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Author Topic: Accio Hacks - Get Codes, Create gct's  (Read 37050 times)
James0x57
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« Reply #30 on: July 20, 2010, 01:04:33 AM »

Sweet, thanks for the support man =)

That code looks much more simple than what I what I remember dealing with a year ago... I'll try it out. Thanks! =)

Also, I was going to change the "Exit to HBC" to "Exit to..." then have a sub menu that listed HBC and all results for all apps containing "gecko" in the folder name. (I personally have 2 versions of Gecko OS and one of Gecko OS Mod)

Does that sound like a good solution?
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christian.remboldt
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« Reply #31 on: July 20, 2010, 06:08:50 AM »

Sound like a very elegant solution. That way no matter how the folders are named you're covered. Right now my folder is gecko1931 or something similar, but if you installed with the Homebrew Browser the name is completly different.
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Bully@Wiiplaza
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« Reply #32 on: July 20, 2010, 01:18:52 PM »

James, could you PLEASE add a function on it, to delete gct files from the sd card. Evil
Because sometimes, you want to use debugging without a gct cheat file, and you don´t like to remove it by running to the pc everytime.

Greets Smiley
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My Wii hacking site...
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James0x57
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« Reply #33 on: July 20, 2010, 02:59:32 PM »

You can just turn off all the codes and save. It creates a GCT with no codes; which still works fine.
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dcx2
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« Reply #34 on: July 20, 2010, 03:43:15 PM »

you don´t like to remove it by running to the pc everytime.

I highly recommend the FTPii app.  It makes an FTP server on your Wii; you can then use a standard FTP client like FileZilla when you want to make changes to your SD card.
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giantpune
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« Reply #35 on: July 21, 2010, 04:50:37 AM »

@ christian.remboldt

theres no reason to bother reloading IOS right before you load geckoOS.  as part of libogc, it will load IOS36 before its main() is started.  then it also does its checks to decide what IOS it wants to use and reloads IOS again.  also, you are neglecting the addresses of both the loader program and the loadee program.  if they have overlapping memory, you can end up overwriting your own program while you try to load the second one and crash.

since geckoOS wants to be loaded @ 0x80004000 or whatever it is, you would want to either move the loader program to a different location ( as in loadmii ), or use a tiny tertiary loading program ( ala wiixplorer ) to make sure your program is not actually running as the loadee program is being moved to the correct location in RAM.
« Last Edit: July 21, 2010, 04:53:28 AM by giantpune » Logged
Bully@Wiiplaza
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« Reply #36 on: July 27, 2010, 11:56:00 AM »

You can just turn off all the codes and save. It creates a GCT with no codes; which still works fine.
nice, your app is really a trophy in my hbc rolleyes
one of the best ones for sure. tongue
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James0x57
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« Reply #37 on: September 21, 2010, 02:45:37 AM »

v1.0 Will have Region Select and Universal Code support and be released soon.

The next version will have add/delete code option [thanks ZiT] and delete gct [thanks Bully]. And maybe scroll bars if I feel like it. =P [thanks random friend who doesn't even own a game system]
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James0x57
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« Reply #38 on: September 21, 2010, 05:34:23 AM »

Released! http://geckocodes.org/AH.php
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ZiT
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« Reply #39 on: September 21, 2010, 07:00:07 AM »

Nice Work!!
Next time is the enjoyment Grin
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James0x57
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« Reply #40 on: September 21, 2010, 04:44:24 PM »

Ohh... I just got a cool idea for adding codes to it. Next release, along with normal code adding that anyone can do, the hackers will probably be able to send some codes over admin and add it to a game for testing BEFORE being posted publicly to the site..

Later I will /probably/ open this feature up to everyone when I add the ability for users to join GeckoCodes and subscribe to games and/or hackers.

This should be fun =D
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hawkeye2777
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« Reply #41 on: December 09, 2010, 04:22:03 AM »

Hey, not sure if this is just on my end, but when I download the codes text file for Zelda TP [RZDE01], I don't get any of the codes that I added within the past few weeks.

Just thought I'd mention it; let me know if you need more info.
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biolizard89
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« Reply #42 on: December 09, 2010, 04:56:55 AM »

Does Accio Hacks have any mechanism to allow end-of-line comments within codes in a .txt file?  E.g.

04123456 60000000 # This is a comment about this specific line

If so, what is the syntax for the .txt file to do that?  I couldn't find any info about this in the forum; sorry if I'm asking a stupid question.
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Link
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« Reply #43 on: December 09, 2010, 10:49:41 AM »

Does Accio Hacks have any mechanism to allow end-of-line comments within codes in a .txt file?  E.g.

04123456 60000000 # This is a comment about this specific line

If so, what is the syntax for the .txt file to do that?  I couldn't find any info about this in the forum; sorry if I'm asking a stupid question.

Unfortunately - if the format has not changed - no that's not possible. It really basically only comes up to:

Name of code (ONE LINE!)
AAAAAAAA AAAAAAAA
AAAAAAAA AAAAAAAA
AAAAAAAA AAAAAAAA
AAAAAAAA AAAAAAAA
Comments of code line 1
Comments line 2
Comments line 3

All which is possible would be to include comment only areas (without code) unless the format has been changed.
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James0x57
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« Reply #44 on: December 09, 2010, 02:44:27 PM »

Hey, not sure if this is just on my end, but when I download the codes text file for Zelda TP [RZDE01], I don't get any of the codes that I added within the past few weeks.

Just thought I'd mention it; let me know if you need more info.
The logic doesn't appear to be broken... It /might/ have been caused by server move..
I cleared the accio hacks universal files so they are forced to be recreated; if you add more codes to TP and this happens again (or is really fixed now), please let me know again.
Thanks man


@biolizard89 What Link said is still true
What you're asking about could work in future versions though if you need it to..?
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