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Author Topic: Xenoblade Chronicles [SX4P01]  (Read 75836 times)
Rikkado
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Posts: 15


« Reply #90 on: August 24, 2011, 11:21:14 PM »

ill have to take a look at it... it doesnt crash for me ill remove it and rework it, thanks for the info
Savage your code is fine, you just need to include the range check, DE000000 80008180 after each pointer.

@Rikkado Just got home i'll start working on the glitch.

Alright,thanks a bunch, and ive gone through some more stuff, its only happened when equipping anything other than a weaon meant for shulk, dunbans monado also causes this haha.
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Suiseiseki
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Posts: 71


« Reply #91 on: August 25, 2011, 12:02:07 AM »

Let's see if they can be ported.

Always FEVER status during Gem Crafting
0422021C 380001FE
04220308 380001FE

Crystal Effect Modifier

1
42000000 90000000
025FEF5E 0000wwxx
025FEF60 0000yyzz
E0000000 80008000

2
42000000 90000000
025FEF7A 0000wwxx
025FEF7C 0000yyzz
E0000000 80008000

3
42000000 90000000
025FEF96 0000wwxx
025FEF98 0000yyzz
E0000000 80008000

4
42000000 90000000
025FEFB2 0000wwxx
025FEFB4 0000yyzz
E0000000 80008000

5
42000000 90000000
025FEFCE 0000wwxx
025FEFD0 0000yyzz
E0000000 80008000

ww (1), xx (2), yy ( 3), zz (4):

The Effect List Modifier Digits range from 00 to 62 (98 effects)
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savage
Hacker
Jr. Member
*****

Karma: 5
Posts: 86


« Reply #92 on: August 25, 2011, 02:46:49 AM »

Give this a try

Super run speed [savage]
285CAF82 00004000
48000000 805717EC
DE000000 80008180
14000508 41000000
CC000000 00000001
48000000 805717EC
DE000000 80008180
14000508 3F800000
E0000000 80008000
Wiimote - C On/Off
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Loazlebub
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Posts: 6


« Reply #93 on: August 25, 2011, 03:00:12 AM »

Give this a try

Super run speed [savage]
285CAF82 00004000
48000000 805717EC
DE000000 80008180
14000508 41000000
CC000000 00000001
48000000 805717EC
DE000000 80008180
14000508 3F800000
E0000000 80008000
Wiimote - C On/Off

Thanks, Savage. I'll test it right now.

Edit: After a quick test, none of the usual methods that caused a crash are doing so this time. So the code seems to work, now.
Shall let you know if I experience any issues with it as I continue to play.

Thanks, a lot. This code will really help with the exploration. Smiley
« Last Edit: August 25, 2011, 03:07:09 AM by Loazlebub » Logged
Thomas83Lin
Hacker
Hero Member
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Karma: 86
Posts: 678


« Reply #94 on: August 25, 2011, 03:20:22 AM »

ill have to take a look at it... it doesnt crash for me ill remove it and rework it, thanks for the info
Savage your code is fine, you just need to include the range check, DE000000 80008180 after each pointer.

@Rikkado Just got home i'll start working on the glitch.

Alright,thanks a bunch, and ive gone through some more stuff, its only happened when equipping anything other than a weaon meant for shulk, dunbans monado also causes this haha.


it took me awhile to fix this one,


Always Able to Equip or Remove Any Weapon [Thomas83Lin]
04204A20 48000010
040A21B4 60000000

it was the extra arts added when switching to a different characters weapon that caused the problem. The game would add them the first time when switching weapons  but never remove them when you switched back, then it had a check on it, which in turn causes you never to be able to select any and then it saves the corruption. This will not fix a previous corruption but will keep it from taking place. So let me know if it fixes your problem
« Last Edit: August 25, 2011, 03:31:26 AM by thomas83lin » Logged
OneUp
Hacker
Full Member
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Karma: 21
Posts: 110


