Super Smash Bros. Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:22 PM

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Link

New mushroom stacker:
C28960E8 00000007
7C23052E E3E10018
2C1E0000 41820024
80DE00D8 80C60064
80C60020 80C6000C
A9460002 1D4A0008
394A0020 7C22552E
60000000 00000000
C281C7B0 0000000D
2C1D0000 41820058
821D00D8 82100064
82100020 8210000C
ABF00002 1FFF0008
3BFF0020 81C30030
7DFF1214 836F0004
7C0ED800 41820014
91CF0004 C02304A0
D02F0000 4800001C
820F0000 2C100000
4182000C C02F0000
48000008 C02304A0
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88804 3F3504F3
04B88808 3F3504F3
04B88DFC 3F3504F3
04B88E00 3F3504F3
20666928 00000001
085A9340 00000000
200F0004 00000000
E0000000 80008000

Change: sizes kept in-between character changes (Samus <> Zero)

Bug: size remains after death in Subspace
size gets reset when going through a door in subspace

James0x57

#76
Move Swap

Captain Falcon
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede
077DB648 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Diddy Kong
077DB768 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Donkey Kong
077DB870 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Falco
077DB960 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Fox
077DBA74 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Mr.Game & Watch
077DBAF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Ganondorf
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Giga Bowser
077DBC48 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Ike
077DBD38 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Kirby
077DC128 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Bowser
077DC614 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Link
077DC704 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Lucario
077DC7DC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Lucas
077DC8D8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Luigi
077DC9F8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Mario
077DCAF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Marth
077DCBE4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Metaknight
077DCCE0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Ness
077DCDDC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Peach
077DCF2C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Pikachu
077DCFF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Captain Olimar
077DD13C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Pit
077DD238 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Venasaur
077DD304 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Charizard
077DD3D0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


PokeTrainer
077DD4F0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Squirtle
077DD5BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Popo
077DD6B8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Jigglypuff
077DD784 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Robot
077DD8D4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Samus
077DD9E8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Sheik
077DDAD8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Snake
077DDBD4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Sonic
077DDCAC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Zero Suit Samus
077DDDF0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Toon Link
077DDEC8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Wario
077DE060 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Wolf
077DE1BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Yoshi
077DE2AC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoBall
077DE300 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoBoy
077DE33C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoChild
077DE378 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


ZakoGirl
077DE3B4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Zelda
077DE4A4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


XXXXXXXX XXXXXXXX Values by Character Name:
All hacked by Y.S. for NTSC-JP and ported by James0x57 to NTSC-US

Captain Falcon
2F0E4EFA 00382120
Dedede
2F4E5221 0040C500
Diddy Kong
2F8A27E0 0036BCC0
Donkey Kong
2FD78C71 00331F00
Falco
301C41C7 00307920
Fox
306A7958 00360800
Mr.Game & Watch
3088574E 002404A0
Ganondorf
30CA8FF4 0038B5A0
Giga Bowser
30E068FF 001A02E0
Ike
311F4198 002D1EE0
Kirby
31809D75 002BBB20
Bowser
32029EF9 003328E0
Link
3243794C 002BAAA0
Lucario
32910A1F 00339140
Lucas
32CE06CF 0034CD00
Luigi
3314681D 002E3140
Mario
334D15F9 0032CD40
Marth
33888F16 0031A2E0
Metaknight
33C9B63A 003223C0
Ness
340E1995 0035DE60
Peach
3451FE02 003FA380
Pikachu
34832B63 0039E8E0
Captain Olimar
34C23459 002CC2E0
Pit
35052F39 0035B240
Venasaur
3529DE41 002BAF80
Charizard
35449279 002D98E0
PokeTrainer
3576A408 000B1F00
Squirtle
358F1278 0032FEE0
Popo
35D262AE 002B48A0
Jigglypuff
35EC8CA7 002C2460
Robot
3629E963 00215F80
Samus
3675964F 002FD180
Sheik
36C3CD5D 00301560
Snake
36FCC548 003EA8E0
Sonic
3733B0FB 003A63C0
Zero Suit Samus
3790CD17 002C4580
Toon Link
37C39136 00364DE0
Wario
38208394 003F66A0
Wolf
38798C69 003656A0
Yoshi
38C489F7 002E3A20
ZakoBall
38D40688 000EC9E0
ZakoBoy
38D9674A 000A4260
ZakoChild
38DD91AD 000E0D60
ZakoGirl
38E2BE3F 000DEE60
Zelda
391164EB 003DFCE0

Example:

Each of the characters may be replaced with any of the other characters. To replace Ganondorf with DK's animations, take the ganondorf code:
Ganondorf
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

and replace the x's with DK's value:
Donkey Kong value by Y.S. ported by James0x57
2FD78C71 00331F00


And you get:
Ganon Kong
077DBBF4 00000008
2FD78C71 00331F00
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


You may use each of the character's codes at the same time. You could, if you wanted to, replace all the x's above with the DK value so every character used DK's animations.



Not all swaps work, most will freeze when using specific attacks.


Warchamp7

#77
Quote from: James0x57;4795Move Swap

Captain Falcon
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US


Which way does the code work, gives the designated characters (Bold) moveset to whatever character you place in or the other way around.

