Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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Stuff

FF6F is the inverse of 0090. They call it a mask. It's supposed to make it so the code only works if those buttons are pressed. In this example it should only work if I press zL and A, not zL, A, and B. But that's not happening. I guess it wouldn't work if it did happen since you have to hold R to dash. >.<

I usually put it there cuz it makes it harder to activate/deactivate code by accident. This was you can't just button mash and expect to activate the code.

Oh no. By off codes I meant something like 04287A60 3B000000. That turns off the rapidfire code. If you ask me, setting it to 0 isn't an obvious solution. But that is a nice find. I think everyone should know about the switch. It's much better than having 2 activators just so you can turn it on/off. It also save a whole line of code. Basically, what it does is check if the 1st code is activated. If so, activate the 2nd code. Otherwise activate the 1st code. And the second code is on by default. You'd normally make the second code some kind of off code. But you could instead have it for example a set hp to 1 code with a ohko code instead of the off code. I don't think you can have more than one code though. It's just a 0/1 switch afaik. Using the rapidfire code, this is what happened when I discovered the switch:

before                                         after
Rapidfire All Ammo x256                  Rapidfire All Ammo x256
286593DC 7BFB8404                      286593DC 7BFB8404
04287A60 3B0000FF                      04287A60 3B0000FF
E0000000 80008000                      CC000000 00000000
286593DC FBF90406                      04287A60 3B000000
04287A60 3B000000                      E0000000 80008000
E0000000 80008000

Before I had to press zR, +, and right to turn it on, and then zR, +, and left to turn it off. And I think there needs to be a terminator for each button combo. But what if I want to use left for something else? CC00... comes in and now I can turn it on and off with zR, +, and right. yay. And the code is one line shorter. Might not be a big difference, but that's one line for everything that I can turn on/off. those 1s add up. >.<

And it's cool, man. I'm still fairly new to this stuff too. It takes a while, but I do understand the vocabulary. lol.
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Quote from: Stuff on June 25, 2011, 04:43:40 PM
FF6F is the inverse of 0090. They call it a mask. It's supposed to make it so the code only works if those buttons are pressed. In this example it should only work if I press zL and A, not zL, A, and B. But that's not happening. I guess it wouldn't work if it did happen since you have to hold R to dash. >.<

I usually put it there cuz it makes it harder to activate/deactivate code by accident. This was you can't just button mash and expect to activate the code.

Oh no. By off codes I meant something like 04287A60 3B000000. That turns off the rapidfire code. If you ask me, setting it to 0 isn't an obvious solution. But that is a nice find. I think everyone should know about the switch. It's much better than having 2 activators just so you can turn it on/off. It also save a whole line of code. Basically, what it does is check if the 1st code is activated. If so, activate the 2nd code. Otherwise activate the 1st code. And the second code is on by default. You'd normally make the second code some kind of off code. But you could instead have it for example a set hp to 1 code with a ohko code instead of the off code. I don't think you can have more than one code though. It's just a 0/1 switch afaik. Using the rapidfire code, this is what happened when I discovered the switch:

before                                         after
Rapidfire All Ammo x256                  Rapidfire All Ammo x256
286593DC 7BFB8404                      286593DC 7BFB8404
04287A60 3B0000FF                      04287A60 3B0000FF
E0000000 80008000                      CC000000 00000000
286593DC FBF90406                      04287A60 3B000000
04287A60 3B000000                      E0000000 80008000
E0000000 80008000

Before I had to press zR, +, and right to turn it on, and then zR, +, and left to turn it off. And I think there needs to be a terminator for each button combo. But what if I want to use left for something else? CC00... comes in and now I can turn it on and off with zR, +, and right. yay. And the code is one line shorter. Might not be a big difference, but that's one line for everything that I can turn on/off. those 1s add up. >.<

And it's cool, man. I'm still fairly new to this stuff too. It takes a while, but I do understand the vocabulary. lol.
Oh cool, I think I can use this mask for my emergency 1 hit kill code :D
Now I know how "MMMM"  works, thanks!
Do you know an alternative 1 hit kill that doesn't require controller pad digits to enable? (wiimote)
And as usual, must be compatable with online :)
I'd rather have a toggle for 2 codes for fast disabling, and another code for a enable.

