New Super Mario Bros. Wii [SMNE01]

Started by TwilightErik, November 15, 2009, 09:30:24 PM

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Thomas83Lin

#45
Turn off one code at a time figure out which one is causing the problem but i'm not 100% sure your problem is related to any codes

Mouse


Warlock

They're all good and they're all working!  :D


The Gamer\'s Voice is now at DarkUmbra.net!

p.shirt

Anyone up to porting these for our fair NTSC version? Pretty cool codes!

Unlimited Ice Flower Bullets (P1-P4) [Jose_Gallardo]
04375DB8 00000000
04375DA8 00000000
04375DAC 00000000
04375DBC 00000000
04375DB0 00000000
04375DC0 00000000
04375DB4 00000000
04375DC4 00000000

Unlimited Fire Flower Bullets (P1-P4) [Jose_Gallardo]
04375850 00000000
04375840 00000000
04375844 00000000
04375854 00000000
04375848 00000000
04375858 00000000
0437584C 00000000
0437585C 00000000

hetoan2

Well, I didn't port these codes, but I did make them... :\

I thought someone had already made one for NTSC so i didn't port them.


Infinite Fire/Ice Bullets All Players [hetoan2]:
06375AA8 00000020
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
06375540 00000020
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

Its also 4 lines shorter :D


Check out my site with codes obviously...
http://hetoan2.com/

and youtube...
http://youtube.com/hetoan2

Dark Chaos

Is it possible to make the transformation code for mulitplayer.

Click here to level up my card!
You're too slow LOL :D

wiiztec

#51
Quote from: hetoan2 on December 01, 2009, 11:45:55 PM
Well, I didn't port these codes, but I did make them... :\

I thought someone had already made one for NTSC so i didn't port them.


Infinite Fire/Ice Bullets All Players [hetoan2]:
06375AA8 00000020
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
06375540 00000020
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

Its also 4 lines shorter :D

lol what's with all the zero's can't you just do this?

02375AA8 000F0000
02375540 000F0000
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

p.shirt

Quote from: hetoan2 on December 01, 2009, 11:45:55 PM
Well, I didn't port these codes, but I did make them... :\

I thought someone had already made one for NTSC so i didn't port them.


Infinite Fire/Ice Bullets All Players [hetoan2]:
06375AA8 00000020
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
06375540 00000020
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

Its also 4 lines shorter :D

Thanks a lot!

Also, that blog link in your sig goes to a valid page that promptly redirects you to an invalid one. Don't know if you care.

Master-King

can someone make the transformation code that was made por P1 to P2 ??? thanks in advance

hetoan2

Quote from: wiiztec on December 02, 2009, 12:41:58 AM
Quote from: hetoan2 on December 01, 2009, 11:45:55 PM
Well, I didn't port these codes, but I did make them... :\

I thought someone had already made one for NTSC so i didn't port them.


Infinite Fire/Ice Bullets All Players [hetoan2]:
06375AA8 00000020
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
06375540 00000020
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

Its also 4 lines shorter :D

lol what's with all the zero's can't you just do this?

02375AA8 000F0000
02375540 000F0000

LOL you can. I forgot to set it back to that format, before i was messing around with a rapid fire thing and i forgot to change it back :S Woopsies...


Check out my site with codes obviously...
http://hetoan2.com/

and youtube...
http://youtube.com/hetoan2

piggyjelly

Quote from: Master-King on December 02, 2009, 07:05:12 PM
can someone make the transformation code that was made por P1 to P2 ??? thanks in advance

I've found where the id you can edit to make the code work with other characters, the problem is I need to make it work with p2-4 wiimotes, and I suck with button activators.

wiiztec

Button activators arn't anything complicated really, but if you don't have 4 wiimotes then it will be impossible to find all the controller addresses
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

piggyjelly

Quote from: wiiztec on December 09, 2009, 12:45:43 AM
Button activators arn't anything complicated really, but if you don't have 4 wiimotes then it will be impossible to find all the controller addresses

Yeah I know they aren't complicated, I just don't really know the values for the wii mote and buttons, and yeah I don't have four wiimote.

GolfDude

when i used the transform code and had yoshi in the fianl level 2 castle, when i beat the end boss, the game stopped.. yoshi couldnt move, and the game woudlnt advance.. you could jump off yoshi and run around, but you couldnt hit + for the in game menu either..  it seems  you cant breat a boss while sitting on yoshi or it borks the game at that point..

kupo15

#59
Hi,
I'm playing NSMBW and have been highly disappointed in the movement physics of mario. He is extremely sluggish in all aspects of control compared to old school. I am requesting for someone to make a code that would always give me star power without the invincibility part if possible.  Star power makes things feel nice and old school but I don't want to breeze through levels because of invincibility.
Thanks a lot if someone can help me out with this!


Quote from: Arudo on November 18, 2009, 05:15:50 AM
Quote from: GirugaMarc on November 17, 2009, 10:39:38 PM
is it possible to make a code that allows you to play with the GC controller?

The game actually requires some of the motion sensor functions in the Wii-mote to function, like tilting platforms and stuff. Even though you probably could code for that, it would probably be a pain to do.
I was actually also wondering about the classic controller and map it like Super Mario World.

Spin Jump to A
Jump to B
Run to Y

As far as motion stuff goes with platforming tilting, I'm pretty sure the game handles it like "On and off" and you might be able to simply change what triggers it. If it is analog, then the Cstick could work for that but I think L/R would work tons better. Another idea if it is analog would be to assign just 1 value from the range if using the whole range of analog would be too much work. Assign the strongest value to L/R for tilting

There still is some other motion sensing things to deal with as well like picking up objects. For springs, you should only be required to be able to pick it up if you simply hold Y just like in Mario World. The same should go with ice blocks and propeller blocks. You should only have to press Y while on top of them to pick them up just like Mario 2. Why Nintendo decided to add an unnecessary shake feature is beyond me when the traditional controls work 10x better.

But I'm no hacker so I don't know how easy it is to swap input recognition