Super Smash Bros. Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:22 PM

Previous topic - Next topic

Jose_Gallardo

#210
Another Code that I set-up using the Partial Size Modifier:

Turn On Partial Size Modifier Set Pointers & Skip Write
Link Has huge Sword
28708D68 00FF0200
48000000 805A9360
DE000000 80009380
1400012C 40805953
E0000000 80008000
28708DC4 00FF0200
48000000 805A9364
DE000000 80009380
1400012C 40805953
E0000000 80008000
28708E20 00FF0200
48000000 805A9368
DE000000 80009380
1400012C 40805953
E0000000 80008000
28708E7C 00FF0200
48000000 805A936C
DE000000 80009380
1400012C 40805953
E0000000 80008000


Works for all 4 players.

I'm not the one to double-post, but I believe this deserves its own entry:

SSBM Air Dodge [Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 3FE00000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
9221000A 00000018
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A00100A 00000000
92210005 00000010
88900005 00000004
94210005 00000010
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
4A000000 8077F780
D2000000 00000006
2C030000 41820010
2C1C000E 40820014
819E0038 2C0C0021
40820008 3B800010
60000000 939E0038
60000000 00000000


Again, apologies for a double-post. I just wanted to highlight this, as many people have been waiting for this code. Almost as much as The Boss Control.

Note from Hetoan2:

Merged the posts since it's a double post

hetoan2

Quote from: Jose_Gallardo on October 13, 2008, 12:45:24 PM
It didn't take long for the above-mentioned code(s) to be posted  :P

Anyhow, here is a completed code that I set-up using Phantom Wing's Partial Size Modifier Hack:

Turn On Partial Size Modifier Set Pointers & Skip Write
Ike Has Huge Sword
28708D68 00FF2500
48000000 805A9360
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708DC4 00FF2500
48000000 805A9364
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708E20 00FF2500
48000000 805A9368
DE000000 80009380
1400033C 40805953
E0000000 80008000
28708E7C 00FF2500
48000000 805A936C
DE000000 80009380
1400033C 40805953
E0000000 80008000


Works for all 4 players. Just something to get people started with Phantom's latest code.
do not post modifications of a code that has the variables to change listed. If you feel you need to you can compile a list of all the different variables and what they do.

Igglyboo

#212
A lot less spectacular than the trippy colors but w/e.       

err nvm,
dun use this needs work



Chaemelion

#213
For the partial size modifiers, I found the japanese version of the offset list. Every test I've made with them works, so I assume there isn't a big (if any) difference between the USA and JAP versions. Anyways, I've uploaded the list here: http://www.mediafire.com/?sharekey=fcc0ee2503ce45a6d2db6fb9a8902bda You should only need the Microsoft Excel file in that folder.

P1 Big Headed Link [Phantom Wings]
28708D68 00FF0200
48000000 805A9360
DE000000 80009380
14000210 40805953
E0000000 80008000
Set Pointers & Skip Write codes must be on



Edit by Link:
1. Editing a code by someone else doesn't make it yours!
2. Wrong topic!


You're warned!

REDSOXROX

Quote from: Chaemelion on October 14, 2008, 11:11:18 PM
For the partial size modifiers, I found the japanese version of the offset list. Every test I've made with them works, so I assume there isn't a big (if any) difference between the USA and JAP versions. Anyways, I've uploaded the list here: http://www.mediafire.com/?sharekey=fcc0ee2503ce45a6d2db6fb9a8902bda You should only need the Microsoft Excel file in that folder. Oh, and I created a big headed P1 Link code. Please respect the names and dont remove them, our reputation is the only thing us hackers get out of writing these codes for people.