Stuff

hmm? If you want to enable/disable it, You gotta put controller pad digits. If you mean you want it for wiimote, just change the digits so that it matches the wiimote.

286593E8 MMMMXXXX  <-6593E8 is wiimote. Just set your buttons
0411E670 38000000  <-ohko
CC000000 00000000
0411E670 7C002214  <-off code for ohko or enemy has X hp
E0000000 80008000
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Please refrain from mentioning which codes do and do not work online.
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Sai

Quote from: Stuff on June 25, 2011, 05:32:48 PM
hmm? If you want to enable/disable it, You gotta put controller pad digits. If you mean you want it for wiimote, just change the digits so that it matches the wiimote.

286593E8 MMMMXXXX  <-6593E8 is wiimote. Just set your buttons
0411E670 38000000  <-ohko
CC000000 00000000
0411E670 7C002214  <-off code for ohko or enemy has X hp
E0000000 80008000
Not what I was looking for, but ok :p I'll just stick to my regular codes. I know how this works, i just don't want to use the Controller Pads because the controller pad controls camera; something i use VERY often in the game, and I don't want to accidently activate it, which is why I have as B+Left en/disables it, but since there isn't, I'll just stick to B+left

And, what is the CC000000 00000000 line? Does this line merge the 2 codes together to form a toggle code?

Stuff

You can set it to zR, for example. It doesn't have to be the d-pad. And the mask should be your solution anyway. Set it to some ridiculous button combo, and then the code will only work when you press only those buttons.
And yes. CC000000 00000000 is a switch. So you can have one button activator to toggle between 2 codes. It'll activate the code that isn't active and the second one is on by default. It's more detailed than that, but that's basically what it does.
Quote from: Arudo on June 25, 2011, 06:46:03 PM
Please refrain from mentioning which codes do and do not work online.
Sorry about that. :(
Won't happen again.
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Sai

Quote from: Stuff on June 26, 2011, 12:12:35 AM
You can set it to zR, for example. It doesn't have to be the d-pad. And the mask should be your solution anyway. Set it to some ridiculous button combo, and then the code will only work when you press only those buttons.
And yes. CC000000 00000000 is a switch. So you can have one button activator to toggle between 2 codes. It'll activate the code that isn't active and the second one is on by default. It's more detailed than that, but that's basically what it does.
Quote from: Arudo on June 25, 2011, 06:46:03 PM
Please refrain from mentioning which codes do and do not work online.
Sorry about that. :(
Won't happen again.

Woah, it wasn't your fault, it was mine for stating it :P

I tried the moon jump code (yours) and I used with my Real Jump at will code,
I did the super jump, and I used the jump at will to go even higher :D
I don't want to merge these codes together because I also use the jump at will as a "quick recover from attack" code. Lol, so many button activators to remember   :rolleyes:

Oh, and, the enable 1 hit kill code i got from gecko said to only use Controller-pad for the activators, but Ill post in an edit if i can get it to work without it ^_^
EDIT: It works :D

Stuff

"Use "Controller Pad Digits" to set your button Activators ." They just mean the code that represents the buttons.

And yeah. I like the jump at will also cuz you can die multiple times or get revived if cha-cha is using a health flute for example. lols to be had. Although action repeater makes 3x deaths better. Suicide mining extreme? XD

o.O You mean you used CC000000 00000000 to do one jump after the other? I didn't think it would work like that. That's so genius. Must do. XD
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Sai

The inf Great Sword Charge/ always lvl3 charge code doesn't work.

The screen turned black and said

" Stack dump: (weird numbers)
Code Dump: (Some hex numbers)

I really want this code to work, any one know how to fix it?