:offtopic For a second, thank you James (I think?) for the clean up
--This thread went from 15 pages to 4 by removing useless posts--
Please keep it that way everyone :)

Edit: James - I added an example to the post. :)

Edit: Warchamp - Curse you James, using my color :P Im now updating the Code and Support threads with a Moveswap list

FireC

Unrestricted Replay Camera (ported):
0409E934 60000000
0409E93C 60000000
0409E9AC FC201890
0409E9B8 FC600090
0409E9BC FC000890
0409E9C8 FC001890


Original code by Y.S., converted to USA version by FireC(me).

meleemaster500

Replaces Entrances with Standing Animation
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC00000 60000000
93DD0038 00000000
for playing move-swapped characters who freeze on character entrances, helps them work in regular brawl mode.
special action modifier by Phantom Wings
I guess entering the values was my idea(meleemaster500)

feeltheninjitsu

Quote from: feeltheninjitsu;5641how to be an exploding maniac! Get some curry when this is on, and you will take about 700 damage, as well as the people around you! *May crash the game after a few curries* Oh, and I didn't make this code.

REMOVED
ok, I'm sorry, credit for this goes to phantom wings
4A000000 8098D528
D2000000 00000003
2C060011 40820008
38C0000C 60000000
90DD08C0 00000000

Full Metal Kirby

Though it's semi-pointless, I figured I'd post it for those who want to try for the non-existent Debug Menu(s):

Selecting something on the Main Menu (The one with Group, Solo, etc.) takes you to xx. [Full Metal Kirby]
4A000000 81525000
100000C3 000000xx
E0000000 80008000
I'd advise adding a button activator, but that's just me. If you do, you'd just press the button, then click the place you're currently hovering over.

Replace xx with a value from 00 to FF, though most/all values above somewhere around 40 will freeze, as well as a few in the non-freeze range.

Warchamp7

Quote from: Full Metal Kirby;5809Though it's semi-pointless, I figured I'd post it for those who want to try for the non-existent Debug Menu(s):

Selecting something on the Main Menu (The one with Group, Solo, etc.) takes you to xx. [Full Metal Kirby]
4A000000 81525000
100000C3 000000xx
E0000000 80008000
I'd advise adding a button activator, but that's just me. If you do, you'd just press the button, then click the place you're currently hovering over.

Replace xx with a value from 00 to FF, though most/all values above somewhere around 40 will freeze, as well as a few in the non-freeze range.

I think anything from 6 and up freezes unless you use a button activator and do this somewhere specific.

4 Was Options
6 Froze

Also, anything that froze for me did it without me selecting something. The music just plays and the cursor is locked on Brawl (Can't do a thing)

Full Metal Kirby

Quote from: Warchamp7;5814I think anything from 6 and up freezes unless you use a button activator and do this somewhere specific.

4 Was Options
6 Froze

Also, anything that froze for me did it without me selecting something. The music just plays and the cursor is locked on Brawl (Can't do a thing)

I figured as much might be the problem for Ocarina users; Since 6 is the "options/screen" menu; Feel free to stick some random button activator that doesn't involve left/down/up/right if you're going to add it to the code list.

Meanwhile, a short list to start people off:

00 - Group
01 - Solo
02 - Nintendo Wi-Fi Connect
03 - Vault
04 - Options
05 - Data
06 - Options/Screen
07 - Options/Deflicker
08 - Options/Rumble
09 - Options/Controls
0A - Options/Sound
0B - Options/My Music
0C - Options/Erase Data
0D - Data/Movies
0E - (Options/Sound/) Sound Test
0F - Data/Records

Phantom Wings

#84
I suppose I can contribute to this by adding these ones that I made.


Character Select Screen Modifier:
4A000000 90180B44
10000000 000000XX

Changes what character select screen is shown but doesn't actually affect what game you have chosen.


Menu Modifier:(Press R)
284DE4B0 000000A0
4A000000 90FFA430
14000000 000000XX

Use at the main menu to be instantly transfered to any Sub Menu.(trophy viewer, coin launcher, SSE Menu, etc.)
The values 17, 1C, 20, 21, and 2B+ will freeze for this code


For both codes, you must be connected to wifi to access any menu that has to do with wifi or the game will freeze.


Unfortunately I didn't take the time to write any of the values down as I went through them but I did find that using the Character select modifier you can see the "wifi boss battles"(0F) and "X minute beat 'em up"(12) menus both of which are for wifi.(but can't be used because the code just changes the menu, not the actual game)

funnyboy240

Size modifier (button) (P1)
284DE4B0 00000081
4A000000 90180F20
140000D8 3E800000
E0000000 80008000
284DE4B0 00000082
4A000000 90180F20
140000D8 3F000000
E0000000 80008000
284DE4B0 00000084
4A000000 90180F20
140000D8 41A00000
E0000000 80008000
284DE4B0 00000088
4A000000 90180F20
140000D8 42C80000
E0000000 80008000
284DE4B0 00000090
4A000000 90180F20
140000D8 42800000
E0000000 80008000
284DE4B0 000000A0
4A000000 90180F20
140000D8 42000000
E0000000 80008000
284DE4B0 000000C0
4A000000 90180F20
140000D8 41200000
E0000000 80008000
284DE4B0 00000180
4A000000 90180F20
140000D8 40000000
E0000000 80008000
284DE4B0 00000280
4A000000 90180F20
140000D8 40800000
E0000000 80008000
284DE4B0 00000480
4A000000 90180F20
140000D8 41000000
E0000000 80008000
284DE4B0 00000880
4A000000 90180F20
140000D8 41800000
E0000000 80008000
284DE4B0 00001080
4A000000 90180F20
140000D8 3F800000
E0000000 80008000

