copy 16 bytes from the value at gecko register 0 (80406920) to the position defined in gecko register 1 (805A7C00), basically making a copy of the string /private/wii/app.
045A7C10 2F525342
045A7C14 452F7066
This bit now adds the /RSBE/pf part after the /private/wii/app part that got copied.
Next up, the second part of the code, which handles the music. The previous part is required for the second code to work. Also, in order to not make the first part of the code crash so hard when testing, I suggest putting a terminate code at the end of the previous code. Do however remove the same terminate code when adding the music part of the code. I do think it is best to first focus on the first part of the code, the texture handling, which is probably required to make the music part work at all.
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
Assuming you still remember what happened back in the previous code, it will set gecko register 1 to 805A7B00, after which it will copy again 16 bytes from gr0 to gr1. Now it will write 15 bytes right after the copied part, which will result in the string /RSBE/sound/brstm/ to be written.
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
Why this part of code is using the pointer instead of base address is beyond me, but it pretty much does the same, it writes 483DA770 to 801CCF90 in this case, seeing as we have neither moved the pointer nor the base address.
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
And now a terminate is being placed, ending the code.
I couldn't find a Brawl request thread so I thought I would ask here.
Is there a code to disable Zelda's down B move so that she doesn't transform? :\
Okay, now it's time to look step by step what each address and bit of code originally does, while I'll also try to port it. Some will be disassembled using WiiRd, while others will be done using the ASM <> WiiRd Converter.
We first look at the first code added, which is a terminate code type, meaning, we could just leave it at that.
E0000000 80008000The following code is an if 32-bit not, which basically checks whether the following four bytes are not equal to the bytes on that position. This one's tricky, but after investigating, you'll find that this address is 11084 bytes away from the string /dev/sdio/slotw, meaning that in PAL, this position has to be 0x805683EC.
E0000000 80008000
225683EC 00000000
Next, we go with the first found address that gets replaced, which is at 0x8001BFE0. Now, by taking the memory dump of the NTSC-U version, going to that address and comparing it to the PAL memory dump, we find that at
0x8001C3A8 there is a similar piece. Putting a breakpoint there will result in a pause when loading new stuff, so we know we're right. Now let's take a look at the assembly here.
8001C3A8: 40800020 bge- 0x8001c3c8The description of bge says "Branch if greater than or equal to", meaning, the code will branch off to the address given, in this case, branch off to 0x8001C3C8, which is 0x20 bytes further. For porting, it really doesn't matter what it compares from. What does matter is what it's replaced with, which is 4858BE20, which equals to:
b 0x58BE20When placed in NTSC-U at 0x8001BFE0, disassembling with Wiird would look like this:
8001BFE0: 4858BE20 b 0x805a7e00This is a regular branch, which means no matter what, it will always branch off to this location. Now, as you noticed, the address it branches off to corresponds to the address used in the next code. That means we have to adjust the assembly code to our own location. After searching, we find that 0x805A9C00 corresponds to this address, being 11436 bytes removed from the nearest DEADBABE occurrence. This means that we will have to adjust the assembly accordingly. That means that the code it would be replaced with would need to be
4858D858, resulting in:
8001C3A8: 4858D858 b 0x805a9c00This also means that the address in the next code should be adjusted accordingly, meaning that the old address has to be replaced by this new address, 0x805A9C00.
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
Now, as we have seen earlier, it will insert 112 bytes of assembly code. When inserting this code at the original address, the following assembly would have been gotten.
li r5,103
addi r4,r1,32
lis r7,-32678
ori r3,r7,31768
bl 0xFFE52530
li r5,127
subi r4,r3,24
addi r3,r1,32
bl 0xFFE52520
li r5,104
ori r4,r7,31768
addi r3,r1,32
stwu r1,-128(r1)
stmw r2,8(r1)
addi r3,r1,136
bl 0xFFA74DB8
mr r28,r3
cmpwi r3,0
bne- 0x0C
addi r1,r1,128
b 0x1C
lmw r2,8(r1)
addi r1,r1,128
bl 0xFFE524E4
addi r3,r1,8
bl 0xFFA742E0
mr r28,r3
b 0xFFA741E8
Now, let's start from the beginning.
805A7E00: 38A00067 li r5,103
805A7E04: 38810020 addi r4,r1,32
805A7E08: 3CE0805A lis r7,-32678
805A7E0C: 60E37C18 ori r3,r7,31768
This is what it does:
- Sets r5 to 103 (0x67);
- Adds 32 (0x20) to r1 and stores this in r4;
- Sets r7 to -32678 (0x805A) shifted;
- Performs a bitwise OR on r7 with 31768 (0x7C18) and stores it in r3.
In PAL, after performing a breakpoint, on 0x8001C3A8, the address where we branched off, I found that r1 had the value 805C05A8, which was 32 bytes away from the string specifying a certain file that got loaded, hence the value stored on r4.
Now for those unfamiliar with bitshifting, shifting is nothing more than adding data to the beginning of an object. For example, with arrays, if can have the following array:
cat, mouse, dog
We could then shift it with, for example, bird, making the array like this:
bird, cat, mouse, dog
In an unrelated note, unshifting just means taking away the first element, mostly storing this element in a temporary object for immediate use.
Bitshifting just means adding zeroes to the beginning of a bitvalue, meaning, to the right side. For example, bitshifting the value 2 (which is 10 in bits) by six bits will result in the bitvalue 10000000, or 128.
In the case of this assembly code, it will always be shifted by 16 bits. This will also result in just adding four zeroes to the beginning of a hexadecimal value, since 16 bits of zeroes is the same as two zeroes of bytes, and one byte with the value zero is two zeroes in hexadecimal value. So, in this case, 0x805A would become 0x805A0000.
Bitwise OR is also simple. Let's take the two values 10 and 3 (1010 and 11). If you perform a bitwise OR, you check for each bit if either of the two bits at the same position are one. In this case:
1010 (10)
0011 (3)
----
1011 (11)
Seeing as we already bitshifted r7 and the value to perform this operation is only two bytes long, all zeroes at the beginning will just be replaced by this new value of 0x805A7C18, which is almost 512 bytes away from the beginning of the execution of the original code. We could therefore change the last assembly code to 60E39A18, seeing as the new location would also have to be similarly empty, being 0x805A9A18.
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
805A7E10: 4BE52531 bl 0x803fa340This will branch off to the address 0x803FA340. When searching for a similar string of code in the PAL version, we then come to 0x803FD148. After that, we reconstruct the assembly code at the position we will insert our PAL code:
805A9C10: 4BE53539 bl 0x803fd148This results in the following code so far:
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
4BE53539 ________
[spoiler]
As a side project, let's see what the assembly of that address means.
803FD148: 3884FFFF subi r4,r4,1
803FD14C: 38C3FFFF subi r6,r3,1
803FD150: 38A50001 addi r5,r5,1
803FD154: 4800002C b 0x803fd180
First it substracts one from the value in r4 and stores it back in r4. If we go back at 0x805C05C8, the value previously stored in r4, which was the name and location of the file currently being loaded, we'll notice that, when we go back one byte, the value there is 0x80. We can notice from here that the name and location of the file and all zeroes coming after it will total up to 128 (0x80) bytes.
Next, r6 becomes r3 minus 1. As we all remember, 0x805A9A18 was the value stored there. Seeing as this will be later used, we'll forget about it for now.
In the following, we can now see that r5 will be hightened by 1. The old value was 103 (0x67), so the new value would be 104 (0x68).
Finally, a branch to 803FD180. Let's take a look there.
803FD180: 34A5FFFF subic. r5,r5,1
803FD184: 4082FFD4 bne+ 0x803fd158
For the first, I'm not sure of the exact mechanic, but basically it acts like subi, meaning that r5 will be its original value of 103 (0x67) yet again. In fact, I really don't know what bne+ does either aside from branching off to 0x803FD158 if a certain condition set is not equal, so let's take a look there:
803FD158: 8C040001 lbzu r0,1(r4)
803FD15C: 2C000000 cmpwi r0,0
803FD160: 9C060001 stbu r0,1(r6)
803FD164: 4082001C bne- 0x803fd180
First, r4, which is at the moment 805C05C7, will be changed, in this case by adding one, making it 805C05C8. Then, the value at the location of r4 will be taken. In this case, it would most likely be 2F, which is the slash of the file path. This value will be stored in the lower eight bits of r0, and the rest would be zeroed out. To say it simple, it will only store this byte value.
Next, it will compare r0 with 0, whether it will be greater than, smaller than or equal to r0 and sets the condition state accordingly. In this case, r0 isn't equal to 0. In fact, until the string is done, it will always set the condition state to greater than, which probably also equates to not equal.
Now it will add 1 to r6 (which was the value of 805A9A17), and the lower eight bits of r0 will be stored at that address (0x805A9A18). This address will now also be stored at r6. Finally, it will branch off to 0x803FD180 again if the current condition state is not equal.
So, now that you know this, you will find that the code basically writes the path of the current file. But let's continue.
803FD168: 38000000 li r0,0
803FD16C: 48000008 b 0x803fd174
r0 will be set to 0, and the code will now branch off to 0x803FD174.
803FD170: 9C060001 stbu r0,1(r6)
803FD174: 34A5FFFF subic. r5,r5,1
803FD178: 4082FFF8 bne+ 0x803fd170
What happens here isn't clear to me, but apparently it will continue until r5 is zero. Until that time, it will write zeroes after the file path string, in order to avoid confusion.
803FD17C: 4E800020 blr
What this does has to be explained by an earlier code. You see, there were two instances of regular branches we found, the one that was initialized by just b, and one that was innitialized by bl. The latter is used in conjunction with this codetype, which basically branches off back to the last bl set, or rather, after the last bl has been set. It continues from here.
[/spoiler]
Let's continue from here.
805A7E14: 38A0007F li r5,127
805A7E18: 3883FFE8 subi r4,r3,24
805A7E1C: 38610020 addi r3,r1,32
First, r5 becomes 127 (0x7F). Then, r4 becomes the value of r3 minus 24. r3 is now the place where the file path stands. To give you a heads on what will happen with this string, at 805A9A00, the rest of the file path will be placed here, so that's where r4 will be pointing to after 24 will be substracted from the value of r3.
Finally, 32 will be added to the value of r1 (which was 805C05A8) and stored into r3. If you look back, 0x805C05C8 was the location where the original file path string was, which was located 32 bytes from 805C05A8.
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
4BE53539 38A0007F
3883FFE8 38610020
Next up:
805A7E20: 4BE52521 bl 0x803fa340
As we all know, this should again point to 0x803FD148.
805A9C20: 4BE53529 bl 0x803fd148E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
4BE53539 38A0007F
3883FFE8 38610020
4BE53529 ________
[spoiler]
Now, what would happen here exactly? As you know by now, the code will copy one string to another position, in this case, it will copy the previously copied string with the 24 bytes before it back to the old position.
[/spoiler]
805A7E24: 38A00068 li r5,104
Another pretty short one. This one will set r5 to 104 (0x68).
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
4BE53539 38A0007F
3883FFE8 38610020
4BE53529 38A00068
805A7E28: 60E47C18 ori r4,r7,31768
This will set r4 to the bitwise OR value of r7 with 31768 (0x7C18). Seeing as we have seen that r7 points to the empty space designated for the new file path, we have to adjust this one as well.
805A9C28: 60E49A18 ori r4,r7,39448
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
4BE53539 38A0007F
3883FFE8 38610020
4BE53529 38A00068
60E49A18 ________
805A7E2C: 38610020 addi r3,r1,32
805A7E30: 9421FF80 stwu r1,-128(r1)
805A7E34: BC410008 stmw r2,8(r1)
805A7E38: 38610088 addi r3,r1,136
First, 32 gets added to r1 and stored back to r3. I don't have to remind you that it's the location of the (original) file string. Then, the 32 bit value of r1, which is 805C05A8, is stored 128 bytes before the address stored in r1, which is 0x805C0528. This address is then stored in r1, so r1 becomes 805C0528.
Now what should happen next I don't know. Apperently it doesn't seem to do anything, or at least not in PAL.
Anyway, next, 136 (0x88) gets added to r1 (805C0528), and gets stored in r3, becoming 805C05B0.
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
4BE53539 38A0007F
3883FFE8 38610020
4BE53529 38A00068
60E49A18 38610020
9421FF80 BC410008
38610088 ________
805A7E3C: 4BA74DB9 bl 0x8001cbf4
A branch to 0x8001CBF4. The location should actually be to 0x8001CE7C.
805A9C3C: 4BA73241 bl 0x8001ce7c
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
4BE53539 38A0007F
3883FFE8 38610020
4BE53529 38A00068
60E49A18 38610020
9421FF80 BC410008
38610088 4BA73241
[spoiler]
Again, let's see what this branch does.
8001CE7C: 9421FF30 stwu r1,-208(r1)
8001CE80: 7C0802A6 mflr r0
8001CE84: 900100D4 stw r0,212(r1)
8001CE88: 396100D0 addi r11,r1,208
8001CE8C: 483D7291 bl 0x803f411c
At this point, r1 is 805C0528, so the following instruction places this value 208 bytes before r1, after which r1 takes this value (805C0458).
So, remember that we got sent here by a bl right? Seeing as down the code we get another bl, the old bl value would get overwritten, therefore we would not be able to return. That's why the next instruction will store the address of the last bl to r0. Now, and I guess as a safekeeping, this value gets stored 212 bytes after the address stored in r1. Then 208 gets added to r1 and stored in r11, making it 805C0528. Then, a branch off to 0x803F411C.
I'm not sure what this code does, but I don't think I'll take the time to find out.
[/spoiler]
Anyway, the rest of the code you can figure out yourself.
805A9C40: 7C7C1B78 mr r28,r3
805A9C44: 2C030000 cmpwi r3,0
805A9C48: 4082000C bne- 0x805a7e54
805A9C4C: 38210080 addi r1,r1,128
805A9C50: 4800001C b 0x805a7e6c
805A9C54: B8410008 lmw r2,8(r1)
805A9C58: 38210080 addi r1,r1,128
805A9C5C: 4BE534ED bl 0x803fa340
805A9C60: 38610008 addi r3,r1,8
805A9C64: 4BA728A9 bl 0x8001c144
805A9C68: 7C7C1B78 mr r28,r3
805A9C6C: 4BA727B0 b 0x8001c054
E0000000 80008000
225683EC 00000000
0401C3A8 4858D858
065A9C00 00000070
38A00067 38810020
3CE0805A 60E39A18
4BE53539 38A0007F
3883FFE8 38610020
4BE53529 38A00068
60E49A18 38610020
9421FF80 BC410008
38610088 4BA73241
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE534ED
38610008 4BA728A9
7C7C1B78 4BA727B0
I might continue this on a later time, but it might even be a later date.
@GaryCXJk
Deathwolf and paprika_killer should be able to understand that. Even though I know what ASM Codes and what sort of codetypes there are, I don't understand much of it. But I'm still learning so.. yeah..
SPECIAL ONLINE WiFi CODES BY DEATHWOLF
******ONLY WORKS ONLINE*******
WiFi Charakter Modifier 2 NON HOST [Deathwolf]
42000000 90000000
00FDCE62 000000XX
E0000000 80008000
WiFi Charakter Modifier 3 NON HOST [Deathwolf]
42000000 90000000
00FDD07A 000000XX
E0000000 80008000
WiFi Charakter Modifier 4 NON HOST [Deathwolf]
42000000 90000000
00FDD292 000000XX
E0000000 80008000
us it with button aktivator^^
this is perfect for Basic Brawl and Team brawl.
lol have fun :D
Yeah, my brain just died. I'll have to do this on another day. I think I will need to insert my old fixed code and see what's wrong with it, why it freezes and sitch.
lol I think so too...
really nice work ;)
eventualy only you can port the code.
Okay, so I finally located the problem (branch at 0x805A9C3C). I now need to see where the problem lies here.
However, it's hard to know what should be going on without the NTSC-U instructions.
@paprika_killer
WHAT!? Hacker status??! Wow!! Awesome!! Can't wait!
Btw. I'll make a code list full of my favorite codes ;D
gary do you mean that?
805A7C3C = 00000000 = .word 0x00000000
No, I was talking about how the code would output if it were NTSC-U. Pay a little attention.
gary sorry I only understand train station lol.
what ever....
Shall I start posting codes on the actual SSBB Topic?
"thewill" the Xworldwrap code just freezes as the stage loads but keep trying on that one please itd be great to have on pal
Quote from: Monochrome on March 18, 2010, 05:21:52 AM
"thewill" the Xworldwrap code just freezes as the stage loads but keep trying on that one please itd be great to have on pal
Ill try and look at it. :)
Lol I only have over 60 post :'( But oh well BTW Thewill, where do you find all your NTSC Codes?
Quote from: slayer12909 on March 19, 2010, 11:00:40 PM
Lol I only have over 60 post :'( But oh well BTW Thewill, where do you find all your NTSC Codes?
Sometimes on Youtube,sites,search them or on here on the usa thread of SSBB Codes.
World Wrap X2 [Phantom Wings ported by Thewill](Fixed)
4A000000 8071A3B8
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
Teleport dash code[Ported by Thewill]
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 0000007C
4A001003 00000000
30000038 0000001F
66000001 00000000
30000039 00000020
4A001002 00000000
14000040 4F000000
E200000F 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Player Voice Pitch Modifier[Ported by Thewill]
80000000 8061CCE0
60000006 00000000
4A001000 00000004
58010000 00000000
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000050
14000050 PPPPPPPP
80100000 00000244
62000000 00000000
E0000000 80008000
Player [X+1] Voice Pitch Modifier[Ported by Thewill]
4A000000 8061CCE0
60000006 00000000
32000024 0000000X
4A100000 00000244
E2000001 00000000
62000000 00000000
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000050
14000050 PPPPPPPP
E0000000 80008000
X
0 = P1
1 = P2
2 = P3
3 = P4
Buffer scale = Handicap scale [Y.S, Phantom Wings ported by Thewill] UNTESTED
80000000 8061CCE0
60000006 00000000
80000001 00000000
4A001000 00000000
36000000 00000032
C0000000 00000009
9421FF90 BCA10000
3CC09018 60C60FDC
80F00024 1CE7005C
7D06382E 2C080064
40810008 39000064
3940000A 7D0853D6
3CC08000 91061810
B8A10000 38210070
4E800020 00000000
60000002 00000001
4A101001 00000000
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000068
30000154 00000009
94210002 0000015C
94210002 00000150
80100001 00000008
62000000 00000001
E0000000 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Handicap [%] Buffer [Frames]
0 0
10 1
20 2
30 3
40 4
50 5
60 6
70 7
80 8
90 9
100~300 10
Crazy Game[Ported by Thewill]
4A000000 8077A908
D2000000 00000003
2C1e000B 40820008
3BC000F2 60000000
93DD0038 00000000
04766C20 60000000
48000000 8063D9E0
DE000000 80008180
140000A8 41A00000
E0000000 80008000
040A7D60 4E800020
04109D88 38800001
C272E8AC 00000002
FC401210 FC401050
D0430014 00000000
04198374 60000000
04198378 60000000
04198380 60000000
C2744A18 00000003
80DE0030 3980FFE0
7CC66038 38C60009
60000000 00000000
C2744A20 00000002
3C0027A0 60000000
60000000 00000000
Diddy's Snorlax Gun [Ported by Thewill]
4A000000 809890F0
D2000000 00000003
2C060054 40820008
38C0002A 60000000
90DD08C0 00000000
4A000000 90180F08
14000050 00001000
E0000000 80008000
4A000000 80000000
1462C4CA 00000000
Diddy shoots Snorlaxes, LOLZ!!!
Lucario Flight: (Phantom Wings ported by Thewill)
4A000000 8077A780
D2000000 00000008
2C030000 41820010
2C1C0114 40820008
3B80011B 60000000
2C1C011C 40820008
3B80011B 60000000
2C1C011D 40820008
3B800000 60000000
939E0038 00000000
"Home-Run Bat of Ultimate Awsomeness!!!" (Phantom Wings ported by Thewill)
4A000000 809890F0
D2000000 00000003
2C1B0021 40820008
3B60001b 60000000
937D091C 00000000
You'll see when you try and use a home-run bat :D
No air dodging/gliding/water lag[Ported by Thewill]
4A000000 8077A780
D2000000 00000008
2C030000 41820010
2C1C0021 40820008
3B800033 60000000
2C1C0084 40820008
3B80000E 60000000
2C1C00B5 40820008
3B8000B6 60000000
939E0038 00000000
Quote from: Thewill on March 20, 2010, 10:45:17 AM
Quote from: slayer12909 on March 19, 2010, 11:00:40 PM
Lol I only have over 60 post :'( But oh well BTW Thewill, where do you find all your NTSC Codes?
Sometimes on Youtube,sites,search them or on here on the usa thread of SSBB Codes.
Alright Thx :)
Hihi! Hate to be a bother and ask for this again, but do any of you hackers know if it would be possible to disable to use of Zelda's Down B move?
Thankies ^.^
Quote from: Chaos_Absolute on March 20, 2010, 11:46:24 PM
Hihi! Hate to be a bother and ask for this again, but do any of you hackers know if it would be possible to disable to use of Zelda's Down B move?
Thankies ^.^
So what would U do if Down and B is disabled?
Is it possible to have a "take screenshots in sse" code?
Quote from: paprika_killer on March 21, 2010, 07:51:09 PM
@benedict, highly unlikely.
thewill, if I remember correctly lucario flight has been ported before. not sure.
also, does the handicap = buffer code also include the handicap disable part? if so and you manage to get it tested with positive result I (and a lot of others) would be very grateful.
So your asking me to test the handicap & buffer code.
Quote from: Thewill on March 21, 2010, 03:51:50 AM
Quote from: Chaos_Absolute on March 20, 2010, 11:46:24 PM
Hihi! Hate to be a bother and ask for this again, but do any of you hackers know if it would be possible to disable to use of Zelda's Down B move?
Thankies ^.^
So what would U do if Down and B is disabled?
I would... Not transform by accident! :)
darn the new xworld wrap code didnt work either :confused:
Quote from: Benedict on December 28, 2009, 08:55:34 PM
Hello there, I need a bit of help...
I don't own a USBGecko (hard to find these days) so...
Can someone put a button acitvator on these codes so:
The first code is wiimotenunchuck C and - (or Z and -)
The second code is wiimotenunchuck C and + (or Z and +)
They are the Pokémon selection[ported by paprika_killer, original by Heinermann] codes.
Kyogre
4A000000 90180F08
1400E270 00004000
E0000000 80008000
Groudon
4A000000 90180F08
1400E270 00000080
E0000000 80008000
Basically merge the codes (or don't merge) so one activates with button activator above and the other with the other.
Requested ages ago. Ill try and do this.
Uhh... Guys. As announced on smashboards by this guy. He said... SONG REPLACING IS NOW POSSIBLE FOR PAL!! Its called "riivolution"
Click http://gbatemp.net/index.php?showtopic=205803 (http://gbatemp.net/index.php?showtopic=205803) for the post about riivolution and see if its possible.
Let me tell you a story...
It was a year before this magical thing came out.. in 2010... IT WAS CALLED!:
RIIVOLUTION!! GUESS WHAT!?!?!?!?!? MUSIC HACKS ARE OUT FOR PAL!!! THANKS TO RIIVOLUTION!
I LOVE BRAWL EVEN MORE NOW!! I WILL NEVER STOP PLAYING IT...EVER!!!!!!!!!! OMG OMG OMG... I'm sorry i'm acting immature.. but its the best thing since file replacement 2.1a..
but it's not the code...
Quote from: slayer12909 on March 23, 2010, 06:55:17 AM
Uhh... Guys. As announced on smashboards by this guy. He said... SONG REPLACING IS NOW POSSIBLE FOR PAL!! Its called "riivolution"
Click http://gbatemp.net/index.php?showtopic=205803 (http://gbatemp.net/index.php?showtopic=205803) for the post about riivolution and see if its possible.
That wikid! Its kinda confusing how to use it thou.
hmm I think it doesn't work with usb loader because it checks Game Disc....
the real patch code is a code.
it's only a code and not a iso patch....
Quote from: Deathwolf on March 23, 2010, 05:32:52 PM
hmm I think it doesn't work with usb loader because it checks Game Disc....
the real patch code is a code.
it's only a code and not a iso patch....
So where the loader for it then?
for disc's I think
I don't know because I don't use this
Sorry I got so excited earlier. But it works. Anyways guys let me give you a easier tutorial.
1. Go here: http://rvlution.net/riiv/Patch_Templates
(http://rvlution.net/riiv/Patch_Templates)
2. Click on Download. The one just under the File replacement Right click and save as.
3. Make a new folder called "riivolution" make sure its spelt correctly!
4. Put the xml file in riivolution and make sure you have riivolution ready. If not go to wiibrew and look it up or on google.
5. Start up riivolution and then next have your cursor ready on the screen on your wii so you can enable the file replacement.
6. Enable the file replacement.
7. YOUR DONE!!!! Congratulations, you have music hacked and texture hacked ssbb!
If this doesn't work then try the download under Super smash bros. Brawl on http://rvlution.net/riiv/Patch_Templates (http://rvlution.net/riiv/Patch_Templates)
Btw we can't have the info_en.pac cause it mysteriously freezes... :eek:
nice but its only for disc.
yea wtf this only works with disc...
are they stupid or what???
sorry but some people CANT use this.
why is there no USB support WTF
Quote from: Deathwolf on March 23, 2010, 10:08:03 PM
nice but its only for disc.
yea wtf this only works with disc...
are they stupid or what???
sorry but some people CANT use this.
why is there no USB support WTF
Yeah. And there is no cheats
Quote from: Thewill on March 23, 2010, 11:46:16 PM
Quote from: Deathwolf on March 23, 2010, 10:08:03 PM
nice but its only for disc.
yea wtf this only works with disc...
are they stupid or what???
sorry but some people CANT use this.
why is there no USB support WTF
Yeah. And there is no cheats
Actually you can apply ocarina cheats or gecko os cheats ;) If I remember correctly.
^^
But its a little too complicated for me
I have trouble with Riivolution.
Everything is installed and such. And I got the channel on my Wii, but when I start the game there are no Music Hacks, not even textures. While, when I start Brawl with Gecko OS it gives me Textures. Another thing: Do I need to use File Patch v3.5.1 from NTSC-U and call it RSBE01/RSBP01 or do I need the old File Patch to make it work? Or none? :confused:
@Friizy Mario
Don't worry! Slayer's here to help!
You gotta have the BRSTMs if not Then get them.
Your BRSTMs are corrupted or something.
Did you download the one under file replacement? (The XML File)
Did you put them in the correct dir? (riivolution folder)
Do you have CSPs? If so, they don't work but the important thing is, that we now have music hax ;)
Question:
QuoteDo I need to use File Patch v3.5.1 from NTSC-U and call it RSBE01/RSBP01 or do I need the old File Patch to make it work? Or none?
Answer:Nope. You don't need codes for this.
You probably have the other XML File. If so. Then make a "ssbb" directory(folder) And put the files to be replaced in the folder.(Not the folders, the files themselves)
If it doesn't work then I dunno.
PS. Sorry, I've been really excited lately :)
I have the BRSTM's, I don't think they're corrupted or so.
Maybe they're too big, I don't know.
I've put the BRSTM's in private/wii/app/rsbp/sound/strm so that would be good.
Yeah, I downloaded the exact link you've said in this topic. I've put them in a "Riivolution" folder on the root.
I don't have CSP's, but I'm happy enough with Music Hax!!!!! :cool:
Nothing worked. I did exactly what u said, but there should be a code list, and that doesen't show up...
Yeah, I ment that. Do u know why the codes won't load on Riivolution?
I have Riivolution on Homebrew Channel. And I got the XML.
What am I doing wrong? :confused:
yeah it doesn't work...
really sorry but this only shit for me.
the real replacement is a CODE
Quote from: Deathwolf on March 24, 2010, 01:25:31 PM
yeah it doesn't work...
really sorry but this only shit for me.
the real replacement is a CODE
It does NOW work for me.
FINALLY!!! AFTER A YEAR OR SO.
What I did wrong was I had the wrong .XML document. The one Slayer gave me don't work.
I did go to Smash Boards under the The PAL codedatabase and I downloaded the file from The Paprika Killer. IT WORKED!!!
I saw that the documents had size differences, so it was a other file. I edited it to RSBP and it worked like a charm.
Paprika and Slayer were right, I had the wrong file.
HUURAAAAAAAAAY!!!!!!! ;)
BTW Slaya?! how you activate codes with it?
@Thewill
To be honest... I know it can apply ocarina/gecko codes.. But it says this for a ocarina patch:
Ocarina Patch
An Ocarina Patch will look in the dol for the value specified, and then find the next occurring blr and replace it with a branch to offset.
Quote<memory offset="0x80001800" value="0F73AB3D" ocarina="true" />
First of all.. What value/address do I have to use? And what memory offset do I need?
Second... Its too complicated for me.. So Paprika Killer.. Could you somehow explain this? In english? If so, Then we could use the file replacement code combined with the file replacing XML and then we could possibly have CSPs or other codes ;)
Lol I'm so dumb at stuff like this...
anyone know how i can turn this stage replacer code
4A000000 9018F15A
38000000 FF0000XX
10000001 000000YY
E0000000 80008000
into one where it replaces another stage aswell like
4A000000 9018F15A
38000000 FF0000XX
10000001 000000YY
38000000 FF0000ZZ
10000001 000000AA
E0000000 80008000 exept it wouldnt go like that
like say so i can replace rumble falls with wifi training room and final destination with all star area
really ok cool haha
anyone had progress on the porting of xworld wrap?
All the RiiVolution help and support topic will be on the wii help genre.
Quote from: Nesscafé on January 01, 2010, 12:50:31 PM
I found this code:
Special action modifier
4A000000 8077F908
D2000000 00000003
2C1E003C 40820008
3BC0003A 60000000
93DD0038 00000000
First do someone know what is the difference between the [action modifier] and the [special action modifier] ? The Action modifier code got one more code line, but i don't know why...
And the code above is not working, i took it from "wiipals.net" (there is PAL in the name, so i suppose it's for PAL brawl), but maybe it is for NTSC, i noticed a lot of differences in the code compared to the Action modifier code. Can someone port it if it's NTSC ?
Thanks :cool:
Requested ages ago
Special action modifier[Ported by Thewill]
4A000000 8077A908
D2000000 00000003
2C1E003C 40820008
3BC0003A 60000000
93DD0038 00000000
yes it works.
has "control all players" been ported to pal yet? i rly want this code. thnx
paprika killer have the code!
btw jhorx suzy hate me because u hacked.
lol she think that was I and say "fuck you" to me o,O
please explain it for her
how do i get the code to work x(
i put the code in but nothing happened
do i have to use it with other codes ???
Quote from: Deathwolf on April 01, 2010, 09:16:16 PM
paprika killer have the code!
btw jhorx suzy hate me because u hacked.
lol she think that was I and say "fuck you" to me o,O
please explain it for her
I would, but I don't understand what you said.
please can you give jhorx the code for pal?
Quote from: Deathwolf on April 02, 2010, 12:01:34 AM
please can you give jhorx the code for pal?
Show me the code.
Quote from: pinkprincess on April 01, 2010, 10:28:20 PM
how do i get the code to work x(
i put the code in but nothing happened
do i have to use it with other codes ???
Yeah this happens with me. It just freezes when I start a stage.
i meant the "control all players" code that NTSC have: http://www.youtube.com/watch?v=S7L0vq2B2WQ
Deathwolf told me that paprika killer has it ported...
Quote from: Jhorx123 on April 02, 2010, 01:26:54 PM
i meant the "control all players" code that NTSC have: http://www.youtube.com/watch?v=S7L0vq2B2WQ
Deathwolf told me that paprika killer has it ported...
Is that true PK? If not ill try to see what I can do.
thnx ;D
paprika killer you said that you have allready ported this code..lol
48000000 815E7624
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7628
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
so has this code been ported or not? ???
Quote from: Jhorx123 on April 02, 2010, 07:16:27 PM
so has this code been ported or not? ???
No. But I said ill work on it.
btw this is really really hard to port...
thanx thewill, i appreciate it.
Quote from: pinkprincess on April 01, 2010, 10:28:20 PM
how do i get the code to work x(
i put the code in but nothing happened
do i have to use it with other codes ???
what do you mean?
show me the code..
Does anybody know why the file patch code freezes?
wrong registers...
this port is wrong
Yeah guess so.
paprika killer oh man! :D
good joke lol ;)
I knew it man! :)
Happy easter everyone!
thank you also ;)
Happy Easter Everyone! I've been eatin chocolate eggs like hell! LOL!
Quote from: Thewill on March 21, 2010, 03:51:50 AM
Quote from: Chaos_Absolute on March 20, 2010, 11:46:24 PM
Hihi! Hate to be a bother and ask for this again, but do any of you hackers know if it would be possible to disable to use of Zelda's Down B move?
Thankies ^.^
So what would U do if Down and B is disabled?
I would just like to be able to play as or against Zelda or Sheik without them transforming in to the other.
Quote from: Chaos_Absolute on April 07, 2010, 08:05:20 PM
Quote from: Thewill on March 21, 2010, 03:51:50 AM
Quote from: Chaos_Absolute on March 20, 2010, 11:46:24 PM
Hihi! Hate to be a bother and ask for this again, but do any of you hackers know if it would be possible to disable to use of Zelda's Down B move?
Thankies ^.^
So what would U do if Down and B is disabled?
I would just like to be able to play as or against Zelda or Sheik without them transforming in to the other.
Yes. But is she gonna attack or what?
Quote from: Thewill on April 08, 2010, 01:35:13 AM
Quote from: Chaos_Absolute on April 07, 2010, 08:05:20 PM
I would just like to be able to play as or against Zelda or Sheik without them transforming in to the other.
Yes. But is she gonna attack or what?
No, I would just like to have the transform move disabled. It doesn't need anything in its place :\
Quote from: Chaos_Absolute on April 08, 2010, 11:21:13 PM
Quote from: Thewill on April 08, 2010, 01:35:13 AM
Quote from: Chaos_Absolute on April 07, 2010, 08:05:20 PM
I would just like to be able to play as or against Zelda or Sheik without them transforming in to the other.
Yes. But is she gonna attack or what?
No, I would just like to have the transform move disabled. It doesn't need anything in its place :\
No. But that's all I needed to know.
