Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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Hippochinfat

Okay, I've got a few problems with some new codes.

First off, the Trophy Resizer. At the end of the code there's S1, S2, S3 and S4. I know that it means which trophy number but how exactly am I supposed to change the size? What do I put in to make it smaller/larger?

I'm having the same problem with the Item size modifier. I don't know what to put to change the size.

Also, can I have a list of values for the partial size modifier? They weren't included in the post in the code thread.

LinksDarkArrows

I am having a problem with the following code:

[Destroy 1 target to beat Target Smash!! [REDSOXROX]
4A000000 81000000
1454E478 00000001
146FBE04 00000001
E0000000 80008000


Like the last person that had a problem with it, it freezes for me through "Target Smash!!" and "Classic Mode." Adding a button to activate it would be nice, or is this code only for use with something that's not Ocarina? I'll admit that I don't know much about hacking in general, but I do know that one code in the database requires the rebooter. (Which I'm assuming is something that's built into USB Gecko) If this code requires something more than just Ocarina, could anyone please make the code work with Ocarina, or detail what I need to get this code working? I have no problem saving up money for a couple months to get a USB Gecko, I just need to know if it'll be a surefire thing.

Thank you for your time.

NarutoKirby165

Quote from: Jose_Gallardo on October 13, 2008, 12:45:24 PM
It didn't take long for the above-mentioned code(s) to be posted  :P

Anyhow, here is a completed code that I set-up using Phantom Wing's Partial Size Modifier Hack:

Turn On Partial Size Modifier Set Pointers & Skip Write
Ike Has Huge Sword
28708D68 00FF2500
48000000 805A9360
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708DC4 00FF2500
48000000 805A9364
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708E20 00FF2500
48000000 805A9368
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708E7C 00FF2500
48000000 805A936C
DE000000 80009380
1400033C 40805953
E0000000 80008000


Works for all 4 players. Just something to get people started with Phantom's latest code.

Could someone (Mainly Jose_Gallardo) make EVERY character with a sword have Huge Swords too? Like Marth, Meta Knight, Link, and Toon Link? I've always wanted a giant sword fight. :P

Jose_Gallardo

Quote from: NarutoKirby165 on October 13, 2008, 10:46:37 PMCould someone (Mainly Jose_Gallardo) make EVERY character with a sword have Huge Swords too? Like Marth, Meta Knight, Link, and Toon Link? I've always wanted a giant sword fight. :P

They are in the works. Keep an eye on the SSBB Codes thread.

krlosf

 :D The huge sword code is amazing! lol btw Is there a code that lets u change Peach's turnip into a pokeball after pressing a determinate button and if u press another button combination, change now Peach's pokeball to a bomb for example? So u can fight and change the iteme that u want (at least three -including turnip-) with a button combination? I've tried with Peach pulls out___ code adding Specified button code but nothing... I can only change turnip to a pokeball for example but I cannot change that pokeball to another item anymore despite I press the another button combination... I also tried with Phantom Wing's True Item Mod code....  :confused:

Hippochinfat

Can I have the tripping rate modifier code? I want to make it so I trip every time I try to run.

BrwlUsr1206

Tripping Rate Modifier
0481CB34 C0220020
045A9340 XXXXXXXX
Hacked by Y.S. for NTSC-J, ported by Kirby is cool. MAJOR thanks to Y.S. for his support.

XXXXXXXX is a float number
[spoiler]
You don\\\'t mess with emos.[/spoiler]

Darkechoes X

Quote from: m.warrior(backup) on August 12, 2008, 02:37:25 PM
Quote from: Link;4155Okay, some codes by me.. also for EU version, see thread:

Mushroom Stacker first try
C2891568 00000002
7C23052E E3E10018
60000000 00000000
0483E0F0 38800000
0483E110 38800000
0483DEA8 38800001
04B84808 3F3504F3
Limitations: any real-time character change (includes but probably not limited to: Zelda<>Shiek, Samus<>Zero Suit Samus, Pok?mon Swaps) will reset your size! Dying will also but this is way it is intended to be. Includes lightning!

And.. mushroom/lightning factors:

Super Mushroom growth factor:
04B88800 XXXXXXXX
Normally 3FD9999A=170%..

Poison Mushroom "growth" factor:
04B88808 XXXXXXXX
Normally 3F000000=50%
In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%

Normal Lightning (shrinking you or enemies):
04B88824 XXXXXXXX
Normally 3F000000=50%

WTF Lightning (enlarging enemies):
04B8881C XXXXXXXX
Normally 4019999A=240%


Have fun!

ok, i copied this from the code thred to ask a question, the mushrom stacker, HOW DOES IT WORK?!

I have a question?
Can someone tell me how do i work out the Wtf Lightning growth (Enlarging Size) Code.

Please & Thank You
P.s. Wiird & USB Gecko is #1


"You might know everything I'm going to do, but that's not going to help you since I know everything you're going to do! Strange, isn't it!?" - Sonic The Hedgehog

Jose_Gallardo

Quote from: Darkechoes X on October 14, 2008, 06:05:47 AM
I have a question?
Can someone tell me how do i work out the Wtf Lightning growth (Enlarging Size) Code.

