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Author Topic: Fire Emblem Radiant Dawn [RFEE01]  (Read 58451 times)

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Posts: 4

« on: February 11, 2009, 01:24:34 AM »

I don't have access to the Wii Codes board, so forgive me for posting this in the wrong section, (I lack both 100 posts, and my PM to a moderator the other day seems to have been ignored/forgotten.

Anyways, here's some missing skills I've found. Via Trial and Error without any previous experience with this stuff.

'Hidden' Skills

8070F4A0 - When the Enemy Attacks, 'No Damage' Occurs. Might be the Black Knight's PoR Skill or a Second hidden Mantel.
8070F4CC - With this active, when you go to attack, your unit won't attack. But the Enemy Will Counter Attack.
8070F524 - Enemy Units Ignore unit. Like 'Stillness' only more Absolute. Might be Naliah's NPC status in 3-13 or Kurth and Ena's status on the Dragon stage.
8070F6B0 - Combat Camera takes a perspective as if you're watching the activity from the second story of a house across the street.
8070F6DC - Same as Above, but from ground level.

Skill Skills

8070F7B8 - Wildheart (Maybe Voulg's Part 1 version?, I had this on Leo so it was difficult to tell)
8070F7E4 - Shade
8070FDE8 - Discipline
807101DC - Flourish
80710208 - Mercy
807103C0 - Blossom
807103EC - Dummy (Tempest)
80710418 - Dummy (Serenity)
80710470 - Pavaise?
8071049C - Guard

The following are skills I'm 40% sure on.

807105D0 - Shove
807105FC - Smite
80710628 - Smite again?
80710654 - Error
80710680 - Error, but with a Dragon Icon I've never seen before.
« Last Edit: September 05, 2011, 10:13:05 PM by Arudo » Logged
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« Reply #1 on: February 12, 2009, 05:07:57 AM »

You could post them in the codes page:,70.0.html

Karma: 1
Posts: 4

« Reply #2 on: February 12, 2009, 11:15:14 AM »

You could post them in the codes page:,70.0.html

I 'wanted' to post them there. But my account doesn't have posting access there. Lack of both either 100 posts or the Hacker status on my account.

Post Merge: February 13, 2009, 05:22:24 PM
The mods aren't giving me access to the Wii Board now because I admitted I don't own a USB Gecko. I guess powers of observation and persistence aren't encouraged.

Anyways I'm getting tired so I thought I'd post what I've found thus far considering classes.

To use these codes, Start with the 'Make Player Controlled Code like for instance...

Make Elincia Player-controlled [ShadowX39]
04887D44 8066B830

Subtract 4 from the address, so you'll have


Then For your value, 80B5 is the first 4 digits (Why, I don't know, but it's been consistent from what I've seen). The last four digets are the codes I posed. So for Elincia her code would be...

04887D40 80B5XXXX

Enjoy this partial list.

