Super Smash Bros. Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:22 PM

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Warchamp7

The code lists have been re-uploaded, some more details at the bottom of the post along with the links.

Attention! It is highly recommended that you back up your game save before using any codes.

According to SMK, the following codes have been confirmed to cause problems

Quote from: SMK
1) Music Modifiers (the My Music one and the one that you can only play one song while you're playing. This is mostly if you mess the code up).
2) Stage Modifier (WiFi and offline)
3) Character Modifier (FOR SURE now)
4) Stage Builder codes (Unlimited Parts and Overlapping, I think the version 2 codes might reduce the possibility though so, I don't think these are a worry anymore, probably 20% chance of it happening now. Just don't go overboard with the unlimited parts code)
-----

Due to the popularity of the SSBB USA thread, it was decided that it was probably a better idea to have two threads to separate all the clutter.

This thread is solely for the discussion of codes and hacking Brawl RSBE01 USA.

By Suggestion of Hetoan, when posting codes please place the author of the code in Bold and/or Italicized font. These people should be recognized for their work.

If you have a question about a code or a code isn't working for you, please go here:
http://wiird.l0nk.org/forum/index.php/topic,3110.msg31916.html

I will keep this post and the post in the support thread as up to date as possible.

At the bottom of the post are links to the latest codelist I've assembled as of 6:15PM, October 30, 2008 with a code or two added as of 6:03PM, April 16.

Along with that codelist, I've linked a Music Fixer list. This list contains specially designed codes meant to restore the default music to a level (In case they have been glitched or you changed them and want them back)

Finally, there is a Moveswap code list, a super list with just Super codes (Updated slightly as of 6:03PM April 16th) and a list of code's for Brawl's Masterpieces



Below is a code for permanently modifying the music that plays on a stage.
---------------

I am including this code by Phantom Wings in the post rather than the codelist as I feel it is a little advanced for the average user. As well I'd like a good warning that it is permanent.

PERMANENT

This code will allow you to replace music in the "My Music"
menu thus making it act as if the music was originally part
of the stage.

!WARNING!:
Changes made with this code are saved to memory so
changes are permanent until changed back

Music Modifier [Phantom Wings]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000

XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with

So, if you wanted to change the eleventh song
on the Halberd to another song, then you
would just make:

  Stage offset for the Halberd    
   \
XXXX = 268 + (B - 1) * 8
         ^B = 11 in Hex

XXXX = 268 + A * 8
XXXX = 268 + 50
XXXX = 318

So your code would be:

4A000000 9017EBCC
14000318 0000YYYY<-- Insert New song here.
E0000000 80008000

Offset List
_______________________________________
|Stage Name        |Offset | # of    |
|______________________|_______|_songs_|
|Battle field        |+000    |5    |
|Final Destination    |+028    |5    |
|Delfino Plaza        |+050    |5    |
|Luigi's Mansion    |+078    |5    |
|Mushroomy Kingdom 1    |+0A0    |3    |
|Mushroomy Kingdom 2    |+0B8    |3    |
|Mario Circuit        |+0D0    |7    |
|75m            |+108    |3    |
|Jungle Falls        |+120    |7    |
|Pirate Ship        |+158    |8    |
|Eldin Bridge        |+198    |9    |
|Norfair        |+1E0    |6    |
|Frigate Orpheon    |+210    |6    |
|Yoshi's Island        |+240    |5    |
|Halberd        |+268    |C    |
|Space Armada        |+2C8    |B    |
|Pokemon Stadium 2    |+320    |5    |
|Spear Pillar        |+348    |5    |
|Port Town Aero Dive    |+370    |C    |
|Summit            |+3D0    |5    |
|Flat Zone 2        |+3F8    |3    |
|Castle Siege        |+410    |C    |
|Wario Ware, Inc.    |+470    |8    |
|Distant Planet        |+4B0    |9    |
|Skyworld        |+4F8    |4    |

