Super Smash Bros. Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:22 PM

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Nuke

Super Metroid SNES VC (Only Works With Rebooter Gecko 1.07 and above)

Unlimited Energy
203368F8 53757065
044D4BA8 00006300
E0000000 80008000

Have all Beams, Suits, Boots & Powerups
203368F8 53757065
044D4B90 07100008
044D4B8C 2FF30710
E0000000 80008000

Unlimited Missiles
203368F8 53757065
044D4BB0 A000FF00
004D4BAE 000000FF
E0000000 80008000

Items will only show working once on Crateria
0xFFFFFFuuuuuuu

hetoan2

#181
sorry for posting in the wrong forum before >_<

Super Mario World: Coins give you lives/99 coins:
104D4FA7 00000063

Always have all 4 Yoshi Coins:
104D560A 00000004

Always Finish levels with bonus game:
104D5130 00000064

If you run into a level that needs warppipes or just want to use them in general:

104D5130 00000063

unfortunately you will have to earn points in order to go into the bonus level though :(

hetoan2

Quote from: hetoan2;12092pull out calculator the program, run it in scientific, switch mode to hex, do the math and then say that statement again.

also. this belongs in support thread.
Kirby's Adventure:

99 Lives:

104ED2F9 00000063

Full Metal Kirby

#183
Quote from: hetoan2;12108Kirby's Adventure:

99 Lives:

2010ABB8 49524259
104ED2F9 00000063
E0000000 80008000

Edit: Added a checker like Nuke suggested, including to heotan's.

So you won't take all my fun away:

(Kirby's Adventure) Inf. + Max Health:

2010ABB8 49524259
004ED2F7 00000028
E0000000 80008000

(Kirby's Adventure) Massive Score:

2010ABB8 49524259
004ED2F6 000000FF
024ED2F4 0000FFFF
044ED2F0 FFFFFFFF
E0000000 80008000

Edit:

(Kirby's Adventure) Ability Modifier (Only currently works if you already have an ability or if you eat something [Even a normal block will do it]):

2010ABB8 49524259
024ED342 0000wwxx
E0000000 80008000

ww is FF unless using Mike/etc, in which case you should make it 3; xx is the ability

Values for xx (Note: Anything that modifies looks will make Kirby disappear and controls unresponsive unless you do something to load the texture data for the move first; Ex: Get rid of the ability and re-eat it, go through a door, etc):

00 - Fire
01 - Spark
02 - Cutter
03 - Sword
04 - Fireball
05 - Laser
06 - Mike
07 - Wheel
08 - Hammer
09 - Parasol
0A - Sleep
0B - Needle
0C - Ice
0D - Freeze (As in the attack, not the effect of gamestatus)
0E - Hi-Jump
0F - Beam
10 - Stone
11 - Ball
12 - Tornado
13 - Crash
14 - Light
15 - Back Drop
16 - Throw
17 - U.F.O.
18 - Starrod
19 - "ByeBye"
1A+ - Normal

Also, I figured I'd suggest to Warchamp that it might make sense to make a seperate .txt file for VC games on Brawl, since there are a load of codes possible for the VC games and it makes no sense to put them in an already long list.

Nuke

i just want to point out that if your hacking the VC games in brawl, add detection with an IF code, so the code is only applied when that VC game is running.

203368F8 53757065 < this is my Super Metroid check code

this is a 32bit IF EQUAL to code type:

20______ YYYYYYYY : 32bits If equal

this checks for the chars 'Supe' at address 803368F8 which is only there when Metroid is loaded, then it will apply the code. So for your codes do something like this. I bet all VC titles will have a string around the same address you could check for in the same way.

The reason for this is because when playing the actual brawl game, these addresses will still be being poked, so unsafe in a sense it could crash the game.
0xFFFFFFuuuuuuu

hetoan2

Super Pikachu (Phantom Wings):
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000112
14261718 4F000000
14289CC8 4F000000
E2000001 00000000
30265590 00000115
14261718 4F000000
14289CC8 4F000000
E2000001 00000000
30265590 0000011D
14261718 4F000000
E2000001 00000000
30265590 00000118
142647A8 00000001
14264798 00000000
14261718 42000000
E2000001 00000000
30265590 00000113
14261718 4F000000
E2000001 00000000
30265590 00000119
14264798 000000CF
E2000001 00000000
30265590 0000011C
14261718 4F000000
E2000001 00000000
30265590 0000001F
14261718 4F000000
E2000001 00000000
30265590 00000020
14261718 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Full Metal Kirby

#186
More codes for VC "Trials". All by me, as if it wasn't obvious.

(Kirby's Adventure) Hold [Button] for 3 Credits in Crane Game

2010ABB8 49524259
2829CC00 0000xxxx
004ED51B 00000003
E0000000 80008000

I'd advise adding using a button activator though, since otherwise it sticks you in an infinite Crane Game. If you do, just hold (button) as the crane is returning from a grab until it resets to 3.

