Fire Emblem Radiant Dawn [RFEE01]

Started by Am3692, July 28, 2008, 10:36:16 PM

Previous topic - Next topic

Neo Shadow

Only the thread creator or a mod could do that but you're right.

As for the blessed items in convoy ? I can't see why not since I think they can be moved around and stuff.

g6flavor

Based on ShadowX39 's list (total 270 items) on page 22

Have All Items in Convoy and Skills
083E9220 80B5FDE0
410D0028 00000050

Use the code only Part 4 since in Part I and II, the max items you can hold is 100, Part III is 200, Part IV is 300.

timotty

Wow that code is amazing!!! I love seeing the dummy items and the weird versions of Judge. Also Rewarp for everyone!!

User232365

Any chance that you could make a code that also blesses all items in the convoy, as well?

g6flavor

#244
I believe blessed are not Items, it's just regular Items with Infinite Usage. You could try this:

Push a button on the Wii Remote to have your Equipped Item (Slot 1) Blessed
bless Slot 1 items
283D78DA 0000xxxx
08884ED0 27900000
403b03f0 00000000
E0000000 80008000

xxxx Button values are here:
http://wiird.l0nk.org/forum/index.php?topic=53

or

All Items in Convoy are Blessed
083E9224 27100000
412b0028 00000000

Darker Samus

#245
Hello, I'm an amateur at this sort of thing, but I tried to find the easiest way to find the values for blessing items, weapon creation, etc. I based these values from the code attachment that ShadowX39 provided. I figured the lowest possible value for each character, then what you add to that value to get a specific code. If a senior coder wants to check the values, I would greatly appreciate it.

Base values, characters are separated by intervals of 3F0 for their values. However, there are some skipped values.

Nolan
00000000 00000000

Laura
000003F0 00000000

Meg
000007E0 00000000

Volug
00000BD0 00000000

Tauroneo
00000FC0 00000000

Jill
000013B0 00000000

Zihark
000017A0 00000000

Rafiel
00001B90 00000000

Micaiah
00001F80 00000000

Edward
00002370 00000000

Leonardo
00002760 00000000

Nailah
00002B50 00000000

Elincia
00002F40 00000000

Marcia
00003330 00000000

Brom
00003720 00000000

The Black Knight (1)/Dheginsea
00003B10 00000000

Nephenee
00003F00 00000000

Lucia
000042F0 00000000

Lethe
000046E0 00000000

Mordecai
00004AD0 00000000

Calill
00004EC0 00000000

Sothe
000052B0 00000000

Ike
000056A0 00000000

Titania
00005A90 00000000

Soren
00005E80 00000000

Mist
00006270 00000000

Rolf
00006660 00000000

Nealuchi
00006A50 00000000

Leanne
00006E40 00000000

Haar
00007230 00000000

Ilyana
00007620 00000000

Boyd
00007A10 00000000

Oscar
00007E00 00000000

Shinon
000081F0 00000000

Gatrie
000085E0 00000000

Aran
000089D0 00000000

Rhys
00008DC0 00000000

Heather
000091B0 00000000

Mia
000095A0 00000000

Lyre
00009990 00000000

Ranulf
00009D80 00000000

Kyza
0000A170 00000000

Reyson
0000A560 00000000

Tormod
0000A950 00000000

Muarim
0000AD40 00000000

Vika
0000B130 00000000

Fiona
0000B520 00000000

Sigrun
0000B910 00000000

Tanith
0000BD00 00000000

Sanaki
0000C0F0 00000000

Naesala
0000C4E0 00000000

Bastian
0000C8D0 00000000

Oliver
0000CCC0 00000000

Volke
0000D0B0 00000000

Caineghis
0000D4A0 00000000

Giffca
0000D890 00000000

Kurthnaga
0000DC80 00000000

Ena
0000E070 00000000

Renning
0000E460 00000000

Geoffrey
0000E850 00000000

Kieran
0000EC40 00000000

Astrid
0000F030 00000000

Makalov
0000F420 00000000

Danved
0000F810 00000000

The Black Knight (2)
0000FC00 00000000

Nasir
0000FFF0 00000000

Gareth
000103E0 00000000

Sephiran
000107D0 00000000

Ashera
00010BC0 00000000

Order Incarnate Aura 1
00010FB0 00000000

Order Incarnate Aura 2
000113A0 00000000

Order Incarnate Aura 3
00011790 00000000

Order Incarnate Aura 4
00011B80 00000000

Fire Spirit (Rebirth(5))
00011F70 00000000

Thunder Spirit (Rebirth(5))
00012360 00000000

Wind Spirit (Rebirth(5))
00012750 00000000

Order Incarnate Aura 5
00012B40 00000000

Order Incarnate Aura 6
00012F30 00000000

Order Incarnate Aura 7
00013320 00000000

Order Incarnate Aura 8
00013710 00000000

Janaff
00015E70 00000000

Ulki
00016260 00000000

Stefan
0001CCB0 00000000

Pelleas
0001D490 00000000

Skrimir
0001F410 00000000

Tibarn
0001F800 00000000


Then, what you add:

