Tales of Symphonia: Dawn of the New World [RT4EAF]

Started by Jemindra, January 05, 2009, 09:42:06 PM

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dcx2

I admire your thorough investigation of model swapping.  Truly impressive.  May I ask what process you used to discover them..?  Is there a pattern, or a certain breakpoint?  Depending on the complexity involved, I might be able to make a model roller.

zfan121

Hey~ here's a few random requests nobodie's thought of. At least for this game I'm sure :s

Size modifiers(characters): Times 1.0, 1.5. and 2.0 (the number values equal the 'scale' of the size)
Size modifiers(monsters): same as characters but with monsters

Make every female character a neko: Why not, it's random, funny, and pluss nekos are cute xD
BIg hands and feet: HA a classic from the goldeneye days, why not ne?
Have ALL artes, skills etc: seriously :s
Note: if one big code is too hard, you could always do individual charries.

Moon jump: kinda useless in this game, but hell it's a fun code to play with :P
Make Zelose a dog: just for laughs, pluss he deserves it XD
Make Emil e-muel: XD a play on the funny skit *hinthint*(like give him donkey ears and tail lol but don't say it in the code?)
Bathing suits(all main characters): hey, who wouldn't wanna see Sheena in a bikini @_@
"Mom"?: changes sheena's name to mom xD Emil says mom when talking to sheena
Make Richter a 'playable' character all the time: I dunno how the hell you do it, but it sounds awesome XD
Note: playable as in a possible party member in place of one monster

Make comm Bruite a 'playable' character: eh, just a costume or model change.
Llloyds a what??: A surprise code, makes him a girl version of himself xD
Make party members 'catz" guild members: gives characters a catz costume based on their regular costumes
Have all centurians cores from the start: (minus the ones lloyd sucsessfully takes of course)

The bold ones are the ones people would actually like I'm guessing, and the non bold ones well...I did say they were for random and for the hell of it.

zfan121

O um I also forgot to mention this, but the "open all map areas/you can go anywhere anytime" code doesn't work, everywhere just sends me to isalia until that area of the map is actually opened by the 'plot' so to speak.
For example Hima doen't become Hima until that point in the games storyline -_-;;

dcx2

So for this to work, I go to the place in memory where, say, the Jelly's model data is stored (817A0330-4), and then I replace the contents of those addresses (in Jelly's case, the data is 09210C4D 00046700) with someone else's, like Regal's prisoner outfit (the data is 08E2BA55 001D0360).  You said the preference is to roll only enemy model addresses (i.e. your monsters), but you can roll those models into enemy or non-enemy models.

The layout in memory looks like it can be easily rolled over, although I do have some concern.  The enemies are laid out nicely, three words per monster.  However, the playable characters have a different size from the monsters due to victory poses; indeed, it looks as if the playable characters are different sizes from each other!  This is do-able, but I have a feeling the code might be a little long; I will need a Look Up Table (LUT) to hold the offsets for the playable characters, until the value is rolled to the offsets for the enemies.

We need a way to select the model you want to roll.  I have a few tricks that might be able to get me a hold of that address.  A C2 code hooking at the right point will probably be able to roll the selected character.

Then we need the values that we're rolling to.  I would like to keep the data preserved in memory so that way my LUT can be used to point into the model data to retrieve.  However, if I read, say, Regal's Prisoner model and over-write the Jelly model with it, now the Jelly model data is lost.

Now, the slot data looks like a half-word, so the upper 16 bits might be free.  Depending on how many addresses read the model data, I might be able to store a value here, and whenever the game reads a model address, it will check the value, and on a non-zero value it will offset to some other model data, thus preserving the original values in case someone else points back to this model.  If that fails, then I might make a LUT that you load with your desired models, but since there are a large amount of models it wouldn't be able to roll to any model, just the ones you load in the LUT.

zfan121

Quote from: ShadowX39 on June 04, 2010, 06:34:22 PM
Quote from: zfan121 on June 04, 2010, 06:31:40 PM
O um I also forgot to mention this, but the "open all map areas/you can go anywhere anytime" code doesn't work, everywhere just sends me to isalia until that area of the map is actually opened by the 'plot' so to speak.
For example Hima doen't become Hima until that point in the games storyline -_-;;

You need to load a save that has all areas open and then return to your early save, did that not work?
So I just load a game that's completed and then load a game that isn't ? :S
Also I don't see why nobodies tried my modle ideas xD
I would realy like it if these model swap pros could do some of my requests for smg2 :D

Symphonian resident

It's because your model ideas are ridiculously over the top. I don't think you would be able to give "Katz costumes" to anyone, unless you stretch a Katz model and somehow layer it above the character model. Same goes for your E-mule idea. Though I'm pretty sure that you could easily change Zelos to a dog; just swap his model with a dog's.
Swimsuit costumes, I doubt could happen (although you could texture hack to make it look like it).

