Fortune Street [ST7E01]

Started by Jason Hart-Maivia, December 10, 2011, 04:45:40 AM

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Arudo

Aside from that, I already have the Coin Addresses for the players...

Player 1 Funds -> +4DC
805501C0

Player 2 Funds
8055069C

Player 3 Funds
80550B78

Player 4 Funds
80551054

However, whatever turn position you're in will determine which 'funds' slot corresponds to you.
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SionAsh

Quote from: Arudo on December 21, 2011, 01:01:57 AM
Aside from that, I already have the Coin Addresses for the players...

Player 1 Funds -> +4DC
805501C0

Player 2 Funds
8055069C

Player 3 Funds
80550B78

Player 4 Funds
80551054

However, whatever turn position you're in will determine which 'funds' slot corresponds to you.

Wow, thank you both for the codes.
Um, I'm trying to use this can you explain it better? Like; 805501C0 +4DC replace the plus with  #, like 9?

Sorry if I asked it wrong, but thanks at the same time.

Arudo

Eh? That requires you to have a USB Gecko to actually use.

the +4DC was a note for myself as to what the difference in hex was from the first address to the next.

i.e.

Address
805501C0 XXXXXXXX
              Value

Poke the value to what amount of Coins/Gold/Funds you want.

You could potentially make it a simple RAM write, but I wouldn't recommend it as you're not always player 1 (or whatever)

045501C0 XXXXXXXX <- Some hex value for the amount of coins you want 'Player 1' to have.

See here for the 'other' codes.
http://wiird.l0nk.org/forum/index.php/topic,9090.0.html

Also, if anyone else PMs me about ISOs or other crap, there will be consequences. You have been warned!
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MasamuneMarth

Thanks, Arudo.
You're the best! I wish you the best of luck getting the JP RAM so you can make much more codes!
Never give up!  ;)

Bully@Wiiplaza

#19
Quote from: Arudo on December 12, 2011, 01:39:02 PM
Also need the JP Ram Dump. The useful codes have been done, just need to port them over.
another dump is not needed to port codes.
I can do it without it (if it´s ASM).
Only the source dump is needed.
There´s still no guarantee that it will work 100%.

PM me the codes and the same region dump, then.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

Arudo

The only code that needs to be ported is:

1人プレã,¤/プレã,¤ãƒ¤ãƒ¼ãŠåº—買うと所持é‡'MAX -> Buy a shop, max out money.
C207F780 00000003
2C0A0001 40820008
7C030378 907F33A8
60000000 00000000
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MasamuneMarth

Hey, Arudo. I'm not sure, but there's a freeze problem with one of the codes you ported...

Infinite Movement (Hold A) / Stop Movement (Hold B)

Aside from the glitch you mentioned about the CPU not being smart to keep moving, If used on your turn, the game freezes with the annoying beep, whether you win or its the opponent's turn. Also, the Stop Moving part of the code doesn't seem to work if the Infinite Movement part is activated. Any chance of a code fix?

SionAsh

I thought it was me, for some strange reason, it doesn't work for me at all. (All the other codes do, but not this one.)
I don't get the beep or anything. Nothing seems to happen. And yes, codes are on. :-P

Thank you!

Arudo

#23
I don't know about you guys, but it works just fine for me.

Infinite Movement (A) / Stop Movement (B)
04190F6C 3803FFFF
2878C682 F7FF0800
04190F6C 38030000
E0000000 80008000
2878C682 FBFF0400
04190F6C 38000000
E0000000 80008000

Of course I ported it from NTSC-J so as far as I know it's glitchy to begin with, so as I posted previously 'Be warned, may cause crashes.'

What I can tell is it works fine for 'Easy Rules' but gets somewhat unhappy with Standard Rules. Again, I have no idea what's causing this.

Anyway...

The code sets itself so that the 'Dice Move' value is always active.

Pressing/Holding A makes it so you can move indefinitely without consuming Dice values.

Holding B will make it so that you have no more dice values.

And as I repeat, again I have no idea what's causing this, it seems to work fine in theory until it's the comp's turn.

That or don't be greedy and use it to travel half the map. So far (after 4 crashes), I'm only using it to move a few extra squares and the game hasn't crapped out on me yet.
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SionAsh

Interesting. Now the code seems to work for me. Hasn't frozen on me, yet. :) So, i'm glad for that. Thanks again, Arudo. Really.
I'm still messin' with the P1. Money codes, they don't seem to work for me no matter what, lol.

