Fortune Street [ST7E01]

Started by Jason Hart-Maivia, December 10, 2011, 04:45:40 AM

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Jason Hart-Maivia

For some strange reason, this game was created with no Quick Save feature for the offline multiplayer mode, but the option was there for single player games.

Matches can take a long time to complete;it can sometimes take more than an hour.  So, why was it left out for local multiplayer, when other games, like Monopoly gives it to you.

What I'm requesting are codes that allow for quick saving in offline multiplayer modes.  Many games of the past, like some RPGs, New Super Mario Bros. Wii, and others, had similar codes that allowed you to save at any time without the need to be at a save screen by enabling the Save option to always be available to the player or by pressing a combination of buttons on the controller.

Since you can load a save for a single player mode, I guess all that's needed are codes that allows humans to control the computer (players 2-4) for Tour and Free Play modes.  It'll make unlocking things a lot more fun.

A Quick Save feature is important to games like this.
=Thank you =

MasamuneMarth

i would like to request a character modifier for Player 1 (and possibly for Players 2, 3 and 4 too). it kinda sucks that you are stuck playing as your Mii and not any of the Mario/Dragon Quest characters, like it was in the DS prequel.

Arudo

Quote from: pokepower on December 10, 2011, 04:50:44 AM
i would like to request a character modifier for Player 1 (and possibly for Players 2, 3 and 4 too). it kinda sucks that you are stuck playing as your Mii and not any of the Mario/Dragon Quest characters, like it was in the DS prequel.

play free play mode
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Nintens

Quote from: Arudo on December 10, 2011, 09:20:39 PM
Quote from: pokepower on December 10, 2011, 04:50:44 AM
i would like to request a character modifier for Player 1 (and possibly for Players 2, 3 and 4 too). it kinda sucks that you are stuck playing as your Mii and not any of the Mario/Dragon Quest characters, like it was in the DS prequel.

play free play mode

I believe he's referring to the fact that you can't use anyone other than your Mii outside of free play mode.  I've noticed that this has bothered several people mainly due to the fact that they do not want to use their Mii on wifi.  Speaking of character modifiers, I was curious as to if it would be possible to play as the Goody Bag (Dragon Quest treasure bag monster from chance events).  When he appears in a game, he hits the dice, moves around the board, and is affected by spaces like the other players are, so maybe it would be possible to play as him?

Arudo

#4
Quote from: Nintens on December 10, 2011, 11:24:57 PM
Quote from: Arudo on December 10, 2011, 09:20:39 PM
Quote from: pokepower on December 10, 2011, 04:50:44 AM
i would like to request a character modifier for Player 1 (and possibly for Players 2, 3 and 4 too). it kinda sucks that you are stuck playing as your Mii and not any of the Mario/Dragon Quest characters, like it was in the DS prequel.

play free play mode

I believe he's referring to the fact that you can't use anyone other than your Mii outside of free play mode.  I've noticed that this has bothered several people mainly due to the fact that they do not want to use their Mii on wifi.  Speaking of character modifiers, I was curious as to if it would be possible to play as the Goody Bag (Dragon Quest treasure bag monster from chance events).  When he appears in a game, he hits the dice, moves around the board, and is affected by spaces like the other players are, so maybe it would be possible to play as him?

I'm aware, but once you've cleared a Tour and unlocked the last four characters you can whatever you want in Free Mode, so it really doesn't make much of a difference.  I'm still checking the costume code values for porting because the original JP code is buggy.

As for the other NPCs, somebody else will have to check it out.

I'll refrain from commenting about WiFi play though...
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SionAsh

How about Infinite money, so we can buy up all the properties? :D

Arudo

#6
Quote from: SionAsh on December 11, 2011, 04:33:41 PM
How about Infinite money, so we can buy up all the properties? :D

I've been playing with that one.  It's a C2 code for the original Japanese version, but my searches found that depending on which 'turn' spot you're on, your Cash address is different, so I'll need a JP ram dump to port over any of the more 'fun' codes...
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SionAsh

Mhm, what about like infinite turns? That'd be cool, lol! Or like, roll the dice higher.

Arudo

Also need the JP Ram Dump. The useful codes have been done, just need to port them over.
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SionAsh

#9
Okie! I await them! ;D
Edited; I forgot to ask is there a code that speeds up the game? (Not that it's a major problem.. the cpu is so slow. When they go. :P)

Arudo

I think you can set the In-Game options to adjust game speed. I thought the same and just cranked it up to fast.

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SionAsh

Quote from: Arudo on December 12, 2011, 08:20:37 PM
I think you can set the In-Game options to adjust game speed. I thought the same and just cranked it up to fast.



I did it! Thank you very much.
How are things going with the game? Any updates?

Arudo

Too busy with work, and I don't have the JP version to get the RAM dump from... so I'm waiting/can't do anything.
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Arudo

#13
Okay, enough.

Stop asking me if you can get me the JP ISO or you'll download it just so you can get me the RAM Dump for it.

Next person who sends me a PM in regards to that will catch more than just a warning.

I do NOT support ISO piracy, and I choose to not use the means to use it.
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MasamuneMarth

#14
hey everyone. i think i may have cracked my first code for this game, if anyone wants to verify if it works for you all.

Always have 9999 Stamp Points [Arudo]
044AC7F2 0000270F

BTW, Stamp Points are the points you use for the Shop to buy clothes, accessories, etc.

I'll try to work on Infinite Coins for each player, during gameplay. it seems to me, the coin values are similar to the Mario Party games, with the 1st player having a different value to 2nd Player, and so on.

EDIT: Apparently, i wasn't aware that Arudo had already cracked this code already... i'm such a silly! *facepalm*