GreatSword inf Charge and Lv3 Charge Always [Doudley]
042811C8 49600000
078811C8 00000028
3DE09014 61EFAE80
A1EF0000 2C0F0101
41820010 3860270F
4AA00054 4E800020
7C800734 4A9FFFE0
60000000 00000000
4A000000 90000000
3814AD10 00FF0700
1414AE50 00460300
E0000000 80008000
4A000000 90000000
3814B830 00FF0700
1414B970 00460300
E0000000 80008000
  I don't think I need the red part, cause i tried with and without the red part added to the code, still didn't solve anything

Oh and This code:
Modded talisman(Slot 400)

4A000000 90000000
100E2624 00000006
100E2625 00000001
120E2626 00000002
100E2628 0000007F
100E2629 0000007F
120E262A 00000000
120E262C 00000024
120E262E 00000012
E0000000 80008000

What part of the coding do I change to make it slot 401,402, etc?

Stuff

Quote from: Sai on June 26, 2011, 04:44:00 AM4A000000 90000000
100E2624 00000006
100E2625 00000001
120E2626 00000002
100E2628 0000007F
100E2629 0000007F
120E262A 00000000
120E262C 00000024
120E262E 00000012
E0000000 80008000
All of that. It's like the weapon mod code where each weapon has a set of addresses that you use to apply effects.
http://geckocodes.org/index.php?c=RMHE08&page=2
That's the whole list of each slot. But for ease of use I think I came up with a formula. It might not work though. I noticed every slot's addresses are C away from each other. So for example, if you wanted slot 401's type mod code, just add C to your slot 400's type mod, 100E2624. 100E2624 + C = 100E2630. Calc.exe is awesome. But that's too many Cs to add or subtract if you want to get to various slots. So formula tyme. >.<


Quote4A000000 90000000
Slot 1 Type Mod [Skiller]
100E1370 000000??
Slot 1 Equip Level/Slots Mod [Skiller]
100E1371 000000??
Slot 1 Equip Mod [Skiller]
120E1372 0000?? ??
Slot 1 Equip Stats 1 Mod [Skiller]
100E1374 000000??
Slot 1 Equip Stats 2 Mod [Skiller]
100E1375 000000??
Slot 1 Deco 1 Mod [Skiller]
120E1376 0000?? ??
Slot 1 Deco 2 Mod [Skiller]
120E1378 000000??
Slot 1 Deco 3 Mod [Skiller]
120E137A 000000??
E0000000 80008000

[Slot1's mod code] + (x-1)C = [desired slot code]
Where x is the desired slot. And I assume x must be less than or equal to 800 and greater than or equal to 1. And before anyone asks, integers only. XD

Always gotta complicate things with math. >.<
I put 4A000000 90000000 before the entire list and E0000000 80008000 after it, because that's what the code will look like once you remove all the junk like the code name and unwanted codes. Question marks are mod digits. Someone else can explain that. And the spaces between them is because 3 question marks gives you ???. Just remove the space if you copy and paste it.

But lets see if this works. I'm testing this formula again as I type. It worked already with 345 type mod. Now lets see...255? Lets do deco mod 3. If it works again, I'm convinced this will work.
120E137A(slot1 deco mod3) + (255-1)C
120E137A + (254)C
120E137A + (FE)C [the math needs to be done with hex numbers, obviously. This is where calc.exe works it's magic. >.<
120E137A + BE8 = 120E1F62

It seems like 0E will always be there so I think it's safe to say you can just use the last 4 digits. In this example 137A. So now I go to that page with the list, ctrl+F->1F62 and all I could find was:

Slot 255 Deco 3 Mod [Skiller]
4A000000 90000000
120E1F62 000000??
E0000000 80008000

Great. This works. Now we have a formula for people to use. The nobody quote should get put at the top of the "Equip.Box Codes" section in that page. I would say to remove all of those codes to reduce the pages' size(it's friggen huge), but then what if there's just one slot that doesn't work with this formula? XD

I can't help you with that GS code. I never messed with it. Hopefully, somebody else knows.
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Sai

Do you also know if defense codes can be turned off or on? I was Thinking this could work :

