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Author Topic: Gecko dotNET release thread (version 0.65 now!)  (Read 72868 times)
Link
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« on: January 03, 2010, 01:33:37 PM »

Gecko.NET is now hosted on Google Code!

Current version: 0.65

Bugs Reports/Feature Requests go here ---> http://wiird.l0nk.org/forum/index.php/topic,4954.new.html#new (and/or Google Code)

Download Experimental ---> http://wiird.l0nk.org/forum/index.php/topic,4886.new.html#new

Download Latest Stable ---> http://geckowii.googlecode.com/files/Gecko dNet 0.65.zip

Browse the Source ---> http://code.google.com/p/geckowii/source/browse/

Note!  Source is outdated.  I need to merge a few different sets of changes together and I want to make sure I don't mess anything up before I commit the changes.

---

Release notes:

Gecko.NET 0.65

http://geckowii.googlecode.com/files/Gecko dNet 0.65.zip

---

General changes since 0.64:

- Automatically patch the code handler for Gecko OS 1.9.3.1 and 1.9.3.2 to increase stability and accuracy.
- Major changes to USB Gecko interface; improved transfer speeds
- General bug fixes

- GCT Code Undo
- Copy All Frames; will put the whole call stack, disassembly, and registers into the clipboard
- Pointer Search tab using Dr. Pepper's Pointer Search app
- Reload old search, even after closing and re-opening Gecko.NET
- Breakpoint Condition: Value of Address
- BP tab disassembler can scroll back a few instructions now
- Shift click a Memory Viewer cell to add it to the MemView Hex Search (good when searching for F6 code "unique values")
- Integrated ASMWiiRD and PyiiASMH support
- Auto Capture screenshots
- Single Frame preview
- Faster watch list

---

For detailed release notes, go to a given link and read the notes for each version and sub-version

0.65 http://wiird.l0nk.org/forum/index.php/topic,4886.msg68576.html#msg68576
0.64 http://wiird.l0nk.org/forum/index.php/topic,4886.msg67325.html#msg67325
0.63 http://wiird.l0nk.org/forum/index.php/topic,4886.msg58943.html#msg58943
0.62 http://wiird.l0nk.org/forum/index.php/topic,4886.msg53436.html#msg53436
0.61 http://wiird.l0nk.org/forum/index.php/topic,4886.msg46432.html#msg46432
0.60 http://wiird.l0nk.org/forum/index.php/topic,4886.msg45895.html#msg45895
0.51 http://wiird.l0nk.org/forum/index.php/topic,4886.msg45389.html#msg45389




----

Screenshots are (outdated) at: http://l0nk.org/g.net/
« Last Edit: April 29, 2011, 02:13:45 PM by dcx2 » Logged

wiiztec
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« Reply #1 on: January 03, 2010, 02:02:16 PM »

No pointer search and dumbed down breakpoint tab? I'll pass
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« Reply #2 on: January 03, 2010, 02:09:45 PM »

No pointer search and dumbed down breakpoint tab? I'll pass

READ THE README!!!!!!!!!

a) If you look at the readme.. I clearly pointed out why pointer search is NOT GOING to be a part of it.. if it comes.. it will be an external application for good reasons. Internal pointer search has the following disadvantages:
 1) WiiRd locks up.. you can't do other searches.. the program is essentially blocked especially when you do pointer in pointer searches
 2) If your Wii is not running.. even if you have the dumps then you can't do searches although there is literally no reason why it should.. as you do not need any Wii connection for the pointer search
b) Breakpoint tab: look at the instruction: it is easy to implement the features which are currently dopped.. in fact: at core level they even exist.. I just TEMPORARILY did not add them as I for myself haven't really used them yet.. if you think they are required.. they will come back
c) Have you ever heard the term BETA?
I need beta tests. Is it stable? Are the features in there working.. I won't add functionality unless all other functionality works!
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« Reply #3 on: January 03, 2010, 05:28:37 PM »


Many thanks for providing us with this new tool and for sharing the source codes as well. I will try to use this (in addition to wiird GUI) and let you know if I have any feedback or questions.

Cheers.