|Mario Bros.        |+518    |5    |
|New Pork City        |+540    |6    |
|Smashville        |+570    |5    |
|Shadow Moses Island    |+598    |9    |
|Green Hill Zone    |+5E0    |C    |
|Picto Chat        |+640    |9    |
|*Hanenbow        |+688    |1    |
|Temple (Melee)        |+690    |2    |
|Yoshi's Island (Melee)    |+6A0    |2    |
|Jungle Japes (Melee)    |+6B0    |2    |
|Onett (Melee)        |+6C0    |2    |
|Green Greens (Melee)    |+6D0    |2    |
|Pokemon Stadium (Melee)|+6E0    |3    |
|Rainbow Cruise (Melee)    |+6F8    |2    |
|Corneria (Melee)    |+708    |2    |
|Big Blue (Melee)    |+718    |2    |
|Brinstar (Melee)    |+728    |2    |
|Menu            |+738    |4    |
|______________________|_______|_______|

*Hanenbow's music will freeze if you try to
change it in the "my Music" menu.


--------------------------------

Code lists as of October 30, 2008 with minor additions to the Main list and Super list on April 16th, 2009.
Main Codelist
ww.w.box.net/shared/l36g03oear


Music Fixer
ww.w.box.net/shared/0g92o576p5


Super Code List
ww.w.box.net/shared/afa9v3k54q


Moveswap List
ww.w.box.net/shared/s2a6gnf2u6


Masterpieces
ww.w.box.net/shared/bhagdsnjta

Androu1

Remember to add these codes:

Unlimited objects v2 (by Pizzaboy)
4A000000 81000000
30653264 01010101
14529E5E 00000000
E2000001 80008000
Removes the limitations how many objects you may place!

Allow Overlapping v2 (by Pizzaboy)
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000
Allows putting one object above each other

Level Speed Modifier (by Phantom Wings)
4A000000 90000000
1416A904 XXXXXXXX <---Floating Point
E0000000 80008000
Edits the speed of the level but not of the characters. It has some very interesting effects if you speed up the Mushroomy Kingdom or stop Big Blue.(Careful not to make it to fast or the game may freeze, I usually limit myself to 44000000)

-----
Version 2 of the stage editor codes come with "100% less freezing"...that's what pizzaboy said,lol.

EDIT:Thanks,Xtreme Starfox :irule:

Veritech Fox

Quote from: Androu1;2226Level Speed Modifier
4A000000 90000000
1416A904 XXXXXXXX
E0000000 80008000
Edits the speed of the level but not of the characters. It has some very interesting effects if you speed up the Mushroomy Kingdom or stop Big Blue.(Careful not to make it to fast or the game may freeze, I usually limit myself to 44000000)

-----

I don't know who made the level speed modifier code.I may look about it and if I find the author I will post it here.

Phantom Wings
Level Speed Modifier:
4A000000 90000000
1416A904 XXXXXXXX(Floating Point)
E0000000 80008000

hetoan2

#3
Brawls' GCN Button Activators And Wiimote
Button ActivatorsFrom Full Metal Kirby:

Stick this in front of the code you want to button activate:

[CODE]284DE4B0 0000XXXX
Note: This code only works with First GCN Controller plugged in.
The Code Below Needs the other controller values
(found at the bottom of this post) to replace YYYYYYYY

YYYYYYYY 0000XXXX
Note that for the code above no current Classic controller button
codes for yet so just be happy that we finally have wiimote/nunchuck
and now thanks to Full Metal Kirby Wavebird support :D
[/CODE]

Complete One-Button Gamecube Controller List
(Note: Only works when you're holding only that button(s)):
0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause

Wavebird:

0000 - No Button
0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause

Wiimote (and Nunchuck):

0000 - None
0001 - Down
0002 - Up
0004 - Right
0008 - Left
0010 - +
0100 - 2
0200 - 1
0400 - B
0800 - A
1000 - -
2000 - Z (Nunchuck)
4000 - C (Nunchuck)
8000 - Home Button

To get combined buttons combine the bytes.

