Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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Skiller

Quote from: dagarath on May 16, 2010, 08:59:40 PM
lol skiller paying attention as always haha.  Max legitimate, nobody cares about the maximum maximum lol.

So first of all, Never poison spell don't work  with the 00000300 line.  However I've tested this and it works:
4A000000 90000000
1214AF2A 00000000
E0000000 80008000

with the 00000300 line I am ALWAYS poisoned lol, kind of annoying.  Can't seem to get windproof to work properly either but I am testing away.

Quote from: Skiller on May 16, 2010, 08:02:55 AM
that other stuff im goin to have to dig . :)
i might be able to find it with the Decos since i should be able to trace it back when i add on a deco . but i will have to do this tomorrow or something .

BTW skiller, whats the problem with changing armor and finding the skill totals on armor?  does it not work?

Edit: I am still unsure which code yet, but one of the codes forces my orientation to change whenever I stop moving, no matter what direction I move in I end up looking in the one direction, it wouldnt be the end of the world except that I can ONLY attack in that one direction...pain in the butt.


Lol i posted it with the time activated lMAO ..

Ahh crap .. note that all the ones that say never should have value 00000000 lol

not 0000300 if it has 300 its set to always .. Argh . :( noticed i posted all of them like that Damn thing ..  (Thats how i was testing them :P)

Fixed the Value error thanks for pointing that out .. Still goin to do asm version of each of the never codes since they will work much better since there might be something elts that needs to be added .. i just noticed that this section was a timer for the Effects ..

Also here is someone that emailed me .. hes kinda funny

QuoteTodd Blend to me
show details 2:27 PM (2 hours ago)


I just want to say thanks for the codes to monster hunter tri but the new codes you added are a joke I mean some or should I say all those codes don't even work. I put some of the 1 hit kill and wow they don't die. on top of that all those codes you found don't even show up when I try to access them on my wii it just brings up a black screen. I had to erase all those crap that didn't work just to make the early codes you made show up but still I cant believe you posted those bogus codes to us. what do you work for Nintendo?

suratek

I forgot to thank you for the Max/Inf Sharpness code Skiller, thanks.

dagarath

Quote from: Skiller on May 16, 2010, 11:40:58 PM
Also here is someone that emailed me .. hes kinda funny

QuoteTodd Blend to me
show details 2:27 PM (2 hours ago)


I just want to say thanks for the codes to monster hunter tri but the new codes you added are a joke I mean some or should I say all those codes don't even work. I put some of the 1 hit kill and wow they don't die. on top of that all those codes you found don't even show up when I try to access them on my wii it just brings up a black screen. I had to erase all those crap that didn't work just to make the early codes you made show up but still I cant believe you posted those bogus codes to us. what do you work for Nintendo?

LOL haha that is hilarious, you nintendo employee you hehe.

Quote from: suratek on May 17, 2010, 01:09:42 AM
I forgot to thank you for the Max/Inf Sharpness code Skiller, thanks.

I have to admit I was wrong, I much prefer this sharpness code to the attack modifier codes, I get more exacting control over damage this way.  Thank you for requesting it.

Skiller

Quote from: dagarath on May 17, 2010, 01:15:56 AM
Quote from: Skiller on May 16, 2010, 11:40:58 PM
Also here is someone that emailed me .. hes kinda funny

QuoteTodd Blend to me
show details 2:27 PM (2 hours ago)


I just want to say thanks for the codes to monster hunter tri but the new codes you added are a joke I mean some or should I say all those codes don't even work. I put some of the 1 hit kill and wow they don't die. on top of that all those codes you found don't even show up when I try to access them on my wii it just brings up a black screen. I had to erase all those crap that didn't work just to make the early codes you made show up but still I cant believe you posted those bogus codes to us. what do you work for Nintendo?

LOL haha that is hilarious, you nintendo employee you hehe.

Quote from: suratek on May 17, 2010, 01:09:42 AM
I forgot to thank you for the Max/Inf Sharpness code Skiller, thanks.

I have to admit I was wrong, I much prefer this sharpness code to the attack modifier codes, I get more exacting control over damage this way.  Thank you for requesting it.


Here if u want full controll over your attack  

Attack 999 damage  [Panda On Smack]
C211FB0C 00000002
3B2003E7 7C9900D0
60000000 00000000

i dont think he will have an issue with me posting this for him . He followed the 1 hit kill back to were it was pulling the Attack value from..
Now u can set the 03e7 part to 7FFF and that be the max this code can go ..

or this one that i moded to do over 999.

