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Author Topic: Monster Hunter Tri [RMHP08] (DO NOT ASK FOR/DISCUSS ONLINE CODES)  (Read 168047 times)
BaggiBumper
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« Reply #1245 on: January 28, 2012, 11:55:23 PM »

so I have tried out the restriction remover code by Bully. The thing is that it pumped up my HR 117 character to 999. And I don't want this. I just wanted to go on rookie server. Help would be appreciated.

so there's this code
Code:
Hunter Ranking Modifier [[email protected]]
4A000000 90000000
140E4350 XXXXXXXX
120E4354 0000YYYY
E0000000 80008000
*XXXX = Experience in HEX*
*YYYY = Level in HEX*
*Attention: You will get banned if your ranking is low and your equipment is rare*

Does the amount of the exp matter if I only used Bully's restriction remover v1 code? Because I'm not sure if my exp changed and if so, then can I simply set any amount of exp with HR 117 and will the game correct it for itself?
My goal is to set my character back to HR 117

http://monsterhunter.wikia.com/wiki/MH3:_HR_Guide

Hope that helps. Also, don't enter the rookie server. The reason I went in rookie at low HR was because I didn't want to be carried through quests in HR equipment. Don't be annoying.
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BaggiBumper
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« Reply #1246 on: January 29, 2012, 08:33:13 AM »

ATTN Stuff: My attempt at being helpful.

I tried making Jhen barrel on a 2nd character on which I hack (offline only), and it gave me chaos wing. Error with your generator? I can't remember which slot, it was slot 678 or something.

4A000000 90000000
140E2F84 0C00000F
E0000000 80008000

^That was generated from your site for slot 700.

4A000000 90000000
140E2624 0C000010
E0000000 80008000

^Here's what it should be.
000F = Chaos Wing.
0010 = Jhen Cannon.

Tim the tester to the top!
« Last Edit: January 29, 2012, 08:34:56 AM by BaggiBumper » Logged
Stuff
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0x80000000 = -0


« Reply #1247 on: January 29, 2012, 05:21:40 PM »

Oh! I thought I fixed that. >.< Yeah I mixed barrels and frames up. My bad. I was wondering why I couldn't make a dummy barrel.

Actually, I had all 3 mixed up. Frames were stocks, barrels were frames, and stocks were barrels. It would've been a greater issue later when I add bowgun modding. It must've been my LUT list. I'll have to fix that later. I probably have names and descriptions wrong for those too. >.<.

I renamed the files, so it should be fixed now.

lol yup. It was my LUT list:

Spoiler for wrong:
Bowgun Frames
00 = No Equipment: You don't have anything
equipped.
01 = Light Bowgun: This ultra-light Stock
features a quick reload
speed. A popular choice.
02 = Medium Bowgun: A mid-weight Stock with a
lightning-fast reload speed.
Simple and easy to use.
03 = Heavy Bowgun: Heavy, but supports a wider
variety of ammo types. For
more experienced Gunners.
04 = Aquamatic "Needler": An odd Stock that may once
have been a full Bowgun Kit.
Works well enough in combat.
05 = Royal Launcher: The sponge on the body makes
this Stock comfy to hold.
Take it on underwater hunts!
06 = Thundacrus: A stable Stock crafted from
Lagiacrus materials, which
allow for more firepower.
07 = Thundacrus Rex: A slightly tweaked Stock
made from only the finest
Lagiacrus materials.
08 = Rathling Gun: A Stock made with Rathalos
materials (and featuring a
dignified design to match).
09 = Rathling Gun+: A more capable Stock that
uses Rathalos materials of
superior quality.
0A = Blizzard Cannon: A snow-white Stock made of
Barioth materials. Much,
much lighter than it looks.
0B = Poison Stinger: An unsettling Stock built
from unsettling things. It's
heavier than it looks.
0C = Tropeco Gun: An exercise in flamboyance?
More reliable than it looks,
thankfully.
0D = Diablazooka: This Stock uses the tail of
Diablos, but is just as
powerful as the rest of him.
0E = Agnablaster: Resembles an Agnaktor taking
a dip in lava. It's still a
bit warm to the touch.
0F = Chaos Wing: A Stock of ill portent,
whose owners are said to
disappear without warning...
10 = Jhen Cannon: A stately Stock made of
Jhen Mohran materials.
It is surprisingly light.
11 = Aquamatic "Spark": A Light Bowgun Kit. Parts
can't be changed, but it
has special qualities.
12 = Aquamatic "Longshot": A Medium Bowgun Kit. Parts
can't be changed, but it has
special qualities. (Folding)
13 = Vulcannon: A Heavy Bowgun Kit. Parts
can't be changed, but it has
special qualities. (Folding)

