Super Smash Bros. Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:22 PM

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hetoan2

Quote from: WingsCheatingDS;8863[Thanks to Heinnerman For the ID List, Which is REALLY NEEDED, and Heteon2 for making the first super scope code]...

Super Scope Shoot Smart Bombs
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00036 60000000
90DD08C0 00000000

Super Scope Shoots Green Shells
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C0001C 60000000
90DD08C0 00000000

Super Scope Shoots Super Mushroom
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00026 60000000
90DD08C0 00000000

Super Scope Shoots Bananas
4A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C00002 60000000
90DD08C0 00000000

Uhhhh...
dude wtf it's HETOAN2 -.- and btw you can't take credit for those >.< all you can do is put my name and just say you put them in for others sake.

Quote from: adamisgood36;88784A000000 8098D528
D2000000 00000003
2C06003E 40820008
38C000XX 60000000
90DD08C0 00000000

Item id list
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill (Coin Match)
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar

credit goes to Heinermann for the ID list
PhantomWing who made the first super scoop shoot thing
oh and WingsCheatingDS for making more than one so i could see where the ID goes
I haven't tested them all but most of them work, post if they don't work on the support thread. thanks

also I have posted this item mod earlier in this forum -.-
I made the first "super scope shoot thing"
and it only works with certain items because you fail to know how it works... another item modifier has been posted on this that Phantom Wings did make, but the one you're using is mine so at least give me credit since i posted it earlier in this same forum :mad:

Grimmjow0006

What codes do you guys leave active?

smk

-_-.

Posting codes with values put in does not get posted here, those get posted in the Support thread because they already can be done with the item values given and the code supplied, everybody can figure out how to put the value in on their own.

I have to say that, stop posting the same codes over and over again, even if they're with a different value. It does not gain you any credit.

PikachuMan

God... dammit! POST IT IN THE GOD DANG SUPPORT THREAD! WHERE THE HELL ELSE?

*sighs* I apoligize for blowing up.

REDSOXROX

Always Have 99 Lives [REDSOXROX]
4A000000 81000000
1428AE64 00000063
E0000000 80008000
Works in all modes except SSE.
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

REDSOXROX

Destroy 1 target to beat Target Smash [REDSOXROX]
  4A000000 81000000
  1454E478 00000001
  146FBE04 00000001
  E0000000 80008000
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

GaseousSnake

Quote from: REDSOXROX;9076Destroy 1 target to beat Target Smash [REDSOXROX]
  4A000000 81000000
  1454E478 00000001
  146FBE04 00000001
  E0000000 80008000

I tested this code, even by itself, and it froze the game when I tried to begin Target Smash, whether it be from the Stadium or in Classic Mode.  Just getting that out there.  ^^

SSBVET

Quote from: GaseousSnake;9088Just getting that out there.  ^^
HOW ABOUT YOU DO IT IN THE RIGHT THREAD?

REDSOXROX

Quote from: GaseousSnake;9088I tested this code, even by itself, and it froze the game when I tried to begin Target Smash, whether it be from the Stadium or in Classic Mode.  Just getting that out there.  ^^

Ok, I'll work on it.
And please post in the support thread next time.:)
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

GaseousSnake

Quote from: REDSOXROX;9091Ok, I'll work on it.
And please post in the support thread next time.:)


Oh, sorry.  When you post on the fly you tend to forget where your head is.  ^^  I'll be sure to remember the rules next time.

Phantom Wings

Quote from: hetoan2;8909also I have posted this item mod earlier in this forum -.-
I made the first "super scope shoot thing"
and it only works with certain items because you fail to know how it works... another item modifier has been posted on this that Phantom Wings did make, but the one you're using is mine so at least give me credit since i posted it earlier in this same forum :mad:

Actually, I just thought I'd point out that, the original item replacement code was actually made by me, so neither of you should be able to take credit for it. ;) however I don't mind who gets credit for the codes as long is they get circulated into the public:)

hetoan2

Quote from: Phantom Wings;9173Actually, I just thought I'd point out that, the original item replacement code was actually made by me, so neither of you should be able to take credit for it. ;) however I don't mind who gets credit for the codes as long is they get circulated into the public:)
sorry :( i thought you had a different one 0.o oh well it's late :mad:

anyways credit for that modifier to Phantom Wings >.< again... sorry.

