Xenoblade Chronicles [SX4P01]

Started by squall23, August 17, 2011, 08:36:00 AM

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Riccalder

I don't think the game will let the number get reduced to zero.  It already scales exp / AP / SP based on your level relative to the monsters, but it won't let it drop below 1.  Even with the quarter code on, I still get at least 1 exp.

dcx2

My code uses fctiwz, which will round fractional parts to 0.  So if you only get 1 SP and you have a 0.99 multiplier for SP, you will get 0 SP unless the game detects 0 and bumps it up to 1 some other way.

I made a v2 for the EXP multiplier and posted it to the main thread.  Thanks Thomas83lin!

Thomas83Lin

Just tested the EXP/AP/SP Multiplier v2 and its working good on both Active and Reserve players.

Hehehe

#153
Hello,

I actually use this code ported by [MechaCloud] :

QuoteItem Drop Chest Modifier
285CAFE2 00002201
041562D8 3B800003
E0000000 80008000
285CAFE2 00002202
041562D8 3B800002
E0000000 80008000
285CAFE2 0000A200
041562D8 3B800001
E0000000 80008000
285CAFE2 00006200
041562D8 40800024
E0000000 80008000

*classic controller only*

L+R + up: Super Rare Item L+R + left: Rare Item L+R + right: Normal Item L+R + down: Reset to Default (Random)


Is it possible to have this code for a wiimote (because it's for a classic here) please ?

Half-Amazing

Hello community I was wondering if it was possible to request all items in shop for Xenoblade since there is a change item code.

dcx2

#155
For our new members who have yet to read the stickies before posting...

1) Do not make multiple threads for a single game.

2) We don't generally make codes for Dolphin on this forum, for two reasons.

a) Dolphin has practically zero support for retail discs.  We frown on all backup-loading solutions.  In particular, because this game is only available in the PAL region, many people think it's okay to pirate it.  You're biting the hand that feeds you; if the publisher saw that there was a huge market for importing this game, it would do much to convince them to release the game and others like it in this region as well.

b) Dolphin doesn't fully support all Gecko code types.  Some hackers may take the time to port codes to Dolphin, but that is the exception and not the rule.  It's not our responsibility to Dolphin-ize our codes, it should be the Dolphin developers' responsibility to support all the Gecko code types; they only have to add support for the code types once, and then it lasts forever and for all games, while we have to tediously and repeatedly modify many of our codes again and again.

So instead of asking us to port codes to Dolphin you should make an account on Dolphin's forums and ask them to support all the Gecko code types.  Or maybe buy the game and use Gecko OS to play it region-free, so you can support the developers who made it possible, and maybe encourage the publisher to bring the game to this region next time when it has phenomenal sales in Europe.

EDIT:

3) Do not post codes without credit.  Hehehe, please edit your post and include the hacker who made that code.

Riccalder

#156
I was thinking of other things that might make the game better, and another common complaint is that on NG+, you keep all of your levels which makes 99% of the game a total joke.  Would it be possible to make a code that delevels you to level 1 upon starting a new game plus?  (you'd want to keep other things, like arts and skills, just not your base level).

This seems like it might be somewhat complex with regards to the other character's starting levels.  If they all joined at level 1 that would screw up the ones who join late.

Thomas83Lin

#157
well there is already the new game+ code and all skill tress, not counting max skill points, you could almost achieve this with already made codes and just starting a new game, arts is just about the only thing missing, unless i'm forgetting something

dcx2

Quote from: Hehehe on September 05, 2011, 01:28:02 PM
I actually use this code ported by [MechaCloud] :

QuoteItem Drop Chest Modifier
285CAFE2 00002201
041562D8 3B800003
E0000000 80008000
285CAFE2 00002202
041562D8 3B800002
E0000000 80008000
285CAFE2 0000A200
041562D8 3B800001
E0000000 80008000
285CAFE2 00006200
041562D8 40800024
E0000000 80008000

*classic controller only*

L+R + up: Super Rare Item L+R + left: Rare Item L+R + right: Normal Item L+R + down: Reset to Default (Random)


Is it possible to have this code for a wiimote (because it's for a classic here) please ?

