Super Smash Bros. Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:22 PM

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Jassim

#285
hammer and golden hammer lasts forever[jassim]
012767B3 0000005A
012C87B3 0000005A
0131A7B3 0000005A
0136C7B3 0000005A

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Igglyboo


Inclined Plane [Igglyboo]
4A000000 8072E8A8
14000000 D0430010
E0000000 80008000

At the start of the game you have to touch flat land before you are considered walking, if you jump or fall off, you have to touch flat land again to be considered walking.

* For those of you who don't understand the screen shot. The charge shot always fires straight forward, not inclined. Samus is in the air but using her flat land stance. *

Jassim

#287
cracker launcher has infinite shots and always shoots smokey shot [Jassim]
01493F0B 00000001

Ray gun has infinite shots [Jassim]
0143E4CB 00000009

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



spunit262

#288
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
<!--[!include:CSS Values]-->

Costom Random V1 [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE000YY
06680E80 000000YY
ZZZZZZZZ ZZZZZZZZ
<!--[!include:CSS Values]-->

CSS Values
Needs "Giga and Company Engine V1" for Giga and Company
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
3A Popo
50 Nana
46 Charizard (Trainer Independant)
47 Squirtle (Trainer Independant)
48 Venasaur (Trainer Independant)
36 Giga Bowser
3F WarioMan
34 ZakoRed (Red Alloy)
38 ZakoBlue (Blue Alloy)
2A ZakoYellow (Yellow Alloy)
30 ZakoGreen (Green Alloy)

Giga and Company Engine V1.1
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.

Independent Pokemon Engine +no wreck My Music V1.1 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Shield Stun V8 +break [spunit262]
C28753FC 00000006
83810034 2C1CVVVV
40810020 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000

Shield Stun V8 [spunit262]
C28753FC 00000005
83810034 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000

Shield Size [spunit262]
80B88478 XXXXXXXX


Edit: added "Independent Pokemon Engine"
Edit2: fixed both engines.
Not active but may still sporadically make codes.
(ooo)
``´´

Jassim

#289
my first potentially useful code :P

Luigis final smash lasts forever [Jassim]
01283A9B 0000000A
012D5A9B 0000000A
01327A9B 0000000A
01379A9B 0000000A

Snakes side b lasts forever (press shield  button to cancel) [Jassim]
01275B7F 0000009B
012C7B7F 0000009B
01319B7F 0000009B
0136BB7F 0000009B

Donkey kongs final smash lasts forever [Jassim]
0127D0EB 00000002
012CF0EB 00000002
013210EB 00000002
013730EB 00000002

side effect: donkey kong will be in a t stance whenever he lands after doing an aerial however you can easily get out of this by doing an move or moving in any direction so its not too much of a hassle

Ness' PK thunder lasts forever until it hits someone/something [Jassim]
0127564F 00000030
012C764F 00000030
0131964F 00000030
0136B64F 00000030

Lucas' PK thunder lasts forever until it hits something [Jassim]
01275647 00000030
012C7647 00000030
01319647 00000030
0136B647 00000030

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Igglyboo

A code I just made. It takes the X axis coordinate of player one, adds to it, and sets your directional facing to that.
Here is a video I made if you don't understand.
http://www.youtube.com/watch?v=kndau4O-fCk

Spin Me Round [Igglyboo]
82200003 XXXXXXXX
86A00003 YYYYYYYY
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
58010000 00000018
94210003 00000060
80100001 00000008
62000000 00000001
E2000002 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

XXXXXXXX
Which players X coordinate to use.

806212CC P1
80621490 P2
80621654 P3
80621818 P4

YYYYYYYY
Floating Point value to add to it(speed of the spin).
In the video I use 4(0x40800000).

