Super Smash Bros Brawl [RSBP01]

Started by Link, July 26, 2008, 07:35:07 AM

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II ARROWS

Emh... boh...
Maybe this night, If I can't do this night... well, I think you don't see the modified file until 8/11 because I could finally start my job but this require to change city(and the PC stay at home).

But the only thing I'll add are the "on the fly" codes. If you want the others, well someone should tell me what the hell do the codes I quoted.
And the "color the %" that I don't understand how it works...

Mush123

#871
Any ideas when these code's will be ported?

Melee Air Dodge System 
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000


S-canceling 
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
58010000 0000007C
58010000 0000002C
92210003 00000004
4A001002 00000000
34000038 00000015
36000038 00000019
4A001003 00000000
10000084 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


L-canceling   
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 000000C4
92210006 00000010
4A000000 805A0100
92210007 00000000
88A00006 00000007
88A00007 00000006
86A00007 BF800000
4A001004 00000000
32000036 00000018
4A001003 00000000
360000C4 80000000
92210005 000000C4
88900005 00000007
94210005 000000C4
360000C9 80000000
92210005 000000C8
88900005 00000007
94210005 000000C8
340000C5 80000000
38000076 FFF70008
140000C4 42140000
140000C8 40E00000
E2000003 00000000
4A001004 00000000
30000036 00000018
4A001003 00000000
360000C8 80000000
4A001002 00000000
92210005 00000040
88900005 00000006
94210005 00000040
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


Hitstun
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
38000174 7FFF0000
100000E4 00000001
100000E8 00000000
100000F8 00000001
100000FC 00000000
1000010C 00000001
10000110 00000000
10000120 00000001
10000124 00000000
10000134 00000001
10000138 00000000
38000175 7FFF8000
100000E4 00000000
100000E8 00000080
100000F8 00000000
100000FC 00000080
1000010C 00000000
10000110 00000080
10000120 00000000
10000124 00000080
10000134 00000000
10000138 00000080
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000


No tripping
0481CB34 C0220020
045A9340 00000000


I think they're all by PhantomWings
These are commonly known as Melee 2.0 :P

II ARROWS

For the last, you should simply use the Link's Tripping code, setting it to 00000000

II ARROWS

Someone find this usefull?
Quote from: GaryCXJk on October 07, 2008, 06:16:20 PM
Warning! The following code is highly untested, perhaps unstable, so use with caution! You might throw your controller out in frustration because the Wii has a chance of crashing. A lot. However, the current code has so far been tested without problems. On just one Wii. In English. So if this code doesn't work, try running your Wii in English. With that out of the way, let's groove tonight, share the spice of life. Baby slice it right. We're gonna groove tonight.

Also, no way in hell are you able to create your own fully functional stage. Or at least not for now. Ever. Something. Something. Something.


Custom stage texture swap
4A000000 9018F128
38000032 FF000035
48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 90179760
82200002 90179768
88000001 00000002
82200002 9017976C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
60000000 00000001
48000000 80001850
4A100000 00000018
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000


So far the only stage that works with this code is this one:

st_fhqwhgads_ts.bin

Mush123

That actually stops tripping completly? :O
I hope it does tripping is annoying :P

Marvel

Pls help me with the  Infinite Jumps Codes.. there are the codes for all 4 players but the codes are all the same and only for the first player =(

Dragonrage

Quote from: II ARROWS on October 30, 2008, 12:08:23 AM
Someone find this usefull?
Quote from: GaryCXJk on October 07, 2008, 06:16:20 PM
Warning! The following code is highly untested, perhaps unstable, so use with caution! You might throw your controller out in frustration because the Wii has a chance of crashing. A lot. However, the current code has so far been tested without problems. On just one Wii. In English. So if this code doesn't work, try running your Wii in English. With that out of the way, let's groove tonight, share the spice of life. Baby slice it right. We're gonna groove tonight.

Also, no way in hell are you able to create your own fully functional stage. Or at least not for now. Ever. Something. Something. Something.


