Super Smash Bros Brawl [RSBE01]

Started by hetoan2, April 05, 2009, 10:48:41 AM

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wiiztec

#90
Replace every line with 284DE4B0 with

284DE4B8 for P2

284DE4C0 for P3

284DE4C8 for P4

And every line with 90180F20 with

90180F7C for P2

90180FD8 for P3

90181034 for P4

And subtract 80 in hex from every line to the right of 284DE4XX to make it work with a wavebird

Also it won't end the match with only 2 players if it's a time match

If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Drenn

#91
I've got a question about spunit's death boundary codes. There are 2:

Death Boundary Mod V2 [spunit262]
C2931438 0000001D
3C004248 90010008
C0610008 3C004B00
60000800 90010008
C0210008 3C809018
A0640F3A 88840F3C
811D0020 38A2FCD8
84C50008 80E50004
54C0463E 7C001800
40A2009C 54C0673E
2C00000F 41A2000C
7C002000 40A20088
54C0E53F 4182001C
68000800 B001000A
C0010008 FC000828
FC80182A D0880000
54C0452E 50E0463F
4182001C 68000800
B001000A C0410008
FC420828 FC821828
D0880004 54E0A53F
4182001C 68000800
B001000A C0C10008
FCC60828 FC861828
D0880008 54E0053F
4182001C 68000800
B001000A C0E10008
FCE70828 FC87182A
D088000C 7CC03B79
4082FF50 00000000

Death Boundary Mod Data [spunit262]
065A9000 000000ZZ
XXY0LLLR RRTTTVVV
XXY0LLLR RRTTTVVV

So am I supposed to just turn on the first one and put the values in the second? Also, what are the default values of these for small, medium and large custom stages? Or better yet for everything (not necessary but would be nice)?
And what's the size of one block in the stage editor in hex (I'm trying to make a ceiling in my level, boundary needs to be lowered just 3 or 4 blocks)?

Dark Chaos

What does these codes do anyways with the death boundary. ???

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You're too slow LOL :D

Drenn

The death boundary code is supposed to change the death boundary. :cool:

Dark Chaos


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You're too slow LOL :D

Drenn

#95
http://www.youtube.com/watch?v=zzT7FNqD2qM&feature=channel

Also: Is the stage modifier with no freezing at the end of a match safe to use? At the start of the thread it said no, is this a new version?

Dark Chaos


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You're too slow LOL :D

nintendude

By the way, with the death boundary mod hack, is it possible to turn off the death boundary completely? I know it defeats the purpose of winning in Smash Bros., but so does the World Wrap X2 code with the side boundaries...

Also, while I have your attention, is there any of the 2 such hacks that I asked about? You know, the one where the stage and characters don't white out when zoomed out greatly on some stages and the one where you can move after doing a victory pose and staying modified size, if applicable? It'd be greatly appreciated if I could get any/all of these simple questions answered...

Dark Chaos


Click here to level up my card!
You're too slow LOL :D

Drenn

Quote from: nintendude on December 23, 2009, 06:20:53 AM
By the way, with the death boundary mod hack, is it possible to turn off the death boundary completely? I know it defeats the purpose of winning in Smash Bros., but so does the World Wrap X2 code with the side boundaries...

Also, while I have your attention, is there any of the 2 such hacks that I asked about? You know, the one where the stage and characters don't white out when zoomed out greatly on some stages and the one where you can move after doing a victory pose and staying modified size, if applicable? It'd be greatly appreciated if I could get any/all of these simple questions answered...
I don't think there'll be a code for whiting out... it wouldn't be the easiest thing anyway. I guess it's possible...
I don't think you can turn the death boundary off, you can make it very far away though. But why would you do that? A guy falls off the stage... waiting... waiting... Just use that world wrap code instead, unless you've got some special plans with this.
Still waiting for answers, in case some of you skipped that last page.

Dark Chaos

can anyone make a debug menu code for brawl similar to the debug menu code in melee. :)
if its not possible than dont bother trying to make one. :p

Click here to level up my card!
You're too slow LOL :D

wiiztec

If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Dark Chaos

oh well. :-\
btw the stage modifier :(
284DE4B0 00000188(mariomaniac33)
4A000000 90180F08
10000033 000000SS
10000034 000000TT
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08
10000033 000000UU
10000034 000000VV
E0000000 80008000
284DE4B0 00000182
4A000000 90180F08
10000033 000000WW
10000034 000000XX
E0000000 80008000
284DE4B0 00000184
4A000000 90180F08
10000033 000000YY
10000034 000000ZZ
E0000000 80008000
Hold button combination of your choice while loading a stage.
Do not activate a stage in mid battle!!!
D-Pad Up + A Activates Stage 1
SS= Stage 1 ID
TT= Stage 1 Sub ID
D-Pad Left + A Activates Stage 2
UU= Stage 2 ID
VV= Stage 2 Sub ID
D-Pad Right + A Activates Stage 3
WW= Stage 3 ID
XX= Stage 3 Sub ID
D-Pad Down + A Activates Stage 4
YY= Stage 4 ID
ZZ= Stage 4 Sub ID