Bowgun Barrels
00 = No Equipment: You don't have anything
equipped.
01 = Light Bowgun: A cheap, lightweight, mass-
produced Frame. The best
choice for novice Gunners.
02 = Medium Bowgun: A cheap, mid-weight, mass-
produced Frame. Deviates
slightly L/R.     (Folding)
03 = Heavy Bowgun: A cheap, heavy, mass-
produced Frame.
                  (Folding)
04 = Royal Launcher: The sponge on the body makes
this Frame comfy to hold.
Take it on underwater hunts!
05 = Jaggid Fire: The mark of an accomplished
Jaggi hunter. Your quest for
glory has only just begun...
06 = Thundacrus Rex: The Frame you've been
waiting for, made from the
finest Lagiacrus materials!
07 = Rathling Gun+: A Frame made possible by
superior Rathalos materials.
Less accuracy, more power.
08 = Blizzard Cannon: A powerful, snow-white Frame
made of Barioth materials.
Excels at Critical Hits.
09 = Poison Stinger: An unsettling Frame built
from unsettling things. It's
heavier than it looks.
0A = Devil's Grin: A baleful Frame said to
have been crafted in a
dark workshop.
0B = Tropeco Gun: An exercise in flamboyance?
More reliable than it looks,
thankfully.       (Folding)
0C = Diablazooka: A majestic Frame with two
giant horns, popular among
pro Gunners.      (Folding)
0D = Agnablaster: A scarlet Frame whose
streamlined body makes it
a stylish hit.    (Folding)
0E = Chaos Wing: The ultimate weapon,
complete with dreadful
Alatreon wings.   (Folding)
0F = Jhen Cannon: A stately Frame made of
Jhen Mohran materials. Heavy
and tough to use. (Folding)
10 = Dummy: Dummy
11 = Aquamatic "Spark": A Light Bowgun Kit. Parts
can't be changed, but it
has special qualities.
12 = Aquamatic "Longshot": A Medium Bowgun Kit. Parts
can't be changed, but it has
special qualities. (Folding)
13 = Vulcannon: A Heavy Bowgun Kit. Parts
can't be changed, but it has
special qualities. (Folding)

Bowgun Stocks
00 = No Equipment: You don't have anything
equipped.
01 = Light Bowgun: A cheap, lightweight, mass-
produced Barrel. Slightly
decreases Deviation.
02 = Medium Bowgun: A cheap, mid-weight, mass-
produced Barrel. Slightly
decreases Deviation.
03 = Heavy Bowgun: A cheap, heavy, mass-
produced Barrel. Allows
you to block.
04 = Aquamatic "Needler": An odd Barrel that may once
have been a full Bowgun Kit.
Works well enough in combat.
05 = Royal Launcher: A Barrel capable of rapid-
fire Water Shots. Favored by
Gunners for its portability.
06 = Jaggid Fire: The mark of an accomplished
Jaggi hunter. Your quest for
glory has only just begun...
07 = Thundacrus: A stable Barrel crafted from
Lagiacrus materials, which
allow for more firepower.
08 = Thundacrus Rex: A slightly tweaked Barrel
made from only the finest
Lagiacrus materials.
09 = Rathling Gun: A Barrel made with Rathalos
materials, featuring a
dignified design to match.
0A = Rathling Gun+: A more capable Barrel that
uses Rathalos materials of
superior quality.
0B = Barrozooka: One for the power-hungry:
Pretty? No. Well-rounded?
Nope. Destructive? HELL yes!
0C = Devil's Grin: A baleful Barrel said to
have been crafted in a
dark workshop.
0D = Tropeco Gun: An exercise in flamboyance?
More reliable than it looks,
thankfully.
0E = Diablazooka: A strong Barrel but, much
like its namesake, hard to
handle. Allows you to block.
0F = Chaos Wing: Alatreon materials make up
this wondrous Barrel. The
stuff of legends...
10 = Jhen Cannon: A stately Barrel made of
Jhen Mohran materials.
Heavy and tough to use.
11 = Aquamatic "Spark": A Light Bowgun Kit. Parts
can't be changed, but it
has special qualities.
12 = Aquamatic "Longshot": A Medium Bowgun Kit. Parts
can't be changed, but it has
special qualities. (Folding)
13 = Vulcannon: A Heavy Bowgun Kit. Parts
can't be changed, but it has
special qualities. (Folding)
14 = Bloodguilty Maw: Opinions differ on the
bizarre appearance of this
poison-equipped Barrel.
I can't believe I never noticed. That's what I made that txt for.

Also thanks. I would've never fixed it cuz I thought that was over.
« Last Edit: January 29, 2012, 05:27:55 PM by Stuff » Logged

.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link tongue.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm
BaggiBumper
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« Reply #1248 on: February 06, 2012, 08:38:42 AM »

I'm after a weapon modifier to make my weapon say, 5x stronger. Just want to test something on my hack character.
Any such code?
Also, I know porting codes is meant to be super simple, but I just have no clue even after reading tutorials 10+ times. Has the monster HP code already been ported? I can only find it for NA, and it doesn't start with 4A000000 90000000.
http://www.geckocodes.org/index.php?c=RMHE08&page=7

So PAL Monster HP display and PAL weapon multiplier. Not together though.
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Stuff
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Karma: 31
Posts: 415


0x80000000 = -0


« Reply #1249 on: February 06, 2012, 01:42:36 PM »

There's this MID. idk what it's like:
http://wiird.l0nk.org/forum/index.php/topic,5501.msg57740/topicseen.html#msg57740

idk about attack multiplier, though. Is there one in NTSC-U?
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.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link tongue.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm
BaggiBumper
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« Reply #1250 on: February 07, 2012, 07:29:13 AM »

There's this MID. idk what it's like:
http://wiird.l0nk.org/forum/index.php/topic,5501.msg57740/topicseen.html#msg57740

idk about attack multiplier, though. Is there one in NTSC-U?