Attack 99999999 damage  [Panda On Smack]
C211FB0C 00000002
3F2005F5 6339E0FF
7C9900D0 00000000

Quote from: dagarath on May 16, 2010, 08:59:40 PM
BTW skiller, whats the problem with changing armor and finding the skill totals on armor?  does it not work?

Edit: I am still unsure which code yet, but one of the codes forces my orientation to change whenever I stop moving, no matter what direction I move in I end up looking in the one direction, it wouldnt be the end of the world except that I can ONLY attack in that one direction...pain in the butt.


i found all the Current equipment sections and everything .. But nothing there holds the amount each has .. but i think i can find the Total by breaking on read to the Adding off the Equipment .. if i find that section then i should be able to find the rest of it .. :)

leaveskyamsg

Sorry to bother but could someone explain the deco mods to me? Do they give +10 for the skill? And also is there a code for 3 slots for the deco for a given weapon/ armour?

dagarath

Quote from: Skiller on May 17, 2010, 02:10:47 AM
i found all the Current equipment sections and everything .. But nothing there holds the amount each has .. but i think i can find the Total by breaking on read to the Adding off the Equipment .. if i find that section then i should be able to find the rest of it .. :)

Ah makes sense, ya maybe just when skills are activated even to find the location of the activated armor skills.

Drkchaos999

Quote from: dagarath on May 16, 2010, 11:30:08 PM
Quote from: Drkchaos999 on May 16, 2010, 10:59:09 PM
Quote from: Drkchaos999 on May 15, 2010, 06:33:19 PM
Quote from: rogeronfire on May 14, 2010, 03:21:42 PM
How can i change your all items code to have x50-99 items instead of x10?

Have Every Item In Item Box [Skiller]
4A000000 90000000
180E06F0 0001000a
22E90004 00010000
E0000000 80008000

Edit: Nvm, i figured it out...

I was wondering if it is possible to change this code so that it just makes all of the item box slots have x99 instead of giving you all items?

Hey everyone I was wondering if my post got overlooked or just downright ignored.

lol, not trying to be rude would just like to know.

Guarantee it got overlooked try this, not sure if its right but cant hurt lol

4A000000 90000000
180E06F0 00010032
22E90004 00010000
E0000000 80008000

I'm not gonna test it myself, so have fun lol

thanks, but that still gives me all items just x99 instead of x10.

I don't want to have all items instantly just x99 in all item box slots, so that any items I put in will automatically be x99.

Ocarina only lets you use 256 lines of code at one time, and since each item box slot code has 3 lines of code per slot when you remove the ???? line that's 3 x 800 = too many codes. lol

The Necromancer

Don't know if it was asked, but is it possible to make a code for removing parts of monsters? Like say I want to cut off the Lagiacrus's tail. Is there a code where I can attack it once and it comes off? Or could I use the weapon sharpness code and any other attack codes for it?

Warlock

I just had a thought and wondered if this would work -

Instead of this code -

Item Mod/Have 10 Slot 1
4A000000 90000000
120E06F0 0000????
120E06F2 0000000A
E0000000 80008000

Couldn't I change it to this -

Slot 1 have x99
4A000000 90000000
120E06F2 00000063
E0000000 80008000

So no matter what is in Slot 1 it will always have x99?


The Gamer\'s Voice is now at DarkUmbra.net!

DR4G0N

Quote from: Warlock on May 17, 2010, 02:02:12 PM
I just had a thought and wondered if this would work -

Instead of this code -

Item Mod/Have 10 Slot 1
4A000000 90000000
120E06F0 0000????
120E06F2 0000000A
E0000000 80008000

Couldn't I change it to this -

Slot 1 have x99
4A000000 90000000
120E06F2 0000000A
E0000000 80008000

So no matter what is in Slot 1 it will always have x99?

Item Mod/Have 10 Slot 1
4A000000 90000000
120E06F0 0000????
120E06F2 0000000A <<
E0000000 80008000

just change the 0A to 63 and it will be 99 instead of 10

and for you're mod
you took away a line, the line that lets you set the value for the kind of item not the amount of
might work might not work
try and let us know :)

Warlock

Yeah, I caught that too.  Forgot to change 0A to 63.  And I know I took out that Item line Mod.  That was on purpose for the fact that I don't want it to be Item specific but Slot specific instead.  If it works, it may just help out The Necromancer for what he's looking for (in a sense).  I'll be trying out myself here in a bit unless someone can actually confirm that will work.


