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Author Topic: Fire Emblem Radiant Dawn [RFEE01]  (Read 58450 times)
TreizeKnight
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« Reply #15 on: May 18, 2009, 08:25:35 PM »

Alright, I'm trying to use these codes.

Make Everyone Player Controlled: Code works after Part I : Prologue

Gamecube Controller
283D78A8 0000xxxx
48000000 80884E04
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
283D78A8 0000XXXX
48000000 80884E04
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000

Wii Remote I
283D78DA 0000xxxx
48000000 80884E04
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
283D78A8 0000XXXX
48000000 80884E04
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000

However when I input the button commands, they don't want to work. I use 16:9 and Gecko OS.

For example, I try this

Quote
Make Everyone Player Controlled: Gamecube Controller (up and Z on, down and z off)
283D78A8 00000018
48000000 80884E04
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000
283D78A8 00000014
48000000 80884E14
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000

Doesn't work, help?
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g6flavor
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« Reply #16 on: May 18, 2009, 08:43:22 PM »

In which Chapter did you use the code on?
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TreizeKnight
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« Reply #17 on: May 18, 2009, 10:26:33 PM »

Tried it on Part 2 chapter 2 and foward. Wanted to steal a few weapons with Heather.

It was on the new Gecko, in 9:16 widescreen (So the move again code is engaged.) Also all the other codes work, except for ones which I have to impute the activation codes for.
« Last Edit: May 18, 2009, 10:39:44 PM by TreizeKnight » Logged
REDSOXROX
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RSR


« Reply #18 on: May 18, 2009, 10:52:48 PM »

Hi guys,

I posted a message similar to this in another FERD support topic I can no longer find and was never replied to in.

Apparently, the BEXP Code is faulty.

I don't know about others, but in Chap. 4 it will freeze the game if left on after the base.

I was able to fix this but deapplying BEXP and then applying a BEXP code that sets it to zero when I'm done with giving EXP before the chap.

It seems like it could work by setting BEXP to no more than 20,000
However, if making it a smaller amount does not work, you should include in the code description an edit of it that sets BEXP to 0. [Which just means taking the original code and making the last 32 bits 0's
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g6flavor
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« Reply #19 on: May 18, 2009, 11:03:09 PM »

Tried it on Part 2 chapter 2 and foward. Wanted to steal a few weapons with Heather.

It was on the new Gecko, in 9:16 widescreen (So the move again code is engaged.) Also all the other codes work, except for ones which I have to impute the activation codes for.

I believe, for the code to work, the address to use depends on the Character is in the Part of the game or not

In the above code, Nolan's address is used and since he joins you after the prologue, that's when the code takes effect
Make Nolan Player-controlled [ShadowX39]
4884E04 8066B830
80884E04

Since Nolan is not available in Chapter 2, the code doesn't work
you could try use a different character's address in place of Nolan's
http://www.usbgecko.com/codes/index.php?r=u&c=RFEE01
for example, use Elincia's address
Make Elincia Player-controlled [ShadowX39]
04887D44 8066B830
80887D44

Replace the code in Bold face

By the way, you had a typo in there:
48000000 80884E14
it should be 48000000 80884E04

Another example using Micaiah's address
Control all units (Z + Up)
283D78A8 00000018
48000000 80886D84
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000

Revert (Z + Down)
283D78A8 00000014
48000000 80886D84
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000

this code will work for all of Part 1, since Micaiah is in your party throught out the whole Part 1.

And, make an enemy player controlled can only make them join your team, you won't able to trade items with them.
« Last Edit: May 18, 2009, 11:45:20 PM by g6flavor » Logged
TreizeKnight
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« Reply #20 on: May 19, 2009, 12:32:48 AM »

Ha ha, it took me ten minutes to decipher what you were saying seeing as I'm a total moron when it comes to codes and advanced homebrew stuff, but I think I got this.

So since Heather is in the party for stealing items, I can use her code.

Make Heather Player-controlled [ShadowX39]
0488DFB4 8066B830

Control all units (Z + Up)
283D78A8 00000018
48000000 8088DFB4
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000

Revert (Z + Down)
283D78A8 00000014
48000000 8088DFB4
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000

I'll give it a shot.
« Last Edit: May 19, 2009, 03:44:33 AM by TreizeKnight » Logged
g6flavor
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« Reply #21 on: May 19, 2009, 02:08:37 AM »

Ha ha, it took me ten minutes to decipher what you were saying seeing as I'm a total moron when it comes to codes and advanced homebrew stuff, but I think I got this.

