Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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Apokolypse

Hehe, naked shark slaying, oh what an interesting idea for a quest O.o

suratek

I'm still wondering about the Weapon Always Sharp code.  Max sharpness is PURPLE.  Is this still a code request board?

dagarath

Quote from: suratek on May 14, 2010, 06:42:58 AM
I'm still wondering about the Weapon Always Sharp code.  Max sharpness is PURPLE.  Is this still a code request board?

Always sharp means you dont have to sharpen it, it doesnt increase sharpness.

Ryuodjin

Is there an "Awaken" digit for the talisman creation?

its free element. Sorry noticed it on a wiki.

Suiseiseki

The overpowered weapons you mean?

I think those are what I'm using back in the JP version (with the LS one having a 70+% affinity rate).

Zorai_Kun

Quote from: Arudo on May 13, 2010, 08:47:38 PM
Nope. I'm avoiding using that code since I've already found most of the other drops etc. But as I've mentioned previously some pages back, I tried creating the tickets/vouchers/event whatevers, and then talked to the Blacksmith. The event items require an online flag to be opened/unlocked by you visiting the event and clearing it at least once before you can forge the item.

I use it and my blacksmith can forge all the events (Sinister Saints, Tenebra, Rising Soul, etc.)... Of course I wouldn't go online with these weapons though.

Quote from: KingKj52 on May 13, 2010, 08:45:33 PM
Zorai, if you go online with that, you get banned [if you couldn't have all items] so that wouldn't work for him.

Been using it since HR1... Let's just say I'm HR67 right now. For like the fourth time in this blog: you can't get banned, no matter how hard you try, for any other reason except illegitimate forging. They don't detect ANYTHING else.

You say that like you're so sure. If it was detectable, it'd be auto-ban. We're serious: they don't detect anything else. In this case, they can't detect your items, unless of course you use them to forge something that no legit player of your HR should have.


Zorai_Kun

REQUESTS:

"Affinity is always ___"

or

"Affinity x3".

118218

Hi,

Does anyone know what value of "Skill # 1 Strength" gives +4 in Talisman codes.

For +7 it's 11 and for +10 it's 14


Skiller

Quote from: 118218 on May 14, 2010, 02:40:21 PM
Hi,

Does anyone know what value of "Skill # 1 Strength" gives +4 in Talisman codes.

For +7 it's 11 and for +10 it's 14



i gave the formula befor ..

u add 10 to the value u want then convert it to hex u can use win Celc for this

10+Value = Proper value (Convert to hex)

Zorai_Kun

Quote from: Skiller on May 14, 2010, 03:04:45 PM
Quote from: 118218 on May 14, 2010, 02:40:21 PM
Hi,

Does anyone know what value of "Skill # 1 Strength" gives +4 in Talisman codes.

For +7 it's 11 and for +10 it's 14



i gave the formula befor ..

u add 10 to the value u want then convert it to hex u can use win Celc for this

10+Value = Proper value (Convert to hex)

Ok so say I want +15, then I'd insert 25 into the code as HEX.

Using this calculator, http://www.squarebox.co.uk/hcalc.html, how do I do that?

rogeronfire

How can i change your all items code to have x50-99 items instead of x10?

Have Every Item In Item Box [Skiller]
4A000000 90000000
180E06F0 0001000a
22E90004 00010000
E0000000 80008000

Edit: Nvm, i figured it out...

Zorai_Kun

Quote from: rogeronfire on May 14, 2010, 03:21:42 PM
How can i change your all items code to have x50-99 items instead of x10?

Have Every Item In Item Box [Skiller]
4A000000 90000000
180E06F0 0001000a
22E90004 00010000
E0000000 80008000

Edit: Nvm, i figured it out...

Mind sharing how you changed it to have 50-99x of the items? I'd like to know.

Skiller

Quote from: Zorai_Kun on May 14, 2010, 03:12:56 PM
Quote from: Skiller on May 14, 2010, 03:04:45 PM
Quote from: 118218 on May 14, 2010, 02:40:21 PM
Hi,

Does anyone know what value of "Skill # 1 Strength" gives +4 in Talisman codes.

For +7 it's 11 and for +10 it's 14



i gave the formula befor ..

u add 10 to the value u want then convert it to hex u can use win Celc for this

10+Value = Proper value (Convert to hex)

Ok so say I want +15, then I'd insert 25 into the code as HEX.

Using this calculator, http://www.squarebox.co.uk/hcalc.html, how do I do that?

CHange the celc to Dec by click on Dec then put your number in so in your case 25 then put it back to hex by clickin on hex then it will give u your number

As for the how to change the item box every item to 99 here

Have Every Item In Item Box [Skiller]
4A000000 90000000
180E06F0 000100??
22E90004 00010000
E0000000 80008000

Change the ?? to 63 to get 99 or 32 to get 50


Zorai_Kun

Quote from: Skiller on May 14, 2010, 05:11:55 PM
Quote from: Zorai_Kun on May 14, 2010, 03:12:56 PM
Quote from: Skiller on May 14, 2010, 03:04:45 PM
Quote from: 118218 on May 14, 2010, 02:40:21 PM
Hi,

Does anyone know what value of "Skill # 1 Strength" gives +4 in Talisman codes.

For +7 it's 11 and for +10 it's 14



i gave the formula befor ..

u add 10 to the value u want then convert it to hex u can use win Celc for this

10+Value = Proper value (Convert to hex)

Ok so say I want +15, then I'd insert 25 into the code as HEX.

Using this calculator, http://www.squarebox.co.uk/hcalc.html, how do I do that?

CHange the celc to Dec by click on Dec then put your number in so in your case 25 then put it back to hex by clickin on hex then it will give u your number

As for the how to change the item box every item to 99 here

Have Every Item In Item Box [Skiller]
4A000000 90000000
180E06F0 000100??
22E90004 00010000
E0000000 80008000

Change the ?? to 63 to get 99 or 32 to get 50


Ok, thanks! One last thing: what's the max value a skill can be increased when making a custom talisman? Is 99 in hex good?



Arudo

Zorai, learn your hexadecimal.

63 in hex is 99. 64 is 100.

99 in hex = 153.

No skill in a talisman even needs to go that high. Most of them top out at between 10-20.
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