Super Smash Bros Brawl [RSBP01]

Started by Link, July 26, 2008, 07:35:07 AM

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agrs700

Quote from: Fred on November 12, 2008, 02:52:57 PM
So basically you could make a code like this for sheik and dk that easy?
Yeah, its's easy.
I think that these would help doing super characters.
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Hacking status:(Pal)
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Fred

#901
Quote from: agrs700 on November 12, 2008, 03:26:40 PM
Quote from: Fred on November 12, 2008, 02:52:57 PM
So basically you could make a code like this for sheik and dk that easy?
Yeah, its's easy.
I think that these would help doing super characters.
Yeah thanks anyways

Made them for Sheik, thanks agrs700 for making me clear about the codes.
XX = 06 As for max as far as i know.

Sheik Charged Nails P1 [Fred]
05264B97 000000XX

Sheik Charged Nails P2 [Fred]
052B6B97 000000XX

Sheik Charged Nails P3 [Fred]
05308B97 000000XX

Sheik Charged Nails P4 [Fred]
0535AB97 00000006

*Info me if its already been made for NTSC or something, this code will always make Sheiks nails charged up and even up to 10 nails will shoot.
If someone helped you press the thank you button.

Fred

Btw guys differences between each player (you must atleast code for 2 players) is 52 Hex
If someone helped you press the thank you button.

Jassim


do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



agrs700

Click here to level up my brawl card

Hacking status:(Pal)
- None

Jassim


do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Kinggamer

Quote from: agrs700 on November 11, 2008, 10:21:37 PM
YAY!!, my first codes:

P1 Samus' Blaster is allways full -by agrs700
4A000000 81000000
1425E9C6 00000007
P2 Samus' Blaster is allways full -by agrs700
4A000000 81000000
142B09C6 00000007
P3 Samus' Blaster is allways full -by agrs700
4A000000 81000000
143029C6 00000007
P4 Samus' Blaster is allways full -by agrs700
4A000000 81000000
143549C6 00000007

note: you can replace 00000007 with any bigger value for a bigger blast
f.ex: 0000001F, makes the blast(or whatever you call it) bigger!, here is a screenshot:

Please test it, it works for only p1, im working in p2,p3,p4,(done) and DK

Sorry for my English, im Spanish  :)

Edit: P2 code added
Edit2: P3 and P4 added

If I make the shoot bigger he would cause more damage ?

agrs700

Quote from: Kinggamer on November 12, 2008, 09:05:00 PM
Quote from: agrs700 on November 11, 2008, 10:21:37 PM
YAY!!, my first codes:

P1 Samus' Blaster is allways full -by agrs700
4A000000 81000000
1425E9C6 00000007
P2 Samus' Blaster is allways full -by agrs700
4A000000 81000000
142B09C6 00000007
P3 Samus' Blaster is allways full -by agrs700
4A000000 81000000
143029C6 00000007
P4 Samus' Blaster is allways full -by agrs700
4A000000 81000000
143549C6 00000007

note: you can replace 00000007 with any bigger value for a bigger blast
f.ex: 0000001F, makes the blast(or whatever you call it) bigger!, here is a screenshot:

Please test it, it works for only p1, im working in p2,p3,p4,(done) and DK

Sorry for my English, im Spanish  :)

Edit: P2 code added
Edit2: P3 and P4 added

If I make the shoot bigger he would cause more damage ?
just try it yourself :D
Click here to level up my brawl card

Hacking status:(Pal)
- None

Fred

#908
Set XX as a value of charged (never found out max charge, should be around 76 hex)

Charged Dedede Hammer (P1) [Fred]
0523BDA7 000000XX

Charged Dedede Hammer (P2) [Fred]
0528DDA7 000000XX

Charged Dedede Hammer (P3) [Fred]
052DFDA7 000000XX

Charged Dedede Hammer (P4) [Fred]
05331DA7 000000XX

PS: After actually testing King Dedede with the codes i found out that this also causes his B-up to go higher up aswell as b-down.
If someone helped you press the thank you button.