P1 Big Headed Link [Phantom Wings & Chaemelion]
28708D68 00FF0200
48000000 805A9360
DE000000 80009380
14000210 40805953
E0000000 80008000
Set Pointers & Skip Write codes must be on




Please post something like that in Support. Also, all the credit should go to PW because just editing a code doesn't make it yours...
Basically, unless you hacked it yourself with USB Gecko/WiiRD then you shouldn't credit yourself.
If you port a code/completely re-write it, then you can leave a note giving some credit to yourself...
but most should go to the original hacker. Just a friendly tip ;)
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

Chaemelion

Quote from: REDSOXROX on October 15, 2008, 02:13:45 AM
Quote from: Chaemelion on October 14, 2008, 11:11:18 PM
For the partial size modifiers, I found the japanese version of the offset list. Every test I've made with them works, so I assume there isn't a big (if any) difference between the USA and JAP versions. Anyways, I've uploaded the list here: http://www.mediafire.com/?sharekey=fcc0ee2503ce45a6d2db6fb9a8902bda You should only need the Microsoft Excel file in that folder. Oh, and I created a big headed P1 Link code. Please respect the names and dont remove them, our reputation is the only thing us hackers get out of writing these codes for people.

P1 Big Headed Link [Phantom Wings & Chaemelion]
28708D68 00FF0200
48000000 805A9360
DE000000 80009380
14000210 40805953
E0000000 80008000
Set Pointers & Skip Write codes must be on




Please post something like that in Support. Also, all the credit should go to PW because just editing a code doesn't make it yours...
Basically, unless you hacked it yourself with USB Gecko/WiiRD then you shouldn't credit yourself.
If you port a code/completely re-write it, then you can leave a note giving some credit to yourself...
but most should go to the original hacker. Just a friendly tip ;)

Many people just looking for finished codes don't go looking in support and since the partial size modifier here isnt worth much without the offset list, I put it here. I have no problem giving PW the credit, but since this particular code isn't all that complicated and many "hackers" could create it, and there are MANY possible results, I put my name AFTER PW's. I thought about all this before I posted...

spunit262

#216

Controller Code [spunit262]
046971CC 60000000
48000000 815E7624
DE000000 80008180
140001DC WWWWWWWW
48000000 815E7628
DE000000 80008180
140001DC XXXXXXXX
48000000 815E762C
DE000000 80008180
140001DC YYYYYYYY
48000000 815E7630
DE000000 80008180
140001DC ZZZZZZZZ
E0000000 80008000
WWWWWWWW = Controller for P1
XXXXXXXX = Controller for P2
YYYYYYYY = Controller for P3
ZZZZZZZZ = Controller for P4
FFFFFFFF = None
00000000 = GC1
00000001 = GC2
00000002 = GC3
00000003 = GC4
00000004 = Wii1
00000005 = Wii2
00000006 = Wii3
00000007 = Wii4

Character XX replaced by YY (p1) [spunit262]
48000000 815E7624
DE000000 80008180
300001B8 000000XX
4A000000 90180B40
100000B8 000000YY
E0000000 80008000

Character XX replaced by YY (p2) [spunit262]
48000000 815E7628
DE000000 80008180
300001B8 000000XX
4A000000 90180B9C
100000B8 000000YY
E0000000 80008000

Character XX replaced by YY (p3) [spunit262]
48000000 815E762C
DE000000 80008180
300001B8 000000XX
4A000000 90180BF8
100000B8 000000YY
E0000000 80008000

Character XX replaced by YY (p4) [spunit262]
48000000 815E7630
DE000000 80008180
300001B8 000000XX
4A000000 90180C54
100000B8 000000YY
E0000000 80008000

Character XX replaced by YY (all) [spunit262]
80000000 815E7624
80000001 90180B40
60000003 00000000
48001000 00000000
DE000000 80008180
300001B8 000000XX
4A001001 00000000
100000B8 000000YY
E2000002 80008000
86000000 00000004
86000001 0000005C
62000000 00000000

XX is from the list below, YY is form the normal list.
The character replaced may still show up on random if random isn't replaced.
Make sure you don't try to access a costume a character doesn't have.
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus - Not used
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik - Not used
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard - Not used
1D Venasaur - Not used
2D Squirtle - Not used
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random


The Controller code is an improved version of the one I posted at GSCentral (I think someone posted it here too), Now GC controller won't override Wiimote based controller at the CSS, I also realized that the controller style can't be overridden so I took that part out.