Your party mod code already exists. Richter has been fully playable (for the entire game) for an incredibly long time. Shadow's model swap would let you use Brute in the party.
For your Centurions' cores, there's a code that let's you have all the skills in the game; you can equip Centurion skills like that. Or you can use Shadow's/dcx's item mod and create the core in your equipment and then remove it into your inventory so you have the actual core (though you won't learn the skill this way).

zfan121

lol the first two were pretty weird XP
But I don't see why the big hands and feet code couldn't be done? I mean it's been done in other games and would be lots of laughs for a long time.
Okay I'll try those then.

Also, the code manager works fine when I download a normal list from the code downloader app, but whenever I try to make a code list myself and use the cheat manager it says *an error code I can't remember lol*.text empty? and I donn't know what the problem is. And I made sure that it was the us version of the game. Is something up?

zfan121

Hey can anyone tell me what monster to evolve to get the skeleton dancer in TOS 2? Someone told me they saw someoen fighting with one in the tutorial they saw.

zfan121

Quote from: ShadowX39 on June 04, 2010, 10:38:46 AM
Colette-In-Battle Models
0579FDFC 089A7D45
0579FE00 001D1400
These are all in-battle models. It's possible to replace enemy/boss models with others. It loads that specific model's enemy/boss stats and you will fight them. You can also model swap any monster with anyone, including people like Alice with no freezes!
[spoiler]
Emil(Ratatosk)
0579FE50 08A22845
0579FE54 00336320

Emil
0579FE5C 08AF010D
0579FE60 00336220

Emil(Starting Outfit)
0579FEE0 08BCA935
0579FEE4 001098C0

Genis
0579FF64 08C19F05
0579FF68 0015AEC0

Lloyd
0579FFB8 08C781D5
0579FFBC 00181A60

Marta
057A000C 08CE1A2D
057A0010 001E9220

Presea
057A0090 08D68AD5
057A0094 00196800

Raine
057A00E4 08DD5BB5
057A00E8 00137600

Regal(Prisoner Outfit)
057A0138 08E2BA55
057A013C 001D0360

Regal
057A0144 08E9FB2D
057A0148 001D3B40

Richter
057A01E0 08F1F23D
057A01E4 00205CA0

Sheena
057A0234 08FA9BE5
057A0238 0017B500

Zelos
057A0288 09012745
057A028C 001BACE0

Alice(1st)
057A02F4 09091215
057A02F8 001D0900
This model is used for the first fight against her.

Alice(2nd)
057A0300 09105455
057A0304 001D0900
This second model might of been a planned but cut match.

Alice(3rd)
057A030C 09179695
057A0310 001D0900
This model is used for the last fight against her and Decus.