So since Heather is in the party for stealing items, I can use her code.

Make Heather Player-controlled [ShadowX39]
0488DFB4 8066B830

Control all units (Z + Up)
283D78A8 00000018
48000000 8088B830
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000

Revert (Z + Down)
283D78A8 00000014
48000000 8088B830
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000

I'll give it a shot.
Heather's address is 8088DFB4, so the code would be:
Control all units (Z + Up)
283D78A8 00000018
48000000 8088DFB4
DE000000 80008080
10000014 00000000
10000020 00000000
1000002C 00000000
E0000000 80008000

Revert (Z + Down)
283D78A8 00000014
48000000 8088DFB4
DE000000 80008080
10000014 00000001
10000020 00000002
1000002C 00000003
E0000000 80008000
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TreizeKnight
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« Reply #22 on: May 19, 2009, 04:04:09 AM »

I was able to figure that part on my own, I feel proud. Of course now the gamecube code for Moving again doesn't want to work.


Push B and - on Wii Remote to Move again
283D78DA 00001400
08884E1F 00000000
003B03F0 00000000
E0000000 80008000
Worked fined

Push R (On GCN Controller) to Move again
283D78DA 00000004
08884E1F 00000000
003B03F0 00000000
E0000000 80008000
Doesn't want to work

Last piece I'll ask help for.
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g6flavor
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« Reply #23 on: May 19, 2009, 05:51:51 AM »

I was able to figure that part on my own, I feel proud. Of course now the gamecube code for Moving again doesn't want to work.

Push R (On GCN Controller) to Move again
283D78DA 00000004
08884E1F 00000000
003B03F0 00000000
E0000000 80008000
Doesn't want to work

Last piece I'll ask help for.
Because you used the same Button Address as the Wii Remote! Use the GCN Button Address from the Previous code, the 1st line.
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TreizeKnight
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« Reply #24 on: May 19, 2009, 06:34:47 AM »

Alright, so it should have been, 2844BB66 00000004?
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g6flavor
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« Reply #25 on: May 19, 2009, 07:21:47 AM »

No, where did you got that from?? I don't see that anywhere in this thread
Gamecube Controller
283D78A8 0000xxxx

Button Values for GCN
GCN   
L 0001
R 0002   
D 0004
U 0008   
Z 0010   
R 0020
L 0040
A 0100
B 0200
X 0400
Y 0800   
S 1000
   
So, push R button on GCN should be
283D78A8 00000020
« Last Edit: May 19, 2009, 04:54:03 PM by g6flavor » Logged
weiss93
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« Reply #26 on: June 05, 2009, 12:03:43 AM »

Im not too sure where to post this, but im new to using Homebrew and Gecko OS, so could anyone tell me how to make all laguz units have Formshift or how to get items on chars using codes? Ive tried using entering the values in the codes but when i load up the game either nothing happens or it freezes as soon as it gets to the title screen  Sad
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groudyogre
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« Reply #27 on: June 07, 2009, 04:17:45 PM »

I don't know why they are so strict about who can post in the main forum...

Anyway I was wondering if anyone could lend a hand. For the weapon creation codes, I'm having real trouble creating swords in part one. The only person I have who can use swords is Edward so i did 00002370 + 02884ECE to get his address, then applied the result (0288723E) to the rest of the code (0000XXXX). The silver sword works but when I try Brave Sword (0060) it freezes. I also tried 0288723E 80B6XXXX as the 80B6 part is used in the weapon creation code for other characters but to no avail. I find myself stuck. Anyone have an idea?  Undecided

Edit: Forget this problem using Micaiah + 80B6XXXX works for everything.

One thing to note however is that the skill creation codes in the main thread are not all correct.

