Monster Hunter Tri [RMHP08] (DO NOT ASK FOR/DISCUSS ONLINE CODES)

Started by Franky・D・θάνατος, April 21, 2010, 05:00:41 PM

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Stuff

ah yeah. I just left them there because you can modify them too. I originally wanted to mod them because no one would be using them...but they flag you like the dev weapons :( But Bully also wanted to have them on the list. And removing them would be more work for me.

city: oh no. Someone better at hacking would have to look into that if they think it's even possible. I wanted to redirect server connections once, but I gave up on that too. The game would probably glitch with all the online option and no server to communicate with.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

BaggiBumper

#1216
Weapon and Armor Hack (Skiller)

4A000000 90000000
140E2624 xx0000yy
E0000000 80008000

xx = armor/weapon
yy = which ones (vangis etc)

Is there a code like this for items? I want to give myself heaps of steaks :p
So maybe something where xx = quantity and yy = which item. I'm looking in the US list as that's where the majority of the codes are, but I haven't found it.
And it'd be best if it was slot 800 because I have the first 6 and a half pages full.

Edit: Finally found it;

Item Mod/Have 10 Slot 400 [Skiller]
4A000000 90000000
120E0D2C 0000xxxx
120E0D2E 0000000A
E0000000 80008000

I'm guessing 000A on the last line should be 0063? So you don't add 10 in this case?
Now I'll look at your post and try to work out how to change slots. Or I can just compare to slot 300. He has 1-400.
For slots, what C and E are what changes each time. I don't know how to change them though  ???

Stuff

Pretty much the same thing. Just the difference between each item slot is 4 instead of C. I feel weird looking at the codes separately like that so I'll change it for me to use in modcodes.htm.

Quote4A000000 90000000
140E06F0 ????000A
E0000000 80008000

Slot 1 = 140E06F0(the address is 900E06F0. No need to get into much detail, though.)

slot1 + 4*(x-1) = desired slot
where x is the slot you want and is 1-800.

so for slot 800, for example:

140E06F0 + 4*(31F)
=140E06F0 + C7C = 140E136C

If you don't like the "compressed" code, it's still slot1+4*(x-1). You just have to do it to both codes.

4A000000 90000000
120E06F0 0000???? slot1 item
120E06F2 0000000A slot1 amount
E0000000 80008000

also, don't put more than 99 in one slot. 99 is 63 in hex.

------
modcodes.htm does something at this point.
It sets up the fields for weapon modding, but does nothing and is pretty bootleg.
It doesn't do talismans yet because I haven't set up the fields yet.
It does equip box mod codes - talismans. That was so easy, I had to do it first. I might do item box next, like before anyone sees this just because.

The link is the same as before. I didn't plan on designing much for making it pretty. If you have any ideas(preferably copy and paste-able), let me know. I actually like the white on black.

Ho ho ho. Merry Christmas.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

Dark Vangis

#1218
Can anyone port this Codes? (NTSC-U)

No Knockback (Stuff)
04265FA0 48000B2C

Max Heal All Monsters (Stuff)
C20F3798 00000004
3D808066 A18C????
280CXXXX 4082000C
800307A4 900307A0
88030003 00000000

???? = 93E8(WiiMote)/93DC(Classic Controler)
XXXX = Button Digits

Monster Can`t see you (Stuff)
041386BC 48000048


Mario 3D  ::)

Lighto

thas Pal codes use next time asmPort ist easy and work with many codes

No Knockback (Stuff)
04266004 48000B2C

Max Heal All Monsters [Stuff]
C20F37FC 00000004
3D808066 A18C????
280CXXXX 4082000C
800307A4 900307A0
88030003 00000000

???? = 93E8(WiiMote)/93DC(Classic)
XXXX = button digits

Monster Can't See You [Stuff]
04138720 48000048

Dark Vangis

That sounds little bit like a noob
but what is a ASM Port?
And thanks for porting.


Mario 3D  ::)

Stuff

Quote from: Lighto on December 28, 2011, 05:47:57 PM
Max Heal All Monsters [Stuff]
C20F37FC 00000004
3D808066 A18C????
280CXXXX 4082000C
800307A4 900307A0
88030003 00000000

???? = B89C(WiiMote)/B85C(Classic)
XXXX = button digits
fixed. That would be the same mistake I made porting Bully@WiiPlaza's moonjump. :p

asmPort: http://wiird.l0nk.org/forum/index.php/topic,9014.msg77701.html#new

You just need to have memory dumps from both regions. MH3 dumps can be found here: http://wiird.l0nk.org/forum/index.php/topic,5476.msg73302.html#msg73302

I need to put more effort into updating it since it actually gets used. There are bugs/bootlegness that need fixing, but overall I'm satisfied with it's accuracy. >.<

No knockback looks strange, though. It could be some asmPort bootlegness at work. Does it really work?
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