If you want the lighting to enlarge enemies every time you touch it, set the Values for XXXX on the WTF lighting code as well as the XXXX values for the Normal Lighting. Instead of shrinking, it will make the enemy get bigger.

EX:

Normal Lighting
04B88824 41800000 <-----XXXX value/same as WTF lighting

WTF Lighting
04B8881C 41800000 <----XXXX value/same as Normal Lighting

Upload those two codes and Lighting will always equal "WTF?!"

Crashdance22

#1419
Can someone edit the pokemon size modifier to where it doesn't interfere with the item swap code when it's set to pokeballs? I'd like to see big pokemon spawning from big pokeballs, or vice-versa.

Also, can someone extend the any character color code to where characters on a common team aren't shaded lighter and darker?

Quote from: krlosf on October 13, 2008, 11:33:35 PM
:D The huge sword code is amazing! lol btw Is there a code that lets u change Peach's turnip into a pokeball after pressing a determinate button and if u press another button combination, change now Peach's pokeball to a bomb for example? So u can fight and change the iteme that u want (at least three -including turnip-) with a button combination? I've tried with Peach pulls out___ code adding Specified button code but nothing... I can only change turnip to a pokeball for example but I cannot change that pokeball to another item anymore despite I press the another button combination... I also tried with Phantom Wing's True Item Mod code....  :confused:

That would probably cause the game to crash because that's what happens when you change either the item being replaced or the replacing item in item swap during a match. Using a button activator for the same code would also crash it.

Edit: And the mushroom stacker code doesn't work, in Training nor in a normal brawl. The only other code I had on was pick any color.

Cooler 101

I remember that someone asked how to re-size multiple parts with the partial size modifier. Here's how:

Here is the normal partial size modifier for character 1:
28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000

For 2 parts, it'd look like this:

28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
1400XXXX YYYY5953
E0000000 80008000

For 3 parts, it'd look like this:

28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
1400XXXX YYYY5953
1400XXXX YYYY5953
E0000000 80008000

And so on. ;)

Austin

#1421
i have a question...
is it possible to make the button activator stage mod work 4 wiimote/nunchuk?i tried messing with it but i only figured out how to change the stage the button is applied to

(sorry...id post the code too but the wii cant copy & paste...)

i got this code from warchamp7's txt doc. before the file got wiped out

[spoiler][/spoiler]

santa the hero

Okay well I typed in the Cycle Code (made by Hetoan2)

48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 3F800000
284DE4B1 000000C1
205A9380 00000000
225A9370 00000000
80000000 805A9370
86010000 FFFFFFF4
045A9380 00000001
E2000003 00000000
284DE4B0 000000C2
205A9380 00000000
80000000 805A9370
86010000 0000000C
045A9380 00000001
E2000003 00000000
284DE4B0 000000E0
045A9370 00000000
E2000001 00000000
284DE4B0 000000C0
045A9380 00000000
E2000001 00000000
48000000 805A9360
48100000 805A9370
DE000000 80009380
14000000 40005953
E0000000 80008000

but all it does is make Mario and DK big. Can someone please help me and convert it the D pad/trigger combos to Wavebird? Or is it set to be used on a normal controller and I am being an idiot and doing something wrong?

REDSOXROX

Quote from: gamepro2 on October 15, 2008, 12:16:39 AM
i gots a question...
is it possible to make the button activator stg mod work 4 wiimote/nunchuk?i tried messin wit it but i only figured out how to change the stg the button is applied 2

(sorry...id post the code 2 but the wii cant copy & paste...)

i got this code from warchamp7's txt doc. b4 the file got wiped out
Yes...

GCN                     Wii                       Classic
L 0001 L 0001 U+ 0001
R 0002 R 0002 L+ 0002
D 0004 D 0004 Zr 0004
U 0008 U 0008 X  0008
Z 0010 + 0010 A  0010
R 0020 2 0100 Y  0020
L 0040 1 0200 B  0040
A 0100 B 0400 Zl 0080
B 0200 A 0800 R  0200
X 0400 - 1000 +  0400
Y 0800 Z 2000 -  1000
S 1000 C 4000 L  2000
                     HOME 8000 D+ 4000
                                                 R+ 8000
Add values for pressed together effects!
GCN Controller (16 bits)
1 284DE4B0
2 284DE4B8
3 284DE4C0
4 284DE4C8
Wii Controller
1 284F7880
2 284F8220
3 284F8BC0
4 284F9560
Clasic Controller
1 284F78AA
2 284F824A
3 284F8BEA
4 284F958A


First, find the line the control button press is in.
Insert 284F7880 FFBFxxxx (X's are numbers from table)
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

Austin

#1424
LOL thanks but i tried that already. the first line makes sense with the controller ID but! the button ID makes no sense...
lookin at the code (which is set 4 GCN) the only changes are...u no wat ill jus type da code...

hold X for HRC
284DE4B0 *00000480   (*i think this is the button)
4A000000 81000000
145E25D8 00000034
E2000002 80008000

hold L for target smash
(same) *000000C0   (*i think this is the button)
(same) (same)
(same) 00000038
(same) (same)


those are da only difference in the codes 4 GCN...but i see what you mean for the controller ID ... any ideas for the buttons?


PS i dont know who made these, its not listed in my codelist


[spoiler][/spoiler]