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Author Topic: Xenoblade Chronicles [SX4P01]  (Read 75308 times)
shanidar
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« Reply #120 on: August 27, 2011, 04:39:39 PM »

Umm... don't really know if I'm allowed to post this here... but oh well... Since I use Classic Controller with  Dolphin, I modified the Change Shop Items Code a little to work with it.
So... umm.. here it is:

+$Change Shop Items v.4 Classic Controller (Dolphin)
06003200 00000090
2C000000 40820088
3F60805C 637BAFE0
A37B0002 2C1B0081
40820018 A37F0000
3B7BFFE2 2C1B0000
4081005C 4800005C
2C1B4080 40820018
A37F0000 3B7B001E
2C1B0EA3 40810044
4800001C 2C1B4004
4082001C A37F0000
3B7B0001 2C1B0EA3
40810028 3B600001
48000020 2C1B0005
4082001C A37F0000
3B7BFFFF 2C1B0000
40820008 3B600EA3
B37F0000 7C7B1B78
041F1ECC 4BE11334
04003290 481EEC40
041566D4 4BEACBC0
06003294 0000000C
2C030000 41820008
80030000 00000000
040032A0 48153438
060032A4 0000000C
2C040000 41820008
80040000 00000000
040032B0 481534D4
04156780 4BEACB24
*Dolphin Compatible*
**Ported from 2ch Modified by Thomas83lin and a little bit by shanidar*
**Classic Controller*
**Hold Zr hit D-Pad Down to Increase or D-Pad UP to Decrease Items by 1*
**Hold Zl hit D-Pad Down to Increase or D-Pad UP to Decrease Items by 30*
**Also Fixed Some Freezes on Glitch Items*

I just modified some 2-3 numbers from the original WiiMote code... so basically all the credit goes to Thomas83lin ^_^. Hope it helps.
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Trozette
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« Reply #121 on: August 28, 2011, 07:00:46 AM »

I don't know if this is even possible but, if so, someone please make the movement speed increaser compatible with dolphin.
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makotech222
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« Reply #122 on: August 28, 2011, 08:53:12 AM »

@Thomas83Lin
Please can you make this code compatible for dolphin too? Grin

Friendship Multiplier After Gifting [Thomas83Lin]
C213B480 00000004 //Dolphin doesn't support
2C000000 4180000C
1C0000XX 48000008
38000000 7C840214
60000000 00000000
*Ported from 2ch*
*xx = 02 (x 2)-64(x 100)*



This would explain why the code didn't work for me.. Cheesy
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shanidar
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« Reply #123 on: August 28, 2011, 02:24:28 PM »

I don't know if this is even possible but, if so, someone please make the movement speed increaser compatible with dolphin.

Hmm... I'm using Dolphin too for this game (just because it looks so much better xD), but the movement speed increase code works for me. I'm using this one:
$Movement Speed Improvement [Thomas83Lin]
C20BEB70 00000002
3D803FC0 91830388
C0230388 00000000

As for the friendship multiplier, I can't get it to work with Dolphin either(tried converting it to AR, but it gives me an error when I try to gift something), but I somehow managed to port the Max friendship code from COdePArk (or however that site is called).

$Aquire MAX Friendship by gifting 1 item [shanidar]
0413B498 60000000
**Ported from COdePark*
*Dolphin Compatibles*

Hope it helps ^_^.

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Trozette
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« Reply #124 on: August 28, 2011, 02:41:22 PM »

Hmm... I'm using Dolphin too for this game (just because it looks so much better xD), but the movement speed increase code works for me. I'm using this one:
$Movement Speed Improvement [Thomas83Lin]
C20BEB70 00000002
3D803FC0 91830388
C0230388 00000000

Yeah, I use dolphin for the same reason, I tested some codes here ( xp multiplier as an example) just to see if they worked on dolphin, every single multiplier worked. The movement speed, however, did not. I get the following error when trying to use the one by Thomas83lin:

"Action Replay Error: Master Code and Write To CCXXXXXX not implemented ($Movement Speed Improvement)"

:/ Am I doing something wrong? Using r7676 by the way.
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shanidar
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« Reply #125 on: August 28, 2011, 02:55:50 PM »

I'm using the same revision too, 7676 x64, but I've never gotten that Action Replay Error. Do you input the codes in the AR section or what ? If yes, just use the Gecko Codes tab in the game Properties screen, download all the codes and just tick the one you want. If it doesn't work, then I really don't know, sorry Sad.
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Trozette
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« Reply #126 on: August 28, 2011, 03:11:47 PM »

I'm using the same revision too, 7676 x64, but I've never gotten that Action Replay Error. Do you input the codes in the AR section or what ? If yes, just use the Gecko Codes tab in the game Properties screen, download all the codes and just tick the one you want. If it doesn't work, then I really don't know, sorry Sad.
Well, the only difference is you are using x64 while I use x32. This doesn't make much sense, though, well, at least now I know the problem isn't with the code itself, I tried with another version but the same error still appears. Thanks for helping, gonna try some other versions before giving up, movement speed increase would help alot with exploration.
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makotech222
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« Reply #127 on: August 30, 2011, 02:57:10 AM »

