Super Smash Bros. Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:22 PM

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hetoan2

All Codes Below From Phantom Wings:

Stop Watch Strength: (untested)
4A000000 80B89080
14000000 XXXXXXXX
E0000000 80008000

00000004 = default
00000008 = stronger
00FFFFFF = Complete stop
80XXXXXX = Slows hit affects only

P1 Super Mario:
4A000000 90180FB8
38000000 00000000
4A000000 81000000
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41a00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4f000000
14289CC4 4f000000
E2000002 00000000
30262604 00000115
1425E978 4f000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
14289CC4 4F000000
E2000002 00000000

Does not affect CPUs
Does not affect Replays(without code)

Warchamp7

Before people start saying "OMG AWSUMM SUPER MARIO CODE"

Go here please ⌐ ⌐
http://www.usbgecko.com/forums/showthread.php?p=2215

But anyway, nice code O.o

Keep up the terrific work Phantom :)

Note: How difficult would be to port these to the other 3 players?

hetoan2

phantom could do it but i dont think anyone without a USB Gecko could, the pointers are all different, and Phantom knows where they are so i guess its up to him.

smk

I just deleted a bunch of posts in this thread that either were spam, questions that belonged in the Support thread, or people responding to another person to help them. If I see a post that's off topic and isn't posting a code at all, I will delete it on the spot with no explanation. Because it is clearly written in the first post of this thread where to post. You can read five pages, it doesn't take an hour.

Your question will then remain unanswered until you post it in the right thread. That being said, this is another warning, POST IN THE SUPPORT THREAD WHEN ASKING QUESTIONS OR TALKING ABOUT A CODE IN GENERAL! ELSE YOUR POST WILL BE DELETED AND IF IT KEEPS GOING I WILL BE FORCED TO GO FURTHER THAN JUST DELETING POSTS!

Kapeesh? Good.

wiistevenduda1

I combinded some codes to make this...

The Hulk Code (P1)
4A000000 90180FB8
1000000A 00000014
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 90180F20
140000D8 40000000
E0000000 80008000
4A000000 90180F20
140000CC 42000000
4A000000 90180F20
140000D0 C0000000
E0000000 80008000
[Credit to Y.S.,James0x57,Heinermann,and Amorphis X]

It makes you grow big,turn green,and be powerful! Its only for P1 now,P2,P3,and P4 will be added later.Have fun!

GaryCXJk

Quote from: wiistevenduda1;6656The Hulk Code (P1)
4A000000 90180FB8
1000000A 00000014
14000034 42000000
14000038 C0000000
14000040 40000000
E0000000 80008000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
[Credit to Y.S.,James0x57,Heinermann,and Amorphis X]

Shortened.

brkirch

#96
Spawn Items With Button(s) XXXX (Activator 28YYYYYY)
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY
Doesn't work in certain modes (The Subspace Emissary, and modes that don't have items such as HRC)

Here's a port of one of Y.S.'s codes:
Taunt enables Final Smash
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.

Warchamp7

Quote from: brkirch;6690Here's a port of one of Y.S.'s codes:
Taunt enables Final Smash
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.

I'm assuming that port is yours.

This is gonna be my last code list update until Sunday Night, going on a trip this weekend.

I've added in the Taunt Final Smash and Super Mario code for now.

Amorphis_X

Quote from: Androu1;6186OK.Here is the Ultimate Superman Code for P2,P3 and P4.

Code by Amorphis X.I only changed the player thing.

Ultimate Superman Code (P2) (Amorphis X)
4A000000 90180F7C
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000

Ultimate Superman Code (P3) (Amorphis X)
4A000000 90180FD8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000

Ultimate Superman Code (P4) (Amorphis X)
4A000000 90181034
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000

EDIT:Since the SSE color makes them freeze...

"Ultimate Superman 2" -No SSE color.No freeze- (Amorphis X.Edited by Androu1)

Ultimate Superman Code (P3) (Amorphis X)
4A000000 90180FD8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Ultimate Superman Code (P4) (Amorphis X)
4A000000 90181034
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Yeah, thanks, I didn't have time to change the players, so good work, and really thanks for the fix ^^!

