Super Smash Bros. Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:22 PM

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hetoan2

ALL CODES BELOW FROM Phantom Wings!!! (Should work on Every Item):

True Item Mod:
4A000000 8098D528
D2000000 00000003
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000

XX Item Replaced
YY Item Replaced With

Here's some codes that create some interesting effects.

Super Scope Shoots Bob-ombs:
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00006 60000000
90DD08C0 00000000

The Super scope generates bob-ombs but they still need to be thrown to hit
someone. (Careful, too many explosions at once will cause the game to freeze)

Soccer Balls are Whole Dragoons:
4A000000 8098D528
D2000000 00000003
2C06003c 40820008
38C00015 60000000
90DD08C0 00000000

This one will replace soccer balls with a whole dragoon that instantly
activates when picked up. whole dragoons don't unload from memory so
only 8 (limit on soccer balls) can be created per match.

Diddy's Pop gun shoots smart bombs:
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C00036 60000000
90DD08C0 00000000

This code works really well because the item created acts like it's
been thrown so the smart bomb will go off after being shot out of the gun
(also works well with hammer heads, pokeballs, assist trophies, pitfalls, or
motion sensor bombs)



some replacements also seem to allow you to break the standard limit of 8,
so Super Scope + Smash Ball = Lots of smash balls.

Dark Lugia

I can't say I made this code, because I merely replaced the value of items in the original item modifier code.

Link's Bomb become Mini-Hammer
4A000000 8098D5DC
D2000000 00000003
2C1B0055 40820008
3B60001E 60000000
937D091C 00000000

What this code does is turn Link's bomb into mini-sized hammer, cute but very deadly as it goes through your foe(does 25% approx), this make Link a very fun character to use.

Just watch out for anyone with Reflector, because it will kill you at less than 50%.

This works in Subspace mode as well, so go on rampage. XD Hammer Bros. will be ashamed of themselves, have fun.

Dark Lugia

This should help people who have trouble collecting CDs, aka people who don't know how to use CD Factory.

Diddy's Nuts become usable CD
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0000B 60000000
90DD08C0 00000000

I take no credit for this code, as it's modified from True Item mod code posted above.

hetoan2

Smash Ball Activator: (Phantom Wings)
4A000000 80000000
1482B194 38000000
14814E14 38000000

Allows Smash balls to be created even when someone has one. (works best with the infinite smash ball code)

Aggressive AT's and Pokeballs: (Phantom Wings)(untested)
4A000000 8077F780
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000

Makes all Assist Trophies and Pokeballs activate upon hitting the ground and attack anyone nearby.

Slippy

Smash Ball Activator: (Phantom Wings)
4A000000 80000000
1482B194 38000000
14814E14 38000000

Allows Smash balls to be created even when someone has one. (works best with the infinite smash ball code)
-------------------------------------------------------------------------------------------------------------------------------------------------------
Perfect! Just what im looking for:)

Crashdance22

Infinite Green Shells (Crashdance22)
4A000000 80000000
1462C384 00000000

Hiyoko

#66
Heheh, thought I'd do something VERY simple. Haven't tested it, but I'm sure it'll work. ^^
The true item modifier code was used.

Snake throws Bob-ombs instead of grenades. WORKS
4A000000 8098D528
D2000000 00000003
2C060059 40820008
38C00006 60000000
90DD08C0 00000000

Toon Link throws Banana Peels instead of bombs.
4A000000 8098D528
D2000000 00000003
2C06005B 40820008
38C00002 60000000
90DD08C0 00000000

R.O.B shoots barrels instead of his Gyro
4A000000 8098D528
D2000000 00000003
2C060057 40820008
38C00003 60000000
90DD08C0 00000000

Peach pulls out a Golden Hammer instead of a turnip.
4A000000 8098D528
D2000000 00000003
2C06004E 40820008
38C0001B 60000000
90DD08C0 00000000

Link throws a bumper instead of his bombs.
4A000000 8098D528
D2000000 00000003
2C060055 40820008
38C00008 60000000
90DD08C0 00000000

Snake uses a star instead of his cardboard box.
4A000000 8098D528
D2000000 00000003
2C060053 40820008
38C0003F 60000000
90DD08C0 00000000

