Super Smash Bros. Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:22 PM

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Igglyboo

#270
Quote from: jassim on December 12, 2008, 07:36:35 PM
King Dedede throws infinite baddies (All players) [Crashdance22]

4A000000 80000000
152493A6 00000000
E0000000 80008000
4A000000 80000000
1529B3A6 00000000
E0000000 80008000
4A000000 80000000
152ED3A6 00000000
E0000000 80008000
4A000000 80000000
1533F3A6 00000000
E0000000 80008000

You do not need to repeatedly do 4A000000 80000000 and E0000000 80008000.
You are not even changing the po so you dont need either of those anywhere.

spunit262

#271
Custom CSS V2 [spunit262]
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
48000028 60000000
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ


Changes:
ZSS and others are selectable.
None (28) is now a blank space and not a broken random, so it can be used for alignment
Maximum number of charactors increased to 32 (50 decimal)

Edit:
Hold SHIELD for Independent Pokemon +no wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000007
881400B8 2C00003F
40A20088 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000


I modified and combined my "Hold Shield for Giga & Company" and "Alloys don't crash and Others don't wreck My Music". It's much shorter but only works for PT. The first three lines are from the "Alloys don't crash and Others don't wreck My Music", the rest are from "Hold Shield for Giga & Company".
Not active but may still sporadically make codes.
(ooo)
``´´

Igglyboo

#272
This code is similar to what the speed changes in training mode do.


Character Speed [Igglyboo]
04766C20 60000000
48000000 8063D9E0
DE000000 80008180
140000A8 XXXXXXXX
E0000000 80008000

XXXXXXXX = Floating Point Number

0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000 (Normal Speed)
1.5 = 3FC00000
2.0 = 40000000
2.5 = 40200000
3.0 = 40400000
3.5 = 40600000
4.0 = 40800000
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
100.0 = 42C80000


*using a negative number is pointless, it won't crash the game but you wont be able to move your character*

spunit262

#273
Custom SSS V1.1 [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
006B929C 000000WW
066B99D8 000000WW
VVVVVVVV VVVVVVVV
006B92A4 000000NN
066B9A58 000000NN
MMMMMMMM MMMMMMMM
06407AAC 000000YY
ZZZZZZZZ ZZZZZZZZ


Fix problem preventing game from starting when loaded from SD.

Edit:
I just found out that I messed up on the IP code.

Hold SHIELD for Independent Pokemon +no wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
Not active but may still sporadically make codes.
(ooo)
``´´

spunit262

Target Smash levels 2-5 [spunit262]
06949E84 00000008
8804001C 60000000

This code make it possible to access levels 2-5, you still need to use another code to select them.
Not active but may still sporadically make codes.
(ooo)
``´´

Igglyboo

SSE Game Camera [Igglyboo]
205BA488 00001070
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
040188A0 60000000
040A568C 60000000
040A5684 60000000
040188A4 60000000
040188A8 60000000
E2000001 00000000
205BA488 00001270
040188A4 D03F0070
040188A8 D01F0074
040188A0 D05F006C
040A568C D01F0064
040A5684 D01F0060
040AA84C D01E0064
040AA840 D01E0060
040AA854 D05E0068
040AA874 D09E006C
040AA878 D07E0070
040AA87C D05E0074
040A0690 D03F006C
040A069C D01F0070
040A06A8 D03F0074
040A06B4 D01F0060
040A06C0 D03F0064
E2000001 00000000
205BA488 00000064
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE73002A
D2726D94 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000068
C0000000 00000005
3E40805B C2726D94
3C003FC0 90120000
C0120000 EE730028
D2726D94 4E800020
60000000 00000000
E2000002 00000000
205BA488 00000070
045B6D94 43480000
60000000 00000000
E2000001 00000000
205BA488 00000041
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE730028
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000042
C0000000 00000005
3E40805B C2726D8C
3C003FC0 90120000
C0120000 EE73002A
D2726D8C 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000044
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE730028
D2726D90 4E800020
60000000 00000000
E2000001 00000000
205BA488 00000048
C0000000 00000005
3E40805B C2726D90
3C003FC0 90120000
C0120000 EE73002A
D2726D90 4E800020
60000000 00000000
E2000001 00000000

The controls are a bit different.
Panning is now handled with the L trigger and rotations have been taken out.
Also, the game will not invert itself when zoomed in alot.
I am trying to fix the invert and rotations but it seems to be a game limitation.
As always, please report any bugs.

