Monster Hunter Tri [RMHP08] (DO NOT ASK FOR/DISCUSS ONLINE CODES)

Started by Franky・D・θάνατος, April 21, 2010, 05:00:41 PM

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Stuff

Awesome guide. Except your forcing slot 800. You could use the equation I posted before(it's just that I really like the equation >.>). If you noticed the code I posted the first time you asked was a 16 codetype instead of 14. I think it's a little neater and it also makes it easier to use the equation. I can even fill in the "Slot1 mod code..". Here's the difference between 14 and 16

4A000000 90000000
140E38E4 06XXxxxx
140E38E8 XYxyAAAA
140E38EC BBBByyyy
E0000000 80008000

4A000000 90000000
160E38E4 0000000C
06XXxxxx XYxyAAAA
BBBByyyy 00000000
E0000000 80008000

They do essentially the same thing and are the same length. But now you can say:
160E1370 + (x-1)*C = [desired slot code](Use calc in hex mode. x is decimal, however. I generally put x-1 in decimal, convert to hex, multiply by C and then add 160E1370)
Use this equation to change the box slot. In this example I'll be using slot 800
160E1370 + (800-1)*C = 160E38E4

If you want to add decorations to the empty slots, it's not too hard. But not necessary. I'll allow that in the mod code generator. It's up to you. The stuff I suggested might complicate things. I don't think so, but whatever.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

BaggiBumper

#1201
What should I do? Should I just edit my post saying "if you don't want to use slot 800, here are some alternative base codes: slot 400, slot 799, etc."
I feel slot 800 to be the most convenient slot because usually there wouldn't be anything there. I agree it's useful to have more so you can add multiple talismans per load. If you can write a note simplifying the process I'll add a link to your post. Don't want to confuzzle newbs like my self :D
And thanks for the praise, and I saw the link in your signature :D

Hopefully I didn't make any mistakes, as my first talisman of my own is in this guide, there may be a mistake or two. I may test all the examples later when I have time so there's no errors.
Thanks,
Tim.

Stuff

Oh. You did add details for decorations. But it's wrong. I mentioned before that the decorations aren't listed in geckocodes. Those digits are item digits for the box/pouch. The decoration digits for equipment slots are different. Maybe I can add them. I have them in a spoiler in a previous post.
They're there now. That wasn't so bad. I guess I'll go ahead and fix the knife digits too. After I find the txt I had...eh. I could always rip them again.
Glad I got that off my chest.

Other than that, just leave it like that. If anyone wants to use a different slot, they can scroll down and see my post.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

AsteriskRocks

Recently found this topic from a user named "Vuze"

http://wiird.l0nk.org/forum/index.php/topic,4356.msg77561.html#msg77561

He managed to figure out how to speed up/slow down monsters.

Can anyone get in contact with him?

Arudo

Considering his last activity is from a bit more than a year ago, it might be difficult.
-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡â"»â"â"»

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

AsteriskRocks

Yeah after doing some searching, I spoke to Vuze and obtained the code.

It took quite a long time, though.

Stuff

lol. You sent me that code after I put mine in the db, but mine is better. It's 3 lines for all monsters not 12 lines for 1. >.<
He should've released it when he had the chance. :p
Should I port mine to Pal?
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

Lighto

) proted from NTSC-US to PAL

autoclear(main and subs)
043AA208 60000000

No knockback
04266004 48000B2C

credits to Stuff
this codes work on the pal versoin ^^

Stuff

Sweet. Have you tried asmPort? It may need some fixes, but for the most part, it ports good. Unless you feel that you'd rather learn something and practice. I made it so I could copy all my codes and press that port button. A couple of more codes and they would've all been ported. But I'm pretty lazy sometimes. :p
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm


Stuff

awesome ;)

Anyway, I'm finally moving forward with modcodes.htm Here the new link. I had to move everything because of the new files.

http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

It's just names still, but since I made it so easy to manage them, I added all melee weapons instead of just GS. Now it makes you dl a small file with names and descriptions of each whatever. The largest file is 72 kb for items followed by 16 kb for chest. That definitely beats 24MB. >.<

I didn't add chest yet. To test loading time, I added items temporarily when you select Item Box as your first choice. Not too shabby. I just gotta get organized and I'll start doing the juicy coding soon. I'll be done in no time.

