Metroid Prime Trilogy [R3ME01]

Started by TwilightErik, August 22, 2009, 02:51:36 AM

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SheeEttin

Quote from: opiumx on September 04, 2009, 11:36:34 PMIm using a usb loader, so its set to whatever its set to. I had no option to set it.
I have no idea how USB loaders work, but I'm sure there is a way... If you're booting an ISO, surely that shows the menu... And if you're booting a DOL, surely you can boot the menu DOL...?

Also, TNTkryzt, your multi-jump codes only work when only B is held down... While that's good for morph ball mode (boosting is actually possible, unlike brkirch's MP3 moon jump), it means you can't lock on or hold a charge when jumping (or use the screw attack properly).
Is there some way you could make it activate only on, e.g., "B AND NOT -"? That is, disable moon jump on hold of minus (and only minus)?
(Even better would be when unmorphed, B regardless of other buttons, and when morphed, B AND NOT Z, but I don't know if there's an easy way to check morphedness.)

TNTkryzt

I'll have a look at it when I get home tonight.

Infinite Credits
077F9A80 00000010
39600009 91630124
80630124 4AA6B148
04264BD0 49594EB0

OneUp

Quote from: SheeEttin on September 05, 2009, 04:53:33 AM
Quote from: opiumx on September 04, 2009, 11:36:34 PMIm using a usb loader, so its set to whatever its set to. I had no option to set it.
I have no idea how USB loaders work, but I'm sure there is a way... If you're booting an ISO, surely that shows the menu... And if you're booting a DOL, surely you can boot the menu DOL...?

Also, TNTkryzt, your multi-jump codes only work when only B is held down... While that's good for morph ball mode (boosting is actually possible, unlike brkirch's MP3 moon jump), it means you can't lock on or hold a charge when jumping (or use the screw attack properly).
Is there some way you could make it activate only on, e.g., "B AND NOT -"? That is, disable moon jump on hold of minus (and only minus)?
(Even better would be when unmorphed, B regardless of other buttons, and when morphed, B AND NOT Z, but I don't know if there's an easy way to check morphedness.)

You might be able to create a switch (like the morph ball button, c) that turns the code on/off?
As far as usb loaders go, you can't choose difficulty because you can't boot into the games from the menu, instead you have to boot through something called the alternate dol method.  So, you start the game and create a save normally, but to play the games you gotta boot straight to them from usb loader, which it is actually quite nice to skip the menus and go straight to gameplay.  I installed it on my hd right after i got it, so currently I'm stuck with veteran on all three games.

TNTkryzt

..couple more, you may need to save and reload the save to make Fusion Suit appear

All Extras Unlocked
0426497C 3880FFFF
04264980 7C85312E

All Extras Purchased
042649C0 3880FFFF
042649C4 7C85312E

..here's the edited multi-jump for MP1, it no longer relies on B as an activator

Multi-Jump (MP1)
077F9A3C 00000024
81630D00 2C0B0000
41820014 2C190000
4082000C 3D604140
91630148 7E439378
4A8DDE90 00000000
040D78E8 49722154

Here's a temp code to acquire use of most accessories if not all for MP2, the code effects are not savable..

Have all Accessories (Temp) (MP2)
0416DEA0 38600001

Nintendo Maniac 64

Quote from: TNTkryzt on September 05, 2009, 05:05:14 AM
Infinite Credits
077F9A80 00000010
39600009 91630124
80630124 4AA6B148
04264BD0 49594EB0

Does this include Friend Credits?  If so, the GameFAQs metroid prime trilogy board is gonna have a hootenanny.
WiiRd's resident straight male kuutsundere.
(that's a kuudere-tsundere hybrid; from left to right is the outer to innermost)


TNTkryzt

Probably not, I can't go online so I'm unable to test though. I doubt I'll do anymore for this game as it is way too unstable, most of my searches end with the wii crashing, I spend more time rebooting than I do hacking.  ::)

Gh0sT

Quote from: Nintendo Maniac 64 on September 06, 2009, 07:33:03 AM
Quote from: TNTkryzt on September 05, 2009, 05:05:14 AM
Infinite Credits
077F9A80 00000010
39600009 91630124
80630124 4AA6B148
04264BD0 49594EB0

Does this include Friend Credits?  If so, the GameFAQs metroid prime trilogy board is gonna have a hootenanny.

