Tales of Symphonia: Dawn of the New World [RT4EAF]

Started by Jemindra, January 05, 2009, 09:42:06 PM

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TwilightErik

The Herbs do sound like a great suggestion I'm using the herbs to max stats my monsters and the Original Tales of Symphonia Cast + Richter too so the stats can be permanent not temporary.

Symphonian resident

Since the this seems to be the main request topic for this game...

how difficult would it be to create a custom battle code?

dcx2

"custom battle code"?  I'm afraid you need to be more specific...

TwilightErik

Quote from: dcx2 on February 24, 2010, 12:10:57 AM
"custom battle code"?  I'm afraid you need to be more specific...
I understand this one Battle Enemy Modifier & Background Stage Modifier

dcx2

I worked on some of the codes, and I made a few others of my own when I saw some good opportunities..

Herbs max out stat
0404B35C 60000000
0404B1A0 60000000
0404B308 60000000
there's no herb for luck. =(  When does luck change?

Using items doesnt consume them
04054A0C 38800000
came in quite handy when designing the herb code
This definitely works in the menu, don't know if it works in battle or during synthesis

anything adds 9.9 million exp
0409F85C 64BB0098
This includes manuscripts and, as it turns out, battles
I'm not sure if I like the idea of maxing out during battles...I'm pretty sure I can make a different code that only affects manuscripts if the community wants it.

But THIS one is pretty freaking cool.  You know how synchs can't be changed?  I fixed that...
Go to the Menu -> Status screen, select your monster, hold C and Z first, then press up or down to change synchs
C205CADC 0000000C
887D01DB 2C030000
4182004C 3C80804D
6084755A A8040004
7000000C 41820038
A8840000 2C046008
40820014 38630001
7063000F 40820008
38600001 2C046004
40820014 3863FFFF
7063000F 40820008
3860000F 987D01DB
60000000 00000000

TwilightErik

I'm really impressed thanks for hacking these great codes :)! Hopefully changing the Synch's will get monsters alot better!

Symphonian resident

Quote from: TwilightErik on February 24, 2010, 02:08:30 AM
Quote from: dcx2 on February 24, 2010, 12:10:57 AM
"custom battle code"?  I'm afraid you need to be more specific...
I understand this one Battle Enemy Modifier & Background Stage Modifier

Yeah that. I apologize, I should have been more clear.

dcx2

I've made another goodie that I'd like you guys to try out before I set it free in the main thread.  It's spawned from Hawkeye's elemental grid code.  It allows you to set the grid to any element.


- and left/right to change grid [DCX2]
C20AD4FC 00000019
5480043E 2C001F4C
408200B8 7C6802A6
5463043E 7C600734
2C00896C 408200A4
3C608000 60631828
90A30010 3CA0804D
60A5755A A8050004
70001000 41820010
A804002A B003000E
48000018 A8050008
70001000 4182000C
A803000E B004002A
A8050000 70001000
41820054 8803000C
B004002A A8050004
70000003 41820040
2C000002 40820018
88A3000C 70A50007
38A50001 98A3000C
48000024 2C000001
4082001C 88A3000C
38A5FFFF 2C050000
40820008 38A00008
98A3000C 80A30010
A864002A 00000000
C20B24A8 00000005
3C808000 60841828
8804000C 90030580
90030584 90030588
9003058C 90030590
38000000 00000000

Again, thanks to hawkeye for finding the hook for the elemental grid.

It's a little complicated to use.  You must use Emil in battle.  This code uses a few Gecko registers, not sure which but it's like gr3, gr4, and/or gr5 I think.  While battling, hold down the - key.  Watch Emil's TP; it will change to the current grid element's number while - is pressed.  Don't worry, when you release -, Emil's TP goes back to normal, and battle pauses while you hold -.

While holding minus, press left and right to change the current grid element's number.  Once you've picked the value that you want, let go of minus and go cast a spell or do something that tickles the grid and you'll see everything change to match the number of the element you set.

Note that while holding -, you can see the enemy's elemental type.  Set the grid to their element, and you should have an easier time capturing them, at least according to the FAQs I read.

Post Merge: February 26, 2010, 04:42:46 AM

FINALLY!  I think I might have made a Monsters Always Join code!  :o I tried about five captures in a row, and they all succeeded, even if I didn't use a monster to help with the pact!

Monsters Always Join During Pacts [DCX2]
040B9D6C 48000028


Also, Luck is changed every time you press A on a green save.  So now your luck can be maxed out the next time you touch a green save.

green saves max everyone's luck [DCX2]
040263E0 3800270F

TwilightErik

#53
Really cool codes thanks a Million I really appreciate the hard work you made the impossible possible!

I have another request:
Load Grade Shop when loading any save

Also there are some Japanese Codes can you try and convert these codes?

