Super Smash Brothers Brawl [RSBP01]

Started by hetoan2, November 13, 2008, 08:31:54 PM

Previous topic - Next topic

dolmonm

thanks very much :D
I´ll try the ported code to see how it works..

Deathwolf

Custom SSS [Spunit, ported by Deathwolf]
066A97E4 00000048
7F43D378 7F24CB78
480070B1 80180040
2C000002 41820010
2C030029 41820078
4800005C 00000000
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046A9884 4800002C
046B08A8 7C802378
046B08B0 7C6300AE
040B0C80 5460083C
040B0D14 5463083C
040B0D28 88030001
006B0BEC 0000001F
066B1308 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B0BF4 00000012
066B1388 00000012
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
0640A95C 00000062
01010202 211B0D0D
130F0303 16120404
19150E0E 0C0C1410
09090B0B 2E3B3038
2B34323A 1D171511
2F372A33 241E2C35
2D36330A 1E18221C
231D0606 29320707
251F1C16 1F191814
08080505 3139201A
17130000 26642864
34643564 36643764
38640000 00000000
lolz

Deathwolf

lolz

Skyground95

#1128
What does the Custom SSS code do?

Also, porting request:

[spoiler]
Phantom Wing’s Stage Expansion Code 2.0

E0000000 80008000
04043B20 380000FF
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000
0442B348 00000040
0642B34C 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0442B560 8042BC14
0042BC18 010F0000
0642BC14 00000008
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C
0642B370 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450
38E00000 7E6802A6
4BFCB811 7E6803A6
38C00031 4BC1878C
3884FFE8 4BC1877C
04949C88 4BAE1749
04949D0C 4BAE16C5
04949E1C 4BAE15B5
04949F08 4BAE14C9
0642B3D0 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C
38860001 3CA08042
60A5B450 38E00000
39200000 4BFCB7AD
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078
0442B45C 00000002
[/spoiler]
[spoiler]Eternal Yoshi’s Maxed Out CSS

046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000027
066B99D8 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B92A4 00000027
066B9A58 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
06407AAC 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000[/spoiler]
It's the first code I want to be ported (I think), which adds up to 37 extra custom stages to the SSS.

Tutorial for how to set up hack: http://www.mediafire.com/?266ron7jgk4no6b

Also, if it's possible to make a code for adding extra pages to the SSS (for more stages), I would be very appreciated :)

EDIT: I think both codes are needed.

Slayer

hmm.. i got a.. probably tough request that may take you some time to figure out deathwolf, they're the super codes, maybe you could help me in some hacking too? sorry i missed out on so much, i just froze my account (in other words went offline for ages). so yeah.. anyways thats offtopic, i'd like to learn some asm deathwolf if possible, maybe you can help me? ;D there has to be some way for us to actually get in contact, maybe steam? if you have it? so yeah, time to wipe off the dust on my usb gecko!

Deathwolf

@skyground: That's the Custom SSS: http://www.youtube.com/watch?v=f0S1OB1Fu80&feature=related

Yeah I've heard of the Stage Expansion Code but it takes time port it because of all the ASM lines. Anyways of course I'll start today.


@Slayer: Sure I can help you. Just tell me your name on steam/skype then I'll add you  :)
lolz

Deathwolf

#1131
Ok atm it looks really good  :)

Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
04043B20 380000FF # 38000031
04043B40 1C060018 # 1C060024
04043B58 38840018 # 38840024
04949C8C 3884B460 # 48000010 2C00003A t0 388X -7B8
04949D10 3884B460 # 48000040 2C000003 to 388X
04949E20 3884B460 # 38600002 2C000002 to 388X
04949EFC 3884B460 # 901E0094 80BE0040 to 388X
C294A588 00000003 # D0030008 807F0040 [A063001A]
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003 # [7C7D1B78] 38600011
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010 # [40820010] 38000011
2042AEB0 00000041 # [00000041] 73745F62
0442AEB0 00000000 # [00000041] 73745F62
80000000 8042AEB0 # [00000041] 73745F62
80000001 8042AEB0 # [00000041] 73745F62
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000 # 78676172 64656E2E to second 00000000
0442B348 00000040 # 78676172 64656E2E to second 00000000
0642B34C 00000010 # 78676172 64656E2E to 3. 00000000
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18 # 6C654669 656C6453 to first 80X
80000001 8042B460 # 6C64696E 2E72656C to first 00000000
8A010001 00000000
0442B560 8042BC14 # 726F6C6C 2E72656C to second 00000000 , # 6C654669 656C6453 to second 00000000
0042BC18 010F0000 # 6C654669 656C6453 to first 80X
0642BC14 00000008 # 6C654669 656C6453 to second 00000000
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C # [80040000] 7C030000
0642B370 00000050 # 74742E72 656C0000 to 3. 00000000
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450 # [00000033] 73745F6F
38E00000 7E6802A6
4BFCB811 7E6803A6 # bl 4E800020 [89250005] to 803F99C0
38C00031 4BC1878C # b 1C060024 to 80044804
3884FFE8 4BC1877C # b 80040000 [7C030000] to 800447FC
04949C88 4BAE1749 # bl 626C7565 [2E72656C] to 8042C098
04949D0C 4BAE16C5 # bl 626C7565 [2E72656C]
04949E1C 4BAE15B5 # bl 626C7565 [2E72656C]
04949F08 4BAE14C9 # bl 626C7565 [2E72656C] ## not sure NTSC
0642B3D0 00000060 # 626C7565 [2E72656C]
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C # 6C654669 656C6453 to second 80X
38860001 3CA08042
60A5B450 38E00000 # [00000033] 73745F6F
39200000 4BFCB7AD # bl 4E800020 [89250005] 803F99C0
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078 # 00000033 [73745F6F]
0442B45C 00000002 # 00000033 73745F6F to 2E72656C

