Code-Manager

Started by Yoshi Party, August 21, 2008, 04:57:54 PM

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Austin

Quote from: hetoan2 on November 01, 2008, 12:40:46 PM
this app didn't even work on the regular one with more than 5 codes... i don't see why you'd want it
o it doesnt? :(

[spoiler][/spoiler]

hetoan2

yes and yes :D

usbgecko FTW!! instant on/off + more code compatible n screenshots :)

Austin

sure! buy me one!! go ahead and buy me one!!! :D

[spoiler][/spoiler]

Yoshi Party

#48
Hi,

this is the patched dol for the hbc9 including examples for some PAL game codes.

There are NO OTHER FEATURES, because I did not have the time to continue my work( a little Burnout is keeping me busy )...sorry for that anyway-.-

I should at least include a limit of 256 lines in the hopefully following release.

Code-Manager0.6a_dol.rar

PS: The same thing goes for Super Mario 64(2)
Once I can, I will go on
sorry for my english...I'm german^^

Noxen

Hey, whenever I try to convert the code it just says "created: \codes\(code I used).gct" and then below that it says "Failed....". Is there something I am doing wrong? Do you have to have the game disk in, I don't know why I am getting the problem. I saved the file as "8.txt" with the exact coding.

any help?

charachu

for some reason the 0.6a version of the code manager doesn't save the .gct files with the right name.  it's always missing the last character of the ID.  fix or am i just stuck with renaming each and every gct i make?

Jassim

im glad the usb gecko thing got brought up.

can a usb gecko owner tell me how you activate codes which r too long for wiirdGUI

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



hetoan2

there is no way jassim, codes too long for wiiRD are too long for anything, and therefore don't exist.

there shouldn't be a limit to how big a code can be in wiiRD unless it's 256 lines which i doubt it is....

activation through wiiRD is an activator... if thats what you meant

numberone

Quote from: Noxen on December 19, 2008, 03:43:28 AM
Hey, whenever I try to convert the code it just says "created: \codes\(code I used).gct" and then below that it says "Failed....". Is there something I am doing wrong? Do you have to have the game disk in, I don't know why I am getting the problem. I saved the file as "8.txt" with the exact coding.

any help?

I'm having this problem too. And when I try it with version 0.1a it says "Error->Null". Is there anyone who can help?

AlphaAxe

This app is pretty handy when you need to use codes on the go, nevertheless I'll still be using the PC version of Code Manager. It would be cool if this could be somehow implemented into gecko OS somehow...for example, the options section would have a seperate menu for The Cheating Engine [Ocarina], and the codes could be added from there. I wouldn't really think it would work with the menu setup though. Still a cool application to use hacks on the go.

matt123337

Quote from: AlphaAxe on December 31, 2008, 05:43:01 AM
This app is pretty handy when you need to use codes on the go, nevertheless I'll still be using the PC version of Code Manager. It would be cool if this could be somehow implemented into gecko OS somehow...for example, the options section would have a seperate menu for The Cheating Engine [Ocarina], and the codes could be added from there. I wouldn't really think it would work with the menu setup though. Still a cool application to use hacks on the go.
I can neather conferm nor denie that rsr code manager (see austins site for detail) may or may not be added in gecko 2.0 *shiffty eyes*

hetoan2

It's not going to be in Gecko 2.0

matt123337

Quote from: hetoan2 on December 31, 2008, 01:11:12 PM
It's not going to be in Gecko 2.0
well rsr e-mailed nuke about copyrite stuff and nuke said he would love for the code manager to be in gecko 2.0 (PM rsr if you don't beleave me!!!)

hetoan2

i wouldn't know... It would seem like it'd be kept as a separate app but if it's that good...

Yoshi Party

If anyone cares,
I've started recoding the whole application and as far as I can say it will be much more stable  :-[

It will take much time yet and my first aime will be to make it running without instant crashs. So extras like code editoring & a better gui are things I will settle after this!  xwink

-----
I'm just a hobby coder(2years c++, nothing else)  :P
sorry for my english...I'm german^^