Slime
057A0318 091ED8D5
057A031C 00046740

Mousse
057A0324 091FF2A5
057A0328 000466A0

Jelly
057A0330 09210C4D
057A0334 00046700

Ooze
057A033C 0922260D
057A0340 000466C0

Pudding
057A0348 09233FBD
057A034C 000477C0

Slime Mold
057A0354 09245DAD
057A0358 00047900

Giant Slime
057A0360 09257BED
057A0364 00048D60

Ligeia
057A036C 09269F45
057A0370 0005F1E0

Leech
057A0378 09281BBD
057A037C 00045AE0

Poison Leech
057A0384 09293275
057A0388 00046A40

Giant Leech
057A0390 092A4D05
057A0394 00064FE0

Leech King
057A039C 092BE0FD
057A03A0 0004A5A0

Blood Sucker
057A03A8 092D0A65
057A03AC 00046A20

Blood Bound
057A03B4 092E24ED
057A03B8 00046FA0

Gamat
057A03C0 092F40D5
057A03C4 0006F240

Anemone
057A03CC 0930FD65
057A03D0 0006FA60

Lunantisidhe
057A03D8 0932BBFD
057A03DC 00058B80

Blue Rose
057A03E4 09341EDD
057A03E8 000574C0

Incognito
057A03F0 09357C0D
057A03F4 00063500

Tortoise
057A03FC 0937094D
057A0400 00089920

Archelon
057A0408 09392F95
057A040C 00097400

Megalith
057A0414 093B8C95
057A0418 0008A900

Dark Steel
057A0420 093DB6D5
057A0424 0009CE80

Zaratan
057A042C 09402A75
057A0430 00089E60

Aspidoceleon
057A0438 0942520D
057A043C 0009AC00

Sea Monk
057A0444 0944BD0D
057A0448 0009E520

Kraken
057A0450 09473655
057A0454 0009E480

Sea Bishop
057A045C 0949AF75
057A0460 0009E500

Charybdis
057A0468 094C28B5
057A046C 0009E5E0

Lusca
057A0474 094EA22D
057A0478 000A64C0

Killer Fish
057A0480 09513B5D
057A0484 0003D360

Giant Killer Fish
057A048C 09523035
057A0490 00051700

Remora
057A0498 095375F5
057A049C 000B0F80

Echeneis
057A04A4 095639D5
057A04A8 000B1480

Barracuda
057A04B0 0958FEF5
057A04B4 000B8540

Sea Hog
057A04BC 095BE045
057A04C0 000572C0

Orca
057A04C8 095D3CF5
057A04CC 00056000

Jasconius
057A04D4 095E94F5
057A04D8 0009DD40

Merrow
057A04E0 09610C45
057A04E4 00078300

Nixie
057A04EC 0962ED05
057A04F0 000780A0

Selkie
057A04F8 0964CD2D
057A04FC 0007BC20

Nereis
057A0504 0966BC35
057A0508 000A1FC0

Asrai
057A0510 09694425
057A0514 00077900

Rusalka
057A051C 096B2265
057A0520 00080DE0

Siren(Aqua's Monster)
057A0528 096D25DD
057A052C 000747E0

Polwigle
057A0534 096EF7D5
057A0538 00034B00

Grindylow
057A0540 096FCA95
057A0544 000355C0

Poseideon(Giant Polwigle)
057A054C 0970A005
057A0550 00047520

Bullfrog
057A0558 0971BD4D
057A055C 000699E0

Oannes
057A0564 097363C5
057A0568 0006C7E0

Baal
057A0570 097515BD
057A0574 0006B540

Heqet
057A057C 0976C30D
057A0580 000AB760

Nazdrovie(Izoold Boss)
057A0588 097970E5
057A058C 0007E700

Clay Golem
057A0594 097B6AA5
057A0598 00075360

Golem
057A05A0 097D3F7D
057A05A4 00083D40

Rock Golem
057A05AC 097F4ECD
057A05B0 00078860

Mythril Golem
057A05B8 098130E5
057A05BC 00076320

Talos
057A05C4 098309AD
057A05C8 000764A0

Ice Titan
057A05D0 0984E2D5
057A05D4 00085C40

Aramis(Alice's Pet)
057A05DC 0986F9E5
057A05E0 000811C0

Poltergeist
057A05E8 0988FE55
057A05EC 0003E580

Living Sword
057A05F4 0989F7B5
057A05F8 00045F20

Machina
057A0600 098B0F7D
057A0604 00045180

Mournblade
057A060C 098C23DD
057A0610 0007A9E0

Made in Heaven
057A0618 098E0E55
057A061C 0005DCE0

Automaton
057A0624 098F858D
057A0628 0004AFE0

Colossus
057A0630 0990B185
057A0634 0009E1E0

Goliath
057A063C 099329FD
057A0640 0009B040

Gargoyle
057A0648 0995960D
057A064C 000915C0

Epitaph
057A0654 0997DB7D
057A0658 0008F160

Mimic
057A0660 099A17D5
057A0664 00093740

Pandora
057A066C 099C65A5
057A0670 000941C0

Shape Shifter
057A0678 099EB615
057A067C 000934E0

Jaw Breaker
057A0684 09A1034D
057A0688 0005B200

Igniter
057A0690 09A26FCD
057A0694 000612A0

Muzzler
057A069C 09A3F475
057A06A0 00062100

Enforcer