Eternal Yoshi’s Maxed Out CSS
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002 # 41820010 [[38840004]]
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018 # 2x 2C060000 90010024 [[93E1001C]]
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000027
066B99D8 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B92A4 00000027
066B9A58 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
06407AAC 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000

PAL:

Stage Roster Expansion System v2.0: [Phantom Wings]
E0000000 80008000
040447E4 380000FF # ported
04044804 1C060018 # ported
0404481C 38840018 # ported x
049456A0 3884B460 # ported x
04945724 3884B460 # ported x
04945834 3884B460 # ported x
04945910 3884B460 # ported x
C2945F9C 00000003 # ported
A063001A 2C030040
41800008 38600000
60000000 00000000
C2945BE4 00000003 # ported
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010 # ported
2042BB78 00000041 # ported
0442BB78 00000000 # ported
80000000 8042BB78 # ported
80000001 8042BB78 # ported
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042C010 024B0000 # ported
0442C010 00000040 # ported
0642C014 00000010 # ported
73745F63 7573746F
6D00002E 72656C00
80000000 8042C908 # ported
80000001 8042C128 # ported
8A010001 00000000
0442C228 8042C904 # ported
0042C908 010F0000 # ported
0642C904 00000008 # ported
43757374 6F6D0000
E0000000 80008000
040447F8 483E7840 # ported x need 48
0642C038 00000050 # ported
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5C118  # ported
38E00000 7E6802A6
4BFCD951 7E6803A6  # ported
38C00031 4BC18788  # ported
3884FFE8 4BC18778  # ported
0494569C 4BAE69FD  # ported
04945720 4BAE6979  # ported
04945830 4BAE6869  # ported
0494591C 4BAE677D  # ported
0642C098 00000060  # ported
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6C90C  # ported
38860001 3CA08042
60A5C118 38E00000  # ported
39200000 4BFCD8ED  # ported
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042C11D 00000078  # ported
0442C124 00000002  # ported

Eternal Yoshi’s Maxed Out CSS
046B08A8 7C802378 #ported
046B08B0 7C6300AE #ported
040B0C80 5460083C #ported
040B0CF4 38840002 #ported
040B0D14 5463083C #ported
040B0D28 88030001 #ported
040AF6E8 3860FFFF #ported
040AF59C 3860000C #ported
060BAA14 00000018 #ported
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014 # check
006B0BEC 00000027 #ported
066B1308 00000027 #ported
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B0BF4 00000027 #ported
066B1388 00000027 #ported
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
0640A95C 000000A0 #ported
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000

the x means that I'm not sure what's to do with the value o.o
Eternal Yoshi’s Maxed Out CSS works on PAL.
lolz

Skyground95

I think it was meant to say maxed out SSS, but anyways, thanks! It will be great to add SSB64 / Melee stages to the SSS without having to replace ;D

Macopride64

#1133
Has independent pokemon engine v2 been ported to pal yet?
I only found one on the net ported by Deathwolf which didn't work  :-\.

I tried porting it myself, but I've had no luck either.

