Code-Manager

Started by Yoshi Party, August 21, 2008, 04:57:54 PM

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Yoshi Party

Code-Manager 0.1a
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This Application allows you to manage your Cheat-Codes from your Wii and saves them as gct-files, so you can use them with GeckoOS.
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Just save your codes in txt-files named from 0-255.txt in the Code-Manager-Folder...

It's one of my first Wii-Homebrews...so don't expect a spectacular GUI or whatever-.-

It's an alpha release and has still many bugs...

to avoid crushs or mirrors:
-don't use many big cheat files
-avoid long comments in your cheat-files
-finish the cheat files with at least one empty line
-rename your files from 0.txt to 255.txt(don't let out any numbers for now->like 0.txt, 2.txt, ...)

try to use a simple format like:
"
ID(for example RZDP01)
Name( Zelda TP PAL )

Code-Description(one line is the savest)
01234567 AaBbCcDd
76543210 DdCcBbAa

Code-Description
00000000 FFFFFFFF
...


"

download: http://rapidshare.com/files/139032618/Code_Manager.rar.html


Enjoy!


Current Release:
Code-Manager0.6a
sorry for my english...I'm german^^

TNinja

Someone finally takes hands. Too bad I'm no alpha tester.

What's the difference betwen Alpha and Beta by the way?
The fastest rumour spreading network?
I think it's girls. ^^

NATO: Nils Arne Takes Over

By the way, spell "Yagami" backward.
[SIGPIC][/SIGPIC]

jinjar3000

I'm gonna test this out, but before i download, I have a question, first of all, when you said rename from 0-225, did you mean that we have to make each individual code a txt file? Second, are we able to edit the code while using the code manager on the wii? I'm probably gonna test this tonight, but I don't understand yet how it works. But, nice job on doing this, It was VERY needed. :)

icethegreat

Quote from: jinjar3000;6520I'm gonna test this out, but before i download, I have a question, first of all, when you said rename from 0-225, did you mean that we have to make each individual code a txt file? Second, are we able to edit the code while using the code manager on the wii? I'm probably gonna test this tonight, but I don't understand yet how it works. But, nice job on doing this, It was VERY needed. :)

indeed, im still a little confused on this functions...can you post some screens while your at it?

Yoshi Party

my English is horrible, I know^^

I have no cam, so video tutorial is something that the first one who understands me can do;)


Every Game gets a number from 0 to 255
rename the first one 0.txt and place it in the application folder where the boot.elf is sitting:)
do this with all your games and just look that you don't miss a number to avoid crushs...

Oh and there is something I have to add:
The prgram parses your codes per lines:
That means it opens the file and checks if there is a new line->by searching for a 0x0A byte.
The only problem here could be that windows editors makes two bytes for each new line: 0x0D and 0x0A
So look if your txt-file has this two bytes at the end of each line, befor you use it...

I'm sorry for that and hope you can forgive...
I keep working and fix the bugs as soon as I can;)

PS:
http://rs373.rapidshare.com/files/139078271/Code_Manager.rar
have a look on this example and you hopefully understand how to use :T
sorry for my english...I'm german^^

picano

Haven't tried it myself yet... but any plans to release the source?

I'm just a beginner with homebrew stuff (stumbling through wiimote controls and graphics functions...) but would like to mess with it.

OneUp

It needs some work, mainly in support for large files. The only ones that showed up for me were wiiplay and metroid prime 3 codes.  I guess the others had too long comments or codes.

Yoshi Party

I'm working on a gui for the next release;)
sorry for my english...I'm german^^

hetoan2

great release. surprised nobody made one before :D great idea :)

hetoan2

Quote from: OneUp;6709It needs some work, mainly in support for large files. The only ones that showed up for me were wiiplay and metroid prime 3 codes.  I guess the others had too long comments or codes.
also did they show up with titles or without? cuz i could move around but couldn't see anything >_<

Yoshi Party

the gui is comming soon->just having some parsing problems and have to check if the gui is showing correctly on all TVs...
sorry for my english...I'm german^^

OneUp

Quote from: hetoan2;7754also did they show up with titles or without? cuz i could move around but couldn't see anything >_<

Well, Metroid did, but wiiplay just used the title of the first code.  The other games were represented by blank spaces.

hetoan2

Quote from: OneUp;8107Well, Metroid did, but wiiplay just used the title of the first code.  The other games were represented by blank spaces.
are you NTSC or PAL?

Power Marshall

Awesome! Finaly! Thanks, Yoshi Party! :)
-Power Marshall

IMMA FIRIN' MAH LAZER!!!

Wanna level up my BrawlCard?
Click here!

Info:
Brawl FC: 4940-5114-6951 (pm me if you add me! :D)
Wii #:
YouTube- youtube.com/pow

Yoshi Party

Hi,

This is the second release of my code-manager;)
It might be too early to release, cuz I couldn't check if it works correctly on other TVs :confused
So pls tell me any problems you have with the gui and I'will try to fix them:)
This version is just running stable on my PAL-TV->don't be too surprised if texts or something else isn't on his right place^^

But for those who still have problems in even using cheat-files:
I added some sample files for you to see how it should look like.

Maybe it will even work without having ever tested it on a NTSC :p

the changes are:
-gui added
-comments partly supported
-new parsing algo
-dynamic memory management for bigger files and codes

download:
http://rapidshare.com/files/141842649/Code-Manager.rar.html


remember that it's still an alpha and has many (unknown!) bugs->eg the TV compatibilties-.-
If you just tell me the errors you get on your TV I can fix them soon....
sorry for my english...I'm german^^