Edward's skills are written as:

048871B4 XXXXXXXX +10
048871C4 XXXXXXXX +8
048871CC XXXXXXXX +8
048871D4 XXXXXXXX +8
048871DC XXXXXXXX +8
048871E4 XXXXXXXX

It should be:

048871B4 XXXXXXXX  +B
048871BF XXXXXXXX  +5
048871C4 XXXXXXXX  +8
048871CC XXXXXXXX  +8
048871D4 XXXXXXXX  +8
048871DC XXXXXXXX

At least this is what worked for me when I tested it.

And whenever I do Volug's skill edit, it puts it on Sothe... I have no idea why. I tested Sothe skill edit and it does nothing. Could it be to do with the part of the game I'm in?
« Last Edit: June 08, 2009, 02:16:40 PM by groudyogre » Logged
lev
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« Reply #28 on: July 22, 2009, 05:45:15 PM »

Remember, some starting code locations can change based on game difficulty (i.e. easy, normal, hard) and screen format (4:3 or 16:9).

I have all the classes as well and a thing to note is the characters seem to rely on their initial weapon choices for their current class in order for their sprite to animate during the attack phase, e.g. if you change Nephenee from Halberdier to Marshall (Zelgius) only attacking with lances, not swords, will animate as Nephenee's Halberdier class can only use lances.  Conversely, changing Titania from Gold Knight (Axe) to Black Knight will cause her only to animate when using a sword, not a spear.  Remember, you need to add at least 0x01 (E rank) to the character's particular weapon rank for the character to even equip/use it.

On a side note: F22C, which is Ashera's class in normal, appears to crash in Hard mode.  Also, each laguz has two separate classes, one for untransformed and one for transformed.

Anyway, I wanted to add a code to set most--similar to the coverage the move again code has--supports to B, upgradeable to A.  I tested it on Hard and Normal modes and despite changing the repeat length I couldn't get a couple of characters (skrimrir, ulki, pelleas, etc) to register, simlar to the move again code character coverage, but at least it gets the large bulk of them.

Anyway, here is the code, as I cannot post this in the other section either (I will message a moderator/link after the code has been somewhat vetted by others, to see if I can get access):

Push A and Up on the Wii Remote to set all supports to B and able to upgrade to A
283D78DA 00000808
4A000000 80885010
6000003B 00000000
18000000 96969696
20110004 00000000
5A100000 000003F0
62000000 00000000
E0000000 80008000

Post Merge: July 23, 2009, 05:31:47 PM
So I was playing around with item creation (forging) and found that coins only offer their relative value(s) to the secific item.  This makes it relatively easy to change any modified value to an arbitrary unsigned number, instead of only being limited to what the coins could provide, i.e. it's possible to give an item +20 MT, instead of only +8MT (+5 for normal forge and +3 if Two Swords coin used).  I've added my notes I took on the process as well as a code to change all characters--covered by the move again code--first item to be forged with +10 MT +50 Hit +30 Crit -5 WT White Color.  The last code changes Nola's First Item to Blessed Alondite, named "Alondite", +15 MT +75 Hit +50 Crit -5 WT Blue Color.  Feel free to change the item type code or even whose (character's) Item to change as this code allows for more granular control. Note: this will create an item if none is in the slot--not sure if this is a good thing.

Changing a non-weapon to forged seems to have no effect on the item still functioning, i.e. a forged heal staff will still work as a heal staff.

Footnote:
The codes also affect Laguz attacks (as they are the first item every laguz character has), i.e., a cat's claw attack will gain the bonuses and be renamed to "Forged" or whatever one decides to use as the item name.

NOTES
Items start offset 0xCC from Character Class
Forging (Starts after item code, durability, and type) (Ends With 0xFFFF00):
0X80B6ICIC 0xDUTPCHCH 0xCHCHCHCH 0xCHCHCHCH 0xCHCHCHTM 0x00000000 0x0000MTHT 0xCTWTCLCL 0xCLFFFF00
Data Length: 0x0000 Item Code, 0x00 MT, 0x00 Hit, 0x00 Crit, 0x00 WT, 0x000000 Color
Key: IC = Item Code, DU = Durability, TP = Type, CH = Character, TM = Character Terminator
   MT = Might, HT = Hit, CT = Crit, WT =  Weight, CL = Color (RGB)
Types (Bit Mask): 0x10 = Blessed, 0x80 = Equipped, 0x20 = Forged
   e.g., Blessed | Forged = 0x30
   Blessed | Forged | Equipped = 0xB0
Name: If the length of name does not take up all 12 Characters,
   terminate with 0x00 as last char
   Char Hex Codes (See http://www.ascii.cl/htmlcodes.htm):
      0x20 = Space, 0 = 0x30, 9 = 0x39, A = 0x41, Z = 0x57, a = 0x60, z = 0x7A
   NOTE: If you have an item in the slot with more characters than the one that replaces it,
      it only adds the characters to change the name
      Once the Forged bit is set the name, if it doesn't exist will go blank, so
      remember to change the name as well
Color: Default color shade is Gray 0x808080, otherwise set RGB value to desired
   Has no visible effect on non-forgeable (e.g., Alondite) items
Weight: 0x00 means no change to default, 0xFB is -5, 0x05 is +5