Target Smash!! Level 1 [Deathwolf]
4A000000 81000000
145D62D8 00000038
E0000000 80008000
4A000000 9018F128
14000024 01000000
E0000000 80008000
Target Smash!! Level 2 [Deathwolf]
4A000000 81000000
145D62D8 00000038
E0000000 80008000
4A000000 9018F128
14000024 01002000
E0000000 80008000
Target Smash!! Level 3 [Deathwolf]
4A000000 81000000
145D62D8 00000038
E0000000 80008000
4A000000 9018F128
14000024 01004000
E0000000 80008000
Target Smash!! Level 4 [Deathwolf]
4A000000 81000000
145D62D8 00000038
E0000000 80008000
4A000000 9018F128
14000024 01006000
E0000000 80008000
Target Smash!! Level 5 [Deathwolf]
4A000000 81000000
145D62D8 00000038
E0000000 80008000
4A000000 9018F128
14000024 01008000
E0000000 80008000
sorry to bother u guys but i'd rly rly rly appreciate it if this code gets worked on for porting, thanks
control all players
48000000 815E7624
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7628
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
Quick Disconnect [Deathwolf]
015D62DB 00000038
42000000 9018F14C
14000000 01004000
E0000000 80008000
wow death, u did it again XD. can u use quick d/c w/ button activator?
wen i use d/c code w/ button activator it comes up w/ :please insert your super smash bros. brawl disk, is that supposed to happen?,
thats not really a disconnect code if it does that...
lol?
hmm :-[
You know id make a difference on porting and creating codes if I had USB Gecko.
is there a port of the x world wrap yet? ive wanted that for ages
No. I've been trying to work on it.
also control all players plzzzzz
thnx
Quote from: Jhorx123 on April 14, 2010, 01:45:09 PM
also control all players plzzzzz
thnx
Actually that's pretty hard to port and find a similar address to change and port.
Can some1 port this code? plz i need it for me and my friend to explore HRC and make fun with sandbag
Disable HRC Timer: Down and A to Finish [James0x57]
20959364 41820738
04959360 2C070001
04959364 40820738
284F7881 00000804
04959360 2C1B0000
04959364 41820738
E0000000 80008000
Use the first-connected Wii Remote.
Quote from: Snoozeman on April 15, 2010, 06:28:10 PM
Can some1 port this code? plz i need it for me and my friend to explore HRC and make fun with sandbag
Disable HRC Timer: Down and A to Finish [James0x57]
20959364 41820738
04959360 2C070001
04959364 40820738
284F7881 00000804
04959360 2C1B0000
04959364 41820738
E0000000 80008000
Use the first-connected Wii Remote.
Ill try.
Disable HRC Timer: Down and A to Finish [James0x57 ported by Thewill]
285BB686 00000100
04954D70 60000000
284F9780 00000800
04954D70 60000000
E0000000 80008000
Thanks to Duker & Full Metal Kirby
There you go! ;)
I think smashboards is down... It comes up with this error message... Probably just my CPU.
Wait.. Never mind... Its back on ;D
Quote from: slayer12909 on April 17, 2010, 01:33:43 AM
Wait.. Never mind... Its back on ;D
That usually happens to me.
I just think it happens when the administrator isn't on.
Thanks Thewill i havent tested it yet but have you tested it?
i dunno if it works. is it with nunchuck or without?
i tried with nunchuck but when i pressed down and a i cant move and nothing happends. the sandbag just stand up and there is nothing.
but i try again without nunchuck
plus it freezed when i used nunchuck
Quote from: Snoozeman on April 19, 2010, 12:35:02 PM
i tried with nunchuck but when i pressed down and a i cant move and nothing happends. the sandbag just stand up and there is nothing.
but i try again without nunchuck
plus it freezed when i used nunchuck
Ill try and fix it.
File Patch Code v3.5.1 (NTSC-J) [Phantom Wings, Ported by ‚ׂë]
E0000000 80008000
2256606C 00000000
0401BFE0 4858B9A0
065A7980 00000070
38A00067 38810020
3CE0805A 60E37798
4BE52525 38A0007F
3883FFE8 38610020
4BE52515 38A00068
60E47798 38610020
9421FF80 BC410008
38610088 4BA75239
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524D9
38610008 4BA74761
7C7C1B78 4BA74668
04022360 48585C40
065A7FA0 00000028
80010044 3C608001
6063550C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3A4 00000000
0401CD0C 4858AD74
065A7A80 00000038
2C030000 4182000C
4BA7E1D1 4BA75284
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75260 00000000
043EEA50 48000014
043EEC4C 48000014
043D8C14 48000018
043E9BC4 38600000
043E9DB0 38600000
043D8CF8 60000000
80000000 80406490
80000001 805A7780
8A001001 00000000
045A7790 2F525342
045A7794 4A2F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 4A2F7066
2F736F75 6E642F00
041C6D58 483E0CA8
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE524A5 B8410008
38210080 4BE52509
4BC1F33C 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE52569
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3A14 481C3E8C
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C16C
043DBB64 481CBD6C
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34284
041CDFF4 483D980C
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC2679C
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26784
141CD008 483DA6F8
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC258CC 00000000
E0000000 80008000
someone ported this code... o_O
yes it works.
I really don't know who is it....
but he ported this code correct!
Quote from: Deathwolf on April 21, 2010, 07:16:51 PM
File Patch Code v3.5.1 (NTSC-J) [Phantom Wings, Ported by ‚ׂë]
E0000000 80008000
2256606C 00000000
0401BFE0 4858B9A0
065A7980 00000070
38A00067 38810020
3CE0805A 60E37798
4BE52525 38A0007F
3883FFE8 38610020
4BE52515 38A00068
60E47798 38610020
9421FF80 BC410008
38610088 4BA75239
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524D9
38610008 4BA74761
7C7C1B78 4BA74668
04022360 48585C40
065A7FA0 00000028
80010044 3C608001
6063550C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3A4 00000000
0401CD0C 4858AD74
065A7A80 00000038
2C030000 4182000C
4BA7E1D1 4BA75284
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75260 00000000
043EEA50 48000014
043EEC4C 48000014
043D8C14 48000018
043E9BC4 38600000
043E9DB0 38600000
043D8CF8 60000000
80000000 80406490
80000001 805A7780
8A001001 00000000
045A7790 2F525342
045A7794 4A2F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 4A2F7066
2F736F75 6E642F00
041C6D58 483E0CA8
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE524A5 B8410008
38210080 4BE52509
4BC1F33C 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE52569
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3A14 481C3E8C
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C16C
043DBB64 481CBD6C
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34284
041CDFF4 483D980C
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC2679C
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26784
141CD008 483DA6F8
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC258CC 00000000
E0000000 80008000
someone ported this code... o_O
Its doesn't work.
lol it works for NTSC-J version
I have test it.
btw you can ask phantom wings and he also said that this code works.
you can finde this code on some forums with good results :)
Quote from: Deathwolf on April 22, 2010, 05:45:02 PM
lol it works for NTSC-J version
I have test it.
btw you can ask phantom wings and he also said that this code works.
you can finde this code on some forums with good results :)
Then why did you post this on if it doesn't work for PAL?
it was just for example that someone port it to another version.
btw File Patch Code v3.5.1 [[[[[[(NTSC-J)]]]]]]]] [Phantom Wings, Ported by ‚ׂë]
Quote from: Deathwolf on April 22, 2010, 06:12:31 PM
it was just for example that someone port it to another version.
btw File Patch Code v3.5.1 [[[[[[(NTSC-J)]]]]]]]] [Phantom Wings, Ported by ‚ׂë]
Oh OK.
Thewill i have to ask you.
when i press down and A at same time nothing happends
same if i press first down then A
what combo to make timer freeze and walking around while sandbag is outside platform like in http://www.youtube.com/watch?v=345L5ZuwwpE
PLEASE HELP MEEEEH
and plz can any1 port this code?:
StopWatch Timer makes time freeze
4A000000 80B89080
14000000 00FFFFFF
E0000000 80008000
to pal :D
from ntsc? or ntsc-j?
from Ntsc to pal
moment I port it now for u :)
how much time it takes? then i play ssbb while waiting
THANK YOU DEATHWOLF
yay then i can walk around HRC :D
lol wrong code comment lol
i meant then i can kick them in their butt
and they are freezed in place :D
but anyway what with that code from http://www.youtube.com/watch?v=345L5ZuwwpE ?????
is it fully tested on pal version?
it doesnt work here becouse thewill ported it but when i press down and A nothing happends......
btw this code doesnt work
then now what? O_O
which one?
Hrc hack or timer?
yes the hrc code doesnt work
Quote from: Deathwolf on April 23, 2010, 10:16:09 PM
yes the hrc code doesnt work
but can you fix the Stopwatch Clock timer code?
Stopwatch Strength
4A000000 80B89080
14000000 00FFFFFF
E0000000 80008000
I'll see what I can do ok?
thank you m8 :D
could be funny to do like in http://www.youtube.com/watch?v=NGcZ9itAr0g
and if you are very interested to port codes that never has been close to be ported i got 1
Stack-able Stickers (Y.S.)
049DD1C8 38000000
And i really want to do like they do in this 1 http://www.youtube.com/watch?v=xdxa58jqHMo
7 man brawl FTW
control all characters with player 1 [wiiztec , ported by Deathwolf]
42000000 90000000
0018F271 00000001
0018F2CD 00000001
0018F329 00000001
0018F386 00000001
E0000000 80008000
death, this code doesnt work at all, it just unables P2 to move, or unables anyone to move at all
again! it doesn't works online.
no, it doesnt workat all, tested it offline 3times, it didnt work... :(
but why it works for me?
all human players that are players 2, 3, 4 are dead, they dont move, even when i press buttons on the other players' controllers
oh, now i know whats wrong, it only works w/ gcc, not wiimote and/or nunchuk
actually the code works online, and player1's gcc can control everyone in the room!
i was LMAO wen i did this. can u modify the code so theres a wiimote version? and can u make it so that i only control all human players that are connected to my wii? can it be activated w/ button activator also? thank you deathwolf!!!! pleeease answer my questions
I'll see what I can do ok? ;)
thank you death, take your time ;D
I don't know about disabling it on WiFi but this should work for toggleable http://wiird.l0nk.org/forum/index.php/topic,1814.msg47109.html#msg47109
Quote from: Snoozeman on April 24, 2010, 03:53:53 PM
and if you are very interested to port codes that never has been close to be ported i got 1
Stack-able Stickers (Y.S.)
049DD1C8 38000000
That code is already ported ;)
I'm the only person in the WORLD to have this problem.... and that is.... NOTHING works.
ALL codes freeze. NONE work (because they freeze). Any reason why? Or am I just an unlucky cunt where NOTHING works for me, but works for EVERYONE else? I only want the "control bosses" codes and anything that gives infinite time on HRC, but it doesn't work. And I know about the infinite time on HRC thing where you have to retry. But when I retried it to get it to work, guess what? It suddenly got so cold in here, the game froze.
Just got NSMB Wii and Pokemon Heartgold for my B'day! Yay! Now I can hack NSMB When I beat it!
Quote from: slayer12909 on April 25, 2010, 12:47:55 AM
Just got NSMB Wii and Pokemon Heartgold for my B'day! Yay! Now I can hack NSMB When I beat it!
My brothers both finished NSMB.
LOL without me!
Control all players with P1 v2.0 toggle ++- [wiiztec] ported by Deathwolf
42000000 90000000
385BA850 00001010
0018F2CD 00000002
0018F329 00000003
0018F386 00000004
0018F290 00000012
0018F2EC 00000012
0018F349 00000012
14002F70 0000EDAF
CC000000 00000001
0018F2CD 00000001
0018F329 00000001
0018F386 00000001
32002F70 0000FADE
0018F290 00000012
0018F2EC 00000012
0018F349 00000012
14002F70 0000FADE
E0000000 00000000
2A18F290 00001200
82000002 9018F290
2A18F2ED 00001200
82000003 9018F2EC
2A18F34A 00001200
82000004 9018F349
385BA850 00000000
84000002 9018F290
84000003 9018F2EC
84000004 9018F349
E0000000 80008000
This is not the same as Jose Gallardo's code mine uses static addresses in MEM2 & can be toggled on/off even in the middle of a (time) match you also need 4 controllers for my code to work with 4 characters
to wiiztec or deathwolf, how do i toggle this code on and does it matter what controller i use?
with wiimote, toggle ++-
I'm not sure because wiiztec didn't say anything more :-\
Quote from: Thewill on April 25, 2010, 11:52:04 AM
And also this may be on another topic but oh well, anyway why doesn't Riivolution use csp's and menu textures?
Mine uses CSPs and Menu textures. Rename your mu_menumain.pac with a _en like this:
mu_menumain_en.pac
Then it should work. As for the csps I wouldn't have a clue... Mine uses csps maybe you gotta change the sc_selcharacter.pac to sc_selcharacter_en.pac I have 2 of the files:
1. sc_selcharacter_en.pac
2. sc_selcharacter.pac
then maybe it'll work. It worked for me.
Quote from: slayer12909 on April 26, 2010, 03:16:48 AM
Quote from: Thewill on April 25, 2010, 11:52:04 AM
And also this may be on another topic but oh well, anyway why doesn't Riivolution use csp's and menu textures?
Mine uses CSPs and Menu textures. Rename your mu_menumain.pac with a _en like this:
mu_menumain_en.pac
Then it should work. As for the csps I wouldn't have a clue... Mine uses csps maybe you gotta change the sc_selcharacter.pac to sc_selcharacter_en.pac I have 2 of the files:
1. sc_selcharacter_en.pac
2. sc_selcharacter.pac
then maybe it'll work. It worked for me.
Thanks slayer! :)
green = ported
File Patch Code v3.5.1 (PAL)
E0000000 80008000
225683EC 00000000
0401C3A8 4858BXXX NTSC-0401BFE0 4858BE20 NTSC-J 0401BFE0 4858B9A0
065A7980 00000070
38A00067 38810020
3CE0805A 60E37798
4BE52525 38A0007F
3883FFE8 38610020
4BE52515 38A00068
60E47798 38610020
9421FF80 BC410008
38610088 4BA75239
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524D9
38610008 4BA74761
7C7C1B78 4BA74668
04022360 48585C40
065A7FA0 00000028
80010044 3C608001
6063550C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3A4 00000000
0401CD0C 4858AD74
065A7A80 00000038
2C030000 4182000C
4BA7E1D1 4BA75284
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75260 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A99C0
8A001001 00000000
045A7790 2F525342
045A7794 4A2F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 4A2F7066
2F736F75 6E642F00
041C6D58 483E0CA8
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE524A5 B8410008
38210080 4BE52509
4BC1F33C 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE52569
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3A14 481C3E8C
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C16C
043DBB64 481CBD6C
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34284
041CDFF4 483D980C
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC2679C
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26784
141CD008 483DA6F8
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC258CC 00000000
E0000000 80008000
but anyway can you link the code? Stack able stickers.
cant find it anywhere
hehe
and the stopwatch timer?
Here is the stack-able stickers
Stack-able Stickers (Y.S.)
049D8FD0 38000000
Have fun :D
THANKS FOR STACK-ABLE STICKERS :D
it works !
but i really wanted the Stopwatch timer :(
anyway can any1 find the code that does HRC force field is nearly invincible? i want that too! :D
(And a question: How to get more than 1 item swapper on at a time?)
if it was possible to have more item swappers on i could do nearly everything!
i could shift first Hrc sandbag with a rolling crate then after i could have 1 more item swapper on that does diddy shoots with musrooms that make me really big
becouse i got musroom stacker plus i ve found a glitch with stacker and taunt to do victory pose
first the glitch is that: While you are very big with musroom stacker on then have taunt to do victory pose on and then while you are big then taunt and you become small again!
Note: (when you become small again you still move like you are big so you move very fast plus you still got same strengh! so you can example throw a rolling crate to hell!
thats why i want to have more than 1 item swap on at a time :D
hope you can fix it
[Ported by Deathwolf]
4A000000 80B85080
14000000 XXXXXXXX
E0000000 80008000
-00000004 = default
-00000008 = stronger
-00FFFFFF = Complete stop
-80XXXXXX = Slows hit affects only
Quote from: Deathwolf on April 30, 2010, 06:50:50 PM
[Ported by Deathwolf]
4A000000 80B85080
14000000 XXXXXXXX
E0000000 80008000
-00000004 = default
-00000008 = stronger
-00FFFFFF = Complete stop
-80XXXXXX = Slows hit affects only
TY SO MUCH I LOVE THIS CODE :D NOW I WILL MAKE DIDDY SHOOT TIMERS
and guess what happends in classic / every other battles lol i was ROFLMAO when i used it here now for 2 mins ago at 2M DK stage i got hitted by a spring in SLOOOOOW motion! :D
BTW THANKS FOR THE CODE
But there is 2 codes left before i am completed with the hacks! I got a plan to make some combos with the hacks in different orders so there is alot of things to do! :D
btw the 2 codes is
World Wrap X2 [Phantom Wings]
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
and
Disable HRC Timer: Down and A to Finish [James0x57]
20959364 41820738
04959360 2C070001
04959364 40820738
284F7881 00000804
04959360 2C1B0000
04959364 41820738
E0000000 80008000
Use the first-connected Wii Remote.
btw i hope they got ported from Ntsc-us to Pal in future :D
World Wrap X2 [Phantom Wings ported by Deathwolf]
4A000000 80729824
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C283B47C C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
Disable HRC Timer: Down and A to Finish [James0x57 ported by Deathwolf]
20961158 41820738
04961154 2C070001
04961158 40820738
28XXXXXX YYYYZZZZ
04961154 2C1B0000
04961158 41820738
E0000000 80008000
Use the first-connected Wii Remote.
Quote from: Deathwolf on April 30, 2010, 08:55:25 PM
World Wrap X2 [Phantom Wings ported by Deathwolf]
4A000000 80729824
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C283B47C C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
Disable HRC Timer: Down and A to Finish [James0x57 ported by Deathwolf]
20961158 41820738
04961154 2C070001
04961158 40820738
28XXXXXX YYYYZZZZ
04961154 2C1B0000
04961158 41820738
E0000000 80008000
Use the first-connected Wii Remote.
I was waiting for the World Wrap for years :eek: thnx ;D
:eek:
yea no problem.
just let me know if I should port some other codes to pal :)
Zomg! I must put a video upz bout World Wrap X2 For PAL!
Credits go tooz Deathwolf!
BTW Slayer I don't know if you know about this but when stages needs a .rel file and you put it in a folder in pf called module why does it freeze?
Ermm... I wouldn't have a clue.. It does the same to me...
SSBB Serial Changer [Deathwolf]
-removed-
SSBB WiiId Changer [Deathwolf]
-removed-
Don't post online codes.
What numbers to put in
Disable HRC Timer Down and A to finish
20961158 41820738
04961154 2C070001
04961158 40820738
28XXXXXX YYYYZZZZ
04961154 2C1B0000
04961158 41820738
E0000000 80008000
??????????????????
World Wrap X2 [Phantom Wings ported by Deathwolf]
4A000000 80729824
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C283B47C C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
Does not work!
I AM DYING EVERY SECOND LOL
wtf is wrong with that code?
can you plz re port it? it does not work
Can you plz fix World wrap x2?
there is something wrong
Any1 is started report World Wrap?
plz i want it because i got replaced Battle field with mario bros and then i cruel brawl!
thats why i want it :P funny to fly again and again and........
can you plz re-port World wrap?
Quote from: Snoozeman on May 07, 2010, 03:34:45 PM
Any1 is started report World Wrap?
plz i want it because i got replaced Battle field with mario bros and then i cruel brawl!
thats why i want it :P funny to fly again and again and........
can you plz re-port World wrap?
I tried to port the code but it froze when I went to a stage
Is it possible to port the code?
i did really want it O_O
Quote from: Snoozeman on May 07, 2010, 09:08:47 PM
Is it possible to port the code?
i did really want it O_O
Yeah I do as well. But please be patient.
Hey deathwolf. When you finished port world wrap X2.. Can you port these pweeease ;D:
Hold Shield for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
Needs "Giga and Company Engine V2" or
"Independent Pokemon Engine +no wreck My Music V2"
Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000.
CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
Quote from: slayer12909 on May 08, 2010, 02:59:36 AM
Hey deathwolf. When you finished port world wrap X2.. Can you port these pweeease ;D:
Hold Shield for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
Needs "Giga and Company Engine V2" or
"Independent Pokemon Engine +no wreck My Music V2"
Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000.
CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
And this
CSS Fix [Phantom Wings]:
046A0C68 C2000000
0469DC18 40820030
0469DC40 2C030000
I wonder if 2 dumps means the MEM1 Dump and the MEM2 Dump...
Quote from: paprika_killer on May 09, 2010, 07:20:51 PM
Quote from: slayer12909 on May 09, 2010, 01:31:17 AM
I wonder if 2 dumps means the MEM1 Dump and the MEM2 Dump...
where is this mentioned
also, slayer,thewill and deathwolf, could you do me and the rest of the community a big favor and put all your ported work here? Then I'll upload it to the database that everybody on SWF uses.
Haven't I done that?
@paprika_killer
It was just a thought... Nvm.
Quote from: Snoozeman on April 30, 2010, 05:57:17 PM
if it was possible to have more item swappers on i could do nearly everything!
i could shift first Hrc sandbag with a rolling crate then after i could have 1 more item swapper on that does diddy shoots with musrooms that make me really big
becouse i got musroom stacker plus i ve found a glitch with stacker and taunt to do victory pose
first the glitch is that: While you are very big with musroom stacker on then have taunt to do victory pose on and then while you are big then taunt and you become small again!
Note: (when you become small again you still move like you are big so you move very fast plus you still got same strengh! so you can example throw a rolling crate to hell!
thats why i want to have more than 1 item swap on at a time :D
hope you can fix it
What's this taunt to do victory pose code? I can't seem to find one :\
Quote from: Chaos_Absolute on May 14, 2010, 12:16:54 AM
Quote from: Snoozeman on April 30, 2010, 05:57:17 PM
if it was possible to have more item swappers on i could do nearly everything!
i could shift first Hrc sandbag with a rolling crate then after i could have 1 more item swapper on that does diddy shoots with musrooms that make me really big
becouse i got musroom stacker plus i ve found a glitch with stacker and taunt to do victory pose
first the glitch is that: While you are very big with musroom stacker on then have taunt to do victory pose on and then while you are big then taunt and you become small again!
Note: (when you become small again you still move like you are big so you move very fast plus you still got same strengh! so you can example throw a rolling crate to hell!
thats why i want to have more than 1 item swap on at a time :D
hope you can fix it
What's this taunt to do victory pose code? I can't seem to find one :\
Look in at my gecko OS code list video I made.
Quote from: Thewill on May 15, 2010, 10:51:53 PM
Look in at my gecko OS code list video I made.
I got impatient so I just decided since I had the "taunt is intro" code that I could probably modify it, so I did and it works. Thanks anyway :)
Anything new?
I hope you soon get done with World Wrap x2 :)
I'll upload my database codelist on sunday.
And also you WILL Not believe this.. I bought a 8 Gigabyte USB FAT32 Formatted and all that. When I was dumping SSBB On to the USB About around 3800 megabytes dumped. It came up with an error! ZOMG WTF???? Waninkoko could've atleast Fixed that bugish type thingy.
Quote from: slayer12909 on May 20, 2010, 08:36:47 AM
And also you WILL Not believe this.. I bought a 8 Gigabyte USB FAT32 Formatted and all that. When I was dumping SSBB On to the USB About around 3800 megabytes dumped. It came up with an error! ZOMG WTF???? Waninkoko could've atleast Fixed that bugish type thingy.
Try and use something else like WiiFlow.
I'm gonna download the SSBB NTSC Version onto a DVD-R Which should work and I'm burning using IMGBurn so I'll test it out.
Its Burning now.
Quote from: slayer12909 on May 22, 2010, 07:10:21 AM
Its Burning now.
Hows it going with the NTSC version of brawl going?
& Why can't you just stay with PAL Brawl cuz that's what I'm doing
Quote from: Thewill on May 22, 2010, 06:44:06 PM
Quote from: slayer12909 on May 22, 2010, 07:10:21 AM
Its Burning now.
Hows it going with the NTSC version of brawl going?
& Why can't you just stay with PAL Brawl cuz that's what I'm doing
No, I'm staying with PAL Brawl. I'm just testing out some stuff for Paprika Killer,Like his code. BTW Can't get it working. Do I need a verbatim dvd-r?? I'm doing everything right.. Except I have no verbatim dvd-rs...
I tested Paprika's code for getting a Final Smash at 100% for NTSC Brawl
It does not work
If anyone's wondering I own a copy of NTSC Brawl, it's the only one I play
Mines probably corrupted.
Does the code even work for the PAL version? And why couldn't us NTSC users use the same code?
Quote from: paprika_killer on May 23, 2010, 05:35:52 PM
yes PAL works.
and basically all codes are different for each region
give me a day to fix the NTSC version.
Awesomesauce I'll test again when you put the new version up if you want
I probably need to install a CIOS And run through backup launcher.
Quote from: slayer12909 on May 27, 2010, 02:41:51 AM
I probably need to install a CIOS And run through backup launcher.
Your probably need to format it as wbfs format.
Yup, I'll just upload it ;D
EDIT: Can't upload today but on sunday because I brought the wrong USB To this place I go on the NET on. My cpu has no NET... But I'll Upload on sunday!
paprika do you need something from the NTSC Brawl or something for the Final Smash code? I have that version so maybe I could get what you need for you?
Is the World Wrap x2 hard to fix? ??? i ve waited along time for that code!
hope you soon get done with it! :)
i really want that code! :D
control all players ported yet? wats been going on all this time? i've given up on this site...
It has, the new one that I made anyways
Soo, is the NTSC version of the Final Smash at 100% still being worked on?
Just wondering
My bad, I haven't been here a lot
I haven't seen Deathwolf this much this time. Man he ports good!
hey guys
does any 1 have the pal code for Alloys don't crash and Others don't wreck My Music V2 [spunit262] only have the ntsc code =(
is there a pal code to control all players with player 1 (with wiimote & Nunchuk)
hey
I want play the alloys in the pal ssbb.
Have only the ntsc alloy code.
Exist a pal code for the alloys.
Or can someone port it to pal.
pls =(
ALTERNATE STAGE LOADER V1.1 [DANTARION, ALMAS ported by Deathwolf]
C23FD168 00000024
91620000 90E20004
91820008 90620010
91220014 7D800026
3C602F70 60637269
80E10020 7C033800
408200D4 3C602F53
60635447 80E10044
7C033800 408200C0
80E10048 3D60DFDF
616BDFDF 7CE75838
3D60805A 616B7D00
816B0000 806B0000
892B0004 880B0005
2C030DED 41820090
7C033800 41820014
396B0008 1D290008
7D6B4814 4BFFFFD8
2C090000 41820030
396B0008 A0EB0000
3C60815E 60638420
A0630002 7C071800
4182000C 3929FFFF
4BFFFFD8 886B0003
48000024 2C000000
4182003C 3C60815E
606325D0 80630000
7D2303D6 7D2049D6
7C691810 38E05F41
7CE71A14 B0E6FFFC
3C602E50 60634143
9066FFFE 38A5FFFE
38C60002 7D8FF120
81620000 80E20004
81820008 80620010
81220014 38000000
60000000 00000000
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
6620LLLL 00000000
DATADATA DATADATA
00000DED FADEDEAD
E0000000 80008000
AT THE BEGINNING ONCE:
46000010 00000000
44000000 005A7D00
6620LLLL 00000000
-----------------------------------
LLLL = The number of lines of stage data, +1. If you have 9 lines of stage data, input 10, which is A in hex, so "000A"
------------------------------------
FOR EACH ORIGINAL STAGE YOU HAVE REPLACEMENTS FOR:
SSSSSSSS BBRR0000
-----------------------------
SSSSSSSS = Stage ASCII Data(Take from the chart below)
BB = number of replacement stages with button activators (Max 26 _A-_Z)
RR = Number of Randomly Selected Textures (Max 26 _A-_Z)
---------------------------------
FOR EACH BUTTON ACTIVATED STAGE
JJJJ00II 00000000
JJJJ = Button Activator from list below. All players controllers affect the activator.
II = Filename #- _A = 00, _B = 01, etc. Remember, 10 in hex is 0A
STGBATTLEFIELD.PAC (BATT)
42415454
STGCHARAROLL.PAC (CHAR)
43484152
STGCONFIGTEST.PAC (CONF)
434f4e46
STGCRAYON.PAC (CRAY)
43524159
STGDOLPIC.PAC (DOLP)
444f4c50
STGDONKEY.PAC (DONK)
444f4e4b
STGDXBIGBLUE.PAC (DXBI)
44584249
STGDXCORNERIA.PAC (DXCO)
4458434f
STGDXGARDEN.PAC (DXGA)
44584741
STGDXGREENS.PAC (DXGR)
44584752
STGDXONETT.PAC (DXON)
44584f4e
STGDXONETT_en.PAC (DXON)
44584f4e
STGDXPSTADIUM_en.PAC (DXPS)
44585053
STGDXRCRUISE.PAC (DXRC)
44585243
STGDXSHRINE.PAC (DXSH)
44585348
STGDXYORSTER.PAC (DXYO)
4458594f
STGDXZEBES.PAC (DXZE)
44585a45
STGEARTH.PAC (EART)
45415254
STGEDIT_0.PAC (EDIT)
45444954
STGEDIT_1.PAC (EDIT)
45444954
STGEDIT_2.PAC (EDIT)
45444954
STGEMBLEM.PAC (EMBL)
454d424c
STGEMBLEM_00.PAC (EMBL)
454d424c
STGEMBLEM_01.PAC (EMBL)
454d424c
STGEMBLEM_02.PAC (EMBL)
454d424c
STGFAMICOM.PAC (FAMI)
46414d49
STGFINAL.PAC (FINA)
46494e41
STGFZERO.PAC (FZER)
465a4552
STGGREENHILL.PAC (GREE)
47524545
STGGW.PAC (GW.P)
47572e50
STGGW_en.PAC (GW_e)
47575f65
STGHALBERD.PAC (HALB)
48414c42
STGHEAL.PAC (HEAL)
4845414c
STGHOMERUN.PAC (HOME)
484f4d45
STGHOMERUN_en.PAC (HOME)
484f4d45
STGICE.PAC (ICE.)
4943452e
STGJUNGLE.PAC (JUNG)
4a554e47
STGKART.PAC (KART)
4b415254
STGMADEIN_en.PAC (MADE)
4d414445
STGMANSION.PAC (MANS)
4d414e53
STGMARIOPAST_00.PAC (MARI)
4d415249
STGMARIOPAST_01.PAC (MARI)
4d415249
STGMETALGEAR_00.PAC (META)
4d455441
STGMETALGEAR_01.PAC (META)
4d455441
STGMETALGEAR_02.PAC (META)
4d455441
STGNEWPORK_en.PAC (NEWP)
4e455750
STGNORFAIR.PAC (NORF)
4e4f5246
STGOLDIN.PAC (OLDI)
4f4c4449
STGONLINETRAINING.PAC (ONLI)
4f4e4c49
STGORPHEON.PAC (ORPH)
4f525048
STGPALUTENA.PAC (PALU)
50414c55
STGPICTCHAT_en.PAC (PICT)
50494354
STGPIRATES.PAC (PIRA)
50495241
STGPLANKTON.PAC (PLAN)
504c414e
STGRESULT_en.PAC (RESU)
52455355
STGSTADIUM_en.PAC (STAD)
53544144
STGSTARFOX_ASTEROID.PAC (STAR)
53544152
STGSTARFOX_BATTLESHIP.PAC (STAR)
53544152
STGSTARFOX_CORNERIA.PAC (STAR)
53544152
STGSTARFOX_GDIFF.PAC (STAR)
53544152
STGSTARFOX_SPACE.PAC (STAR)
53544152
STGTARGETLV1.PAC (TARG)
54415247
STGTARGETLV2.PAC (TARG)
54415247
STGTARGETLv3.PAC (TARG)
54415247
STGTARGETLv4.PAC (TARG)
54415247
STGTARGETLv5.PAC (TARG)
54415247
STGTENGAN_1.PAC (TENG)
54454e47
STGTENGAN_2.PAC (TENG)
54454e47
STGTENGAN_3.PAC (TENG)
54454e47
STGVILLAGE_00_en.PAC (VILL)
56494c4c
STGVILLAGE_01_en.PAC (VILL)
56494c4c
STGVILLAGE_02_en.PAC (VILL)
56494c4c
STGVILLAGE_03_en.PAC (VILL)
56494c4c
STGVILLAGE_04_en.PAC (VILL)
56494c4c
Looks fun! But did you test out Deathwolf?
:o
(http://img690.imageshack.us/img690/549/93369396.jpg)
can load more stage texturen
This code don't work correctly, there is no Crash or Freezes but Buttons activated stages don't work and Random activated stages don't really work, when we put [46494e41 00030000] for exemple, it will only load STGFINAL_C.pac.
yes maybe the PAC files and Values are not the same at PAL
Quote from: Deathwolf on June 06, 2010, 12:14:51 PM
:o
(http://img690.imageshack.us/img690/549/93369396.jpg)
Eh? Whats that?
from file patch code
Ah!!! I see!! It says RSBE/Sound/Strm!!
Quote from: slayer12909 on June 13, 2010, 01:18:43 AM
Ah!!! I see!! It says RSBE/Sound/Strm!!
LOL WHAT?! Can we change it to get it to work?!
I dunno Lol. Probably. Deathwolf Must've been working on this.
Quote from: slayer12909 on June 14, 2010, 01:09:34 AM
I dunno Lol. Probably. Deathwolf Must've been working on this.
I'm gonna get this and change it to RSBP
Quote from: Thewill on June 17, 2010, 07:38:46 AM
Quote from: slayer12909 on June 14, 2010, 01:09:34 AM
I dunno Lol. Probably. Deathwolf Must've been working on this.
I'm gonna get this and change it to RSBP
Tried it and it didn't work. LOL
Can you ever make that World wrap code x2 to pal? it has take like months when i asked first time! :O
cant you plz port it? i will need it for my friend... he saw it on youtube and he likes that way as old mario games! :D
(so plz port it soon)
Hi,
I'm looking for an invincible code.
I have already tried some of those :
Immortal (P1)
0527EB66 00000099
- it does not work.
Invincibility (P1)
4A000000 9018F140
14000014 40000000
E0000000 80008000
- i am invincible but my ennemies too.
I also tried to raise my defense but it also raised the defense of the ennemi.
Is there any code which is working (I'm not looking for a wifi code, it's for solo gaming ;)).
Thank you in advance!