I noticed you made a HP modifier percent code! thank you! I'm not 100% sure on the digit values though. I want to use -50% for the enemies (i dont mind if it applies to party either)
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Thomas83Lin
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« Reply #128 on: August 30, 2011, 03:02:21 AM »

I noticed you made a HP modifier percent code! thank you! I'm not 100% sure on the digit values though. I want to use -50% for the enemies (i dont mind if it applies to party either)
*xxxx= Positive 1-7FFF Negative FFFF-FF9D [-99%=FF9D] [+99%=0063]*
*Sometimes going to high like say 7FFF can sometimes cancel the effect i recommend 6000 or lower*

-50% should be  FFCE

edit: Noticed a typo in the description FF9D=-99% not FFFD fixed.
« Last Edit: August 30, 2011, 04:30:51 AM by thomas83lin » Logged
Arudo
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« Reply #129 on: August 30, 2011, 11:55:01 PM »

All right. That's enough. I've split off the topic in regards to the off-topic piracy and dolphin chatter.

As far as dolphin is concerned, it's nice that ThomasLin is even considering modifying his codes so that it works for it, however we as a whole do not support dolphin due to its limited support for retail games.

Any further requests for codes being ported to dolphin will be up to thomaslin's discretion, but in general will be frowned upon.

Instead of asking us to write most of our codes twice, you should ask the Dolphin devs to use our code handler
« Last Edit: September 01, 2011, 03:41:53 AM by Arudo » Logged

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Rikkado
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« Reply #130 on: August 31, 2011, 03:08:53 PM »

Could i request a code that (if possible) that every weapon becomes 3-slotted and armor piece becomes 1-slotted, i pick some items up that are slotted, while they are unlotted finding them using shop item changer codes, this is more or less for cosmetic reasons, since i relatively like the skins of some items wich are hard to find with a slot alot more than most slotted skins, so i can sort off make really nice looking outfits.

Thanks in advance if this is possible, thanks for the trouble if it isn't.
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Thomas83Lin
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« Reply #131 on: September 01, 2011, 01:28:39 AM »

Could i request a code that (if possible) that every weapon becomes 3-slotted and armor piece becomes 1-slotted, i pick some items up that are slotted, while they are unlotted finding them using shop item changer codes, this is more or less for cosmetic reasons, since i relatively like the skins of some items wich are hard to find with a slot alot more than most slotted skins, so i can sort off make really nice looking outfits.

Thanks in advance if this is possible, thanks for the trouble if it isn't.

Backup your save before trying, test it and let me know how it works, it is permanent for the selected weapons

Max Gem Slots for All Selected Equipment [Thomas83Lin]
C22069EC 00000002
38800001 98940030
7E84A378 00000000
C22061B8 00000002
38800003 98930030
7E649B78 00000000

EDIT:
updated code, changed to a safer hook 
« Last Edit: September 01, 2011, 03:23:13 AM by thomas83lin » Logged
Rikkado
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« Reply #132 on: September 01, 2011, 01:34:43 AM »

Thanks alot. though i wont be able to try it out. Going on camp for today and tomorrow.ill try it when i get back.
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Thomas83Lin
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« Reply #133 on: September 01, 2011, 02:13:04 AM »

Thats ok, i'll wait, i've tested it fairly well but would still like your feedback when you get a chance.

edit:

And heres one that i think was requested awhile back.

New Game+ [Thomas83Lin]
00572A26 000000FD
005729F5 000000FC
*Allows Shulk to switch Weapons*
« Last Edit: September 01, 2011, 09:54:52 PM by thomas83lin » Logged
mugwhump
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« Reply #134 on: September 02, 2011, 08:45:27 AM »

So experimenting a little (I know nothing about this as you will soon see!), is it possible to modify these codes to use fractions? x0.5 rather than x1-x50

I'm trying to REDUCE the exp multiplier and had a bit of success by using:
040C1550 1F45xxxx - although it was semi-successful, I have the feeling that I'm going about this all the wrong way (shifting bits?)

1F = multiply instruction?
44 = offset in memory to multiply with?
xxxx = unsigned 16-bit integer?

Preferably I'd like to reduce the EXP modifier to 0.75 or there abouts so that I can do the quests without destroying difficulty so soon. I'm sure others would be interested also.

Would prefer if EXP skills remained intact with the code active.

Original codes:
Code:
$EXP multiplier [Thomas83Lin]
040C1550 1F44xxxx
**Ported from Unknown*

$AP multiplier [Thomas83Lin]
040C1554 1F65xxxx
**Ported from Unknown*

$SP multiplier [Thomas83Lin]
040C1558 1F86xxxx
**Ported from Unknown*

I too am extremely interested in this, and I know quite a few other people who would be too. Unfortunately my USB Gecko broke.  Undecided

Exactly how successful was your attempt? What value did you use?

I'm pretty sure it's just standard integer multiplication. We need some float multiplication.
« Last Edit: September 02, 2011, 08:52:35 AM by mugwhump » Logged
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