Dark Vangis

#1222
The No Knockback looks great no bugs,glitch nothing, when ill be attacked from Rathalos Fireball i stay and and it looks nothing happens,the Monster cant see you work good too(after No Knockback)


Mario 3D  ::)

Skiller

Just remember when porting codes to use the orignal credits ..

also the offset to the ports has already been stated .. in the pal thread .. his tool is good but u dont need to use it for this game :P (But still can if ud like)
I should bring this up in the othere thread but what about adding offset porting .. for when u know the offset .. would be a good function as well.. this would work on some games that are not changed alot in the asm .. it would also work on the Memory codes if they even changed :)
but in the end nice work stuff :)

Just read here :)

http://wiird.l0nk.org/forum/index.php/topic,5667.0.html

Stuff

Yeah but some people don't know how to add. And more often, hex is confusing for some.
http://wiird.l0nk.org/forum/index.php/topic,5501.msg74526.html#msg74526

I guess I could put a "add offset" button with a textbox. It would be better than searching if you already know the offset, even though searching takes only a few seconds. So far it only supports the asm codetypes and 04. I guess I should make it know more codetypes for memory code porting. It was just meant for asm because I haven't run into memory code differences. Except for when they are in the 80s...

Yeah this should be in the asmPort thread. >.<

-----
mod code gen is partially complete. Most of the stuff I care about is done. Just need to add dropdown boxes for stuff like ID and colors, pouch item codes need to happen at some point, and I'm leaving armor for last cuz I never used those codes. Currently it:

-Makes weapon mod codes properly. It doesn't condense the codes though. And I haven't added renaming/descriptions yet. No bowguns either. A few more dropdown boxes need to happen.
   For attack, I'll add a check box for on screen attack if it's checked or real attack([on screen]/[class multiplier]) if it's not checked. For now, it uses real attack.
   Elements/status...If you can't divide by 10...You also need to choose an element/status if you want to add power to it(duh). If you pick no element/status, it'll make it 0 even though it doesn't matter.(No element is for if you want to modify wyvern blade fire to have no element). For awaken, you don't need to think about '80-FF'. Just check awaken and you'll get awaken for the amount you put(x10).
   model, id, and sharpness use hex numbers(mod digits). I did hex for sharpness because it's easier to understand when you look at it.
   Everything else that isn't a dropdown uses decimal numbers to keep you from thinking too much.
   Color and bonus use decimal because I plan on making dropdowns for them soon.

Item/Equip box codes. I guess it's corny since it only does 1 at a time.
   Talismans are in Equip box codes. Everything will be a dropdown eventually, but for now, use mod digits. Everything is self explanatory. You don't even need to think. Well except for if your adding decorations. Just make sure you don't put 3 3slot decorations in your 3slot talisman.
    For skill points, enter the amount you want regular. No adding 10, no converting to hex. Don't use < -10 unless you want to see, because idk what'll happen.

The link is in my signature.\/
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

BaggiBumper


Cap. Rathalos

#1226
enhanced speed disables carving is there a fix?
for pal version

much appreciated

BaggiBumper

Oh wow Stuff, this is absolutely amazing. Props to you.
I've just given myself heaps of dash juices and pitfall traps, now I don't need to run back and forth from my wii. Thanks a bunch.

Edit: Now there may be something wrong with your talisman generator. I input for a +7 sharpener, +3 potential 1 slot (open slot) in slot 800, and got a black talisman in slot 800. I then realised I hadn't assigned it as dragon/pawn etc. However now when I made a talisman by hand, it worked, and your code has a different address.
I'll test it again without screwing up, and see if it works.

Edit: Even though your code looks different, it worked. So no worries.

Stuff

Ah so no equipment is a black talisman XD. Love it. I guess for non legit stuff I'll be using no equipment. :p Oh but be careful. That might be illegal. I know GS 0000(No equipment) is illegal.

The addresses are the same. I'm assuming your thinking about
140E38E4
140E38E8
140E38EC

and I had
160E38E4

The address in this case is 900E38E4 (because of the 4A line). The 4A line changes the pointer to 90000000 and 14 writes 4 bytes starting at po+______. _ in this case is 0E38E4-0E38EC. 16 writes the next X bytes starting at po+______. You were writing 4 bytes starting at 3 addresses, I was writing 12 bytes starting at 1 address.

I was notified about armor being level 1 and not being able to upgrade. I'll probably need to fix that. It's probably putting level 0 armor in the box. lol.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

BaggiBumper

Ugh my long phone typed reply didn't work. To summarise;
I tried to test most of the generator, but I got stuck on weapons. I wanted to just make iron blade in slot 760 as a test, but I wasn't going to modify it. Also how does the arena stuff work?
And lastly, when I said black talisman I meant blank. It said "no equipment" and I couldn't equip it.