What I've came up with so far:
[spoiler]Independent Pokemon Engine +no wreck My Music V2 [spunit262]
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987600B8 00000000[/spoiler]



Some codes I've ported, and some I've made region free:
[spoiler]WiFi Item Spawn Ratio [Corey64, ported by Macopride64]
42000000 90000000
0418A070 0Y000000
04FEAE30 00000X01
E0000000 80008000
X: During Brawl Spawn Ratio
Y: Menu Setting
None = 0
Low = 1
Med = 2
High = 3
Item Rain = 4

All players are emerald (subspace) characters. [WiiMaster, ported by Macopride64]
4A000000 9018F140
1000009D 0000000C
4A000000 9018F19C
1000009D 0000000C
4A000000 9018F1F8
1000009D 0000000C
4A000000 9018F254
1000009D 0000000C
E0000000 80008000
CAUTION: The game freezes when Zero Suit Samus appears

Default Settings Modifier (3 stock, 8 min) [? (Unknown), ported by Macopride64]
24496898 80000000
20525200 00000000
04525200 DEADBEEF
42000000 90000000
0418D580 00000108
0418D584 03000A00
0418D588 08010101
0418D58C 01000000
E0000000 80008000

Allow Replays Longer Than Three Minutes [brkirch, made regionfree by Macopride64]
F6000001 80008100
A0030006 28002B98
14000008 60000000
14000008 60000000
14000008 60000000
E0000000 80008000

Save Tags in Replays V3 [Y.S. , made regionfree by Macopride64]
F6000001 80008100
801B0024 38800000
14000008 38A00000
E0000000 80008000

Unrestricted Pause Camera [Link, made regionfree by Macopride64]
F6000001 80008100
80010244 83810210
14000018 4E800020
E0000000 80008000
F6000001 80008100
4BF9F8A1 7F63DB78
14000008 38800001
E0000000 80008000

UNTESTED
Have all Challenge Data [eric, ported by Macopride64]
42000000 90000000
0818AD88 02020202
201F0004 00000000
E0000000 80008000
[/spoiler]

dolmonm

Hi there :)
I managed to port this code
Press Shield to allow Swap[with credit to Y.S., Phantom Wings, spunit262 ported by dolmonm]
C2811B50 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 40A20034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000
it makes pokemon trainer doesn´t change pokemon when you die unless you keep pressed shield button before the rebirth (I think it avoids the transformation samus/zero suit samus too) you can still change pokemon by pressing Down-B, not the same code that Macopride64 says but it has a similar effect..
it would be good to have the CSS codes ported, hehe :D

Macopride64

#1135
Quote from: dolmonm on February 13, 2012, 12:30:22 PM
Hi there :)
I managed to port this code
Press Shield to allow Swap[with credit to Y.S., Phantom Wings, spunit262 ported by dolmonm]
C2811B50 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 40A20034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000
it makes pokemon trainer doesn´t change pokemon when you die unless you keep pressed shield button before the rebirth (I think it avoids the transformation samus/zero suit samus too) you can still change pokemon by pressing Down-B, not the same code that Macopride64 says but it has a similar effect..
it would be good to have the CSS codes ported, hehe :D
Are you sure that's correct? Have you tested it?
I've ported that code a while back and my address is different to yours, I never tested it though.

The one I ported:

Press Shield to allow Swap [Y.S., Phantom Wings, spunit262, ported by Macopride64]
C281BAE8 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 40A20034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000

Also, which CSS codes are you talking about? If you want you can post some here, and I'll give a try at porting them.



Does the independent pokemon engine code require any other codes to work? such as css fix?

Also, can someone test if my port of independent pokemon engine works?

code:
[spoiler]Independent Pokemon Engine +no wreck My Music V2 [spunit262, ported by Macopride64]
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987600B8 00000000[/spoiler]



More codes ported to pal by me:
[spoiler]P1 (red) Shield Color Modifier [Phantom Wings, ported by Macopride64]
4A000000 80F55A60
14000088 R1G1B100
14000090 R2G2B200
140000A0 R3G3B300
140000A8 R4G4B400
E0000000 80008000

P2 (blue) Shield Color Modifier [Phantom Wings, ported by Macopride64]
4A000000 80F55ED4
14000088 R1G1B100
14000090 R2G2B200
140000A0 R3G3B300
140000A8 R4G4B400
E0000000 80008000

P3 (yellow) Shield Color Modifier [Phantom Wings, ported by Macopride64]
4A000000 80F56348
14000088 R1G1B100
14000090 R2G2B200
140000A0 R3G3B300
140000A8 R4G4B400
E0000000 80008000

P4 (green) Shield Color Modifier [Phantom Wings, ported by Macopride64]
4A000000 80F567BC
14000088 R1G1B100
14000090 R2G2B200
140000A0 R3G3B300
140000A8 R4G4B400
E0000000 80008000

R1G1B1 Pulse: The color of the pulse effect from you're shield.
R2G2B2 Soft Glow: The faded glow that you're shield gives off.
R3G3B3 Reflection: The color of the reflection you're shield gives off.
R4G4B4 Base Color: Just exactly that..