Button Activator line (the one with the xxxx) is for a Gamecube Controller, though if I'm not mistaken memory location changes when you load a VC for controller inputs, so you might need to find Wiimote and Classic Controller button input locations again.

Edit:
(Super Mario World) 99/Infinite Lives

20140C80 4A41414A
004D4F9C 00000063
E0000000 80008000

(Super Mario World) 999/Infinite Time

20140C80 4A41414A
044D5118 09090909
E0000000 80008000

(Super Mario World) 9999990/Massive Score

20140C80 4A41414A
044D511C FFFFFFFF
E0000000 80008000

Edit 2:

(Super Mario World) Ability Modifier (Small/Big/Fire/Cape/etc)

20140C80 4A41414A
004D4201 000000xx
E0000000 80008000

xx values:
00 - Small (Duh?)
01 - Big (Duh again?)
02 - Cape
03 - Fire
04 - Odd, Red Mario
05+ - Random stuff

(Super Mario World) 99 Coins/Getting a Coin gives you an Extra Life

20140C80 4A41414A
004D4FA7 00000063
E0000000 80008000

PizzaBoy

#187
(NES Zelda) Press ZL for Super Speed / Walk Through Walls

4A000000 8047219C
30000000 454C4441
4A000000 801FE410
30000000 02000080
82000000 8044E690
82000001 8044E6A4
4A000000 8044E6B8
82000002 8044E6B8
82200003 8044E6B8
14000000 00000000
84000002 8044E6B8
38000000 00000100
86000000 00000008
38000001 00000200
86000000 FFFFFFF8
38000001 00000400
86000001 00000008
38000001 00000800
86000001 FFFFFFF8
E2000001 00000000
84000000 8044E690
84000001 8044E6A4
84200003 8044E6B8
E2000002 80008000

Edit - shorter version, untested, thanks to brkirch for letting me know how to check only a single byte with 16 bit if.
4A000000 8047219C
30000000 454C4441
4A000000 801FE410
30000000 02000080
82000000 8044E690
82000001 8044E6A4
4A000000 8044E6B8
38000000 00FF0100
86000000 00000008
38000001 00FF0200
86000000 FFFFFFF8
38000001 00FF0400
86000001 00000008
38000001 00FF0800
86000001 FFFFFFF8
E2000001 00000000
84000000 8044E690
84000001 8044E6A4
E2000002 80008000

brkirch

#188
Allow Replays Longer Than Three Minutes
040E5DE8 60000000
04953184 60000000
04953224 60000000

hetoan2

New codes released by Phantom Wings:

World Wrap X:(Unfinished)
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 0000000E
3CA08000 91C52F10
91E52F14 92052F18
92252F1C 81C40000
81E40004 82040008
3E204360 7C0E8800
41800008 3DC0C35F
3E20C360 7C0E8800
41800014 3A20FFFF
7C0E8800 41810008
3DC0435F 60000000
91C3000C 91E30010
92030014 81C52F10
81E52F14 82052F18
82252F1C 00000000

That code allows you to not die off the sides of some stages and will teleport you to the opposite side. (no run-offs on eldin, etc)

Extreme Mario:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
92210002 0025EAF4
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0025EAF4
92210002 0025EAF0
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0025EAF0
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

which allows you to basically do whatever you want (like a super code. only insane)

Igglyboo

SSE Score Modifier[Igglyboo]
9016E48C XXXXXXXX

7FFFFFFF is the highest score you can have, anything over that will be negative.

Enjoy.

(i know this is a shitty code but it's my first)


Igglyboo

#191
Oh, i didnt know i needed that.
I couldnt find a pointer so i didnt think i needed to terminate it.
Eh, i have more to learn.


Brkirch helped me out and this is what i came up with
SSE Score Modifier[Igglyboo]
4A000000 9016E48C
14000000 XXXXXXXX
E0000000 80008000

7FFFFFFF is the highest you can go without going negative.

Link

Quote from: Igglyboo on September 28, 2008, 04:05:50 PM
SSE Score Modifier[Igglyboo]
9016E48C XXXXXXXX

7FFFFFFF is the highest score you can have, anything over that will be negative.

Enjoy.

(i know this is a shitty code but it's my first)



You sure this is a code? 9016 is actually an invalid codetype. I guess you want to say: "Poke address 9016E48C to XXXXXXXX" - in that case your code would be:

4A000000 90000000
1416E48C XXXXXXXX
E0000000 80008000

Igglyboo

brkirch gave me this code
4A000000 9016E48C
14000000 XXXXXXXX
E0000000 80008000

i think he knows what he is doing but maybe he is mistaken

GaryCXJk


4A000000 90000000
1416E48C XXXXXXXX
E0000000 80008000

is the same as

4A000000 9016E48C
14000000 XXXXXXXX
E0000000 80008000