agrs700

#909
Lol, I was trying to get that ones atm xDD, nevermind, here are more codes
Infinite time on Homerun contest -by agrs700
4A000000 80000000
1260D38C 00004FFF
E0000000 80008000

note: this is sometimes buggy,
Click here to level up my brawl card

Hacking status:(Pal)
- None

II ARROWS

#910
Well, I'm adding those codes on the "official" code file
I've no time to try them, I want some answer:

AGRS700
Samus charge shoot:
Extra Size is related with attack power?

So, Sheik's nails code set the number, right?

FRED
Values for Dedede Hammer? Wich is the max?
Dedede's damage counter grows?
Give me some explanation on how fuck the color code works. 2 bytes, is not standard.

Master Hand
Update your action list, please.
And how works? for a character? For a player?


Please, test with "00" if the game crashes or not.

When I have replies for these question I'll upload the new file.

Fred

#911
Quote from: II ARROWS on November 12, 2008, 10:54:30 PM
Well, I'm adding those codes on the "official" code file
I've no time to try them, I want some answer:

FRED
So, Sheik's nails code set the number, right?
Values for Dedede Hammer? Wich is the max?
Dedede's damage counter grows?
Give me some explanation on how fuck the color code works. 2 bytes, is not standard.

When I have replies for these question I'll upload the new file.

1. P1 Example Sheiks Nails
05264B97 00000006
Set XX to 06 and sheik will always have charged up b special and will shoot around 12 nails, i cant really see if the speed increases on the nails on higher value or what, only thing i know is that 06 is the minimum value you must have to shoot instantly nails, lower than 06 gives you less nails and you must double click to shoot.
2. P1 Example Charged Hammer
0523BDA7 00000076
Set XX to 76 and King Dedede will have a charged up his spec on his b-down hammer after a half secound, almost instantly. However the code also affect his b-up so the higher you set the code the higher he will jump up.
3. His damage counter will go up with value 76 in XX as he normally does, setting it below will cause him to not getting the best hit but it will still take some damage and make it somewhat weird.
4. Percent Color Modifier does not work for "Ocarina" users, so far only usbgecko owners can use it. I would need to make it only run when a stage starts and stop it when the match is over.

*Notice line removal, was not needed.
If someone helped you press the thank you button.

pl0xman123

#912
Not trying to stress you guys, but since it looks like you can make Fully Charged(or whatever) codes now, do you think you could make one for Link bow & arrows?
I would love that!  :)


II ARROWS

Quote from: pl0xman123 on November 13, 2008, 12:57:12 AM
Not trying to stress you guys, but since it looks like you can make Fully Charged(or whatever) codes now, do you think you could make one for Link bow & arrows?
I would love that!  :)
Me too, but because one of my friends uses Link(in melee, now Toon Link).
The arrows work differently dipending how long you "charge" it.

So, you really doesn't need a code like this or you are a noob.


Fred, you can try to count them using the global speed ratio cheat.
4A000000 9018F128
14000068 XXXXXXXX
E0000000 80008000

XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floating point!
http://babbage.cs.qc.edu/IEEE-754/Decimal.html


P.S. Windows 7 calculator now can do it! :D It's much easier.

Fred

#914
I will try to see if im able to make fully charged arrows, but i cant promise you that i will make them shoot instantly.
With the way i found Dedede's code i would think that almost every possible charged smash and special could be shortened down to the highest point, but the way Dedede's code resulted with b-up aswell i can see that some codes needs a more advanced type of search.

Btw II Arrows im sure someone made that global code, please give them the right credits. This is very important if you are the one collecting these codes together.

Will try with Link first since i think he deserves it. But II Arrows i have not exactly used alot of floating point cheats before, with this can i make attacks go faster or what?
If someone helped you press the thank you button.