057A06A8 09A57CB5
057A06AC 0006D080

Liberator
057A06B4 09A730D5
057A06B8 0006FDC0

Thinker
057A06C0 09A8F045
057A06C4 0006ECA0

Punisher
057A06CC 09AAAB6D
057A06D0 0006F820

Vortex(Aqua's Monster)
057A06D8 09AC6975
057A06DC 0006C260

Purger
057A06E4 09AE1A0D
057A06E8 00071BE0

Awakner
057A06F0 09AFE105
057A06F4 000749E0

Wind Master Prime(Wind Temple Boss)
057A06FC 09B1B37D
057A0700 00172100

Brute
057A0708 09B77BBD
057A070C 001F92E0

Wolf
057A0714 09BF6075
057A0718 000639C0

Black Wolf
057A0720 09C0EEE5
057A0724 00063A40

Hell Hound
057A072C 09C27D75
057A0730 00096C00

Padfoot
057A0738 09C4D875
057A073C 000C7900

Athos(Alice's Pet)
057A0744 09C7F6B5
057A0748 000C8480

Fenrir
057A0750 09CB17D5
057A0754 000DC060

Orion
057A075C 09CE87ED
057A0760 000DBDE0

Cerberus
057A0768 09D1F765
057A076C 000AD600

Bear
057A0774 09D4ACE5
057A0778 000978A0

Grisley
057A0780 09D70B0D
057A0784 00097880

Cave Bear
057A078C 09D9692D
057A0790 000978A0

Lucrezia(First Fight)
057A0798 09DBC755
057A079C 00094DC0

Were Bear
057A07A4 09DE1AC5
057A07A8 000C67E0

Wolf Heddin
057A07B0 09E134BD
057A07B4 000C7B40

Galf Beast
057A07BC 09E4538D
057A07C0 00097E80

Wild Rabbit
057A07C8 09E6B32D
057A07CC 000BF820

Cotton Tail
057A07D4 09E9B135
057A07D8 000C0920

Carbuncle
057A07E0 09ECB37D
057A07E4 000C0F20

Vorpal Bunny
057A07EC 09EFB745
057A07F0 000BF7C0

Micasa
057A07F8 09F2B535
057A07FC 000C0D40

Porthos(Alice's Pet)
057A0804 09F5B885
057A0808 000BD140

Peallaidh
057A0810 09F8ACD5
057A0814 0009F6C0

Gunna
057A081C 09FB2A85
057A0820 000A1720

Ogre
057A0828 09FDB04D
057A082C 000F9BC0

Red Ogre
057A0834 0A01973D
057A0838 000F8F20

Yeti
057A0840 0A057B05
057A0844 000F8760

Mirka(Ice Temple Boss)
057A084C 0A095CDD
057A0850 0015A100

Firbolg
057A0858 0A0EC51D
057A085C 0009E5E0

Titan
057A0864 0A113E95
057A0868 000A2820

Serpent
057A0870 0A13C89D
057A0874 00079680

Viper
057A087C 0A15AE3D
057A0880 0007F9A0

Kosh
057A0888 0A17ACA5
057A088C 00071320

Lizard
057A0894 0A19716D
057A0898 000A2FE0

Basilisk
057A08A0 0A1BFD65
057A08A4 00075FA0

Salamander
057A08AC 0A1DD54D
057A08B0 0007CA20

Chimera
057A08B8 0A1FC7D5
057A08BC 0009D300

Kitty Kat
057A08C4 0A223C95
057A08C8 0009F4A0

Elaphebolion(Giant Chimera)
057A08D0 0A24B9BD
057A08D4 000A1220

Manticore
057A08DC 0A273E45
057A08E0 000E1560

Sphinx
057A08E8 0A2AC39D
057A08EC 000DBCA0

Griffin
057A08F4 0A2E32C5
057A08F8 00099D20

Hippogryph
057A0900 0A309A0D
057A0904 00080F60

Helion(Alice's Pet)
057A090C 0A329DE5
057A0910 000AA820

Colette
057A0918 0A3547ED
057A091C 001EFA60
It seems Colette was planned to be a boss/enemy but got cut.

Magnar(1st)
057A0924 0A3D0685
057A0928 000B9BA0
This is used the first time you fight him.

Imp
057A0930 0A3FED6D
057A0934 00078440

Pit Fiend
057A093C 0A41CE7D
057A0940 000769A0

Cacodemon
057A0948 0A43A8E5
057A094C 00076D00

Pied Piper
057A0954 0A458425
057A0958 0007A560

Gremlin
057A0960 0A476D7D
057A0964 00077EA0

Skirophorion(Giant Imp)
057A096C 0A494D25
057A0970 000779A0

Demon
057A0978 0A4B2B8D
057A097C 000A3D20

Archdemon
057A0984 0A4DBAD5
057A0988 000A7820

Vroom
057A0990 0A5058DD
057A0994 000A8C00

Corduroy(Lightning Temple Boss)
057A099C 0A52FBDD
057A09A0 000A86E0

Lamina
057A09A8 0A559D95
057A09AC 00081380

Graeae
057A09B4 0A57A275
057A09B8 00085080

Erinyes
057A09C0 0A59B695
057A09C4 00077260

Gorgon
057A09CC 0A5B932D
057A09D0 00083780

Echidna
057A09D8 0A5DA10D
057A09DC 00075120

Moirae
057A09E4 0A5F7555
057A09E8 00083DC0

Ruby Dear
057A09F0 0A6184C5
057A09F4 000882E0

Decus(1st)
057A09FC 0A63A57D
057A0A00 002356A0
This model is used for the first fight against him.