It does...I had 2 beforehand and now I have 9
Sent one to a friend and its still showing nine...

speedy2721

Is there a code in MP2 to just have unlimited light and dark ammo, because I don't like the ammo system in that game but I don't want to have unlimited missiles and power bombs. Thanks to anyone that helps.

khronosforce


OneUp

Quote from: speedy2721 on September 06, 2009, 06:40:47 PM
Is there a code in MP2 to just have unlimited light and dark ammo, because I don't like the ammo system in that game but I don't want to have unlimited missiles and power bombs. Thanks to anyone that helps.
I can't do just light/dark and no missile because they all use the same code.  I'm sure there is a register that I could change to do just one, but why do that if I'm making an infinite ammo code?  If you want to get rid of power bombs/morph ball bombs, you can remove the three next to last lines of code, but as before morph/power use same code.
So , without power bombs and morph ball bombs, the code would be:
2853300A BEFB4104
C216DC54 00000002
7C1F0051 7C00FA15
60000000 00000000
E2000001 80008000
(still press the buttons to activate)

Hey TNTkryzt, how is the game crashing on you?  I had some problems in the beginning when I had CIOSCorp 3.2 installed, but after I installed regular IOS and older CIOSCorp etc it has only crashed after multiple searches or me botching some asm code.

speedy2721

Quote from: OneUp on September 06, 2009, 08:32:57 PM
Quote from: speedy2721 on September 06, 2009, 06:40:47 PM
Is there a code in MP2 to just have unlimited light and dark ammo, because I don't like the ammo system in that game but I don't want to have unlimited missiles and power bombs. Thanks to anyone that helps.
I can't do just light/dark and no missile because they all use the same code.  I'm sure there is a register that I could change to do just one, but why do that if I'm making an infinite ammo code?  If you want to get rid of power bombs/morph ball bombs, you can remove the three next to last lines of code, but as before morph/power use same code.
So , without power bombs and morph ball bombs, the code would be:
2853300A BEFB4104
C216DC54 00000002
7C1F0051 7C00FA15
60000000 00000000
E2000001 80008000
(still press the buttons to activate)

Ok thanks alot for the code. Thats to bad that the missiles and the ammo use the same code, I guess I will have to try and not to abuse the fact I have unlimited missiles.

TwilightErik

Maximum Energy Tanks (MP1)
Maximum Missiles (MP1)
Maximum Power Bombs (MP1)

Has anyone got these codes working?

hylatio

Hi, is there a code for the first Metroid Prime that completes the logbook? I missed a one-time enemy in the ice area and don't want to restart my file again just to get 100% of the scans.

TNTkryzt

Quote from: OneUp on September 06, 2009, 08:32:57 PM
Hey TNTkryzt, how is the game crashing on you?  I had some problems in the beginning when I had CIOSCorp 3.2 installed, but after I installed regular IOS and older CIOSCorp etc it has only crashed after multiple searches or me botching some asm code.
It crashes whenever I break on read and attempt to trace back through memory, MP2 is especially sensitive. You don't have that problem?

Quote from: hylatio on September 07, 2009, 12:42:37 AM
Hi, is there a code for the first Metroid Prime that completes the logbook? I missed a one-time enemy in the ice area and don't want to restart my file again just to get 100% of the scans.
I do have one for MP1 but am not sure if the memory is static and never got around to check but you can try it;

Have all Log Book Entries (MP1)
208D2240 003ED6A3
088D2244 3F800000
234D0008 00000000
E0000000 80008000

OneUp

On freezing, I have had it freeze with incorrect hooks.  I have done breakpoints on write, and left it frozen a good bit while tracing the memory.  But, would read produce different problems?  I haven't tried it much.