Arudo

Like I said, you need a USBGecko to actually use them. No gecko means you can't do squat.
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Warlock

#26
Quote from: Arudo on December 22, 2011, 09:51:50 PM
Like I said, you need a USBGecko to actually use them. No gecko means you can't do squat.

Not true.  You don't a USB Gecko just to get some codes to work.  I tested out those funds codes myself and got them to work like this -

Player 1 Has No Funds [Warlock]
045501C0 00000000

Player 2 Has No Funds [Warlock]
0455069C 00000000

Player 3 Has No Funds [Warlock]
04550B78 00000000

Player 4 Has No Funds [Warlock]
04551054 00000000

*Thanks Arudo for finding the Funds Code*

- And like you said, you could potentially make it a simple RAM write, but you wouldn't recommend it as you're not always the same player (or whatever).  However, there is a trick around that.

1. Start a new board but WITH NO CHEATS ON!  Once you find out what position you are in, save on your first turn.  *Note - If you're not first, don't worry about it.  The CPU will only be able to buy the first property that they land on.*
2. Exit your game and then load the cheats for the other players.
3. Continue your game.  *Note - The CPU players will now have 0G but they still have a net worth.  Don't worry.  There's a little glitch with the cheat that will also set their net worth to 0 unless they bought a property and then their net worth is equal to their property value.*
4. Once you beat a board, DO NOT START A NEW ONE UNTIL YOU EXIT THE GAME AND TURN OFF THE CODES!
5. Repeat steps 1 - 4 and enjoy!

As you can see, the codes have some weird side effects.  Not only do the effect funds but they also effect net worth.  I didn't test these codes the other way around seeing as the no funds effected the net worth.  Didn't want to set the codes up as 0000270F and have both your funds and net worth be stuck at 9,999 with no gain!  :(  At least the above work!  :D

Thanks Arudo!


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SionAsh

Quote from: Warlock on December 24, 2011, 12:43:08 PM
Quote from: Arudo on December 22, 2011, 09:51:50 PM
Like I said, you need a USBGecko to actually use them. No gecko means you can't do squat.

Not true.  You don't a USB Gecko just to get some codes to work.  I tested out those funds codes myself and got them to work like this -

Player 1 Has No Funds
045501C0 00000000

Player 2 Has No Funds
0455069C 00000000

Player 3 Has No Funds
04550B78 00000000

Player 4 Has No Funds
04551054 00000000

- And like you said, you could potentially make it a simple RAM write, but you wouldn't recommend it as you're not always the same player (or whatever).  However, there is a trick around that.

1. Start a new board but WITH NO CHEATS ON!  Once you find out what position you are in, save on your first turn.  *Note - If you're not first, don't worry about it.  The CPU will only be able to buy the first property that they land on.*
2. Exit your game and then load the cheats for the other players.
3. Continue your game.  *Note - The CPU players will now have 0G but they still have a net worth.  Don't worry.  There's a little glitch with the cheat that will also set their net worth to 0 unless they bought a property and then their net worth is equal to their property value.*
4. Once you beat a board, DO NOT START A NEW ONE UNTIL YOU EXIT THE GAME AND TURN OFF THE CODES!
5. Repeat steps 1 - 4 and enjoy!

As you can see, the codes have some weird side effects.  Not only do the effect funds but they also effect net worth.  I didn't test these codes the other way around seeing as the no funds effected the net worth.  Didn't want to set the codes up as 0000270F and have both your funds and net worth be stuck at 9,999 with no gain!  :(  At least the above work!  :D

Thanks Arudo!

Excellent, I tested all of them. Even the 9,999 with no gain. Awesome, code, I just wish I could turn it off. :P Nonetheless, thank you for the sweet codes!

Arudo

I've added the code that makes it so you gain Max cash after buying one shop.
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Warlock

Don't thank me SionAsh.  Thank Arudo for working out the code.  I just tested it and posted the results.  :D

And you're right Arudo, the Max cash after buying one shop does take the fun out of the game.  But the No Funds for said player is funny to play with.  I've yet to own a whole board before winning the game but I have come close!  LOL  :D


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