Stage codes
Green Greens shoot Smart Bombs instead of Apple's out of the tree.
4A000000 8098D528
D2000000 00000003
2C06004A 40820008
38C00036 60000000
90DD08C0 00000000

Pellets are replaced by Golden Hammers
4A000000 8098D528
D2000000 00000003
2C06004D 40820008
38C0001B 60000000
90DD08C0 00000000

The HRC Sandbag get's replaced by a Rolling Crate.
4A000000 8098D528
D2000000 00000003
2C06004F 40820008
38C0000A 60000000
90DD08C0 00000000
DO NOT ADD ME, SEND ME A PM, OR WHATEVER IF IT IS HACKING RELATED. I DO NOT OWN AN USB GECKO, AND I PROBABLY NEVER WILL. THESE QUESTIONS WILL BE IGNORED.

alterbob

A combination of three codes (item mod, Pokemon switch and infinite Pokeballs) allows for Diddy Kong to have a Snorlax Gun. It is glorious, believe me.
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0002A 60000000
90DD08C0 00000000

4A000000 90180F08
14000050 00001000
E0000000 80008000

4A000000 80000000
1462C4CA 00000000

kyleglor

#68
what are the adresses for character specific such as pits sheild

Pit (Character 1) always has mirror shield:
48000000 80672FA8
DE000000 80009380
58010000 00000148
1000002D 00000001
E0000000 800080002
last 2 digits of first line control witch player A8 = P1 B4 = P2 i dont know P3 and P4 i think p3 may be C0 but it is untested
1000002D this is the adress for pits sheild 0000000x this controls if pits sheild is off or on 0 off 1 on 2 off 3-FF untested

and mario i have been working on editing the mario no cap code and i have been doing a good job
Mario (Character 2) has no cap:
48000000 80672FB4
DE000000 80009380
58010000 00000148
14000000 01000100
14000004 01000100
E0000000 80008000

Mario (Character 2) has no cap:
48000000 80672FB4
DE000000 80009380
58010000 00000148
14000000 0X000X00
14000004 0X000X00
E0000000 80008000

first x edits body 1 normol 0 none second edits eyes 0 normol 1 yellow certain cartracters only but on pit he squnches his eyes and sonics eyes are always closed third x edits face 1 normol 0 none fourth x edits hat for mario 0 equals no hair 1 equals hair no hat and i have not found what equals haveing hat i hope this helps

here are a couple of random tests i put together

All edits by Kyleglor AKA kyleglor64 on youtube

Invisible v 0.1 (character1) kyleglor
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 00000300
14000004 00000000
E0000000 80008000
eyes may still be visible im not sure yet and also side objects as pickmin and sheths and shields may be visible as well

Mario (character1) faceless
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 01000100
14000004 00000100
E0000000 80008000
he will still have a mustach do to that being part of the body

Mario (character1) bodyless
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 00000100
14000004 01000100
E0000000 80008000
in other words a flaoting head but no mustash

Mario (character1) hatless regular eyes
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 01000000
14000004 01000100
E0000000 80008000
fixed code for hatless incase someone wanted hatless with reg eyes

Mario (character1) hair through hat
48000000 80672FA8
DE000000 80009380
58010000 00000148
13000000 01000000
14000004 01000100
E0000000 80008000
i got bourd so i put this one together

(character2) bodyless test / code fixed
48000000 80672FB4
DE000000 80009380
58010000 00000148
14000000 00000100
14000004 01000100
E0000000 80008000
This works best with kirby it dosent get rid of his bod but his hands and feet so  he is a floating ball :)

i belive useing the body edit part of the codes and finding sonics adress we may be able to make it so sonic is always super sonic :)

back to what i was saying befor the codes i need basic actor adressis for characters exp yoshi so i can make him always have wings stuff like that

Phantom Wings

You have to use the character pointer because the data for all characters are held in dynamic memory(always changing) so it's not as easy as just saying "this is one, this is another":(

And alas, this code is only limited to a set amount of modifications. So things like fox's gun, Ganondorf's Sword, or Sonic's skin change when he uses Super Sonic aren't modified by this.

But have you tried getting a smash ball while you have the characters body turned off? it Looks awesome!