Igglyboo

Pause/Game Camera [Igglyboo, Link and Y.S]
040A7D60 4E800020
04109D88 38800001
040A6C1C 60000000
040A6C24 60000000
040A6C2C 60000000
040A6C48 60000000
040A6C50 60000000
040A6C58 60000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000

I can't really explain what this code does, so I will let the video do the talking.
I was thinking that my game camera was too hard to use so I made an easier alternative.
The unrestricted pause camera(which is included) was made by Y.S and ported by Link, so make sure to thank them also.

http://www.youtube.com/watch?v=5V-D0AsRqRQ

Igglyboo

I was messing around with Phantom Wings face forward code and found out how it works.
I take no credit for this, I just changed ever so slightly. Phantom Wings made the original

code.
(i hope he doesn't mind ><)

Face Any Which Way[Original by Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
58010000 00000018
14000060 XXXXXXXX
80100001 00000008
62000000 00000001
E2000002 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

XXXXXXXX Takes floating point values, more specifically, angles.
If you use a number greater than 360 the game will subtract 360 until it is between 0 and
360.
For example, you put in 560, thats the same as putting in 200.(560 - 360 = 200)
Just stay between 0 and 360.(360 and 0 produce the same effect)
Here are some starter angles.

0   = 00000000
45  = 42340000
90  = 42B40000
135 = 43070000
180 = 43340000
225 = 43610000
270 = 43870000
315 = 439D8000
360 = 43B40000


Jassim

#278
my first code :D sry if it sux.

[code]
break X target(s) to finish target test (Jassim, Paprika killer, Romaap and Hawkeye 2777)
2D54E47A 00000001
0154E47B 0000000X
E0000000 80008000

when you start target test, there will be 10 targets, break any X amount of them to complete target test. works an all modes (normal easy hard etc. and also works in 2p mode)


MY 2nd code XD

Infinite lives in Classic mode (Jassim)
2D28AE67 00000005
0128AE67 00000005
E0000000 80008000



XXXX alloys defeated in cruel brawl/endless brawl (Jassim)
02614346 0000XXXX



defeat 1 alloy in 100 man brawl to finish it
02612E46 00000063
[/code]

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Fred

#279
Alright, since most of WiiRD is probably US i've ported this code over:
Codes originally made by me for PAL.

Invisible Items & SSE Enemies [Fred]
14671DC6 00000000

Info: This code will make some player items such as snakes granades, sidegun and cypter invinsible, diddykongs gun and all items invisible, a very fun way to play the game without knowing things is there. You will however see them appearing with the "creation" upon the air. Items will appear visable if they come out from a create. Pokemons and assist people are invisible items aswell.
Also: This code will give SSE a new difficulty level, every SSE enemy is now invisible with this code as even for Bosses!

This can really get some quite interesting picture results... if you are able to pick up and find the item ofcourse. Just look at this:

A picture of Ike clearly not showing sympathy and breaking the rules, this is a fire flower i picked up without knowing.


Botton activators for the code, some credit goes to Roomap for taking the time to go over botton activators with me.

Invisible Items [Fred & Romaap]
205BA850 00001000
CC000000 00000000
14671DC6 00000000
Press - for toggling on/off

Wii Mote to toogle this code on and off, however some items like character items may not appear when toogling this code off again (reset match to do so)

Invisible Items [Fred & Romaap]
205BA850 00001000
14671DC6 00000000
Press - to make all items on the screen invisible, but all new items will be visible.
If someone helped you press the thank you button.

Igglyboo

Here is a video demonstrating a project that Phantom Wings and I are currently working on.
I think you will all enjoy it.
http://www.youtube.com/watch?v=CSmWW8bkFME&

Jassim

#281
Sheik can stick to walls forever (Jassim and Paprika Killer)
0126FBEB 00000059
012C1BEB 00000059
01313BEB 00000059
01365BEB 00000059
side effect: sheik can also stay on the platform forever (the one that brings you back to life)

paprika killer you deserve more credit than me because you told me what to do in more than half the code

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Jassim

#282
Diddy can stick to walls forever (Jassim)
01268D63 00000065
012BAD63 00000065
0130CD63 00000065
0135ED63 00000065

you have your wish paprika :P

lucario can stick to walls forever (Jassim)
0127F233 0000005E
012D1233 0000005E
01323233 0000005E
01375233 0000005E

Squirtle can stick to walls forever (Jassim)
01278F83 00000061
01CA8F83 00000061
0131CF83 00000061
013C0F83 00000061

FOR THE UNLIMITED FINAL SMASH CODES, PRESS L TO TOGGLE WITH A WIRED NGC CONTROLLER

Diddys final smash lasts forever (Jassim)
284DE4B0 FFBF0040
01268D5B 00000046
012BAD5B 00000046
0130CD5B 00000046
0135ED5B 00000046

falcos final smash lasts forever (Jassim)
284DE4B0 FFBF0040
012753AF 00000088
012C73AF 00000088
013193AF 00000088
0136B3AF 00000088

Fox's final smash lasts forever (Jassim)
284DE4B0 FFBF0040
0127571B 0000005A
012C771B 0000005A
0131971B 0000005A
0136B71B 0000005A

Wolf's final smash lasts forever (Jassim)
284DE4B0 FFBF0040
01275713 0000005A
012C7713 0000005A
01319713 0000005A
0136B713 0000005A

Mr game and watch's final smash lasts forever (Jassim)
284DE4B0 FFBF0040
01274BC5 0000003D
012C6BC5 0000003D
01318BC5 0000003D
0136ABC5 0000003D

opponent sticks to pikachu forever after being grabbed
012647A3 0000001B
013167A3 0000001B
013687A3 0000001B
014207A3 0000001B
opponent will be released after being hit, i cant explain how this works so jsut test it out but picking pikachu and doing a grab move on an oppoent, quite humourous results

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



spunit262

#283
I haven't posted new codes for a while and have developed a bit of a backlog.

