another bug:
When gecko.net hasn´t connected yet (after a crash, reboot etc.) and I press "Send Codes", it gives an error exception.
Then, if I press it a second time, it works. Furthermore, the "restart search" button is greyed out, if I crash and reconnect while having search results in the list. I need to refine the search and then I can restart the search.
And I don´t like how gecko.net almost locks up/slows down significantly when the USB Cord is connected, but no game is hooked.
I think that it keeps trying to connect and therefore loses reaction time for anything else that the user is doing with the app.
What was the button combination again to prevent it from trying to connect? Or is there a general fix without doing anything? I want to connect using the "Reconnect to Gecko" button only and not automatically.
Gecko.net pokes every undo line in the codelist on send/disable codes.
That´s bad because if there´s moving ASM the game will crash!
So we want it to only undo the codes that are "ticked".
We don´t need to make a new codelist just to move somehwere else in the game where assembly has moved.
It doesn´t happen on most games, but it DOES happen on some...
It would be so beast if my requests get fullfiled one day :/
Bully