Decus(2nd)
057A0A08 0A6C7B25
057A0A0C 002356C0
This model is used for the last fight against him and Alice.

Fire Drake
057A0A14 0A7550D5
057A0A18 00071A60

Wyvern
057A0A20 0A77176D
057A0A24 0006F900

Sea Wyvern
057A0A2C 0A78D5AD
057A0A30 00072EC0

Wyvern Lord
057A0A38 0A7AA15D
057A0A3C 00072E80

Vouivre
057A0A44 0A7C6CFD
057A0A48 00071A20

Ishrantu
057A0A50 0A7E3385
057A0A54 00074AA0

Bakunawa
057A0A5C 0A80062D
057A0A60 00077920

Were Dragon
057A0A68 0A81E475
057A0A6C 000CB940

Elder Dragon
057A0A74 0A8512C5
057A0A78 000CB3A0

Tiamat
057A0A80 0A883FAD
057A0A84 000CC6C0

Blade Rex
057A0A8C 0A8B715D
057A0A90 000CBB00

Schizos(Fought with Richter)
057A0A98 0A8EA01D
057A0A9C 000C6BA0

Shadow Dragon
057A0AA4 0A91BB05
057A0AA8 000E1FC0

Wyrm
057A0AB0 0A9542F5
057A0AB4 000C5D00

Fafnir
057A0ABC 0A985A35
057A0AC0 000E95C0

Jormungandr
057A0AC8 0A9BFFA5
057A0ACC 000AE540

Hydra
057A0AD4 0A9EB8F5
057A0AD8 000A2F20

Ladon(Aqua's Monster)
057A0AE0 0AA144BD
057A0AE4 000A40E0

Ratatosk(Final Fight)
057A0AEC 0AA3D4F5
057A0AF0 0034E660

Chirpee
057A0AF8 0AB10E8D
057A0AFC 00046560

Jabber
057A0B04 0AB227E5
057A0B08 0003FF00

Peepit
057A0B10 0AB327A5
057A0B14 00046EC0

Thargelion(Giant Chirpee)
057A0B1C 0AB44355
057A0B20 0003AFC0

Raven
057A0B28 0AB52F45
057A0B2C 000572E0

Phoenix
057A0B34 0AB68BFD
057A0B38 00057F60

Izimbra
057A0B40 0AB7EBD5
057A0B44 0006BA80

Garuda(Asgard Boss)
057A0B4C 0AB99A75
057A0B50 000699C0

Simurgh
057A0B58 0ABB40E5
057A0B5C 00098700

Axe Beak
057A0B64 0ABDA2A5
057A0B68 000A2800

Aepyornis
057A0B70 0AC02CA5
057A0B74 000A3B60

Dodo
057A0B7C 0AC2BB7D
057A0B80 000A2BE0

Cockatrice
057A0B88 0AC54675
057A0B8C 000A36E0

Moon Rocks
057A0B94 0AC7D42D
057A0B98 00088CC0

Roc
057A0BA0 0AC9F75D
057A0BA4 000707E0

Harpy
057A0BAC 0ACBB955
057A0BB0 000DC800

Furie
057A0BB8 0ACF2B55
057A0BBC 000DC6E0

Seiren
057A0BC4 0AD29D0D
057A0BC8 000DC2E0

Aello
057A0BD0 0AD60DC5
057A0BD4 000DDAE0

Fenia
057A0BDC 0AD9847D
057A0BE0 0007FCE0

Black Bat
057A0BE8 0ADB83B5
057A0BEC 000777A0

Light Wing
057A0BF4 0ADD619D
057A0BF8 00077DE0

Were Bat
057A0C00 0ADF4115
057A0C04 000782A0

Maimakterion(Giant Black Bat)
057A0C0C 0AE121BD
057A0C10 0007F660

Dire Bat
057A0C18 0AE31F55
057A0C1C 00078480

Dogma
057A0C24 0AE50075
057A0C28 0009A1C0

Genis
057A0C30 0AE768E5
057A0C34 001A2520
More possible boss/enemy data but was cut. Works fine though.