EDIT : here seems to be the NTSC code :
Player X is invincible [WiiMaster]
4A000000 XXXXXXXX
140000D0 CCCCCCCC
E0000000 80008000
X values:
90180F20 = Player 1
90180F7C = Player 2
90180FD8 = Player 3
90181034 = Player 4
Please Can Anyone Port this us code by nintendobros.com:
Rumble Falls is Online Practice Stage
C298D528 00000003
2C060031 40820008
38C00005 60000000
90DD08C0 00000000
C26DCEE0 00000003
A37A0022 2C1B0008
40820008 3B600037
60000000 00000000
I need it to play SSE Stages ;D
I already hacked textures using riivolution :D
Quote from: msp26 on June 24, 2010, 04:13:09 PM
Please Can Anyone Port this us code by nintendobros.com:
Rumble Falls is Online Practice Stage
C298D528 00000003
2C060031 40820008
38C00005 60000000
90DD08C0 00000000
C26DCEE0 00000003
A37A0022 2C1B0008
40820008 3B600037
60000000 00000000
I need it to play SSE Stages ;D
I already hacked textures using riivolution :D
This code has been ported by Deathwolf. & on this site as well. So look the previous posts.
The File patch code would be nearly IMPOSSIBLE to port, if someone really wants it for PAL, the easiest way would be to start from scratch :-\
maybe.
I'm working on it since month
Quote from: Deathwolf on June 27, 2010, 05:48:25 PM
maybe.
I'm working on it since month
Yeah Deathwolf!!! Keep it up, were all supporting U on this mate!! :)
Quote from: Thewill on June 29, 2010, 05:20:41 PM
Quote from: Deathwolf on June 27, 2010, 05:48:25 PM
maybe.
I'm working on it since month
Yeah Deathwolf!!! Keep it up, were all supporting U on this mate!! :)
thank you thewill :)
I'll do my best!!
O.O Deathwolf is a hero member!!!!! GRATZ!!
i'm scared to ask.....even this is not the right place but....is there a way to add mp3 file, music, into the game?? i mean, i will add some cool song from other game and ecc, is there a way to do it, or i have to play with mute TV and with my stereo on??
Quote from: AaronKoS on July 05, 2010, 01:59:49 PM
i'm scared to ask.....even this is not the right place but....is there a way to add mp3 file, music, into the game?? i mean, i will add some cool song from other game and ecc, is there a way to do it, or i have to play with mute TV and with my stereo on??
One word:
Riivolution. Either search it up on Google or look on previous posts.
LOL Slayer gets really happy & hyper about it. XD
Since people are gonna ask and I want it myself, why can't we all port the css fix code?
Can someone please port these codes from US? ;D
Stage Roster Expansion System: v1.1 [Phantom Wings]:
E0000000 80008000
04043B20 3800003A
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B34C 024B0000
80000000 8042B348
80000001 00000040
80000002 00000031
60000008 00000000
4A001000 00000000
94210001 00000000
16000004 00000010
73745F63 7573746F
6D002E72 656C0000
94010002 0000000D
86000000 00000018
86000001 00000001
86000002 00000001
62000000 00000000
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0042BC18 010F0000
80000000 8042BC14
80000001 8042B560
80000002 00000031
60000008 00000000
4A001001 00000000
94210000 00000000
4A001000 00000000
16000000 00000008
43757374 6F6D3100
94010002 00000006
86000000 0000000C
86000001 00000004
86000002 00000001
62000000 00000000
E0000000 80008000
Custom SSS [Phantom Wings, spunit22]:
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001F
066B99D8 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B92A4 00000013
066B9A58 00000013
1F202122 25242326
27282A2B 2C2D2E2F
30313200 00000000
06407AAC 00000066
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40024101
42024301 44024501
46024701 48020000
Enable Random Expansion Stages v1.1 [Phantom Wings]:
C26B7A6C 00000005
3860001F 2C120000
41820008 3860000A
7C101800 41800008
38000001 7C800379
60000000 00000000
EDIT: The Last one is optional!
OMG OMG OMG!!! I SEEN A USB GECKO ON EBAY FOR AUSTRALIA!! I'M SO PSYCHED OUT!! But wait a minute... It has got no bank deposit!?
*Shoots self*
Quote from: slayer12909 on July 11, 2010, 02:53:37 AM
OMG OMG OMG!!! I SEEN A USB GECKO ON EBAY FOR AUSTRALIA!! I'M SO PSYCHED OUT!! But wait a minute... It has got no bank deposit!?
*Shoots self*
Awww man!
I'm gonna check on Amazon or Argos... something like that.
Can someone make a code that makes a cpu human-controlled?? (if possible)
Quote from: skyground95 on July 11, 2010, 07:16:07 PM
Can someone make a code that makes a cpu human-controlled?? (if possible)
That's something I wanna know as well.
Meh, It don't have bank deposit and it says new and never used... Preeeeetty mysterious don't you think?.. And its taken out of its pack and such and such. Plus I never bought from any of those sites. I only buy from ebay :(
If you dont want to port the codes that i gave, just say it
Quote from: msp26 on July 13, 2010, 04:08:31 PM
If you dont want to port the codes that i gave, just say it
Its not that, I think its the fact that some people don't have the time or they do not have the right equipment to port it. Like me, I do not have USB Gecko.
Quote from: Thewill on July 16, 2010, 11:19:07 PM
Quote from: msp26 on July 13, 2010, 04:08:31 PM
If you dont want to port the codes that i gave, just say it
Its not that, I think its the fact that some people don't have the time or they do not have the right equipment to port it. Like me, I do not have USB Gecko.
Maybe USB Gecko will come out later in the year or DATEL Will make something similar to USB Gecko?
*Cough* Trainer ToolKit for NDS *Cough* ;)
Anyway how's the file patch code going?
Quote from: msp26 on July 25, 2010, 09:46:14 AM
Anyway how's the file patch code going?
You gonna have to ask Deathwolf, because were not porting it any more for a various reason.
Anyone asking about why I'm not porting codes any more is because now I create SSBB hacks(Though Riivolution obviously).
yep sry, I also stop porting codes on ssbb...
wait for Y.S. , maybe he port the file patch code.
YESSSSSSSSSSSSS
I got Brawl NTSC on usb loader gx!!!!!!!!!!!!!!!!!!!!!!!!!
(damn that 255 line code limit with ocarina)
Yup me too. I've also stopped porting ssbb codes cause. Well.. I don't really play it anymore. I'm into making music and such. So guys if you want a code ported... PLEASE DO NOT ASK Deathwolf, Thewill and Myself. I'm creating Some SSBB Tex hacks for fun but not using them (Weird LOL).
Quote from: slayer12909 on July 30, 2010, 07:57:00 AM
Yup me too. I've also stopped porting ssbb codes cause. Well.. I don't really play it anymore. I'm into making music and such. So guys if you want a code ported... PLEASE DO NOT ASK Deathwolf, Thewill and Myself. I'm creating Some SSBB Tex hacks for fun but not using them (Weird LOL).
Yep people, its the truth. Maybe me,slayer & Deathwolf could create our own forum for SSBB Texture model or other hacks like that.
I'm confused as to how the "pitch modifier" code words.
Can someone give me an idea of what values I should put in?
The original code is:
80000000 8061CCE0
60000006 00000000
4A001000 00000004
58010000 00000000
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000050
14000050 PPPPPPPP
80100000 00000244
62000000 00000000
E0000000 80008000
I don't get what I'm supposed to replace PPPPPPPP with. Like what the default is. Is it 00000000 or 3E800000 or something?
Quote from: TheUltimateKoopa on August 01, 2010, 11:36:02 PM
I'm confused as to how the "pitch modifier" code words.
Can someone give me an idea of what values I should put in?
The original code is:
80000000 8061CCE0
60000006 00000000
4A001000 00000004
58010000 00000000
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000050
14000050 PPPPPPPP
80100000 00000244
62000000 00000000
E0000000 80008000
I don't get what I'm supposed to replace PPPPPPPP with. Like what the default is. Is it 00000000 or 3E800000 or something?
I think you put a floating point number in there
not really...
example the file patch code
Can someone convert these to PAL:
Overlap Stickers - Mario [REDSOXROX]*
155DEFD4 00000002
E0000000 80008000
Can you also make this for other characters too? I want it for Kirby, Yoshi, Sonic, Pokémon Trainer and Pikachu.
Always Have 99 Lives [REDSOXROX]*
1528AE64 00000063
E0000000 80008000
99 Lives (Press L) [REDSOXROX]*
284DE4B0 FFBF0040
1528AE64 00000063
E0000000 80008000
Press L to beat Target Smash!! [REDSOXROX]
284DE4B0 FFBF0040
1554E47B 00000000
E0000000 80008000
break X target(s) to finish target test (Paprika killer, Romaap and Hawkeye 2777) [jassim]
2D54E47A 00000001
0154E47B 0000000X
Infinite lives in Classic mode [jassim]
2D28AE67 00000005
0128AE67 00000005
E0000000 80008000
XXXX alloys defeated in cruel brawl/endless brawl [jassim]
02614346 0000XXXX
Infinite Coin Launcher Coins [James0x57]
04103D14 38602710
* Subspace mode only.
I'd also like a code that gave you 0% on all modes except for Wi-Fi.
has been converted to PAL
All of them? I can't find them on the Wii Codes Website.
Quote from: Deathwolf on June 05, 2010, 11:37:22 PM
ALTERNATE STAGE LOADER V1.1 [DANTARION, ALMAS ported by Deathwolf]
C23FD168 00000024
91620000 90E20004
91820008 90620010
91220014 7D800026
3C602F70 60637269
80E10020 7C033800
408200D4 3C602F53
60635447 80E10044
7C033800 408200C0
80E10048 3D60DFDF
616BDFDF 7CE75838
3D60805A 616B7D00
816B0000 806B0000
892B0004 880B0005
2C030DED 41820090
7C033800 41820014
396B0008 1D290008
7D6B4814 4BFFFFD8
2C090000 41820030
396B0008 A0EB0000
3C60815E 60638420
A0630002 7C071800
4182000C 3929FFFF
4BFFFFD8 886B0003
48000024 2C000000
4182003C 3C60815E
606325D0 80630000
7D2303D6 7D2049D6
7C691810 38E05F41
7CE71A14 B0E6FFFC
3C602E50 60634143
9066FFFE 38A5FFFE
38C60002 7D8FF120
81620000 80E20004
81820008 80620010
81220014 38000000
60000000 00000000
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
6620LLLL 00000000
DATADATA DATADATA
00000DED FADEDEAD
E0000000 80008000
AT THE BEGINNING ONCE:
46000010 00000000
44000000 005A7D00
6620LLLL 00000000
-----------------------------------
LLLL = The number of lines of stage data, +1. If you have 9 lines of stage data, input 10, which is A in hex, so "000A"
------------------------------------
FOR EACH ORIGINAL STAGE YOU HAVE REPLACEMENTS FOR:
SSSSSSSS BBRR0000
-----------------------------
SSSSSSSS = Stage ASCII Data(Take from the chart below)
BB = number of replacement stages with button activators (Max 26 _A-_Z)
RR = Number of Randomly Selected Textures (Max 26 _A-_Z)
---------------------------------
FOR EACH BUTTON ACTIVATED STAGE
JJJJ00II 00000000
JJJJ = Button Activator from list below. All players controllers affect the activator.
II = Filename #- _A = 00, _B = 01, etc. Remember, 10 in hex is 0A
STGBATTLEFIELD.PAC (BATT)
42415454
STGCHARAROLL.PAC (CHAR)
43484152
STGCONFIGTEST.PAC (CONF)
434f4e46
STGCRAYON.PAC (CRAY)
43524159
STGDOLPIC.PAC (DOLP)
444f4c50
STGDONKEY.PAC (DONK)
444f4e4b
STGDXBIGBLUE.PAC (DXBI)
44584249
STGDXCORNERIA.PAC (DXCO)
4458434f
STGDXGARDEN.PAC (DXGA)
44584741
STGDXGREENS.PAC (DXGR)
44584752
STGDXONETT.PAC (DXON)
44584f4e
STGDXONETT_en.PAC (DXON)
44584f4e
STGDXPSTADIUM_en.PAC (DXPS)
44585053
STGDXRCRUISE.PAC (DXRC)
44585243
STGDXSHRINE.PAC (DXSH)
44585348
STGDXYORSTER.PAC (DXYO)
4458594f
STGDXZEBES.PAC (DXZE)
44585a45
STGEARTH.PAC (EART)
45415254
STGEDIT_0.PAC (EDIT)
45444954
STGEDIT_1.PAC (EDIT)
45444954
STGEDIT_2.PAC (EDIT)
45444954
STGEMBLEM.PAC (EMBL)
454d424c
STGEMBLEM_00.PAC (EMBL)
454d424c
STGEMBLEM_01.PAC (EMBL)
454d424c
STGEMBLEM_02.PAC (EMBL)
454d424c
STGFAMICOM.PAC (FAMI)
46414d49
STGFINAL.PAC (FINA)
46494e41
STGFZERO.PAC (FZER)
465a4552
STGGREENHILL.PAC (GREE)
47524545
STGGW.PAC (GW.P)
47572e50
STGGW_en.PAC (GW_e)
47575f65
STGHALBERD.PAC (HALB)
48414c42
STGHEAL.PAC (HEAL)
4845414c
STGHOMERUN.PAC (HOME)
484f4d45
STGHOMERUN_en.PAC (HOME)
484f4d45
STGICE.PAC (ICE.)
4943452e
STGJUNGLE.PAC (JUNG)
4a554e47
STGKART.PAC (KART)
4b415254
STGMADEIN_en.PAC (MADE)
4d414445
STGMANSION.PAC (MANS)
4d414e53
STGMARIOPAST_00.PAC (MARI)
4d415249
STGMARIOPAST_01.PAC (MARI)
4d415249
STGMETALGEAR_00.PAC (META)
4d455441
STGMETALGEAR_01.PAC (META)
4d455441
STGMETALGEAR_02.PAC (META)
4d455441
STGNEWPORK_en.PAC (NEWP)
4e455750
STGNORFAIR.PAC (NORF)
4e4f5246
STGOLDIN.PAC (OLDI)
4f4c4449
STGONLINETRAINING.PAC (ONLI)
4f4e4c49
STGORPHEON.PAC (ORPH)
4f525048
STGPALUTENA.PAC (PALU)
50414c55
STGPICTCHAT_en.PAC (PICT)
50494354
STGPIRATES.PAC (PIRA)
50495241
STGPLANKTON.PAC (PLAN)
504c414e
STGRESULT_en.PAC (RESU)
52455355
STGSTADIUM_en.PAC (STAD)
53544144
STGSTARFOX_ASTEROID.PAC (STAR)
53544152
STGSTARFOX_BATTLESHIP.PAC (STAR)
53544152
STGSTARFOX_CORNERIA.PAC (STAR)
53544152
STGSTARFOX_GDIFF.PAC (STAR)
53544152
STGSTARFOX_SPACE.PAC (STAR)
53544152
STGTARGETLV1.PAC (TARG)
54415247
STGTARGETLV2.PAC (TARG)
54415247
STGTARGETLv3.PAC (TARG)
54415247
STGTARGETLv4.PAC (TARG)
54415247
STGTARGETLv5.PAC (TARG)
54415247
STGTENGAN_1.PAC (TENG)
54454e47
STGTENGAN_2.PAC (TENG)
54454e47
STGTENGAN_3.PAC (TENG)
54454e47
STGVILLAGE_00_en.PAC (VILL)
56494c4c
STGVILLAGE_01_en.PAC (VILL)
56494c4c
STGVILLAGE_02_en.PAC (VILL)
56494c4c
STGVILLAGE_03_en.PAC (VILL)
56494c4c
STGVILLAGE_04_en.PAC (VILL)
56494c4c
Even though I don't port codes any more, does this big code work?
I'm getting tired of asking for codes in many forums... and never have them ! Am i really in a brawl hacker forum ??
PLEASE MAKE THESES CODES..........
1-Infinite grab time (the only way to end a grab is throwing the opponent or be hit by an ennemy)
2-Disable the "ready to fight" bar which is really annoying (i often hit it accidentaly and it spoils the top of my CSP)
3-The fat guy on his pig never appears on Eldin's bridge (so the bridge is never destroyed)
And now for codes which already exists, i want some of them working because they don't :
1-Action modifier for 2 moves
2-Custom character selection screen (there are always ALL the pictures of every characters and the code is glitchy !! i tried a lot of possibilities and codes but the result is the same...)
That would be great if i get these codes...
Quote from: Nesscafé on August 06, 2010, 10:41:18 AM
I'm getting tired of asking for codes in many forums... and never have them ! Am i really in a brawl hacker forum ??
PLEASE MAKE THESES CODES..........
1-Infinite grab time (the only way to end a grab is throwing the opponent or be hit by an ennemy)
2-Disable the "ready to fight" bar which is really annoying (i often hit it accidentaly and it spoils the top of my CSP)
3-The fat guy on his pig never appears on Eldin's bridge (so the bridge is never destroyed)
And now for codes which already exists, i want some of them working because they don't :
1-Action modifier for 2 moves
2-Custom character selection screen (there are always ALL the pictures of every characters and the code is glitchy !! i tried a lot of possibilities and codes but the result is the same...)
That would be great if i get these codes...
For disabling the "ready to fight" bar search for a code called css fix it might have been ported to pal (the bar appears after 4 players or cpu select a character)
Quote from: Takeshi55 on August 03, 2010, 10:31:22 PM
Can someone convert these to PAL:
Overlap Stickers - Mario [REDSOXROX]*
155DEFD4 00000002
E0000000 80008000
Can you also make this for other characters too? I want it for Kirby, Yoshi, Sonic, Pokémon Trainer and Pikachu.
Always Have 99 Lives [REDSOXROX]*
1528AE64 00000063
E0000000 80008000
99 Lives (Press L) [REDSOXROX]*
284DE4B0 FFBF0040
1528AE64 00000063
E0000000 80008000
Press L to beat Target Smash!! [REDSOXROX]
284DE4B0 FFBF0040
1554E47B 00000000
E0000000 80008000
break X target(s) to finish target test (Paprika killer, Romaap and Hawkeye 2777) [jassim]
2D54E47A 00000001
0154E47B 0000000X
Infinite lives in Classic mode [jassim]
2D28AE67 00000005
0128AE67 00000005
E0000000 80008000
XXXX alloys defeated in cruel brawl/endless brawl [jassim]
02614346 0000XXXX
Infinite Coin Launcher Coins [James0x57]
04103D14 38602710
* Subspace mode only.
I'd also like a code that gave you 0% on all modes except for Wi-Fi.
Quote from: Deathwolf on August 03, 2010, 11:06:24 PM
has been converted to PAL
Are you sure? I can't find the converted codes anywhere.
BTW, can I get a code that only lets you get Trophy Stand Drops on the SSE?
Just found a USB Gecko on Ebay and Bought it. When I get it I will port some last codes for You guys. When I'm experienced enough I'll try and port the file patch code. So everyones happy! ;D I hope.
Quote from: slayer12909 on August 08, 2010, 06:10:32 AM
Just found a USB Gecko on Ebay and Bought it. When I get it I will port some last codes for You guys. When I'm experienced enough I'll try and port the file patch code. So everyones happy! ;D I hope.
What code are you going to try to port first?
Quote from: slayer12909 on August 08, 2010, 06:10:32 AM
Just found a USB Gecko on Ebay and Bought it. When I get it I will port some last codes for You guys. When I'm experienced enough I'll try and port the file patch code. So everyones happy! ;D I hope.
If I get USB Gecko, then you guys will see me porting codes again! :)
QuoteWhat code are you going to try to port first?
Some beginner code that I can easily port with a USB Gecko
QuoteIf I get USB Gecko, then you guys will see me porting codes again! :)
They Should come out soon. When they get older. Like mine. But it says brand new and stuff. So thats what I'm hoping its like.
Have you pre-ordered it or what because I can't find it.
They Should come out soon. When they get older. Like mine. But it says brand new and stuff. So thats what I'm hoping its like.
Does anyone know if PAL users can use Module files (.rel files)?
I hope someone knows.
EBT
sure with riivolution.
And what about the codes i asked ?
Is there at least ONE person who is a CODE MAKER (so a real hacker) or are all the "hackers" in this community just porters :confused:
Four months i'm waiting for my codes...
which codes?
show me it
Quoted from the previous page.
Quote from: Nesscafé on August 06, 2010, 10:41:18 AM
1-Infinite grab time (the only way to end a grab is throwing the opponent or be hit by an ennemy)
2-Disable the "ready to fight" bar which is really annoying (i often hit it accidentaly and it spoils the top of my CSP)
3-The fat guy on his pig never appears on Eldin's bridge (so the bridge is never destroyed)
And now for codes which already exists, i want some of them working because they don't :
1-Action modifier for 2 moves
2-Custom character selection screen (there are always ALL the pictures of every characters and the code is glitchy !! i tried a lot of possibilities and codes but the result is the same...)
That would be great if i get these codes...
And i forgot to add, in the new codes :
4-Set stamina to 999 (300% is not enough)
lol those codes are NOT easy
Nesscafe have patience hackers have a life if you are so impatient get a usb gecko >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
also for the css code here have this:
Custom CSS [Original by Spunit,ported by Master Hand]
055DB41B 00000029
055DB350 00000000
055DB354 00000001
055DB358 00000002
055DB35C 00000003
055DB360 00000004
055DB364 00000006
055DB368 00000007
055DB36C 00000008
055DB370 00000011
055DB374 00000012
055DB378 00000009
055DB37C 0000001A
055DB380 0000000E
055DB384 0000000F
055DB388 00000017
055DB38C 00000016
055DB390 00000013
055DB394 0000001B
055DB398 0000001C
055DB39C 0000001D
055DB3A0 0000001E
055DB3A4 00000021
055DB3A8 00000026
055DB3AC 0000000D
055DB3B0 00000005
055DB3B4 00000014
055DB3B8 00000010
055DB3BC 0000001F
055DB3C0 00000025
055DB3C4 00000020
055DB3C8 0000000B
055DB3CC 00000027
055DB3D0 0000000C
055DB3D4 00000015
055DB3D8 00000024
055DB3DC 00000022
055DB3E0 00000018
055DB3E4 0000000A
055DB3E8 00000023
055DB3EC 00000019
055DB3F0 00000029
Edited to have everything (but alloys, giga bowser & warioman) HAPPY NOW
Quote from: Thewill on August 09, 2010, 11:52:28 AM
Quote from: slayer12909 on August 09, 2010, 03:25:08 AM
QuoteWhat code are you going to try to port first?
Some beginner code that I can easily port with a USB Gecko
QuoteIf I get USB Gecko, then you guys will see me porting codes again! :)
Have you pre-ordered it or what because I can't find it.
They Should come out soon. When they get older. Like mine. But it says brand new and stuff. So thats what I'm hoping its like.
Change of plans of paying for it. Instead of tuesday which is today. Its gotta be wednesday lol. I can't wait >.<
EDIT: OK Its been paid for which wednesday is today so I should get it friday or saturday. Sorry, don't want to make alot of posts.
Quote from: slayer12909 on August 10, 2010, 10:39:17 AM
Quote from: Thewill on August 09, 2010, 11:52:28 AM
Quote from: slayer12909 on August 09, 2010, 03:25:08 AM
QuoteWhat code are you going to try to port first?
Some beginner code that I can easily port with a USB Gecko
QuoteIf I get USB Gecko, then you guys will see me porting codes again! :)
Have you pre-ordered it or what because I can't find it.
They Should come out soon. When they get older. Like mine. But it says brand new and stuff. So thats what I'm hoping its like.
Change of plans of paying for it. Instead of tuesday which is today. Its gotta be wednesday lol. I can't wait >.<
Ah Brilliant.
Quote from: msp26 on August 10, 2010, 07:18:31 AM
Nesscafe have patience hackers have a life if you are so impatient get a usb gecko >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
As i said the 1st time i asked these codes was 4 months ago, and i asked in many forums, i patiented during 4 months.
Now i'm wondering WHO will take a look at these codes and more than just taking a look, making them, because after 4 months waiting i start to think that nobody cares about it.
So, who can... TRY to make these codes ? Please ?
Have you guys heard about the File patch code 4.0 BETA on smashboards? :eek: :eek: :eek:
lol what?
Ah... not another file patch code... why go through so much trouble?
EDIT: Took a look at it. Its bigger then the 3.5.1 code(I think). It can edit sounds and all. If only riivolution could do the same.
Okay im posting it
Quote
Fashionably late, but doing my part.
Well, I figure it's about time I made my contribution to the Second Revolution of Brawl hacks.
First order of business; congrats to Kryal for starting a new wave of Brawl hacks with his utility, Brawl Box.
Second thing on the agenda; sounds and voices. Whoohoo!
Code:
File Patch Code v4.0 Beta: [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
041C6CE0 483E0DA0
065A7A80 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE528B1 B8410008
38210080 4BE52915
4BC1F244 00000000
065A7900 00000148
7C401378 3C40805D
60420000 9022FF80
3822FF80 7C020378
7C0802A6 9001000C
BC810010 9421FF00
3FA0804C 63BDFA00
3F40804C 635AFC00
54B2BA7E 5647482E
7FE72850 7FDF1850
7E66FA14 7E679B78
3A7301FF 5673002C
7F879850 7F7E3A14
7C872378 387DFFFC
389EFFFC 7FE5FB78
48000010 84040004
94030004 38A5FFFC
2C050000 4181FFF0
387AFFFC 389BFFFC
7F85E378 48000010
84040004 94030004
38A5FFFC 2C050000
4181FFF0 38000000
9001000C 90010010
93C10014 90010018
3800FFFF 9001001C
38610020 90610008
7CE43B78 38A00080
4BE52969 38610008
4BA75215 389DFFFC
38BEFFFC 7FE6FB78
48000010 84040004
94050004 38C6FFFC
2C060000 4181FFF0
389AFFFC 38BBFFFC
7F86E378 48000010
84040004 94050004
38C6FFFC 2C060000
4181FFF0 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000090
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04000
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
3868FFFF 3C80804C
6084FFFF 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26714
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
041BEF80 483E8700
065A7680 00000040
9421FF80 BC810010
7C671B78 7CA62B78
80A30120 7C832378
3C80805A 60847D00
48000261 2C030000
3867014C B8810010
80210000 41820008
4BC178CC 4BC178DC
041C8360 483DF2A0
065A7600 00000040
7FC5F378 9421FF80
BC810010 7CA62B78
80A30018 7C832378
3C80805A 60847D00
480002E1 2C030000
7FA3EB78 B8810010
80210000 41820008
4BC20D2C 4BC20D74
041C862C 483DEF54
065A7580 00000040
7C791B78 9421FF80
BC810010 7C661B78
80BC0018 7FC3F378
3C80805A 60847D00
48000361 2C030000
7F83E378 B8810010
80210000 41820008
4BC21098 4BC210F8
065A7D00 00000038
2F707269 76617465
2F776969 2F617070
2F525342 452F7066
2F736F75 6E642F73
6D617368 62726F73
5F736F75 6E642E62
72736172 00000000
I initially planned on having it allow you to replace specific parts of the sound file, but that led to some difficulties, so you can only replace sound effects by replacing the whole sound file. Currently there's only the Japanese sound file that you can use, but once Kryal allows BrawlBox to edit the sound file (or can it already?) you'll be able to add custom sound effects to your custom characters.
I should note that this is a Beta because it's still incomplete. Apparently, a few characters have a different format for their sound files, these characters will freeze if any sound from their file is played while using the code.
Bowser
Samus/Zero Suit Samus
Zelda/Sheik
IceClimbers
(funny that each of those are the ones that require the .pac file for textures/models.)
Anyways, it's likely you'll encounter some bugs aside from those, but a quick test hasn't revealed anything so far. Though there's something any of the hackers out there will want to know. This code seems to wreak havoc on any breakpoints that are set nearby it's execution points (something to do with multiple processing) so you may want to disable it whenever you're hacking.
Hmm... Let's see, including sound effects, that gives us:
-textures.
-movesets.
-music.
-sound effects.
-some control over models.
-slight control over animations.
So to all contributing hackers, give yourselves a pat on the back
065A7D00 00000038
2F707269 76617465
2F776969 2F617070
2F525342 452F7066
2F736F75 6E642F73
6D617368 62726F73
5F736F75 6E642E62
72736172 00000000
it's ASCII
Quote from: Deathwolf on August 12, 2010, 01:20:28 PM
065A7D00 00000038
2F707269 76617465
2F776969 2F617070
2F525342 452F7066
2F736F75 6E642F73
6D617368 62726F73
5F736F75 6E642E62
72736172 00000000
it's ASCII
What does that mean? :confused:
A new File Patch code by Phantom Wings?? I thought he didn't hack anymore! (Thats what i've heard at least) ???
hi, i was looking for how to change textures and i found here, thank you... but i want to ask a question, is there any cheat makes sending stuffs infinite?(Like a photo or replay) thx (sorry for my bad lang. not eng.)
I have just unpacked the USB Gecko and it is working fine! Now to get porting codes! ;D Btw any one got the Gecko PC Tool 0.5? Cause I need it to rip my games too! :-\
Quote from: gallade01 on August 15, 2010, 10:33:15 PM
hi, i was looking for how to change textures and i found here, thank you... but i want to ask a question, is there any cheat makes sending stuffs infinite?(Like a photo or replay) thx (sorry for my bad lang. not eng.)
The code is NTSC-U sorry :-\
Anyway its a beta
Edit: Slayer have a look at http://wiird.l0nk.org/forum/index.php?topic=4122.0
Oh, okay then, can't you port it? No offense but its not portable code? sorry im not a porter...
Quote from: gallade01 on August 17, 2010, 05:09:18 PM
Oh, okay then, can't you port it? No offense but its not portable code? sorry im not a porter...
Use riivolution ;D
or use file patch code 2.1 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
The file patch code is too hard to port because Phantom Wings use 06 string codetype with ASM instruction. You need to find the right values and not even the right addresses!
Only Phantom Wings can port this code. But I'm a little confussed by the NTSC-J version of this code.
I'll try to contact Phantom Wings to port it
Quote from: Deathwolf on August 17, 2010, 05:48:33 PM
The file patch code is too hard to port because Phantom Wings use 06 string codetype with ASM instruction. You need to find the right values and not even the right addresses!
Only Phantom Wings can port this code. But I'm a little confussed by the NTSC-J version of this code.
I'll try to contact Phantom Wings to port it
Well good luck with that, you'll be lucky if he replied since he hasn't been on for ages, yet he still posts on smashboards.
Quote from: Thewill on August 17, 2010, 10:37:11 PM
Quote from: Deathwolf on August 17, 2010, 05:48:33 PM
The file patch code is too hard to port because Phantom Wings use 06 string codetype with ASM instruction. You need to find the right values and not even the right addresses!
Only Phantom Wings can port this code. But I'm a little confussed by the NTSC-J version of this code.
I'll try to contact Phantom Wings to port it
Well good luck with that, you'll be lucky if he replied since he hasn't been on for ages, yet he still posts on smashboards.
since ages??? :eek:
No Closeups: v1.1 [Phantom Wings]
040A9F80 387E0060
040AA62C 4800037C
Partial size modifier: new skip write code [ported by Deathwolf]
081A874C 60000000
20020004 00000000
C21A874C 0000000B
A89B0002 2C045953
40820038 A89B0006
2C045953 4082002C
A89B000A 2C045953
40820020 C21B0008
C1FB0004 C1DB0000
D21B0008 D1FB0004
D1DB0000 48000014
67A44000 D01B0008
D01B0004 D01B0000
60000000 00000000
08046B60 60000000
20040004 00000000
C2046B60 0000000C
A8970002 2C045953
40820038 A8970006
2C045953 4082002C
A897000A 2C045953
40820020 C2170008
C1F70004 C1D70000
D2170008 D1F70004
D1D70000 48000014
C00284C8 D0170008
D0170004 D0170000
7E248B78 7E038378
60000000 00000000
set pointers [ported by Deathwolf]
C283CB08 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
Friction Modifier[Igglyboo ported by Deathwolf]
04520164 XXXXXXXX
C28576BC 00000006
9421FF80 BC410008
3EC08052 C3360100
C023D134 3AC02EF0
7C00B000 40820008
EC21C82A B8410008
38210080 00000000
Universal Animation Modifier[Igglyboo ported by Deathwolf]
80000000 80623384
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000014
DE000000 80008180
1400004C XXXXXXXX
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Game Camera 5.0 [Igglyboo]
04521294 40200000
080A06F4 60000000
2004000C 00000000
205BA9A8 00000070
065B6DE4 00000018
00000000 41600000
00000000 00000000
41D00000 43900000
E0000000 80008000
C0000000 00000015
9421FF80 BC410008
3E40804D 6252E4B4
C0520000 C0720004
C0920008 C0B2000C
3E40805B 6252A9A8
3D608052 616B1294
C00B0000 C032C450
82720000 2C130400
40820008 EC210028
2C130800 40820008
EC21002A D032C450
C032C448 EC420032
EC21102A D032C448
C032C44C EC630032
EC21182A D032C44C
C032C43C EC840032
EC21202A D032C43C
C032C440 ECA50032
EC21282A D032C440
B8410008 38210080
4E800020 00000000
Joystick Tracking[Phantom Wings ported by Deathwolf]
C0000000 0000000F
9421FF80 BC410008
7C4802A6 90410004
38C00000 3CA0804D
60A5E514 3C80804D
6084E484 38400000
88650002 3863000B
3863FF80 706300F0
48000049 90640000
38A50001 38840004
38420001 2C020004
4180FFD8 38A50004
38C60001 2C060004
4180FFC4 80410004
7C4803A6 B8410008
38210080 4E800020
6620000F 00000000
9421FF80 BC810008
70640080 2C040000
4182000C 7C6300D0
7063007F 60000000
2C030000 41820048
38A00000 7C662830
74C70080 2C070000
4082000C 38A50001
4BFFFFEC 38E7FFFF
7CC63838 38E00017
7CA53850 38A5007F
7CA53830 7C653214
2C040000 41820008
64638000 B8810008
38210080 4E800020
044DE47C 42C00000
044DE480 3F800000
C0000000 0000000A
9421FF80 BC410008
3CA0804D 60A4E484
60A5E4C4 C3E4FFF8
C3C4FFFC C3A40000
EFBDF824 FC1DF040
40810008 FFA0F090
D3A40000 38840004
7C042800 4082FFE0
B8410008 38210080
4E800020 00000000
What does joystick tracking do alone i know you need it for game camera
EDIT: also when you port it can you make a version for wiimote and nunchuk P1
How does game camera work again?
Quote from: Thewill on August 19, 2010, 08:18:13 AM
How does game camera work again?
Same way as the pause screen without pausing you need a gamecube controller on slot 4 (and i DONT HAVE ONE >:( >:( >:( >:( >:( :'()
Quote from: msp26 on August 19, 2010, 05:30:42 PM
Quote from: Thewill on August 19, 2010, 08:18:13 AM
How does game camera work again?