The Gamer\'s Voice is now at DarkUmbra.net!

tsuas

Quote from: DR4G0N on May 17, 2010, 03:08:29 PM
Quote from: Warlock on May 17, 2010, 02:02:12 PM
I just had a thought and wondered if this would work -

Instead of this code -

Item Mod/Have 10 Slot 1
4A000000 90000000
120E06F0 0000????
120E06F2 0000000A
E0000000 80008000

Couldn't I change it to this -

Slot 1 have x99
4A000000 90000000
120E06F2 0000000A
E0000000 80008000

So no matter what is in Slot 1 it will always have x99?

Item Mod/Have 10 Slot 1
4A000000 90000000
120E06F0 0000????
120E06F2 0000000A <<
E0000000 80008000

just change the 0A to 63 and it will be 99 instead of 10

and for you're mod
you took away a line, the line that lets you set the value for the kind of item not the amount of
might work might not work
try and let us know :)

Yes that works. All you are doing is leaving the item slot blank, allowing you to place and remove any item within the slot while the item count always remains whatever value you have it at. Also, you can add adresses of the other slots into the code, saving you time. For example, say you want a certain number of slots to have 99 of an item (say the first five slots of the first page) simply insert the desired number of slots into the code like this:

4A000000 90000000
120E06F2 00000063
120E06F6 00000063
120E06FA 00000063
120E06FE 00000063
120E0702 00000063
E0000000 80008000

It's as simple as that and a temp solution until someone does a 99 All Item Box Slots code.

Arudo

Quote from: The Necromancer on May 17, 2010, 09:42:21 AM
Don't know if it was asked, but is it possible to make a code for removing parts of monsters? Like say I want to cut off the Lagiacrus's tail. Is there a code where I can attack it once and it comes off? Or could I use the weapon sharpness code and any other attack codes for it?

I think if you use the Monsters have 1 HP (and stays at 1) code and a code that modifies your attack power to something high, if you hit the boss monsters, most of their parts should break quite easily.
-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡â"»â"â"»

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

Warlock

Quote from: tsuas on May 17, 2010, 04:22:07 PM
Quote from: DR4G0N on May 17, 2010, 03:08:29 PM
Quote from: Warlock on May 17, 2010, 02:02:12 PM
I just had a thought and wondered if this would work -

Instead of this code -

Item Mod/Have 10 Slot 1
4A000000 90000000
120E06F0 0000????
120E06F2 0000000A
E0000000 80008000

Couldn't I change it to this -

Slot 1 have x99
4A000000 90000000
120E06F2 0000000A
E0000000 80008000

So no matter what is in Slot 1 it will always have x99?

Item Mod/Have 10 Slot 1
4A000000 90000000
120E06F0 0000????
120E06F2 0000000A <<
E0000000 80008000

just change the 0A to 63 and it will be 99 instead of 10

and for you're mod
you took away a line, the line that lets you set the value for the kind of item not the amount of
might work might not work
try and let us know :)

Yes that works. All you are doing is leaving the item slot blank, allowing you to place and remove any item within the slot while the item count always remains whatever value you have it at. Also, you can add adresses of the other slots into the code, saving you time. For example, say you want a certain number of slots to have 99 of an item (say the first five slots of the first page) simply insert the desired number of slots into the code like this:

4A000000 90000000
120E06F2 00000063
120E06F6 00000063
120E06FA 00000063
120E06FE 00000063
120E0702 00000063
E0000000 80008000

It's as simple as that and a temp solution until someone does a 99 All Item Box Slots code.

There's already a code for that but as stated, it also gives you all items!


The Gamer\'s Voice is now at DarkUmbra.net!

The Necromancer

Quote from: Arudo on May 17, 2010, 04:46:58 PM
Quote from: The Necromancer on May 17, 2010, 09:42:21 AM
Don't know if it was asked, but is it possible to make a code for removing parts of monsters? Like say I want to cut off the Lagiacrus's tail. Is there a code where I can attack it once and it comes off? Or could I use the weapon sharpness code and any other attack codes for it?

I think if you use the Monsters have 1 HP (and stays at 1) code and a code that modifies your attack power to something high, if you hit the boss monsters, most of their parts should break quite easily.

I'll give it a try then.


Quote from: Warlock on May 17, 2010, 04:05:23 PM
Yeah, I caught that too.  Forgot to change 0A to 63.  And I know I took out that Item line Mod.  That was on purpose for the fact that I don't want it to be Item specific but Slot specific instead.  If it works, it may just help out The Necromancer for what he's looking for (in a sense).  I'll be trying out myself here in a bit unless someone can actually confirm that will work.

Rather not use item mod's unless the item I want is online only, as I don't plan on playing through the game.