Thanks, I'll try and find the display I'm after. I want the one in this video http://www.youtube.com/watch?v=EPZW9UiPKwQ
I'll test doudley's, if not I'll PM AgnaktoreX.
I saw a guy using a hack online where he killed Jho in about 20 hits. I hate people using hacks that affect other people online without consent (CQ's are fine if both parties are happy and I find HP display fine, as it doesn't affect other people).
I am after this hack, for stronger weapons. I want to test things OFFLINE so it doesn't need to work ONLINE or anything like that.
Someone should make a OHKO hack that works perfectly offline, but sends a flag if used online and gets the player banned. That would be epic Cheesy
Anyway, sorry for random rant, just specifying what type of code I was after.
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Stuff
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Posts: 415


0x80000000 = -0


« Reply #1251 on: February 07, 2012, 02:43:58 PM »

Yeah I think AgnaktoreX is a PAL player,  so it's probably that MID.

Add 1000 to attack [Skiller] NTSC-U
042703AC 41800004
042703B0 380003e8

Is this good? I guess I could port it.

I could probably make that ban for code usage happen, but there's already a OHKO code that works. It'll be a long and less attractive code so nobody would use it. And I don't really care about that anyway.
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.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link tongue.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm
[email protected]
Hacker
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Karma: 93
Posts: 1853


WWW
« Reply #1252 on: February 07, 2012, 06:45:27 PM »

so I have tried out the restriction remover code by Bully. The thing is that it pumped up my HR 117 character to 999. And I don't want this. I just wanted to go on rookie server. Help would be appreciated.
this is wrong because the code itself does NOT change the HR.
Are you sure you didnĀ“t use the HR Mod?
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My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully
BaggiBumper
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« Reply #1253 on: February 09, 2012, 06:35:03 AM »

Yeah I think AgnaktoreX is a PAL player,  so it's probably that MID.

Add 1000 to attack [Skiller] NTSC-U
042703AC 41800004
042703B0 380003e8

Is this good? I guess I could port it.

Yes please.
However, can asmPort do it? If not, how do I port things? Perhaps it's time to learn.
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megazig
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Posts: 127


« Reply #1254 on: February 09, 2012, 06:44:46 AM »

they look like 2 asm patches. so you find where the asm that is being patched in one region is at in the other region and change the address part of the codes
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Stuff
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Posts: 415


0x80000000 = -0


« Reply #1255 on: February 09, 2012, 02:24:57 PM »

asmPort should be able to handle it. I'll do it when I get back if it's not done. But also, you could probably just add 0x64 to each address.
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.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link tongue.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm
Dark Vangis
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« Reply #1256 on: February 11, 2012, 10:23:54 AM »

There was already a PAL Version of the Code:
Add to Attack [Skiller]
04270410 41800004
04270414 3800XXXX

XXXX = 0FA0=4000

And here is a Deactivator of the Code
(I dont know who made it)

[C+Z] Normal Attack
2865B89C FFF2000C
04270410 4180000C
E0000000 80008000
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Mario 3D  Roll Eyes
Sjefke
That Dude
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« Reply #1257 on: February 11, 2012, 11:00:32 AM »

i think it would be easier to use these codes together
[HOME UP] Normal Attack
2865B89C 5FFFA000
04270410 4180000C
E0000000 80008000

[HOME RIGHT] Attack+ (2000)
2865B89C 7BFF8400
04270410 41800004
04270414 38002000
E0000000 80008000

same as yours Darkvangis, different is the attack up code, which i think will be easier to use together
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Stuff
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Posts: 415


0x80000000 = -0


« Reply #1258 on: February 11, 2012, 04:30:08 PM »

Well you would have to use an activator if you want it to turn off. Allso use a switch. It's shorter and less buttons.

[HOME RIGHT] Attack+ (2000)(on/off)
2865B89C 7BFF8400
04270410 41800004
04270414 38002000
CC000000 00000000
04270410 4180000C
E0000000 80008000
Logged

.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link tongue.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm
Sjefke
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Karma: 1
Posts: 14


« Reply #1259 on: February 11, 2012, 10:13:47 PM »

could do, but what i do is use 3 different attack codes so im fine with that Tongue
switcher is nice though
can you use those switcher lines use for all codes?
« Last Edit: February 11, 2012, 10:17:05 PM by Sjefke » Logged
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