i need help with stage id's and sub id's
what kind of stage is max?
00 (00) - Battle
01 (00) - BattleField (Battlefield)
02 (00) - Final (Final Destination)
03 (00) - Dolpic (Delfino Plaza)
04 (00) - Mansion (Luigi's Mansion)
05 (00-02) - MarioPast (Mushroomy Kingdom)
06 (00) - Kart (Mario Circuit)
07 (00) - Donkey (75 m)
08 (00) - Jungle (Rumble Falls)
09 (00) - Pirates (Pirate Ship)
0A (00) - Zelda2 (Bridge of Eldin)
0B (00) - Norfair (Norfair)
0C (00) - Orpheon (Frigate Orpheon)
0D (00) - Crayon (Yoshi's Island)
0E (00) - Halberd (Halberd)
0F (00) - TestHalberd_00
10 (00) - TestHalberd_01
11 (00) - TestHalberd_02
12 (00) - Karby2
13 (00) - Starfox (Lylat Cruise)
14 (00) - Stadium (Pok?mon Stadium 2)
15 (00) - Tengan (Spear Pillar)
16 (00) - Fzero (Port Town Aero Dive)
17 (00) - Ice (Summit)
18 (00) - Gw (Flat Zone 2)
19 (00) - Emblem (Castle Siege)
1A (00) - TestEmblem_00
1B (00) - TestEmblem_01
1C (00) - Madein (WarioWare, Inc.)
1D (00) - Earth (Distant Planet)
1E (00) - Palutena (Skyworld)
1F (00) - Famicom (Mario Bros.)
20 (00) - Newpork (New Pork City)
21 (00) - Village (Smashville)
22 (00) - Metalgear (Shadow Moses Island)
23 (00) - Greenhill (Green Hill Zone)
24 (00) - Pictchat (PictoChat)
25 (00) - Plankton (Hanenbow)
26 (00) - ConfigTest
27 (00) - Viewer
28 (00) - Result
29 (00) - DxShrine (Temple)
2A (00) - DxYorster (Yoshi's Island)
2B (00) - DxGarden (Jungle Japes)
2C (00) - DxOnett (Onett)
2D (00) - DxGreens (Green Greens)
2E (00) - DxPStadium (Pok?mon Stadium)
2F (00) - DxRCruise (Rainbow Cruise)
30 (00) - DxCorneria (Corneria)
31 (00) - DxBigBlue (Big Blue)
32 (00) - DxZebes (Brinstar)
33 (00) - Oldin
34 (00) - Homerun (Homerun Contest)
35 (00) - Edit (Stages made using the Stage Builder.)
36 (00) - Heal (All-Star Resting Stage)
37 (00) - OnlineTraining
38 (00-05) - TargetBreak (Break The Targets)
39 (00) - CharaRoll
3A (00) - General
3B (00) - Adventure
3C (00) - Adventure0
3D (00) - Adventure2
3E (00) - AdvMeleeTest
3F (00) - AdvMelee
40 (00) - BattleS
41 (00) - BattleFieldS
42 (00) - Max
43 (00) - Unknown

sub id's are in parenthesis.

Click here to level up my card!
You're too slow LOL :D

nintendude

#103
Quote from: Starkiller on December 23, 2009, 04:46:57 PM
Quote from: nintendude on December 23, 2009, 06:20:53 AM
By the way, with the death boundary mod hack, is it possible to turn off the death boundary completely? I know it defeats the purpose of winning in Smash Bros., but so does the World Wrap X2 code with the side boundaries...

Also, while I have your attention, is there any of the 2 such hacks that I asked about? You know, the one where the stage and characters don't white out when zoomed out greatly on some stages and the one where you can move after doing a victory pose and staying modified size, if applicable? It'd be greatly appreciated if I could get any/all of these simple questions answered...
I don't think there'll be a code for whiting out... it wouldn't be the easiest thing anyway. I guess it's possible...
I don't think you can turn the death boundary off, you can make it very far away though. But why would you do that? A guy falls off the stage... waiting... waiting... Just use that world wrap code instead, unless you've got some special plans with this.
Still waiting for answers, in case some of you skipped that last page.

The hack where the stage doesn't white out as well as the hack where death boundaries are turned off aren't a big deal, but the other hack where you stay modified size when you do a victory pose and are able to move after doing said pose is a bigger deal to me. That hack HAS to be possible...

Also, is there a hack that prevents the Pokemon Stadium 2 stage from changing every 30 or so seconds? I believe I remember hearing that it was a Brawl+ code, but I never saw the actual code...

Yoshi52

Quote from: nintendude on December 26, 2009, 09:55:29 PMThe hack where the stage doesn't white out as well as the hack where death boundaries are turned off aren't a big deal, but the other hack where you stay modified size when you do a victory pose and are able to move after doing said pose is a bigger deal to me. That hack HAS to be possible...

Also, is there a hack that prevents the Pokemon Stadium 2 stage from changing every 30 or so seconds? I believe I remember hearing that it was a Brawl+ code, but I never saw the actual code...

l've mentioned before that it certainly is possible for the Victory Pose thing. lt's the main part of the Gigglypuff glitch. There was a code to have that activatable anywhere, but it was rather unnecessarily long. Victory Poses reset the visual size so that characters aren't oversized or undersized during the Results Screen, but they still have voice pitch differences.

Um, basically, the code should have been made a long time ago since it's really simple. It changes with the normal size mod too and probably uses Floating Point as well. l'd be able to make it if l could get a USB Gecko or whatever...