For those of you who need further explanation. Each color is given two digits, where it says R1, R2, R3, etc. you will put the values for how red you want that part of the HUD to be - the same will apply for Green and Blue.

Default Color Values
[spoiler]Red Shield
FF909000 (R1G1B1)
80000000 (R2G2B2)
FFFFFF00 (R3G3B3)
40000000 (R4G4B4)

Blue Shield
9090FF00 (R1G1B1)
00008000 (R2G2B2)
FFFFFF00 (R3G3B3)
00004000 (R4G4B4)

Yellow Shield
FFC08000 (R1G1B1)
60400000 (R2G2B2)
FFFFFF00 (R3G3B3)
30200000 (R4G4B4)

Green Shield
80FFC000 (R1G1B1)
00604000 (R2G2B2)
FFFFFF00 (R3G3B3)
00302000 (R4G4B4)

Default Color Values found by me.
[/spoiler]


P1 HUD/Tag Color Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF2C
DE000000 80008180
90010000 00000000
80000001 R1G1B1A1
80000002 R2G2B2A2
80000003 R3G3B3A3
80000004 R4G4B4A4
80000005 R561E18G
80000006 50B561E2
58010000 000000CC
DE000000 80008180
94210001 00001DEC
94210001 00001E14
94210001 00001E64
4A001000 00000000
58010000 000000BC
94210002 000014D4
94210002 000014FC
4A001000 00000000
58010000 000000DC
94210003 00000894
94210003 000018B4
4A001000 00000000
58010000 000000B8
94210004 00000794
94210005 00000804
94210006 00000808
E0000000 80008000

P2 HUD/Tag Color Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF30
DE000000 80008180
90010000 00000000
80000001 R1G1B1A1
80000002 R2G2B2A2
80000003 R3G3B3A3
80000004 R4G4B4A4
80000005 R561E18G
80000006 50B561E2
58010000 000000CC
DE000000 80008180
94210001 00001DEC
94210001 00001E14
94210001 00001E64
4A001000 00000000
58010000 000000BC
94210002 000014D4
94210002 000014FC
4A001000 00000000
58010000 000000DC
94210003 00000894
94210003 000018B4
4A001000 00000000
58010000 000000B8
94210004 00000794
94210005 00000804
94210006 00000808
E0000000 80008000

P3 HUD/Tag Color Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF34
DE000000 80008180
90010000 00000000
80000001 R1G1B1A1
80000002 R2G2B2A2
80000003 R3G3B3A3
80000004 R4G4B4A4
80000005 R561E18G
80000006 50B561E2
58010000 000000CC
DE000000 80008180
94210001 00001DEC
94210001 00001E14
94210001 00001E64
4A001000 00000000
58010000 000000BC
94210002 000014D4
94210002 000014FC
4A001000 00000000
58010000 000000DC
94210003 00000894
94210003 000018B4
4A001000 00000000
58010000 000000B8
94210004 00000794
94210005 00000804
94210006 00000808
E0000000 80008000

P4 HUD/Tag Color Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF38
DE000000 80008180
90010000 00000000
80000001 R1G1B1A1
80000002 R2G2B2A2
80000003 R3G3B3A3
80000004 R4G4B4A4
80000005 R561E18G
80000006 50B561E2
58010000 000000CC
DE000000 80008180
94210001 00001DEC
94210001 00001E14
94210001 00001E64
4A001000 00000000
58010000 000000BC
94210002 000014D4
94210002 000014FC
4A001000 00000000
58010000 000000DC
94210003 00000894
94210003 000018B4
4A001000 00000000
58010000 000000B8
94210004 00000794
94210005 00000804
94210006 00000808
E0000000 80008000

-Changes the colors of Player's Heads-Up-Displays

-R1G1B1A1 is the RGBA colors for the Tag.
-R2G2B2A2 is the RGBA colors for the back color of the character's face.
-R3G3B3A3 is the RGBA colors for the Offscreen Indicator.
-R4G4B4A4 is the RGBA colors for the ripple that runs through your character's Insignia(this is affected by the base color)
-R5G5B5 is the RGB colors for the base color of your character's Insignia.

For those of you who need further explanation. Each color is given two digits, where it says R1, R2, R3, etc. you will put the values for how red you want that part of the HUD to be - the same will apply for Green and Blue.
A is the Alpha value of the color, Alpha is transparency - so you'll probably want to keep this at a non-zero value.