Phantom Wings

[B]Pit (Character 1) always has mirror shield:[/B]

48000000 XXXXXXXX[I]<--this is the character pointer[/I]
DE000000 80009380
58010000 00000148
100000YY 000000ZZ
E0000000 800080002

Character pointers are:
80672FA8  character 1
80672FB4  character 2
80672FC0  character 3
80672FCC  character 4
etc.

Keep in mind that [I]character 1[/I] doesn't always mean [I]Player 1[/I].
If the Ice Climbers are on the field, they'll sometimes throw things a bit off.
(also in training mode, Player 1 is character 2)



I've been meaning to create a list of all the offsets for the character "props" but I just havn't gotten around to it. Unfortunately there are a lot of offsets that seem to do absolutely nothing so finding them all would probably be really difficult without the Wiird GUI.

MASTERLINKX

#71
Control Winner on Victory Screen
4A000000 8077F908
D2000000 00000003
2C1e010F 40820008
3BC0010E 60000000
93DD0038 00000000
Lets you control the Winner(s) on the Victory Screen, no Background will be loaded, but the Camera moves around with you.


Control Loser on Victory Screen
4A000000 8077F908
D2000000 00000003
2C1e0110 40820008
3BC0010E 60000000
93DD0038 00000000
Let's you control the Loser(s) on the Victory Screen, the background will be loaded because the Winner does his Victory Pose.
The Camera will stay in place, and you can only play as the Winner if he gets hit.


Using both codes still has the effect of the Control Loser Code, as the Winner will still do his Victory Pose.
The Computers will not move at all.

Watch a video of it here


Whoops...I meant to post this in the Support thread...

Well I may as well edit this post,


Put these 2 Together, you'll get really Awesome Snapshots!
Sometimes characters will be facing the opposite Direction, use Unrestricted Camera!

Character intros Are Victory Poses:
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC0010F 60000000
93DD0038 00000000
*Best on Results Screen, may freeze otherwise. Characters will not be able to be moved*

Play on Results Screen *Select Random*
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000

Here's some I took for example:

Fox's gonna shoot you!



Zelda likes Link!



Kirby Team!



Mario Team!



See more of my Snapshots here!

Link

#72
EDIT Sorry mess-up by me.. I accidently posted the EU code for the mushroom stacker!

Okay, some codes by me.. also for EU version, see thread:

Mushroom Stacker first try
C28960E8 00000002
7C23052E E3E10018
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88808 3F3504F3
Limitations: any real-time character change (includes but probably not limited to: Zelda<>Shiek, Samus<>Zero Suit Samus, Pokémon Swaps) will reset your size! Dying will also but this is way it is intended to be. Includes lightning!

And.. mushroom/lightning factors:

Super Mushroom growth factor:
04B88800 XXXXXXXX
Normally 3FD9999A=170%..

Poison Mushroom "growth" factor:
04B88808 XXXXXXXX
Normally 3F000000=50%
In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%

Normal Lightning (shrinking you or enemies):
04B88824 XXXXXXXX
Normally 3F000000=50%

WTF Lightning (enlarging enemies):
04B8881C XXXXXXXX
Normally 4019999A=240%

Have fun!

MASTERLINKX

Quote from: Dalubot9300;4349MasterLInk who did you took those snapshots when i try to take them (with start button) its go to menu character selection please help me

Use those 2:

Character intros Are Victory Poses:
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC0010F 60000000
93DD0038 00000000
*Best on Results Screen, may freeze otherwise. Characters will not be able to be moved*

Play on Results Screen *Select Random*
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000

Kirby is cool

Tripping Rate Modifier
0481CB34 C0220020
045A9340 XXXXXXXX
Hacked by Y.S. for NTSC-J, ported by Kirby is cool. MAJOR thanks to Y.S. for his support.

XXXXXXXX is a float number

For testing purposes I set it to 42C80000 which is 100.0 and the characters tripped at a far more higher rate than normal and everytime a match would start or they would die they would trip every time they tried to move. I tested it with 0 and they wouldent trip at all from what I could tell and I had long matches going for some time. However kicking with a Down A and Diddy's bannanas still tripped for those who use those alot.