I'm also working on a Color replacement code and when I'm done with that I combine it with the Character replament code so that you can replace only character WW wearing costume XX with character YY wearing costume ZZ.
Not active but may still sporadically make codes.
(ooo)
``´´

SSBVET

Well, I'll win this time.

THIS is the final edition of the code. ROB does not freeze.


SSBM Air Dodge 2.1 [Phantom Wings]
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000


Some notes from Phantom Wings

Quote from: Phantom Wings

I wasn't able to make it so you could grab onto the edge anytime during your air dodge, but I did speed up the end of the animation so you have more time to. I've also taken care of the tether recovery bug - you can still use it during the air dodge but you can only use it once, after that you wont be able to do anything - you also have less time to do the tether recovery because the animation's been sped up at the end...

One other thing I thought I should point out, you can still footstool jump after using your air dodge - so use that to your advantage.

LakituX

#218
A few more useless codes for the OOT Masterpiece.

Tunic Color Modifier
4A000000 810000000
10337A6C 0000000XX
Replace XX with:
00     Green(Kokiri Tunic)
01     Red(Goron Tunic
02     Blue(Zora Tunic)
03     Black
04     White
05     Yellow
and so on and so on.
(Don't have time to scan through hundreds of addresses for color descriptions)
Ported from N64, original by yoshielectron

Character Modifier
4A000000 81000000
102772C7 000000XX
Replace XX with:
00     Adult Link
01     Young Link
Does not change appearance. The game will alter Link to fit the height of whichever values. It does however affect the items you can use and how he functions.
Ported from N64, original by yoshielectron

Infinite Keys V2
4A000000 81000000
1027737F 00000001
10277380 00000001
10277381 00000001
10277382 00000001
10277383 00000001
Now works in all dungeons.

Infinite Health & Magic V2
4A000000 81000000
122772F0 00000140
122772EE 00000140
102772FA 00000001
102772F3 00000030
Gives you 20 hearts and Magic Meter from the start.

Infinite Magic Beans
4A000000 81000000
10277342 00000010
1027735A 00000009
Delete the old have Magic Beans code if you still have it. This gives you them automatically.

Power Marshall

#219
Here's the rest of my codes I've hacked but never put them here... only GSC... IDK if you know them already...

part 1

Super Lucas (48 Lines) [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1B00
4A001001 00000000
30247850 0000002E
30243898 40000000
14243898 4F000000
E2000002 00000000
30247850 00000032
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000033
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000034
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 0000003A
30243898 40000000
14243898 4F000000
E2000002 00000000
30247850 00000112
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000113
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000114
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000115
30243898 40000000
14243898 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Amazing Lucas [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1B00
4A001001 00000000
30247850 0000002E
30243898 40000000
14243898 4F000000
E2000002 00000000
30247850 00000032
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000033
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000034
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 0000003A
30243898 40000000
14243898 4F000000
E2000002 00000000
30247850 00000112
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000113
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000114
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000115
30243898 40000000
14243898 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Custom Kirby [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
cccccccc cccccccc
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

cccccccc:
Put one of these there!
Also the reason it's called "Custom" is because you combine any of the below codes! Just put one under the other!! :)

Super Mario Kirby
302745C8 00000140
142702DC 4F000000
142890CC 4F000000
E2000002 00000000

Super Luigi Kirby
302745C8 0000017B
142702DC 4F000000
142890CC 4F000000
E2000002 00000000

Super Peach Kirby
302745C8 00000156
142702DC 4F000000
142890CC 4F000000
E2000002 00000000

Super Bowser Kirby
302745C8 000001B5
142702DC 4F000000
142890CC 4F000000
E2000002 00000000

Super DK Kirby
302745C8 0000017A
302702DC 40000000
142702DC 42000000
E2000002 00000000