0.25x - D-Pad Left
0.5x - D-Pad Right
20x - D-Pad Down
100x - D-Pad Up
64x - Z
32x - R
10x - L
2x - A
4x - B
8x - X
16x - Y
1x - Start/Pause

 Credit to Full Metal Kirby for button activators and whoever made ths original size modifer code, credit goes to them as well.

Basically press and hold the indicated button for the size you want on a wired GameCube controller connected to controller port 1 when loading a level. If no button is pressed when loading a stage your character will be regular (1x) size.

Rohins

Here are a few I've founds messing around with stuff:

Receive Damage/Stun Player 1
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000

higher ratio == more % received and stun/knockback


Deal Damage/Stun Player 1
4A000000 90180F20
140000C4 XXXXXXXX
E0000000 80008000

higher ratio == more % given and stun/knockback



These two are similar to the Defense and Attack ratio except it doesn't just effect knockback it effects damage as well. It looks like it increases the stun of the move (similar to captain's sweet spot knee) but no effect on how soon you can air dodge after the move.


No Hitbox Mode
4A000000 90180F20
14000014 40000000
E0000000 80008000

I need to do more testing with this. When I used it player 1 and two couldn't hit nor grab each other. I'm going to experiment more with the second line to see if I can mess with hitbox properties.

Amorphis_X

#87
thx :clap

here it is for all players:

.::Damagesets::.

Receive Damage/Stun

P1
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000


P2
4A000000 90180F7C
140000C8 XXXXXXXX
E0000000 80008000


P3
4A000000 90180FD8
140000C8 XXXXXXXX
E0000000 80008000


P4
4A000000 90181034
140000C8 XXXXXXXX
E0000000 80008000


P5
4A000000 90181128
140000C8 XXXXXXXX
E0000000 80008000


P6
4A000000 90181184
140000C8 XXXXXXXX
E0000000 80008000


P7
4A000000 901811E0
140000C8 XXXXXXXX
E0000000 80008000


Deal Damage/Stun

P1
4A000000 90180F20
140000C4 XXXXXXXX
E0000000 80008000

P2
4A000000 90180F7C
140000C4 XXXXXXXX
E0000000 80008000


P3
4A000000 90180FD8
140000C4 XXXXXXXX
E0000000 80008000


P4
4A000000 90181034
140000C4 XXXXXXXX
E0000000 80008000


P5
4A000000 90181128
140000C4 XXXXXXXX
E0000000 80008000


P6
4A000000 90181184
140000C4 XXXXXXXX
E0000000 80008000


P7
4A000000 901811E0
140000C4 XXXXXXXX
E0000000 80008000


EDIT#: How is it? - Here the Ultimate Superman Code modified by me:

Ultimate Superman Code (P1)
4A000000 90180F20
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
It's P1 as Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Androu1

#88
OK.Here is the Ultimate Superman Code for P2,P3 and P4.

Code by Amorphis X.I only changed the player thing.

Ultimate Superman Code (P2) (Amorphis X)
4A000000 90180F7C
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000

Ultimate Superman Code (P3) (Amorphis X)
4A000000 90180FD8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000

Ultimate Superman Code (P4) (Amorphis X)
4A000000 90181034
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000

EDIT:Since the SSE color makes them freeze...

"Ultimate Superman 2" -No SSE color.No freeze- (Amorphis X.Edited by Androu1)

Ultimate Superman Code (P3) (Amorphis X)
4A000000 90180FD8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Ultimate Superman Code (P4) (Amorphis X)
4A000000 90181034
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Full Metal Kirby

Quote from: Androu1;6246Vindicator is asking for an ban.

I'm an hero.

Anyways, since I see no harm in this code (James/Nuke/etc can edit it out if they see otherwise, though I see no way for it to actually ruin the match.)

Damage Ratio Modifier (WiFi) [b][i][Full Metal Kirby][/b][/i]
4A000000 90FDDB60
10000069 000000xx
E0000000 80008000

Must be Host; Control of the options such as CPU's, stuff like that.

Replace xx with whatever; The higher, the more damage everyone takes and the easier everyone is to kill, including yourself. (To be exact, FF can freeze Giga Bowser in his tracks completely with multi-hit moves, such as Kirby's Rapid-A, etc.)

It modifies the setting for launch/damage Ratio (Y'know, the thing ranging from 0.5 to 2.0 normally); You can set it from anywhere between 0.1 (01) and 25.5 (FF); Though, the highest it'll display if you look in the options menu is 9.5.