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000


ZSS and Sheik in Random [spunit262]
046A0830 40C00000
C26858B0 00000006
80610044 2C030003
4182000C 2C03000E
40A20010 70040001
7C632214 90610044
5400F87E 9001004C
60000000 00000000
50% of selecting ZSS/Sheik instead when Samus/Zelda is selected

Giga & Company in Random [spunit262]
C20AF8D0 00000006
7C641B78 2C040028
41A00020 38600001
2C040043 41A00010
2C040046 41A10008
38600005 4E800020
3C808045 00000000
C2684844 00000004
83B80410 2C1D0028
41A00010 3BBDFFD8
39E0003F 99F400B8
60000000 00000000
Requires the last half of Hold Shield for Giga & Company (C2684964 00000013 onward)
38 Popo (Mario Icon)
4E Nana (Mario Icon)
44 Charizard (Trainer Independant)
45 Squirtle (Trainer Independant)
46 Venasaur (Trainer Independant)
34 Giga Bowser
3D WarioMan
32 ZakoRed (Red Alloy)
36 ZakoBlue (Blue Alloy)
28 ZakoYellow (Yellow Alloy)
2E ZakoGreen (Green Alloy)


Regulare Zelda Icon (CSS) [spunit262]
046900E8 60000000


Stale Move Ratio Modifier [spunit262]
06FC0988 00000028
3D4CCCCD 3DCCCCCD
3DB851EC 3DA3D70A
3D8F5C29 3D75C28F
3D4CCCCD 3D23D70A
3CF5C28F 3CA3D70A
<!--[!include:Decay Thanks Note]-->
---
The first value used is 0.05 which is added to the stale move multiplier
for fresh moves (1.0 + 0.05 = 1.05). The other 9 are penalty values for
move at that position in the queue. For more information read their topic.
06FC0988 00000028 Code initiation line (must be here)
fresh 3D4CCCCD 1 3DCCCCCD---- 5%(Fresh bonus when not in queue), 0.1
2 3DB851EC 3 3DA3D70A ---- 0.09, 0.08
4 3D8F5C29 5 3D75C28F----- 0.07, 0.06
6 3D4CCCCD 7 3D23D70A----- 0.05, 0.04
8 3CF5C28F 9 3CA3D70A ----0.03, 0.02

3/4 power stale system [spunit262]
06FC0988 00000028
3D4CCCCD 3D8CCCCD
3D6E147B 3D63D70A
3D428F5C 3D35C28F
3CF851EB 3CE3D70A
3C8CCCCC 3C63D70A
<!--[!include:Decay Thanks Note]-->

1/2 power stale system [spunit262]
06FC0988 00000028
3D4CCCCD 3D4CCCCD
3D23D70A 3D23D70A
3CF5C28F 3CF5C28F
3CA3D70A 3CA3D70A
3C23D70A 3C23D70A
<!--[!include:Decay Thanks Note]-->

Decay in Training [spunit262]
048E00A8 4800000C
<!--[!include:Decay Thanks Note]-->

No Decay [spunit262]
048E00A8 60000000
<!--[!include:Decay Thanks Note]-->

No Knockback [spunit262]
C2769694 00000002
D0240000 38600000
9064000C 00000000
<!--[!include:Decay Thanks Note]-->

Decay Thanks Note
Special thanks to ColinJF and Amazing Ampharos from SWF, Thanks to their
research on damage calculations (poetically stale moves) I was able to
make the Decay code extremely quickly, and provide me with a good foot
hold for several other codes.
http://www.smashboards.com/showthread.php?t=210557



Shield Stun V7.2 [spunit262]
C28753FC 00000005
83810034 809F007C
A0840006 2C04001A
41820014 1F9CXXXX
3880YYYY 7F9C23D6
3B9CZZZZ 00000000
C277F78C 00000003
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000
Uses data from Phantom Wings Action Replacement to prevent it from affecting Power Shielding.
The old_frames_stuned*X/Y+Z=new_frames_stuned

Infinite Shield [spunit262]
04B88440 7F7FFFFF

Shield Max [spunit262]
04B88440 XXXXXXXX
Default 42480000 (50)

Shield Reset [spunit262]
04B88458 XXXXXXXX
Default 41f00000 (30)

Shield Loss [spunit262]
04B88450 XXXXXXXX
Default 3E8F5C29 (0.28)

Shield Gain [spunit262]
04B88454 XXXXXXXX
Default 3D8F5C29 (0.07)

Shield damage ratio [spunit262]
04B8847C XXXXXXXX
Default 3E99999A (0.3)
attack_damag*(1-X)=shield_damage
Not active but may still sporadically make codes.
(ooo)
``´´

matt123337

number of killed alloys is always XXXX in cruel brawl[matt123337]
02612DDC 0000XXXX