Custom stage texture swap
4A000000 9018F128
38000032 FF000035
48000000 8065AE4C
DE000000 80008180
58010000 00000008
DE000000 80008180
58010000 000000B0
DE000000 90009380
90010000 00000000
80000001 90179760
82200002 90179768
88000001 00000002
82200002 9017976C
88000001 00000002
4A001001 00000000
DE000000 90009380
30000000 544C4430
80000003 00000000
4A100000 00000010
DE000000 90009380
60000000 00000000
90010007 00000000
92210004 00000004
86400004 0000FFFF
88000004 00000003
86400004 0000FFFF
4A001001 00000008
94210004 00000000
34000000 00000000
4A001007 00000000
92210005 00000000
88000005 00000001
92210006 00000004
88000006 00000000
4A001005 00000006
92110008 00000000
60000000 00000001
48000000 80001850
4A100000 00000018
94110008 00000001
8A000056 00000000
4A001007 00000008
64000000 00000000
E0000000 80008000


So far the only stage that works with this code is this one:

st_fhqwhgads_ts.bin

Well, for machinmators it actually is quite usefull. Due to the solid green background that stage is perfectly suited for chroma-keying.
If only the blocks of the stage would be green as well ...

Anyway for those who don't know what I'm talking about, I've got a video that shows what you can pull off with that.
http://www.youtube.com/watch?v=WvxzPq7wlrY

Mush123

Thanks for the info paprika
I don't get the whole custom stage texture swap thing, someone care to tell me how it works?

II ARROWS

#878
Quote from: paprika_killer on October 30, 2008, 06:23:25 PMthe "color %" allows you to force a color on each of the 3 digits of you % meter
OK, but where I can find a "guide" for color code?
Is not RGB, so how does it work?

About the infinite jump, I take the codes from this topic... I see them different between each other and I don't know how fix that...

See you Monday, maybe.

Fred

#879
Quote from: II ARROWS on October 31, 2008, 12:36:35 AM
Quote from: paprika_killer on October 30, 2008, 06:23:25 PMthe "color %" allows you to force a color on each of the 3 digits of you % meter
OK, but where I can find a "guide" for color code?
Is not RGB, so how does it work?

See you Monday, maybe.
I came over it really by coincidence but basically you can set a specific color for your percent digits and the percent icon(XXX%). You can force them to become green, black etc but both the 4 and 6 digit codes must be included to mix thats why its 2 codes for each digit. i think it might work with color codes #000000 (black?) with six digits but i never got it tested out much. Sadly the code must be in assembly or else it triggers something else when loading the game, as its only intended to be running when a match starts. So basically for the code to be complete i guess you must put in assembly a function like this: Run when brawl match starts, end when a match ends (before results screen or maybe after) So far ive only made it possible to run with usbgecko and not the sd card. It was searched for as a 16bit code but it still a 32bit code apparently.

Feel free to ask me any questions.
If someone helped you press the thank you button.

Fred

Percent Digit Colors P1 [Fred]

057133C6 XXXXXXXX
057133C4 XXXXXXXX

05712656 XXXXXXXX
05712654 XXXXXXXX

05711CF6 XXXXXXXX
05711CF4 XXXXXXXX

05711396 XXXXXXXX
05711394 XXXXXXXX

It was previously just the 4 last X´s i used to make the colour change but changing the rest did nothing putting both 4 and 6 on pure 0's would cause the number to completely dissappear if im not wrong. Im not sure about all the color codes yet but it seems like both 4 and 6 have a value to change each others colors so in a way i must figure that one out. So as an example:

05711396 000011FF
05711394 000000CC

By poking this first code as 81711396 000011FF it would change the digit/percent with a color but i am not correctly available to test it out with my usbgecko right now. If you have some examples that you want me to test for you just ask me. Remember i could not get over to yellow/green color without poking both of them with different values.

Try to catch me on Foxx's irc channel, name is Fred`
If someone helped you press the thank you button.


pl0xman123

#882
We all know that the PAL Partial Size Modifier doesn`t work..
But after some long talking with FlashbladeTST on YouTube, he gave me the values(offset list)!
However, the code still doesn`t work, but now we at least have the values!
So now all we have to do is to wait until someone fixes the Partial Size Modifier code.

Download link:
http://briefcase.yahoo.co.jp/modifierjp

On the page, click on "Offset List.zip".

You`re welcome :D


FlashbladeTSTs YouTube channel:
http://www.youtube.com/user/FlashbladeTST


Zwip

Could anybody say to me what's of use this code?

QuoteTripping modificator [Ported by Link]
04817B68 C0220060
045AB140 XXXXXXXX

Link

it modified how possible it is that characters trip (fall on their noses).. if you set XXXXXXXX to 0.. they'll never.. if you set it to 48000000 - they'll fall down all the time