Resident Evil 4 [RB4E08]

Started by tgrokz, May 12, 2009, 12:46:00 AM

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ThatGuy110

Hmm, I always thought the transmissions were just cutscenes, but i guess this shows they aren't o.0. Why else would they freeze? Probably because it doesn't know how to move the character in that way or something(though, i could very likely be wrong). There must be someway to bypass this. Perhaps a "no communications" code, that would prevent transmissions, therefore stopping these glitches from happening. Then you could peacefully go through the game as another character.(surely there is something you can change in order to prevent cutscenes!). Anyways, if someone figues this out, please post a way for NTSC as well, much appreciated.

Also, like previously suggested, using weapons from other characters would be useful. I for one, would enjoy having a silcener, custom TMP, and a bow lol. Again, if someone gets this working, please post it in NTSC.

Ghahreman

Quote from: ThatGuy110 on July 24, 2009, 07:11:48 PM
Hmm, I always thought the transmissions were just cutscenes, but i guess this shows they aren't o.0. Why else would they freeze? Probably because it doesn't know how to move the character in that way or something(though, i could very likely be wrong). There must be someway to bypass this. Perhaps a "no communications" code, that would prevent transmissions, therefore stopping these glitches from happening. Then you could peacefully go through the game as another character.(surely there is something you can change in order to prevent cutscenes!). Anyways, if someone figues this out, please post a way for NTSC as well, much appreciated.

Also, like previously suggested, using weapons from other characters would be useful. I for one, would enjoy having a silcener, custom TMP, and a bow lol. Again, if someone gets this working, please post it in NTSC.


the hunnigan transmissions definitely aren't transmissions. you can tell what is a cutscene and what isnt by going through the game as mafia leon and knight ashley. all the scenes that shows them wearing originnal clothes ARE cutscenes, the ones that shows them with mafia/knight clothes AREN'T cut scenes.

p.s. the PAL code to use Krauser in story mode has also been found (turn the 4 at the end of the code to a 5). the transmissions still freeze though....
if anyone could find a way around these transmissions, and a code to add bow and arrow to ur inventory, u wud be AWESOME :) thnx

ThatGuy110

#17
Oh ya! I completely forgot about that!

Also, another thing I was wondering. If it is actually possible for you to switch out leon for Krauser(Or perhaps other characters), then perhaps someone could switch out Ashely with someone else. Also, since controls can be changed, perhaps a second player could be added. I'm not entirely sure that this would actually work, however, it would be intresting!

Also, sorry to keep asking this, but can someone please convert The Krauser thing into NTSC-USA? (i know it freezes, however i would still like to test it out!).

Perhaps i'll have to look into how to find these codes myself too, however, for the time being, can someone please convert this!

It seems as though this topic has lost interest though. Too bad...these could be some awesome hacks lol.

Also another idea! Perhaps the controls could be remapped, to make it so shooting only required 1 button.(For example, B). That way, people could run, AND shoot at the same time!

Ghahreman

yaa this topic has pretty much died... and yes there could be some awesome hacks... everyone is too busy making codes for super smash bros, zelda, and animal crossing, but i think most ppl would agree that this is one of the best games on the wii.

they need to make more codes for this game!!! there is so much potential it would be so awesome. but ya im still lookin for a code to bypass transmissions, and also a code to put bow and arrow in your inventory for PAL :)

ThatGuy110

Hm, it is quite strange! Does anyone have a link to a tutorial on how to create these codes(for NTSC)?
If only some more people would come to this topic!!

Ghahreman

can someone please convert this code from NTSC to PAL?

Hold A For Knife, Z To Aim, C To Run, Press B To Shoot (Credit: brkirch)
040870E8 540005EF
042D8610 00000020
042D8618 00000040
042D861C 00000200
042D862C 00000100
042D864C 00000200

thanks.

JarrodDro

can some one port these codes or one of them from  PAL-EU/AU  To   NTSC?

Enemies Have Insane HP [Yamishira]
0409B700 38007FFF
0409B418 38007FFF
0409B920 38007FFF


Enemies Have High HP [Yamishira]
0409B700 38002FFF
0409B418 38002FFF
0409B920 38002FFF



Codyk

#22
PLAYER MODIFER UPDATES FOR ANY SD CARD OR USB GECKO USER CHECK OUT THE WORK WERE CURRENTLY WORKING ON HERE http://wiird.l0nk.org/forum/index.php/topic,4724.0.html
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



JarrodDro

#23
can some one port these codes or one of them from  PAL-EU/AU  To   NTSC?

Enemies Have Insane HP [Yamishira]
0409B700 38007FFF
0409B418 38007FFF
0409B920 38007FFF


Enemies Have High HP [Yamishira]
0409B700 38002FFF
0409B418 38002FFF
0409B920 38002FFF


Enemies Have Low HP [Yamishira]
0409B700 38000001
0409B418 38000001
0409B920 38000001

wiiztec

I'll see what I can do, tommorow
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Codyk

i dont know how to port regions so i cant be help wiiztec hope u do a good job : P i can port worth crap
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



ricky23i


wiiztec

Well I tried going by offsets between codes that were made for both PAL and NTSC that didn't work

I tried searching for the enemy health value but I don't know if theirs a seperate value for each enemy on screen or for each type of enemy in the game or what and regular enemies are too weak to survive untill I can narrow down the search and boss health might be a seperate value

So yeah I haven't made much progress so far
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Codyk

no more  bumping ur spamming the topic and ull get in trouble
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



dcx2

#29
Not quite a code porting.  After blowing myself up and watching my health (address courtesy of schmake's Leon code) to see where the "hurt stuff" code is, and I managed to find it.  The whole function spans from 8009FAFC to 800A0034, and there are probably plenty of other goodies that can be done around here, but this will have to do for now.  Let me know if it works for you or if anything weird happens.

Insta-gib enemies [DCX2]
0409FFC0 60000000

The game checks to see if the damage being done is greater than the enemies' health and, if it is, it sets it to the enemies' health so that it won't end up going negative during the subtraction.

if (damage > health) // my nop is like commenting out just this line...
{
 damage = health; // ...so that this line always executes
}
health = health - damage; // this must not go negative!  might be unsigned?

Noping the bge was like commenting out just the if and leaving the assignment.  Now, damage always = current health, so every head shot will always cause an explosion.  I believe the branch of code I hacked only alters the health of enemy pointers and not Leon.

- There are all kinds of other possibilities.  Damage multipliers might serve the desired purpose; if anyone else wants to give their hand at it, the damage to be done is usually stored in r30.
- This function may be where the game decides if an enemy should stumble, fall over, etc.  Perhaps we could find what makes Leon get knocked over and turn it off?

EDIT: Okay, I couldn't help myself.  If you want I could also do a 1/8 and a 1/16 damage to enemies code but that might be excessive?

Note that the insta-kill code above is also part of the damage codes below.  Also, the deal one damage code is unrealistic unless you have infinite ammo, as even the weakest enemies have at least 300 HP.  But it is kinda fun to empty the TMP into someone...

half damage to enemies [DCX2]
  0409FFC0 60000000
  0409FFC4 7FDE0E70

quarter damage to enemies [DCX2]
  0409FFC0 60000000
  0409FFC4 7FDE1670

one damage to enemies [DCX2]
  0409FFC0 60000000
  0409FFC4 3BC00001