Example 1: A+B Activator | 0180 + 0280 = 0380
Example 2: X+Y Activator | 0480 + 0880 = 0C80
Example 3: L+R Activator | 00A0 + 00C0 = 00E0
Example 4: L+A Activator | 00C0 + 0180 = 01C0
Example 5: R+B Activator | 00A0 + 0280 = 02A0
Final Ex.: L+R+A+B Activator | 00A0 + 00C0 + 0180 + 0280 = 03E0

Brawls Controller Values (these replace the YYYYYYYY in the code for different controllers):

GCN Controller (16 bits)
1 284DE4B0
2 284DE4B8
3 284DE4C0
4 284DE4C8
Wii Controller
1 284F7880
2 284F8220
3 284F8BC0
4 284F9560
Clasic Controller
1 284F78AA
2 284F824A
3 284F8BEA
4 284F958A

Full Metal Kirby

Thought I'd point out you might want to add:
Reverse Level Speed (Note: Might have undesired effects for certain levels, such as Big Blue and Castle Seige, which goes backwards/upwards infinitely causing the game to lag and/or freeze; Neat effects for stuff like Mushroomy Kingdom and etc, though.):
4A000000 90000000
1416A904 BF800000
E0000000 80008000

Edit:
and change
Music Modifier [Heinermann]
4A000000 90180F08
12000076 0000XXXX
E0000000 80008000
to
Music Modifier [Heinermann]
4A000000 90180F06
14000076 FF00XXXX
E0000000 80008000
Edit 2: Add to the music list;
26F9 - Menu 1
26FA - Menu 1
26FB - Menu 2

2824 - SSE Results (Nameless)

2827 - SSE DK Jungle (Nameless)
2828 - SSE Luigi Mansion (Nameless)
2829 - Halberd Interior (Nameless)
282A - SSE Data Select (Nameless)
282B - SSE Brinstar (Nameless)

282E - Halberd Moving (Nameless)

Warchamp7

Is that reverse level code yours FMK or is that also Phantoms?

hetoan2

#6
Floating Point Table From Hetoan2:

I recommend not using above 64.0 for size since its about the size of new pork city 0.o
Keep Gravity and Size mods at the same Floating point for optimized results.
Regular Sized Metal Characters have approx. x5 gravity so their floating point is 5. For Regular sized characters i would keep the gravity no higher than a Floating point of 10.
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000
1.5 = 3FC00000
2.0 = 40000000
2.5 = 40200000
3.0 = 40400000
3.5 = 40600000
4.0 = 40800000
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
100.0 = 42C80000

http://babbage.cs.qc.edu/IEEE-754/Decimal.html

 the link takes you to a Floating Point converter. Just insert the value and click rounded to get the hexadecimal code to replace XXXXXXXX with. I'd stick with my values tho because too big and too small can crash the game.

Warchamp7

Thanks for the table Hetoan, any recommendation for a Gravity limit?

hetoan2

#8
Color Overlay Values [Started by Hetoan2 Colors 0A-16 added and rest confirmed by GaryCXJk:

00 = None
01 = Very Light Tint
02 = Light Tint
03 = Dark Tint
04 = Completely Black Tint
05 = Completely Cyan Tint
06 = None [confirmed]
07 = None [confirmed]
08 = None [confirmed]
09 = Dark
0A = Darker
0B = None (?)
0C = None (?)
0D = Darker
0E = None (?)
0F = Emerald green
10 = Blue
11 = None (?)
12 = Blue
13 = Blue
14 = Green
15 = Very slightly lighter
16 = Darker

These values are for XX in Heinermann's code for Color overlays:

P1:

4A000000 90180FB8
1000000A 000000XX
E0000000 80008000

P2:

4A000000 90181014
1000000A 000000XX
E0000000 80008000

P3:

4A000000 90181070
1000000A 000000XX
E0000000 80008000

P4:

4A000000 90181070
1000000A 000000XX
E0000000 80008000

Full Metal Kirby

#9
Quote from: Warchamp7;2235Is that reverse level code yours FMK or is that also Phantoms?

Phantom's, just edited the value.