Same way as the pause screen without pausing you need a gamecube controller on slot 4 (and i DONT HAVE ONE >:( >:( >:( >:( >:( :'()
Buy one at gamestop it's worth it :)
with my usbloader gx NTSC-U Brawl i got 12,000 line limit instead of 255 with the snapshot method ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D (Now i just need a overflow of codes to at least hit 2,000)
Quote from: msp26 on August 16, 2010, 11:42:07 AM
Quote from: gallade01 on August 15, 2010, 10:33:15 PM
hi, i was looking for how to change textures and i found here, thank you... but i want to ask a question, is there any cheat makes sending stuffs infinite?(Like a photo or replay) thx (sorry for my bad lang. not eng.)
The code is NTSC-U sorry :-\
Anyway its a beta
Edit: Slayer have a look at http://wiird.l0nk.org/forum/index.php?topic=4122.0
Thanks msp :D
you're welcome :)
Quote from: msp26 on August 17, 2010, 05:11:34 PM
Quote from: gallade01 on August 17, 2010, 05:09:18 PM
Oh, okay then, can't you port it? No offense but its not portable code? sorry im not a porter...
Use riivolution ;D
or use file patch code 2.1 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
im already using file patch code 2.1 for textures but, what will change if i use it?
File patch code 2.1 is rubbish so use riivolution it lets you do all the things that file patch code 3.5.1 NTSC-U does
(If you need any help post on this thread ;))
EDIT: Can any one point me to an overfolow of ntsc-u Brawl codes? ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::)
Quote from: msp26 on August 23, 2010, 12:13:56 PM
File patch code 2.1 is rubbish so use riivolution it lets you do all the things that file patch code 3.5.1 NTSC-U does
(If you need any help post on this thread ;))
EDIT: Can any one point me to an overfolow of ntsc-u Brawl codes? ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::)
yes but can't use because im not using disc to play ssbb...
another question, is there any code that makes my characters wont die when they fall? i mean theyre just falling, no die or red-blue sparks all over the stage, i love taking photos and that will be awesome i i can take photo under the stage, corneria maybe? or battlefield, you can make a code for it? i think its very good idea, many many thanks if you do! :D dont you think its a good idea too?
Quote from: gallade01 on August 23, 2010, 02:26:05 PM
yes but can't use because im not using disc to play ssbb...
that makes no sense if you're using usb loader gx (or something else) cause you should have downloaded NTSC-U (Like me ;D)
Quote from: gallade01 on August 23, 2010, 04:47:03 PM
another question, is there any code that makes my characters wont die when they fall? i mean theyre just falling, no die or red-blue sparks all over the stage, i love taking photos and that will be awesome i i can take photo under the stage, corneria maybe? or battlefield, you can make a code for it? i think its very good idea, many many thanks if you do! :D dont you think its a good idea too?
there is an NTSC-U code for adjusting the death boundary for all stages
WHY EVERYTHING IS NTSC-U!!! :D its possible to port it? if yes, can you port please ?? that will be awesome!!
Currently Taking Non ASM 1 Line code Requests :) Anyone want a code to be ported? PLEASE Do not ask for ASM codes to be ported until I learn how to port them.
Quote from: slayer12909 on August 24, 2010, 05:17:41 AM
Currently Taking Non ASM 1 Line code Requests :) Anyone want a code to be ported? PLEASE Do not ask for ASM codes to be ported until I learn how to port them.
What is ASM?
Quote from: msp26 on August 23, 2010, 06:22:42 PM
Quote from: gallade01 on August 23, 2010, 02:26:05 PM
yes but can't use because im not using disc to play ssbb...
that makes no sense if you're using usb loader gx (or something else) cause you should have downloaded NTSC-U (Like me ;D)
Quote from: gallade01 on August 23, 2010, 04:47:03 PM
another question, is there any code that makes my characters wont die when they fall? i mean theyre just falling, no die or red-blue sparks all over the stage, i love taking photos and that will be awesome i i can take photo under the stage, corneria maybe? or battlefield, you can make a code for it? i think its very good idea, many many thanks if you do! :D dont you think its a good idea too?
there is an NTSC-U code for adjusting the death boundary for all stages
yea i will download ntsc-u i think...
Quote from: msp26 on August 24, 2010, 08:59:52 AM
Quote from: slayer12909 on August 24, 2010, 05:17:41 AM
Currently Taking Non ASM 1 Line code Requests :) Anyone want a code to be ported? PLEASE Do not ask for ASM codes to be ported until I learn how to port them.
What is ASM?
ASM... I think it means Assembly. Its a code that you can create through breakpoints and stuff. I've only just started this stuff. And can't really explain much lol. ASM Is a code like this:
Teching wondow V0.05 [Spunit262, The Paprika Killer]
C277A190 00000012
80810010 2C040046
41A00080 2C04004C
41A10078 80BF0068
88C5008F 2C06000F
41A10068 88E5008E
7CC63A14 2C060032
41800058 2C040049
41820050 41A00008
3884FFFC 3884FFBA
5484083C 38840060
2C040062 41810030
41820010 80C50038
54C66D3E 48000014
80E50074 50E4EFFE
80C5003C 7CC69E70
2C0607E5 41A00008
60840001 90810010
60000000 00000000
C2760394 00000005
88C30058 2C060032
41A10014 7C060214
2C0000FF 41800008
380000FE 98030058
60000000 00000000Well I think its a ASM Code, Looks like one Lol.
slayer ASM codes are easy to port. (sometimes)
you have to look into the instructions. everytime you need to port the hook address(8077A190)
all other are just instructions and not addresses.
Teching wondow V0.05 [Spunit262, The Paprika Killer]
C277A190 00000012 <-- 8077A190 = hook address
80810010 2C040046
41A00080 2C04004C
41A10078 80BF0068
88C5008F 2C06000F
41A10068 88E5008E
7CC63A14 2C060032
41800058 2C040049
41820050 41A00008
3884FFFC 3884FFBA
5484083C 38840060
2C040062 41810030
41820010 80C50038
54C66D3E 48000014
80E50074 50E4EFFE
80C5003C 7CC69E70
2C0607E5 41A00008
60840001 90810010
60000000 00000000
C2760394 00000005 <--- 80760394 = hook address
88C30058 2C060032
41A10014 7C060214
2C0000FF 41800008
380000FE 98030058
60000000 00000000
Ah Ok, Thanks Deathwolf! :)
Stage replacement [Deathwolf]
C22586FC 0000000E
9421FFB0 BDC10008
3DC08001 61CE0034
91C10034 80010034
3DE08025 61EF8700
7C0803A6 38210030
4E800020 9421FF40
7C0802A6 38E00000
900100C4 93E100BC
3BE10008 93C100B8
7C9E2378 38800019
7C7D1B78 7FE3FB78
7CA903A6 93A100B4
B9C10008 38210050
60000000 00000000
395D62C8 000000XX <-- stage
055D62D8 000000YY <-- replace with
06267410 00000070
7E6ACA14 7C6ABA14
7E4AC214 7C6A9B78
7D4A9378 7D4A4671
4182004C 2C0300FF
4081000C 386000FF
4800000C 7C6AFE70
7C635078 2C1200FF
4081000C 3A4000FF
4800000C 7E4AFE70
7E525078 2C1300FF
4081000C 3A6000FF
4800000C 7E6AFE70
7E735078 3B1D0001
566A063E 7F161670
07407844 00000018
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
Stage replacement V2 Online/Offline [Deathwolf]
C22586FC 00000035
9421FFB0 BDC10008
3DC08001 61CE0034
91C10034 80010034
3DE08025 61EF8700
7C0803A6 38210030
4E800020 9421FF40
7C0802A6 38E00000
900100C4 93E100BC
3BE10008 93C100B8
7C9E2378 38800019
7C7D1B78 7FE3FB78
7CA903A6 93A100B4
7C7D1B78 7FE3FB78
7C0803A6 38210030
4E800020 9421FF40
7C0802A6 38E00000
900100C4 93E100BC
3BE10008 93C100B8
7C9E2378 38800019
93A100B4 7C7D1B78
7FE3FB78 7CA903A6
38210030 4E800020
9421FF40 7C0802A6
38E00000 900100C4
93E100BC 3BE10008
93C100B8 7C9E2378
38800019 93A100B4
7C7D1B78 7FE3FB78
7CA903A6 28050000
4E800020 9421FF40
7C0802A6 38E00000
900100C4 93E100BC
3BE10008 93C100B8
7C9E2378 38800019
93A100B4 7C7D1B78
7FE3FB78 7CA903A6
28050000 9421FF40
7C0802A6 38E00000
900100C4 93E100BC
3BE10008 93C100B8
7C9E2378 38800019
93A100B4 7C7D1B78
7FE3FB78 7CA903A6
28050000 989F0000
7C0802A6 38E00000
900100C4 93E100BC
3BE10008 93C100B8
7C9E2378 38800019
93A100B4 7C7D1B78
7FE3FB78 7CA903A6
28050000 989F0000
A0060000 B9C10008
38210050 00000000
04367454 7F64DB78
04367488 4082000C
04290798 D1010044
054973F8 7C7C7C7C
054973FC DDDDDDDD
04874534 90610068
395D62CA 000000XX <-- stage
055D62D8 000000YY <-- replace with
06267410 00000070
7E6ACA14 7C6ABA14
7E4AC214 7C6A9B78
7D4A9378 7D4A4671
4182004C 2C0300FF
4081000C 386000FF
4800000C 7C6AFE70
7C635078 2C1200FF
4081000C 3A4000FF
4800000C 7E4AFE70
7E525078 2C1300FF
4081000C 3A6000FF
4800000C 7E6AFE70
7E735078 3B1D0001
566A063E 7F161670
07407844 00000018
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
Teching wondow V0.05 [Spunit262, The Paprika Killer]
C277A190 00000012
80810010 2C040046
41A00080 2C04004C
41A10078 80BF0068
88C5008F 2C06000F
41A10068 88E5008E
7CC63A14 2C060032
41800058 2C040049
41820050 41A00008
3884FFFC 3884FFBA
5484083C 38840060
2C040062 41810030
41820010 80C50038
54C66D3E 48000014
80E50074 50E4EFFE
80C5003C 7CC69E70
2C0607E5 41A00008
60840001 90810010
60000000 00000000
C2760394 00000005
88C30058 2C060032
41A10014 7C060214
2C0000FF 41800008
380000FE 98030058
60000000 00000000
What Does this code do :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:
Anyone?
is there any code unlocks boss battles mode? if yes, can you post it?
Quote from: gallade01 on August 31, 2010, 06:02:12 PM
is there any code unlocks boss battles mode? if yes, can you post it?
I think there is a code for that but its not exactly named that. If you look on the Official Gecko OS codes site it should have a code unlocking all characters and such.
Anyone want a code to be ported? Make sure its a easy code!
Quote from: slayer12909 on September 01, 2010, 05:37:21 AM
Anyone want a code to be ported? Make sure its a easy code!
Many people want css fix to be ported (For me it doesnt matter i have US brawl!)
where is the code?
Quote from: Deathwolf on September 01, 2010, 02:49:07 PM
where is the code?
CSS Fix [Phantom Wings]:
046A0C68 C2000000
0469DC18 40820030
0469DC40 2C030000
04689E88 60000000
lol again from Phantom Wings.
CSS Fix [Phantom Wings ported by Deathwolf]
04698500 C2000000
04695468 40820030
04695490 2C030000
046816B4 60000000
have fun ;)
Quote from: Thewill on August 31, 2010, 08:54:12 PM
Quote from: gallade01 on August 31, 2010, 06:02:12 PM
is there any code unlocks boss battles mode? if yes, can you post it?
I think there is a code for that but its not exactly named that. If you look on the Official Gecko OS codes site it should have a code unlocking all characters and such.
ok i know and i used it but dont know if any of them unlocks boss battles... http://geckocodes.org/index.php?c=RSBP01 i checked here, i usually use that codes but cant find any code to unlock it...
Quote from: Deathwolf on September 01, 2010, 07:44:54 PM
lol again from Phantom Wings.
CSS Fix [Phantom Wings ported by Deathwolf]
04698500 C2000000
04695468 40820030
04695490 2C030000
046816B4 60000000
have fun ;)
ANYONE DOES IT WORK?!!!!!!
what does this code really do?
Quote from: Deathwolf on September 02, 2010, 07:39:29 PM
what does this code really do?
Say like this:
http://i105.photobucket.com/albums/m202/antjor_s38/Textures%20Thumbnails/CSSDFB150.png
It needs a code for it to do that but it was only for NTSC, not until you ported it.
what it only works with this code?
Quote from: Deathwolf on September 02, 2010, 08:36:27 PM
what it only works with this code?
Yeah, because if it not placed in the right place then you won't be able to select the bottom part of the characters since it isn't made to be like that.
AND THE CODE WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Quote from: Thewill on September 02, 2010, 08:51:29 PM
Quote from: Deathwolf on September 02, 2010, 08:36:27 PM
what it only works with this code?
Yeah, because if it not placed in the right place then you won't be able to select the bottom part of the characters since it isn't made to be like that.
AND THE CODE WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
thx for info^^ glad to hear it works :)
btw Thewill can you please send me a dl link for this nice CSS?? :)
thanks alot
Quote from: Deathwolf on September 02, 2010, 11:22:05 PM
btw Thewill can you please send me a dl link for this nice CSS?? :)
thanks alot
No problem:
http://forums.kc-mm.com/index.php?topic=6201.0
That link has the download of that CSS I showed but also different styles of how you want it.
I wonder when the next SSB Game comes out... Hopefully with more characters!
Quote from: slayer12909 on September 03, 2010, 06:03:41 AM
I wonder when the next SSB Game comes out... Hopefully with more characters!
O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0
Quote from: slayer12909 on September 03, 2010, 06:03:41 AM
I wonder when the next SSB Game comes out... Hopefully with more characters!
And more stages and costumes and.. well everything! :cool: O0 8) :)
Quote from: slayer12909 on September 03, 2010, 06:03:41 AM
I wonder when the next SSB Game comes out... Hopefully with more characters!
Apparently SSBB is the last of the SSB series they have made.
OMFG no unlocking boss battles code?
Yeah! ;D If it comes out on the Wii (Probably not..) I'll hack the game and make some codes :D
Edit:
Quote from: Thewill on September 03, 2010, 07:46:55 PM
Quote from: slayer12909 on September 03, 2010, 06:03:41 AM
I wonder when the next SSB Game comes out... Hopefully with more characters!
Apparently SSBB is the last of the SSB series they have made.
Aww that sucks.. :( Atleast we can hack the game! :)
Quote from: slayer12909 on September 04, 2010, 07:38:08 AM
Yeah! ;D If it comes out on the Wii (Probably not..) I'll hack the game and make some codes :D
Edit:
Quote from: Thewill on September 03, 2010, 07:46:55 PM
Quote from: slayer12909 on September 03, 2010, 06:03:41 AM
I wonder when the next SSB Game comes out... Hopefully with more characters!
Apparently SSBB is the last of the SSB series they have made.
Aww that sucks.. :( Atleast we can hack the game! :)
Yeah!
Quote from: gallade01 on September 04, 2010, 12:48:22 AM
OMFG no unlocking boss battles code?
Just get full save data on different sites.
yes from time to time every game ends...
first Metroid and now SSB.
Quote from: Deathwolf on September 05, 2010, 01:31:44 AM
yes from time to time every game ends...
first Metroid and now SSB.
Yeah, I guess so to. But Deathwolf, If I gave you these codes:
ASF1nk's Custom CSS V2 [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002F
* 00010203 06070811
* 12091A0E 17161320
* 21260D05 14101F25
* 1B0B270C 15242218
* 0A231929 0F045D5E
* 5C4A4E40 464c5500
Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627
CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000
Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000
Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000
CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6
Can you port them for me?
hard hard....
I'll try to port the other 3 codes soon.
CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262 ported by Deathwolf]
0468B560 38800004
0668B57C 00000008
38000000 3880000F
04687914 60000000
0468F788 60000000
0468F71C 60000000
Regular Zelda Icon (CSS) [spunit262 ported by Deathwolf]
* 04687914 60000000
I'm not sure if those following work, so please test it:
Independent Pokemon Engine +no wreck My Music V2 [spunit262 ported by Deathwolf]
* 0640AA80 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C267C170 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000
Custom Random V1 [spunit262 ported by Deathwolf]
* 0667D040 0000000C
* 3C608067 7C630214
* 88638600 00000000
* 0467D00C 3AE00028
* 06678600 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627
Quote from: Deathwolf on September 05, 2010, 01:31:44 AM
yes from time to time every game ends...
first Metroid and now SSB.
won´t there be any new ssb again? :'(
It was such an awesome series, that mustn´t happen...
I seriously need to know where to get USB Gecko. I wanna port codes again, in fact I want to make codes as-well!
is it possible to play vs. marx music on final destination stage with file replacement code v2.1? if its possible, how? and it will desync wi-fi?
too much strings...
PAL use other values so it's hard to port it.
Extra stages [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
006B929C 0000001F
066B99D8 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B92A4 00000012
066B9A58 00000012
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
06407AAC 00000062
01010202 211B0D0D
130F0303 16120404
19150E0E 0C0C1410
09090B0B 2E3B3038
2B34323A 1D171511
2F372A33 241E2C35
2D36330A 1E18221C
231D0606 29320707
251F1C16 1F191814
08080505 3139201A
17130000 26642864
34643564 36643764
38640000 00000000
People who ask for ported codes please know this. It is not easy to port codes & it may take long. So all the people who just think asking for ported is easy or maybe your becoming in-patient its not like that. I'm just posting about this so other requesters don't become like this.
Quote from: Thewill on September 05, 2010, 08:59:20 PM
I seriously need to know where to get USB Gecko. I wanna port codes again, in fact I want to make codes as-well!
You will eventually get it. Trust me. The seller of my USB Gecko didn't know how to use it.
Quote from: slayer12909 on September 09, 2010, 06:58:29 AM
Quote from: Thewill on September 05, 2010, 08:59:20 PM
I seriously need to know where to get USB Gecko. I wanna port codes again, in fact I want to make codes as-well!
You will eventually get it. Trust me. The seller of my USB Gecko didn't know how to use it.
Really?! WOW. Then that means the person could get more.
Thewill, what does this code do? ???
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000025
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231904 29000000
Quote from: skyground95 on September 11, 2010, 06:33:23 PM
Thewill, what does this code do? ???
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000025
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231904 29000000
I have no idea. Though it could re-arrange the CSS.
I got it from MAST3RLINKX's awesome Custom Brawl Pack ;D :
http://www.youtube.com/watch?v=Pyx2U2Ff3EI
unfortunately, it's a NTSC-U code :(
Why haven't any of you guys heard of RiiVolution? I mention it all the freaking time. Thats mainly the reason why I don't port codes anymore. Just look at the previous posts!
Quote from: Thewill on September 15, 2010, 07:13:30 PM
Why haven't any of you guys heard of RiiVolution? I mention it all the freaking time. Thats mainly the reason why I don't port codes anymore. Just look at the previous posts!
I looked at your work and liked it a lot :D (especially sahdow over dk)
the sfx is mucked up in NTSC-U :(
Quote from: msp26 on September 15, 2010, 07:22:49 PM
Quote from: Thewill on September 15, 2010, 07:13:30 PM
Why haven't any of you guys heard of RiiVolution? I mention it all the freaking time. Thats mainly the reason why I don't port codes anymore. Just look at the previous posts!
I looked at your work and liked it a lot :D (especially sahdow over dk)
the sfx is mucked up in NTSC-U :(
Yeah, but you can port it, but its really long to do + some of the PSA's have PAL ones.
sfx modifier?
YESH! WIIRD IS BACK UP AGAIN!! :D Btw did you guys know it was down for like a few days or so?
Quote from: slayer12909 on September 21, 2010, 04:12:02 AM
YESH! WIIRD IS BACK UP AGAIN!! :D Btw did you guys know it was down for like a few days or so?
LOL, I didn't, I don't go on this alot.
Quote from: Thewill on September 23, 2010, 02:13:53 PM
Quote from: slayer12909 on September 21, 2010, 04:12:02 AM
YESH! WIIRD IS BACK UP AGAIN!! :D Btw did you guys know it was down for like a few days or so?
LOL, I didn't, I don't go on this alot.
I havent visited this site for some time cause i keep modding my ntsc brawl iso
Quote from: msp26 on September 25, 2010, 10:49:37 AM
Quote from: Thewill on September 23, 2010, 02:13:53 PM
Quote from: slayer12909 on September 21, 2010, 04:12:02 AM
YESH! WIIRD IS BACK UP AGAIN!! :D Btw did you guys know it was down for like a few days or so?
LOL, I didn't, I don't go on this alot.
I havent visited this site for some time cause i keep modding my ntsc brawl iso
Well, I've tried to get the NTSC version of brawl on USB, but never work. Easier for me to stay on PAL.
why it doesn't work?
Quote from: Deathwolf on September 25, 2010, 08:59:56 PM
why it doesn't work?
Well, I can never find a small enough size for my USB stick which is 4GB or can never find one at all.
Quote from: Thewill on September 25, 2010, 10:06:32 PM
Quote from: Deathwolf on September 25, 2010, 08:59:56 PM
why it doesn't work?
Well, I can never find a small enough size for my USB stick which is 4GB or can never find one at all.
Pal brawl iso is over 6 gig
NTSC brawl iso is over 7 gig
I use a 1 tb hardrive and usbloader GX
Quote from: msp26 on September 26, 2010, 12:36:15 PM
Quote from: Thewill on September 25, 2010, 10:06:32 PM
Quote from: Deathwolf on September 25, 2010, 08:59:56 PM
why it doesn't work?
Well, I can never find a small enough size for my USB stick which is 4GB or can never find one at all.
Pal brawl iso is over 6 gig
NTSC brawl iso is over 7 gig
I use a 1 tb hardrive and usbloader GX
why Is NTSC brawl so much larger compared to PAL?
Quote from: skyground95 on September 26, 2010, 05:37:22 PM
Quote from: msp26 on September 26, 2010, 12:36:15 PM
Quote from: Thewill on September 25, 2010, 10:06:32 PM
Quote from: Deathwolf on September 25, 2010, 08:59:56 PM
why it doesn't work?
Well, I can never find a small enough size for my USB stick which is 4GB or can never find one at all.
Pal brawl iso is over 6 gig
NTSC brawl iso is over 7 gig
I use a 1 tb hardrive and usbloader GX
why Is NTSC brawl so much larger compared to PAL?
Just another reason of why NTSC get everything.
Quote from: Thewill on September 27, 2010, 08:16:43 AM
Quote from: skyground95 on September 26, 2010, 05:37:22 PM
Quote from: msp26 on September 26, 2010, 12:36:15 PM
Quote from: Thewill on September 25, 2010, 10:06:32 PM
Quote from: Deathwolf on September 25, 2010, 08:59:56 PM
why it doesn't work?
Well, I can never find a small enough size for my USB stick which is 4GB or can never find one at all.
Pal brawl iso is over 6 gig
NTSC brawl iso is over 7 gig
I use a 1 tb hardrive and usbloader GX
why Is NTSC brawl so much larger compared to PAL?
Just another reason of why NTSC get everything.
I agree
hiii, umm.. could anyone get the Game Camera 5.0 [Igglyboo] and Joystick Tracking[Phantom Wings ported by Deathwolf] to work. They dont seem to work for me, are there any special controls to get it to work?
Quote from: pinkprincess on October 05, 2010, 02:35:43 AM
hiii, umm.. could anyone get the Game Camera 5.0 [Igglyboo] and Joystick Tracking[Phantom Wings ported by Deathwolf] to work. They dont seem to work for me, are there any special controls to get it to work?
Game Camera v4 ported by Deathwolf
20501B80 00001070
080ABF38 60000000
20020138 00000000
080A1D54 60000000
20040CD0 00000000
040ABF10 60000000
040ABF04 60000000
040ABF18 60000000
E2000001 00000000
20501B80 00001270
040ABF10 D01E0064
040ABF04 D01E0060
040ABF18 D05E0068
040ABF38 D09E006C
040ABF3C D07E0070
040ABF40 D05E0074
040A1D54 D03F006C
040A1D60 D01F0070
040A1D6C D03F0074
040A1D78 D01F0060
040A1D84 D03F0064
E2000001 00000000
20501B80 00000064
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE73002A
D2721D14 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000068
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE730028
D2721D14 4E800020
60000000 00000000
E2000002 00000000
20501B80 00000070
045B7F94 430E0000
60000000 00000000
E2000001 00000000
20501B80 00000041
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE730028
D2721D0C 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000042
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE73002A
D2721D0C 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000044
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE730028
D2721D10 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000048
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE73002A
D2721D10 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000028
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE73002A
D2721D04 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000024
C0000000 00000005
3E40805B C2726D84
3C003FC0 90120000
C0120000 EE730028
D2721D04 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000021
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE730028
D2721D00 4E800020
60000000 00000000
E2000001 00000000
20501B80 00000022
C0000000 00000005
3E40805B C2726D80
3C003FC0 90120000
C0120000 EE73002A
D2721D00 4E800020
60000000 00000000
I cant find the joystic tracking code so use your previous one
the code doesn't work for me x(
are their any special controls to get the code to work?
Quote from: pinkprincess on October 06, 2010, 03:35:52 AM
the code doesn't work for me x(
are their any special controls to get the code to work?
Same the code doesn't work for me either.
I think you need to use the 4th game controller socket ;)
Quote from: slayer12909 on October 06, 2010, 10:04:32 AM
I think you need to use the 4th game controller socket ;)
Yes You need to plug a
gamecube controller in the 4th slot
Quote from: msp26 on October 06, 2010, 03:38:13 PM
Quote from: slayer12909 on October 06, 2010, 10:04:32 AM
I think you need to use the 4th game controller socket ;)
Yes You need to plug a gamecube controller in the 4th slot
Is that why it wasn't work for me? LOL maybe.
i used a gamecube controller in the 4th slot still didn't work for me x(
I have a request:
Can anyone with an USBgecko find the adress and values for the character's appearance?
So that it can be used to modify if P1, P2, P3 or P4(or P5, P6 and P7?) appears or not :)
1000th REPLY ;D ;D ;D ;D ;D ;D ;D ;D ;D
so... I guess no one want to do It? :-\
Anything new?
Quote from: Thewill on October 22, 2010, 11:52:38 PM
Anything new?
I Sent a message to Deathwolf about the request 12 days ago, and he answered
" I'll see what I can do okay?^^ " , but I haven't heard from him after that...
Quote from: paprika_killer on October 23, 2010, 10:47:04 PM
well this place kind of died.
Agreed, I need that USB GECKO!
CSS Music Selector v1.0 [Dantarion] (NTSC-US)
C2078E28 00000004
3C80805B 60844E00
7C045800 4182000C
3880XXXX 48000008
809C0178 00000000
XXXX = 4 Digit Song ID
I don't think this code is hard to port, but I'm not a hacker so I can't say, try to port this if you can, I thank you in advance ^^
Quote from: JK-beta on October 27, 2010, 08:31:44 AM
CSS Music Selector v1.0 [Dantarion] (NTSC-US)
C2078E28 00000004
3C80805B 60844E00
7C045800 4182000C
3880XXXX 48000008
809C0178 00000000
XXXX = 4 Digit Song ID
I don't think this code is hard to port, but I'm not a hacker so I can't say, try to port this if you can, I thank you in advance ^^
Send this to Deathwolf, I haven't seen addresses like theses. I mean like codes like Melee air dodge code addresses like that.
Hello i want to ask if its possible to get two of the same code. Example "Item Swap" if i could have 2 or 3 swaps at a time it would be
easier for both cpu and players hehe...i just want em nothing else :P
one more thing... why is "Generalized Super Code" bugged? Some characters dont work with it...its very annoying! Pkmon trainer, kirby and samus and pit's final smashes...
thats all...i hope you can help me :)
Quote from: Snoozeman on October 29, 2010, 01:40:30 PM
Hello i want to ask if its possible to get two of the same code. Example "Item Swap" if i could have 2 or 3 swaps at a time it would be
easier for both cpu and players hehe...i just want em nothing else :P
one more thing... why is "Generalized Super Code" bugged? Some characters dont work with it...its very annoying! Pkmon trainer, kirby and samus and pit's final smashes...
thats all...i hope you can help me :)
More item swaps are not possible
can someone give me an NTSC-U item swap code my one doesnt work
Quote from: msp26 on October 29, 2010, 02:15:35 PM
Quote from: Snoozeman on October 29, 2010, 01:40:30 PM
Hello i want to ask if its possible to get two of the same code. Example "Item Swap" if i could have 2 or 3 swaps at a time it would be
easier for both cpu and players hehe...i just want em nothing else :P
one more thing... why is "Generalized Super Code" bugged? Some characters dont work with it...its very annoying! Pkmon trainer, kirby and samus and pit's final smashes...
thats all...i hope you can help me :)
More item swaps are not possible
can someone give me an NTSC-U item swap code my one doesnt work
can it be possible that way you can make the same code with different numbers that will create same result?
because its maybe possible...
i think there is some values you can change so some of the numbers (Changed) will be the same.
but what ever...ssbb kinda stopped with porting codes / hacking
Quote from: Thewill on October 23, 2010, 11:43:58 PM
Quote from: paprika_killer on October 23, 2010, 10:47:04 PM
well this place kind of died.
Agreed, I need that USB GECKO!
New USB Gecko SE (Special edition) Are gonna be in stock soon. Nuke is back too, so there is your chance in getting the latest USB Gecko :D
Check the video at www.usbgecko.com (http://www.usbgecko.com)
Quote from: Snoozeman on October 29, 2010, 08:10:30 PM
Quote from: msp26 on October 29, 2010, 02:15:35 PM
Quote from: Snoozeman on October 29, 2010, 01:40:30 PM
Hello i want to ask if its possible to get two of the same code. Example "Item Swap" if i could have 2 or 3 swaps at a time it would be
easier for both cpu and players hehe...i just want em nothing else :P
one more thing... why is "Generalized Super Code" bugged? Some characters dont work with it...its very annoying! Pkmon trainer, kirby and samus and pit's final smashes...
thats all...i hope you can help me :)
More item swaps are not possible
can someone give me an NTSC-U item swap code my one doesnt work
can it be possible that way you can make the same code with different numbers that will create same result?
because its maybe possible...
i think there is some values you can change so some of the numbers (Changed) will be the same.
but what ever...ssbb kinda stopped with porting codes / hacking
No it won't work, ive already tried it :-\
Quote from: JK-beta on October 27, 2010, 08:31:44 AM
CSS Music Selector v1.0 [Dantarion] (NTSC-US)
C2078E28 00000004
3C80805B 60844E00
7C045800 4182000C
3880XXXX 48000008
809C0178 00000000
XXXX = 4 Digit Song ID
I don't think this code is hard to port, but I'm not a hacker so I can't say, try to port this if you can, I thank you in advance ^^
Hmm.. Top Line is the "C2" Code, Which means rest are instructions I think.. I'm gonna see if I can do this code. If I can't.. Someone tell me how the code works? That should give me a Idea on how it was made :P
EDIT: Too Hard! >.< Tried in Wiird to ASM But didn't understand one bit of it Lol.
Deathwolf has already ported this code
CSS Music Selector v1.0 [Dantarion ported by Deathwolf]
C207A2F0 00000004
3C80805B 60846BF0
7C045800 4182000C
3880XXXX 48000008
809C0178 00000000
This code gives specific music you choose (like Music Modifier) when you go in the CSS and SSS
Tested and Works.
Quote from: JK-beta on October 31, 2010, 06:53:41 AM
Deathwolf has already ported this code
CSS Music Selector v1.0 [Dantarion ported by Deathwolf]
C207A2F0 00000004
3C80805B 60846BF0
7C045800 4182000C
3880XXXX 48000008
809C0178 00000000
This code gives specific music you choose (like Music Modifier) when you go in the CSS and SSS
Tested and Works.
Deathwolf is epic at codes
Hey guys, just so people don't get sad that I don't port codes anymore maybe I could teach you how I do it.
hmm..?
Do you guys think this thread should die? I might make my own forum for SSBB. Or Thewill could make one? I've been really thinking hard about this. So Its settled! I'm going to make a SSBB Blog or SSBB Forum hacking site? Which one lol.
BTW did I bump this? If so.. Bump.
Quote from: slayer12909 on November 06, 2010, 05:13:59 AM
Do you guys think this thread should die? I might make my own forum for SSBB. Or Thewill could make one? I've been really thinking hard about this. So Its settled! I'm going to make a SSBB Blog or SSBB Forum hacking site? Which one lol.
BTW did I bump this? If so.. Bump.
This thread is officially dead >:D
Quote from: msp26 on November 06, 2010, 11:34:50 AM
Quote from: slayer12909 on November 06, 2010, 05:13:59 AM
Do you guys think this thread should die? I might make my own forum for SSBB. Or Thewill could make one? I've been really thinking hard about this. So Its settled! I'm going to make a SSBB Blog or SSBB Forum hacking site? Which one lol.
BTW did I bump this? If so.. Bump.
This thread is officially dead >:D
Well not really.
Quote from: Thewill on November 07, 2010, 08:49:24 AM
Quote from: msp26 on November 06, 2010, 11:34:50 AM
Quote from: slayer12909 on November 06, 2010, 05:13:59 AM
Do you guys think this thread should die? I might make my own forum for SSBB. Or Thewill could make one? I've been really thinking hard about this. So Its settled! I'm going to make a SSBB Blog or SSBB Forum hacking site? Which one lol.
BTW did I bump this? If so.. Bump.
This thread is officially dead >:D
Well not really.
I agree with Thewill, if the thread dies, we don't have any other place to talk about brawl hacks & codes :(
Quote from: skyground95 on November 07, 2010, 11:19:35 AM
Quote from: Thewill on November 07, 2010, 08:49:24 AM
Quote from: msp26 on November 06, 2010, 11:34:50 AM
Quote from: slayer12909 on November 06, 2010, 05:13:59 AM
Do you guys think this thread should die? I might make my own forum for SSBB. Or Thewill could make one? I've been really thinking hard about this. So Its settled! I'm going to make a SSBB Blog or SSBB Forum hacking site? Which one lol.
BTW did I bump this? If so.. Bump.
This thread is officially dead >:D
Well not really.
I agree with Thewill, if the thread dies, we don't have any other place to talk about brawl hacks & codes :(
True I check this thread daily
Well, we could just show codes from NTSC-US and M.A.Y.B.E I could port em.