EDIT: i didn't say i took credit for it i said i posted it. I gave you credit in the original post. i just take codes from GScentral and put them here for people that are too lazy to check multiple forums >_< sorry

REDSOXROX

#162
Super Sheik B [REDSOXROX]
  4A000000 81000000
  14270E94 00000028
  E0000000 80008000
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

REDSOXROX

Use this Super Sheik B instead:
Super Sheik B [REDSOXROX]
  4A000000 81000000
  14270E94 00000028
  E0000000 80008000
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

PikachuMan

Quote from: Phantom Wings;119191Finally done!:890: Texture hacking is finally complete(with the exception of the extra compressed texture files).

Anyways, it's kind of complicated but it's pretty easy once you get the hang of it. Also, this code would work 100% if Ocarina had a upload file function.

I'll try to explain it the best I can and I'll try not to make this very long.


[B]Texture Finder:[/B]
4A000000 XXXXXXXX
30000000 00000001
58010000 00000008
DE000000 80009380
6610001A 00000000
58010000 0000014C
80000000 000000YY
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 00000000
88000001 00000000
6000FFFF 00000000
86000001 00000020
4A000000 00000000
48101001 00000030
48101001 00000034
48101001 00000038
48101001 0000003C
90010002 00000000
80000003 00000000
80000004 80001810
80000005 80001814
A0000000 45000000
80000004 80001812
A0000000 45000000
66000002 00000000
E2000002 00000000
62000000 00000000
80000004 00000000
80000005 00000000
E0000000 80008000

XXXXXXXX Player
YY Texture File to find
Texture File Location is stored at 80001808
Texture File End is stored at 8000180C

XXXXXXXX
80494EEC P1
80494F54 P2
80494FBC P3
80495024 P4
etc.

This code is for finding the texture files for each character. The textures for
each character are stored in multiple parts so you've got to find each one(I'll
make a list someday)

Usually a character will have 2 primary texture files that modify their main
textures - you do, however, have to sort through other unusable files like the
ones my editor can't modify yet(the unusable ones are much shorter than the
normal ones - so there's a hint) My best advice is to start with YY = 00 and
dump each file from there up to about 10 - then just keep the larger files.

[U]Note[/U]
To keep things organized you may want to code each file you dump to
something like .bin - so Green Links texture file #2,
for example, would be LinkG2.bin.


After finding your textures you can modify them using the utility and what not.

Now to upload it back into the game(this is the code that would work perfectly with Ocarina as well)

[B]Texture Setter:[/B]
80000002 80494EEC
80000003 90180FB8
60000006 00000000
4A001003 00000000
38000000 00FFXX00
38000004 FF0000YY
4A001002 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
80000000 00000001
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 TTTTTTTT
6000SSSS 00000001
8A002010 00000000
86000000 00000020
86000001 00000020
62000000 00000001
E2000003 00000000
80100002 00000068
80100003 0000005C
62000000 00000000
E0000000 80008000

XX Character Affected
YY Color Affected
ZZ Texture File Written to
TTTTTTTT Location of uploaded file
SSSS uploaded file size \ 20(Hex) - 1

TTTTTTTT
can be anywhere from 93573000 - 935E0000(Empty)

SSSS can be found by subtracting the End file address from the Start file
address(or you can just look at the size in a hex editor) and then doing the
divided by 20(Hex) - 1 part

Using this code you only have to upload the texture file once at the start of the game - instead of each time the match starts.

Oh, and this code is also affected by the Sheik/Zelda or charzard/Ivysuar/Squirtle problem.

whew, it's good to have it done:cool: I'll try and release a few examples soon.:)

Sadly, we can't use it with Ocarina. It has to be used with WiiRD....