Super DDK Kirby
302745C8 0000018C <- puling out popgun
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000018D <- Popogun Charge
302702DC 40000000
142702DC 4F000000
E2000002 00000000
4A000000 8077F780 <- You'll never hurt yourself with this move!
D2000000 00000004
2C030000 41820010
2C1C0190 40820008
3B80018E 60000000
939E0038 00000000

Super Yoshi Kirby
302745C8 0000017A
302702DC 40000000
142702DC 42000000
E2000002 00000000

Super Wario Kirby
302745C8 0000014C
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000014D
302702DC 40000000
142702DC 4F000000
E2000002 00000000

Super Link Kirby
302745C8 000001A8
142702DC 4F000000
142890CC 4F000000
E2000002 00000000

Super Zelda Kirby
302745C8 0000016A
302702DC 40000000
142702DC 42000000
E2000002 00000000
-Power Marshall

IMMA FIRIN' MAH LAZER!!!

Wanna level up my BrawlCard?
Click here!

Info:
Brawl FC: 4940-5114-6951 (pm me if you add me! :D)
Wii #:
YouTube- youtube.com/pow

Power Marshall

#220
part 2 I had to because it was too much...

Super Kirby [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
302745C8 00000112
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000113
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 00000114
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
302745C8 00000000
302702DC 40000129
142702DC 4F000000
E2000002 00000000
302745C8 0000012B
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000115
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000012C
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Amazing Kirby [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
302745C8 00000026
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 0000002B
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 0000002E
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 00000033
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 0000010C
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000112
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000113
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 00000114
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
302745C8 00000000
302702DC 40000129
142702DC 4F000000
E2000002 00000000
302745C8 0000012B
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000115
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000012C
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Kirby's new move! [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
302745C8 00000026
302702DC 40000000
142702DC 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Just keep pressing  side-A each step!

Super Yoshi [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0500
4A001001 00000000
3026E1D4 00000008
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
3026E1D4 0000011A
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
3026E1D4 0000011E
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
3026E1D4 0000011F
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

I supered his egg roll, so when he comes out is instant!
I also supered his down B, so it'd be like super Ike's Up B! Also his air Down-B
instant also!
And his turning when running is instant!
-Power Marshall

IMMA FIRIN' MAH LAZER!!!

Wanna level up my BrawlCard?
Click here!

Info:
Brawl FC: 4940-5114-6951 (pm me if you add me! :D)
Wii #:
YouTube- youtube.com/pow

Igglyboo

Here is my Link code, it's not done as it only makes links arrows shoot fast so i'm not going to label it as a super code.(It crashes if the arrow is charge and you land on the ground, just look toon link's super code)

Link Shoots Fast Arrows(Super Code In Progress) [Igglyboo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0200
4A001001 00000000
30276404 00000112
30272218 40000000
14272218 4F000000
E2000002 00000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

spunit262

#222

Character/Costume Replacement (all) [spunit262, includes Y.S.'s color mod]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FFWW00
4A001001 00000000
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000

Character/Costume Replacement (p1) [spunit262, includes Y.S.'s color mod]
4A000000 90180B48
38000002 00FFWW00
4A000000 90180BF8
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000

Character/Costume Replacement (p2) [spunit262, includes Y.S.'s color mod]
4A000000 90180B4C
38000002 00FFWW00
4A000000 90180C54
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000

Character/Costume Replacement (p3) [spunit262, includes Y.S.'s color mod]
4A000000 90180B50
38000002 00FFWW00
4A000000 90180CB0
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000

Character/Costume Replacement (p4) [spunit262, includes Y.S.'s color mod]
4A000000 90180B54
38000002 00FFWW00
4A000000 90180D0C
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000

Character Replacement (all) [spunit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FFWW00
4A001001 00000000
10000000 000000YY
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000

Character Replacement (p1) [spunit262]
4A000000 90180B48
38000002 00FFWW00
4A000000 90180BF8
10000000 000000YY
E0000000 80008000

Character Replacement (p2) [spunit262]
4A000000 90180B4C
38000002 00FFWW00
4A000000 90180C54
10000000 000000YY
E0000000 80008000