One question: What does the "character ID fix" do?;
Charactor Id Fix [spunit262] (NTSC-U)
C28152E4 00000002
819E003C 907EFFFC
60000000 00000000
I saw this code on Geckocodes on the RSBE page that hadn't been ported yet, but this one's easy to make it PAL, just have to edit some digits using using the PAL color modifier code [by Link]
All players are emerald (subspace) characters. [WiiMaster] (NTSC-U)
4A000000 90180F20
1000009D 0000000C
4A000000 90180F7C
1000009D 0000000C
4A000000 90180FD8
1000009D 0000000C
4A000000 90181034
1000009D 0000000C
E0000000 80008000
CAUTION: The game freezes when Zero Suit Samus appears.
This is the result:
All players are emerald (subspace) characters. [WiiMaster] (ported to PAL based on Link's color modifier)
4A000000 9018F140
1000009D 0000000C
4A000000 9018F19C
1000009D 0000000C
4A000000 9018F1F8
1000009D 0000000C
4A000000 9018F254
1000009D 0000000C
E0000000 80008000
CAUTION: The game freezes when Zero Suit Samus, Toon Link, Wolf, Jigglypuff or any of the special characters appear.
To say it straight, porting in this way, it takes no skill.
Note: If anyone's wondering why those characters are freezing, then it's because they are missing a "Fit****Dark file which comes with their Emerald texture. (the stars mean, in this case, their name)
Quote from: skyground95 on November 07, 2010, 04:23:16 PM
I saw this code on Geckocodes on the RSBE page that hadn't been ported yet, but this one's easy to make it PAL, just have to edit some digits using using the PAL color modifier code [by Link]
All players are emerald (subspace) characters. [WiiMaster] (NTSC-U)
4A000000 90180F20
1000009D 0000000C
4A000000 90180F7C
1000009D 0000000C
4A000000 90180FD8
1000009D 0000000C
4A000000 90181034
1000009D 0000000C
E0000000 80008000
CAUTION: The game freezes when Zero Suit Samus appears.
This is the result:
All players are emerald (subspace) characters. [WiiMaster] (ported to PAL based on Link's color modifier)
4A000000 9018F140
1000009D 0000000C
4A000000 9018F19C
1000009D 0000000C
4A000000 9018F1F8
1000009D 0000000C
4A000000 9018F254
1000009D 0000000C
E0000000 80008000
CAUTION: The game freezes when Zero Suit Samus, Toon Link, Wolf, Jigglypuff or any of the special characters appear.
To say it straight, porting in this way, it takes no skill.
Note: If anyone's wondering why those characters are freezing, then it's because they are missing a "Fit****Dark file which comes with their Emerald texture. (the stars mean, in this case, their name)
Those are easy to port.
Quote from: Thewill on November 07, 2010, 08:15:19 PM
Quote from: skyground95 on November 07, 2010, 04:23:16 PM
I saw this code on Geckocodes on the RSBE page that hadn't been ported yet, but this one's easy to make it PAL, just have to edit some digits using using the PAL color modifier code [by Link]
All players are emerald (subspace) characters. [WiiMaster] (NTSC-U)
4A000000 90180F20
1000009D 0000000C
4A000000 90180F7C
1000009D 0000000C
4A000000 90180FD8
1000009D 0000000C
4A000000 90181034
1000009D 0000000C
E0000000 80008000
CAUTION: The game freezes when Zero Suit Samus appears.
This is the result:
All players are emerald (subspace) characters. [WiiMaster] (ported to PAL based on Link's color modifier)
4A000000 9018F140
1000009D 0000000C
4A000000 9018F19C
1000009D 0000000C
4A000000 9018F1F8
1000009D 0000000C
4A000000 9018F254
1000009D 0000000C
E0000000 80008000
CAUTION: The game freezes when Zero Suit Samus, Toon Link, Wolf, Jigglypuff or any of the special characters appear.
To say it straight, porting in this way, it takes no skill.
Note: If anyone's wondering why those characters are freezing, then it's because they are missing a "Fit****Dark file which comes with their Emerald texture. (the stars mean, in this case, their name)
Those are easy to port.
I know, it just hadn't been done until now :)
whoops, double post, deleting the first :p
can you try to port these codes to PAL please ?
Stage Roster Exp, System v2.0: [Phantom Wings]
E0000000 80008000
04043B20 380000FF
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000
0442B348 00000040
0642B34C 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0442B560 8042BC14
0042BC18 010F0000
0642BC14 00000008
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C
0642B370 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450
38E00000 7E6802A6
4BFCB811 7E6803A6
38C00031 4BC1878C
3884FFE8 4BC1877C
04949C88 4BAE1749
04949D0C 4BAE16C5
04949E1C 4BAE15B5
04949F08 4BAE14C9
0642B3D0 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C
38860001 3CA08042
60A5B450 38E00000
39200000 4BFCB7AD
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078
0442B45C 00000002
Maxed out SSS V0.6X [Eternal Yoshi]
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000027
066B99D8 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B92A4 00000027
066B9A58 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
06407AAC 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 400E4101
420F4308 441C4505
4602470C 4839491C
4A024B01 4C024D01
4E024F02 50025102
52015301 54015501
56015701 58015901
5A015B01 5C015D01
5E015F01 60016101
62016301 64016501
Quote from: rikiki on November 09, 2010, 05:05:30 PM
can you try to port these codes to PAL please ?
Stage Roster Exp, System v2.0: [Phantom Wings]
E0000000 80008000
04043B20 380000FF
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000
0442B348 00000040
0642B34C 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0442B560 8042BC14
0042BC18 010F0000
0642BC14 00000008
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C
0642B370 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450
38E00000 7E6802A6
4BFCB811 7E6803A6
38C00031 4BC1878C
3884FFE8 4BC1877C
04949C88 4BAE1749
04949D0C 4BAE16C5
04949E1C 4BAE15B5
04949F08 4BAE14C9
0642B3D0 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C
38860001 3CA08042
60A5B450 38E00000
39200000 4BFCB7AD
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078
0442B45C 00000002
Eternal Yoshi's Maxed out SSS V0.6X:
don't post quotes of uncredited codes
Sorry, but what was done in the post over were done without an USB Gecko, and since I don't have an USB Gecko ( :-[),
I can't do anything about It. sorry.
QuoteSorry, but what was done in the post over were done without an USB Gecko, and since I don't have an USB Gecko ( :-[),
I can't do anything about It. sorry.
USB Gecko Special Edition is coming soon. It says it on http:/www.usbgecko.com/ (http://http:/www.usbgecko.com/), so maybe we could all buy a USB Gecko special Edition.
EDIT: Nuke has told me 3 days ago that they are coming out next week! HYEZ!!
yeah, maybe I should get one?
If I do I can at least start making new codes for brawl :D
yeah, maybe I should get one?
If I do I can at least start making new codes for brawl :D
brawl codes are not easy guys!
so phantom wings is awesome
Quote from: Deathwolf on November 10, 2010, 06:47:17 PM
brawl codes are not easy guys!
so phantom wings is awesome
Yup ;)
but he's retiring this weekend
i had half day at school ;D
Quote from: msp26 on November 11, 2010, 12:46:08 PM
Quote from: Deathwolf on November 10, 2010, 06:47:17 PM
brawl codes are not easy guys!
so phantom wings is awesome
Yup ;)
but he's retiring this weekend
i had half day at school ;D
Ah yes! I love the weekends!
Quote from: Thewill on November 11, 2010, 06:27:17 PM
Quote from: msp26 on November 11, 2010, 12:46:08 PM
Quote from: Deathwolf on November 10, 2010, 06:47:17 PM
brawl codes are not easy guys!
so phantom wings is awesome
Yup ;)
but he's retiring this weekend
i had half day at school ;D
Ah yes! I love the weekends!
How dare you be happy that he is retiring >:(
Quote from: msp26 on November 12, 2010, 03:43:17 PM
Quote from: Thewill on November 11, 2010, 06:27:17 PM
Quote from: msp26 on November 11, 2010, 12:46:08 PM
Quote from: Deathwolf on November 10, 2010, 06:47:17 PM
brawl codes are not easy guys!
so phantom wings is awesome
Yup ;)
but he's retiring this weekend
i had half day at school ;D
Ah yes! I love the weekends!
How dare you be happy that he is retiring >:(
He isn't happy baout PW retiring, he's happy about the weekends :p
...I miss the time when brawl was a real hot game :(
Quote from: skyground95 on November 14, 2010, 02:59:48 PM
Quote from: msp26 on November 12, 2010, 03:43:17 PM
Quote from: Thewill on November 11, 2010, 06:27:17 PM
Quote from: msp26 on November 11, 2010, 12:46:08 PM
Quote from: Deathwolf on November 10, 2010, 06:47:17 PM
brawl codes are not easy guys!
so phantom wings is awesome
Yup ;)
but he's retiring this weekend
i had half day at school ;D
Ah yes! I love the weekends!
How dare you be happy that he is retiring >:(
He isn't happy baout PW retiring, he's happy about the weekends :p
...I miss the time when brawl was a real hot game :(
Yep, that's what I meant. Sorry about that and thanks for saying that for me.
Quote from: Thewill on November 14, 2010, 09:32:19 PM
Quote from: skyground95 on November 14, 2010, 02:59:48 PM
Quote from: msp26 on November 12, 2010, 03:43:17 PM
Quote from: Thewill on November 11, 2010, 06:27:17 PM
Quote from: msp26 on November 11, 2010, 12:46:08 PM
Quote from: Deathwolf on November 10, 2010, 06:47:17 PM
brawl codes are not easy guys!
so phantom wings is awesome
Yup ;)
but he's retiring this weekend
i had half day at school ;D
Ah yes! I love the weekends!
How dare you be happy that he is retiring >:(
He isn't happy baout PW retiring, he's happy about the weekends :p
...I miss the time when brawl was a real hot game :(
Yep, that's what I meant. Sorry about that and thanks for saying that for me.
:D okay then
Regionfree Music Ton Modifier [Deathwolf]
F6000004 80528062
3F000000 3FC90FDB
C0000000 40000000
43300000 00000000
43300000 80000000
1400003C XXXXXXXX
E0000000 80008000
Default: 3F800000
I'll try my best to make some new codes
what does this code do? :)
awesome codes, thanks
Quote from: skyground95 on November 27, 2010, 10:02:40 PM
what does this code do? :)
Its a music mod for Online I guess.
Quote from: Thewill on December 01, 2010, 07:28:56 PM
Quote from: skyground95 on November 27, 2010, 10:02:40 PM
what does this code do? :)
Its a music mod for Online I guess.
ooh awesome :D but I can't test It because I don't have an internet connection on the Wii, but oh well :confused:
Quote from: skyground95 on December 02, 2010, 06:47:45 PM
Quote from: Thewill on December 01, 2010, 07:28:56 PM
Quote from: skyground95 on November 27, 2010, 10:02:40 PM
what does this code do? :)
Its a music mod for Online I guess.
ooh awesome :D but I can't test It because I don't have an internet connection on the Wii, but oh well :confused:
Naa, don't worry about it, Brawl WiFi sucks anyways.
no, it's not a wifi code...
sry but I can't explain it, please just try it.
example value : 3F900000 and see what happen ;D
Stage Replacement [Deathwolf]
4A000000 81000000
305D62D8 000000YY
145D62D8 000000XX
E0000000 80008000
SFX volume Modifier [Deathwolf]
045A5428 XXXXXXXX
default: 42FF0000
Viewer [Deathwolf]
045A31F0 XXXXXXXX
default: 40000000
*have more or less view space*
Awesome codes Deathwolf. Us guys need to talk on Skype. Don't have one, make an account.
I have a request code, it's the music ton modifier, but only during a match when 30s or 1mn left during a match, is it possible?
Does the inf lives in classic mode code work for Boss battle mode and All-Star mode?
Can I get a port of the Reset time in Home Run Contest?
hiii,
i was wondering if theirs a code for no drowning?
Quote from: pinkprincess on December 18, 2010, 05:42:24 AM
hiii,
i was wondering if theirs a code for no drowning?
I think there isn't, but there should be.
No drowning [Standardtoaster]
04FB827C 00020000
04FB8294 00020000
Try that, found it on Smashboards.
awesome thanks thewill for finding it
always wanted this code
Quote from: pinkprincess on December 23, 2010, 01:30:08 AM
awesome thanks thewill for finding it
always wanted this code
No problem.
Hey Guys
My hard drive died recently so i'm a pal user again
I don't remember who made this code.
Action modifier for 2 moves
4A000000 8077A780
D2000000 00000005
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
This code is not working. It says "Exception (dsi) occured".
Please someone try to do something... i really need this code working ! And please don't ignore me this time, because it is not a code request !
Quote from: Nesscafé on January 27, 2011, 01:01:59 PM
I don't remember who made this code.
Action modifier for 2 moves
4A000000 8077A780
D2000000 00000005
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
This code is not working. It says "Exception (dsi) occured".
Please someone try to do something... i really need this code working ! And please don't ignore me this time, because it is not a code request !
Did you replace the X and Y part of the code with your own values?
Quote from: Sorzad12 on January 27, 2011, 01:22:52 PM
Did you replace the X and Y part of the code with your own values?
Of course !
Quote from: Nesscafé on January 27, 2011, 01:01:59 PM
I don't remember who made this code.
Action modifier for 2 moves
4A000000 8077A780
D2000000 00000005
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
This code is not working. It says "Exception (dsi) occured".
Please someone try to do something... i really need this code working ! And please don't ignore me this time, because it is not a code request !
Try this, maybe it could work:
4A000000 8077A780
D2000000 0000000
62C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
E0000000 80008000
Quote from: mario642007 on January 31, 2011, 07:31:23 PM
Quote from: Nesscafé on January 27, 2011, 01:01:59 PM
I don't remember who made this code.
Action modifier for 2 moves
4A000000 8077A780
D2000000 00000005
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
This code is not working. It says "Exception (dsi) occured".
Please someone try to do something... i really need this code working ! And please don't ignore me this time, because it is not a code request !
Try this, maybe it could work:
4A000000 8077A780
D2000000 00000006
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
E0000000 80008000
I believe you got it right mario642007
Yep it is working.
Thanks a lot for the help !
Hey, is anyone else having Brawl trouble? I just can't get my game to work!
It's always crashing and making that buzzing sound.
Quote from: Takeshi55 on February 10, 2011, 08:32:34 PM
Hey, is anyone else having Brawl trouble? I just can't get my game to work!
It's always crashing and making that buzzing sound.
Musts:
1. Wii dvd
2.Homebrew
3.Gecko Os ( forwarder is nice)
[spoiler]
This isn't the place for game problems. Check around for the right place to post this question. ( while assuming it's not code related[/spoiler]
I was wondering...
With the action modifier code, is it possible to add extra lines so more than 2 actions can be modified ?
Quote from: Nesscafé on February 12, 2011, 02:22:07 PM
I was wondering...
With the action modifier code, is it possible to add extra lines so more than 2 actions can be modified ?
Uhm, try it and tell us what happens?
Hi Guys, Is it possible to create a brand new Super Code for All Characters? I have a USB Gecko (you should already know lol). And anyone willing to do this with me is welcome. I've read Power Marshall's Posts about his super code tutorial. Which I believe doesn't exist anymore :(. So anyways when I read the posts. I saw people having trouble with the Breakpoints and etc. So.. Is it really possible? After the posts I read, It didn't look possible... :( But I'm willing to give it a try! Hopefully it will work.
Excuse me with my bad English..... Even though I'm Australian XD
Quote from: slayer12909 on February 16, 2011, 10:31:36 AM
Hi Guys, Is it possible to create a brand new Super Code for All Characters? I have a USB Gecko (you should already know lol). And anyone willing to do this with me is welcome. I've read Power Marshall's Posts about his super code tutorial. Which I believe doesn't exist anymore :(. So anyways when I read the posts. I saw people having trouble with the Breakpoints and etc. So.. Is it really possible? After the posts I read, It didn't look possible... :( But I'm willing to give it a try! Hopefully it will work.
Excuse me with my bad English..... Even though I'm Australian XD
There have been some codes modifying some characters and it was PAL. Maybe you could check some of them. BTW, who has Skype? It would be fun talking to some of you guys and telling you about codes and related.
Ok, I found Capt. Falcon's running speed Address.. So what do I do here? I tried using the 05 Codetype(I found the address in the 81 regions) Nothing happened... Maybe I'll try and do a Code called "Speedy Falcon".. Cause the animations are too hard to find for me lol. I also tried using Breakpoints. But nothing still happens.. Erm.. I'm a bit clueless atm. So yeah..
EDIT: Nvm I had the code off! XDD!! It works! Here is the code for all Captain Falcon Users:
Speedy Falcon
05276EB4 70000000
Change "70000000" To something like 7F800000 And watch him go! :D Though I don't think he changes speed lol. BTW My first Official code for SSBB! Also One more thing. I didn't need to use pointers cause the code seems to stay the same address!
EDIT Again: It seems when you die.. It goes all glitchy... Erm.. Thats weird..
So i tried to modify more than 2 moves with the Action modifier.
The one for two moves :
4A000000 8077A780
D2000000 00000006
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
E0000000 80008000
I compared the Action modifier code (1 move) with this one above and i saw only one difference in this line :
D2000000 00000006
So now, the Action modifier for 3 moves is :
4A000000 8077A780
D2000000 00000008
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
E0000000 80008000
(Code tested and it is working)
Now i need the code to set stamina to 999%
Can someone give it to me ?
@slayer12909:
Congrats with your first official brawl code! :)
Quote from: skyground95 on February 20, 2011, 07:29:25 PM
@slayer12909:
Congrats with your first official brawl code! :)
Thanks! :D
I know this game is gettin old but ive been looking for some PAL codes for a while and i think the only way to get em is to ask the public
first off is the 'X axis World Wrap' where anyone going through one side of the screen comes out the other,
i have this and another slightly changed code but neither work
4A000000 8071A3B4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
Can you help me out? also if you hav any other weird codes id like to see them to
It's a code from Phantom Wings I think.... So it's NTSC? I'll try to port it to PAL.
really? thatd be really great ive been waiting heaps to play brawl like this, and that code is what people have said is pal but just freezes the game
this is ntsc World Wrap X2 [Phantom Wings]
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
but i know little bout codes so im just going on the fact i got this off a you tube video for x world wrap
anyone is still playing this game?xD
Yup, but it seems like no one is interested in making codes for it anymore
I considered making codes, but it´s somehow useless when looking at the database O0
I actually made a few which base on old ones!
Maybe I´ll post them up!
it needs more ASM codes instead of direct RAM Writes... :eek:
P.S. What about "Speedy Falcon" in ASM? ;)
Well there is some codes that I would love to get ported.
I just post them here in case anyone wants to port them:
[spoiler]
ASF1nk's Custom CSS V2 [spunit262] [18 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002F
00010203 06070811
12091A0E 17161320
21260D05 14101F25
1B0B270C 15242218
0A231929 0F045D5E
5C4A4E40 464C5500
CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.
Alloy Victory/Loss Poses
0477F8EC 60000000
Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000
Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000
[/spoiler]
Phantom Wings made everything xD
LOL yes, even the Stage Roster Expansion system:
[spoiler]
Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
04043B20 380000FF
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000
0442B348 00000040
0642B34C 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0442B560 8042BC14
0042BC18 010F0000
0642BC14 00000008
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C
0642B370 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450
38E00000 7E6802A6
4BFCB811 7E6803A6
38C00031 4BC1878C
3884FFE8 4BC1877C
04949C88 4BAE1749
04949D0C 4BAE16C5
04949E1C 4BAE15B5
04949F08 4BAE14C9
0642B3D0 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C
38860001 3CA08042
60A5B450 38E00000
39200000 4BFCB7AD
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078
0442B45C 00000002
[Custom SSS]
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001F
066B99D8 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B92A4 00000019
066B9A58 00000019
1F202122 25242326
27282A2B 2C2D2E2F
30313233 34353637
38000000 00000000
06407AAC 00000078
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40024101
42024301 44024501
46024701 48024901
4A024B01 4C024D01
4E020000 00000000
[Tracklist Modifier v1.0]
0610F9BC 00000014
60000000 60000000
3C80811A 7C601B78
608447E7 00000000
4A000000 81000000
301A46F8 6D755072
1417DF44 7CE03B78
1417DF4C 7C0400AE
161A47E8 000000LL << Bytes of data
00000102 03040607 << Default Stages
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D
X1X2X3X4 X5X6X7X8 << Custom Stage Tracklists
-------- --------
E0000000 80008000[/spoiler]Take note that I don't expect anyone to port these massive codes :p
anyone got any cool cheats? im still waiting for x world wrap to come up i think alot of people are :/
thought id share 1 of my favorite codes i modified a little
GCN 1st player controls, R stage goes forward,L backwards,L+R freeze, and Y makes it go 32 times as fast
284F86B0 00800060
4A000000 9000E220
1416A904 00000000
E0000000 80008000
284F86B0 00800040
4A000000 9000E220
1416A904 BF800000
E0000000 80008000
284F86B0 00800020
4A000000 9000E220
1416A904 3F800000
E0000000 80008000
284F86B0 00800800
4A000000 9000E220
1416A904 42000000
E0000000 80008000
might annoy people to ask but so many people really want this code (made by phantomwings) ported from ntsc to pal
i see so many people ask for it and its such a fun looking code i dont understand why it hasnt been ported yet
X world wrap ntsc
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
a billion thanks to anyone who can get this ported and working on pal
Don't make a new topic for a code port when a request topic already exists, okay?
hmm ok I'm still on the file patch code.
File Patch Code v3.5.1 NTSC-UEdit
The code below was created by Phantom Wings.
E0000000 80008000 225664EC 00000000 0401BFE0 4858BE20 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE52531 38A0007F 3883FFE8 38610020 4BE52521 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA74DB9 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE524E5 38610008 4BA742E1 7C7C1B78 4BA741E8 040223E0 48585BC0 065A7FA0 00000028 80010044 3C608001 6063581C 7C001800 4082000C 7FDDC850 3BDEFFE0 93DB0008 4BA7A424 00000000 0401CD0C 4858B1F4 065A7F00 00000038 2C030000 4182000C 4BA7DD51 4BA74E04 80780008 2C030000 41820014 8118000C 7C634214 7C7B1850 48000008 8078000C 4BA74DE0 00000000 043EE9D8 48000014 043EEBD4 48000014 043D8B9C 48000018 043E9B4C 38600000 043E9D38 38600000 043D8C80 60000000 80000000 80406920 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 452F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 452F7066 2F736F75 6E642F00 041C6CE0 483E0D20 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE52931 B8410008 38210080 4BE52995 4BC1F2C4 00000000 065A7900 00000078 9421FF80 7C0802A6 9001000C BC810010 9421FF00 7C872378 54B2BA7E 7CD33378 38800000 9081000C 90810010 90610014 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE529F5 38610008 4BA752A1 60000000 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E399C 481C3F04 065A78A0 00000010 80BC0020 7CA59214 3A400000 4BE3C0F4 043DBAEC 481CBDE4 065A78D0 00000018 800302A4 2C130000 41820008 7E609B78 3A600000 4BE3420C 041CDF7C 483D9884 065A7800 00000098 818C0014 9421FF80 BC410008 3D009034 61089D94 7C034000 4082003C 7C882378 3C60804D 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC26724 70A501FF 3868FFFF 3C80804C 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 4BC2670C 141CCF90 483DA770 065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 4BC25854 00000000 E0000000 80008000
File Patch Code v3.5.1 NTSC-JEdit
The code below was created by Phantom Wings and ported by ‚Bero
E0000000 80008000 2256606C 00000000 0401BFE0 4858B9A0 065A7980 00000070 38A00067 38810020 3CE0805A 60E37798 4BE52525 38A0007F 3883FFE8 38610020 4BE52515 38A00068 60E47798 38610020 9421FF80 BC410008 38610088 4BA75239 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE524D9 38610008 4BA74761 7C7C1B78 4BA74668 04022360 48585C40 065A7FA0 00000028 80010044 3C608001 6063550C 7C001800 4082000C 7FDDC850 3BDEFFE0 93DB0008 4BA7A3A4 00000000 0401CD0C 4858AD74 065A7A80 00000038 2C030000 4182000C 4BA7E1D1 4BA75284 80780008 2C030000 41820014 8118000C 7C634214 7C7B1850 48000008 8078000C 4BA75260 00000000 043EEA50 48000014 043EEC4C 48000014 043D8C14 48000018 043E9BC4 38600000 043E9DB0 38600000 043D8CF8 60000000 80000000 80406490 80000001 805A7780 8A001001 00000000 045A7790 2F525342 045A7794 4A2F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 4A2F7066 2F736F75 6E642F00 041C6D58 483E0CA8 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE524A5 B8410008 38210080 4BE52509 4BC1F33C 00000000 065A7900 00000078 9421FF80 7C0802A6 9001000C BC810010 9421FF00 7C872378 54B2BA7E 7CD33378 38800000 9081000C 90810010 90610014 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE52569 38610008 4BA752A1 60000000 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E3A14 481C3E8C 065A78A0 00000010 80BC0020 7CA59214 3A400000 4BE3C16C 043DBB64 481CBD6C 065A78D0 00000018 800302A4 2C130000 41820008 7E609B78 3A600000 4BE34284 041CDFF4 483D980C 065A7800 00000098 818C0014 9421FF80 BC410008 3D009034 61089D94 7C034000 4082003C 7C882378 3C60804D 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC2679C 70A501FF 3868FFFF 3C80804C 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 4BC26784 141CD008 483DA6F8 065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 4BC258CC 00000000 E0000000 80008000
File Patch Code v3.5.1 PALEdit
The code below was created by Phantom Wings and ported by ,Deathwolf
E0000000 80008000 225683EC 00000000 0401C3A8 4858BA58 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE55140 38A0007F 3883FFE8 38610020 4BE55328 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA6F178 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE552EC 38610008 4BA6F14C 7C7C1B78 4BA74668 04022360 48585C40 065A7FA0 00000028 80010044 3C608001 6063550C 7C001800 4082000C 7FDDC850 3BDEFFE0 93DB0008 4BA7A3A4 00000000 0401CD0C 4858AD74 065A7A80 00000038 2C030000 4182000C 4BA7E1D1 4BA75284 80780008 2C030000 41820014 8118000C 7C634214 7C7B1850 48000008 8078000C 4BA75260 00000000 043EEE04 48000014 043EF000 48000014 043D8FC8 48000018 043E9F78 38600000 043EA164 38600000 043D90AC 60000000 80000000 80409728 80000001 805A99C0 8A001001 00000000 045A99D0 2F525342 045A99D4 4A2F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 4A2F7066 2F736F75 6E642F00 041C6D58 483E0CA8 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE524A5 B8410008 38210080 4BE52509 4BC1F33C 00000000 065A7900 00000078 9421FF80 7C0802A6 9001000C BC810010 9421FF00 7C872378 54B2BA7E 7CD33378 38800000 9081000C 90810010 90610014 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE52569 38610008 4BA752A1 60000000 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E3A14 481C3E8C 065A78A0 00000010 80BC0020 7CA59214 3A400000 4BE3C16C 043DBB64 481CBD6C 065A78D0 00000018 800302A4 2C130000 41820008 7E609B78 3A600000 4BE34284 041CDFF4 483D980C 065A7800 00000098 818C0014 9421FF80 BC410008 3D009034 61089D94 7C034000 4082003C 7C882378 3C60804D 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC2679C 70A501FF 3868FFFF 3C80804C 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 4BC26784 141CD008 483DA6F8 065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 4BC258CC 00000000 E0000000 80008000
0401BFE0 = 2C1D00004182001C40800020 = 0401C3A8
stw r3,8(r1) 2C030000906100083BE10070 803FCF50
3884FFFF38C3FFFF38A50001 803FD148
8001CBF4 9421FF307C0802A6 80016FB4
finish soon....
lol I planned to port this code aswell, but it has about 20 adresses to port xDDDDD
Thus I was too lazy to even begin porting :-\
I could do it easily though :p
Is there any code (not too big) which needs to be ported then?
that is not easy as you think. my brain just died lol
quick update:
File Patch Code v3.5.1 PALEdit
The code below was created by Phantom Wings and ported by ,Deathwolf
E0000000 80008000 225683EC 00000000 0401C3A8 4858BA58 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE55140 38A0007F 3883FFE8 38610020 4BE55328 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA6F178 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE552EC 38610008 4BA6F14C 7C7C1B78 4BA74668 04022360 48585C0C 065A7FA0 00000028 80010044 3C608001 6063581C 7C001800 4082000C 7FDDC850 3BDEFFE0 93DB0008 4BA7A3D8 0401CD0C 4858B1F4 065A7F00 00000038 2C030000 4182000C 4BA7DCF4 4BA75088 80780008 2C030000 41820014 8118000C 7C634214 7C7B1850 48000008 8078000C 4BA75064 043EF000 48000014 043D8FC8 48000018 043E9F78 38600000 043EA164 38600000 043D90AC 60000000 80000000 80409728 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 452F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 452F7066 2F736F75 6E642F00 041C6CE0 483E0D20 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE55738 B8410008 38210080 4BE5579C 4BC1FB1C 00000000 065A7900 00000078 9421FF80 7C0802A6 9001000C BC810010 9421FF00 7C872378 54B2BA7E 7CD33378 38800000 9081000C 90810010 90610014 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE557FC 38610008 4BA75518 60000000 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E3DC8 481C3AD8 065A78A0 00000010 80BC0020 7CA59214 3A400000 4BE3C51C 043DBF90 481CB940 065A78D0 00000018 800302A4 2C130000 41820008 7E609B78 3A600000 4BE346B0 041CE75C 483D90A4 065A7800 00000098 818C0014 9421FF80 BC410008 3D009034 61089D94 7C034000 4082003C 7C882378 3C60804D 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC26F04 70A501FF 3868FFFF 3C80804C 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 ------------------------065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 XXXXXXXX 00000000 E0000000 80008000
everything as has been done but the ----- and XXXXXXXX are not ported yet.... too hard. bully maybe you can and wanna help me a little bit?
File Patch code 3.5.1 PAL [Phantom Wings, ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55140 38A0007F
3883FFE8 38610020
4BE55328 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA6F178
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552EC
38610008 4BA6F14C
7C7C1B78 4BA74668
04022360 48585C0C
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3D8 0401CD0C
4858B1F4 065A7F00
00000038 2C030000
4182000C 4BA7DCF4
4BA75088 80780008
2C030000 41820014
8118000C 7C634214
7C7B1850 48000008
8078000C 4BA75064
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55738 B8410008
38210080 4BE5579C
4BC1FB1C 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FC
38610008 4BA75518
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C51C
043DBF90 481CB940
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE346B0
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 ----------
---------- ---------
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
XXXXXXXX 00000000
E0000000 80008000
okay I ported it but it freez while booting the game because there are a few mistakes.
File Patch Code v3.5.1 PALEdit
The code below was created by Phantom Wings and ported by ,Deathwolf
E0000000 80008000 225683EC 00000000 0401C3A8 4858BA58 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE55140 38A0007F 3883FFE8 38610020 4BE55328 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA6F178 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE552EC 38610008 4BA6F14C 7C7C1B78 4BA74668 04022360 48585C0C 065A7FA0 00000028 80010044 3C608001 6063581C 7C001800 4082000C 7FDDC850 3BDEFFE0 93DB0008 4BA7A3D8 00000000 0401CD0C 4858B1F4 065A7F00 00000038 2C030000 4182000C 4BA7DCF4 4BA75088 80780008 2C030000 41820014 8118000C 7C634214 7C7B1850 48000008 8078000C 4BA75064 00000000 043EF000 48000014 043EEE04 48000014 043D8FC8 48000018 043E9F78 38600000 043EA164 38600000 043D90AC 60000000 80000000 80409728 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 452F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 452F7066 2F736F75 6E642F00 041C6CE0 483E0D20 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE55738 B8410008 38210080 4BE5579C 4BC1FB1C 00000000 065A7900 00000078 9421FF80 7C0802A6 9001000C BC810010 9421FF00 7C872378 54B2BA7E 7CD33378 38800000 9081000C 90810010 90610014 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE557FC 38610008 4BA75518 60000000 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E3DC8 481C3AD8 065A78A0 00000010 80BC0020 7CA59214 3A400000 4BE3C51C 043DBF90 481CB940 065A78D0 00000018 800302A4 2C130000 41820008 7E609B78 3A600000 4BE346B0 041CE75C 483D90A4 065A7800 00000098 818C0014 9421FF80 BC410008 3D009034 61089D94 7C034000 4082003C 7C882378 3C60804D 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC26F04 70A501FF 3868FFFF 3C80804C 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 4BC26EEC 141CD770 483D9F90 065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 4BC26034 00000000 E0000000 80008000
This is great stuff ;D
However, I won't be using this code as I'm using Riivolution (http://www.rvlution.net/wiki/Riivolution) :/
right of course its better than this code^^
btw offtopic: you play wifi too? or just offline?
Sometimes I do, but mostly offline, because I normally play with hacks (that are not wifi safe)
ah okay^^
However this code would be useful for people who have burnt out disc drives and are forced to use USB loaders :)
yep I'll try my best cuz this code is really badass xD ^^
where can you download/create XML files (including Brawl e.g.) for any game to use with Riivolution for file replacements on new games?
Thanks much btw.
Quote from: Bully@Wiiplaza on June 04, 2011, 04:53:30 PM
where can you download/create XML files (including Brawl e.g.) for any game to use with Riivolution for file replacements on new games?
Thanks much btw.
You can find some XML templates here:
http://www.rvlution.net/wiki/Patch_Templates
If you want to learn to set up a XML for Riivolution, go here:
http://www.rvlution.net/wiki/Patch_Format
If you want me to set up a specific template for brawl, just ask ;)
7-Man Brawl with P2-P3 (Controlable) on NEW Stages v0.1 [Deathwolf]
4A000000 90000000
1418F234 XX000101 <--- P2
1418F238 01000005
1418F290 XX000202 <--- P3
1418F294 01000006
1018F15B 000000YY <-- New Playable Stage
E0000000 80008000
YY:
Stage Id's (ones with * work)
00 (0) - Battle
*01 (1) - BattleField (Battlefield)
*02 (2) - Final (Final Destination)
*03 (3) - Dolpic (Delfino Plaza)
*04 (4) - Mansion (Luigi's Mansion)
*05 (5) - MarioPast (Mushroomy Kingdom)
*06 (6) - Kart (Mario Circuit)
*07 (7) - Donkey (75 m)
*08 (8) - Jungle (Rumble Falls)
*09 (9) - Pirates (Pirate Ship)
*0A (10) - Zelda2 (Bridge of Eldin)
*0B (11) - Norfair (Norfair)
*0C (12) - Orpheon (Frigate Orpheon)
*0D (13) - Crayon (Yoshi's Island)
*0E (14) - Halberd (Halberd)
0F (15) - TestHalberd_00
10 (16) - TestHalberd_01
11 (17) - TestHalberd_02
12 (18) - Karby2
*13 (19) - Starfox (Lylat Cruise)
*14 (20) - Stadium (Pokémon Stadium 2)
*15 (21) - Tengan (Spear Pillar)
*16 (22) - Fzero (Port Town Aero Dive)
*17 (23) - Ice (Summit)
*18 (24) - Gw (Flat Zone 2)
*19 (25) - Emblem (Castle Siege)
1A (26) - TestEmblem_00
1B (27) - TestEmblem_01
*1C (28) - Madein (WarioWare, Inc.)