Gardo MAX [xtatu]
42000000 80000000
04444408 3B9AC9FF
E0000000 80008000

Thanks,
TwilightErik

dcx2

Lots of goodies for you today!


skills cost 0 SP [DCX2]
04050010 38000000
04050014 98110009


all stats max on level up, green save, or herb [DCX2]
C204B998 00000006
6407270F 90E30024
B0030028 390003E7
B103002A B103002C
B103002E 90E30030
90E30034 90E30038
60000000 00000000
Useful for keeping any new monsters maxed out, especially the ones you capture with my Monsters Always Join code  ;D

Feeding doesn't use food [DCX2]
0404B020 7FC0F378

feeding boosts stats like they never ate [DCX2]
040688DC 38000001
This tricks the game into thinking that all your monsters have never been fed

can always feed monsters  [DCX2]
0406ADF8 60000000
0406ADC0 60000000
0406AE30 60000000
0406AE68 60000000
Feed any monster at any time, even if they're level 1.  WARNING you will have to scroll through a lot of monsters!

Dont need statues to evolve monsters [DCX2]
040689B8 7CC53378

Can always evolve monsters [DCX2]
04068970 7CC53378
Using the previous three codes together, you can evolve monsters as many times as you want without leaving the cooking screen!


item modifier [DCX2]
C205129C 00000010
A8A30048 3C80804D
6084755A A8C40000
70C72000 4182005C
70C70010 4182000C
38A50001 48000034
70C71000 4182000C
38A5FFFF 48000024
A8C40004 70C70002
4182000C 38A50001
48000010 70C70001
4182000C 38A5FFFF
2C050259 40810008
38A00000 2C050000
40800008 38A00259
B0A30048 7CA32B78
60000000 00000000
Go to the Equipment screen and highlight the item you want to change.  While holding Z, press left or right to change the item by one, and hold + or - to scroll through 60 items per second (takes about 10 seconds to scroll through all items).  Using this code you can put any item anywhere - an apple gel for Emil's weapon, or Sol and Mani (Richter's axe and sword) for Marta's ribbon, etc.  If you go to the accessory and there's no accessory equipped, you can bring one into existence, and then use C to de-equip the accessory into your inventory.  You can then create any rare items you want, as many as you want!

Look at the equipment codes here on the main code page to see all the items.

TwilightErik

Wow! This is incredible work I'd like to thank you again dcx2 your pretty good!

Symphonian resident

#56
Quote from: TwilightErik on February 28, 2010, 09:47:15 PM
Wow! This is incredible work I'd like to thank you again dcx2 your pretty good!

I'd say you're one of the best, dcx2.

EDIT: By the way, are you making the battle modifier?

TwilightErik

I have another request a Gladsheim Code where you go to directly to the 10th Floor.

Thanks,
TwilightErik

yessirsir

i was reading that gecko codes sometimes works in dolphin emulator but i tried the following and ,no luck.

is there someone who would know how to convert them ?



always spellbind
040B1000 38600000

always spellbind (need to activate  hold + and press up during battle)
040B1000 38600000
4E00FFF4 00000000
284D755A 00000018
14000000 38600001
284D755B 00000014
14000000 38600000
E0000000 80008000

grid modifier
C20B24D8 00000002
3CC00000 60C6000x
90C30580 00000000
C20B24F0 00000002
3CC00000 60C6000x
90C30584 00000000
C20B2508 00000002
3CC00000 60C6000x
90C30588 00000000
C20B2520 00000002
3CC00000 60C6000x
90C3058C 00000000
C20B2538 00000002
3CC00000 60C6000x
90C30590 00000000


- and left/right to change grid [DCX2]
C20AD4FC 00000019
5480043E 2C001F4C
408200B8 7C6802A6
5463043E 7C600734
2C00896C 408200A4
3C608000 60631828
90A30010 3CA0804D
60A5755A A8050004
70001000 41820010
A804002A B003000E
48000018 A8050008
70001000 4182000C
A803000E B004002A
A8050000 70001000
41820054 8803000C
B004002A A8050004
70000003 41820040
2C000002 40820018
88A3000C 70A50007
38A50001 98A3000C
48000024 2C000001
4082001C 88A3000C
38A5FFFF 2C050000
40820008 38A00008
98A3000C 80A30010
A864002A 00000000
C20B24A8 00000005
3C808000 60841828
8804000C 90030580
90030584 90030588
9003058C 90030590
38000000 00000000

Monsters Always Join During Pacts [DCX2]
040B9D6C 48000028



item modifier [DCX2]
C205129C 00000010
A8A30048 3C80804D
6084755A A8C40000
70C72000 4182005C
70C70010 4182000C
38A50001 48000034
70C71000 4182000C
38A5FFFF 48000024
A8C40004 70C70002
4182000C 38A50001
48000010 70C70001
4182000C 38A5FFFF
2C050259 40810008
38A00000 2C050000
40800008 38A00259
B0A30048 7CA32B78
60000000 00000000

dcx2

Quote from: yessirsir on March 01, 2010, 04:45:43 PM
i was reading that gecko codes sometimes works in dolphin emulator but i tried the following and ,no luck.

always spellbind
040B1000 38600000
That's actually "Never Spellbind".  38600001 would be "Always Spellbind".

QuoteMonsters Always Join During Pacts [DCX2]
040B9D6C 48000028

Those are two very simple codes, if your emu doesn't support Ocarina or Gecko then there's nothing I can do for you.  The game isn't expensive, newegg carries it for $30.