Zombie
057A0C3C 0AEDF22D
057A0C40 0014D5A0

Corpse
057A0C48 0AF32795
057A0C4C 0014E640

Ghoul
057A0C54 0AF86125
057A0C58 0014D7E0

Skeleton
057A0C60 0AFD971D
057A0C64 000C2FC0

Cross Bone
057A0C6C 0B00A30D
057A0C70 000C2B60

Bastiage
057A0C78 0B03ADE5
057A0C7C 00157C80

Dullahan
057A0C84 0B090D05
057A0C88 00071F00

Night Stalker
057A0C90 0B0AD4C5
057A0C94 00079320

Crusader
057A0C9C 0B0CB98D
057A0CA0 00072C60

Dark Rider
057A0CA8 0B0E84A5
057A0CAC 000CB260

Pale Rider
057A0CB4 0B11B13D
057A0CB8 000CB9C0

Sword Dancer
057A0CC0 0B14DFAD
057A0CC4 000E5F00

Ghost
057A0CCC 0B18776D
057A0CD0 0005D200

Haunt
057A0CD8 0B19EBED
057A0CDC 0005CB80

Banshee
057A0CE4 0B1B5ECD
057A0CE8 0005CE60

Boedromion(Giant Ghost)
057A0CF0 0B1CD265
057A0CF4 00062D20

Phantom
057A0CFC 0B1E5DAD
057A0D00 00134380

Wraith
057A0D08 0B232E8D
057A0D0C 00110420

Undertaker
057A0D14 0B276F95
057A0D18 00085520

Grave Digger
057A0D20 0B2984DD
057A0D24 0008BA80

Ravenous
057A0D2C 0B2BB37D
057A0D30 0008CEC0

Hawk(1st)
057A0D38 0B2DE72D
057A0D3C 0011E600
First time you fight him.

Hawk(2nd)
057A0D44 0B3260AD
057A0D48 0011E600
Last time you fight him.

Bumble Bee
057A0D50 0B36DA2D
057A0D54 00048180

Killer Bee
057A0D5C 0B37FA8D
057A0D60 00048320

Hornet
057A0D68 0B391B55
057A0D6C 00049460

Queen
057A0D74 0B3A406D
057A0D78 0004BE80

Scorpion
057A0D80 0B3B700D
057A0D84 000801C0


Antares
057A0D8C 0B3D707D
057A0D90 0007FE80

Girtablili
057A0D98 0B3F701D
057A0D9C 00088020

Killer Mantis
057A0DA4 0B419025
057A0DA8 0008CC00

Lumber Jack
057A0DB0 0B43C325
057A0DB4 0008BA40

Popsickle
057A0DBC 0B45F1B5
057A0DC0 0008BB60

Crawler
057A0DC8 0B48208D
057A0DCC 000C2380

Caterpillar
057A0DD4 0B4B296D
057A0DD8 000C24C0

Embryo
057A0DE0 0B4E329D
057A0DE4 000C2460

Habetrot
057A0DEC 0B513BB5
057A0DF0 000C2360

Neurotica
057A0DF8 0B54448D
057A0DFC 000C96E0

Lookin(Earth Temple Boss)
057A0E04 0B576A45
057A0E08 000CC880

Giant Crawler
057A0E10 0B5A9C65
057A0E14 000C8280

Stone Eater
057A0E1C 0B5DBD05
057A0E20 000A68A0

Rock Eater
057A0E28 0B60572D
057A0E2C 000A4FA0

Island Worm
057A0E34 0B62EB15
057A0E38 000A0FE0

Earth Eater
057A0E40 0B656F0D
057A0E44 0009F400

Mia Culpa
057A0E4C 0B67EC0D
057A0E50 000A00A0

Manitou(Water Temple Boss)
057A0E58 0B6A6C35
057A0E5C 000B5280

Spider
057A0E64 0B6D40D5
057A0E68 00092DA0

Tarantula
057A0E70 0B6F8C3D
057A0E74 00092D40

Pit Spider
057A0E7C 0B71D78D
057A0E80 00090620

Arachne
057A0E88 0B741915
057A0E8C 00090600

Simoriah
057A0E94 0B765A95
057A0E98 000A2C80

Lloyd
057A0EA0 0B78E5B5
057A0EA4 0018B860
This is used whenever you fight him.

Magnar(2nd)
057A0EAC 0B7F13CD
057A0EB0 0011AD40
Either you fight him 3 times or this was a left out match.