*1D (29) - Earth (Distant Planet)
*1E (30) - Palutena (Skyworld)
*1F (31) - Famicom (Mario Bros.)
*20 (32) - Newpork (New Pork City)
*21 (33) - Village (Smashville)
*22 (34) - Metalgear (Shadow Moses Island)
*23 (35) - Greenhill (Green Hill Zone)
*24 (36) - Pictchat (PictoChat)
*25 (37) - Plankton (Hanenbow)
*26 (38) - ConfigTest
27 (39) - Viewer
*28 (40) - Result
*29 (41) - DxShrine (Temple)
*2A (42) - DxYorster (Yoshi's Island)
*2B (43) - DxGarden (Jungle Japes)
*2C (44) - DxOnett (Onett)
*2D (45) - DxGreens (Green Greens)
*2E (46) - DxPStadium (Pokémon Stadium)
*2F (47) - DxRCruise (Rainbow Cruise)
*30 (48) - DxCorneria (Corneria)
*31 (49) - DxBigBlue (Big Blue)
*32 (50) - DxZebes (Brinstar)
*33 (51) - Oldin
*34 (52) - Homerun (Homerun Contest)
*35 (53) - Edit (Stages made using the Stage Builder.)
*36 (54) - Heal (All-Star Resting Stage)
*37 (55) - OnlineTraining
*38 (56) - TargetBreak (Break The Targets)
39 (57) - CharaRoll
3A (58) - General
3B (59) - Adventure
3C (60) - Adventure0
3D (61) - Adventure2
3E (62) - AdvMeleeTest
3F (63) - AdvMelee
40 (64) - BattleS
41 (65) - BattleFieldS
42 (66) - Max
43 (67) - Unknown
XX:
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario
Go to 7-Man Brawl
With P4, comming soon!
BTW here are the addresses for CPU's
1418F2EC XX010303 <--- CPU 4
1418F348 XX010404 <--- CPU 5
1418F3A4 XX010505 <--- CPU 6
Just add it to the code if you want to edit the CPU Players. Maybe it would crash!!! so be careful.
Traget Smash!! with 4 Players [Deathwolf]
4A000000 90000000
1418F290 XX000202 <-- P3
1418F294 01000006
1418F2EC XX000303 <-- P4
1418F2F0 01000007
E0000000 80008000
Play Against Masterhand [Deathwolf]
80000000 0000000D
84200000 90FF2F54
Activate on Classic Mode after first match.
if you have any new code ideas etc or wishes so let me know^^
Quote from: Deathwolf on June 13, 2011, 12:37:47 PM
Play Against Masterhand [Deathwolf]
4A000000 90000000
14FF2F54 0000000D
E0000000 80008000
Activate on Classic Mode after first match.
You can make this two lines by using a Gecko Register, so you won't need a terminator. First, load the value to write into the Gecko Register using an 8000 code. Then write the Gecko Register to MEM2 using a 8420 code.
80000000 0000000D
84200000 90FF2F54
EDIT:
I think this code could be shortened too
7-Man Brawl with P2-P3 (Controlable) on NEW Stages v0.1 [Deathwolf]
4A000000 90000000
1418F234 XX000101 <--- P2
1418F238 01000005
1418F290 XX000202 <--- P3
1418F294 01000006
E0000000 80008000
4A000000 900000001018F15B 000000YY <-- New Playable Stage
E0000000 80008000
Oh nice, works great. Thanks
Quote from: dcx2 on June 13, 2011, 09:41:12 PM
Quote from: Deathwolf on June 13, 2011, 12:37:47 PM
Play Against Masterhand [Deathwolf]
4A000000 90000000
14FF2F54 0000000D
E0000000 80008000
Activate on Classic Mode after first match.
You can make this two lines by using a Gecko Register, so you won't need a terminator. First, load the value to write into the Gecko Register using an 8000 code. Then write the Gecko Register to MEM2 using a 8420 code.
80000000 0000000D
84200000 90FF2F54
EDIT:
I think this code could be shortened too
7-Man Brawl with P2-P3 (Controlable) on NEW Stages v0.1 [Deathwolf]
4A000000 90000000
1418F234 XX000101 <--- P2
1418F238 01000005
1418F290 XX000202 <--- P3
1418F294 01000006
E0000000 80008000
4A000000 90000000
1018F15B 000000YY <-- New Playable Stage
E0000000 80008000
Ups right, didn't see that. For some reason the 42 code was not possible because it was not perm. on this address o.0 why is that?
? What do you mean "42 code was not possible"?
actually 4A and 42 are the same codetyps but 4A is for pointer codes if I'm right?
so it would be :
42000000 90000000
0018F15B 000000YY <-- New Playable Stage
E0000000 80008000
and
4A000000 90000000
1018F15B 000000YY <-- New Playable Stage
E0000000 80008000
But the 42 codetype didn't work for some reason.
I don't see why it wouldn't work. If it was a 91000000 address you'd need 01 instead of 00. But that's not it.
Quote from: dcx2 on June 13, 2011, 09:41:12 PM
80000000 0000000D
84200000 90FF2F54
lol, nice shortening method, man...
never thought about something like this.
Hmm yes it should work but it doesn't. That's why I used the 4A.
ASM Version:
7-Man Brawl with P2-P3 (Controlable) on NEW Stages v0.1 [Deathwolf]
C21FCA14 00000005
39C000XX 3DE0D018 <-- P2
61EFF234 99CF0000
3A0000XX 3E20D018 <-- P3
6231F290 9A110000
88030000 00000000
C0000000 00000008
3D20D018 6129F238
3D400100 614A0005
912A0000 3D60D018
616BF294 3D800100
618C0006 916C0000
3F60D018 637BF15B
3B8000YY 9B9B0000 <-- Stage
4E800020 00000000
Maybe it's possible to short this code too?
066B1E64 00000048 2x 801800402C000002
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D 388456D87C6400AE to 3C808040
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C 3x 801800402C000002
046B8F5C 7C802378 3x 7C64021488630004 to 5480103A 38A592985480103A 80683890
046B8F64 7C6300AE 3x 7C64021488630004 to 7C63022E
040AF618 5460083C 1x 388456D87C6400AE to 5460103A
040AF6AC 5463083C 1x 9421FFF038847AAC to 5463103A
040AF6C0 88030001 1x 9421FFF038847AAC to 88030002
006B929C 0000001F 1x 409CCCCDC1D00000 to 1F000000
066B99D8 0000001F 1x 537461676546696C to 00008000
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B92A4 00000012 1x 409CCCCDC1D00000 to 0A000000
066B9A58 00000012 1x 001E8000001B8000 to 001F8000
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
06407AAC 00000062 1x 010C0100020C0201
01010202 211B0D0D
130F0303 16120404
19150E0E 0C0C1410
09090B0B 2E3B3038
2B34323A 1D171511
2F372A33 241E2C35
2D36330A 1E18221C
231D0606 29320707
251F1C16 1F191814
08080505 3139201A
17130000 26642864
34643564 36643764
38640000 00000000
PAL :
Custom Stage Selection Screen [Spunit, ported by Deathwolf]
066A97E4 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4BA06FC1
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046A9884 4800002C
046B08A0 7C802378
046B08B0 7C6300AE
040B07B0 5460083C
040B0D14 5463083C
040B0D28 88030001
006B0BEC 0000001F
066B1308 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B0BF4 00000012
066B1388 00000012
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
0640A95C 00000062
01010202 211B0D0D
130F0303 16120404
19150E0E 0C0C1410
09090B0B 2E3B3038
2B34323A 1D171511
2F372A33 241E2C35
2D36330A 1E18221C
231D0606 29320707
251F1C16 1F191814
08080505 3139201A
17130000 26642864
34643564 36643764
38640000 00000000
finish soon
Control loser in Result screen [Phantom Wings, ported by Deathwolf]
4A000000 8077A908
D2000000 00000003
2C1e0110 40820008
3BC0010E 60000000
93DD0038 00000000
Finally Ported....
The Roadway [Phantom Wings, ported by Deathwolf]
4A000000 9018F15A
38000000 FF000031
48000000 805B9CDC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
Quote from: Deathwolf on June 14, 2011, 08:35:40 PM
Finally Ported....
The Roadway [Phantom Wings, ported by Deathwolf]
4A000000 9018F15A
38000000 FF000031
48000000 805B9CDC
DE000000 80008180
14000BD4 00000000
14000BD8 43100000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
Is this the code for Big Blue where the cars is gone?
yes it is
Awesome! Gonna try It out soon along with some of the other codes ;)
Btw, could you make a code that gives masterhand/crazyhand more HP in classic/boss battles? :)
Of course I'll try it^^
Character Id Fix [spunit262, ported by Deathwolf]
C2810318 00000002
819E003C 907EFFFC
60000000 00000000
Source: 2x 41820034819E003C7FC3F378
Hitstun [Phantom Wings, spunit262, ported by Deathwolf]
02B84F48 00030001
04B83AA8 3ECCCCCD
Source: 00002A300000001A 3ECCCCCD41200000
No FastFall on C-stick [spunit262, Phantom Wings]
048596DC 40A20008
048596D8 2C000001
Source: 7C00E00040800008
New Stage Screen Modifier [Deathwolf]
C2108404 00000014
2C030000 7FE7FB78
7C7A1B78 4800631D
38000000 80030034
2C1F0000 4BF04499
381AFFFE 88030028
5400CFFF 38A00001
38C0000C 387B002C
907B002C 5407043E
CD0D0539 00000000
00000000 00000000
00000000 00000000
00000000 EC4300F2
D0610020 4C401382
FC200818 80A5FFEC
7CA03214 5485103A
D00500B0 80030000
38C6FFE0 C00289D8
2C070000 418402C0
38E00001 D0030060
60000000 00000000
04947314 80630104
0494735C 4D820020
04947308 28000002
0640A95C 000000YY
DATADATA DATADATA
E0000000 80008000
YY:
calculate the bytes of your DATA in hex:
Example:
0640A95C 00000008
020C0201 010C0100 <-- 8 bytes, 1 byte = [XX]
DATADATA:
010C0100 BattleField (Battlefield)
020C0201 Final (Final Destination)
030C0302 Dolpic (Delfino Plaza)
04000403 Mansion (Luigi's Mansion)
050C0504 MarioPast (Mushroomy Kingdom)
060C0605 Kart (Mario Circuit)
07010706 Donkey (75 m)
080C0807 Jungle (Rumble Falls)
09020908 Pirates (Pirate Ship)
330C0A09 Zelda2 (Bridge of Eldin)
0B0C0B0A Norfair (Norfair)
0C0C0C0B Orpheon (Frigate Orpheon)
0D0C0D0C Crayon (Yoshi's Island)
0E0C0E0D (14) - Halberd (Halberd)
130C0F0E Starfox (Lylat Cruise)
140C100F Stadium (Pokémon Stadium 2)
15031110 Tengan (Spear Pillar)
160C1211 Fzero (Port Town Aero Dive)
170C1312 Ice (Summit)
18071413 Gw (Flat Zone 2)
190C1514 Emblem (Castle Siege)
1C0C1615 Madein (WarioWare, Inc.)
1D0C1716 Earth (Distant Planet)
1E0C1817 Palutena (Skyworld)
1F041918 Famicom (Mario Bros.)
200C1A19 Newpork (New Pork City)
210C1B1A Village (Smashville)
220C1C1B Metalgear (Shadow Moses Island)
23061D1C Greenhill (Green Hill Zone)
240C1E1D Pictchat (PictoChat)
25051F1E Plankton (Hanenbow)
290C321F DxShrine (Temple)
2A0C3320 DxYorster (Yoshi's Island)
2B083421 DxGarden (Jungle Japes)
2C0C3522 DxOnett (Onett)
2D093623 DxGreens (Green Greens)
2F0C3724 DxRCruise (Rainbow Cruise)
300C3825 DxCorneria (Corneria)
310B3926 DxBigBlue (Big Blue)
320C3A27 DxZebes (Brinstar)
2E0A3B28 DxPStadium (Pokémon Stadium)
3800FF0F Traget smash
3700FF0F Online Training
3400FF0F Homerun
3600FF0F Health
Quote from: Deathwolf on June 13, 2011, 12:19:10 PM
Traget Smash!! with 4 Players [Deathwolf]
4A000000 90000000
1418F290 XX000202 <-- P3
1418F294 01000006
1418F2EC XX000303 <-- P4
1418F2F0 01000007
E0000000 80008000
This code is a little interesting, because it seems to work everywhere and not only in Target Smash!! (Except SSE and Boss Battles)
It was quite funny to use it in Classic too :)
Hello, Deathwolf, you can port this code on PAL please ?
Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
04043B20 380000FF
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000
0442B348 00000040
0642B34C 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0442B560 8042BC14
0042BC18 010F0000
0642BC14 00000008
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C
0642B370 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450
38E00000 7E6802A6
4BFCB811 7E6803A6
38C00031 4BC1878C
3884FFE8 4BC1877C
04949C88 4BAE1749
04949D0C 4BAE16C5
04949E1C 4BAE15B5
04949F08 4BAE14C9
0642B3D0 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C
38860001 3CA08042
60A5B450 38E00000
39200000 4BFCB7AD
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078
0442B45C 00000002
Thanks you in advance !
Quote from: demokdawa on June 26, 2011, 11:16:15 PM
Hello, Deathwolf, you can port this code on PAL please ?
Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
04043B20 380000FF
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000
0442B348 00000040
0642B34C 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0442B560 8042BC14
0042BC18 010F0000
0642BC14 00000008
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C
0642B370 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450
38E00000 7E6802A6
4BFCB811 7E6803A6
38C00031 4BC1878C
3884FFE8 4BC1877C
04949C88 4BAE1749
04949D0C 4BAE16C5
04949E1C 4BAE15B5
04949F08 4BAE14C9
0642B3D0 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C
38860001 3CA08042
60A5B450 38E00000
39200000 4BFCB7AD
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078
0442B45C 00000002
Thanks you in advance !
If you port that code Deathwolf, you would make me and alot of other people happy :)
It looks fucking horrible to port o.0 anyway I'll try it.
Deathwolf, the code " File Replacement" US to ported on PAL does not work? But, you think finish him ??
Y.S. ported it to PAL. It works correctly.
Who is Y.S ?? O0
ohh sorry, I'm Talk about "file patch " ^^ not file replacement ! File Patch 3.5.1 is ported to PAL ?
Y.S. is a very good hacker^^ Yes about the file patch code, it's almost done but still have some problems with it.... finish soon.
would it be pointless for me to ask someone to port the x world wrap code :-\
File Patch Code v3.5.1: [Phantom Wings] - Update #3
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F bl 3x3884FFFF38C3FFFF
3883FFE8 38610020
4BE55329 38A00068 bl 3x3884FFFF38C3FFFF
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041 bl 2x 382100C04E8000209421FF307C0802A6 8001CE7C
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED bl 3x3884FFFF38C3FFFF
38610008 4BA746A9 bl 382100B0 4E8000209421FC207C0802A6
7C7C1B78 4BA745B0 b 7C7C1B784800001038610008 to 7C1DF800
04022394 48585C0C 2x 93DB000893FB0004
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000 b 04022364
0401CF94 4858AF6C 7FA3EB787F64DB78 to 38A00020 +4
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C bl 3x382100204E8000209421FFD0 b 7FA3EB787F64DB78 to 38A00020 +8 80025BFC
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000 b 0x7FA3EB787F64DB78 to 38A00020 +8
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
ok the last one works..... Just need to add the music part! BTW my brain just died on this horrible code o.0
Wow... finally working, and just the music part left o_0
You're the best code porter ever! ;)
041C74C0 483E0541 <-- need b 3861015038BC0001 to 482336D1 !!!!!!!! 7F64DB78
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008 bl 3x3884FFFF38C3FFFF 803FD148 !!!!!!!
38210080 4BE5579D bl 4x3884FFFF38C3 803FD1B8 !!!!!!!
4BC1FAA4 00000000 b 483E0D203B610150819D0000 801C74C4 !!!!!!!
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD bl 0x 803FD148
38610008 4BA75529 bl 0x 8001CE7C 382100C0
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043BA1C8 481C3AD8 <-- need 2x 3C0500012800FFFF4082004C to 80BC0020 !!!!!!!
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C51C b 2x 3C0500012800FFFF4082004C to 3C050001 !!!!!!! 803E3DC8
043DBF18 481CB9B8 <-- need 800302A4901E0000 !!!!!!! 7C7D0214
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34634 b 901E000088030298981E0010 - 4 803DBF1C !!!!!!!
041CE75C 483D90A4 <-- need 8x818C00447D8903A64E800421 801CE75C!!!!!!!!!!
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000 90349D94 = 4x 01CCCCCC0000000000000000 !!!!!!!
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04 b 801CE760 !!!!!!! 7D8903A6 7E85A378
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC b to 381A001F b 386000004800011C381A001F to 381A001F 801CE780 !!!!!!! 48010CFD 386000004800011C381A001F
141CD770 483D9F90 <-- need 48000074807F00003C03ADAD !!!!!!!
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000 b 2x3C03ADAD2800544D 801CD774 !!!!!!! to 3C03ADAD
E0000000 80008000
MUSIC PART ported:
WORKS
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043BA1C8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C51C
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34634
Doesn't work
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
WORKS
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC2603C 00000000
E0000000 80008000
ok code is finish!!!
File Patch Code v3.5.1 PAL : [Phantom Wings, ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
Character Modifier ASM Version [original by Y.S., ASM by Deathwolf]
C20043E0 00000009
9421FFB0 BDC10008
3E009018 6210F1D8
3DE09018 61EFF1D8
A1EF0000 2C0FYY00 <-- Replace character YY
40820010 3DC0XX00 <-- with character XX
61CE0000 91D00000
3A100004 90E30004
B9C10008 38210050
60000000 00000000
Is the... the port of the file patch code REALLY finished? O.O
Yea it is :)
Awwwww Yeeeeeeah It works!!!!!!!!!!!! A thousand thanx :DDDDDDDDDDDDDDDDDDDDDDDDDDD
Quote from: Deathwolf on July 12, 2011, 05:56:06 PM
ok code is finish!!!
File Patch Code v3.5.1 PAL : [Phantom Wings, ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
The Code dont work for me
I try different methodes
First with normal hack = Freeze
Then with my hack = Freeze
And only the Code = Freeze
Always same Time when i come to the Menu
Freeze.
Is there a problem with the Code?
Edit: It freeze only the Menu,but why?
ahm IDK how many times I tested this code and it works for everyone!
Im very VERY confused
I try the updated 3 File Patch code
and that worked.
Why work the Updated 3 Version but not the complete version
Edit: The U3 Version dont work
Try this code:
File Patch Code v3.5.1 PAL : [Phantom Wings, ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
Quote from: Deathwolf on July 31, 2011, 04:33:14 PM
Try this code:
File Patch Code v3.5.1 PAL : [Phantom Wings, ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
Same Result (Freeze in Menu) but the Opening was faster away as before
(before was a bit stuck)
ok then try to disable all hacks + textures. Just try music.
Quote from: Deathwolf on July 31, 2011, 04:42:18 PM
ok then try to disable all hacks + textures. Just try music.
Again same result but thats strange i can hack NTSC-U Brawl with the Code but not with PAL
This code would crash on NTSC 100%! Really, I tested this code soooo many times and other people too.... I've no idea why it doesn't work.
I mean the NTSC-U Code works on the NTSC-U Game and can hack there but the pal code Freeze the pal game and i dont know why?
File Patch Code v3.5.2 PAL : [Phantom Wings, Modified and ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
285BB686 0000YYYY <--- Music
045A7B14 502F7066
CC000000 00000000
045A7B14 342F7066
E0000000 80008000
285BB686 0000YYYY <--- Textures
045A7C14 502F7066
CC000000 00000000
045A7C14 342F7066
E0000000 80008000
[YYYY Values - GCN Controller]
0001 = Left
0002 = Right
0004 = Down
0008 = Up
0010 = Z
0020 = R
0040 = L
0100 = A
0200 = B
0400 = X
0800 = Y
1000 = Start
Quote from: Deathwolf on August 05, 2011, 10:43:48 PM
File Patch Code v3.5.2 PAL : [Phantom Wings, Modified and ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
285BB686 0000YYYY <--- Music
045A7B14 502F7066
CC000000 00000000
045A7B14 342F7066
E0000000 80008000
285BB686 0000YYYY <--- Textures
045A7C14 502F7066
CC000000 00000000
045A7C14 342F7066
E0000000 80008000
[YYYY Values - GCN Controller]
0001 = Left
0002 = Right
0004 = Down
0008 = Up
0010 = Z
0020 = R
0040 = L
0100 = A
0200 = B
0400 = X
0800 = Y
1000 = Start
Deathwolf! Long time no see! Are you 100% sure this code is ported? I'mma test it out :)
Hi slayer^^ Yeah this code works 100% on PAL now :) Just give it a try.
code:
[spoiler]File Patch Code v3.5.1 PAL : [Phantom Wings, ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
[/spoiler]
Quote from: Deathwolf on August 05, 2011, 10:43:48 PM
File Patch Code v3.5.2 PAL : [Phantom Wings, Modified and ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
285BB686 0000YYYY <--- Music
045A7B14 502F7066
CC000000 00000000
045A7B14 342F7066
E0000000 80008000
285BB686 0000YYYY <--- Textures
045A7C14 502F7066
CC000000 00000000
045A7C14 342F7066
E0000000 80008000
[YYYY Values - GCN Controller]
0001 = Left
0002 = Right
0004 = Down
0008 = Up
0010 = Z
0020 = R
0040 = L
0100 = A
0200 = B
0400 = X
0800 = Y
1000 = Start
Deathwolf, This code works but there's a little problem, RSB4 is now the default folder, so textures & music will be loaded on RSB4 folder first instead of RSBP
lol that can't be..... When you boot the game, RSBP is the first folder.
Hello, i search a code for Super smash bros brawl (pal)
For change a personnage in select menu, ex : olimar (ids 14) - samus aran (ids 04).
1 xx personnage in menu
2 xx personnage remplace personnage in menu.
Thank for you help.
i have this vidéo, i wants this players menu (naruto, samus aran...)
http://www.youtube.com/watch?v=uamLR6vQTqA&feature=related
These 'codes' use the File Patch code function if I remember.
You have to use the SD Patch code and have the proper files in the SD card to replace various parts of the data.
Oh man.... sorry for being rude... but I hate such posts like this.
There are 1000 TUT's how to use texture hacks.
However, here's the Naruto texture:
http://www.mediafire.com/?7mcnqk6ws5140go
Make a gct file with this code:
File Patch Code v3.5.1 PAL : [Phantom Wings, ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
That's considering the texture hack thing isn't something that hackers here are primarily responsible for.
Thanks, and i have a pac fichier for effect final smash and arms, i go in players perso and a rename fichiers : Fitpit.pac ?
And i have a Pitmotion files, what i do ?
If you're looking for help with hacking brawl (not code related), then you should go to this site instead:
http://forums.kc-mm.com/index.php
Does the 99 Lives in Clasic mode code work in other modes too? (Like Boss Battle mode).
try this:
Inf. Lifes [Deathwolf]
0527EB64 FC018963
Quote from: Deathwolf on September 04, 2011, 07:45:57 PM
try this:
Inf. Lifes [Deathwolf]
0527EB64 FC018963
Thanks, and uh, can someone make a fix of the Inf Jumps code? It keeps on Freezing on me.
Can somebody make a code for having unlimited hammers for unlocking thinks on that large board? Thx! :)
lol who changed this thread to the original SSBB thread and not support?
Anyway, @Rayquaza3010 hold on I'll make this codes ok? :)
Here you go:
Inf. Hammers
C20BD460 00000005
39E05E01 72520000
7C108800 3C000000
60000003 901A12B4
EE51902A EDF003F2
60000000 00000000
You can't see the hammers but you still can pick them. Have fun^^
I shortened the code.
Seems like the additional lines were unneeded.
Inf. Hammers [Deathwolf?]
C20BD460 00000002
38000003 901A12B4
60000000 00000000
040BD460 4C00012C
I used the long (first) code and it works perfectly. Thanks a lot!!
no problem^^
Using Google and the search engine here, I couldnt find the code for Unlock all characters and Unlock all stages....Maybe the thread is way too huge to search thru.
If someone could post the code up for Super Smash Bros Brawl PAL, thanks.
I also downloaded a rsbp.txt cheat file but couldnt find anything in there.
Is this what you're looking for?
http://www.geckocodes.org/index.php?c=RSBP01
Unlock All Characters + Stages [Bully@Wiiplaza]
C20B0A20 00000003
3D80FFFF 618CFFFF
7D83012E 7C03002E
60000000 00000000
*Credits: Eric/Link*
Quote from: dcx2 on September 27, 2011, 08:34:37 PM
Is this what you're looking for?
http://www.geckocodes.org/index.php?c=RSBP01
Unlock All Characters + Stages [Bully@Wiiplaza]
C20B0A20 00000003
3D80FFFF 618CFFFF
7D83012E 7C03002E
60000000 00000000
*Credits: Eric/Link*
bullys code is wrong... It freezes after a match.
Unlock all Chars: [Link]
42000000 90000000
04189860 56565656
04189864 56565656
E0000000 80008000
Original by Eric
Unlock stages: [Link]
42000000 90000000
04189878 FFFFFFFF
E0000000 80008000
Original by Eric
Unlock Trophies: [Link]
42000000 90000000
0818A0A0 80638063
21100004 00000000
E0000000 80008000
Original by Eric
Unlock Stickers: [Link]
42000000 90000000
0818A5B8 80638063
215D0004 00000000
E0000000 80008000
Original by Eric
Unlock Events: [Link]
42000000 90000000
0818AD88 80638063
201F0004 00000000
E0000000 80008000
Original by Eric
no, my code isn´t wrong and it doesn´t freeze either. Tested it.
You probably confused with Links/Erics codes since THEY corrupt the save file and mine fixed that "bug".
ASF1nk's Custom CSS V2 [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002F
* 00010203 06070811
* 12091A0E 17161320
* 21260D05 14101F25
* 1B0B270C 15242218
* 0A231929 0F045D5E
* 5C4A4E40 464c5500
Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627
CSS Fix [Phantom Wings]:
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000
Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000
CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6
could someone help me port these please i cant find it anywhere in pal and ive looked for quite a while it would be much appreciated even if you can only do one say the ccs fix and someone does the others that would be cool also but please anyone who can port these could you please as quite a while in the forum i saw these posted but they never got ported please and thank you.
hey guys, i search a code to unlock all notice's in ssbb (information about when you become a new character or new stage)
can you help me plz? :(
[spoiler]
Quote from: hacksplz on November 07, 2011, 08:13:18 AM
ASF1nk's Custom CSS V2 [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002F
* 00010203 06070811
* 12091A0E 17161320
* 21260D05 14101F25
* 1B0B270C 15242218
* 0A231929 0F045D5E
* 5C4A4E40 464c5500
Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627
CSS Fix [Phantom Wings]:
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000
Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000
CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6
could someone help me port these please i cant find it anywhere in pal and ive looked for quite a while it would be much appreciated even if you can only do one say the ccs fix and someone does the others that would be cool also but please anyone who can port these could you please as quite a while in the forum i saw these posted but they never got ported please and thank you.
[/spoiler]
[spoiler]Alloys Don't Crash & My Music doesn't Crash [ported by Deathwolf]
0640AA80 0000000E
04030FD9 2C0B2D11
32001F1B 211B0000
60000003 00000000
4A000000 9017F444
38000000 00FF1100
10000000 00000010
38000001 00FF1200
10000000 00000010
38000001 00FF1E00
10000000 0000001D
38000001 00FF2000
10000000 0000001F
38000001 00FF2200
10000000 00000021
38000001 00FF2E00
10000000 0000000A
38000001 00FF2F00
10000000 0000000E
38000001 00FF3000
10000000 00000000
38000001 00FF3100
10000000 00000006
E0000000 00000000
5A010000 000002AC
62000000 00000000
E0000000 80008000
Regular Zelda Icon (CSS) [ported by Deathwolf]
04687914 60000000
CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [ported by Deathwolf]
0468B560 38800004
0668B57C 00000008
38000000 3880000F
04687914 60000000
0468F788 60000000
0468F71C 60000000
Puts Zero Samus and Sheik as separate icons on CSS.
Independent Pokemon Engine +no wreck My Music V2 [ported by Deathwolf]
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
Lets you have Squirtle, Ivysaur, and Charizard as separate
playable Pokemons [Needs CSS Fixes for Giga and Company code]Custom Random v1 [ported by Deathwolf]
0667D040 0000000C
3C608067 7C630214
88638600 00000000
0467D00C 3AE00028
06678600 00000028
00090D0C 0515011A
0A071325 1002240E
0F140616 1F170304
0B190823 201B5D5E
5C112118 22122627
Includes all characters in the random.
[Except Giga Bowser/Warioman/Alloys]css fix PAL [phantom wings ported by deathwolf]
04698500 c2000000
04695468 40820030
04695490 2c030000
046816b4 60000000[/spoiler]
Some of the codes have been ported, but not all of them :-\
thanks for posting that sky ground umm yeah ive seen the codes you crossed out but the ones that havent been crossed out havent been ported so yeah if anyone could do them it would be much appreicated thanks sky.
does ANYONE have the PAL X world wrap code -_-
ive been looking for a billion years
All the addresses added with a # need to be ported (NTSCU -> PAL)
Codes + Annotations
[spoiler]
ASF1nk's Custom CSS V2 [spunit262] [18 lines]
0668310C 00000030 # 8068310C
387E006C 3B600000
3C808068 38840DE0 # 80680DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068 # 80690338
066900d8 00000008 # 806900d8
2c170028 41820168
02680DE0 0022FFFF # 80680DE0
06680DE0 0000002F # 80680DE0
00010203 06070811
12091A0E 17161320
21260D05 14101F25
1B0B270C 15242218
0A231929 0F045D5E
5C4A4E40 464c5500
CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
C2684940 00000002 # 80684940
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6 # 800AF8D4
040AF964 546025B6 # 800AF964
040AF830 546025B6 # 800AF830
040AF528 546025B6 # 800AF528
040AF810 546025B6 # 800AF810
040AF880 546025B6 # 800AF880
040AF848 546025B6 # 800AF848[/spoiler]RAM Dumps
[spoiler]Super Smash Bros. Brawl
http://jafile.com/uploads/wiiplaza/ssbb_pal_ram_dump.rar
http://jafile.com/uploads/wiiplaza/ssbb_ntsc-u_ram_dump.rar[/spoiler]
Anyways, I dislike those "old school" codes like the two in this post.
They are spammy, do pretty much nothing, could be made way shorter, take up valuable code space and take much effords to port.
Nowadays, people code a lot more efficient. So there would only be like 2-3 lines. Therefore, I simply don´t want to mess around with them, maybe someone else will. -_-
Space is not at a premium in SSBB and I doubt those codes could be made much shorter
It´s just a matter of finding the right assembly address(es). Most of them are only crash prevention codes.
It can surely be done in 2-3 lines. Maybe even with Gecko.Net´s crash catch function. And the custom CSS code writes some lines with random values using the last 06 write, also it does a 02 write two times to the same address.
[spoiler]
I probably understand it wrong but wth is that? *cough*
ASF1nk's Custom CSS V2 [spunit262] [18 lines]
0668310C 00000030 # random assembly (extsb. r5,r5; stwu r5,4(r3); etc.)
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF # 16bit write codetype with a 32bit value
06680DE0 0000002F # writes "random" values (it´s not ASM and it doesn´t look like else) to same address like the 02 write before it
00010203 06070811
12091A0E 17161320
21260D05 14101F25
1B0B270C 15242218
0A231929 0F045D5E
5C4A4E40 464c5500
and why are so many writes needed?
So yeah, I won´t attempt to make it better, just wondering...[/spoiler]
I'm pretty sure the string code at the end are the values for the arrangement of the CSS
No offense.. but again, this code has been wanted for porting for years now.. couldn't somebody port this single code??? O_O
Its the world wrap x2 by Phantom Wings.
Here you go.
World Wrap X2 [Phantom Wings]
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
THANK YOU SNOOZEMAN im almost always ignored on the x world wrap thing
Actually as I already said, this code can not be porten to PAL yet!
Quote from: Deathwolf on December 12, 2011, 03:31:10 PM
Actually as I already said, this code can not be porten to PAL yet!
I don´t get it.
Why?
[spoiler]
NTSC-U
World Wrap X2 [Phantom Wings]
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C6A428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
PAL
World Wrap X2 [Phantom Wings]
4A000000 80729824
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C66428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
*Ported by Bully@Wiiplaza*
[/spoiler]
Done O0
This won't work for some reason. I already tried it!
Quote from: Deathwolf on December 12, 2011, 06:26:31 PM
This won't work for some reason. I already tried it!
I ported correctly, definitely. ._.
maybe the ntsc-u code fails to work aswell.
Would be good to try on both regions.
The NTSC version definitely work's I've used it
yeah ntsc works ive seen it to, but i just dont understand why its been unable to port for so many years
Tested it on battlefield and it WORKS!
Pal x world wrap!
DO NOT POST UNCREDITED CODES
whoever posted this on the code database thank you!
Quote from: Monochrome on December 18, 2011, 04:20:38 PM
Tested it on battlefield and it WORKS!
Pal x world wrap!
DO NOT POST UNCREDITED CODES
whoever posted this on the code database thank you!
It was me :rolleyes:
[spoiler]World Wrap X2 [Bully@Wiiplaza]
4A000000 80729824
14000000 60000000
14000004 60000000
D2000008 00000013
9421FF80 BC410008
80A30088 3CC080B8
60C66428 80C60000
C2840000 C2A60058
C2C6005C 81C40000
81E60058 8206005C
3A200007 3A400000
8A6300BC 2C130007
4082000C 3A600005
9A6300BC FC14A840
41810010 3DD0FFFF
9A2300BC 9A450075
FC14B040 41800010
3DCFFFFF 9A2300BC
9A450075 81E40004
82040008 91C3000C
91E30010 92030014
B8410008 38210080
60000000 00000000
*Ported from Phantom Wings NTSC-U*[/spoiler]
Hello there ;)
I´m new here, but I´ve seen that here some usa codes are ported to pal
can you help me to port this code?