3E74 - <Crash>
3F90 - Hero
40AC - Vanguard
41C8 - Myrmidon
42E4 - Swordmaster
4400 - Swordmaster
451C - Swordmaster
4638 - Trueblade - Male
4754 - Trueblade - Female (Mia)
4870 - Solider
498C - Halberdier
4AA8 - Halberdier
4BC4 - Halberdier
4CE0 - Sentinel
4DFC - Sentinel
4F18 - Fighter
5034 - Warrior
5150 - Warrior
526C - Reaver
5388 - Archer
54A4 - Sniper
55C0 - Sniper
56DC - Marksman
57F8 - Armor Lance
5914 - Armor Axe
5A30 - Armor Sword
5B4C - Armor Sword
5C68 - Lance General
5D84 - Axe General
5EA0 - Sword General
5FBC - Sword General
60D8 - Lance General
61F4 - Axe General
6310 - Sword General
642C - Marshal
6548 - Marshal
6780 - Marshal - Zelgius? - Sword - MEG?
689C - Black Knight
69B8 - Theif
6AD4 - Rogue
6BF0 - Rogue
6D0C - Whisper
6E28 - Whisper
6F44 - Assassin
7060 - Bandit
717C - Fire Mage
7298 - Thunder Mage
73B4 - Thunder Mage
74D0 - Wind Mage
75EC - Light Mage
7708 - Fire Sage
7824 - Fire Sage
7940 - Thunder Sage
7A5C - Thunder Sage
7B78 - Wind Sage
7C94 - Light Sage
7DB0 - Dark Sage
7ECC - Fire Sage
7FE8 - Thunder Sage
8104 - Wind Sage
8220 - Arch Sage - Huh?
833C - Arch Sage - Huh?
8458 - Arch Sage - Huh?
8574 - Arch Sage - Huh?
8690 - Arch Sage - Huh?
87AC - Light Priestess
88C8 - Empress
89E4 - Chancellor
8B00 - Druid
8C1C - Druid
8E54 - Priest
8F70 - Priest
908C - Bishop
91A8 - Bishop
92C4 - Bishop
93E0 - Saint
94FC - Saint
9618 - Saint
9734 - Cleric
9850 - Valkyrie
996C - Sword Knight
9A88 - Lance Knight
9BA4 - Lance Knight
9CC0 - Axe Knight
9DDC - Bow Knight
9EF8 - Blade Paladin
A014 - Lance Paladin
A130 - Lance Paladin
A24C - Axe Paladin
A368 - Axe Paladin
A484 - Bow Paladin
A5A0 - Bow Paladin
A6BC - Blade Paladin
A7D8 - Lance Paladin
A8F4 - Axe Paladin
AA10 - Bow Paladin
AB2C - Gold Knight
AC48 - Gold Knight
AD64 - Gold Knight
AE80 - Silver Knight
AF9C - Silver Knight
B0B8 - Silver Knight
B1D4 - Pegasus Knight
B2F0 - Falcon Knight
B40C - Falcon Knight
B528 - Seraph Knight
B644 - Queen
B760 - Draco Knight
B87C - Draco Knight
B998 - Draco Master
BAB4 - Draco Master
BBD0 - Draco Master
BCEC - Draco Lord
BE08 - Draco Lord
BF24 - Lion (Skrimir)
C040 - Lion (Gifica?)

Obviously there are duplicates because Males and Females are different classes, plus Marshals of a Sword Decent are different classes from Marshals of Axe Decent.

How did I find these values? In the conversation regarding recruiting Zelgius, it was mentioned that 6780 was Zelgius's class, and 689C was the Black Knight, 4754 is Mia's Trueblade class, F22C is Order Incarnate, and 7C94 is Light Sage.

The Difference between Black Knight and Zelgius's values were 11C. But they could be who knows how far apart. So I started subtracting the various differences between the few known classes that were reported. Surprisingly 11C was persistent in all the math I did. I tried a few experiments with quartering and halving the 11C difference to no avail. Turns out Zelgius's Marshal and the Black Knight are Adjacent.

Anyways, Lets say Meg becomes Zelgius. Meg can equip Swords, Zelgus can equip Swords/Lances (At least as reported). Meg-Zelgius will only be able to equip Swords. Fire Sage Sothe on the other hand won't be able to equip anything.

The class changes are somewhat tier concious. If Meg becomes a Wind Sage, she'll have her Sword General Sprite.

Additionally, I'm suspecting some things in the nature of the stats and the classes. When a class is changed the character's stats and caps change.

Thus my personal Theory is...

Meg - Armor Sword

Armor Sword Base Stats + Meg's Leveled Up Stats = Meg's True Stats
5 + 2 = 7

----Meg Class Changes to Sword General ----

Sword General Base Stats + Meg's Leveled Up Stats = Meg's True Stats
8 + 2 = 10.

This would explain why Stat Level ups are constant. Your character isn't gaining stats. His/her bases are.

Here's something else that I'm chewing on now that I'm seeing the classes. As evidenced by the resourceful people here, people can recruit generic enemies and they can level up normally. Isn't it odd that no-face characters have growth rates? I'm wondering if Growth rates aren't tied to characters but to classes. You'll note despite there being Four "Armor *Insert Weapon* there are only three Marshal Classes, while incomplete there are 2 Sniper classes, but only one Marksman class. If Growth Rates are tied to class and not character, then that might explain why my Leo can catch up to Rolf about Endgame, despite Leo being a total 'fail' as an Archer.

But this is wild speculation on my part.
« Last Edit: February 13, 2009, 10:36:49 PM by Wooster » Logged
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Hes a maniac, a maaaaaaaniac JPMayIII
« Reply #3 on: February 13, 2009, 06:00:18 PM »

Hm thats funny.. they let me have access when my USBGecko hadn't arrived yet... granted I'd already made an ASM code but meh w\e. Good luck. If you like I could post them up for you and say made by (yournamehere) etc.