Magnar(3rd)
057A0EB8 0B837F1D
057A0EBC 0011ADE0
This is used the last time you fight him.

Marta
057A0EC4 0B87EA95
057A0EC8 001EC800
Used for the fight against her and Lloyd.

Album Atrum(Twilight Palace Boss)
057A0ED0 0B8F9C95
057A0ED4 001D5060

Album Atrum(Gladsheim Boss)
057A0EDC 0B96F0AD
057A0EE0 001D5060

Martel Knights(1st)
057A0EE8 0B9E44C5
057A0EEC 0005EDA0
Might be of the Church of Martel.

Martel Knights(2nd)
057A0EF4 0B9FC02D
057A0EF8 0005F5A0
Looks like the sidequest one.

Swordsman(Froos)
057A0F00 0BA13D95
057A0F04 0005AC20
Sidequest character.

Mercenary(Sasaki)
057A0F0C 0BA2A89D
057A0F10 0005E420
Sidequest character.

City Watch
057A0F18 0BA421A5
057A0F1C 0006A7E0
Sidequest character.

Civilian
057A0F24 0BA5CB9D
057A0F28 0005E760
Sidequest character.

Vanguard(1st)
057A0F30 0BA74575
057A0F34 00064D00

Vanguard(2nd)
057A0F3C 0BA8D8B5
057A0F40 00064B00

Thief
057A0F48 0BAA6B75
057A0F4C 00066B80
Sidequest character, the nice guy.

Christopher
057A0F54 0BAC0655
057A0F58 00062E80
Sidequest character, one of the group.

Vanguard(3rd)
057A0F60 0BAD91F5
057A0F64 00060BC0

Vanguard(4th)
057A0F6C 0BAF14E5
057A0F70 00060C40

Female Vanguard(1st)
057A0F78 0BB097F5
057A0F7C 000660E0

Female Vanguard(2nd)
057A0F84 0BB2302D
057A0F88 00065EE0

Female Vanguard(3rd)
057A0F90 0BB3C7E5
057A0F94 00063E00

Female Vanguard(4th)
057A0F9C 0BB55765
057A0FA0 00063F00

Melissa
057A0FA8 0BB6E725
057A0FAC 00062580
Sidequest character, the girl of the group.

Filifolia
057A0FB4 0BB87085
057A0FB8 000591E0

Caerurea
057A0FC0 0BB9D4FD
057A0FC4 00059240

Pyanopsion(Giant Filifolia)
057A0FCC 0BBB398D
057A0FD0 0005FF80

Orcrot
057A0FD8 0BBCB96D
057A0FDC 00092DA0

Bartek(Fire Temple Boss)
057A0FE4 0BBF04D5
057A0FE8 0008E840

Treant
057A0FF0 0BC13EE5
057A0FF4 000736E0

Mandocello
057A0FFC 0BC30C9D
057A1000 0008DA20

Gerichtslinde(Iselia Human Ranch Boss)
057A1008 0BC54325
057A100C 000898A0

Fungus
057A1014 0BC7694D
057A1018 00069D40

Marcoid
057A1020 0BC9109D
057A1024 00069DE0

Stinkhorn
057A102C 0BCAB815
057A1030 0006B200

Giant Fungus
057A1038 0BCC6495
057A103C 0006B3C0

Toadstool
057A1044 0BCE1185
057A1048 00081720

Vaudeville
057A1050 0BD0174D
057A1054 0008E5A0

Amanita(Camberto Caves Boss)
057A105C 0BD250B5
057A1060 000856A0

Etheliana
057A1068 0BD4665D
057A106C 0004ADC0

Gracilis
057A1074 0BD591CD
057A1078 0004B060

Shallow Grave
057A1080 0BD6BDE5
057A1084 00061360

Hirsuta(Iselia Human Ranch Boss)
057A108C 0BD842BD
057A1090 0005E360

Truncata
057A1098 0BD9BB95
057A109C 000BADE0

Dionaea
057A10A4 0BDCA70D
057A10A8 000B6BE0

Mandragora
057A10B0 0BDF8205
057A10B4 00073440

Alraune
057A10BC 0BE14F15
057A10C0 00083DC0

Korrigan
057A10C8 0BE35E85
057A10CC 00083B40

Hamadryad
057A10D4 0BE56D55
057A10D8 000665C0

Puck
057A10E0 0BE706C5
057A10E4 00065760

Lailah
057A10EC 0BE89C9D
057A10F0 0006D0A0

Presea
057A10F8 0BEA50C5
057A10FC 001C3D80
Another possible enemy/boss data left out, works though.

