Tales of Symphonia: Dawn of the New World [RT4EAF]

Started by Jemindra, January 05, 2009, 09:42:06 PM

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dcx2

I have used that code, and it worked fine for me.  I even used that code as a starting point to further explore more Elemental Grid hacks, like Unison Attack Doesn't Clear Grid.

BTW, you should put game name in subject...I almost didn't see this post, except for the words "elemental grid".

orangpelupa

Quote from: dcx2 on February 16, 2010, 05:39:11 PM
I have used that code, and it worked fine for me.  I even used that code as a starting point to further explore more Elemental Grid hacks, like Unison Attack Doesn't Clear Grid.

BTW, you should put game name in subject...I almost didn't see this post, except for the words "elemental grid".

thanks for the reply.
my bad, i only put the game code "RT4EAF".

btw you use the code on real nintendo wii?
i using that code on Dolphin emulator.

so it seems the emulator that have problem. but weird is only this code that not work. the any other codes i tried all work.

thanks again.

dcx2

Yes, I play on a real Wii, otherwise I wouldn't have been able to write some codes for the game.

Dolphin emulator?  If you aren't using Gecko OS to play, then you could have all kinds of problems.  Most things that implement the cheat engine are based on Ocarina, which came before Gecko OS, and Ocarina is missing some newer code types.

But you said the other cheats work, and I'm pretty sure the C2 code existed back in Ocarina.  So I don't know why it's not working.  Have you tried turning off all the other codes and using just that one?

TwilightErik

Hey dcx2 is it possible to hack a code for making pact with monsters always guaranteed?

dcx2

Quote from: TwilightErik on February 18, 2010, 08:57:03 PM
Hey dcx2 is it possible to hack a code for making pact with monsters always guaranteed?

I've actually been working toward this end, but your statement is actually quite vague.  For instance, do you mean...

1) The opportunity to forge a pact ("Spellbind" pops up when you kill the monster, and you need the elemental grid to have a four? of the same element)
2) The chance of a pact being successful

Number 2 is pretty hard.  I think I have a few leads, but nothing solid yet.  I'm even willing to settle for "Massively increased chance of pact success", even if it's not 100%.

Number 1 is significantly easier.  You could even use hawkeye's elemental grid modifier, but this can be a bit excessive at times.

However...when you spellbind several monsters, the one that you forge the pact with is random.  Therefore, it's actually a bad thing to always spellbind monsters.  You really only want to spellbind the ones that you actually want to forge a pact with.

I did make an always spellbind code, but when it had that flaw, I tweaked it so it only spellbinds when you hold Z.  Now you can forge a pact with only the monster you want, but this holding z during combat thing is not ideal so I decided to wait on it until I learned how to properly use switch codes.  Well, now I know, so I plan on making the spellbind on/off switch code once I started playing Tales again.  But for you, my friend, I think I can speed things up a bit.   :cool:

Is there a preference for activator?  I was considering a dual-button switch.  Say, + and z, or some odd combination you rarely would use.  Then you could turn spellbind on and off while the menu is up, and you wouldn't have to hold any buttons in order to make spellbind happen.

TwilightErik

making pacts with monsters after the battle. I have a suggestion get a monster and the pact strength when you chose a monster that you have in battle make a pact strength modifier that's the only suggestion I have to hack up. For Example if the monster is a dark monster you defeated and after the battle to make a pact my Imp has 3 Stars to strengthen the pact is there a possible way to make the strength stronger than 3? i' just giving you an example if you can't find the code then can you hack a strength code to make a pact with monsters?

dcx2

How the game decides the pact chance is still a mystery to me.  The computation is incredibly complex and it's made worse because there's a lot of floats that are hard to track.  I found a few places that participate in computing how many stars a pact chance has, but I don't think values greater than 3 would have done anything.

I also tried watching for the one Synch that is supposed to raise the chance of a successful pact, but got nowhere.

I also tried watching to see who reads the elemental grid count when a monster is captured, because the configuration of the grid is supposed to affect your chance of success (i.e. have the grid full of Wind when you capture Wind monsters).

You know, now that I think of it, why not build on hawkeye's elemental grid code?  I could make a code that lets you cycle through the grid elements, so that if you're up against a wind monster you could just make the grid to be all wind elements.  - and left/right would work, because when you hold - it brings up a screen which shows what each monster's element is.

TwilightErik

It does sound complex. I thought of another Idea how about a All Monsters Code I know how many parts it would be split into but would it be worth having?

orangpelupa

sorry my very late reply

yeah. i have tried only that element modifier grid code only that active. and the code have no effect in game.
but the other code work, like the code to not clear elemental grid after unison attack. all of them work.

i think its the bug in the emulator. will try to experiment later.

btw

QuoteC20B24D8 00000002
3CC00000 60C6000x
90C30580 00000000
C20B24F0 00000002
3CC00000 60C6000x
90C30584 00000000
C20B2508 00000002
3CC00000 60C6000x
90C30588 00000000
C20B2520 00000002
3CC00000 60C6000x
90C3058C 00000000
C20B2538 00000002
3CC00000 60C6000x
90C30590 00000000

its for all 5 elemental grids right?

what lines is needed only for the first elemental grid?
maybe if i only ativate a few grid it can work

thankyou.

dcx2

Don't worry about how long the reply takes, I have plenty of patience.  ;D

I don't understand why the emulator would only bug on that code.  Especially if other elemental grid codes work.

If you just wanted to control the first grid element, you would only use the first three lines.

First elemental grid is always Earth (the 4)
C20B24D8 00000002
3CC00000 60C60004
90C30580 00000000

dcx2

That's a great suggestion, but All Monsters would be quite difficult, actually.  As you capture monsters, they're stored in your save file.  So I would need to "build" all of the monsters from scratch and write them into the memory.  That would risk over-writing the monsters you have now.

orangpelupa

thanks

i tried that code. but still not working. looks like its really a bug on the emulator. >__<
i want to use that code to colllect all the pokemons monsters :D :D

btw sorry my bad english >__<

dcx2

Try this code.  It's an "Always Spellbind" code - you will always get a chance to forge pacts, but they won't always succeed (working on that part next...)

TwilightErik

I'm currently working on getting all monsters I have requests. The one in Bolds I really want!

Code Requests:
Use Any Manuscript to Max EXP
Use Sage of Any Color to Max HP to 9999
Use Savory of Any Color to Max TP to 999
Use Lavender of Any Color to Max Physical Attack/P. Atk. to 9999
Use Verbena of Any Color to Max Magic Attack/A. Atk. to 9999
Use Chamomile of Any Color to Max Physical Defense/P. Def. to 9999
Use Basil of Any Color to Max Magical Defense/A. Def. to 9999
Use Saffron of Any Color to Max Dexterity/Dex. to 9999
Use Any Gel to Max HP & TP
Cooking Anything Max Stats for Monsters
Skills Unrestricted SP "You can set all skills without worrying running out of SP"

Press ?+? to Complete Quest "While your on the quest you can complete the quest without going on the quest"
All Areas Available on Map
Battle Music Modifier "Sylvarant Battles,Tethe'alla Battles,Ginnunigap/Colosseum Battles,Vanguard Decus/Alice/Brute,Richter Human,Richter Final Boss, Lloyd & Marta,Emil Ratatosk,etc.

dcx2

Now that's what I'm talkin' about.  Good job!  Thanks for suggestions!

Isn't there already an SP code?

I don't think I'll be able to do the last three.  But the bold ones shouldn't be too hard at all, except maybe SP.  And I don't think cooking max stats would be useful if you can already sage/savory/etc.