P1 HUD Insignia Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF2C
DE000000 80008180
58010000 000000B8
140000F8 YYYYYYYY
E0000000 80008000

P2 HUD Insignia Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF30
DE000000 80008180
58010000 000000B8
140000F8 YYYYYYYY
E0000000 80008000

P3 HUD Insignia Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF34
DE000000 80008180
58010000 000000B8
140000F8 YYYYYYYY
E0000000 80008000

P4 HUD Insignia Modifier [Phantom Wings, ported by Macopride64]
48000000 8060EF38
DE000000 80008180
58010000 000000B8
140000F8 YYYYYYYY
E0000000 80008000

-This will change Player's Insignia to Y

YYYYYYYY
3F800000 = Mushroom
40000000 = "DK"
40400000 = Triforce
40800000 = Screw Attack
40A00000 = Egg
40C00000 = WarpStar
40E00000 = StarFox
40000000 = Pokeball
41100000 = Falcon
41200000 = Earth
41300000 = Egg Plant
41400000 = "W"
41500000 = Paleteuna's Bow
41600000 = Flower
41700000 = Sword
41800000 = Gyro
41880000 = Foxhound
41900000 = G&W
41980000 = Sonic
41A00000 = Smash
[/spoiler]

dolmonm

Yes, I´ve tested the code I ported and it works 100%, pokemon trainer doesn´t swap on death anymore
the css codes which I referred makes a css like that:
Mario   Peach   Fox   Zelda   Samus   CF   G&W   Ness   Pikachu   Squirle
Luigi   Yoshi   Falco   Shiek   ZSS   Olimar   IC   Lucas   Lucario   Ivysaur
Diddy   Wario   Wolf   ToonLink   Marth   Sonic   Pit   MetaK.   Jiggly   Charizard
Dk   Bowser   Ganon   Link   Ike   Snake   ROB   Dedede   Kirby   Random
it includes zero suit samus, separated zelda/sheik, independent pokemons and it excludes p.trainer
I know Deathwolf tried to port some of them, but not all
if you want to try I´d be very grateful :D
[spoiler]Custom CSS V3 [spunit262] [18 lines] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0629

Regular Zelda Icon (CSS) [spunit262]
046900E8 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Custom Random V1 [spunit262] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0600

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
[/spoiler]

Macopride64

I'll start porting them soon, they should be done within the next 24 hours.

Can you test the Independent Pokemon Engine Code I ported?

Independent Pokemon Engine +no wreck My Music V2 [spunit262, ported by Macopride64]
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987600B8 00000000

Macopride64

Quote from: dolmonm on February 14, 2012, 12:19:06 PM
I know Deathwolf tried to port some of them, but not all
if you want to try I´d be very grateful :D
[spoiler]Custom CSS V3 [spunit262] [18 lines] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0629

Regular Zelda Icon (CSS) [spunit262]
046900E8 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Custom Random V1 [spunit262] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0600

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
[/spoiler]

Here are my ports I haven't tested any of them
[spoiler]
Codes that have a "#v" in them mean that I think there should be some values changed, but I could be wrong.

Custom CSS V3 [spunit262] [18 lines] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer#v
0667A88C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04687B64 48000068
06687904 00000008
2C170028 41820168
02678560 0022FFFF
06678560 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0629

Independent Pokemon Engine +no wreck My Music V2 [spunit262]#v
0640AA80 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C267C170 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987600B8 00000000

Custom Random V1 [spunit262] CyberGlitch arrangement: +Charz, Ivy, Squirt, ZSS, Shiek; -Pokemon Trainer#v
0667D040 0000000C
3C608068 7C630214
88630E80 00000000
0467D00C 3AE00028
06678600 00000028
000D070E 030A120B
081D0905 130F0418
1019201E 1A152524
11271716 231C010C
14022126 221F0600

This code is a pain in the ass lol, its so hard to port, I wouldn't be surprised if it freezes the game.

CSS fixes for Giga and Company V2 [spunit262]#v
C267C140 00000002
9BB400B8 57BD06BE
93D40000 00000000
040B0F84 546025B6
040B1014 546025B6
040B0EE0 546025B6
040B0B90 546025B6
040B0E78 546025B6
040B0EE8 546025B6
040B0EB0 546025B6

As, for these two codes I though Deathwolf already ported them, but I'm probably wrong, so here they are.

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
8068B560 38800004
0668B57C 00000008
38000000 3880000F
04687914 60000000
0468F788 60000000
0468F71C 60000000

Regular Zelda Icon (CSS) [spunit262]
04687914 60000000
[/spoiler]

dolmonm

I´ve tried the codes but it makes the css dissapear, a curious effect  ???
the independent pokemon engine code requires the css fixes for Giga and company v2 code to work
thanks for trying to port them anyway ;)