P.Trainer No Swap USA [with credit to Y.S. & Phantom Wings]
C2816AF4 0000000A
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C00001D 41800024
2C000022 4181001C
2C170115 41820014
38A5FFFF 2C050000
40800008 38A00002
7C0802A6 00000000
it makes that pokemon trainer don´t change pokemon when you dead, only when you press down B
it works on Brawl USA (only in wii not in dolphin, I don´t know why ???) I´d like to make it work on Brawl pal and dolphin
can you help me? :) thank you a lot in advance
Quote from: dolmonm on December 19, 2011, 08:45:09 AM
(only in wii not in dolphin, I don´t know why ???) I´d like to make it work on Brawl pal and dolphin
can you help me? :) thank you a lot in advance
Dolphin has some weird offset thing that happens.
As for the PAL to US thing, I would port it for you, but here's the problem with that.... I got no ASM knowledge. And it's THAT codetype.
Sigh.
Please refer to this in regards to Dolphin:
http://wiird.l0nk.org/forum/index.php/topic,8804.0.html
well, if it helps you I´ve converted the code to raw:
P.Trainer No Swap USA[with credit to Y.S. & Phantom Wings for the ASM code, converted to RAW by dolmonm]
04816AF4 3E408062
04816AF8 3A523320
04816AFC 3A60FFFF
04816B00 3E730001
04816B04 7E732038
04816B08 1E730244
04816B0c 7E529A14
04816B10 80120000
04816B14 2C00001D
04816B18 41800024
04816B1c 2C000022
04816B20 4181001C
04816B24 2C170115
04816B28 41820014
04816B2c 38A5FFFF
04816B30 2C050000
04816B34 40800008
04816B38 38A00002
04816B3c 7C0802A6
Can this code be ported to PAL? or the above asm code?
thanks ;)
thanks a ton Bully@Wiiplaza its so great to finally have this, how long did it take you to make
Quote from: dolmonm on December 22, 2011, 10:49:59 AM
well, if it helps you I´ve converted the code to raw:
P.Trainer No Swap USA[with credit to Y.S. & Phantom Wings for the ASM code, converted to RAW by dolmonm]
04816AF4 3E408062
04816AF8 3A523320
04816AFC 3A60FFFF
04816B00 3E730001
04816B04 7E732038
04816B08 1E730244
04816B0c 7E529A14
04816B10 80120000
04816B14 2C00001D
04816B18 41800024
04816B1c 2C000022
04816B20 4181001C
04816B24 2C170115
04816B28 41820014
04816B2c 38A5FFFF
04816B30 2C050000
04816B34 40800008
04816B38 38A00002
04816B3c 7C0802A6
Can this code be ported to PAL? or the above asm code?
thanks ;)
Since it's just a bunch of 32 bit RAM writes now...
You know, wouldn't it be easier, to get use a... string patch code?
Fine, I'll do it.
P.Trainer No Swap USA [String Code Version]
06816AF4 0000004C
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C00001D 41800024
2C000022 4181001C
2C170115 41820014
38A5FFFF 2C050000
40800008 38A00002
7C0802A6 00000000
Just port one address, much easier ._.
P.Trainer No Swap PAL [Y.S. & Phantom Wings] *blah blah blah credit to you, I don't care for me*
06811B28 0000004C
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C00001D 41800024
2C000022 4181001C
2C170115 41820014
38A5FFFF 2C050000
40800008 38A00002
7C0802A6 00000000
Not gonna bother testing it. Use at your own risk.
Edit:
Why the HELL did I do that? I could have just ported it from the C2 codetype. Geez. (http://i22.photobucket.com/albums/b336/shadowofchaos725/Smilies/Facepalm_emote_gif.gif)
P.Trainer No Swap PAL [Y.S. & Phantom Wings]
C2811B28 0000000A
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C00001D 41800024
2C000022 4181001C
2C170115 41820014
38A5FFFF 2C050000
40800008 38A00002
7C0802A6 00000000
thanks very much :D
I´ll try the ported code to see how it works..
Custom SSS [Spunit, ported by Deathwolf]
066A97E4 00000048
7F43D378 7F24CB78
480070B1 80180040
2C000002 41820010
2C030029 41820078
4800005C 00000000
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046A9884 4800002C
046B08A8 7C802378
046B08B0 7C6300AE
040B0C80 5460083C
040B0D14 5463083C
040B0D28 88030001
006B0BEC 0000001F
066B1308 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B0BF4 00000012
066B1388 00000012
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
0640A95C 00000062
01010202 211B0D0D
130F0303 16120404
19150E0E 0C0C1410
09090B0B 2E3B3038
2B34323A 1D171511
2F372A33 241E2C35
2D36330A 1E18221C
231D0606 29320707
251F1C16 1F191814
08080505 3139201A
17130000 26642864
34643564 36643764
38640000 00000000
Any other code porting requests?
What does the Custom SSS code do?
Also, porting request:
[spoiler]
Phantom Wing’s Stage Expansion Code 2.0
E0000000 80008000
04043B20 380000FF
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000
0442B348 00000040
0642B34C 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0442B560 8042BC14
0042BC18 010F0000
0642BC14 00000008
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C
0642B370 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450
38E00000 7E6802A6
4BFCB811 7E6803A6
38C00031 4BC1878C
3884FFE8 4BC1877C
04949C88 4BAE1749
04949D0C 4BAE16C5
04949E1C 4BAE15B5
04949F08 4BAE14C9
0642B3D0 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C
38860001 3CA08042
60A5B450 38E00000
39200000 4BFCB7AD
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078
0442B45C 00000002
[/spoiler]
[spoiler]Eternal Yoshi’s Maxed Out CSS
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000027
066B99D8 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B92A4 00000027
066B9A58 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
06407AAC 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000[/spoiler]
It's the first code I want to be ported (I think), which adds up to 37 extra custom stages to the SSS.
Tutorial for how to set up hack: http://www.mediafire.com/?266ron7jgk4no6b (http://www.mediafire.com/?266ron7jgk4no6b)
Also, if it's possible to make a code for adding extra pages to the SSS (for more stages), I would be very appreciated :)
EDIT: I think both codes are needed.
hmm.. i got a.. probably tough request that may take you some time to figure out deathwolf, they're the super codes, maybe you could help me in some hacking too? sorry i missed out on so much, i just froze my account (in other words went offline for ages). so yeah.. anyways thats offtopic, i'd like to learn some asm deathwolf if possible, maybe you can help me? ;D there has to be some way for us to actually get in contact, maybe steam? if you have it? so yeah, time to wipe off the dust on my usb gecko!
@skyground: That's the Custom SSS: http://www.youtube.com/watch?v=f0S1OB1Fu80&feature=related
Yeah I've heard of the Stage Expansion Code but it takes time port it because of all the ASM lines. Anyways of course I'll start today.
@Slayer: Sure I can help you. Just tell me your name on steam/skype then I'll add you :)
Ok atm it looks really good :)
Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
04043B20 380000FF # 38000031
04043B40 1C060018 # 1C060024
04043B58 38840018 # 38840024
04949C8C 3884B460 # 48000010 2C00003A t0 388X -7B8
04949D10 3884B460 # 48000040 2C000003 to 388X
04949E20 3884B460 # 38600002 2C000002 to 388X
04949EFC 3884B460 # 901E0094 80BE0040 to 388X
C294A588 00000003 # D0030008 807F0040 [A063001A]
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003 # [7C7D1B78] 38600011
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010 # [40820010] 38000011
2042AEB0 00000041 # [00000041] 73745F62
0442AEB0 00000000 # [00000041] 73745F62
80000000 8042AEB0 # [00000041] 73745F62
80000001 8042AEB0 # [00000041] 73745F62
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000 # 78676172 64656E2E to second 00000000
0442B348 00000040 # 78676172 64656E2E to second 00000000
0642B34C 00000010 # 78676172 64656E2E to 3. 00000000
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18 # 6C654669 656C6453 to first 80X
80000001 8042B460 # 6C64696E 2E72656C to first 00000000
8A010001 00000000
0442B560 8042BC14 # 726F6C6C 2E72656C to second 00000000 , # 6C654669 656C6453 to second 00000000
0042BC18 010F0000 # 6C654669 656C6453 to first 80X
0642BC14 00000008 # 6C654669 656C6453 to second 00000000
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C # [80040000] 7C030000
0642B370 00000050 # 74742E72 656C0000 to 3. 00000000
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450 # [00000033] 73745F6F
38E00000 7E6802A6
4BFCB811 7E6803A6 # bl 4E800020 [89250005] to 803F99C0
38C00031 4BC1878C # b 1C060024 to 80044804
3884FFE8 4BC1877C # b 80040000 [7C030000] to 800447FC
04949C88 4BAE1749 # bl 626C7565 [2E72656C] to 8042C098
04949D0C 4BAE16C5 # bl 626C7565 [2E72656C]
04949E1C 4BAE15B5 # bl 626C7565 [2E72656C]
04949F08 4BAE14C9 # bl 626C7565 [2E72656C] ## not sure NTSC
0642B3D0 00000060 # 626C7565 [2E72656C]
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C # 6C654669 656C6453 to second 80X
38860001 3CA08042
60A5B450 38E00000 # [00000033] 73745F6F
39200000 4BFCB7AD # bl 4E800020 [89250005] 803F99C0
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078 # 00000033 [73745F6F]
0442B45C 00000002 # 00000033 73745F6F to 2E72656C
Eternal Yoshi’s Maxed Out CSS
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002 # 41820010 [[38840004]]
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018 # 2x 2C060000 90010024 [[93E1001C]]
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000027
066B99D8 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B92A4 00000027
066B9A58 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
06407AAC 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000
PAL:
Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
040447E4 380000FF # ported
04044804 1C060018 # ported
0404481C 38840018 # ported x
049456A0 3884B460 # ported x
04945724 3884B460 # ported x
04945834 3884B460 # ported x
04945910 3884B460 # ported x
C2945F9C 00000003 # ported
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003 # ported
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010 # ported
2042BB78 00000041 # ported
0442BB78 00000000 # ported
80000000 8042BB78 # ported
80000001 8042BB78 # ported
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C010 024B0000 # ported
0442C010 00000040 # ported
0642C014 00000010 # ported
73745F63 7573746F
6D00002E 72656C00
80000000 8042C908 # ported
80000001 8042C128 # ported
8A010001 00000000
0442C228 8042C904 # ported
0042C908 010F0000 # ported
0642C904 00000008 # ported
43757374 6F6D0000
E0000000 80008000
040447F8 483E7840 # ported x need 48
0642C038 00000050 # ported
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5C118 # ported
38E00000 7E6802A6
4BFCD951 7E6803A6 # ported
38C00031 4BC18788 # ported
3884FFE8 4BC18778 # ported
0494569C 4BAE69FD # ported
04945720 4BAE6979 # ported
04945830 4BAE6869 # ported
0494591C 4BAE677D # ported
0642C098 00000060 # ported
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6C90C # ported
38860001 3CA08042
60A5C118 38E00000 # ported
39200000 4BFCD8ED # ported
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042C11D 00000078 # ported
0442C124 00000002 # ported
Eternal Yoshi’s Maxed Out CSS
046B08A8 7C802378 #ported
046B08B0 7C6300AE #ported
040B0C80 5460083C #ported
040B0CF4 38840002 #ported
040B0D14 5463083C #ported
040B0D28 88030001 #ported
040AF6E8 3860FFFF #ported
040AF59C 3860000C #ported
060BAA14 00000018 #ported
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014 # check
006B0BEC 00000027 #ported
066B1308 00000027 #ported
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B0BF4 00000027 #ported
066B1388 00000027 #ported
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
0640A95C 000000A0 #ported
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000
the x means that I'm not sure what's to do with the value o.o
Eternal Yoshi’s Maxed Out CSS works on PAL.
I think it was meant to say maxed out SSS, but anyways, thanks! It will be great to add SSB64 / Melee stages to the SSS without having to replace ;D
Has independent pokemon engine v2 been ported to pal yet?
I only found one on the net ported by Deathwolf which didn't work :-\.
I tried porting it myself, but I've had no luck either.
What I've came up with so far:
[spoiler]Independent Pokemon Engine +no wreck My Music V2 [spunit262]
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987600B8 00000000[/spoiler]
Some codes I've ported, and some I've made region free:
[spoiler]WiFi Item Spawn Ratio [Corey64, ported by Macopride64]
42000000 90000000
0418A070 0Y000000
04FEAE30 00000X01
E0000000 80008000
X: During Brawl Spawn Ratio
Y: Menu Setting
None = 0
Low = 1
Med = 2
High = 3
Item Rain = 4
All players are emerald (subspace) characters. [WiiMaster, ported by Macopride64]
4A000000 9018F140
1000009D 0000000C
4A000000 9018F19C
1000009D 0000000C
4A000000 9018F1F8
1000009D 0000000C
4A000000 9018F254
1000009D 0000000C
E0000000 80008000
CAUTION: The game freezes when Zero Suit Samus appears
Default Settings Modifier (3 stock, 8 min) [? (Unknown), ported by Macopride64]
24496898 80000000
20525200 00000000
04525200 DEADBEEF
42000000 90000000
0418D580 00000108
0418D584 03000A00
0418D588 08010101
0418D58C 01000000
E0000000 80008000
Allow Replays Longer Than Three Minutes [brkirch, made regionfree by Macopride64]
F6000001 80008100
A0030006 28002B98
14000008 60000000
14000008 60000000
14000008 60000000
E0000000 80008000
Save Tags in Replays V3 [Y.S. , made regionfree by Macopride64]
F6000001 80008100
801B0024 38800000
14000008 38A00000
E0000000 80008000
Unrestricted Pause Camera [Link, made regionfree by Macopride64]
F6000001 80008100
80010244 83810210
14000018 4E800020
E0000000 80008000
F6000001 80008100
4BF9F8A1 7F63DB78
14000008 38800001
E0000000 80008000
UNTESTED
Have all Challenge Data [eric, ported by Macopride64]
42000000 90000000
0818AD88 02020202
201F0004 00000000
E0000000 80008000
[/spoiler]
Hi there :)
I managed to port this code
Press Shield to allow Swap[with credit to Y.S., Phantom Wings, spunit262 ported by dolmonm]
C2811B50 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 40A20034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000
it makes pokemon trainer doesn´t change pokemon when you die unless you keep pressed shield button before the rebirth (I think it avoids the transformation samus/zero suit samus too) you can still change pokemon by pressing Down-B, not the same code that Macopride64 says but it has a similar effect..
it would be good to have the CSS codes ported, hehe :D
Quote from: dolmonm on February 13, 2012, 12:30:22 PM
Hi there :)
I managed to port this code
Press Shield to allow Swap[with credit to Y.S., Phantom Wings, spunit262 ported by dolmonm]
C2811B50 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 40A20034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000
it makes pokemon trainer doesn´t change pokemon when you die unless you keep pressed shield button before the rebirth (I think it avoids the transformation samus/zero suit samus too) you can still change pokemon by pressing Down-B, not the same code that Macopride64 says but it has a similar effect..
it would be good to have the CSS codes ported, hehe :D
Are you sure that's correct? Have you tested it?
I've ported that code a while back and my address is different to yours, I never tested it though.
The one I ported:
Press Shield to allow Swap [Y.S., Phantom Wings, spunit262, ported by Macopride64]
C281BAE8 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 40A20034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000
Also, which CSS codes are you talking about? If you want you can post some here, and I'll give a try at porting them.
Does the independent pokemon engine code require any other codes to work? such as css fix?
Also, can someone test if my port of independent pokemon engine works?
code:
[spoiler]Independent Pokemon Engine +no wreck My Music V2 [spunit262, ported by Macopride64]
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987600B8 00000000[/spoiler]
More codes ported to pal by me:
[spoiler]P1 (red) Shield Color Modifier [Phantom Wings, ported by Macopride64]
4A000000 80F55A60
14000088 R1G1B100
14000090 R2G2B200
140000A0 R3G3B300
140000A8 R4G4B400
E0000000 80008000
P2 (blue) Shield Color Modifier [Phantom Wings, ported by Macopride64]
4A000000 80F55ED4
14000088 R1G1B100
14000090 R2G2B200
140000A0 R3G3B300
140000A8 R4G4B400
E0000000 80008000
P3 (yellow) Shield Color Modifier [Phantom Wings, ported by Macopride64]
4A000000 80F56348
14000088 R1G1B100
14000090 R2G2B200
140000A0 R3G3B300
140000A8 R4G4B400
E0000000 80008000
P4 (green) Shield Color Modifier [Phantom Wings, ported by Macopride64]
4A000000 80F567BC
14000088 R1G1B100
14000090 R2G2B200
140000A0 R3G3B300
140000A8 R4G4B400
E0000000 80008000
R1G1B1 Pulse: The color of the pulse effect from you're shield.
R2G2B2 Soft Glow: The faded glow that you're shield gives off.
R3G3B3 Reflection: The color of the reflection you're shield gives off.
R4G4B4 Base Color: Just exactly that..
For those of you who need further explanation. Each color is given two digits, where it says R1, R2, R3, etc. you will put the values for how red you want that part of the HUD to be - the same will apply for Green and Blue.
Default Color Values[spoiler]Red Shield
FF909000 (R1G1B1)
80000000 (R2G2B2)
FFFFFF00 (R3G3B3)
40000000 (R4G4B4)
Blue Shield
9090FF00 (R1G1B1)
00008000 (R2G2B2)
FFFFFF00 (R3G3B3)
00004000 (R4G4B4)
Yellow Shield
FFC08000 (R1G1B1)
60400000 (R2G2B2)
FFFFFF00 (R3G3B3)
30200000 (R4G4B4)
Green Shield
80FFC000 (R1G1B1)
00604000 (R2G2B2)
FFFFFF00 (R3G3B3)
00302000 (R4G4B4)
Default Color Values found by me.
[/spoiler]
P1 HUD/Tag Color Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF2C
DE000000 80008180
90010000 00000000
80000001 R1G1B1A1
80000002 R2G2B2A2
80000003 R3G3B3A3
80000004 R4G4B4A4
80000005 R561E18G
80000006 50B561E2
58010000 000000CC
DE000000 80008180
94210001 00001DEC
94210001 00001E14
94210001 00001E64
4A001000 00000000
58010000 000000BC
94210002 000014D4
94210002 000014FC
4A001000 00000000
58010000 000000DC
94210003 00000894
94210003 000018B4
4A001000 00000000
58010000 000000B8
94210004 00000794
94210005 00000804
94210006 00000808
E0000000 80008000
P2 HUD/Tag Color Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF30
DE000000 80008180
90010000 00000000
80000001 R1G1B1A1
80000002 R2G2B2A2
80000003 R3G3B3A3
80000004 R4G4B4A4
80000005 R561E18G
80000006 50B561E2
58010000 000000CC
DE000000 80008180
94210001 00001DEC
94210001 00001E14
94210001 00001E64
4A001000 00000000
58010000 000000BC
94210002 000014D4
94210002 000014FC
4A001000 00000000
58010000 000000DC
94210003 00000894
94210003 000018B4
4A001000 00000000
58010000 000000B8
94210004 00000794
94210005 00000804
94210006 00000808
E0000000 80008000
P3 HUD/Tag Color Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF34
DE000000 80008180
90010000 00000000
80000001 R1G1B1A1
80000002 R2G2B2A2
80000003 R3G3B3A3
80000004 R4G4B4A4
80000005 R561E18G
80000006 50B561E2
58010000 000000CC
DE000000 80008180
94210001 00001DEC
94210001 00001E14
94210001 00001E64
4A001000 00000000
58010000 000000BC
94210002 000014D4
94210002 000014FC
4A001000 00000000
58010000 000000DC
94210003 00000894
94210003 000018B4
4A001000 00000000
58010000 000000B8
94210004 00000794
94210005 00000804
94210006 00000808
E0000000 80008000
P4 HUD/Tag Color Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF38
DE000000 80008180
90010000 00000000
80000001 R1G1B1A1
80000002 R2G2B2A2
80000003 R3G3B3A3
80000004 R4G4B4A4
80000005 R561E18G
80000006 50B561E2
58010000 000000CC
DE000000 80008180
94210001 00001DEC
94210001 00001E14
94210001 00001E64
4A001000 00000000
58010000 000000BC
94210002 000014D4
94210002 000014FC
4A001000 00000000
58010000 000000DC
94210003 00000894
94210003 000018B4
4A001000 00000000
58010000 000000B8
94210004 00000794
94210005 00000804
94210006 00000808
E0000000 80008000
-Changes the colors of Player's Heads-Up-Displays
-R1G1B1A1 is the RGBA colors for the Tag.
-R2G2B2A2 is the RGBA colors for the back color of the character's face.
-R3G3B3A3 is the RGBA colors for the Offscreen Indicator.
-R4G4B4A4 is the RGBA colors for the ripple that runs through your character's Insignia(this is affected by the base color)
-R5G5B5 is the RGB colors for the base color of your character's Insignia.
For those of you who need further explanation. Each color is given two digits, where it says R1, R2, R3, etc. you will put the values for how red you want that part of the HUD to be - the same will apply for Green and Blue.
A is the Alpha value of the color, Alpha is transparency - so you'll probably want to keep this at a non-zero value.
P1 HUD Insignia Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF2C
DE000000 80008180
58010000 000000B8
140000F8 YYYYYYYY
E0000000 80008000
P2 HUD Insignia Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF30
DE000000 80008180
58010000 000000B8
140000F8 YYYYYYYY
E0000000 80008000
P3 HUD Insignia Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF34
DE000000 80008180
58010000 000000B8
140000F8 YYYYYYYY
E0000000 80008000
P4 HUD Insignia Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF38
DE000000 80008180
58010000 000000B8
140000F8 YYYYYYYY
E0000000 80008000
-This will change Player's Insignia to Y
YYYYYYYY
3F800000 = Mushroom
40000000 = "DK"
40400000 = Triforce
40800000 = Screw Attack
40A00000 = Egg
40C00000 = WarpStar
40E00000 = StarFox
40000000 = Pokeball
41100000 = Falcon
41200000 = Earth
41300000 = Egg Plant
41400000 = "W"
41500000 = Paleteuna's Bow
41600000 = Flower
41700000 = Sword
41800000 = Gyro
41880000 = Foxhound
41900000 = G&W
41980000 = Sonic
41A00000 = Smash
[/spoiler]
Yes, I´ve tested the code I ported and it works 100%, pokemon trainer doesn´t swap on death anymore
the css codes which I referred makes a css like that:
Mario Peach Fox Zelda Samus CF G&W Ness Pikachu Squirle
Luigi Yoshi Falco Shiek ZSS Olimar IC Lucas Lucario Ivysaur
Diddy Wario Wolf ToonLink Marth Sonic Pit MetaK. Jiggly Charizard
Dk Bowser Ganon Link Ike Snake ROB Dedede Kirby Random
it includes zero suit samus, separated zelda/sheik, independent pokemons and it excludes p.trainer
I know Deathwolf tried to port some of them, but not all
if you want to try I´d be very grateful :D
[spoiler]Custom CSS V3 [spunit262] [18 lines] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0629
Regular Zelda Icon (CSS) [spunit262]
046900E8 60000000
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
Custom Random V1 [spunit262] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0600
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
[/spoiler]
I'll start porting them soon, they should be done within the next 24 hours.
Can you test the Independent Pokemon Engine Code I ported?
Independent Pokemon Engine +no wreck My Music V2 [spunit262, ported by Macopride64]
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987600B8 00000000
Quote from: dolmonm on February 14, 2012, 12:19:06 PM
I know Deathwolf tried to port some of them, but not all
if you want to try I´d be very grateful :D
[spoiler]Custom CSS V3 [spunit262] [18 lines] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0629
Regular Zelda Icon (CSS) [spunit262]
046900E8 60000000
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
Custom Random V1 [spunit262] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0600
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
[/spoiler]
Here are my ports I haven't tested any of them
[spoiler]
Codes that have a "#v" in them mean that I think there should be some values changed, but I could be wrong.
Custom CSS V3 [spunit262] [18 lines] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer#v
0667A88C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04687B64 48000068
06687904 00000008
2C170028 41820168
02678560 0022FFFF
06678560 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0629
Independent Pokemon Engine +no wreck My Music V2 [spunit262]#v
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987600B8 00000000
Custom Random V1 [spunit262] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer#v
0667D040 0000000C
3C608068 7C630214
88630E80 00000000
0467D00C 3AE00028
06678600 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0600
This code is a pain in the ass lol, its so hard to port, I wouldn't be surprised if it freezes the game.
CSS fixes for Giga and Company V2 [spunit262]#v
C267C140 00000002
9BB400B8 57BD06BE
93D40000 00000000
040B0F84 546025B6
040B1014 546025B6
040B0EE0 546025B6
040B0B90 546025B6
040B0E78 546025B6
040B0EE8 546025B6
040B0EB0 546025B6
As, for these two codes I though Deathwolf already ported them, but I'm probably wrong, so here they are.
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
8068B560 38800004
0668B57C 00000008
38000000 3880000F
04687914 60000000
0468F788 60000000
0468F71C 60000000
Regular Zelda Icon (CSS) [spunit262]
04687914 60000000
[/spoiler]
I´ve tried the codes but it makes the css dissapear, a curious effect ???
the independent pokemon engine code requires the css fixes for Giga and company v2 code to work
thanks for trying to port them anyway ;)
Custom CSS V3 [spunit262, ported by Macopride64]
0667A88C 00000030
387E006C 3B600000
3C808068 38848560
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04687B64 48000068
06687904 00000008
2C170028 41820168
02678560 0022FFFF
06678560 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0629
Independent Pokemon Engine +no wreck My Music V2 [spunit262, ported by Macopride64]
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987600B8 00000000
Congratulations :D
This time the codes works, except independent pokemon engine and CSS fixes for Giga and Company, but the Press Shield to swap code still works
Thanks so much for the port to pal ;)
Quote from: dolmonm on February 18, 2012, 07:38:24 PM
Congratulations :D
This time the codes works, except independent pokemon engine and CSS fixes for Giga and Company, but the Press Shield to swap code still works
Thanks so much for the port to pal ;)
No problem :)
Independent Pokemon Engine works, but CSS fixes for Giga and Company doesn't, I'm still trying to fix it.
Untested, someone please test.
CSS fixes for Giga and Company V2 [spunit262, ported by Macopride64]
C267C154 00000002
9BB400B8 57BD06BE
2C1E001B 00000000
040B0F84 546025B6
040B1014 546025B6
040B0E98 546025B6
040B0B90 546025B6
040B0E78 546025B6
040B0EE8 546025B6
040B0EB0 546025B6
I'm trying to finish Stage Roster Expansion System from where Deathwolf left off, but I need his help.
I've came up with this so far:
Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
040447E4 380000FF # ported
04044804 1C060018 # ported
0404481C 38840018 # ported x may be the same value for PAL or 3884BC18
049456A0 3884B460 # ported x 3884D360 or 3884C42C (most likely the first one)
04945724 3884B460 # ported x 3884D360 or 3884C42C (most likely the first one)
04945834 3884B460 # ported x 3884D360 or 3884C42C (most likely the first one)
04945910 3884B460 # ported x 3884D360 or 3884C42C (most likely the first one)
C2945F9C 00000003 # ported
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003 # ported
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010 # ported
2042BB78 00000041 # ported
0442BB78 00000000 # ported
80000000 8042BB78 # ported
80000001 8042BB78 # ported
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C010 024B0000 # ported
0442C010 00000040 # ported
0642C014 00000010 # ported
73745F63 7573746F
6D00002E 72656C00
80000000 8042C908 # ported
80000001 8042C128 # ported
8A010001 00000000
0442C228 8042C904 # ported
0042C908 010F0000 # ported
0642C904 00000008 # ported
43757374 6F6D0000
E0000000 80008000
040447F8 483E7840 # ported x need 48 I don't have the slightest idea on what to do to that value, also I have no idea why it has to be ported
0642C038 00000050 # ported
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5C118 # ported
38E00000 7E6802A6
4BFCD951 7E6803A6 # ported
38C00031 4BC18788 # ported
3884FFE8 4BC18778 # ported
0494569C 4BAE69FD # ported
04945720 4BAE6979 # ported
04945830 4BAE6869 # ported
0494591C 4BAE677D # ported
0642C098 00000060 # ported
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6C90C # ported
38860001 3CA08042
60A5C118 38E00000 # ported
39200000 4BFCD8ED # ported
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042C11D 00000078 # ported
0442C124 00000002 # ported
Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
040447E4 380000FF
04044804 1C060018
0404481C 38840018 # ported x
049456A0 3884B460 # ported x
04945724 3884B460 # ported x
04945834 3884B460 # ported x
04945910 3884B460 # ported x
C2945F9C 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042BB78 00000041
0442BB78 00000000
80000000 8042BB78
80000001 8042BB78
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C010 024B0000
0442C010 00000040
0642C014 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042C908
80000001 8042C128
8A010001 00000000
0442C228 8042C904
0042C908 010F0000
0642C904 00000008
43757374 6F6D0000
E0000000 80008000
040447F8 483E7840
0642C038 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5C118
38E00000 7E6802A6
4BFCD951 7E6803A6
38C00031 4BC18788
3884FFE8 4BC18778
0494569C 4BAE69FD
04945720 4BAE6979
04945830 4BAE6869
0494591C 4BAE677D
0642C098 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6C90C
38860001 3CA08042
60A5C118 38E00000
39200000 4BFCD8ED
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042C11D 00000078
0442C124 00000002
Eternal Yoshi’s Maxed Out CSS PAL
046B08A8 7C802378
046B08B0 7C6300AE
040B0C80 5460083C
040B0CF4 38840002
040B0D14 5463083C
040B0D28 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060BAA14 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B0BEC 00000027
066B1308 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B0BF4 00000027
066B1388 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
0640A95C 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000
Everything other has been ported correctly and works on PAL... We just need the red ASM values to get it work. Maybe if you got time, please check the bl and b branches. If you found a mistake, please post it here.
Thanks.
Hey nice code dude how did you make it. How long did it take to make?
Sent from my Kindle Fire at school using Tapatalk
I have almost no knowledge in ASM, I just get lucky porting ASM values some times lol.
I'm trying to port Stage Expansion and Maxed Out SSS to PAL-AU (coz that's the version of brawl I have) so I can actually start testing some ASM values, but I can't get them ported, it's way too hard to port Phantom Wings Stage Expansion code, maybe you can help me Deathwolf? I'm sure I've ported Maxed Out SSS fine.
Here they are (not everything needs porting because a lot of ram is the same in both PAL-EU & PAL-AU):
Stage Roster Expansion System v2.0 PAL-AU: [Phantom Wings]
E0000000 80008000
04044804 380000FF #ported
04044824 1C060018 #ported
0404483C 38840018 #ported x
049456A0 3884B460 #ported x
04945724 3884B460 #ported x
04945834 3884B460 #ported x
04945910 3884B460 #ported x
C2945F9C 00000003 #same address in both pal-eu & pal-au
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003 #same address in both pal-eu & pal-au
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010 #same address in both pal-eu & pal-au
2042BBB8 00000041 #ported
0442BBB8 00000000 #ported
80000000 8042BBB8 #ported
80000001 8042BBB8 #ported
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C050 024B0000 #ported
0442C050 00000040 #ported
0642C054 00000010 #ported
73745F63 7573746F
6D00002E 72656C00
80000000 8042C948 #ported
80000001 8042C168 #ported
8A010001 00000000
0442C268 8042C944 #ported
0042C948 010F0000 #ported
0642C944 00000008 #ported
43757374 6F6D0000
E0000000 80008000
04044818 483E7840 #ported (not sure if the value has to be changed or not)
0642C078 00000050 #ported
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5C158 #ported (may be incorrect)
38E00000 7E6802A6
4BFCD951 7E6803A6 #unported (i have no idea how to port it)
38C00031 4BC18788 #unported (i have no idea how to port it)
3884FFE8 4BC18778 #unported (i have no idea how to port it)
0494569C 4BAE69FD #unported (i have no idea how to port it)
04945720 4BAE6979 #unported (i have no idea how to port it)
04945830 4BAE6869 #unported (i have no idea how to port it)
0494591C 4BAE677D #unported (i have no idea how to port it)
0642C0D8 00000060 #ported
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6C90C #unported (i have no idea how to port it)
38860001 3CA08042
60A5C158 38E00000 #ported (may be incorrect)
39200000 4BFCD8ED #unported (i have no idea how to port it)
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042C15D 00000078 #ported
0442C164 00000002 #ported
Eternal Yoshi’s Maxed Out SSS PAL-AU *works fine, not 100% sure tho*
046B08A8 7C802378
046B08B0 7C6300AE
040B0CA0 5460083C
040B0D14 38840002
040B0D34 5463083C
040B0D48 88030001
040AF708 3860FFFF
040AF5BC 3860000C
060BAA34 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B0BEC 00000027
066B1308 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B0BF4 00000027
066B1388 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
0640A99C 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000
Also, if it's not too much can you port Custom Random V1 to PAL, I've tried but failed, I'm pretty sure some values have to be ported.
Custom Random V1 PAL-EU *unfinished* [spunit262]
0667D040 0000000C
3C608068 7C630214
88630E80 00000000
0467D00C 3AE000YY
06678600 000000YY
ZZZZZZZZ ZZZZZZZZ
Again xD I've ported everything other like ASM and addresses. We just need 4 values.
Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
040447E4 380000FF
04044804 1C060018
0404481C 38840018
049456A0 3884B460
04945724 3884B460
04945834 3884B460
04945910 3884B460
C2945F9C 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042BB78 00000041
0442BB78 00000000
80000000 8042BB78
80000001 8042BB78
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C010 024B0000
0442C010 00000040
0642C014 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042C908
80000001 8042C128
8A010001 00000000
0442C228 8042C904
0042C908 010F0000
0642C904 00000008
43757374 6F6D0000
E0000000 80008000
040447F8 483E7840
0642C038 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5C118
38E00000 7E6802A6
4BFCD951 7E6803A6
38C00031 4BC18788
3884FFE8 4BC18778
0494569C 4BAE69FD
04945720 4BAE6979
04945830 4BAE6869
0494591C 4BAE677D
0642C098 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6C90C
38860001 3CA08042
60A5C118 38E00000
39200000 4BFCD8ED
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042C11D 00000078
0442C124 00000002
Eternal Yoshi’s Maxed Out CSS - PAL
046B08A8 7C802378
046B08B0 7C6300AE
040B0C80 5460083C
040B0CF4 38840002
040B0D14 5463083C
040B0D28 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060BAA14 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B0BEC 00000027
066B1308 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B0BF4 00000027
066B1388 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
0640A95C 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000
All these green lines are ported and works on PAL. Only the red values aren't PAL.