Heinermann

Sorry, I've been away.

Anyway, I came across a wonderful idea in another forum which may prove useful; the ability to load data from content files. For example, texture mods can be stored in content files and referenced or replaced with ocarina.

Hacked Stage: http://heinermann.kakkoister.com/st_halfpipe.bin
Some people wanted this. As it stands, it's the smallest stage ever created (288 bytes). There is no image preview(fuzz/overflow), and the game's physics with it is quite buggy(use wario's bike). It's quite fun to play with.

Updated documents:
AUTOSV save format: http://heinermann.kakkoister.com/AUTOSV.txt
Stage IDs(with subIDs for spear pillar and mushroomy kingdom): http://heinermann.kakkoister.com/BrawlStageID.txt
Notice/Message data: http://heinermann.kakkoister.com/info_en.txt
Object ID(more descriptive and updated names): http://heinermann.kakkoister.com/object.txt
Custom Stage Format(discovered more unknowns, removed an assumed value): http://heinermann.kakkoister.com/STAGEFORMAT.txt
Replay Format(updated Pokemon/Assist switches): http://heinermann.kakkoister.com/REPLAYFORMAT.txt

If you receive the SUSPEND error, just wait a few minutes and try again. Why is this message coming up? Thousands of people are using the Snapshot decrypter hosted on the same domain, and millions of snapshots are being held on the server right now.

hetoan2

#100
NVM i get it >_< 80 is replaced with the controller Value and the XXXX's are for the button. There is no way to change the item, it just makes items.

pichu04

Quote from: Heinermann;6772Sorry, I've been away.

Anyway, I came across a wonderful idea in another forum which may prove useful; the ability to load data from content files. For example, texture mods can be stored in content files and referenced or replaced with ocarina.

Hacked Stage: http://heinermann.kakkoister.com/st_halfpipe.bin
Some people wanted this. As it stands, it's the smallest stage ever created (288 bytes). There is no image preview(fuzz/overflow), and the game's physics with it is quite buggy(use wario's bike). It's quite fun to play with.

Updated documents:
AUTOSV save format: http://heinermann.kakkoister.com/AUTOSV.txt
Stage IDs(with subIDs for spear pillar and mushroomy kingdom): http://heinermann.kakkoister.com/BrawlStageID.txt
Notice/Message data: http://heinermann.kakkoister.com/info_en.txt

Theres one more Sub ID yoObject ID(more descriptive and updated names): http://heinermann.kakkoister.com/object.txt
Custom Stage Format(discovered more unknowns, removed an assumed value): http://heinermann.kakkoister.com/STAGEFORMAT.txt
Replay Format(updated Pokemon/Assist switches): http://heinermann.kakkoister.com/REPLAYFORMAT.txt

If you receive the SUSPEND error, just wait a few minutes and try again. Why is this message coming up? Thousands of people are using the Snapshot decrypter hosted on the same domain, and millions of snapshots are being held on the server right now.

Theres one more Stage Sub ID you forgot to mention for the spear pillar stage.

00=Dialga
01=Palkia
02=Cresselia

hetoan2

Color Modifier For ALL (Phantom Wings) :
80000000 90180FB8
60000006 00000000
4A001000 00000000
10000005 000000XX
80100000 0000005C
62000000 00000000
E0000000 80008000

See my color values on page 1

funnyboy240

Quote from: Sammature;6749Also, Would it be possible to make the Size modifier code work for all players?

thx

Edit: This should work for 2nd player i think

Edit2: Didnt work

For these it's bascially the same as the first one but you just press those buttons on a wired GameCube controller connected to the same port as the player number. For example, to change player 3's size just press the button of the size you want on a GameCube controller connected to controller port 3. Also you can do this on multiple controllers at the same time as well.