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hawkeye2777
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« Reply #4 on: January 03, 2010, 09:20:54 PM »

After looking in the source, it looks like libftdi isn't fully implemented yet; I'm fine with waiting for it though, as long as the Linux version becomes available in the future. Too bad C# isn't my language of choice, otherwise I'd try and implement it completely myself.

Still, nice work and I hope to see more releases too. Smiley
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wiiztec
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TimmyKitty7124
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« Reply #5 on: January 04, 2010, 12:23:36 AM »

No pointer search and dumbed down breakpoint tab? I'll pass

READ THE README!!!!!!!!!

a) If you look at the readme.. I clearly pointed out why pointer search is NOT GOING to be a part of it.. if it comes.. it will be an external application for good reasons. Internal pointer search has the following disadvantages:
 1) WiiRd locks up.. you can't do other searches.. the program is essentially blocked especially when you do pointer in pointer searches
 2) If your Wii is not running.. even if you have the dumps then you can't do searches although there is literally no reason why it should.. as you do not need any Wii connection for the pointer search
b) Breakpoint tab: look at the instruction: it is easy to implement the features which are currently dopped.. in fact: at core level they even exist.. I just TEMPORARILY did not add them as I for myself haven't really used them yet.. if you think they are required.. they will come back
c) Have you ever heard the term BETA?
I need beta tests. Is it stable? Are the features in there working.. I won't add functionality unless all other functionality works!

I have no need for other searches while I'm doing a pointer search what I do have need for is reduced clutter and having a seperate poiner search application adds to that problem
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« Reply #6 on: January 04, 2010, 12:28:21 AM »

reducing clutter is not always most efficient...

suit yourself. I still love you Link Cheesy GeckodotNET is way better in my opinion already (despite still being in beta) and it only has a few issues left so its all good. The things it does include make up so much more and compensate for everything it lost (which really isn't gone).
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Panda On Smack
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« Reply #7 on: January 04, 2010, 10:56:52 AM »

yeah thanks for your efforts Link

Is it possible to comment out individual lines of codes like wiird used to do?

At the moment a code is on or off via the check-box, i cant disable certain lines of the code

ta
« Last Edit: January 04, 2010, 02:34:39 PM by Panda On Smack » Logged
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« Reply #8 on: January 04, 2010, 05:26:56 PM »

yeah thanks for your efforts Link

Is it possible to comment out individual lines of codes like wiird used to do?

At the moment a code is on or off via the check-box, i cant disable certain lines of the code

ta

Admittedly, no that's not possible yet, I have certain troubles with .NET components so far when it would come to such a feature.. I am trying to do something like that though.. would you be happy enough if I made it with a commenting system like you proposed:

meaning:

01234567 89ABCDEF <-- active code
- 01234567 89ABCDEF <-- inactive (notice the minus!)

that would be simple to make and might serve the purpose already!
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Panda On Smack
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« Reply #9 on: January 04, 2010, 06:05:11 PM »

yeah perfect

maybe keep the standard JS/C# way and use // to comment out a line?

e.g.

20214378 00000300
048FD8DC 00000000
// CC000000 00000000
// 048FD8DC 00000001
E0000000 80008000
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Romaap
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« Reply #10 on: January 04, 2010, 10:07:49 PM »

Or a string the user specifies? Cheesy
Or just a dropdown-box with some predefined comment strings.
Or any character that is not 0-9 A-F.

Just my thoughts Tongue
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Link
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« Reply #11 on: January 05, 2010, 04:09:30 PM »

Well, I checked its sources.. its code input parser is well.. written to be ultra-fair.. meaning: no matter how you enter the codes it will always extract only 0-9 and A-F sequences and checks if it collected an amount which is a multiple of 8.. so I can easily add other signs..

What I'll do: when you type in - or / within a code - then it will mean that the line it is in is deactivated.. when you click a code again.. it will most likely use the // syntax to demonstrate a deactivated line.. but yeah when entering codes.. it's very polite and basically accepts everything!
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« Reply #12 on: January 05, 2010, 04:59:54 PM »

nice one mate
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« Reply #13 on: January 08, 2010, 04:09:37 PM »

I think it's great! I will certainly be using this next time I hack! =)
Much appreciated, Link!
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« Reply #14 on: January 11, 2010, 05:46:08 PM »

Best Christmas gift ever!
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