Base -> Player Controlled:
+ 04884E04 8066B830

Base -> 99Exp:
+ 00884E0F 00000063

Base -> Have Item in Slot:
+ 02884ECE 0000XXXX = Slot 1
+ 02884EF6 0000XXXX = Slot 2
+ 02884F1E 0000XXXX = Slot 3
+ 02884F46 0000XXXX = Slot 4
+ 02884F6E 0000XXXX = Slot 5
+ 02884F96 0000XXXX = Slot 6
+ 02884FBE 0000XXXX = Slot 7
+ 02884FE6 0000XXXX = Slot 8

Base -> Bless item in Slot:
+ 02884ED0 00002710 = Slot 1
+ 02884EF8 00002710 = Slot 2
+ 02884F20 00002710 = Slot 3
+ 02884F48 00002710 = Slot 4
+ 02884F70 00002710 = Slot 5
+ 02884F98 00002710 = Slot 6
+ 02884FC0 00002710 = Slot 7
+ 02884FE8 00002710 = Slot 8

For instance, take Volug's base value (00000BD0 00000000) and add it to 02884ED0 00002710 (Blessed item slot 1) to get:

02885AA0 00002710

This makes it so that Volug's equipped Fang becomes blessed.

Also there are a bunch of values I don't know, which are probably dummy characters or key enemy characters:
NOTE: these are also in base value

1. 00013B00 00000000
2. 00013EF0 00000000
3. 000142E0 00000000
4. 000146D0 00000000
5. 00014AC0 00000000
6. 00014EB0 00000000
7. 000152A0 00000000
8. 00015690 00000000
9. 00015A80 00000000
10. 00016650 00000000
11. 00016A40 00000000
12. 00016E30 00000000
13. 00017220 00000000
14. 00017610 00000000
15. 00017A00 00000000
16. 00017DF0 00000000
17. 000181E0 00000000
18. 000185D0 00000000
19. 000189C0 00000000
20. 00018DB0 00000000
21. 000191A0 00000000
22. 00019590 00000000
23. 00019980 00000000
24. 00019D70 00000000
25. 0001A160 00000000
26. 0001A550 00000000
27. 0001A940 00000000
28. 0001AD30 00000000
29. 0001B120 00000000
30. 0001B510 00000000
31. 0001B900 00000000
32. 0001BCF0 00000000
33. 0001C0E0 00000000
34. 0001C4D0 00000000
35. 0001C8C0 00000000
36. 0001D0A0 00000000
37. 0001D880 00000000
38. 0001DC70 00000000
39. 0001E060 00000000
40. 0001E450 00000000
41. 0001E840 00000000
42. 0001EC30 00000000
43. 0001F020 00000000

Of Course, all credit for these codes goes to ShadowX39.

Darker Samus

Oh, but are Lekain, Izuka, Hetzel, etc. found somewhere in there, or are they past Tibarn's value?

Also, I have another question. If you get Nasir, Gareth, Dheginsea, Sephiran, or any of those characters found in the final chapter early in the game, then go to the final and NOT take them with you into the tower, will they count as being with you? And if they don't count, will the same characters have the same stats they had when you left them when you encounter them?

In other words, if I were to obtain Sephiran then cap his stats in chapter 3-7 or something, then not take him into the tower, will the one I fight in 4-F-4 and the one that joins you in 4-F-5 have the same stats as the one I had raised?

Darker Samus

Oh, so because you're keeping a character whose value would get replaced by the game when you finished the level, the game has to keep the value and bump everyone up a notch? If that's the case, then I guess you would just add 3F0 to each value for every character after the one you recruited?

So with Dheginsea and Sephiran, as long as I leave them behind and don't take them with me into the final, the ones fought in the final will be the same ones? And if I do take them into the final, the game will make the ones fought have normal stats, not maxed?

Sorry if this is annoying, I'm just trying to think of the best way to have a maxed Sephiran before the final.