« Reply #4 on: February 13, 2009, 06:28:12 PM »

things are different when you talk to people off site Wink

Karma: 1
Posts: 4

« Reply #5 on: February 13, 2009, 10:44:37 PM »

Hm thats funny.. they let me have access when my USBGecko hadn't arrived yet... granted I'd already made an ASM code but meh w\e. Good luck. If you like I could post them up for you and say made by (yournamehere) etc.

That would be quite appreciated. And I've just updated my list of classes.
There were a couple of funny moments making this list. I thought something was broken when I saw Leo was still his archer class upon updating the codes. Turned out Leo got transmografied into himself! Then I'm sure nothing can top 'Queen' Nolan.

Something to chew on. Skirmir's class gave Meg a Tier 1 sprite, while what I assume was Gifica's Lion Class gave Leo either his tier 2 or tier 3 sprite.

Also, the same problem with giving people classes who's weapons they can't wield, if you make a Beorc a Laguz class, they won't have a transformation gauge. If you could circumvent the weapon problem, it looks like you could theoretically have another formshift on your hands if you feed'um a Laguz Stone. Double curious if if they'd stay transformed after the battle is over.
Sum Miles Christi
Hero Member

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Posts: 784


« Reply #6 on: February 18, 2009, 12:25:24 AM »

I'm having trouble.

I'm on  Ch.4, A Distant Voice, and whenever I start the battle after the cutscenes, it freezes, even when I'm not using codes.

I used Nolan has lv 19 99exp, and the one for Edward, as well as infinite gold, Max BEXP, infinite helath on enemy turn, and Micaiah slot 1- steel axe, and B+ + end chapter

Can I fix this? What code did I use that made it mess up? I've been using them since chap. 2


Figured the problem. The BEXP codes are bad. They shouldn't go higher than the max you can get in the game. I'd say keep it at about 20000. I entered 00000000 as the second 32 bits in USB Gecko and applied, it fixed it.
« Last Edit: February 18, 2009, 12:32:55 AM by REDSOXROX » Logged

Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

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Posts: 7

« Reply #7 on: March 26, 2009, 03:30:08 PM »

so i was testing some of the codes and it's cool that most of them work like the infinite gold and BEXP cheat but the only problem i have is modding some of my character's skills. I'm able to mod Sothe's skills without any problem but for some reason i can't mod Heather's, anybody wanna check if the code works? thanks in advance =]

And yes i have my Wii's screen settings on 16:9 and i use Gamma Loader 0.3 with Ocarina
Full Member

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« Reply #8 on: March 26, 2009, 04:02:03 PM »

try gecko OS

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« Reply #9 on: March 26, 2009, 04:30:02 PM »

aah, see the thing is i only have a backup of the game and even if i try Gecko OS, it thinks i don't have the game in my Wii. Ocarina is the only way i can cheat in my backed up games. =\
Legendary Member

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« Reply #10 on: March 26, 2009, 08:54:15 PM »

ehhm... you cant load backups with ocarina :\

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« Reply #11 on: March 27, 2009, 07:28:03 PM »

ive tried to look for reasons why Heather's skills aren't modding but when i look at Mia's skill setup, she had the skills i wanted for Heather.

1. Cancel
2. Crit +25
3. Shove
4. Lethality
5. Adept
6. Vantage

could there be something wrong with the Heather's Skill Modifier code?

Heather's Skill Modifier [ShadowX39]
Sr. Member

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« Reply #12 on: March 27, 2009, 07:33:33 PM »

Heather's address might change if you missed recruiting a character or lost a character in the previous chapters
try use the codes before Heather's address and see if it works

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Posts: 7

« Reply #13 on: March 28, 2009, 12:40:49 AM »

well i killed Aran (didn't know he was recruitable at the time), and Oliver (didn't know the requirements of recruiting him so i killed him) Dx

i guess it's a matter of guess and check with the other skill modifier codes =P

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Posts: 49

« Reply #14 on: April 14, 2009, 03:36:47 PM »

Hey, G6Flavor
Since the addresses of characters change when you miss or kill one, will it change if i have every character i should up until say 2 Finale.
If I were to use the buttom comboed control all units code when Ludveck was the ONLY one left and finish the game, Ludveck would be the only one to join my group.
Because Ludveck is now in the group, will all characters I get after him have a different, screwed up address?
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