Edit (From old topic):
Item Switch [Heinermann]
4A000000 90180F08
1000002E 000000XX
E0000000 80008000

Values are
00 = None
01 = Low
02 = Med
03 = High

Item Switches [Heinermann]
4A000000 90180F08
14000048 XXXXXXXX
1400004C XXXXXXXX
E0000000 80008000

Pokemon Switches [Heinermann]
4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000

Assist Trophy Switches [Heinermann]
4A000000 90180F08
14000054 XXXXXXXX
E0000000 80008000

(Found by Dark Lugia)
Byte 1:
01= Tingle
02= Waluigi
04= Dr. Wright

Byte 2:
01= Metroid
02= Nintendogs
04= Mr. Resetti
08= Isaac
10= Saki Amamiya
20= Shadow
40= Stafy
80= Infantry and Tanks

Byte 3:
01= Lakitu
02= Knuckle Joe
04= Hammer Bro.
08= Helirin
10= Kat & Ana
20= Jill & Drill Dozer
40= Lyn
80= Little Mac

Byte 4:
01= Andross
02= Barbara
04= Gray Fox
08= Custom Robo
10= Samurai Goroh
20= Devil
40= Excitebike
80= Jeff

Edit 2 (Again, from Old topic):
Match Flags [Heinermann]
4A000000 90180F08
14000020 SSTTUUVV
14000024 WWXXYYZZ
E0000000 80008000

SS
0x04 - Match is a Tournament
0x08 - Match is Multi-Man Brawl
0x20 - Stadium Game

TT
0x01 - Timer counts up
0x02 - Score Match
0x04 - BTT
0x08 - HRC
0x10 - Unknown (#players?)
0x20 - Stock Match? (#players?)
0x40 - Coin Match

UU
0x01 - Team Attack
0x02 - Timer counts up
0x10 - HRC
0x80 - Match is Timed

VV
0x02 - Hide the damage gauge
0x04 - Unknown (not stock)
0x08 - Allow pausing
0x20 - HP-based Match

WW
0x01 - Match is BTT
0x08 - Fixed Camera
0x10 - Angled Camera
0x80 - Don't use score

XX
0x20 - Players???

YY
0x20 - Difficulty (3 bits)

ZZ
Unknown

To simplify things:

Target Smash!! Level 1 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01002000
E0000000 80008000


Target Smash!! Level 2 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01004000
E0000000 80008000

Target Smash!! Level 3 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01006000
E0000000 80008000

Target Smash!! Level 4 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 01008000
E0000000 80008000

Target Smash!! Level 5 [Heinermann]
4A000000 90180F08
14000020 20058208
14000024 0100A000
E0000000 80008000

hetoan2

#10
Pokemon Values by Heinermann simplified by Hetoan2:


These replace the XXXXXXXX in Heinermann's Pokemon modifier found in the post above and at the end of this post:

XXXXXXXX=Pokemon

10000000 = Suicune
20000000 = Bonsly
01000000 = Togepi
02000000 = Goldeen
04000000 = Gardevoir
08000000 = Wobuffet
00100000 = Metagross
00400000 = Meowth
00800000 = Piplup
00020000 = Manaphy
00040000 = Weavile
00080000 = Eletrode
00010000 = Lugia
00001000 = Snorelax
00002000 = Bellossom
00004000 = Kyogre
00008000 = Latios/Latias
00000200 = Staryu
00000400 = Ho-oh
00000001 = Torchic
00000004 = Chickorita
00000008 = Entei
00000010 = Moltres
00000020 = Munchlax
00000040 = Deoxys
00000080 = Groudon

Pokemon Modifier by Heinermann:

4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000

Full Metal Kirby

#11
Quote from: hetoan2;2242Pokemon Values by Heinermann simplified by Hetoan2:

00010000 = Togepi
00020000 = Goldeen
00040000 = Gardevoir
00080000 = Wobuffet
00100000 = Metagross
00400000 = Meowth
00800000 = Piplup
00000100 = Lugia
00000200 = Manaphy
00000400 = Weavile
00000800 = Electrode
00001000 = Snorelax
00002000 = Bellossom
00004000 = Kyogre
00008000 = Latios/Latias
00000001 = Torchic
00000004 = Chickorita
00000008 = Entei
00000010 = Moltres
00000020 = Munchlax
00000080 = Groudon

Also note that Manaphy's value should hold Celebi, Mew, and Jirachi. (Or the blank values that seem to not work at all without Manaphy; Never have been able to determin which.)