« Reply #95 on: August 25, 2011, 04:15:48 AM »

Hey Savage, I'm not sure about others, but I play with the camera a good bit (using c), so I was wondering if you think it might be a good idea to switch it to 2 maybe?  As far as I know 2 doesn't do anything besides zoom on the affinity chart.
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savage
Hacker
Jr. Member
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Karma: 5
Posts: 86


« Reply #96 on: August 25, 2011, 04:34:01 AM »

change it to what ever you want.. i just like C

285CAF82 00000100 = 2 button
48000000 805717EC
DE000000 80008180
14000508 41000000
CC000000 00000001
48000000 805717EC
DE000000 80008180
14000508 3F800000
E0000000 80008000
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makotech222
Newbie
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Karma: 0
Posts: 33


« Reply #97 on: August 25, 2011, 05:56:24 AM »

Anyone find the friendship multiplier code not working when gifting collectables? I have it set to 100, but i could give 50 items or so and not raise the affections whatsoever. In fact, nothing seems to be raising friendship levels for some reason Tongue
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Suiseiseki
Jr. Member
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Karma: 0
Posts: 71


« Reply #98 on: August 25, 2011, 06:29:47 AM »

It has to be an item that gives positive response to a character (so you can't give just any gift you can get your hands on).

Or just get Love Source.
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makotech222
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Posts: 33


« Reply #99 on: August 25, 2011, 06:33:53 AM »

well obviously, ive been using items that give 1 or 2 hearts each time.
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Rikkado
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Posts: 15


« Reply #100 on: August 25, 2011, 06:48:28 AM »

ill have to take a look at it... it doesnt crash for me ill remove it and rework it, thanks for the info
Savage your code is fine, you just need to include the range check, DE000000 80008180 after each pointer.

@Rikkado Just got home i'll start working on the glitch.

Alright,thanks a bunch, and ive gone through some more stuff, its only happened when equipping anything other than a weaon meant for shulk, dunbans monado also causes this haha.


it took me awhile to fix this one,


Always Able to Equip or Remove Any Weapon [Thomas83Lin]
04204A20 48000010
040A21B4 60000000

it was the extra arts added when switching to a different characters weapon that caused the problem. The game would add them the first time when switching weapons  but never remove them when you switched back, then it had a check on it, which in turn causes you never to be able to select any and then it saves the corruption. This will not fix a previous corruption but will keep it from taking place. So let me know if it fixes your problem

Yup it works, the problem doesnt occur anymore,thanks a bunch!
Its kinda funny that they arent wielding the weapon right, but i guess thats inevitable,since it wasnt meant for each other haha.
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cloud101090
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Karma: 0
Posts: 2


« Reply #101 on: August 25, 2011, 02:48:20 PM »

Request for infinite Item / Collectible Usage...

Like Money / AP Codes that doesn't decrease when we buy something...
Thanks in advance  Grin
 
« Last Edit: August 25, 2011, 02:49:56 PM by cloud101090 » Logged
PhysisZX
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Karma: 1
Posts: 23

One of Light


« Reply #102 on: August 25, 2011, 03:43:59 PM »

Request for infinite Item / Collectible Usage...

Like Money / AP Codes that doesn't decrease when we buy something...
Thanks in advance  Grin
 
In a pinch, you could use the 'Change Shop Items v.4' code and the 'Display Item Digit for Change Shop Item' code together,
and find the item(s) you need.  The 'All Shop Items are Free' code could be used in conjunction if you are low on funds.

If I may, I'd like to request a code that unlocks the 4th and 5th skill tree for each character.
I recently spent around two hours finishing Colony 9 quests in order to raise affinity which is required to unlock a special quest which
results in a character (in this case, Shulk) gaining a new skill tree.

I also thank all users who have invested their time into porting and creating codes for this wonderful game.
It has been quite a while since I've seen this much content in a Wii game.