Notes: To get added bonuses, item type must have the Forged bit set
   If the item is originally a non-forged item,
   setting the Forged bit will reset the displayed name to nothing

Also, Item will retain it's requisite rank for usage

Examples:
0519 0FFB8080 80 - No Coin Used, +5 MT, +25 Hit, +15 Crit, -5 WT, Default Color
0619 0FFB2060 20 - Coin (+1 MT), +5 MT, +25 Hit, +15 Crit, -5 WT, Dk Green
0623 0FFB2030 9B - Coin (+1 MT, +10 Hit), +5 MT, +25 Hit, +15 Crit, -5 WT, Blue
0623 14FB9898 98 - Coin (+1 MT, +10 Hit, +5 Crit), +5 MT, +25 Hit, +15 Crit, -5 WT, White
0719 0FFB9898 98 - Coin (+2 MT), +5 MT, +25 Hit, +15 Crit, -5 WT, White
0819 0FFB9898 98 - Coin (+3 MT), +5 MT, +25 Hit, +15 Crit, -5 WT, White
0A32 1E00FFCC 00 - (+5 MT, +25 Hit, +15 Crit), +5 MT, +25 Hit, +15 Crit, 0 WT, Bright Gold


CODES (Normal and Hard mode NTSC 16:9 aspect)

Push A and Down on the Wii Remote I to set characters' first item to Forged +10 MT, +50 Hit, +30 Crit, -5 WT, White Color
283D78DA 00000804
4A000000 80884ED0
6000003B 00000000
16000000 00000024
3220466F 72676564
00000000 00000000
00000000 00000000
00000A32 1EFBC0C0
C0FFFF00 00000000
5A100000 000003F0
62000000 00000000
E0000000 80008000

Set Nolan's First Item to Blessed Forged Alondite +15 MT, +75 Hit, +50 Crit, -5 WT, Blue Color
06884ECC 00000028
80B60420 3230416C
6F6E6469 74650000
00000000 00000000
00000000 00000F4B
32FB2020 80FFFF00
« Last Edit: July 23, 2009, 05:31:47 PM by lev » Logged
lev
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« Reply #29 on: July 23, 2009, 05:55:17 PM »

Im not too sure where to post this, but im new to using Homebrew and Gecko OS, so could anyone tell me how to make all laguz units have Formshift or how to get items on chars using codes? Ive tried using entering the values in the codes but when i load up the game either nothing happens or it freezes as soon as it gets to the title screen  Sad

You need to add the Formshift skill (8070F9C8) to the character as well as set the next value to 0x01010000 (sets it as unremovable/locked), otherwise adding the skill only will allow a one-time use for Formshift.

Example to add Formshift to Lethe, in her last displayed skill slot (as there are actually 10 skills per character reserved in memory):
06889554 00000008
8070F9C8 01010000

Post Merge: July 23, 2009, 09:13:35 PM
Here are two more codes:

Push A and Left on the Wii Remote I to set characters' affinity to Earth (0x08)
283D78DA 00000801
08884E28 00000008
003B03F0 00000000
E0000000 80008000

Push A and Right on the Wii Remote I to set characters' weapon ranks (all) to SS
283D78DA 00000802
4A000000 80884FE4
6000003B 00000000
16000000 00000018
014B014B 014B014B
014B014B 014B014B
014B014B 014B014B
5A100000 000003F0
62000000 00000000
E0000000 80008000
« Last Edit: July 25, 2009, 03:37:49 AM by lev » Logged
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