Thanks for adding credit.   ;D

What button combination would you like?  The Wiimote activator address for this game is 285CAF82, as can be seen from Thomas83lin's Moon Jump code.

Moon Jump (B Button) [Thomas83Lin]
285CAF82 FBFF0400
48000000 805717EC
DE000000 80008180
4A100000 00000494
14000000 41000000
E0000000 80008000

(BTW, this code can be optimized, see spoiler)
[spoiler]285CAF82 FBFF0400
48000000 805717EC
DE000000 80008180
14000494 41000000
E0000000 80008000[/spoiler]

So the new code would be

Item Drop Chest Modifier (original by MechaCloud)
285CAF82 0000WWWW
041562D8 3B800003
E0000000 80008000
285CAF82 0000XXXX
041562D8 3B800002
E0000000 80008000
285CAF82 0000YYYY
041562D8 3B800001
E0000000 80008000
285CAF82 0000ZZZZ
041562D8 40800024
E0000000 80008000

Use http://www.geckocodes.org/index.php?arsenal=2 to figure out values for W, X, Y, and Z.  This code can also be optimized by using "if code +1 to end-if".

[spoiler]Item Drop Chest Modifier CC [MechaCloud]
285CAFE2 00002201
041562D8 3B800003
285CAFE3 00002202
041562D8 3B800002
285CAFE3 0000A200
041562D8 3B800001
285CAFE3 00006200
041562D8 40800024
E0000000 80008000

Item Drop Chest Modifier WiiMote (original by MechaCloud)
285CAF82 0000WWWW
041562D8 3B800003
285CAF83 0000XXXX
041562D8 3B800002
285CAF83 0000YYYY
041562D8 3B800001
285CAF83 0000ZZZZ
041562D8 40800024
E0000000 80008000[/spoiler]

Thomas83Lin

@dcx2 the Moon Jump was a port from Zit.

Riccalder

Quote from: thomas83lin on September 06, 2011, 02:17:39 AM
well there is already the new game+ code and all skill tress, not counting max skill points, you could almost achieve this with already made codes and just starting a new game, arts is just about the only thing missing, unless i'm forgetting something
It also carries over items, party member affinities, and affinity coins.  Also, even if you had all the skill trees unlocked, it wouldn't carry over your progress towards earning the skills.

Hehehe


Riccalder

Quote from: thomas83lin on September 05, 2011, 02:13:07 AM
Just tested the EXP/AP/SP Multiplier v2 and its working good on both Active and Reserve players.
Actually, I don't think it is.  I had Reyn out of my party for a couple hours, and he's now 2 levels up on everyone else.  If anything he should be lower.

I'm using the 25% exp code on the previous page, I'm not sure if that's using the most up-to-date version of your exp code.

Thomas83Lin

#163
I dunno i tested it fairly well, only thing i noticed is different characters got different amounts of exp in the same battle, but i was guessing that was normal depending on what level\Exp they already had.

dcx2

Quote from: Riccalder on September 10, 2011, 03:45:54 AM
I'm using the 25% exp code on the previous page, I'm not sure if that's using the most up-to-date version of your exp code.
The v2 codes are here.  http://wiird.l0nk.org/forum/index.php/topic,8758.msg73796.html#msg73796

A 25% v2 code would be like so

25% EXP v2 [dcx2]
C20A2C04 00000008
48000009 3E800000
C9828198 D981FFF8
6C978000 92E1FFFC
C961FFF8 ED6B6028
7D8802A6 C18C0000
ED6B0332 FD60581E
D961FFF8 82E1FFFC
60000000 00000000
modified base on Thomas83lin/Unknown's work