Quote from: Deathwolf on February 21, 2012, 11:23:43 AM
Again xD I've ported everything other like ASM and addresses. We just need 4 values.
I'm aware of that as you already explained it in previous posts =P
What I need help with is porting these (red) lines to PAL-AUSTRALIAN.
Stage Roster Expansion System v2.0 PAL-AU: [Phantom Wings]
E0000000 80008000
04044804 380000FF
04044824 1C060018
0404483C 38840018
049456A0 3884B460
04945724 3884B460
04945834 3884B460
04945910 3884B460
C2945F9C 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042BBB8 00000041
0442BBB8 00000000
80000000 8042BBB8
80000001 8042BBB8
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C050 024B0000
0442C050 00000040
0642C054 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042C948
80000001 8042C168
8A010001 00000000
0442C268 8042C944
0042C948 010F0000
0642C944 00000008
43757374 6F6D0000
E0000000 80008000
04044818 483E7840
0642C078 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5C158
38E00000 7E6802A6
4BFCD951 7E6803A6
38C00031 4BC18788
3884FFE8 4BC18778
0494569C 4BAE69FD
04945720 4BAE6979
04945830 4BAE6869
0494591C 4BAE677D
0642C0D8 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6C90C
38860001 3CA08042
60A5C158 38E00000
39200000 4BFCD8ED
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042C15D 00000078
0442C164 00000002
Macopride64, I´m sorry but the independent pokemon engine or the css fixes for giga and company code still doesn´t work, I tested them but the pokemon trainer still appears,
by the way, if someone like trying to port this codes to pal..thanks :)
Hold L in SSS for Level Freeze [Almas]
215E25D8 00000000
8000000F 3F800000
284DE4B0 000001C0
8000000F 00000000
E2000002 80008000
8420000F 9016A904
No ZSS Armor Pieces [Standardtoaster]
4A000000 91000000
1406BEB4 00000007
1406BEBC 00000000
E0000000 80008000
Does this work with NTSC to?:P
Sent from my Kindle Fire at school using Tapatalk
I didn't even know there was a difference between PAL EU and PAL AU (I thought it was the same thing)...
I don't think there is a difference between PAL and AU ...
There is a difference -____- ::)
I only discovered my self about 2 weeks ago when I made a ram dump from my PAL-AU game.
I had to port Custom SSS to PAL-AU, because the one Deathwolf ported didn't work.
If any one wants to see that PAL-AU and PAL-EU have some differences here's a MEM80 Dump of PAL-AU:
http://www.mediafire.com/?wy2ubd9gj9ua9hk
Actually, then you are in the wrong selection. This here is for PAL codes which works for everyone. NTSC codes are for all USA games/users and PAL codes are for all EU games/users.
BTW Slayer uses the PAL-Australia game too and he already created some codes which works on my PAL (Austria) game. The ram is not different to all other EU PAL games. Maybe you dumped the RAM at the wrong time and not at the mainscreen ::)
Quote from: Deathwolf on February 22, 2012, 01:48:12 PM
Actually, then you are in the wrong selection. This here is for PAL codes which works for everyone. NTSC codes are for all USA games/users and PAL codes are for all EU games/users.
BTW Slayer uses the PAL-Australia game too and he already created some codes which works on my PAL (Austria) game. The ram is not different to all other EU PAL games. Maybe you dumped the RAM at the wrong time and not at the mainscreen ::)
This is the right section it's "PAL Wii Code Support" isn't it?
I dumped when I was on the main screen, I'm no noob.
As I've said in one of my previous posts not all memory regions are different, only some are...
Quote from: dolmonm on February 21, 2012, 12:31:49 PM
Macopride64, I´m sorry but the independent pokemon engine or the css fixes for giga and company code still doesn´t work, I tested them but the pokemon trainer still appears,
by the way, if someone like trying to port this codes to pal..thanks :)
Hold L in SSS for Level Freeze [Almas]
215E25D8 00000000
8000000F 3F800000
284DE4B0 000001C0
8000000F 00000000
E2000002 80008000
8420000F 9016A904
No ZSS Armor Pieces [Standardtoaster]
4A000000 91000000
1406BEB4 00000007
1406BEBC 00000000
E0000000 80008000
I can port my no zss armor pieces code tomorrow.
EDIT: It looks like that could should already work with PAL. However, when I tried it it froze. O.o
PAL is PAL, no matter which boot language is chosen... (this is true for ssbb).
Some games will have different address though (example: Mario Sports Mix Assembly in 81 is language specific).
The Independent Pokémon engine and Custom Random aren't working for me. Here's the ones I'm using:
[spoiler]CSS [spunit262, ported by Tomie]
* 0667A88C 00000030
* 387E006C 3B600000
* 3C808068 38848560
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04687B64 48000068
* 06687904 00000008
* 2C170028 41820168
* 02678560 0022FFFF
* 06678560 0000002D
* 00090D0C 02240E0F
* 14051501 1A290304
* 11210616 1F292929
* 0713250B 190A1829
* 12221017 1B1D1E1C
* 23200826 27000000
Regular Zelda Icon (CSS) [spunit262 ported by Deathwolf]
* 04687914 60000000
Custom Random V1 [spunit262 ported by Deathwolf]
* 0667D040 0000000C
* 3C608067 7C630214
* 88638600 00000000
* 0467D00C 3AE00028
* 06678600 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262, ported by Tomie]
* 8068B560 38800004
* 0668B57C 00000008
* 38000000 3880000F
* 04687914 60000000
* 0468F788 60000000
* 0468F71C 60000000
Independent Pokemon Engine +no wreck My Music V2 [spunit262, ported by Tomie]
* 0640AA80 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C267C170 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987600B8 00000000
CSS fixes for Giga and Company V1 [spunit262, ported by Tomie] (helps with the pokémon engine)
* 040B0F84 546025B6
* 040B1014 546025B6
* 040B0E98 546025B6
* 040B0B90 546025B6
* 040B0E78 546025B6
* 040B0EE8 546025B6
* 040B0EB0 546025B6[/spoiler]
OK so if I use the custom Random code it makes the random always Mario, if I don't use it it chooses random but the game freezes after results screens. If I choose Mario with the custom random code then the game freezes when returning to the character select screen too (although this may have been because I was fighting a computer set to random who obviously became Mario also).
Edit: Nah it just freezes when I choose Mario. It might have something to do with my CSS being rather large (It has 45 character slots with 4 left as empty space and I'm using 1 for random).
I think my CSS was too big and that was what was causing freezes but the custom random code still just makes it Mario.
The PAL hackerscene is dead.
Just to let you know, I'll retire from the PAL hackingscene.... maybe I'll come back with the fully working Stage Roster Expansion 2.0 PAL code and the fully working Project M for PAL.
Quote from: Deathwolf on April 22, 2012, 12:03:42 AM
The PAL hackerscene is dead.
Just to let you know, I'll retire from the PAL hackingscene.... maybe I'll come back with the fully working Stage Roster Expansion 2.0 PAL code and the fully working Project M for PAL.
;_;
Quote from: Deathwolf on April 22, 2012, 12:03:42 AM
The PAL hackerscene is dead.
Just to let you know, I'll retire from the PAL hackingscene.... maybe I'll come back with the fully working Stage Roster Expansion 2.0 PAL code and the fully working Project M for PAL.
Then it's official then. Thank you so much for your contribution and help, we all (especially PAL users) appreciate your work on the codes :)
Quote from: Skyground95 on April 25, 2012, 09:15:00 PM
Quote from: Deathwolf on April 22, 2012, 12:03:42 AM
The PAL hackerscene is dead.
Just to let you know, I'll retire from the PAL hackingscene.... maybe I'll come back with the fully working Stage Roster Expansion 2.0 PAL code and the fully working Project M for PAL.
Then it's official then. Thank you so much for your contribution and help, we all (especially PAL users) appreciate your work on the codes :)
Agreed. Thanks for all the work!
I finally got some spare time (which I haven't had in a while) so I decided to come finish some codes that were not fully ported.
There all untested. So please test and tell me if they work. If they don't, I may try to correct them...
[spoiler]Custom Random V1 [spunit262]
0667D040 0000000C
3C608068 7C630214
88678600 00000000
0467D00C 3AE000YY
06678600 000000YY
ZZZZZZZZ ZZZZZZZZ
*Ported by Macopride64
Or, already filled out version:
Custom Random V1 [spunit262] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer
0667D040 0000000C
3C608068 7C630214
88678600 00000000
0467D00C 3AE00028
06678600 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0600
*Ported by Macopride64
Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
040447E4 380000FF
04044804 1C060018
0404481C 38840030
049456A0 38842DA0
04945724 38842DA0
04945834 38842DA0
04945910 38842DA0
C2945F9C 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042BB78 00000041
0442BB78 00000000
80000000 8042BB78
80000001 8042BB78
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C010 024B0000
0442C010 00000040
0642C014 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042C908
80000001 8042C128
8A010001 00000000
0442C228 8042C904
0042C908 010F0000
0642C904 00000008
43757374 6F6D0000
E0000000 80008000
040447F8 483E7840
0642C038 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5C118
38E00000 7E6802A6
4BFCD951 7E6803A6
38C00031 4BC18788
3884FFE8 4BC18778
0494569C 4BAE69FD
04945720 4BAE6979
04945830 4BAE6869
0494591C 4BAE677D
0642C098 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6C90C
38860001 3CA08042
60A5C118 38E00000
39200000 4BFCD8ED
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042C11D 00000078
0442C124 00000002
*Ported by Macopride64
If a value is red it means it MAY be incorrect.
[/spoiler]
Dude I am getting on this right freaking now! I'll tell you how it goes.
Just wondering, is the custom random code just a modified version of the custom CSS or is it used in conjunction with custom CSS?
Quote from: Flutterbombsexmachine on May 30, 2012, 07:27:21 PM
Dude I am getting on this right freaking now! I'll tell you how it goes.
Just wondering, is the custom random code just a modified version of the custom CSS or is it used in conjunction with custom CSS?
OK so far nothing works but it may not be the codes. The Stage roster expansion code looks like it's working in conjunction with this Custom SSS I found: [spoiler]Custom SSS [Spunit262, ported by Deathwolf]
066A97E4 00000048
7F43D378 7F24CB78
480070B1 80180040
2C000002 41820010
2C030029 41820078
4800005C 00000000
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046A9884 4800002C
046B08A8 7C802378
046B08B0 7C6300AE
040B0C80 5460083C
040B0D14 5463083C
040B0D28 88030001
006B0BEC 0000001F
066B1308 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B0BF4 00000012
066B1388 00000012
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
0640A95C 00000062
01010202 211B0D0D
130F0303 16120404
19150E0E 0C0C1410
09090B0B 2E3B3038
2B34323A 1D171511
2F372A33 241E2C35
2D36330A 1E18221C
231D0606 29320707
251F1C16 1F191814
08080505 3139201A
17130000 26642864
34643564 36643764
38640000 00000000[/spoiler]
But when I choose a custom stage it freezes, I used this: http://lakora.us/rel/ (http://lakora.us/rel/) to make my rels and named the stages STGCUSTOM1.pac and STGCUSTOM2.pac, rels are called STGCUSTOM01.rel and STGCUSTOM02.rel. Something there might be named wrong which may be causing the freeze and beeeeeeeee.
As for the custom random, it doesn't work (beeeeee) but I haven't tried it with my custom CSS on as well which might be the problem.
Yeah, can't get the stage expansion to work with these codes unless I'm doing it wrong (which is a distinct possibility).
Custom random doesn't work either, sorry :(
To be honest, I've no idea what the Custom Random code does. But I think it might have something to do with selecting random. Also, are you saying it freezes? If it does, I'm seriously out of ideas to fix that code...
As for the Stage Roster Expansion, I knew it would freeze.... I simply just did some calculations to see if I could find the correct values.
I will try to fix both codes, but it's pretty hard for me to do so, because I don't have a PAL-EU Brawl to test my results.
Quote from: Macopride64 on May 31, 2012, 08:03:25 AM
To be honest, I've no idea what the Custom Random code does. But I think it might have something to do with selecting random. Also, are you saying it freezes? If it does, I'm seriously out of ideas to fix that code...
As for the Stage Roster Expansion, I knew it would freeze.... I simply just did some calculations to see if I could find the correct values.
I will try to fix both codes, but it's pretty hard for me to do so, because I don't have a PAL-EU Brawl to test my results.
Wow, you're really cool for doing this for us PAL brawlers. We don't get much support so thanks for all you're doing.
The custom random code is just supposed to stop the random select on the character select screen from appearing as Mario, for some reason using a custom character select screen makes the random select show Mario's portrait.
As for the stage roster expansion, which codes do you need with it? Is it just the custom Stage Select Screen code and then the .rels for the extra custom stages? I think what I was doing was correct (the method I've just described) but it might be that I've done it wrong when testing. It freezes on selecting a custom stage from the expanded stages though.
I tried out the Stage expansion code, and sadly, it didn't work :-\
Deathwolf's Custom SSS code worked, I could see the extra icons, but Brawl didn't try to load either STGCUSTOM01.pac nor st_custom01.rel, which lead to an unhandled exception (hard freeze with beep). I tried to change the red values to DFOLF's values, but that didn't work either.
Btw, RiiFS.exe provides good debug for what files're loaded into memory and such :P
EDIT: Custom Random adds extra characters to the random icon on the CSS (such as ZSS). With that code, one can choose which characters can appear when choosing Random.
Quote from: Skyground95 on June 09, 2012, 03:39:07 PM
EDIT: Custom Random adds extra characters to the random icon on the CSS (such as ZSS). With that code, one can choose which characters can appear when choosing Random.
Ah, OK. I thought it made it so that the random didn't look like Mario :p that's what I want it to do really.
Quote from: Flutterbombsexmachine on June 11, 2012, 02:22:49 PM
Quote from: Skyground95 on June 09, 2012, 03:39:07 PM
EDIT: Custom Random adds extra characters to the random icon on the CSS (such as ZSS). With that code, one can choose which characters can appear when choosing Random.
Ah, OK. I thought it made it so that the random didn't look like Mario :p that's what I want it to do really.
I'm pretty sure it does both those things.
By the way, I haven't done anymore work on these. I probably will just try to fix Custom Random this weekend.
Cool, thanks man. I'll be on hand to test!
hello there,
I know that the discussion is about the stage expansion code but I need help with another code
it allows to replace dependent pokemon(Charizard, Squirtle and Ivy) with the independent ones.
I saw the problem with the Independent pokemon engine code in the previous pages but this code
works well in ntsc-u, the problem is I can't port it :(
Can anybody help me,please?
Character Replacement (USA code) [with credit to spunit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FFWW00
4A001001 00000000
10000000 000000YY
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
WW:Character to replace (1C Charizard 1D Ivysaur 1E Squirtle)
YY:New character (1E Independent Charizard 20 Independent Ivysaur 22 Independent Squirtle)
Does this independent code break the final smashes? The PAL version I've seen does but there is a port of it.
I think the independent pokemon can't make Final Smash because the pokemon trainer is needed, he has this special attack, but I'm not sure
although I prefer to have independent pokemon and try to create a new attack with the PSA program
File Patch Code v3.5.3 PAL : [Deathwolf, original v3.5.1 by Phantom Wings]
07360990 00000024
33FF596F 75722063
75727265 6E742073
656c6563 74656420
666F6C64 65722069
73202020 00000000
82200000 805A7B10
84200000 813609B4
82000000 805A7B14
84000000 813609B8
033609B9 00002020
013609BB 00000020
073609BC 00000014
20202020 20202020
20202020 20202020
20202020 00000000
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7B14 502F7066
CC000000 00000000
045A7B14 XX2F7066 # Second Folder name
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7C14 502F7066
CC000000 00000000
045A7C14 XX2F7066 # Second Folder name
E0000000 80008000
What's new?
The whole code works the exact same way like the NTSC version of this code.
The new code itself allows you to switch between 2 and more folders on your SD
card during the game! That means that your can multiple your Texture files, Music
files and and and...
It also shows you now which folder your're currently using at the Main Menu!
How does the switching work?
Well, it's a little bit weird but it works like this:
The last lines of this code are the Switching lines... These YYYY
means your buttons which you can use to cycle between the folders.
I'd recommend to use an unusally button combination.
The XX thing means the name of your second folder on the SD card (Example RSB4)... you can choose one of these ASCII
values and fill them in (for RSB4 it would be 342F7066).
Just do the same thing again at the XX line under it^^
So to switch between the folders you have to press your buttons TWICE! Otherwise
it won't work!
The best way and time to switch is at the Title screen of SSBB. But it also should
works while loading into a mode or whatever...
The Folder printing (screen)
http://imageshack.us/photo/my-images/801/rsbp01001.png/
Just look at the top of the screen.
Here are the ASCII (XX) Values:
a = 61
b = 62
c = 63
d = 64
e = 65
f = 66
g = 67
h = 68
i = 69
j = 6A
K = 6B
l = 6c
m = 6D
n = 6E
o = 6F
p = 70
q = 71
r = 72
s = 73
t = 74
u = 75
v = 76
w = 77
x = 78
y = 79
z = 7A
0 = 30
1 = 31
2 = 32
3 = 33
4 = 34
5 = 35
6 = 36
7 = 37
8 = 38
9 = 39
If you have any questions or wishes for future functions... just let me know and post it here..
Have fun! ^^
Quote from: dolmonm on July 02, 2012, 04:52:06 PM
I think the independent pokemon can't make Final Smash because the pokemon trainer is needed, he has this special attack, but I'm not sure
although I prefer to have independent pokemon and try to create a new attack with the PSA program
There is definitely a PAL version then and I'll try to find it for you.
I can't find it but I have found one before, sorry I know this isn't helpful really. Try searching Kittycorp or Smashboards.
Independent Pokemon Engine +no wreck My Music V2 [spunit262, ported by Tomie]
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987600B8 00000000
It might be this but I don't think so.
Quote from: Deathwolf on July 04, 2012, 06:09:46 PM
[spoiler]File Patch Code v3.5.3 PAL : [Deathwolf, original v3.5.1 by Phantom Wings]
07360990 00000024
33FF596F 75722063
75727265 6E742073
656c6563 74656420
666F6C64 65722069
73202020 00000000
82200000 805A7B10
84200000 813609B4
82000000 805A7B14
84000000 813609B8
033609B9 00002020
013609BB 00000020
073609BC 00000014
20202020 20202020
20202020 20202020
20202020 00000000
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7B14 502F7066
CC000000 00000000
045A7B14 XX2F7066 # Second Folder name
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7C14 502F7066
CC000000 00000000
045A7C14 XX2F7066 # Second Folder name
E0000000 80008000
What's new?
The whole code works the exact same way like the NTSC version of this code.
The new code itself allows you to switch between 2 and more folders on your SD
card during the game! That means that your can multiple your Texture files, Music
files and and and...
It also shows you now which folder your're currently using at the Main Menu!
How does the switching work?
Well, it's a little bit weird but it works like this:
The last lines of this code are the Switching lines... These YYYY
means your buttons which you can use to cycle between the folders.
I'd recommend to use an unusally button combination.
The XX thing means the name of your second folder on the SD card (Example RSB4)... you can choose one of these ASCII
values and fill them in (for RSB4 it would be 342F7066).
Just do the same thing again at the XX line under it^^
So to switch between the folders you have to press your buttons TWICE! Otherwise
it won't work!
The best way and time to switch is at the Title screen of SSBB. But it also should
works while loading into a mode or whatever...
The Folder printing (screen)
http://imageshack.us/photo/my-images/801/rsbp01001.png/
Just look at the top of the screen.
Here are the ASCII (XX) Values:
a = 61
b = 62
c = 63
d = 64
e = 65
f = 66
g = 67
h = 68
i = 69
j = 6A
K = 6B
l = 6c
m = 6D
n = 6E
o = 6F
p = 70
q = 71
r = 72
s = 73
t = 74
u = 75
v = 76
w = 77
x = 78
y = 79
z = 7A
0 = 30
1 = 31
2 = 32
3 = 33
4 = 34
5 = 35
6 = 36
7 = 37
8 = 38
9 = 39
If you have any questions or wishes for future functions... just let me know and post it here..
Have fun! ^^ [/spoiler]
Once more you suprise me DW :O
I personally won't use this code, as I'm too used to Riivo.
But still, this is freaking awesome!!
Quote from: Skyground95 on July 07, 2012, 06:43:20 PM
Quote from: Deathwolf on July 04, 2012, 06:09:46 PM
[spoiler]File Patch Code v3.5.3 PAL : [Deathwolf, original v3.5.1 by Phantom Wings]
07360990 00000024
33FF596F 75722063
75727265 6E742073
656c6563 74656420
666F6C64 65722069
73202020 00000000
82200000 805A7B10
84200000 813609B4
82000000 805A7B14
84000000 813609B8
033609B9 00002020
013609BB 00000020
073609BC 00000014
20202020 20202020
20202020 20202020
20202020 00000000
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7B14 502F7066
CC000000 00000000
045A7B14 XX2F7066 # Second Folder name
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7C14 502F7066
CC000000 00000000
045A7C14 XX2F7066 # Second Folder name
E0000000 80008000
What's new?
The whole code works the exact same way like the NTSC version of this code.
The new code itself allows you to switch between 2 and more folders on your SD
card during the game! That means that your can multiple your Texture files, Music
files and and and...
It also shows you now which folder your're currently using at the Main Menu!
How does the switching work?
Well, it's a little bit weird but it works like this:
The last lines of this code are the Switching lines... These YYYY
means your buttons which you can use to cycle between the folders.
I'd recommend to use an unusally button combination.
The XX thing means the name of your second folder on the SD card (Example RSB4)... you can choose one of these ASCII
values and fill them in (for RSB4 it would be 342F7066).
Just do the same thing again at the XX line under it^^
So to switch between the folders you have to press your buttons TWICE! Otherwise
it won't work!
The best way and time to switch is at the Title screen of SSBB. But it also should
works while loading into a mode or whatever...
The Folder printing (screen)
http://imageshack.us/photo/my-images/801/rsbp01001.png/
Just look at the top of the screen.
Here are the ASCII (XX) Values:
a = 61
b = 62
c = 63
d = 64
e = 65
f = 66
g = 67
h = 68
i = 69
j = 6A
K = 6B
l = 6c
m = 6D
n = 6E
o = 6F
p = 70
q = 71
r = 72
s = 73
t = 74
u = 75
v = 76
w = 77
x = 78
y = 79
z = 7A
0 = 30
1 = 31
2 = 32
3 = 33
4 = 34
5 = 35
6 = 36
7 = 37
8 = 38
9 = 39
If you have any questions or wishes for future functions... just let me know and post it here..
Have fun! ^^ [/spoiler]
Once more you suprise me DW :O
I personally won't use this code, as I'm too used to Riivo.
But still, this is freaking awesome!!
Same here but I tried the code and it works great, fun how you can switch the music mid-game if you like.
Is there any way you could just take the end of this code and somehow make it work with Riivolution for the folder swap or is that not possible?
You mean access to the riivolution folders?
Quote from: Deathwolf on July 10, 2012, 09:48:24 PM
You mean access to the riivolution folders?
I mean if you could have multiple RSBX folders with Riivolution like you can with the new filepatch code. Make it so you can use RSB4 etc.
That's something that Riivolution can't ^^ However, this shouldn't sound rude, just saying that the File Patch Code powerfull as well!
Quote from: Deathwolf on July 11, 2012, 07:06:58 PM
That's something that Riivolution can't ^^ However, this shouldn't sound rude, just saying that the File Patch Code powerfull as well!
Well you did make the FPC more unique from Riivo, in a good way :P
Now, if I only could load hacks via LAN like with this code...
Also, you should post this code in the Programming section on Kc-mm, as there's a lot of Brawl hackers there :P
Quote from: Deathwolf on July 11, 2012, 07:06:58 PM
That's something that Riivolution can't ^^ However, this shouldn't sound rude, just saying that the File Patch Code powerfull as well!
Ok that's cool. I'll probably switch back to Gecko when I get a bigger SD and use this code. It'll be annoying having to rename all the files to the filepatch format though :(
Quote from: Flutterbombsexmachine on July 11, 2012, 08:53:58 PM
Quote from: Deathwolf on July 11, 2012, 07:06:58 PM
That's something that Riivolution can't ^^ However, this shouldn't sound rude, just saying that the File Patch Code powerfull as well!
Ok that's cool. I'll probably switch back to Gecko when I get a bigger SD and use this code. It'll be annoying having to rename all the files to the filepatch format though :(
Gecko doesn't have support for SDHC, so the biggest SD card you can use is 2GB. This is the main reason why I switched =\
The latest version of Gecko OS (1.9.3.1) is able to read and load from SDHC cards... I tested it myself with a 4GB SDHC card and it worked perfect, exact like standard SD Cards.... The only problem is that Brawl itself doesn't support SDHC Cards, but I'm trying to fix that as soon as possible with a code which allows you to load and read from and to your SDHC card as well.
Quote from: Deathwolf on July 13, 2012, 04:20:29 PM
The latest version of Gecko OS (1.9.3.1) is able to read and load from SDHC cards... I tested it myself with a 4GB SDHC card and it worked perfect, exact like standard SD Cards.... The only problem is that Brawl itself doesn't support SDHC Cards, but I'm trying to fix that as soon as possible with a code which allows you to load and read from and to your SDHC card as well.
It does?? I've never gotten it to work, no matter how many times I've tried :-\
Riivo can do SDHC though right? I'm thinking of buying a 32GB one so I can get a bunch of PS1 ISOs and N64 Roms to play.
File Patch Code v3.5.5 PAL : [Deathwolf, original v3.5.1 by Phantom Wings]
285BB686 00000010
07360990 00000024
33FF596F 75722063
75727265 6E742073
656C6563 74656420
666F6C64 65722069
73202020 00000000
82200000 805A7B10
84200000 813609B4
82000000 805A7B14
84000000 813609B8
033609B9 00002020
013609BB 00000020
073609BC 00000014
20202020 20202020
20202020 20202020
20202020 00000000
E0000000 80008000
205658C4 00000001
07360990 0000001C
33FF506C 65617365
20696E73 65727420
796F7572 20534420
63617264 00000000
073609AC 00000025
20202020 20202020
20202020 20202020
20202020 20202020
20202020 20202020
20202020 20000000
E0000000 80008000
205658C4 00000003
07360990 0000001C
33FF506C 65617365
20696E73 65727420
796F7572 20534420
63617264 00000000
073609AC 00000025
20202020 20202020
20202020 20202020
20202020 20202020
20202020 20202020
20202020 20000000
E0000000 80008000
205658C4 00000005
4A000000 CD0000C0
14000000 00000020
E0000000 80008000
205658C4 00000007
4A000000 CD0000C0
14000000 00000020
E0000000 80008000
205658C4 00000001
4A000000 CD0000C0
14000000 0000C100
E0000000 80008000
205658C4 00000003
4A000000 CD0000C0
14000000 0000C100
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
80000001 805A7B00
8A001001 00000000
045A7B10 2F525342
045A7B18 2F736F75
045A7AA0 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000
285BB686 00000028
C0000000 00000005
9421FFB0 BDC10008
3EA0D02F 62B55178
3EC04300 62D60000
92D50000 B9C10008
38210050 4E800020
CC000000 00000000
C0000000 00000005
9421FFB0 BDC10008
3EA0D02F 62B55178
3EC03F80 62D60000
92D50000 B9C10008
38210050 4E800020
E0000000 80008000
285BB686 00000068
045A7B14 502F7066
045A7C14 502F7066
E0000000 80008000
285BB686 00000062
045A7B14 452F7066
045A7C14 452F7066
E0000000 80008000
285BB686 00000064
045A7B14 4A2F7066
045A7C14 4A2F7066
E0000000 80008000
285BB686 00000061
045A7B14 342F7066
045A7C14 342F7066
E0000000 80008000
What's new?
The code checks now if the SD card is inserted or not.
If the SD Card is readable, the blue Wii light turns itself on.
Now it's possible so switch between all regions (including once extra custom folder)
Switch between PAL, NTSC, NTSCJ and RSB4.
Requires: A Gamecube Controller
Port 1
SSBB PAL
SD Card (NOT SDHC)
Folder Names: RSBP, RSBE, RSBJ, RSB4
Hotkeys: Press L+R+DPAD - "Up for PAL" "Right for NTSC" "Down for NTSCJ" "Left for RSB4" for folder switching *Works perfect at the title screen*
Press R+DPad-UP to change the brstm music volume *Works anywhere*
Press Z to see which folder you're currently using *Works at the Main menu*
The Folder printing (screen)
http://imageshack.us/photo/my-images/801/rsbp01001.png/
Wii Light
http://www.google.at/imgres?hl=de&bi...9,r:1,s:0,i:71
NTSC coming soon!
Quote from: Flutterbombsexmachine on July 13, 2012, 09:32:24 PM
Riivo can do SDHC though right? I'm thinking of buying a 32GB one so I can get a bunch of PS1 ISOs and N64 Roms to play.
It can even do USB harddrives and LAN/WiFi.
@Deathwolf: Now things are getting interesting!
Custom Random V1 [spunit262, ported by Macopride64]
0667D040 0000000C
3C608068 7C630214
88638600 00000000
0467D00C 3AE000YY
06678600 000000YY
ZZZZZZZZ ZZZZZZZZ
I've tested it myself. It's working!
Great dude, I'll add it later. Do I need the custom CSS as well or just the new code?
You don't need custom css. The custom random code modifies which characters appear when you select random. And I believe using custom random in conjunction with custom css fixes the mario icon which appears over the random icon.
I just tested custom random in conjunction with custom css and the random icon was still mario. :confused:
Does anyone with the NTSC-U copy of brawl know if the random icon is mario when using just custom css alone? If the random icon is not mario, then that means custom css is not fully ported.
Deathwolf, have you made any progress on the NTSC-U version of your FPC?
Masterpieces!
Super Metroid:
Enable Full Game
057FFC3C 00009900
99 Missiles
0447C76C 77006300
99 Super Missiles
0447C770 0A0006300
99 Super Bombs
0447C774 2D006300
Oh, my bad! Thanks for that :)
Can I request a code that lets you only get Trophy stands in the SSE?
.brstm File Volume Modifier
4A000000 90000000
303494D0 0000YYYY
C0000000 00000006
9421FFB0 BDC10008
3E60D034 62739400
3E00XXXX 62100000
3A7300D8 92130000
B9C10008 38210050
4E800020 00000000
E0000000 80008000
YYYY values (.brstm list):
26F9 Menu 1
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E MLRPG02 (Unused)
271F MORINOKINOKO (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 KAZENOSAKANA (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 ****IE (Unused)
2754 Flower Field
2755 Wildlands
2756 ATHLETIC2 (Unused)
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 COMMAND (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
2794 BECAUSE (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 RADIOTAISO (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 SPORTSMEDLEY (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 WILDTRACKS (Unused)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 MAINTHEME (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 HOWTOPLAY (Unused)
27F1 DXTERMINAL (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 SSE Results (Nameless)
2825 Boss Battle Song 2
2826 Save Point
2827 SSE DK Jungle (Nameless)
2828 SSE Luigi Mansion (Nameless)
2829 Halberd Interior (Nameless)
282A SSE Data Select (Nameless)
282B SSE Brinstar (Nameless)
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E Halberd Moving (Nameless)
XXXX values (Volume):
3000- 4300
Example:
3F00 = Silent
3F80 = Default
4300 = The laudest
Deathwolf, can you port Stage Roster Expansion syteme to PAL ? Please !
I've been messing with this code every now and then. These are my two finally ports of it. Let me know if they work.
[spoiler=Stage Roster Expansion port1]Stage Roster Expansion System v2.0: [Phantom Wings, ported by Deathwolf|Macopride64]
E0000000 80008000
040447E4 380000FF
04044804 1C060018
0404481C 38847798
049456A0 38842BE0
04945724 38842BE0
04945834 38842BE0
04945910 38842BE0
C2945F9C 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042BB78 00000041
0442BB78 00000000
80000000 8042BB78
80000001 8042BB78
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C010 024B0000
0442C010 00000040
0642C014 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042C908
80000001 8042C128
8A010001 00000000
0442C228 8042C904
0042C908 010F0000
0642C904 00000008
43757374 6F6D0000
E0000000 80008000
040447F8 483E7840
0642C038 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5C118
38E00000 7E6802A6
4BFCD951 7E6803A6
38C00031 4BC18788
3884FFE8 4BC18778
0494569C 4BAE69FD
04945720 4BAE6979
04945830 4BAE6869
0494591C 4BAE677D
0642C098 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6C90C
38860001 3CA08042
60A5C118 38E00000
39200000 4BFCD8ED
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042C11D 00000078
0442C124 00000002[/spoiler]
[spoiler=Stage Roster Expansion port2]Stage Roster Expansion System v2.0: [Phantom Wings, ported by Deathwolf|Macopride64]
E0000000 80008000
040447E4 380000FF
04044804 1C060018
0404481C 38840018
049456A0 3884CB40
04945724 3884CB40
04945834 3884CB40
04945910 3884CB40
C2945F9C 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042BB78 00000041
0442BB78 00000000
80000000 8042BB78
80000001 8042BB78
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C010 024B0000
0442C010 00000040
0642C014 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042C908
80000001 8042C128
8A010001 00000000
0442C228 8042C904
0042C908 010F0000
0642C904 00000008
43757374 6F6D0000
E0000000 80008000
040447F8 483E7840
0642C038 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5C118
38E00000 7E6802A6
4BFCD951 7E6803A6
38C00031 4BC18788
3884FFE8 4BC18778
0494569C 4BAE69FD
04945720 4BAE6979
04945830 4BAE6869
0494591C 4BAE677D
0642C098 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6C90C
38860001 3CA08042
60A5C118 38E00000
39200000 4BFCD8ED
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042C11D 00000078
0442C124 00000002[/spoiler]
I think Eternal Yoshi’s Maxed Out CSS is required for the expansion system to work.
[spoiler=Eternal Yoshi’s Maxed Out CSS]Eternal Yoshi’s Maxed Out CSS - PAL
046B08A8 7C802378
046B08B0 7C6300AE
040B0C80 5460083C
040B0CF4 38840002
040B0D14 5463083C
040B0D28 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060BAA14 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B0BEC 00000027
066B1308 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B0BF4 00000027
066B1388 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
0640A95C 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000[/spoiler]
I tested the two codes with PAL Maxed out SSS and file patch code 3.5.1, and I get only freeze when I select the first custom stage..
I have good rels, but tout code don't work, sry....