Character Replacement (p3) [spunit262]
4A000000 90180B50
38000002 00FFWW00
4A000000 90180CB0
10000000 000000YY
E0000000 80008000

Character Replacement (p4) [spunit262]
4A000000 90180B54
38000002 00FFWW00
4A000000 90180D0C
10000000 000000YY
E0000000 80008000

Costume Replacement (all) [spunit262, includes Y.S.'s color mod]
4A000000 90180BF8
60000003 00000000
38000004 FF0000XX
100003C5 000000ZZ
E0000000 00000000
4A100000 0000005C
62000000 00000000
E0000000 80008000

Costume Replacement (p1) [spunit262, includes Y.S.'s color mod]
4A000000 90180BF8
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000

Costume Replacement (p2) [spunit262, includes Y.S.'s color mod]
4A000000 90180C54
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000

Costume Replacement (p3) [spunit262, includes Y.S.'s color mod]
4A000000 90180CB0
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000

Costume Replacement (p4) [spunit262, includes Y.S.'s color mod]
4A000000 90180D0C
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000


WW=Character to replace
XX=Costume to replace
YY=New Character
ZZ=New Costume
Q
---------
WW:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Venasaur
1E Squirtle
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
---------
XX: just count how many time you press X/tap character portrait.
---------
YY:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario
---------
ZZ:
   Wario's
   XX value
00 00    Normal
01 01    Red
02 03    Green
03 05    Blue
04 04    Extra costume (Pikachu lacks)
05 02    Extra costume (all Pokemon lack)
06 06    Overalls/Extra costume (if main costume is team color)
07 07    Overalls Red
08 09    Overalls Green
09 08    Overalls Blue
0A 0A    Extra Overalls
0B 0B    Extra Overalls
0C       Emeraled
---------
Q=1 and ZZ=00 if YY is an Aloy, else Q=0
Not active but may still sporadically make codes.
(ooo)
``´´

Jose_Gallardo

After going through a lot of modifications, I finally finished:

The Real Result Screen
284F7880 00004000
CC000000 00000000
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B80010F 60000000
939E0038 00000000
E0000000 80008000
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000


Victory poses can be used anywhere, with no freezing at the end of a match. If you select random as a stage (custom stages don't count), you will get a regular Black Result stage. Press Taunt and you will do a victory pose that will bring you to the REAL RESULT SCREEN. Battle there and have fun!

***Things to Note***
1)Do NOT end a match while in your Victory Pose if you are not at the result stage (black or real).

2)You cannot move after doing a victory pose. Have someone else hit you, or use the Generalized Super Code to move after Posing.

spunit262

#224

Waiting Room Replacement [spunit262, found by breakpoint on Y.S.'s stage mod]
046F2560 380000XX
046F33C8 380000XX
046F4430 380000XX
046F5148 380000XX
046F7200 380000XX

Test Character Changer [spuint262, found by breakpoint on Y.S.'s char mod]
046F1E48 380000XX
046F1E5C 98BD0099
C26F8420 00000002
3B6000XX 9B730098
3B600000 00000000
The first half is for the stage builder, the second half is for controller
test (sorry that the second X value is in a inconvenient place)

Name Changer [spunit262]
4A000000 90172E20
16YYYYYY 0000000A
ZZZZZZZZ ZZZZZZZZ
ZZZZ0000 00000000
E0000000 80008000
Each character is 2 bytes (4 hex digits), the encoding use is basically
the ASCII value + 0xFFE0, except that "space" is 3000.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4

Name Timestamp [spunit262]
4A000000 90172E30
14YYYYYY XXXXXXXX
E0000000 80008000
Use to change order of names. Higher X values will put the name higher on the list.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4

And before anyone asks I tyred a six letter name and it crashes the game when you select it at the character select screen.
Edit: just realized that I messed up the timestamp code, it's fixed now.
Edit2: Apparently the version I of the Waiting Room Replacement code I posted earlier only affected Basic Brawl (with Anyone), now it affects all five online mode, but it's also 5 times longer. :(
Not active but may still sporadically make codes.
(ooo)
``´´