Size modifier (button) (P2)
284DE4B8 00000081
4A000000 90180F7C
140000D8 3E800000
E0000000 80008000
284DE4B8 00000082
4A000000 90180F7C
140000D8 3F000000
E0000000 80008000
284DE4B8 00000084
4A000000 90180F7C
140000D8 41A00000
E0000000 80008000
284DE4B8 00000088
4A000000 90180F7C
140000D8 42C80000
E0000000 80008000
284DE4B8 00000090
4A000000 90180F7C
140000D8 42800000
E0000000 80008000
284DE4B8 000000A0
4A000000 90180F7C
140000D8 42000000
E0000000 80008000
284DE4B8 000000C0
4A000000 90180F7C
140000D8 41200000
E0000000 80008000
284DE4B8 00000180
4A000000 90180F7C
140000D8 40000000
E0000000 80008000
284DE4B8 00000280
4A000000 90180F7C
140000D8 40800000
E0000000 80008000
284DE4B8 00000480
4A000000 90180F7C
140000D8 41000000
E0000000 80008000
284DE4B8 00000880
4A000000 90180F7C
140000D8 41800000
E0000000 80008000
284DE4B8 00001080
4A000000 90180F7C
140000D8 3F800000
E0000000 80008000


Size modifier (button) (P3)
284DE4C0 00000081
4A000000 90180FD8
140000D8 3E800000
E0000000 80008000
284DE4C0 00000082
4A000000 90180FD8
140000D8 3F000000
E0000000 80008000
284DE4C0 00000084
4A000000 90180FD8
140000D8 41A00000
E0000000 80008000
284DE4C0 00000088
4A000000 90180FD8
140000D8 42C80000
E0000000 80008000
284DE4C0 00000090
4A000000 90180FD8
140000D8 42800000
E0000000 80008000
284DE4C0 000000A0
4A000000 90180FD8
140000D8 42000000
E0000000 80008000
284DE4C0 000000C0
4A000000 90180FD8
140000D8 41200000
E0000000 80008000
284DE4C0 00000180
4A000000 90180FD8
140000D8 40000000
E0000000 80008000
284DE4C0 00000280
4A000000 90180FD8
140000D8 40800000
E0000000 80008000
284DE4C0 00000480
4A000000 90180FD8
140000D8 41000000
E0000000 80008000
284DE4C0 00000880
4A000000 90180FD8
140000D8 41800000
E0000000 80008000
284DE4C0 00001080
4A000000 90180FD8
140000D8 3F800000
E0000000 80008000

Size modifier (button) (P4)
284DE4C8 00000081
4A000000 90181034
140000D8 3E800000
E0000000 80008000
284DE4C8 00000082
4A000000 90181034
140000D8 3F000000
E0000000 80008000
284DE4C8 00000084
4A000000 90181034
140000D8 41A00000
E0000000 80008000
284DE4C8 00000088
4A000000 90181034
140000D8 42C80000
E0000000 80008000
284DE4C8 00000090
4A000000 90181034
140000D8 42800000
E0000000 80008000
284DE4C8 000000A0
4A000000 90181034
140000D8 42000000
E0000000 80008000
284DE4C8 000000C0
4A000000 90181034
140000D8 41200000
E0000000 80008000
284DE4C8 00000180
4A000000 90181034
140000D8 40000000
E0000000 80008000
284DE4C8 00000280
4A000000 90181034
140000D8 40800000
E0000000 80008000
284DE4C8 00000480
4A000000 90181034
140000D8 41000000
E0000000 80008000
284DE4C8 00000880
4A000000 90181034
140000D8 41800000
E0000000 80008000
284DE4C8 00001080
4A000000 90181034
140000D8 3F800000
E0000000 80008000

0.25x - D-Pad Left
0.5x - D-Pad Right
20x - D-Pad Down
100x - D-Pad Up
64x - Z
32x - R
10x - L
2x - A
4x - B
8x - X
16x - Y
1x - Start/Pause


Again, Credit to Full Metal Kirby for button activators and credit goes to whoever made the original size modifer code as well.

hetoan2

yea... i did test them... i even said that above 16 is too huge... god. its on the first page :mad:

unless if you're talking about the size modifier above, in which case is not really usable since all buttons are horribly assigned -.-