Edit: (These WiFi codes really can't affect game play unfairly so I figure it shouldn't be a problem having them.)
Note: If you're not host when using these codes, you'll be DC'd. (For Pokemon and Assist anyways.)
Pokemon Spawn Modifier (WiFi) [FMK]
4A000000 90FDCD38
14000000 XXXXXXXX
E0000000 80008000

Assist Trophy Spawn Modifier (WiFi) [FMK]
4A000000 90FDCD3C
14000000 XXXXXXXX
E0000000 80008000

Music Modifier (WiFi) [FMK]
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000

Edit 2:
Wiimote Inputs (Note: This is assuming you're holding the Wiimote sideways.)
0000 - None
0001 - Down
0002 - Up
0004 - Right
0008 - Left
0010 - +
0100 - 2
0200 - 1
0400 - B
0800 - A
1000 - -
2000 - Z (Nunchuck)
4000 - C (Nunchuck)
8000 - Home Button

I would do classic controller too, but I kind of lack one. :/

Veritech Fox

Quote from: Phantom Wings;113347Hello everyone, I'm back. I've been away for a while and I've also been trying to fix a bug on my gamesave for brawl. Anyways, the bug caused the levels Luigi's Mansion and Mushroomy Kingdom to freeze whenever they were loaded. So, After tearing apart my entire save trying to find the reason, I finally found out that it was the music that was causing the problem(I believe that Masterlinkx has the same problem). While I was fixing it, I ended up creating a code that allows you to permanently change the music for each stage...


[B]"My Music" Modifier:[/B]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000

XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with

Be sure to see the http://board.gscentral.org/attachment.php?attachmentid=54&d=1217977667 for more information



So, if you wanted to change the eleventh song
on the Halberd to another song, then you
would just make:

[I]   Stage offset for the Halberd [/I]
\
XXXX = 268 + (B - 1) * 8
     ^[I]B = 11 in Hex[/I]

XXXX = 268 + A * 8
XXXX = 268 + 50
XXXX = 318

So your code would be:

4A000000 9017EBCC
14000318 0000YYYY<-- Insert New song here.
E0000000 80008000




This code will allow you to replace music in the "My Music" menu thus making it act as if the music was originally part of the stage.

!WARNING!:
Changes made with this code are saved to memory so changes are permanent until changed back


Here's a couple more things that I've been wanting to post here as well.



[B]Full Assist Trophy List:[/B](I think someone was looking for it)
01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry & Tanks
00010000 Metroid
00020000 Nintendog
00040000 Mr.Resetti
00080000 Isaac
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000100 Lakuitu
00000200 Knucle Joe
00000400 Hammer Bros
00000800 Herlin
00000010 Samurai Goroh
00000020 Devil
00000040 Excite Bikes
00000080 Jeff
00000001 Adross
00000002 Barbara
00000004 Grey Fox
00000008 Ray Mk3


I'm not sure if anyone has found Oh-ho yet but he's 00000400


[B]
Texture Swap:[/B]
48000000 XXXXXXXX
DE000000 80009380
50010000 0000014C
48000000 YYYYYYYY
DE000000 80009380
54010000 0000014C
E0000000 80008000

XXXXXXXX = Character Texture used
YYYYYYYY = Character whose texture is replaced

This code will replace one character's texture with that of another, it works
much like my equipment modifier code in that it uses [I]Character[/I]
addresses instead of [I]Player [/I]addresses.


I should probably point out that
some texture swaps don't work quite as well as this one.