Toggle Defense
286593E8 DBEF2410
0427044C 40810004
04270450 3BFF2328
E0000000 80008000

Stuff

2328 is 9000 according to Skiller. Well calc.exe says that too. XD That wouldn't turn off the code. I looked in both addresses and found 40810010 in 8027044C and 3BFF0008 in 80270450 by default. I'm assuming 0008 is all you need to change to, but just to be safe one of these should work:
Off Defense
286593E8 DBEF2410
04270450 3BFF0008
E0000000 80008000

Off Defense if ^ doesn't work
286593E8 DBEF2410
0427044C 40810010
04270450 3BFF0008
E0000000 80008000

I'll experiment with it later and continue to wonder why 8027044C needed it's value changed in the first place.

Also I was talking to a friend and he made me realize that using Ctrl+F would be much faster than calculating the equip mod code with my formula. Oh well. >.<
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Sai

Quote from: Stuff on June 27, 2011, 04:23:24 PM
2328 is 9000 according to Skiller. Well calc.exe says that too. XD That wouldn't turn off the code. I looked in both addresses and found 40810010 in 8027044C and 3BFF0008 in 80270450 by default. I'm assuming 0008 is all you need to change to, but just to be safe one of these should work:
Off Defense
286593E8 DBEF2410
04270450 3BFF0008
E0000000 80008000

Off Defense if ^ doesn't work
286593E8 DBEF2410
0427044C 40810010
04270450 3BFF0008
E0000000 80008000


I'll experiment with it later and continue to wonder why 8027044C needed it's value changed in the first place.

Also I was talking to a friend and he made me realize that using Ctrl+F would be much faster than calculating the equip mod code with my formula. Oh well. >.<

Oops, I meant a toggle code, so by using your information, would this work?:
286593E8 DBEF2410
04270450 3BFF0008
CC000000 00000000
04270450 3BFF2328
E0000000 80008000

or
286593E8 DBEF2410
0427044C 40810010
04270450 3BFF0008
CC000000 00000000
0427044C 40810004
04270450 3BFF2328
E0000000 80008000

Stuff

Yeah. One of those should work. I usually put the off code second, so that it's off by default. I forget exactly how it goes, but when you press your button combo, the first code activates and when you press it again, the second code activates. So in this example, you'd have your defense return to default first and next time it'll shoot up to over 9000(I'm not gonna.. >.>). And for the first one:

286593E8 DBEF2410
0427044C 40810004
04270450 3BFF2328
CC000000 00000000
04270450 3BFF0008
E0000000 80008000


If changing 8027044C is truly necessary, then it needs to happen at some point before you can have 9000+ defense. So just leave that there. But that's if you can just change 80270450 to return to default defense. I guess I'll test now since I'm back home.

Edit:

Ok. So to turn it off completely, you do have to set 8027044C to it's default value. Otherwise, you'll get your default defense + 8. So you gotta use the longer code. I checked to see what would happen if 8027044C doesn't get touched, and defense wouldn't change at all. That makes me think this will work just fine:

Defense +9000
04270450 3BFF2328
286593E8 DBEF2410
0427044C 40810004
CC000000 00000000
0427044C 40810010
E0000000 80008000

This should automatically set the defense to add to 9000 and then you just toggle the game's addition powers on and off. It might cause funky effects, though. So it might be a good idea to stick with:

Defense +9000
286593E8 DBEF2410
0427044C 40810004
04270450 3BFF2328
CC000000 00000000
0427044C 40810010
04270450 3BFF0008
E0000000 80008000
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freo

Hey every one. I have a small question. These codes give max elemental resistance:

Max Fire [Skiller]
04270D04 EC00082A

Max Water [Skiller]
04270D44 EC00082A

Max Thunder [Skiller]
04270D84 EC00082A

Max Dragon [Skiller]
04270DC4 EC00082A

Max Ice [Skiller]
04270E04 EC00082A

If say, I just wanted them to give 25 all resistances, what would change? Or is there already a code as such?