Darker Samus

Quote from: ShadowX39 on October 10, 2008, 01:31:06 AM
Yep, you got it.

Thanks Shadow, sorry if it was bothersome. I'm probably going to try to figure every value for bosses and who they might overlap. (of course without recruiting other bosses, as that changes the value). Do you know any by any chance?

TyDoMaster

Hey I'm back!

Can somebody recommend some codes that you find particularly fun? I'm having some problems getting the codes to work with ocarina, and want to create a High Quality list (Not that there are any low quality codes here, I'm just trying to conserve).

Thanks! :cool:

Darker Samus

Well, I made a discovery. Apparently, Laguz items (fangs, claws, breath, etc.) don't get blessed quite the same way as normal weapons. My game felt like pointing this out to me by freezing whenever Volug attacks something with a blessed (using the code from here)fang. I wish I knew how to find values for things such as these. :(

Darker Samus

#251
Oh. Jeez, you know just about everything regarding Radiant Dawn codes, don't you Shadow? It's very impressive.

EDIT: Holy Crap on your Edit!

Are those in Player Controlled format?

Darker Samus

#252
Quote from: ShadowX39 on October 10, 2008, 03:00:11 PM
I didn't know anything at around page 3, but I kinda know how the game works it's memory now.  :)

It probably has to do with being a fan of the series too, helps me understand why some stuff don't work, etc.

So I take it you played/hacked Path of Radiance as well. Fire Emblem is probably my second favorite video game series, after Metroid (really strange combination, huh?).

EDIT: a Cap on Characters? That's new, Path of Radiance, as far as remember, would allow any number of characters to join you, the game would just experience incredible lag. You happen to know the character limit amount?

Also, did not know Ashera had SS in all magic.

Also, I wonder why the game puts Pain and Agony's values so far apart, when they appear as the bosses of the same stage.

Xyraphius

#253
     Hmmm. Hello everyone. I am Xyraphius, new to this forum as of right now. I've been following this thread for the past couple of days, and I'm very interested in many of the results that have been produced. Great job to all of you involved with this and thank you for the codes!

     Concerning the Level Warp code, and the Make all Enemy Units Player-Controlled cheats, I haven't had much luck getting either of them to work with Ocarina, though I noticed (GHT) and timotty both got these codes to work using it. Whenever I load my game up(After making a copy of it for safety) the music plays from Chapter 3-8, which is the chapter I'm trying to warp to in order to recruit a druid from there. However, I'm still stuck on 4-E-2 with the Black Knight. Is it the chapter I'm on that's preventing this cheat from working? Also, I noticed a glitch happened when I used the Make all Enemy Units Player-Controlled cheat. I played the chapter through normally without cheats, until the Black Knight was the only one left. I Battle Saved, booted the game up with cheats, and tried to see if he would join. No dice. I also had the Chapter warp cheat on, since instruction was to turn it on before beating the chapter. I proceeded to finish the Black Knight off. No dice on that either... He never became an ally and he would die, but then just get right back up with 1 HP.  :confused: I tried using the Make all Enemy Units Player-Controlled code on other saves/chapters I had, and I never got it to work. Hmmm. Perhaps I should just invest in a USBGecko to make life easy for me. Haha.

     I know we are not allowed to post code requests or post troubleshooting issues, but could anyone please assist me with this, or tell me what I am doing wrong? I'm beginning to think that the problem is that I'm on 4-E-2, since the only way to beat the chapter is to kill the Black Knight. I think I will try to boot up a brand new game, see if I can warp from that, and see what happens. *Edit* The warp cheat worked when I beat Chapter 1 with Micaiah's team... But when I warped to chapter 3-8, I had no usable units, and the game froze, like it did when I tested it before on a save that was 3-12... *End Edit* Thanks for reading and any assistance.
Hacking, Hex, Hexidecimals, Addresses, Mathematical equations to accomplish hacking goals... Too much advanced math for someone as inexperienced in the subject as me. Any help/explanations with these things would be greatly appreciated. Or a link to a nice tutorial if that's more convenient? Thanks.

g6flavor

#254
Equipped Forged Weapon Stats Mod
ATK
08884EEA 000000xx
003b03f0 00000000
xx=64 should make the attack power in 100+

Hit
08884EEB 000000xx
003b03f0 00000000
xx=78 should make Hit % around 250+

Critical
08884EEC 000000xx
003b03f0 00000000
xx=78 should make Critcal Hit 100+

Try no to go over a certain value, otherwise the stats could become lower than normal.