Tales of Symphonia: Dawn of the New World [RT4EAF]

Started by Jemindra, January 05, 2009, 09:42:06 PM

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zfan121

Awesome, I quick tested the "party modifier" code and it worked like a charm~ soooo I can't seem to find the numbers for the other characters(besides those listed in the jap/pal version of the tosDOANW text document) anywhere though? The ones that are listed in the code database are
Collet
Genius
Refil/Raine
Shiina
zelos
parsea
regal
emil
marta
And the one I tested Richter

But that's all that's on the list in the jappanese/pal list, so um...are the other characters for this code listed somewhere and I can't find them? I'm gonna look tomorrow but just in case, I would like these the most if you already have them on hand. Remember it's the party modifier and not the model swap code ^_^

Alice(first second and third version)
Aqua
Richter(Final boss version)
Brute
Hawk
Sword Dancer (yes I mean the monster that you can apparently get in this game)
Lloyd and co that weren't listed above.

Symphonian resident

Party mod only works by placing already playable characters into a certain slot. You can't use "unplayable" data.

zfan121

I guess so lol I do have three richters in my party though with no freezing XD
I'm also still having trouble with the other thing. like if I add new codes to a game and it says *file/path/gametitle*.txt empty? when I change the codes any or put new ones in. Egh, but I've posted a topic about that, so please check that out if you can figure out what's up XP

Symphonian resident

Quick question. In some areas, using... the Ginnungagap boss ends up freezing the match about 3 seconds in. So far, it happened in the Camberto Caves, Temple of Lightning, and Toize Valley Mine. Any idea why?

Symphonian resident

New (rather old, actually) requests:

Level cap removal.
Able to freely move characters in party slot 1 (so you can take Emil AND Marta out of the party at the same time without having to continuously use Aesteval's Party Mod).

Mega-Zelda

#110
i posted this before but its been a while
so i'd like to request this again (sorry)

1) a code that allows Emil to steal from enemies.
 (ex: swap one of Emil's Artes with Collette's Item Thief)
 (or any other way would do just fine)
2) a code to increase successful steal rate.
3) a code to increase rare item drop rate.
4) a monster group modifier.
 (change the monsters you fight when you enter a battle)
 (ex: replace wolf [in battle] with imp [in battle]
         when you contact a wolf [in field])

thx in advance

Mega-Zelda

#111
Quote from: Mega-Zelda on August 18, 2010, 08:32:19 AM
i posted this before but its been a while
so i'd like to request this again (sorry)

1) a code that allows Emil to steal from enemies.
 (ex: swap one of Emil's Artes with Collette's Item Thief)
 (or any other way would do just fine)
2) a code to increase successful steal rate.
3) a code to increase rare item drop rate.
4) a monster group modifier.
 (change the monsters you fight when you enter a battle)
 (ex: replace wolf [in battle] with imp [in battle]
        when you contact a wolf [in field])

thx in advance

it seems that no one can make these codes
or maybe not interested so here is another request

1) a code that allows you to take control of a monster member
   in your party instead of Emil or Marta
   as in movement and combat
 (ex: control Axe Beak -> has Leg Sweap Arte that can steal)

sorry for double posting (since no one posted in a while)
thx in advance

Symphonian resident

Huge bumpage.

Re-requesting code to freely move any party member into slot 1.

ckenni

A code to simply remove the level cap would be awesome but I would like to request one code that code be useful:

a.) Enable access to Twilight Palace (either by enabling the quests all the time or something)

Elsewhat

Can someone tell me how to use them properly please? I'm able to replace Marta with Aqua or Colette and everything works fine but when I replace Emil with Lloyd or Richter he does a weird T-stance, although he does look like Lloyd/Richter.
By the way, I'm very new, so If I posted this in the wrong area I'm very sorry, and please notify me where to post this.
The codes I used are Here: http://www.geckocodes.org/index.php?c=RT4EAF

dcx2

Hi Elsewhat, I moved your thread to the appropriate area.

If you dig back a few pages, the answer you're looking for is here.

http://wiird.l0nk.org/forum/index.php/topic,3854.msg51159.html#msg51159

QuoteHowever, Emil's body type causes just about everyone but his own specific models to do a t-stand - so you'll see no walking animation.

You can make it so Marta is in front of the party though so that it's her on the map and then replace her model data with Alice. Everyone swaps with Marta perfectly on map

bryanskrantz

#116
Has this been discussed? I seem to have a problem with not being able to walk when using codes and/ being stuck in the middle of a scene transition.  What codes cause this? The codes work in the current scene I'm in but when I transition to another scene I can't do anything other than transition back and forth. I'm using the current gecko version.  Codes work fine except for that problem.  Happens with Ocarina as well.

I hope that's clear.

Symphonian resident

I believe... the code which opens all areas on the map causes that particular problem.

It has happened to me as well, which was why I removed the code.
It should probably only be used for the purpose it was made for, not kept on all the time.

bryanskrantz

Quote from: Symphonian resident on December 10, 2010, 06:11:06 AM
I believe... the code which opens all areas on the map causes that particular problem.

It has happened to me as well, which was why I removed the code.
It should probably only be used for the purpose it was made for, not kept on all the time.

Thank you.  However I don't have that option on. I guess I may have to remove the code entirely correct?

dcx2

It would help if you listed the codes you're using.

When I don't know what code causes weird behavior, I remove the last half of the codes from the list and try again.  If the problem goes away, then the problem code was in the last half.  If I still have the problem, it was in the first half of the codes that are still there.

Whichever half was problematic, I split in half again, and repeat this process.