Jassim

#291
Wolf and Fox' B move has infinite range [Jassim]
01285F03 00000003
012D7F03 00000003
01329F03 00000003
0137BF03 00000003
01285F0B 00000003
012D7F0B 00000003
01329F0B 00000003
0137BF0B 00000003
note: its not perfect cant explain why but youll realise when you use it

Curry lasts forever [Jassim]
0127E31B 0000007F
012D031B 0000007F
0132231B 0000007F
0137431B 0000007F

Squirtle's B move is always charged [Jassim]
0127A1EF 0000003C
012CC1EF 0000003C
0131E1EF 0000003C
013701EF 0000003C

Mario's down B move is always charged [Jassim]
01262A87 0000005A
012B4A87 0000005A
01306A87 0000005A
01358A87 0000005A

Donkey Kong's B move is always charged [Jassim]
0127E3B7 0000000A
012D03B7 0000000A
013223B7 0000000A
013743B7 0000000A

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Igglyboo

#292
Can start match with zero players[spunit262]
0468D420 2C060000

Igglyboo

Angle Axis+[Igglyboo]
04540000 XXXXXXXX
C272E8AC 00000005
9421FF80 BC410008
3E408054 62520000
C2320000 EE31102A
D2230014 B8410008
38210080 00000000

XXXXXXXX takes floating point values.

Zero is in the middle.


Positive values move the axis down and to the left.


Negative goes up and to the right.




Igglyboo

Dark Brawl[Igglyboo]
C2191CB4 00000002
38A00000 90A40008
60000000 00000000

Removes some of the lighting effects.

Igglyboo

Mad Hops [Igglyboo]
04540020 XXXXXXXX
C272E8AC 00000005
9421FF80 BC410008
3E408054 62520020
C1F20000 EC0F0072
D0030014 B8410008
38210080 00000000

Takes the Y axis coordinate, multiples it by XXXXXXXX, and stores that as Z axis data.
XXXXXXXX Takes Floating Point values.
In the video I use(in order) 4,-4,-90,90.
Here is the video
http://www.youtube.com/watch?v=1OVqah2on_Y

Igglyboo

No Offscreen Indicators[Phantom Wings]
4A000000 80960F48
14000000 38000000
E0000000 80008000

Igglyboo

#297
Default Settings Modifier[Igglyboo, Brkirch, and FMK]
24494A98 80000000
20523300 00000000
04523300 DEADBEEF
42000000 90000000
0417F360 0000XXYY
0417F364 WWGGZZNN
0417F368 KKTTPPSS
0417F36C JJ000000
E0000000 80008000

YY = Time(Infinite time is 00)
WW = Stock

KK = Stock Time Limit(Infinite Time is 00)

XX = Game Type
Timed Match = 0
Stock Match = 1
Coin Match = 2

GG = Handicap
Off = 0
Auto = 1
On = 2

ZZ = Damage Ratio
Just move the decimal place over and act as if its in hex.
For Example, if you want
.8 = 08
1.6 = 10
2.0 = 14

NN = Stage Choice
Choose = 00
Random = 01
Turns = 02
Ordered = 03
Loser's Pick = 04

TT = Team Attack
Off = 00
On = 01


PP = Pause
Off = 00
On = 01

SS = Score Display
Off = 00
On = 01

JJ = Damage Gauge
Off = 00
On = 01



Igglyboo

Default CPU Level Modifier[Igglyboo]
C2693A70 00000002
3880000X 909E01D4
60000000 00000000

CPU Level - 1 = X
(level 9 would be X=8)

spunit262

#299
CSS Values
Needs "Giga and Company Engine V2" for Giga and Company.
Needs "Independent Pokemon Engine +no wreck My Music V2"
for Independent Pokemon.
Needs "CSS fixes for Giga and Company V2" for Both.
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
50 Popo
62 Nana
5C Charizard (Trainer Independant)
5D Squirtle (Trainer Independant)
5E Venasaur (Trainer Independant)
4C Giga Bowser
55 WarioMan
4A ZakoRed (Red Alloy)
4E ZakoBlue (Blue Alloy)
40 ZakoYellow (Yellow Alloy)
46 ZakoGreen (Green Alloy)

Hold Shield  for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
Needs "Giga and Company Engine V2" or
"Independent Pokemon Engine +no wreck My Music V2"

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000.

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Important Note: I've changed the CSS values for the special character (again). This change saved about 15  lines. Everything in the "CSS values" note applys to the Custom CSS and Custom Random code.
Not active but may still sporadically make codes.
(ooo)
``´´