« Last Edit: August 25, 2011, 04:53:28 PM by PhysisZX » Logged
Ludamister
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« Reply #103 on: August 25, 2011, 04:56:18 PM »

In a pinch, you could the 'Change Shop Items v.4' code and the 'Display Item Digit for Change Shop Item' code together,
and find the item(s) you need.  The 'All Shop Items are Free' code could be used in conjunction if you are low on funds.

If I may, I'd like to request a code that unlocks the 4th and 5th skill tree for each character.
I recently spent around two hours finishing Colony 9 quests in order to raise affinity which is required to unlock a special quest which
results in a character (in this case, Shulk) gaining a new skill tree.

I also thank all users who have invested their time into porting and creating codes for this wonderful game.
It has been quite a while since I've seen this much content in a Wii game.


[/quote]

I didn't know there were more skill trees. This gets me excited. I only have Colony 6 on 2 affinity stars at the moment. It sure does take a lot of effort.

I have 2 concerns for anyone that would like to help.

#1: I can't seem to complete a quest that I was given in Colony 6 to defeat the boss lizard monster that appears in the Mag Mell Ruins in Tephra Cave....Unknowingly, I defeated WAY early on before receiving this quest. Now, I just can't seem to make him spawn at all and so I can't complete this quest. Anyone got any suggestions or possibly can make a code to assist me? Perhaps a monster spawn activator code?

#2: Forgive me but I'm not quite adept at understanding programming and all the different types of talk here. I understand for the multiplier codes that you have to fill in the values of XXXX but I don't know exactly the hexadecimal conversions to do it. If perhaps someone could link me to a website or a guide that can do the conversions or explain how it do it manually so that I can do it. I just want to try different rates such as 2x to about 10x to see where I'll be happy receiving the extra boost in SP and AP but not to the point where it'll make me feel that I'm just ultimately bypassing the challenges of the game itself.

I hope I'm not asking for too much. I know I may not have many posts or so on this site so it may appear that I am just a leech (I think that's the word people use) but I'm an avid fan of this game and, more importantly, of the hacking scene for the Wii and I'm an active member on other Wii hacking websites.

All I can say is I'm SOOO glad this game got released for PAL. I beat the JAP game but all I could do was the story mode quests. Now that I can actually understand the game, I want to complete as much as possible!

Thanks
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PhysisZX
Newbie
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Karma: 1
Posts: 23

One of Light


« Reply #104 on: August 25, 2011, 05:25:17 PM »

In regards to your concerns Ludamister:

#1 - I've read on other forums that a way to make enemies respawn is to save and reload the data.

You may have to load and retry several times before it appears, but eventually the enemy will spawn.
You should also be aware of the time, as the monster may only appear during a specific time of day.

#2 - The digits were posted earlier in this thread:

xxxx= 0002(2x)/0004(4x)/0008(8x)/0010(16x)/0020(32x)/0040(64x)/0080(128x)

If you require digits other than those listed above, you could search for a hex converter, or simply use your PC's Calculator program and switch it to "Programmer Mode".
_____________________________________________________________________________________________________________

In reference to my previous post, I looked again at previous pages in the thread, and found a post by Arudo (on page 3) that displayed
that an "Unlock All Skill Trees" code already exists for the JP version.

Quote
Here's the codes from CodePark if you want to go through and Port them.

Although I'm fairly certain you've done a number of them already.

http://2.pro.tok2.com/~charabox/CoPaDS/wii/SX4J01.html

Translated from top - down:

[...]

Open all Skill Trees

In that case, I request that the JP version of the "Open all Skill Trees" code be ported, please.
I have translated it from the address in the above quote and will post it below.

Add ※ 6 / 15 release hidden character skill tree
0057621D 000000FF
0057621E 000000FC
※ If you have not already clear line of code 2 "000000FC" to "000000FD" in
Please use a substitute.
[From Codepark DS Wii]
« Last Edit: August 26, 2011, 04:33:11 PM by PhysisZX » Logged
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