By Phantom Wings

Warchamp7

Any chance you have a list of character addresses from him? (Or is that an Assist Trophy texture swap?)

hetoan2

#14
Stage Modifier Now with NO Freezing :D by mariomaniac33

Here's a stage modifier code I made that doesn't freeze
 after the match is finished:

284DE4B0 00000188
4A000000 90180F08
10000033 000000SS
10000034 000000TT
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08
10000033 000000UU
10000034 000000VV
E0000000 80008000
284DE4B0 00000182
4A000000 90180F08
10000033 000000WW
10000034 000000XX
E0000000 80008000
284DE4B0 00000184
4A000000 90180F08
10000033 000000YY
10000034 000000ZZ
E0000000 80008000
Hold button combination of your choice while loading a stage.
Do not activate a stage in mid battle!!!
D-Pad Up + A Activates Stage 1
SS= Stage 1 ID
TT= Stage 1 Sub ID
D-Pad Left + A Activates Stage 2
UU= Stage 2 ID
VV= Stage 2 Sub ID
D-Pad Right + A Activates Stage 3
WW= Stage 3 ID
XX= Stage 3 Sub ID
D-Pad Down + A Activates Stage 4
YY= Stage 4 ID
ZZ= Stage 4 Sub ID

Hold the button combination of the level you want when
choosing and loading a level. If you activate one of the codes
 in mid battle, the game will freeze, so avoid doing so.
Also, note when using this code that the stage selection screen
should be thought of as a music selection screen,
considering that the stage you choose will determine what song will play.

Obviously, this code is intended for Ocarina users, since WiiRD
users can already activate and deactivate a code whenever they want.


Stage ID's and Sub ID's (in parenthesis):

00 (00) - Battle
01 (00) - BattleField (Battlefield)
02 (00) - Final (Final Destination)
03 (00) - Dolpic (Delfino Plaza)
04 (00) - Mansion (Luigi's Mansion)
05 (00-02) - MarioPast (Mushroomy Kingdom)
06 (00) - Kart (Mario Circuit)
07 (00) - Donkey (75 m)
08 (00) - Jungle (Rumble Falls)
09 (00) - Pirates (Pirate Ship)
0A (00) - Zelda2 (Bridge of Eldin)
0B (00) - Norfair (Norfair)
0C (00) - Orpheon (Frigate Orpheon)
0D (00) - Crayon (Yoshi's Island)
0E (00) - Halberd (Halberd)
0F (00) - TestHalberd_00
10 (00) - TestHalberd_01
11 (00) - TestHalberd_02
12 (00) - Karby2
13 (00) - Starfox (Lylat Cruise)
14 (00) - Stadium (Pok?mon Stadium 2)
15 (00) - Tengan (Spear Pillar)
16 (00) - Fzero (Port Town Aero Dive)
17 (00) - Ice (Summit)
18 (00) - Gw (Flat Zone 2)
19 (00) - Emblem (Castle Siege)
1A (00) - TestEmblem_00
1B (00) - TestEmblem_01
1C (00) - Madein (WarioWare, Inc.)
1D (00) - Earth (Distant Planet)
1E (00) - Palutena (Skyworld)
1F (00) - Famicom (Mario Bros.)
20 (00) - Newpork (New Pork City)
21 (00) - Village (Smashville)
22 (00) - Metalgear (Shadow Moses Island)
23 (00) - Greenhill (Green Hill Zone)
24 (00) - Pictchat (PictoChat)
25 (00) - Plankton (Hanenbow)
26 (00) - ConfigTest
27 (00) - Viewer
28 (00) - Result
29 (00) - DxShrine (Temple)
2A (00) - DxYorster (Yoshi's Island)
2B (00) - DxGarden (Jungle Japes)
2C (00) - DxOnett (Onett)
2D (00) - DxGreens (Green Greens)
2E (00) - DxPStadium (Pok?mon Stadium)
2F (00) - DxRCruise (Rainbow Cruise)
30 (00) - DxCorneria (Corneria)
31 (00) - DxBigBlue (Big Blue)
32 (00) - DxZebes (Brinstar)
33 (00) - Oldin
34 (00) - Homerun (Homerun Contest)
35 (00) - Edit (Stages made using the Stage Builder.)
36 (00) - Heal (All-Star Resting Stage)
37 (00) - OnlineTraining
38 (00-05) - TargetBreak (Break The Targets)
39 (00) - CharaRoll
3A (00) - General
3B (00) - Adventure
3C (00) - Adventure0
3D (00) - Adventure2
3E (00) - AdvMeleeTest
3F (00) - AdvMelee
40 (00) - BattleS
41 (00) - BattleFieldS
42 (00) - Max
43 (00) - Unknown