Super Smash Brothers Brawl [RSBP01]

Started by hetoan2, November 13, 2008, 08:31:54 PM

Previous topic - Next topic

ssbbdude


ssbbdude

Unai why dont you try porting super codes its beter then nothing! You do better

dynablade

Quote from: ssbbdude57 on May 05, 2009, 07:26:37 PM
it alredy has

Do you mean the generalized?

you cant look at my emote for ever:
:rolleyes:[move] :rolleyes:[move] :rolleyes:[move] :rolleyes:[move] :rolleyes:[move] :rolleyes:[move] :rolleyes:[move] :rolleyes:[/move][/move][/move][/move][/move][/move][/move]

ssbbdude


Unai

Quote from: ssbbdude57 on May 06, 2009, 03:59:57 PM
Unai why dont you try porting super codes its beter then nothing! You do better

I don't know how, and I need USB Gecko, which I haven't got and I'm not going to buy it.

Ho-oh

Quote from: paprika_killer on May 06, 2009, 01:09:40 PM
Quote from: Unai on May 03, 2009, 11:37:06 AM
As Reddevil said, they should port the super codes, since the generalized super code allows to chain attacks, but the super codes make the attacks instantaneous and fully charged. Paprika_killer says that he is bored but when I ask him to convert the super codes he ignores me  :mad:

wow chill out, I'm like the only one that is still coding for PAL brawl and most of my time goes into the Brawl+ project.
and I more than likely said that I would do it IF I'm bored out, but don't quote me on that
Well, the super code doesn't need to come out THAT soon, the work you do is awesome, paprika_killer, and the GSC is enough for me at the moment, also, porting the entire brawl+ codeset is far more important and fun to play with than super codes, and the super codes are looooooooooooooooooooong, which makes it take more time to port them, right? ;D

dynablade

#156
Quote from: Ho-oh on May 08, 2009, 02:34:06 PM
Quote from: paprika_killer on May 06, 2009, 01:09:40 PM
Quote from: Unai on May 03, 2009, 11:37:06 AM
As Reddevil said, they should port the super codes, since the generalized super code allows to chain attacks, but the super codes make the attacks instantaneous and fully charged. Paprika_killer says that he is bored but when I ask him to convert the super codes he ignores me  :mad:

wow chill out, I'm like the only one that is still coding for PAL brawl and most of my time goes into the Brawl+ project.
and I more than likely said that I would do it IF I'm bored out, but don't quote me on that
Well, the super code doesn't need to come out THAT soon, the work you do is awesome, paprika_killer, and the GSC is enough for me at the moment, also, porting the entire brawl+ codeset is far more important and fun to play with than super codes, and the super codes are looooooooooooooooooooong, which makes it take more time to port them, right? ;D
yeah i think you're right. But i just can't wait to :D

Post Merge: Fri May  8 20:08:27 2009

hi guys a time ago posted ssbbdude57 the code

The Greatest Aether (P1/Wired): (original by Phantom Wings, ported by mario642007)


284F86B0 00000080
4A000000 8077A780
14000000 939E0038
E2000001 80008000
284F86B0 000000A0
4A000000 8077A780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F86B0 000000C0
4A000000 8077A780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000

While Performing Great Aether with P1 controller:
Hold R to do Bring them down to the ground.
Hold L to knock them into the air.
Release all to end the combo.


but if you change the 25's to 24 and the 24 to 23 you will have an infenite LUCARIO final smash! :eek:
(u still have to use R or L)

like this:


284F86B0 00000080
4A000000 8077A780
14000000 939E0038
E2000001 80008000
284F86B0 000000A0
4A000000 8077A780
D2000000 00000004
2C1C0124 40820008
3B800123 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F86B0 000000C0
4A000000 8077A780
D2000000 00000004
2C1C0124 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000

dynablade

Quote from: paprika_killer on May 10, 2009, 08:57:52 PM
lol, long doesn't make codes harder to port, since the general structure can be kept.

I usually have to find 2/3 adresses and that should be it.
now writing codes is a whole different story (reminds me, I should post my new code here)

the super codes might actually get some attention though, since the adress it uses might also be used by a B+ codes, meaning I can port them more easily

EDIT!

ok above doesn't work for super codes, they have like 20 adresses each, gotta find a better way than that

EDIT2

can anyone tell me what the super codes actually do? all I hear is instant attack and that can easily be achieved with the framespeed code

if you wanna know what super character code is, watch this: http://www.youtube.com/watch?v=TITxLXgq7hQ

dynablade

hello everyone. A time ago posted Jassim the code:
Lucas' pk fire has infinite range [Jassim]

01279943 00000001


ok this doen't work but if u change the 00000001 value to something like 000005FF (just saying something)
then it will work! change it as high or low if you want

dark samus ftw

could somebody port this to pal?
(ntsc code btw)

Samus Morph Ball: (Phantom Wings)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0300
4A001001 00000000
3026A840 0000011D
14289CCC 40000000
10269B58 00000080
34266994 42000000
14266994 41780000
E2000002 00000000
3026A840 0000011E
14289CCC 42200000
10269C34 00000080
34266994 42200000
14266994 414E0000
E2000002 00000000
3026A840 00000120
14289CCC 42200000
10269B58 00000080
34266994 42000000
14266994 41780000
E2000002 00000000
3026A840 00000121
14289CCC 42200000
10269C34 00000080
34266994 42200000
14266994 414E0000
E2000002 00000000
3026A840 0000011D
66000001 00000000
3026A841 00000120
3626AA44 80000000
3226AA44 00000000
14266B40 3F800000
14266B60 42B40000
E2000002 00000000
3426AA44 80000000
14266B40 BF800000
14266B60 C2B40000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Use Down B to enter Morph ball and jump to exit.

Ho-oh

Quote from: paprika_killer on May 10, 2009, 08:57:52 PM
lol, long doesn't make codes harder to port, since the general structure can be kept.
Ok, i just thought that it would be more of thoose values, or adresses as you call it that you would have to find on a long code than what you would have to find on an small one.
Quote from: paprika_killer on May 10, 2009, 08:57:52 PM
the super codes might actually get some attention though, since the adress it uses might also be used by a B+ codes, meaning I can port them more easily

EDIT!

ok above doesn't work for super codes, they have like 20 adresses each, gotta find a better way than that
[narrator voice]And the winner is...[/narrator voice] xD
Quote from: paprika_killer on May 10, 2009, 08:57:52 PM
EDIT2

can anyone tell me what the super codes actually do? all I hear is instant attack and that can easily be achieved with the framespeed code
Illinialex(Illinialex24 on youtube) has some pretty good videos of it...
1
2

Dance

Since every1 totally ignored my last post  :confused: i will ask again

Hello, i heard and read on this threat that the taunt for final smash code is out for pal? But i cant find it anywere, can some1 help me out and post the code for taunt for final smash here? Also will it work on wifi? just wondering, and thanks for all these codes people

Hexthevex

Look in the old thread, I saw it there somewhere.

dynablade

Quote from: Dance on May 17, 2009, 09:32:42 PM
Since every1 totally ignored my last post  :confused: i will ask again

Hello, i heard and read on this threat that the taunt for final smash code is out for pal? But i cant find it anywere, can some1 help me out and post the code for taunt for final smash here? Also will it work on wifi? just wondering, and thanks for all these codes people

here you go:
Taunt enables final smash [ported by quadra]

04817968 8803001F
4A000000 901825EE
3A000002 FF00003D
C2817968 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000

dynablade

does someone haves an framespeed hack for me plz?