A problem I noticed was that it does take up some ram every time you choose an option and it never frees the resources...not even if you leave the page...I have to find out if there's anything that can be done about that. But that seems to be a problem I've noticed with firefox. Maybe chrome won't suffer from this? I'll fix that at the end if I can.

It's not really a big deal, though. I had to open task manager to see if something was wrong. I just really hate stuff that sucks up memory.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

AsteriskRocks

Does anyone know of display code that shows one's XYZ coordinates in-game?

BaggiBumper

#1212
Quote from: Stuff on December 22, 2011, 07:16:58 AM
awesome ;)

Anyway, I'm finally moving forward with modcodes.htm Here the new link. I had to move everything because of the new files.

http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

It's just names still, but since I made it so easy to manage them, I added all melee weapons instead of just GS. Now it makes you dl a small file with names and descriptions of each whatever. The largest file is 72 kb for items followed by 16 kb for chest. That definitely beats 24MB. >.<

I didn't add chest yet. To test loading time, I added items temporarily when you select Item Box as your first choice. Not too shabby. I just gotta get organized and I'll start doing the juicy coding soon. I'll be done in no time.

A problem I noticed was that it does take up some ram every time you choose an option and it never frees the resources...not even if you leave the page...I have to find out if there's anything that can be done about that. But that seems to be a problem I've noticed with firefox. Maybe chrome won't suffer from this? I'll fix that at the end if I can.

It's not really a big deal, though. I had to open task manager to see if something was wrong. I just really hate stuff that sucks up memory.

I just opened it on my low end discontinued Android phone, it's very fast. Is this a phone problem, or does it happen for computer too?
On list of GS and Hammer (probably the others too) there's a lot of options where I see some weird characters. No biggie :p
And are you planning on having an option for slots? (drop down menu with numbers 1-800?)

Edit: My internet has been bad lately, is it possible to go into the city (still have HR gain and all quests) offline? I've gotten to the point where I can solo every monster including Ala and Jho. Is this possible?

Stuff

Quote from: BaggiBumper on December 22, 2011, 09:20:02 PMI just opened it on my low end discontinued Android phone, it's very fast. Is this a phone problem, or does it happen for computer too?
How is this a problem? Or do you mean the ram consuming that I mentioned? I only test it on the pc. I guess I could use my phone to try it out. :/ I don't really like phone internet.

The weird characters are the ??? weapons. N/A in the mod digits list. I was able to replace the nonsense in C#, but I'm not sure how to approach it in js. So I left it there like that. It's not like ??? will make them more unique >.>
[spoiler=???][/spoiler]

I'm thinking it'll be better for you to type in the slot. Cuz 800 long list...Items is bad enough. And instead of preventing the code to be created due to user error, I'll just make it use slot 800 or 400 if the user put less than 1 or greater than 800 or not even a number.

I also added the descriptions as a tooltip for each weapon. I haven't put that in my dropbox yet, so you might not see it, but it's pretty cool and took little effort.

I never thought about that. It probably wouldn't work. But maybe if the quest has a hrp assigned to it. I never tried clearing a online quest offline. Maybe I'll mess with that later. Or maybe AsteriskRocks can try it since he actually plays the game and is constantly updating the quest files. :p
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

BaggiBumper

Quote from: Stuff on December 23, 2011, 05:08:45 AM
Quote from: BaggiBumper on December 22, 2011, 09:20:02 PMI just opened it on my low end discontinued Android phone, it's very fast. Is this a phone problem, or does it happen for computer too?
How is this a problem? Or do you mean the ram consuming that I mentioned?

No i meant the random characters on the drop down list.
Anyway the HRP isn't a big issue, my main want is to be able to enter the city offline.