Raine
057A1104 0BF16025
057A1108 0013BE60
Another one!

Regal
057A1110 0BF64FBD
057A1114 001FAF20
And more..

Richter(1st)
057A111C 0BFE3B85
057A1120 0021FEC0
At last he shows himself! First fight against him.

Richter(Final Boss)
057A1128 0C06BB35
057A112C 00217580
Here it is.

Richter(2nd)
057A1134 0C0F1895
057A1138 0021FFA0
Second fight against him.

Sheena
057A1140 0C17987D
057A1144 001872E0
And they come back again!

Zelos
057A114C 0C1DB535
057A1150 001BD5A0
Saw it coming.. this is the last one.

Well, that's all of it, enjoy   ;)

Examples!







[/spoiler]

Dude these are awesome! But umm...how exactly do I USE model swap codes (Is new to these type of codes....)


EDIT: I spoilered so it doesn't make the page grow huge.  Hope you don't mind.

Symphonian resident

You see the codes with only 2 lines? Those modify in-battle stuff.
For example, let's say I wanted to replace Emil (Ratatosk) with Genis:
Emil(Ratatosk)
0579FE50 08A22845
0579FE54 00336320
Genis
0579FF64 08C19F05
0579FF68 0015AEC0

Save the left half of Emil (Ratatosk)'s code, and then replace the right side of the code with Genis's right side (in this case, Genis's left side of the code does nothing). I believe it works by writing Genis's information to Emil (Ratatosk)'s address.

So the resultant code is:

Symphonian resident

Emil (Ratatosk) is Genis
0579FE50 08C19F05
0579FE54 0015AEC0

(I apologize for double posting, but each post has its letter-limits).

Do you understand now?

dcx2

Emil(Ratatosk)
0579FE50 08A22845
0579FE54 00336320
Genis
0579FF64 08C19F05
0579FF68 0015AEC0
Emil (Ratatosk) is Genis
0579FE50 08C19F05
0579FE54 0015AEC0

Perhaps color coding will help make it more clear?

zfan121

Quote from: Symphonian resident on June 11, 2010, 02:58:53 PM
Emil (Ratatosk) is Genis
0579FE50 08C19F05
0579FE54 0015AEC0

(I apologize for double posting, but each post has its letter-limits).

Do you understand now?
Ah I see XP then i guess I have to print out the other stuff so I don't screw up the other codes lol
I suppose this is how the party mods work as well. (the ones that make Richter or Decus a 'playable' party member?)
And yes the color coding helps lol thanks a bunch to both :3

zfan121

Sorry for double posting, but this's pretty much a different subject...

When I tried the thing you said, about loading a completed game and starting over, like after you go to the grade shop. (I used a powersave lol cause I deleated my old file) and it The All map areas are open cheat still makes it Isalia unless it's revealed via the plot.

Also while I'm here if anyone wants to take a crack at it:
Have (1 of them) all key items

I also have another problem I'm sure I've posted elsewhere in the forum, but I'll make a support topic regarding it if I have to.

zfan121

Quote from: ShadowX39 on June 11, 2010, 09:06:01 PM
Quote from: zfan121 on June 11, 2010, 08:17:23 PM
Sorry for double posting, but this's pretty much a different subject...

When I tried the thing you said, about loading a completed game and starting over, like after you go to the grade shop. (I used a powersave lol cause I deleated my old file) and it The All map areas are open cheat still makes it Isalia unless it's revealed via the plot.

Also while I'm here if anyone wants to take a crack at it:
Have (1 of them) all key items

I also have another problem I'm sure I've posted elsewhere in the forum, but I'll make a support topic regarding it if I have to.

Maybe I should of been more specific with my description.. I guess I'll update it in a bit. But, you need to load a file in the game with all areas open - go to the map and look through all the areas.. now load the earlier file.

Also, having all key items can cause bugs which prevent you from moving forward in the game. I remember many reports of people being stuck outside of Mithos's castle door due to it. This is most likely why the person left out key items in their code.. I myself can easily make a code including the key items.. however it's not smart.

What's on my mind is what you're probably planning on doing with these codes.. if you want a quick start at the beginning to go straight to Richter it won't happen sadly. These are all story driven.  ;)
Ah okay XP

And no lol I was just wanting to have maybe the thing (not sure what it's called) that you put in the two "places to put something in" in the wind dungeon in asgard :3 just gimme that and I'd be happy XD